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pay employee accurately their salary and enrollments on time. Trouble free payroll
calculations within a fraction of time it would take to do them manually, whilst your
payroll staff may not like it, it makes perfect sense if you are trying to run a business.
Another huge advantage of running payroll software over a manual process is in the
reporting, most systems allow weekly, monthly, annually required reports to be run at
the press of a button. Instead of shuffling through endless files let the software do the
work. It is possible with lot of payroll software to integrate with your time sheet systems
that record employee attendance or time worked. It is a simple way for information
about employee hours worked to be transferred into the payroll system removing yet
application for a college which is developed in Vb.net as front end and Microsoft Access
2007 with SQL Server 2008 as a back end. It manages the faculties’ personnel details,
pay bands, allowances, deductions and many other details. It has biometric machine for
attendance. The proposed payroll system provides individual pay receipts and
deduction voucher. It also has an option for backup and restore of all data just by click
environment and also increases security and minimizes human calculation errors
https://aip.scitation.org/doi/pdf/10.1063/1.5055526
https://www.ijrte.org/wp-content/uploads/papers/v8i2S2/B10280782S219.pdf
https://www.ijmter.com/papers/volume-3/issue-2/automated-payroll-system.pdf (2016)
https://ijarcce.com/upload/2015/january/IJARCCE1M.pdf (2015)
https://iopscience.iop.org/article/10.1088/1757-899X/662/2/022125 (2019)
https://www.academia.edu/33109997/Employee_Attendance_and_Payroll_System_Using_Image_Ca
pturing_and_GPS_Tracking (2017)
in an ordered sequence. It continuously targets the middle element of the array and
verifies whether or not it finds its location as the target element. O (1) is the best case
complexity of binary search, while O(log n) is the average and worst case time
complexity, where 'n' is the number of array elements. In this paper, the researcher
algorithm that outperforms binary search in the sorted array domain. The paper also
contrasts the proposed solution with other well-known search algorithms. The approach
presented minimizes the complexity of the space, removes the need to analyze the
scenario and look for the algorithm that best suits the problem given. The proposed
algorithm has constant space complexity (O(1)) and time complexity of O(1)
(constant time) in best case, O(log(log n)) in average case and O(log(n)) in worst
case. Thus, most of the time proposed algorithm works very well as compared to other
affected, e.g. the data increases exponentially or the data increases with slightly
different variations. On average, it takes less iteration to search for an element in a data
structure compared to binary search and has no overhead space (does not use any
additional array other than searching array). Worst of all, it needs iterations that are
more or less equal to binary search. The algorithm presented is therefore the best
option for searching for an element in the structure of sorted data. [MEHM2019]
consumers also choose to view goods on an online shopping website, from the lowest
price to the highest price. It is necessary to use a fast sorting algorithm when a
computer system has a considerably large number of elements that need to be sorted.
Quicksort is mainly used as it has low time complexity and high memory consumption
efficiency. In computer systems and even in everyday life, sorting problems are a form
users. For example, the distribution of prices for goods in an online store. Price on a
server that is linked to a large number of consumer clients. The size of a sorting issue
can be extremely large. For example, for their recommendation systems, social
networking sites such as Twitter or Weibo have to measure the most liked, commented
or forwarded posts. From a very wide community of popular users, billions if not trillions
proposed by researchers and computer practitioners. Three algorithms are often used
by the quickest of them: quicksort, merge sort and heapsort. With regard to complexity,
in average situations, they all have a run-time O(n logg n). Quicksort and merge sort are
algorithms that are classic divide and conquer. Normally, their implementations rely on
recursion for simplicity. Since merge sort requires higher memory than quicksort in
complete tree of binaries. A limitation of heapsort is that cache memory is not treated
well by it. When heapsort actually works on modern computer hardware, this issue
decreases the speed. Because of the effectiveness of memory usage and sorting
speed, heapsort is therefore not commonly used in practice, we choose quicksort as the