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PHYSIC

FOR ENGINEERS
S
KINEMATICS
IN TWO DIMENSIONS
Vector is a quantity that has both magnitude and direction. It is
typically represented by an arrow, the direction and length is
proportional to the quantity’s magnitude.
Addition of Vectors by Graphical Method

Because vectors are quantities that have direction as well as


magnitude, they must be added in a special way and one method
of this is a tail-to-tip method. This method can be done by these
3-steps:

1. Start by placing any vector with its tail at the origin (starting
point).

2. Placed the tail of an unused vector to the tip of the previous


vector.

3. Find the resultant vector by drawing a straight line from the tail
of the first vector to the tip of the last vector.
Addition of Vectors by Graphical Method
Ex#15: Given the following vectors, find the resultant vector.
Addition of Vectors by Graphical Method
Ex#15: Given the following vectors, find the resultant vector.
Addition of Vectors by Graphical Method
Ex#15: Given the following vectors, find the resultant vector.
Addition of Vectors by Graphical Method
Ex#15: Given the following vectors, find the resultant vector.
Addition of Vectors by Graphical Method
Ex#15: Given the following vectors, find the resultant vector.
Subtraction of Vectors
Subtraction of vectors can be done in the same way as vector
addition with one simple change. We add the first vector to the
negative of the vector that needs to be subtracted. A negative
vector has the same magnitude as the original but opposite
direction.
Subtraction of Vectors
Ex#16: Subtract vector B from vector A.
Subtraction of Vectors
Ex#16: Subtract vector B from vector A.
Subtraction of Vectors
Ex#16: Subtract vector B from vector A.
Subtraction of Vectors
Ex#16: Subtract vector B from vector A.
Adding Vectors by Components
Vectors can be expressed in terms of their horizontal and
vertical in terms of their horizontal and vertical components which is
x and y axes respectively and another way to add vectors is to
expressed both of them in terms of their horizontal and vertical
components and then add the components together and to find the
resultant, use the Pythagorean theorem.
Adding Vectors by Components
Vectors can be expressed in terms of their horizontal and
vertical in terms of their horizontal and vertical components which is
x and y axes respectively and another way to add vectors is to
expressed both of them in terms of their horizontal and vertical
components and then add then add the components together and to
find the resultant use the Pythagorean theorem.
Adding Vectors by Components
Formula for Adding Vectors by Components:
Adding Vectors by Components
Adding Vectors by Components
Adding Vectors by Components
Adding Vectors by Components
Projectile Motion
Projectile Motion
A projectile motion is a motion which the only force acting is
gravity, common example of projectile is when an object thrown
upward at an angle to the horizontal provided that the influence of
air resistance is negligible.
Projectile Motion
A projectile motion is a motion which the only force acting is
gravity, common example of projectile is when an object thrown
upward at an angle to the horizontal provided that the influence of
air resistance is negligible.
Projectile Motion
Kinematic Equations for Rectilinear Motion:
Horizontal Translation Vertical Translation
Projectile Motion
Kinematic Equations for Curvilinear Motion:
Projectile Motion
x-component y-component
Projectile Motion
Ex#18: A movie stunt driver on a motorcycle speeds horizontally at
top of a cliff with a speed of 30m/s. If the motorcycle land on a level
ground which is 100m from the base of the cliff, how high is the cliff?
Projectile Motion
Ex#18: A movie stunt driver on a motorcycle speeds horizontally at
top of a cliff with a speed of 30m/s. If the motorcycle land on a level
ground which is 100m from the base of the cliff, how high is the cliff?
Projectile Motion
Ex#19: A marble with speed of 20cm/s rolls of the edge of the
table 80cm high.
a) How long does it take to drop to the floor?
b) How far, horizontally, from the table edge does the marble
strike the floor?
Projectile Motion
Ex20: A projectile is fired with an initial speed of 36.6m/s at an
angle of 42.2° above the horizontal on a long flat firing range.
Determine:
a) the maximum height reached by the projectile,
b) the total time in the air,
c) the total horizontal distance covered (that is, the range), d)
and the speed of the projectile 1.50s after firing.
Projectile Motion

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