Professional Documents
Culture Documents
Keywords
CAD, game design, virtual reality, virtual environments, virtual prototyping,
Internet technologies, Architecture
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typing, visualisation and art, and it has entered new The games design development
fields such as immersion, applied artificial intelli- process
gence and physically based modelling. In contrast,
architects have only recently begun experimenting Creating a successful game is challenging and in-
with digital media that reach beyond the purpose volves expert skills from the fields of science and
of presentation. art. The nature of the game development process
The architectural design process can be divided requires strong but flexible project management
into the following phases: schematic design, and involves a continuous need for visualisation in
design development, presentation and evalua- the making of decisions that usually lead to rede-
tion, detailed development and documents sign, compromises and trade-offs during and prior
production, bidding and finally administrating to development. Game design can be broken down
construction. Although new technologies offer into four phases, pre-planning, detailed planning,
better and more diverse levels of situational project implementation and post-project review.
awareness and increased support for meaningful
discussions that assist decision-making, they have Pre-Planning
not yet been capitalised by the architectural In pre-planning, the most effective way to come
industry. The full potential of computing in up with initial ideas for a game is by assembling a
architectural design will only be realised through number of experienced game designers who have
the creation of a new model of the design new ideas for characters, story-lines, animation
process that is appropriate to the new design sequences, original interface concepts, effective use
medium. [2] of new technologies and are aware of market re-
lated issues. In design terms game levels may take
unrealistically long times to build, may be complex
Development methods in or the sense of scale may be missing. Prototyping
games design and visualisation tools at this stage is a key to get a
feel of the product’s looks and to quickly visualise
In games design and development efforts for re- ideas inside real-time virtual environments (e.g.
ducing and containing escalating development Multigen Paradigm and Nemo).
costs and slipping deadlines are increasingly tack-
led through prototyping, good software analysis Detailed Planning
and design, the introduction of quality controls and In a complex project tasks are identified, catego-
through effective project management. Such meth- rised and broken down by a core team that should
ods include Design Patterns [3], the Dynamic Sys- include the project manager, a senior programmer,
tems Development Method (DSDM) [4] and ob- a senior artist and the game designers. The proc-
ject-oriented project management [5] used in con- ess of producing an analytical design and require-
junction with Unified Modelling Language (UML) ments document [6] that had the input of all team
to guide all project team members through the members normally identifies hidden problems, their
entire project life-cycle. cause and effect, allow for stating and evaluating
alternatives and finally for making decisions.