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Afterword
Why tell Amazing Tales?
This book describes a game. A page – the next page, in fact.
game designed to be played by an The rest of the book is full of
adult and one or two children. A advice, suggestions, settings and
game where, instead of someone pictures.
winning and someone losing,
all players get the reward of a You can make up Amazing Tales
shared experience and a unique set anywhere, and the characters
story. It’s been three years since I can be anything you like. But
played the first game of Amazing to get things started, the book
Tales with my four-year-old includes four settings where
daughter. Since then I’ve learned Amazing Tales could happen.
that:
ÕÕMaking up stories together They are...
creates shared memories that ÕÕThe Deep Dark Forest
are unique and will last.
ÕÕMagical Kingdoms
ÕÕThis is a game that’s fun and
challenging for both adult and ÕÕThe Pirate Seas
child. Both of you will get to ÕÕAdventures Among the Stars
give your brains a workout
and flex your creative muscles. Amazing Tales has been kept as
ÕÕThis is a game that stresses simple as possible so it can be as
playing together. If you play flexible as possible. My son likes
with more than one child at a to make up Amazing Tales about
time, they’ll learn about team- a super-stealthy four-armed
work and cooperation. robot tyrannosaurus called King
Tyrannosneak. There’s nothing
ÕÕPlaying Amazing Tales is a lot in the rules about making up
of fun. robot dinosaur characters, but
there’s nothing in the rules
If you’re thinking that this book stopping you either.
looks a little on the large side
for a four-year-old, don’t worry, So give it a go.
they don’t need to read it. The
game’s rules fit on a single
Amazing Tales ~ 3
Amazing tales in one page
You’re going to make up a story 3. Start telling the story, perhaps
with your child. It will take using one of the story seeds
between half an hour and an in this guide. As soon as
hour, and neither of you knows something happens, ask
how it’s going to end. At times your child ‘What do you do?’
you’ll roll dice to see what Incorporate their answer into
happens next, and it’s going to whatever happens next.
be amazing. Ready? 4. If your child wants their hero
to do something that might
Here’s how it works, in five not work, such as climbing a
steps... mountain, casting a spell on a
1. Decide what kind of story it’s dragon, or flying a spaceship
going to be. An adventure in through an asteroid field, look
space, a voyage on the wild at their skills. Pick whichever
blue yonder, a quest in days seems most relevant, and ask
long gone by, or an adventure them to roll the appropriate
in a deep dark wood? All these dice:
stories are possible. If you 5. If they get a three or more,
need help, there are ideas for they succeed! Ask them to
different settings in the last describe what happens. Then
section of this book. continue the story until the
2. Help your child make up a next moment you can ask
hero to play. The hero can be ‘What do you do?’
anything and anyone they 6. If they get a one or a two, they
want. A brilliant scientist fail, and things get worse!
with a robot sidekick, a Describe how things get worse
magician who lives in a and ask them ‘What do you
castle in the clouds, a fairy do?’
who rides a lizard. Let your
7. Repeat steps 3 and 4 until the
child’s imagination run wild.
story ends.
Make a list of four things the
hero is good at, and assign a That’s it. For more ideas and
different-sized dice to each suggestions on each of these
one. steps, read on!
4 ~ Amazing Tales
Amazing settings
“What kind of thing will our story be will pick some things that don’t
about?” normally go together. Knights in
armour with superheroes, fairies
Talk to your child and let them and rocket ships, dinosaurs and
pick the kind of story they want talking rabbits. Your job is not
to make up. It could be a story to say no to this stuff, your job
about magic and monsters long is to make it work: and the way
ago, an adventure in space, or to do that is to ask questions.
a voyage on the pirate sea, or Questions like...
anything else.
“Are the dinosaurs in modern times,
The second half of this book or the rabbits in dinosaur times?”
includes four settings ready to
go. But making up your own “Are there lots of dinosaurs or just a
setting is easy. few?”
Ask your child what kind of “Do the rabbits talk to the
things they’d like to see in dinosaurs?”
the story. If they want a space
story, does that mean zapping “Are the dinosaurs the rabbit-eating
aliens and flying space battles? kind?”
Or exploring new worlds and
making friends with new Indeed it’s worth asking
creatures? Let your child use supportive questions about
anything they like as a point of anything your child suggests,
reference: favourite TV shows, because they probably aren’t
places you’ve been on holiday, quite thinking about things the
artwork they like, toys they have, way you are. It’s always good to
or things they remember from explore an idea a little bit.
bedtime stories. And of course
show them the pictures in this As your child makes suggestions,
book. throw in thoughts of your
own, building on their ideas. I
It’s quite likely that your child often draw a picture, sketching
some of the key things in the
6 ~ Amazing Tales
world. Later on, this becomes Keep asking questions until you
a reference for making things and your child are comfortable
up: when something needs to with the idea. If an idea is really
happen, I can just use something not working for either of you –
I drew on the paper. However drop it.
you record these ideas, it’s good
to capture them somehow. It’s At the end of this process you
a handy reference for you – and should have a place in which to
evidence for your child that their put your story. Now you need a
ideas are being used. hero.
Amazing Tales ~ 7
Amazing heroes
Heroes need a name, a their appearance later in the
description and some skills. story. My children often like
Come up with those three things, their heroes to carry things;
and you’re ready to go. often a picnic basket or telescope,
but sometimes a sword or laser
Name gun. Objects like these are a
great setting-off point for a
“What would you like your hero to story.
be called?”
Skills
Your child’s hero can be called
anything they like, but I wouldn’t “What are they good at?”
suggest letting your child use
their own name. Heroes might Help your child come up with
get attacked by monsters, have four things their hero is good
spells cast on them by witches, at. I often ask this question in
be blown out of airlocks, or be more general terms like “What
made to walk the plank. Even do superheroes do?” When your
though they’ll always survive, it’s child answers this question
important your child remembers they’re telling you two things.
that it’s just a story. Picking a First, they’re telling you what
different name for the hero helps they think is important for their
with that. hero; and next to that, they’re
telling you what they want to
Appearance happen in the story.
“And what do they look like?” A child who says their fairy
hero is good at being brave,
Ask your child to describe their fighting monsters, flying quickly,
hero, ask them what they wear, and finding hidden things, is
whether they’re tall or short, expecting a different story to a
what kind of hair they have. child who picks being friendly,
Listen carefully to the answers, doing magic, talking to animals,
as you might want to reference and hiding.
8 ~ Amazing Tales
When choosing skills, try and Story sheet
keep the skill categories broad,
and varied. Skills like ‘Being At the back of this book is a
brave’ or ‘Running and jumping’ story sheet to record the details
can be used for lots of situations. of your child’s hero on. Since
Skills like ‘Row a rowing boat’ there isn’t much to record, most
are more limiting. I find having of it is blank – use the space for
at least one broad physical skill, drawing pictures of the hero, or
like ‘Running and jumping’, other things in the adventure.
makes storytelling easier.
Dice
Once you’ve got four skills that
will work for both of you, ask To play Amazing Tales you’ll
which skill their hero is best at. ideally have dice with 12, 10, 8
Assign that the D12, then ask and 6 sides. You can get these at
which of the three remaining games shops or online. Dice are
skills they’re next best at – give named D (pronounced Dee) and
that the D10. Then ask which of then the number of sides they
the remaining two they’re best have. D6, D12, and so on.
at – give that the D8. The last
skill gets the D6 – don’t describe See page 18 for more on dice, and
this as their worst skill. This is what to do if you only have six-
something a hero can do – it’s sided dice available.
awesome!
Amazing Tales ~ 9
Creating a hero
We’re making up a story about maps and sailing. But she has
adventures on the pirate seas, to pick four, so eventually we
and my daughter wants to play a choose
pirate. Called Jim Slim. We talk
ÕÕSailing ships
about what pirates do, and she
decides that Jim has his own ÕÕOctopus care
ship, called the Rapscallion. ÕÕSeeking treasure
ÕÕSwashbuckling
She tells me that Jim is quite
young, with red hair. He wears Since Jim can’t navigate I can
big boots, a blue coat and has just decide to leave that out of
a pirate hat. He’s a very smart the adventure, or make it a plot
pirate who reads treasure maps point. Maybe Jim will need to
and sails the pirate ship himself. befriend someone who knows
He has a pet octopus. The the way to the treasure island.
octopus is called Wriggle, and Anything Wriggle the octopus
is very good at finding treasure does will be covered by the
under the water. octopus care skill. Meanwhile
Swashbuckling is a very flexible
I suggest some skills that Jim skill that will cover any physical
might want to have, based on stuff Jim needs to do.
what I’ve been told and the list
of suggested skills for adventures Now all we have to do is pick
on the pirate seas... dice for each skill. My daughter
ÕÕSailing ships says that Jim is best at Sailing
ships, so that gets a D12. Then
ÕÕOctopus care
she picks Swashbuckling, which
ÕÕSeeking treasure gets a D10. Then Octopus care
ÕÕNavigating gets a D8 and finally Seeking
treasure gets a D6.
ÕÕSwashbuckling
Captain Jim Slim is ready for his
My daughter likes the sound of adventure!
navigating, because it involves
10 ~ Amazing Tales
Telling an amazing tale
So you have a setting, and a hero. the trees behind you. It reaches
Now all you need is a story. If for you with its – what do you
you’re out of practice at making think – claws or tentacles?”
up stories, don’t worry. Your
child is going to help. Still, here “Hidden in the underwater cave
are some tips... is the pirate treasure. There are
crates of gold and jewels and one
The basics very special thing. What is it?”
ÕÕDon’t over-prepare. A tiny ÕÕUse the skills written on the
bit of an idea is all you need. story sheet to give options.
The story seeds in this guide
are plenty to start with. Pick “The angry hedgehogs are
one and spend a few minutes getting closer. Do you – try to
thinking about it, or invent make friends with them? Fly
your own, and off you go. away quickly? Bravely wait to see
what they do?”
ÕÕHold your ideas loosely.
Your child isn’t going to do
what you expect, so don’t get “The wizard waves his wand and
attached to things that haven’t the curtains come to life and try
happened yet. to wrap you up. Do you use your
own magic? Fight them with
ÕÕAsk lots of questions. If you’re your sword? Run and jump past
describing something, ask them?”
your child what it might be
like. If you make the question ÕÕBuild on your child’s ideas.
specific, it will be easier to Don’t take decisions because
answer. “that couldn’t happen” or
because “that doesn’t fit”
“As you get closer, the space or because “that wouldn’t
station comes into view. What work”. Take the ideas and
shape is it? Where do spaceships build on them. Try and avoid
land on it?” responding to anything your
child says with a negative.
“The monster jumps down from Instead go for a “Yes, and...”
response.
12 ~ Amazing Tales
“The ferocious dragon is going to “All seems quiet on the
eat you up!” Interstellar Cruiser HMS
Starshine, when the alarms
“I tickle the dragon with a sound. The ship is getting faster
feather.” and faster, and rushing toward an
asteroid field. What do you do?”
“Yes, and he laughs so loud the
building starts to collapse – what Perhaps resolving the immediate
do you do?” problem reveals the real
challenge. In this case, the
“The goblins lock you in a ship is accelerating because the
dungeon”” engines have been sabotaged.
ÕÕHaving one thing lead to
“I open the door with a key.”
another. Complex interlinked
narratives aren’t what we’re
“Yes, those goblins never saw you
looking for here. To solve the
steal it. And now you’ve got to
problem created at the start,
get past them – how do you do
maybe three different things
that?”
are needed.
Story structure “To stop the starship’s engines
exploding, you’ll need to find the
Stories need a beginning, a mechanic, shut down the flux
middle and an end. One approach capacitor, and destroy the evil
is to fill these in by: robots in the engineering bay’.”
ÕÕStarting with a bang.
Something should happen Doing each of those things might
early. Something that creates involve a number of challenges,
a problem and lets you ask the but the key one could be tied to
essential question “What do the skills your child selected for
you do?” Try to get to that bit their hero. In this case, perhaps;
in no more than a couple of ‘Being friendly’, because the
sentences. Here’s an example. mechanic is hiding and has to be
coaxed out; ‘Inventing things’,
Amazing Tales ~ 13
because the flux capacitor is back to normal. It also helps
complicated; and ‘Shooting my if there’s a big showdown
laser gun’, because that’s what with the ultimate cause of the
takes care of evil robots. problem.
14 ~ Amazing Tales
Drama and dice
The dice that you’ll be using What happens if they fail?
are there to help the story
along. Heroes don’t always get If a child rolls a one or a two,
everything their own way. Plus then their hero has failed at
children like rolling dice. When whatever it was they were trying
is it the right time to roll a dice? to do.
ÕÕIf the hero tries something
that seems like it might fail; Here’s what to do when a failure
happens. Move quickly so that
ÕÕIf failure would be as instead of dwelling on the
interesting as success; failure the child moves straight
on to answering the important
then it’s probably a good time to question – “What do you do
roll the dice. now?”
Roll the dice related to the most First, make the situation worse,
suitable skill. If they get a three but don’t bring it to an end. So...
or more, their hero succeeds.
ÕÕThe monster catches you, but
For example, Space Explorer it doesn’t eat you up.
Louie is piloting his starship ÕÕYour jump across the chasm
through an asteroid field. His falls short leaving you clinging
‘Flying spaceships’ dice size to a cliff, but you don’t fall to
is 10. So his player rolls a ten- your death.
sided dice, and it comes up five
ÕÕYou’re too scared to go into
– Louie successfully flies his ship
the tunnel and the wolves are
through the asteroids!
getting closer, but you don’t
run away.
Children like to describe exactly
what happens when their hero Once you’ve described the failure
succeeds at something. Let them and escalated the situation, ask
make it as exciting and amazing the child “What do you do now?’
as they want. If they don’t have an idea, look
at the skills on your child’s story
sheet and offer them choices
16 ~ Amazing Tales
based on those. cauldron to eat later – how will
you escape?
As long as each failure makes ÕÕYou fall, but there is a lake at
the situation worse, but doesn’t the bottom of the chasm – can
end it, then there will always, you swim?
eventually, be a happy ending.
Meanwhile, things will get more ÕÕSomething comes out of the
and more dramatic. But just in tunnel and pulls you in – but
case things don’t start to turn what was it?
around, here’s some extra advice.
Introduce a white knight who
turns up to rescue the hero. This
What happens if they fail
can feel somewhat unsatisfying,
repeatedly?
so be sure to give your child a
chance to rescue them right back
Sooner or later your child will before the end of the story.
roll a 1, then another 1, then a 2,
then a 1... You may reach a point
Optional Rule: Try something
where escalating the situation
new
some more just isn’t feasible.
Here are some routes out of this
If you don’t let a child use the
mess:
same skill twice in a row during a
situation, you’ll force some extra
Have something work – you
creativity into the story.
don’t have to roll the dice. Yes,
that works! This can feel a
For instance, while exploring
little forced; but if your child
a cave Captain Jim Slim is
has thought of something very
ambushed by his arch rival, the
different, the impression is it
ferocious Captain Dread.
succeeded because it was a good
idea – and that’s fine.
“I’ll swashbuckle him with
my cutlass,” states Jim Slim’s
Shift the context to remove the
player; but he rolls a 1 on his
immediate peril:
swashbuckling dice. Captain
ÕÕThe monster throws you in a Dread disarms Jim Slim with a
Amazing Tales ~ 17
secret move and then prepares a Playing with ordinary dice
fresh attack.
Don’t worry if you’ve only got
Usually, Jim Slim’s player could normal, six-sided dice available.
simply ask to try swashbuckling There are two ways to work
again. But with the ‘Try around that.
something new’ rule, he has to
choose from his remaining three 1. Simply use a six-sided dice for
skills: Sailing ships, Octopus care everything, and leave the target
and Seeking treasure. number as a three or more.
18 ~ Amazing Tales
Tips and tricks: Amazing magic
What it looks like him the necklace” – what do you
do?
Lots of different kinds of heroes
can do magic. The best way to Go with it – maybe getting
handle this is to ask your child the necklace is just the start of
to describe what happens when things. Maybe it was a test to see
a spell works. Maybe the witch if Monty was clever enough to
is turned into a frog; maybe try the real quest. Sometimes it’s
the chair grows wings and good to let bright ideas pay off;
flies across the chasm. Maybe just remember that it may not
there’s just a bit of stardust make for a satisfying story this
and the broken plates are all way.
back together. This is a great
opportunity for using “Yes, Provide an explanation – the
and...” storytelling techniques. necklace is too far away. The
So: necklace is in a magic box.
Whoever stole the necklace has
“There are glowing lights, and put a spell on it so Monty can’t
the plates stick back together.” magic it back. As long as there’s
an explanation, your child will
“Yes, and from then on there probably be fine with it. Just be
was a picture on the plates of the sure to give them a chance to
helpful fairy who fixed them.” succeed at a magic test pretty
quickly so they remain convinced
The obvious problem that Monty is a brilliant wizard.
Amazing Tales ~ 19
Tips and tricks: Thrilling fights
Like most challenges in Alternative victories
Amazing Tales , fights are
handled with a single roll of “I chop off his head,” shouts
the dice. Focus on making the your child, displaying a
description exciting: and if the bloodthirstiness you hadn’t
hero fails their roll, escalate the expected. Don’t worry: stories
situation quickly. If the hero are full of this kind of thing.
wins, encourage your child to However, this might not be
describe their victory something you want as part of a
game you play with your child.
Making them last The good news is, there are
plenty of ways to resolve fight
If the adventure is climaxing scenes that offer more drama and
with an epic showdown, it could less brutality...
be that a single dice roll doesn’t
feel like enough. The easiest way The monsters run away – this
to stretch out a fight is to think is the easiest one. The hero
of it as a series of challenges. For rushes forward swinging his
instance: sword, and the bad guys run for
their lives. Which means they
“First the bad guy sends his can come back later.
minions to attack you. What do
you do?” The bad guys surrender –
after a dramatic and satisfying
“Then he unleashes his secret exchange of blows the bad guys
weapon – how do you survive?” surrender and promise to be
good.
“Next he leaps to a high gantry –
can you follow him?” The monsters are humiliated –
cutting off the giant’s head is far
“Finally you face him in hand less amusing than spanking him
to hand combat – will you on the bottom until he cries.
triumph?”
The monsters are captured –
pushed into a big hole, locked
22 ~ Amazing Tales
in a dungeon, thrown into jail – Will you child accept these
there are lots of ways for heroes substitutes for blood and gore? My
to end a fight by capturing their experience is that the answer is
opponents. almost always yes.
Amazing Tales ~ 23
Tips and tricks: Gaming with kids
Here’s a rundown of ten things to want to engage with the game
I’ve learned while roleplaying anymore, it might be that things
with kids: are just too frightening. Don’t
carry on: stop, and talk to them.
1. Pick a good place to play –
whether snuggled up on the 5. Talking to strangers can be
sofa, or sitting at the table, make hard – even if they’re strangers
sure everyone is comfortable. in a story, made up by you. Don’t
Make sure everyone’s been to the rely on young players asking
bathroom. And make sure you for information, or picking
have a good place to roll dice. up on hints in conversation:
be prepared to volunteer
2. Try and keep distractions to information right from the start.
a minimum. The TV, younger
siblings, a tablet, a pile of lego 6. Kids love props – spend five
bricks can all distract. Telling minutes drawing a treasure map
and following a story is hard ahead of time. Or hand them
work for young children: give a calculator and tell them it’s
them room to focus by keeping a super-mini-computer. Work
distractions away. “First we’ll things you picked up on a nature
tidy up, then we’ll make up a hike into your story, or remind
story” is a good way to start. them of things they’ve seen
in a museum. Grab some toys.
3. Let them run around – if Anything that makes things
your story is so exciting that the tangible is good.
players just have to jump up and
down, re-enact their actions, 7. Remember that they haven’t
and celebrate their victories, then seen all the cliches yet – so you
you’re doing well. can use them! Swords stuck in
stones. Bombs with a red wire
4. Kids can be scared of all and a green wire. A monster that
kinds of things – if children is really the janitor in disguise.
start making themselves small, To young children, these are
become passive, and don’t seem brilliantly original ideas.
26 ~ Amazing Tales
8. Children are easily upset if 10. Roleplaying with your kids is
their characters get injured or one of the most enjoyable things
lose their treasured possessions. you can do. One that gives you
Be very careful if you have this shared experiences and points of
happen in your story. reference that really last. So be
sure to enjoy it.
9. If it’s not working, let it go –
sometimes they’re just not in the
mood.
28 ~ Amazing Tales
Introducing the settings
This book contains four settings guidelines here, you’ll know that
to help you make up Amazing things should run smoothly.
Tales:
Advice on making up stories
The Deep Dark Forest – where in the setting, including
fairies and talking animals live suggestions about friends and
far from ordinary people. foes, and descriptions of things
you could see, smell, touch,
Magical Kingdoms Long Ago taste, or feel in the setting. Use
– where knights, wizards and these last notes to liven up your
witches do mighty deeds. descriptions and bring your
stories to life.
The Pirate Seas – where
adventure waits beyond the Story seeds for the setting.
horizon. These are short ideas for a
story. Each seed includes a
Adventures in the Stars – where straightforward version, and a
a galaxy full of aliens, robots and twist to add extra depth and a
mystery awaits. surprise as the story unfolds.
Using the twists usually makes
In each section you will find: the resulting stories about twice
as long.
A guide to making up a hero,
including suggested skills for
heroes and descriptions of those
skills. You don’t have to stick to
the skills suggested. Indeed, you
should use them as jumping-
off points for more ideas. And
there’s no reason to stick strictly
to the settings. Pirates, or
piratically-inclined heroes, could
turn up in space. Fairies could go
to sea. But if you do stick to the
Amazing Tales ~ 29
Tales from the Deep Dark Wood
“In the deep dark wood you will find trees that move by themselves,
animals that talk, and fairies who look after the forest. Who would you like
to be in this story – a fairy, or a talking animal?”
Draw the fairy onto the story “Which of the last two are they
sheet. best at?”
These are examples of the kinds Not all the animals in the Deep
of skills a fairy hero might Dark Wood can talk to other
have, and the kinds of situations creatures. But fairies who can
they might be used in. Feel free do this can always talk with
to invent your own, and keep animals. What the animals say
interpretation of them as flexible might not always make much
as possible. sense, though!
Fairies are small, and often have All fairies can fly, but some can
to be brave. They can be scared fly quicker than others. Fairies
of monsters, or the dark, or of who can fly fast are very hard
being alone. for monsters to catch.
Fill in on the story sheet “What are they next best at?”
38 ~ Amazing Tales
Smells in the wood Tastes in the wood
Amazing Tales ~ 39
Story seeds in the Deep Dark Wood
Play these straight, combine fleeing a worse threat – a hungry
them, or use the twists to add a dragon!
bit more fun to the story:
5. Fire is raging through the
1. A wicked witch has kidnapped woods, can the heroes save their
a baby owl. Can the heroes rescue homes?
her?
Twist: The fires were started by
Twist: The witch is lonely since her people who want to turn the woods
cat died, and wants an animal to be into fields.
her friend.
6. The fairy king has a new
2. Beavers have dammed the cloak. It is so beautiful all the
river and it is flooding! The fairies are fighting over it!
rabbit warrens will soon be
under water. Twist: The cloak was a gift from his
wicked uncle who wants to be king.
Twist: The beavers have been
tricked into this by a cunning fox 7. A giant hole has appeared in
who likes to eat rabbits. the wood and foul smells are
coming out of it.
3. A confused wizard keeps
turning animals into other Twist: The hole is part of a goblin
animals. Can he be stopped? mine.
Twist: The wizard cast a spell on his 8. In a storm the heroes are
glasses, and everything looks wrong blown far away and must find
to him. their way home.
4. Wolves have moved into the Twist: The place they are blown to
forest and are hunting the nice is a magical kingdom in the clouds
animals. where they are trespassers who
cannot leave.
Twist: The wolves themselves are
40 ~ Amazing Tales
9. Three hedgehogs arrive,
explaining they are people who
have been turned into animals.
Can the heroes help?
Amazing Tales ~ 41
Tales from Magical Kingdoms Long Ago
“In the magical kingdoms you will find kings and queens, warriors and
wizards, dragons, unicorns, and giants. Who would you like to be in this
story – a prince or princess, a knight, a witch or wizard, or an explorer or
ranger?”
Draw the prince or princess onto “Which of the last two are they
the story sheet. best at?”
Amazing Tales ~ 43
Knights in armour ÕÕFighting monsters
ÕÕRiding
“Knights in armour are the
bravest fighters in the kingdom. ÕÕRunning and jumping
They look for the most dangerous
“Which of these things is your
monsters to defeat, and go on
hero best at?”
quests to find treasure or rescue
people. What is the name of your
knight?” Write 12 as the dice size.
Fill in on the story sheet. “What are they next best at?”
Amazing Tales ~ 47
Witches and wizards ÕÕRunning and jumping
ÕÕTalking to animals
“Witches and wizards can do
magic. They are often very clever “Which of these things is your
and know many secret things. hero best at?”
They use their magic to solve
problems and help protect the Write 12 as the dice size.
kingdom. What is the name of
your wizard?” “What are they next best at?”
“What does your witch or wizard “Which of the last two are they
look like? Do they have a magic best at?”
wand or staff? Do they have a
magical creature as a friend?” Write 8 as the dice size, and 6 as
the dice size for the last one.
Draw the witch or wizard onto
the story sheet.
“What does your explorer or “Which of the last two are they
ranger look like? Do to they have best at?”
a big cloak or a hat? Do they have
an animal friend?” Write 8 as the dice size, and 6 as
the dice size for the last one.
Draw the explorer or ranger onto
the story sheet.
Amazing Tales ~ 53
Making up stories in Magical Kingdoms Long Ago
Imagining the kingdoms home to all kinds of groups and
creatures. Why not add some...
To make making up a story
ÕÕPeasants, farmers,
easier, think about the answer to
townspeople, knights, lords
some of these questions, or ask
and ladies
your child...
ÕÕPriests of strange gods
What’s the kingdom like? ÕÕCovens of witches
ÕÕSchools of wizards
Is it big or small? Does it have
mountains, hills, deserts, rivers, ÕÕTravelling elven musicians
a coastline? Are there forests? Are ÕÕGiant insects
there many small villages, big
ÕÕDwarven inventors
cities, towns or farmsteads? What
about landmarks – spectacular ÕÕGoblin mushroom hunters
waterfalls, stone circles, ancient ÕÕTribes of werebears
trees, or the like?
ÕÕMeditating giants
Who rules? Unexpected threats
Is the kingdom ruled by a king, A magical kingdom could contain
a queen or someone else, like plenty of challenges to delay an
a wizard or a dragon? Are they adventurer:
kind or cruel? Do they have any
unusual habits, or history? Or is ÕÕAvalanches
the ruler missing, or are there ÕÕBlankets of fog
multiple claimants to the throne.
Speaking of which – where does ÕÕHypnotic lights in the sky
the ruler live, and do they have a ÕÕMigrating wyverns
special throne? ÕÕPlagues of locusts
Sweet wine, bitter apples, roast Twist: The pirates have magical
boar, stale bread, thick stew, flying ships.
candied fruit, fresh berries...
4. Thick thorns have cut off
Feelings in the kingdom Deepdale village. Someone must
save the villagers!
Roughly-carved stone, smooth
steel, cold iron, scratchy wool, Twist: The villagers made the
wet leather, warm fires... thorns to keep a monster locked
away from the rest of the kingdom.
Amazing Tales ~ 55
5. Thanks to snow constantly heroes?
coming from the high
mountains, winter will not end. Twist: While the heroes are away,
competing thieves plan to steal the
Twist: A spell is making the same king’s gold!
weather repeat every day in the
mountains. 10. Ghosts are troubling the
residents of the Queen’s castle,
6. The princess has been carried screaming and shouting.
off by a wicked wizard to his
tower. She must be rescued! Twist: The ghosts are actually
messengers from the future, trying to
Twist: The princess has locked the warn of a coming disaster.
wizard in his own tower and wants
him to make her beautiful.
Pirates ÕÕMarksmanship
ÕÕNavigating
“A pirate captain is master of a ÕÕParrot care
ship and its crew. They sail the
seven seas in search of treasure ÕÕSailing ships
and adventure. What is the name ÕÕSeeking treasure
of your pirate?” ÕÕSwashbuckling
Fill in on the story sheet. ÕÕSwordplay
ÕÕBeing daring
ÕÕBeing ferocious
ÕÕCooking
Amazing Tales ~ 59
Suggested pirate skills the most important person on
a ship, but the rest of the crew
These are examples of the kinds know it’s really the cook. A pirate
of skills heroes on the pirate seas cook can turn anything into a
might have, and the kinds of tasty meal. Some pirates cook so
situations they might be used in. well the results could even be a
Feel free to invent your own, and little bit magic.
keep interpretation of them as
flexible as possible. Marksmanship
Amazing Tales ~ 63
Making up stories for Adventures on the Pirate Seas
Imagining the seas pirate sail a ship, fire the cannon,
read the charts and keep watch?
To make making up a story In this story, why not? This is the
easier, think about the answer to easiest way to handle things.
some of these questions, or ask
your child... 2. The player is the captain.
Whenever the hero does
What are the pirate seas like? something they have the option
of describing it as if the crew did
Is it hot or cold? Are there desert it. For instance, fighting off a
islands, or floating icebergs? Are band of winged monkeys could
there lots of other pirates, or just be described as “I brandish my
a few? Are there many ships, or sabre and drive them off the
many sea-monsters? Are there deck,” or “My crew seize their
lost temples hidden in deep weapons and together we give
jungles, and pirate colonies? Do the monkeys a taste of cold
pirates and merfolk get on well steel.”
with each other?
3. The player is part of the crew.
What is the pirate ship like? If you go for this approach,
make the captain the boss –
Pirates need ships, and ships sending the pirate hero out on
need names. It’s also good to adventures, or creating problems
know how many masts a ship that the hero needs to solve.
has, how many cannons it has,
whether it has a figurehead, Who might you find at sea?
what the flag looks like, and how
many crew there are. All sorts of strange creatures can
be found at sea:
Accounting for a ship in a game ÕÕGiant ship-swallowing whales
can be tricky. There are three
ways to do it: ÕÕGlow-in-the-dark jellyfish
ÕÕTalking narwhals
1. It’s a one-pirate ship. Can one ÕÕMermaids and mermen
64 ~ Amazing Tales
ÕÕMerchant traders Smells at sea
ÕÕSky pirates on flying carpets
Salt air, rotten fish, boiling tar,
ÕÕSwarms of tiny crabs exotic spices, acrid gunpowder...
ÕÕMan-eating sharks
ÕÕFlying fish and their water- Sights at sea
nymph riders
Blood-red sunsets, flying fish,
ÕÕSaltwater crocodiles grotesque pirates, circling sharks,
breaching whales, shining gold...
Hazards at sea
Tastes at sea
The pirate seas are dangerous for
even the most prepared pirate.
Things you might run into on or Stale ship’s biscuit, throat-
under the sea: burning rum, delicious coconut,
smoky fish...
ÕÕWhirlpools and maelstroms
ÕÕJagged reefs Feelings at sea
ÕÕClashing rocks
Rough timber, wind in your hair,
ÕÕErupting volcanoes splashing water, warm breezes,
ÕÕUnderwater abysses swaying hammock...
ÕÕSudden storms
ÕÕBlankets of fog
ÕÕDrifting ghost ships
ÕÕPhantom lights
ÕÕDead calm
Sounds at sea
Amazing Tales ~ 67
Adventures Among the Stars
“Far beyond planet earth lies a world of adventure. Gleaming spaceships
voyage from planet to planet, man meets alien, robots talk, and a universe
awaits to be explored. What kind of hero will you be: a space ranger, a
scientist, an alien, or a robot?”
Draw the space ranger onto the “Which of the last two are they
story sheet. best at?”
Amazing Tales ~ 69
Scientists and inventors ÕÕKnowing things
ÕÕShooting lasers
“Scientists and inventors are
always looking to discover new ÕÕTalking to aliens
things. They love investigating ÕÕUsing computers
new technology and solving
problems by inventing new “Which of these things is your
machines. What is the name of hero best at?”
your scientist?”
Write 12 as the dice size.
Fill in on the story sheet.
“What are they next best at?”
“What does your scientist look
like? What do they wear? Do they Write 10 as the dice size.
have a special invention or some
tools that they always carry with “Which of the last two are they
them?” best at?”
Draw the scientist onto the story Write 8 as the dice size, and 6 as
sheet. the dice size for the last one.
Amazing Tales ~ 75
Robots “Which of these things is your
hero best at?”
“Robots come in all shapes and
sizes. From robots the size of a Write 12 as the dice size.
house, to tiny mouse-sized ones.
Robots help explore new worlds, “What are they next best at?”
protect spaceships, and assist
scientists. What is the name of Write 10 as the dice size.
your robot?”
“Which of the last two are they
Fill in on the story sheet. best at?”
“What does your robot look like? Write 8 as the dice size, and 6 as
What are they made out of? Do the dice size for the last one.
they have chrome trim? Do they
have built-in gadgets? What do
they sound like when they talk?”
Amazing Tales ~ 77
Suggested skills for Adventures things in space, and your hero
Among the Stars is one of them. It could be the
steely look in their eye that
These are examples of the kinds makes them so scary, or perhaps
of skills heroes among the stars their tentacles, claws, and seven
might have, and the kinds of mouths. It’s up to you.
situations they might be used in.
Feel free to invent your own, and Being strong
keep interpretation of them as
flexible as possible. When you’re exploring the galaxy,
it helps to be strong. Able to lift
Being daring up heavy machinery, wrestle
giant alien monsters, or hold the
Faced with petrifying aliens, airlock open against the vacuum
black holes, dimensional rifts, of space. Strong heroes can do all
and who knows what other these things, and more.
hazards, ordinary folk might
turn back. But a daring hero is Devouring things
brave enough to press on, even
in the face of near certain doom. Aliens have all kinds of ways of
eating things, including their
Being fast enemies. Sometimes they chomp
them in their massive jaws, and
There’s being fast, and then sometimes they wrap them up
there’s being really fast. in sticky tentacles and digest
Supernaturally fast. So fast no them slowly. It doesn’t matter:
ordinary human could keep whatever an alien eats, stays
up. Really fast heroes can run, eaten.
jetpack, or maybe even teleport
at incredible speeds. Doing science
Skirting the edges of black holes, Some aliens have the power to
piloting through asteroid fields, make others do what they want.
shaking off a swarm of enemy Sometimes they do this through
spaceships. This is the skill that hypnotic eyes, or brain-waves;
lets you do all these things. sometimes with their entrancing
Everyone else is stuck with the song. Mind control can do many
auto-pilot. things, but it can never make
people hurt themselves.
80 ~ Amazing Tales
Navigating Talking to aliens
Amazing Tales ~ 81
Making up stories for Adventures Among the Stars
Imagining Space Science and magic
Twist: The captain of one cargo ship 8. An accident sees the heroes
has stolen alien treasures. stranded on the deserted planet
Thargo. They’ll need to find
4. The primitive Grung specific parts to fix their ship
inhabitants of an alien planet and escape.
suffer under the tyrannical rule
of an evil overlord.
84 ~ Amazing Tales
Twist: The planet is used as a secret
base by a gang of smugglers. They
won’t be happy to see the heroes.
Amazing Tales ~ 85
Story Sheet
My Hero’s name is
My Hero is good at
Becky Annison, Bea Camus, Dom Camus, Eoin Dubsky, Josh Fox,
Tomer Gurantz, Justin Halliday, Mo Holkar, Matthijs Holter, Iris
Maertens, Duncan McKean, Joakim Waern.