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MARTIN LLOYD

A GAME FOR CHILDREN WHO LOVE ADVENTURES


A game for children who love adventures.
For Maria, Lisa and Ruben. The best adventure of all.
Contents
Amazing Tales
Why tell Amazing Tales? 3
Amazing tales in one page 4
Amazing settings 6
Amazing heroes 8
Creating a hero 10
Telling an amazing tale 12
Drama and dice 16
Tips and Tricks
Tips and tricks: Amazing magic 19
Tips and tricks: Thrilling fights 22
Tips and tricks: Gaming with kids 26
Amazing Settings
Introducing the settings 29
Tales from the Deep Dark Wood 31
Tales from Magical Kingdoms Long Ago 43
Adventures on the Pirate Seas 59
Adventures Among the Stars 69
Story Sheet

Afterword
Why tell Amazing Tales?
This book describes a game. A page – the next page, in fact.
game designed to be played by an The rest of the book is full of
adult and one or two children. A advice, suggestions, settings and
game where, instead of someone pictures.
winning and someone losing,
all players get the reward of a You can make up Amazing Tales
shared experience and a unique set anywhere, and the characters
story. It’s been three years since I can be anything you like. But
played the first game of Amazing to get things started, the book
Tales with my four-year-old includes four settings where
daughter. Since then I’ve learned Amazing Tales could happen.
that:
ÕÕMaking up stories together They are...
creates shared memories that ÕÕThe Deep Dark Forest
are unique and will last.
ÕÕMagical Kingdoms
ÕÕThis is a game that’s fun and
challenging for both adult and ÕÕThe Pirate Seas
child. Both of you will get to ÕÕAdventures Among the Stars
give your brains a workout
and flex your creative muscles. Amazing Tales has been kept as
ÕÕThis is a game that stresses simple as possible so it can be as
playing together. If you play flexible as possible. My son likes
with more than one child at a to make up Amazing Tales about
time, they’ll learn about team- a super-stealthy four-armed
work and cooperation. robot tyrannosaurus called King
Tyrannosneak. There’s nothing
ÕÕPlaying Amazing Tales is a lot in the rules about making up
of fun. robot dinosaur characters, but
there’s nothing in the rules
If you’re thinking that this book stopping you either.
looks a little on the large side
for a four-year-old, don’t worry, So give it a go.
they don’t need to read it. The
game’s rules fit on a single
Amazing Tales ~ 3
Amazing tales in one page
You’re going to make up a story 3. Start telling the story, perhaps
with your child. It will take using one of the story seeds
between half an hour and an in this guide. As soon as
hour, and neither of you knows something happens, ask
how it’s going to end. At times your child ‘What do you do?’
you’ll roll dice to see what Incorporate their answer into
happens next, and it’s going to whatever happens next.
be amazing. Ready? 4. If your child wants their hero
to do something that might
Here’s how it works, in five not work, such as climbing a
steps... mountain, casting a spell on a
1. Decide what kind of story it’s dragon, or flying a spaceship
going to be. An adventure in through an asteroid field, look
space, a voyage on the wild at their skills. Pick whichever
blue yonder, a quest in days seems most relevant, and ask
long gone by, or an adventure them to roll the appropriate
in a deep dark wood? All these dice:
stories are possible. If you 5. If they get a three or more,
need help, there are ideas for they succeed! Ask them to
different settings in the last describe what happens. Then
section of this book. continue the story until the
2. Help your child make up a next moment you can ask
hero to play. The hero can be ‘What do you do?’
anything and anyone they 6. If they get a one or a two, they
want. A brilliant scientist fail, and things get worse!
with a robot sidekick, a Describe how things get worse
magician who lives in a and ask them ‘What do you
castle in the clouds, a fairy do?’
who rides a lizard. Let your
7. Repeat steps 3 and 4 until the
child’s imagination run wild.
story ends.
Make a list of four things the
hero is good at, and assign a That’s it. For more ideas and
different-sized dice to each suggestions on each of these
one. steps, read on!
4 ~ Amazing Tales
Amazing settings
“What kind of thing will our story be will pick some things that don’t
about?” normally go together. Knights in
armour with superheroes, fairies
Talk to your child and let them and rocket ships, dinosaurs and
pick the kind of story they want talking rabbits. Your job is not
to make up. It could be a story to say no to this stuff, your job
about magic and monsters long is to make it work: and the way
ago, an adventure in space, or to do that is to ask questions.
a voyage on the pirate sea, or Questions like...
anything else.
“Are the dinosaurs in modern times,
The second half of this book or the rabbits in dinosaur times?”
includes four settings ready to
go. But making up your own “Are there lots of dinosaurs or just a
setting is easy. few?”

Ask your child what kind of “Do the rabbits talk to the
things they’d like to see in dinosaurs?”
the story. If they want a space
story, does that mean zapping “Are the dinosaurs the rabbit-eating
aliens and flying space battles? kind?”
Or exploring new worlds and
making friends with new Indeed it’s worth asking
creatures? Let your child use supportive questions about
anything they like as a point of anything your child suggests,
reference: favourite TV shows, because they probably aren’t
places you’ve been on holiday, quite thinking about things the
artwork they like, toys they have, way you are. It’s always good to
or things they remember from explore an idea a little bit.
bedtime stories. And of course
show them the pictures in this As your child makes suggestions,
book. throw in thoughts of your
own, building on their ideas. I
It’s quite likely that your child often draw a picture, sketching
some of the key things in the
6 ~ Amazing Tales
world. Later on, this becomes Keep asking questions until you
a reference for making things and your child are comfortable
up: when something needs to with the idea. If an idea is really
happen, I can just use something not working for either of you –
I drew on the paper. However drop it.
you record these ideas, it’s good
to capture them somehow. It’s At the end of this process you
a handy reference for you – and should have a place in which to
evidence for your child that their put your story. Now you need a
ideas are being used. hero.

Amazing Tales ~ 7
Amazing heroes
Heroes need a name, a their appearance later in the
description and some skills. story. My children often like
Come up with those three things, their heroes to carry things;
and you’re ready to go. often a picnic basket or telescope,
but sometimes a sword or laser
Name gun. Objects like these are a
great setting-off point for a
“What would you like your hero to story.
be called?”
Skills
Your child’s hero can be called
anything they like, but I wouldn’t “What are they good at?”
suggest letting your child use
their own name. Heroes might Help your child come up with
get attacked by monsters, have four things their hero is good
spells cast on them by witches, at. I often ask this question in
be blown out of airlocks, or be more general terms like “What
made to walk the plank. Even do superheroes do?” When your
though they’ll always survive, it’s child answers this question
important your child remembers they’re telling you two things.
that it’s just a story. Picking a First, they’re telling you what
different name for the hero helps they think is important for their
with that. hero; and next to that, they’re
telling you what they want to
Appearance happen in the story.

“And what do they look like?” A child who says their fairy
hero is good at being brave,
Ask your child to describe their fighting monsters, flying quickly,
hero, ask them what they wear, and finding hidden things, is
whether they’re tall or short, expecting a different story to a
what kind of hair they have. child who picks being friendly,
Listen carefully to the answers, doing magic, talking to animals,
as you might want to reference and hiding.
8 ~ Amazing Tales
When choosing skills, try and Story sheet
keep the skill categories broad,
and varied. Skills like ‘Being At the back of this book is a
brave’ or ‘Running and jumping’ story sheet to record the details
can be used for lots of situations. of your child’s hero on. Since
Skills like ‘Row a rowing boat’ there isn’t much to record, most
are more limiting. I find having of it is blank – use the space for
at least one broad physical skill, drawing pictures of the hero, or
like ‘Running and jumping’, other things in the adventure.
makes storytelling easier.
Dice
Once you’ve got four skills that
will work for both of you, ask To play Amazing Tales you’ll
which skill their hero is best at. ideally have dice with 12, 10, 8
Assign that the D12, then ask and 6 sides. You can get these at
which of the three remaining games shops or online. Dice are
skills they’re next best at – give named D (pronounced Dee) and
that the D10. Then ask which of then the number of sides they
the remaining two they’re best have. D6, D12, and so on.
at – give that the D8. The last
skill gets the D6 – don’t describe See page 18 for more on dice, and
this as their worst skill. This is what to do if you only have six-
something a hero can do – it’s sided dice available.
awesome!

When I assign dice I physically


hand them to the kids, telling
them “This is your being-brave
dice”, “This is your fighting-
monsters dice” and so on.

Amazing Tales ~ 9
Creating a hero
We’re making up a story about maps and sailing. But she has
adventures on the pirate seas, to pick four, so eventually we
and my daughter wants to play a choose
pirate. Called Jim Slim. We talk
ÕÕSailing ships
about what pirates do, and she
decides that Jim has his own ÕÕOctopus care
ship, called the Rapscallion. ÕÕSeeking treasure
ÕÕSwashbuckling
She tells me that Jim is quite
young, with red hair. He wears Since Jim can’t navigate I can
big boots, a blue coat and has just decide to leave that out of
a pirate hat. He’s a very smart the adventure, or make it a plot
pirate who reads treasure maps point. Maybe Jim will need to
and sails the pirate ship himself. befriend someone who knows
He has a pet octopus. The the way to the treasure island.
octopus is called Wriggle, and Anything Wriggle the octopus
is very good at finding treasure does will be covered by the
under the water. octopus care skill. Meanwhile
Swashbuckling is a very flexible
I suggest some skills that Jim skill that will cover any physical
might want to have, based on stuff Jim needs to do.
what I’ve been told and the list
of suggested skills for adventures Now all we have to do is pick
on the pirate seas... dice for each skill. My daughter
ÕÕSailing ships says that Jim is best at Sailing
ships, so that gets a D12. Then
ÕÕOctopus care
she picks Swashbuckling, which
ÕÕSeeking treasure gets a D10. Then Octopus care
ÕÕNavigating gets a D8 and finally Seeking
treasure gets a D6.
ÕÕSwashbuckling
Captain Jim Slim is ready for his
My daughter likes the sound of adventure!
navigating, because it involves

10 ~ Amazing Tales
Telling an amazing tale
So you have a setting, and a hero. the trees behind you. It reaches
Now all you need is a story. If for you with its – what do you
you’re out of practice at making think – claws or tentacles?”
up stories, don’t worry. Your
child is going to help. Still, here “Hidden in the underwater cave
are some tips... is the pirate treasure. There are
crates of gold and jewels and one
The basics very special thing. What is it?”
ÕÕDon’t over-prepare. A tiny ÕÕUse the skills written on the
bit of an idea is all you need. story sheet to give options.
The story seeds in this guide
are plenty to start with. Pick “The angry hedgehogs are
one and spend a few minutes getting closer. Do you – try to
thinking about it, or invent make friends with them? Fly
your own, and off you go. away quickly? Bravely wait to see
what they do?”
ÕÕHold your ideas loosely.
Your child isn’t going to do
what you expect, so don’t get “The wizard waves his wand and
attached to things that haven’t the curtains come to life and try
happened yet. to wrap you up. Do you use your
own magic? Fight them with
ÕÕAsk lots of questions. If you’re your sword? Run and jump past
describing something, ask them?”
your child what it might be
like. If you make the question ÕÕBuild on your child’s ideas.
specific, it will be easier to Don’t take decisions because
answer. “that couldn’t happen” or
because “that doesn’t fit”
“As you get closer, the space or because “that wouldn’t
station comes into view. What work”. Take the ideas and
shape is it? Where do spaceships build on them. Try and avoid
land on it?” responding to anything your
child says with a negative.
“The monster jumps down from Instead go for a “Yes, and...”
response.
12 ~ Amazing Tales
“The ferocious dragon is going to “All seems quiet on the
eat you up!” Interstellar Cruiser HMS
Starshine, when the alarms
“I tickle the dragon with a sound. The ship is getting faster
feather.” and faster, and rushing toward an
asteroid field. What do you do?”
“Yes, and he laughs so loud the
building starts to collapse – what Perhaps resolving the immediate
do you do?” problem reveals the real
challenge. In this case, the
“The goblins lock you in a ship is accelerating because the
dungeon”” engines have been sabotaged.
ÕÕHaving one thing lead to
“I open the door with a key.”
another. Complex interlinked
narratives aren’t what we’re
“Yes, those goblins never saw you
looking for here. To solve the
steal it. And now you’ve got to
problem created at the start,
get past them – how do you do
maybe three different things
that?”
are needed.
Story structure “To stop the starship’s engines
exploding, you’ll need to find the
Stories need a beginning, a mechanic, shut down the flux
middle and an end. One approach capacitor, and destroy the evil
is to fill these in by: robots in the engineering bay’.”
ÕÕStarting with a bang.
Something should happen Doing each of those things might
early. Something that creates involve a number of challenges,
a problem and lets you ask the but the key one could be tied to
essential question “What do the skills your child selected for
you do?” Try to get to that bit their hero. In this case, perhaps;
in no more than a couple of ‘Being friendly’, because the
sentences. Here’s an example. mechanic is hiding and has to be
coaxed out; ‘Inventing things’,
Amazing Tales ~ 13
because the flux capacitor is back to normal. It also helps
complicated; and ‘Shooting my if there’s a big showdown
laser gun’, because that’s what with the ultimate cause of the
takes care of evil robots. problem.

Of course your child might “The robots agree that they


invent a robot mechanic, shoot should not blow up the ship, and
the capacitor and make friends decide to help you. But suddenly
with the robots – and let’s be the airlock bursts open and in
honest, that all sounds like more comes Mecha Grimclaw, the
fun – but the key is that there cyborg inventor. ‘You’ve foiled
is an obvious, entertaining way my plan,’ he shouts, ‘but now I’m
forward at every step. going to deal with you myself!’”
ÕÕEnd in a satisfying way. Kids For some examples of Amazing
like happy endings, which Tales take a look at the website
generally means everything at www.amazing-tales.net/read-
back in its right place, and amazing-tales/

14 ~ Amazing Tales
Drama and dice
The dice that you’ll be using What happens if they fail?
are there to help the story
along. Heroes don’t always get If a child rolls a one or a two,
everything their own way. Plus then their hero has failed at
children like rolling dice. When whatever it was they were trying
is it the right time to roll a dice? to do.
ÕÕIf the hero tries something
that seems like it might fail; Here’s what to do when a failure
happens. Move quickly so that
ÕÕIf failure would be as instead of dwelling on the
interesting as success; failure the child moves straight
on to answering the important
then it’s probably a good time to question – “What do you do
roll the dice. now?”
Roll the dice related to the most First, make the situation worse,
suitable skill. If they get a three but don’t bring it to an end. So...
or more, their hero succeeds.
ÕÕThe monster catches you, but
For example, Space Explorer it doesn’t eat you up.
Louie is piloting his starship ÕÕYour jump across the chasm
through an asteroid field. His falls short leaving you clinging
‘Flying spaceships’ dice size to a cliff, but you don’t fall to
is 10. So his player rolls a ten- your death.
sided dice, and it comes up five
ÕÕYou’re too scared to go into
– Louie successfully flies his ship
the tunnel and the wolves are
through the asteroids!
getting closer, but you don’t
run away.
Children like to describe exactly
what happens when their hero Once you’ve described the failure
succeeds at something. Let them and escalated the situation, ask
make it as exciting and amazing the child “What do you do now?’
as they want. If they don’t have an idea, look
at the skills on your child’s story
sheet and offer them choices
16 ~ Amazing Tales
based on those. cauldron to eat later – how will
you escape?
As long as each failure makes ÕÕYou fall, but there is a lake at
the situation worse, but doesn’t the bottom of the chasm – can
end it, then there will always, you swim?
eventually, be a happy ending.
Meanwhile, things will get more ÕÕSomething comes out of the
and more dramatic. But just in tunnel and pulls you in – but
case things don’t start to turn what was it?
around, here’s some extra advice.
Introduce a white knight who
turns up to rescue the hero. This
What happens if they fail
can feel somewhat unsatisfying,
repeatedly?
so be sure to give your child a
chance to rescue them right back
Sooner or later your child will before the end of the story.
roll a 1, then another 1, then a 2,
then a 1... You may reach a point
Optional Rule: Try something
where escalating the situation
new
some more just isn’t feasible.
Here are some routes out of this
If you don’t let a child use the
mess:
same skill twice in a row during a
situation, you’ll force some extra
Have something work – you
creativity into the story.
don’t have to roll the dice. Yes,
that works! This can feel a
For instance, while exploring
little forced; but if your child
a cave Captain Jim Slim is
has thought of something very
ambushed by his arch rival, the
different, the impression is it
ferocious Captain Dread.
succeeded because it was a good
idea – and that’s fine.
“I’ll swashbuckle him with
my cutlass,” states Jim Slim’s
Shift the context to remove the
player; but he rolls a 1 on his
immediate peril:
swashbuckling dice. Captain
ÕÕThe monster throws you in a Dread disarms Jim Slim with a
Amazing Tales ~ 17
secret move and then prepares a Playing with ordinary dice
fresh attack.
Don’t worry if you’ve only got
Usually, Jim Slim’s player could normal, six-sided dice available.
simply ask to try swashbuckling There are two ways to work
again. But with the ‘Try around that.
something new’ rule, he has to
choose from his remaining three 1. Simply use a six-sided dice for
skills: Sailing ships, Octopus care everything, and leave the target
and Seeking treasure. number as a three or more.

“Wriggle will squirt octopus 2. Use a six-sided dice for


ink in his face!” suggests everything, but vary the target
Jim’s player. He rolls a 7 on number. For the skill the hero is
his Octopus care dice. Wriggle best at, make it a two or more.
squirts ink into Captain Dread’s For the thing they are least good
face, blinding him, while Jim at, make it a four or more. And
Slim picks up his cutlass and for the two skills in the middle,
dashes deeper into the cave. stay with three or more.

18 ~ Amazing Tales
Tips and tricks: Amazing magic
What it looks like him the necklace” – what do you
do?
Lots of different kinds of heroes
can do magic. The best way to Go with it – maybe getting
handle this is to ask your child the necklace is just the start of
to describe what happens when things. Maybe it was a test to see
a spell works. Maybe the witch if Monty was clever enough to
is turned into a frog; maybe try the real quest. Sometimes it’s
the chair grows wings and good to let bright ideas pay off;
flies across the chasm. Maybe just remember that it may not
there’s just a bit of stardust make for a satisfying story this
and the broken plates are all way.
back together. This is a great
opportunity for using “Yes, Provide an explanation – the
and...” storytelling techniques. necklace is too far away. The
So: necklace is in a magic box.
Whoever stole the necklace has
“There are glowing lights, and put a spell on it so Monty can’t
the plates stick back together.” magic it back. As long as there’s
an explanation, your child will
“Yes, and from then on there probably be fine with it. Just be
was a picture on the plates of the sure to give them a chance to
helpful fairy who fixed them.” succeed at a magic test pretty
quickly so they remain convinced
The obvious problem that Monty is a brilliant wizard.

By its very nature, magic can Cause a problem – messing


accomplish the impossible. For about with magic causes all
example, on a quest to recover kinds of problems. Maybe the
the Golden Necklace from the necklace was around the neck
top of Snowy Mountain your of a Yeti, and now Monty’s got
precocious child declares “Monty to deal with an angry Yeti who
the Wizard does a spell to bring wants to go home.

Amazing Tales ~ 19
Tips and tricks: Thrilling fights
Like most challenges in Alternative victories
Amazing Tales , fights are
handled with a single roll of “I chop off his head,” shouts
the dice. Focus on making the your child, displaying a
description exciting: and if the bloodthirstiness you hadn’t
hero fails their roll, escalate the expected. Don’t worry: stories
situation quickly. If the hero are full of this kind of thing.
wins, encourage your child to However, this might not be
describe their victory something you want as part of a
game you play with your child.
Making them last The good news is, there are
plenty of ways to resolve fight
If the adventure is climaxing scenes that offer more drama and
with an epic showdown, it could less brutality...
be that a single dice roll doesn’t
feel like enough. The easiest way The monsters run away – this
to stretch out a fight is to think is the easiest one. The hero
of it as a series of challenges. For rushes forward swinging his
instance: sword, and the bad guys run for
their lives. Which means they
“First the bad guy sends his can come back later.
minions to attack you. What do
you do?” The bad guys surrender –
after a dramatic and satisfying
“Then he unleashes his secret exchange of blows the bad guys
weapon – how do you survive?” surrender and promise to be
good.
“Next he leaps to a high gantry –
can you follow him?” The monsters are humiliated –
cutting off the giant’s head is far
“Finally you face him in hand less amusing than spanking him
to hand combat – will you on the bottom until he cries.
triumph?”
The monsters are captured –
pushed into a big hole, locked
22 ~ Amazing Tales
in a dungeon, thrown into jail – Will you child accept these
there are lots of ways for heroes substitutes for blood and gore? My
to end a fight by capturing their experience is that the answer is
opponents. almost always yes.

The monsters aren’t real


people – robots, skeletons, giant
vegetables propelled by magic.
All fair game for a hero’s sword.

Amazing Tales ~ 23
Tips and tricks: Gaming with kids
Here’s a rundown of ten things to want to engage with the game
I’ve learned while roleplaying anymore, it might be that things
with kids: are just too frightening. Don’t
carry on: stop, and talk to them.
1. Pick a good place to play –
whether snuggled up on the 5. Talking to strangers can be
sofa, or sitting at the table, make hard – even if they’re strangers
sure everyone is comfortable. in a story, made up by you. Don’t
Make sure everyone’s been to the rely on young players asking
bathroom. And make sure you for information, or picking
have a good place to roll dice. up on hints in conversation:
be prepared to volunteer
2. Try and keep distractions to information right from the start.
a minimum. The TV, younger
siblings, a tablet, a pile of lego 6. Kids love props – spend five
bricks can all distract. Telling minutes drawing a treasure map
and following a story is hard ahead of time. Or hand them
work for young children: give a calculator and tell them it’s
them room to focus by keeping a super-mini-computer. Work
distractions away. “First we’ll things you picked up on a nature
tidy up, then we’ll make up a hike into your story, or remind
story” is a good way to start. them of things they’ve seen
in a museum. Grab some toys.
3. Let them run around – if Anything that makes things
your story is so exciting that the tangible is good.
players just have to jump up and
down, re-enact their actions, 7. Remember that they haven’t
and celebrate their victories, then seen all the cliches yet – so you
you’re doing well. can use them! Swords stuck in
stones. Bombs with a red wire
4. Kids can be scared of all and a green wire. A monster that
kinds of things – if children is really the janitor in disguise.
start making themselves small, To young children, these are
become passive, and don’t seem brilliantly original ideas.
26 ~ Amazing Tales
8. Children are easily upset if 10. Roleplaying with your kids is
their characters get injured or one of the most enjoyable things
lose their treasured possessions. you can do. One that gives you
Be very careful if you have this shared experiences and points of
happen in your story. reference that really last. So be
sure to enjoy it.
9. If it’s not working, let it go –
sometimes they’re just not in the
mood.

28 ~ Amazing Tales
Introducing the settings
This book contains four settings guidelines here, you’ll know that
to help you make up Amazing things should run smoothly.
Tales:
Advice on making up stories
The Deep Dark Forest – where in the setting, including
fairies and talking animals live suggestions about friends and
far from ordinary people. foes, and descriptions of things
you could see, smell, touch,
Magical Kingdoms Long Ago taste, or feel in the setting. Use
– where knights, wizards and these last notes to liven up your
witches do mighty deeds. descriptions and bring your
stories to life.
The Pirate Seas – where
adventure waits beyond the Story seeds for the setting.
horizon. These are short ideas for a
story. Each seed includes a
Adventures in the Stars – where straightforward version, and a
a galaxy full of aliens, robots and twist to add extra depth and a
mystery awaits. surprise as the story unfolds.
Using the twists usually makes
In each section you will find: the resulting stories about twice
as long.
A guide to making up a hero,
including suggested skills for
heroes and descriptions of those
skills. You don’t have to stick to
the skills suggested. Indeed, you
should use them as jumping-
off points for more ideas. And
there’s no reason to stick strictly
to the settings. Pirates, or
piratically-inclined heroes, could
turn up in space. Fairies could go
to sea. But if you do stick to the
Amazing Tales ~ 29
Tales from the Deep Dark Wood
“In the deep dark wood you will find trees that move by themselves,
animals that talk, and fairies who look after the forest. Who would you like
to be in this story – a fairy, or a talking animal?”

Fairies the story sheet.


ÕÕBeing brave
“Fairies are very small, no bigger
ÕÕBeing friendly
than the palm of your hand.
They have wings like butterflies ÕÕDoing magic
or dragonflies, and love to play ÕÕTalking to animals
in the sunshine. There are boy
ÕÕFlying quickly
fairies, and girl fairies. What is
the name of your fairy?” ÕÕFighting monsters
ÕÕFinding hidden things
Fill in on the story sheet.
“Which of these things is your
“Is your fairy tall or short? What fairy best at?”
do they wear? What colour hair
do they have? Is it long or short? Write 12 as the dice size.
What do their wings look like?”
“What are they next best at?”
“Do they carry anything with
them?” Write 10 as the dice size.

Draw the fairy onto the story “Which of the last two are they
sheet. best at?”

“Fairies can do lots of different Write 8 as the dice size, and 6 as


things. What is your fairy good the dice size for the remaining
at?” skill.

Pick four of the following, or


invent your own, and write onto
Amazing Tales ~ 31
Suggested Fairy Skills Talking to animals

These are examples of the kinds Not all the animals in the Deep
of skills a fairy hero might Dark Wood can talk to other
have, and the kinds of situations creatures. But fairies who can
they might be used in. Feel free do this can always talk with
to invent your own, and keep animals. What the animals say
interpretation of them as flexible might not always make much
as possible. sense, though!

Being brave Flying quickly

Fairies are small, and often have All fairies can fly, but some can
to be brave. They can be scared fly quicker than others. Fairies
of monsters, or the dark, or of who can fly fast are very hard
being alone. for monsters to catch.

Being friendly Fighting monsters

The deep dark wood is full of Fairies might be too small to


all kinds of strange people and fight big monsters; but spiders,
creatures who just want to be beetles, rats, and other nasty
left to their own business. But creatures sometimes need to be
a friendly fairy can always find chased away.
friends to help them.
Finding hidden things
Doing magic
Fairies are very good at spotting
Some fairies can cast magic things that big people don’t see.
spells. Fairy magic can do all This could be clues, or treasure.
kinds of things. Healing hurt
creatures, turning monsters to
stone, or even making things
disappear!
32 ~ Amazing Tales
Talking Animals ÕÕSmelling things
ÕÕFlying quickly
“Talking animals live in the
deep dark forest. There are ÕÕHiding
all kinds of talking animals, ÕÕClimbing
like foxes, badgers, mice, deer, ÕÕBeing fierce
sparrows, and owls. The talking
animals like to play with the ÕÕRunning and jumping
fairies in the deep dark woods.
Talking animals never eat other “Which of these things is your
talking animals. animal best at?”

“What kind of animal are you?” Write 12 as the dice size.

Fill in on the story sheet “What are they next best at?”

“What colour is your fur or Write 10 as the dice size.


feathers? Is there something
about you that looks different “Which of the last two are they
– like a pattern in your fur, or a best at?”
different-coloured feather?”
Write 8 as the dice size, and 6 as
Draw the animal onto the story the dice size for the last one.
sheet.
Suggested Animal Skills
“Animals can do lots of different
things: what is your animal good These are examples of the kinds
at?” of skills an animal hero might
have, and the kinds of situations
Pick four of the following, or they might be used in. Feel free
invent your own, and write onto to invent your own, and keep
the story sheet. interpretation of them as flexible
as possible.
ÕÕBeing brave
ÕÕBeing cute
Amazing Tales ~ 35
Being brave Hiding

Animals often have to be brave. Hiding and sneaking is


For instance, mice are scared of something some animals are
cats and foxes, while foxes are great at. Moving so quietly they
scared of wolves, and wolves can’t be heard, disappearing from
might be scared of hunters. Dark sight when the scary creatures
caves, witches, or monsters can appear, or sneaking up on other
be scary too. creatures are things these
animals can do.
Being cute
Climbing
Animals can be very cute. Cute
animals can easily make friends The deep dark wood is full of
with people or fairies, and people trees: being able to climb them
often want to help them. quickly is very helpful. There
might be other things to climb
Smelling things too; like cliffs, towers, or magic
beanstalks.
Some animals have an amazing
sense of smell. They can smell Being fierce
things from far away, and tell
which other animals have been Some animals can be very fierce;
somewhere. using their teeth, beak, or claws
to fight other animals, chase
Flying quickly away monsters, or catch prey.

Some animals can fly, and Running and jumping


animals that can fly quickly
are really good at it. They can Animals who are good at running
loop the loop, race other flying and jumping have no trouble
animals, or fly through thick getting around the deep dark
forests without slowing down. wood. They can dash through
thick forest, and jump over fallen
logs and holes in the ground.
36 ~ Amazing Tales
Making up stories in the Deep Dark Wood
Imagining the wood ÕÕUnicorns
ÕÕNymphs
To make making up a story
easier, think about the answer to ÕÕWitches
some of these questions, or ask ÕÕWizards
your child... ÕÕSprites
What’s your wood like? ÕÕGoblins
ÕÕBoggarts
Some woods are deep, dark, and
scary. Some are bright and sunlit. Natural hazards
In some woods trouble lurks
behind every tree: other woods The wood also contains plenty
are happy places where monsters of natural hazards that could be
are rare. challenging. For instance:
ÕÕSwamps
Is someone in charge?
ÕÕPoisonous berries
It might be that your wood is ÕÕDeep pools
ruled by a fairy king or queen. ÕÕRushing rivers
Or maybe there’s a particular
animal who is in charge – a bear ÕÕFires
or stag, or a very wise mouse. ÕÕFalling trees
Where does the ruler live, what ÕÕDark caves
does it look like, what makes it
special? ÕÕWells

What else lives in the wood? Sounds in the wood

The wood could be home to all Birdsong, crackling twigs,


kinds of amazing creatures. rustling leaves, wind in the
There might be: trees, faraway howling, buzzing
insects...
ÕÕDragons

38 ~ Amazing Tales
Smells in the wood Tastes in the wood

Fresh tree smell, wildflower Sweet berries, crunchy nuts,


scent, wet moss, rotting wood, bitter leaves, fresh water, sticky
fur... honey...

Sights in the wood Feelings in the wood

Tall trees, pools of sunlight, Clouds of insects, soft moss,


hollow trees, abandoned sharp twigs, crumbly old leaves,
burrows, wild orchids, twisted rough bark...
roots...

Amazing Tales ~ 39
Story seeds in the Deep Dark Wood
Play these straight, combine fleeing a worse threat – a hungry
them, or use the twists to add a dragon!
bit more fun to the story:
5. Fire is raging through the
1. A wicked witch has kidnapped woods, can the heroes save their
a baby owl. Can the heroes rescue homes?
her?
Twist: The fires were started by
Twist: The witch is lonely since her people who want to turn the woods
cat died, and wants an animal to be into fields.
her friend.
6. The fairy king has a new
2. Beavers have dammed the cloak. It is so beautiful all the
river and it is flooding! The fairies are fighting over it!
rabbit warrens will soon be
under water. Twist: The cloak was a gift from his
wicked uncle who wants to be king.
Twist: The beavers have been
tricked into this by a cunning fox 7. A giant hole has appeared in
who likes to eat rabbits. the wood and foul smells are
coming out of it.
3. A confused wizard keeps
turning animals into other Twist: The hole is part of a goblin
animals. Can he be stopped? mine.

Twist: The wizard cast a spell on his 8. In a storm the heroes are
glasses, and everything looks wrong blown far away and must find
to him. their way home.

4. Wolves have moved into the Twist: The place they are blown to
forest and are hunting the nice is a magical kingdom in the clouds
animals. where they are trespassers who
cannot leave.
Twist: The wolves themselves are
40 ~ Amazing Tales
9. Three hedgehogs arrive,
explaining they are people who
have been turned into animals.
Can the heroes help?

Twist: The three hedgehogs were


transformed as a punishment for
stealing, and are no better now than
then!

10. The Spider Queen’s silk cloak


has been stolen. Can the heroes
recover it?

Twist: It turns people invisible: so


how can you find the thief?

Amazing Tales ~ 41
Tales from Magical Kingdoms Long Ago
“In the magical kingdoms you will find kings and queens, warriors and
wizards, dragons, unicorns, and giants. Who would you like to be in this
story – a prince or princess, a knight, a witch or wizard, or an explorer or
ranger?”

Princes and princesses ÕÕBeing brave


ÕÕDoing magic
“Princes and princesses are the
guardians of a kingdom. They ÕÕFighting monsters
protect and look after all the ÕÕKnowing things
inhabitants, help them when ÕÕMaking friends
they have problems, and deal
with monsters that threaten the ÕÕRunning and jumping
kingdom. Sometimes they can ÕÕTalking to animals
do magic. What is your prince or
princess called?” “Which of these things is your
hero best at?”
Fill in on the story sheet.
Write 12 as the dice size.
“What does your prince or
princess look like? How do people “What are they next best at?”
in the kingdom recognise you? Do
you live in a castle?” Write 10 as the dice size.

Draw the prince or princess onto “Which of the last two are they
the story sheet. best at?”

“Princes and princesses can do Write 8 as the dice size, and 6 as


lots of different things: what is the dice size for the last one.
your hero good at?”

Pick four of the following, or


invent your own, and write onto
the story sheet.

Amazing Tales ~ 43
Knights in armour ÕÕFighting monsters
ÕÕRiding
“Knights in armour are the
bravest fighters in the kingdom. ÕÕRunning and jumping
They look for the most dangerous
“Which of these things is your
monsters to defeat, and go on
hero best at?”
quests to find treasure or rescue
people. What is the name of your
knight?” Write 12 as the dice size.

Fill in on the story sheet. “What are they next best at?”

“What does your knight in Write 10 as the dice size.


armour look like? Do they have
a shield with a picture on it? “Which of the last two are they
What is it? Do they ride a horse, best at?”
or something else? What is it
called?” Write 8 as the dice size, and 6 as
the dice size for the last one.
Draw the knight in armour onto
the story sheet.

“Knights in armour can do lots of


different things: what is your hero
good at?”

Pick four of the following, or


invent your own, and write onto
the story sheet.
ÕÕBeing brave
ÕÕBeing strong
ÕÕBeing fast

Amazing Tales ~ 47
Witches and wizards ÕÕRunning and jumping
ÕÕTalking to animals
“Witches and wizards can do
magic. They are often very clever “Which of these things is your
and know many secret things. hero best at?”
They use their magic to solve
problems and help protect the Write 12 as the dice size.
kingdom. What is the name of
your wizard?” “What are they next best at?”

Fill in on the story sheet. Write 10 as the dice size.

“What does your witch or wizard “Which of the last two are they
look like? Do they have a magic best at?”
wand or staff? Do they have a
magical creature as a friend?” Write 8 as the dice size, and 6 as
the dice size for the last one.
Draw the witch or wizard onto
the story sheet.

“Witches and wizards can do lots


of different things: what is your
hero good at?”

Pick four of the following, or


invent your own, and write onto
the story sheet.
ÕÕBeing brave
ÕÕDoing magic
ÕÕHiding and sneaking
ÕÕKnowing things
ÕÕMaking friends
Amazing Tales ~ 49
Explorers and rangers ÕÕRunning and jumping
ÕÕTalking to animals
“Explorers and rangers live in the
wild parts of the kingdom. They “Which of these things is your
journey through the wilderness hero best at?”
protecting people from monsters,
caring for nature and looking Write 12 as the dice size.
for lost treasures. What is your
explorer or ranger called?” “What are they next best at?”

Write on the story sheet. Write 10 as the dice size.

“What does your explorer or “Which of the last two are they
ranger look like? Do to they have best at?”
a big cloak or a hat? Do they have
an animal friend?” Write 8 as the dice size, and 6 as
the dice size for the last one.
Draw the explorer or ranger onto
the story sheet.

“Explorers and rangers can do


lots of different things: what is
your hero good at?”

Pick four of the following, or


invent your own, and write onto
the story sheet.
ÕÕBeing brave
ÕÕBeing fast
ÕÕHiding and sneaking
ÕÕKnowing things
ÕÕFighting monsters
Amazing Tales ~ 51
Suggested skills for Magical Climbing and exploring
Kingdoms Long Ago
Magical kingdoms are full of
These are examples of the kinds mountains, tall trees, mysterious
of skills heroes in the magical towers, deep swamps, wild
kingdoms might have, and the wildernesses, and dark caves.
kinds of situations they might be Heroes who are good at climbing
used in. Feel free to invent your and exploring travel fearlessly,
own, and keep interpretation of knowing they won’t get lost and
them as flexible as possible. can tackle any natural obstacle.

Being brave Doing magic

There are many scary things Many people in the magical


in the magic kingdoms. A hero kingdoms can do magic. They
might need to be brave to fight can use it to brew potions, make
a dragon, explore a dark cave, or fire, turn people into other
climb a high mountain. creatures, fly, find lost treasures,
and do many other amazing
Being fast things.

Some heroes are super fast. So Fighting monsters


fast they’re almost never caught
off guard and can catch arrows The monsters of the magical
out of the air. They can run kingdom can be fought in many
faster than horses, maybe even ways. With bare hands. With
fast enough to run across water. swords, lances, and battle axes.
With bows and arrows, lassos,
Being strong and catapults.

Some heroes are super strong. Hiding and sneaking


Able to lift up a person in each
hand, throw heavy rocks huge Some monsters are so scary that
distances, and wrestle ogres. it’s a better idea to hide from
52 ~ Amazing Tales
them, or maybe to sneak up on Riding
them, or past them. Heroes who
are good at this are so stealthy Lots of heroes ride things.
it’s almost as if they’re invisible. Sometimes they ride horses;
sometimes dragons, pegasus,
Knowing things broomsticks, flying carpets, or
giant eagles.
Why is the haunted wood
haunted? What are the three Running and jumping
things a troll is always scared
of? How do you find a unicorn? Heroes in the magic kingdoms
Heroes who are good at knowing are often called on to run, jump,
things might know the answers climb, swim, leap, lift, or throw
to any of these questions. in the course of their adventures.

Making friends Talking to animals

Some heroes have no trouble Some magical animals can talk


finding friends. Maybe they to anyone. But heroes who can
already know someone who talk to animals can speak with
can help with their problem, any creature. What the animals
or maybe they can charm the say back might not always make
grumpy villagers into helping much sense, though.
out.

Amazing Tales ~ 53
Making up stories in Magical Kingdoms Long Ago
Imagining the kingdoms home to all kinds of groups and
creatures. Why not add some...
To make making up a story
ÕÕPeasants, farmers,
easier, think about the answer to
townspeople, knights, lords
some of these questions, or ask
and ladies
your child...
ÕÕPriests of strange gods
What’s the kingdom like? ÕÕCovens of witches
ÕÕSchools of wizards
Is it big or small? Does it have
mountains, hills, deserts, rivers, ÕÕTravelling elven musicians
a coastline? Are there forests? Are ÕÕGiant insects
there many small villages, big
ÕÕDwarven inventors
cities, towns or farmsteads? What
about landmarks – spectacular ÕÕGoblin mushroom hunters
waterfalls, stone circles, ancient ÕÕTribes of werebears
trees, or the like?
ÕÕMeditating giants
Who rules? Unexpected threats
Is the kingdom ruled by a king, A magical kingdom could contain
a queen or someone else, like plenty of challenges to delay an
a wizard or a dragon? Are they adventurer:
kind or cruel? Do they have any
unusual habits, or history? Or is ÕÕAvalanches
the ruler missing, or are there ÕÕBlankets of fog
multiple claimants to the throne.
Speaking of which – where does ÕÕHypnotic lights in the sky
the ruler live, and do they have a ÕÕMigrating wyverns
special throne? ÕÕPlagues of locusts

Who lives in the kingdom? ÕÕRaging rivers


ÕÕSpells gone wrong
A magical kingdom can be ÕÕHaunted houses
54 ~ Amazing Tales
ÕÕWill o‘the wisps Story seeds in Magical
ÕÕWalking woods Kingdoms Long Ago

Sounds in the kingdom Play these straight, combine


them, or use the twists to add a
Market sellers, hurdy-gurdy bit more fun to the story:
players, clattering hooves,
clanking armour, chanting 1. A roaming troll is threatening
wizards... a village. Can the heroes stop it?

Smells in the kingdom Twist: The queen wants to add it to


her magical creature collection.
Roasting meat, leather tanning,
old ale, unwashed peasants, 2. Mermaids have invited the
perfumed silks... prince to an undersea party, will
the heroes accompany him?
Sights in the kingdom
Twist: A mermaid falls in love with
Forbidding castles, rickety the prince and they will not let him
bridges, towering cliffs, ancient go.
earthworks, majestic ships...
3. Pirates are raiding the coast,
Tastes in the kingdom can they be stopped?

Sweet wine, bitter apples, roast Twist: The pirates have magical
boar, stale bread, thick stew, flying ships.
candied fruit, fresh berries...
4. Thick thorns have cut off
Feelings in the kingdom Deepdale village. Someone must
save the villagers!
Roughly-carved stone, smooth
steel, cold iron, scratchy wool, Twist: The villagers made the
wet leather, warm fires... thorns to keep a monster locked
away from the rest of the kingdom.
Amazing Tales ~ 55
5. Thanks to snow constantly heroes?
coming from the high
mountains, winter will not end. Twist: While the heroes are away,
competing thieves plan to steal the
Twist: A spell is making the same king’s gold!
weather repeat every day in the
mountains. 10. Ghosts are troubling the
residents of the Queen’s castle,
6. The princess has been carried screaming and shouting.
off by a wicked wizard to his
tower. She must be rescued! Twist: The ghosts are actually
messengers from the future, trying to
Twist: The princess has locked the warn of a coming disaster.
wizard in his own tower and wants
him to make her beautiful.

7. Orcs and goblins are invading.


The bridge at Riverpass must be
defended.

Twist: The goblins have already


crossed the bridge. It’s a trap!

8. A dwarven inventor needs


help collecting materials to make
his hot-air balloon.

Twist: A rival inventor is


determined to be the first dwarf to
fly.

9. A rival kingdom has


challenged the king to a contest.
Which kingdom has the greatest
56 ~ Amazing Tales
Adventures on the Pirate Seas
The Pirate Seas are an exciting and dangerous place. Will you hunt for
treasure, explore forgotten islands, befriend the mermaids, fight sea
monsters, or brave the wild blue yonder?”

Pirates ÕÕMarksmanship
ÕÕNavigating
“A pirate captain is master of a ÕÕParrot care
ship and its crew. They sail the
seven seas in search of treasure ÕÕSailing ships
and adventure. What is the name ÕÕSeeking treasure
of your pirate?” ÕÕSwashbuckling
Fill in on the story sheet. ÕÕSwordplay

“Which of these things is your


“What does your pirate look like?
hero best at?”
What’s the name of their ship? Do
they have a pet, or an eyepatch,
Write 12 as the dice size.
or a hook hand?”
“What are they next best at?”
Draw the pirate onto the story
sheet.
Write 10 as the dice size.
“Pirates can do lots of things:
what is your hero good at?” “Which of the last two are they
best at?”
Pick four of the following, or
invent your own, and write onto Write 8 as the dice size, and 6 as
the story sheet. the dice size for the last one.

ÕÕBeing daring
ÕÕBeing ferocious
ÕÕCooking

Amazing Tales ~ 59
Suggested pirate skills the most important person on
a ship, but the rest of the crew
These are examples of the kinds know it’s really the cook. A pirate
of skills heroes on the pirate seas cook can turn anything into a
might have, and the kinds of tasty meal. Some pirates cook so
situations they might be used in. well the results could even be a
Feel free to invent your own, and little bit magic.
keep interpretation of them as
flexible as possible. Marksmanship

Being daring From cannons to pistols, pirates


like things that go bang! Pirates
The sea is a dangerous place, full who are good at marksmanship
of beasts and hazards that would are crack shots with all kinds of
terrify landlubbers. But daring guns.
pirates know that the best way
to deal with this is to laugh in Navigating
the face of danger. Especially if
the face of danger has teeth like Shifting shoals, coral reefs,
daggers, and fishy eyes. fog banks, incomplete treasure
maps... just getting from one of
Being ferocious the seven seas to the next can
be a challenge. Pirates who can
Most pirates are frightening, but navigate have no trouble finding
ferocious pirates are the most what they’re after; be it safe
frightening of all. One good harbour, or the way to the next
glare and a well-judged threat is adventure.
enough to make their enemies
run away, tell their secrets, or Parrot care
give up their treasure.
Many pirates own a parrot (or
Cooking a monkey, or a ship’s cat, or a
surprisingly capable rat). If that
The captain might think they’re pet is smart enough to help out
62 ~ Amazing Tales
in an adventure, then this is the Swashbuckling
skill to use.
Swing from the rigging, dash
Sailing ships across rope bridges, and duel your
rival on the edge of an erupting
Sailing a pirate ship is no simple volcano. Pirates who swashbuckle
undertaking. But good pirates find this kind of thing second
know how to hoist the mainsail, nature.
and how to keep a steady hand
on the tiller and the wind to Swordplay
their back. A key skill when
you’re racing other pirates, Whether it’s duelling with
avoiding a sea monster, or seeing cutlasses, or fending off a sea
out a storm. serpent with a boarding pike,
pirates who are good at swordplay
Seeking treasure excel at fighting.

From finding clues in old log


books, to knowing just where
to dig on a desert island, some
pirates have a knack for finding
treasure. Maybe they can smell
the gold.

Amazing Tales ~ 63
Making up stories for Adventures on the Pirate Seas
Imagining the seas pirate sail a ship, fire the cannon,
read the charts and keep watch?
To make making up a story In this story, why not? This is the
easier, think about the answer to easiest way to handle things.
some of these questions, or ask
your child... 2. The player is the captain.
Whenever the hero does
What are the pirate seas like? something they have the option
of describing it as if the crew did
Is it hot or cold? Are there desert it. For instance, fighting off a
islands, or floating icebergs? Are band of winged monkeys could
there lots of other pirates, or just be described as “I brandish my
a few? Are there many ships, or sabre and drive them off the
many sea-monsters? Are there deck,” or “My crew seize their
lost temples hidden in deep weapons and together we give
jungles, and pirate colonies? Do the monkeys a taste of cold
pirates and merfolk get on well steel.”
with each other?
3. The player is part of the crew.
What is the pirate ship like? If you go for this approach,
make the captain the boss –
Pirates need ships, and ships sending the pirate hero out on
need names. It’s also good to adventures, or creating problems
know how many masts a ship that the hero needs to solve.
has, how many cannons it has,
whether it has a figurehead, Who might you find at sea?
what the flag looks like, and how
many crew there are. All sorts of strange creatures can
be found at sea:
Accounting for a ship in a game ÕÕGiant ship-swallowing whales
can be tricky. There are three
ways to do it: ÕÕGlow-in-the-dark jellyfish
ÕÕTalking narwhals
1. It’s a one-pirate ship. Can one ÕÕMermaids and mermen
64 ~ Amazing Tales
ÕÕMerchant traders Smells at sea
ÕÕSky pirates on flying carpets
Salt air, rotten fish, boiling tar,
ÕÕSwarms of tiny crabs exotic spices, acrid gunpowder...
ÕÕMan-eating sharks
ÕÕFlying fish and their water- Sights at sea
nymph riders
Blood-red sunsets, flying fish,
ÕÕSaltwater crocodiles grotesque pirates, circling sharks,
breaching whales, shining gold...
Hazards at sea
Tastes at sea
The pirate seas are dangerous for
even the most prepared pirate.
Things you might run into on or Stale ship’s biscuit, throat-
under the sea: burning rum, delicious coconut,
smoky fish...
ÕÕWhirlpools and maelstroms
ÕÕJagged reefs Feelings at sea
ÕÕClashing rocks
Rough timber, wind in your hair,
ÕÕErupting volcanoes splashing water, warm breezes,
ÕÕUnderwater abysses swaying hammock...
ÕÕSudden storms
ÕÕBlankets of fog
ÕÕDrifting ghost ships
ÕÕPhantom lights
ÕÕDead calm

Sounds at sea

Creaking timbers, crying gulls,


lapping waves, sea shanties,
howling wind, mermaid songs...
Amazing Tales ~ 65
Story seeds for Adventures on the Pirate Seas
Play these straight, combine Twist: The trident controls the wind,
them, or use the twists to add a making catching the thieves quite a
bit more fun to the story: challenge.

1. The pirate king is organising a 5. A stranger is found clinging


contest to find the best pirate on to driftwood in the middle of
the seven seas. Can the heroes the ocean. Can the pirates return
beat their greatest rivals? him to land?

Twist: This is a pirate contest – Twist: The stranger is the cunning


cheating is allowed! Captain Bloodbottle. Marooned by
his own crew, he has a plan to steal
2. A treasure map leads to a the hero’s ship.
jungle island.
6. A huge storm drives the
Twist: The island is populated by pirates far from home. Can they
dinosaurs, and the treasure is in a return to known waters?
pteranodon’s nest!
Twist: To leave these strange waters
3. The pirates must brave traps they will need a magical compass.
and angry monkeys to steal
treasure from an island temple. 7. The Pirate King wants to try
the delicious coffee that comes
Twist: After stealing the treasure, from the unfindable island of
fog and wind make it impossible Monta-Huli.
to leave the island. Can the pirates
break the curse? Twist: The island is unfindable
because it moves! But a magic map
4. Dastardly pirates have exists that always shows its true
stolen a magical trident from location.
the mermaids: can the heroes
retrieve it? 8. Rival pirates have stolen the
hero’s ship and left them on
a deserted island – can they
survive?
66 ~ Amazing Tales
Twist: The coral reef off the island 10. The direct voyage from
is home to mermaids and mermen. Howling Rocks to Port Plenty has
They’ll help the pirates – but first always been too dangerous to
they have to do something for them. attempt, but the Pirate King has
offered a rich reward to any crew
9. The terrifying ghost ship, that can make it.
The Wrecked Mary, has been
sighted. It’s said to be full of Twist: Along the route is a fabulous,
treasure. and deadly, treasure island that has
lured all previous visitors to their
Twist: The ship and its ghoulish doom.
crew can only be seen at night. If
you’re on board when the sun rises,
you’re trapped!

Amazing Tales ~ 67
Adventures Among the Stars
“Far beyond planet earth lies a world of adventure. Gleaming spaceships
voyage from planet to planet, man meets alien, robots talk, and a universe
awaits to be explored. What kind of hero will you be: a space ranger, a
scientist, an alien, or a robot?”

Space Rangers ÕÕFlying spaceships


ÕÕNavigating
“A space ranger is an explorer, ÕÕShooting lasers
adventurer, and warrior. Pushing
into the unknown, searching ÕÕTalking to aliens
for new knowledge, wealth, or ÕÕUsing computers
simply adventure. What is the
name of your space ranger?” “Which of these things is your
hero best at?”
Fill in on the story sheet.
Write 12 as the dice size.
“What does your space ranger
look like? What do they wear? Do “What are they next best at?”
they have any special equipment?
Do they have a space ship?” Write 10 as the dice size.

Draw the space ranger onto the “Which of the last two are they
story sheet. best at?”

“Space rangers can do lots of Write 8 as the dice size, and 6 as


things: what is your hero good the dice size for the last one.
at?”

Pick four of the following, or


invent your own, and write onto
the story sheet.
ÕÕBeing daring
ÕÕFighting monsters

Amazing Tales ~ 69
Scientists and inventors ÕÕKnowing things
ÕÕShooting lasers
“Scientists and inventors are
always looking to discover new ÕÕTalking to aliens
things. They love investigating ÕÕUsing computers
new technology and solving
problems by inventing new “Which of these things is your
machines. What is the name of hero best at?”
your scientist?”
Write 12 as the dice size.
Fill in on the story sheet.
“What are they next best at?”
“What does your scientist look
like? What do they wear? Do they Write 10 as the dice size.
have a special invention or some
tools that they always carry with “Which of the last two are they
them?” best at?”

Draw the scientist onto the story Write 8 as the dice size, and 6 as
sheet. the dice size for the last one.

“Scientists can do lots of things:


what is your hero good at?”

Pick four of the following, or


invent your own, and write onto
the story sheet.
ÕÕBeing daring
ÕÕBeing fast
ÕÕDoing science
ÕÕFlying spaceships
ÕÕInventing things
Amazing Tales ~ 73
Aliens ÕÕMind control
ÕÕShooting lasers
“Aliens abound in the galaxy.
Some have five legs, some have “Which of these things is your
none. Some have blue teeth, hero best at?”
three eyes, and tentacles, some
look almost exactly like us, just Write 12 as the dice size.
with an extra ear. Some are
friendly, some are not. What is “What are they next best at?”
the name of your alien?”
Write 10 as the dice size.
Fill in on the story sheet.
“Which of the last two are they
“What does your alien look like? best at?”
What colour are they? How many
arms, legs, or tentacles do they Write 8 as the dice size, and 6 as
have? What does it sound like the dice size for the last one.
when they speak? What do they
eat?”

Draw the Alien onto the story


sheet.

“Aliens can do lots of things:


what is your hero good at?”
ÕÕBeing fast
ÕÕBeing scary
ÕÕBeing strong
ÕÕDevouring things
ÕÕFlying spaceships
ÕÕKnowing things

Amazing Tales ~ 75
Robots “Which of these things is your
hero best at?”
“Robots come in all shapes and
sizes. From robots the size of a Write 12 as the dice size.
house, to tiny mouse-sized ones.
Robots help explore new worlds, “What are they next best at?”
protect spaceships, and assist
scientists. What is the name of Write 10 as the dice size.
your robot?”
“Which of the last two are they
Fill in on the story sheet. best at?”

“What does your robot look like? Write 8 as the dice size, and 6 as
What are they made out of? Do the dice size for the last one.
they have chrome trim? Do they
have built-in gadgets? What do
they sound like when they talk?”

Draw the robot onto the story


sheet.

“Robots can do lots of things:


what is your hero good at?”
ÕÕBeing strong
ÕÕFixing things
ÕÕFlying spaceships
ÕÕNavigating
ÕÕhooting lasers
ÕÕTalking to aliens
ÕÕUsing computers

Amazing Tales ~ 77
Suggested skills for Adventures things in space, and your hero
Among the Stars is one of them. It could be the
steely look in their eye that
These are examples of the kinds makes them so scary, or perhaps
of skills heroes among the stars their tentacles, claws, and seven
might have, and the kinds of mouths. It’s up to you.
situations they might be used in.
Feel free to invent your own, and Being strong
keep interpretation of them as
flexible as possible. When you’re exploring the galaxy,
it helps to be strong. Able to lift
Being daring up heavy machinery, wrestle
giant alien monsters, or hold the
Faced with petrifying aliens, airlock open against the vacuum
black holes, dimensional rifts, of space. Strong heroes can do all
and who knows what other these things, and more.
hazards, ordinary folk might
turn back. But a daring hero is Devouring things
brave enough to press on, even
in the face of near certain doom. Aliens have all kinds of ways of
eating things, including their
Being fast enemies. Sometimes they chomp
them in their massive jaws, and
There’s being fast, and then sometimes they wrap them up
there’s being really fast. in sticky tentacles and digest
Supernaturally fast. So fast no them slowly. It doesn’t matter:
ordinary human could keep whatever an alien eats, stays
up. Really fast heroes can run, eaten.
jetpack, or maybe even teleport
at incredible speeds. Doing science

Being scary Why is the transmatter unit not


working? How can we track the
There are plenty of frightening Ulani fleet through the void? Is
Amazing Tales ~ 79
that flower safe to eat? Doing Inventing things
science will reveal the answer to
all these questions, and more. To create a way out of the
interdimensional rift, just reverse
Fighting monsters the polarity on the teleporter and
link it to the navigation system!
Whether with bare hands, Heroes who are good at inventing
laser swords, or giant powered things do stuff like this all the
exoskeletons, sometimes alien time.
monsters have to be fought.
Heroes who are good at this will Knowing things
be a match for any foe.
The skies on Belta 7 are deepest
Fixing things purple, the Zorgun Empire
always appreciate gifts of honey
If the hyperspace unit is out of and anchovies, the best place
order, if your communicator has to find a Snookum is under a
been chewed on by a carnivorous Gringledump. Those are just
snaarg, or if the rover unit is on some of the things that ordinary
the blink, you need to be good at people don’t know, but heroes
fixing things. who know things do.

Flying spaceships Mind control

Skirting the edges of black holes, Some aliens have the power to
piloting through asteroid fields, make others do what they want.
shaking off a swarm of enemy Sometimes they do this through
spaceships. This is the skill that hypnotic eyes, or brain-waves;
lets you do all these things. sometimes with their entrancing
Everyone else is stuck with the song. Mind control can do many
auto-pilot. things, but it can never make
people hurt themselves.

80 ~ Amazing Tales
Navigating Talking to aliens

Space is vast, which can make Gurglebrots communicate by


finding things hard. And that’s waving their antennae, Kthaw
before you start thinking talk in strange screeching noises,
about wormholes, black holes, and Milbens hum intently.
alternative dimensions, and rifts Heroes who can talk to aliens can
in the fabric of time and space. A communicate with any of these
good navigator can deal with all creatures.
these things.
Using computers
Shooting lasers
Download the plans of the enemy
Some lasers go ‘pew pew pew’ base, calculate the trajectory
and are part of spaceships, some of the Patik 7 Meteor, and
go ‘zzzap’ and fit in your pocket. reconfigure the holo-sim. If your
It doesn’t matter: heroes who are hero can use computers, they can
good at shooting lasers are able do these things.
to use them.

Amazing Tales ~ 81
Making up stories for Adventures Among the Stars
Imagining Space Science and magic

To make making up a story When it comes to inventing


easier, think about the answer to things, using computers, doing
some of these questions, or ask science, and mind control it’s
your child... worth reviewing the guidance
about using magic in stories on
What is space like? page 24. In stories these skills
allow heroes to do amazing
Is it big and empty, or full of things, and that’s how they’re
planets? Are aliens friendly intended to work in this setting.
creatures that help people, or
scary monsters out to conquer Who might you find among the
the earth? Are there space stars?
stations? What are they like?
Does getting from one place to All sorts of strange creatures can
another take long? be found in space:
ÕÕAsteroid-surfing space
What’s the name of your
barnacles
spaceship?
ÕÕFriendly blue jellyfish
If the hero has a spaceship be ÕÕGiant, peaceful interstellar
sure to learn all about it. How big moths
is it, what kinds of gadgets does
ÕÕA hive mind of bear-like
it have, is there an escape pod?
creatures
How about lasers or torpedoes?
ÕÕLittle green men
Accounting for a spaceship in ÕÕPrimitive civilisations
a game can be tricky. See page
ÕÕConvoys of merchant
64 in the Pirate Seas section for
spaceships
advice on dealing with ships in
games. ÕÕIntelligent mushrooms
ÕÕEscaped experimental
organisms
82 ~ Amazing Tales
ÕÕTerrifying robot warriors flowers, machine oil, processed
air...
Hazards among the stars
Sights among the stars
Space is vast and empty, but
somehow full of danger and Blazing stars, twin moons,
excitement at the same time. Here planetary rings, looming space
are some examples: stations, derelict freighters,
ÕÕA tiny hole in the spaceship gleaming cities, fleets of
spaceships, alien worlds...
ÕÕAsteroid fields
ÕÕRifts in the time–space Tastes among the stars
continuum
ÕÕAbandoned space stations Alien ambrosia, food pills,
shrink-wrapped rations,
ÕÕSupernovas wriggling edible bugs...
ÕÕA fleet of ghost ships
ÕÕMalfunctioning satellites Feelings among the stars
ÕÕDrifting escape pods Zero gravity, smooth screens,
ÕÕHurtling comets the tingle of teleportation, slimy
ÕÕSecret bases tentacles, engine heat, cold
vacuum, rubbery space suits...
Sounds among the stars

Firing rockets, whooshing doors,


the hum of the life support
system, bleeping robots, servo-
motors, electronic voices, alien
chatter, crackling radio...

Smells among the stars

Packaged food, rocket fuel, alien


Amazing Tales ~ 83
Story seeds for Adventures Among the Stars
Play these straight, combine Twist: The tyrant is a scientist from
them, or use the twists to add a the hero’s own world.
bit more fun to the story:
5. One by one the crew of Space
1. The inhabitants of planet Station Nautilus are disappearing.
Xantor need a cure for a deadly
disease. Can it be delivered in Twist: A malfunctioning teleporter
time? is sending them, one by one to the
surface of Planet Nemo, from where
Twist: The heroes must pass there is no obvious means of escape.
through sector 7, where the cure is
viewed as dangerous contraband! 6. A robot army, the Dilgon
Swarm, is invading while
2. Prince Arim of planet Turan demanding a treasure no-one
has been chased into exile by has ever heard of.
alien invaders. Can you help him
reclaim his kingdom? Twist: The robots’ Dilgon masters
are long dead, they are running on
Twist: Prince Arim’s younger sister autopilot.
invited the aliens in, and they have
made her queen! 7. A giant comet is hurtling
toward planet Earth!
3. Chok Tan aliens are
threatening a convoy of cargo Twist: Aliens are riding on the
ships. Can the heroes protect comet, using it to sneak past Earth’s
them? defences!

Twist: The captain of one cargo ship 8. An accident sees the heroes
has stolen alien treasures. stranded on the deserted planet
Thargo. They’ll need to find
4. The primitive Grung specific parts to fix their ship
inhabitants of an alien planet and escape.
suffer under the tyrannical rule
of an evil overlord.
84 ~ Amazing Tales
Twist: The planet is used as a secret
base by a gang of smugglers. They
won’t be happy to see the heroes.

9. A merchant wants the heroes


to track down the rare Persipid
flower, famed for its delicious
smell. Can the heroes collect
some?

Twist: Perisipid flowers only grow


deep inside an active volcano on
the jungle planet of Rhodor 5. The
location is a closely guarded secret.

10. A man claiming to be a time


traveller from the 21st century
is found drifting in space. To go
back he needs his time machine,
which is on the forbidden planet
of Trajar.

Twist: He’s not really a time


traveller. He’s a thief, trying to
access Trajar’s secrets.

Amazing Tales ~ 85
Story Sheet
My Hero’s name is

My Hero is good at

Other important things about my hero are


My hero looks like this
Afterword
Amazing Tales was made possible by many people. In particular,
thanks to:

Becky Annison, Bea Camus, Dom Camus, Eoin Dubsky, Josh Fox,
Tomer Gurantz, Justin Halliday, Mo Holkar, Matthijs Holter, Iris
Maertens, Duncan McKean, Joakim Waern.

The Amazing Tales website features examples of stories made up


with Amazing Tales and the latest news about the game. Take a
look at: https://amazingtalesblog.wordpress.com/read-amazing-tales/

Illustration by Iris Maertens / https://www.irisistible.design/

Layout by Duncan Mckean / http://sparkwoodand21.com/

Editing by Mo Holkar / http://www.ukg.co.uk/

© Copyright Martin Lloyd 2017

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