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Moves

Basic Moves Faithful Through Adversity / Combat Moves


Provide Comfort / Roll with Valour when you try to find Charge
When you draw upon your bonds of friendship a member of the Canadian Army Medical When you charge towards your
and community to distance yourself from Corps (CAMC) in the trenches who can objective, roll with Valour.
the war, roll with Valour. On a hit, perform basic first aid on you.
On a 10+, you race towards your objective.
you succeed, and any member of your • On a hit, recover 1 harm.
section involved removes 1 Stress. On a 7-9, you make your way
• On a 7-9, you recover 1 Harm, but through danger. Choose 1.
On a 10+, add 1 Morale to the section pool. efforts to treat your wounds have
• You make serious gains, but at the
On a 7-9, select one. impacted the ability for others
cost of your stamina. Mark Stress.
to receive aid. Mark 1 Stress.
• Your antics have landed you in hot water • You face a new obstacle.
with other soldiers in the trench. Ask Around
On a 6-, you’ve missed your chance and
• Someone or something gets lost or broken. When you ask around the trenches for
the enemy opens fire. Mark Harm.
information regarding your situation,
• On a 6-, the reputation of the
roll with Wit. On a hit, you may ask Blend In
entire Section is damaged.
the GM a question about the scene When you attempt to avoid enemy
Aid or Obstruct / and they will answer honestly. detection, roll with Wit.
When you aid or obstruct someone, roll with On a 7-9, something is demanded On a 10+, you avoid detection. The
Valour to aid or Wit to interfere. On a hit of you in return. enemy is unaware of your presence.
they receive +1 to their next roll if you’ve
On a 6-, your snooping gets On a 7-9, you avoid detection, but
provided aid, or -2 if you’ve obstructed
the Section in hot water. are put in a difficult situation.
them. If aiding a member of the Section,
add 1 Morale. If obstructing a member of Work While at Rest Take Cover
the Section, remove 1 Morale. On a 7-9, When you prepare for your mission, When you take cover to avoid an
you also receive unwanted attention. state what you’re going to do and roll enemy attack, roll with Wit.
Scan the Horizon with the attribute you best see fit.
On a 10+, you’re safe, but you
When you peek out from cover to gather On a 10+, you successfully prepare need to keep moving.
intelligence, roll with Eye. for the upcoming mission.
On a 7-9, choose 1.
On a 10+, you get a complete view of the On a 7-9, you succeed in your
preparations, but it’s not without • You manage to get yourself to safety, but
battlefield. Ask the GM a question about
complication. Select one. you’re caught underneath some debris.
the battlefield, they will answer honestly.
• The pressure gets to you. Mark Stress. • A shell goes off near your location, and
On a 7-9, your view of the
you become disoriented. Mark Stress.
battlefield is incomplete. • Find yourself in trouble.
• You’ve lost a personal item.
On a 6-, your position is
compromised. Mark Harm.
Fall Back Pull the Trigger Special Moves
When you retreat to a safe When you expose yourself to the enemy Strategize
area, roll with Wit. and take a shot, roll with Eye. When you form and execute a plan to complete
On a 10+, you make it to safety. On a 10+, your shot is on target. your objective, roll without any attribute
bonuses and against the threat modifier of
On a 7-9, you make it to safety. On a 7-9, your shot is on target,
your objective. If you have the resources
Select one complication. but choose 1 of the following.
and intelligence, receive +1 for each.
• Mark Harm. • You are harmed in the process. Mark Harm
On a 10+, the plan gets off to a good start
• Mark Stress. • Your shot draws unwanted attention as you make your way towards the objective.
to another member of the section.
• You lose a personal item. On a 7-9, the section encounters
• You find yourself in a dangerous unexpected complications.
On a 6-, something goes wrong.
situation. Mark Stress.
Pull the Pin On a 6-, the plan falls apart, everyone
Bogged Down marks Stress, and you find yourself
When you throw a grenade at the enemy, in the middle of a bad situation.
When you attempt to push yourself
roll with Brawn. Requires explosives.
through or free yourself from battlefield
On a 10+, you inflict terrible harm obstacles, roll with Brawn. On a hit,
on the enemy and cause chaos, you manage to push through to safety.
On a 7-9, in addition, choose 1. On a 7-9, you get by the obstacle,
• You are harmed in the process but the problem will remain for
the rest of the Section.
• There is collateral damage
On a 6-, you can’t find a way through
• You find yourself in a dangerous situation
and are forced to find another
Up Close and Personal path - the GM will tell you what it
When you strike at the enemy with your costs [time, harm, stress, etc.].
melee weapon, roll with Brawn.
On a 10+, you strike down your
enemy with a killing blow.
On a 7-9, in addition, choose 1.
• You are harmed in the process
• There is collateral damage
• You find yourself in a dangerous situation
On a 6-, you’ve missed your chance and
the enemy opens fire. Mark Harm.
THE SERGEANT
Description Attributes Experience:
*4 per advance
Since training ended, you’ve followed every order Add 1 to one of your attributes.
and performed tasks to the highest degree. Your
superior officers have recognized your motivation
Valour Eye Wit Brawn
and natural talent - assigning you to lead a small Harm
Section of trench raiders. Because of your rank,
Lightly Wounded
you alone carry the responsibility for their actions
and the results of your dangerous missions. 2 -1 1 -1 Moderately Wounded
Uniform [circle one]: well-kept, stained,
worn, fresh, ill-fitting, tattered Critically Injured

Appearance [circle one]: Doughy, Questions Killed in Action


athletic, haggard, thin, • How long have you been stationed
scarred, stoic, youthful on the Western Front?
Name: Player Name: Stress
• How long have you been in No effect
charge of the Section?
-1 to an Attribute
Equipment
• How do you handle the burden -1 to an Attribute
Weapons: Webley Mk VI Revolver and a Bayonet
of your command?
Grenades: -1 to all rolls until Stress is removed
*begin with no grenades, keep a tally below:
• How did you earn your promotion? All 7-9 rolls count as 6- rolls

Breaking Point
Tools: Trench whistle & Pocket Watch
Bonds
Other: Small box respirator, service
The Section Lieutenant is
dress [shirt, jacket, trousers, puttees,
___________________. My relationship
socks, and ankle boots], greatcoat, Brodie
with them is ___________________
helmet, backpack, mess kit, canteen,
because [write in the space below]:
identity disc, cigarettes, and matches.
Personal Item: In the space below, describe
an item that you’ve been holding onto I’m worried about ___________________
since the war started. Once per session, because [write in the space below]:
use your item to remove 1 Stress or avoid
the consequences of a failed roll.
___________________ has fought
beside me since I joined the war
effort and has my respect.
Write a custom bond in your notes.
Sergeant Moves [Select One] Tactician Background [Personal History]
When you use your combat experience to help
Shoulder the Responsibility
your Section strategize for a mission, roll
When you take the blame when a member with Wit. On a hit, the Section receives
of your Section screws up, roll with Wit. +1 towards the next Strategize roll.
• On a 10+, you take the heat off of one • On a 7-9, the stress mission has
of the Section members. Your soldiers taken a toll on you. Mark Stress.
won’t forget this. Add 1 Morale.
• On a 6-, you’ve made a crucial
• On a 7-9, you take the blame and error in judgement that will have
your reputation is damaged. consequences during the mission.
• On a 6-, the reputation of the Pull Rank
entire Section is damaged.
When you use your military rank to
Call to Action assert your authority over someone to Personnel Record [Party Notes]
In a moment of doubt, inspire courage in get what you want, roll with Valour.
others. Roll with Valour. On a hit, those On a 10+, you order someone to do what
around you receive +1 to their next roll. you want [if that character is a PC, they
On a 7-9, you inspired them with words you may refuse and you both mark Stress].
don’t truly believe in. They receive +1 • On a 7-9, you get what you want,
to their next role but you mark Stress. but they renegotiate the terms.
Take a Swig / • On a 6-, you fail to get what you want.
When you turn to alcohol to repress memories Asserting your power lands you in
of those you’ve lost, roll with Valour. trouble with someone of a higher rank.

• On a 10+, you temporarily distance


yourself from the horrors of
the war. Remove Stress. Operation Orders [Mission Notes]
• On a 7-9, you temporarily numb yourself
to the needs of the Section. Remove
Stress, but the Section receives
-1 to its next Strategize roll.
THE CREATIVE
Description Attributes Experience:
*4 per advance
Your talents from before the war didn’t align with Add 1 to one of your attributes.
a life in service, but you’ve found yourself on the
a battlefield in Western Europe. Your goal is to Valour Eye Wit Brawn
capture the essence of the Western Front through Harm
art, whether it be writing, painting, or anything
Lightly Wounded
else. Your unique outputs often help raise morale,
1 0 1 -1
and are essential to the well-being of the Section. Moderately Wounded
Uniform [circle one]: well-kept, stained,
worn, fresh, ill-fitting, tattered Questions Critically Injured

Appearance [circle one]: Doughy, athletic, • How long have you been stationed
Killed in Action
haggard, thin, scarred, stoic, youthful on the Western Front?

Name: Player Name:


• How do you express yourself artistically? Stress
No effect

The Dug Out -1 to an Attribute


Equipment
As the Creative, you have your own
Weapons: Lee–Enfield SMLE Mk -1 to an Attribute
dug out which you choose to conduct
III rifle and a Bayonet your creative work [painting, writing,
-1 to all rolls until Stress is removed
Grenades: sculpting, etc] out of. When you wish
*begin with no grenades, keep a tally below: to Produce a Work of Art, you go into All 7-9 rolls count as 6- rolls
your dug out and the GM will tell you
if you will need to procure anything. Breaking Point
• How have you made the Section’s
Tools: Journal & Artistic Tools [describe] dug out unique?
Other: Small box respirator, service
dress [shirt, jacket, trousers, puttees,
socks, and ankle boots], greatcoat, Brodie Bonds
helmet, backpack, mess kit, canteen,
___________________ has done something
identity disc, cigarettes, and matches.
to inspire me. I see them as my muse.
Personal Item: In the space below, describe
___________________ and I know
an item that you’ve been holding onto
each other from home. They help me
since the war started. Once per session,
obtain materials for my art.
use your item to remove 1 Stress or avoid
the consequences of a failed roll. ___________________ does not believe that
my art has a place on the front lines.
I’m determined to prove that my creativity
has value to the war effort.
Write a custom bond in your notes.
Creative Moves [Select One] Produce a Work of Art Background [Personal History]
Dug Out When you use the materials you find
When you look for materials to help you to produce a work of trench art
produce a work of art, roll with Wit. roll with Valour. On a hit, you are
On a hit, you find what you are looking successful. Pick one Art Effect:
for. On a 7-9, someone is willing to help • Your art is accessible and the Section
you, but you will owe them a favor. takes inspiration from your work. 3
Appeal to Their Humanity points are added to the Morale pool.

When you attempt to use your creative • Your art is highly personal and
sensibilities to get your Section unique to your experiences. Remove
out of trouble, roll with Wit. On a 2 Stress from yourself.
hit, you manage to use your artistic • Your art soothes and reminds the Section
creations to get your Section better of home. Everyone removes 1 Stress. Personnel Record [Party Notes]
supplies. On a 7-9, mark Stress.
• If you have a bond with a member
Moment of Inspiration of your Section, you create a
When you use your creative mind to new personal item for them.
see the battlefield in a new way, On a 7-9, pick how making art affects you:
roll with Eye. On a hit, pick one:
• Grappling with your experiences causes
• You gain inspiration for your next you to forgo preparing for the next fight.
work. Allows you to pick two Art Take -1 to one of your abilities until you
Effects instead of one the next come back from your next trench raid.
time you Produce a Work of Art.
• Your art is effective, but controversial.
• Your perspective opens up a new path for Your work lands you in trouble
the Section towards their goal. Alleviate with your commanding officer, and
one complication facing the Section. other soldiers in the trench.
Operation Orders [Mission Notes]
• On a 7-9, you temporarily numb yourself On a 6-, you fail to inspire and instead
to the needs of the Section. Remove provoke fear. Your Section marks Stress.
1 Stress, but the Section receives
-1 to its next Strategize roll.
• On a 6-, you fail.
THE SCROUNGER
Description Attributes Experience:
Although supplies are short, your determination and Add 1 to one of your attributes. *4 per advance
ingenuity help make the trenches safer and keep
the Section well-equipped. It might not be the most Valour Eye Wit Brawn
glamorous position, but your work ensures that the Harm
Section can live, move, and fight on the Western Front.
Lightly Wounded
Uniform [circle one]: well-kept, stained,
0 0 1 1
worn, fresh, ill-fitting, tattered Moderately Wounded
Appearance [circle one]: Doughy, athletic,
haggard, thin, scarred, stoic, youthful Questions Critically Injured

• How long have you been stationed Killed in Action


Name: Player Name: on the Western Front?

• What was your trade or


Stress
calling before the war? No effect
Equipment
Weapons: M1911 semi automatic -1 to an Attribute
pistol and a hatchet The Special Project
-1 to an Attribute
Grenades: As the Scrounger, you have your own special
*begin with 1 grenade, keep a tally below:
project which you choose to conduct, such -1 to all rolls until Stress is removed
as a weapon or tool. When you wish to
create a project, the GM will tell you All 7-9 rolls count as 6- rolls
if you will need to procure anything.
Tools: Entrenching tool & Barbed Wire Cutter Breaking Point
• What is the special project
Other: Small box respirator, service you are working on?
dress [shirt, jacket, trousers, puttees,
socks, and ankle boots], greatcoat, Brodie
helmet, backpack, mess kit, canteen, Bonds
identity disc, cigarettes, and matches. ________________(NPC) is our battalion
Personal Item: In the space below, describe quartermaster. They sometimes manage
an item that you’ve been holding onto to get me special supplies because
since the war started. Once per session, [write in the space below]:
use your item to remove 1 Stress or avoid
the consequences of a failed roll.
___________________ has helped me with
my projects in the past. I owe them a
favor. I’ve seen ___________________ be
wasteful with our supplies. If I see it
again, I’ll bring it up to the Lieutenant.
Write a custom bond in your notes.
Scrounger Moves [Select One] Resupply Background [Personal History]
Dig In / When you visit the quartermaster
When you create improvised cover to protect to obtain important supplies for
the Section from the enemy. Roll with Brawn your Section, roll with Valour.
if it involves heavy labour or Wit if you • On a 10+, you get want you want, but as
repurpose something from the battlefield. supplies are in high demand, this might
On a 10+, you shield yourself and others be the only time you can get them.
from harm. On a 7-9, choose 1. • On a 7-9, supplies are in high
• The cover you create is fragile demand to get what you want, but
and won’t hold up for long. you owe the quartermaster a debt.

• The cover is sturdy, but the enemy • On a 6-, you don’t get what you want
has turned its attention to you. and are put in an awkward situation.

Repurpose Sabotage Personnel Record [Party Notes]


When you create something useful When you attempt to destroy enemy
out of garbage, roll with Wit. defences, roll with Brawn.

On a 10+, you create something useful On a 10+, you’ve effectively


and have extra material to spare. sabotaged the enemy’s defences.

On a 7-9, you create something On a 7-9, choose 1.


useful. Choose 2. • You remove the obstacle, but not
• You receive unwanted attention. without physical cost. Mark Harm.

• Your creation is unreliable. • You get the job done but are nearly
spotted by the enemy. Mark Stress
• The job takes longer than you thought.
It won’t be ready right away. On a 6-, your activity has attracted
unwanted enemy attention.
On a 6-, you cannot create what you Operation Orders [Mission Notes]
want with the available materials. You
will need to obtain them elsewhere.
THE REPLACEMENT
Description Attributes Experience:
You’re fresh out of training and eager to “do your Add 1 to one of your attributes. *4 per advance
bit” for Canada. Be it a sense of patriotism or
personal ties to Great Britain, you’ve joined the war
Valour Eye Wit Brawn
effort seeking honour, glory, and romantic adventure. Harm
Although the Western Front isn’t the dream you
imagined it to be, you toil through the horrors of Lightly Wounded
industrialized warfare. Your war story is just beginning. 0 0 0 0
Moderately Wounded
Uniform [circle one]: well-kept, stained,
worn, fresh, ill-fitting, tattered Critically Injured
Questions
Appearance [circle one]: Doughy, athletic,
• What happened to the Private Killed in Action
haggard, thin, scarred, stoic, youthful
you are replacing?
Name: Player Name:
Stress
• Did you request this position, or No effect
were you assigned to the Section?
-1 to an Attribute
Equipment
Weapons: Lee–Enfield SMLE Mk • Why did you join the war effort? -1 to an Attribute
III rifle and a Bayonet
-1 to all rolls until Stress is removed
Grenades:
*begin with no grenades, keep a tally below: Bonds
___________________ gave me a hand when All 7-9 rolls count as 6- rolls
I first joined the Section. I owe them.
Breaking Point
Tools: Periscope ___________________ is teaching me how
to ___________________ so that I can be
Other: Small box respirator, service
dress [shirt, jacket, trousers, puttees, a more effective member of the Section.
socks, and ankle boots], greatcoat, Brodie ___________________ has seen me make
helmet, backpack, mess kit, canteen, a critical error. I have to work extra
identity disc, cigarettes, and matches. hard to prove myself to them.
Personal Item: In the space below, describe Write a custom bond in the space below:
an item that you’ve been holding onto
since the war started. Once per session,
use your item to remove 1 Stress or avoid
the consequences of a failed roll.
Replacement Moves [Select One] Unwavering Courage Background [Personal History]
Fresh Faced / When you spend Morale to aid a member
When you attempt to boost the morale of of the Section, they receive +2
your fellow soldiers using your fresh instead of +1 to their next roll.
memory of home, roll with Valour. Learn on Your Feet
Parley Your war story is just beginning, and
When you advocate for yourself or you’re an adaptable learner. Select
the Section to defuse a dangerous one move from another playbook. Write
situation, roll with Wit. the details in the space below.

• On a +10, you get what you want and manage


to deescalate the situation and come to
a compromise. This won’t last for long.
• On a 7-9, you temporarily calm the Personnel Record [Party Notes]
situation, but demands have been made.
you put yourself before the Section.
This will have consequences.
Remember Your Training
When you take a moment to recall your
training to help you and the Section
complete the objective, roll with Wit.
On a 10+, your training is still fresh
in your mind. You and each member of
the Section receive +1 on your next
roll when acting on your knowledge.
On a 7-9, you’ll be able to get the Operation Orders [Mission Notes]
job done, but you misremember an
important detail. Choose 1:
• You receive unwanted attention
from the enemy.
• You receive unwanted attention
from high command.
• The pressure is starting to
get to you. Mark Stress.
On a 6-, you are put in a
dangerous situation.
THE SCARRED
Description Attributes Experience:
Perhaps it was from your life before the war or natural Add 1 to one of your attributes. *4 per advance
talent, but something is keeping you alive on the
Western Front. Because you’ve been here a while, you
Valour Eye Wit Brawn
have skills which help the Section stay alive - and Harm
aware. Your Section-mates look to you for support, but
you know firsthand the fragility of life in the trenches. Lightly Wounded

Uniform [circle one]: well-kept, stained, 2 -2 1 0 Moderately Wounded


worn, fresh, ill-fitting, tattered
Appearance [circle one]: Doughy, athletic, Critically Injured
Questions
haggard, thin, scarred, stoic, youthful
• Why haven’t you been promoted yet? Killed in Action
Name: Player Name:

• What memory are you holding onto? Stress


No effect

• Why are you following your orders? -1 to an Attribute


Equipment
Weapons: Lee–Enfield SMLE Mk III -1 to an Attribute
rifle and a Trench Knife Bonds
During the last trench raid, I saved -1 to all rolls until Stress is removed
Grenades:
*begin with no grenades, keep a tally below: ___________________. They now trust me with
All 7-9 rolls count as 6- rolls
their life.
___________________ and I often Breaking Point
butt heads when strategizing.
Tools: Gas rattle & Field Dressing Pack
___________________ and I are the only
Other: Small box respirator, service
survivors of an enemy raid. We survived
dress [shirt, jacket, trousers, puttees,
socks, and ankle boots], greatcoat, Brodie because (write in the space below):
helmet, backpack, mess kit, canteen,
identity disc, cigarettes, and matches.
Personal Item: In the space below, describe
Write a custom bond in the space below:
an item that you’ve been holding onto
since the war started. Once per session,
use your item to remove 1 Stress or avoid
the consequences of a failed roll.
Scarred Moves [Select One] In the Thick of It Background [Personal History]
Snap Out of It When you call upon your memory of the
When you bring someone back from enemy trenches to guide your decisions
the brink, roll with Valour. during a trench raid, roll with Wit.

• On a 10+, remove 2 Stress from another • On a 10+, your information is up-to-date.


soldier. You alone can handle this burden. • On a 7-9, your memory isn’t
• On a 7-9, you take the emotional perfectly clear.
burden upon yourself, mark Stress • On a 6-, you cannot recall or the
and remove one from another. trench has changed dramatically
• On a 6-, this is too much for since you last visited.
you to handle. Mark Stress. Saviour
Survivor Allows you to use Survivor to help yourself
Personnel Record [Party Notes]
When you attempt to avoid a situation and another member of the Section.
that has grave consequences, roll Under Your Wing
with the stat that best fits the
Pick another player character to take
situation (automatically picked).
Under Your Wing. When you or this player
• On a 10+, you manage to make it spends Morale to assist each other, it
through unscathed. Describe how yields a +2 bonus instead of a +1.
you survive this ordeal.
• On a 7-9, not everything works out the
way you wanted it to. The GM will present
you with a dangerous alternative.
Connections
When you use your connections to gather
information, roll with Valour. Operation Orders [Mission Notes]
• On a 10+, you know someone who
will give you what you need.
• On a 7-9, the information
is going to cost you.
THE SCOUT
Description Attributes Experience:
Add 1 to one of your attributes. *4 per advance
Since you arrived at the Western Front, you’ve
become famous amongst the CEF for your combat
prowess and skills when navigating No Man’s Valour Eye Wit Brawn
Land. While your allies admire your talents, your Harm
reputation strikes fear into your enemies.
Lightly Wounded
Uniform [circle one]: well-kept, stained, 0 1 0 1
worn, fresh, ill-fitting, tattered Moderately Wounded
Appearance [circle one]: Doughy, athletic,
Critically Injured
haggard, thin, scarred, stoic, youthful Questions
Name: Player Name: • You’ve taken many lives for King and Killed in Action
Country. What toll has this taken on you?

Stress
• Your rifle has been with you since you
Equipment enlisted. How have you made it your own? No effect
Weapons: Ross Mk.III (1910) rifle with
-1 to an Attribute
a Model 1913 telescopic sight and a
unique Trench Club [describe]: • Your time conducting reconnaissance has
-1 to an Attribute
made keenly aware of the dangers
No-Man’s-Land has to offer. Establish one
-1 to all rolls until Stress is removed
Grenades: truth about the dangers of No- Man’s Land.
*Begin with no grenades, keep a tally below:
All 7-9 rolls count as 6- rolls

Bonds Breaking Point


Tools: Camouflage robe Despite our bond as members of
Other: Small box respirator, service the CEF, _________________ does
dress [shirt, jacket, trousers, puttees, not understand who I am.
socks, and ankle boots], greatcoat, Brodie
helmet, backpack, mess kit, canteen,
identity disc, cigarettes, and matches. Write a custom bond in the space below:

Personal Item: In the space below, describe


an item that you’ve been holding onto
since the war started. Once per session,
use your item to remove 1 Stress or avoid
the consequences of a failed roll.
Scout Moves [Select One] Bonus Moves [Select One] Background [Personal History]
Stormtrooper The Sight of Safety
When you attempt to take down a When you roll to Take Cover, add
group of enemy soldiers in their own your Eye instead of your Wit.
trench, roll with Brawn. On a hit, Concealed
you clear the space of the enemy.
You are more skilled at maintaining
On a 7-9, you have to take what your stealth than others. Take
you can get; pick one: +1 on all Blend In rolls.
• You resort to stealth, failing to strike Last Man Out
but remaining hidden in the space.
When you are covering the section as
• You strike, but one of your they retreat, roll with Valour. On a hit,
adversaries escapes the space. you succeed, allowing your allies to
• You strike, but you slip or falter; You get to safety. They get +1 to their Fall Personnel Record [Party Notes]
succeed, but the GM presents you with Back move. On a 7-9, you mark Stress.
the consequences of these actions. On a miss, you fail and mark Harm.
On a 6-, you are spotted. Prepare to fight.
Out of the Night
When you strike from the shadows roll with
Eye. On a hit, pick two. On a 7-9, pick
one. On a miss, your position is revealed.
• Your shot connects.
• Your shot takes the enemy off-guard,
throwing panic into their ranks.
• You remain hidden. Operation Orders [Mission Notes]
THE MEDIC
Description Attributes Experience:
Add 1 to one of your attributes. *4 per advance
You’re steady as a rock for the rest of the section –
a beacon of hope for the injured. As the shells pound
the earth around you, and shrapnel spray across the Valour Eye Wit Brawn
trenches, you send soldier after soldier back into the Harm
reserves upon stretchers. Your time on the Western
Lightly Wounded
Front has been field-dressings and tourniquets –
there’s blood on your hands, but it’s never yours. 2 -1 0 0
Moderately Wounded
Uniform [circle one]: well-kept, stained,
worn, fresh, ill-fitting, tattered Critically Injured
Questions
Appearance [circle one]: Doughy, athletic, • Do you have formal medical training? Killed in Action
haggard, thin, scarred, stoic, youthful

Name: Player Name: • What motivated you to join the Stress


Canadian Army Medical Corps (CAMC)?
No effect
Equipment
• You’ve seen the results of the -1 to an Attribute
Weapons: New Colt Service revolver
dangers that wait in no man’s land.
-1 to an Attribute
Grenades: Establish one scary truth about
*Begin with no grenades, keep a tally below: the dangers beyond your trench.
-1 to all rolls until Stress is removed

Tools: Collapsible stretcher, All 7-9 rolls count as 6- rolls


• Since you joined the fight, you quickly
field dressings, field surgery learned that not everyone can be saved.
Breaking Point
kit, and ether dispenser What toll has this taken on you?
Other: Small box respirator, service
dress [shirt, jacket, trousers, puttees,
socks, and ankle boots], greatcoat, Brodie
helmet, backpack, mess kit, canteen,
identity disc, cigarettes, and matches.
Bonds
Personal Item: In the space below, describe
Not everyone makes it out alive. Despite
an item that you’ve been holding onto
my best efforts, I was unable to save
since the war started. Once per session,
__________. __________ resents me for it
use your item to remove 1 Stress or avoid
and I will have to earn their respect.
the consequences of a failed roll.

Write a custom bond in the space below:


Medic Moves Evacuate Background [Personal History]
Field Medicine When using Fall Back, you may roll
When you use your medical training to help with Brawn to bring one wounded
a wounded soldier, roll with Wit. On a member of your section with you.
hit, remove 1 Harm. When treating moderate Field Experience
to critical wounds, mark 1 Stress.
Once per trip into no man’s land, when you
• 7-9: mark Stress on Medic would take harm, roll with Valour. On a hit,
AND PC being treated you shake off the wound and press on. On a
• 6-: mark an additional harm on the person 7-9, mark Stress. On a miss, it’s worse than
you anticipated – mark 2 harm instead of 1.
Stabilize
When another member of the section suffers
a fatal wound, roll with Valour to prevent
them from dying. On a hit, you restore Personnel Record [Party Notes]
them to a “critically wounded” state.
Mark 1 Stress. On a miss, the section
suffers 1 Stress. This move can only be
attempted once per player each session.
On a 7-9, pick 1:
• You mark 2 additional Stress
• Your ally suffers a permanent
–1 penalty to an attribute
• Your efforts have left you blinded to the
battle and another ally is compromised

Operation Orders [Mission Notes]

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