Professional Documents
Culture Documents
GM’s discretion of psychic powers.)
Race: Eldar
2d10+
WS 25
BS 25
S 25
Int 25
Fel 25
Per 30
Ag 30
WP 30
T 25
Starting Skills: Acrobatics (Ag), Athletics (S), Awareness (Per), Common Lore (Int) (any two),
Dodge (Ag), Forbidden Lore (Int) (Xenos), Linguistics (Int) (Eldar), Psyniscience (Per), Trade
(any one)
Starting Talents: Catfall, Cold Hearted, Leap Up, Lightning Reflexes, Resistance (Psychic
powers), Weapon Training (Shuriken, Primary)
Starting Traits: Ambidextrous, Heightened Senses (Sight, Sound), Psyker (1), Unnatural Agility
(+3), Unnatural Willpower (+2)
Starting Gear: Goodcraftsmanship monoknife, soulstone
Craftworlds:
Altaioc: Harshly regimented way of lives drives many to crave freedom. +5 WP or Per
Bieltan: Militaristic world makes excellent warriors. +5 WS or BS
Iyanden: A world of survivors almost wiped out by endless war. +5 T or WP
SaimHann: Hotblooded raiders with a strange code of honor. +5 S or Ag
Ulthwe: Guardians of the galaxy from fell forces. +5 WP or Int
Archetype: Aspect Warrior
Starting Skills: Acrobatics +10, Athletics +10, Awareness +10, Command or Intimidate,
Dodge +10, Navigation (Surface), Operate (Ground), Parry, Tracking
Starting Talents: Combat Sense, Jaded, Quick Draw
Characteristic Bonuses: +5 BS or +5 WS
Starting Gear: Commoncraftsmanship Aspect Armor, varies
Path of the Warrior: The Aspect Warrior follows one of the ancient aspects of Khaine, the
BloodyHanded. Choose one of the paths below and make the appropriate modifications to
your character.
Dire Avenger
Skills: Command +10 or Tracking +10
Talents: Air of Authority, Rapid Reload
Gear: Goodcraftsmanship Avenger Shuriken Catapult and 2 magazines of Shuriken
ammunition, Commoncraftsmanship Shuriken Pistol and 2 magazines of ammunition
Howling Banshee
Skills: Intimidate +10 or Parry +10
Talents: Weapon Training (Power), Berserk Charge
Gear: Commoncraftsmanship Power Sword, Banshee Mask
Striking Scorpion
Skills: Stealth +10 or Tracking +10
Talents: Weapon Training (Chain), Flesh Render
Gear: Goodcraftsmanship Scorpion Chainsword, Commoncraftsmanship Shuriken Pistol and
2 magazines of ammunition, Mandiblasters (functions as a Goodcraftsmanship Laspistol
mounted in the helmet of his Aspect Armor)
Dark Reaper
Skills: Intimidate +10
Talents: Weapon Training (Reaper Missile Launcher), Storm of Iron
Gear: Commoncraftsmanship Reaper Launcher and ten Reaper missiles,
Commoncraftsmanship Shuriken Pistol and 2 magazines of ammunition
Fire Dragon
Skills: Survival +10
Talents: Weapon Training (Melta, Flame), Rapid Rapid Reaction
Gear: Fusion Gun and 2 reloads for the Fusion Gun or dragon’s breath Flamer with 2 clips of
ammunition, Commoncraftsmanship Shuriken Pistol and 2 magazines of ammunition
Swooping Hawk
Skills: Operate (Aeronautica) +10
Talents: Marksman
Gear: Swooping Hawk wings, Commoncraftsmanship Lasblaster and 2 charge packs
Warp Spider
Skills: Psyniscience +10 or Forbidden Lore (Warp)
Talents: Weapon Training (Deathspinner), Hip Shooting
Gear: Warp Spider Jump Generator, Commoncraftsmanship Deathspinner
Archetype: Warlock
Starting Skills: Awareness +10, Command, Forbidden Lore (Warp, Chaos) +10, Inquiry,
Intimidate, Linguistics (Low Gothic), Logic, Navigate (Warp), Psyniscience +10, Scrutiny
Starting Talents: Weapon Training (Force), Warp Sense, 500xp worth of Psychic power from
Unaligned, Divination, Telepathy, or Telekinesis disciplines
Starting Traits: Psychic Rating (3)
Characteristic Bonus: +5 WP, +5 Int
Starting Gear: Meshwoven Robes (Arms 3, Body 3, Legs 3), Ghosthelm (Head 5), Rune
Armour (Rune Armour is a Force Field with a protection rating equal to the wearer’s Willpower
rating,) Commoncraftsmanship Witchblade
Path of the Seer: The Warlock has Psy Rating (3), and counts as Bound.
Archetype: Corsair Prince
Starting Skills: Acrobatics +10, Awareness +10, Charm or Intimidate, Common Lore (any
two), Deceive, Dodge +10, Inquiry, Linguistics (Low Gothic), Logic or Medicae, Navigate
(Surface) or Navigate (Stellar), Operate (Aeronautica) or Operate (Voidship), Parry,
Scholastic Lore (any one), Scrutiny or Sleight of Hand or Stealth, TechUse or Tracking
Starting Talents: Blind Fighting, Combat Sense, Deadeye Shot or Sure Strike, Excessive Wealth
or Radiant Presence or Lesser Minion
Characteristic Bonus: +5 Per, +5 Ag or BS
Starting Gear: Mesh armour, Commoncraftsmanship Ranger Long Rifle or
Goodcraftsmanship Shuriken Catapult, Goodcraftsmanship monosword
Darkfire Skyburst: As a Full Action, the Corsair Prince may blot out the sun, so his warriors fight in
the shade. Until the beginning of the Corsair Prince's next turn, the battlefield counts as being under
Darkness.
Armor:
Aspect Armour: 6 all, 10 Ag
MeshWoven Robes: 3 arms, body, legs
Ghosthelm: 5 head
Rune Armour: Force Field = WP, never overloads
Xeno Mesh Armour: 4 all, +10 Ag
Gear:
Soulstone: Holds an Eldar’s soul upon death.
Banshee Mask: When the wearer makes a Charge, the target must make a Hard (20)
Willpower Test to avoid being Stunned for one round.
Warp Spider Jump Pack: The wearer may move 4d10 feet as a Movement Action, but if three
of the four dice come up the same, he disappears for 1d5 rounds, then returns, Stunned for one
round and with 1 Corruption point.
Swooping Hawk Wings: Make an Operate (Aeronautica) check to move double your speed in
any direction, ending on solid ground.
Melee
Monosword (1d10+4 R; Pen 2; Balanced)
Power Sword (1d10+8 E; Pen 8; Balanced, Power Field, extra +10 to Parry)
Scorpion Chainsword (1d10+10 R; Pen 3; Balanced, RazorSharp, Tearing)
Witchblade (1d10+7 E; Pen 6; Balanced, Force)
Ranged
Shuriken Pistol (20m; S/3/5; 1d10+2 R; Pen 4; Clip 40; Reload 2 Full; Reliable)
Shuriken Catapult (60m; S/3/10; 1d10+4 R; Pen 6; Clip 100; Rld 2 Full; Reliable)
Shuriken Cannon (110m; –/–/10; 2d10+6 R; Pen 6; Clip 150; Rld 3 Full; RazorSharp,
Reliable, Tearing)
Scatter Laser (180m; –/–/6; 3d10+10 E; Pen 2; Clip 400; Rld 3 Full; Reliable, Storm)
Starcannon (180m; –/–/5; 3d10+10 E; Pen 10; Clip 100; Rld 4 Full; Volatile)
Bright Lance (200m; S/–/–; 4d10+15 E; Pen 20; Clip 100; Rld 3 Full; Accurate)
Avenger Shuriken Catapult (80m; S/3/10; 1d10+6 R; Pen 6; Clip 100; Rld 2 Full;
Reliable, Tearing)
Reaper Launcher (250m; S/3/5; 2d10+12 X; Pen 10; Clip 60; Rld 2 Full; Reliable, Tearing)
Fusion Gun (40m; S/–/–; 3d10+8 E; Pen 13; Clip 12; Rld 3 Full; Reliable, Felling (1), +2 Pen
per Degree of Success on attack roll)
Lasblaster (120m; S/3/6; 1d10+6 E; Pen 4; Clip 90; Rld Full; Reliable)
Deathspinner (40m; S//; 4d10+5 R; pen 2; Clip 30; Rld 2 Full; Reliable, Blast (2), Tearing)
Ranger Long Rifle (200m; S/2/; 1d10+6; pen 4; Clip 40; Rld Full; Accurate, Reliable, +10
BS)
Dragon’s Breath Flamer: (30m; S//; 2d10+2 E; pen 3; clip 20; Rld Full; Flame)
Credit to N01_HER3 and Shas’O Rmyr for lots of help!