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Contact: Support.vsys@volvo.com
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About
This material is the detailed training for 3DVIA Composer. It focuses more on how things actually are
done today when creating images with the help of 3DVIA Composer at Volvo, than GUI and basic
movement. The training material for beginners was more of an interface lesson and a quick guide.
Therefore most of the exercises found in this material comes from real usage of 3DVIA, and with that
said we would be happy to get your input if you were to come up with a question, or if you feel that
something is missing in this material, or if you feel that something shouldn’t be in the material. I will
try to update it as frequent as possible.
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Contents
3DVIA Composer 2012x – Detailed training Advanced V 1.1 .................................................................. 1
By: Virtual Systems 2013 ..................................................................................................................... 1
About ................................................................................................................................................... 2
Exercise: Adaptation of coordinate system......................................................................................... 5
Unable to change color due to Parent/Child....................................................................................... 6
Grouping with selection sets ............................................................................................................... 8
Grouping by creating a new assembly group ...................................................................................... 9
Alignment .......................................................................................................................................... 10
Pivot alignment ................................................................................................................................. 13
Rendering –Exercise .......................................................................................................................... 14
Digger tool functions ......................................................................................................................... 15
Making a callout using labels in front of the digger 2d image .......................................................... 16
Cutting plane ..................................................................................................................................... 17
Explode and Merge Geometry .......................................................................................................... 18
Security .............................................................................................................................................. 19
Security – 3D Brush ........................................................................................................................... 19
Simplification – Decimation .............................................................................................................. 20
Technical illustration workshop ........................................................................................................ 21
Technical illustration workshop – Profiles ........................................................................................ 21
Technical illustration – Smart outlines .............................................................................................. 22
........................................................................................................................................................... 22
Technical illustrations – DPP views ................................................................................................... 22
Technical illustrations – BOM table................................................................................................... 22
Technical illustration – Exercise ........................................................................................................ 23
High resolution workshop – Service image generation .................................................................... 23
Using styles for service image generation ......................................................................................... 24
High resolution image generation – Exercise .................................................................................... 24
Service Image Toolbar ....................................................................................................................... 25
Service Image Toolbar – Exercise ...................................................................................................... 25
Animation – Animation workshop .................................................................................................... 26
Animation workshop – Exercise ........................................................................................................ 26
Publishing 3DVIA into PPT ................................................................................................................. 27
Tips & Tricks....................................................................................................................................... 29
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Depending of the source data’s coordinate system you might need to change the up direction for the
scene. Data that has been cross-converted gets the latest format axis which means that if you have
converted data from ProE to Catia it will use Z+ because data coming from Catia uses Z+. Data coming
from ProE uses Y+. This means that in some cases you will need to change the up direction of the
scene. It is not possible to change this direction part by part; instead you must change the entire
scene. If you would like to change the up direction for a single part you will need to rotate and move
the part manually and set a new neutral position for it.
To change the direction, simply press somewhere in the viewport/scene and then go to properties on
the left side and change the vertical axis properties. In our exercise change the Vertical axis to Z -.
Sometimes the converted cad modules come with a predefined color from native data, and it is
troublesome to change the color. This often has to do with the parts/modules color being locked to a
parent assembly. To override it you must change the color to undefined in the correct assembly,
using assembly selection mode, and then change the color in properties.
This was the textbook example of how to fix this problem. For an even easier fix we can use the
Service Image Toolbar. It is located under the Volvo Tools tab in the ribbon.
Start the Service Image Toolbar, and select the actor with the color you want to change
Press the “undefine any colors applied on assembly level” button below.
Now this message box should appear and the color should change.
Grouping is a way to get a better overview on your assemblies and perhaps an easier way of working
with different parts repeatedly.
Create selection
To create a selection set press the assembly selection button
Select a couple of actors in the viewport or straight from the assembly tree.
Then press the create selection set button.
You could also press Ctrl+alt+S.
Now at the bottom of the Assembly pane you should get a selection set. You could name it after your
choosing.
Now whenever you choose to select this selection set in the assembly pane the containing actors will
be selected and highlighted in the viewport.
Selection sets get listed in the assembly pane if the set only contains geometry actors and in the
collaboration pane if the set contains at least on collaborative actor.
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Alignment
If you haven’t done the previous exercises, open the .smgProj file EXERCISE-2.smgProj from the
training package 3DVIA_EDU_V1.1\Geometry\Advanced_Geometry\Ex2. Also, Go to File and Open,
go to the Tools folder 3DVIA_EDU_V1.1\Geometry\Advanced_Geometry\TOOLS that was included in
the training material, and choose Merge into current document.
Sometimes you would like to add tools to your images or animations. Then it is possible to merge
them into your current document. And then alignment could be used to get a good position.
Now you will need to select to surfaces. Select the diameter of the tool
Usually you get a ghosted preview on how the tool will fit to the bolt. Sometimes it’s in the wrong
direction. Then press shift, and the tool will switch to the other direction.
Now you maybe want to turn the tool. Start by selecting the these two parts of the tool
Select
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Rotate from Transform Move Rotate and also select Detect Curves
When located and pressed it is possible to rotate the tool around its axel
Pivot alignment
The pivot is the rotational coordinate system of a component. It is
an actor property that defines a transformation point, such as the
point about which an actor rotates or where kinematic
constraints are applied.
Gizmos are graphic objects that let you manipulate actors in 3D.
Gizmos appear at actor pivot coordinates unless one pivot is
displayed for multiple actors.
You can move the pivot by using the pivot alignment toolbar and
then you can align objects that have different coordinate systems.
For this exercise we don’t have any good 3D material. Therefore I want you to watch this 5 min video
tutorial instead.
Rendering –Exercise
Start by opening the .smg file 17238623.smg from the training
package:
3DVIA_EDU_V1.1\Geometry\Advanced_Geometry\Silhouette
To display the digger go to the Home tab and press Digger, or press the space bar, or X while in the
viewport. To move the digger around, just drag the digger ring.
Cutting plane
Cutting plane commands let you create and manage cross-section
(cutaway) views of your models. The plane can be aligned with
other objects by using 3 points and it is also possible to create
multiple cutting planes.
Geometry commands Geometry tab Geometry let you manipulate geometry actors. Geometry
commands do not affect collaborative actors.
The explode geometry command exposes faces for the selected geometry actors. For example,
explode a part to apply different face colors or textures. Since the explode geometry command
explodes actors surface by surface it could be very time consuming if you have a high detailed
actor to explode. It is also possible to explode geometry by color.
When you have exploded the geometry you might want to merge some of it back. Then you
could look in the assembly tree and see the exploded surfaces, select them and press merge
geometry. Merge geometry merges all geometry of the selceted actors into a new actor. Merging
actors could also reduce the number of actors, which improves the performance. You cannot undo
merges.
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Security
We are talking more and more about security and 3D, and what we are allowed to send to others
and not. Therefore this part is named security; however there could be other uses for the following
functionality as well.
The security page on the save as dialog box lets you manage 3DVIA Composer document passwords
and reduce model accuracy for theft protection. Let me first give you a heads up, these security
options in the save as dialog box only works with .smg files. But when you save a .smg file you are
able to choose a password and also reduce the accuracy on the model. This will disable reverse
engineering, and it won’t be possible to get accurate measurements of your model.
A few rows down on the save as dialog box you will find the Right Manager. Right Manager lets you
enable 3DVIA Composer capabilities for .smg files opened in 3DVIA Composer Player. So you could
say that the Right Manager options lets you choose what to send with your .smg if someone opens it
with 3VIA Player. But the right manager has also got some other interesting choices. I.e. we are
available to select an expiration date for our model. It places a time limit for accessing the 3DVIA file,
and when the time expires no user can open the 3DVIA file.
Notice that the right manager options only become available when working with .smg files.
Security – 3D Brush
Sometimes it could be useful to just reduce accuracy or blur one secret part, instead of working with
the reduce accuracy option in the save as dialog box you have the Secure 3D Brush alternative. It
degrades information at the geometrical level while preserving total model coherence. If you try to
measure a model where the 3D brush has been used you will not get accurate values, and some
measurements are not possible.
Simplification – Decimation
Simplification can be used to reduce the size and improve the graphical performance
of your models.
Important: You cannot undo simplifications once you click Apply All Modifications.
Decimation
Decimation lets you reduce the document file size by reducing
the number of triangles in the model. Decimation degrades your
model geometry, but small amount of decimation can typically
be applied without altering the visual quality.
fast. However this could take quite some time for a large model.
Once initialized you can either choose to pull the reduction slider
and choose what percent of the total number of triangles should
remain after decimation, the scene will then update. Or you could
choose to select a desired file size and press enter.
Important: You cannot undo simplifications once you click Apply All Modifications.
Occlusion
Occlusion lets you remove parts from the model based on size or
whether the parts are internal and therefore not visible.
Remove small parts removes parts smaller than the specified percentage of the total scene size.
Remove internal parts will let you remove parts that are internal and therefore not visible.
If 3D is selected occlusion will work like a camera spinning around your model and will let you
remove internal parts, if not 3D is selected you will instead be removing parts on the other side of
the perspective you are seeing your model.
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You can scale images to any size without losing resolution, and
you can edit the objects that make up the image, and it’s
possible to post process the image in other software’s i.e. Corel
draw.
With thin you get equally thick lines, and it is for non-called-out
background parts. Medium should be used for very small or
high detailed, called out parts. And thick lines from the
standard profile are used for standard called-out parts. Just
remember that there is no possibility to apply a profile to a
single part. It can only be applied to the whole scene. Note!
The profile can only be applied to the full scene, not to specific
parts of the scene, why a less heavy silhouette might be
required sometimes to avoid cluttering of small parts.
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When creating images using the High resolution image workshop we also have 3 different Volvo
profiles. These are: SID(TIFF), SID(JPEG), and GRIPS(JPEG & TIFF). These are here for a consistent look
when publishing to either SID or GRIPS.
However if you take a look at the thumbnails in our styles tab we have a couple of predefined Volvo
styles which already are available to use. We especially have our 4 different focus colors for service
images.
When selecting an actor notice that only styles that is applicable to the selected
actor is shown in the styles menu. I.e. select a normal geometry actor, and take
a look at the styles menu. Now you should only be able to see the 4 different
focus colors.
However, if I decide to add a label from the author tab I would get the
Reference letter style in the styles menu.
If you select an actor that is subscribed to a style, you can see that the style of the selected actor is
highlighted in the styles menu. However if auto subscribe is cleared the style is applied but the actor
will not be subscribed to the style. What auto subscribe does is that when an actor is subscribed to a
style, the actor automatically updates when the style is modified.
If you select an actor you are able to create a new style that uses the selected actor’s properties.
Set the High resolution image to remove ground and to use white background
Preview your image
Press Save As and enter a file name
The idea with the toolbar is to reduce the amount of clicks and also
store the most commonly used commands at the same place.
I.e. with the press of one button (Turbo button) you can actually
perform several steps in the image creation process. It does the
following in just one click: Applies proper Paper size, Switches to
Flat- Tech mode, Switches to Smart- Outlines mode, Applies ISO3
DPP View, Applies Dark-Blue color. But all of these commands can
also be found separately in the toolbar.
Besides these mentioned commands the toolbar also has a symbol
library. From the symbol library you can add arrows, reference
letters, callout boxes and motion lines. One of the biggest reasons
for the Toolbar to hold its own arrows is that when working with
3DVIAs arrows they zoom with you as you zoom in. The arrows
added from the toolbar stay at a constant size. Therefore it is
recommended to use the toolbar arrows instead of 3DVIAs.
The timeline is active in animation mode only, if you are in view mode switch to
animation mode in the upper left corner of the viewport.
Animations in 3DVIA do not record changes to actor visibility commands. To hide or show actors in
animations, while in animation mode show all actors that participate in the animation, and then set
actor opacity keys as needed. After you finished an animation, it is strongly recommended that you
clean unused keys.
Usually when you start the animation mode Auto-Keys is already selected. Auto-Keys create keys
when you move the timeline and then translate (move) an actor. It is possible to copy the keys. If you
don’t like the auto-keys you could turn them off and work with manual keys instead. These could be
found to the right of the Auto-Keys.
If you select the timeline and use the scroll wheel you can see that it is possible to zoom in and out of
the timeline. It is also possible to filter on actors in the timeline by selecting an actor and then
pushing the button to the right:
Another useful button and key is the camera key. The camera key creates a key at the
current timeline location with camera location and target you select.
I.e. choose the Beginner.smg that is in the 3D training material, and press OK
To visualize the embedded 3DVIA player you need to enter the presentation mode in PowerPoint.
If the player window stays black just push the application preferences
button
Select hardware support and choose standard and then press OK, now the
picture should come back.
If you are more interested in how to embed the 3DVIA player check the tutorial video in the
training material. The video has a much more detailed review. 3DVIA_EDU_V1.1\Video_Tutorials\
How_to_embed_the_3DVIA-Player-into_PPT_ActiveX.mp4
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Ghosting actors
Let’s say that you want to have ghosted fainted
lines in your technical illustration. Then you could
just chose to ghost the actor with the Ghost
Selection command in the home tab.
However in some post processing programs the ghosted lines doesn’t show up. There technically
there but doesn’t show up.
Instead you could turn down the opacity of the actor, and you could get really nice ghosted faint
lines.
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Support
Support
– Located under the Volvo Tools tab you will find the 3DVIA Help button.
– It’s a link to Virtual Systems teamplace, and we handle all the support, and education
related to 3DVIA.
– In the teamplace under the Support tab you can add your support case.
– Under the learning tab in Virtual Systems teamplce, you will find useful learning
material PDF:s and video tutorials.
– You can also use F1 for help, when inside 3DVIA Composer session.
– FAQ
– Knowledge map
External info
- http://www.youtube.com/user/3DVIAComposer?feature=watch
- http://www.3dviacomposer.com/try/tutorials_started.php
- https://www.3dviacomposerforum.com/
- http://www.3dvia.com