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Naufragia Procter The Phosphex Incinerator Cannon is standard-issue

Cost: 3000 XP wargear for dark angels Naufragia Terminators, and


Standard Issue Gear: One set of Cataphractii may not be requisitioned in normal circumstances.
Terminator Armor with the Void-Hardening upgrade,
one Phosphex Incinerator Cannon and one Naufragia Naufragia Rad-Axe
Rad-Axe. A variant of power axe from Old Night, whose
unstable power field soaks its blade and anything it
Talent: Dreadbringer’s Aegis strikes in harmful radiation.
The Legionary gains +20 to Phosphex Toxic toughness Fleshbane: Damage from this attack ignores
tests, do not count as living for the purpose Crawling Toughness Bonus. Armor functions normally.
Fire rule and increase the Force Field of his Rad-Phage: Upon taking wounds, the enemy must
Cataphractii armor to 70 against weapons with the make a Challenging (+0) Toughness Test or suffer 2d10
Fleshbane, Rad-Phage, Toxic, Lingering Death or Toughness Damage.
Crawling Fire quality.
Skills: Chem Use, Chem Use +10 The Naufragia Rad-Axe is standard-issue wargear for
dark angels Naufragia Terminators, and may not be
Requirement: This option may only be selected by a requisitioned in normal circumstances.
Dark Angels Legionary who has purchased the Scion of
the Hexagrammaton (Dreadwing) talent.

Weapons of the Dreadwing


Notes
This homebrew on The Good, the Bad, and the Alpha
Phosphex Incinerator Cannon
legion and the rules in HH for Farith Redloss.
A potent but short-ranged weapon utilising the
dreaded pale flames of phosphex to turn entire enemy
Okay so I found out that the dark angels had some
squads into ash.
pretty crazy terminators during the Horus Heresy.
They don’t have any models but they are mentioned in
Phosphex Incinerator Cannons inflict their base
Book 9 – Crusade and Angels of Caliban. They are part
damage, ignoring armor and toughness, if the enemy
of the Dreadwing and are called the Naufragia. They
fails a Hard (-20) Toughness test from the Toxic
used Phosphex Incinerator Cannons to commit war
quality.
crimes that even the death guard have second
thoughts about.
Lingering Death (spray): After resolving the Phosphex
So naturally being a big fan of the dark angels and
Incinerator Cannons attack, chose a point completely
phosphex, I had to try and homebrew them from the
inside the spray and place a blast (5) cloud. The blast
little knowledge there is of them.
cloud does not dissipate, but rather remains active at
I based the homebrew on The Good, the Bad, and the
that location.
Alpha legion and the rules in HH for Farith Redloss.
Any feedback is welcome.
Crawling Fire: At the start of every round, the GM
may move any Phosphex Incinerator Cannon clouds
from the Lingering Death rule up to 3m in any
direction, as long as that direction is closer to a living
organism – be it ally or enemy to the party. The GM
must immediately resolve a Phosphex Incinerator
Cannon hit against anything that falls under the
Phosphex Incinerator Cannon’s cloud’s new location.
This will cause damage, but no new blasts are created
(the only way to create more clouds is to chuck more
phosphex).

Name Class Range RoF Dam Pen Clip Rld Special Wt. Req Availability
Phosphex Mounted 30 m S/-/– 2d10+5 E 12 12 2 Full Corrosive, Toxic, 70 kg 50 Distinguished
Incinerator Lingering Death (spray),
Cannon Crawling Fire, Spray
Naufragia Melee --- --- 1d10+6E 5 --- --- Power Field, 10 kg 40 Distinguished
Rad-Axe Unbalanced, Fleshbane,
Rad-Phage

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