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GAMING

CS30-B: Dacay, Go, Labrador, Sta. Ana, Villarosa


GAMING THEN & NOW

Images taken from: http://static.howstuffworks.com/gif/best-games-never-made-6.jpg and http://www.chamois.k12.mo.us/JW%208th%20Grade/Corey%20Bracken/console_timeline.jpg


NEW AND ESTABLISHED GAMERS
30
P
25 27
e
r
20 22 22
c 20 20 20
19
e 17 17
15 16 new gamers
n
established gamers
t 10
a
g 5
e
0
12 to 17 18 to 24 25 to 34 35 to 44 45-54

Chart based off “Video Game Statistics” http://www.techeblog.com/index.php/tech-gadget/video-game-statistics


GAMING
IT & Upgrading
Connectivity
AUGMENTED REALITY

“The world can be viewed


and manipulated through a
camera and screen”
[Kolan 2011]

Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg


AUGMENTED REALITY
According to
Patrick Kolan of IGN:

• AR is viewed through handheld


devices
• AR needs high speed
connectivity. Solution: 4G
•In 2050: “retinal displays” or
“transparent gaming tablets”
will synch with GPRS & satellites

Image taken from: http://summertech.billerica.k12.ma.us/files/2010/06/ToppsCard.jpg


AUGMENTED REALITY
Augmented Reality Revenue
350

300

250

200
Augmented
Reality
150
Revenue
100

50

0
2008 2014

Chart from Matthew Szymczyk’s “Augmented Reality Statistics 2009."


IT & Developing
Connectedness
ARTIFICIAL INTELLIGENCE
Creating smarter AI is the key
feature in future games
[Graepel, et al. 2009]:

• Adaptive behavior
• Pathfinder
• Online gaming interactions
•New game genres
• Realistic physical movements

Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg


ARTIFICIAL INTELLIGENCE
AI technology can provide
realistic, intelligent behavior to the
virtual creatures of a game world.
They can learn things by them-
selves and engage users in
human-like social interaction
[Kolan 2011].
Would you find it scary if you couldn’t
tell the difference between a human
user and AI?

Image taken from: http://smb.media.seagate.com/files/2010/01/artificial.intelligence.jpg


IT & Cutting
Connections
MOBILE GAMING
In the future, people would rather play online games
in mobile devices rather than in conventional
computers [Toktomambetova 2010].

This will lead to more mobile


advertising and app revenue
[Khan 2011]
App revenues: $58B by 2014
Mobile advertising: $24B by 2015

Image taken from: http://bigberries.com/000/bbwps/images/2011/02/bb_playstation_phone_sony_ericsson_xperia_play-2.jpg


DIGITAL DOWNLOADS
PC Game Purchase
12

10
In USD (Millions)

0
Digital Download Physical Retail
Units Sold 11.2 8.2

Chart based on an article by Oliver Chiang, “Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By 3M, Says Survey.”
GAMING
synthesis
BIBLIOGRAPHY
Chiang, Oliver (2010): Digital Vs. Physical: PC Game Downloads Surpass Retail Unit Sales By
3M, Says Survey. Forbes. http://blogs.forbes.com/oliverchiang/2010/09/20/digital-vs-physical-pc-
game-downloads-surpass-retail-unit-sales-by-3m-says-survey/

Graepel, Thore, Herbrich, Ralf, and, Botea, Adi (2009):Video Games and Artificial Intelligence.
Microsoft research. http://research.microsoft.com/en-us/projects/ijcaiigames/

Khan, SardarMokhim (2011): Smartphones Are the Future of Gaming. Artic Start Up.
http://www.arcticstartup.com/2011/05/18/smartphones-are-the-future-of-gaming

Kolan, Patrick (2011): Future Fun: Gaming in 50 Years. PC Feature at IGN.Web.


http://pc.ign.com/articles/116/1168110p1.html

Szymczyk, Matthew (2009): Augmented Reality Statistics 2009. Slideshare.


http://www.slideshare.net/MHSzymczyk/augmented-reality-statistics-2009

Toktomambetova, Zarina (2010): Mobile Internet and the future of Mobile Social Gaming. India
Tech Online. http://www.indiatechonline.com/mobile-phones-and-social-gaming-68.php

Video Game Statistics (2010): Tech Blog. http://www.techeblog.com/index.php/tech-gadget/video-


game-statistics

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