You are on page 1of 5

Judgment and Decision Making, Vol. 3, No. 8, December 2008, pp.

636–640

Perceived time pressure and the Iowa Gambling Task

Michael A. DeDonno∗ and Heath A. Demaree


Department of Psychology
Case Western Reserve University

Abstract

The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called
the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups.
The experimental group was informed that the time allotted was typically insufficient to learn and successfully complete
the task. The control group was informed that the time allotted was typically sufficient to learn and successfully complete
the task. Both groups completed the IGT and performance was recorded. The major finding was that participants who
were advised that the amount of time allotted was typically insufficient to complete the task performed significantly
worse than those who were advised that time was typically sufficient to complete the task.
Keywords: Iowa Gambling Task; decision making; time pressure.

1 Introduction two remaining decks — C and D — have smaller rewards


than decks A and B, but the wins outweigh the losses; that
Research shows that real time constraints adversely influ- is, the decks have positive utility (they are “good decks”).
ence IGT performance (Cella, Dymond, Cooper, & Turn- The goal of the task is to maximize profit on a loan of play
bull, 2007). There remains a need, however, to deter- money.
mine how perceived time pressure affects IGT decision- In one study using the IGT, Bechara et al. (1999) tested
making. In essence, is IGT performance impaired by real three groups of people: healthy controls, people with le-
time constraints or simply the perception of time con- sions in the brain’s ventromedial prefrontal cortex, and
straints? The present research was designed to deter- people with lesions in the amygdala of the brain. All par-
mine how perceived time pressure influences IGT perfor- ticipants performed the IGT while their skin conductance
mance. responses were measured. The healthy participants gen-
erated skin conductance responses at two different points
throughout the task. First, presumably because they were
1.1 The Iowa Gambling Task and the So- having emotional responses to the rewards and punish-
matic Marker Hypothesis ments received, participants generated skin conductance
responses after selecting each card. Second, within the
The IGT is a well-established assessment tool, and its use
selection of the first twenty cards, normal participants be-
by researchers has helped reveal the value emotions play
gan generating skin conductance responses prior to the
in at least some forms of decision making (Evans, Kem-
selection of cards, and these “anticipatory” skin conduc-
ish, & Turnbull, 2004). Because the IGT involves uncer-
tance responses were most pronounced when selecting
tainty, reward, and punishment, it is thought to simulate
cards from one of the two bad decks. Conversely, peo-
real-world decision-making (Bechara, Damasio, Dama-
ple with ventromedial prefrontal cortex or amygdala le-
sio, & Lee, 1999). In the IGT, participants choose from
sions failed to generate anticipatory skin conductance re-
among fours decks of cards with the goal of making as
sponses before selecting bad cards and continued to se-
much money as possible. For each card selected, the par-
lect from the bad decks throughout the 100 card selec-
ticipant receives a reward (i.e., s/he wins money). On
tions (Bechara et al., 1999). This observation, as well
some trials, however, an additional punishment is expe-
as data from other studies (e.g., Bechara, Tranel, Dama-
rienced (i.e., s/he loses money). Two decks — A and B
sio, & Damasio, 1996; Bechara & Damasio, 2005: Ernst,
— have high gains but larger relative losses; that is, the
Bolla, Mouratidis, Contoreggi, Matochik, Kurian, Cadet,
decks have negative utility (they are “bad decks”). The
Kimes, & London, 2002; but see Maia & McClelland,
∗ Address: Department of Psychology, Case Western Reserve Uni- 2004), support the Somatic Marker Hypothesis (SMH;
versity, Cleveland, Ohio 44106. Email: michael.dedonno@yahoo.com Damasio, 1994).

636
Judgment and Decision Making, Vol. 3, No. 8, December 2008 Perceived time pressure and the IGT 637

The SMH postulates that decision making is influenced Because perceived time pressure may affect both
by emotion-based biasing signals (somatic markers) that strategies employed and emotional experiences while
occur during the consideration of options in the decision people make real-life decisions, it is important to as-
making process (Bechara & Damasio, 2005). For every sess how perceived time pressure affects performance
decision option available, a somatic state is generated ei- on a realistic decision-making task such as the IGT. In-
ther by physiological changes within the body proper (the terestingly, opposite results are possible. When time is
“body loop”) or the brain’s mental representation of the perceived as insufficient, participants’ IGT performances
anticipated physiological responses that would take place may be improved if they rely more heavily on emotional
in the body (the “as if body loop”) (Dunn, Dalgleish, & processes, which are thought to be integral to good IGT
Lawrence, 2006). These somatic states are thought to performance (e.g., Bechara et al., 1999). Conversely, be-
aid in rapid choice selection under time pressure (Pfis- cause IGT performance is also based on cognitive pro-
ter & Bohm, 2008). When making decisions, impairment cesses (e.g., Maia & McClelland; 2004; Yechiam, Good-
of these emotional signals can adversely affect speed of night, Bates, Busemeyer, Dodge, Pettit, & Newman,
deliberation and cause people to make sub-optimal deci- 2006), the perception of time pressure may impair IGT
sions (Bechara & Damasio, 2005). For example, Manes performance because people might reduce the number of
and colleagues (2002) found that patients with emotional variables they consider when selecting cards.
processing deficits resulting from orbitofrontal lesions in
the brain evidenced prolonged deliberation and impaired
IGT performance. 1.3 The present study
The purpose of the present study, then, was to explore the
1.2 IGT in the real-world effect of perceived time pressure on IGT performance.
Although research involving the IGT has frequently fo- The experimental group was informed that the time al-
cused on clinical populations (e.g., Bechara et al., 1999; lotted was typically insufficient to successfully complete
Levine, Black, Cheung, Campbell, O’Toole, & Schwartz, the task while the control group was informed that the
2005; Best, Williams, & Coccaro, 2002), researchers time allotted was typically sufficient to complete the task.
have also uncovered daily life factors that affect IGT per- Although Cella and colleagues (2007) found that actual
formance in healthy individuals. Cella and colleagues time limits impaired IGT performance, the present study
(2007), for example, found that people who were given explored how the perception of time pressure affects IGT
less time to select a card performed worse relative to performance. The differences between these two stud-
those who were given more time to select a card. de ies are as follows: First, Cella and colleagues (2007) did
Vries, Holland, and Witteman (2008) found that, com- not provide any information to their participants regard-
pared to people in negative mood states, people in posi- ing whether the time allotted was sufficient or insuffi-
tive mood states selected more cards from the good decks cient. Rather, they instructed their participants by say-
during the second block (i.e., cards 21–40) of the game. ing, “Your task is to select one card at a time as fast as
These studies provide evidence that time pressure and you can. . . ” (Cella et al., 2007). Second, in Cella et al.’s
mood can affect IGT performance. (2007) study, the message “Too slow!” was displayed on
A question then arises as to the potential effect of the screen whenever a participant failed to make a card
perceived time pressure on IGT performance. Although selection within the specified time limit. Finally, card se-
most studies have treated time-pressure as a task charac- lections were not recorded on trials that the participant
teristic, researchers have also found that the mere percep- was too slow; this resulted in fewer than 100 trials per
tion of time pressure may affect cognitive performance participant (Cella et al., 2007). In the present study, the
(e.g., Maule & Maillet-Hausswrith, 1995). One model only instructions involving the perception of time pres-
linking perceived time pressure to task performance, the sure were provided at the start of the task and all 100
Variable State Activation Theory, suggests that impaired trials for every participant were used in the analysis. As a
decision making performance can occur when the indi- result of these differences in experimental design, the fo-
vidual feels time is insufficient to successfully perform cus in the present study shifted from exploring how actual
the task at hand (Maule & Hockey, 1993). One reason for time pressure affects IGT performance to how perceived
this is that people change the strategies they use to make pressure affects it1
decisions when they feel time pressure. For example, the
1 The present study also manipulated the amount of time each sub-
sequential comparison approach posits that people con-
ject had to make decisions on each trial of the IGT. However, because
sider fewer variables when they feel a need to make faster the effectiveness of the manipulation was questionable and because the
decisions (Aschenbrener, Albert, & Schmalhofer, 1984; manipulation did not significantly influence IGT performance, these re-
Busemeyer, 1985). sults are not discussed.
Judgment and Decision Making, Vol. 3, No. 8, December 2008 Perceived time pressure and the IGT 638

2 Methods 12

IGT Performance ( [C+D] - [A+B] )


10
2.1 Subjects 8
Participants were undergraduate students attending a pri- 6
vate Midwest university enrolled in an introductory psy- 4
chology course. A total of one hundred and sixty-three
participants completed the study. 2
0
-2
2.2 Apparatus and Materials
-4
The present study included three standard personal com-
-6
puters running Windows 98. Additional software in-
1 2 3 4 5
cluded the IGT application. Each computer was placed in
a separate room with a door to minimize external noise. Block
Standard 15-inch monitors were used and placed about
Insufficient Sufficient
15 inches from the participant.
In the IGT, participants were presented four decks of
cards on a computer screen. The decks were labeled A, B, Figure 1: IGT performance as a function of perceived
C, and D. Using a mouse, the participant was allowed to time pressure and block.
select a card from any of the four decks. The participant
selected one card at a time from any of the four decks
Tranel & Damasio, 2000; Bechara & Damasio, 2005).
and was free to switch from one deck to another at any
Once the participant indicated s/he understood the in-
time. After selecting a card, a message was displayed
structions, s/he was allowed to start the IGT.
indicating the amount of play money won (reward). On
some cards, the win message was followed by a message
indicating the amount of play money lost (punishment). 3 Results
At the top of the screen was a green bar that changed
according to the amount of money won or lost. Below the The dependent variable for data analyses was the number
green bar was a red bar that showed the amount of money of selections from good decks C and C minus the num-
borrowed; this amount was $2,000.00 at the beginning of ber of selections from bad decks A and B (i.e., [C+D]–
the game. The difference between the two bars was the [A+B]). If a participant selected more bad relative to good
total amount of play money won or lost. The goal of the decks, s/he would have a negative score. As is typical in
task was to maximize profit on a loan of play money. research involving the IGT (e.g., Bechara et al., 2000),
The sample in the present study was randomly divided the 100 card selections were separated into five blocks of
into two groups. Both groups were instructed to select a twenty cards (i.e., Block 1 = Trials 1–20, Block 2 = Tri-
card within two seconds of seeing “pick a card” on the als, 21–40 . . . Block 5 = Trials 81–100). This allowed
computer screen. Perception of time was manipulated by for the tracking of changes in performance as the partici-
informing the experimental group that the time allotted pants played the game.
was typically insufficient to learn and successfully com- Figure 1 shows the results. A 2 (Sufficiency: Insuffi-
plete the task while the control group was informed that cient, Sufficient) x 5 (Block: 1–20, 21–40, 41–60, 61–80,
the time allotted was typically sufficient to learn and suc- 81–100) ANOVA found that main effect for the between-
cessfully complete the task. subjects factor of Sufficiency was significant F(1,161) =
8.404, p = .004. Collapsing across Blocks, the Sufficient
2.3 Procedure group (M = 22.49, SD = 30.53) selected more cards from
the good decks than the Insufficient group (M = 9.14,
After each participant signed a consent form, the exper- SD = 27.90). The Block by Sufficiency interaction was
imenter gave written instructions for the IGT, informed not statistically significant, F(4,644) = 1.877, p = .113.
the participant that s/he had 2 seconds to select each card In addition, the within-subjects factor of Block was sig-
and that the time provided was either sufficient (con- nificant F(4,644) = 73.810, p = .000. As can be seen
trol group) or insufficient (experimental group) to learn in Figure 1, collapsing across both groups, participants
and successfully complete the task. The gambling task increasingly sampled from good decks as the game pro-
instructions used for both groups were the standard in- gressed. Post-hoc analyses using the least significant dif-
structions used in other IGT experiments (e.g., Bechara, ference (LSD) test revealed significant differences (p <
Judgment and Decision Making, Vol. 3, No. 8, December 2008 Perceived time pressure and the IGT 639

.05) in performance between each individual block and 2000). Not surprisingly, Tamblyn and colleagues (1997)
all other blocks. found that physicians tend to prescribe inappropriate
medications during shorter office visits. Although more
time may be needed to optimize diagnostic accuracy, it
4 Discussion may also be beneficial for managers of HMO’s to work
more closely with their physicians in instilling a sense of
The present study was the first to investigate the rela- sufficiency in current time allotments.
tionship between perceived time pressure and IGT per- To conclude, we believe perceived time pressure can
formance. Participants who were advised that the time affect the quality of real-life decisions. The present study
allotted was insufficient performed worse than those who demonstrated that a belief of time being insufficient can
were advised that time was sufficient. This finding further impair IGT performance throughout the task. It remains
supports the Variable State Activation Theory by demon- to be determined why this happened.
strating that perceived time pressure impairs performance
on a real-life decision-making task.
It is worth noting that the perception of time pressure References
impaired IGT performance over an extended period of
time. Other manipulations have been found to cause tran- Aschenbrener, K. M., Albert, D., & Schmalhofer, F.
sient changes in IGT performance. For example, de Vries (1984). Stochastic choice heuristics. Acta Psycholog-
et al. (2008) found that negative mood was associated ica, 56, 153–166.
with fewer good card selections during Block 2 of the Bechara, A., Tranel, D., Damasio, H., & Damasio, A.
IGT only. In the present study, the perception of time in- R. (1996). Failure to respond autonomically to antici-
sufficiency did not interact with block thereby suggesting pated future outcomes following damage to prefrontal
that the mere perception of time pressure may be a more cortex. Cerebral Cortex, 6, 215–225.
robust factor in IGT performance than mood. It is also no- Bechara, A., Damasio, H., Damasio, A.R., & Lee, G.P.
table that, compared to the Cella et al. (2007) study which (1999). Different contributions of the human amyg-
reminded participants throughout the task that they were dala and ventromedial prefrontal cortex to decision-
under real time pressure, the present study informed par- making. Journal of Neuroscience, 19, 5473–5481.
ticipants only once (prior to IGT administration) that the Bechara, A., Tranel, D., & Damasio, H. (2000). Char-
time allotted was either sufficient or insufficient. It ap- acterization of the decision-making deficit of patients
pears that the communication of time insufficiency – even with ventromedial prefrontal cortex lesions. Brain,
when announced only once — can have a long-lasting ef- 123, 2189–2202.
fect on real-life decision-making. Bechara, A., & Damasio, A. R. (2005). The somatic
There are specific real-world benefits to understand- marker hypothesis: A neural theory of economic de-
ing the effects of perceived time pressure on decision cision. Games and Economic Behavior, 52, 336–372.
making performance. For example, research has found Best, M., Williams, J. M., & Coccaro, E. F. (2002). Evi-
that members of project teams who perceived a high de- dence for a dysfunctional prefrontal circuit in patients
gree of time pressure had lower job satisfaction and felt with an impulsive aggressive disorder. Proceedings of
that overall project objectives were less often attained National Academy of Sciences, 99, 8448–8453.
(Nordqvist, Hovmark & Zika-Viktorsson, 2004). This Busemeyer, J. R. (1985). Decision making under uncer-
finding, taken together with the present research, sug- tainty: A comparison of simple scalability, fixed sam-
gests that employee performance and overall project suc- ple, and sequential-sampling models. Journal of Ex-
cess may benefit from building a sense of adequacy in a perimental Psychology: Learning, Memory, and Cog-
project’s time-line. nition, 11, 538–564.
Perhaps nowhere can the impact of increased time Cella, M., Dymond, S., Cooper, A., & Turnbull, O.
pressure be seen than in the practice of medicine. The (2007). Effects of decision-phase time constraints on
advent of Health Maintenance Organizations (HMOs) ap- emotion-based learning in the Iowa Gambling Task.
pears to have reduced the amount of time physicians Brain and Cognition, 64, 164–169.
spend with patients. In fact, one study found that HMO Damasio, A. R. (1994). Descartes Error: Emotion, Rea-
physicians were allotted significantly less time for new son and the Human Brain. New York: Avon.
patients (31 minutes) than those practicing either solo de Vries, M., Holland, R. W., & Witteman, C. L. (2008).
(39 minutes) or in academic settings (43 minutes), and In the winning mood: Affect in the Iowa gambling
83% of HMO family physicians felt their allotted time task. Judgment and Decision Making, 3, 42–50.
was insufficient to provide appropriate diagnosis (Linzer, Dunn, B. D., Dalgleish, T., & Lawrence, A. D. (2006).
Konrad, Douglas, McMurray, Pathman Williams, et al., The somatic marker hypothesis: A critical evaluation.
Judgment and Decision Making, Vol. 3, No. 8, December 2008 Perceived time pressure and the IGT 640

Neuroscience and Biobehavioral Reviews, 30, 239– Maule, A. J., & Hockey, G. R.J. (Ed.). (1993). State,
271. stress and time pressure. New York: Plenum.
Ernst, M., Bolla, K., Mouratidis, M., Contoreggi, C., Ma- Maule, A. J., & Maillet-Hausswirth, P. (1995, August).
tochik, J. A., Kurian, V., Cadet, J. L., Kimes, A. S., The mediating effect of subjective appraisal, cognitive
& London, E. D. (2002). Decision-making in a risk- control and changes in affect in determining the effects
taking task: A PET study. Neuropsychopharmacology, of time pressure on risk taking. Paper presented at the
26, 682–691. 15th Research Conference on Subjective Probability,
Evans, C., Kemish, K., & Turnbull, O. (2004). Paradox- Utility and Decision Making, Jerusalem.
ical effects of education on the Iowa Gambling Task. Nordqvist, S., Hovmark, S., & Zika-Viktorsson, A.
Brain and Cognition, 54, 240–244. (2004). Perceived time pressure and social processes
Levine, B., Black, S. E., Cheung, G., Campbell, A., in project teams. International Journal of Project Man-
O’Toole, C., & Schwartz, M. L. (2005). Gambling task agement, 22, 463–468.
performance in traumatic brain injury. Cognitive and Pfister, H. R., & Bohm, G. (2008). The multiplicity of
Behavioral Neurology, 18, 45–54. emotions: A framework of emotional functions in de-
Linzer, M., Konrad, T. R., Douglas, J., McMurray, J. E., cision making. Judgment and Decision Making, 3, 5–
Pathman, D. E., Williams, E. S., et al. (2000). Man- 17.
aged care, time pressure, and physician job satisfac- Tamblyn, R., Berkson, L., Dauphinee W. D., Gayton, D.,
tion: results from the Physician Worklife Study. Jour- Grad, R., Huang, A., et al. (1997). Unnecessary pre-
nal of General Internal Medicine, (15), 441–450. scribing of NSAIDs and the management of NSAID-
Maia, T. V., & McClelland, J. L. (2004). A reexamina- related gastropathy in medical practice. Annals of In-
tion of the evidence for the somatic marker hypothesis: ternal Medicine, 127, 429–438.
What participants really know in the Iowa gambling Yechiam, E., Goodnight, J., Bates, J. E., Busemeyer, J.
task. Proceedings of National Academy of Sciences, R., Dodge, K. A., Pettit, G. S., et al. (2006). A for-
101, 16075–16080. mal cognitive model of the go/no-go discrimination
Manes, F., Sahakian, B., Clark, L., Rogers, R., Antoun, task: Evaluation and implications. Psychological As-
N., Aitken, M., & Robbins, T. (2002). Decision- sessment, 18, 239–249.
making processes following damage to the prefrontal
cortex. Brain, 125, 624–639.

You might also like