by Mike McArtor
fl ROGUE OF fl
undisputed master of skill points, a rogue
‘can serve many different roles in a party
depending on what skills she chooses to
perfect. The theme and emphasis of a campaign
might also significantly affect where the rogue
puts her ranks, The following rogue archetypes
give examples of different roles a rogue might
play in the party, and each one offers advice for
skill and feat selections. As a general rule, all
rogues should putatleasta few ranks in Hide,
Listen, Move Silently, Search, and Spot, a these
skill often prove the difference between life and
death, even fora specialized rogue.
Backroom Rogue: Some rogues prefer
the relatively safe life of operating holed up
ina hidden location, putting their trained
eye and steady hands to work. These rogues
often operate a mostly legitimate business
asa front for their more illicit activities, and
‘many become wealthy just from the income of
their honest proprietorship. Backroom rogues
find the following skills most useful when
‘maintained with the maximum ranks possible:
Appraise, Decipher Script, Disguise, Forgery,
Knowledge (local), Profession (merchant), and
Use Magic Device. Depending on the nature
of their business, they might wish to invest in
other skills as well. These rogues prefer the
feats Deceitful, Diligent, and Skill Focus.
‘Scheming Rogue: Focusing on the cerebral
aspects of thievery and roguish behavior,
scheming rogues often work as advisors to
a succession of thieves’ guild leaders. Their
keen intellects make them valuable assets,
while their analytical natures acknowledge the
relative safety of staying out of the limelight.
Scheming rogues make excellent masterminds,
plotting and concocting elaborate heists or
deadly games of political intrigue. In an
adventuring party, the scheming rogue watches
and listens, learning all he can about a situation
‘or dilemma before making his move or
offering his advice. Scheming rogues usually
‘max out their ranks in Listen, Search, and Spot,
as well as gaining in Bluff, Diplomacy, Gather
DIFFERENT COLOR
Information, Knowledge (local), and Sense
“Motive. His feats should focus on those that
grant bonuses to his skill, such as Investigator,
Negotiator, and Skill Focus.
‘Charming Rogue: This archetype focuses
‘on Charisma-based interpersonal skills
and fills many of the same roles as bards.
However, thanks to her sneak attack ability
a charismatic rogue excels at winning over
a victim then murdering him when he
least expects an attack. Such rogues make
excellent diplomats, merchants, and spies. The
charming rogue focuses on Bluff, Diplomacy,
Disguise, Gather Information, Intimidate,
Sense Motive, and Sleight of Hand, Her feat
selections should focus on those that grant
bonuses to her skills, especially Negotiator,
Persuasive, and Skill Focus.
Trapspringer: Dwarves and gnomes often
favor this type of rogue, as it focuses on
skills they already appreciate and excel at. A
trapspringer cares litle about stealth and less
about negotiation, and instead keeps Climb,
Disable Device, Open Lock, Search, Sleight of
Hand, Spot, Use Magic Device, and Use Rope
at the highest rank possible, Graft (trapmaking),
Decipher Script, and Jump can also be usefl
Trapspringers often select Nimble Fingers at
Ist level, but Lightning Reflexes and Toughness
also make excellent choices.
Warrior Rogue: Often multiclassing as
fighters or rangers, these battlers might take
on any role from thug to swashbuckler. Most
use their abilities to set up foes as targets for
their sneak attacks, The skills Balance, Climb,
Escape Artist, Hide, Jump, Listen, Move
Silently, Spot, and Tumble often prove useful
for a warrior rogue. When multiclassing,
he should keep as many of his skills at the
maximum rank possible, which means that
such a character probably becomes quite good
at climbing and jumping. For feats, a warrior
rogue cauit go wrong with Athletic, Dodge,
Point Blank Shot, Quick Draw, Rapid Reload,
or Weapon Finesse.
ous 2004 onacon 32 ET