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Create Characters Roll the Dice Insight

Books & Bullets Choose a style. No two players may choose


the same style, “draft” them in table order.
When you do something risky, determine
whether the action is governed by Books or
Each die you roll ON your number, gives you
an Insight; you may ask the MM one of the
Players Guide Devious Coarse Ambitious

Bullets. Then roll 1d6 to find out how it goes.
Roll +1d6 if you are an expert. Roll +1d6 if
following questions and you will get an
honest answer.
Jaded Jovial Flamboyant
 you are prepared.
Introduction Menacing Naïve Relentless
 ‣ What is really going on here?
Proper Seductive Skeptical
 Expert: You get this bonus die when the ‣ What happened here recently?
You belong to a cell of paranormal Strict Suave Sympathetic thing you are attempting is directly related
investigators. You have glimpsed ‣ What is about to happen?
to your calling: something you trained to ‣ What should I be on the lookout for?
unspeakable things that live in the darkness Choose a calling. No two players may handle.
beyond the light of human understanding, choose the same calling, “draft” them in ‣ What here is of use or value to me?
and yet you still dare to seek them out – to reverse table order. Prepared: You have taken time to carefully ‣ Who's really in control here?
warn others and perhaps contain or banish set up your action in the fiction. Examples: ‣ What here isn't what it appears to be?
them if it is within your capabilities. Academic Artist Author 
 you study a specific subject before setting
Athlete Collector Clergyman
 out. You take time to aim before shooting or After hearing the answer, you may change
Walter Blackthorne, leader of the Esoteric Detective Doctor Dilettante
 prepare an ambush. You watch a person to your action, then roll again. (Yes, you can
Order of Nameless Sensitives (EONS), has Journalist Lawyer Psychologist
 learn their habits and personality before use this to get out of a bad roll! But you
just been found dead – in a locked room and Policeman Scientist Drifter trying to persuade them to do something must change your action to re-roll the dice.)
ravaged as if by a wild beast! for you.
Choose a number from 2 to 5. 

You and your fellow EONS are stunned, and A high number means you are better at The MM has final say on how many dice to
wondering who may be next! matters of the intellect (Books). A low roll, and whether Books or Bullets governs
number means you are a person of action the action, based on the character and
(Bullets). situation.
Books: reason/logic, knowledge, study, After rolling. Compare each die result to
investigation, culture, persuasion your number and count successes.
Bullets: action, fighting, athletics, guns, For Books you count the dice UNDER your
stamina, passion, intimidation
Character Record: number. For Bullets count the dice OVER
your number.
Mythos Checks
_________________________________ Characterize Your Cell Regardless of the dice outcome, the MM
Choose an edge. (As a group.) 0 = It goes wrong. The MM says how things may reveal something of the Mythos to you
Name get worse. – a Lovecraftian supernatural truth – even/
Stylish Wealthy Allies
 especially in response to an Insight
Archives Informants Diverse 1 = You barely manage. The MM adds a
complication, harm, or cost. question. When this happens, you
_________________________________ Choose a weakness. (As a group.) immediately roll 1-5d6 (dictated by the MM
Style & Calling: Exposed Indebted Hunted
 2 = You do it well. and based on how mind-shattering the
Cursed Haunted Unpopular 3 = A critical success! You do it superbly; the knowledge is). If any die result is ON your
number, your sanity is rocked and you
Introduce your character. Briefly tell others MM may add a bonus effect. choose two options from fight, flight, or
_________________________________
about your look, reputation, or quirks. (No Dice ON your number have a special effect freeze. The MM selects which one of the two
Portrait Your Number long backstories!) Specify your calling if it's called Insight. 
 actually happens.
broad in nature. E.g. Academic
(Archaeologist, Linquist…), Artist (Painter, Helping & Hindering
Musician, Sculptor, Dancer, Actor …). You can take an action to try to help or
___________ To begin the mystery, the Mythos Master hinder another's action. Say how you do it
(MM) will ask you some questions and and roll to see if you succeed. If you do, add
< for Books
 frame the first scene. a die to that character's next roll or take one
> for Bullets
 away – except a player never rolls less than
= Insight one die! Also, helps and hinders never stack
(1 of each per roll.)

Books & Bullets a Cthulhu adventure game by Ray Otus, Ver. 1.0 text - CC-BY-NC-SA 2019
There are no cumulative/insanity effects in Getting Started What Happened to Walter
Books & Bullets these rules beyond the fight, flight, or
freeze reaction. Those should prove “awful” Ask the characters questions about their Blackthorne?
enough. A panic reaction can lead to a headquarters. This gives the players a
□ Avisited
professor of linguistics, Dr. Strong,
MM’s Guide character being knocked out (or passing
out) and finding themselves alone and lost
chance to ground themselves in the setting.
Example: “Where is the headquarters of
Walter Blackthorne. (It's in his
appointment book.)
hours later. EONS located?” “Is it hidden? If so, how?”
Your Agenda
Physically, the MM can push the characters
“Name a room, what does it look like?”
“Who is the most unusual member and
□ They had tea at B's house. The maid saw
Strong leave. When she went to collect
As you follow the character's investigations,
keep the following maxims in your mind. to the limit. Inflict complications, harms, or why?” “Which member do you often quarrel the tea service, she discovered B sleeping
costs when they fail: dazed, limping, with?” in his chair.
Ask questions and build on the answers. bleeding, starving, chilled to the bone, etc.
Always address the questions to the These all “tags” that matter in the fiction. If
you are Bleeding, for instance, you will be
Set a scene around a key to a Mystery. 

Mysteries are a list of keys followed by a
□ A colleague noticed that the back of B's
hair has a missing chunk.
characters. “Have any of you ever
encountered the Society of Deep Drinkers
before? What happened?” Or, “Your
easier to track! Write them on a post it note
and put it near the player if you think you
startling outcome. Keys help the
investigators understand what is going on; □ S. summoned an invisible stalker using a
lock of B's hair.
company is Indebted; what do you owe and (or they) might forget. the characters will discover/experience
to whom?” Their answers are true and now them as they investigate. Keys can be facts,
ominous signs, events, encounters, etc. Keys
□ B's savaged body is discovered.
part of the story!
Foreshadow threats. Always show signs of
in the past are uncovered through research. □ News of the discovery reaches the
EONS at their club. Ask, questions like
Some may never be uncovered. Their order
something bad that is about to happen is often malleable. “What were you all doing when the news
before it affects the characters. Then ask the arrived? How did the news arrive; who
characters what they do. Example: “When For the first session, use the example brought it?”
Mystery (right): What Happens to Walter
you pick up the strange artifact there is a
squirming sensation in your brain and the Blackthorne? You can use these to get □ S, having gotten B out of the way and
thrown the EONS into disarray, raids B's
hairs on your neck stand up. What do you started (begin with the key in bold-face
type), but be sure to drop in some weird office and steals a curious clock. The
do?” characters may know some things about this
things as you play that aren't listed – things
Call for a roll when things are risky. Risky inspired by the fiction that you invent on clock. Ask them and use their answers.
How Many Mythos Dice?
means that not only is failure possible, but
that failure would be interesting and 1d6: an unexplainable incident, apparition,
the fly or the provided Extra Keys. These will
become the keys of a new Mystery. It's □ S uses the clock to slip into the
Dreamlands and recruit a group of
impactful. The situation always changes after elder sign scratched on a wall.
 helpful to always be brewing another ghouls. Is there any way a character would
a roll, for good or ill. There are no “second 2d6: an encounter with inhuman minions, Mystery while the characters are know it is being used?
tries” until something changes. glancing at an occult tome.
 investigating an established one. At the very
Play to find out what happens. Don't pre- 3d6: seeing minor mythos creatures, least, you can seed the next mystery with a □ The ghouls, led by S discover a way into
the hidden (?) headquarters of the EONS
plan outcomes. Be a fan of the characters studying a tome, casting a spell, glimpsing a key like “Dr. Strong turns into a column of
when they succeed! Consider letting the strange or alien landscape
 smoke and vanishes.” (Just when they had and (try to) wipe them out.

player describe their own success. When 4d6: visiting a strange or alien land.
 the bad guy cornered, right?)
they fail, add something “weird” that makes 5d6: Seeing a greater mythos creature.
To create your own Mystery, either tie
the characters' lives more interesting and together random keys with an outcome, or
dangerous. New mysteries will often Magic start with an outcome (e.g. “The EONS are
develop from these complications, even/ Characters can cast spells (or use a magic all transformed into mushroom people by
especially the ones you think up on the fly. item) if they find a formula and follow it. an infectious spore”) then make a list of keys Extra Keys
Keep track and try to “connect the dots” Dabbling with magic always evokes a to support it. 

behind the scenes when you can. Mythos check and a risk roll! (No character □ Athestrange patch of mold that glows in
dark is found in the corner of B's
should be an “expert” at it. They can be
Insanity & Death “prepared” through rituals.) Failure usually bedroom.
Characters go insane or die only when
their players choose to. Trust the players to
means some pretty awful backlash. 
 □ A mute, phantom double of one of the
characters is seen in the clubhouse
know when it's time. Discuss it with them reading a particular book.
when you feel it's likely. If they aren't ready,
ask them how they survive/stay sane. □ An unexpected meteor shower lights up
the night. Few see it.
Books & Bullets a Cthulhu adventure game by Ray Otus, Ver. 1.0 text - CC-BY-NC-SA 2019
D66 Helpful Words D66 Names D66 Equipment
Books & Bullets Count across (die 1), then down (die 2). Count across (die 1), then down (die 2). Substitute era-appropriate equivalents as
needed.
Adjectives First Names (Male)
Resources Profane Bloated Festering Aaron Benjamin Clark Weapons (1-3), Gear (4-6)
Odious Withered Repulsive Daneil Edgar Franklin Fists Knife Brass Knucks
Technologies by Era Noxious Spectral Mutilated Gary Harry Isaac Club Garrote Broken Bottle
1890s: The Gaslight Era Diseased Infected Inhuman Jack Kirby Luther Pistol Rifle Machine Gun
Depraved Ghastly Amorphous Maxwell Nathaniel Oliver Axe Grenade Elephant Gun
‣ Transportation: train (coal powered), Unclean Obscene Liquefied Patrick Quinn Randolph Blowgun Poison Sword-cane
steamship, horse and buggy, Spear Special* Bolas/Sling
‣ Communication: telegraph, letters, Gelatinous Fiendish Moldering Stuart Theodore Vernon
courier Putrid Mutilated Hideous Willis Xavier Zane Lantern Bicycle Boat
Vast Leprous Malignant Erasmaus Alexander Barnaby Caleb Rope Shovel Mirror
‣ Research: public/private libraries, expert Bloated Cyclopean Congealed Miles Spencer Pick Axe Lock Picks Goggles
consultation, museums, personal Squamous Perverse Degenerate Lance Jesse Preston Car Truck Radio
laboratories Adam Barry Clive Chalk Matches Field Guide
Fibrous Leprous Deformed
1920s: The Roaring 20s Dog Poncho Climbing Gear
Places First Names (Female)
‣ Transportation: diesel train, diesel ship, Audrey Barbara Caroline * A hard-to-find item, like a flame-thrower, gas-
private automobile, bus, prop plane
 Altar Island Tunnel
Communication: telegraph, letters, Iron Door Swamp Cemetery Delia Elizabeth Faith bomb, or weaponized germ.
telephone and short wave radio, courier Garrett Canyon Catacomb Hannah Isabel Judith
Basement Cave Church Lucilia Margaret Nancy
‣ Research: public/private libraries, expert Mound Tundra Pyramid Olivia Phoebe Rosalind
consultation, museums, personal/private Samantha Tabitha Virginia
laboratories Beach Desert Hotel/Lodge
1950s: The Cold-War Era Grotto Forest Mausoleum Alice Dorothy Lilly
Quarry Mountain Obelisk Molly Nancy Polly
‣ Transportation: diesel train, gas turbine Pier Jungle Palace Rachel Catherine Pamela
ship, private plane, jet airlines, private Ellenor Constance Deborah
automobile, bus Labyrinth Ocean Temple
Shrine Lake/River Statue Emilia Josephine Mabel
‣ Communication: telephone, radio, letters, Well Volcano Train Station Melanie Agnes Zenobia
telegram Sources of Inspiration
‣ Research: public/private libraries, expert People & Objects Surnames ‣ Lasers & Feelings by John Harper (core)
consultation, museums, private Amulet Bone Alchemist Hunter Gibson Jackson ‣ Lady Blackbird by John Harper (idea for a
laboratories, microfilm archives (1938) Tome Crystal Ball Astrologer Justice Osborne O'Grady fixed starting scenario)
Casket Pentagram Astronomer Morris Hopkins Nichols ‣ Teachers & Tentacles by Vincent Howard et
Present Day: The Modern Era Pierce Reynolds Frazer al. (resource lists)
Coin/Gem Casket Coroner
‣ Transportation: private auto, taxi, bus, jet Circlet Crown Cultist Godfrey Carter Armstrong ‣ Dungeon World by Sage LaTorra & Adam
airliner Instrument Clock Ghoul Brooks Marlowe Brown Koebel (insight questions)
‣ The Everyone Everywhere List by Erik James
‣ Communication: cell phone, email, snail Figurine Dagger Mortician Chambers Baldwin Goodwin Olsrud (names)
mail Trunk Necklace Psychic/Seer Hammer Overstreet Rockford ‣ Maze Rats by Ben Milton (d66 table
‣ Research: Internet, public library, special / Portrait Sigil/Rune Secret Society Stone Wheeler Crutchfield structure)
private collections, expert consultation, Vermin Tablet Shaman Woods Young Robbins ‣ Unknown Armies by Greg Stolze (fight,
private consultation firms, public/private Ring Tarot/Cards Skeleton Peabody Prince Morgan flight, freeze reactions)
laboratories Statue Staff/Rod Zombie
 Ripley Rogers McClintock
 ‣ Art © William McAusland, used w/perm.
‣ Find more games by Ray Otus at
www.jellysaw.com.
Books & Bullets a Cthulhu adventure game by Ray Otus, Ver. 1.0 text - CC-BY-NC-SA 2019

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