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EKKO

THE BOY WHO SHATTERED TIME

Born with genius-level intellect, Ekko constructed simple machines before he could
crawl. His parents, Inna and Wyeth, vowed to provide a good future for their son—
Zaun, with all its pollution and crime, would only stifle Ekko, whom they felt
deserved the wealth and opportunities of Piltover. Throughout his youth he watched
his parents age beyond their years, toiling for too many hours under dangerous
conditions in suffocating factories. They earned meager wages while greedy factory
owners, and sneering Piltovan buyers, profited immensely from their labor.

It would all be worth it, they reasoned, if it meant their son could one day rise to the
city above.

Ekko saw things differently. Beyond Zaun’s flaws, he saw a dynamic place overflowing
with energy and potential. Zaunites’ industry, resourcefulness, and resilience stirred
a hotbed of pure innovation. They had built a thriving culture from catastrophe, and
flourished where others would have perished. That spirit captivated Ekko, and spurred
him to a youth of wild invention and innovation.

He wasn’t alone. He befriended scrappy orphans, inquisitive runaways, and eager


upstarts. Zaunites tended to eschew formal education in favor of apprenticeships, but
these “Lost Children of Zaun” looked to the labyrinthine streets to be their mentor.
They wasted time in glorious, youthful fashion—foot races through the border
markets, or daring climbs from the Sump to the Promenade. They ran wild and free,
answering to no one.

One night, on a solo trek into the rubble of a recently demolished laboratory, Ekko
made an astonishing find: a shard of blue-green crystal that glittered with magical
energy. Every child of Zaun heard tales of hextech, said to power weapons and heroes
alike. Such a thing had the potential to change the world, and now he held a broken
one. He scrambled to find more pieces, but the crunching footfalls of teched-up
enforcers told him he wasn’t the only one looking. Ekko barely escaped, and returned
to his home.
He experimented madly with the crystal. During one less-than-scientific attempt, the
gem exploded into a vortex of shimmering dust, triggering eddies of temporal
distortion. Ekko opened his eyes to see several splintered realities—and several
“echo” versions of himself—staring back in sheer panic amid the fractured continua.

He’d really done it this time.

After some tense coordination between Ekko and his paradoxes, they managed to
contain and repair the hole he had torn in the fabric of reality. Eventually, he
harnessed the shattered crystal’s temporal powers into a device that would allow him
to manipulate small increments of time… at least in theory.

On his name day, his friends badgered him into climbing the ancient clocktower
known as Old Hungry, so Ekko brought the untested device along with him.

The Lost Children climbed, stopping occasionally to paint an obscene caricature or


two of prominent Pilties. They were near the top when a handhold gave way, sending
one of Ekko’s friends tumbling to certain doom. Instinctively—as if he’d done it a
thousand times before—Ekko activated his device. The world shattered around him,
and he was wrenched backward through swirling particles of time.

Then Ekko was back, watching his friend reach again for the same rotting plank. The
plank broke, the boy fell… but Ekko was ready this time, diving to the edge and
grabbing him by the shirt. Ekko tried to swing him to safety, but his friend became
caught in the tower’s clockwork gears, and—

Stop. Rewind.

Several attempts later, Ekko finally saved his friend’s life. But to his crew, Ekko’s
supernatural reflexes had saved their friend before anyone even realized the danger.
He told them about the crystal and made them swear to secrecy. Instead, they dared
each other to new heights of foolishness, knowing Ekko had the means to pluck them
out of danger.
With each trial, and so much error, the time-warping device—which Ekko dubbed the
Zero Drive—grew more and more stable. The only limit was how many do-overs his
body could take before exhaustion set in.

Ekko’s time-bending antics have made him a person of interest to some of Zaun and
Piltover’s most inventive, most powerful, and most dangerous individuals. But his only
interest is in his friends, his family, and his city. He dreams of the day when his
hometown rises up to dwarf the so-called City of Progress, when Piltover’s golden
veneer will be overshadowed by the towering ingenuity and relentless spunk of a Zaun
born not from generations of privilege, but from sheer daring. He may not have a plan
yet, but he’s got all the time in the world.

After all, if Ekko’s Z-Drive can change the past, how hard can it be to change the
future?

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