Professional Documents
Culture Documents
OARDCAME
0 Master File.
Includes all of the Minion Hunter Game.
Includes Minion Nation Expansion.
Intended for computer reading;
refer to the individual files for printing.
david osborne (Order #28696854)
CONTENTS
Minion Hunter
1 Rules.
2 Maps.
3 Pawns.
4 Character Sheets.
5 Money.
6a Plot Cards.
6b Plot Card Backs.
7a Equipment Cards.
This package includes 7b Equipment Card Backs.
Minion Nation, 8 Encounter Chart.
the Minion Hunter 9 More Encounter Charts.
Expansion.
10 Minion Nation Expansion.
Dice. One six-sided Dice and one ten-sided Dice (not included).
1 Rules.
Nine pages of Rules.
Includes Grimmer Options Chart.
Print this file on white paper.
The backs are plain.
w--l
david osborne (Order #28696854)
INTRODUCTION contains the necessary rules and descrfptlons for playing
The b e : the near future. Minion Hunter.
The piece: the USA. ~ ' T h e g E u T I e b w r d ~ 0 f ~ ~ ~ ' I
It Is a country under siege by dark forces.Vasttracts of rural ~0fspac~arrxlnd~edgeoftheboardIswh~
Arnertca have been declared Out-h-laces tm wIld to be atarttkgameandpwuetkkclueers.(InhseRllesftwlllbc
governed any longer. Whole cIties have been taken over by M t o astheCammTrack) 'IhemapofDadcArnericaIsfor
bushes cartels that parcel out life and death by the profit tradbehveentherrWqhhthDarkMlnkn~are
margin. Bendit tribes haunt the rum1 mads. Heavily armed behgheaiehedIF~~c~wlU~alongbaebpital
&&gangs fightvirtual wars again&corporatesecurky forces Track M e F*, there Is a E
M C d Track a h g
wtthh the decaying suburbs,Pollution has run wild: The I d wMchtheIWCardsmove,endamotPohtaTradrbrkephg8~re
is bring with toxic w e d u m p s t m l n g fn the sun. ofthe Ootal Plot hints aehfeved by the r n h m a s
Demongmunds-regbns of monstrously mutated plant and ChkThese~tuPodecksof~PIotCardsdEquipment
anlmd I I M t the country Uke spots of leprosy. Carda'IhePbtCards~whatplotsareocdnghwhieh
However, these are only symptoms of the d W e . The h e ~ a t w h e d ~ , a n d s o r n e d t h e m , ~ ~ wmovethe
ded,
cause of the nation's illness Is something even worse. It Ls an m~pawnsalongthePbthhtsTrack.lbeEqufpmentC~
evil from the dawn of h e , Involving entities which feast on d&aU h e cad and abilities of vartaus types of q u l p e n t the
humansuffering.TheIr mlnions arethe creaturesthat spawned c k m & m m ~ l h e y & p r w i $ e a ~ f o r t h e
humanity's darkest legend4qends of b l d drfnkers, flesh ~*ito~mraey(whlchIsspentonequipment~ar
eaters,shape changers. and soul stealers. Those m h i mhave p u b l k ~ a n t h e ~ h ~ m a p ) .
Inspired wr storiesof vampires, rombhs, ogres, ghosts, and Encounter U w W C b m t e r Sheets: The players wlll be
ghouls, butthey are even worse than we could have imagined. directed to the charts on thts card in order to play out the
Now they stalk o u r land as pl&rs and hunters, drlvhg different encounter posslbilltles In the game. On the reverse
hurnanlty to rnadnes and despair. side is a page of character sheets suitable for photocophg
But sometimesthe hunters becomethehunted. Sometimes when the tablet Is exhausted (See below.)
the prey stands up and fights h c k . Even In these dark times, Pawns: There are 10 pa- in all; six for the players'
there ere Individualhumanswho uncover the plots behind the characters (to be moved h u t the Career Track, map of Dark
muon's slide Into ruin and work against them. h e r l e a , and Hospital Track) and four for the primary midon
InW o n Hunter, you take the part ofone of those Indivldu- races in the game (to h used on the Plot Points Track).
els. Whlle the Dark M h b pursue their wil plots, you dimd Stlckets: The game contatna 20 individualstickers, two for
the growth of your character, guiding hlm or her throltgh a each pawn. 7he Rmt time you play, you wIU heve to remove
career that yiefds skll in stedth and combat, a collectbn of thse sbickem fmm the sheet and put them on the pawns. Put
helpful contacts, a vadety of equipment, and (perhaps most the two UETs"&kern rm the front and back ofone pawn. the
hporhntly) an ernpathlc sense ofthe Earth's own pawers to two "MohcksWstickers an mother, the fiwoorange character
oppose the dark. Thus armed,you send that characterto root stickers an another, and rn on.
out d destroy the Dark Mhlwss. The k t among you will Chara~terShah Ibblet: The tablet of character sheets is
k o m e the most famous minion hunter. But you have to act to be used for keep- track of characters' four attribute
quickly, or the rnlniom will bring their plats to fruition and the r-. As a charactergahs points In an attribute.hash marks
country wIll fall completely Info their hands. ere added In the appropriatespace. If n character 10s- points
in an ettrlbute, hssh marks are erased.
COMPONENTS Paper Money: As characters pursue careers, they can gain
Mlnion Hunter Inctuds the following cornponmts: money ta spend on equipment and travel. The p a p money
Rulebook: This eIght-page rule- you are holdlng an easy way to keepb c k of gabs and expendhres.
Major Plots
"Brca ks/Empticr On" Plot Cards wfth a number value listed on their upper left
SomeitemsarefraglIe.andothersmaybedfFnculttaflnd merandnameoneofthefourmhhraceswithapawnh
replacement ammunltian for. These Items am IaImIed, re- the game are consideredMajor Plots.That Is.each h eone of
D REDUCED DISTRACTIONS
Forthtsoptbn.rernuvenjl Falsehd,WldHunt, CorpornteRaM. arpd/orC)emmgmmd
cards Cmm the Hot Card &k The mom types you mmve, the more quickly the
remaining cards will proceed dong the track, increasing the difkulty of cutchhg them
in time, Note that this @on dso tend to -d overall playing time
1,: vrplrvru rn !I
I
Roll 1010' R d l lOlOC
Roll h u n t e r
~ p b t d r r w & k ~ ~ R d M a d m
- I-
Contacts).
=(If=
~ w m c o u n t e r
th ray: Hall mwemant. Vehk
Care).
1, go to fntenslvt 7
1 No 1 8 No-
8 No
10 Ho#leww
I take an- t 1
2 Einpthkmmmuk R&ve+l h p a t h y , h advmtca.
~tianafmurdaret1pdmikIkmt~~
4 Blood mld:M v m a but r M at b y : C a n k t dl or
-1-
Line A.
Line %
Line A.
-x
.I
I; -
A,'
4 Character Sheets.
Two identical sheets with four identical
blank Character forms.
Print this file on white paper.
The backs are blank.
This file provides enough
Forms to support
eight players in a game.
on
Combat Contacts I Combat Contacts
6a Plot Cards.
Three different Sheets of Plot Cards
Print on Tan Card Stock.
Note that each Plot Card has a specific Back
which states its Metroplex location.
m---
david osborne (Order #28696854)
Produces ,cards appmximafely 2x 2:6 inches:
-
6
D-A- R-K NUKlDS
CONS?MY
Minion Hunter
Plot Cards
1 of5
Print on Blue
Card stock
NUKlDS
8eacouwr
I west me
Fame 6 '2
NUKlDS HAUNT FEY &fK
/ -
NUKlDS
Fame
Oold Coast
1
I!
-ape: A-e vs, Escape: Average vs. Combat Escape: Easy vs, Combat
i Exape: Average vs. Combat
FlgM: Easy vs. Combat Fight: Easy vs. Contacts Fight: Average vs. Contacts Flght: Average vs. Combat
There is no encounter
here.
You have been misled
by a * e d herring."
' Escape: Average vs. Contacts
Betkr luck next We.
Escape: D I R Ivs. Combat w: ~ S m.
Y Fig& Dicuh vs. Empathy
RgM: Easy vs. C ~ c t s
matatIanta TwIn Cities 1 1
1 Succeed=+2 Empathy
Print on Blue
Card Stock Better luck next trme. Fail=ContactsEaten!
Escape: Average vs. Contacts
HgM: Average vs. Canbat
I
Escape: Easy vs. Empathy Escape: Average vs. Combat Escape: Average vs. Empathy Eswpe: Easy vs. Combat
HgM: Average vs. Empathy A g k Average w. Empathy Fight: DlfF~cultvs. Bnpthy ' Figk Average vs. Contacts
I
1I II "ELIhave been misled
by a "redhecring~
Roll for Escape: Easy vs. Empathy
W r luck next time.
Escape: b s y vs. stalk'hg
Demonground E ~ G o u ~ ~ ~ F~ h t~ :- g e vs. C m b t fight: Diffxult vs. Combat
Quad Cftfes
St. bufs
Succeed=+2 Stalking
II
FaiI=Contacts Eaten!
I
/
I
Escape: Easy vs. StaLkii
Fight: Average vr. Combat mP@: VS. s*gY
Average
Fight: Average vs. Empathy r
Escape: Wfflcult vs. Stalkfng
Fight: Easy vs. Empathy
CORPORATE RAID
D-A-R-K
CONSPIRACY
Minion Hunter
h y v s . staadng
Plot Cards I
Succeed=+lCombat,
4 of 5 +2Staadng, G
Print on Blue D r a w 2 ~ ~ C a r d s
Card Stock Escape: D i i I t vs. Stalking Escape: Average vs. Stalking F&-GoTo h e n s k CE&
Fight: Easy vs. Combat Flght: Average vs. Combat
Las Vegas
Fame
MEDUSAS PROTO-DIMENSION PROTO-DIMENSION fALSE LEAD
There is no encounter
here.
You have been misled
by a "redherring."
Roll for Roll for
Better luck n a t time.
Escape: Easy vs. Combat
w g k ~iffiu w. combat Proto-DhnendmEncounter Proto-Dimension Encomter
West We I LA
I Reno I Camha Triangle
-
Fame
CORPORATE RAID EMO ON GROUND DEMONGROUND YELLOW ZOMBIES
Easy vs. -s
Quad Cities
R d for
Demongroltlld Encwmks
RoU for
DemongroundEncounter
Reno.
II l 3 c q x Averagevs. Empathy
~ A ~ v s . C o n t a c t s
Phoenix
t a n mm&m
I
Escape: Dtfflcult vs. Stalking Escape: Average w. Combat h p :Average vs. Combat h p e : D l k d t vs. Combat
Fight Avmge vs. Empathy Fight: Easy vs. Conmcts Fight: Average vs. Contacts Rght: Avwage vs. Contacts
kcape: b s y vs. Empathy Escape: Easy vs. Combat Escape: Average vs. Combat Escape: Easy vs. Combat
Fight: DiicuR vs. Combat Rght: Easy vs. Contacts Fight: k s y vs. contacts W C :Easy w. Contacts
Albuquerque Reno
FEY FOLK
I Memphis
PlOT
Note that each Plot Card has
Plot Cards
1 of5
Prlnton slue
I C W ORLIRII EIVU Card Stock
a specific Back
which states its PUT PUT
Metroplex location. WTIllI In(OUVIn
m--- I
PlOT
PUOCNlX
PlOT
OlMV
PLOT
COLD (01111
PLOT
(UITRLINTI
PlOT
D-A- R-K
COWRl ACY
Minion Hunter
Equipment Cards
Prlnt on Buff
DwAvR-K
Card Stock
Minlon Hunter
Equipment Cards
2of3
Print on Buff
Card Stock
Minion Hunter
Equipment Cards
D-A- R-K
Print on Buff
Card Stock
CONSPIRACY
icg
2;sp,
&;
"2 8
v
#"s;
beg9
~ S L
P
lit
re:
il..S
8 Encounter Chart.
One sheet of Encounter Charts.
Print on White Card Stock.
The back is blank.
w--l
david osborne (Order #28696854)
Demonground Encounters
- Out-Law Encounters
---
2 Atbcked by b W wllurw: Halt mwemen~Sueoesd at
Y - s
30 No-
EiKmarteranaslsaloppclllPnl
wake up tn m k n tCare.
torq
- .
! Forg
Forget sl~nleot your experlencc pin!
et what your purpose i5: b
.,
..,el o lrlend: Lose I Contact.
. .
q i l = - 1 Empathy. 1
S l d r t t h e ~ ~ d ~ v s . ~ ~ a r g o t o ~
Fountam of hte Succeed at Average vs Sblk~r~g
k r y ~ : S u c w e d s t ~ v s . ~ ~
Wall ol flame. Low a random Equ~pment
Card
" rat wardB
I
.-
I .. , - t -( ',' 1
d~scardedequ~prnenr:Draw an Eq
t-~nd nent Card, and keep il
r1o c~tlaryc.'
tin d w i w o d d y a l l k +3to Cmtatb
bv the fey: Succeed sl Avemge us. Slalking or low
tlorlr~dtd turn
Empathy or becoc
w-
e ~:SucceedatMWlvs.hpthyotlost(wake
-
'
destroyed (if on foot. Succeed at Difficult vs. Empe
.verage:Cambat or lose most expensive Equipment Card.
rttacked by ecc mrist missile: Halt movement. Vehicle
destroyed (il Fnnt nn t n Intonti>,- r 2 r - i
40 encounter.
n H ~ n t e r ' 'Expansion
~' Kit
Grimmer Options
~ i t ~ M h S m ~ ~ b e ~ ~ ~ w a c O q l p d r
h ~ a n d ~ ~ t a ~ a n # ? e a s i a r r a l ~ ~
W h k ~ b * o E W ~ a = m v r a y s t o
~ t h & s ~ o n t h e ~ ~
R Q d w a d D ~ m ~ F a r W o p t B OmlQ#dlFdseLnod
n,
Wildtluht,Cor)wrateUa#,and/cwD=nmqmd~&omthe
ht~dedr.thamore~yaunmwe,themwa~ytha
d i c a r d a u r m p c d r d o n g ~ t m c k , ~ ~ t t # ?
~yda!&ingkhamhtlme,~thatth~~w~i~
to OV-n
RMdm Eqlltpnant Imsrr: b d u a wha go to
~ v e C a r r l ~ ~ a n e E q u l ~ C ~ o f Cartalnly
~ C h *
m m t p l ~ ~ t o l ~ W l e e s t ~ t e e u s t ~ h r e
~One~~~uraytomPkethlngsmore~tforthe
mhIon huntem, then, b to have hlose a ma&n k n
whsaelrertheycnduptn~CnTe*
IrraaasodPWp8hk:By~the~aPPktPaWse&
F b % # m t s ~ y p u ~ ~ ~ R U t ~ m a k e r a ~ h ~
p dd:. $
a&.h{-
!g'#
:,:;
q$[,,
&\*gj
till
.,%I, &, i-&%
bL 0-1
. 1
alse Leadmere is no e-unter hem. You have
Better luck next ttm
Fame
t swa
I 2
B
46 fl Y WVS.
n
48 ma
ongmundl: Roll for a Dmongmvld -&out
Easvus. h D a t f w Ava vk-CamM p -
I
e
- - - - ---- - -- - --
MtNION NATION
-
0
54 F a k Lead!: There is no encounter here. You have been misled by a 'red herdrig."
Better luck next t h e .
A w . w. Combat
- -.
AV.'.VS. ~m n ~ k ah
74 hkld!5 Mff. a.StaIkhg Avg, M. Enpathy 3
76 Fev Folk Am. w. Combat 4
ma- w*a l k i n g e m ~ -
--Danongroundm-
~wa~grwtil~'tumbdoso,andwithwthwing~makc hospital bcanbm nFat rd 1M to determine whether or
Cards face down, M e them together, then chase anather hatad: Challengedby police{usuallympaatecops),whather I
-
S h l A v o r m ~ . A s t h f & m k ~ , a ~other. p
&daskdhvwmmwerbthe~forthemw~PlatCd CorporateRahbg: Takii up a career in thecorporated d
I
e n d l ~ a n d a d v a n c e s l h a t d o n e ~ t d t h a ~ p l l t .Corp War: A s e r b d corporate raids aimed at destroying a
l1
T I K d r a ~ d O e s ~ d ~ ~ t h e R q e r T u m , ~ N o t e t h aeompetkm.
tthe
W d d l m w c s ~ t h e P I o t C a r d T mmmeansthdthe Cyborg:A humanwho has been h d y m o d i d with arliklal
S k d h ~ d ~ p ~ ~ t h e ~ t o d
htheirpictsl)OncetheRatCerdhasbsenMdahscardsd,tk Dark Encountec An encwnter with one or another aort d
~ m ~ ~ e s t o t h e f m t m p k x F o ~ ~ ~ b C C othRnvorldly s r d ~ h ibvader.
s Notehut small groups (Le., Iowp!ot jminta)
are easier ta battle than are larger w,
crherHqerTtan.aasddvamathstcard but ?hey are more
Such chamdm continue to atd the Dark Minions In thisway d i h d t to d h v e r w h l being discovered in e r n , and m
I
untfi s x u d h g at a ~ ~vs. Empathy
J tmlt at the end of th& therefore more difficult to escape
Player Turn, or until another player cams to the appprbte
mehplex, escapes or defeats any Rot Card there, and then
s-ads at a D W t m Empathy roll,
b r k ny:A shortened form of the term -Dark Mnlon."
Dar- Computer: A computer camposed largely of thdy
dked brain h e (wmehcs r e t a w rebeiliow m om of
1
Once minion huntem are freed, they can resume human pers-Mes).
n o d game play on thdr ntxt W a y w T m DarkMInkn: Amanstrwsservantdthe elusiveDnrlt Masters.
Death Ray:An extratwrestrinlweapon that kypkatly datroys I
GLOSSARY what- it hits.
I
TheFollowingrommenlsand &etiniLiansare hluded to sdd to Demonground: Wild regm- OF the Earth w h i d have been
your edlkation and enfoyment. ovurun by mutattdplants and animals and/or by spill-overs oF
Amoebewe A human-s'uad amebdd m e a m able to ma- h d ~p r: o t o - d i h .
nipulate and r i w tts fmn. DhrtensbnaI Wrttx: A major dislwbnee among the pmto-
A n l m toc A spirit thnt InhabUs and telekIneWy gives mo- dlmernionr.eauing reverr dluuptkndnormd uirtslce Lherr. '1
tion to nwmally h n h a t e objects. 'Draft" an m th :A corporate h l o n to shanghai new
t s empathi m i b *
B k a k ~ A n h w ~ h o F h u m a n d c s p a ' a w h d k a sby
draining b tskth's l& forra &o-Rmtst:An d o g k a l l y minded individual who em-
hfamrr~106~adtrro~EqulpmantCrdrI
rn
l r s a a p e b y ~ b m D u k ~ ,
-
ctte A&=, Mark
~ o & ~ ~ a ~ ~ ~ h t r m r ~ i a b d y ~ b p l h ~ ~ a r c k h
, e n m u d c r m d ~ a t l v ~ k
Fm*
mpOb#Hiolqrlh&dbAlm~~evs~y
Demongmund: Haw a bmmpmd enmntrx.
- -
G!~OnT)~ll~EWwimtCdal~~dwfw*
--
,- ',=24
-+?,rL- - -
3 Plqw swarm: Suecccd at h s y vs. Ernpahy or ksc: I D6 Conhclrr.
I W ~ ~ r t ~ v i . ~ ~ ~ t g o l a . Q e R
I 5 Altatked by prasite-riddenw r m f m : Srmrceed a Dimcull vs. Empahy
If
~
.
' Ih . ., ,-
' amrl
nen:
[JrcH' . .. ... ...... - ... ..
cpinInl-iuRcam),
10 o r,irttior~ir i t ~ i r n ~ ~s;hutfi
ck.
destroyed (
ureoun'ar
2 L L