Professional Documents
Culture Documents
Breaking Point
Tools: Trench whistle & Pocket Watch
Bonds
Other: Small box respirator, service
The Section Lieutenant is
dress [shirt, jacket, trousers, puttees,
___________________. My relationship
socks, and ankle boots], greatcoat, Brodie
with them is ___________________
helmet, backpack, mess kit, canteen,
because [write in the space below]:
identity disc, cigarettes, and matches.
Personal Item: In the space below, describe
an item that you’ve been holding onto I’m worried about ___________________
since the war started. Once per session, because [write in the space below]:
use your item to remove 1 Stress or avoid
the consequences of a failed roll.
___________________ has fought
beside me since I joined the war
effort and has my respect.
Write a custom bond in your notes.
Sergeant Moves [Select One] Tactician Background [Personal History]
When you use your combat experience to help
Shoulder the Responsibility
your Section strategize for a mission, roll
When you take the blame when a member with Wit. On a hit, the Section receives
of your Section screws up, roll with Wit. +1 towards the next Strategize roll.
• On a 10+, you take the heat off of one • On a 7-9, the stress mission has
of the Section members. Your soldiers taken a toll on you. Mark Stress.
won’t forget this. Add 1 Morale.
• On a 6-, you’ve made a crucial
• On a 7-9, you take the blame and error in judgement that will have
your reputation is damaged. consequences during the mission.
• On a 6-, the reputation of the Pull Rank
entire Section is damaged.
When you use your military rank to
Call to Action assert your authority over someone to Personnel Record [Party Notes]
In a moment of doubt, inspire courage in get what you want, roll with Valour.
others. Roll with Valour. On a hit, those On a 10+, you order someone to do what
around you receive +1 to their next roll. you want [if that character is a PC, they
On a 7-9, you inspired them with words you may refuse and you both mark Stress].
don’t truly believe in. They receive +1 • On a 7-9, you get what you want,
to their next role but you mark Stress. but they renegotiate the terms.
Take a Swig / • On a 6-, you fail to get what you want.
When you turn to alcohol to repress memories Asserting your power lands you in
of those you’ve lost, roll with Valour. trouble with someone of a higher rank.
Appearance [circle one]: Doughy, athletic, • How long have you been stationed
Killed in Action
haggard, thin, scarred, stoic, youthful on the Western Front?
When you attempt to use your creative • Your art is highly personal and
sensibilities to get your Section unique to your experiences. Remove
out of trouble, roll with Wit. On a 2 Stress from yourself.
hit, you manage to use your artistic • Your art soothes and reminds the Section
creations to get your Section better of home. Everyone removes 1 Stress. Personnel Record [Party Notes]
supplies. On a 7-9, mark Stress.
• If you have a bond with a member
Moment of Inspiration of your Section, you create a
When you use your creative mind to new personal item for them.
see the battlefield in a new way, On a 7-9, pick how making art affects you:
roll with Eye. On a hit, pick one:
• Grappling with your experiences causes
• You gain inspiration for your next you to forgo preparing for the next fight.
work. Allows you to pick two Art Take -1 to one of your abilities until you
Effects instead of one the next come back from your next trench raid.
time you Produce a Work of Art.
• Your art is effective, but controversial.
• Your perspective opens up a new path for Your work lands you in trouble
the Section towards their goal. Alleviate with your commanding officer, and
one complication facing the Section. other soldiers in the trench.
Operation Orders [Mission Notes]
• On a 7-9, you temporarily numb yourself On a 6-, you fail to inspire and instead
to the needs of the Section. Remove provoke fear. Your Section marks Stress.
1 Stress, but the Section receives
-1 to its next Strategize roll.
• On a 6-, you fail.
THE SCROUNGER
Description Attributes Experience:
Although supplies are short, your determination and Add 1 to one of your attributes. *4 per advance
ingenuity help make the trenches safer and keep
the Section well-equipped. It might not be the most Valour Eye Wit Brawn
glamorous position, but your work ensures that the Harm
Section can live, move, and fight on the Western Front.
Lightly Wounded
Uniform [circle one]: well-kept, stained,
0 0 1 1
worn, fresh, ill-fitting, tattered Moderately Wounded
Appearance [circle one]: Doughy, athletic,
haggard, thin, scarred, stoic, youthful Questions Critically Injured
• The cover is sturdy, but the enemy • On a 6-, you don’t get what you want
has turned its attention to you. and are put in an awkward situation.
• Your creation is unreliable. • You get the job done but are nearly
spotted by the enemy. Mark Stress
• The job takes longer than you thought.
It won’t be ready right away. On a 6-, your activity has attracted
unwanted enemy attention.
On a 6-, you cannot create what you Operation Orders [Mission Notes]
want with the available materials. You
will need to obtain them elsewhere.
THE REPLACEMENT
Description Attributes Experience:
You’re fresh out of training and eager to “do your Add 1 to one of your attributes. *4 per advance
bit” for Canada. Be it a sense of patriotism or
personal ties to Great Britain, you’ve joined the war
Valour Eye Wit Brawn
effort seeking honour, glory, and romantic adventure. Harm
Although the Western Front isn’t the dream you
imagined it to be, you toil through the horrors of Lightly Wounded
industrialized warfare. Your war story is just beginning. 0 0 0 0
Moderately Wounded
Uniform [circle one]: well-kept, stained,
worn, fresh, ill-fitting, tattered Critically Injured
Questions
Appearance [circle one]: Doughy, athletic,
• What happened to the Private Killed in Action
haggard, thin, scarred, stoic, youthful
you are replacing?
Name: Player Name:
Stress
• Did you request this position, or No effect
were you assigned to the Section?
-1 to an Attribute
Equipment
Weapons: Lee–Enfield SMLE Mk • Why did you join the war effort? -1 to an Attribute
III rifle and a Bayonet
-1 to all rolls until Stress is removed
Grenades:
*begin with no grenades, keep a tally below: Bonds
___________________ gave me a hand when All 7-9 rolls count as 6- rolls
I first joined the Section. I owe them.
Breaking Point
Tools: Periscope ___________________ is teaching me how
to ___________________ so that I can be
Other: Small box respirator, service
dress [shirt, jacket, trousers, puttees, a more effective member of the Section.
socks, and ankle boots], greatcoat, Brodie ___________________ has seen me make
helmet, backpack, mess kit, canteen, a critical error. I have to work extra
identity disc, cigarettes, and matches. hard to prove myself to them.
Personal Item: In the space below, describe Write a custom bond in the space below:
an item that you’ve been holding onto
since the war started. Once per session,
use your item to remove 1 Stress or avoid
the consequences of a failed roll.
Replacement Moves [Select One] Unwavering Courage Background [Personal History]
Fresh Faced / When you spend Morale to aid a member
When you attempt to boost the morale of of the Section, they receive +2
your fellow soldiers using your fresh instead of +1 to their next roll.
memory of home, roll with Valour. Learn on Your Feet
Parley Your war story is just beginning, and
When you advocate for yourself or you’re an adaptable learner. Select
the Section to defuse a dangerous one move from another playbook. Write
situation, roll with Wit. the details in the space below.
Stress
• Your rifle has been with you since you
Equipment enlisted. How have you made it your own? No effect
Weapons: Ross Mk.III (1910) rifle with
-1 to an Attribute
a Model 1913 telescopic sight and a
unique Trench Club [describe]: • Your time conducting reconnaissance has
-1 to an Attribute
made keenly aware of the dangers
No-Man’s-Land has to offer. Establish one
-1 to all rolls until Stress is removed
Grenades: truth about the dangers of No- Man’s Land.
*Begin with no grenades, keep a tally below:
All 7-9 rolls count as 6- rolls