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Instructional Program: Motor Task

Vending Machine

Student: _______________________________________ Date: _____________________

Objective Reinforcement
Objective: Without support, Eric will use the vending Type: Allotted time given for social interaction with
machine to buy a snack peers and being able to eat their snack

Functional Routine: Short errands within the Schedule of delivery: Twice per week
classroom
Program Steps Error Correction
1. Walk to the vending machine
2. Choose what item they want to purchase in
one minute
3. Once they choose their item, find the code the
item has next to it
4. Look at the amount that item is
5. Grab wallet out of pocket
6. Count the amount of money their item is to
purchase Stop: “No, that is not where you insert your
7. Collect the correct amount of money money”
8. Press the code onto the touch pad to select
your item Back-step: “Step back, and start over”
9. Start to insert the correct amount of coins or
bills Prompt: “Eric, select your item to purchase”
10. Hit enter
11. Pick up selected item from the bottom of the
machine
12. Enjoy!

Select one:
Discrete Forward Backward Total Task
Skill Chain Chain
x
Location/Setting Criteria for Moving to Next Step

Faculty Lounge Can complete the step independently, 3 out 4


trials

Materials Needed Prompt Strategy


1. Full physical
2. Partial physical
3. Model
Coins, Bills, Vending Machine 4. Gesture
5. Verbal
6. Indirect verbal
7. Independent
Select one:
Most-to-Least Time Delay
x
Instruction Generalization
Instruction/Cue: “Eric, go buy something at the Stimulus Factors: Vending Machine
vending machine”

Response Factors: Independently use the vending


Naturally occurring cue for the behavior: machine to buy something
“Walk to the vending machine”
Student Response/Behavior Special Considerations
Eric will walk to the vending machine and buy
something of his choice.

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