Professional Documents
Culture Documents
Improvise craft to float equipment if possible Crouch slowly and hold rifle under armpit and
remove fell the ground with free hand.
When crawling plowed fields Keep on hand on the spot and bring forward
knees until it meet the hand. With hands feel
Avoid string dust
the ground for the knees, clear again next spot
Take route over the hardest surface for other knees do the same way alternately
and silently.
ROTC FINALS REVIEWER Lanete, She CE-1107
Rules of Concealment
4. Sound
Avoid unnecessary movement
Depends mostly upon ears to get into the
enemy and exercise care to keep enemy Blend with the background
for hearing you. When shouting, stop fre- Take advantage of the shadow
quently to listen.
Break the regular outline of the object
5. Smell
Keep of the skyline
Sense of smell may warn you of any enemy
Camouflage
fire, cooking lines, gasoline and oil engines.
Anything you use to keep yourself, your equip-
Problems During Night Movements
ment and your position from looking like what
1. Night Vision—adopts eye in seeing at night they are.
2. Appearance and Sizes—darkness changes Both natural and man-made material can be
the appearance and size of an object used for camouflage.
3. Touch—learn to operate and adjust equip-
Basic Combat Formation
ment by tough alone
1. Firing and Movement
4. Concealment—provided by darkness unless
there is moonlight When a unit makes contact with the enemy, it
normally starts firing at and moving toward the
Cover
enemy or move away from the enemy.
The protection against enemy fire or hostile
It is conducted either to close with or destroy the
weapons
enemy, or move away from the enemy so as to
Types of Cover break contact with him.
Natural Cover—made by nature/need no The firing and moving takes place at the same
change time. There is a fire element and a movement
Ex: ditches of canals, depression, embankment, element.
boulders The fire element covers the move of the move-
Artificial Cover—constructed from issued ment element by firing at the enemy.
materials or made by man. Team leader should be one to tell you to fire or
Ex: sandbags, foxholes, trenches to move as well as when and where to fire and
move.
Concealment—protection against the ene-
my observation but not enemy fire When moving, use the low crawl, high crawl or
rush.
Types of Concealment
Four types of Fire Team Formation
Nature Concealment—made by matters/
need no change 1. Column Formation
2. Second Degree
3. Third Degree
Fainting
Causes of fainting
Emotional
Hunger
Fatigue
Weakness
Dizziness
Pallor
Cold Sweat
Unconsciousness
1. Mouth—To—Mouth Method
Hand Grenade
Chemical
Practice
1. Hand Grenade
2. Launched Grenade
Fuses for hand grenades are classified as ei- A soldier's development of good marksman-
ther detonating and igniting. ship skills is generally based on how well he
masters the two principles of: proper aiming
A detonating fuse contains a small quantity of
and keeping proper and steady hold of the
violent and comparatively sensitive explosive
rifle.
which sets off the more inert explosive charge
in the body of the fragmentation grenade. Principles of Good Rifle Marksmanship
Note: If a grenade is accidentally dropped after the 8 factors that may affect proper holding of a rifle in a
safety pin has been removed immediately pick up, steady position:
throw it in the intended direction, should “grenade,” 1. Left hand grip
and then seek nearby shelter, or drop to the ground
2. Rifle butt in the pocket of the shoulder
with the helmet toward the grenade.
3. Right hand grip
Proper way of Handling Grenades
4. Right elbow placement
a. Pulling the pin
5. Constant stock weld
b. Preparing to throw
6. Breathing
c. Throwing the grenade
7. Relaxation
d. Following through
8. Trigger control
MARKMANSHIP
Rifle Firing Positions
Skillful art of shooting with a rifle and hitting the
1. Prone Position 3. Kneeling Position
target at a given or known distance.
2. Sitting position 4. Standing Position
ROTC FINALS REVIEWER Lanete, She CE-1107
Triangulation Base
Assigned assistant to individual firer during fir- Drills movements are normally executed at the
ing cadence of quick time.
Provides the firer’s most needed materials like Slow time—cadence at a rate of 60 counts or
magazines, ammunitions and target papers. steps per minute. Usually used in funeral
march.
Also serves as the firer’s adviser whether he is
hitting or not on his target Quick time—cadence of 120 counts or steps
per minute
Also reminds the firer about range safety.
Double time—cadence of 180 counts or steps
DRILLS AND CEREMONIES
per minute
Drills
Center
Consist of certain movements by which a unit
The middle point or element of a command.
or individual are move in orderly, uniform man-
ner from one place to another. Placement of Aiming Point
Man with whom the command or element Note: Read the lecture about Arrival Honor and Cer-
thereof regulates its march emonial Parade.
Head
Interval