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ArCaNuM HaNgOuT MoVe CiTy MoVe CaStLe MoVe

When you hang out with the Fool, the Architect will When you go over the top to fix a problem in your life, When you search for a way out of lethal danger, roll +Fool
describe a strange coincidence that strikes nearby. roll a single dice. On a 4+, it somehow works - Rank. No matter what, you’ll be removed from the
If you get to the truth of what happened, you’ll clear all marks in the appropriate trouble gauge. situation; on a 10+ you say what state you’re in
FoOl discover something that refreshes a gauge or gives On a 1-3 things go very wrong - max out the when you return, on a 7-9 the Architect will. On a 6-
information on the Vassal or their victims. gauge instead. we’ll next see you in the Avatar’s company.

When you help the Magician with a project of theirs, When you finish a project, pick 1 per Magician When you improvise a ritual to protect from danger,
they teach you a mundane skill you didn’t know Rank: grant a temporary ability, or make a potent weapon (2
before (lockpicking, painting, mixing music, etc). • It’s impressive: refresh Infamy. perks, 1 flaw), roll +Magician Rank. On a hit, it
MaGiCiAn The next time you use it, roll with advantage. • It’s appreciated: mark progress on a Project works, at least for this delve. On a 7-9 the
relating to your Role. Architect will give your magic a weakness, quirk,
• It’s enticing: someone you pick who sees it or unintended side effect.
wants to meet.

When you let the Oracle show you a hidden place in the Once per investigation, you can declare that you had When your make your faith manifest, roll +Oracle
city, their player will describe what makes it a dream about your current situation. Ask the Rank. On a hit, radiant light prevents creatures
beautiful, and how it’s at risk. When you Architect a question in the form of ‘What will of the castle from coming within a few metres of
OrAcLe magnify its beauty or protect it from danger, happen if I ____’ - they’ll relate an element of your you. On a 7-9 pick 2, on a 10+ pick 1:
refresh a stress gauge. dream that answers your question. If you go ahead
with your proposed action, roll with advantage. • You cannot move without breaking the shield.
• You cannot attack without breaking the shield.
• It only shields you.

When you visit the Gardener, they give you When you spend your action Looking After Another The Gardener haunts you, gauzy and
something impractical but important; a book, an Rebel, you may refresh one extra gauge of theirs insubstantial. When you ask the spirit for advice,roll
accessory, a pot plant, etc. If you start an growth per Gardener Rank. If you do, pick the cost: +Gardener Rank. On a hit, ask a question and
project to understand it and make it part of your life, • Tick Lack, as you dig into your own stocks. the Architect will answer. On a 7-9 pick one:
whenever you make progress on it you also • Tick Fealty, as you resent them a little for • They confuses parts of their life for your
GaRdEnEr refresh a gauge. needing this. situation.
• Grow protective, taking fleeting Disadvantage • They cannot perceive some significant detail.
the next time they’re wounded. • They ask you to promise something before it
answers.

When you spend time with the Auteur, they can offer When you comprehensively reject a group identity When you use an Opening to display your power over an
you a job to help their organisation. They get to society has placed on you in favour of one you have opponent, roll +Auteur Rank. On a hit, remove the
decide what it is, you decide if you want to take found for yourself, remove one notch in Fealty per opening; on a 7-9 gain 1-Insight, on a 10+ gain 3. So
it. If you carry it out, you both refresh Infamy or Auteur Rank. long as you have Insight, that opponent’s attacks
AuTeUr Lack on top of any other outcomes. cannot deal wounds to you. Spend a point to:
• Redirect the opponent’s attack towards you.
• Reveal their weakness and give an ally fleeting
advantage.

When you go to the Sage asking for their advice with a The Sage has given you access to a exclusive group. With the Sage’s influence you can better
problem, they can tell you what to do. While you are When you use your membership of this group to open understand the nightmare physics of the castle.
SaGe following this advice, you roll with advantage. doors, gain advantage on any Infamy check. If you When you use Drink Deep to warp the castle, also
miss the check, the Architect will say how this ends gain 1 Trace.
up hurting the group.

When you spend time with the Lover, ask them: what For every five minutes you watch someone socialise, When you mark off a wound, roll +Lover Rank. On a
do you most love about me? When you act in line you can ask one of these questions: hit, you draw strength from your relationship;
with the vision of you they see, roll with fleeting • Are you in love? erase a less severe wound or get fleeting
advantage. • Are you satisfied with your life? advantage. On a 7-9, promise the Lover
LoVeRs • What is most precious to you? something you’ll do for them when you get out of
• Who here do you most rely on? here. If you don’t do it, rank down this covenant.

Their player will answer honestly.

When you hang out with the Chariot, they can dare When you need to get somewhere fast, the Chariot When you charge an enemy, roll +Chariot Rank. On
you to do something dangerous. If you go can speed you along. As you begin your sprint, a hit, you crash into them and push them far
through with the dare, raise this covenant’s rank; gain 1 hold per Chariot Rank. Spend 1 Hold to away from where they were. If you had an
if you stand your ground and refuse, they’ll dodge around an obstacle in your path, evade a Opening, exhaust it to pick one:
ChArIoT respect it but the next dare will be riskier. pursuer, or gain definite hold of a means of
transportation. • Hurl them far away, giving your group
breathing room.
• Smash them into something, dealing damage
as per Strike.

When you hang out with Strength, you can bring up So long as you are standing side by side with allies, When another rebel is hit by a blow that would mark
an intense emotion you’re struggling with. The you pick an extra option on Make a Stand - two their Deadly Wound box, you can take the blow
StReNgTh next time you miss a move while indulging in on a weak hit, three on a strong hit. instead as a Deadly Wound. You have Armour
that emotion, you can collect yourself and against this blow equal to your Strength Ranks.
upgrade the result to a weak hit/7-9.

When you hang out with the Hermit, in-person or The Hermit shows you a way out. When you search When you use a distraction to escape an opponent’s
online, they’ll tell you something interesting they for a hidden entryway, exit, or hiding place, reduce attention, roll +Hermit Rank. On a hit you can put
spotted recently - about a location, a local your Hermit Rank by 1 to immediately find it. a safe distance between you and them. On a 10+
HeRmIt celebrity, or a new social trend. Get fleeting pick one: you’re hidden from all foes until you
advantage when you make use of the lead. next take action, or your disappearance confuses
the foe, giving your allies breathing room.

When you hang out with the Wheel of Fortune, flip a When you help someone in need, gain 1-Balance. When you would roll without Advantage or
coin. On heads, they show you an opportunity Spend 1-Balance to declare that someone offers Disadvantage, you may gain 1-Balance by giving
WhEeL oF you hadn’t considered. On tails, they show you you unexpected You
charity
can keep
or camaraderie,
points of Balance
giving
up to
yourself
your Wheel
Disadvantage,
of FortuneorRank.
spend 1-Balance to
FoRtUnE how the course you’re on might lead to disaster. you fleeting advantage on Gear Up or Let Your give yourself Advantage.
Gain fleeting advantage acting on their insights. Hair Down.
ArCaNuM HaNgOuT MoVe CiTy MoVe CaStLe MoVe
When you spend time with Justice, you can help them When you’re trying to convince a public servant to do When you list an adversary’s crimes as you spur your
talk through the details of their current case or sit their job, you can Make a Stand checking against allies to Stand With Me, you may pick an option to
JuStIcE in on a meeting with community members. Pick Fealty instead of Infamy. apply to each rebel in earshot.
one to learn about: the vassal’s current activities,
a potential new covenant, a threat to another
rebel’s role.
When you hang out with the Vagabond, you can tell When you stake out a target, any hit on Pass When you take a wound from an adversary, hold 1.
them about a dilemma you’re facing. Whether Beneath Notice gives you fleeting advantage on Spend 1 to reveal a weakness in their fighting
through the Vagabond’s advice or otherwise, the Rebel Eyes. style and give another Rebel fleeting advantage
VaGaBoNd Architect will tell you what the immediate against them. Spend 3 to create an Opening.
consequences of each choice would be.

When you confront someone with evidence that their


When you spend time with Death, they can ask you way of life is hurting them, pick one per Death Rank: When you surgically amputate part of someone, deal
one of these: what’s your biggest regret, who do them a Major Wound and pick one:
you wish wasn’t in your life, what’s your biggest • They’re driven to change things.
worry about the future. You don’t have to answer • They don’t resent you. • They won’t suffer any penalties the next time
DeAtH honestly, but both of you will know if you lie. • There’s a clear route to a better life. they Return to Reality.
• They have the support they need to make the • They refresh Blood.
change. • Their Void Rank drops by 1.

Any amputated part returns in the city - but the


scar lingers.
When you hang out with Temperance, they help you When you Let Your Hair Down, the Architect When you act as a mediating force between your
balance out the worries in your life. Move a tick doesn’t pick a downside on a weak hit. friends, you can work a strange alchemy. Pick one
from the stress gauge with most ticks to the one When you Vent, get advantage on the Fealty check other Rebel per Temperance Rank, and average
TeMpErAnCe with least; work out with the Architect what advice if you picked no more options than your out the Void or World marks you each have
Temperance gave you to effect this change. Temperance rank. recorded. You say where any remainder goes.

When you hang out with the Devil, they test your When you fake a solution to one of your projects, spend The Devil wants you to embrace your dark side,
boundaries. The Architect secretly picks if they’re a Devil Rank to get Advantage on the roll to no matter what others say. When you mark void,
helpful or hurtful; you secretly decide if you’re finish the project. If the roll results in a weak hit you can mark extra points equal to your Devil
receptive or dismissive. or miss, the consequences may be dire. Rank.
DeViL If you’re receptive and they’re helpful, refresh Fealty
and mark void. If you’re receptive and they’re hurtful,
mark Fealty and lose a rank in this covenant.
Otherwise, it’s a pretty normal hang.

When you hang out with the Tower, they say what Once per investigation when you max out a trouble When you accept pain in order to achieve your goals,
they’re looking for: escapism or assistance. If you gauge, the Tower will appear and help with your you can mark your Deadly Wound box to
provide what they’re looking for, rank up. If you let problems - refresh one tick in the affected gauge automatically succeed at a move as if you’d rolled
ToWeR them down - and especially if you push for the one per Tower Rank. a 10+.
they didn’t pick - they may not push it but they
won’t be there for you next time you need them.

When you hang out with the Star, they'll say what If you find yourself unsure where to go or can't see a way The Star awakens inner potential. Once per delve
they're in the process of creating. At some point in out, spend one Star Rank to call on them. The when you spend some moments meditating on who you
the scene they'll ask you what you think; describe Architect will give you a possible way forward or want to be, pick a Shadow Move from a playbook
StAr your honest feelings about it and your place in the way out, and you get fleeting advantage acting no-one else is using. You can use that move Star
world to mark world or void as appropriate. on it. Rank times, and then you lose it.

When you hang out with the Moon, anything can When you consult your dreams for guidance, toss a When you push your body beyond humanity, describe
happen. It might be a hallucination, a vision, or coin. On heads, the Moon is present in your how it twists and changes. Gain 1 hold per Moon
the world's wonders becoming visible. Either dreams, and will show you something Rank, and spend it 1-for-1 to:
way, stick with the Moon and you'll see things you important. Gain fleeting advantage acting on • Gain 1 Armour against a single hit;
MoOn never saw before. their message. On tails, the dreams are • Go somewhere it'd be impossible for you to go
nightmares. Pick one: gain fleeting disadvantage normally;
the next day, or realise something uncomfortable • Turn your limbs into mercurial weapons
about yourself. (tether, flexible, close).

When you spend time with The Sun, you can ask When you speak truly and honestly to someone when When you bring out the light within, roll +Sun. On a
them one of these questions: you Make A Stand, all present know that you speak hit, you illuminate the area with warm yellow
• Who's really behind ____ ? the truth. light. On a 7-9 pick one, on a 10+ pick two:
• What's the connection between ____ and _____ ?
• Who's keeping ____ a mystery? • You burn away illusions and shadow;
SuN • The light illuminates something useful to you;
The Sun will do their best to answer, and their • Hostile creatures may only see you;
answer will be more right than wrong. • You can wield the light as a weapon (long-range,
stun, grazing).

When you suspect that someone within eyesight is


When you meet with Judgement, it'll be in a liminal empowered by the castle, you can ask the Architect Judgement encourages you to take the long view
space only lightly touching the mundane world. and they’ll answer truthfully. If they are, you may and see the greater good. When you intentionally
JuDgEmEnT If you ask them to, they can perform a ritual to spend a Judgement Rank to isolate your target Betray the Covenant in order to teach another rebel a
swap out any one of your Advances for another. from the castle's influence and power for a day. hard lesson, they can rank up their Crew Covenant
– if they accept the lesson.

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