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Reinhold's Stuff
Reinhold's Stuff
Accel G 2
Distance 0.27216 AU
25,298,852.43 miles
50,597,704.87 0-intercept
Thrust Calc
G's 6
Time/seconds 3600
Velocity mps/ps 211,680.00
mph 473,514.53
CONSTANTS
AU/miles
92,955,807
G=m/s^2
9.8
Crew Requirements:
Dauntless (6) Pilot Navigation Sensors Comms/EOps
Runabout (3) Pilot Systems Gunner
Hudson (1) Pilot
Assault Can (1) Pilot
Mech Suit (1) Pilot
Gone
Aristotle Mech AI 13 16
Ed Dauntless misfit 25 20
Sensors Tactics Spacer EOps: EW Strategy - Space
17 17 19
11 10 16 11 10
18 14 14
15
15
12 13
12 11
12 14
14
10
10
11
Gunner (2)
18 16
10
Note 1 Note 2
Reinhold's Partner
Riley's Partner
Taylor's Team
Taylor's Team
Taylor's Team
Taylor's Team
Taylor's Team
Kara's AI
Gadgeteer's Reinhold Riley
Engineer(Battlesuits) 16
Engineering(Electrical) 22 16
Engineering(Electronics) 22 16
Engineer (Materials) 16
Engineer (Microtechnology) 15 16
Engineer (Nanotechnology) 16
Engineer (Robotics) 24
Research 16 14
Skills for Maintenance/Repair Component(s) Vehicle(s) Notes Reinhold
Armoury (Heavy Weapons) Lasers TL10 Dauntless 16
Armoury (Vehicle Repair) Nanocomposite Armor TL10 Dauntless 16
Computer Operation Control Room, Habitat Dauntless 17
Computer Programming Control Room, Swarms Dauntless 15
Electrician Control Room Dauntless 19
Electronics Operation (Comm) Comm/Sensor Array TL10 Dauntless 17
Electronics Operation (Computers)Control Room Dauntless
Electronics Operation (EW) Defensive ECM TL10 Dauntless 17
Electronics Operation (Medical) Habitat Dauntless 17
Electronics Operation (Robots) Swarms Dauntless
Electronics Operation (Scientific) Habitat Dauntless 17
Electronics Operation (Sensors) Comm/Sensor Array TL10 Dauntless 17
Electronics Repair (Comm) Comm/Sensor Array TL10 Dauntless 19
Electronics Repair (Computers) Control Room, Habitat Dauntless 19
Electronics Repair (EW) Defensive ECM TL10 Dauntless 19
Electronics Repair (Medical) Habitat Dauntless
Electronics Repair (Scientific) Habitat Dauntless 19
Electronics Repair (Sensors) Comm/Sensor Array TL10 Dauntless 19
Gardening Habitat Dauntless
Gunner (Beams) Weapons Dauntless
Gunner (Guided Missile) Weapons Dauntless
Housekeeping Habitat Dauntless
Machinist Robofactory TL10 Dauntless 16
Mechanic (Antimatter) Power Plant, Antimatter TL10 Dauntless
Mechanic (Contragravity) Contragrav Lifter TL10^ Dauntless
Mechanic (High-Perf Spacecraft) Cargo Hold, Hanger Bay, Eng Dauntless 17
Mechanic (Life Support) Habitat Dauntless 17
Mechanic (Mining) Mining Array TL10 Dauntless & operate
Mechanic (Reactionless Drive) Reactionless Engines TL10^ Dauntless
Mechanic (Refineries) Refinery TL10 Dauntless & operate
Mechanic (Robotics) Robofactory TL10, Robotic ArmDauntless
Mechanic (Stardrive) Hyperspace Engine TL10^ Dauntless 16
Mechanic (Vacuum Energy) Vacuum Power Plant TL9^ Dauntless
Piloting (High-Perf Spacecraft) Piloting Dauntless 11
Skills to develop/research
Engineer (Artillery) Missiles
Engineer (Vehicle Type: Battlesuit)Battlesuits
Engineering(Electrical) Power cells 22
Comm/Sensors, Computers,
Engineering(Electronics) most electrical
components notequipment
elsewhere 22
Engineer (Starship) covered
Engineer (Materials) 16
Engineer (Microtechnology) small robots 15
Engineer (Mining) mining/chemical refinery, mining array, refinery
Engineer (Nanotechnology) tiny robots
Engineer (Robotics) robofac, large robots
Engineer (Small Arms) portable weapons
*Sabine Roland Riley *Stony Jaci Taylor Kara
11
14
15 15 13 11 14
15 13
*13
*11 16
*11
11 *11 #14
15 14
*11 *7
14 *11
11 *11 12 #14 18
*13
*13
*13
14
14 *13
*13
13 13 19 #14
11
14 *7
11 16 12
16 12
18 9 13 19
16
16
16
16
16
24
Max 95000
Remaining 4909.5 Cost
Artwork
Southwestern carvings 2000 Cargo Bay
South American rugs 2000 Cargo Bay
Asian drawings and carvings 2000 Cargo Bay
European paintings and drawings 2000 Cargo Bay
Persian Rugs 2000 Cargo Bay
2000 Cargo Bay
2000 Cargo Bay
2000 Cargo Bay
$84,250.00
$2,400.00
$40.00
25
200
150
900
600
1000 includes melee weapons
100
10 1/8" 800 lbs, 50 yards
3000 Multispectral Chameleon Surface
d a rough average for a blend
Hull Size +5 30 tons Streamlined
Tactical Sound
Detector (TL9): A
sensitive
“phased array” of
microphones,
often built into a
Repair Skills: vehicle hull. It
Armoury (Vehicle Armor) can amplify a
Mechanic (Vehicle Type) particular sound
by 32¥. It must
Electronics Repair (Computers) be connected to
Computer Programming a Complexity 4+
computer.
Electrician $30,000, 30 lbs.,
Electronics Repair (Communications) B/1 wk. LC3.
Electronics Repair (Sensors)
Double
Mechanic (Robotics) amplification per
Mechanic (Life Support) TL after
introduction.
Electronics Repair (Medical)
Electronics Repair (Scientific)
Mechanic (Reactionless Drive)
Mechanic (Stardrive)
Mechanic (Antimatter Engine)
Electronics Repair (EW)
Armoury (Heavy Weapons)
Pilot (High Performance Spacecraft)
dST/HP 20
Hnd/SR 0/4
HT 12
Move 2g/c - 1g/c
LWt 30 tons
Load 7.8
SM +5 30 tons 10 yards
Occ 3+10*
dDR 10/10/5
Cost $5,670,000.00
TL 10!
Free Systems
Airlocks 1, 1 man lock
Crew:
Control Room 1
Turret Gunners 1
Technicians
Ammo:
Sensor Drone Spaceships 5 Array 1 5 loaded, 5 cargo $2,000,000.00
Missiles 5 loaded $1,000,000.00
Weight
30
Air Performance
8000 2C/6 wk
10000 2C/8 hr
6000
400
1000
1000 A/2 wk
12000 2C/10 hrs
2000 B/1 day
5000 Phys-10 ~
2000
1000 +1 quality or EOps (EW) -12 B/1 wk
this space
biosuit also has
the functionality
of a stealth
exoskeleton
Special Design
Special Design
Built in
5 days care
magazine (40)
3 hour refill
50 yards, 2000 lb load
50 patient days
8000 2C/6 wk
10000 2C/8 hr
6000
400
1000
1000 A/2 wk
12000 2C/10 hrs
2000 B/1 day
5000 Phys-10 ~
2000
1000 +1 quality or EOps (EW) -12B/1 wk
this space
biosuit also has
the functionality
of a stealth
exoskeleton
Special Design
Special Design
Built in
5 days care
magazine (40)
3 hour refill
50 yards, 2000 lb load
50 patient days
Small, Medium,
or Large Tactical
Radar (TL9):
Military style
multi-mode
radar. It can
track up to 10
that mounts on
the shoulder and
plugs into a
HUD. $1,000, 1
lb., B/8 hr. LC4.
Small, Medium,
or Large Tactical
Radar (TL9):
Military style
multi-mode
radar. It can
track up to 10
targets at once
out to the listed
range, identify
them at 1/10 that
range, and give
+3 to hit any of
them with an
aimed attack.
Cost is 5 times
normal. LC2.
Double range at
TL10, multiply it
by 5 at TL11,
and multiply it by
10 at TL12.
Cost $363,450.00