You are on page 1of 4

lll~J-IIC

LOCALES
0 BY JEFFREY GERRETSE I

16 BY KYLE HUNTER I
rontier settlements often This article describes seven locations

F hold remnants of the th2t blend history and myth. These can
societies that preceded be dropped into any campaign to add
them. In these remote locations, the local flavor or to introduce new plot
landscape plays into stories of myth hooks for your band of advent:urers.
and legend that explain natural and
supernatural phenomena. How these The Bleeding Stone
stories interact with history is the pur- An hour's travel from a secluded vilLage,
''iew not only of scholars, but also of there rests a small copse oftl'ees. Within
adventurers, for their actions are oflen these woods, a tall stone protrudes from
intertwined with the tales sunound- a bed ofcrisp leaves sunoundcd by vigi-
ing curious places. lant boughs. Thin trails of fresh blood
trace lines down the sides ofthis 4-foot·
high stone to soak mto the damp earth. child disappear.- Such disappearances destroy the naiad; wht'n she: was killed a
Accordin~ to I he: \;llagns, the stone: wa.~ are never explained and the children arc ~bort time later, she snatched the: ~ouls
onct: the knife of ;a young soldier. who never found. ThoUAh the £mncrs clearly ofher former defc:nders and imprisoned
upon returning !Tom war and discover· suspect that the: evil onginates from the them in the stone that once markc:d her
ing Ius beloved deat.l, plunged the blade barrow, no one has had the courage to home. Some say that whoever frees these
tOto his (htst before driving it into the enter the tomb in search of the mis~ing imprisoned so~ will be blessed with
earth. By Will oflhc god Heironeous, the children. 1'\vo attempts bwe been made good fortlllle, while others say ~uch a sav-
knife slowly bec<tme the bleeding stone mthin recent years to block the entr:lnce. ior would be cursed with the naiad's ire.
now fotnuli.u to tht' locals. The:) say that but ~uch obstructions only last a few day:;
when the stone's blood wns dry, some· before they 3re tom down. the obliter- The Watthfal Ladies
one in the VJibge is victim to a grisly ated stones found scatlen:d among small, livery morning, the sun ri~e:. between
crime, and when th:ll pa->on's soul ha~ childlike bones. six stones th3t overlook a sh.allow valley
~ed, tb~ stone bleeds again in mourn· !Tom a hillside summit. Tra\-elers vener-
in g. The Ridadd tmJrc:h 3te the !>tOni'S as ~ymbul~ of s.tfety ~d
The stone h:~~ ~en dry now for three A ruinC'd church dedicated to St. CuUt- ~c:curity, 3IId itinerant pilgrims willing
days. A loc:~l nnp.er earned the news to hcrt re~t~ insadc: an old druJdJc benge to make the detour oRen decorate them
the vill:~gc:, and fe;Lring the tragedy the not fu from a bus~ trading outpost With religious iconogr:apby. 1'bc stones,
stone forelellb, I he village has ~ut itself The tall stones form a v,.ide circle acou nd according to legend, are all that remams
on from all visitor~. tht: church's mossy wills and cast long oftbe souls ofsix young women ~>lain by
sh:tdOY.'S over the decrepit structUie, gjv- brigands during a pilgrimage many years
Tbl Cha1Jc Man ing II a blighted appc:arancc. Town~men ago. Now the women Wllm tr.l\·elers of
A chalk hilb;de that slopes toward 01 sa~ lh.at after religious. fanatics massa· d:mgc:r by blocking the sun dunng the
busy ro:td bear:. the immense carving of cred the: local drwd~. they coru.tructcd a early mom.ing hours, and travelers com·
a c:rude spcamun. Tnvt'lus .ut unc::tsy churth within the benge in order to rid mooJy watch for such an omen at ~unrue
with the tmage lnd cl:um it watches It oftts pagan c:vil.According lo the ~tory, before ma.lti:ng thcir daily prep:u-alions.
them as the~ pass. Some sa~ the c:~rving the murdered dru1ds rose from the de.1d Dcsptte their sober duty, the Wlltch-
pays homage to a great hero ofantiquity, after the church was completed and took fulladie~ are mnously joyful .md good·
but others cl:nm the image is posscs~ed U1cir revenge, d~troying the sanctuary natured: it i~ said that they dance: when
by a warnor ~pmt. During winter run- and sl:lytng the: ze.Uob. FoUowc:rs of St the sun goes down, thankful for another
storm~. ch.1lk dust sometimes runs with Cuthbert were careful to cxl.r:lct the bod- dayofpeau.
the water into the nearby fMmland!>, and ies .md bury them properly. but the benge
when tbC' cloud!. recede, lravders find haJi si nee been left alone. According to Tha WIIIPins Tomb
tht C~rvmg'~ position Ius changed. The the townsmen, the dn.Uds rise again once ln the outskirts of a small fimning com-
warrior\ he:1d, lor Instance, might bC' every year to sam:tiry the site with ~olcmn munity is an anoent burial clumbc:r con-
facing a different direction, or h~ spear ntuals, and the sound of thrir chanting structed from four upnght <;tones sup·
might be held in two hands instud of can be heard throughout the town. These porting 01 large capstone. The uprights
one. The significance of these chmges ritual:. occur more frequc:ntly now. wtucb arc each c:l.ched with a single rune, but
are unlmov-11, hut for the: ne.xt few day~ urge:- farultical follower; of St Cuthbert the ~ymbols are foreign to the farmers.
after ~uch storm~ wild dogs howl atop to consider the reclamation of the: old There ill no evidence of ~omeon«' hnv·
the hill and tr.aveler& keep vigilant, wary ruin and the ptrmllllent extemunation mg actually been buried in the chamber,
of the warrior spirit thought to be con- of its dead occupant.:;. for the earth within is smooth and c:ven.
lallled m the chalk mnn.. yet the farmers respect the sanctity of
The Stone of Flla!S the site and leave it well C'nough ;alone
Tha~Tamb Nc~tled within a sm.ill fon:st is a cool, However, on cloudless nights with 3 r!s-
A chambered barrow along a nearby tefieshing spnog bordertd by soft grasses mg full moon, the &rmers say they hear
ridge o,·erlooks thc fannlands of a and the yellow-green glov. of sunlight weeping from IDSide the: tomb, though
quaint community. Cairn material once flltenng through thto canopy. A numbl'r no on<' has eYer bl'm found m or around
blocked the entrance to the barrow, but of\-:~gue faces are carved mto ;a vertical the stones during these times. Local
now the stones arc Sc:lttaed through· rock standing near the spring. and each children play ne.u the stones during the
out the forecourt. The burial site is the flee expresses 3II emollon from dation daylight hours, and somewhat to the ells-
resting place of a child murderer. and it to sorrow. The: site was once the domain comfort of the rest of lh«' community,
is mostly avoided for fl!ar ol e"iJ spints. of a naiau (water nymph) worshiped b) ench child knows various details about
Every so often, though, furrners working n handful ofloc31 druids sworn to pro- the life of a young girl whom they claim
their field.~ ht:tr childlike laughter within tect her. Tht dn.Uds were ulli.nutel)' ~lam is buried there. ii
the tomb, and a few day» lat«, another by an agent of Erythnul \\ho sought to

------ ---.
- - . ~------------~---------
MARCH 2006 OUHGEOf4 101
CAMPAIGN WORKBOOK

RESTinG
DnTHE
RUn
eJ BY CHRIS FRY I

e BY KYLE HUNTER
1 I

''A n~r
dispatching the
:~ncie-nt
guardi:an, you
6nd yourselves befor<! a
try to plan their movements so that
they ore f11lly rested and ready to go
when it comes rime to take on the big...
Luge door, one tMl obviously !rods into ge:sl, meanest threats. The proble:m is
the lnnerTemple. The door crealcs open, that they usually don't k now " 'hat's
revealing...'' lurking around the next bend in the
dungeon corridor. This c..1n result in
PC: "Hty. ll!<lil! \Ve'tt not soins OI!)'Whert an overly cautious group ofadventu.r-
1
ytt! 'J1taJ soltm UNU IGU.!Jll1 and U/C Vt JjOI tO e.l"s who would rafher rest than take :a
rcplmish hit points and spdls! IVe'r<,goinJJ to chan« at being u npr<pared for 'just
stop ond rut here." one more -room.."
/Is • OM. you can't always anticipote
.. You'ri!' going to stop ;md ttsl on the w.b en or where your party is going to
blood·sookcd steps ofolemple ofOrc.us? wont to set up camp. While lc~ving the
But you just llrrived ... " dungeon to rest is probably the safest
op-tion,-no one wants to ''give up ground"
PC: "Hey, it mO)' be a little uru:omforrablc,but when fighting through • n enemy strong·
it's onlyforc(tj/tt hours..." hold, so parties often try to catch the req·
uisit~ eight hours of rest whert\'er they
There's no question that a party ll.TC, despite the inhospitable, uncomfort·
has the best cn~nc~ of success when able, and genernlly d>ngerous SurrollOd·
they au 01 their strongest, with maxi· ings. With this in mind, here are a few
mum hit points and a full •llotmcnt optional rules to lllJike your pbrers n·ork
of spells. l<nowing this, most groups for tbci r r<!SL

n& DUNC£0N .AA.V 2005


MAKING CAMP Once the check is made, the quality w>ndering creat'llr<S could be attr.acted
Before hit points con be rccov.rtd and of the campsite is determined based on to the light of a pa%ty's campfire or
spells can be regained, the p;uty must the difl'ercncc between the roll and the the smtll of ll me..J being prepored, or
establish where they will be making t;trget number. they might just happen upon a party
c.a mp. Some groups prefer to ceturn Miss<d by5 or mort: No place well suited that is comped along their patrol
to the closest cleored·out room, while for • camp con be found nearby. The party rout<. Alternatively, the re.ma.ins from
oth.rs moy be content just flopping can still opt to stop ond cest even aRer the porty's most rectnt battl< could
down in the middle of the hallway a blown sleW chtck, but the benefits (if attract scave:ngt"rs such as rats, carrion
where they just fought their latest bat· any) ofsuch rest will be negligible. No rut crawlers, or oozes. lntclligtnt foes
tie. Dungeons, are cnmpc:d, crowded, points ;trc regained for resting. Arcane should take tb< opportunity to size
ond not designed for the comfort and spellcostcrs do not get enough unintcr· up the puty's strength, possibly wait·
convenience of the loitering wan· rupted rest to prepare new spells. ing until most :arc :uleep or othcr"C\-ise
derer. Of course, a skilled od,•entuecr Mlss<d by leu rhon s The conditions distracted to attack. Or they could usc
knows how to moke the most out of or terrain prevents odequate rest. No hit the extra time to set up an ambush or
any siluotion. points are regained for r:esting. Atcane get rcinforctmcnbi.
When your porty decides to stop ond spcllc:asters must moke • DC 15 Con· 'Resetting Traps and Wards; A p>rty
rest within the dungeon. have them centration check to ov<rcomc the dis· m•y defcot traps and magical wards to
m>ke a Survival check to Stt up a suit· comfort and g<t into the prop.r state of win through an area, but in many cases
able compsit.. '11lc base DC ofthis check mind nctded to pr<pore now spells. those some traps ond prottctions m•y
should be 10, adjusted by the following: Sucass: Th< party <stabUshcs • func- be sctto rcncwthcmsolvesaRcra period
tion>) camp. While not the of time. Nothing is worse than realizing
Adjustment most comfortable or luxu· that you've spread your bedroll out over
Condition to Base DC rious of rest sites, the ch:~t· on electrified Ooor. or that thultar in the
;actt'ts manag~ to makt' the comer recharges its unholy powtr •'·ery
Per additional porty member oller the first +Z most of tltings and can get four hours, or that the pieces ofthe stone
enough well·deserved rest golcm ar< sot to reassemble thtmSelves
lnhospilllblc conditions
(dampness, extreme temperatures,
(assuming nothing untoward six hours after its dcfcaL
happens during the time...~ Dangerous Ecologies: Du,n geons,
uneven gi'Ound, dangerous floro, etc.)
Hit points art regained ;after especially notur.ll caverns, may contain
Area has been designed/modified 8 hour:s ofresting at a rate.of dang= thot arc not readily appa,r entto
for habil:ltion by humanoid creatures 1 hp~tvcl.Arcanc spcllcasters the average odvcnturcr. A cavern may be
(furniture, tapestries; rugs, firepits, etc.) con pccporc now spells. dry when the party decides to rest there,
Su«essfol ey~ 10 or mon: Hit only to flood without warning with the
Once the bast DC is csh!bllshed, the skill points ;tre regained aRer 8 hours of rest- incoming tide. innocuous looking fungi
check roU is adjusted by the following: ing •t• rotc of1 hp~cvtl. Arcane spcDcost· m•y slowly rclcase spores into the air
ers can prepore spells os no<· that prove to be toxic over several hours.
Adjustment mal. In addition, the droin on A horde ofstitgcs or other vcrmin could
Factor to Roll the porty's stores (in the form uS< the chamber 25 a route when leav·
of food, water, torches, fuel, ing for or returning from a hunL If you
Per add iLion;> I porty member that
otc.) is reduced by one half, use any ofthese options, be sure to allow
successfully >Ssists +1
rdlccting the group's ability the characteiS • chance to find a due or
fomiUarity with local area/terrain +1 to be more efficient and USt' notice some sign that the campsite may
resources at hand. not be suihlblt for vtry long.
Access to avail2blc stores and pcovisions
Keep in mind that the point is not to
(food, potable water, fuel) in the ar<a .,.
OTHER SUGGESTIONS, penalize your playtrs for being coutious,
Party re·uses a previously successfully THREATS, AND but to oncourage them to extend th>t
established campsite +4 OBSTACLES same c.aulion to non-combath·e encoun-
Even with a successful camp ters such as resting to recover and pr<·
.Keep in mind that other foctors established, stopping in the some pl2ce pare. Asking the players to usc their skills
(level of illumination, fatigue, etc.) for ~raJ hours in a dungoon setting is a and take pr<cautions in a dungeon m>kcs
could affect the skill check. A charnc· dangerous proposition. Flore ore some sus· thing.~ a little more realistic, an.d th.e occa·
ter can se;1teh for 10 minutes to takt 10 g<stions for malring the rest break a little sional encounter with the unexpected
on the check, but normally cannot toke more int<rcsting: makes something as str•ightforw•rd
20 becaust there a.re constquences Wandering Monsters: The clas· •s m•king ump a little more exciting
for failurt. sie bane of camping in a dungeon, and m•monblc. i!l

JIA.Y 2005 OUH<iEOH »9

You might also like