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Afterword 95
Amazing Tales ~ 5
Your child’s hero can be called “What are they good at?”
anything they like, but I wouldn’t
suggest letting your child use Help your child come up with
their own name. Heroes might four things their hero is good
get attacked by monsters, have at. I often ask this question in
spells cast on them by witches, more general terms like “What
be blown out of airlocks, or be do superheroes do?” When your
made to walk the plank. Even child answers this question
though they’ll always survive, it’s they’re telling you two things.
important your child remembers First, they’re telling you what
that it’s just a story. Picking a they think is important for their
different name for the hero helps hero; and next to that, they’re
with that. telling you what they want to
happen in the story.
Appearance
A child who says their fairy
“And what do they look like?” hero is good at being brave,
fighting monsters, flying quickly,
Ask your child to describe their and finding hidden things, is
hero, ask them what they wear, expecting a different story to a
whether they’re tall or short, child who picks being friendly,
what kind of hair they have. doing magic, talking to animals,
Listen carefully to the answers, as and hiding.
you might want to reference their
When choosing skills, try and
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Story sheet
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Friendly foes – for whatever Break out the jokes – Have you
reason the hero’s friends are got a children’s joke book to
between them and what they hand? Use a joke as a riddle and
want. Perhaps there’s been a don’t let the heroes progress till
misunderstanding and now the they’ve guessed the joke.
king’s guards think the hero is a
spy. Perhaps the guards have been Add complications
subjected to alien mind-control. To create a really challenging
Either way, the hero will want to encounter for your heroes simply
deal with them without hurting add a complication to an existing
them. encounter. For instance…
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Draw the fairy onto the story “Which of the last two are they
sheet. best at?”
These are examples of the kinds Not all the animals in the Deep
of skills a fairy hero might have, Dark Wood can talk to other
and the kinds of situations creatures. But fairies who can
they might be used in. Feel free do this can always talk with
to invent your own, and keep animals. What the animals say
interpretation of them as flexible might not always make much
as possible. sense, though!
Fairies are small, and often have All fairies can fly, but some can
to be brave. They can be scared of fly quicker than others. Fairies
monsters, or the dark, or of being who can fly fast are very hard for
alone. monsters to catch.
Fill in on the story sheet “What are they next best at?”
Natural hazards
Some woods are deep, dark, and
scary. Some are bright and sunlit.
The wood also contains plenty
In some woods trouble lurks
of natural hazards that could be
behind every tree: other woods
challenging. For instance:
are happy places where monsters
are rare. Õ Swamps
Õ Poisonous berries
Is someone in charge?
Õ Deep pools
It might be that your wood is Õ Rushing rivers
ruled by a fairy king or queen. Or Õ Fires
maybe there’s a particular animal
who is in charge – a bear or stag, Õ Falling trees
or a very wise mouse. Where does Õ Dark caves
the ruler live, what does it look Õ Wells
like, what makes it special?
Sounds in the wood
What else lives in the wood?
Birdsong, crackling twigs,
The wood could be home to all rustling leaves, wind in the
kinds of amazing creatures. There trees, faraway howling, buzzing
might be: insects...
Õ Dragons
Smells in the wood
Õ Unicorns
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Twist: The wizard cast a spell on 8. In a storm the heroes are blown
his glasses, and everything looks far away and must find their way
wrong to him. home.
4. Wolves have moved into the Twist: The place they are blown to
forest and are hunting the nice is a magical kingdom in the clouds
animals. where they are trespassers who
cannot leave.
Twist: The wolves themselves are
fleeing a worse threat – a hungry 9. Three hedgehogs arrive,
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Draw the prince or princess onto “Which of the last two are they
the story sheet. best at?”
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Fill in on the story sheet. “What are they next best at?”
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“What does your witch or wizard “Which of the last two are they
look like? Do they have a magic best at?”
wand or staff? Do they have a
magical creature as a friend?” Write 8 as the dice size, and 6 as
the dice size for the last one.
Draw the witch or wizard onto the
story sheet.
“What does your explorer or “Which of the last two are they
ranger look like? Do to they have best at?”
a big cloak or a hat? Do they
have an animal friend?” Write 8 as the dice size, and 6 as
the dice size for the last one.
Draw the explorer or ranger onto
the story sheet.
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Sweet wine, bitter apples, roast Twist: The pirates have magical
boar, stale bread, thick stew, flying ships.
candied fruit, fresh berries...
4. Thick thorns have cut off
Feelings in the kingdom Deepdale village. Someone must
save the villagers!
Roughly-carved stone, smooth
steel, cold iron, scratchy wool, Twist: The villagers made the
wet leather, warm fires... thorns to keep a monster locked
away from the rest of the kingdom.
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Twist: A spell is making the same 10. Ghosts are troubling the
weather repeat every day in the residents of the Queen’s castle,
mountains. screaming and shouting.
6. The princess has been carried Twist: The ghosts are actually
off by a wicked wizard to his messengers from the future, trying to
tower. She must be rescued! warn of a coming disaster.
Pirates Õ Marksmanship
Õ Navigating
“A pirate captain is master of a Õ Parrot care
ship and its crew. They sail the
seven seas in search of treasure Õ Sailing ships
and adventure. What is the name Õ Seeking treasure
of your pirate?” Õ Swashbuckling
Fill in on the story sheet. Õ Swordplay
Õ Being daring
Õ Being ferocious
Õ Cooking
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Sounds at sea
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9. The terrifying ghost ship, The Twist: Along the route is a fabulous,
Wrecked Mary, has been sighted. and deadly, treasure island that has
It’s said to be full of treasure. lured all previous visitors to their
doom.
Twist: The ship and its ghoulish
crew can only be seen at night. If
you’re on board when the sun rises,
you’re trapped!
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Draw the scientist onto the story Write 8 as the dice size, and 6 as
sheet. the dice size for the last one.
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“What does your robot look like? Write 8 as the dice size, and 6 as
What are they made out of? Do the dice size for the last one.
they have chrome trim? Do they
have built-in gadgets? What do
they sound like when they talk?”
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Skirting the edges of black holes, Some aliens have the power to
piloting through asteroid fields, make others do what they want.
shaking off a swarm of enemy Sometimes they do this through
spaceships. This is the skill that hypnotic eyes, or brain-waves;
lets you do all these things. sometimes with their entrancing
Everyone else is stuck with the song. Mind control can do many
auto-pilot. things, but it can never make
people hurt themselves.
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Dice shapes
Skills
Next to each skill is room to draw a picture that represents it. For
instance a sword for a fighting monsters skill, or a wand for a doing
magic skill. This is to help children who can’t read remember what each
skill is.
www.amazing-tales.net/storysheet
Or you can just write everything down on a blank piece of paper. That
works well too.
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12
10
The picture of the mermaid queen on page 26 is also new. If you want
to know more about her, she also appears in the first Amazing Tales
campaign supplement, ‘The Quest for the Dragon Crown’.
Amazing Tales ~ 95