Professional Documents
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Review Questions
Social computing is an area of computer science that is concerned with the intersection of
social behaviour and computational systems.
❖ Facilitates social interaction via software and technology
❖ Collaborative and interactive aspect of online behaviour
❖ Performed with a set of social media tools (social software) that includes blogs,
wikis, social network services and social marketplaces.
Social web is a set of social relations that link people through the World Wide Web.
❖ Social relations include activities such as online shopping, research, exchange of
ideas and information, learning, gaming, dating and more.
❖ Encompasses how websites and software are designed and developed to support
and foster social interactions.
❖ Social web/media has significantly changed our lifestyle in a short period of time
➢ Communication method
➢ Collaboration method
➢ Ways we receive information ---> global village
➢ Ways we make purchase
➢ Payment method
➢ Healthcare and public health
➢ How issues were brought up - social issues, climate change, human rights
❖ Almost everyone in the world is involved
4. Define Web 2.0 and describe its major properties. [Slide 16]
Web 2.0 is the second stage of Internet development, especially by the change from static
web pages to dynamic or user-generated content and the growth of social media.
❖ Interactivity - interaction which can be respond between users and other users.
❖ Content-sharing - meant for sharing purposes which can be sharing of blog posts across
social media platforms.
❖ Enhance creativity by allowing customers to suggest ways to improve.
❖ Collaboration through collecting consumers suggestions and ideas for improving
business.
❖ Community-based input is carried out by a group of people with similar interest and
form their own community.
❖ Dynamic web pages that change according to time like e-commerce sites discounts and
promotions.
❖ Real-time updates that allow users to receive the latest information which can be the
news, weather, and etc.
❖ User generated content allows users to create and post their own content such as
images, videos, text, and audio on their social media accounts.
Social media can be defined as online text, image, audio, and video content created by
people using Web 2.0 platforms and tools (includes applications of social media -
Instagram app) for social interactions and conversations, mainly to share opinions,
experiences, insights, and perceptions.
Social network is a structure that describes relationships and flows of information and
activities among the participants in a community (network of people). Can be both online
and offline - friends in the same school
Social networking refers to the execution of any social media activity which can be
exchanging information, private or public, through various forms of network technology,
such as the Internet, cellphones, and other devices and services, using social media tools,
apps, or networks.
6. Define social commerce. [slide 19]
❖ E-commerce
❖ E-marketing
❖ Web 2.0
❖ Social media/ social networks
❖ Support theories : sociology, social behavior
8. List the major building blocks of social commerce. [slide 22,23]
Benefits to customers
1. Easy to get recommendations
❖ The results will more confidence and trust
❖ Helping customers decide about purchasing products and services
❖ Eg: Twitter, Social Media discussion groups, product review sites
2. Large savings
❖ Special deals or better prices
❖ Eg: Discount coupon, rebates, price comparison
Benefits to retailer
1. Consumers can provide feedback
❖ on market communication strategy and on product/service design.
❖ two-way communication between brands and customers
❖ able to interact with it by liking, commenting, tagging their friends, or sharing it
among their circles.
● the use of social networking and social media as marketing communication and other
marketing tools.
● facilitates social commerce, increases brand exposure, repairs brand reputation damages in
social media, and fosters long-term customers relationships, among other things.
11. Describe Enterprise 2.0. [Slide 24]
❖ Enterprise 2.0 is a social software platform that helps employees, customers and business
partners to share, collaborate, innovate, and communicate.
❖ A new set of technologies, models and methods used to develop and deliver business
software.
❖ The use of social software platforms within companies, or between companies and their
partners or customers.
❖ Use a combination of social software and collaborative technologies like blogs, social
media, social networking and wikis.
➔ E.g. My Starbucks Idea site (to solicit ideas on how to improve their business operations)
12. List some limitations of social commerce. [Slide 29]