Professional Documents
Culture Documents
**Note 1: If you hover the cursor over any of the small, red triangles at the top right corner of a cell,
information about how to use that cell will pop up. In general, white colored cells should be
user-entered, while grey cells are auto-calculated.
**Note 2: When you select a cell containing a value, a pop-up box will be displayed, indicating
whether that value needs to be manually updated, or whether it is auto-calculated. If it is
auto-calculated, it will describe what factors went into its calculation.
**Note 3: Do not edit any of the cells to the right of the colored, vertical line (in the "CharacterSheets" tab).
These are equations and variables that are used in the main sheet. Any changes could cause errors.
The text in the cells has been displayed in a very light grey color to indicate that they should
not be altered. Also, all of the black colored tabs are for the tool's data only. You don't need to do
anything with those tabs unless you want to add unique Feats, Talents, equipment, etc. to the tool.
**Note 4: If for any reason, an auto-calculated value is incorrect, use the Manual Adjustments section in
column BG to correct the value. If all is working correctly, these values should be set to '0'.
Leveling Up:
1) Select your new class from the next available slot in column AO on the "CharacterSheets" tab.
2) Select a new Talent if one shows up for your new level in column AG on the "CharacterSheets" tab.
3) Select a new Feat(s) if one (or more) shows up for your new level in column AD on the "CharacterSheets" tab.
4) If your new level is 4, 8, 12, 16, or 20, increase your attributes using columns J through N on the "Rollup" tab.
5) If you have "Roll" selected for Hit Point determination, enter your HP die roll result in the appropriate level on the "Rollup" tab
If you have "DoD" or "Full" selected, you don't need to enter anything.
6) Update your new Force Point total and your new Destiny Point total (if using Destinies) on the "Combat" tab.
If for any reason, an auto-calculated value is incorrect, use the Manual Adjustments section in column BQ to correct the value.
If all is working correctly, these values should be set to '0'.
See the "Helpful Notes" section below the STARSHIP COMBAT instructions for more information about exactly what this tool c
The ExportCharStatBlock.docx Word file will automatically pull the current stat block when you open it (be sure to click "Yes" wh
The first time you do this, it will probably be unable to find the Excel file to pull the data from. If it asks you to find the source file
the CharSheet&CombatTool and select it.
If for some reason this does not work, then you will need to update the ExportCharStatBlock.docx file so that it knows where
You can do this by doing the following:
(Note: These instructions are for Word 2007. I do not know if the same procedure will work for any other versi
a. Open the ExportCharStatBlock.docx file.
b. Click the "Mailings" tab.
c. Click "Start Mail Merge".
d. Click "Step by Step Mail Merge Wizard".
e. Click "Next" or "Previous" until you get to Step 3.
f. Click "Select a different list…" or "Browse".
g. Browse to wherever you saved the CharSheet&CombatTool, and select it.
h. When it asks which sheet contains the data, select 'StatBlock$'.
i. Be sure to put a checkmark in the box that says "First row of data contains column headers".
j. Click "OK".
k. When it asks to select Mail Merge Recipients, de-select all rows except for the first row (the row that has the
l. Click "OK".
m. Click "Preview Results".
n. Save your changes, then close and re-open ExportCharStatBlock.docx
RUNNING CHARACTER SCALE COMBAT
To setup an encounter, go to the EncounterSetup tab. Follow the directions at the top of that page in order to prepare up
to 10 encounters. I recommend that you put all of your PCs in the first few rows of all 10 encounters. Be sure to set quan
to "1" so that they show up. Then all you have to do is add in whatever opponents you want the PCs to face. If you ever
a player that doesn't show up, just change that PC's quantity to "0" and he/she will be removed from the Combat tab.
If you always put your PCs first, and in the same order, you can color code the cells in the Combat tab (use the paint buc
icon on the tool bar) to make it whatever color you want.
Thus far, this tool allows you to select any generic NPC (Inquisitors, stormtroopers, rancors, etc.) from all of the WotC books. S
unique NPCs (Vader, Luke, etc.) may come in subsequent versions of the tool.
If you want to add an NPC to an encounter that is not found in one of the above books, you will need to add the stats yourself in
the BasicNPCandBeastInfo tab. Rows 5 through 104 are reserved for your unique NPCs. Just add the information for ea
column, as is done for the pre-made NPCs below row 104. Alternatively, you can create your unique NPC the same way
your PCs were created, by entering their stats in the NPC_Rollup tab and the NPC_CharacterSheets tab. If you do it this
way, you will need to select the "Custom" category when creating your encounter in the Encounter Setup tab.
Go to the Combat tab and select which of your encounters you want to view. All of the PCs and NPCs will be auto-populated.
You will need to clear out and/or modify all of the values in the columns that have an "x" over them. The columns with
"x" over them need to be manually updated. These are things that change throughout the course of an adventure,
such as Destiny Points (DP), Force Points (FP), initiative, hitpoints, and condition.
Note: Each row is taller than normal in order to accommodate PCs/NPCs that have lots of feats/talents in the Specials column.
If you want to be able to see more PCs/NPCs at once, you have 2 options:
1) Decrease the height of the rows yourself (put cursor on the line between the 2 rows on the far left, and drag until the
the desired height.
2) Zoom out (in Excel 2007, click on the "-" button in the bottom right corner of the window).
I believe most of the columns are self-explanatory, but here is clarification for some of the parts that might not be so intuitive:
1) Column BI is for a list of any special actions or attack options that a character might have, so you know what their options are
I abbreviate these as much as possible in order to conserve space. I.e., "PBS" is Point Blank Shot. Obviously, you must
be familiar with these abilities for this list to truly be helpful. If you wish to change the abbreviation used, you can change
it in column BD of the TalentInfo tab or column CL of the FeatInfo tab.
3) Column BD is for any notes you want to take, perhaps noting when a character is prone, poisoned, blinded, etc.
4) There is an automated die roller in the top left portion of the "Combat" tab. Each time you press F9, a new roll takes place.
All die (d4, d6, d8, d10, and d20) are rolled simultaneously. If you want to roll 3d8, you'll need to press F9 three times, an
manually add up each result.
5) To the right of the die roller, there is a small section that lists the party's HP totals prior to the start of an encounter
(based on the values listed in the CharacterSheets tab). It can be useful if any of your PCs have the ability to gain
temporary HP. This allows you to know what their maximum HP should be after an encounter is over.
When combat begins, put the results of everybody's Initiative roll in column O. This column is colored and bolded so that it is e
to quickly identify the initiatives, and see who's next in combat.
The "Combat" tab works very well for me in my sessions. If you have suggestions for how it can be made differently to be more
please let me know. You can add to the thread where you got this tool, or you can directly contact me, Old_Benn, at the
forums.
Here are the steps for adding a single ship (for the sake of this example, let's assume that it is the PC's ship):
1) In cell AG3, enter the ship's name (if applicable). If the ship is generic, or has no name, leave this cell blank.
2) In cell AJ5, select the type of ship. (Vehicles are listed after the starships, so you'll have to scroll down near the bottom
3) In cell BD2, you may select a template to apply to the ship. Unless otherwise stated, all applicable stat adjustments ar
Select "<none>" if no template applies to the ship.
4) In cell AJ8, select who is going to be the Pilot of the ship.
You can select any of the PCs from the CharacterSheets tab, or you can select a generic type ("Skilled", "Expe
select "Standard for this ship" which will use the skill level used in the stats from the WotC book that the ship w
You can also select "Custom Crewmeber 1" or "Custom Crewmember 2", which allows you to have the ship cr
with unique skills. "Astromech" is also available.
5) In cells AJ9 through AJ18, assign the rest of the crew roles. If all roles are set to "Standard for this ship", the ship stats
as presented in the WotC book that the ship was obtained from.
6) If one of the Custom Crewmembers was selected, then enter the Custom Crewmember's stats in columns BE and BO.
7) Starting in cell AP20, you can override the ship's stats, based on whatever modifications have been made to the ship.
if you buy Manuevering Jets +4, then put in a number that is 4 higher than the Base DEX in the DEX override c
8) In cell AK45, select who is manning Weapon System #1. You can only choose from the crewmembers assigned to the
if Weapon System #1 is only operable by the Pilot or Copilot, then only these names will be listed. The Gunne
a weapon. Conversely, if the weapon is for gunners only, then the Pilot and Copilot will not be selectable. Be
to man each weapon system on the ship. Otherwise, the stats will be show "no operator selected".
9) If you want to change the weapon system, or even if you just want to enchance the existing weapon system (i.e., with T
put something in the Weapon System Override cell (such as selecting "Advanced Heavy Laser Cannons" in ce
tool use the weapon override values (you'll need to enter these manually) instead of the base weapon values.
10) Now that you've entered all the stats/roles for the ship, the stat summary on the left (starting in column A) should now
defined the crew and modifications.
11) If you want this ship to be added to the StarshipCombat tab, be SURE that you enter the number of ships in cell T4.
ship to be added to the StarshipCombat tab, be SURE that you enter "0" in cell T4.
12) Repeat steps 1) through 10) for any other ships you want to be included in the StarshipCombat tab (keep scrolling do
ship sheets) and the StarshipCombat tab can accommodate up to 40 ships total.
All of the ships you've entered will be automatically entered into the StarshipCombat tab. Everything to the left of the name of t
that may be needed, but isn't used as often. Everything to the right of the name column is data that is used
frequently, such as Reflex Defense (REF), attack bonuses (atk), damage (dmg), hit points (hp), damage thresholds, etc.
The columns with "x" over them need to be manually updated. These include Initiative, current hp, current SR, CT, and Specia
scale combat).
All other columns are auto-updated, and reflect all permanent bonuses & penalties based on who is filling the associated role.
Shot or Inspire Confidence) must be taken care of manually.
Selecting -1, -2, -5, or -10 for Condition Track results in the automatic re-calculation of the ship's stats based on the new condit
This sheet assumes that all occupants of a given vehicle have the same Initiative. If you intend to have different Initiatives for e
those Initiatives some other way.
Helpful Notes:
When you select a cell containing a value, a pop-up box should be displayed, indicating whether that value needs to be manua
If it is auto-calculated, it will describe what factors went into its calculation.
Limitations:
1) Cannot calculate attack/damage for dual weapons or situational attacks.
2) The tool treats all Exotic weapons as being equal. My assumption is that a PC is not likely to train in multiple Exotic we
As such, it is up to the user to remember which weapon type the Exotic training is for, and only equip those Exotic weap
3) The tool is not fool-proof. It does not prevent you from selecting Talents/Feats/Skills/Classes that you are not eligible f
you have done so). It is up to the user to only select from what you are eligible for. It is assumed that the user has at le
what his PC is eligible for. The tool does provides an error message when you select a Feat, Talent, Skill, or Prestige C
These error messages may be ignored if you do not wish to follow RAW -- the corresponding feat/talent/skill/class will s
List of Talents whose effects are auto-calculated: List of Feats whose effects are auto-calculated:
Armor Mastery A Few Maneuvers
Armored Defense Armor Proficiency (L,M,H)
Armored Mandalorian Cut the Red Tape
Armored Spacer Extra Second Wind
Ataru Fight Through Pain
Blaster & Blade II Force Boon
Body Control Force of Personality
Cargo Hauler Force Regimen Mastery
Commanding Presence (FU) Force Sensitivity
Computer Language Force Training
Dark Deception Grand Army of the Republic Training
Droid Smash Implant Training
Engineer Improved Damage Threshold
Exotic Weapon Mastery Improved Defenses
Expert Gunner Inborn Resilience (all combinations)
Fluidity Jedi Heritage
Force Deception Martial Arts I
Force Intuition Martial Arts II
Force Perception Martial Arts III
Force Persuasion Mind of Reason
Force Pilot Predictive Defense
Force Recovery Primitive Warrior
Force Treatment Resilient Strength
Greater Weapon Focus (by weapon group) Resurgent Vitality
Greater Weapon Specialization (by weapon group) Starship Tactics
Hammerblow Thick Skin
Heavy-Duty Actuators Toughness
Idealist Vehicular Combat
Improved Armored Defense Warrior Heritage
Insight of the Force Weapon Finesse
Ion Mastery Weapon Focus (by weapon group)
Juggernaut Weapon Proficiency (by weapon group)
Legendary Commander Wookiee Grip
Long Stride
Master of Elegance
Melee Smash
Mystic Mastery
Noble Fencing Style
Psychic Citadel
Second Skin
Shoto Focus
Siang Lance Mastery
Spacehound
Spynet Agent
Starship Raider (for starship combat only)
Stolen Form (Ataru)
Sword of Vahl
Telekinetic Prodigy
Teras Kasi Basics
Tough As Nails
Trace
Vehicle Focus (for starships only)
Wan-Shen Kata
Watchful Step
Weapon Specialization (by weapon group)
White Current Adept
Acknowledgements:
This tool derives most of its info from EwokOnToast's fabulous Index. A big thank you to Ewok, RD, JemyM, and anyone
else who contributed to such a great resource for all of us!
Version 2.06
Added ability for PCs to wield 2 weapons at once.
Added ability to specify which Talent is chosen for Share Talent.
Prestige Class special abilities now automatically display on the CharacterSheets tab, as well as the StatBlock tab and th
Added info to Talent error message (now tells which class the erroneous talent is for, and now tells what prereqs the talen
Added info to Feat error message (now tells what prereqs the feat has if 1 or more are not met)
Added functionality for the Shoto Focus talent.
Added ability to specify which Force Power is chosen for Force Power Mastery.
Added stats for all NPCs in Galaxy at War, DoD7, and DoD8.
Fixed bug: In Combat tab, bonus to damage is no longer dependent upon condition track.
will be auto-calculated)
value allowed. Ignore
o receive a bonus.
oved, and you will not need to do anything further with this.
moved, and you will not need to do anything further with this.
ect your shared talent(s) in column AL. Enter "Y" for your
terSheets" tab.
e "Rollup" tab.
priate level on the "Rollup" tab.
Combat" tab.
about exactly what this tool can do, and what its limitations are.
umn headers".
first row (the row that has the character/creature name in the "Name" column).
e in order to prepare up
counters. Be sure to set quantity
the PCs to face. If you ever have
ved from the Combat tab.
ombat tab (use the paint bucket
art of an encounter
have the ability to gain
p, current SR, CT, and Specials (like in the Combat tab for char.
is filling the associated role. Any situational bonuses (such as Point Blank
have different Initiatives for each occupant, you will need to track
hat value needs to be manually updated, or whether it is auto-calculated.
y to train in multiple Exotic weapons (I realize this might not hold true for all groups).
only equip those Exotic weapons.
ses that you are not eligible for (though it does alert you when
ssumed that the user has at least a basic understanding of
eat, Talent, Skill, or Prestige Class that you are ineligible for.
ng feat/talent/skill/class will still be calculated as though it was legal to take it.
epublic Campaign Guide
Campaign Guide
able to Gunslinger.
c prestige class).
al # of Feats a PC can have).
ecrets a PC can have).
C will have is around 13.
o Force Adept.
ugee, and Jedi Archivist talent trees to the trees available to Jedi Knight.
ilable to Officer.
o Sith Apprentice.
s in its calculation.
ight: Jedi Instructor, Jedi Investigator, Jedi Refugee, Jedi Weapon Master.
ersion 1.05)
) and Greater Penetrating Attack (Exotic, Heavy Weapons, Lightsabers, Simple) to list of talents.
Kissai, Nagai, Squib, Wookiees, and Yuuzhan Vong.
Lt. Repeating Blasters medium size (not large).
e Rulebook and Threats of the Galaxy (and any NPC from Dawn of Defiance module #1).
e to Ancient Knowledge).
rshipSheets tab.
de +2 pilot bonuses.
Rule options:
Hit Points per level: Full Max Point Buy Total: 28
BAB: 1 and 0.75
DPs or Backgrounds: Destinies
Class Skills: RaW
Force Points: RaW
Character 1 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: serraheto STR 18 16 4 0 0
Species: Thakwaash DEX 17 13 3 0 0
Gender: Male CON 15 8 2 0 0
Age: 25 INT 9 1 -1 0 0
Height: 6'0" WIS 18 16 4 0 0
Weight: 170 CHA 18 16 4 0 0
Event: Bankrupt Total Cost: 70
Knowl.(LifeSci.) Max = 28
Knowl.(Soc.Sci.)
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 2 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC2 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 16 INT 8 0 -1 0 0
Height: 5'10" WIS 8 0 -1 0 0
Weight: 170 CHA 8 0 -1 0 0
Origin: Mon Calamari (Mon Cala Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 3 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC3 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Mon Calamari (Quarrenes Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 4 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC4 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 6'0" WIS 8 0 -1 0 0
Weight: 200 CHA 8 0 -1 0 0
Origin: Rodia Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 5 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC5 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 21 INT 8 0 -1 0 0
Height: 5'7" WIS 8 0 -1 0 0
Weight: 120 CHA 8 0 -1 0 0
Origin: Cerea Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 6 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC6 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 30 INT 8 0 -1 0 0
Height: 5'11" WIS 8 0 -1 0 0
Weight: 159 CHA 8 0 -1 0 0
Origin: Gamorr Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 7 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC7 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 30 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Bothawui Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 8 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC8 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 33 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Coruscant Total Cost: 0
Deception Max = 28
Mechanics
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Max
=
<--Space
Attribute Attribute
Value Modifier Value Modifier Droid? N
3 -4 16 3 Max Point Buy: 28
4 -3 17 3 Use Origin 0
5 -3 18 4
6 -2 19 4
7 -2 20 5
8 -1 21 5
9 -1 22 6
10 0 23 6
11 0 24 7
12 1 25 7
13 1 26 8
14 2 27 8
15 2
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Destinies RaW RaW
BackgrounAny w/ ST(Daily
Both 3
Neither
Destinies
<none>
Champion Cha +2 Acrobatics
Corruption 2 scores +1
Creation
Death and D??? Endurance
Destruction 1 score +2 Gather Info
Discovery all def +1
Education 1 skill +5
Liberation all def +1 Knowl.(Bureaucracy)
Redemption Knowl.(GalacticLore)
Rescue 2 scores +1 Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion
Treat Injury
Use Computer
Use the Force
Acrobatics STR
Climb DEX
Deception CON
Endurance INT
Gather Info WIS
Initiative CHA PC#1 Dest #
Jump PC#1 Dest #
Knowl.(Bureaucracy) PC#1 Dest #
Knowl.(GalacticLore)
Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion
Pilot
Ride
Stealth
Survival PC#2 Dest #
Swim PC#2 Dest #
Treat Injury PC#2 Dest #
Use Computer
Use the Force
PC#3 Dest #
PC#3 Dest #
PC#3 Dest #
PC#4 Dest #
PC#4 Dest #
PC#4 Dest #
PC#5 Dest #
PC#5 Dest #
PC#5 Dest #
PC#6 Dest #
PC#6 Dest #
PC#6 Dest #
PC#7 Dest #
PC#7 Dest #
PC#7 Dest #
PC#8 Dest #
PC#8 Dest #
PC#8 Dest #
NPC Creation
Max Point Buy Total: 28
NPC 1 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#1 STR 8 0 -1 0 0
Species: Twi'lek DEX 8 0 -1 0 0
Gender: Female CON 8 0 -1 0 0
Age: 29 INT 8 0 -1 0 0
Height: 5'11" WIS 8 0 -1 0 0
Weight: 105 CHA 8 0 -1 0 0
Event: Marooned Total Cost: 0
Knowl.(LifeSci.) Max = 28
Knowl.(Soc.Sci.)
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
NPC 2 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#2 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 33 INT 8 0 -1 0 0
Height: 6'1" WIS 8 0 -1 0 0
Weight: 190 CHA 8 0 -1 0 0
Origin: Mon Calamari (Mon Cala Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
NPC 3 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#3 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 34 INT 8 0 -1 0 0
Height: 6'4" WIS 8 0 -1 0 0
Weight: 250 CHA 8 0 -1 0 0
Origin: Mon Calamari (Quarrenes Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
NPC 4 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#4 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 6'2" WIS 8 0 -1 0 0
Weight: 200 CHA 8 0 -1 0 0
Origin: Rodia Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
NPC 5 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#5 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 36 INT 8 0 -1 0 0
Height: 6'2" WIS 8 0 -1 0 0
Weight: 200 CHA 8 0 -1 0 0
Origin: Cerea Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
NPC 6 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#6 STR 8 0 -1 0 0
Species: Duros DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 22 INT 8 0 -1 0 0
Height: 5'11" WIS 8 0 -1 0 0
Weight: 159 CHA 8 0 -1 0 0
Origin: Gamorr Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
NPC 7 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#7 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Bothawui Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
NPC 8 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#8 STR 8 0 -1 0 0
Species: Tof DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 17 INT 8 0 -1 0 0
Height: 6'0" WIS 8 0 -1 0 0
Weight: 180 CHA 8 0 -1 0 0
Origin: Coruscant Total Cost: 0
Deception Max = 28
Mechanics
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR
Max
=
<--Space
Attribute Attribute
Value Modifier Value Modifier Droid? N
3 -4 16 3 Max Point Buy: 28
4 -3 17 3 Use Origin 0
5 -3 18 4
6 -2 19 4
7 -2 20 5
8 -1 21 5
9 -1 22 6
10 0 23 6
11 0 24 7
12 1 25 7
13 1 26 8
14 2 27 8
15 2
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Destinies RaW
BackgrounAny w/ ST()
Both
Neither
Destinies
<none>
Champion Cha +2 Acrobatics
Corruption 2 scores +1
Creation
Death and D??? Endurance
Destruction 1 score +2 Gather Info
Discovery all def +1
Education 1 skill +5
Liberation all def +1 Knowl.(Bureaucracy)
Redemption Knowl.(GalacticLore)
Rescue 2 scores +1 Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion
Treat Injury
Use Computer
Use the Force
Acrobatics STR
Climb DEX
Deception CON
Endurance INT
Gather Info WIS PC#1 Dest #
Initiative CHA PC#1 Dest #
Jump PC#1 Dest #
Knowl.(Bureaucracy)
Knowl.(GalacticLore)
Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion
Pilot
Ride
Stealth PC#2 Dest #
Survival PC#2 Dest #
Swim PC#2 Dest #
Treat Injury
Use Computer
Use the Force
PC#3 Dest #
PC#3 Dest #
PC#3 Dest #
PC#4 Dest #
PC#4 Dest #
PC#4 Dest #
PC#5 Dest #
PC#5 Dest #
PC#5 Dest #
PC#6 Dest #
PC#6 Dest #
PC#6 Dest #
PC#7 Dest #
PC#7 Dest #
PC#7 Dest #
PC#8 Dest #
PC#8 Dest #
PC#8 Dest #
Only fill out this tab if you are playing a droid! (or a total cyborg)
Up to 2 PCs can be droids. Follow the steps accordingly.
(If you are a total cyborg, scroll all the way down past the droid section.)
Note: Most of you will want a Custom Droid or a Chassis Droid, so in Step 1, just select Option 1 or Option 2 accordingly. But this tool can also
mimic a standard droid. If you wish to play a standard droid, select Option 1. Adjust your Attributes on the Rollup tab so that the final attribute
on CharacterSheets match the standard droid's attributes. You may also need to adjust the max hp total on the Character Sheet (use column
BQ). You will also need to ignore what the tool says your starting equipment should be. Also, some stat blocks in the books have too many
feats listed. If you want to truly match what is printed, you can add more feats than the tool says you are entitled to. You will simply have to
ignore the resulting error message(s). Choose the appropriate degree, size, & equipment on this tab. Select the appropriate levels of the Non
heroic class on the CharacterSheets tab, and the appropriate feats and skills. Your character should now match the standard droid!
Droid #1
Step 1: Select method of creating your droid: Step 1: Select method of c
Option 1: Create Custom Droid
Option 1: Create Custom Droid Option 2: Build from Chassis Option 1: Create Custo
Select degree: Fourth Degree Select chassis: Astromech Select degree:
Select size: Medium Select size:
Step 4: Select your Droid Systems and Accessories (below) Step 4: Select your Droid
Droid #1
Locomotion
Climbing Claws?
Weight Override
Use start. Creds
Get This?
Exclusive?
Weight
Limited?
wt used
Free?
Free?
Cost
Basic Locomotion
Flying N N n/a n/a n/a n/a 0 0 0
Hovering N N n/a n/a n/a n/a 0 0 0
Tracked N N n/a N n/a n/a 0 0 0
Walking 1 Y 1 N N N N N N 0 0 0
Wheeled N N n/a N n/a n/a 0 0 0
Additional Locomotion Equipment (select "1" in the 'Get This?' column to purchase these below)
Burrower drive n/a n/a n/a n/a n/a n/a 0 0 0
Gyroscopic Stabilizers n/a n/a n/a n/a n/a n/a 0 0 0
Underwater drive n/a n/a n/a n/a n/a n/a 0 0 0
Appendages
Magnetic Hands?
Weight Override
Use start. Creds
Get This?
Projectile?
Weight
Rocket?
wt used
Free?
Free?
Cost
Probe n/a n/a n/a n/a n/a 0 0 0
Instrument n/a n/a n/a n/a n/a 0 0 0
Tool n/a n/a n/a n/a 0 0 0
Claw n/a n/a n/a n/a n/a 0 0 0
Hand 2 Y 2 n/a 0 0 0
Processors
Weight Override
Getting this
You start Select "1" You start
Weight
wt used
w/ your
with this to get this with this
Cost
starting
Basic Processors for free? credits? item for free?
Basic n/a n/a 0 0 0
Heuristic 1 Y 1 n/a n/a 0 0 0
Remote Receiver 0 0 0
Additional Processor Equipment
Hidden Core (in main processor) 0 0 0
Hidden Core (elsewhere) 0 0 0
Remote Starship Starter 0 0 0
Specialized Subproc. 0 0 0
Tact. Battle Computer 0 0 0
Armor
Weight Override
wt used
w/ your
with this to get this with this
Cost
starting
Light Armor for free? credits? item for free?
Plasteel shell 0 0 0
Quadanium shell 0 0 0
Durasteel shell 0 0 0
Quadanium plating 0 0 0
Durasteel plating 0 0 0
Duravlex shell 0 0 0
Laminanium plating 0 0 0
Medium Armor 0
Quadanium battle armor 0 0 0
Duranium plating 0 0 0
Durasteel battle armor 0 0 0
Heavy Armor 0
Mandalorian steel shell 0 0 0
Duranium battle armor 0 0 0
Neutronium plating 0 0 0
Crystadurium plating 0 0 0
Laminanium plating 0 0 0
Communications
Weight Override
You start Getting this Select "1" You start
Weight
wt used
w/ your
with this to get this with this
Cost
starting
for free? credits? item for free?
Comlink, internal Y 1 250 0 0
Comm. Countermeasures 0 0 0
Comm. Jammer 0 0 0
Remote Receiver Signal Booster 0 0 0
Translator Unit, DC 20 0 0 0
Translator Unit, DC 15 0 0 0
Translator Unit, DC 10 0 0 0
Translator Unit, DC 5 0 0 0
Vocabulator Y 1 50 0 0
Sensors
Weight Override
You start Getting this Select "1" You start
Weight
wt used
w/ your
with this to get this with this
Cost
starting
for free? credits? item for free?
Audio Enhancers 0 0 0
Automap 0 0 0
Darkvision Y 1 150 0 0
Improved Sensor Package Y 1 200 0 0
Sensor Booster 0 0 0
Sensor Countermeasure Pkg. 0 0 0
YV Sensor Package 0 0 0
Accessories
Weight Override
wt used
w/ your
with this to get this with this
Cost
starting
for free? credits? item for free?
Antitheft comlink locator 0 0 0
Audio-radial stunner 0 0 0
Blaster recharger interface 0 0 0
Collapsible construction 0 0 0
Compartment space (per kg) 10 500 0 0
Concealed item varies 0 0
Courier compartments 0 0 0
Credit reader 0 0 0
Diagnostics Package Y 1 250 0 0
Electric defense grid 0 0 0
Emergency oxygen supply 0 0 0
Hidden holster 1 500 2 2
Hi-spd cutting torch & welder 0 0 0
Holographic game system 0 0 0
Holographic image disguiser 0 0 0
ID Dodge 0 0 0
Improved coordination circuitry 0 0 0
Interference generator 0 0 0
Internal defenses 0 0 0
Internal grapple gun 0 0 0
Locked access Y 1 50 0 0
Mesh tape dispenser 0 0 0
Micro shield 0 0 0
Multifunction apparatus 0 0 0
Multispectrum searchlight 0 0 0
Quick-release coupling, tool 0 0 0
Radiant heat element 0 0 0
Remote viewer 0 0 0
Repulsorcam 0 0 0
Scomp link 0 0 0
Secondary Battery 0 0 0
Self-destruct system 0 0 0
Shield expansion module 0 0 0
Shield Generator, SR5 0 0 0
Shield Generator, SR10 0 0 0
Shield Generator, SR15 0 0 0
Shield Generator, SR20 0 0 0
Silence-bubble generator 0 0 0
Space-beacon launcher 0 0 0
Specialized subprocessor 0 0 0
Spring-loaded mechanism 0 0 0
Survival kit 0 0 0
Taser 0 0 0
Video screen 50 0 0 0 50
Voice-print command lock 0 0 0
Weapon detector 0 0 0
Cyborgs
Note: At this time, only 1 PC can be a total cyborg. Select the name of the total cyborg below.
If no PCs are total cyborgs, ensure that "<none>" is selected instead.
Selecting a PC as being a total cyborg has the following effects:
1) The PC automatically has 6 cybernetic prosthesis (which decreases Use the Force skill bonus by -5).
2) The PC can now equip droid equipment (except for processors). Select all such equipment below.
Ensure that you select at least 1 method of locomotion, and at least 1 appendage.
Locomotion
Climbing Claws?
Weight Override
Magnetic Feet?
Jump Servos?
Extra legs?
Get This?
Exclusive?
Weight
Limited?
wt used
Cost
Basic Locomotion
Flying 2 N N n/a n/a n/a n/a 58600 0 0
Hovering N N n/a n/a n/a n/a 0 0 0
Tracked N N n/a N n/a n/a 0 0 0
Walking 1 N N N N N N 720 0 0
Wheeled N N n/a N n/a n/a 0 0 0
Additional Locomotion Equipment (select "1" in the 'Get This?' column to purchase these below)
Burrower drive n/a n/a n/a n/a n/a n/a 0 0 0
Gyroscopic Stabilizers n/a n/a n/a n/a n/a n/a 0 0 0
Underwater drive n/a n/a n/a n/a n/a n/a 0 0 0
Appendages
Delux remote control?
Basic remote control?
Stabilized Mount?
Magnetic Hands?
Weight Override
Quick Release?
Telescopic?
Get This?
Projectile?
Weight
Rocket?
wt used
Cost
Armor
Weight Override
Select "1"
Weight
wt used
to get this
Cost
Communications
Weight Override
Select "1"
Weight
wt used
to get this Cost
item
Comlink, internal 0 0 0
Comm. Countermeasures 0 0 0
Comm. Jammer 0 0 0
Remote Receiver Signal Booster 0 0 0
Translator Unit, DC 20 0 0 0
Translator Unit, DC 15 0 0 0
Translator Unit, DC 10 0 0 0
Translator Unit, DC 5 0 0 0
Vocabulator 1 50 0.5 1
Sensors
Weight Override
Select "1"
Weight
wt used
to get this
Cost
item
Audio Enhancers 0 0 0
Automap 0 0 0
Darkvision 1 150 1.5 2
Improved Sensor Package 0 0 0
Sensor Booster 0 0 0
Sensor Countermeasure Pkg. 0 0 0
YV Sensor Package 0 0 0
Accessories
Weight Override
Select "1"
Weight
wt used
to get this
Cost
item
Antitheft comlink locator 0 0 0
Audio-radial stunner 0 0 0
Blaster recharger interface 0 0 0
Collapsible construction 0 0 0
Compartment space (per kg) 0 0 0
Concealed item varies 0 0
Courier compartments 0 0 0
Credit reader 0 0 0
Diagnostics Package 0 0 0
Electric defense grid 0 0 0
Emergency oxygen supply 0 0 0
Hidden holster 0 0 0
Hi-spd cutting torch & welder 0 0 0
Holographic game system 0 0 0
Holographic image disguiser 0 0 0
ID Dodge 0 0 0
Improved coordination circuitry 0 0 0
Interference generator 0 0 0
Internal defenses 0 0 0
Internal grapple gun 0 0 0
Locked access 0 0 0
Mesh tape dispenser 0 0 0
Micro shield 0 0 0
Multifunction apparatus 0 0 0
Multispectrum searchlight 0 0 0
Quick-release coupling, tool 0 0 0
Radiant heat element 0 0 0
Remote viewer 0 0 0
Repulsorcam 0 0 0
Scomp link 0 0 0
Secondary Battery 0 0 0
Self-destruct system 0 0 0
Shield expansion module 0 0 0
Shield Generator, SR5 0 0 0
Shield Generator, SR10 0 0 0
Shield Generator, SR15 0 0 0
Shield Generator, SR20 0 0 0
Silence-bubble generator 0 0 0
Space-beacon launcher 0 0 0
Spring-loaded mechanism 0 0 0
Survival kit 0 0 0
Taser 0 0 0
Video screen 50 0 0 0
Voice-print command lock 0 0 0
Weapon detector 0 0 0
accordingly. But this tool can also
ollup tab so that the final attributes
he Character Sheet (use column
ks in the books have too many
led to. You will simply have to
the appropriate levels of the Non-
tch the standard droid!
Droid #2
Select method of creating your droid:
Droid #2
Climbing Claws?
Weight Override
Magnetic Feet?
Jump Servos?
Extra legs?
Exclusive?
Weight
Limited?
wt used
Cost
Magnetic Hands?
Weight Override
Quick Release?
Telescopic?
Projectile?
Weight
Rocket?
wt used
Cost
Weight Override
Getting this
Select "1"
Weight
wt used
w/ your
to get this
Cost
starting
credits? item
n/a n/a 0 0 0
n/a n/a 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Weight Override
wt used
w/ your
to get this
Cost
starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0 0 0
0 0 0
0 0 0
0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Weight Override
wt used
w/ your
to get this
Cost
starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Weight Override
wt used
w/ your
to get this
Cost
starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Weight Override
wt used
w/ your
to get this
Cost
starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
varies 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
# Bonus
Feats STR DEX CON INT WIS CHA Size Speed
1 Weapon Focus
1 Weapon
(lightsabers)
Focus (lightsabers)
Droid #1 0 0 2 -2
2 WP (advanced
2 WP melee
(advanced melee weapons) -2
weapons) 0 M 6
Droid #2 0 0 30WP (rifles)3 WP (rifles)0 0 0 M 0
4 WP (heavy
4 WP
weapons)
(heavy weapons)
Modifiers STR
Size (if opt 0
Manufactur 0
Chassis (op 0
Degree (if o 0
CONDI
TIONA
L SKILL TRAIT
Adult
Child
Height Weight Basic? Vis Ref Fort Will FEAT S S
ng
ou
ul
Y
d
t
N 0 0
N 0 0
Bonus to Perception:
Penalty Cannot uCannot use skills untrained (except Acro,Climb,Jump,Pe
2 0 0 0
Option: 1
degree: Fourth Degree
size: 3
cost factor: 1 Has this?
Speed (walk/tracked): 6 1
Speed (Wheeled): 8 0
Speed (Hovering): 6 0
Speed (Fly): 12 0
Max land speed: 6
Max any speed: 6
Is wheeled only? 0
Is tracked(and/or wheeled) only? 0
SR5 installed? 0
SR10 installed? 0
SR15 installed? 0
SR20 installed? 0
Improved Sensor Package? 1
Balmorra? 0
Czerka? 0
Locomotion for Droid 1
Starting ExclusivExtraLegMagFeetM
JumpServ
ClmbingC
Get MagFeet Free?
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
1 1 1 1 1 1 0
0 1 1 1 1 1
0
0
0
Starting Cost/Weight
hasMultiplier
this?
0 0
1 1
0 0
QkRelCoMagHnds
Prjctile Rocket BasicReDeluxRemote
0 0
0 0
0 0
0 0
0 0 0 0 0 0
size: 0
cost factor: 2 Has this?
Speed (walk/tracked): 6 1
Speed (Wheeled): 8 0
Speed (Hovering): 6 0
Speed (Fly): 12 1
Max land speed: 6
Max any speed: 12
Is wheeled only? 0
Is tracked(and/or wheeled) only? 0
SR5 installed? 0
SR10 installed? 0
SR15 installed? 0
SR20 installed? 0
Improved Sensor Package? 0
Vision D
Bonus to Perception:
Penalty Cannot use Climb? (1 = cannot climb)
0 0 0
1=P,2=I,3=T,4=H,5=CL dmg die by size
Best appendage
Unarmed dmg di P 0
4 2 I 1
T 2
# appendages better than I H 2
2 CL 3
Middle Age
Old
Primitive?
# of additional skillsCond.Feat2Cond.Feat3Cond.Feat4
allowed Feat Pre-reqFeat
for Pre-req
CondFeat1
Skill
forPre-Req
CondFeat2
for CondFeat 1
N 0 0 0 0 0
N 0 0 0 0 0
Option:
degree:
size:
cost factor:
Speed (walk/tracked):
Speed (Wheeled):
Speed (Hovering):
Speed (Fly):
Max land speed:
Max any speed:
Is wheeled only?
Is tracked(and/or wheeled) only?
SR5 installed?
SR10 installed?
SR15 installed?
SR20 installed?
Improved Sensor Package?
Balmorra?
Czerka?
Locomotion for Droid 2
Starting Wei
Exclusive/LiExtraLegsMu
MagFeetMult
0 1 1 1
0 1 1 1
0 1 1 1
0 1 1 1
0 1 1 1
0
0
0
0 0 9 3
0 10 2
0 11 1
0 10 2
0 12 2
Cond.Feat5
Cond.Feat6
Cond.Feat7
Cond.Feat8
Skill Pre-Req
Skill
forPre-Req
CondFeat
Skill
for2Pre-Req
CondFeat
BAB
for3Prereq
CondFeat
DEX
for4CondFeat
PrereqCON
for1 CondFeat1
Prereq for CondFeat1
0 0 0 0 0
0 0 0 0 0
0
0
0
1 Has this?
6 0
8 0
6 0
12 0
0
0
0
0
0
0
0
0
0
0
JumpServos
ClmbingClws
Get MagFeet Free?
1 1
1 1
1 1
1 1 0
1 1
MagHndsMul
Prjctile Rocket BasicRemoDeluxRemote
0
0
0
0
0 0 0 0 0
Degree
STR DEX INT
1 Weapon Focus (lightsabers)
First Degree -2 2
2 WP (advanced melee weapons)
Second Degree 3 WP (rifles)2
Third Degree -2 4 WP (heavy weapons)
Fourth Degree 2 -2
Fifth Degree 4 -4
INT WIS CHA Size Degree Wheeled Walk Tracked Hover MagFeet
pon Focus
1 Weapon
(lightsabers)
Focus (lightsabers)
2
advanced
2 WP melee
(advanced melee weapons) -2
weapons) 2 Second De 1 2 1
-2
rifles)3 WP (rifles) 3 Fourth Deg 0 1
heavy 4 WP (heavy-2weapons)
weapons) 3 Fifth Degre 0 1
2 -2 3 Second De 0.1 0.1 0.1
2 3 First Degre 0 1 0
2 -2 3 Fourth Deg 0 0 0 1
2 2 3 Third Degr 0 1 0 0
2 3 Third Degr 0 1 0 0
WIS CHA
pon Focus (lightsabers)
advanced melee2weapons)
rifles) -2
heavy weapons) 2 2
-2
-4
Heuristic? Basic Proc. Tool app. Claw Hands? Astrogation
Diagnostics Package
Int.StoragePlasteelShell
DurasteelShell
1 6 1 5 1 2
1 2 1
1 2 1
1 4 2 1 2
1 1 2
1 1 1
1 2
1 1 2
Int.Comlink
LockedAccess
Vocabulator
Impr.Snsr.Pkg.
Darkvision
Translator(DC10)
BonusSkill # of additio
BonusFeat(or'd
BonusFeat(or'd
with 2) with 2)
Mechanics 1
1 1 1 Weap.Prof.Weap.Prof
1
1 Mechanics 1
1 1 Treat Injur 1
1 1 1 1 Perception 1
1 1 Persuasion 1
1
BonusFeat1
BonusFeat(or'd
BonusFeat(or'd
with 1) with
BonusFeat2
1)BonusFeat(or'd
BonusFeat(or'd
with 2)BonusFeat(or'd
with 2) with
# Bonus
2) Fea Lang.
Feat Pre-req for CondFeat1
Skill Focu Skill Focus(UseComputer) 1 Basic(U.O.), Binary
Armor Prof.Armor ProfArmor Prof.Weap.Prof.Weap.Prof.Weap.Prof.( Weap.Prof.( 2 Basic,Binary
Basic,Binary
Basic,Binary
Skill FocusSkill Focus(Knwldg:LifeSci.) 1 Basic,Binary
Skill FocusSkill Focus(Stealth) 1 Basic(U.O.), Binary
SkillTrain. SkillTrain. SkillTrain.(Knwldg:Soc.Sci.) 1 Basic,Binary
SkillTrain. SkillTrain. SkillTrain.(Knwldg:Gal.Lore) 1 Basic,Binary
Feat Pre-req
Skill
forPre-Req
CondFeat2
Skill
forPre-Req
CondFeat
Skill
forPre-Req
1CondFeat
Skill
forPre-Req
2CondFeat
BAB
for3Prereq
CondFeat
DEX
for 4CondFeat
Prereq
CON
for1CondFeat1
Prereq for CondFeat1
Scomp Link
MechanicsUse Computer 1
NPC#4
NPC#5
NPC#6
NPC#7
NPC#8
name size
<none>
serraheto 3
PC2 3
PC3 3
PC4 3
PC5 3
PC6 3
PC7 3
PC8 3
NPC#1 3
NPC#2 3
NPC#3 3
NPC#4 3
NPC#5 3
NPC#6 3
NPC#7 3
NPC#8 4
Attributes Manufacturers
Arakyd Industries
Baktoid Combat Automata
Balmorran Arms
Colicoid Creation Nest
Cybot Galactica
Czerka Corporation
Duwani Mechanical Products
Holowan Mechanicals
Imperial Dept. of Military Research
Industrial Automation
MerenData
Roche
Serv-O-Droid
Tendrando Arms
Veril Line Systems
Name: serraheto Experience: 0 Force Pts: 5 /5 Weapons/Attack Bonus/Dam
Class: Jedi 1 Level: 1 Destiny Pts: 1
Species: Thakwaash Height: 6'0" Age: 25 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 170 Lightsaber
Score Modifier HP: 0 Speed: 6 <none>
STR 22 6 Max HP: 32 Initiative: 2 Lightsaber:
DEX 15 2 Perception: 9 Unarmed:
CON 15 2 # 2ndWinds (Max 1): 1
INT 9 -1 hp per 2nd Wnd: 15 BAB: 1 Equipped Armor
WIS 18 4 Damage Threshold: 14 (Does not include droid armor bonuses)
CHA 16 3 Grapple: +7 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 14 1 1 2 0
REF 15 1 1 2 1
WILL 16 1 1 4 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics 2 0 Knowl.(LifeSci.) -1 0 Ride 2
Climb 6 0 Knowl.(Phys.Sci) -1 0 Stealth 2
Deception 3 0 Knowl.(Soc.Sci.) -1 0 Survival 4
Endurance 2 0 Knowl.(Tactics) -1 0 Swim 6
Gather Info 3 0 Knowl.(Tech.) -1 0 Treat Injury 4
Initiative 2 0 Mechanics -1 0 Use Computer -1
Jump 11 5 0 Perception 9 5 0 Use the Force 8 5
Knowl.(Bureaucra -1 0 Persuasion 3 0
Knowl.(GalacticLo -1 0 Pilot 2 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 1 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
Total # Feats allowed: 4 # of Starting Class Feats: 3 # of Racial Feats: 0 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 Jedi
<none> 1 Jedi
<none> 1 Jedi
<none> 1 Jedi
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
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<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 0 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
<none> 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
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<none> ###
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<none> ###
<none> ###
<none> ###
<none> ###
Manual Entry
Manual Entry
Unarmed: Attack: +7, Dmg: 1d4+6 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 Jedi <none> 0
2 <none> <none> 0
ned Skills allowed: 1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
5 0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
1 Jedi N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Multiple Personalities Free: 1/enc, remove any mind-affecting effects
N
N
Auto
N
N
N
N
N
Manual
Manual Entry
Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto
N
N
N
N
N
Manual
N
N
N
N
N
Manual
Manual Entry
N
N
N
N
N
Manual
N
N
N
N
N
Manual
Manual Entry
N
N
N
N
N
Manual
N
N
N
N
N
Manual
Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto
N
N
N
N
N
Manual
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 16 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #10 0 0 #1 No <--- have this value replac
0 #20 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 21 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 30 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 0 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -6 1d4-1 d,type 4
0 Text -6 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -6 1d4-1 d,type 4
0 Text -6 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 30 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 33 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P AssasBounCharCorpCrim
4 1 1 -1 -1 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 1 TotalClasses 1 Total levels
0 1 0 0 0 0 0 0 0 0 0
Most recent class: Jedi TotalTalents
0 1 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 1 TotalBAB0 1 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 12 0 0 0 0 0 0 0 0 0
CT penalties: Droi Czer
DroidSpd step die FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 0 0 1 1 ### ### 1 1 0
Cyborg? 1 1 2 1 ### ### 1 1 0
0 2 2 3 1 ### ### 1 1 0
Modified CON score: 15 ExtraLegsMod? #Hands 3 3 4 1 8 15 1 0 0
Con or Str for Fort (droid)? 2 1 2 4 4 5 ### ### ### ### 0 0
WILL from Feats 5 6 6 ### ### ### ### 0 0
6 8 7 ### ### ### ### 0 0
7 10 8 ### ### ### ### 0 0
# die step incr.
final die step 8 12 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonus0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: 3 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: 3 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 Has scomp? DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
12 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
6 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSp WpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2 Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
credits
credits
credits
credits
credits
credits
credits
credits
Sith VangNon-Non-NoblJedi ScouScouSoldiAce P AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-10 0 6
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 -5 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 -5 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 -5 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
Inde Infilt Jedi Jedi MartiMaste
MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Jedi 1 Jedi 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 12 0
0
Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn
ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
BAB/level AR score
0 1/2 CL 0 1 Force Point Recovery
0 BAB>=5? 0 Improved Rebuke
0 FrcSns? 0 Improved Force Trance
0 J.Knght? 0 Improved Sense Surroundings
0 Off.? 0 Improved Move Light Object
0 Infltr? 0
0 Ace? 0
0 Elite? 0 Quicken Power
0 Def. Opp: 2 Distant Power
0 Compl.Miss.: 4 1 Extend Power
0 DstryMatrl: 3 Multitarget Power
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 21
0
0 Lt. Cmdr
0
0
BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 19
0
0 Lt Cpt
0
0
BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0 1
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 3 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 8 20
0 Lt Cmdr
0
0
0
BAB/level AR score
0 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0
BAB/level AR score
0 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0
Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 0
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 1
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 2
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 0
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Basic? Y none none
Species languages: starting list reduced listreduced listreduced list
Basic
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
UTF/Feats/Powers
UTF+
8,
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UTF/Feats/Powers
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MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 1 Multiple
Multiple
Pe Personalities
Multiple Personalities
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
Name: NPC#1 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam
Class: Level: 0 Destiny Pts: 0
Species: Twi'lek Height: 5'11" Age: 29 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Female Weight: 105 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -2 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 6 -2 Damage Threshold: 11 (Does not include droid armor bonuses)
CHA 10 0 Grapple: -1 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 11 0 0 -1 2
REF 9 0 0 -1 0
WILL 8 0 0 -2 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception 0 0 Knowl.(Soc.Sci.) -1 0 Survival -2
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info 0 0 Knowl.(Tech.) -1 0 Treat Injury -2
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -2 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion 0 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
Total # Feats allowed: 1001 # of Starting Class Feats: 1000 # of Racial Feats: 0 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
Total # Feats allowed: 1001 # of Starting Class Feats: 1000 # of Racial Feats: 0 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
Total # Feats allowed: 7 # of Starting Class Feats: 5 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
Manual Entry
Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 red Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Deceptive May reroll Deception, mtr
N
N
Auto
N
N
N
N
N
Manual
Manual Entry
Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto
N
N
N
N
N
Manual
N
N
N
N
N
Manual
Manual Entry
N
N
N
N
N
Manual
N
N
N
N
N
Manual
Manual Entry
N
N
N
N
N
Manual
N
N
N
N
N
Manual
Manual Entry
Unarmed: Attack: +1, Dmg: 1d4+0 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 Soldier <none> 0
2 <none> <none> 0
ned Skills allowed: 2 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
1 Soldier N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Tof Fearlessness 1/enc, ignore 1 fear or mind-affecting effect. Also +5 Will v. attempts to intimidate.
N
N
Auto
N
N
N
N
N
Manual
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 33 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #10 0 0 #1 No <--- have this value replac
0 #20 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 34 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 36 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 2 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
Your species 15 <none> 0 0 0 0 0
starts with: 16 <none> 0 0 0 0 0
Durese 17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 22 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 9 0 0
<none> equipment7 0 YoungAdult: 14 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 35 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 49 0 # of skills allowed
equipment1 0 Old: 69 0 0
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 2
equipment1 0 CON: -2
equipment1 0 INT: 2
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 6 10
Left Paren ( Total # Feats allowed: 1001 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 0 0 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: 0
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: 0
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: 0 1d4-1 d,type 4
0 Text +0 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 Soldier 1 30 2 1 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
Your species 15 <none> 0 0 0 0 0
starts with: 16 <none> 0 0 0 0 0
Tof 17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: L Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 4 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 17 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 3
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 2
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 2
equipment1 0 DEX: -2
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: -2
equipment1 0 CHA: 2
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 11
Left Paren ( Total # Feats allowed: 7 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 5 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 2 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 1 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 5 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 5 STR/DEX: 0
0 Manuevers: 0 Grp Size Mod: 5
0 M. Secrets: 0 Total Grapple Mod: 6
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 0
rets allowed: 0 d, # 1
0 Attack: 1 1d4+0 d,type 4
0 Text +1 dmg,straight 0
0 Text +0
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 0
0 d, # 1
0 Attack: 1 1d4+0 d,type 4
0 Text +1 dmg,straight 0
0 Text +0
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties: Droi CzerDroidSpd step die FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 0 0 1 1 ### ### 1 1 0
Cyborg? 1 1 2 1 ### ### 1 1 0
0 2 2 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 3 3 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 4 4 5 ### ### ### ### 1 0
WILL from Feats 5 6 6 ### ### ### ### 0 0
6 8 7 ### ### ### ### 0 0
7 10 8 ### ### ### ### 0 0
# die step incr.
final die step 8 12 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonus0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: 0 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: 0 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 Has scomp? DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 6 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -2 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 0
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
7 1 1 -1 -1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 1 TotalClasses 1 Total levels
0 0 0 0 1 0 0 0 0 0 0
Most recent class: Soldier TotalTalents
0 0 0 0 1 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 1 TotalBAB0 0 0 0 1 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSp WpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2 Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 1 8 15 1 1 0
Con or Str for Fort (droid)? -1 1 2 5 1 8 15 1 1 0
WILL from Feats 6 1 8 15 1 0 1
7 1 8 15 1 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: -1 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: 0 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: 0 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 2 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 5 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: -5 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
0 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
0 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0
credits
credits
credits
credits
credits
credits
credits
credits
Sith VangNon-Non-NoblJedi ScouScouSoldiAce P AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
-10 0 0
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
Inde Infilt Jedi Jedi MartiMaste
MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn
ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
BAB/level AR score
0 1/2 CL 0 1 Force Point Recovery
0 BAB>=5? 0 Improved Rebuke
0 FrcSns? 0 Improved Force Trance
0 J.Knght? 0 Improved Sense Surroundings
0 Off.? 0 Improved Move Light Object
0 Infltr? 0
0 Ace? 0
0 Elite? 0 Quicken Power
0 Def. Opp: 2 Distant Power
0 Compl.Miss.: 4 1 Extend Power
0 DstryMatrl: 3 Multitarget Power
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 21
0
0 Lt. Cmdr
0
0
BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 19
0
0 Lt Cpt
0
0
BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0 1
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 3 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 8 20
0 Lt Cmdr
0
0
0
BAB/level AR score
0 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0
BAB/level AR score
1 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0
Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 0
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 1
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 2
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 0
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0
Languages allowed:
# due to species: 2
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 2 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Basic? Y none none
Species languages: starting list reduced listreduced listreduced list
Basic
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 2
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 2 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 1 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers
n/a
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): L vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special Qua
Special Qualities(Full
0 0 Species 1 1 Deceptive Deceptive Deceptive
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 <none> <none> 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 1
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.
Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
1
0
0
0
0
1
= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0
= DSS+2 or -2 CT.
0.18636 2.11166 2.57751 5.9126 3.99544 5.04891
Automated Die Roller: d4 d6 d8 d10 d12 d20
(press 'F9' to roll) 1 3 3 6 4 6 Initiative Tracker
PC1
Select Encounter: ENCOUNTER #1: Enc Name #1 PC1
x = update these values on this tab (all other columns for PCs are auto-updated) PC1
DP (from charsheet)
x x x
FP (from charsheet)
DP (current)
Dmg (basic)
2nd wind hp
FP (current)
Initiative
Atk (basic)
init bonus
Wpn #1
Wpn #1
Fort
Will
x x x x
hp (current)
Current SR
Dmg Thrsh
Max SR
Max hp
Speed
CT misc. DR Specials
0 9 6 Normal 0 0
0 9 6 Normal 0 0
0 9 6 Normal 0 0
10 12 6 Normal 0 0 CrdntdAtk
10 12 6 Normal 0 0 CrdntdAtk
10 12 6 Normal 0 0 CrdntdAtk
10 12 6 Normal 0 0 CrdntdAtk
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
First up: PC1
Current: PC1 Current#: 1
Next: PC1 #ofTimes#Occurs: 8
Next#: 1
Max#: 1
listed for the purposes of keeping track of temporary hp during/after an encounter.
0 PC5 0 PC7 0
0 PC6 0 PC8 0
Skills
Kwlg(Tactics)
Mechanics
Acrobatics
Deception
Grapple
Climb
Jump
Force Techniques &
Force Powers Force Secrets
-1
-1
-1
+4
+4
+4
+4
Skills
Use Computer
Stealth
Swim
Ride
Pilot
Inventory
### ### ### ### ### ### ### ### ### #N/A
-1
-1
-1
+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
grenade, utility belt w/ medpac
-1 -1 Player 3 CT penalty:
-2 -2 Player 4 CT penalty:
-5 -5 Player 5 CT penalty:
Inactive 0
0
0
Pre-create your own encounters to be used in your adventure.
1) If desired, enter a name for the encounter.
2) Use a different row for each different type of PC/NPC in the encounter:
a) Select a quantity in column B (example: if you want 6 stormtroopers, enter "6")
b) Select a character category in column E (example: if you want to use the standard stormtrooper,
select "Pre-made NPC (non-droid)")
c) Select the specific PC/NPC/Droid/Beast (example: if you want to use the standard stormtrooper,
select "Stormtrooper")
3) Scroll down to the next encounter, and repeat steps 1) and 2) for each encounter you plan to have.
4) In the Combat tab, select the appropriate encounter. Your PC and NPC stats will appear accordingly.
ENCOUNTER #1:
Encounter name/description: Enc Name #1
ENCOUNTER #3:
Encounter name/description: Enc Name #3
ENCOUNTER #4:
Encounter name/description: Enc Name #4
ENCOUNTER #5:
Encounter name/description: Enc Name #5
ENCOUNTER #6:
Encounter name/description: Enc #6
ENCOUNTER #7:
Encounter name/description: Enc Name #7
ENCOUNTER #8:
Encounter name/description: Imperial Pursuit, Part 2
ENCOUNTER #9:
Encounter name/description: Enc Name #9
ENCOUNTER #10:
Encounter name/description: Enc Name #10
SimuSmltnsOp
SmalSmlAppndgs
SingSWF
SoniSncBlst
SpikSpkOAngr
SpotSptr
Spri Sprnt
SquaSqdTrts
StabiStblty
StagStgrgAtk
SteaStlthCtg
StenStnch
StubStbrn
SupeSprAnlss
SupeSprWpnRpr
Surf SrfcCmflg
SurpSrprsAtk+1
SurpSrprsAtk+2
SurpSrprsAtk+3
SurpSrprsAtk+4
SurpSrprsAtk+5
SurvSrvr
SurvSrvInVcm
SwarSwrmAtk
SwifSwftAsltMd
SwimSwm4
SwimSwm6
SwimSwm8
SwimSwm12
SwinSwndl
SwinSwndl +5
Tail TlSlp
TamTm
TargTrgtdSspct
TargTrgtdSspct+1
TargTrgtdSspct+2
TargTrgtdSspct+3
TargTrgtdSspct+4
TargTrgtdSspct+5
TelekTlkntcStblty
Temp Tmptn
TentTnclGrb
Terr TrfygPrscnc
ThralThrlOPlptn
ThreThrtScn
TibaTbnaPch
TimeTmlyObs
TougTghAsDrstl+2
TougTghAsDrstl+4
TougTghAsDrstl+6
TougTghAsDrstl+8
TougTghAsDrstl+10
TramTrmpl
TranTrnslsnt
TremTrmrsns
Trih TrhxlnPsn
Trip Trp
UnarUnrmdStn+1d
UnarUnrmdStn+2d
UnarUnrmdStn+3d
UncaUncnyStlth
UncaUncnyTrkr
UnexUnxptdRslts
Unfl Unflnchg(1/enc)
Unfl Unflnchg(2/enc)
Unfl Unflnchg(3/enc)
Unfl Unflnchg(4/enc)
Unfl Unflnchg(5/enc)
VehiVhclDdg+1
VehiVhclDdg+3
VehiVhclLnk
VersVrstlApndgs
VeteVtrnPrvtr(1/enc)
VeteVtrnPrvtr(2/enc)
VeteVtrnPrvtr(3/enc)
VeteVtrnPrvtr(4/enc)
VeteVtrnPrvtr(5/enc)
VirusVrsBrst
VoraVrcs
VulnVlnrbltSvrFrc
WalkWk2
WalkWk4
WebWb
WebWbSnr
WheeWld6
WheeWld8
WheeWld10
WheeWld10(xclsv)
WheeWld12
WithWthdrwlStrk
YuuzYznVgScn
YuuzYznVgTnt
ZeroZroRgAtk
Category Definitions:
Pre-made NPC (non-droid): These are the generic, non-droid NPCs found in the WOTC books.
These would include stormtrooper, Jedi master, bounty hunter, etc.
Pre-made droid: These are the generic droid NPCs found in the WOTC books.
These would include 2-1B medical droid, droideka, 3PO series protocol droid, etc.
Pre-made beast: These are the generic beasts found in the WOTC books.
These would include rancor, wampa, dewback, etc.
Self-made: These are the NPCs that you have defined yourself by manually entering them in the
BasicNPCandBeastInfo tab, in rows 5 through 104. (You can define up to 100 of these on that tab.)
Custom: These are the PCs or NPCs that you have defined in the CharacterSheets tab or the
NPC_CharacterSheets tab.
DoD: These are the NPCs that are found in the Dawn of Defiance modules. Each NPC's name is
preceded by "D1", for example, which indicates that this NPC is from module #1.
Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Abbr
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
FrcSFrcSFrcSFrcSFrcSFrcSFrcSTextTextTextTextTextTextTextTextTextTextTextTextTextComComComComComCom
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Concatenate
2 Scout talents to compensate.
CmbCmbCmbCmbCmbCmbCmbAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbr#1La#2La#3La#4La#5La
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
AtkOAtkOAtkOOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptA
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
0
0
0
0 1 0 0 0 0
AbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrComComComComComComComComComComCom
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
ComComComComComComConcatenate
### ### ### ### ### ### ###
Char 1 Char 2
Encounter List Qty Name Qty
ENCOUNTER #1: Enc Name #1 1 PC1 1
ENCOUNTER #2: Enc Name #2 1 PC1 1
ENCOUNTER #3: Enc Name #3 1 PC1 1
ENCOUNTER #4: Enc Name #4 1 PC1 1
ENCOUNTER #5: Enc Name #5 1 PC1 1
ENCOUNTER #6: Enc #6 1 PC1 1
ENCOUNTER #7: Enc Name #7 1 PC1 1
ENCOUNTER #8: Imperial Pursuit, Part 2 1 PC1 1
ENCOUNTER #9: Enc Name #9 1 PC1 1
ENCOUNTER #10: Enc Name #10 1 PC1 1
nc Name #1
PC3 PC4Stormtrooper (CL1)
<none> <none> <none> <none> <none> <none> <none>
1 1 4 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 0
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-0.01 -0.01 4 0 0 0 0 0 0 0
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-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
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-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
<none> <none> <none> <none> <none> <none> <none> <none> <none> <none>
0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0
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-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
CrdntdAtk
Pre-made NPC (non-droid) <none>
Pre-made droid
Pre-made beast
Type?3 Type?4 Type?5 Type?6 Type?7 Type?8 Type?9 Type?10 Type?11 Type?12
PC3
PC4
Stormtrooper (CL1)
Stormtrooper (CL1)
Stormtrooper (CL1)
Stormtrooper (CL1)
Ride Stealth Swim Treat Injury Use ComputeInventory Source BAB AdjustmeWpn#1 Wpn#1Atk
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 0 0 0 0 0 0 Unarmed -1
0 0 0 0 0 0 0 Unarmed -1
0 0 0 0 0 0 0 Unarmed -1
0 Stormtrooper
0 0 armor(+60 armor, +20equip), blaster rifle, frag
0 grenade,
0 utility
Blaster
belt w/
Rifle
medpac
4
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
Abbr#12 Abbr#13 Abbr#14 Abbr#15 Abbr#16 Abbr#17 Abbr#18 Abbr#19 Abbr#20 Abbr#21
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Char 23 Char 24 Char 25 Char 26 Char 27
Name Qty Name Qty Name Qty Name Qty Name Qty
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
Type?13 Type?14 Type?15 Type?16 Type?17 Type?18 Type?19 Type?20 Type?21 Type?22
Wpn#1,#ofDi Wpn#1,DieTyWpn#1DmgBoWpn#2 Wpn#2Atk Wpn#2,#ofDi Wpn#2,DieTyWpn#2DmgBoWpn#3 Wpn#3Atk
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 4 -1 Unarmed -1 1 4 -1 0 0
1 4 -1 Unarmed -1 1 4 -1 0 0
1 4 -1 Unarmed -1 1 4 -1 0 0
3 8 0 Frag Grenade 3 4 6 0 Unarmed 4
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Abbr#22 Abbr#23 Abbr#24 Abbr#25 Abbr#26 Last?#1 Last?#2 Last?#3 Last?#4 Last?#5
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
0 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
Char 28 Char 29 Char 30
Name Qty Name Qty Name Qty Name
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
1 +1 1d4+1
1 +1 1d4+1
1 +1 1d4+1
1 +1 1d4+1
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Comma#20Comma#21Comma#22Comma#23Comma#24Comma#25Comma#26Concat#1 Concat#2 Concat#3
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
CrdntdAtk
MaxHp DmgThres Spd CT DR SR SpclActns Grp Pwrs FrcTch&Scr
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
0 9 6 0 0 0 -1
0 9 6 0 0 0 -1
0 9 6 0 0 0 -1
10 12 6 0 0 0 CrdntdAtk 4
10 12 6 0 0 0 CrdntdAtk 4
10 12 6 0 0 0 CrdntdAtk 4
10 12 6 0 0 0 CrdntdAtk 4
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
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#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
Comma? Total Concat
#N/A #N/A
CrdntdAtk
Acrobatics Climb Deception Jump Kwlg(Tactics)Mechanics Perception Persuasion Pilot Ride
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
-1
-1
-1
9
9
9
9
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#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Stealth Swim Treat Injury Use ComputeInventory UTF
#N/A #N/A #N/A #N/A #N/A #N/A
Stormtroope
Stormtroope
Stormtroope
Stormtroope
#N/A #N/A #N/A #N/A #N/A #N/A
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0 <none>
1 Pre-made NPC (non-droid)
2 Pre-made droid
3 Pre-made beast
4 Self-made
5 Custom
6 DoD
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Pre-made NPC (non-droid)
Pre-made droid
Pre-made beast
1) Select Category: Pre-made droid
Noghri Warrior (CL6) YourNPC#99
2) Select Pre-made Droid: B3-A Series Ultra Battle Droid (CL5) Jacob's
Rancor, Dathomiri (CL11) D2: Denia
Abilities Str 24, Dex 13, Con -, Int 12, Wis 12, Cha 8
Feats Armor Prof. (light), Armor Prof. (medium), Burst Fire, Dual Weapon Mastery I, Point Blank Shot,
Weap.Prof.(HvyWpns), Weap.Prof.(Pistols), Weap.Prof.(Rifles), Weap.Prof.(Simple)
Possessions Walking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2),
intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scndry battery, 2 hvy
repeating blasters, flamethrower w/ 2 chem cartridges, missile launcher w/ 2 magazines
Availability: Military; ; Cost:16200
Note: This stat block is incomplete. The following information is not included:
- Languages known
- Any "extras" that normally go into the Defenses line, such as Lightsaber Defense, Block, Deflect, etc.
- Any attacks other than the basic attack for each weapon (Double Attack, Rapid Strike, etc. are
not shown)
NPC#99
b's
enia
StatBlock creature
Name: B3-A Series Ultra BattCL: 5 Source (ra T140
Size (raw): L Classes (lisSoldier 5
Size (text): Large DP: 0 FP: 0 DSS:
Species Droid
Species tex Droid Perception 10 Low Light V L Darkvision
Init (raw): 8 Perception +10 Low Light Vlow-light vision Darkvision (
Init (text): +8 PerceptionPerception +10; low-li; and spac ; ; and spac
Non-heroic Jedi Noble Scoundrel Scout Soldier Ace Pilot Assassin Bounty Hunt
# levels 0 0 0 0 0 5 0 0 0
Text Soldier 5
/ and spaces?
ConcatenatSoldier 5
Calculated 0 Calculated Beast CL: 0 Calculated CL: 5
Atk OptionsDevastating Atk (HvyWpns), Penetrating Attack(HvyWpns), Burst Fire, Dual Weapon Mastery I, Point Blank Shot
Special ActiBattle Analysis
PossessionWalking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2), intgrtd comlink, improvd
Actual text Walking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2), intgrtd comlink, improvd
Init Defenses Immune_nImmunity Hp DR_needed DR SR_needed SR Thresh
+8 Ref 19 (flatImmune Droid traits 72; 34
Space
Symbols: / : + - , (
Text: Perceptionflat-footed CL d
0
(4th-degree)
Charlatan Corporate ACrime Lord Droid CommElite TroopeEnforcer Force AdeptForce DiscipGladiator Gunslinger
0 0 0 0 0 0 0 0 0 0
Concatenat
1 1 1 1 1
Feat #10 Feat #11 Feat #12 Feat #13 Feat #14 Feat #15 Feat #16 Feat #17 Feat #18 Feat #19
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1
Atk Option
0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1
Special Ac
0 0 0 0 0 0 0
s (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scndry battery, 2 hvy repeating blasters, fl
s (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scndry battery, 2 hvy repeating blasters, fl
Speed BAB Grp FightingS FightingSpReach_neeReach Abilities Talents_n Talents1
8 squares +5 +18 Fighting S 2x2 Str 24, DexTalents Battle Ana
Scent(raw) 0 PoorVision 0
Scent(text) PoorVision(
; and spac ; and spac
Imperial KniImproviser IndependentInfiltrator Jedi Knight Jedi Master Martial ArtsMaster PrivaMedic Melee Dueli
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
, , , , , , , , , ,
Initiative +8
Initiative +8, Knowl.(Tactics) +8, Mechanics +8, Perception +10
Feat #20 Feat #21 Feat #22 Feat #23 Feat #24 Feat #25 Feat #26
0 0 0 0 0 0 0 Name
, and spac
Actual text
0 0 0 0 0 0 0 Concatenat
1 1 1 1 1 1 1
0 0 0 0 0 0 0
Name
1 1 1 1 1 1 1 , and spac
Actual text
Concatenat
Effect
Actual text
Military EngOfficer Outlaw Pathfinder Saboteur Shaper Sith ApprentSith Lord Vanguard Beast
0 0 0 0 0 0 0 0 0 0
Concatenat
0 0 0 0 0 1 1 1 1 1
, , , , ,
Knowl.(Tact Mechanics Perception
Force TechForce TechForce TechForce TechForce TechForce Technique #6 Force Secr
0 0 0 0 0 0 Name 0
, and spac
Actual text
Concatenat
0 0 0 0 0 0 0
SpclActionFrcPwrs_nUTF FrcPwrs1 FrcPwrs2 Force Tec Force TechForce SecrForce SecrSkills
Battle Anal Initiative
+0 +0 +0 +0 +0
1 1 1 1 1
Force SecrForce SecrForce SecrForce SecrForce SecrForce Secret #7
0 0 0 0 0 0
PossessionSpclQltyLi SpclQltyLisSpclQlty1 SpclQlty1DSpclQlty2 SpclQlty2DSpclQlty3 SpclQlty3DSpclQlty4
Walking loc
SpclQlty4DSpclQlty5 SpclQlty5DSpclQlty6 SpclQlty6DSpclQlty7 SpclQlty7DAvailabilit AvailabilityCost_need
Availability:Military; ; Cost:
Cost Atk1 R/M Atk1 Atk2 R/M Atk2 Atk3 R/M Atk3 Atk4 R/M Atk4
16200 Ranged 2 Hvy repea
Ranged FlamethrowRanged Missile lau Melee Unarmed +13 (1d4+9)
+13 (1d4+9)
THE LIST
1
serraheto PC2 PC3 PC4 PC5 PC6
STR 22 8 8 8 8 8
DEX 15 8 8 8 8 8
CON 15 8 8 8 8 8
INT 9 8 8 8 8 8
WIS 18 8 8 8 8 8
CHA 16 8 8 8 8 8
max hp 32 0 0 0 0 0
FORT 14 9 9 9 9 9
REF 15 9 9 9 9 9
WILL 16 9 9 9 9 9
Basic Attack +2: 2d8+12 +-1: 1d4-1 +-1: 1d4-1 +-1: 1d4-1 +-1: 1d4-1 +-6: 1d4-1
Acrobatics 2 -1 -1 -1 -1 -1
Climb 6 -1 -1 -1 -1 -1
Deception 3 -1 -1 -1 -1 -1
Endurance 2 -1 -1 -1 -1 -1
Gather Info 3 -1 -1 -1 -1 -1
Initiative 2 -1 -1 -1 -1 -1
Jump 11 -1 -1 -1 -1 -1
Knowl.(Bureaucracy) -1 -1 -1 -1 -1 -1
Knowl.(GalacticLore) -1 -1 -1 -1 -1 -1
Knowl.(LifeSci.) -1 -1 -1 -1 -1 -1
Knowl.(Phys.Sci) -1 -1 -1 -1 -1 -1
Knowl.(Soc.Sci.) -1 -1 -1 -1 -1 -1
Knowl.(Tactics) -1 -1 -1 -1 -1 -1
Knowl.(Tech.) -1 -1 -1 -1 -1 -1
Mechanics -1 -1 -1 -1 -1 -1
Perception 9 -1 -1 -1 -1 -1
Persuasion 3 -1 -1 -1 -1 -1
Pilot 2 -1 -1 -1 -1 -1
Ride 2 -1 -1 -1 -1 -1
Stealth 2 -1 -1 -1 -1 -1
Survival 4 -1 -1 -1 -1 -1
Swim 6 -1 -1 -1 -1 -1
Treat Injury 4 -1 -1 -1 -1 -1
Use Computer -1 -1 -1 -1 -1 -1
Use the Force 8 n/a n/a n/a n/a n/a
PC7 PC8
8 8
8 8
8 8
8 8
8 8
8 8
0 0
9 9
9 9
9 9
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
n/a n/a
Starship #1 Input starship data here:
Base crew: 4
Base consumables:
Weapon #1 Operator:
Weapon #3 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #3 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #3 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #3 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #3 Operator:
Base Weapon System #4
# Gunners (if Battery)
Damage
Operator Position
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Weapon System 4 operated by: Standard for this ship Base crew: ###
( gunners)
### Base cargo:
Weapon System 5 operated by: Standard for this ship Base backup hyperdrive:
( gunners)
### Base consumables:
Weapon System 6 operated by: Standard for this ship Base Weapon System #1
( gunners) # Gunners (if Battery)
### Damage
Operator Position
Weapon System 7 operated by: Standard for this ship
( gunners)
### Weapon #1 Operator:
Weapon System 8 operated by: Standard for this ship Base Weapon System #2
( gunners) # Gunners (if Battery)
### Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:
Weapon #3 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
Base STR: 39
Base INT: 12
Base crew: 2
Base consumables:
Weapon #1 Operator:
Weapon #3 Operator:
Weapon #4 Operator:
Weapon #5 Operator:
Weapon #6 Operator:
Weapon #7 Operator:
Weapon #8 Operator:
starship data here:
Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: E-9 Explorer
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
<none> Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:
18 INT override:
12 INT override:
12 INT override:
12 INT override:
12 INT override:
12 INT override:
12 INT override:
12 INT override:
12 INT override:
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
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type of wpn
system
1
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system
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system
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type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor #VALUE! Class(text):
0 fly
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale #VALUE! DEX:
0 #VALUE! Initiative #VALUE! INT:
Y #VALUE! Pilot #VALUE! Armor:
Bonus to Atk: 0 +0 Perception 0 Spd (char)
Bonus to Dmg: 0 +0 Mechanics (Engineer) 0 Spd (strshp
ary Commander? N +0 Mechanics (Sys.Op.) 0 MaxVel
s of Ace Pilot: 0 +0 Use Computer 0 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB -5 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
ide>
Qty of this
type of wpn
system
1
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
150 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 2 Dmg bonus
45 INT mod: 4 Multiplier
38 Operator T
14 Actual: Name
18 Ion?
13 REF: 15 Battery?
12 Flat-Foot: 13 # Gunners
4 # Dmg die
950 Dmg die typ
4 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
4 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 4 4
325000 Actual new cost 325000 Operator Lis
200000 Actual used cost 200000 Operator Lis
x1 Actual Hprdrv: x1 Operator Lis
x12 Actual HprdrvBkup: x12 Operator Lis
30 tons Operator Lis
2 years Operator Lis
Total Speed (text fly 12 squares (max. velocity 950 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 950 km/hOperator Lis
7 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers Atk
L Licensed 2 10 Dmg
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Unknown Si 9999 9999 9999 Name
Ion?
Battery?
Unknown Size ConditionTrack: # Gunners
# Dmg die
Pilot bonus STR mod: #VALUE! Dmg die typ
DEX mod: #VALUE! Dmg bonus
INT mod: #VALUE! Multiplier
Operator T
Actual: Name
Ion?
REF: #VALUE! Battery?
Flat-Foot: #VALUE! # Gunners
# Dmg die
Dmg die typ
CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
Untrained 0 0 Multiplier
Operator T
AvailabilityText: Actual crew Actual passengers
Common #VALUE! #VALUE!
Actual new cost Operator Lis
Actual used cost Operator Lis
Actual Hprdrv: Operator Lis
Actual HprdrvBkup: Operator Lis
Operator Lis
Operator Lis
Speed (text #VALUE! Operator Lis
0 Speed (text squares (max. velocity km/h) Operator Lis
Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 0 hp (+10%) hp (-10%)
0 0 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)
1
0
0
0 -10
0
0
0
0
1 1 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon Laser Cannon 0 0
0 0 0 0
N N 0 0
0 0 0 0
4 4 0 0
10 10 0 0
0 0 0 0
2 2 0 0
G G 0 0
Laser Cannon Laser Cannon 0 0
0 0 0 0
N N 0 0
0 0 0 0
4 4 0 0
10 10 0 0
0 0 0 0
2 2 0 0
Gunner Gunner #N/A #N/A
0 0 0 0
0 0 0 0
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +4 +0
0 x2 +4 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
DQ=15 DV=20
0
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A
DQ=15 DV=20
0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20
21
22
23
24
25
Auto value Auto Text Capital valueCapital Text 26
-1 Atk +4 -16 27
-1 Atk +4 -16 28
#N/A #N/A #N/A #N/A 29
#N/A #N/A #N/A #N/A 30
#N/A #N/A #N/A #N/A 31
#N/A #N/A #N/A #N/A 32
#N/A #N/A #N/A #N/A 33
#N/A #N/A #N/A #N/A 34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
FP init bonus Name Init REF Atk (basic)Dmg (basic) hp thrsh
Ship Perc Grp Fort Init bonus REF FltFoot max hp max SR
E-9 Explor 5 34 24 -3 15 13 150 45
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
<none> 0 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
578-R Spac 5 34 24 -5 12 12 100 0
0 0 0 0 0 0 0
#4 #5 #6 #7 #8 #9 #10 Ship
0 0 0 0 0 0 0 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
CT misc. Specials Inventory Equipped Weapon
Number Quantity Ship line # Ship Name Perc Grp Fort Init bonus
no 0 0 1 n/a #N/A #N/A #N/A #N/A
no 0 0 2 n/a #N/A #N/A #N/A #N/A
no 0 0 3 n/a #N/A #N/A #N/A #N/A
no 0 0 4 n/a #N/A #N/A #N/A #N/A
no 0 0 5 n/a #N/A #N/A #N/A #N/A
no 0 0 6 n/a #N/A #N/A #N/A #N/A
no 0 0 7 n/a #N/A #N/A #N/A #N/A
no 0 0 8 n/a #N/A #N/A #N/A #N/A
no 0 0 9 n/a #N/A #N/A #N/A #N/A
no 0 0 10 n/a #N/A #N/A #N/A #N/A
no 0 0 11 n/a #N/A #N/A #N/A #N/A
no 0 0 12 n/a #N/A #N/A #N/A #N/A
no 0 0 13 n/a #N/A #N/A #N/A #N/A
no 0 0 14 n/a #N/A #N/A #N/A #N/A
no 0 0 15 n/a #N/A #N/A #N/A #N/A
no 0 0 16 n/a #N/A #N/A #N/A #N/A
no 0 0 17 n/a #N/A #N/A #N/A #N/A
no 0 0 18 n/a #N/A #N/A #N/A #N/A
no 0 0 19 n/a #N/A #N/A #N/A #N/A
no 0 0 20 n/a #N/A #N/A #N/A #N/A
no 0 0 21 n/a #N/A #N/A #N/A #N/A
no 0 0 22 n/a #N/A #N/A #N/A #N/A
no 0 0 23 n/a #N/A #N/A #N/A #N/A
no 0 0 24 n/a #N/A #N/A #N/A #N/A
no 0 0 25 n/a #N/A #N/A #N/A #N/A
no 0 0 26 n/a #N/A #N/A #N/A #N/A
no 0 0 27 n/a #N/A #N/A #N/A #N/A
no 0 0 28 n/a #N/A #N/A #N/A #N/A
no 0 0 29 n/a #N/A #N/A #N/A #N/A
no 0 0 30 n/a #N/A #N/A #N/A #N/A
no 0 0 31 n/a #N/A #N/A #N/A #N/A
no 0 0 32 n/a #N/A #N/A #N/A #N/A
no 0 0 33 n/a #N/A #N/A #N/A #N/A
no 0 0 34 n/a #N/A #N/A #N/A #N/A
no 0 0 35 n/a #N/A #N/A #N/A #N/A
no 0 0 36 n/a #N/A #N/A #N/A #N/A
no 0 0 37 n/a #N/A #N/A #N/A #N/A
no 0 0 38 n/a #N/A #N/A #N/A #N/A
no 0 0 39 n/a #N/A #N/A #N/A #N/A
no 0 0 40 n/a #N/A #N/A #N/A #N/A
Wpn #2 Atk
Wpn(basic)
#2 Dmg
Wpn
(basic)
#3 Atk
Wpn
(basic)
#3 Dmg
Wpn
(basic)
#4 Atk
Wpn
(basic)
#4 Dmg
Wpn
(basic)
#5 Atk
Wpn
(basic)
#5 Dmg
Wpn
(basic)
#6 Atk
Wpn
(basic)
#6 Dmg (basic)
4 4d10xx2 #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#N/A #N/A #N/A #N/A #N/A
Mech(SysOp)
Wpn #1
Wpn #1 Atk
Wpn(basic)
#1 Dmg (basic)
Wpn #2Wpn #2 Atk
Wpn(basic)
#2 Dmg (basic)
Wpn #3Wpn #3 Atk
Wpn(basic)
#3 Dmg (basic)
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
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Wpn#8 Speed Vehicle?
0 4 0
0 3 0
0 3 0
0 3 0
0 3 0
0 3 0
0 3 0
0 3 0
#VALUE! 0
0 3 0
Wpn #4
Wpn #4 Atk
Wpn(basic)
#4 Dmg (basic)
Wpn #5Wpn #5 Atk
Wpn(basic)
#5 Dmg (basic)
Wpn #6Wpn #6 Atk
Wpn(basic)
#6 Dmg (basic)
Wpn #7
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Wpn #7 Atk
Wpn(basic)
#7 Dmg (basic)
Wpn #8Wpn #8 Atk
Wpn(basic)
#8 Dmg (basic)
Speed
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RandomRandx4Randx6RandxRandxRandxRandx
0.6126 2.45 3.675 4.9 6.13 7.35 12.3
Automated Die Roller: d4 d6 d8 d10 d12 d20
(press 'F9' to roll) 3 4 5 7 8 13
x = update these values on this tab (all other columns are auto-updated)
x x x x Skills
Current SR
Current hp
Init. bonus
Threshold
Initiative
Max SR
Max hp
Speed
REF
Pilot
Fort
Grp
DR
CT
Ship Name
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Ranges P.B. Short Med. Long
Blaster Cannon 0-1 2 3-4 5-8
Ion Cannon 0-2 3-4 5-10 11-20
Laser Cannon 0-1 2 3-5 6-10
Missile or Torp 0-3 4-6 7-15 16-30
Point-Defense 0-1 2 3-5 6-10
Tractor Beam 0-1 2 3-5 6-10
Turbolaser 0-4 5-8 9-20 21-40
Skills x
Wpn #1 Dmg
Wpn #2 Dmg
Wpn #1 Atk
Wpn #2 Atk
Use Comp.
Perception
Mechanics
Mechanics
(Engineer)
(Sys.Op.)
(basic)
(basic)
(basic)
(basic)
Specials Wpn #1 Wpn #2
Wpn #3
Wpn #3 Atk
(basic)
Wpn #3 Dmg
(basic)
Wpn #4
Wpn #4 Atk
(basic)
Wpn #4 Dmg
(basic)
Wpn #5
Wpn #5 Atk
(basic)
Wpn #5 Dmg
(basic)
Wpn #6
Wpn #6 Atk
(basic)
Wpn #6 Dmg
(basic)
Wpn #7
Wpn #7 Atk
(basic)
Wpn #7 Dmg
(basic)
Wpn #8
Wpn #8 Atk
(basic)
Wpn #8 Dmg
(basic)
CT penalty
Normal 0
-1 -1
-2 -2
-5 -5
-10 -10
Disabled 0
Destroyed 0
Inactive 0
Degree (Droid)
NON-HEROIC
JEDI
NOBLE
SCOUNDREL
SCOUT
SOLDIER
ACE PILOT
ASSASSIN
BOUNTY HUNT.
CHARLATAN
CORP. AGENT
CRIME LORD
Tip:
Tip:When
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availabledata
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CL
the
StatBlock
StatBlocktab.
tab.
BOOK
PAGE
WEB
NPC SPECIES
<none>
***YOUR BASIC NPCS***
<none>
YourNPC#1
YourNPC#2
YourNPC#3
YourNPC#4
YourNPC#5
YourNPC#6
YourNPC#7
YourNPC#8
YourNPC#9
YourNPC#10
YourNPC#11
YourNPC#12
YourNPC#13
YourNPC#14
YourNPC#15
YourNPC#16
YourNPC#17
YourNPC#18
YourNPC#19
YourNPC#20
YourNPC#21
YourNPC#22
YourNPC#23
YourNPC#24
YourNPC#25
YourNPC#26
YourNPC#27
YourNPC#28
YourNPC#29
YourNPC#30
YourNPC#31
YourNPC#32
YourNPC#33
YourNPC#34
YourNPC#35
YourNPC#36
YourNPC#37
YourNPC#38
YourNPC#39
YourNPC#40
YourNPC#41
YourNPC#42
YourNPC#43
YourNPC#44
YourNPC#45
YourNPC#46
YourNPC#47
YourNPC#48
YourNPC#49
YourNPC#50
YourNPC#51
YourNPC#52
YourNPC#53
YourNPC#54
YourNPC#55
YourNPC#56
YourNPC#57
YourNPC#58
YourNPC#59
YourNPC#60
YourNPC#61
YourNPC#62
YourNPC#63
YourNPC#64
YourNPC#65
YourNPC#66
YourNPC#67
YourNPC#68
YourNPC#69
YourNPC#70
YourNPC#71
YourNPC#72
YourNPC#73
YourNPC#74
YourNPC#75
YourNPC#76
YourNPC#77
YourNPC#78
YourNPC#79
YourNPC#80
YourNPC#81
YourNPC#82
YourNPC#83
YourNPC#84
YourNPC#85
YourNPC#86
YourNPC#87
YourNPC#88
YourNPC#89
YourNPC#90
YourNPC#91
YourNPC#92
YourNPC#93
YourNPC#94
YourNPC#95
YourNPC#96
YourNPC#97
YourNPC#98
YourNPC#99 9 M Human 7
YourNPC#100
***BEASTS***
<none>
CR 275 w Acklay (CL10) 10 H
UR 59 w Aiwha (CL4) 4 G
UR 218 R Avka Mother (CL9) 9 H
UR 218 R Avka Young (CL6) 6 M
UR 60 w Bantha (CL2) 2 H
J 131 w Battle Hydra (CL9) 9 L
J 132 w Beck-Tori (CL13) 13 H
UR 60 w Bergruutfa (CL5) 5 H
GW 58 w Bolotaur (CL5) 5 L
UR 173 w Brintak (CL15) 15 H
GW 57 w Carrier Butterfly (CL0) 0 D
GI 141 w Chlovi Cat (CL5) 5 S
T 106 w Corellian Banshee Bird (CL2) 2 S
T 107 w Corellian Sand Panther (CL7) 7 M
D7- 16 w Coruscani Ogre (CL5) 5 L
R 157 w Cracian Thumper (CL2) 2 L
C 221 w Dactillion (CL2) 2 H
D4 25 w Dark Lizard (CL5) 5 L
D4 25 w Dark Lizard Alpha (CL8) 8 L
UR 64 w Dark Wolf (CL3) 3 M
J 134 w Derriphan (CL9) 9 T
CR 275 w Dewback (CL2) 2 L
D9- 29 w Dinko Horde (CL5) 5 D
T 108 w Dragonsnake (CL12) 12 L
J 135 w Droch (CL1) 1 D
J 135 w Droch Swarm (CL3) 3 T
J 136 w Dxun Tomb Beast (CL8) 8 L
SV 184 w Energy Spider (CL5) 5 M
UR 60 w Eopie (CL1) 1 L
D9- 35 w Fear Moss, Gray (CL18) 18 C
F 224 w Felucian Ripper (CL5) 5 M
UR 61 w Fenwolf (CL3) 3 L
GW 59 w Gelagrub (CL3) 3 L
D9- 30 w Greethka, Giant (CL16) 16 H
T 109 w Gundark (CL10) 10 M
L 221 w Gundark, Shaped (CL15) 15 M
GW 59 w Gutkurr (CL8) 8 H
C 221 w Horax (CL8) 8 H
J 137 w Hssiss (CL5) 5 L
UR 61 w Kaadu (CL1) 1 L
UR 62 w Kalak (CL1) 1 L
T 110 w Katarn (CL8) 8 M
K 223 w Kath Hound (CL3) 3 S
T 111 w Kintan Strider (CL5) 5 L
D4 33 w K'kayeh Dreambeast (CL8) 8 G
T 112 w Knobby White Spider (CL8) 8 H
T 113 w Kouhun (CL2) 2 D
T 115 w Krayt Dragon, Canyon (CL14)14 C
T 114 w 16
Krayt Dragon, Greater (CL16) C
C 129 w Kybuck ( C ) (CL1) 1 M
D1- 16 w Kybuck (DoD) (CL1) 1 M
D4 33 X Living Nightmare (CL6) 6 M
GI 140 w Lluma (CL7) 7 L
T 116 w Mantellian Savrip (CL6) 6 L
J 138 w Marsh Haunt (CL11) 11 H
UR 62 w Maru (CL2) 2 L
T 118 w Massiff (CL3) 3 M
GW 60 w Mastif Phalone (CL6) 6 L
UR 139 w Mnggal-Mnggal (CL8) 8 M
UR 139 w Mnggal-Mnggal Zombie (CL8) 8 M
T 119 w Mynock (CL1) 1 S
SV 219 w Mynock, comet (CL1) 1 S
D9- 6 w Mynock, swarm (CL3) 3 M
D3 21 w Mynock, Tibanna (CL1) 1 S
SV 218 w Nadir Spider (CL4) 4 M
T 120 w Narglatch (CL6) 6 H
T 121 w Nashtah (CL9) 9 M
D2- 26 w Neimoidian Kreehawk (CL3) 3 S
GW 60 w Nek (CL5) 5 M
D5- 14 w Nek Dog (CL4) 4 L
CR 276 w Nexu (CL5) 5 M
D4 35 w Nighthunter (CL5) 5 M
J 139 w Nighthunter (CL9) 9 M
UR 62 w Orray (CL4) 4 L
GI 140 w Pherin (CL3) 3 M
UR 63 w Rakazzak Beast (CL2) 2 H
K 223 w Rakghoul (CL4) 4 M
CR 276 w Rancor (CL11) 11 H
F 224 w Rancor, Bull (CL13) 13 G
J 133 w Rancor, Chrysalis (CL13) 13 G
T 122 w Rancor, Dathomiri (CL11) 11 H 3
T 123 w Rancor, Tra'cor (CL6) 6 L
T 123 w Rancor, Tyrant (CL15) 15 G
CR 276 w Reek (CL8) 8 H
UR 188 R Reyko (CL5) 5 L
UR 63 w Rockhopper (CL3) 3 L
GW 61 w Roggwart (CL12) 12 H
T 124 w Ronto (CL3) 3 H
UR 65 w Saber Cat (CL5) 5 M
T 125 w Sarlacc (CL12) 12 C
J 140 w Shyrack (CL4) 4 M
J 140 w Shyrack Swarm (CL6) 6 L
J 141 w Silooth (CL13) 13 H
J 142 w Sith Warbird (CL7) 7 H
J 143 w Sith Wyrm (CL18) 18 C
J 144 w Storm Beast (CL8) 8 M
UR 65 w Strill (CL4) 4 S
J 145 w Taozin (CL13) 13 G
CR 277 w Tauntaun (CL1) 1 L
J 146 w Terentatek (CL14) 14 H
D4 31 w T'salak (CL8) 8 M
D4 31 w T'salak Spawn (CL5) 5 S
J 147 w Tuk'ata Sith Hound (CL4) 4 M
UR 63 w Ukian Torbull (CL1) 1 H
L 221 w Vanx (CL2) 2 M
L 221 w Vanx Alpha (CL5) 5 M
T 126 w Varactyl (CL4) 4 H
UR 198 R Vindinax (CL6) 6 M
T 128 w Vornskr (CL7) 7 M
GW 61 w Watch-Beast (CL9) 9 H
CR 277 w Wampa (CL4) 4 L
T 129 w Womp Rat (CL2) 2 M
UR 63 w Ycaqt (CL1) 1 L
T 131 w Ysalamiri (CL1) 1 T
***DROIDS***
<none>
SV 156 w 11-17 Series Mining Droid (CL 1 S Droid 5 3
CR 197 w 2-1B, Medical Droid (CL0) 0 M Droid 1 2
GI 73 w 3D-4 Administrative Droid (C 0 M Droid 3 1
CR 198 w 3PO Series Protocol Droid (CL 0 M Droid 3 1
T 145 w 3PX Espionage Droid (CL6) 6 M Droid 4 1 6
L 70 w 3Z3 Medical Droid (CL1) 1 M Droid 1 4
D9- 37 w 501-Z Security Droid Squad ( 13 M Droid 4 3 7
T 155 w 501-Z, Police/Security Droid 10 M Droid 4 3 7
GI 72 w 5-BT Threat Analysis Droid ( 1 T Droid 1 3
C 70 w 5YQ Series Protocol Droid (CL 0 M Droid 3 1
SGD 68 w 8D Smelter Droid (CL0) 0 M Droid 5 1
SV 157 w 8D8 Smelting Operator Dro (C 0 M Droid 5 1
SGD 70 w A9G-Series Archive Droid (CL 0 M Droid 1 2
C 188 w A-DSD C86 Advanced, Dwarf S6 H Droid 4 9 3
SGD 72 w AD-Series Weapons Maintenan 1 M Droid 1 1
D10- 19 Advanced Purge Trooper 18 L Droid 4 7
L 75 w Aggressor-Series Battle Droid 1 M Droid 4 1
SGD 74 w Annihilator Droid (CL12) 12 H Droid 4 12 8
UR 43 w AS23 Aerial Survey Droid (CL 0 S Droid 3 1
C 189 w A-Series Assassin Droid (CL1111 M Droid 4 6 6
GW 50 w A-Series Medical Droid (CL1) 1 S Droid 1 1
T 135 w ASN-121 Assassin Droid (CL9 9 S Droid 4 9
CR 203 w ASP Series Labor Droid (CL0) 0 M Droid 5 2
C 190 w Assassin, Battle Droid (CL4) 4 M Droid 4 3 3
GW 98 w Automated Sentry Gun (CL2) 2 S Droid 4 3 1
GW 181 w AZ-Series Battle Droid (CL6) 6 L Droid 4 6
CR 199 w B1 Series Battle Droid (CL1) 1 M Droid 4 3
C 189 w B1-A Air Battle Droid (CL4) 4 M Droid 4 3 3
C 94 w B1-Series Battle Droid Squad 3 L Droid 4 3
CR 199 w B2 Series Super Battle Droid 2 M Droid 4 6
GW 52 R B2-AA Air Assault Super Battl 4 M Droid 4 6 2
T 140 w B3 Series Ultra Battle Droid ( 3 L Droid 4 9
T 140 w B3-A Series Ultra Battle Droid 5 L Droid 4 5
GI 75 w B4J4 Security Droid (CL2) 2 S Droid 4 6
C 71 w BCA-11/X Training/Lightsaber 2 M Droid 4 3 1
F 105 w BD-3000 Luxury Droid (CL0) 0 M Droid 3 1
L 70 w BL-39 Interrogator Droid (CL1 1 S Droid 1 1 1
GI 75 w BL-Series Battle Legionnaire 3 M Droid 4 9
SGD 76 w BLX Labor Droid (CL0) 0 M Droid 5 1
R 55 w BT-16 Perimeter Security Droi 5 L Droid 4 6 3
C 192 w BX-Series Droid Commando ( 6 M Droid 4 6 4
C 191 w C-B3 Cortosis, Battle Droid ( 5 M Droid 4 6 3
GW 52 w Chiba-DR10 Protocol Droid (C 1 S Droid 3 3
C 72 w CLL-6 Binary Load Lifter (CL 0 L Droid 5 1
GW 56 w CLL-M2 Ordnance Lifter (CL1 1 L Droid 5 3
D3 27 X Cloud City Patrol Droid (CL3) 3 M Droid 4 3
C 190 w Cold Assault Battle Droid (CL 2 L Droid 4 6
SGD 78 w Colicoid Infiltrator-Series Dro 4 M Droid 4 12
CR 201 w Crab Droid Scout (CL4) 4 L Droid 4 12
C 194 w Crab Droid, LM-432 Assault ( 6 H Droid 4 18
SGD 80 w CZ-Series Secretary Droid (CL 0 M Droid 3 1
R 128 w Dark Trooper Phase I (CL2) 2 L Droid 4 6
R 128 w Dark Trooper Phase II (CL4) 4 L Droid 4 6 2
R 129 w Dark Trooper Phase III (CL7) 7 L Droid 4 6 5
C 66 w DD-13 Medical Assistant Droi 1 M Droid 1 3
K 87 w Devastator War Droid (CL5) 5 M Droid 4 9 2
T 149 w DRK-1, Probe Droid (CL1) 1 S Droid 4 3
SGD 84 w Droideka Mark II (CL8) 8 L Droid 4 12 4
CR 200 w Droideka Series Destroyer Dro 4 L Droid 4 12
GW 54 w Droideka, Sniper (CL7) 7 L Droid 4 9 4
C 197 w Droideka, Ultra (CL5) 5 H Droid 4 16
CR 200 w DSD1 Dwarf Spider Droid (CL 3 L Droid 4 9
UR 43 w DSH-3 Probe Droid (CL1) 1 S Droid 4 3
SGD 86 w DT-16 "Destructor" Battle Dro 2 L Droid 4 6
SGD 88 w Duelist Elite Training Droid ( 1 M Droid 4 1
C 70 w DUM-Series Pit Droid (CL0) 0 S Droid 2 2
SGD 90 w E522 Assassin Droid (CL7) 7 M Droid 4 1 6
T 148 w EG-6 Series, Power Droid (CL 0 S Droid 5 1
SGD 92 w EI-9 Network Security Droid ( 8 M Droid 2 3 3 4
GW 53 w Eradicator-Series Battle Droid 2 L Droid 4 8
K 80 w ET-74 Communications Droid 0 S Droid 1 1
C 67 w EW-3 Midwife Droid (CL0) 0 M Droid 1 2
T 143 w EVS, Construction Droid (CL5 5 C Droid 5 15
SGD 94 w EV-Series Supervisor (CL3) 3 M Droid 3 1 3
UR 44 w F1 Exploration Droid (CL3) 3 S Droid 5 3
C 161 w FA-4 Pilot Droid (CL0) 0 S Droid 2 2
C 72 w FA-5 Valet Droid (CL0) 0 M Droid 5 1
L 71 w FEG-Series Pilot Droid (CL1) 1 M Droid 2 1
GI 74 w FIII Footman Droid (CL9) 9 M Droid 4 5 4
SGD 96 w FLTCH-Series Battle Droid (C 5 L Droid 4 4 4
D6- 27 w FSD-6D, Surveillance Droid ( 6 S Droid 4 6
C 160 w FX-6 Medical Assistance Droi 1 M Droid 1 3
F 103 w FX-6 Medical Droid (CL0) 0 M Droid 1 2
R 52 w FX-7 Medical Droid (CL0) 0 M Droid 1 2
SGD 98 w G2 Repair Droid (CL0) 0 S Droid 2 1
SGD 100 w GD16-Series Pilot Droid (CL5) 5 M Droid 5 3 2
K 82 w GE3-Series Protocol Droid (CL 0 M Droid 3 2
K 83 w GG-Series Hospitality Droid ( 0 M Droid 3 2
T 147 w GH-7 Medical Droid (CL1) 1 S Droid 1 3
K 81 w GO-TO Infrastructure-Plannin 1 T Droid 2 4
T 144 w GRZ-6B Demolitions Droid (C 8 G Droid 5 16
SGD 102 w GX1-Series Battle Droid (CL6) 6 M Droid 4 6 1 3
SGD 104 w GY-I Information Analysis Dro 1 M Droid 3 1
SGD 106 w H-1ME Battle Mechanic Droid 1 S Droid 2 1
K 84 w HK-24 Series Assassin Droid 7 M Droid 4 6 5
K 85 w HK-50 Series Assassin Droid 12 M Droid 4 6 6
SGD 108 w HK-77 Assassin Droid (CL4) 4 M Droid 4 4
SGD 110 w HKB-3 Hunter-Killer Droid (C 6 M Droid 4 3 3 2
K 85 w HK-Series Droid, Independent 1 M Droid 4 1
L 72 w Holocam Droid (CL0) 0 T Droid 2 1
R 57 w HT Drone (CL1) 1 S Droid 4 1
L 77 w HV-7 Loading Droid (CL1) 1 S Droid 5 3
C 192 w IG Lancer Combat Droid (CL2 2 M Droid 4 6
T 141 w IG Series Battle Droid (CL2) 2 M Droid 4 6
CR 201 w IG-100 Series MagnaGuard (C 6 M Droid 4 6
C 193 w IG-110 Lightsaber Droid (CL6 6 M Droid 4 5 1
C 71 w IG-86 Sentinel Droid (CL1) 1 M Droid 4 1
C 67 w IM-6 Medical Droid (CL1) 1 S Droid 1 3
R 130 w Imperial City Maintenance Dro 0 M Droid 5 1
R 127 w Imperial Espionage Droid (CL1 1 M Droid 3 3
F 194 w IT-O Interrogator (CL1) 1 S Droid 2 1
C 73 w IW-37 Pincer Loader Droid (C 1 L Droid 5 4
L 75 w IX-6 Heavy Combat Droid (CL 5 M Droid 4 5
SV 157 w J9 Worker Droid (CL0) 0 M Droid 3 1
C 193 w JK-13 Security Droid (CL12) 12 L Droid 4 12
K 85 w Juggernaut War Droid (CL4) 4 M Droid 4 6 2
F 106 w Junk Droid (CL1) 1 M Droid 4 3
F 107 w Junk Droid, Brute (CL3) 3 L Droid 4 9
F 107 w Junk Droid, Behemoth (CL4) 4 H Droid 4 12
GW 51 w KDY-4 Tech Droid (CL0) 0 M Droid 2 2
SGD 112 w KM1 Mining Droid (CL2) 2 L Droid 5 6
K 222 w Krath War Droid (CL5) 5 M Droid 4 6 3
SV 96 w K-Series Spaceport Control Dr 1 M Droid 3 3
K 86 w K-X12 Probe Droid (CL2) 2 S Droid 4 3 1
C 68 w LE Series Repair Droid (CL1) 1 M Droid 2 3
SGD 140 w LEP-Series Service Droid (CL 0 M Droid 3 1
R 54 w LOM-Series Protocol Droid (C 0 M Droid 3 1
L 76 w LON-29 Battle Droid Comman 6 M Droid 4 6 2
C 195 w LR-57 Combat Droid (CL3) 3 L Droid 4 9
R 110 w LV-38 Spotter/Probe Droid (C 3 S Droid 4 1 3
L 74 w LV8-Series Guard Droid (CL4) 4 M Droid 4 12
SGD 114 w M38 Explorer Droid (CL2) 2 M Droid 2 2
T 150 w M-3PO Series Military Protoco 0 M Droid 3 2
GI 73 w M4-Series Messenger Droid (C 0 D Droid 3 2
K 165 w Mark I Assault Droid (CL4) 4 M Droid 4 12
K 165 w Mark IV Assault Droid (CL4) 4 L Droid 4 12
T 157 w Mark IV Series, Sentry Droid 2 D Droid 4 6
T 156 w Mark VII "Inquisitor" Series, 6 D Droid 4 6
C 162 w Marksman-H Combat Remote 0 D Droid 4 2
SGD 116 w MEV-Series Medical Evacuatio 1 M Droid 1 5
SGD 118 w MK-Series Maintenance Droid 1 M Droid 2 1
SGD 120 w Model 88-Series Administratio 5 M Droid 1 6 3
GW 57 R MR-200 Series Minesweeper D 1 L Droid 5 3
GI 208 X MRD-39B Assassin Droid (CL 6 S Droid 4 6
F 197 w MSE-6 Repair Droid (CL0) 0 T Droid 5 2
UR 45 w MULE Droid (CL0) 0 M Droid 5 2
K 86 w Municipal Patrol Droid Mark I 2 S Droid 4 6
GI 72 w NR-1100 Slicer Droid (CL3) 3 S Droid 2 3
C 196 w Octuptarra Combat Tri-Droid 3 L Droid 4 9
C 196 w OOM-Series Battle Droid, Co 2 M Droid 4 6
C 196 w OOM-Series Battle Droid, Pilo 2 M Droid 4 6
C 196 w OOM-Series Battle Droid, Secu 2 M Droid 4 6
C 69 w P2 Series Astromech Droid (C 0 M Droid 2 1
SGD 122 w PG-5 Gunnery Droid (CL0) 0 L Droid 2 2
L 69 w PI-Series Medical Assistant Dr 0 S Droid 1 2
T 142 w Pistoeka, Buzz Droid (CL3) 3 T Droid 4 3
T 160 w PK, Work Droid (CL2) 2 S Droid 5 6
D9- 33 w PK-2M Mining Droid (CL2) 2 M Droid 5 6
SGD 124 w PLNK-Series Power Droid (CL 1 M Droid 5 3
GW 54 w Purge Trooper (CL8) 8 L Droid 4 6 6
F 104 w Q7 Series Astromech Droid (C 0 S Droid 2 2
F 197 w R-1 Recon Droid (CL1) 1 S Droid 4 1
CR 198 w R2 Series Astromech (CL0) 0 S Droid 2 2
T 139 w R2-R Series Reconnaissance A 1 S Droid 2 1
T 136 w R3 Series Astromech Droid (C 1 S Droid 2 3
T 137 w R4 Series Astromech Droid (T) 0 S Droid 2 2
R 53 w R4-Series Agromech Droid ( R 0 S Droid 2 2
T 137 w R5 Series Astromech Droid (C 0 S Droid 2 2
T 138 w R7 Series Astromech Droid (C 2 S Droid 2 6
K 89 w R-8009 Utility Droid (CL0) 0 S Droid 5 1
SGD 128 w R8-Series Astromech Droid (C 0 S Droid 2 2
F 195 w RA-7 Protocol Droid (CL0) 0 M Droid 3 1
K 223 w Rakatan Guard Droid (CL5) 5 L Droid 4 15
T 152 w Replica Droid (CL4) 4 M Droid 4
R 56 w RHTC-560 Hunter Trainer (CL 6 M Droid 4 6
SGD 126 w RO-D-Series Droid (CL3) 3 M Droid 5 1 3
L 72 w Roving Eye Observation Droid 0 D Droid 2 1
SGD 130 w RWW-Series Protocol Droid ( 0 M Droid 3 1
SGD 132 w RX-Series Pilot Droid (CL1) 1 M Droid 2 4
SGD 134 w S19 Astromech Droid (CL0) 0 S Droid 2 2
K 88 w S6-Series, Security/Maintenan 0 D Droid 5 2
D3 30 w Sabacc Dealer Droid (CL3) 3 M Droid 1 9
T 158 w SD-6 "Hulk" Infantry Droid, W14 L Droid 4 7
D8 -23 w SD-6 “Hulk” Infantry Droid ( 15 L Droid 4 7
SGD 136 w SD-9-Series Battle Droid (CL1 16 L Droid 4 8
SGD 138 w SD-X-Series Stealth Battle Dr 9 M Droid 4 6 3
D3 35 X Security Droid, Clan Mionne ( 4 L Droid 4 4
D10 16 w Security Droid, Shadow 17 S Droid 4 7
K 87 w Sentinel Droid (CL1) 1 M Droid 4 3
SGD 142 w Shadow Droid (CL9) 9 H Droid 4 9 6
T 159 w Sith Elite Warbot (CL5) 5 M Droid 4 6 3
C 68 w SP-4 Analysis Droid (CL1) 1 S Droid 1 3
C 197 w Spelunker Probe Droid ("Cham 6 M Droid 4 3 5
T 146 w T0-D, Interrogation Droid (CL 4 M Droid 1 9 1
K 88 w T1 Bulk Loader (CL0) 0 L Droid 5 2
K 82 w T3-Series Utility Droid (CL0) 0 S Droid 2 2
SGD 144 w T4 Turret Droid (CL3) 3 L Droid 4 9
GW 55 w Tactical Droid (CL1) 1 M Droid 4 1
T 151 w TC Series, Protocol Droid (CL 1 M Droid 3 1
SGD 146 w TC-SC Infiltration Droid (CL1 1 M Droid 4 1
SGD 148 w TT-8L Gatekeeper Droid (CL0 0 L Droid 3 1
SGD 150 w V2-Series Commando Droid ( 1 M Droid 4 1
SGD 152 w V6-Series Pilot Droid (CL0) 0 S Droid 2 2
GW 55 R Vigilent 2X Picket Droid (CL3 3 M Droid 4 9
CR 202 w Viper Series Probe Droid (CL1 1 L Droid 4 1
T 134 X VX Series Artillery Droid (CL 12 M Droid 4 12
UR 46 w Wanderer Scout Surveyor Droi 1 M Droid 5 1
R 54 w WED Treadwell Repair Droid 0 S Droid 2 2
T 154 w WED-15 "Treadmill" Maintena 1 S Droid 5 3
UR 47 w WED-20 Treadwell (CL0) 0 S Droid 1 2
T 154 w WSB-15, Sabotage Droid (CL7 7 S Droid 4 3 6
SGD 154 w X-1 Viper Droid (CL8) 8 H Droid 4 12 4
D2 21 X XK-V8 Excavation Droid (CL2 2 M Droid 5 2
SGD 156 w XLT-014 Labor Droid (CL0) 0 M Droid 5 1
SGD 158 w YVH-Series Battle Droid (CL9 9 M Droid 4 3 5
L 73 w Z65 Patrol Droid (CL3) 3 M Droid 4 6 1
***DAWN OF DEFIANCE***
<none>
D1- 20 D1: Admiral Varth 9M Human
D1- 40 D1: Captain Vischera 2M Human
D1- 11 D1: Crash (RX-13) 1M Droid 2
D1- 15 w D1: Felucian Chief 3 M Felucian (venera 9
D1- 32 D1: Felucian, Genetically Modi 2 M Felucian
D1- 29 w D1: Felucian Scout 1 M Felucian 4
D1- 25 D1: Ganga Lor 3 L Chevin
D1- 40 D1: Hagark 3L Felucian
D1- 36 X D1: Imperial Comm Operato 2 M Human 3 1
D1- 38 w D1: Imperial Detention Bloc 2 M Human 3 1
D1- 34 w D1: Imperial Gunner 2 M Human 6
D1- 23 w D1: Imperial Informant 1 M Human 2
D1- 32 X D1: Imperial Medical Resea 1 M Human 3
D1- 27 w D1: Imperial Officer, Junior 2 M Human 4 1
D1- 40 D1: Kargrek 3L Felucian
D1- 36 D1: Lt. Aden 2M Human
D1- 24 D1: Maya (wounded) 1 M Human
D1- 38 w D1: Prisoner 1 M Human 3
D1- 11 D1: Sirona Okeefe 6M Human
D1- 8 D1: Switch 2M Droid 3
D1- 23 w D1: Stormtrooper, Recruit 1 M Human 2
D1- 25 X D1: Thug 1 M Human 2
D1- 38 w D1: Warden Droid 2 M Droid 4 6
D2- 8 D2: Darga the Hutt 8 L Hutt 5 2 1
D2- 21 D2: Darga's Thugs 1 M Human 3
D2- 15 D2: Denia 15 M Human 7
D2- 21 D2: Excavation Droid 2 M Droid 5 2
D2- 31 D2: Gamorrean Basher 3 M Gamorrean 3
D2- 31 D2: Gamorrean Guard 2 M Gamorrean 6
D2- 34 D2: Gamorrean Jailer 3 M Gamorrean 3 2
D2- 32 D2: Gamorrean Warlord 3 M Gamorrean 3 1 1
D2- 37 D2: Igren Demos 5 M Neimoidian 5
D2- 18 D2: Kessra 2 M Human 1 1
D2- 23 D2: Karg Brothers 3 M Gamorrean 3
D2- 28 D2: Quarren Assassin 3 M Quarren 6 1
D2- 24 D2: RX-7246 3 M Droid 4 3
D2- 38 D2: Trandoshan Bodyguard 5 M Trandoshan 5
D2- 29 D2: Twi’lek Poisoner 3 M Twi’lek 3
D2- 5 D2: Typical Cato Neimoidian C 0 M Neimoidian 1
D2- 17 D2: Vipers Swoop Gang Memb 2 M Human 3 1
D2- 20 D2: Warrick Raden 3 M Devaronian 3
D2- 29 D2: Wookiee Slaver 2 M Wookiee 1 1
D2- 23 D2: Zayda 3 M Rodian 3
D3- 23 D3: Baron Kithriss (CL5) 5 M Human 5
D3- 26 w D3: Bespin Security Chief ( 4 M Human 3 3
D3- 26 w D3: Bespin Security Guard (CL 1 M Human 3
D3- 32 w D3: Bespin Security Guard, E2 M Human 3 1
D3- 34 D3: Clan Mionne Escort Pilo 3 M Zabrak 3
D3- 27 X D3: Cloud City Patrol Droid ( 3 M Droid 4 3
D3- 11 D3: Lt. Armen Arandis (CL6) 6 M Human 4 3 1
D3- 30 w D3: Sabacc Dealer Droid (CL3 3 M Droid 1 9
D3- 35 X D3: Security Droid, Clan Mion 4 L Droid 4 4
D3- 29 w D3: Silas Draver (CL6) 6 M Human 6
D3- 30 w D3: Silas Draver's Goon (CL 2 M Human 3 1
D3- 24 D3: Theelin Bodyguard (CL3 3 M Theelin 3
D3- 23 D3: Undercover Clone Troop 2 M Human 6
D3- 21 w D3: Ugnaught Boss (CL5) 5 S Ugnaught 6 3
D3- 20 w D3: Ugnaught Rigger (CL2) 2 S Ugnaught 6
D4- 8 D4: 7-A39 (SevenAy) (CL1) 1 M Droid 3 4
D4- 27 D4: Animated Corpse (CL3) 3 M 9
D4- 29 D4: Believers Cult Leader (CL 6 M Human 6
D4- 29 D4: Believers Cultist (CL3) 3 M 9
D4- 29 D4: Believers Zealot (CL6) 6 M 9 3
D4- 39 D4: Darth Rivan's Holocron Ga10 holocron
M gatekeeper 7
D4- 27 D4: Guardian Spirit (CL9) 9 M 9 5
D4- 38 D4: Inquisitor Valin Draco (C 10 M Human 7 1
D4 36 w D4: Noghri Assassin (CL7) 7 S Noghri 3 1 3
D4- 37 w D4: Noghri Strike Team Leade 8 S Noghri 7
D4- 36 w D4: Noghri Warrior (CL6) 6 S Noghri 3 3
D4- 40 D4: Raik Muun (CL6) 6 M near-Human 6
D4- 24 D4: Red Fury Pirate (CL5) 5 M Human 6 3
D4- 24 D4: Reddjak, Pirate Leader (C 7 M Human 3 4
D4- 39 D4: Shadow Trooper (CL3) 3 M Human 4 2
D4- 9 D4: Squib Scavenger (CL3) 3 S Squib 4 2
D4- 9 D4: Ugor Forager (CL3) 3 M Ugor 3
D4- 18 D4: Vhiin'Thorla (CL13) 13 M Twi’lek 7
D4- 23 D5: Imperial Technician (CL 2 M Human 3 1
D5- 21 D5: Nashtah (CL5) 5 M
D5- 11 D5: Sartok (CL7) 7 M Nazren 3 4
D5- 21 D5: Slaver (CL5) 5 M Trandoshan 5
D5- 26 D5: Vril Vrakth (CL10) 10 M Zabrak 4 3
D6- 21 D6: Chokoo Thool 7 M Rodian 6 5
D6- 19 D6: COMPNOR Supporter 8 M Human 8
D6- 37 D6: Core Craft Tech 3 M Human 9
D6- 38 D6: Core Craft Chief Administr 7 M Human 9 4
D6- 38 D6: Core Craft Sentry 8 M Human 8
D6- 40 D6: Core Craft Construction T 3 M Human 9
D6- 40 D6: Core Craft Senior Tech 6 M Human 9 3
D6- 16 D6: Coruscant Guard 5 M Human 6 3
D6- 16 D6: Coruscant Guard Veteran 8 M Human 6 6
D6- 45 D6: Detention Block Guard 4 M Human 3 3
D6- 11 D6: Eetoa Ro 4 M Human 4
D6- 27 D6: FSD-6D, Surveillance Dro 6 S Droid 4 6
D6- 47 D6: Inquisitor Apprentice 8 M Human 7
D6- 47 D6: Inquisitor Nolor 13 M Human 3 2 4
D6- 24 D6: ISB Outlander Informant 7 M Human 7
D6- 28 D6: ISB Special Agent 9 M Human 6 7
D6- 24 D6: Lt. Lesan Dos 11 M Human 5 6
D6- 23 D6: Nonul Weran 8 M Human 4 4
D6- 14 D6: Prisoner 1 M Human 3
D6- 35 D6: Resh 10 M Sullustan 10
D6- 21 D6: Rodian Thief 6 M Rodian 6 4
D6- 34 D6: Sisla 10 M Devaronian 3 4 3
D6- 34 D6: Sisla's Hunters 7 M Devaronian 6 5
D6- 45 D6: Turret M None 1
D7- 6 D7: 0T-3PO 3 M Droid 3 1 2
D7- 24 w D7: AT-AT Pilot/Crew (CL2) 2 M Human 7
D7- 33 w D7: Imperial Navy Trooper (CL5) 5 M Human 5
D7- 14 w D7: Imperial Officer, Veteran 9 M Human 4 4
D7- 30 D7: Inquisitor (CL8) 8 M Human 4 3
D7- 21 w D7: ISB Tactical Agent (CL8 8 M Human 7
D7- 22 D7: Kar'eme (CL10) 10 M Human 7
D7- 19 D7: Klef (CL1) 1 M Gran 3
D7- 33 D7: Lt. Misha Vekkian (CL1010 M Human 6 2
D7- 19 D7: Q’elliss (CL1) 1 M Trandoshan 3
D7- 18 w D7: Quarren Goon (CL7) 7 M Quarren 9 4
D7- 28 D7: Resurgence Bridge Cre 1 M Human 5
D7- 31 D7: Resurgence Crew Priso 1 M Human 5
D7- 27 w D7: Stormtrooper, Elite (CL6) 6 M Human 12 2
D7- 13 w D7: Stormtrooper, Heavy, Vete 4 M Human 12
D7- 13 w D7: Stormtrooper, Veteran (CL 4 M Human 12
D7- 17 D7: Tavik Moern (CL13) 13 M Human 7 6
D7- 18 D7: Tekkur (CL1) 1 M Quarren 5
D7- 28 D7: Verana (CL12) 12 M Human 8
D7- 19 D7: Ziss'T (CL1) 1 M Trandoshan 3
D8- 23 w D8: SD-6 “Hulk” Infantry Dro 15 L Droid 4 7
D8- 24 w D8: Stormtrooper, Elite, Detai 8 L Human (squad) 9 1
D8- 20 w D8: Trandoshan Berserker ( 12 M Trandoshan 7
D8- 24 w D8: Trandoshan Boarding Pa12 L Trandoshan (sq 6 8
D8- 23 w D8: Trandoshan Captain (C 13 M Trandoshan 7
D8- 28 w D8: Trandoshan Elite Merce 12 M Trandoshan 3 5
D8- 31 w D8: Trandoshan Elite Merc 14 L Trandoshan (sq 3 5
D8- 28 w D8: Trandoshan Marauder ( 12 M Trandoshan 7
D8- 19 w D8: Trandoshan Mercenary (C 12 M Trandoshan 6 8
D8- 35 w D8: Trandoshan Mercenary 16 M Trandoshan 7 8
D8- 22 w D8: Trandoshan Raider (CL 13 M Trandoshan 7
D8- 27 w D8: Trandoshan Sergeant ( 12 M Trandoshan 7
D9- 39 D9: Citadel Guardsman (CL 10 M Human 10
D9- 37 D9: Citadel Watchman (CL9 9 M Human 9
D9- 21 D9: COMPNOR Supporter ( 9 M Human 9
D9- 9 D9: Herdr'tui (CL8) 8 M Stereb 6 2 4
D9- 21 w D9: Imperial Sovereign Prot 14 M Human 6 6
D9- 40 D9: Inquisitor (CL17) 17 M Human 7
D9- 26 D9: Inquisitor Jorad (CL12) 12 M Human 7 2
D9- 40 D9: Inquisitor Recruits (CL1 10 M Human 3 7
D9- 43 D9: Inquisitor Valin Draco ( 20 M Human 7 5
D9- 6 D9: Jekk Seejo (CL5) 5 M Duros 6 3
D9- 32 D9: Mine Guard (CL2) 2 M Human 8
D9- 6 w D9: Mynock, swarm (CL3) 3 M
D9- 23 D9: Prak City Guard Squad 14 M Human 9 6
D9- 23 D9: Prak City Squad Comm 15 M Human 4 5
D10- 19 D10: Advanced Purge Troop18 L Droid 4 7
D10- 18 D10: Elite Byss Stormtroope10 M Human 7
D10- 18 D10: Elite Byss Stormtroop 13 M Human 7
D10- 14 D10: Elite Byss Stormtroop 13 L Human 7
D10- 21 D10: Elite Shadow Guard 17 M Human 7
D10- 13 w D10: Imperial Sentinel, First- 18 M Human (modified) 7
D10- 21 D10: Inquisitor Valin Draco 20 M Human 7 5
D10- 16 D10: Shadow Security Droid17 S Droid 4 7
Beast class
VANGUARD
SITH LORD
SITH APPRENT.
SHAPER
SABOTEUR
PATHFINDER
OUTLAW
OFFICER
MIL. ENGINEER
MEL. DUELIST
MEDIC
MAST. PRIV.
MARTIAL ARTS MASTER
JEDI MASTER
JEDI KNIGHT
INFILTRATOR
INDEP.DROID
IMPROVISER
IMP. KNIGHT
GUNSLINGER
GLADIATOR
FORCE DISCIPLE
FORCE ADEPT
ENFORCER
ELITE TROOP.
DROID COM
2
3
3
3
1
3
2
2
2
2
2
5 3
5 2
3
3
5
4 5 2
1
4
3
3
1
3
4
3
4
1
4
6 5
1 3
6
5 5
3
1
3
5 2
5
6
2
2
5
5 3
5 3
3
5 3
5 4
3
5 2
3
4
1
3
1
2
3
1
7
4
1
5 5
1 3
8 4
8 4
1
1
1
4
6
6
6
5
5
6
5
2
1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11
5
10
7
3
9
13
6
6
15
1
6
3
8
5
4
3
6
9
4
8
3
3
13
1
1
7
6
2
18
6
4
4
16
10
10
9
8
5
2
2
8
4
6
9
9
3
15
17
2
2
7
8
6
11
2
4
7
8
8
2
2
2
2
4
7
9
4
6
5
6
6
9
4
4
3
4
12
12
12
9
7
15
8
6
3
13
4
6
13
4
4
12
8
16
8
5
13
2
15
8
6
3
1
3
6
4
6
7
10
5
3
2
1
9 2
3
4
2
7
7
8
10
1
5 3
1
5 3
1
2
5 1
3
1
4
4
1
1
2 1
7
2
3
6
6
6
5
6
5
6
5 5
3
7 1
2
5
5
9 2
3
3
3
5 5
6 5
7 1
10
TYPE (this column not used)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Calculated BAB
RaW BAB
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
BAB diff
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Starting FP
Starting DP
DSPs
Ref
Fort
Will
Max hp
Dmg Thresh
DR
SR
Vision(L=Lolite,D=Drkvsn)
Speed
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
12 16 14 10 10 18 9 9 0 4 1 0 22 23 24 100 23 1 2 6
0 0 0
0 0 0
0 0 0
0 0 0
15 12 10 12 10 8 9 9 0 0 0 5 20 19 13 41 19 1 0 L 6
11 17 15 14 12 12 10 10 0 8 0 0 31 29 26 98 29 0 0 6
12 10 13 11 10 8 5 5 0 2 0 0 12 13 12 27 13 0 0 6
10 13 12 10 11 8 4 4 0 0 0 0 13 11 10 21 11 0 0 6
10 8 10 13 12 14 6 6 0 2 0 0 16 15 20 33 14 0 0 6
20 12 16 8 10 4 4 4 0 2 0 2 16 17 12 33 17 0 0 6
15 13 10 12 10 8 10 10 0 4 1 2 23 22 16 51 22 1 0 L 6
15 13 10 12 10 8 10 10 0 4 1 2 21 24 16 57 24 1 0 L 6
14 13 15 10 12 8 4 4 0 0 0 0 14 16 13 28 16 0 0 6
11 17 8 14 12 14 8 8 0 3 0 12 25 21 22 45 11 0 0 6
10 16 8 14 12 13 3 3 0 1 0 12 20 14 17 27 14 0 0 6
14 16 10 14 12 11 3 3 0 2 0 4 20 15 17 29 15 0 0 6
10 12 10 11 10 10 4 4 0 0 0 1 20 13 10 15 13 0 0 4
13 11 10 11 11 10 5 5 0 0 0 2 15 12 10 17 12 0 0 6
10 12 10 11 10 10 4 4 0 0 0 1 13 10 10 15 10 0 0 6
12 15 13 14 11 10 4 4 0 1 0 8 20 18 16 50 23 0 0 6
16 13 16 10 8 13 6 6 0 0 0 0 12 14 10 50 19 0 0 6
16 14 16 10 8 14 9 9 0 0 0 0 18 19 13 50 24 0 0 6
10 13 10 13 14 10 4 4 0 0 0 0 16 14 18 20 14 0 0 6
10 12 10 12 14 10 2 2 0 0 0 0 11 10 12 8 10 0 0 s
10 12 11 12 15 10 3 3 0 1 0 0 16 13 13 16 13 0 0 6
13 15 14 13 12 12 5 5 0 3 0 4 21 19 20 53 24 0 0 6
13 13 13 10 10 8 7 6 1 2 0 0 17 16 14 42 16 0 0 6
13 14 12 10 9 8 4 4 0 0 0 4 20 13 9 21 13 0 0 6
10 15 13 16 16 17 10 10 0 7 2 8 22 19 25 85 19 0 0 6
9 15 10 14 14 16 11 10 1 4 0 14 30 24 30 65 24 0 0 6
10 16 10 16 12 12 12 11 1 3 0 10 29 26 29 92 26 0 0 L 6
13 12 10 11 13 12 2 2 0 0 0 4 19 12 11 7 12 0 0 4
12 13 10 12 13 14 5 5 0 3 0 8 15 14 15 28 14 0 0 6
12 11 11 10 10 10 3 3 0 0 0 1 17 12 10 12 12 0 0 L 6
8 18 8 14 14 14 9 9 0 4 1 14 28 21 24 56 21 0 0 L 6
8 14 12 10 14 16 6 6 0 5 0 2 22 19 24 52 19 0 0 6
13 15 13 12 14 12 7 7 0 8 0 0 18 18 17 63 18 0 0 6
12 16 10 14 12 13 6 5 1 5 0 0 23 19 20 48 19 0 0 6
15 16 14 8 14 10 8 8 0 2 0 4 23 20 18 64 20 0 0 L 4
15 17 14 12 12 8 11 11 0 4 0 4 26 24 20 82 24 0 0 6
16 14 14 8 12 10 5 5 0 4 0 0 20 19 16 62 19 0 0 6
11 13 12 8 9 10 2 2 0 0 0 4 11 11 9 9 11 0 0 6
9 10 8 12 11 14 2 2 0 0 0 0 10 9 10 6 9 0 0 6
8 14 10 14 14 16 6 5 1 4 0 4 22 18 24 49 18 0 0 6
14 15 12 9 10 8 10 10 0 4 1 8 22 23 16 63 23 1 0 L 6
11 14 14 10 9 8 7 7 0 3 0 0 20 20 12 43 205 (fire)0 L 4
13 15 12 10 10 8 10 10 0 4 1 2 21 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 24 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 21 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 24 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 21 23 16 62 23 2 0 L 6
10 14 10 12 12 8 7 6 1 4 0 0 23 16 16 31 16 0 0 L 6
12 14 12 10 9 8 6 6 0 3 0 0 19 17 11 34 17 0 0 L 6
15 13 10 13 10 9 5 4 1 1 0 0 13 11 13 19 11 0 0 6
10 14 10 12 12 8 6 5 1 3 0 0 20 14 14 22 14 0 0 L 6
10 13 12 10 11 8 4 4 0 0 0 0 15 11 10 21 11 0 0 L 6
13 13 10 10 12 8 8 8 0 4 0 4 21 19 16 39 19 0 0 L 6
13 12 12 10 9 8 3 3 0 0 0 0 17 13 9 14 13 0 0 L 6
12 13 12 10 9 8 4 4 0 0 0 0 17 13 9 21 13 0 0 L 6
12 13 12 10 9 8 4 4 0 0 0 0 17 13 9 21 13 0 0 6
11 10 10 13 10 12 7 7 0 3 0 5 18 17 17 30 17 0 0 L 6
12 12 11 12 10 9 7 7 0 0 0 2 17 12 10 27 12 0 0 L 6
15 16 15 12 12 10 10 10 0 1 0 0 19 20 15 66 20 0 0 6
14 16 14 12 12 12 14 14 0 1 0 0 24 24 23 93 24 0 0 6
14 12 14 9 10 9 5 5 0 1 0 4 19 14 10 38 14 0 0 4
14 13 12 10 10 9 6 6 0 4 0 5 22 20 20 55 20 0 0 6
8 12 9 14 10 12 3 3 0 1 0 1 15 11 13 11 11 0 0 6
9 16 10 13 14 12 3 3 0 0 0 2 21 15 18 32 15 0 0 6
13 16 14 14 10 8 4 4 0 0 0 0 21 20 14 54 25 0 0 L 4
15 14 12 10 14 8 4 4 0 0 0 0 16 11 12 21 11 0 0 6
14 10 15 10 10 10 2 2 0 0 0 0 10 12 10 13 12 0 0 6
13 13 11 11 10 10 7 7 0 3 0 5 19 18 13 32 18 0 0 L 6
8 14 10 17 12 15 6 5 1 2 0 9 22 18 23 51 18 0 0 6
10 12 8 16 14 18 9 8 1 2 0 14 26 22 29 47 29 0 0 6
15 12 10 12 9 9 6 6 0 0 0 1 18 13 10 20 13 0 0 L 6
8 10 10 13 12 12 2 2 0 0 0 1 10 10 11 8 10 0 0 6
8 8 10 16 15 12 4 3 1 0 0 2 10 11 13 15 11 0 0 6
13 14 11 10 14 15 7 7 0 8 0 14 21 18 20 66 18 0 0 6
14 13 12 10 18 14 17 17 0 6 1 18 32 30 31 135 30 0 0 6
16 13 14 14 17 15 14 14 0 5 3 17 28 29 30 123 29 0 0 6
8 10 10 12 14 13 6 5 1 2 0 14 16 15 19 26 15 0 0 6
16 10 13 8 14 12 4 4 0 1 0 14 19 19 16 50 24 0 0 4
10 13 12 16 14 9 5 5 0 3 0 0 20 18 20 46 18 0 0 6
8 12 10 14 16 18 7 7 0 4 0 0 23 23 27 64 23 0 0 6
12 14 11 10 10 10 3 3 0 1 0 3 14 13 11 13 13 0 0 6
14 14 15 10 12 8 5 5 0 0 0 0 21 17 12 34 17 0 0 L 4
10 13 8 16 14 12 3 3 0 0 0 0 11 9 12 6 9 0 0 6
8 10 10 15 16 16 5 4 1 1 0 0 11 11 16 19 11 0 0 6
8 13 10 14 15 12 2 2 0 0 0 0 11 10 12 9 10 0 0 6
13 18 10 13 12 14 6 6 0 3 0 0 22 19 20 62 19 0 0 6
8 9 10 14 12 11 5 5 0 2 0 0 11 12 13 20 12 0 0 6
11 14 13 10 14 12 4 4 0 5 0 0 23 19 19 53 24 0 0 L 6
12 13 13 15 16 16 6 6 0 6 1 2 20 20 22 61 20 0 0 6
12 14 13 10 11 9 14 14 0 4 0 0 31 29 24 129 29 0 0 6
12 14 11 10 10 10 7 7 0 1 0 3 18 17 15 35 17 0 0 6
11 15 13 10 10 10 8 8 0 5 0 0 28 25 21 68 25 0 0 L 6
12 13 12 9 10 8 4 4 0 0 0 0 13 11 10 21 16 0 0 6
12 14 10 10 10 10 6 6 0 0 0 0 18 12 10 20 12 0 0 4
14 16 12 14 10 8 10 10 0 2 0 4 24 27 20 93 27 1 0 L 6
17 15 12 12 12 8 15 15 0 5 0 0 28 28 24 116 28 2 0 L 6
12 11 11 12 10 8 3 3 0 0 0 0 14 11 10 9 11 0 0 6
12 16 14 12 12 16 11 9 2 6 0 12 32 19 22 112 19 0 0 6
16 14 14 8 12 10 5 5 0 3 0 0 21 21 16 62 21 0 0 6
10 12 10 14 11 10 3 2 1 2 0 0 16 12 12 12 12 0 0 6
15 12 10 13 14 8 1 1 0 1 0 0 17 14 14 34 14 0 0 6
14 13 11 9 8 10 9 9 0 0 0 0 17 18 14 41 18 0 0 L 6
13 12 11 9 8 10 4 4 0 0 0 0 15 11 9 14 10 0 0 6
13 15 10 12 14 8 1 1 0 0 0 0 15 13 13 30 13 0 0 6
13 12 14 10 10 10 8 8 0 1 0 5 19 21 15 43 21 0 0 L 6
14 16 10 10 14 12 7 7 0 4 0 14 25 20 21 62 20 0 0 6
10 10 12 11 13 8 5 5 0 2 0 0 12 13 13 27 13 0 0 6
15 17 15 16 18 18 18 18 0 6 2 18 34 33 35 148 33 0 0 6
14 13 14 8 15 8 3 3 0 0 0 0 11 12 12 11 12 0 0 L 6
12 13 12 8 15 13 6 6 0 0 0 0 11 11 12 11 11 0 0 L 6
8 12 10 14 15 13 4 4 0 0 0 0 11 10 12 15 10 0 0 6
10 9 12 16 14 13 5 5 0 3 0 0 18 18 21 46 18 0 0 6
16 10 14 10 12 16 7 7 0 3 0 0 20 22 23 83 22 0 0 6
13 14 14 16 14 16 10 10 0 2 0 0 26 27 28 87 27 0 0 6
13 13 12 10 9 8 5 5 0 0 0 0 15 12 9 25 17 0 0 6
10 13 10 14 15 16 3 3 0 1 0 0 18 16 18 35 16 0 0 6
16 14 13 12 12 9 9 9 0 2 0 1 24 26 21 90 26 1 0 6
10 14 10 16 15 16 8 8 0 2 0 0 24 20 26 53 20 0 0 6
10 12 10 13 12 9 4 4 0 0 0 0 12 11 12 15 11 0 0 6
10 14 10 10 12 8 7 7 0 1 0 0 17 16 15 32 16 0 0 6
10 10 10 12 12 14 6 6 0 1 0 0 17 16 19 28 21 0 0 6
10 14 10 12 12 8 6 6 0 1 0 0 17 17 15 30 17 0 0 6
14 13 13 9 11 8 8 7 1 0 0 0 20 19 14 45 19 0 0 L 6
8 14 10 12 14 15 3 3 0 7 0 0 18 14 17 25 14 0 0 6
14 10 14 10 9 9 4 4 0 0 0 2 15 16 9 27 21 0 0 6
14 16 13 10 12 10 9 9 0 5 0 5 25 25 21 85 30 1 0 6
14 11 12 8 10 8 4 4 0 0 0 0 15 15 12 26 15 0 0 L 6
14 11 12 8 10 8 4 4 0 0 0 0 15 15 12 26 15 0 0 L 6
13 11 11 8 10 8 2 2 0 0 0 0 10 10 10 10 10 0 0 L 6
8 14 12 12 14 14 4 4 0 2 0 1 19 17 18 53 17 0 0 6
15 14 13 16 14 12 12 11 1 4 0 14 21 19 23 69 24 0 0 6
13 12 13 10 10 10 3 2 1 1 0 3 13 12 12 15 17 0 0 6
10 6 14 18 16 18 8 7 1 3 0 13 21 24 29 90 29 0 0 L 1
12 13 11 9 10 8 2 2 0 0 0 1 14 10 10 8 10 0 0 6
16 12 12 9 10 9 8 8 0 3 0 8 24 20 14 39 18 0 0 4
8 14 12 16 14 10 7 7 0 1 0 1 15 18 17 41 18 0 0 6
10 12 10 13 14 14 10 10 0 6 0 14 26 25 29 84 30 0 0 6
11 12 13 14 12 12 6 6 0 1 0 2 17 18 15 44 18 0 0 6
13 16 13 10 10 10 8 8 0 1 0 5 24 20 16 51 20 0 0 L 6
16 14 16 10 12 10 10 10 0 6 0 3 29 28 24 109 28 0 0 6
16 14 14 10 12 13 11 11 0 5 0 0 29 28 25 107 28 0 0 4
9 10 10 13 14 14 4 4 0 0 0 0 14 13 17 18 13 0 0 6
13 10 12 10 10 8 5 5 0 1 0 4 17 18 15 57 18 0 0 6
11 13 11 10 10 10 2 2 0 0 0 1 13 11 10 8 11 0 0 6
10 8 10 12 12 14 6 6 0 2 0 5 15 14 18 33 14 0 0 6
10 8 10 14 13 14 10 10 0 2 0 7 17 18 23 50 18 0 0 6
12 12 12 10 10 10 6 6 0 1 0 5 19 19 14 34 19 0 0 L 6
10 14 13 12 10 12 4 4 0 5 0 5 15 13 11 27 13 0 0 6
10 12 13 14 12 14 6 6 0 5 0 6 26 21 22 60 21 0 0 6
20 18 18 6 6 4 4 4 0 0 0 6 20 17 9 39 22 0 0 4
24 18 18 6 6 6 16 16 0 3 0 6 33 36 30 192 41 3 0 8
14 10 12 10 14 10 13 13 0 3 0 14 23 25 26 86 25 0 0 L 4
14 15 12 10 14 8 16 16 0 5 0 13 31 27 24 105 27 3 0 L 4
11 13 11 10 10 10 3 3 0 1 0 3 13 13 11 14 13 0 0 6
15 17 10 12 12 8 6 6 0 2 0 2 25 20 21 56 20 0 0 6
13 13 10 14 11 13 5 5 0 3 0 0 17 14 15 23 14 0 0 6
11 16 12 13 14 16 15 15 0 7 0 14 32 30 33 130 30 0 0 6
12 14 12 12 14 16 10 10 0 5 0 14 23 23 23 90 24 0 0 6
8 14 12 14 16 10 5 5 0 4 0 0 21 20 20 50 20 0 0 6
10 12 8 16 13 17 8 8 0 3 0 0 23 20 26 42 20 0 0 6
14 16 12 14 10 10 8 8 0 1 0 5 26 23 18 77 23 0 0 L 6
9 14 8 15 14 8 4 4 0 0 0 0 13 9 12 18 9 0 0 4
10 10 12 16 14 14 10 10 0 5 2 0 23 24 25 89 24 0 0 6
16 14 12 10 14 14 15 15 0 5 0 0 30 29 30 122 29 0 0 6
13 17 11 12 14 11 12 12 0 4 0 0 27 24 26 89 24 0 0 6
8 13 11 13 16 14 7 7 0 2 0 0 18 17 20 60 17 0 0 6
15 17 10 10 18 10 13 13 0 6 0 0 28 25 29 90 25 0 0 6
10 13 10 13 16 14 9 9 0 5 1 0 22 21 24 74 21 0 0 6
10 12 11 16 13 14 9 9 0 5 1 0 22 21 22 74 21 0 0 6
12 14 14 12 16 10 12 12 0 6 0 0 26 26 27 104 26 0 0 6
12 14 14 12 16 10 15 15 0 6 0 0 30 30 31 137 30 0 0 6
- - - 12 16 14 15 15 0 6 0 0 - - 31 - - 0 0 6
10 14 12 13 12 12 5 5 0 7 0 0 18 17 17 57 17 0 0 6
10 14 10 14 14 16 11 11 0 5 0 0 26 24 26 86 24 0 0 6
10 12 8 17 16 15 15 15 0 6 1 0 29 28 32 92 28 0 0 6
8 12 10 14 16 18 16 16 0 6 0 0 31 30 33 112 30 0 0 6
11 14 13 16 12 10 10 10 0 2 0 0 23 24 23 78 24 0 0 6
13 12 14 12 15 14 14 14 0 5 1 0 28 29 28 123 29 0 0 6
16 14 14 8 12 12 8 8 0 5 0 1 25 22 20 85 22 0 0 4
15 13 10 10 9 8 6 6 0 0 0 0 17 12 9 23 12 0 0 L 6
15 13 10 10 9 8 6 6 0 0 0 0 17 12 9 23 12 0 0 L 6
15 13 10 10 9 8 6 6 0 0 0 0 17 12 9 23 12 0 0 L 6
10 10 10 13 10 10 1 1 0 0 0 0 10 10 10 4 10 0 0 6
10 13 12 15 14 11 4 4 0 0 0 0 11 11 12 20 11 0 0 6
16 16 14 10 12 10 10 10 0 2 0 5 23 22 17 57 22 0 0 L 6
12 15 13 10 12 10 8 8 0 2 0 0 19 14 18 38 13 0 0 6
12 15 13 10 12 10 6 6 0 1 0 0 14 11 11 22 13 0 0 6
10 12 10 11 12 12 3 3 0 3 0 12 16 14 17 29 14 0 0 6
10 12 10 12 13 14 5 5 0 5 1 13 19 21 20 44 21 0 0 6
16 13 14 9 12 10 3 3 0 0 0 8 16 14 11 23 14 0 0 6
10 16 10 14 12 16 9 9 0 6 0 12 29 25 27 63 25 0 0 6
12 13 15 12 16 6 2 2 0 3 0 0 16 16 16 39 16 0 0 L 6
13 11 12 10 10 9 3 3 0 0 0 0 16 17 13 44 17 0 0 L 6
14 14 13 12 11 16 10 10 0 0 0 0 24 25 24 62 25 0 0 L 6
12 13 11 12 10 14 6 6 0 0 0 0 19 20 18 29 20 0 0 L 6
12 13 12 10 10 9 7 7 0 0 0 0 21 22 15 32 22 0 0 L 4
12 12 11 10 10 9 3 3 0 0 0 0 17 13 11 10 14 0 0 L 6
16 17 15 12 14 10 16 16 0 5 0 2 37 34 28 144 34 4 0 L 6
16 14 14 13 10 8 7 7 0 2 0 0 23 21 17 77 21 0 0 6
22 20 20 8 12 10 9 9 0 3 0 10 24 24 22 127 24 0 0 L 6
10 12 14 12 10 14 5 5 0 4 0 10 17 17 17 35 17 0 0 6
18 16 14 13 10 8 14 14 0 2 0 0 32 30 24 129 30 3 0 6
8 10 9 12 14 11 5 5 0 2 0 0 12 11 14 13 11 0 0 6
10 10 10 12 13 12 5 5 0 5 0 0 15 13 12 29 13 0 0 6
12 14 12 13 13 14 4 4 0 8 0 1 21 20 18 56 20 0 0 6
14 14 12 11 13 11 4 4 0 5 0 0 21 18 14 50 18 0 0 6
11 14 11 12 12 10 3 3 0 5 0 1 18 13 13 18 13 0 0 6
12 12 11 10 10 10 5 5 0 5 0 1 17 14 12 22 14 0 0 6
14 12 12 8 9 10 6 6 0 0 0 3 14 12 9 36 12 0 0 6
10 13 10 12 12 13 3 3 0 0 0 3 18 15 17 32 15 0 0 L 6
10 12 8 12 11 13 3 3 0 0 0 0 16 11 10 9 11 0 0 6
8 10 14 14 14 12 6 6 0 4 0 0 13 15 15 45 15 0 0 6
8 14 13 10 16 16 9 8 1 6 0 16 27 26 30 86 26 0 0 6
13 18 13 10 15 7 6 5 1 2 0 2 24 20 19 63 20 0 0 6
14 17 13 10 12 8 9 9 0 5 0 8 30 24 24 84 24 0 0 4
10 14 15 10 14 13 8 8 0 2 0 4 24 24 20 86 24 0 0 4
13 16 13 10 12 8 5 5 0 5 0 3 23 20 17 56 20 0 0 4
13 16 13 10 12 8 5 5 0 2 0 3 23 19 17 56 19 0 0 4
14 17 13 14 8 10 6 6 0 4 0 4 25 21 19 55 21 0 0 6
12 12 12 10 10 10 6 6 0 0 0 2 18 13 10 22 13 0 0 L 6
10 14 12 15 14 16 10 10 0 2 0 0 20 20 23 62 20 0 0 6
13 14 14 12 13 11 7 7 0 5 0 2 23 22 23 75 22 0 0 6
8 14 10 16 12 14 3 2 1 4 0 0 19 16 17 30 16 0 0 6
18 12 11 12 8 9 7 7 0 0 0 2 17 12 9 29 12 5 0 D 6
9 15 12 10 12 8 6 6 0 2 0 0 17 17 15 35 17 0 0 6
13 13 13 10 10 8 7 6 1 2 0 0 17 16 14 42 16 0 0 6
10 14 10 13 13 17 8 7 1 8 0 0 27 23 23 66 23 0 0 6
13 12 11 10 9 8 4 4 0 0 0 0 15 10 9 14 10 0 0 6
9 11 9 12 12 14 11 10 1 5 0 0 20 18 22 12 18 0 0 6
9 11 14 14 15 15 6 6 0 6 0 15 21 23 25 76 23 0 0 6
15 15 13 12 12 10 9 9 0 5 0 0 24 22 21 55 22 0 0 6
8 12 10 14 16 16 6 6 0 4 0 16 21 19 24 46 19 0 0 6
16 14 16 10 12 6 9 9 0 0 0 0 18 17 16 75 17 0 0 L 6
9 10 10 12 12 10 1 1 0 0 0 0 10 10 11 5 10 0 0 6
12 14 12 10 10 10 7 7 0 4 0 0 17 16 13 41 21 0 0 6
11 14 12 9 10 8 4 4 0 4 0 0 17 15 13 27 15 0 0 6
11 13 12 9 10 8 2 2 0 0 0 0 13 11 10 10 11 0 0 6
12 12 13 14 16 16 14 14 0 4 0 0 28 28 30 86 28 0 0 6
10 13 11 13 14 14 6 6 0 1 0 0 19 16 22 26 16 0 0 6
12 14 10 12 12 10 7 7 0 0 0 0 23 19 19 39 19 0 0 6
12 12 10 10 10 8 2 2 0 0 0 0 15 12 11 8 12 0 0 6
9 11 10 16 15 17 15 15 0 4 0 0 27 15 31 56 25 0 0 6
10 12 11 14 13 16 10 10 0 3 0 0 23 20 25 46 20 0 0 6
10 11 10 12 12 14 6 6 0 2 0 0 17 15 20 25 15 0 0 6
10 12 11 13 14 15 3 3 0 3 0 0 18 15 19 32 15 0 0 6
10 14 13 10 12 11 7 6 1 5 1 0 24 22 20 60 22 0 0 6
14 10 12 10 14 8 12 12 0 3 0 5 21 23 20 75 23 1 0 L 4
10 13 10 13 14 16 5 5 0 4 0 0 20 18 20 41 18 0 0 6
10 16 10 12 15 14 8 8 0 5 0 9 28 21 22 62 21 0 0 6
10 14 9 12 15 14 4 4 0 2 0 5 20 16 18 43 16 0 0 6
10 13 8 12 15 14 2 2 0 1 0 3 17 14 16 36 14 0 0 6
13 14 12 12 12 12 7 7 0 7 0 0 22 21 20 58 21 0 0 6
12 16 14 10 10 16 10 9 1 1 0 4 23 20 18 68 20 0 0 6
13 15 14 9 14 11 7 6 1 1 0 6 22 17 14 94 32 0 0 6
10 13 12 10 11 8 4 4 0 0 0 1 15 11 10 21 11 0 0 L 6
12 13 12 10 9 8 4 4 0 0 0 1 15 13 9 21 13 0 0 6
12 16 13 14 14 10 6 5 1 2 0 0 25 20 20 66 20 0 0 6
12 13 11 10 10 8 3 3 0 0 0 0 14 10 10 10 10 0 0 6
10 12 11 10 9 11 4 4 0 0 0 0 16 11 10 22 11 0 0 L 6
14 14 14 10 12 10 5 5 0 4 0 0 21 21 16 67 21 0 0 6
16 14 14 8 12 10 5 5 0 3 0 0 18 21 16 62 21 0 0 6
14 16 16 10 12 8 7 7 0 2 0 0 23 21 15 68 21 0 0 L 4
11 12 12 10 10 12 2 2 0 3 0 4 14 14 13 38 14 0 0 6
12 12 12 10 10 13 6 6 0 4 0 6 18 18 17 62 18 0 0 6
14 20 14 10 11 14 15 15 0 2 0 11 36 31 36 142 31 0 0 L 6
11 13 10 13 14 14 13 13 0 4 2 14 25 24 26 85 24 0 0 6
12 13 12 10 9 8 4 4 0 2 0 2 19 16 11 26 16 0 0 D 6
10 14 10 15 11 13 11 11 0 5 0 0 27 25 27 71 25 0 0 6
13 15 11 10 12 10 8 8 0 3 0 0 19 20 18 38 20 0 0 L 6
14 14 14 11 15 15 11 11 0 8 0 15 27 27 27 98 27 0 0 6
10 16 8 14 14 13 5 5 0 1 0 14 21 16 19 45 16 0 0 L 6
15 12 10 12 9 9 6 6 0 0 0 1 17 12 9 20 12 0 0 L 6
8 14 12 10 15 13 3 2 1 0 0 12 15 13 13 35 13 0 0 L 6
13 15 11 14 16 16 17 17 0 7 2 16 33 31 34 105 31 0 0 6
- - - 14 16 16 17 17 0 7 0 16 - - 34 - - 0 0 6
9 10 14 14 15 15 6 6 0 1 0 15 20 22 18 53 22 0 0 6
10 10 10 14 12 14 7 7 0 3 0 7 16 14 19 34 14 0 0 6
10 12 10 11 10 10 4 4 0 0 0 1 17 12 10 16 12 0 0 L 6
12 14 10 12 12 13 6 6 0 0 0 2 13 11 12 23 11 0 0 6
14 12 14 10 14 12 4 4 0 1 0 14 19 20 17 53 25 0 0 6
12 11 11 10 10 10 3 3 0 0 0 1 16 12 10 10 12 0 0 L 6
12 16 14 10 14 10 7 7 0 7 0 1 26 24 20 91 24 0 0 6
8 14 10 16 14 12 3 3 0 1 0 0 19 15 18 32 15 0 0 6
8 14 10 12 14 16 5 4 1 3 0 1 22 18 22 41 18 0 0 6
11 13 13 10 10 10 4 4 0 0 0 0 15 11 10 22 11 0 0 6
10 14 12 15 13 15 8 8 0 2 0 0 18 17 19 40 17 0 0 6
2 6 6 16 16 18 8 8 0 4 0 10 27 21 29 35 21 0 0 4
10 16 12 10 14 14 5 5 0 3 0 0 21 19 21 46 19 0 0 6
15 12 14 10 12 9 9 8 1 0 0 4 23 23 16 30 23 0 0 D 6
12 16 15 12 16 13 12 12 0 3 0 0 30 31 26 132 31 1 0 L 8
12 14 13 10 12 8 5 5 0 3 0 0 19 16 15 33 16 0 0 6
15 15 13 10 10 10 7 7 0 2 0 0 20 16 13 42 16 0 0 L 6
14 14 15 10 11 8 5 5 0 4 0 0 23 20 18 62 20 0 0 6
11 14 14 9 10 8 5 5 0 3 0 0 16 17 13 41 17 0 0 6
12 13 14 15 13 14 8 7 1 4 0 0 20 20 19 56 25 0 0 6
10 12 9 16 14 17 10 10 0 3 0 0 29 24 27 60 24 0 0 6
12 14 12 14 12 13 5 4 1 3 0 0 21 18 18 50 18 0 0 6
8 12 10 12 8 12 4 4 0 0 0 0 16 12 12 20 12 0 0 4
12 14 11 10 12 8 10 10 0 0 0 4 22 19 18 62 19 0 0 L 6
12 11 11 10 10 10 3 3 0 0 0 1 16 12 10 10 12 0 0 L 6
12 12 11 10 10 11 8 8 0 3 0 5 19 18 18 35 18 0 0 6
13 12 11 10 10 10 11 11 0 0 0 5 18 14 10 41 14 0 0 L 6
15 12 10 12 10 8 9 9 0 0 0 2 19 19 13 82 24 1 0 L 6
15 11 10 12 9 8 6 6 0 0 0 1 16 12 9 20 12 0 0 L 6
15 12 10 12 9 8 9 9 0 0 0 3 17 12 9 30 12 0 0 L 6
12 11 11 10 8 8 3 3 0 0 0 1 16 12 9 10 12 0 0 L 6
13 12 11 10 10 10 9 9 0 0 0 3 17 12 10 30 12 0 0 L 6
10 13 12 10 11 8 6 6 0 0 0 2 17 16 14 40 16 0 0 L 6
12 16 10 14 10 13 5 5 0 4 0 0 23 17 18 39 17 0 0 6
11 13 10 10 9 10 3 3 0 2 0 0 14 11 11 15 11 0 0 6
11 12 11 14 10 8 2 1 1 2 0 0 14 11 12 10 11 0 0 6
13 12 10 11 12 9 4 4 0 0 0 12 12 12 11 19 12 0 0 6
13 11 12 8 9 10 1 1 0 0 0 3 10 11 9 9 11 0 0 6
8 10 9 12 12 13 3 3 0 0 0 0 10 9 11 7 9 0 0 6
18 16 14 8 12 10 10 10 0 2 0 10 26 25 20 112 25 1 0 D 6
14 14 13 8 10 9 12 12 0 0 0 4 23 21 18 174 31 0 0 D 6
13 8 12 10 11 10 6 6 0 4 0 5 18 18 15 47 18 0 0 D 6
13 10 14 13 12 16 11 11 0 3 0 4 26 25 28 105 25 0 0 D 6
14 14 14 8 10 9 13 13 0 1 0 8 31 29 21 116 29 3 0 D 4
14 14 14 8 10 9 13 13 0 1 0 8 30 29 21 232 39 3 0 D 4
18 16 14 8 12 10 12 12 0 3 0 12 28 27 22 131 27 2 0 D 6
15 11 14 11 12 10 12 12 0 6 2 8 31 31 23 131 36 2 0 L 4
14 16 16 12 14 8 13 13 0 6 1 9 36 30 26 155 30 0 0 D 6
13 16 14 13 14 8 11 11 0 2 0 6 31 25 27 105 25 0 0 D 6
16 14 16 10 12 10 12 12 0 3 0 8 32 33 23 143 38 2 0 D 4
10 8 14 12 16 16 6 5 1 4 0 0 21 24 27 77 24 0 0 6
11 12 10 14 12 16 5 5 0 4 0 0 19 20 18 39 20 0 0 L 6
14 10 12 13 14 8 4 4 0 0 0 0 11 11 12 27 11 0 0 6
10 12 14 15 13 14 6 6 0 2 0 0 17 16 17 44 16 0 0 4
12 10 14 8 10 8 4 4 0 0 0 0 11 12 10 27 12 0 0 4
12 11 13 15 10 12 2 2 0 2 0 0 15 16 14 35 16 0 0 4
16 10 10 12 12 16 6 6 0 1 0 6 15 13 15 26 13 0 0 6
13 12 12 8 14 13 1 1 0 0 0 0 12 11 12 7 11 0 0 L 4
15 14 13 12 10 8 10 10 0 3 0 1 23 22 14 55 22 0 0 L 6
13 13 14 8 9 8 5 5 0 1 0 3 18 17 12 36 17 0 0 6
10 12 11 12 15 10 5 5 0 4 0 0 16 15 15 24 15 0 0 6
16 13 14 13 12 8 6 6 0 0 0 0 11 12 11 36 12 0 0 6
10 15 13 14 14 12 4 4 0 4 0 2 22 21 20 44 21 0 0 L 6
22 15 15 9 18 16 1 0 0 5 1 0 15 14 16 32 14 0 0 6
8 8 8 8 8 8 0 0 0 5 1 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 5 1 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 5 1 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 11 3 0 9 9 9 0 9 0 0 0 6
8 8 8 8 6 10 0 0 0 0 0 0 9 11 8 0 11 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 10 6 10 8 8 0 0 0 0 0 0 10 8 9 0 8 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
10 6 8 8 6 10 1 0 0 0 0 0 9 12 9 29 17 0 0 0 6
27 9 29 2 11 11 8 8 0 0 0 0 15 19 10 148 29 0 0 8
aquatic 25 10 20 2 11 8 3 3 0 0 0 0 6 16 11 47 35 0 0 12
airborne 30 8 31 2 13 6 7 7 0 0 0 0 14 21 12 155 36 0 0 10
airborne 14 12 15 2 13 6 5 5 0 0 0 0 18 13 12 53 18 0 0 6
28 10 26 2 11 4 2 2 0 0 0 0 8 18 10 37 28 0 0 4
airborne 17 24 16 2 10 13 6 6 0 0 0 0 30 22 19 67 27 5 0 L 10
aquatic 22 10 20 2 12 12 9 9 0 0 0 0 30 28 22 123 38 0 0 L 8
26 6 27 2 12 5 4 4 0 0 0 0 4 18 11 81 33 5 0 10
22 14 22 2 12 10 4 4 0 0 0 0 17 16 11 63 21 0 0 L 8
26 13 26 2 10 13 11 11 0 0 0 0 25 18 10 188 28 0 0 L 6
2 18 6 2 13 16 0 0 0 0 0 0 19 8 11 2 8 0 0 L 8
10 16 13 2 16 8 4 4 0 0 0 0 17 12 14 33 12 0 0 D 8
airborne 10 18 12 2 14 11 2 2 0 0 0 0 15 11 12 16 11 0 0 L 10
18 23 16 2 14 14 6 6 0 0 0 0 17 12 12 52 12 0 0 L 8
24 10 15 3 12 4 3 3 0 0 0 0 13 12 11 32 17 0 0 D 6
16 18 16 3 14 11 3 3 0 0 0 0 15 13 12 30 18 0 0 7
airborne 24 16 26 4 15 8 2 2 0 0 0 0 12 18 12 37 28 0 0 4
aquatic 22 14 20 2 12 12 4 4 0 0 0 12 16 15 11 54 20 0 0 L 6
aquatic 26 14 22 2 14 14 6 6 0 0 0 14 20 22 13 95 22 0 0 L 6
18 18 16 2 15 8 3 3 0 0 0 0 14 13 12 30 13 0 0 D 10
airborne 6 18 10 2 16 8 6 6 0 0 0 16 17 11 14 36 11 10 0 D 8
desert 19 8 26 1 8 3 2 2 0 0 0 0 12 18 9 43 28 0 0 6
2 18 10 1 12 8 2 2 0 0 0 0 19 10 11 28 20 0 0 6
aquatic 24 12 20 2 14 10 9 9 0 0 0 0 14 15 12 136 20 0 0 L 6
2 20 10 1 9 2 0 0 0 0 0 0 18 11 10 4 11 0 0 D 6
2 20 10 1 9 2 0 0 0 0 0 0 18 11 10 8 21 0 0 D 6
subterrane 25 12 21 2 14 13 5 5 0 0 0 0 17 15 12 67 20 0 0 D 8
subterrane 15 18 14 3 13 7 4 4 0 0 0 0 19 12 11 39 12 5 0 D 6
desert 17 9 18 1 8 4 1 1 0 0 0 0 8 14 9 17 19 0 0 4
Force-using 30 16 40 5 16 17 13 13 0 8 0 8 3 25 13 351 75 0 0 2
14 16 13 2 12 8 4 4 0 0 0 0 15 11 11 33 11 0 0 L 10
18 14 17 2 13 6 3 3 0 0 0 0 11 13 11 30 18 0 0 8
22 8 24 2 14 12 3 3 0 0 0 0 13 18 13 50 23 0 0 6
subterrane 32 10 28 - 15 8 12 12 0 0 0 0 8 19 12 216 29 0 0 6
27 18 22 6 15 13 7 7 0 0 0 0 19 16 13 105 16 0 0 L 6
27 18 22 6 15 13 7 7 0 0 0 0 22 19 16 125 24 0 0 L 6
32 10 28 2 16 10 6 6 0 0 0 0 17 19 13 122 29 0 0 D 8
30 8 26 2 8 2 6 6 0 0 0 0 16 18 9 100 28 0 0 6
aquatic 22 14 20 2 12 10 3 3 0 0 0 0 20 19 15 47 24 0 0 L 8
aquatic 16 14 16 2 9 10 1 1 0 0 0 0 11 13 9 15 18 0 0 L 12
16 13 18 2 8 6 1 1 0 0 0 0 10 14 9 17 19 0 0 12
20 18 15 2 15 9 6 6 0 0 0 0 19 13 13 60 13 5 0 L 10
14 10 12 2 9 8 3 3 0 0 0 0 14 12 10 18 12 0 0 6
22 8 22 2 14 6 4 4 0 0 0 0 15 16 12 63 26 0 0 L 6
34 6 34 4 12 13 6 6 0 2 0 12 11 30 19 176 25 25 0 D 8
26 14 34 2 12 10 6 6 0 0 0 0 16 22 11 130 37 0 0 D 6
4 18 12 1 14 12 2 2 0 19 11 0 19 11 12 19 11 0 0 D 6
desert 44 8 40 1 14 6 11 11 0 0 0 0 14 25 12 292 75 10 0 L 10
desert 54 6 48 1 13 10 12 12 0 0 0 0 16 30 12 399 80 15 0 L 10
12 16 8 2 13 12 1 1 0 0 0 0 14 9 11 7 9 0 0 12
12 16 8 2 13 12 1 1 0 0 0 0 14 9 11 7 9 0 0 12
8 18 16 2 12 16 5 5 0 0 0 0 14 13 11 53 13 0 0 D 6
24 12 22 1 14 6 6 6 0 0 0 0 14 16 12 84 21 0 0 D 8
18 8 20 6 6 4 4 4 0 0 0 0 16 15 8 39 20 0 0 8
aquatic 30 11 25 3 15 11 8 8 0 3 0 0 23 28 23 126 38 0 0 L 8
15 16 14 2 9 5 1 1 0 0 0 0 12 12 9 13 17 0 0 10
desert 18 10 18 2 14 12 3 3 0 0 0 0 14 14 12 42 14 0 0 D 6
21 14 20 2 15 10 5 5 0 0 0 0 18 15 12 67 20 0 0 L 8
10 15 14 10 14 6 6 6 0 0 0 0 15 12 12 52 12 5 0 D 6
10 8 14 10 14 8 6 6 0 0 0 0 12 12 12 52 12 5 0 D 6
space-dwell 8 20 20 2 14 10 1 1 0 0 0 0 18 15 12 21 15 0 0 D 10
vacuum 8 20 20 2 14 10 1 1 0 0 0 0 18 15 12 21 15 0 0 D 10
space-dwell 8 20 20 2 14 10 1 1 0 0 0 0 15 15 12 42 25 0 0 D 10
airborne 8 14 10 2 13 8 1 1 0 0 0 0 17 10 11 9 10 0 0 L 8
subterrane 14 16 15 2 14 6 3 3 0 0 0 0 17 12 12 26 12 0 0 D 12
aquatic 27 14 24 2 13 11 5 5 0 0 0 0 14 17 11 80 27 0 0 L 8
19 15 13 1 19 7 6 6 0 0 0 0 17 11 15 58 21 0 0 L 14
airborne 14 19 12 2 12 11 3 3 0 0 0 0 15 11 11 22 11 0 0 L 8
22 13 24 2 10 8 4 4 0 0 0 0 15 17 10 69 17 0 0 L 8
20 10 22 6 15 10 3 3 0 0 0 0 15 16 12 52 21 0 0 D 6
18 18 17 2 14 12 4 4 0 0 0 0 16 13 12 45 13 0 0 L 8
15 14 18 2 17 10 4 4 0 1 0 17 18 19 18 40 19 20 0 8
15 14 18 2 17 10 6 6 0 3 0 0 22 23 22 76 23 10 0 L 8
desert 17 12 15 2 8 6 3 3 0 0 0 0 10 12 9 19 17 0 0 8
16 14 12 2 14 10 3 3 0 0 0 0 14 11 12 26 11 0 0 D 6
14 20 15 1 14 4 2 2 0 0 0 0 13 12 12 19 22 0 0 10
14 15 17 1 10 2 3 3 0 0 0 0 17 13 10 26 13 0 0 L 6
26 9 23 2 7 15 9 9 0 0 0 0 17 16 8 138 30 0 0 8
38 9 31 2 7 15 9 9 0 0 0 0 14 16 8 186 36 15 0 L 8
34 13 31 2 7 15 9 9 0 0 0 0 16 20 8 219 40 10 0 L 10
28 9 23 5 10 15 9 8 1 2 0 0 17 16 10 146 26 0 0 L 8
aquatic 22 11 25 2 10 13 5 5 0 0 0 0 13 17 10 81 22 0 0 L 6
38 9 40 2 7 15 11 11 0 0 0 0 15 25 8 307 45 0 0 L 8
27 8 30 2 8 2 6 6 0 0 0 0 15 20 9 124 30 0 0 6
24 10 22 2 14 8 4 4 0 0 0 0 16 17 13 69 22 15 0 6
13 15 14 2 10 7 2 2 0 0 0 0 11 12 10 19 17 0 0 8
30 14 28 1 16 10 9 9 0 0 0 0 23 20 14 176 30 0 0 L 8
desert 26 9 28 2 12 6 3 3 0 0 0 0 11 19 11 54 29 0 0 8
14 18 13 2 12 7 4 4 0 0 0 0 14 11 11 33 11 0 0 8
28 10 44 2 8 7 9 9 0 0 0 0 7 28 10 234 83 10 0 0
subterrane 16 9 15 2 16 4 3 3 0 0 0 0 17 16 17 26 16 0 0 6
subterrane 16 9 15 2 16 4 3 3 0 0 0 0 17 16 17 52 26 0 0 6
30 8 28 2 8 13 9 9 0 0 0 0 19 25 15 162 35 5 0 L 8
25 13 22 2 10 8 6 6 0 0 0 0 23 24 18 84 34 5 0 8
subterrane 44 10 38 1 8 10 12 12 0 0 0 0 26 40 25 296 95 15 0 D 10
24 12 19 2 14 13 6 6 0 0 0 8 14 14 12 76 14 0 0 6
22 14 14 2 12 3 3 3 0 0 0 0 14 13 12 39 13 0 0 4
30 7 28 2 8 2 9 9 0 0 0 0 18 32 22 175 57 0 0 D 4
arctic 18 12 16 2 8 6 1 1 0 0 0 0 13 13 9 17 18 0 0 8
subterrane 29 9 26 2 10 15 11 11 0 0 0 0 34 33 25 187 43 0 0 D 8
10 18 14 2 14 12 6 6 0 0 0 14 14 12 12 50 12 0 0 D 8
10 16 12 1 12 10 4 4 0 0 0 0 15 12 12 33 12 0 0 D 4
17 14 12 2 14 11 2 2 0 0 0 14 16 12 13 17 12 0 0 7
19 9 22 1 8 3 0 0 0 0 0 0 11 17 10 10 27 0 0 12
20 16 17 1 10 10 2 2 0 0 0 0 16 13 10 23 13 0 0 L 8
20 16 18 1 10 10 4 4 0 0 0 0 16 14 10 41 19 0 0 L 8
26 18 32 2 14 8 3 3 0 0 0 0 12 21 12 62 31 0 0 L 10
18 15 16 6 14 8 4 4 0 0 0 0 16 13 12 53 13 0 0 6
Force-using 16 17 17 5 14 10 5 5 0 0 0 0 18 13 12 52 13 0 0 L 8
30 10 25 2 18 6 7 7 0 0 0 0 14 17 14 115 27 0 0 L 8
arctic 20 10 22 6 15 10 3 3 0 0 0 0 15 16 12 52 21 0 0 D 6
desert 12 10 14 2 12 8 2 2 0 0 0 0 12 12 11 25 12 0 0 L 6
19 12 18 1 10 4 1 1 0 0 0 0 10 14 10 17 19 0 0 12
3 7 6 2 6 6 0 0 0 0 0 0 10 8 8 2 8 0 0 L 2
16 18 - 12 8 12 2 2 0 0 0 0 18 10 9 7 10 0 0 D 4
8 11 - 14 15 9 1 1 0 0 0 0 10 9 12 5 9 0 0 L 6
8 10 - 12 10 12 0 0 0 0 0 0 10 9 10 2 9 0 0 6
8 9 - 13 13 14 0 0 0 0 0 0 9 9 11 2 9 0 0 6
12 13 - 14 15 15 5 4 1 0 0 0 20 17 19 37 17 0 0 L 6
10 12 - 14 15 8 3 3 0 0 0 0 11 10 12 10 10 0 0 L 6
18 12 - 10 14 13 9 9 0 1 0 0 25 26 22 152 41 0 0 L 6
18 12 - 10 14 13 9 9 0 1 0 0 26 26 22 76 26 0 0 L 6
4 14 - 13 15 9 2 2 0 0 0 0 14 7 12 7 7 0 0 D 6
15 14 - 10 8 12 0 0 0 0 0 0 13 12 9 5 12 0 0 4
18 10 - 8 10 8 0 0 0 0 0 0 15 14 10 4 14 0 0 D 4
18 10 - 8 10 8 0 0 0 0 0 0 14 10 9 2 10 0 0 D 4
10 11 - 14 10 12 1 1 0 0 0 0 10 10 10 7 10 0 0 6
26 7 - 9 9 7 9 9 0 0 0 0 14 31 12 59 46 0 0 D 8
10 15 - 16 15 10 1 1 0 2 0 0 16 13 13 30 13 0 0 6
26 14 - 13 13 8 18 18 0 2 0 5 33 40 31 161 55 10 0 L 8
15 14 - 10 13 8 1 1 0 1 0 0 17 15 12 30 15 0 0 6
25 15 - 8 15 7 17 17 0 4 0 0 21 27 20 120 42 0 20 2
8 18 - 12 14 7 0 0 0 0 0 0 15 9 12 3 9 0 0 D 9
14 14 - 12 11 11 13 13 0 5 0 11 26 27 19 67 27 1 0 D 6
8 10 - 14 15 12 0 0 0 2 0 0 13 10 15 18 10 0 0 4
8 16 - 12 14 10 9 9 0 0 0 0 26 20 21 74 25 0 0 D 9
17 12 - 6 11 5 1 1 0 0 0 0 15 13 10 5 13 0 0 6
13 13 - 10 10 9 5 5 0 0 0 0 15 16 13 24 16 0 0 L 6
4 12 - 6 14 8 3 3 0 0 0 0 15 10 13 13 10 0 0 D 0
20 14 - 12 14 6 6 6 0 0 0 0 21 23 18 77 33 0 0 D 8
13 9 - 9 10 10 2 2 0 0 0 0 9 11 11 10 11 0 0 6
13 13 - 9 10 10 5 5 0 0 0 0 15 16 13 24 16 0 0 6
13 9- 9 10 10 2 2 0 0 0 0 8 11 11 20 21 0 0 6
14 11 - 10 11 7 4 4 0 0 0 0 12 12 10 21 12 0 0 6
13 15 - 10 10 7 6 6 0 3 0 0 21 15 12 26 15 0 0 6
24 13 - 10 12 8 6 6 0 0 0 0 17 17 11 42 27 0 0 L 8
24 13 - 12 12 8 5 5 0 0 0 0 19 24 16 72 34 0 0 L 8
12 12 - 11 11 8 4 4 0 0 0 0 14 11 10 14 11 0 0 9
13 14 - 9 11 8 3 3 0 0 0 0 20 13 11 17 5 13
(lightsabers)
0 6
8 13 - 12 9 15 0 0 0 0 0 0 11 9 9 2 9 0 0 D 6
8 12 - 14 17 15 1 0 1 1 0 0 15 9 15 6 9 0 0 L 6
14 15 - 13 13 10 6 6 0 0 0 0 17 12 11 22 12 0 0 D 6
15 12 - 6 8 16 0 0 0 0 0 0 15 12 9 4 12 4
20 14 - 9 14 10 6 6 0 2 0 0 17 20 16 39 25 0 0 L 6
10 16 - 14 16 8 8 8 0 3 0 0 19 17 18 37 17 0 0 L 6
14 11 - 10 11 7 7 7 0 0 0 0 19 17 13 40 5 17
(lightsabers)
0 6
8 16 - 14 14 15 2 2 0 0 0 0 14 9 12 7 9 0 0 6
28 10 - 8 10 5 0 0 0 0 0 0 9 19 10 23 19 0 0 8
30 11 - 6 10 8 2 2 0 0 0 0 18 20 10 17 25 0 0 8
18 14 - 8 10 8 3 3 0 1 0 0 21 19 13 41 19 0 0 6
18 9- 10 11 7 4 4 0 0 0 0 10 14 10 31 19 0 0 6
18 15 - 11 14 12 9 9 0 0 0 0 17 14 12 40 14 0 20 D 6
24 9- 10 14 8 9 9 0 0 0 0 18 17 12 80 42 0 0 6
32 7- 10 14 8 13 13 0 0 0 0 16 21 12 145 71 0 0 6
8 10 - 15 12 14 0 0 0 0 0 0 10 9 11 3 9 0 0 6
14 12 - 10 10 6 4 4 0 0 0 0 18 12 10 18 12 0 0 L 6
16 12 - 10 10 6 6 6 0 0 0 0 21 17 12 39 22 0 0 L 6
18 10 - 10 10 6 9 9 0 0 0 0 22 21 15 56 26 0 20 L 6
9 11 - 15 14 8 2 2 0 0 0 0 10 9 12 8 9 0 0 L 6
14 16 - 12 13 9 8 8 0 0 0 0 18 16 13 46 16 0 0 6
8 20 - 16 14 8 2 2 0 0 0 0 16 10 12 12 10 0 0 D 6
17 16 - 8 14 7 13 13 0 3 0 0 18 19 16 80 29 0 20 2
16 15 - 8 14 7 9 9 0 0 0 0 16 13 12 40 18 0 20 2
15 16 - 8 16 7 9 9 0 5 0 0 19 17 17 41 22 0 20 L 2
28 15 - 8 14 7 12 12 0 0 0 0 17 20 13 60 29 0 20 3
22 9- 10 12 8 6 6 0 0 0 0 13 16 11 32 26 0 0 D 8
6 18 - 12 14 9 2 2 0 0 0 0 15 8 12 8 8 0 0 D 6
22 11 - 10 12 5 4 4 0 0 0 0 11 16 11 38 21 0 0 8
15 14 - 11 10 10 1 1 0 2 0 0 17 15 11 30 15 0 0 6
15 14 - 10 8 12 1 1 0 0 0 0 13 12 9 5 12 0 0 4
18 13 - 11 11 12 6 6 0 4 0 0 24 23 17 74 23 0 0 D 6
14 8- 4 8 4 0 0 0 0 0 0 18 12 9 5 12 0 0 D 4
10 13 - 16 13 10 7 7 0 3 0 0 22 19 20 36 19 L 6
18 15 - 9 10 6 6 6 0 0 0 0 16 14 10 29 19 0 5 8
7 12 - 15 10 8 0 0 0 0 0 0 12 8 10 3 8 0 0 4
10 10 - 12 14 13 1 1 0 0 0 0 10 10 12 6 10 0 0 L 6
50 6- 8 8 4 11 11 0 0 0 0 6 10 9 137 65 0 0 8
8 9- 13 12 12 3 2 1 3 0 0 13 12 16 10 12 0 0 6
13 13 - 8 14 10 2 2 0 3 0 0 17 15 15 33 15 0 0 D 4
8 15 - 14 12 7 1 1 0 0 0 0 13 9 11 5 9 0 0 D 4
12 15 - 10 10 12 0 0 0 0 0 0 12 11 10 3 10 0 0 6
13 15 - 14 12 10 0 0 0 1 0 0 15 12 13 18 12 0 0 6
20 16 - 16 16 13 7 7 0 0 0 0 22 25 23 54 25 0 0 D 6
22 15 - 12 11 8 7 7 0 3 0 0 19 22 14 32 22 0 0 L 6
10 16 - 12 15 10 4 4 0 0 0 0 20 15 16 47 15 0 0 D 9
8 11 - 14 15 9 2 2 0 0 0 0 12 9 12 7 9 0 0 L 2
9 10 - 15 14 9 1 1 0 0 0 0 11 10 13 5 10 0 0 D 8
9 10 - 15 14 9 1 1 0 0 0 0 10 9 12 5 9 0 0 L 0
10 13 - 15 11 8 0 0 0 0 0 0 12 10 10 3 10 0 0 D 4
10 15 - 14 12 9 4 4 0 3 0 0 19 17 16 44 17 0 0 L 6
8 8- 13 12 15 1 1 0 0 0 0 10 10 11 5 9 0 0 6
8 13 - 10 12 15 1 1 0 0 0 0 12 9 11 5 9 0 0 6
8 14 - 16 15 12 2 2 0 0 0 0 13 9 12 7 9 0 0 L 6
6 15 - 16 10 14 3 3 0 0 0 0 15 9 11 10 9 0 10 L 4
35 10 - 8 12 8 12 12 0 0 0 0 11 22 12 106 47 0 0 8
16 16 - 10 8 13 8 7 1 3 0 0 24 20 14 35 20 0 0 6
8 12 - 15 15 16 0 0 0 2 0 0 13 10 15 18 10 0 0 L 6
8 16 - 17 11 11 0 0 0 2 0 0 17 11 11 24 11 0 0 4
14 17 - 10 12 13 9 9 0 0 0 0 22 19 16 43 19 0 0 L 6
15 17 - 12 13 13 14 14 0 0 0 0 26 26 21 75 26 2 0 L 6
14 16 - 13 12 10 4 4 0 3 0 0 21 18 15 55 18 0 0 D 6
14 13 - 12 10 8 6 6 0 3 0 0 18 19 15 32 19 0 0 L 6
14 17 - 10 12 10 1 1 0 5 0 0 18 15 12 30 15 0 0 L 6
6 15 - 10 14 6 0 0 0 0 0 0 14 8 12 2 8 0 0 L 8
13 14 - 14 13 10 0 0 0 0 0 0 17 12 13 24 11 0 0 D 6
15 14 - 10 13 6 2 2 0 0 0 0 13 12 11 7 12 0 0 8
14 16 - 13 10 8 4 4 0 0 0 0 13 12 10 15 12 0 0 6
14 16 - 13 10 8 4 4 0 0 0 0 13 12 10 15 12 0 0 6
13 13 - 14 14 10 6 6 0 1 0 0 18 19 18 53 17 0 0 D 6
15 16 - 10 12 8 6 6 0 5 0 0 21 20 18 58 20 0 0 L 6
14 15 - 10 12 8 1 1 0 0 0 0 17 15 12 30 15 0 0 6
10 14 - 14 14 13 2 2 0 0 0 0 13 10 12 7 12 0 0 6
8 8- 10 8 6 0 0 0 0 0 0 9 9 9 3 14 0 0 4
8 9- 13 14 15 2 2 0 0 0 0 9 9 12 6 9 0 0 6
8 11 - 16 15 16 0 0 0 0 0 0 12 9 14 17 9 0 0 D 6
24 11 - 8 8 6 3 3 0 0 0 0 15 17 10 11 22 0 0 6
14 16 - 13 10 9 5 5 0 1 0 0 23 20 16 52 20 0 0 D 6
10 12 - 16 10 12 0 0 0 0 0 0 11 10 10 2 10 0 0 6
17 14 - 10 13 11 12 12 0 2 0 0 24 29 23 120 44 0 20 L 8
15 16 - 10 14 11 6 6 0 0 0 0 20 16 14 26 16 0 0 6
15 16 - 10 8 8 2 2 0 0 0 0 14 13 10 12 13 0 0 6
25 16 - 10 8 8 6 6 0 0 0 0 13 18 10 43 23 0 0 8
34 12 - 10 11 8 9 9 0 0 0 0 10 23 11 63 33 0 0 8
16 10 - 15 10 10 1 1 0 0 0 0 10 13 10 4 13 0 0 6
24 10 - 10 8 8 4 4 0 0 0 0 17 17 9 31 22 0 10 D 6
20 16 - 6 12 6 7 7 0 0 0 0 22 20 14 26 20 0 0 6
10 13 - 16 13 13 2 2 0 0 0 0 11 10 11 7 10 0 0 6
8 15 - 13 16 9 3 2 1 0 0 0 17 13 16 12 13 0 0 L 4
10 8- 13 12 12 2 2 0 0 0 0 13 10 11 7 10 0 0 L 6
7 11 - 12 10 14 0 0 0 0 0 0 10 8 10 3 8 0 0 6
8 11 - 13 11 15 0 0 0 0 0 0 10 9 10 2 9 0 0 6
11 14 - 16 13 14 8 8 0 1 0 0 23 17 20 35 17 0 0 L 6
24 12 - 10 15 8 6 6 0 0 0 0 16 17 12 33 22 0 0 L 8
8 18 - 14 14 8 3 2 1 3 0 0 21 13 14 16 13 0 0 D 6
14 18 - 8 16 10 9 9 0 0 0 0 20 12 13 30 12 0 0 6
20 10 - 12 14 8 1 1 0 3 0 0 14 18 14 28 23 0 0 D 6
10 9- 12 11 15 1 1 0 0 0 0 11 10 10 4 10 0 0 D 6
4 16 - 12 14 10 1 1 0 0 0 0 18 7 12 4 7 0 0 D 9
15 15 - 8 14 6 9 9 0 0 0 0 20 12 12 30 12 0 10 4
16 13 - 8 12 6 9 9 0 0 0 0 19 14 12 52 19 0 10 6
6 14 - 11 15 6 4 4 0 0 0 0 17 8 12 16 8 0 0 D 6
5 18 - 13 16 10 4 4 0 1 0 0 27 14 19 46 14 0 0 D 6
3 18 - 10 11 6 1 1 0 0 0 0 19 6 10 5 6 0 0 1
12 15 - 14 13 10 3 3 0 0 0 0 18 11 11 18 11 0 0 L 6
9 14 - 15 10 13 0 0 0 1 0 0 14 12 11 24 12 0 0 6
8 8- 16 14 12 6 6 0 3 0 0 13 12 17 26 12 0 0 6
20 10 - 10 14 10 2 2 0 0 0 0 14 15 12 36 25 0 0 L 6
12 20 - 10 14 8 6 6 0 0 0 0 23 19 18 57 19 0 0 D 6
6 14 - 15 7 7 1 1 0 0 0 0 14 8 8 6 8 0 0 D 6
20 10 - 7 12 6 1 1 0 0 0 0 10 15 11 9 15 0 0 4
6 17 - 12 14 9 4 4 0 0 0 0 15 9 13 12 9 0 0 6
6 15 - 15 12 10 2 2 0 0 0 0 18 11 15 25 11 0 0 D 6
14 13 - 11 8 7 6 6 0 0 0 0 10 12 9 32 17 0 0 L 6
12 11 - 11 9 9 4 4 0 0 0 0 10 11 10 21 11 0 0 6
12 11 - 11 9 9 4 4 0 0 0 0 10 11 10 21 11 0 0 6
12 11 - 11 9 9 4 4 0 0 0 0 10 11 10 21 11 0 0 6
15 9- 14 8 10 0 0 0 0 0 0 9 12 9 5 12 0 0 D 8
20 8- 14 11 6 1 1 0 0 0 0 8 15 10 15 20 0 0 4
8 14 - 15 13 8 1 1 0 0 0 0 13 9 11 7 9 0 0 L 6
6 20 - 10 14 8 3 3 0 0 0 0 21 11 15 41 11 0 0 L 8
14 14 - 9 12 8 4 4 0 0 0 0 13 12 11 21 12 0 0 4
20 10 - 8 12 7 4 4 0 0 0 0 10 15 11 21 20 0 0 6
14 8- 8 9 4 2 2 0 0 0 0 18 13 10 11 13 0 0 D 4
26 14 - 10 13 8 10 10 0 5 0 0 20 26 17 78 31 10 0 L 8
7 16 - 15 10 7 1 1 0 0 0 0 14 7 10 5 7 0 0 D 6
10 16 - 12 15 11 0 0 0 0 0 0 16 11 13 24 11 0 0 D 6
9 14 - 15 10 7 1 1 0 0 0 0 13 8 10 7 8 0 0 D 6
9 14 - 14 12 7 0 0 0 0 0 0 16 10 13 24 10 0 0 D 6
9 16 - 15 10 7 2 2 0 0 0 0 14 9 10 10 9 0 0 D 6
9 14 - 13 10 10 1 1 0 0 0 0 13 9 10 8 9 0 0 D 6
7 16 - 15 10 7 1 1 0 0 0 0 14 8 10 7 8 0 0 D 6
9 10 - 10 10 7 1 1 0 0 0 0 11 9 10 5 9 0 0 D 6
9 16 - 16 12 10 4 4 0 0 0 0 14 9 10 21 9 0 0 D 6
8 8- 4 10 6 0 0 0 0 0 0 10 9 10 4 9 0 0 4
9 13 - 14 10 8 1 1 0 0 0 0 12 9 10 5 9 0 0 6
8 13 - 12 15 9 0 0 0 0 0 0 11 9 12 2 9 0 0 D 6
10 14 - 14 12 8 11 11 0 0 0 0 19 10 11 38 10 0 0 D 8
17 16 - 10 13 10 3 3 0 2 0 0 20 19 16 38 19 0 0 D 6
13 14 - 14 13 10 6 6 0 1 0 0 20 19 17 47 19 0 0 D 6
15 12 - 12 13 11 3 2 1 3 0 0 17 15 15 13 15 0 0 L 6
4 17 - 10 14 6 0 0 0 0 0 0 17 7 12 2 7 0 0 D 8
7 8- 12 10 14 0 0 0 0 0 0 9 8 10 3 8 0 0 6
10 15 - 13 8 12 3 3 0 0 0 0 12 10 9 10 10 0 0 6
11 10 - 16 14 11 1 1 0 0 0 0 11 10 12 4 10 0 0 4
4 20 - 13 15 6 1 1 0 0 0 0 20 7 12 5 7 0 0 L 9
10 18 - 12 18 13 6 6 0 0 0 0 14 10 14 23 10 0 0 L 0
28 8- 8 10 8 14 14 0 2 0 0 29 27 24 112 32 3 0 8
26 8- 8 10 8 14 14 0 2 0 0 29 36 24 118 46 3 0 8
29 15 - 10 11 8 16 16 0 5 0 0 30 39 26 108 44 4 15 L 6
16 14 - 12 14 10 7 7 0 4 0 0 28 24 21 68 24 0 0 D 6
18 14 - 8 10 14 4 4 0 1 0 0 21 21 15 47 21 0 10 L 8
14 18 - 10 18 8 17 17 0 2 18 0 35 34 32 128 34 5 0 D 8
16 15 - 10 11 9 2 2 0 0 0 0 16 13 10 8 13 0 0 6
30 18 - 12 10 10 12 12 0 2 0 10 23 28 16 120 38 20 0 6
18 15 - 10 10 12 7 7 0 2 0 10 21 19 13 31 19 0 0 6
8 10 - 15 14 12 2 2 0 0 0 0 11 9 12 8 9 0 0 D 4
13 13 - 12 10 9 6 5 1 0 0 0 18 17 15 30 17 0 0 L 6
12 12 - 14 15 18 7 7 0 0 0 0 16 14 13 29 14 0 0 L 6
24 10 - 6 10 8 1 1 0 0 0 0 17 17 10 15 22 0 0 8
8 12 - 14 11 7 1 1 0 0 0 0 12 9 10 5 9 0 0 D 4
13 16 - 10 12 6 6 6 0 0 0 0 14 11 11 32 11 0 20 D 6
10 12 - 14 14 12 1 1 0 2 0 0 18 13 13 30 13 0 0 6
8 8- 13 14 14 0 0 0 0 0 0 11 10 15 18 10 0 0 6
11 16 - 10 10 13 0 0 0 2 0 0 16 11 12 18 11 0 0 6
10 4- 13 14 16 0 0 0 0 0 0 6 10 12 13 15 0 0 D 0
11 14 - 13 12 8 0 0 0 2 0 0 15 12 12 24 12 0 0 6
10 15 - 16 13 9 1 1 0 0 0 0 13 10 11 8 10 0 0 6
13 14 - 10 16 8 6 6 0 0 0 0 20 11 13 22 11 0 0 D 6
18 12 - 12 15 11 0 0 0 0 0 0 14 14 13 34 19 0 0 D 6
12 14 - 10 10 8 12 12 0 1 0 0 26 26 23 90 31 0 0 L 6
14 16 - 8 13 3 0 0 0 2 0 0 16 14 12 26 14 0 0 6
7 16 - 13 10 7 1 1 0 0 0 0 14 8 10 5 8 0 0 6
10 16 - 10 12 10 2 2 0 0 0 0 13 10 11 10 13 0 0 L 4
8 14 - 16 15 10 1 1 0 0 0 0 13 9 12 5 9 0 0 4
10 16 - 10 12 10 6 6 0 0 0 0 22 16 18 37 16 0 0 L 4
32 12 - 12 12 8 13 13 0 1 0 0 18 27 15 110 42 0 0 6
12 18 - 8 12 6 1 1 0 0 0 0 18 14 13 22 14 0 0 6
14 10 - 8 14 10 0 0 0 0 0 0 14 12 12 4 12 0 0 6
18 14 - 12 13 12 8 8 0 3 0 0 27 27 20 67 27 0 0 D 6
14 16 - 10 14 12 5 5 0 1 0 0 21 15 13 21 15 0 0 L 6
10 9 10 12 12 15 0 0 5 20 19 24 51 24 0 0 6
10 12 10 14 11 13 1 0 3 17 11 13 12 11 0 0 6
10 14 - 12 10 14 0 0 0 12 10 10 9 10 0 0 6
6 7 6 11 18 16 6 6 0 0 0 0 8 8 14 1 8 0 0 L 6
18 13 20 8 11 8 0 0 0 11 15 10 23 15 5 0 L 6
14 13 14 8 15 8 3 3 0 0 0 0 11 12 12 11 12 0 0 L 6
10 8 14 13 12 15 1 0 6 12 14 15 21 19 2 0 10
22 13 20 8 11 8 0 0 0 13 19 12 34 24 5 0 L 6
11 13 11 10 10 10 3 3 0 1 0 3 13 13 11 14 13 0 0 6
11 13 11 10 10 10 3 3 0 1 0 3 15 13 11 14 13 0 0 6
10 14 12 11 9 8 4 4 0 0 0 0 14 11 9 20 11 0 0 L 6
12 10 10 11 13 11 1 1 0 0 0 0 11 11 11 7 11 0 0 6
8 12 10 15 12 10 2 2 0 0 0 3 11 10 11 7 10 0 0 6
10 8 10 12 11 13 3 3 0 1 0 3 11 11 13 17 11 0 0 6
22 13 20 8 11 8 0 0 0 13 19 12 34 24 5 0 L 6
10 8 10 12 11 13 1 0 3 11 11 13 17 11 0 0 6
10 14 12 11 12 10 0 0 0 6 1 1 2 1 0 0 3
11 13 12 8 9 10 2 2 0 0 0 4 11 11 9 9 11 0 0 6
8 16 10 12 14 14 5 0 0 22 17 20 36 17 0 0 6
8 9- 13 13 14 1 0 0 12 11 15 10 11 0 0 6
12 11 11 10 10 10 1 1 0 0 0 1 16 12 10 6 12 0 0 L 6
13 11 12 8 9 10 1 1 0 0 0 3 10 11 9 9 11 0 0 6
14 13 - 10 11 7 4 4 0 0 0 0 13 12 10 19 12 0 0 6
14 4 13 16 16 18 6 4 2 3 0 16 17 20 26 50 30 0 0 2
15 11 14 8 10 8 2 2 0 0 0 3 16 15 11 14 15 0 0 6
10 14 10 16 20 16 15 15 0 6 0 0 31 29 34 108 29 0 0 6
12 18 - 8 12 6 1 1 0 0 0 0 18 14 13 22 14 0 0 6
19 10 16 7 9 11 3 3 0 1 0 3 18 20 12 50 25 0 0 4
18 11 15 7 11 8 4 4 0 0 0 2 17 14 10 27 19 0 0 4
16 13 15 10 12 9 3 3 0 1 0 5 20 16 14 24 21 0 0 4
16 11 17 9 12 14 4 3 1 2 0 5 21 21 15 32 26 0 0 4
8 12 10 13 16 17 3 3 0 4 0 9 17 15 20 32 15 0 0 6
12 16 13 12 10 14 1 1 0 1 0 6 21 18 14 36 18 0 0 6
17 11 14 8 12 8 3 3 0 2 0 8 19 21 14 47 26 0 0 6
12 16 13 10 12 10 0 0 0 2 0 6 19 12 13 25 12 0 0 L 6
14 15 - 10 13 8 3 3 0 1 0 4 22 18 15 41 18 0 0 6
15 14 16 10 12 10 5 5 0 1 0 2 22 22 16 72 22 0 0 D 4
12 16 10 11 15 14 2 2 0 3 0 6 18 15 16 25 15 0 0 L 6
8 10 10 12 12 10 0 0 0 0 0 0 10 10 11 2 10 0 0 6
16 14 15 10 8 11 3 2 1 1 0 4 17 14 11 19 14 0 0 6
10 16 13 11 12 13 2 2 0 1 0 4 18 14 15 30 14 0 0 6
19 13 16 8 12 11 1 1 0 2 0 7 21 19 14 38 19 0 0 4
12 17 13 10 12 6 2 2 0 3 0 5 18 14 15 28 19 0 0 L 6
10 14 10 14 12 16 3 3 0 2 0 2 19 16 19 30 16 0 0 6
10 13 10 13 14 10 4 4 0 0 0 0 16 14 18 20 14 0 0 6
10 12 10 12 14 10 2 2 0 0 0 0 11 10 12 8 10 0 0 s
10 12 11 12 15 10 3 3 0 1 0 0 16 13 13 16 13 0 0 6
12 16 13 10 12 11 2 2 0 1 1 0 22 19 16 36 19 0 0 8
18 14 - 8 10 8 3 3 0 1 0 0 21 19 13 41 19 0 0 6
10 8 10 13 18 12 7 6 1 2 0 5 16 15 23 37 15 0 0 6
10 18 - 12 18 13 6 6 0 0 0 0 14 10 14 23 10 0 0 L 0
18 14 - 8 10 14 4 4 0 1 0 0 21 21 15 47 21 0 10 L 8
12 16 13 10 18 14 4 4 0 1 0 0 22 18 22 42 18 0 0 6
11 14 13 10 13 12 3 2 1 1 0 0 18 12 13 15 12 0 0 6
14 16 16 10 14 12 3 3 0 1 0 2 20 21 16 53 21 0 0 6
11 12 11 11 10 9 4 4 0 0 0 0 11 10 10 15 10 0 0 6
10 12 14 15 13 14 6 6 0 2 0 0 17 16 17 44 16 0 0 4
12 10 14 8 10 8 4 4 0 0 0 0 11 12 10 27 12 0 0 4
10 12 - 14 13 14 3 3 0 0 0 0 11 10 11 10 11 0 0 0
15 14 13 2 8 12 6 6 0 0 0 0 13 12 10 31 17 0 0 6
12 15 13 14 11 10 4 4 0 1 0 8 20 18 16 50 23 0 0 6
16 13 16 10 8 13 6 6 0 0 0 0 12 14 10 50 19 0 0 6
16 14 16 10 8 14 9 9 0 0 0 0 18 19 13 50 24 0 0 6
- - - 14 16 20 15 15 0 5 0 16 - - 31 - - 0 0 8
15 14 13 16 14 12 12 11 1 4 0 14 21 19 23 69 24 0 0 6
10 14 11 13 16 17 9 8 1 5 2 16 24 22 27 71 22 0 0 6
13 18 13 10 15 7 6 5 1 2 0 2 24 20 19 63 20 0 0 6
10 14 15 10 14 13 8 8 0 2 0 4 24 24 20 86 24 0 0 4
13 16 13 10 12 8 5 5 0 2 0 3 23 19 17 56 19 0 0 4
10 14 16 10 14 12 6 6 0 2 0 14 19 20 19 76 20 0 0 6
16 14 14 10 12 10 6 6 0 1 0 8 19 17 15 47 17 0 0 6
14 10 12 12 10 11 6 6 0 1 0 8 19 20 18 60 20 0 0 6
12 13 12 10 9 8 4 4 0 2 0 2 19 16 11 26 16 0 0 D 6
8 12 10 12 8 12 4 4 0 0 0 0 16 12 12 20 12 0 0 4
12 11 13 15 10 12 2 2 0 2 0 0 15 16 14 35 16 0 0 4
10 18 14 14 10 11 13 13 0 5 1 4 31 30 26 147 30 0 0 L 6
11 13 11 10 10 10 3 3 0 1 0 3 13 13 11 14 13 0 0 6
18 18 17 2 14 12 4 4 0 0 0 0 16 13 12 45 13 0 0 L 8
12 10 12 14 16 10 5 5 0 4 0 0 19 19 21 57 24 0 0 6
20 14 16 8 12 10 5 5 0 4 0 0 21 20 16 72 20 0 0 D 6
14 16 14 12 12 8 9 9 0 8 0 0 32 27 24 92 27 0 0 4
14 13 12 10 10 12 8 7 1 4 0 5 17 16 17 44 16 0 0 L 6
14 13 12 10 10 9 6 6 0 4 0 5 21 19 19 51 19 0 0 6
10 8 10 14 14 13 6 6 0 0 0 0 9 10 12 23 10 0 0 6
12 10 10 15 16 14 9 9 0 3 0 0 17 14 19 37 14 0 0 6
12 15 10 10 14 10 6 6 0 6 0 0 23 20 21 56 20 0 0 6
14 10 10 14 14 10 6 6 0 0 0 0 12 10 12 23 10 0 0 6
14 10 10 14 16 14 9 8 1 3 0 0 16 13 18 33 13 0 0 6
13 13 11 11 10 10 7 7 0 3 0 5 19 18 13 32 18 0 0 L 6
13 14 11 11 11 10 10 10 0 5 0 6 23 21 16 48 21 0 0 L 6
11 13 11 10 10 10 5 5 0 0 0 3 15 15 13 27 15 0 0 6
9 12 9 10 12 14 3 3 0 3 0 2 17 13 16 25 13 0 0 6
10 16 - 12 15 10 4 4 0 0 0 0 20 15 16 47 15 0 0 D 9
12 14 10 12 13 14 6 5 1 5 0 13 23 20 24 44 20 0 0 6
10 14 10 13 15 16 10 10 0 6 0 14 28 26 30 84 31 0 0 6
12 15 10 10 14 10 5 5 0 0 0 4 21 18 19 51 18 0 0 6
12 14 13 12 12 12 9 9 0 4 0 3 21 19 18 47 19 0 0 6
10 14 10 14 16 15 8 7 1 5 0 4 24 22 26 59 22 0 0 8
10 14 10 12 12 14 6 6 0 4 0 2 20 16 17 47 21 0 0 6
8 8 9 16 13 12 2 2 0 0 0 0 9 9 11 4 9 0 0 6
16 10 14 12 13 15 7 7 0 5 0 6 23 23 23 80 23 0 0 D 6
14 13 12 9 9 9 8 8 0 0 0 5 17 18 14 47 18 0 0 L 6
13 15 13 14 16 12 9 9 0 5 0 8 30 25 23 86 25 0 0 L 4
16 12 12 12 10 10 9 9 0 3 0 5 20 20 15 54 20 0 0 L 4
10 10 10 10 10 10 0 0 0 0 0 0 20 0 0 50 0 5 0 D 0
8 9- 12 13 15 2 1 1 0 0 0 13 11 14 9 11 0 0 6
13 11 10 11 11 10 5 5 0 0 0 2 15 12 10 17 12 0 0 6
13 10 12 10 10 8 5 5 0 1 0 4 17 18 15 57 18 0 0 6
10 8 10 14 13 14 10 10 0 2 0 7 17 18 23 50 18 0 0 6
11 14 10 12 14 15 7 6 1 1 0 4 22 20 24 64 20 0 0 6
14 16 12 14 10 10 8 8 0 1 0 5 26 23 18 77 23 0 0 L 6
14 16 12 14 10 10 10 10 0 2 0 7 29 25 24 90 25 1 0 L 6
10 10 8 13 12 13 2 2 0 0 0 0 11 10 12 7 10 0 0 D 6
14 13 10 10 16 14 10 10 0 4 0 9 23 22 27 77 22 0 0 6
14 8 12 10 10 10 2 2 0 0 0 0 10 11 10 13 11 0 0 D 6
16 14 16 10 12 6 9 9 0 0 0 0 18 17 16 75 17 0 0 L 6
10 12 10 14 10 10 3 3 0 0 0 0 11 10 10 12 10 0 0 6
10 12 10 14 10 10 3 3 0 0 0 0 12 10 11 10 10 0 0 6
13 12 11 10 10 10 11 11 0 0 0 5 18 14 10 41 14 0 0 L 6
15 12 10 12 9 8 9 9 0 0 0 3 17 12 9 30 12 0 0 L 6
13 12 11 10 10 10 9 9 0 0 0 3 17 12 10 30 12 0 0 L 6
10 16 10 14 12 16 11 11 0 1 0 4 30 26 26 72 26 0 0 6
13 10 14 10 10 8 3 3 0 0 0 1 10 12 10 12 12 0 0 L 6
10 10 14 15 13 16 10 10 0 2 0 0 25 25 28 84 25 0 0 6
14 8 12 10 10 10 2 2 0 0 0 0 10 11 10 13 11 0 0 D 6
26 8- 8 10 8 14 14 0 2 0 0 29 36 24 118 46 3 0 8
15 12 10 12 10 8 9 9 0 0 0 2 19 19 13 82 24 1 0 L 6
18 16 14 8 12 10 10 10 0 2 0 10 26 25 20 112 25 1 0 D 6
14 14 13 8 10 9 12 12 0 0 0 4 23 21 18 174 31 0 0 D 6
13 10 14 13 12 16 11 11 0 3 0 4 26 25 28 105 25 0 0 D 6
14 14 14 8 10 9 13 13 0 1 0 8 31 29 21 116 29 3 0 D 4
14 14 14 8 10 9 13 13 0 1 0 8 30 29 21 232 39 3 0 D 4
18 16 14 8 12 10 12 12 0 3 0 12 28 27 22 131 27 2 0 D 6
14 14 13 8 10 9 12 12 0 0 0 4 24 21 18 87 21 0 0 D 6
14 16 16 12 14 8 13 13 0 6 1 9 36 30 26 155 30 0 0 D 6
13 16 14 13 14 8 11 11 0 2 0 6 31 25 27 105 25 0 0 D 6
16 14 16 10 12 10 12 12 0 3 0 8 32 33 23 143 38 2 0 D 4
16 14 14 10 12 10 10 10 0 4 0 4 26 26 21 100 31 0 0 L 6
14 16 14 10 12 10 9 9 0 4 0 3 27 25 19 92 30 0 0 L 6
14 13 12 10 10 9 6 6 0 4 0 5 22 20 20 55 20 0 0 6
16 13 16 12 10 10 9 8 1 3 0 0 20 23 19 76 28 0 0 D 6
14 15 12 10 14 8 16 16 0 5 0 13 31 27 24 105 27 3 0 L 4
11 16 12 13 14 16 15 15 0 7 0 14 32 30 33 130 30 0 0 6
11 16 11 12 16 16 10 10 0 7 0 5 27 24 29 59 24 0 0 6
12 14 12 12 14 16 10 10 0 5 0 14 23 23 23 90 24 0 0 6
10 16 12 13 18 18 16 15 1 8 3 18 36 34 40 137 34 0 0 L 6
9 13 9 17 12 16 6 6 0 3 0 0 15 12 16 17 12 0 0 6
14 12 12 8 9 10 6 6 0 0 0 3 14 12 9 36 12 0 0 6
space-dwell 8 20 20 2 14 10 1 1 0 0 0 0 15 15 12 42 25 0 0 D 10
16 18 16 10 12 10 17 17 0 3 0 12 31 31 23 294 51 2 0 L 6
12 14 12 14 12 14 13 13 0 5 0 5 27 25 25 74 25 0 0 L 6
26 14 - 13 13 8 18 18 0 2 0 5 33 40 31 161 55 10 0 L 8
14 16 14 10 9 13 10 10 0 1 0 6 28 28 19 100 28 1 0 L 6
14 16 14 10 9 13 10 10 0 1 0 6 28 28 19 100 28 1 0 L 6
14 16 14 10 9 13 10 10 0 1 0 6 27 28 19 200 43 1 0 L 6
14 20 14 10 11 14 15 15 0 2 0 11 36 31 36 142 31 0 0 L 6
24 18 18 6 6 6 16 16 0 3 0 6 33 36 30 192 41 3 0 8
10 16 12 13 18 18 16 15 1 8 3 18 36 34 40 137 34 0 0 L 6
14 18 - 10 18 8 17 17 0 2 18 0 35 34 32 128 34 5 0 D 8
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Reach
Wpn 1
Wpn 1 type (M or R)
Wpn 2
Wpn 2 type (M or R)
Wpn 3
Wpn 3 type (M or R)
1 Lightsaber M 2 2 8 12 Unarmed M 7 1 4 6
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -6 1 4 -1 Unarmed M -6 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M 0 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M 1 1 4 0 Unarmed M 1 1 4 0
2 2 claws M 16 1 8 13 bite M 16 2 6 13
2 Slam M 10 2 6 9
1 2 Claws M 17 1 8 10
1 2 Claws M 7 1 4 2
1 Gore M 11 2 6 10 Trample M 11 1 8 10
1 2 bites M 12 1 8 7 2 claws M 12 1 6 7 Sting M 12 1 6 7
2 bite M 15 2 6 12
1 Slam M 12 1 8 11
1 2 claws M 10 1 6 9 Bite M 10 1 8 9
1 Bite M 19 2 6 7 2 claws M 19 1 8 7 Tentacle M 19 1 8 7
1
1 2 claws M 4 1 3 3 Bite M 4 1 4 3
1 Claw M 6 1 3 1
1 2 claws M 9 1 4 8 bite M 9 1 6 8
1 Large club M 10 1 8 9 Slam M 10 1 6 9
1 Claw M 4 1 6 5 Slam M 4 1 8 5
2 2 claws M 9 1 8 7 bite M 9 2 6 7
1 2 claws M 10 1 8 9 bite M 10 1 8 9 Prehensile R 10 0 0 0
1 2 claws M 14 1 6 12 bite M 14 1 8 12 Prehensile R 14 0 0 0
1 Bite M 7 1 6 6 2 claws M 7 1 4 6 Tail Attack M 7 1 3 6
1
1 bite M 6 1 8 5
1 bite M -3 1 2 1
1 2 claws M 16 1 6 13 bite M 16 1 8 13
1 bite M 1 1 4 0
1 bite M 1 1 4 0
1 gore M 12 1 8 10 bite M 12 1 8 10 2 claws M 12 1 6 10
2 Web snare R 8 Sting M 6 1 4 2
1 Bite M 4 1 8 4
5 5 tentacles M 23 3 6 19
1 bite M 6 1 6 5 Tail slam M 6 1 4 5
1 Bite M 7 1 8 6
1 Slam M 9 1 6 8
1 3 slimy ps M 23 1 8 19 Slime burstR 12 1 8 19
1 4 Slams M 15 1 4 13 bite M 15 1 6 13 Club M 15 1 6 16
1 4 Slams M 17 2 4 13 Bite M 17 2 6 13 Club M 17 2 6 16
1 2 claws M 17 1 8 15 bite M 17 2 6 15
1 (2 w/ tail)
gore M 16 2 6 10 tail slap M 16 2 6 10
1 bite M 9 1 8 8 2 claws M 9 1 6 8
1 Kick M 4 1 6 4
1 Bite M 4 1 8 4
1 2 claws M 11 1 10 9 bite M 11 1 4 9 Horns M 11 2 4 9
1 2 claws M 5 1 3 4 bite M 5 1 4 4
2 2 claws M 10 1 6 9 tree branchM 10 1 8 12
3 2 claws M 18 2 6 16 bite M 18 3 6 16 Slam M 18 2 6 16
2 Sting M 14 1 8 12 bite M 14 2 6 12
0 bite M -1 1 4 0
4 bite (x3) M 28 4 6 24 2 claws M 24 3 6 24
6 bite (x3) M 34 4 6 30 tail slap M 34 3 6 30
0 bite M 2 1 6 2 kick M 2 1 4 2
1 bite M 2 1 6 2 kick M 2 1 4 2
1 slam M 9 2 6 2
1 Trample M 13 1 6 11
2 Claw M 8 1 6 7 bite M 8 1 8 7
2 Slam M 18 1 8 15
1 Tail Slam M 3 1 6 3
1 2 claws M 7 1 4 6 bite M 7 1 6 6
1 2 claws M 10 1 6 8 beak M 10 1 8 8
1 Unarmed M 6 1 4 4 Flying frag R 8 1 6 4
1 Unarmed M 6 1 4 4 Any Range M 5
1 2 wing buffeM 0 1 3 0
1 Wing slam M 0 1 4 0
1 2 wing buffeM 0 1 4 0
1 Bite M 0 1 4 0
1 Acid Spray R 6 2 4 0 Bite M 5 1 6 4
2 2 claws M 13 1 8 11 bite M 13 2 6 11
1 Bite M 10 1 8 8 Barbed tail M 10 1 3 8 Claw M 10 1 6 8
1 Talons M 5 1 4 4
1 2 claws M 10 1 4 6 bite M 10 1 6 6
2 2 claws M 8 1 6 7 bite M 8 1 8 7
1 2 claws M 8 1 4 7 bite M 8 1 6 7
1 2 claws M 6 1 4 5 bite M 6 1 6 5
1 2 claws M 8 1 4 6 Bite M 8 1 6 6
1 Bite M 6 1 8 5
1 Bite M 6 1 6 5 Slam M 6 1 4 5
2 2 claws M 7 1 8 3
1 2 claws M 5 1 4 4 bite M 5 1 6 4
2 2 claws M 17 1 8 14 bite M 17 2 6 14
3 2 claws M 23 1 8 14 bite M 23 2 6 14 tail M 23 1 8 14
3 2 claws M 22 2 8 13 bite M 22 3 6 13
2 Bite M 18 1 8 15 Claw M 18 2 6 15 Sling R 7 1 4 15
2 2 claws M 11 1 6 9 Bite M 11 1 8 9 Tail M 11 1 6 9
3 2 claws M 25 2 6 21 Bite M 25 3 6 21
1 gore M 14 2 6 12
1 Gore M 11 1 8 7
1 Bite M 3 1 8 2 Tail Slam M 3 1 6 2
1 gore M 19 2 6 16 Bite M 19 2 6 16 2 claws M 19 1 8 16
2 Slam M 11 1 8 10
1 Bite M 8 1 6 5 2 claws M 8 1 4 5 Gore M 8 1 6 5
4 9 tentacles M 18 * * * Bite M 18 4 6 15
1 Bite M 6 1 6 3
1 Bite M 6 1 6 3
2 Bite M 19 2 6 16 Acid Spray R 8 1 8 6
2 gore M 13 2 6 11
4 Bite M 35 4 6 30
1 2 claws M 13 1 4 11
1 Bite M 9 1 4 8
3 Bite M 19 3 6 16 Web 7
1 claw M 5 1 6 5 bite M 5 1 8 5
2 2 claws M 20 1 8 16 bite M 20 2 6 16
1 Tendril M 10 1 8 4
1 Tendril M 7 1 4 3
1 bite M 5 1 6 4 2 claws M 5 1 4 4
2 Gore M 4 2 6 4 Tail Slam M 4 1 8 4
1 2 claws M 7 1 4 5 Bite M 7 1 6 5
1 2 claws M 9 1 4 5 Bite M 9 1 6 5
1 Bite M 11 1 8 10 Claw M 11 1 6 10 Tail lash M 11 1 4 10
1 Claw M 8 1 4 7 Bite M 8 1 6 7
1 2 claws M 8 1 6 6 Bite M 8 1 8 6 Tail M 8 1 4 6
1 Slam M 17 1 8 10 2 claws M 17 1 8 10
2 2 claws M 8 1 6 7 bite M 8 1 8 7
1 Bite M 3 1 6 2
1 Tail Slam M 5 1 6 5 Trample M 5 1 6 5
0 Bite M -3 1 4 -4
1 Unarmed M 10 1 4 4
1 Blaster pist R 4 3 6 0 Unarmed M 3 1 4 0
1 Unarmed M 2 1 3 0
1 Unarmed M 4 1 4 -2
1 Fused blad M 8 1 8 4
1 Skullblade M 6 1 8 2
1 Blaster pist R 3 3 6 1 Unarmed M 3 1 6 1
1 Fused blad M 12 1 10 7
1 Blaster pist R 1 3 6 2 Unarmed M 3 1 4 0
1 Blaster pist R 5 3 6 2 Baton M 6 1 6 0
1 Blast cannoR 6 3 8 0 Unarmed M 4 1 4 0
1 Hold-out blaR 1 3 4 0 Unarmed M 2 1 4 1
1 Blaster pist R 1 3 6 0 Unarmed M 3 1 4 -1
1 Blaster pist R 1 3 6 0 Unarmed M 3 1 4 0
1 Fused blad M 12 1 10 7
1 Blaster pist R 3 3 6 0 Unarmed M 3 1 4 0
1 Blaster pist R -8 3 6 0 Unarmed M -10 1 4 0
1 Unarmed M 2 1 4 0 (blaster pistR 3 3 6 0
1 Hvy BlasterR 7 3 8 3 Unarmed M 3 1 4 2
1 Hold-out blaR 0 3 4 1 Unarmed M 0 1 3 1
1 Blaster car R 2 3 8 0 Unarmed M 2 1 4 1
1 Blaster pist R 1 3 6 0 Vibroaxe R 2 2 10 2
1 Stun claws M 6 1 6 1
1 Blaster pist R 1 3 6 4 Unarmed M 6 1 6 6
1 Blaster pist R 3 3 6 0 Knife M 4 1 4 2
1 Unarmed M 15 1 4 7
1 Circular sa M 3 2 6 2 Plasma cuttM 3 2 6 2
1 GamorreanM 8 1 10 10
1 Vibro-ax M 9 2 10 8
1 Stun Baton M 7 2 6 4 Blaster pist R 4 3 6 1
1 Mace M 6 1 8 7 Blaster rifleR 3 3 8 1
1 Unarmed M 2 1 4 1
1 Hvy BlasterR 6 3 8 3 Knife M 2 1 4 2
1 Vibro-ax M 6 2 10 9 Energy ballR 3 2 8 1
1 Blaster pist R 8 3 6 2 Knife M 5 1 4 1
1 Grenade la R 6 4 6 3 Blaster car R 5 3 8 1
1 Blaster rifleR 7 3 8 2 Stun grena R 7 4 6 2 Unarmed M 7 1 6 2
1 Vibroblade M 5 2 6 2
1 Blaster pist R 0 3 6 0 Unarmed M -1 1 4 -1
1 Blaster pist R 4 3 6 0 Vibroblade M 5 2 6 3
1 Blaster pist R 6 3 6 3 Unarmed M 2 1 4 1
1 Bowcaster R 3 3 10 1 Stun Baton M 5 2 6 5
1 Heavy blaste R 5 3 8 3 Stun grena R 5 4 6 1
1 Blaster pist R 5 3 6 2 Vibroblade M 5 2 6 2
1 Blaster pist R 6 3 6 1 Unarmed M 4 1 4 1
1 Blaster pist R 4 3 6 0 Unarmed M 2 1 4 0
1 Blaster pist R 3 1 4 0 Unarmed M 3 1 4 0
1 Blaster pist R 5 3 6 1 Unarmed M 3 1 4 2
1 Force Pike M 8 2 8 10 Blaster pist R 5 3 6 1
1 Blaster pist R 5 3 6 2 Unarmed M 6 1 4 2
2 Blaster pist R 11 3 6 0 Claw M 6 1 4 0
1 Blaster pist R 6 3 6 2 Vibroaxe M 9 2 10 10
1 Blaster pist R 8 3 6 3 Knife M 5 1 4 4
1 Heavy blaste R 5 3 8 0 Knife M 2 1 4 0
1 Blaster rifleR 6 3 8 1 Vibroblade M 5 2 6 3
1 Blaster rifleR 5 3 8 0 Unarmed M 4 1 3 0
1 Blaster car R 7 3 8 1 Unarmed M 6 1 3 1
1 Hvy BlasterR 4 3 8 0 Unarmed M 5 1 3 1
1 Unarmed M 3 1 4 0
1 Blaster PistR 8 3 6 0 Unarmed M 9 1 4 2
1 ElectrostaffM 5 2 8 4 Knife M 5 1 4 4
1 Spear M 9 1 8 6
1 Spear M 13 1 8 8
1
1 Blaster PistR 13 3 6 3 Unarmed M 14 1 4 5
1 Lightsaber M 12 2 8 5
1 VibrodaggeM 10 2 4 8 VibrodaggeR 10 2 4 7
1 Heavy blaste R 12 3 8 6 Unarmed M 8 1 4 4
1 Stokhli spraR 9 3 6 3 Knife M 6 1 4 5 Unarmed M 6 1 6 5
1 Lightsaber M 9 2 8 5
1 Hvy BlasterR 9 3 8 1 Vibroblade M 10 2 6 4
1 Blaster PistR 7 3 6 3 Vibrorapier M 8 2 6 7
1 DC-19 "SteaR 5 3 8 1 VibrodaggeM 5 2 4 2
1 Blaster PistR 5 3 6 1 Unarmed M 3 1 3 0
1 Blaster PistR 3 3 6 1 Ion Pistol R 3 3 6 1 Mace M 3 1 8 2
1 Lightsaber M 18 2 8 6 Unarmed M 13 1 6 6
1 Blaster PistR 5 3 6 2 Unarmed M 3 1 4 0
1 2 claws M 8 1 4 7 bite M 8 1 6 7
1 Blaster pist M 5 3 6 3 Vibroblade M 6 2 6 5
1 Stun Baton M 11 2 6 8 Hold-out blaR 7 3 4 2
1 Hvy BlasterR 13 3 8 6 Thermal detR 12 8 6 5 Force pike M 11 2 8 9
1 Hvy BlasterR 9 3 8 2 Unarmed M 9 1 4 4
1 Blaster pist R 7 3 6 4 Vibroblade M 8 2 6 6 Stun baton M 8 2 6 6
1 Unarmed M 6 1 4 0
1 Blaster pist R 9 3 6 2 Unarmed M 10 1 8 3
1 Sporting blasR 8 3 6 4 Blaster pist R 8 3 6 4 Stun baton M 7 2 6 5
1 Unarmed M 8 1 8 2
1 Blaster pist R 8 3 6 1 Unarmed M 10 1 8 3
1 Blaster rifleR 9 3 6 1 ElectrostaffM 8 2 6 2 Stun GrenaR 8 4 6 1
1 Blaster rifleR 13 3 6 3 ElectrostaffM 11 2 6 4 Stun GrenaR 12 4 6 3
1 Blaster pist R 7 3 6 3 Baton M 5 1 6 1
1 Blaster pist R 4 3 6 2 Knife M 2 1 4 1
1 Blaster R 7 3 6 3 Claw M 4 1 3 3
1 Lightsaber M 8 2 8 6 Hvy BlasterR 7 3 8 4
1 Lightsaber M 12 2 8 6 Blaster pist R 12 3 6 6
1 Hvy BlasterR 7 3 8 3 Unarmed M 6 1 4 4
1 Blaster pist R 12 3 6 3 Unarmed M 10 1 4 4
1 Blaster pist R 9 3 6 5 Stun baton M 7 2 6 5
1 Hold-out blaR 8 3 4 4 Vibroblade M 6 2 6 4 Unarmed M 6 1 6 4
1 Unarmed M 1 1 4 -1 Any rangedR 1
1 Hvy BlasterR 8 3 8 5 Vibroaxe M 10 2 10 11 Vibroblade M 10 2 6 8
1 Hvy BlasterR 10 3 8 4 Unarmed M 10 1 4 4
1 Hvy BlasterR 12 3 10 5 Hvy BlasterR 11 3 8 5 Unarmed M 10 1 4 6
1 Blaster rifleR 11 3 8 2 Vibroaxe M 12 2 10 9 Grenades R 10 4 6 2
0 Blaster (sinR 10 3 8 0 Blaster (douR 5 3 8 0 Blaster (autR 10 3 8 0
1 Unarmed M 0 1 3 0
1 Blaster car R 5 3 8 0 Unarmed M 6 1 4 1
1 Blaster pist R 6 3 6 4 Unarmed M 6 1 4 3
1 Blaster pist R 9 3 6 4 Unarmed M 10 1 4 4
1 Short lightsM 6 2 6 4 Blaster pist R 8 3 6 4
1 Blaster car R 12 3 8 4 Unarmed M 10 1 6 6
1 Blaster car R 14 3 8 5 Unarmed M 12 1 8 7
1 Unarmed M 2 1 4 0
1 Lightsaber M 13 2 8 7 Blaster pist R 11 3 6 5
1 Unarmed M 4 1 4 2
1 Blaster PistR 11 3 6 2 Vibroblade M 12 2 6 5
1 Blaster PistR 4 3 6 0 Unarmed M 3 1 4 0
1 Unarmed M 3 1 4 0
1 Blaster rifleR 13 3 8 3 Unarmed M 12 1 4 2
1 Lt repeatingR 6 3 8 0 Frag grena R 10 4 6 0 Unarmed M 10 1 4 2
1 Blaster rifleR 11 3 8 0 Frag grena R 10 4 6 0 Unarmed M 10 1 4 1
1 Hvy BlasterR 15 3 8 8 Unarmed M 11 1 6 6
1 Blaster PistR 3 3 6 0 Unarmed M 4 1 4 1
1 Sporting blaR 11 3 4 6 Unarmed M 10 1 4 6
1 Unarmed M 4 1 4 2
1 E-web repea R 12 3 12 9 Ion rifle R 12 3 8 7 2 Claws M 12 1 8 15
1 Blaster rifleR 15 3 8 1 Frag grena R 14 4 6 1 Unarmed M 15 1 6 3
1 Vibroblade M 20 2 6 12 Any rangedR 13
1 Blaster car R 19 3 8 6 Vibroblade M 18 2 6 6
1 Hvy BlasterR 11 3 10 6 VibrobayonM 12 2 6 8
1 Blaster car R 15 3 8 7 Unarmed M 15 1 6 7
1 Blaster car R 19 3 8 7 Unarmed M 19 1 6 7
1 Vibro-ax M 22 2 10 19 Any rangedR 15
1 Blaster CarR 15 3 8 6 Vibroblade M 14 2 6 6
1 Blaster rifleR 17 3 8 7 Stun GrenaR 16 4 6 7 Unarmed M 15 1 10 9
1 Hvy BlasterR 15 4 8 9 Thermal detR 14 8 6 6 Unarmed M 12 1 4 7
1 Hvy BlasterR 15 3 10 8 Unarmed M 15 1 6 9
1 Blaster rifleR 13 3 8 5 Frag grena R 12 4 6 5 Bayonet M 14 1 8 9
1 Blaster rifleR 13 3 8 4 Stun baton M 11 2 6 7 Stun GrenaR 12 4 6 4
1 Blaster pist R 7 3 6 4 Vibroblade M 8 2 6 6 Stun baton M 9 2 6 6
1 Sling R 9 1 4 3 Club M 11 1 6 6
1 Double VibrM 19 2 10 8 Heavy blaste R 18 3 8 6 Unarmed M 18 1 8 8
1 Lightsaber M 20 2 8 8 Short lightsM 20 2 6 8 Any rangedM 18
1 Lightsaber M 15 2 8 6 Blaster pist R 13 3 6 6
1 Lightsaber M 13 3 8 7 Heavy blaste R 12 3 8 5
1 Lightsaber M 20 2 8 10
1 Sporting blaR 7 3 4 1 Unarmed M 5 1 4 0
1 Blaster pist R 7 3 6 4 Force pike M 8 2 8 6
1 2 wing buffeM 0 1 4 0
1 Blaster rifleR 27 3 8 9 Stun baton M 24 2 6 8 Unarmed M 24 1 8 8
1 Blaster rifleR 16 3 8 7 Stun baton M 14 2 6 8 Stun GrenaR 15 4 6 7
1 Purge blad M 28 2 10 22 Missile lau R 22 6 6 9
1 Blaster rifleR 16 3 8 5 Frag grena R 13 4 6 5
1 E-Web repea R 19 3 12 9 Frag grena R 13 4 6 5
1 Blaster rifleR 20 3 8 5 Frag grena R 17 4 6 5
2 Lightsaber M 25 3 8 14
1 Vibro-ax M 26 3 10 27
1 Lightsaber M 20 2 8 10
1 Heavy repea R 21 3 10 12
Wpn 4
Wpn 4 type (M or R)
Grp
Talent #1
Talent #2
Talent #3
15 Block Force Perception
11 0 0 0 ControlledWeap.Specialization(Rifles)
Burst
13 0 1 0 Elusive Dogfighter Hyperdriven Keep It Together(CR)
6 0 0 0 Force Perception
4 0 0 0
6 0 0 0 Born Leader Coordinate Trust
Unarmed M 9 1 4 8 9 0 0 0 Melee Smash
Missile LauR 12 6 6 5 12 1 0 0 Armored Defense ControlledImproved
Burst Armored Defense
Frag GrenaR 11 4 6 3 12 1 0 0 Armored Defense ControlledImproved
Burst Armored Defense
Gun club M 6 1 6 3 6 0 0 0 Gun Club
11 0 0 0 DastardlyDevastating
Strike Atk (Adv.Melee)
Sneak Attack
6 0 0 0 Dastardly Strike Sneak Attack Sneak Attack
6 0 0 0 Sneak Attack Sneak Attack
5 0 0 0
6 0 0 0
5 0 0 0
5 0 0 0 Hidden Movement Improved Initiative
Power of the Dark Side
9 0 0 0
12 0 0 0 Melee Smash Stunning Strike
5 0 0 0 Born LeaderInspire Confidence
3 0 0 0
4 0 0 Devastating
0 Atk (Pistols)
7 0 0 0 Coordinate Disruptive Hyperdriven
7 0 0 0 Jury-Rigger Sneak Attack
6 0 0 0
11 0 0 0 Connections Impel Ally I Impel Ally II
14 1 0 0 Deceptive Shot Fool's Luck Impel Ally I
13 0 1 0 Attract Minion Attract Minion Gun Club
3 0 0 0
6 0 0 0 Block Power of the Dark Side
4 0 0 0
10 1 0 0 Block Dirty Tricks
Power of the Dark Side
8 0 0 0Cunning Strategist Disruptive Raider's Frenzy
9 0 0 0 Draw Fire Harm's Way Tough as Nails
9 0 0 0 Acute SensesHidden Movement Improved Stealth
11 0 0 0 Acute Senses Expert Tracker Hunter's Mark
Stun GrenaR 13 4 6 4 13 0 0 0 Acute Senses Expert Tracker Hunter's Mark
8 0 0 0Experienced Brawler Melee Smash Stunning Strike
3 0 0 0
2 0 0 0
7 0 0 0 Dirty Tactics Innocuous Misplaced Loyalty
12 1 0Devastating
0 Greater
Atk (Adv.Melee)
Devastating GreaterWeap.Focus(Adv.Melee)
Attack(Adv.Melee)
9 0 0 Devastating
0 Atk
Weap.Specialization(Exotic)
(Exotic)
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to ShoulderBattle Analysis
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to Shoulder
Improved Armored Defense
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to Shoulder Harm's Way
Missile LauR 12 6 6 3 12 0 0 0 Armored Defense Shoulder to Shoulder
Improved Armored Defense
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to Shoulder
Improved Armored Defense
8 0 0 0 SpacehoundVehicular Evasion
8 0 0 Devastating
0 Atk (HvyWpns)
7 0 0 0Inspire Confidence
7 0 0 0 Spacehound
Unarmed M 4 1 4 0 5 0 0 0
9 0 0 0 AcuteGreater
SensesDevastating Attack(Rifles)
Improved Initiative
4 0 0 0
5 0 0 0
5 0 0 0
7 0 0 0 Assault Tactics Battle Analysis
8 0 0 0
13 0 0 0 Indomitable Tough as Nails
17 0 0 0 Indomitable Tough as NailsArmored Defense
Unarmed M 7 1 4 2 7 0 0 0
8 0 0 0 Dastardly Strike Disruptive Skirmisher
4 0 0 0 Disruptive
Unarmed M 2 1 6 1 6 0 0 0 Skirmisher Sneak Attack Sneak Attack
Knife M 5 1 4 3 6 0 0 Devastating
0 Atk
Weap.Specialization(Rifles)
(Rifles)
6 0 0 0
4 0 0 0
Unarmed M 8 1 4 2 8 0 0 0 Armored Defense Second Skin
7 1 0 0 Connections Dastardly Strike Attract Minion
9 0 0 0 Attract Minion Born Leader Connections
8 0 0 0
2 0 0 0
2 0 0 0 Educated
9 0 0 0 Deflect Lightsaber Defense Power of the Dark Side
19 0 0 0 Block Deflect Force Intuition
17 0 1 0 Affliction Block Dark Healing
5 0 0 0 Dark Presence Power of the Dark SidePresence
7 0 0 0 Indomitable
Weap.Specialization(Adv.Melee)
6 0 0 0Electronic Sabotage Gimmick Master Slicer
8 0 0 0 Adept SpellcasterCharm Beast Command Beast
4 0 0 0 Demolitionist
7 0 0 0 Indomitable
4 0 0 0
4 0 0 0 Presence
3 0 0 0
10 0 0 0 Bolster Ally
Devastating Atk
Penetrating
(Pistols) Attack(Pistols)
4 0 0 0 Skilled Advisor
Unarmed M 4 1 8 3 6 0 0 0 Acute Senses Evasion Keen Shot
7 1 0 0 Born LeaderInspire ConfidenceMelee Smash
16 0 1 0 Armored DefenseBattle Analysis Cover Fire
9 0 0 0 Armored Defense Demolitionist
Weap.Specialization(Pistols)
10 0 1 0 Armored Defense
Improved Armored Defense
Elusive Dogfighter
5 0 0 0
Bayonet M 7 1 8 2 8 0 0 0
Unarmed M 14 1 6 7 15 0 0 0 Armored Defense
Devastating Atk
GreaterWeap.Focus(Rifles)
(Rifles)
Gun club M 18 1 6 9 18 0 1 1 Armored Defense Controlled Burst
Devastating Atk (Rifles)
4 0 0 0
12 0 1 0 Force Focus Force RecoveryForce Talisman
8 0 0 0 Counterpunch Gun Club Tough as Nails
3 0 0 0 Gimmick
Unarmed M 3 1 3 3 3 0 0 0 Armored Defense Evasion
13 0 0 0 Armored Defense Expert Grappler Gun Club
5 0 0 0
2 0 0 0 Harm's Way
9 0 0 0 Acute SensesArmored DefenseExpert Tracker
10 0 0 0 Dastardly Strike
Devastating Atk (Rifles)
Ruthless(SV)
5 0 0 0 Equilibrium
21 1 0 0 Block Deflect Djem So
5 0 0 0
7 0 0 0
5 0 0 0
5 0 0 0 Connections Hesitate
10 0 0 Damage
0 Reduction
Devastating
10 Atk (Adv.Melee) Equilibrium
12 0 0 0 Armored DefenseAssault Tactics Born Leader
6 0 0 0
4 0 0 0 Sneak Attack
12 0 0 0 Acute SensesArmored Defense Controlled Burst
9 0 0 0 Born Leader CoordinateDeployment Tactics
5 0 0 0
9 0 0 Devastating
0 Atk
Penetrating
(HvyWpns)Attack(HvyWpns)
6 0 0 0 Born Leader Coordinate Trust
8 0 0 0 Armored DefenseTough as Nails
8 0 0 0 Surefooted Tough as Nails
5 0 0 0 Fool's Luck Gambler
6 0 0 0
12 0 1 0 Acute Senses Devastating Atk
GreaterWeap.Focus(Rifles)
(Rifles)
6 0 0Devastating
0 Atk (Adv.Melee)
6 0 0 Devastating
0 Atk (Pistols)
3 0 0 0
6 0 0 0 Adept Negotiator Equilibrium Sneak Attack
13 0 0 0Force Power Adept
Power of the Dark SideRevenge
3 0 0 0 Dastardly Strike
12 0 0 0 Attract Minion Born LeaderDemand Surrender
Unarmed M 3 1 6 1 3 0 0 0
Vibroblade M 11 2 6 5 11 0 0 0 Armored Defense Second Skin
9 0 0 0 Battlefield MedicExtra First Aid
11 0 0 0 Equilibrium Evasion Force Focus
7 0 0 0 Acute SensesImproved Stealth
10 0 0 0 Acute SensesArmored DefenseImproved Armored Defense
13 0 0 0 Armored Defense Battle Meditation Deflect
14 0 0 0Armor Mastery (L) Block Deflect
3 0 0 0 Educated Spontaneous Skill
6 0 0 0 Armored Defense
Improved ArmoredWeap.Specialization(Pistols)
Defense
3 0 0 0
6 0 0 0 Born Leader Coordinate Trust
10 0 0 0 Assault Tactics Born Leader Coordinate
7 0 0 0 Demolitionist
6 0 0 0 Acute SensesImproved Stealth
7 0 0 0 Acute Senses Cover Bracing Demand Surrender
14 0 0 0
28 0 0 0 Attune Weapon Channel Aggression
Dark Preservation
15 0 0 0 Armored DefenseChannel Aggression
Damage Reduction 10
18 1 0 0 Armored Defense
Exotic Weapon Mastery Flurry Attack
4 0 0Weap.Specialization(Pistols)
0
9 0 0 0 Fool's Luck Hidden Movement Improved Stealth
6 0 0 0 Gimmick Knack
18 1 0 0 Block Clear Mind Dark Presence
12 0 0 0 Block Damage Reduction 10 Deflect
7 0 0 0 Acute Senses
Cramped Quarters Fighting
Improved Initiative
9 0 0 0 Born LeaderDemand Surrender Presence
11 0 0 0 Armored DefenseBattle Analysis Cover Fire
1 0 0 0
10 0 0 0 Adept Negotiator Deflect Force Persuasion
18 0 1 0 Block Deflect
GreaterWeap.Focus(Lightsabers)
15 1 0 0 Battle Meditation Block Defensive Circle
8 0 0 0 Force PerceptionCollective Visions Visions
16 0 1 0 Ataru Block Deflect
10 0 0 0 Adept Negotiator Block Deflect
10 0 0 0 Adept Negotiator Deflect Direct
14 0 1 0 Battle Meditation Deflect Force Fortification
17 0 1 0 Battle Meditation
Damage Reduction 10 Deflect
- 0 0 0
7 0 0 0 Deflect Equilibrium Telekinetic Savant
12 0 0 0 Block Clear Mind Dastardly Strike
16 0 0 0 Adept Negotiator Force Focus Force Perception
17 0 0 0 Clear Mind Dark Side Sense Dark Side Scourge
12 0 0 0 Clear Mind Dark Deception Dark Side Scourge
15 0 1 1 Adept Negotiator Block Deflect
11 0 0 0 Armored DefenseAttune Armor Block
7 0 0 0
Unarmed M 8 1 4 2 7 0 0 0
7 0 0 0
1 0 0 0
5 0 0 0
13 1 0 0 Armored Defense
Improved Armored Defense Juggernaut
10 0 0 0 Shaped Explosion
Skilled Demolitionist
8 0 0 0
4 0 0 Dark
0 Side Manipulation Krath Surge
6 0 0 0 Armored DefenseInspire ConfidenceKrath Surge
6 0 0 0
12 0 0 0 Dastardly Strike Knack Malkite Techniques
3 0 0 0 Acute SensesImproved Stealth
Combat gloM 5 1 6 3 4 0 0 0 Burning AssaultJet Pack Training
Combat gloM 10 1 6 8 10 0 0 0 Armored DefenseBattle AnalysisDeployment Tactics
Combat gloM 5 1 6 5 5 0 0 0 Coordinate Jet Pack Training Presence
6 0 0 0 Jet Pack Training
Weap.Specialization(Rifles)
7 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
0 0 0 0
-1 0 0 0
6 0 0 0
26 0 0 0
25 0 0 0
27 0 0 0
7 0 0 0
21 0 0 0
14
25
22 0 0 0
15 0 0 0
29 0 0 0
-11 0 0 0
2 0 0 0
1 0 0 0
11 1 0 0
15 0 0 0
9 0 0 0
19 0 0 0
15 1 0 0
19 1 0 0
7 0 0 0
0 0 0 0
11 0 0 0
-10 0 0 0
21 1 0 0
-14 0 0 0
-14 0 0 0
17 0 0 0
8 0 0 0
9 0 0 0
43 1 0 0
7 0 0 0
12 0 0 0
14 0 0 0
33 0 0 0
15 1 0 0
15 0 0 0 Armored Defense
27 0 0 0
26 0 0 0
14 1 0 0
9 0 0 0
9 0 0 0
11 1 0 0
4 0 0 0
15 1 0 0
33 1 0 0
24 1 0 0
-16 0 0 0
54 1 0 1
54 0 0 1
4 0 0 0
4 0 0 0
9 0 0 0
18 0 0 0
13 0 0 0
28 0 0 0
9 0 0 0
7 1 0 0
15 0 0 0
8 0 0 0
6 0 0 0
1 1 0 0
-5 0 0 0
6 0 0 0
-2 0 0 0
5 0 0 0
23 1 0 0
10 1 0 0
3 0 0 0
10 0 0 0
13
8 0 0 0
6 1 0 0
9 1 0 0
11 0 0 0
6 0 0 0
17 0 0 0
5 0 0 0
27 0 0 0
39 1 0 0
37 1 0 0
27 1 0 0 Acute Senses Expert Tracker
14 1 0 0
40 1 0 0
24 0 0 0
16 0 0 0
9 0 0 0
tail slam M 19 1 8 16 29 0 0 0
21 0 0 0
8 0 0 0
38 1 0 0
6 0 0 0
6 0 0 0
29 0 0 0
23 0 0 0
54 0 0 0
13 1 0 0
4 0 0 0
34 0 0 0
10 0 0 0
30 1 0 0
10 0 0 0
2 0 0 0
5 1 0 0
14 0 0 0
7 0 0 0
9 0 0 0
21 1 0 0
8 0 0 0
18 1 0 0 Force Perception
17 0 0 0
13 0 0 0
3 0 0 0
10 0 0 0
-14 0 0 0
1 0 0 0
0 0 0 0
0 0 0 0
-1 0 0 0
5 0 0 0 Dastardly Strike Gimmick Master Slicer
4 0 0 0
13 0 0 0 Acute SensesArmored DefenseBattle Analysis
13 0 0 0 Acute SensesArmored DefenseBattle Analysis
-6 0 0 0
-2 0 0 0
4 0 0 0
4 0 0 0
1 0 0 0
Self-destrucR 5 8 6 0 27 0 1 0 Armored Defense Juggernaut
3 0 0 0 Harm's Way
31 0 1 0Advantageous Devastating
Strike GreaterWeap.Focus(Adv.Melee)
Melee Smash
3 0 0Devastating
0 Atk (Adv.Melee)
34 1 0 0 Armored Defense
Devastating Atk
Improved
(Rifles)Armored Defense
-1 0 0 0
15 0 1 0 Armored Defense
Exotic WeaponImproved
MasteryArmored Defense
-5 0 0 0 Medical Droid
7 0 0 0 Battle Analysis Cover Fire Demolitionist
4 0 0 0
Unarmed M 6 1 3 2 6 0 0 0 Battle Analysis
Devastating Atk (Rifles)
-5 0 0 Weap.Specialization(Rifles)
0
16 0 1 0 Armored Defense
Improved Armored
Weap.Specialization(HvyWpns)
Defense
3 0 0 0
6 1 0 0 Melee Smash Stunning Strike
8 0 0 0
6 0 0 0
8 1 0 Penetrating
0 Attack(Rifles)
Unarmed M 13 1 6 8 18 1 0 0
Unarmed M 13 1 4 9 18 1 0 0 Battle Analysis
Devastating AtkPenetrating
(HvyWpns)Attack(HvyWpns)
0 0 0 0
5 0 0 Weap.Specialization(Rifles)
0
1 0 0 0
-4 0 0 0 Interrogator
8 0 0 0
2 0 0 0
16 0 0 0 Blast Back Fade Away
11 0 0 0 Battle Analysis Cover Fire
9 0 0 Devastating
0 AtkPenetrating
(Rifles) Attack(Rifles)
0 0 0 0
14 0 0 0
12 0 0 0
7 0 0 0 Melee Smash Stunning Strike
13 0 0 0
13 1 0 0
21 0 0 0
34 0 0 0
0 0 0 0
11 0 0 0
14 0 0 Devastating
0 Atk (HvyWpns)
Unarmed M 13 1 4 6 22 0 0 Devastating
0 Atk
Penetrating
(HvyWpns)Attack(HvyWpns)
Weap.Specialization(HvyWpns)
1 0 0 0
11 0 0 0 Indomitable
2 0 0 0
21 1 0 Devastating
0 Atk
Penetrating
(Rifles) Attack(Rifles)
17 1 0 0
17 0 0 0 Acute Senses Keen Shot
31 1 0 0
17 0 0 0
1 0 0 0
15 0 0 0
3 0 0Weap.Specialization(Simple)
0
-2 0 0 0
Needler GuR 7 10 0 0 0 Acute Senses Battle Analysis Cover Fire
-3 0 0 0
8 0 0 0 Acute Senses Gimmick Improved Initiative
15 1 0 0
-4 0 0 0
1 0 0 0
51 0 0 0
1 0 0 0Demand Surrender Presence
-2 0 0 0 Acute SensesImproved Stealth
-2 0 0 0
2 0 0 0
1 0 0 0 Hyperdriven
10 0 0 0 Dastardly Strike Draw Fire Harm's Way
Claw M 13 1 6 8 18 0 0 0 Indomitable
Devastating Atk (Rifles)
2 0 0 0 Acute SensesHidden Movement Sprint
2 0 0 0
1 0 0 0
1 0 0 0
-4 0 0 0
6 0 0 0 Acute Senses
Devastating Atk (HvyWpns)
Improved Initiative
0 0 0 0
2 0 0 0
-1 0 0 0
-5 0 0 0
39 0 0 0
10 0 0 0 Evasion Harm's Way
Weap.Specialization(Rifles)
1 0 0 0 Educated
-2 0 0 0 Jury-Rigger
12 0 0 Devastating
0 Atk (Rifles)
Tough asWeap.Specialization(Rifles)
Nails
17 0 0 0 Controlled Burst
Devastating Atk
GreaterWeap.Focus(Rifles)
(Rifles)
7 1 0 0 Indomitable
Weap.Specialization(Rifles)
8 0 0 0 Acute Senses Expert TrackerWeap.Specialization(Rifles)
4 0 0 0 Tough as Nails
-8 0 0 0
-2 0 0 0 Acute Senses
-5 0 0 0
6 0 0 0
7 0 0 0
7 1 0 0 Harm's Way Indomitable
Weap.Specialization(Adv.Melee)
9 0 0 0Lightsaber Defense
Lightsaber Defense Melee Smash
3 0 0 0 Indomitable
-2 0 0 0
-1 0 0 0
-1 0 0 0
-5 0 0 0 Presence
15 0 0 0
7 0 0 0 Battle Analysis Cover Fire Draw Fire
1 0 0 0
20 0 1 Devastating
0 Atk (Exotic)
Expert GrapplerForce Perception
Unarmed M 8 1 3 3 9 0 0 Weap.Specialization(Rifles)
0
5 0 0 0
18 0 0 0
31 0 0 0
1 0 0 0
16 0 0 0
12 0 0 Devastating
0 Atk
Weap.Specialization(Simple)
(Simple)
3 0 0 0
0 0 0 0 Acute Senses
2 0 0 0
0 0 0 0
0 0 0 0
9 0 0 0 Battle AnalysisDeployment Tactics
18 1 0 0
0 0 0 0 Improved Stealth
Hidden Movement
11 1 0 0
6 0 0 0 Acute Senses
1 0 0 0
-11 0 0 0
13 1 0 0
17 0 0 0
-9 0 0 0
-7 1 0 0 Acute Senses Expert Tracker Keen Shot
-18 0 0 0
5 0 0 0
2 0 0 0 Jury-Rigger
5 0 0 0 Educated Inspire Haste
7 0 0 0
11 0 0Devastating
0 Atk (Adv.Melee)
MeleeWeap.Specialization(Adv.Melee)
Smash
-7 0 0 0
6 0 0 0
2 1 0 0
-1 Gimmick Master Slicer
13 0 1 0
5 0 0 0
5 0 0 0
5 0 0 0
2 0 0 0
11 0 0 0
-1 0 0 0
-2 0 0Devastating
0 Atk
Penetrating
(Adv.Melee)Attack(Adv.Melee)
1 0 0 0
9 0 0 0
4 0 0 0
28 0 0 0 Indomitable Melee Smash Weap.Specialization(Exotic)
-1 0 0 0
-2 0 0 0 Acute Senses
-4 0 0 0
-3 0 0 0 Trace
0 0 0 0
-2 0 0 0
-1 0 0 0
-4 0 0 0
3 0 0 0
-5 0 0 0
-3 0 0 0
1 0 0 0
10 0 0 0
6 0 0 0 Acute Senses Extreme Effort
8 0 0 0 Battle Analysis
Devastating Atk
Weap.Specialization(Adv.Melee)
(Adv.Melee)
Any rangedR 3 4 0 0 0 Disruptive Walk the Line
-13 0 0 0
-1 0 0 0
5 0 0 0
-4 0 0 0
-9 0 0 0
10 1 0 0
28 1 0 0 Armored Defense ControlledDevastating
Burst Atk (HvyWpns)
27 1 0 0 Armored Defense ControlledDevastating
Burst Atk (HvyWpns)
30 1 0 0 Armored Defense
Devastating Greater
Atk (HvyWpns)
Devastating Attack(HvyWpns)
10 0 0 0 Armored Defense Harm's Way Hidden Movement
13 0 0 0 Draw Fire Harm's Way
16 0 1 1 ControlledDevastating
Burst Atk
Extended
(HvyWpns)
Crit. Range (heavy)
5 0 0 0
Proton TorpR 17 18 10 10 32 0 0 0 Indomitable Harm'sWeap.Specialization(HvyWpns)
Way
11 1 0 0 Melee Smash
Weap.Specialization(Simple)
-4 0 0 0
6 0 0 0 Acute SensesHidden Movement Improved Stealth
8 0 0 Devastating
0 Atk (Pistols)
13 0 0 0
-3 0 0 0
14 1 0 0
2 0 0 0 Battle Analysis
-1 0 0 0 Coordinate
3 0 0 0 Dastardly Strike
5 0 0 0
2 0 0 0 Improved Stealth
-2 0 0 0
8 0 0 0
9 0 0 0 Acute Senses
14 0 1 0 Battle Analysis
Devastating Atk (HvyWpns)Indomitable
3 0 0 0 Expert Tracker
-1 0 0 0
0 0 0 0
-2 0 0 0
4 0 0 0 Gimmick Dastardly Strike Disruptive
34 0 1 Devastating
0 Atk
Penetrating
(HvyWpns)Attack(HvyWpns)
5 0 0 0 Surefooted
2 0 0 0
12 0 0 0 Acute SensesArmored DefenseBattle Analysis
8 1 0 Devastating
0 Atk (Rifles)
Talent #5
Talent #6
Talent #7
Talent #8
Talent #9
Talent #10
Relentless PursuitSpacehound Stellar WarriorVehicular Evasion
Weap.Specialization(HvyWpns)
Weap.Specialization(HvyWpns)
Gimmick
Hunter's Target
Hunter's TargetNowhere to Hide
nning Strike
Two-Faced Unreadable
Weap.Specialization(Adv.Melee)
Armored Defense
Armored Defense
Armored Defense
Nowhere to Hide
Weap.Specialization(Lightsabers)
Force Perception
Power of the Dark Side
Redirect Shot Swift Power Telekinetic Power
Telekinetic
Weap.Specialization(Lightsabers)
Savant
Deflect Drain Force
Power of the Dark SideRiposte
Weap.Specialization(Lightsabers)
Trace
Flight Force TalismanForce Perception
Weap.Specialization(Pistols)
Stunning Strike
Demolitionist Demolitionist
Improved Armored DefenseJuggernaut
cialization(Pistols)
Spacehound Starship Raider Vehicular Evasion
GreaterWeap.Spec.(Rifles)
Penetrating Attack(Rifles)
Weap.Specialization(Rifles)
Gun ClubMultiattack Prof.
Weap.Specialization(Rifles)
(rifles)
Sneak Attack
Weap.Specialization(Rifles)
Fool's Luck
MeleeWeap.Specialization(Adv.Melee)
Smash
Deployment Tactics
Devastating Atk (Pistols)
Inspire Confidence
Demolitionist
GreaterWeap.Focus(Rifles)
Improved Stealth
Inspire ConfidenceInspire Haste Tactical Edge
GreaterWeap.Spec.(Rifles)
Keen Shot
Weap.Specialization(Rifles)
Swift Power
Keen Shot
Equilibrium
Improved Armored Defense
Redirect Shot
Force Intuition Oath of Duty Redirect Shot
cialization(Pistols)
Trust
Surveillance Presence
EmpowerGreaterWeap.Focus(Adv.Melee)
Weapon GreaterWeap.Spec.(Adv.Melee)
Power of the Dark Side
Retaliation Jab
Telekinetic
Weap.Specialization(Adv.Melee)
Stability
Empower Weapon Equilibrium
Power of the Dark Side
Harm's Way
Improved Armored
Weap.Specialization(Adv.Melee)
Defense
Lightsaber Defense
Scholarly Knowledge Skilled Advisor
GreaterWeap.Spec.(Lightsabers) Juyo Lightsaber DefenseRedirect Weap.Specialization(Lightsabers)
Shot
DeflectJedi Battle CommanderRiposte Weap.Specialization(Lightsabers)
WatchCircle Initiate
GreaterWeap.Focus(Lightsabers)
GreaterWeap.Spec.(Lightsabers)
Redirect
Weap.Specialization(Lightsabers)
Shot
Elusive TargetForce Treatment
Lightsaber Defense Skilled Advisor
Lightsaber Multiattack
Defense Prof. (lightsabers)
Redirect Shot Soresu
Force Focus Force Fortification
Lightsaber Multiattack
Defense Prof. (lightsabers)
Redirect Shot Soresu
inetic Savant
Deflect Force Fortification Force Haze Shii-Cho
Force Persuasion ForesightGauge Force PotentialMaster NegotiatorSkilled Advisor Visions
Force Focus Force FortificationForce Perception Foresight Resist the Dark Side Visions
Dark Side SenseSentinel StrikeSentinel's Gambit
Force Warning
Multiattack Prof. (lightsabers)
Redirect Shot VigilanceWatchman's Advance
Deflect
Improved Armored Defense
Numbing Poison Presence Sneak Attack Weaken Resolve
Inspire Confidence
Jet Pack Training
GreaterWeap.Spec.(Adv.Melee)
Improved Armored Defense
Indomitable Second Skin Tough Weap.Specialization(Adv.Melee)
as Nails
Unbalance Opponent
Devastating Atk Power
(Simple)
of theWeap.Specialization(Simple)
Dark Side
nt Command
Deployment Tactics
Distant Command
Warrior's Awareness
sonal Affront
Hyperdriven
Improved Armored Defense
alization(Lightsabers)
Equilibrium Force HarmonyMaster of Elegance
Psychic Citadel
Single WeaponSingle
Flourish
Weapon
I Weap.Specialization(Lightsabers)
Flourish II
Dark Side Adept Deflect Power of the
Weap.Specialization(Lightsabers)
Dark Side
alization(Lightsabers)
Penetrating Attack(HvyWpns)
Weap.Specialization(HvyWpns)
Knack
Force TalismanTelekinetic Power Visions
Stellar Warrior
Long Stride
Multiattack Prof.Multiattack
(rifles) Prof. (rifles)
Tough asWeap.Specialization(Rifles)
Nails
Sneak Attack
Improved Stealth
Hunter's Mark Keen Shot Nowhere to Hide Presence
Gimmick
Improved Stealth
Sneak Attack
Deployment Tactics
Inspire ConfidenceIgnite Fervor One for the Team
Improved Armored Defense
ControlledWeap.Specialization(Rifles)
Burst
Improved Armored Defense
ControlledWeap.Specialization(Rifles)
Burst
Melee Smash Stunning Weap.Specialization(Adv.Melee)
Strike
Improved Armored DefenseIndomitable
Multiattack Prof.Weap.Specialization(HvyWpns)
(hvy weapons)
Hunter's Mark Hunter's TargetImproved Stealth Keen Shot Total Concealment
Sneak Attack Sneak Attack Sneak Attack Trigger Work
Devastating Atk (Rifles)
Harm's Way
Improved ArmoredMultiattack
Defense Prof.
Weap.Specialization(Rifles)
(rifles)
Force Power AdeptForce Recovery
ecialization(Rifles)
Presence
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Expert Tracker Harm's Way
Improved Armored Defense
Expert Tracker Harm's Way
Improved Armored Defense
GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(Adv.Melee)
Indomitable Melee Multiattack
Smash Prof.Weap.Specialization(Adv.Melee)
(hvy weapons)
Penetrating Attack(Rifles)
Indomitable
Multiattack Prof. (rifles)
Devastating Atk
Penetrating
(Pistols) Attack(Pistols)
alization(HvyWpns)
g Attack(HvyWpns)
alization(HvyWpns)
Devastating Atk (HvyWpns)
Master Slicer
oved Initiative
ecialization(Rifles)
ecialization(Rifles)
Tough asWeap.Specialization(Rifles)
Nails
ecialization(Rifles)
alization(Adv.Melee)
Weap.Specialization(Lightsabers)
Foresight Melee Smash Stunning Strike
alization(Adv.Melee)
ecialization(Exotic)
alization(Adv.Melee)
Greater DevastatingGreaterWeap.Focus(HvyWpns)
Attack(HvyWpns)GreaterWeap.Spec.(HvyWpns)
Improved Armored
Weap.Specialization(HvyWpns)
Defense
Improved Armored
Multiattack
Defense
Prof.Multiattack
(hvy weapons)
Prof.Multiattack
(hvy weapons)
Prof.Weap.Specialization(HvyWpns)
(hvy weapons)
Greater PenetratingGreaterWeap.Focus(HvyWpns)
Attack(HvyWpns)
Multiattack Prof. Penetrating
(hvy weapons)Attack(HvyWpns)
Weap.Specialization(HvyWpns)
Improved Stealth
Total Concealment
GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(HvyWpns)
Improved Suppression Fire
Indomitable
Multiattack Prof.GreaterWeap.Spec.(HvyWpns)
(hvy weapons)
alization(HvyWpns)
oved Stealth
Penetrating Attack(HvyWpns)
Tough as
Weap.Specialization(HvyWpns)
Nails
Devastating Atk (HvyWpns)
Improved Initiative
Tough as Nails
Force Perception
Force Persuasion
Gauge Force Potential
Redirect Shot Skilled Advisor Visions
inetic Savant
e Confidence
Trust
Swift Power
Power of the Dark Side
Redirect ShotTelekinetic Savant
Skirmisher
Weap.Specialization(Adv.Melee)
Devastating Atk
Weap.Specialization(Pistols)
(Pistols)
Melee Smash
alization(Lightsabers)
Weap.Specialization(Adv.Melee)
Sneak Attack
nning Strike
Improved Quick DrawSurefooted Trigger Work
e Confidence
Walk the Line
Total Concealment
Armored Defense
cialization(Pistols)
Trust
Gauge Force Potential
Power of the Dark Side
Draw Fire
Improved Armored Defense
Deployment Tactics Draw Fire
Improved Armored Defense
Improved Armored
Multiattack
Defense
Prof.Multiattack
(hvy weapons)
Prof.Multiattack
(hvy weapons)
Prof.Weap.Specialization(HvyWpns)
(hvy weapons)
GreaterWeap.Spec.(Rifles)
Improved Armored
Weap.Specialization(Rifles)
Defense
Born LeaderDeploymentImproved
Tactics Armored Defense
GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(Adv.Melee)
Indomitable Melee Multiattack
Smash Prof.Weap.Specialization(Adv.Melee)
(hvy weapons)
GreaterWeap.Focus(Rifles)
Improved Armored Multiattack
Defense Prof.Multiattack
(rifles) Prof. (rifles)
Focused
Greater
Targeting
Devastating
GreaterWeap.Focus(HvyWpns)
Attack(HvyWpns)Improved Armored Defense
GreaterWeap.Focus(Rifles)
Improved Armored Multiattack
Defense Prof.Multiattack
(rifles) Prof. (rifles)
Equilibrium Force Harmony Master of ElegancePsychic Citadel
Single WeaponSingle Flourish
Weapon
I Weap.Specialization(Lightsabers)
Flourish II
EmpowerGreaterWeap.Focus(Adv.Melee)
Weapon GreaterWeap.Spec.(Adv.Melee)
Power of the Dark Side Retaliation JabTelekinetic
Weap.Specialization(Adv.Melee)
Stability
Dark Presence Deflect Demand Surrender Inquisition Power of the Dark SidePresence Redirect Shot
GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(HvyWpns)
Improved Suppression Fire
Indomitable
Multiattack Prof.GreaterWeap.Spec.(HvyWpns)
(hvy weapons)
Talent #11
Talent #12
Talent #13
Talent #14
Feat #1
Feat #2
Feat #3
Acrobatic Strike
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 0 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
SkillTrain.(Perception)
SkillTrain.(UseComputer)
Weapon Focus(Exotic)
Cybernetic Skill
Surgery
Focus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
LinguistSkill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
Linguist Quick DrawSkill Focus(Persuasion)
Cybernetic Skill
Surgery
Focus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light)
Armor Prof. (medium)Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Coordinated AttackSkill Focus(Initiative)
Skill Focus(Perception)
Skill Focus(Mechanics)
SkillTrain.(Mechanics)SkillTrain.(Pilot)
Mighty SwingSkill Focus(Endurance)
SkillTrain.(Endurance)
Mighty SwingSkill Focus(Endurance)
SkillTrain.(Endurance)
Distracting Droid
Skill Focus(GatherInfo)
Skill Focus(Knwldg:Bureaucracy)
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(HvyWpns)
Armor Prof. (light)
Armor Prof. (medium)
Skill Focus(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof.Weapon
(light) Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Armor Prof. (light) Burst Fire Dual Weapon Mastery I
Skill Focus(Perception)Skill Focus(Pilot)
Skill Focus(Survival)
Armor Prof. (light)
Armor Prof. (medium)Coordinated Attack
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light)
Armor Prof. (medium)Deadeye
Armor Prof. (light)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
Armor Prof. (light) Deadeye Far Shot
Armor Prof. (light) Point Blank Shot
Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Dual Weapon MasteryRapid I ShotSkillTrain.(Initiative)
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Armor Prof. (light)Charging Fire Rapid Shot
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Rapid Shot Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium)Coordinated Attack
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
Skill Focus(TreatInjury)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
Armor Prof. (light)
Coordinated Attack Rapid Shot
Armor Prof. (light)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
Burst Fire Improved Defenses Skill Focus(Climb)
Coordinated Attack Improved Defenses Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
LinguistSkill Focus(Persuasion)
SkillTrain.(Deception)
Skill Focus(Endurance)
Skill Focus(Perception)
SkillTrain.(Perception)
Armor Prof. (light)
Armor Prof. (medium)
Skill Focus(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light)Charging Fire Rapid Shot
Armor Prof. (light)
Dual Weapon MasteryRapid I Shot
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Linguist
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(UseComputer)
Armor Prof. (light)
Armor Prof. (medium) Cleave
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light) Point Blank Shot Rapid Shot
Skill Focus(Perception)
Skill Focus(Stealth)
SkillTrain.(GatherInfo)
Armor Prof. (light) Burst Fire Dual Weapon Mastery I
Armor Prof. (light) Burst Fire Point Blank Shot
Armor Prof. (light) Careful Shot Deadeye
Armor Prof. (light) Burst Fire Dual Weapon Mastery I
Armor Prof. (light) Far Shot Improved Damage Threshold
Dodge Skill Focus(Perception)Skill Focus(Stealth)
Armor Prof. (light)Point Blank Shot Rapid Shot
Armor Prof. (light)
Armor Prof. (medium)
Weapon Focus(Simple)
Skill Focus(Mechanics)
SkillTrain.(Mechanics) SkillTrain.(Pilot)
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Toughness
Armor Prof. (light)
Armor Prof. (medium)Improved Defenses
Armor Prof. (light)
Dual Weapon Mastery
Dual Weapon
I Mastery II
Linguist
Skill Focus(Knwldg:Tech.)
Skill Focus(UseComputer)
Skill Focus(Knwldg:LifeSci.)
Skill Focus(Knwldg:Soc.Sci.)
SkillTrain.(TreatInjury)
Armor Prof. (light)
Armor Prof. (medium) Crush
Coordinated AttackDroid Focus Linguist
Running Attack
Skill Focus(Perception)
Skill Focus(Stealth)
Skill Focus(Initiative)
Skill Focus(Pilot)
Skill Focus(UseComputer)
Skill Focus(Endurance)Skill Focus(Pilot)SkillTrain.(Pilot)
Point Blank Shot Vehicular Combat Weap.Prof.(Pistols)
Armor Prof. (light)
Armor Prof. (medium) Combat Reflexes
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Point Blank ShotRunning Attack Skill Focus(Initiative)
Cybernetic Surgery
Skill Focus(TreatInjury)
SkillTrain.(Knwldg:Tech.)
Cybernetic SurgeryImproved Defenses
Skill Focus(TreatInjury)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Armor Prof. (light)Point Blank Shot Skill Focus(Pilot)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Gal.Lore)
SkillTrain.(Knwldg:Soc.Sci.)
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Improved Defenses
Skill Focus(Knwldg:Soc.Sci.)
Skill Focus(Knwldg:Tech.)
Armor Prof.
Improved
(light) Damage ThresholdPin
Armor Prof. (light)
Armor Prof. (medium)Improved Defenses
LinguistSkill Focus(GatherInfo)
Weap.Prof.(Pistols)
Skill Focus(Mechanics)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Armor Prof. (light)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Skill Focus(Perception)
Skill Focus(Stealth)
SkillTrain.(Stealth)
Point Blank ShotWeap.Prof.(Pistols)Weap.Prof.(Rifles)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
SkillTrain.(UseComputer)
Power Attack Powerful ChargeRunning Attack
Powerful Charge Rapid Strike Running Attack
Armor Prof. (light)
Armor Prof. (medium) Improved Disarm
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light) Rapid Shot Weapon Focus(Rifles)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Improved DamageSkill Threshold
Focus(Mechanics)
SkillTrain.(Knwldg:Tech.)
Linguist Skill Focus(Deception)
SkillTrain.(Knwldg:Bureaucracy)
LinguistSkill Focus(Persuasion)
Weap.Prof.(Pistols)
Armor Prof.Improved
(light) Damage ThresholdPin
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
Armor Prof. (light)
Armor Prof. (medium) Combat Reflexes
Armor Prof. (light)Charging FireCoordinated Attack
Improved Defenses SkillTrain.(Climb)SkillTrain.(Jump)
Improved Defenses Powerful ChargeRunning Attack
Bantha RushImproved DefensesPower Attack
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Armor Prof. (light)
Armor Prof. (medium)Slammer
Armor Prof. (light)
Armor Prof. (medium)Rapid Shot
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(UseComputer)
Improved Defenses
Skill Focus(Perception)
Skill Focus(Stealth)
Armor Prof. (light)
Skill Focus(Mechanics)
SkillTrain.(Knwldg:Tech.)
Skill Focus(Perception)
Skill Focus(Persuasion)
Skill Focus(TreatInjury)
Linguist
Skill Focus(UseComputer)
SkillTrain.(Knwldg:Bureaucracy)
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Armor Prof. (light) Burst FireSkill Focus(Perception)
Dodge Skill Focus(GatherInfo)
Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Improved DamageSkill Threshold
Focus(Perception)
Weap.Prof.(Pistols)
Armor Prof.
SkillTrain.(Knwldg:Bureaucracy)
(light) SkillTrain.(UseComputer)
Skill Focus(Perception)
Skill Focus(Stealth)
SkillTrain.(Initiative)
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Dodge Skill Focus(GatherInfo)
Skill Focus(Perception)
Dual Weapon Mastery Running
I Attack
Skill Focus(Perception)
Dodge Point Blank Shot
Weapon Focus(Pistols)
Armor Prof. (light)
Cybernetic Surgery
Skill Focus(TreatInjury)
Shake It Off
Skill Focus(Mechanics)
Skill Focus(UseComputer)
LinguistSkill Focus(GatherInfo)
Skill Focus(Knwldg:Bureaucracy)
Armor Prof. (light)
Skill Focus(Perception)
SkillTrain.(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Combat Reflexes
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Mechanics)
Skill Focus(Perception)
SkillTrain.(Mechanics)
Dual Weapon Mastery Improved
I Defenses
SkillTrain.(Acrobatics)
Skill Focus(GatherInfo)
Skill Focus(Stealth)
Skill Focus(UseComputer)
Burst FireDouble Attack(Rifles)Rapid Shot
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Mechanics)
Skill Focus(UseComputer) Toughness
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Linguist SkillTrain.(Acrobatics)
SkillTrain.(Mechanics)
Linguist
Improved Damage SkillTrain.(Acrobatics)
Threshold
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Armor Prof. (light)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Point BlankSkill
ShotFocus(UseComputer)
Weap.Prof.(Pistols)
Skill Focus(Mechanics)
Skill Focus(UseComputer) SkillTrain.(Pilot)
Skill Focus(Mechanics)
Skill Focus(UseComputer) SkillTrain.(Pilot)
Skill Focus(Mechanics)
Skill Focus(UseComputer) Toughness
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Mechanics)
Skill Focus(Knwldg:Phys.Sci.)
Skill Focus(Pilot)
Skill Focus(UseComputer)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
SkillTrain.(UseComputer)
Skill Focus(Mechanics)Skill Focus(Pilot)
Skill Focus(UseComputer)
Skill Focus(Perception)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Bureaucracy)
Armor Prof. (light)
Armor Prof. (medium) Linguist
Dodge Improved Defenses Skill Focus(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Melee Defense
Martial Arts I Pin Quick Draw
Skill Focus(Perception)
Skill Focus(UseComputer)
SkillTrain.(Stealth)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Persuasion)
SkillTrain.(Deception)
Skill Focus(Pilot)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Mechanics)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Skill Focus(Mechanics)
Skill Focus(Perception)
Skill Focus(UseComputer)
Dual Weapon Mastery
Dual Weapon
I Mastery
Point
II Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Aiming Accuracy Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Rapid Shot Weap.Prof.(Pistols)
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(UseComputer)
SkillTrain.(GatherInfo)
Armor Prof. (light) Burst Fire Point Blank Shot
Armor Prof. (light)
Point Blank Skill
Shot Focus(Persuasion)
Armor Prof. (light)
Armor Prof. (medium)
Skill Focus(Endurance)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Weap.Prof.(Pistols)
Armor Prof. (light)
Dual Weapon Mastery PointI Blank Shot
Armor Prof. (light)
Armor Prof. (medium)
Vehicular Combat
LinguistSkill Focus(Persuasion)
Weap.Prof.(Pistols)
Point Blank Shot
Skill Focus(Deception)
Weap.Prof.(Pistols)
LinguistSkill Focus(Perception)
Skill Focus(Persuasion)
Skill Focus(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Pilot)
Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Surgical Expertise
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Mechanics)
SkillTrain.(UseComputer)
SkillTrain.(Endurance)
Melee Defense
Skill Focus(Knwldg:LifeSci.)
Skill Focus(Knwldg:Phys.Sci.)
Deadeye Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Running Attack
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Armor Prof. (light)
Skill Focus(Perception)
Skill Focus(UseComputer)
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof.Improved
(light) Damage Threshold
Improved Defenses
Armor Prof. (light) LinguistSkill Focus(TreatInjury)
Skill Focus(Mechanics)
Skill Focus(Pilot)
SkillTrain.(Knwldg:Tech.)
Force SensitivityForce Training Force Training
Force Sensitivity Mighty SwingSkillTrain.(Initiative)
Force Sensitivity Mighty SwingSkillTrain.(Initiative)
LinguistSkill Focus(Persuasion)
SkillTrain.(GatherInfo)
Armor Prof. (light)Bantha Rush Force Sensitivity
Armor Prof. SkillTrain.(Knwldg:Tech.)
(light) Weapon Focus(Pistols)
Armor Prof. (light)Point Blank Shot Precise Shot
Armor Prof. (light)
Weap.Prof.(Exotic)
Skill Focus(Mechanics)
Improved Defenses Point Blank Shot
SkillTrain.(Persuasion)
Cybernetic Skill
Surgery
Focus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light)
Skill Focus(Persuasion)
SkillTrain.(Deception)
Armor Prof. (light)Bantha Rush Force Sensitivity
Armor Prof. (light)
Skill Focus(Persuasion)
SkillTrain.(Deception)
Armor Prof. (light)
Skill Focus(Perception)
Skill Focus(Stealth)
Point Blank Shot Toughness Weapon Focus(Rifles)
Careful ShotImproved Defenses Point Blank Shot
Linguist Skill Focus(Deception)
Skill Focus(Persuasion)
Armor Prof. (light)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Power Attack Toughness Weap.Prof.(Adv.Melee)
Armor Prof. (light)Powerful Charge Rapid Strike
Improved Defenses
Improved Damage Threshold Linguist
Armor Prof. (light)
Improved Defenses
Weapon Focus(Pistols)
Force SensitivityForce Training Force Training
Running Attack
Weapon Focus(Simple)Weap.Prof.(Pistols)
Armor Prof. (light)
Armor Prof. (medium)
Extra Second Wind
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light)
Armor Prof. Improved
(medium) Damage Threshold
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Force SensitivityForce Training Linguist
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. Improved
(medium) Damage Threshold
Armor Prof. (light)Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. (medium)
Extra Second Wind
Point Blank Shot Rapid Strike Weapon Finesse
Skill Focus(Deception)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
Armor Prof. (light)Point Blank ShotRunning Attack
Point Blank Shot Precise Shot Skill Focus(Deception)
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
CarefulImproved
Shot Damage ThresholdPoint Blank Shot
Improved Defenses Linguist Melee Defense
Improved Defenses Linguist Point Blank Shot
Coordinated Attack Point Blank Shot
Skill Focus(Perception)
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Armor Prof. (light)
Improved DefensesShake It Off
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light) Linguist Point Blank Shot
Dual Weapon Mastery
Dual Weapon
I Mastery Point
II Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Improved Defenses
Improved Defenses Point Blank Shot Precise Shot
Careful Shot Point Blank Shot Skill Focus(Stealth)
Armor Prof. (light)
Armor Prof. (medium) Improved Defenses
Armor Prof. (light) Careful ShotCoordinated Attack
Careful ShotImproved Defenses Linguist
Charging Fire Point Blank Shot Precise Shot
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
Improved Damage Threshold Improved DefensesRapid Strike
Combat Reflexes Dodge Force Sensitivity
Improved Damage Threshold Improved DefensesPower Attack
Armor Prof.Improved
(light) Damage Threshold
Improved Defenses
Force Sensitivity
Skill Focus(UseTheForce)Strong in the Force
Force SensitivityForce Training
Improved Damage Threshold
Acrobatic StrikeForce SensitivityForce Training
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Careful Shot
Dodge Martial Arts I Martial Arts II
Acrobatic StrikeForce SensitivityForce Training
Armor Prof. (light) Dodge Mobility
Armor Prof. (light)
Armor Prof. (medium) Dodge
Armor Prof. (light) Careful Shot Point Blank Shot
Point BlankSkill
ShotFocus(Knwldg:Tech.)
Skill Focus(Persuasion)
Extra Second WindShake It Off SkillTrain.(Persuasion)
Double Attack(Lightsabers)
Force SensitivityForce Training
Armor Prof. SkillTrain.(Knwldg:Tech.)
(light) Weapon Focus(Pistols)
Pin SkillTrain.(Initiative)
SkillTrain.(Perception)
Improved Damage Threshold Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium) Martial Arts I
Armor Prof. (light)
Armor Prof. (medium) Extra Second Wind
Improved Defenses Point Blank Shot Precise Shot
Acrobatic Strike Dodge Improved Charge
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Martial Arts I Martial Arts II Point Blank Shot
Careful Shot Deadeye Far Shot
Martial Arts I Martial Skill
ArtsFocus(Knwldg:Bureaucracy)
II
Martial Arts I Martial Arts II Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Coordinated Attack Dodge
Point Blank Shot
Skill Focus(Deception)
Skill Focus(GatherInfo)
Point Blank ShotRunning Attack Skill Focus(Initiative)
Force SensitivityForce Training Force Training
Dodge Force SensitivityForce Training
Dodge Mobility Point Blank Shot
Deadeye Point Blank Shot Precise Shot
Deadeye Linguist Point Blank Shot
Improved Damage Threshold
Improved DefensesMartial Arts I
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Dodge Improved DefensesMighty Swing
Deadeye Improved Defenses Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
Armor Prof. (light)
Armor Prof. (medium) Mighty Swing
Double Attack(Rifles)
LinguistSkill Focus(Persuasion)
SkillTrain.(Deception)
Armor Prof. (light)
SkillTrain.(Initiative)
SkillTrain.(Perception)
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Coordinated Attack Linguist
Careful Shot Dodge Force Sensitivity
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Improved Defenses Linguist SkillTrain.(GatherInfo)
Force SensitivityForce Training Force Training
SkillTrain.(Endurance)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
Dodge Power Attack Quick Draw
SkillTrain.(Knwldg:Phys.Sci.)
SkillTrain.(Mechanics)Vehicular Combat
SkillTrain.(Knwldg:Phys.Sci.)
SkillTrain.(Mechanics)Vehicular Combat
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Burst FireDouble Attack(Rifles)
Armor Prof. (light) Burst Fire Coordinated Attack
Careful Shot Dodge Improved Charge
Pin Power Attack Skill Focus(Persuasion)
Armor Prof. (light)
Armor Prof. (medium)Improved Defenses
SkillTrain.(Endurance)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Burst Fire Martial Arts I
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light) Burst Fire Charging Fire
Careful Shot Deadeye Linguist
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Armor Prof. (light) Burst Fire Charging Fire
Careful Shot Deadeye Martial Arts I
Double Attack(Pistols)
Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
Acrobatic Strike Dodge Improved Charge
Bantha Rush DodgeImproved Damage Threshold
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Acrobatic Strike
Dual Weapon Mastery
Dual Weapon
I Mastery II
Acrobatic Strike
Dual Weapon Mastery
Dual Weapon
I Mastery II
Acrobatic Strike
Armor Prof. (light)
Armor Prof. (medium)
Telekinetic Savant
Telekinetic Savant Acrobatic StrikeForce SensitivityForce Training
Skill Focus(UseComputer)
Skill Focus(Knwldg:Phys.Sci.)
Skill Focus(Knwldg:Tech.)
Armor Prof. (light) Cleave Power Attack
Running Attack
Armor Prof. (light)
Coordinated
Improved
Attack Damage Threshold
Armor Prof. (light)
Coordinated Attack Deadeye
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
alization(Lightsabers) Double Attack(Lightsabers)Flurry Force Sensitivity
alization(Adv.Melee) Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Telekinetic Savant
Telekinetic Savant Acrobatic StrikeForce SensitivityForce Training
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Feat #4
Feat #5
Feat #6
Feat #7
Feat #8
Feat #9
Feat #10
Martial Arts I Point Blank ShotSkillTrain.(Initiative)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Running AttackSkill Focus(Pilot) Vehicular Combat
Weap.Prof.(HvyWpns)
Weapon Focus(Pistols)
SkillTrain.(Endurance)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Survival)
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Perception)
SkillTrain.(Stealth) Toughness Weap.Prof.(Rifles) Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank ShotRunning AttackWeapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Dual Weapon Mastery Martial
I Arts I Point BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid StrikeSkillTrain.(GatherInfo)
SkillTrain.(Pilot) Sniper Weapon Finesse
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Rapid Strike Weapon Finesse Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Precise Shot Rapid Shot Weap.Prof.(Pistols)Weap.Prof.(Simple)
SkillTrain.(Initiative)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Perception)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Damage ThresholdMelee DefensePowerful Charge Shake It Off Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Powerful ChargeSkillTrain.(Perception)
SkillTrain.(Persuasion)
Weap.Prof.(Simple)
Power Attack Powerful Charge SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Precise ShotSkill Focus(Perception) Sniper Weapon Focus(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Linguist Point Blank Shot Precise Shot Skill Focus(Deception)
Vehicular Combat
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Shake It OffSkillTrain.(Endurance)
SkillTrain.(Pilot)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Quick Draw Point Blank Shot Precise Shot Skill Focus(Deception)
Skill Focus(Initiative)
Skill Focus(Perception)
Skill Focus(Persuasion)
Quick Draw Point Blank Shot Precise Shot Running Attack Skill Focus(Deception)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot
Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
Skill Focus(Survival)
SkillTrain.(GatherInfo)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Endurance)
SkillTrain.(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Rapid Strike Martial Arts I Melee Defense Rapid StrikeSkill Focus(Initiative) Weapon Finesse
Weapon Focus(Adv.Melee)
Precise Shot Skill Focus(Deception)
Vehicular Combat Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Perception) Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Melee DefensePoint Blank Shot Quick Draw Skill Focus(Deception)
Skill Focus(GatherInfo)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Point Blank Shot Precise Shot Rapid Shot
Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception) Pin Trip Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Martial Arts I Martial Arts II Mighty Swing Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Melee Defense Opportunistic Retreat
Skill Focus(Deception)
Skill Focus(Persuasion)
Slippery Maneuver
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Dual Weapon MasteryMartial II Arts I Martial Arts II Rapid StrikeWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Charging Fire Running Attack Weapon Focus(Exotic)
Weap.Prof.(Exotic)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
SkillTrain.(Initiative)
SkillTrain.(Mechanics)Point Blank Shot Rapid Shot Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Pilot)
SkillTrain.(UseComputer)Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)Point Blank Shot Rapid Shot Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Vehicular Combat Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot SkillTrain.(GatherInfo)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Perception)SkillTrain.(Pilot)
Vehicular Combat
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid StrikeSkillTrain.(Initiative)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Burst Fire SkillTrain.(Initiative)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Mobility Point Blank Shot Powerful Charge Precise Shot Running Attack Weapon Focus(Simple)
Weap.Prof.(Adv.Melee)
Skill Focus(Persuasion)
SkillTrain.(Initiative)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Damage Threshold Point Blank Shot Rapid Shot Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Running Attack Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Endurance)
SkillTrain.(Mechanics)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery IILinguist Point Blank ShotRunning Attack Skill Focus(Deception) ToughnessWeap.Prof.(Simple)
Melee DefensePoint Blank Shot Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weapon Focus(Adv.Melee)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Martial Arts I Rapid Strike Skill Focus(UseTheForce)
Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Force Training Melee Defense Rapid Strike Skill Focus(UseTheForce)
Strong in the Force
Force Training Force Training Force Training Melee Defense Power Attack Skill Focus(UseTheForce)
Weapon Focus(Lightsabers)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force Training
Improved Damage Threshold Mighty Swing
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Linguist Point Blank Shot Precise Shot Skill Focus(Mechanics)
Skill Focus(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Ride)Skill Focus(Survival)
Skill Focus(UseTheForce)
Strong in the Force
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Pistols)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot SkillTrain.(Pilot) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(TreatInjury)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Surgical ExpertiseWeap.Prof.(Pistols)
Point Blank Shot Precise Shot Quick Draw Rapid ShotSkill Focus(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:LifeSci.)
SkillTrain.(Knwldg:Phys.Sci.)
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
Martial Arts II Point Blank ShotRunning Attack Shake It Off Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Instinctive Attack Linguist Martial ArtsSkill
I Focus(Perception)
Skill Focus(Persuasion)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Charging FireCoordinated Attack Double Attack(Pistols)
Point Blank Shot Precise ShotSkillTrain.(Stealth) Toughness
Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Double Attack(HvyWpns) Point Blank Shot Precise Shot Skill Focus(Pilot) Vehicular Combat
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weapon Focus(Pistols)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weapon Focus(Rifles)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Precise Shot Rapid Shot Sniper Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Charging FireDouble Attack(Rifles) Martial Arts I Point Blank Shot ToughnessTriple Attack(Rifles)Weapon Focus(Rifles)
Skill Focus(Mechanics)
Weap.Prof.(Pistols)
Force Training Force Training Martial Arts I Mobility Point Blank ShotRunning Attack Shake It Off
Combat Reflexes Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(UseComputer) Tech Specialist Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(Persuasion)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Running Attack Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Point Blank Shot Precise Shot Rapid Shot Shake It OffSkillTrain.(Survival)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Deadly SniperPoint Blank Shot Precise ShotSkillTrain.(Stealth) Sniper Weapon Focus(Rifles) Weap.Prof.(Adv.Melee)
SkillTrain.(Perception)
SkillTrain.(Pilot)
SkillTrain.(Survival)
SkillTrain.(UseComputer)
Weap.Prof.(Lightsabers)
Dual Weapon Mastery Force
II SensitivityForce Training Force Training Force Training Rapid Strike Running Attack
SkillTrain.(Stealth)
Weapon Focus(Simple) Weap.Prof.(Simple)
Skill Focus(UseTheForce)
SkillTrain.(Initiative)
SkillTrain.(UseTheForce)
Weapon Focus(Simple)Weap.Prof.(Simple)
Surgical Expertise Weapon Finesse Weap.Prof.(Pistols)Weap.Prof.(Simple)
Friends in Low Places Linguist Point Blank Shot Precise Shot Skill Focus(GatherInfo)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force Training Force Training Power Attack Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot Precise Shot Skill Focus(Knwldg:Tactics)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weapon Focus(Rifles)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)Zero Range
Point Blank Shot Precise Shot Quick Draw Running Attack SkillTrain.(Stealth)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise Shot Skill Focus(Initiative)
Skill Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
Vehicular CombatWeap.Prof.(Pistols)
Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Far Shot Point BlankWeapon Shot Focus(HvyWpns)Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Skill Focus(Persuasion)
SkillTrain.(Persuasion)
Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(UseComputer)Vehicular Combat
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Careful ShotCoordinated Attack Point Blank ShotRunning Attack Shake It Off SkillTrain.(Endurance)
Weap.Prof.(Pistols)
Skill Focus(Perception)
SkillTrain.(Endurance)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Power Attack
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)Weap.Prof.(Simple)
Far Shot
Improved Damage Threshold Point Blank Shot Precise Shot Sniper Shot Shake It Off
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank ShotRunning Attack Skill Focus(UseTheForce)Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Improved DefensesPower Attack Powerful Charge Rapid Strike SkillTrain.(UseTheForce)
Strong in the Weapon
Force Focus(Simple)
Power Attack
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Perception)
Skill Focus(Persuasion)
Toughness
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Crush Martial Arts I Pin Point Blank ShotWeap.Prof.(Exotic)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Shake It Off
Skill Focus(TreatInjury)
Surgical ExpertiseWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Force TrainingImproved Defenses
Improved Damage Threshold Linguist Mobility Rapid Strike
SkillTrain.(Persuasion)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
SkillTrain.(Stealth)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Precise Shot Running Attack Shake It Off SkillTrain.(Jump) Strafe Weapon Focus(Rifles)Weap.Prof.(Pistols)
Force TrainingImproved DefensesPower Attack Powerful Charge Rapid Strike Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Improved DefensesRapid Strike Skill Focus(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Skill Focus(Persuasion)
Skill Focus(UseComputer)
SkillTrain.(Knwldg:Soc.Sci.)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Rapid ShotWeapon Focus(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(Deception)SkillTrain.(Pilot) Toughness Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Deception)SkillTrain.(Pilot)
SkillTrain.(UseComputer) Toughness Vehicular Combat Weap.Prof.(Pistols)
SkillTrain.(Mechanics)
SkillTrain.(Survival)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
SkillTrain.(Deception)
SkillTrain.(Persuasion)SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Shake It Off SkillTrain.(Endurance)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
Weapon Focus(Pistols)
Martial Arts I Point Blank Shot Weap.Prof.(Pistols)Weap.Prof.(Simple)
Battering Attack Deft Charge Force SensitivityForce Training Power Attack Powerful Charge Rapid Strike
Weap.Prof.(Exotic) Force SensitivityForce Training Martial Arts I Point Blank Shot Power Attack Skill Focus(Initiative)
Dual Weapon MasteryMartialII Arts I Martial Arts II Point Blank Shot Power Attack Quick DrawSkill Focus(Initiative)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Skill Focus(Acrobatics)
Skill Focus(Stealth)
Skill Focus(UseComputer)
SkillTrain.(Acrobatics)
SkillTrain.(Deception)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Skill Focus(GatherInfo)
SkillTrain.(Deception)
SkillTrain.(Stealth)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force SensitivityForce Training Force Training Skill Focus(UseTheForce) Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Extra Second Wind Force TrainingForce Sensitivity Powerful Charge Rapid Strike Running AttackWeapon Finesse
Point Blank Shot Precise Shot Quick Draw Skill Focus(GatherInfo)
Skill Focus(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Knwldg:Soc.Sci.)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Charging Fire Martial Arts I Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Improved Defenses Improved Disarm Linguist Melee Defense
Skill Focus(Knwldg:Gal.Lore)
SkillTrain.(Knwldg:Bureaucracy)
Weap.Prof.(Lightsabers)
Power Attack Rapid StrikeSkill Focus(Initiative) SkillTrain.(Acrobatics)
SkillTrain.(Endurance)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Martial Arts SkillI Focus(UseTheForce)Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force SensitivityForce Training Force Training Skill Focus(UseTheForce) Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Force Training Mighty Swing Rapid Strike SkillTrain.(Acrobatics)
Weapon Focus(Lightsabers)
Force TrainingImproved DisarmMelee Defense Skill Focus(UseTheForce)
SkillTrain.(Perception)
Weapon Finesse
Weap.Prof.(Lightsabers)
Melee Defense
Skill Focus(Knwldg:LifeSci.)
Skill Focus(Knwldg:Phys.Sci.)
Skill Focus(Knwldg:Soc.Sci.)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Weap.Prof.(Lightsabers)
Force Training Force Training Power Attack Rapid Strike SkillTrain.(Endurance)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Force Training Power Attack Rapid Strike SkillTrain.(Endurance)
Weapon Focus(Lightsabers)
SkillTrain.(Pilot)Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Force TrainingImproved DisarmMelee Defense Rapid Strike SkillTrain.(Deception)
Force SensitivityImproved Disarm Linguist Melee Defense
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Knwldg:LifeSci.)
Skill Focus(UseTheForce)
Force TrainingImproved Defenses Melee Defense
Skill Focus(UseTheForce)
SkillTrain.(Initiative)
Strong in the
Weapon
Force Focus(Lightsabers)
Force TrainingImproved Defenses Melee Defense
Skill Focus(UseTheForce)
Weapon FinesseWeap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Melee Defense
Skill Focus(UseTheForce)
Triple Attack(Lightsabers)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Mighty SwingSkillTrain.(Initiative)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Skill Focus(Mechanics)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Knwldg:Tech.)
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Dual Weapon Mastery Improved
II Defenses Melee Defense Rapid Strike ToughnessWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
SkillTrain.(Deception)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Deception)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Defenses Point Blank Shot Precise Shot SkillTrain.(UseTheForce)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Simple) Weap.Prof.(Pistols)Weap.Prof.(Simple)
Point Blank ShotRunning Attack SkillTrain.(Persuasion)
SkillTrain.(Stealth)
SkillTrain.(UseComputer) Triple Crit Weapon Finesse
Skill Focus(Survival)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts
Weapon
I Focus(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Power Blast Skill Focus(Knwldg:Tactics)
SkillTrain.(Knwldg:Tactics)
SkillTrain.(Perception)
Vehicular Combat
Weapon Focus(Rifles)
Mandalorian Training
Skill Focus(Persuasion)Vehicular Combat
Weapon Focus(Rifles)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Mandalorian Training SkillTrain.(Pilot)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Combat Reflexes
Double Attack(Adv.Melee) Great Cleave Martial Arts I Point Blank Shot Power Attack Weapon Focus(Adv.Melee)
Martial Arts II Martial Arts III Melee Defense SkillTrain.(Acrobatics)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Follow ThroughForce SensitivityForce Training Power Attack SkillTrain.(UseTheForce)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Skill Focus(Persuasion)
SkillTrain.(Deception)
SkillTrain.(Initiative)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Martial Arts I Martial Arts II Martial Arts IIIPoint Blank Shot Rapid Strike Weapon Focus(Simple)
Weap.Prof.(Adv.Melee)
SkillTrain.(Knwldg:LifeSci.)
SkillTrain.(Perception)
SkillTrain.(TreatInjury)
Surgical Expertise
Weap.Prof.(Lightsabers)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Linguist
Skill Focus(Knwldg:Tactics) Toughness Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot SkillTrain.(Mechanics)
Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Survival)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Deception)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Adv.Melee) Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Initiative)
Skill Focus(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Shake It Skill
Off Focus(UseTheForce) SkillTrain.(Stealth)
SkillTrain.(UseTheForce)
Strong in the Force
Weap.Prof.(Simple)
Improved Defenses Running Attack Shake It Off Skill Focus(Perception)
Skill Focus(UseTheForce)
Weapon Finesse
Weapon Focus(Simple)
Rapid Shot Rapid Strike Running Attack Shake It Off Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Martial Arts I Martial Arts II Mobility Running Attack Shake It Off Skill Focus(Perception)
Weap.Prof.(Exotic)
Martial Arts I Point Blank Shot Precise Shot Running Attack Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Martial Arts II Mobility Running Attack Shake It OffWeap.Prof.(Exotic) Weap.Prof.(Simple)
Point Blank ShotRunning Attack Shake It Off Weapon Focus(Rifles)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot Rapid StrikeSkillTrain.(Survival) Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Endurance)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
SkillTrain.(UseComputer) Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Quick Draw Rapid Shot
SkillTrain.(Knwldg:Tech.)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Skill Focus(Mechanics)
Skill Focus(UseComputer)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Initiative)
Skill Focus(Pilot)
SkillTrain.(Perception)
Vehicular Combat
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Shake It OffSkillTrain.(Endurance) SkillTrain.(Pilot)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot Quick Draw SkillTrain.(Persuasion) Toughness Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
SkillTrain.(Knwldg:Bureaucracy)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Melee Defense Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
SkillTrain.(GatherInfo)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Persuasion)
Force Training Mobility Shake It Off
SkillTrain.(UseTheForce)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Precise Shot Rapid ShotSkillTrain.(Initiative)
SkillTrain.(Mechanics)SkillTrain.(Pilot)
Vehicular Combat
Weapon Focus(Pistols)
Linguist Melee Defense Skill Focus(Deception)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(UseTheForce)
Weapon Finesse
Weap.Prof.(Lightsabers)
Rapid Shot Rapid Strike Shake It Off
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Precise Shot Weapon Focus(Pistols)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise Shot Sniper Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Coordinated AttackMartial Arts Republic
I Military Skill
Training
Focus(Deception)
Skill Focus(Knwldg:Tactics)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Perception)
Republic Military SkillTrain.(Persuasion)
Training Vehicular Combat Weapon Finesse
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Republic Military Training Quick Skill Skill Focus(Stealth)
SkillTrain.(Knwldg:Tactics)
SkillTrain.(Survival)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Initiative)
Skill Focus(Knwldg:Tactics)
Skill Focus(Perception)
Skill Focus(Persuasion)
SkillTrain.(Initiative)
SkillTrain.(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
SkillTrain.(Initiative)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception)
Vehicular CombatWeap.Prof.(Pistols)
SkillTrain.(Perception)SkillTrain.(Pilot)Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Mechanics)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Rapid Shot Running Attack SkillTrain.(UseComputer)
Vehicular Combat
Weapon Focus(HvyWpns) Weap.Prof.(Pistols)
Martial Arts I Point Blank Shot Power Attack Quick DrawSkill Focus(Initiative) Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Melee DefensePoint Blank Shot Quick Draw Skill Focus(Deception)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Force SensitivityForce Training Martial Arts I Martial Arts II Point Blank ShotRunning Attack Skill Focus(UseTheForce)
Force Training Martial Arts I Point BlankSkill ShotFocus(UseTheForce)SkillTrain.(Stealth)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Force Training Martial Arts I Point BlankSkill ShotFocus(UseTheForce)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid ShotSkill Focus(Mechanics)
Skill Focus(Stealth)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Pilot)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Martial Arts I Martial Arts II Martial ArtsSkill III Focus(Deception)
SkillTrain.(Initiative)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise Shot Toughness Weapon Focus(Rifles)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Vehicular Combat Weap.Prof.(Pistols) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Point Blank ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Precise Shot Shake It Off SkillTrain.(GatherInfo)
SkillTrain.(UseComputer)
Weapon Focus(Pistols)
SkillTrain.(Pilot)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Point Blank Shot Precise Shot ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
bat Reflexes Point Blank Shot Rapid Shot Tactical Advantage Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank ShotSkill Focus(Initiative)
Skill Focus(Perception) ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Quick Draw Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Melee Defense Rapid Strike Savage Attack Triple Attack(Lightsabers)
Weapon Finesse
Weapon Focus(Lightsabers)
Force Training Force Training Melee Defense Running Attack Skill Focus(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Precise ShotSkillTrain.(Stealth)
Weap.Prof.(Adv.Melee) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Double Attack(Adv.Melee) Melee DefensePoint Blank Shot Precise Shot Skill Focus(Knwldg:Tactics)
SkillTrain.(Persuasion)
Vehicular Combat
Precise Shot
SkillTrain.(Knwldg:Tactics)
SkillTrain.(UseComputer)Vehicular Combat
Weapon Focus(HvyWpns)Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Force TrainingPoint Blank ShotRunning Attack SkillTrain.(Stealth)
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Improved Disarm Martial Arts I Point Blank Shot Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee) Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Force Training Force Training Force Training Linguist Melee Defense
Skill Focus(UseTheForce)
Triple Attack(Lightsabers)
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
SkillTrain.(Perception)
pon Finesse
Pin SkillTrain.(Initiative)
SkillTrain.(Survival)
in.(Endurance)
Mobility Pin
rain.(Survival)
rain.(Initiative)
Pin
ved Defenses
SkillTrain.(Stealth) Toughness
ocus(Stealth)
Skill Focus(UseTheForce)
SkillTrain.(Initiative)
SkillTrain.(Perception)
SkillTrain.(Stealth)
nning Attack
SkillTrain.(Initiative)
SkillTrain.(Stealth) Trip
Power Attack
Pin Power Attack
SkillTrain.(Survival)
rain.(Initiative)
rain.(Survival)
SkillTrain.(Initiative)
SkillTrain.(Perception)
Toughness
pon Finesse
erful Charge
SkillTrain.(Perception)
SkillTrain.(Survival)
rain.(Stealth)
rain.(Initiative)
Toughness
nning Attack
Powerful Charge
in.(Perception)
Power Attack
Skill Focus(Stealth)
SkillTrain.(Perception)
Power Attack Toughness
Power Attack Toughness
Power Attack Toughness
Power AttackSkillTrain.(Survival) ToughnessWeap.Prof.(Simple)
pon Finesse
SkillTrain.(Stealth) Toughness
SkillTrain.(Stealth)
SkillTrain.(Survival)
rain.(Stealth)
SkillTrain.(Stealth)
Skill Focus(Perception)
SkillTrain.(Survival)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
Weap.Prof.(Simple)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
Powerful Charge Precise Shot Shake It Off Skill Focus(Perception)
SkillTrain.(Perception)
SkillTrain.(Survival)
Weapon Focus(Pistols)
Powerful Charge Precise Shot Shake It Off Skill Focus(Perception)
SkillTrain.(Perception)
SkillTrain.(Survival)
Weapon Focus(Pistols)
SkillTrain.(Initiative)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Skill Focus(UseComputer)
Point Blank Shot Power Attack Rapid Shot Toughness
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Battering Attack
Double Attack(HvyWpns)
Improved Bantha Rush Melee Defense Rapid Strike Staggering Attack(GaW) Trip
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual WeaponImproved
Mastery IIDamage Threshold
Point Blank Shot Precise Shot Rapid Shot Running Attack SkillTrain.(Initiative)
SkillTrain.(Pilot)
Double Attack(Adv.Melee)
Double Attack(Rifles)Martial Arts I Point Blank Shot Rapid Shot Rapid Strike
Weap.Prof.(Adv.Melee)
Surgical Expertise
Improved Damage Threshold
Point Blank Shot Precise Shot Running Attack Sniper Weapon Focus(Pistols)
Weap.Prof.(Pistols)
in.(Mechanics)
Point Blank Shot Precise ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Initiative)
Weapon Focus(Rifles)
Weap.Prof.(Rifles)
Double Attack(HvyWpns) Running Attack
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Running Attack Toughness Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Toughness Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery
Dual Weapon
I MasteryRapid
II ShotWeap.Prof.(Pistols)
Weap.Prof.(Rifles)
Dual Weapon Mastery
Weap.Prof.(HvyWpns)
I Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery PointI Blank Shot
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Simple)
Toughness Weapon Focus(Rifles)
Weap.Prof.(Rifles)
SkillTrain.(Pilot)
Surgical Expertise
Weap.Prof.(Pistols)
Skill Focus(Initiative)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(UseComputer)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Precise Shot
SkillTrain.(Knwldg:Tactics)Sniper Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Charging Fire
Dual Weapon MasteryRapid I Shot Toughness Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
in.(Perception)
SkillTrain.(Mechanics)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Stealth)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Crush Pin Power Attack Powerful Charge Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Cleave Crush Pin Power Attack Powerful Charge
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
SkillTrain.(Perception)
Power Attack
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Burst Fire Coordinated Attack Point Blank Shot
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Burst Fire Coordinated Attack Far Shot Point BlankWeapon Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
SkillTrain.(UseComputer)
Toughness Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(HvyWpns)
Dual WeaponImproved
Mastery IIDamage ThresholdRapid Shot Running Attack SkillTrain.(Initiative) Triple CritWeapon Focus(Rifles)
Rapid Shot
Dual Weapon Mastery
Dual Weapon
I Mastery
Weap.Prof.(HvyWpns)
II Weap.Prof.(Rifles)
Weapon Focus(Rifles)
Far Shot Point Blank Shot Precise Shot Rapid Shot
Skill Focus(Perception)
SkillTrain.(Stealth) Sniper
Dual Weapon MasteryImproved
II DefensesPoint BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Point Blank Shot Power AttackSkill Focus(Perception)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Skill Focus(Survival)
SkillTrain.(Stealth)
ToughnessWeap.Prof.(HvyWpns)Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Point Blank Shot Precise Shot Rapid Shot
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Quick Draw Rapid Shot Running Attack SniperSkill Focus(UseComputer)
Weapon Focus(Rifles)
Weap.Prof.(Rifles)
SkillTrain.(Knwldg:Gal.Lore)
in.(TreatInjury)
Improved Damage ThresholdPin Point Blank Shot
SkillTrain.(Endurance) Throw Weapon Focus(Simple)Weap.Prof.(Simple)
Skill Focus(Mechanics)
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)Weap.Prof.(Simple)
Vehicular Combat
Train.(Pilot)
Weap.Prof.(Simple)
Logic Upgrade: Self-DefenseMartial Arts I Melee DefensePoint Blank Shot Rapid Shot Skill Focus(Deception)
SkillTrain.(Knwldg:Gal.Lore)
Running Attack
SkillTrain.(Endurance)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
Surgical Expertise
Surgical Expertise
us(UseComputer)
SkillTrain.(UseComputer)
Vehicular Combat
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Persuasion)
SkillTrain.(Perception)
Skill Focus(UseComputer)
Surgical Expertise
Skill Focus(UseComputer)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(Knwldg:Tech.) ToughnessWeap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Point Blank Shot Rapid ShotSkill Focus(Initiative)
SkillTrain.(Perception)
Weapon Focus(Rifles)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Power Blast Rapid ShotSkillTrain.(Initiative)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Careful Shot Martial Arts I Point Blank Shot Power Blast Precise Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Point Blank Shot Toughness Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot SkillTrain.(Stealth)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
n.(UseComputer)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Melee Defense Toughness Dual WeaponWeapon
Mastery Focus(Adv.Melee)
I Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Dual Weapon MasteryRapid II Strike Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
SkillTrain.(UseComputer)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception)
Weap.Prof.(Simple)
Power Attack
Improved Defenses Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Dodge Double Attack(Exotic) Weap.Prof.(Exotic) Force SensitivityMelee Defense Pin Rapid Strike
Running Attack Weapon Focus(Rifles)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Perception) Toughness
SkillTrain.(Climb) SkillTrain.(Jump)
SkillTrain.(Perception) Toughness
Powerful Charge SkillTrain.(Climb)SkillTrain.(Jump)
SkillTrain.(Perception)Toughness
us(UseComputer)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Simple)
Rapid StrikeWeapon Focus(Pistols)
Weapon Focus(Simple)Weap.Prof.(Pistols)
Weap.Prof.(Simple)Withdrawal Strike
SkillTrain.(Mechanics)
Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Improved Defenses
Skill Focus(Knwldg:Tactics)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Stealth)
SkillTrain.(Stealth)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Skill Focus(Stealth)
SkillTrain.(Initiative)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Dual Weapon Mastery
Dual WeaponI Mastery
SkillTrain.(Initiative)
II Weapon Focus(Rifles)
Weap.Prof.(Rifles)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
n.(UseComputer)
Weap.Prof.(Simple)
Dual Weapon Mastery Weapon II Focus(Rifles)
Weap.Prof.(Exotic)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Logic Upgrade: Self-Defense
SkillTrain.(Initiative)ToughnessWeapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
SkillTrain.(GatherInfo)
Weap.Prof.(Pistols)
Skill Focus(Stealth)
SkillTrain.(UseComputer) ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
SkillTrain.(Initiative)
Surgical Expertise
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Gal.Lore)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
in.(Mechanics)
Rapid Strike Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
ToughnessWeap.Prof.(Simple)
Toughness
SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Point Blank ShotWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Running Attack Skill Focus(Initiative)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns) Weap.Prof.(Simple)
SkillTrain.(Knwldg:Tactics)
Weap.Prof.(HvyWpns) Weap.Prof.(Simple) SkillTrain.(Pilot)
Weap.Prof.(HvyWpns) Weap.Prof.(Simple) Coordinated Attack
in.(Perception)
Weap.Prof.(HvyWpns)
Skill Focus(TreatInjury)
Surgical Expertise
Weapon Finesse Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness
SkillTrain.(Endurance)
SkillTrain.(Mechanics) Toughness
Skill Focus(Mechanics)
Battering Attack
Staggering Attack(GaW) Trip Triple Crit
Weapon Focus(Adv.Melee)
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
ToughnessWeap.Prof.(Simple)
Weap.Prof.(Simple)
Toughness
Train.(Pilot)
Weap.Prof.(Simple)
in.(Mechanics)
SkillTrain.(Initiative)Toughness
Toughness
SkillTrain.(Pilot)
SkillTrain.(UseComputer)
Point Blank Shot
SkillTrain.(Endurance)
SkillTrain.(Survival)
Weap.Prof.(Rifles)
Weap.Prof.(Exotic)
Weap.Prof.(Exotic)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Mighty Swing Point Blank ShotRunning AttackVehicular Combat Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Rifles)
Skill Focus(Perception)
SkillTrain.(Deception)
SkillTrain.(Mechanics)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
SkillTrain.(Knwldg:Bureaucracy)
Vehicular CombatWeap.Prof.(HvyWpns)
Toughness
SkillTrain.(Mechanics)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Dual Weapon Mastery
Dual WeaponI Mastery
Dual Weapon
II MasteryMartial
III Arts I Point BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Improved Damage Threshold Martial Arts I Point Blank Shot Precise Shot Triple Crit
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Burst FireDual Weapon Mastery
Dual Weapon
I MasteryMartial
II Arts I Point Blank ShotRunning Attack
SkillTrain.(Knwldg:Tactics)
Armor Prof. (heavy)Martial Arts I Martial Arts II Point Blank Shot Precise ShotSkillTrain.(Stealth) Weap.Prof.(Adv.Melee)
Power Attack
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Double Attack(HvyWpns)
Improved Defenses Relentless Attack
Triple Attack(HvyWpns)
UnstoppableWeapon
Force Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Damage Conversion Skill Focus(Initiative)
Skill Focus(Perception)
Skill Focus(Pilot)
Skill Focus(UseComputer)
Turn and BurnVehicular Combat
Dual Weapon Mastery PointII Blank Shot Power Attack Powerful Charge Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Perception)
SkillTrain.(UseComputer)
Precise ShotSkill Focus(Stealth) SkillTrain.(Stealth)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Deception)
Weapon Focus(Pistols)
Weapon Focus(Simple)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Rapid ShotSkill Focus(Initiative)
Weapon Focus(HvyWpns)Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
SkillTrain.(Knwldg:Bureaucracy)
Weap.Prof.(Simple)
.Prof.(Simple)
Point Blank Shot
Skill Focus(Perception)
SkillTrain.(Initiative)
Weap.Prof.(HvyWpns)
.Prof.(Simple)
Double Attack(HvyWpns)
Improved Damage Threshold
Improved Defenses Far Shot Point Blank Shot Precise Shot Sniper
Weap.Prof.(Simple)
Weap.Prof.(Simple)
ToughnessSkillTrain.(Knwldg:Tech.)
Skill Focus(Perception)
Skill Focus(Deception)
Skill Focus(Mechanics)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Perception)
SkillTrain.(Stealth)
SkillTrain.(UseComputer)
Burst Fire Distracting Double
Droid Attack(HvyWpns)
Improved Damage Threshold
Ion Shielding Point BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Martial Arts
Mechanical
I Martial Point
Arts Blank Shot Precise ShotWeap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Dual Weapon Mastery PointI Blank Shot
Weap.Prof.(HvyWpns)Weap.Prof.(Rifles)
Skill Focus(Persuasion)
SkillTrain.(Deception)SkillTrain.(Pilot) Toughness Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(TreatInjury)
Surgical Expertise
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Skill Focus(UseTheForce)
SkillTrain.(Initiative)
SkillTrain.(UseTheForce)
Weapon Focus(Simple)
Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weapon Focus(Simple)Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weapon Focus(Simple)Weap.Prof.(Simple)
SkillTrain.(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Mighty Swing Power AttackSkillTrain.(Initiative) SkillTrain.(Stealth)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer) Toughness Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Surgical Expertise
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Simple)
Mighty Swing Power AttackSkillTrain.(Initiative) SkillTrain.(Stealth)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise Shot Running AttackSkill Focus(Pilot) SkillTrain.(Perception)
Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Initiative)ToughnessWeap.Prof.(Simple)
Point Blank Shot
Skill Focus(Deception)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force TrainingImproved Defenses Improved DisarmMelee Defense Skill Focus(UseTheForce)
Strong in the Force
Weapon Finesse
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Damage Threshold Power Attack
Weapon Focus(Simple)Weap.Prof.(Simple)
Improved Damage Weapon
Threshold
Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Rapid Strike Running Attack Weapon Focus(Simple)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved DamageSkill Threshold
Focus(Persuasion)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Persuasion)
Skill Focus(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Power Attack Powerful Charge Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Skill Focus(Stealth)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(HvyWpns)Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Shake It OffSkillTrain.(Persuasion) ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Vehicular Combat
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Stealth)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise ShotWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Precise Shot
Skill Focus(Perception) Sniper Weapon Focus(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Persuasion)
SkillTrain.(Deception)
SkillTrain.(Pilot) Toughness Vehicular Combat Weap.Prof.(Pistols)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Power Attack
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Quick Draw Running Attack Skill Focus(Deception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Toughness Trip Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank ShotWeap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Skill Focus(Endurance)
Skill Focus(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Persuasion)
SkillTrain.(Endurance)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Damage Threshold Melee DefensePowerful Charge Shake It Off Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Powerful Charge
SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weap.Prof.(Simple)
Power Attack Powerful Charge SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weapon Focus(Simple)
Weap.Prof.(Simple)
g in the Force
Improved DefensesPower Attack Powerful Charge Rapid Strike SkillTrain.(UseTheForce)
Strong in the Weapon
Force Focus(Simple)
Force Training
Skill Focus(Persuasion)
Skill Focus(UseTheForce)
SkillTrain.(Persuasion)
Strong in the Force
Weapon Finesse
Weapon Focus(Lightsabers)
Rapid Shot Rapid Strike Running Attack Shake It Off Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Martial Arts I Point Blank Shot Precise Shot Running Attack Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank ShotRunning Attack Shake It Off Weapon Focus(Rifles) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Power Attack Running Attack Skill Focus(Acrobatics)
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Point Blank ShotRunning Attack
Weapon Focus(Adv.Melee)
Weapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Power Attack Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Precise ShotSkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Deception)
SkillTrain.(GatherInfo)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Trip Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Force Training Martial Arts I Melee Defense Strong in the Force Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
in.(Perception)
Quick Draw Skill Focus(Perception)
Skill Focus(Stealth)Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Martial Arts II Mighty Swing Power Attack Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Quick Draw Rapid Shot Shake It Off
Weapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Mobility Point Blank Shot Powerful Charge Precise Shot Running Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Skill Focus(Persuasion)
Skill Focus(UseComputer)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(Perception)
Skill Focus(UseComputer)
SkillTrain.(Deception)
SkillTrain.(Perception)
Improved Defenses Point Blank Shot Precise Shot Skill Focus(Perception) Sniper Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Deception)
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
DeadeyeDual Weapon Mastery Mighty
I Swing Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise ShotWeapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Perception)
Skill Focus(Persuasion)
Vehicular CombatWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Defenses Point Blank ShotRunning Attack
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force Training
Improved Defenses
Improved Damage Threshold Linguist Mobility Rapid Strike
SkillTrain.(Persuasion)
Precise Shot Quick Draw Sniper Running Attack
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
SkillTrain.(Deception)
SkillTrain.(Persuasion)
SkillTrain.(Stealth) Shake It Off Sniper Weapon Focus(Pistols)
Precise Shot Running AttackSkill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Persuasion)
Skill Focus(UseComputer)
Point Blank Shot Quick Draw Running Attack Skill Focus(Deception)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Starship DesignerTech SpecialistWeap.Prof.(Simple)
Mobility Point Blank Shot Quick Draw ToughnessWeapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Precise Shot Rapid ShotSkillTrain.(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Defenses Point Blank Shot Precise Shot Shake It Off Sniper SkillTrain.(Survival)
Weapon Focus(Rifles)
Point Blank Shot Precise Shot Rapid ShotSkillTrain.(Perception)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Rifles)
SkillTrain.(GatherInfo)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Rapid Shot Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Deception)
SkillTrain.(Pilot)
SkillTrain.(UseComputer) Toughness Vehicular Combat Weap.Prof.(Pistols)
Force Training Mobility Point Blank Shot Power Attack Rapid Strike Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Charging Fire Martial Arts I Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Charging Fire Martial Arts I Martial Arts II Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Rifles)
SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(Simple)
Power Attack Powerful Charge Rapid Strike Skill Focus(Knwldg:Tactics)TripWeapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Rapid Shot Rapid Strike Shake It Off
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Coordinated Attack Point Blank Shot Rapid Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Far Shot Point Blank Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved DefensesMartial Arts I Mobility Point Blank Shot Precise Shot Quick Draw Running Attack
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Linguist
Skill Focus(Knwldg:Tactics)
Skill Focus(Pilot)
Skill Focus(UseComputer)
Vehicular Combat
Weapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Improved Damage Threshold Martial Arts I Point Blank Shot Precise Shot Triple Crit
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery II Flurry Martial Arts I Power Attack Toughness Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Dodge Point Blank Shot Precise Shot Running Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise Shot Rapid Shot
Skill Focus(Knwldg:Tactics)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Martial Arts I Point Blank ShotRunning Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Martial Arts I Point Blank ShotRunning Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Force Training Flurry Martial Arts I Power Attack Powerful Charge Toughness Weapon Focus(Adv.Melee)
Dodge Point Blank Shot Precise Shot Running Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Martial Arts II Martial Arts IIIPoint Blank Shot Precise Shot Shake It Off Sniper Toughness
Quick Draw Rapid ShotSkill Focus(Initiative) Sniper Toughness Triple CritWeapon Focus(Pistols)
Burst FireDouble Attack(Rifles)
Improved Damage Threshold Martial Arts I Point Blank Shot Toughness Weapon Focus(Rifles)
DodgeImproved Damage Threshold Mighty Swing Mobility Point Blank Shot Powerful Charge Precise Shot
Combat Reflexes Dodge Martial Arts I Mobility Point Blank Shot Powerful Charge Precise Shot
Mobility Point Blank Shot Powerful Charge Precise Shot Running Attack Weapon Focus(Simple)
Weap.Prof.(Adv.Melee)
Improved Defenses Mobility Running Attack Shake It Off Skill Focus(Perception)
SkillTrain.(Endurance)
SkillTrain.(Perception)
Dual Weapon MasteryMartial
II Arts I Martial Arts II Point Blank Shot Power Attack Quick DrawSkill Focus(Initiative)
Force SensitivityForce Training Force Training
Skill Focus(UseTheForce)
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force TrainingForce SensitivityPoint Blank Shot Precise Shot
Skill Focus(UseTheForce)
Weapon Finesse
Extra Second Wind Force TrainingForce Sensitivity Powerful Charge Rapid Strike Running AttackWeapon Finesse
Force Training Force Training Linguist Melee Defense Rapid StrikeSkill Focus(Initiative)
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
Starship DesignerTech Specialist
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved DefensesMartial Arts I Martial Arts II Point Blank Shot Precise Shot Rapid Shot Sniper
Dodge Melee Defense Mobility Point Blank Shot Precise ShotSkill Focus(Knwldg:Tactics)
Weapon Focus(Rifles)
Battering Attack
Double Attack(HvyWpns)
Improved Bantha RushMelee Defense Rapid Strike Staggering Attack(GaW) Trip
Triple Crit Unstoppable Force
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
UnstoppableWeapon
Force Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Triple Crit Unstoppable Force
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Force Training Melee Defense Rapid Strike Savage Attack Triple Attack(Lightsabers)
Weapon Finesse
Weapon Focus(Lightsabers)
Battering Attack Deft Charge Force SensitivityForce Training Power Attack Powerful Charge Rapid Strike
Force Training Force Training Linguist Melee Defense Rapid StrikeSkill Focus(Initiative)
Skill Focus(Persuasion)
Double Attack(HvyWpns)
Improved Defenses
Relentless Attack
Triple Attack(HvyWpns)
UnstoppableWeapon
Force Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Feat #11
Feat #12
Feat #13
Feat #14
Feat #15
Feat #16
Feat #17
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
p.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
.Prof.(Simple)
SkillTrain.(Knwldg:Tactics)
SkillTrain.(Mechanics)
SkillTrain.(TreatInjury)
Weapon Focus(HvyWpns)
SkillTrain.(Stealth)
.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Triple Weapon
Crit Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack
.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Triple CritWeapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Vehicular Combat
Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
TripWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Whirlwind Attack
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack
Weap.Prof.(Simple)
Whirlwind Attack
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
SkillTrain.(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Withdrawal Strike
Weap.Prof.(Simple)
Whirlwind Attack
Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
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.Prof.(Simple)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
p.Prof.(Rifles)
Weapon Focus(Adv.Melee)
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
p.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Rifles)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Whirlwind Attack
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Running Attack Trip Weapon Focus(Exotic)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Triple Attack(HvyWpns)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
SkillTrain.(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Sniper Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
p.Prof.(Rifles)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple) Whirlwind Attack
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(UseTheForce)
Strong in the Force
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack
Unstoppable Force
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Withdrawal Strike
TripWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(UseTheForce)
Strong in the Force
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Feat #18
Feat #19
Feat #20
Feat #21
Feat #22
Feat #23
Feat #24
.Prof.(Simple)
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
lwind Attack
lwind Attack
Tip:
Tip:Always
Alwaysenter
enteraavalue
valuefor
for Initiative
Initiativeand
andPerception,
Perception,even
evenififuntrained.
untrained. Otherwise,
Otherwise,these
thesevalues
values
will
willbe
beempty
emptyon onthe
theStatBlock
StatBlocktab
taband
andthe
theCombat
Combattab.
tab.
Knowl.(Bureaucracy)
Knowl.(GalacticLore)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(LifeSci.)
Knowl.(Tactics)
Knowl.(Tech)
Gather Info
Persuasion
Endurance
Perception
Mechanics
Acrobatics
Deception
Initiative
Stealth
Feat #25
Feat #26
Climb
Jump
Ride
Pilot
15 10 18
11 12 12 13
15 14 14 13 20
9 3 8 13 8 7
4 8 14
8 10 10 16 13
8 2 -1
12 13 12
13 12 13 10
8 8
13 12 12 13 11 12 13 13
10 8 8 10 8 8 10
10 7 7 10 3 10
9 8 3 9
8 8 8 8
9 8 8 9
9 9 10 10 8 11 11
10 5 8 10
13 8 10 13
9 15 8
7 13 6
8 14 7
14 9 10 9 9 10
9 11 5 5 5 11
5 7 10
20 15 19 15 15 20 20 14
14 20 15 14 14 14
15 18 18 15 15 13 18
6 2 7
9 7 4 9
2 9 7
15 13 20 7 15
17 4 9 5 12 11
11 11 10
12 15 15 5 10 10 12
8 14
13 13 10 9 12 12
9 9 10 3
7 0
8 1 12 6 8
17 12 11 11 11 11 17 11
13 8 13
10 5 10
13 11 13
13 11 13
13 13
13 13
13 13 12
12 11 13 17
11 5 11
4 9 14 3 12 9
11 10 12 11
4 10 9 8
6 9 11 8
8 8
9 9
9 4
9 4 10 11 10 9
11 11 10
14 12 12 14
16 14 14 16
4 8
10 8 5 9 8 10
13 8 8 8 13
8 8 5 8 9 10 10
10 9 9 9 10
5 10 10
8 8 1 6 1
10 11
11 16 11 6 12 12 10 11 11
20 20 7 14 14 18 20 12 12
9 10 10 10
7 7 0 12 7 7
9 9 2 11 16 16 11 10 9
10 5 5
14 20 20
14 14 14 14
10 4 10 11 10
8 7 4
7 4 11 11 11 11 16 5 9
11 10 11 19 9 16 11
3 7 7
10 11 10
3 10 15 15 9
16 3 10 10 16 16
2 8 8
17 9 9 9
2 10 10 10 15 15 9 8
8 9 10 10 10
11 11 9 10 10 16 16
13 14 12 12 7 14
6 9 9
12 10 7 17
9 8
11 9
11 13 12 10
14 15 16
1 7 12 1
15 13 13 13 15 15
9 6 8
3 9 14 2
7 7 8
10 6 11 10
8 4 7 8
7 6 7
12 6 10
11 12 11 12
9 3 8 9 8
17 18 17 16 13
8 9 8
10 11 5
8 4 15 5
14 7 11 11 11 10 9 7
9 10
13 12 13 18 13 17 18 12
4 8 9
15 15 3 9 9 15 8
13 12 11 12 12
13 17 12 12 17 12 18 12
4 14 9 9
5 9 10
4 10 16 9
10 9 9 15
11 11 12
14 9 4 8 14 9 9
3 7
12 13 12 11 13 13
7 2 7
7 2 7
6 1 6
9 9 9
13 13 14 14
3 2 7
19 19 8 19 19 14 14 14 18 19
7 6
6 12 6
11 12 13
12 12 13 13
10 15 5 10 15 10
8 11 12 13
13 12 11
16 11 12
3 15 15 15
8 2 7 7
2 6 6
11 3 10 10 16 8
13 5 13 12 18 10
10 5 9 11
9 9 14 5 8 9 9
11 10 16 10 11 11 10 16 10
12 6
13 7
18 17
21 16
3 7 7 2
17 11 8 7 16 10 10 17
9 14 4 8 9 9
16 16 14 21
12 11 12 12
8 13 10 10 10 16 10
18 18 9 13 13 18 18 18
10 12 11 11 11
5 15 10 15
10 13 18 13 12
14 13 19 9
14 14 8 14
9 9 9 16
14 14 10
10 10 10 12
5 12 17 17 17 10
13 13 13 9
14 14 14 10
12 10
9 4 8 9
14 13 13 13
11 8 20 20 15 19 19
13 9 15 22 14
12 11 12 12 11
13 13 14
11 5
4 14 10
4 9 10
4 9 10
1 12 12 11
4 10 15 15 10
14 14
10 6 15 5
11 5 16
13 8 3 7 8 8
10 9 9 9 11 10
9 3 8
14 14 14 13 13 13 12 14 14
7 8 7 9 12
6 6 1 6
17 16 11 10 13 12
4 9 3 15 9
3 7 7 8
6 5 0
15 16 17 16
10 10 10 11 8
15 15 16
10 9 9 8 15
15 14 15 12
13 3 9 10
8 9 4
8 9 13 10
8 9 7 8
9 8 9
8 9 9 3
10 8
13 8 13 13 8
3 8 12
11 4 15 10 9
12 8 19 13 13
9 12 10 12
12 11 13 16 13
11 11 11
9 9 11 9 11
9 11 9 9 11
11 8 8 11 10 7 11
10 5 11 10
7 18 13 19
6 11 10 10 10 9
9 9 9 15 15 3 9
11 11 9
14 8 14
9 11 5 5 5 11
13 13 12 11 6 13 12
8 4 8 7
19 19 7 13 13 8 19
8 11 9 8 11 9
11 13 12 7 11 13
17 12 10 11 16 17 12 10
14 8 7 14 13
6 12 1 7 6
11 9
10 8
7 6
19 12 12 12 18 14 14
5 10 11 11 10
11 10 10 16
6 5
20 17 15 15 20 19 20 12
13 11 12 17 11 18 11
9 2 13 8 9 7
14 9 8 8 8 9 14 8 8
11 9 10 11 11
17 14
16 9 9 10 11 9
9 12 10 11 12
6 9 8 9 9
5 7 7 8
10 6 10 15 10 11 16
20 15 7 15
12 12
4 10 9 9
4 9
8 11 10 10 10 11
8 7 7 8
4 9
4 7 8
9 8
17 17
7 7 2 1
9 9 9 3
18 10
12 12 13
9 7 11
8 13 13 11 12 13
7 10 8
13 13 13 13 13
11 9 11 5 9
9 10 10 10
17 16 16 22 17 16
17 14 16 22 17
16 11 9 11 11 11 11 9
12 5 17 11 17 10
9 8 10 9
10 10 6 10 11
9 8 4
7 2 9
12 9 11 17
13 15 4 10 15 15 9 9
16 10 9 5 16 10 10
9 4 3
12 17 11 12
19 14 3 18 13 13 13 13 14
6 8 8 10 16
12 6 13 11
14 12 16 19
10 10 10 10 8 8 15
6 9 9 6
10 10 10 10 8 8 15
10 8
5 11 11 10 16 10
14 19 12 14 14 18 19 12
10 9 9 5 9 9 10
9 9 4 9 2 14
13 14 13 22
7 2 9
10 6 10 10
12 7 14
11 12 13
9 4 10 10
11 7 12 12
7 2 3
11 6 13
10 5 11 7
9 9 6 10 8 9 16
8 2 13
2 13 1 7
8 9 9
6 5
13 2 8 13
13 11
14 9
8 4
14 11 17 12 14
14 7
14 7
14 12
13 11 11 9
15 15 13 14 15
10 19 12 13
14 13 11 9
11 8 12 17 8
16 6 10 10 10 9 16 14
3 15 5
16 5 11 5 16
15 3 7 3
7 6 8 8 7 8 6
17 4 10 10 17 14
2 5 3 12 7
12 12 12
9 7
8 9 15 8
11 15 5
9 9 5 10 10 10 12 14 10
0 0 0 0 0 0 0 2 11 0 0 0 0 0 0 0 0 9 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -2 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -2 0 0 0 0 0 0 0 0 0 -2 0 0 0 0
18 9 10
2 2
9 6
9 4
14 1 1
15 9
12
1 9
19 14 5 4
8 12 -2
8 4 1 24
6 6 16
4 8
6 7 16
2 3 7
6 4 11
12 8 2
10 9
6 11
11 9
8 7 8
0 0
10 7 20
12 13 7
5 -1 20
5 -1 20
4 5 9
5 12 4 12
10 0 0
17 17 17
6 4 11
4 8
14 1 4
13 15 3
9 13 9 13 9
9 13 9 13 9
4 17
4 4
4 3 9
3 5
2 5
19 8 9 7 8
2 9 1
11 -1 7
7 10
21 6 15 5
10 8 25
-1 6 8
22 -2 4
4 12 2
4 12 2
7 17
5 11
2 6 2
5 12 15
9 5
2 9
5 5 10
6 11
3 11
6 8
6 8
6 8
8 8 2
10 9 10
7 1 12
11 8 8
11 6 3
15 4 3
2 2 7
12 10 12
4 11
6 12 16
8 1
9 4 4
11 3
9 9 7
5 9
5 9
7 9
6 11
3 3
11 5
20 3 3
13 2 4
8 3 6
13 9
11 -1 1
7 10 9 12
0 10 11
1 15
1 15
10 5 5
15 5 9
8 12
13 5 6
4 13
21 4 5 9
2 0
11 12
9 8 6 13
6 8 4 16
8 3
-1 -1
4 11 1
6 13 3
20 13 6 10 4 -4
5 10 15
6 8 11
2 16
2 2 7
8 1 7
2 10 1
7 3 7 6
1 13 5
0 11 6 0 11
-1 6 6 6 1 12
10 4 10 10 10 12 15 9
3 14 11
14 10 10 19
14 10 10 19
13 7 15
3 6 11 0 8
8 -2 4 2
8 -2 4 0
12 1 13 1
9 7
5 7 8 13 7
22 16 22 15
7 5 6
17 17 -2
4 14 14
14 14
5 7 12 7 7 6
12 10 10 11 12
11 2 4 1
4 10
8 16
10 13 9 12
0 6
9 8
0 6
3 8
6 4 11
4 12
8 8 8 10
9 13
9 4
-1 6 6 6 -1 12 6
2 8 11 8 7
16 12
10 1 3 -1
19 6 18
13 12 13 13
4 9
7 4 7 7 3 12
19 0 10
16 1 9 6
6 8 1
2 8
8 15 18
8 13 -6
20 5 15 -3
0 12 7 6
4 10
5 11
5 12
1 13 10
13 11
5 11 15 23
16 15 6
8 13 3
9 21 14
10 15 0
6 5 12 -6
5 15 20
3 11 -2
7 0
3 6 11 0 8
9 8 10 9
-1 5 -1
11 13 13
6 9
1 7 12 0 4
1 12 12 5
32 32 5 6
1 8 13 3 13
7 7 15 17
13 4 13
10 2 0 12
2 7 7 7 6 7
15 12 12 12 14
9 6 11 8
8 13 16 17 21
1 8 8 10
1 8 5
1 13 5
1 12 14 7
9 9 9 9 10 14 9
0 12 12 7 2 8
3 6 6 7 13
3 14 10 8
4 15 15 4 9
8 12 12 14
18 9
8 13 6 7 7 7 9
8 4 8 8 13 0 8 13
12 8 11
15 11 14
10 8 10
5 11 10
8 8
2 14 22
5 8 6 9 8 8
11 3 8 2
11 3 11
11 3 11
9 8 9 9 12
11 8 9
7 5 6
8 13 5
-1 5 10 -1
13 0 7 7 7 8
8 8 8 7 13
7 6
10 8 9
1 13 8 8 0 11
11 13 11
12 6
8 4 8 6 5
16 7 16 9 8
23 5 23 11 11
1 13 13 1
8 3 2 -2
12 7 5
2 14 14 9 2 7
4 17 14
0 7 7 12 4
0 5 12
0 6 6 0 7
12 18 13
5 18 10
11 11 16 21
15 9
6 1 7 7 7 15
0 7 7 1 8
9 13 29
8 13
12 12
11 5 17 20
12 9 18 8 32
10 1
9 9 5
-6 5 7 7 7 12 5 7
10 15 3 17 17 11 10 8
1 5 14
4 18 8 12 13
3 13 3 8 6
1 9 12
11 11 10
11 3 8 8 7 18
15 0
5 7
7 5
7
-1 12 4 4
0 13 8
3 13 12
11 6 10 16
5 9
8 13 3 7 9
0 10 0
13 9
4 13 3 9 7
5 8 9 8
3 13 3 8 6
3 12 2 7 6 7 7
4 9 15 3 9 9
3 14 1 8 8
4 8 13 3
1 13 3 6
11 16 13 6 16 11
-2 2 2 5
2 13 8 12 6
4 1 6 14
12 9 14 15
10 5 10 12 10 10
10 9 10 11 10
7 3 8 15 8
3 2 14 23
7 -1 6 11 0 12
4 8 8 1 14
1 14 14 8 6
6 12 15
13 20
21 12 7
11 7
13 15 13 15
11 12 10 13 11
9 4 9
18 18
8 1
21 17 21 1
11 4
7 1 8 13 8 10
10 10 11 15
14 6 14 19
11 1 1
2 13 3 7
17 5
6 7 7 6
7 7 -1 6 6 6 7 12
11 6 3 5 8
-3 6 14 13
5 7 6 6 6 12
2 8 6 12 7
11 19
5 6 9 1
8 13
7 3 7 6
4 14 6
6 4 6 11 2
3 14 14 13
14 7 9 14 12 17
14 24 14 -1
7 5 7 5 2 10
0 12
11 13 10 12
6 12
13 5 12 12 18 10
3 9 9 7 8
3 7 14 1 13
7 13
8 7 8
8 9 8
9 9 1 8 14
9 8 9
3 7 7 2
3 7 7
5 13 9
1 7 6 6
2 8 13 8 2
8 1 8 7 13
9 8 9
8 1 8 7 13
-8 1 2
6 5
10 11 9 9 10 10 16
13 0 7 7 7 2 13
6 1 8
6 5
9 8
18 13 6 12 17 12 17 18
8 1 1
12 14 15 15 15 20 20
7 5 7 5 2 10
9 1 0
10 3 3
3 8
2 3 14
15 10 3 8 8 10 15
7 9 7 6 9
8 6 2
6 4 16
8 6 7
10 9 8 12
9 8 9 3 9
10 0 6 6 5
9 1 9
12 4 7 7 14
7 7
9 4 9 2 9
10 10 9 9 9 8 10 9
9 15 8
7 13 6
8 14 7
7 9 6 7 9
6 8 1
15 3 10 13 15 3
13 20
9 4 9
15 11 8 12 10
8 4 3 14
9 8
9 8
16 5 11 5 16
15 3 7 3
9 3 9 14 8 14
10 11 3
9 9 10 10 8 11 11
10 5 8 10
13 8 10 13
12 14 10
13 13 14 14
12 12 8 18
9 12 10 12
11 11 11
9 11 9 9 11
15 10 5
11 11 5
8 9 8 9 8
9 7 11
9 9 4 9 2 14
7 6 8 8 7 8 6
15 15 11
3 7 7 2
12 10 12
8 8 8 16 8 13
10 4 12 3
12 8 11 11 11
11 15 16
10 8 5 9 8 10
3 16 16 16 11 15
13 7 18 18 18 19
9 11 10 9 16 11
4 16 16 16 11
13 7 18 18 18 14
10 11
13 13
4 8 8
14 14 3 13 14 8
8 13 16 17 21
11 11 10 11 11
13 12 13 14
8 10 9 8 10 10
12 12 17 13 12 12 13
17 17 12 12 18 17 12 12
11 16 11 11 10 11 11
0 9 14 14 7
10 8 12 5 11 12 10
11 9
11 11 12 11 15 6
11 4 11 10
8 8
9 9 0 8 8 8 2 14
8 8 8 8
8 2 7 7
13 5 13 12 18 10
11 10 11
10 12 11 11 11
11 13 12 12 12
7 7 1 7 2 7
11 10 12 15 13
8 7 0 6 6 1
14 8 7 14 13
2 9 9 9 8
2 9 9 9 8
12 7 14
11 7 12 12
11 6 13
14 19 14 13 12 14 14
2 7 11
14 14 6 13 13 18 12 14 16
8 7 0 6 6 1
11 7
11 12 13
13 11
14 9
14 11 17 12 14
14 7
14 7
14 12
14 9
15 15 13 14 15
10 19 12 13
14 13 11 9
12 10 13
12 9 9 12
10 8 5 9 8 10
14 7 17 16 12
21 16
16 16 14 21
14 19 14 14
12 11 12 12
18 23 16 24
2 17 17 12 5 12 10
10 8
6 8
19 18
14 19 15 14
22 16 22 15
13 10 11
13 10 11
13 10 11
18 10
13 7
18 23 16 24
18 18
bat
ned.
battab.
tab.
ed. Otherwise,
Survival
Swim
Otherwise,these
Treat Injury
thesevalues
values
Use Computer
UTF
Force Power #1
Force Power #2
Force Power #3
Force Power #4
Force Power #5
Force Power #6
18Barrier of Blades Blind
14
8 7
8
9 9
15 15
18
7
9 10 Battlestrike Dark Rage
7
11
11
11
9
10
11
14
7
10 11
15 Battlestrike Dark Rage Force Slam
20 Battlestrike Battlestrike Battlestrike Dark Rage Force Grip Force Grip
19 Battlestrike Dark Rage Energy Resistance Farseeing Force Lightning Force Scream
10 10 Dark Rage Mind Trick Surge
8 Dark Rage Dark Rage Surge
16
18 9 19 Battlestrike Move Object Rebuke Surge
9 10
13 8
11 6
9
10
12
7
15 Force Disarm Force Thrust Move Object Surge
14
7 7
6 6
10
9 8 7
18 Battlestrike Battlestrike Dark Rage Force Disarm Force Grip Force Grip
1 Force Blast
15 Force Blast Force Blast Move Object Move Object Rebuke Rebuke
15 10
11
12 Battlestrike Force Slam Move Object Surge
12 13
9
11
12 13
14
9
10
9
12 13
9
11
12 Battlestrike
13 Battlestrike Force Lightning Surge
7
15
10
21 Dark Rage Force Grip Force Lightning Force Slam Negate Energy Rebuke
13 Dark Rage Force Grip Surge
13
9 11
12
15
10
13
14
6
15
15 9 8
14
11
13
15
13
11 8 11 Farseeing Force Grip Force Slam Force Slam Force Thrust Move Object
7
10
8
9
10 9
16 Force Grip Force Lightning Surge
14 Force Grip Force Lightning Surge
13 Force Grip Force Lightning Surge
10
10
10
7 Battlestrike
9 Battlestrike Dark Rage Force Thrust
15 Battlestrike Dark Rage Surge
18 Battlestrike Dark Rage Energy Resistance Force Grip Force Lightning Force Thrust
13
10
13 Battlestrike Dark Rage Force Lightning
9 Battlestrike Dark Rage Surge
10
8 Battlestrike Dark Rage Wound
9
15
19 Farseeing Force Slam Force Stun Force Stun Force Thrust Mind Trick
8
12
10
19
9
9
10
13
7 Battlestrike Battlestrike
9
12 12
14
12
6
10
0 0 0 0 8 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
7 14
12 12
9
8 Force Grip Force Slam Mind Trick
5
5
22 Force Stun Mind Trick Mind Trick Mind Trick
12
9
5
12
1
12 10 Battlestrike Mind Trick Mind Trick
2
2
10
10
10
5
10
8
11
9
7
13 8
10
14 9
12
12
13
12
12 7
14 8
12
13 8
9
13
5 5
6
8
18
12
8
8
8
13
7
12 12
9
13 8
13
13 8
12
9
14 14
15
7
5
8
9
5
5
5
13 8
5
7 8
8
11
13
14
9
7
10 6
11
13
8
7
11 9
13 9
12
12
13
9
13
12
13
12
13
6
13
12
13
12
13
11
16
2
13
6
13
10
8
14
12
13
18
13
14
13
7 6
6 6
12
6
8
9
14
12
7
17 Farseeing Force Blast Force Blast Mind Trick Mind Trick Move Object
1 Force Blast
1 Force Blast
2 Force Blast
7
12
2 Force Blast
12
22
13 Force Grip Force Lightning Force Slam
18 Dark Rage Force Grip Force Lightning Force Slam Move Object Rebuke
11
9
6
11 Battlestrike Sever Force
7
16
18
16
18
9
10 11 Dark Rage Force Slam Force Thrust Rebuke
19 Dark Rage Force Grip Mind Trick Move Object Rebuke Rebuke
13 17
14
13
7
12 13
11 Farseeing Force Lightning Mind Trick
9 11
10 12
12 Battlestrike Battlestrike Dark Rage Force Grip Force Slam Move Object
9
9
13
12 18
12 12
14
12
10
11
21 Dark Rage Force Grip Force Lightning Force Slam Negate Energy Rebuke
19 Force Slam Mind Trick Negate Energy Rebuke
13 Dark Rage Force Grip Surge
22 Dark Rage Farseeing Force Disarm Force Grip Force LightningForce Lightning
17
9
9
9
15 Battlestrike Dark Rage Surge
12 Battlestrike
22 Dark Rage Farseeing Force Disarm Force Grip Force LightningForce Lightning
13
Force Power #7
Force Power #8
Force Power #9
Vital Transfer
Slow Vital Transfer
Negate Energy Rebuke Surge Surge
Vital Transfer Vital Transfer
Surge Surge
Mind Trick Move Object Rebuke Surge Surge Vital Transfer
Rebuke Rebuke
Mind Trick Move Object Wound
Force LightningForce Lightning Force Slam Force Thrust Mind Trick Move Object Move Object
Force Stun Force Thrust Mind Trick Mind Trick Move Object Move Object Negate Energy
Rebuke Surge
Surge
Force Slam Force Thrust Move Object Move Object Negate Energy Negate Energy Rebuke
Force Slam Force Thrust Move Object Move Object Negate Energy Negate Energy Rebuke
Force Power #14
Force Technique #1
Force Technique #2
Force Technique #3
Force Technique #4
FP Recovery
Rebuke Surge FP Recovery
Imprvd Force
Imprvd
SlamSense Surroundings
FP Recovery
Imprvd MLO
Imprvd Sense Surroundings
FP Recovery
Improved Sense Force
FP Recovery Improved Force Trance
Improved Force
Force Power Mastery (Sever Force)
Trance
Improved Sense Surroundings
Improved
Improved
MLO Sense Surroundings
Force Power Mastery
Force Power
(Force
Mastery
Grip) (negate
Improved
energy)
Sense
Improved
ForceSense Surroundings
Force Power Mastery (negate energy)
Force Technique #6
Force Secret #1
Force Secret #2
Force Secret #3
Force Secret #4
Force Secret #5
Devastating PoQuicken Power
Devastating Power
ce Power Mastery Multitarget Power
ense Surroundings
Multitarget Power
Multitarget Power
roved Telepathy Devastating PoMultitarget PowQuicken Power
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Distant Power Shaped Power
ense Surroundings
Force Secret #6
Force Secret #7
Possessions
Special Quality #1
effect
Special Quality #2
effect
Special Quality #3
effect
everything
Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
BlasVehicle Dodge +3
Agricultural tools, datapad
Blast vest & hlmt (+2 armor) w/ integrated comlink, camouflage poncho, blaster pistol, blaster rif
Blaster carbine, comlink(encrptd), camouflage poncho, uniform, datapad w/ geographic data
Blaster carbine, blaster pistol, vibro-ax, combat gloves
ARCTrprArmr(+6, +2eqpmnt),MissleLnchr,4 missles,2 hvy blstr pstls,blstrRfl,2 frag grenades,2 io
HvyRptngBlstr,ARCTrprArmr(+6, +2eqpmnt),MissleLnchr,4 missles,2 hvy blstr pstls,2 frag grena
Blaster carbine, blaster pistol, lt rptng blstr, frag grenade, knife
BlstrRfl w/ enhncd trgt scope, blstr pistol, vbrobld, concealed holster, electrobinocs, liquid cable
BlstrRfl w/ enhncd trgt scope, holdout blstr, vbrobld, vibrodgr, comlink(encrptd), utility belt w/ me
BlstrPstl, cloak, baton, 1600 credits
Armored flight suit (+9, +3 eqpmnt), comlink, blaster pistol
AT-AT pilot suit (+5 armor, +2 equip), blaster carbine
Blast vest & hlmt (+2 armor), comlink, blaster pistol
Electrostaff, knife, tattered clothing
Spear, tattered clothes
SpeaRage Swft: 1/day,+2 atk/dmg (no skill w/ patience). Lasts 5+CON mod rnds.
Blaster pistol, Bespin guard uniform, binders, comlink
Blaster pistol, Bespin guard uniform, binders, comlink
Blaster pistol, combat jumpsuit, Bespin guard uniform, binders, comlink
Hvy blaster pistol, knife, encrypted comlink, encrypted datapad, medpac, credit chip
Vibro-ax, hvy blaster pistol, 2 stun grenades, utility belt, comlink
Battle armor, blaster rifle, hvy blaster pistol, knife, swoop bike
Modified hvy blaster pistol (+2 dmg), hold-out blaster pistol, encrypted comlink, encrypted datap
2 HvCommand Cover Heightened AwarenessMeditative Trance
Hvy Command Cover
Blaster rifle, battle armor
Lightsaber, black robes
Stygian-triprismatic stormtrooper armor (+7 armor, +2 equip), blaster rifle, frag grenade, utility be
Double-bladed lightsaber, hold-out blaster, infra-goggles (low-light vision), Sith mask, Sith tremo
Blaster pistol, vibroblade, comlink (long-range), code cylinder, toolkit, utility belt, space transport
Blaster Pistol, comlink
Vibrodagger, blaster pistol
CoreFamiliar Foe +1
Vibroblade, blaster carbine, blaster pistol, 4 stun grenades, encrypted comlink, credit chip (50 cr
Combat gloves, hold-out blaster, comlink
Blaster Carbine
Blaster Pistol, comlink, code cylinder, datapad, credit chip (100 credits)
Hold-out blaster, comlink (long-range), credit chip, datapad (cheater), holorecorder, pocket scram
Clone trooper armor(+6 armor, +2 equip), 2 wrist-mounted vibroblades, blaster pistol
FireFly 4
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Clone trooper armor(+6 armor, +2 equip), Missile launcher w/ 4 missiles, Lt rptng blstr rifle, 2 fra
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Armored flight suit w/ helmet pkg, blaster pistol
ClonFly 6
Blaster pistol, officer's uniform, code cylinder, comlink
Clone trooper armor(+6 armor, +2 equip), blaster pistol
Clone scout trooper armor(+4 armor; as cmbt jmpst w/ hlmt pkg), blstr rifle, frag grenade, blaster
Clone trooper armor(+6 armor, +2 equip), blaster carbine, frag grenades, vibrodagger, utility bel
Clone trooper armor(+6 armor, +2 equip), blaster rifle
Clone trooper armor(+6 armor, +2 equip), blaster rifle, knife
Clone trooper armor(+6 armor, +2 equip), blaster rifle, comlink
HvyBlstrRifle,frag grenade,ion grenage,comlink,utility belt w/ medpac
Clonetrooper armor(+6 armor, +2 equip), blaster rifle, comlink
Blaster Rifle, blaster pistol, commando armor (as armored flight suit, +5 armor), secure comlink
BlasCommand Cover Share TalenCan share Tough as Nails
Blstr Rifle w/ enhncd lo-light scope, Hvy Blstr Pistol, medium battle armor (+8, +2eqpmnt), 2 frag
Vibroblade, stun baton, blaster pistol, COMPNOR antialien propaganda (concealed in jacket), cr
hold-out blaster pistol, knife, cheater, code cylinder, conceled holster, credit chip (200 credits)
BlstrPstl, hold-out blstr, vibrodagger, comlink
Battle armor w/ helmet pkg, blaster rifle, blaster pistol, 2 frag grenades, knife, medkit, datapad
Combat jumpsuit, blaster carbine, blaster pistol, stun baton, comlink
Mining equipment, tools, satchel for ore samples, datapad, glowrod
Coruscant Guard armor w/ helmet pkg (as stormtrooper armor, +6 armor, +2 eqpmnt), comlink, b
2 hvy blstr pstls,1000 credits, datapad, comlink, enforcers(several thugs and a 6th level minion)
SporCommand Cover
Comlink, vibroblade, light acolyte ceremonial armor (+6 armor, +2 equip)
Comlink, datapad, blaster pistol
Comlink, datapad, tool kit, utility belt
Lightsaber, dark Jedi robes
LighSerenity
Lightsaber (self-built)
Hold-out blaster pistol, knife
Battle Armor (+8 armor, +2 equip), vibro-ax, hold-out blaster, comlink, 100 credits
BlstrPstl, code cylinder, blank datacards (10), credit chip, datachip, datapad (mem upgrade, INT
Spear, Force talisman, Dathomiri rancor companion
Blast helmet & vest (+2 armor), baton, blaster pistol, utility belt, comlink
Battle armor w/ helmet pkg, blaster rifle, blaster pistol, stun baton
Coveralls, tools
Blaster pistol, comlink w/ holo capability, datapad, diplomat's robes
Portable computer, datapad, data cards w/ patient files, medical kit, 2 medpacs, surgery kit, MD
BlstrPstl, stun baton, noble's clothing, 1300 credits
Datapad, 5 data cards
Blaster carbine, 2 stun grenades, Eeook security uniform, comlink, utility belt (w/ binders, datapa
CereAncient kn Use a train Rage Swft: 1/day,+2 atk/dmg (no skill w/ patience). Lasts 5+CO
Blaster Rifle (w/ vibrobayonet, folding stock, & targeting scope), blaster pistol, battle armor (+8 a
Blast helmet & vest (+2 armor), baton, blaster pistol, utility belt, comlink
Blaster pistol, armored flight suit (+5 armor) w/ helmet pkg
Blast helmet & vest (+2 armor), blaster pistol, 2 frag grenades, comlink(encrypted)
Blaster rifle (w/ bayonet), blaster pistol, 2 frag grenades, Republic combat armor (+6 armor, +2 e
Heav Delay Damage
Heavy Blaster Rifle (w/ enhanced lo-light targeting scope), heavy blaster pistol, combat gloves, C
Blaster pistol, combat jumpsuit (+4 armor), comlink, datapad, code cylinder, fire extinguisher, he
Lightsaber, credit chip, heavy blaster pistol, comlink (encrypted w/ holo capability), Greater Forc
Heavy Blaster Rifle (w/ bayonet), blaster pistol, battle armor, comlink
Stun baton, padded flight suit (+3 armor), comlink, code cylinder, blank datacards, datapad, fusi
Blaster carbine, blaster pistol, force pike, stun grenade, combat jumpsuit, binder cuffs, comlink
Blastech 500 riot gun, Merr-Sonn KZZ riot armor, helmet pkg, stun baton, encrypted comlink, bin
Blastech 500 riot gun, Merr-Sonn KZZ riot armor, stun baton, encrypted comlink, binder cuffs, m
Blaster pistol, armored suit, comlink
EVO Stormtrooper armor w/ hlmt pkg (+6 armor, +2 equip, +10 bonus v. airborne poisons), flech
Sniper blaster rifle (w/ enhanced lo-light targeting scope), hold-out blaster, vibroblade, comlink, c
Blaster pistol, datapad, comlink, field kit
LighFearless Temptation
SkulBreathe underwater Natural camouflage
SkulBreathe underwater Natural camouflage
Blaster pistol, laser scalpel, datapad, fusion lantern, medical kit, medpacs (4), surgery kit
BlstrPstl, code cylinder, datacards (10), credit chip, datapad, holorecorder, pocket scrambler, co
Vibroaxe
GalaCommand Cover Share TalenCan share Assault Tactics and Inspire Confidence
Galactic Alliance light armor w/ helmet pkg, blaster pistol, knife, stun baton
Hvy Book listed talents Disinformation and Shocking Revelation, which do not exist. Add 2 Scou
BattDelay Damage
BlasCommand Cover Share TalenCan share Inspire Haste
Blaster pistol, comlink, datapad, uniform
Blaster pistol, comlink, datapad, uniform
Blaster pistol, comlink, code cylinder
Padded flight suit, blaster pistol
Clone spacetrooper armor, blaster rifle, frag grenade
Hold-out blaster pistol, comlink, expensive clothes
Blaster pistol, vibro-ax, light battle armor (+5 armor, +2 equip)
BlastDelay Damage
SoniFly 6 Climb 3 Radiation Resist
SoniFly 6
SoniFly 4
Blaster pistol, Jedi robes, lightsaber
BlstrAlready De Atk that redBody SwapIf host body destroyed, enters another corpse w/in 10 sqr
Blaster pistol, vibrodagger
BlasCommand Cover Force Resistance
Blast helmet & vest (+2 armor), blaster pistol, blaster rifle, Imperial army uniform, military comlin
Hvy dungeoneer armor(+10 armor, +2 equip, +2 Perc, lo-light vsn, built-in comlink/audio/video re
Blaster pistol, Imperial medic's uniform, comlink, data pad, medical kit, 5 medpacs, surgery kit
Lightsaber, credit chip, blaster pistol, comlink, datapad
Blaster pistol, comlink, datapad, credit chip
Rail detonator gun, Jumptrooper armor w/ hlmt pkg (+6 armor, +2 equip), jet pack, blaster rifle, c
Lightsaber (self-built), battle armor (+8 armor, +2 equip), comlink, cortosis gauntlet,
Imperial Knight battle armor, cortosis gauntlet, lightsaber (self-built), comlink, various personal b
Imperial Missionary uniform, comlink, credit chip, datapad
Blaster pistol, blast helmet & vest, code cylinder
Blast helmet & vest (+2 armor), baton, blaster pistol, utility belt, comlink
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
Blaster carbine, 2 frag grenades, Radtrooper armor w/ hlmt pkg (+6 armor, +4 equip, +10 bonus
Blaster pistol, credit chip, datapad, comlink (encrypted), ISB uniform or street clothes
BlasTargeted S Full (after target has acted): +1 to atk, Deception, Perception, & Persuasion v. th
Battle armor, vibro-ax
VibrBattering B If hits HugeDark PreserFP: NegateDeft Charg Can take Sw
ShadDelay Damage
RoyaDelay Damage
Blaster pistol, comlink, utility belt, blast helmet & vest
Hold-out blaster pistol, concealed holster, security kit, encrypted comlink, utility belt (miniaturized
Blaster pistol, hold-out blaster pistol, knife, comlink, pocket scrambler, code cylinder, credit chip
Lightsaber (self-built), short lightsaber (self-built), Inquisitor's robes, comlink, code cylinder
Lightsaber, heavy blaster pistol, Inquisitor's robes, comlink, code cylinder
Heavy blaster pistol, comlink, utility belt, credit chip
BlasCommand Cover Share TalenCan share Shift Defense I
Blaster carbine, combat jumpsuit w/ helmet pkg, utility belt w/ medpac
Ion pistol, datapad, tool kit, satchel, 2 energy cells, mesh tape, 70 credits
Lightsaber (self-built), Jedi robes, datapad
LighSerenity
Jedi robes, lightsaber (self-built), short lightsaber
Jedi robes, lightsaber (self-built)
Lightsaber (self-built), Jedi robes
Lightsaber (self-built), Jedi robes, utility belt w/ medpac
Lightsaber (self-built), Jedi robes, datapad
Lightsaber (self-built), encrypted comlink, Jedi robes
Lightsaber (self-built), encrypted comlink, Jedi robes
Immune to Fear and P Holocron GCannot atk Instructive Stnd (+FP of target): 1 of following
Lightsaber, comlink, Padawan robes
Lightsaber (self-built), loose-fitting clothes, comlink
Lightsaber (self-built), Jedi robes
Lightsaber (self-built), Jedi robes
Lightsaber (self-built), medpac, syntherope
Jedi robes, lightsaber (self-built)
Lightsaber, ceremonial armor (+7 armor), comlink, 100 credits
Stormtrooper armor, ARC-99965 blaster rifle, 2 explosive charges, 2 frag grenades, utility belt w
Stormtrooper armor, ARC-99965 blaster rifle, heavy blaster cannon, 2 frag grenades, utility belt
Stormtrooper armor, ARC-99965 blaster rifle, 2 frag grenades, utility belt w/ medpac
Datapad, Joruba Consortium uniform
BlstrPstl, Joruba Consortium uniform, comlink, code cylinder
Knighthunter armor, electrostaff, sonic pistol
Blast helmet & vest (+2 armor), rail detonator gun, bayonet, 3 land mines, comlink, 150 credits
Blast helmet & vest (+2 armor), rail detonator gun, bayonet, comlink, 150 credits
Blaster pistol, datapad, comlink
Blaster pistol, stun baton, Krath armor (light armor +5, +2 equip, max Dex +3), comlink
War sword, spear, hvy blaster pistol, Krath battle armor (as armored flight suit, +5 armor, +2 equ
Datadagger, vibroblade, hold-out blaster pistol, 2 canisters of dioxis, 2 doses of knockout drops,
Native garb, machete, sporting blaster rifle, rations
Mandalorian combat suit (+4 armor, +1 equip) w/ targeting scope, jet pack, & knife gauntlet upgr
Neo-Share TalenCan share an unspecified talent
Neo-Crusader light armor (+6 armor, +2 equip) w/ electrobinocs, targeting scope, & jet pack; bla
Neo-Crusader assault armor (+10 armor, +4 equip, max +0 Dex) w/ electrobinocs, targeting sco
Neo-Crusader light armor (+6 armor, +2 equip) w/ targeting scope, jet pack, & shield-generator g
ForcDelay Damage
Force pike, combat gloves, utility belt w/ medpac
MassTerrifying Enemy startiDuty Bound1/enc, whenWarrior's A 1/enc (rxn), gain Uncanny Dodge I
Heavy slugthrower pistol, knife, blood spattered robes
CombDelay Damage
Datapad, medical kit, 2 medpacs
Knife, blaster pistol, blaster carbine, 2 stun grenades, combat jumpsuit (+4 armor), comlink field
Heavy blaster pistol, blaster pistol, combat gloves, battle armor (+8 armor, +2 equip) w/ helmet p
Heavy blaster rifle, Heavy blaster pistol, combat gloves, 2 explosive charges w/ timers, battle arm
Sporting blaster rifle w/ targeting scope, Sporting blaster pistol, combat jumpsuit (+4 armor), field
Blaster rifle, combat gloves, frag grenade, combat jumpsuit (+4 armor), field kit, comlink
Force pike, blaster pistol, miner’s suit (as padded flight suit), comlink
BlstrPstl (1 shot only), thermal detonator (faulty)
Combat jumpsuit, blaster pistol, comlink
Quarterstaff, robes, fetish, pouches of powders
Whip (attuned & empowered), Nightsister robes
VibrScent Ignore concealment & cover when making Perc checks to notice opponents w/in
CombScent Ignore concealment & cover when making Perc checks to notice opponents w/in
Hvy Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
StokScent Ignore concealment & cover when making Perc checks to notice opponents w/in
StokScent Ignore concealment & cover when making Perc checks to notice opponents w/in
Blaster pistol, vibroblade, medpac, comlink, utility belt, credit chip
Reinforced stormtrooper armor (+7 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ me
BlasCommand Cover Share TalenCan share Cover Fire
Blaster pistol, combat gloves, code cylinder, comlink (encrypted), officers uniform
Blaster pistol, concealed holster, credit chip, datapad, hacked code cylinder, security kit, comlink
DrkvCyborg HybImmune to atmsphric & inhaled poison hzrds. Gains DR 5.
Heavy blaster pistol, padded flight suit (+3 armor), comlink, tool kit, R2 series astromech droid
Heavy blaster pistol, vibroaxe, 2 stun grenades, utility belt
VibrVehicular Dodge +1
Blaster pistol, stun baton, combat jumpsuit (+4 armor), encrypted comlink
Hold-out blaster pistol, datapad w/ data cards, personal holoprojector, holorecorder, fine robes
Force pike, slugthrower rifle w/ 3 clips, dark robes, fetish
Vibroblade, heavy blaster pistol, all-temperature cloak, flight suit
Lightsaber, dark robes
BlasBreathe underwater Expert Swimmer
Hold-out blaster, datapad (encrypted), comlink (encrypted)
Blaster pistol, ceremonial staff, ceremonial uniform, blast vest & helmet (+2 armor), comlink (enc
Blaster rifle, blaster pistol, comlink (encrypted), blast vest & helmet (+2 armor)
Blast helmet & vest (+2 armor), blaster pistol, comlink (encrypted)
BlasCommand Cover +1 Share TalenCan share Inspire Confidence
Blaster pistol, vibroblade w/ cortosis weave, code cylinder, comlink (encrypted), datapad, officer
Hvy blaster pistol, low-light vision goggles, electrobinocs, comlink (encrypted), utility belt w/ med
Republic Army light armor (+4 armor, +1 equip), blaster rifle w/ bayonet, 2 frag grenades, comlin
BlasCommand Cover +3 Share TalenCan share Bolster Ally, Field Tactics, Inspire Confidence
BlasCommand Cover +2 Share TalenCan share Battle Analysis, Deployment Tactics
Blaster pistol, uniform, comlink (encrypted), code cylinder
Hvy blaster pistol, datapad (encrypted), comlink (encrypted), pocket scrambler, electrobinocs, m
Blaster pistol, comlink (encrypted), flight suit, X-wing starfighter
Roya Delay Damage
Sporting blaster pistol, comlink
BlastMark +1 Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Blaster rifle, blaster pistol, comlink
Blaster pistol, comlink
Vibrodagger, blaster pistol
Blaster pistol, vibroblade, armored flight suit, comlink
Blaster carbine, blaster pistol, battle armor, comlink
Scout trooper armor(+4 armor, cmbt jmpst w/ hlmt pkg), blaster pistol, blaster rifle w/ targtg scop
SeatSwim 8
Heavy blaster pistol, stun baton, combat jumpsuit (+4 armor), encrypted comlink
Blaster pistol, stun baton, combat jumpsuit, binder cuffs, datapad, comlink
Blaster pistol w/ holster, stun baton, blast helmet & vest (+2 armor) w/ helmet pkg, security pass
Heavy blaster pistol, blaster rifle, stun baton, 2 stun grenades, battle armor (+8 armor, +2 equip)
Blaster carbine, stun baton, 3 stun grenades, armored flight suit, bandolier, encrypted comlink, b
Battle armor w/ hlmt pkg, blaster rifle, comlink
Lightsaber, dark-colored Jedi robes
Lightsaber, dark-colored Jedi robes
LighForce Harmony Savage Attack Single Weapon Flouris
Lightsaber (self-built)
Comlink, shadow trooper armor (+6 armor, +2 equipment, +2 Stealth, drkvsn, immune to detecti
BlasCommand Cover Share TalenCan share Stellar Warrior
Blaster cannon, heavy blaster pistol, armored flight suit (+5 armor) w/ helmet pkg
Lightsaber, blaster pistol w/ concealed holster, personal holoprojector
Force pike, hold-out blaster, prototype vibroblade, infra-goggles (low-light vision), Sith mask, ste
Lt repeating blaster, comlink, prototype vibroblade, Sith trooper armor (+6 armor, +2 equip)
Dirty robes, bones & beads, pulse wave pistol, spear
LighFearless Temptation
Immune to Fear and P Holocron GCannot atk Instructive Stnd (+FP of target): 1 of following
Hold-out blaster, Sith talisman, Sith war sword, robes
Blaster pistol, comlink (encrypted), officer's uniform
Blaster pistol, comlink, Sith fighter, Sith trooper armor (+6 armor, +2 equip)
Blaster pistol, hold-out blaster, encrypted comlink, encrypted datapad, credit chip
Lightsaber, Sith battle suit (+7 armor, +2 equipment)
Blaster rifle, comlink, frag grenades, Sith trooper armor (+6 armor, +2 equip)
Armo Vehicle Dodge +1
Hold-out blaster pistol, security kit, forged code cylinder, encrypted comlink, 10 datacards, lectro
Heavy blaster pistol, hold-out blaster pistol (concealed), comlink, utility belt
Blaster rifle, vibroblade, 2 frag grenades, combat jumpsuit (+4 armor), comlink, datapad w/ maps
Blaster rifle, blaster pistol, knife, combat jumpsuit (+4 armor), field kit, electrobinocs, datapad
ForcIllusory For Swft: appears as small or med creature indefinitely (can vary for each who views
Heavy blaster pistol, knife, comlink, tool kit
ZeroFly 6
Blaster Rifle (w/ targeting scope), blaster pistol, knife, SpecForce armor (armored flight suit +5 a
Blaster carbine, frag grenade, comlink (encrypted), detonite w/ timer
Heav Delay Damage
Hvy blaster pistol, frag grenade, stun grenade, comlink (encrypted), detonite w/ timer
Blaster rifle, frag grenade, comlink (encrypted), blast helmet & vest (+2 armor)
Blaster pistol, blaster rifle, vibroblade, frag grenade, comlink (encrypted), blast helmet & vest (+2
Heav Familiar Foe +2
Blaster pistol, vibrodagger
Blst Natural Dip+5 bonus to Persuasion for Haggle
Storm commando armor (+4 armor, +2 equip; as combat jumpsuit w/ shadowskin & helmet pkg)
Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
StorCommand Cover Share TalenCan share Indomitable
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
StorDelay Damage Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
Stormtrooper armor(+6 armor, +2 equip), Lt repeating blaster, 3 explosive charges, frag grenade
Stormtrooper armor (+6 armor, +2 equip), light repeating blaster, 3 explosive charges, frag gren
StorClone MadnIf 1/2 hp or less, roll d6: 1-3=no effect. 4=can only atk nearest target (ally or foe)
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
Flechette launcher or hvy repeating blaster, scout trooper armor (+4 armor, as combat jumpsuit
Heavy blaster pistol, vibrodagger
Blaster pistol, vibrodagger
Blaster pistol, comlink, personal computer, code cylinder, tool kit
Lightsaber, orange cloak
Blaster pistol, vibro-ax
Blaster pistol, datapad w/ inventory disks, trade goods
2 vibroblades, utility belt
Comb Limb Regeneration Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
Comb Limb Regeneration
Hvy Limb Regeneration Command Cover +3
BattLimb Regeneration Delay Damage
BattLimb Regeneration Delay Damage Squad TraitMelee atk affects all sqs w/in reach
VibrLimb Regeneration Delay Damage
Heavy battle armor, hvy blaster rifle, hlmt pkg
BlasLimb Regeneration Familiar Foe +4 Hostage Move: use Aldrete as shield (+5 co
Hvy Limb Regeneration
Hvy Limb Regeneration Delay Damage
Knife, 4 medpacs
Knife, hold-out blaster pistol
Blaster pistol, hydrospanner, datapad, tool kit, work coveralls, 50 credits
Blaster carbine, comlink, datapad, tool belt
Hvy blstr pstl, worker's clothes, comlink, tool belt
Blst AmorphousFull: raise/lower physical ability (max of 5 pts). Each pt must be trnsfrd from simi
Blaster pistol, holdout blaster pistol, stun baton, comlink, datapad, spacers clothes
StunAnimal handler Cooperative
BattDelay Damage
Combat jumpsuit, hvy blaster pistol, vibroblade
Blaster pistol, combat jumpsuit (+4 armor), Bespin guard uniform, binders, comlink
Bowcaster, satchel, 40 credits
Battle armor (+8 armor, +2 equip), w/ helmet pkg & combat gloves, blaster rifle, thermal detonat
Motion-Sens
–5 penalty Pack TraitsMelee atk aPoison If bite deal
Swim 12 Ambush +2d6 dmg v flat-footed
Light Suscep
Exposed to Burrow If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5
Light Suscep
Exposed to Burrow If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5
Dark SaturaFree: 1/enc,Mutant RagSwft: 1/enc,Shadow CloStnd: gain total concealment until
Web snare Rngd atk (6Life drain If dmgd by sting, -1 CT (persist). If hp = 0, dead.
ImperturbabWill +5 v mind attack. No Ride chk needed when riding in battle
CamouflageIgnores its Force SightCan “see” by Tentacle G If successfu
Aquatic
Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
Hazard Res +5 to all defenses vs natural hazards. If rider trained, rider gets bonus too.
Swim 12 Envelop If pinned & Heat SenseDetect heat
Constrict When using Crush, 2d6+13 dmg
Constrict If successf Poison Attac If hit w/ bi Scent
Savage Mau When usingUncanny TrNo Survival chk penalty to track at full speed.
Tail Slap If hit, knocked prone. W/ PwrAtk, extra dmg = 2*points spent.
Drag Away If Pin targe Improved GIf bite hits, target is automatically grabbed.
Sprint Move up to Swim 8
Maternal R +2 atk, dmg, Fort, Will, - 2 Ref (for 7 rnds), then -1 CT. Only if pups threatened.
Rakghoul DIf bite successful, make atk at +8 v. Fort. If successful, infected: make +8 atk v.
Fast HealinRegain 5 hp every round
Fast HealinRegain 5 hpDR effective vs lightsabers
Fast HealinRegain 5 hpTerrifying Enemy that starts turn w/in 6 sq takes -2 penalty to atk (fe
Slin Fast HealinRegain 5 hp each round
Fast HealinRegain 5 hpSwim 8 Has speed = 8 when swimming
Fast HealinRegain 10 hp each round
Rage +2 atk, +2 dmg while in rage
Battering B If charging vehicle of at least Large size, x2 dmg and push 1 sq
Sprint Move up to 5 times speed when running
Enemy Slin1/rnd, if hi Pack ResistRxn: 1/rnd, if hit or missed by atk, tail slam 1 creature in r
Poor VisionPenalty of -Scent Ignore concealment & cover when making Perc checks to
Pounce Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immedia
CamouflageIgnores siz Tentacle G If tentacle TremorsensAuto-detect all on ground w/in 100
Reroll Perc Must keep 2Overwhelm+2 on meleeScent Ignore concealment & cover when
Reroll Perc Must keep 2Overwhelm+2 on meleeScent Ignore concealment & cover when
Acid Spray If target ta Limited Vis Any creature 12 sq away has total concealment.
Trample Move: move up to speed (& thru enemies' sqs: 1d20+13 v. Ref, hit = 1d8+10 dm
Devour Free: If bite hits (Garg or smaller), grpl check (+35). If succeed, 4d6+30 dmg at s
Sonic BlastStnd: 6 sq cone (originating at sq adj to StormBeast). 1d20+8 v. Fort. Hit = 2d6+
Carrying CaTreat as MeGliding Move: Jump (as w/ running start). +10 Jump for distance
Invisible to Can't be detLightsaber D If hit by 's TranslucentIgnores size
Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
Reroll Perc May keep be Fast HealinRegain 5 hpForce Resis+5 defenses v. UfF checks
Induce RagIf dmg trgt RegenerateIf reaches 0 hp, does not die. Becomes inert puddle for #
Spike of AnIf dmg living trgt, compare the results of the attack roll vs trgt’s Will. If atk roll >=
Scent Ignore concCunning BeRxn: If dmgPack TacticIf adj to enemy, allies get +2 on m
Tame +5 Ride ch Voracious -5 Endurance chks to ignore starvation
Pack Lord If atk succeeds, deal +1d dmg for each vanx adj to both it and target
Excellent CReroll any cTrip If hit w/ tail, can Trip (as feat) for free, no AoO
Rend If hit w/ both claws, +2d6 dmg
Poison If tail deals dmg, +8 atk v Fort (once), if exceed: -1 CT.
Defensive Cannot be fScent Ignore concealment & cover when making Perc checks to
Rend if hit w/ both claws, +2d6 dmg
OverwhelmGet +2 atk for each adj allied womp rat
Trample Stnd: Melee atk v. adj smaller target's Ref. If miss, 1/2 dmg.
Arboreal GrGet +20 bonNullify Forc6 sq radius Climb 2 Speed = 2 when climbing
Basic proc, tracked locomotion, mag feet, 2 tool appndgs, telescoping appndg, imprvd sensor pk
Walking locomotion, heuristic proc, improvd sensor pkg, 2 hand appndgs, vocabulator
Walking locomotion, basic proc, 2 hand appendages, translator unit (DC10), internal storage (5k
Walking locomotion, basic proc, translator unit (DC 5), 2 hand appndgs, vocabulator, audio reco
Walking locomotion, heuristic proc, translator unit (DC 5), intgrtd comlink, improvd sensor pkg, 2
Walking locomotion, heuristic proc, 2 hands, imprvd sensor pkg, vocabulator, medical kit, 3 med
Walking locomotion, Imprvd sensor pkg, basic proc, duranium plating (+8 armor), 2 hand appndg
Walking locomotion, Imprvd sensor pkg, basic proc, duranium plating (+8 armor), 2 hand appndg
Hovering locomotion, basic proc, instrument appendage, tool appendage, improved sensor pkg,
Walking locomotion, basic proc, 2 hand appndgs
Walk+10 Fort +10 to resisHeat ResistVs heat or fire, takes 1/2 dmg (if atk succeeds) or no dmg
Basic proc, walking locomotion, 2 claws, vocabulator, drkvsn, durasteel shell, heat-resistant kev
WalkArchive ProFull: can reroll Gather Info or Knowledge checks when getting info from a compu
WalkStability +5 v attempLeg ShieldsMove: increase armor bonus by +4 until start of next turn
WalkHover 6
PurgMaster of Movement (1Devastating Melee Sm Cortosis PlaLightsabers
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, dire vibroblade, durasteel she
WalkWheeled 10 (exclusive)
Flyi Spotter Atks vs targets spotted by droid ignore all concealment & reduce cover by 1 step
WalkWheeled 8
WalkMedical DroFor 1st aid w/ medpac, heals add'l 2 hp for each pt exceeded (instead of normal
Sniper Blaster (as hvy blstr pistol), Flying locomotion, Imprvd sensor pkg, drkvision, internal stor
Walking locomotion, basic proc, 2 claw appndgs, durasteel shell (+4 armor)
Walking locomotion, remote receiver, synch fire circuits, intgrtd comlink, 2 hand appndgs, imprvd
Basic proc, drkvision, imprvd sensor pkg, locked access, plasteel shell, wpn housing (wpn is bra
Walking locomotion (2 extra legs), heuristic proc, durasteel plating, drkvision, hardened systems
Walking locomotion, remote receiver, intgrtd comlink, 2 hand appndgs, vocabulator, blaster carb
WalkFly 6 (jet pack)
Walking locomotion, remote receiver, intgrtd comlink, 2 hand appndgs, vocabulator, blaster carb
Walking locomotion, remote receiver, bkup proc, plasteel shell (+2 armor), synch fire circuits, int
WalkIntegrated 100 chargesFly 6 (jet pack)
Walking locomotion, remote receiver, bkup proc, quadanium btl armor (+7 armor), hardened sys
Walking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2), intg
Flyi Fly 9
Walking locomotion, basic proc, imprvd sensor pkg, quadanium battle armor (+7 armor, cortosis
Walking locomotion, heuristic proc, translator unit (DC 10), compartment space (2 kg), internal c
Hovering locomotion, heuristic proc, 5 tool appndgs, 1 claw appndg, imprvd sensor pkg, locked
Walking locomotion, basic proc, 2 hand appendages, gyroscopic stabilizers, drkvision, imprvd se
WalkJack of All Stnd: 1/enc, make any skill check as if trained.
Walking locomotion, heuristic proc, imprvd sensor pkg, internal comlink, vocabulator, hvy repeat
Walking locomotion, heuristic proc, intgrtd comlink, 2 hand appndgs, vocabulator, blaster rifle, e
Walking locomotion, remote receiver, bkup proc, durasteel battle armor (+8 armor, cortosis-dura
Hove Hover 6
Walking locomotion, basic proc, 2 tool appndgs
Walking locomotion, basic proc, 2 tool appndgs, compartment space (5 kg), magnetic feet, seco
Remo Fly 12
Walking locomotion, remote receiver, bkup proc, plasteel shell (+2 armor), synch fire circuits, int
WalkClimb 3 Penetrate HAlways rolls max dmg w/ vibroblades to cut into vehicle o
WalkStability +5 v attempts to knock prone
WalkStability +5 v attempClimb 3
WalkComlink Ja Stnd: until Comlink ReAct as relay, allowing others in comm w/ the droid to use
Walking locomotion, basic processor , 2 hand appndgs, imprvd sensor pkg, internal comlink, voc
Walking locomotion, basic processor , 2 hand appndgs, imprvd sensor pkg, internal comlink, voc
WalkFly 6 (jetpack)
Walking locomotion, basic proc, improvd sensor pkg, 2 claw appndgs, internal storage (10kg), v
Walking locomotion, basic proc, 2 hand appndgs, internal comlink, vocabulator, blaster rifle, dur
Hovering locomotion, heuristic proc, intgrtd comlink, locked access, improvd sensor pkg, scndry
WalkWheeled 10Speed = 10 when in wheel shape
WalkWheeled 10Speed = 10 when in wheel shape
WalkWheeled 10Speed = 10 when in wheel shape
WalkWheeled 12
WalkStability +5 v attempts to knock prone
Hove Easily HiddCan take 10 on Stealth chk, even if distracted or threatened
WalkBarrage Full: Launch 3 grenades at 3 adjacent opponents. This grants all allies w/in 3 sq
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, durasteel shell (+4 armor), rap
Walking locomotion, basic proc, 2 hand appndgs
TracHunter-Seek When atk w/Neurotoxin On successful atk, injected w/ paralytic poison (see p. 255
Walking locomotion, basic proc, 1 tool appndg, darkvision, diagnostic pkg, duranium plating (+8
WalkDefense in If defeat a Precision L When oppone Quick-LoadCore attempts to restore itself 1d1
Walking locomotion, basic proc, 2 claw appndgs (retractable), intrnl comlink, shield generator (S
Walking locomotion, basic proc, 2 hand appndgs, translator unit (DC 10), vocabulator, comlink, d
Hove Hover 6
Walking locomotion, basic proc, 2 claw appndgs, 2 tool mounts, implosion wrecking ball, plasma
WalkBully Swift: When intimidating, can reroll Persuasion and keep better result.
WalkMotion SenDroid &/or master can reroll Perc (keep best)
Whld locomotion, magntc feet, heuristic proc, 2 hands, imprvd sensor pkg, drkvision, vocabulato
Walking locomotion, basic proc, 2 hand appndgs, vocabulator
Walking locomotion, heuristic proc, 2 hand appndgs, 1 tool appndg, locked access, vocabulator,
Walking locomotion, heuristic proc, 2 hand appendages, drkvision, imprvd sensor pkg, diagnosti
WalkFly 6 (jetpack) Nightmare 1/enc: Atk aZero-RangeIf claw appndg succeeds in grab o
Flyi Fly 9
Tracked locomotion, heuristic proc, improvd sensor pkg, 6 instruments, vocabulator, plasteel she
Wheeled locomotion, basic proc, 6 hand appndgs, improved sensor pkg, darkvision, medical kit,
Basic proc, 20 hands, imprvd sensor pkg, medical kit, medpac, surgery kit
WalkPatch Job Can make temp repairs to a disabled mechanical or electrical device as a standa
WalkSensor CroSwift: Until Simultaneo2/enc, gain Vehicle Lin Stnd: Link to ship/vehicle & issue r
Walking locomotion, basic proc, translator unit (DC 10), 2 hand appndgs, vocabulator, audio rec
Walking locomotion, basic proc, 2 hand appndgs, vocabulator, comlink
Hovering locomotion, heuristic proc, 3 hand appndgs, 1 tool appndg integrated comlink, imprvd
Hove Fly 4
Walking locomotion, basic proc, 2 claw appndgs, durasteel plating (+6 armor), integrated comlin
WalkRepositioni If ally w/in Small AppeFree: Pick up or retrieve a stowed item (1/turn)
Walking locomotion, heuristic proc, imprvd sensor pkg, 2 hand appndgs, vocabulator
WalkPreventativFor every 8 hrs working on vehicle, vehicle regains hp = CL (up to max hp). Can
Walking locomotion, heuristic proc, 2 hand appndgs, 2 tool appndgs, imprvd sensor pkg, transla
Walking locomotion, heuristic proc, 2 hand appndgs, 2 tool appndgs, imprvd sensor pkg, transla
WalkBlaster Sur Full: Hi-powered bolt deals 5d8+4 dmg (consumes 5 shots from pwr pack). Wpn
WalkCoordinatedWhen up toHunting
4 Se Negate all cover and concealment bonuses to Perception
Walking locomotion, heuristic proc, 2 hand appndgs, 2 tool appndgs, imprvd sensor pkg, transla
Hovering locomotion, basic proc, imprvd sensor pkg, internal comlink, audio recording unit, holo
Hove Hover 6 Walk 4
Hove Fly (hover)
WalkReach 2 (w/ energy lance)
Walking locomotion, remote proc, 2 hand appndgs, internal comlink, vocabulator, energy lance (
Walking locomotion, heuristic proc, 2 hand appndgs, magnetic feet, telescopic appndg (1 hand),
Walking locomotion, heuristic proc, 2 hand appndgs, magnetic feet, improved sensor pkg, locke
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, blaster rifle, durasteel shell
Hove Hover 6
Tracked locomotion, basic proc, 6 claw appndgs, vocabulator, tool kit
Walking locomotion, basic proc, 2 hand appndgs, translator unit (DC5), internal comlink, vocabu
Hove Hover 6
Walking locomotion, basic proc, 2 claw appndgs, durasteel plating, durasteel shell
Walking locomotion, heuristic proc, 2 tool appndgs, darkvision, imprvd sensor pkg, vocabulator,
Basic proc, walking locomotion, vocabulator, translator unit (DC 5), audiorecorder
WalkReach = 3 (w/ stun tentKilling Rag If drop enemy to 0 hp, atk nearest target (frnd or foe) til d
WalkFly 6 Walk 6 Swim 6
Walking locomotion, heuristic proc, 1 hand appndgs
Walking locomotion, heuristic proc, claws
Walking locomotion, heuristic proc, claws
WalkStability +5 bonus to avoid prone
WalkMining ShieSR10 & reroStability +5 bonus t Adaptable Use Comp DC 5 to reprogram the
Basic proc, walking locomotion, 2 hand appndgs, short sword, pulse-wave pistol, durasteel battl
Basic proc, walking locomotion, 2 hand appndgs, comlink, datapad
Hove Fly 4 Self-destrucDamage occu Reroll Perc Can reroll, must take second resul
Walking locomotion, heuristic proc, improvd sensor pkg, 2 hands, internal comlink, vocabulator,
WalkEmpathic Can reroll Pers chk to chng attitude, take best
Walking locomotion, basic proc, translator unit (DC10), 2 hand appndgs, vocabulator, audio reco
Walking locomotion, heuristic proc, 2 hand appndgs, locked access, imprvd sensor pkg, vocabu
Walking locomotion, basic proc, remote receiver, 2 tool mounts, improved sensor pkg, internal c
Hove Hover 6
Walking locomotion, basic proc, 2 tool mounts, vocabulator, 2 blaster rifles, quadanium battle ar
TracAdvanced SW/ successful Perc check, detect electromagnetic energy, radiation, & seismic a
Walking locomotion, basic proc, 2 hand appndgs, plasteel shell (+2 armor), translator unit (DC 1
Flyi Fly 9
Basic proc, walking locomotion, 3 tool mounts, 2 claw appndgs, blaster rifle (2), flamethrower, du
Basic proc, walking locomotion, tool mount, double blaster cannon, duranium plating, shield gen
Hovering locomotion, basic proc, 2 tool appndgs, integrated comlink, imprvd sensor pkg, darkvis
Hovering locomotion, heuristic proc, 2 wpn appndgs, integrated comlink, imprvd sensor pkg, dar
Hovering locomotion, basic proc, wpn mount (stabilized), light blaster
Hove Folding RepuMove actionQuick LoadMove: Pick up & load willing passenger onto its bed.
TracLateral Thi If use FP f Versatile Droid always considered to have a tool kit.
WalkSuperior AnIf fail a Kn Timely Obse Free: 1/enc, DC 20 Perc check -- if success, gain +1 to ne
Hove Hover 6
Walking locomotion w/ 6 legs (+5 stability), heuristic proc, 2 claw appendages, climbing claws, d
Wheeled locomotion, basic proc, 2 claw appndgs, darkvision, improved sensor pkg, internal stor
Hove Self-DiagnoMechncs chk (+11): grant +4 bonus to master to repair the MULE droid.
Hove Fly 6
Hovering locomotion, basic proc, 2 hand appendages, tool appendage, improved sensor pkg, lo
WalkVirus burst +5 atk vs. Fort, -2 CT (persistent) & effect re-occurs 1/day until treated.
Walking locomotion, remote receiver, 2 hand appndgs, internal comlink, vocabulator, blaster car
Walking locomotion, remote receiver, 2 hand appndgs, internal comlink, vocabulator, blaster car
Walking locomotion, remote receiver, 2 hand appndgs, internal comlink, vocabulator, blaster car
WhldWheeled 8 Walk 2
Whee Battery FireCan controlSuperior WIn 1st enc after droid performs/assists repairs or upgrds o
Hovering locomotion, basic proc, 3 claw appndgs, 2 tool appngds, imprvd sensor pkg
Flyi Fly 8 Walk 4
Walking locomotion, basic proc, 2 hand appndgs, vocabulator
none listed
WalkFailsafe Wi Rxn: 1st timPower CharMech DC15: recharge blstr pwr pk (1 shot/rnd). Also, give
Walking locomotion, basic proc, 2 hand appndgs, 2 tool appndgs, hardend systems x3, imprvd s
Hove Hover 6
Hove Hover 6
WhldFly 9
Whld locomotion, walking locomotion, magntc feet, heuristic proc, 6 tool appndgs, 1 claw, diagn
Whld locomotion, walking locomotion, magntc feet, heuristic proc, 6 tool appndgs, 1 claw, 1 tele
Whld locomotion, walking locomotion, heuristic proc, 6 tool appndgs, 1 claw, diagnstc pkg, integ
Wheeled locomotion, heuristic proc, 2 tool appndgs, diagnstc pkg, improved sensor pkg, drkvisio
Whld locomotion, walking locomotion, magnetic ft, heuristic proc, 6 tool appndgs, 1 telescopic ap
Whld locomotion, walking locomotion, magnetic ft, heuristic proc, 4 tool appndgs, 1 telescopic ap
Hove Hover 4
Whee Wheeled 6 Walk 4 Navigation Calc hprspc as if access to Holone
Walking locomotion, basic proc, imprvd sensor pkg, darkvision, translator unit (DC 15), compartm
WalkIncreased Stability
WalkAcute SensCan reroll perception, must take reroll
Walking locomotion, heuristic proc, vocabulator, comlink, drkvsn, imprvd sensor pkg, locked acc
WalkInstant Hel Rxn: 1/enc,Quick Fix 1/enc, use Jury-Rig as Stnd, not Full
Hovering locomotion, heuristic proc, darkvision, diagnostics pkg, imprvd sensor pkg, audio recor
WalkMimic Swft: reroll Deception chk to attempt to imitate speech and gestures, mtr.
Hove Hover 6 Hot-Shot PilReroll Pilot to avoid collision, mtr. Also, 1/enc (rxn), avoid
TracFocused ReFor each point Mech DC exceeded, reduce time by 2 min (min of 10)
Flyi Fly 9
Basic proc, 2 claw appndgs, 2 tool mounts, vocabulator, imprvd snsr pkg, 2 blaster pistols
Walking locomotion, basic proc, 2 claw appndgs, 2 tool mounts, integrated comlink, locked acce
WalkDelay Damage
WalkPlasma BurAs blaster Defense M Swft: designSwift AssauSwft: 1/enc, atk at -10 when also t
WalkConcealed Swft: exten Stealth CoaIn drk or lo Threat Sca Full: Perc DC20 detect living, xplsv
Basic proc, walking locomotion, 2 hand appndgs, tool mount, vocabulator, imprvd snsr pkg, shie
BasiDark Entec Slf-dstrct i Improved Suppression Relentless Attack
Walking locomotion, basic proc, 2 hand appndgs, internal comlink, vocabulator, blaster rifle, dur
Flyi Fly 16 Fly 4 (starship scale)
Walking locomotion, basic proc, 2 hand appndgs, 2 tool appndgs, locked access, vocabulator, S
Walking locomotion, heuristic proc, improvd sensor pkg, 2 hands, internal comlink, vocabulator,
WalkStability +5 v attempClimb 3
Whld locomotion, basic proc, 2 claw appndgs, 2 tool mounts, internal storage (20 kg), imprvd se
Walking locomotion, basic proc, 2 hand appndgs, internal storage (5kg), duranium armor plating
Whld locomotion, heuristic proc, magnetic feet, 5 tool appndgs, diagnostics pkg, internal storage
WalkCutting LasStnd: target 5 contiguous sqs w/in a rifle's pt blnk rng w/ rngd atk (at +9) --> 3d10
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, integrated comlink, synchrnzd
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, translator unit (DC 5), audio re
Walking locomotion, heuristic proc, 2 hand appndgs w/ concealed blstr pistol & concealed knife,
Remo Stubborn Adds CHA mod to Will when Persuasion chks made vs the droid
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, blaster rifle
Wheeled locomotion, heuristic proc, 2 tool appndgs, vocabulator
Tracked locomotion, claw appendage, darkvision, imprvd sensor pkg, integrated comlink, locked
Hovering locomotion, 2 hand appendages, 2 tool appendages, 2 claw appendages, basic proce
Tracked locomotion, 2 tool appendages, basic processor, imprvd sensor pkg, integrated comlink
Walk360-DegreeKeeps DEX bonus even if flat-footed. Cannot be flanked.
Tracked locomotion, heuristic proc, 4 tool appendages, diagnostics pkg, electric arc welder, fusi
Tracked locomotion, 2 hand appendages, 2 tool appendages, 2 instrument appendages, 2 claw
TracScientific F +2 eqpmnt bonus to any Knwlg:LifeSci or Knwlg:PhySci checks.
Tracked locomotion, 2 hand appendages, 2 tool appendages, 2 instrument appendages, 2 claw
WalkMolecular SWhen opp misses w/ rngd energy atk, redirect atk back at the opp (orig atk roll -
BasiLeaping Str1/enc: Dbl dmg on successful atk vs single trgt, if droid already climbed or jumpe
WalkWalk 6 Hover 6 (limited) Quick ScanPerc DC20, detect energy & life w
WalkRepulsor L Free: reducYuuzhan VoFull: Perc cYuuzhan VoFree: Pers c
Walking locomotion, basic proc, 2 tool mounts, imprvd sensor pkg, vocabulator, 2 blaster rifles, q
NonCommand Cover Share TalenCan share Assault Tactics & Shift Defense I
Blaster pistol, combat jumpsuit (+4 armor), code cylinder, encrypted comlink, 3 medpacs
None
NonNatural Camouflage Breathe underwater
FuseNatural Camouflage Breathe underwater
SkulNatural Camouflage Breathe underwater
Blaster pistol, comlink, datapad, 300 credits
FuseNatural Camouflage Breathe underwater
Blaster pistol, comlink, utility belt, blast helmet & vest (+2 armor)
Blaster pistol, baton, comlink, utility belt, blast helmet & vest (+2 armor)
Blast helmet & vest (+2 armor), helmet pkg, blast cannon, utility belt, 3 explosive charges
Hold-out blaster, comlink
Blaster pistol, medical kit
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
FuseNatural Camouflage Breathe underwater
Blaster pistol, code cylinder, encrypted comlink
Blaster pistol, combat jumpsuit (+4 armor), comlink, datapad, 50 credits
None
Hvy blaster pistol, comlink, datapad
Hold-out blaster, audio recorder, comlink, datapad, R5-B8 astromech droid
Stormtrooper armor (+6 armor, +2 equip), blaster carbine, utility belt w/ medpac
Blaster pistol, vibro-ax
Walking locomotion, basic proc, translator unit (DC5), 2 hand appndgs, vocabulator, audio recor
AT-AT pilot suit (+5 armor, +2 equip), blaster carbine
Blaster pistol, blast helmet & vest, code cylinder
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
Short lightsaber, blaster pistol, Inquisitorius uniform, comlink
Blaster carbine, combat jumpsuit w/ helmet pkg, utility belt w/ medpac
Blaster carbine, combat jumpsuit w/ helmet pkg, utility belt w/ medpac
JackTarget Awareness Triple Vision
LighCommand Cover Share TalenCan share Indomitable
Laborer's clothing, tool belt
BlasBreathe underwater Expert Swimmer
Blaster pistol, uniform
Uniform
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
Stormtrooper armor (+6 armor, +2 equip), light repeating blaster, 3 explosive charges, frag gren
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
Hvy blaster pistol, coveralls, tool belt, power pack, security kit
BlasBreathe underwater Expert Swimmer
SporCommand Cover Share TalenCan share Wounded Has only 58 hp remaining
Laborer's clothing, tool belt
WalkDelay Damage
StorDelay Damage Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
2 vibroblades, utility belt
CombLimb Regeneration Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
Hvy Limb Regeneration Command Cover +3
BattLimb Regeneration Delay Damage
BattLimb Regeneration Delay Damage Squad TraitMelee atk affects all sqs w/in reach
VibrLimb Regeneration Delay Damage
CombLimb Regeneration
BlasLimb Regeneration Familiar Foe +4 Hostage Move: use Aldrete as shield (+5 co
Hvy Limb Regeneration
Hvy Limb Regeneration Delay Damage
Blaster rifle w/ bayonet, 1 frag grenade, stormtrooper armor (+6 armor, +2 equip) w/ hlmt pkg, co
Blaster rifle, hvy blaster pistol, stun baton, 2 stun grenades, battle armor (+8 armor, +2 equip) w
Vibroblade, stun baton, blaster pistol, COMPNOR antialien propaganda (concealed in jacket), cr
Club, sling, simple clothing, neck pouch with some small stones
RoyaDelay Damage
Lightsaber (self-built), short lightsaber (self-built), Inquisitor's robes, comlink, code cylinder
Lightsaber (self built), blaster pistol, Inquisitorius uniform, comlink, tracking device, code cylinde
Lightsaber, heavy blaster pistol, Inquisitor's robes, comlink, code cylinder
LighCybernetic Eye grants lMaster of t Takes 3 turns/rnd (at init, init-10, init-20)
Sporting blaster pistol, portable computer, comlink (short range), datapad, code cylinder, credit c
Force pike, blaster pistol, miner’s suit (as padded flight suit), comlink
Survive In No dmg fro Fly Thru SpNo manuever Pack TraitsMelee atk affects all in reach. Ran
BlasSquad TraitMelee atk afDelay Damage
StunCommand Cover Share TalenCan share Assault Tactics and Deployment Tactics
PurgMaster of Movement (1Devastating Melee Sm Cortosis PlaLightsabers
BlasComrades in Arms Focused Targeting Delay Damage
E-WeHeavy Wea+5 atk w/ E-Focused Targeting Delay Damage
BlasSquad TraitMelee atk afComrades in Arms Focused Targeting
LighForce Harmony Savage Attack Single Weapon Flouris
VibrBattering B If hits HugeDark PreserFP: NegateDeft Charg Can take Sw
LighCybernetic Eye grants lIndomitable Prophet
BasiDark Entec Slf-dstrct i Improved Suppression Relentless Attack
Special Quality #4
effect
Special Quality #5
effect
Special Quality #6
effect
Special Quality #7
effect
Availability
These
Cost (new)
These55grey
greycolumns
columns
enade, utility belt w/ medpac
ge poncho, blaster pistol, blaster rifle, frag grenade, utility belt w/ medpac
m, datapad w/ geographic data
str pstls,blstrRfl,2 frag grenades,2 ion grenades,6 power pks, ultilty belt w/ medpac
issles,2 hvy blstr pstls,2 frag grenades,2 ion grenades,ultilty belt w/ medpac
holster, electrobinocs, liquid cable dispenser, comlink(encrptd), utility belt w/ medpac, 200 credits
comlink(encrptd), utility belt w/ medpac
2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, utility belt w/ medpac
2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, utility belt w/ medpac
2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, 4 medpacs, utility belt w/ medpac
4 missiles, Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, 4 medpacs, utility belt w/ medp
2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, utility belt w/ medpac
kg), blstr rifle, frag grenade, blaster pistol, utility belt w/ medpac, BARC speeder
g grenades, vibrodagger, utility belt w/ medpac
battle armor (+8, +2eqpmnt), 2 frag grenades, comlink, credit chip, electrobinocs, ultilty belt
opaganda (concealed in jacket), credit chip (100 credits)
holster, credit chip (200 credits)
s, comlink(encrypted)
ublic combat armor (+6 armor, +2 equip), comlink (encrypted), utility belt w/ medpac
avy blaster pistol, combat gloves, Corellian powersuit (+7 armor) w/ helmet pkg, utility belt
code cylinder, fire extinguisher, heat sensor, mesh tape, tool kit, utility belt, holster
ed w/ holo capability), Greater Force Talisman (+1 all defenses)
der, blank datacards, datapad, fusion lantern, portable computer, mesh tape, tool kit, utility belt
at jumpsuit, binder cuffs, comlink
stun baton, encrypted comlink, binder cuffs, mesh tape
encrypted comlink, binder cuffs, mesh tape
, enters another corpse w/in 10 sqrs (transforming that creature into a guardian spirit, but any dmg/conditions the new body has already suf
kg (+6 armor, +4 equip, +10 bonus v. radiation hazards), radiation survival kit, comlink
uniform or street clothes
ion, Perception, & Persuasion v. that target for rest of enc.
Retaliation If enemy miTelekinetic FP: Negate being moved against his will.
e, 70 credits
Stnd (+FP of target): 1 of following until next turn: +1 atk, +2 to 1 Defense, +1d lightsaber dmg, +5 for Deflect, +5 for Rebuke
ope, jet pack, & knife gauntlet upgrade; hvy blaster pistol; mace; combat gloves; field kit w/ medpac
cs, targeting scope, & jet pack; blaster rifle; blaster pistol; knife; combat gloves; utility belt w/ medpac
ex) w/ electrobinocs, targeting scope, jet pack, & vibrodagger & shield generator gauntlet upgrades; blaster rifle; vibroblade; 2 frag grenade
cope, jet pack, & shield-generator gauntlet upgrade; blaster rifle; mace; 2 frag grenades; utility belt w/ medpac
1/enc (rxn), gain Uncanny Dodge I and II until beginning of next turn
jumpsuit (+4 armor), comlink field kit, medical kit, 2 FastFlesh medpacs, holster
or (+8 armor, +2 equip) w/ helmet pkg, field kit, electrobinocs, utility belt
plosive charges w/ timers, battle armor (+8 armor, +2 equip), field kit, electrobinocs, comlink
ol, combat jumpsuit (+4 armor), field kit, encrypted comlink, electrobinocs, mesh tape, utility belt
+4 armor), field kit, comlink
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
pted comlink
projector, holorecorder, fine robes
t & helmet (+2 armor), comlink (encrypted)
elmet (+2 armor)
pocket scrambler, electrobinocs, medpac, mesh tape, security kit, tool kit
er pistol, blaster rifle w/ targtg scope, frag grenade, utility belt w/ medpac, Aratch 74-Z mil spdr bike
encrypted comlink
pad, comlink
rmor) w/ helmet pkg, security pass, binder cuffs
, battle armor (+8 armor, +2 equip), riot shield, breath mask, comlink, binder cuffs, medpac, glow rod
uit, bandolier, encrypted comlink, binder cuffs, medpac, utility belt
Withdrawal Strike
Stealth, drkvsn, immune to detection), “Stealth” blaster rifle (silent & invisible bolts), vibrodagger
Stnd (+FP of target): 1 of following until next turn: +1 atk, +2 to 1 Defense, +1d lightsaber dmg, +5 for Deflect, +5 for Rebuke
mor, +2 equip)
datapad, credit chip
rmor, +2 equip)
orce armor (armored flight suit +5 armor) w/ helmet pkg, encrypted comlink
qs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.
Melee atk affects all sqs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.
Move: use Aldrete as shield (+5 cover). If miss by 5 or less, hit Aldrete instead.
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
Fly 10 Walk 4
Walk 4
miss, 1/2 dmg.
re-roll initiative, take best
15 check. If grp succeeds, 1d8+12 dmg/rnd while in mouth
(+5 if just charged): trgt moved back 1 sq for every 5 pts it failed the chk (no AoO)
no penalty. If trained rider, also catches rider.
Move: Pers chk to intmdate all w/in 6 sq. Success = target CT = -1 & must move away at speed on next turn.
ations or messages.
abbed. If fails opposed grpl chk, trgt pulled to nearest open sqr adj to lizard. Reach = 2 sqrs.
Rxn: 1/rnd, if adj opp makes melee atk vs lizard, can make immediate tail atk (atk +14, 1d6+12 dmg).
cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
PossessionStnd: possess adj creature w/ 1d20+9 v. REF. Each turn, 1d20+9 v. WILL (3d8 dmg). If hp = 0, is in full control of c
Scent Ignore concStench Atk (1d20 + 5) vs Fort, trgt nauseated for 1 rnd (can make only 1 move action that rnd). Atks
Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
Stnd: gain total concealment until it atks or until end of next turn (whichever is first)
T (persist). If hp = 0, dead.
hen riding in battle
Fear Toxin 1d20+10 vs Will. If atk succeeds, trgt can't take any actions 'til cured w/ DC 15 Treat Injury chk
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
trained, rider gets bonus too.
TremorsensAuto-detect all on ground w/in 100 sq
pns other than energy wpns. If wpn deals energy OR another type, takes full dmg. If wpn deals energy AND another type, takes only 1/2 dm
Survivor Can reroll any Perception, Stealth, or Survival checks, but must take reroll.
s turn w/in 6 sq & l.o.s. subject to 1d20+10 v. Will. If success, immobilized until start of next turn. (Fear effect)
cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
re target, can take 20 on Stealth w/ no incr. time needed.
1d20+6 v Fort (every 4 hrs). After 12 hrs, 1d20+10. If hit, 1d12 dmg & -1CT each hr. If 0 hp or bottom CT, becomes Mnggal-Mnggal zombie
Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.
art of trgt's turn each rnd til wshd or treated (DC15 TrtInjry & Med.Kit)
Has speed = 4 when swimming
cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
cover when making Perc checks to notice opponents w/in 8 sqrs. Also gain +10 bonus on survival chks to track by scent.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
uccessful, infected: make +8 atk v. Fort every 5 min. If 3 successes, transforms into rakghoul. Rakghoul serum w/ Treat Injury DC25 can cu
mg and push 1 sq
cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
escoping appndg, imprvd sensor pkg, drkvsn, internal comlink, quadanium shell, heavy plasma jet, blow t L 3500
nd appndgs, vocabulator L 4300
or unit (DC10), internal storage (5kg), vocabulator, internal comlink (encrypted), concealed hold-out blast L 7320
d appndgs, vocabulator, audio recorder L 3000
grtd comlink, improvd sensor pkg, 2 hand appndgs, internal storage (2 kg), vocabulator, holorecorder, hold- M 5550
kg, vocabulator, medical kit, 3 medpacs L 5000
m plating (+8 armor), 2 hand appndgs, integrated comlink, locked access, vocabulator, stun baton, stun rif Re 14000
m plating (+8 armor), 2 hand appndgs, integrated comlink, locked access, vocabulator, stun baton, stun pis Re 14000
appendage, improved sensor pkg, locked access, darkvision, translator unit (DC10), vocabulator, blaster (a Re 17490
L 1460
/2 dmg (if atk succeeds) or no dmg (if atk fails), & does not move on CT L 7250
durasteel shell, heat-resistant kevlex coating L 2500
cks when getting info from a computer. Must keep 2nd result. L 6880
bonus by +4 until start of next turn M 25000
M 13840
Staggering Attack Improved Bantha RushBattering Attack M 31900
ator, dire vibroblade, durasteel shell Re 3800
M 59275
cealment & reduce cover by 1 step L 23500
I 14000
ch pt exceeded (instead of normal 1 hp). L 9740
sensor pkg, drkvision, internal storage (2kg), heuristic proc, quadanium shell (+3 armor), 1 claw, 2 tool M 5730
hell (+4 armor) L 1000
d comlink, 2 hand appndgs, imprvd sensor pkg, vocabulator, heavy blaster rifle w/ stndrd targeting scope M 6460
teel shell, wpn housing (wpn is braced), lt rptng blstr, hvy pwr pk (150 shts) M 2500
ating, drkvision, hardened systems (2), intgrtd comlink, locked access, improvd sensor pkg, claw appnd M 15630
appndgs, vocabulator, blaster carbine M 1800
M 2100
appndgs, vocabulator, blaster carbine 0 -
ll (+2 armor), synch fire circuits, intgrtd comlink, 2 hand appndgs, vocabulator, wrist blasters (as blaster ri M 3300
M 16225
btl armor (+7 armor), hardened systems (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool M 13400
armor), hardened systems (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scn M 16200
Re 25340
um battle armor (+7 armor, cortosis-durasteel alloy), intgrtd comlink, claw appndg, vocabulator, blaster c M 5860
ompartment space (2 kg), internal comlink, locked access, 2 hand appndgs, vocabulator, audio recorder L 25000
ppndg, imprvd sensor pkg, locked access, vocabulator, blaster pistol, audio recording unit, medical kit, v Re 13000
opic stabilizers, drkvision, imprvd sensor pkg, internal storage (1kg), vocabulator, internal comlink, quadaniu M 15090
L 8995
al comlink, vocabulator, hvy repeating blaster, video recorder Re 4100
ppndgs, vocabulator, blaster rifle, electrobinoculars M 17900
attle armor (+8 armor, cortosis-durasteel alloy), synch fire circuits, intgrtd comlink, 2 hand appndgs, vocabula M 25000
Re 9500
L -
t space (5 kg), magnetic feet, secondary battery, durasteel btl armor Re 15000
0 -
ll (+2 armor), synch fire circuits, intgrtd comlink, 2 hand appndgs, vocabulator, heavy blaster rifle M 5500
w/ vibroblades to cut into vehicle or solid walls/doors. M 33720
M 20000
M 40000
others in comm w/ the droid to use its long-range encrypted comlink L 36500
vd sensor pkg, internal comlink, vocabulator, phrick alloy frame (+8 armor), wrist-mounted vibroblade, wri M 10000
vd sensor pkg, internal comlink, vocabulator, phrick alloy battle armor (+10 armor), assault cannon (lt rep M 50000
M 85000
appndgs, internal storage (10kg), vocabulator, surgery kit L 4150
mlink, vocabulator, blaster rifle, durasteel shell M 12000
ccess, improvd sensor pkg, scndry battery, darkvision, stealth shell (+2 equip bonus to Stealth), holoprojector, gre -
M 31435
M 21000
M 30565
M 29000
M 8500
or threatened L 13000
ents. This grants all allies w/in 3 sqrs of droid +2 REF vs. atks from those opponents until start of droid's M 13725
ator, durasteel shell (+4 armor), rapier Re 11330
L 1300
cted w/ paralytic poison (see p. 255 of SECR) M 28535
agnostic pkg, duranium plating (+8 armor), power generator M 6250
Core attempts to restore itself 1d12 minutes after memory wipe (or if programming is altered in any way). Re 23840
, intrnl comlink, shield generator (SR5), bronzium shell (+5 armor; as quadanium plating), 2 light rptng blstr M 21500
nit (DC 10), vocabulator, comlink, datapad, portable computer L 2700
L 5870
ts, implosion wrecking ball, plasma cutter, duranium plating (+8 armor) Re 120000
n and keep better result. L 11380
L 12500
d sensor pkg, drkvision, vocabulator, astrogation buffer (10 mem units) L 4200
L 1100
ppndg, locked access, vocabulator, blaster pistol, tool kit L 4100
ision, imprvd sensor pkg, diagnostics pkg, locked access, translator unit (DC15), vocabulator, internal co M 35630
If claw appndg succeeds in grab or grapple attempt, can make immediate atk w/ arm-mounted blaster rif M 31375
Re 19500
struments, vocabulator, plasteel shell (+2 armor), medical kit L 4300
sensor pkg, darkvision, medical kit, medpac, surgery kit L 3800
c, surgery kit L 3800
ical or electrical device as a standard action (instead of full-round) L 5210
Stnd: Link to ship/vehicle & issue routine command to any automated onboard system. (start the engines L 17430
nd appndgs, vocabulator, audio recorder, comlink L 2500
L 4000
appndg integrated comlink, imprvd sensor pkg, internal storage (2 kg), vocabulator, medical kit (w/out str L 4840
M 60000
ating (+6 armor), integrated comlink, plasma torch (as hvy blstr rifle), laser cutter (light repeating blaster r L 43650
e a stowed item (1/turn) Re 23305
d appndgs, vocabulator L 11855
gains hp = CL (up to max hp). Can occur in hyperspace. Re 10565
ppndgs, imprvd sensor pkg, translator unit (DC 5), vocabulator, blaster rifle, durasteel battle armor I&R 24000
ppndgs, imprvd sensor pkg, translator unit (DC 5), vocabulator, blaster rifle, durasteel battle armor I&R 33000
umes 5 shots from pwr pack). Wpn can't be fired next round. Re 19865
oncealment bonuses to Perception checks (but not to atks) M 19130
ppndgs, imprvd sensor pkg, translator unit (DC 5), vocabulator, blaster rifle, durasteel battle armor, coml U -
comlink, audio recording unit, holo recording unit, video recording unit L 2000
L 2000
L 1950
M 2700
omlink, vocabulator, energy lance (as force pike, +1 sq reach) M 2700
c feet, telescopic appndg (1 hand), improved sensor pkg, locked access, secondary battery, electrostaff Re 19000
c feet, improved sensor pkg, locked access, secondary battery, vocabulator, 2 lightsabers, quadanium M 27000
ator, blaster rifle, durasteel shell Re 7800
L 11800
L 500
nit (DC5), internal comlink, vocabulator, audio recorder Re 5000
M 10000
ating, durasteel shell L 8000
n, imprvd sensor pkg, vocabulator, 2 blaster rifles, durasteel battle armor Re 13500
DC 5), audiorecorder L 1200
atk nearest target (frnd or foe) til droid destroyed. During Rage, +2 atk & +2 dmg but no UTF allowed I 50000
M 20000
Ra 2610
Ra 3200
Ra 5000
L 4400
Use Comp DC 5 to reprogram the droid L 21880
, pulse-wave pistol, durasteel battle armor, internal comlink L 11000
L 5500
Can reroll, must take second result Re 6000
nds, internal comlink, vocabulator, durasteel shell, diagnostic pkg, translator unit (DC15), holoprojector, L 6000
L 6260
d appndgs, vocabulator, audio recorder L 2000
access, imprvd sensor pkg, vocabulator, blaster rifle, durasteel battle armor, blaster pistol Re 17500
ts, improved sensor pkg, internal comlink, locked access, vocabulator, durasteel plating (+6 armor), doubl M 16000
0 -
2 blaster rifles, quadanium battle armor Re 9400
netic energy, radiation, & seismic activity w/in 500 m & motion w/in 12 sq L 12285
ell (+2 armor), translator unit (DC 10), darkvision, vocabulator, audio recorder M 3700
L 88000
gs, blaster rifle (2), flamethrower, duranium plating, shield generator (SR10) M 14910
nnon, duranium plating, shield generator (SR10) M 16270
omlink, imprvd sensor pkg, darkvision, locked access, vocabulator, electrobinocs, audio recorder M 7000
ed comlink, imprvd sensor pkg, darkvision, locked access, vocabulator, 2 blaster pistols, audio recorder -
0 350
willing passenger onto its bed. L 13425
ed to have a tool kit. L 11080
rc check -- if success, gain +1 to next atk or opposed skill check vs 1 opponent. (can give benefit to 1 all L 15000
M 15000
law appendages, climbing claws, drkvision, imprvd sensor pkg, locked access, secondary battery, interna Re 20270
improved sensor pkg, internal storage (1 kg) L 2000
to repair the MULE droid. L 9000
Re 4700
ppendage, improved sensor pkg, locked access, darkvision, self-destruct system, internal comlink, blaster ( I 16430
occurs 1/day until treated. M 2500
al comlink, vocabulator, blaster carbine, electrobinocs, personal holoprojector M 900
al comlink, vocabulator, blaster carbine
al comlink, vocabulator, blaster carbine
L -
erforms/assists repairs or upgrds on a wpn, +1 atk L 7280
ngds, imprvd sensor pkg L 3500
M 11400
L 1000
L 1000
blstr pwr pk (1 shot/rnd). Also, give 7 SR back (not 5) when recharging shields. M 6990
dgs, hardend systems x3, imprvd sensor pkg, magnetic grappler boots, duranium plating w/ cortosis fiber, M 31900
L 6500
Re 16000
L 4500
proc, 6 tool appndgs, 1 claw, diagnstc pkg, internal storage (2 kg), imprvd sensor pkg, drkvision, astrogation buffer ( -
proc, 6 tool appndgs, 1 claw, 1 telespc appndg, diagnstc pkg, integrated cmlnk, internal storage (2 kg), imp M 10000
ppndgs, 1 claw, diagnstc pkg, integrated cmlnk, internal storage (8 kg), drkvision, circular saw, electric ar L 2500
pkg, improved sensor pkg, drkvision, electroshock probe, electric arc welder, holorecorder, holoprojecto L 2500
roc, 6 tool appndgs, 1 telescopic appndg, 1 claw, diagnstc pkg, integrated cmlnk, internal storage (2 kg), L 1500
roc, 4 tool appndgs, 1 telescopic appndg, 1 claw, diagnstc pkg, integrated cmlnk, internal storage (1 kg), M 8000
L 800
Calc hprspc as if access to Holonet (no -5 to Use Comp). Can calc as Stnd, not Full. L 7990
n, translator unit (DC 15), compartment space (2 kg), internal comlink, locked access, 2 hand appndgs, L 3000
0 -
Re 9mill
vsn, imprvd sensor pkg, locked access, secondary battery, 2 hand appndgs, vibro claws, forearm blaste L 5000
Stnd, not Full L 14800
kg, imprvd sensor pkg, audio recording unit, holo recording unit, video recording unit L 3200
e speech and gestures, mtr. L 5505
llision, mtr. Also, 1/enc (rxn), avoid missile/torp for 1 rnd w/ Pilot chk vs atk roll L 9855
me by 2 min (min of 10) L 8625
L 2000
vd snsr pkg, 2 blaster pistols 0 -
ts, integrated comlink, locked access, 2 E-web hvy repeating blasters, 2 ion rifles, duranium plating (+8 armor) -
Swft: 1/enc, atk at -10 when also taking 2 move actions M 51405
Full: Perc DC20 detect living, xplsvs, other threats w/in 30 m. M 25705
vocabulator, imprvd snsr pkg, shield generator, blaster pistol, vibro-ax, duranium armor plating 0 -
Fly 8 - -
mlink, vocabulator, blaster rifle, durasteel shell Re 2400
M 123000
dgs, locked access, vocabulator, Sith sword, 2 blaster pistols, duranium plating (+8 armor) -
nds, internal comlink, vocabulator, darkvision L 3100
M 15750
internal storage (20 kg), imprvd sensor pkg, vocabulator, sonic stunner, stun baton, durasteel shell (+4 a M 5550
rage (5kg), duranium armor plating L 6000
s, diagnostics pkg, internal storage (2 kg), imprvd sensor pkg, drkvsn, stun ray (as blstr pistol set to stun L 3500
blnk rng w/ rngd atk (at +9) --> 3d10 dmg (1/2 on miss), ignore DR. M 26940
ator, integrated comlink, synchrnzd fire circuits, durasteel plating, blaster cannon, electrobinoculars M 14005
ator, translator unit (DC 5), audio recorder L 5000
aled blstr pistol & concealed knife, vocabulator, holographic image disguiser Re 20380
made vs the droid L 5970
ator, blaster rifle M 10755
L 7950
sor pkg, integrated comlink, locked access, self-destruct system (6d6), vocabulator, duranium plating, hv M 32500
s, 2 claw appendages, basic processor, imprvd sensor pkg, darkvision, self-destruct system (4d6), locked acce Re 18500
prvd sensor pkg, integrated comlink, 2 missile launchers w/ 4 mags, lt concussion missile launcher w/ 2 lt M 30000
L 9400
ostics pkg, electric arc welder, fusion lantern, tool kit L 3000
, 2 instrument appendages, 2 claw appendages, basic processor, imprvd sensor pkg L -
wlg:PhySci checks. L 8300
, 2 instrument appendages, 2 claw appendages, heuristic processor, imprvd sensor pkg, self-destruct syst M 13000
t atk back at the opp (orig atk roll - 10). M 43000
gt, if droid already climbed or jumped on same turn 0 -
Perc DC20, detect energy & life w/in 6 sqs, cvr & conclmnt pnltys redcd by 1/2. UseComp chk gets info f L 9600
Variable-P Nrml pwr = 30 shots. Incr pwr consumes 2x nrml shot, grants +1d dmg. M 28830
r pkg, vocabulator, 2 blaster rifles, quadanium battle armor Re 6400
tromech droid
ity belt w/ medpac
M 3300
suit), 10 credits
on successful atk
rsonal belongings
armor (as armored flight suit), swoop biker’s garb, comlink, 100 credits
0 -
xceed dmg thresh for it to die. Otherwise, continues to act normally at 0 hp. If pushed to the bottom of CT by dmg, automatically destroyed
Lasts 5+CON mod rnds.If Draco hit w/ Sever Force pwr, loses Dark Side Bond next turn. If gatekeeper hit w/ Sever Force, gatekeeper loses
Vulnerabilit If DP spent for Sever Force on gatekeeper, gatekeeper & holocron destroyed
, enters another corpse w/in 10 sqrs (transforming that creature into a guardian spirit, but any dmg/conditions the new body has already suf
sonal belongings
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
Stealth, drkvsn, immune to detection), “Stealth” blaster rifle (silent & invisible bolts), vibrodagger
qs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.
qs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.
Melee atk affects all sqs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.
Move: use Aldrete as shield (+5 cover). If miss by 5 or less, hit Aldrete instead.
+6 armor, +2 equip) w/ hlmt pkg, comlink, binder cuffs, medpac, glow rod
attle armor (+8 armor, +2 equip) w/ hlmt pkg, comlink, binder cuffs, medpac, glow rod
opaganda (concealed in jacket), credit chip (100 credits)
Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.
Delay Damage
Withdrawal Strike
Retaliation If enemy miTelekinetic FP: Negate being moved against his will.
Cost (used)
Source
MANUFACCOMMENTS
self-made
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F176
T64
C122
GW182
GW183
SV141
C147
CR282
GW190
T12
CR282
GI166
F171
D7-24
F172
D429
D429
D429
D326
D326
D332
L198
GW194
L198
L198
T26
T26
J115
J115
R121
K151
SV117
T14
T97
CR283
T16
SV117
T20
T21
SV118
C148
C149
C150
C150
C150
pacs, utility belt w/ medpac C150
C150
C152
C150
C151
C151
C152
C153
C153
C154
CR281
CR282
F176
T22
T23
F181
D9-21
T24
GI207
GI220
GI216
GI217
F178
CR283
T25
UR202
K217
K218
T28
T30
K152
T32
CR284
mbler, medpac, energy cell, power pack, security kit, tool kit,
SV118
T11
F172
GI218
GI219
T35
T36
GI178
C122
UR215
UR142
mlink, field kit, glow rod, medpac, utility belt T23
F172
T65
CR281
K175
T94
T102
T37
F182
SV119
T38
SV212
R155
R155
SV215
F178
SV120
C123
T83
F222
F221
GW190
SV120
T10
L128
L130
L128
L128
L130
L132
L132
L130
L132
C154
T39
R151
K218
GW209
C182
The book lisC181
K131
ew body has already suffered transfers over to the new form) D427
SV211
T27
F173
F183
F173
F184
F184
F180
T45
L162
L162
D7-33
F173
CR280
D7-14
F180
F181
F182
F185
D1013
F175
F174
D523
T40
utility belt, holster, concealed holster T41
D9-40
D9-40
SV122
T61
D7-21
F223
C124
T48
K133
K131
T44
C124
In the book,C125
T42
T46
J66
T50
T43
T47
T49
K132
K134
T51
L164
L165
L163
GI159
GI158
L165
F218
F218
K218
K219
K219
y belt, security kit T13
GI212
K192
K194
K193
broblade; 2 frag grenades; utility belt w/ medpac K194
K193
T103
T52
J123
UR202
T53
C123
T54
T58
T56
T55
T55
D9-32
GI173
L133
T59
J124
D436
F186
D437
F185
D436
SV121
R122
T60
UR206
T62
F177
T63
T66
T68
T69
T70
T33
T67
J125
D7-18
R93
R93
R94
CR280
K174
K174
K175
K175
K172
K172
K173
R95
R95
F174
T77
SV145
SV220
SV207
T72
UR222
UR223
CR279
R122
T74
SV122
T76
T76
SV122
C154
J127
J127
D1021
K152
D439
T78
T79
T80
K150
K148
GI215
T82
J66
K151
K149
K148
L165
K149
K148
L166
T86
T88
T90
T92
y if stunned or unconscious). J128
SV121
R123
T95
R96
T91
R96
R96
R97
T75
T96
D49
R123
CR279
F180
D7-27
D8-24
CR279
D7-13
F177
D7-13
R124
T98
T99
T100
T29
CR284
T101
D8-20
D8-24
C182
D8-23
D8-28
D8-31
D8-28
C182
D8-32
D8-22
D8-27
T11
T73
F223
D321
D320
D49
UR155
T127
L206
L207
R149
F224
R152
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
CR275
UR59
UR218
UR218
UR60
J131
J132
UR60
GW58
UR173
GW57
GI141
T106
T107
D7-16
R157
C221
D425
D425
UR64
= 0, is in full control of creature & hp = full. J134
CR275
ve action that rnd). Atks each rnd trgt remains w/in 2 sqrs. D9-29
T108
J135
J135
J136
SV184
UR60
D9-35
F224
UR61
GW59
D9-30
T109
L221
GW59
C221
J137
UR61
UR62
T110
K223
T111
D433
T112
T113
T115
T114
C129
D1-16
r type, takes only 1/2 dmg. D433
GI140
T116
J138
UR62
T118
GW60
s Mnggal-Mnggal zombie. UR139
UR139
T119
SV219
D9-6
D321
SV218
T120
T121
D2-26
GW60
D5-14
CR276
D435
J139
UR62
GI140
UR63
Treat Injury DC25 can cure. K223
CR276
F224
J133
T122
T123
T123
CR276
UR188
UR63
GW61
T124
UR65
T125
r visibility when tracking. J140
r visibility when tracking. J140
J141
J142
J143
J144
UR65
Acrobatics check J145
CR277
J146
Can't regen in vacuum nor while inside a Force-blocking D431
mind-affecting effect. D431
J147
UR63
L221
L221
T126
UR198
T128
GW61
CR277
T129
UR63
T131
D1-20
D1-40
D1-11
D1-15
D1-32
D1-29
D1-25
D1-40
D1-36
D1-38
D1-34
D1-23
D1-32
D1-27
D1-40
D1-36
D1-24
D1-38
D1-11
D1-8
D1-23
D1-25
-X D1-38
D2-8
D2-21
D2-15
D2-21
D2-31
D2-31
D2-34
D2-32
D2-37
D2-18
D2-23
D2-28
D2-24
D2-38
D2-29
D2-5
D2-17
D2-20
D2-29
D2-23
D3-23
D3-26
D3-26
D3-32
D3-34
-X D3-27
D3-11
-X D3-30
-X D3-35
D3-29
D3-30
D3-24
D3-23
D3-21
D3-20
D4-8
utomatically destroyed D4-27
D4-29
D4-29
Force, gatekeeper loses stnd next turn. D4-29
D4-39
ew body has already suffered transfers over to the new form)
D4-27
D4-38
D436
D4-37
D4-36
D4-40
D4-24
D4-24
D4-39
D4-9
D4-9
D4-18
D4-23
D5-21
D5-11
D5-21
D5-26
D6-21
D6-19
D6-37
D6-38
D6-38
D6-40
D6-40
D6-16
D6-16
D6-45
D6-11
- Arakyd Industries D6-27
D6-47
D6-47
D6-24
D6-28
D6-24
D6-23
D6-14
D6-35
D6-21
D6-34
D6-34
D6-45
D7-6
D7-24
D7-33
D7-14
D7-30
D7-21
D7-22
D7-19
D7-33
D7-19
D7-18
D7-28
D7-31
D7-27
D7-13
D7-13
D7-17
D7-18
D7-28
D7-19
D8-23
D8-24
D8-20
D8-24
D8-23
D8-28
D8-31
D8-28
D8-19
D8-35
D8-22
D8-27
D9-39
D9-37
D9-21
D9-9
D9-21
D9-40
D9-26
D9-40
D9-43
D9-6
D9-32
D9-6
D9-23
D9-23
D10-19
D10-18
D10-18
D10-14
D10-21
D10-13
D10-21
- Galactic Empire
- D10-16
# Bonus
1 Weapon
1 WeaponFocus
Focus
(lightsabers)
(lightsabers)
Weight
Height
Basic?
Speed
Feats
CON
CHA
DEX
STR
WIS
Fort
Will
INT
Size
Ref
Vis
2 WP2 (advanced
WP (advancedmeleemelee
weapons)
weapons)
SPECIES 3 WP3 (rifles)
WP (rifles)
4 WP4 (heavy
WP (heavyweapons)
weapons)
Advozse 0 -2 2 2 M 6 Y L 1
Aleena 0 2 -2 S 4 0.8 50 Y
Amanin 0 2 -2 -2 M 6 N 1
Anzati 0 M 6 Y L
Aqualish 1 2 -2 -2 M 6 Y
Arcona 0 -2 2 M 6 Y 2
Arkanian 0 2 -2 M 6 1.8 75 Y D
Arkanian Of 1 2 2 -2 M 6 1.8 75 Y
Balosar 0 2 -2 -2 2 M 6 Y
Barabel 0 2 -2 -2 M 6 N D 2
Bith 0 -2 2 2 M 6 Y
Bothan 1 2 -2 M 6 1.6 55 Y 2
Caamasi 0 -2 -2 4 M 6 1.8 80 Y
Cathar 0 2 -2 M 8 1.7 85 Y
Celegian 0 -2 2 M 6 U
Chadra-Fan 0 2 -2 S 4 Y D
Chistori 0 2 -2 M 6 N
0
Dashade 2 -2 -2 M 6 1.85 90 N
0
Defel -2 2 S 6 Y
Devaronian 1 -2 2 2 M 6 Y
Devaronian 1 2 -2 -2 M 6 Y
Draethos 1 2 -2 M 6 1.8 70 Y L 1
Droid #1 0 0 2 -2 0 -2 M 6 N D
Droid #2 0 0 0 0 0 0 M 0 N
Dug 0 2 -2 S 6 1 35/30 N
Duros 0 2 -2 2 M 6 1.8 70 Y
Ebruchi 1 2 2 -2 -2 M 6 N 2
Elomin 0 2 -2 M 6 Y
Ewok 1 -2 2 S 4 1 30 N
Felucian 1 2 -2 M 6 1.9 90 N L
Fosh 0 2 -2 2 S 6 Y
Geonosian 0 2 -2 -2 M 6 N L
Givin 0 -2 2 M 6 Y 2
Gotal 0 M 6 Y L
Gran 1 -2 2 M 6 1.6 80 Y D
Gungan 0 2 -2 -2 M 6 1.8 70 Y L 2
Herglic 1 4 -4 L 6 Y
Houk 0 2 2 -2 -2 M 6 Y 1
Hutt 0 2 -6 2 2 L 2 Y
Iktotchi 0 2 -2 M 6 1.8 80 Y 1
Ishi Tib 0 2 M 6 Y L
Ithorian 1 -2 2 2 M 6 2 90 Y 2
Jawa 0 -2 2 S 4 1 25/20 N D
Kerkoiden 0 -2 2 M 6 1.4 55 Y
Khil 0 -2 2 2 M 6 1.5 60 Y
Killik 0 2 -2 M 6 N L 1
Kissai 0 -2 2 M 6 1.8 90 Y
Krevaaki 1 2 -2 M 6 Y 1 1
Lugubraa 1 2 -2 2 -2 M 6 N D
0
Lurmen -2 2 S 4 1 20 Y
Mantellian 0 4 -2 4 -4 -4 -4 L 8 N 2
Massassi 1 4 -2 -2 -2 M 6 1.9 95 N
Miraluka 1 -2 2 M 6 1.8 75 Y
Mrlssi 1 -2 2 2 S 4 Y
Nautolan 0 2 -2 -2 M 6 1.8 75 Y L
Neimoidian 2 -2 2 M 6 Y
Nelvaanian 0 -2 2 M 6 2/1.5 130/50 N L
Nikto 0 2 -2 -2 M 6 N 2 2
Noghri 1 2 2 -4 S 4 N
Nosaurian 0 2 -2 M 6 1.4 75 Y
M 6 N L
Nyriaanan 1 2 -2
M 6 N
Pa'lowick 0 -2 2
Pau'an 1 -2 2 2 M 6 1.9 70 Y L
Phindian 2 2 -2 M 6 Y
Polis Massa 1 -2 2 S 6 U D
Quarren 1 2 -2 -2 M 6 1.8 72 Y L
Rakata 1 2 -2 M 6 2 85 N
Replica Dro 1 2 2 -2 M 6 Y
Rodian 1 2 -2 -2 M 6 1.6 60 Y L
Sakiyan 1 M 6 Y D 2
Selkath 0 2 M 6 1.5 60 N
Shard 0 -2 2 M 6 Y
Shistavanen 1 2 -2 -2 M 6 N L
Skakoan 2 -2 2 M 6 Y
Sluissi 1 -2 2 M 6 Y
Snivvian 0 2 S 4 1.4 55 N
Sorcerer of 2 -2 -2 4 2 -2 M 6 Y
Squib 0 -2 2 S 6 Y
Ssi-ruuk 1 2 -2 M 6 N 2
Stereb 0 4 -2 2 -2 -2 M 6 N D 2
Sullustan 0 2 -2 M 6 1.5 55 Y D
Talz 1 2 -2 M 6 2 90 N D
0
Taung 2 -2 M 6 2 95 Y 1 1 1
0
Thakwaash 4 -2 -2 M 6 2.8 130 N 1
2
Tof 2 -2 -2 2 L 6 N
Togorian 0 4 -2 -2 L 6 2.5 170 Y L 1
Togruta 0 2 -2 M 6 1.7 75 Y
Trandoshan 1 2 -2 M 6 2 80 Y D 1
0
Trianii 2 M 6 2 95 N
Tusken Raid 0 2 -2 -2 M 6 N
Twi'lek 0 -2 2 M 6 1.8/1.6 55 Y L 2
Umbaran 1 2 -2 2 M 6 Y D
Utai 0 2 -2 S 4 N L
Vagaari 1 2 -2 M 6 N
Vahla 1 -2 2 M 6 Y
Verpine 1 M 6 Y 1
Whiphid 0 4 -2 -2 L 6 2.5 55 N
Wroonian 0 2 -2 M 6 Y 2
Vultan 0 2 -2 M 6 Y
Yarkora 0 -2 2 2 M 6 2 95 Y
0
Yevetha 2 -2 M 6 1.9 80 N
Yuuzhan Vo 1 2 -2 M 6 1.9/1.7 70/60 N
0
Yuzzem 4 -2 -2 L 6 2.5 180 N
Zabrak 0 M 6 1.8 75 Y 1 1 1
Zeltron 0 -2 2 M 6 1.8/1.65 70/55 Y
1
Zygerrian 2 -2 M 6 1.7 60 Y 2
Defining Near Humans: (using the rules from the Unknown Regions book)
DEX
Variation #1: Hair variation
Variation #2: Eye variation
Variation #3: Webbed digits
CON
Variation #1: Hair variation
Variation #2: <none>
Variation #3: <none>
DEX
Variation #1: Hair variation
Variation #2: <none>
Variation #3: <none>
Middle Age
Young
Adult
Adult
Child
Old
CONDITIONAL FEAT SKILLS TRAITS
reroll Perception, 11 15 40 59 79
mtr
reroll Acrobatics, swif +2 Dex skills & spd 8, rnds = Con 12 18 45 60 79
mtr mod, -1 down track
take 10 on Climb reach 2sq, primitive, roll (-5 Perception 11 15 40 59 79
double spd)
Stealth and Presence Sense, Mesmerize, Soup 12 99 649 799 950
Survival are class Drinking
Toughness skills Swim mtr,
reroll breathe underwater 11 15 40 59 79
can take 10
Scent 11 15 40 59 79
reroll Climb or 9 14 44 59 74
Jump, mtr, can take
10 on Pilot,
reroll Climbmtr
& 9 14 35 49 69
Jump
Improved Damage Threshold Unsettling 11 15 40 59 79
Skill Focus(Deception) 11 16 40 57 79
Primitive, Scent, if begin turn in 7 20 30 45 64
concealment or target unaware avoid
reroll Survival, mtr attacks of opportunity 10 15 35 54 64
Skill Focus(Mechanics) 11 15 40 59 79
Force Sensitivity reroll Acrobatics, spend 2 Force Points to lower Dark Side 11 15 40 59 79
mtr score
Skill Focus(Mechanics) reroll Perception, Communicate mentally w/ Verpine w/in 4 9 40 60 80
mtr 1 km
Skill Focus(Endurance) pheromone communication within 20 sq 12 17 49 74 89
WP bowcasters with rifles take 10 on Climb, Rage, recover hp x2 12 17 300 350 399
reroll Persuasion to
intimidate, mtr
reroll Persuasion, 11 15 40 59 79
mtr
+1 skill at 1st gain SF (Knowledge) x1 if trained in 1 11 15 40 59 79
or more Knowledge skills
reroll Swim mtr, Placid, Survival Instinct 6 14 30 49 69
can take 10, reroll
Survival
Gather Infomtras class 1/encounter as stan Deception v. Will 10 18 64 94 124
skill, reroll Def v. target's w/in 6 sq to not threaten
Deception, mtr any squares,
claws mtr
d6, 1/encounter Mechanics check
as nat 20, +2 Will Def v. Persuasion 5 11 44 66 80
WP amphistaff with Simple from
ForceaImmunity,
different species
Atk w/mechanical 11 17 40 60 75
objects
claws/bite d8, can useWP
-5, can't take Strheavy
mod for
weapons, pistols
Persuasion or rifles scent
to intimidate, at 1st ignores
level
reroll Climb, mtr concealment for cover in 10sq 8 15 40 59 79
reroll Perception, 8 14 44 55 69
mtr
add Cha bonus to perception checks to 11 18 49 64 79
sense deception/influence, +5
Persuasion to change attitude
Martial Arts I can use Cha mod to calculate Will Def 9 16 39 60 80
Amphistaff
Amphistaff
Zhaboka
Pilot
Initiative
Skill Pre-Req for CondFeat 1
Feat Pre-req for CondFeat2
Feat Pre-req for CondFeat1
Skill Focus(Survival)
Cond.Feat4
Skill Focus(Pilot)
Cond.Feat3
0Skill Focus(Mechanics)
Cond.Feat2
# of additional skills allowed
0
0
Primitive?
0
0 0
0 0 Deception
0 0 Deception
0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0
0 0
0 0
0 0
1 0 Survival
0 0
0 0
1 0
0 0
1 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0 Gather Info
0 0
0 1
0 0
0 0
0 0
0 0 Knowl.(LifeSci.)
0 0
0 0 Survival
0 0 Treat Injury
0 0
0 0
0 0
0 0
0 0
0 0
0 0 Climb
0 0
1 0
1 0
1 0 Survival
0 1 Persuasion
0 0 Perception
0 0
0 0
0 0
0 0
0 1
0 0
0 0
1 0
0 0
0 0
1 0
0 0 Persuasion
0 0 SkillTrain.(Knwldg:Tech.) Mechanics
0 0 Treat Injury
0 0 Persuasion
0 0 Survival
0 0
0 0 Perception
0 0
0 1
0 0 Perception
0 0
0 0 Force Training
0 0
0 0 Persuasion
1 0 Mechanics
0 0
0 0 Mechanics
0 0
0 0
0 0
0 0
0 0 Deception
0 0
0 0
0 0
0 0
0 0 Perception
0 0 Gather Info
0 0
0 0 Deception
0 0
0 0 Mechanics
0 0 Endurance
0 0
0 0
0 0
0 1
0 0
0 0
0 0
0 0
0 0
0 0
0 0
WpnFamiliarity1
Cond.Feat9
Cond.Feat8
Cond.Feat7
Cond.Feat6
Cond.Feat5
CON Prereq for CondFeat1
0
0
DEX Prereq for CondFeat1
13
0
0
BAB Prereq for CondFeat 1
0
0
Survival
Skill Pre-Req for CondFeat 4
0
0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0
0 0 0
0 0 13
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Skullblade
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Atlatl
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Lanvorak
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Tehk'la blade
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Squib tensor rifle
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Bowcaster
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Amphistaff
0 0 0
0 0 0
0 0 0
0 0 0
Total # of languages from species
Add'l language #1
Add'l language #2
WpnFamiliarity2
Description
Description
Description
Quality #1
Special
Quality #2
Special
Quality #3
Special
Advb none 2 HeightenedMay reroll Perception, mtr
Aleena none 2 Nimble May reroll AQuick Ener Swft: 1/enc, +2 on Dex skills, spd=8, rnds = Co
Amanese none 1 Expert ClimMay take 10Roll When using Run, 2x spd but -5 Perception
Anzat none 2 Presence SFor SurvivalMesmerize Stnd: 1d20+Soup DrinkiSwft: move grabbed trg
Arconese none 2 Scent Ignore cnclmnt/cvr 4 Perc w/in 10 sq. No trkg pnlty 4 bad vsblty.
Arkanian none 2 Determinati1/enc, reroll failed skill chk w/ a trained skill, mtr
Balosar none 2 AntennapalMay reroll Poison Resi+5 Fort v. Moral Ambig+2 Will vs Persuasion &
Bothese none 2
Caamasi none 2 Adept Dipl May reroll Pacifism Stnd: Pers cMemory Sha
Full (or UTF DC15): Lin
Catharese none 2 Natural WeUnarmed caReactive C Swft: 1/enc, if dmg w/ melee atk, make atk w/ n
none none 1 Hover 6 / Swim 10 Special EquSuffocates Expert Swi May reroll
Cheunh none 1
Chistori none 1 Cold-Blood In cold, -5 FRage Swft: 1/day,+2 atk/dmg (no skill w/ patience). L
none none 1
Codruese none 2 Extra Arms Can hold 4 Skilled Gra +5 species bonus to grab atks
Dashadi none 1 Environment+5 Fort vs.Fearsome RMay reroll PForce ResisWill & Fort Def +5 v. UT
Defel none 2 Partial InvisiIf in shadowSpecial EquBlind w/out visor.
Devaronesenone 2 Natural CuriStnd: 1/enc, Perc(DC15 or Stlth) v target in l.o.s. Gain +1 Atk v target
Devaronesenone 2 Natural CuriStnd: 1/enc, Perc(DC15 or Stlth) v target in l.o.s. Gain +1 Atk v target
Binary Native 2
Binary none 1
Dug none 1 Athletic Reroll Climb or Jump (mtr), can take 10 on Climb & Jump
Ebruchese none 1 Unsettling 1/enc (w/in 6 sq), if used Persuasion, can move trgt -1 CT until end of
Elomin none 2 Impose OrdSwft: 1/enc Logical Min+5 Will Def v. mind-affecting effects
Falleen none 2 Hold BreathCan hold foPheromone Stnd: (1d2 Pheromone Acclimation
Feeorin none 2 Brutal 1/enc, w/ s Inborn ResiCan use 2nStronger byMiddle age-->+1 STR/C
Felucianes none 1 Natural Ca May reroll SForce Blast1/enc, use FBreathe UnCannot drown in water
Fosh none 2 Deceptive May reroll Healing Gl Always has medpac & medkit, can TrtInjry untr
Gamorreannone 2
Gand none 1 Hardy 2nd Wind --Special EquSuffocates Limb RegenRegrow in 1d10 days, t
Gotal none 2 Energy ReaStnd: Perc vSensor ConCan Sense Force & Sense Surroundings untra
Gran none 2 Target AwaNo distanceTriple Visio 1/enc, aim w/ 1 swft action (not 2)
Cesta Gunganesenone 2 Expert Swi May reroll Hold BreathCan hold for 25xCON before making End. che
Herglic none 2 Sturdy 2nd Wind => 5 + 1/2 level bonus hp.
Houk none 2 Physical IntIf use Pers to intimidate, use STR mod not CHA mod
none none 1
Jawa Jawa Trade 2 Desert DwelMay reroll SScavenger If dmg w/ i Mechanic May reroll Mechanics, m
Kaminoan none 2
Kel Dor none 2 Keen ForceMay reroll Special EquBlind w/out goggles. Suffocates w/out antiox b
Kerkoidesenone 2 Predator's +2 dmg v. trgt that has been dmgd since last turn
Khilese none 2 Dependable1/enc, treat CooperativeSwft: aid anHullepi Does not starve
Sith none 2 Inspired If receive mWarrior's A Rxn: 1/enc, Uncanny Dodge I or II until next tu
Huttese none 1
Lugubraal none 1 Lockbite If successfuLugubraa LMax INT = 8Natural WeUnarmed can be 1d6 in
Lurmese none 2 Mender Decrease TrRoller Swft: +4 spdExpert ClimMay take 10 even if thre
Savrip none 1 Natural WeUnarmed caPoison If claws do Rage Swft: 1/day,+2 atk/dmg
Sith none 1 Duty Bound1/enc, if re Warrior's A Rxn: 1/enc, Uncanny Dodge I or II until next tu
Mrlsstese none 2
Mon Calama
none 2 Expert Swi May reroll Breathe UnCannot drown in water
none none 1 Climate AdaReroll Surv or End chk (take best) for chosen envrnmnt
none none 1 Quick HealiAt end of enc, gain hp (1d4 + CON mod (min 1))
Neimoidiannone 2
Nelvaanesenone 1 Scent Ignore cnclm
Shadow SwiIf begin turn w/ cnclmnt or trgt unaware, no Ao
Honoghran none 1 Scent Ignore cnclmnt/cvr 4 Perc w/in 10 sq. No trkg pnlty 4 bad vsblty.
Nyriaanan none 1
Lowickese none 1 Expert Swi May reroll Hold BreathCan hold for 25xCON before making End. che
Phindian none 2
Massan none 2 Limited Tel Use TelepatMute Can understand but not speak languages
Rakata none 1 Ancient Kn Use a train Force BlindCannot takeRage Swft: 1/day,+2 atk/dmg
none Native 2
Sakiyan none 2
Skakoform Skakoverba 3 Mechanical1/encounterSpecial Equ1d6 dmg/rnd & suffocates w/out pressure suit
Snivvian none 1 Observant 1/enc, use Cold Resist +5 Fort to resist cold
Squib tensor rifle Squibbian none 2 Natural DipPers chk foTech SavvyMay reroll Knwldg(Tech), mtr (not lmtd to comm
Ssi-ruuvi none 1 Force BlindNot Force sKeen SmellIf w/in 6 sq of target, reroll Persuasion & take b
Stereb none 1 Subterrane May take 10Adept Ston Skill Focus (Mechanics) only applies to stone
Tof none 1 Tof Fearles1/enc, ignore 1 fear or mind-affecting effect. Also +5 Will v. attempts t
Togorian none 2 Physical IntIf use Pers to intimidate, use STR mod not CHA mod
Togruti none 2 Sneaky May reroll SPack HunteIf flank, +2 Spatial AwaIgnore cnclmnt/cvr 4 Pe
Dosh none 2 Limb RegenRegrow in 1d10 days, then all penalties removed
Tusken none 1 Sneaky May reroll SSurvival InsMay reroll Survival, mtr
Ubeninal Ubese 3 Aggressive If you hit w Survival InsMay reroll SSpecial EquSuffocates w/out breath
Utapese none 1 Animal HanReroll Ride,Cooperativ Auto aid another if adjacent & understands
Dromnyr none 2
Yarkora none 2 Deceptive May reroll Confusion Stnd: 1/enc, Deception v. Will for all w/in 6 sq -
Yevethan none 1 Mechanical 1/enc, treatNatural WeUnarmed caXenophobia+2 Will Def v. Persuasi
Yuuzhan V none 1 Force ImmuNo Force feat, no FPs, no UTF chks. Immune to UTF v. Will checks
Yuzz none 1 Natural WeUnarmed caPhysical IntIf use Pers Scent Ignore cnclm
none none 1
Description
Quality #4
Special
Reach
Book
Page
Gender
L 198 Male
K 10
K 11
IntimidatingMay reroll P GW 11
SV 6
CR 23
CR 24
UR 11
L 10
L 11
CR 91
L 12
K 12
mb & Jump C 10
CR 25
CR 25
e Acclimation SV 8
CR 26
C 181
d inhaled poisons. GI 13
F 15
GI 15
SV 155
CR 23
Natural WeUnarmed ca UR 12
CR 27
C 12
C 13
C 14
L 13
UR 12
K 16
GI 16
CR 28
L 14
UR 17
UR 17
UR 17
GI 17
t or trgt unaware, no AoOs C 16
UR 13
F 15
GI 144
ot speak languages W
CR 29
T 153
CR 29
L 204
J 79
UR 14
K 19
CR 30
F 16
GW 13
GW 14
F 17
SV 11
CR 31
CR 31
GI 18
L 59
y w/ Verpine w/in 1 km UR 16
L 15
IntimidatingMay reroll P CR 32
SV 156
J 107
Survival Instinct C 17
CR 32
cks to change attitude L 17
GW 17
LanguagesLanguages Near Human
Near Human Trait #2
Ability adjustment
1 Bonus Fe x
Additional arms
Abyssin Basic 1 Bonus Ski
Biotech augmentation
Adarese Basic (Understand Only)
Breathe underwater
Advb
Climate adaptation
Aleena x
Conductive
Altirish
Cultural cybernetics
Amanese
Darkvision
Anarrese
Empath
Anomid
Expert swimmer
Anx
Heightened awareness
Anzat
Low-Light Vision
Aqualish
Natural armor
Arconese
Natural weapon
Arkanian
Naturally acrobatic
Ayrou
Persistent
Balosar
Quick
Barabel
Quick healing
Baragwin
Resistant
Batorese
Scent
Besalik
Spring step
Besalisk
Strength surge
Bimm
Weapon familiarity
Binary x
Visually striking
Bith
Bocce
Bothese
Caamasi
Caarimala
Caarite
Catharese
Cerean
Chadra-Fan
Chagri
Charon
Cheunh
Chev
Chevin
Chistori
Clawdite
Codruese
Colicoid
Cragii
Dantari
Dashadi
Defel
Devaronese
Dosh
Draethos
Drallish
Dressellian
Dromnyr
Dug
Duinuogwuin
Durese
Ebranese
Ebruchese
Elom
Elomin
Em'liy
Ewokese
Falleen
Farghul
Feeorin
Felucianese
Fian
Filordian
Fosh
Frozian
Gamorrean
Gand
Gen'Dai
Geonosian
Givin
Gossam
Gotal
Gran
Gunganese
Herglic
High Galactic
H'nemthe
Ho'Din
Honoghran (Noghrese)
Houk
Hrakian
Huralok
Huttese
Iktotchese
Ithorese
Jawa
Jenet
Kaleesh
Kaminoan
Karkese
Kel Dor
Kerestese
Kerkoidese
Khilese
Kian'thar
Killik
Kilmaulsi
Kithonese
Kitonese
Kobothi
Koorivar
Korun
Kreva
Krish
Kubazi
Kushiban
Lannik
Lekku
Lepi
Lowickese
Lurmese
Lutrillian
Mando'a
Massan
Meerian
Menahu
Minnisiat
Miralukese
Mon Calamarian
Morseerian
Mrlsstese
Mugaar
Muachau
Muun
Myneyrsh
Myneysh
Nagaian
Nautila
Nazren
Nazzar
Neimoidian
Nelvaanese
Neti
Nikto
Nimbanese
Noehonese
Nosaurian
Nuknog
Old Corellian
Omwatese
Ortolan
Paigun
Pak Pak
Phe'ease
Phindian
Pho Ph'eahese
Psadan
Quarrenese
Quermian
Qwohog
Qwohog Sign Language
Rakata
Rammocate
Ranat
Ranth
Rodese
Ruurese
Rybese
Ryl
Ryn
Saheelindeeli
Sakiyan
Sanyassan
Sauvax
Savrip
Selkath
Selonian
Semblan
Shi-dese
Shimiese
Shistavanen
Shyriiwook
Sith
Skakoform
Skakoverbal
Skrilling
S'kytric
Sljee
Sludese
Sluissese
Snivvian
Socorran
Squalris
Squibbian
Sriluurian
Ssi-ruuvi
Stereb
Sullustese
Svivreni
Swoken
Sy Bisti
Talz
Tarasin Silent Color
Tarasinese
Tarrese
Tchuukthai
Temolish
Thakwaashi
Thisspiasian
Tibranese
Tiss'har
Tiss'shar
Tof
Togorian
Togruti
Toongese
Toydarian
Tranese
Trianii
T'surrese
Tunrothese
Tusken
Twi'lek
Ubeninal
Ubese
Ugnaught
Umbarese
Utapese
Vagaari
Vahla
Verpine
Vorese
Vorzydiak
Vratix
Vuvrian
Whiphid
Woostese
Wroonian
Xestese
Xextese
Yarkora
Yevethan
Yinchorri
Yuuzhan Vong
Yuzz
Zabrak
Zehethbra
Variants Climates
<none> Freezing
Fins Smoky
Shaped Watery
Skin color
Skin texture
Teeth variation
Towering
Webbed digits
hp die hp(DoD) hp(Full) fp REF FORT WILL BAB Tree 1 Tree 2
<none>
Non-heroic d4 3 4 0 0 0 0 0.75
Noble d6 4 6 5 1 0 2 0.75 Anticipation Disgrace
Jedi d10 7 10 5 1 1 1 1 Jedi Guardian Jedi Consular
Scoundrel d6 4 6 5 2 0 1 0.75 Opportunist Smuggling
Scout d8 5 8 5 2 1 0 0.75 Awareness Versatility
Soldier d10 7 10 5 1 2 0 1 Ambusher Armor Specialist
Ace Pilot d8 5 8 6 4 2 0 0.75 Expert Pilot Gunner
Assassin d10 7 10 6 4 2 0 1 Assassin Genohardan
Bounty Hun d10 7 10 6 4 2 0 1 Bounty Hunter Misfortune
Charlatan d8 5 8 6 2 0 4 0.75 Trickery Disgrace
Corporate d8 5 8 6 2 0 4 0.75 Corporate Power Leadership
Crime Lord d8 5 8 6 2 0 4 0.75 Infamy Mastermind
Droid Com d10 7 10 6 2 2 2 1 Droid Commander Inspiration
Elite Troope d12 8 12 6 2 4 0 1 Critical Master Master of Teras Kasi
Enforcer d8 5 8 6 4 0 2 0.75 Enforcement Survivor
Force Adep d8 5 8 6 2 2 4 0.75 Dark Side Devotee Force Adept
Force Disci d8 5 8 7 3 3 6 0.75 Force Adept Alter
Gladiator d10 7 10 6 4 2 0 1 Gladiatorial CombaAwareness
Gunslinger d8 5 8 6 4 0 2 1 Gunslinger Fortune
Imperial Kn d10 7 10 6 2 2 2 1 Knight's Armor Knight's Resolve
Improviser d8 5 8 6 2 0 4 0.75 Procurement Improviser
Independent d12 8 12 6 2 0 4 0.75 Autonomy Specialized Droid
Infiltrator d8 5 8 6 4 0 2 0.75 Bothan SpyNet Infiltration
Jedi Knight d10 7 10 6 2 2 2 1 Duelist Jedi Battlemaster
Jedi Master d10 7 10 7 3 3 3 1 Duelist Alter
Martial Arts d10 7 10 6 2 4 0 1 Martial Arts Forms Unarmed Mastery
Master Priv d10 7 10 6 2 0 4 1 Piracy Privateer
Medic d8 5 8 6 0 4 2 0.75 Advanced MedicineSurvivor
Melee Dueli d8 5 8 6 4 0 2 1 Melee Duelist Brawler
Military Eng d8 5 8 6 2 2 2 0.75 Military Engineer Outlaw Tech
Officer d8 5 8 6 2 0 4 1 Military Tactics Naval Officer
Outlaw d8 5 8 6 4 2 0 0.75 Outlaw Slicer
Pathfinder d10 7 10 6 2 4 0 0.75 Pathfinder Awareness
Saboteur d8 5 8 6 2 0 4 0.75 Sabotage Turret
Shaper d8 5 8 0 0 2 4 0.75 Implant Shaper
Sith Appren d10 7 10 6 2 2 2 1 Sith Armor Specialist
Sith Lord d10 7 10 7 3 3 3 1 Sith Alter
Vanguard d10 7 10 6 2 4 0 1 Vanguard Awareness
Tree 3 Tree 4 Tree 5 Tree 6 Tree 7 Tree 8 Tree 9 Tree 10
Force Item Imperial InquisitorAlter Control Sense Dark Side Light Side Telepath
Control Dark Side Force Spirit Light Side Sense Force-Tradition Talents
Armor Specialist
Awareness Pistoleer SharpshooterCarbineer
Armor Specialist Lightsaber CombatDuelist Alter Control Sense Dark Side Light Side
Outlaw Tech Slicer
Elite Droid
Camouflage Spy
Jedi Shadow Jedi Watchman Lightsaber CLightsaber Armor Specia Alter Control Sense
Control Dark Side Force Spirit Force-TraditLight Side Sense
Awareness Master of Teras Kasi
Infamy Spacer
Weapon Specialist
Squad Leader
BeastwardMystic
Dark Side Light Side Jedi ArchivJedi Artisa Jedi HealerJedi Instru Jedi Invest Jedi RefugeJedi Weapon Master
Sith Commander
Force
Sensitive
HP options BAB options Trees
Full RaW Alter
DoD 1 and 0.75 Sense
Roll Control
Dark Side
Light Side
Guardian Spirit
Agent of Ossus
Aing-Tii Monk
Bando Goro Captain
Baran Do Sage
Believers Disciple
Blazing Chain
Dathomiri Witch
Disciples of Twilight
Ember of Vahl
Felucian Shaman
Iron Knight
Jal Shay
Jensaari Defender
Keetael
Kilian Ranger
Korunnai Adept
The Krath
Luka Sene
Matukai Adept
Order of Shasa
Seyugi Dervish
Shaper of Kro Var
Tyia Adept
Warden of the Sky
White Current Adept
Zeison Sha Warrior
Class Talent 1 Prereq Talent 2 Prereq Awareness Tree Tree 1
<none>
Non-heroic
Noble
Jedi
Scoundrel
Scout
Soldier
Ace Pilot
Assassin Dastardly Strike
Bounty Hunter 2
Charlatan Disgrace
Corporate Agent
Crime Lord Fortune
Droid Commander Leadership
Elite Trooper Armor Specialist
Enforcer Survivor
Force Adept
Force Disciple
Gladiator
Gunslinger
Imperial Knight
Improviser
Independent Droid
Infiltrator
Jedi Knight
Jedi Master
Martial Arts Master Brawler
Master Privateer
Medic
Melee Duelist
Military Engineer
Officer Commando
Outlaw Disgrace
Pathfinder
Saboteur
Shaper
Sith Apprentice
Sith Lord
Vanguard
Tree 2 (To be Tree 3 (To be Tree 4 (To be Feat to be
OR'd with Tree OR'd with Tree OR'd with Tree Feat 2 Feat 3 Feat 4 OR'd with
1) 1) 1) Feat 1 Prereq Prereq Prereq Prereq Feat 1
Vehicular Combat
Sniper
Influence Lineage
Skill Focus(Knwldg:Bureaucracy)
Lineage Misfortune
Commando
Commando Weapon SpecialisMercenary Point Blank Shot Martial ArtsArmor Prof.Armor ProfFlurry
Force Sensitivity
Force Sensitivity
Improved Damage TWeap.Prof.(Adv.Melee)
Point Blank Shot Precise ShQuick Dra Weap.Prof.(Pistols)
Weap.Prof.(LightsabArmor Prof. (medium)
Skill Focus(Mechanics)
Skill Focus(Stealth)
Weap.Prof.(LightsabForce Sensitivity
Weap.Prof.(LightsabForce Sensitivity
Survivor Melee Defense Martial Arts II
Vehicular Combat
Surgical Expertise
Weapon Focus(Adv.Rapid StrikMelee Defense Weapon Focus(Lightsa
Leadership Veteran
Misfortune
Biotech Specialist
Force Sensitivity Weap.Prof.(Lightsabers)
Force Sensitivity Weap.Prof.(Lightsabers)
# Force
Levels of # of Force Techniqu Force
Skill 1 Skill 2 Skill 3 Min Level Min BAB Noble Species Talents es Power
Pilot 7
Stealth 7
Survival 7
Deception Persuasion 7 1
Gather Info Knowl.(Bureaucracy) 7
Deception Persuasion 7
Use ComputeKnowl.(Tactics) 7 Droid
7 7
Gather Info Perception 7
Use the Force 7 3
Use the Force 12 1 Farseeing
7 7
7
Use the Force 7 7
Use ComputeMechanics 7
Use Computer 3 Droid
Perception Stealth 7
Use the Force 7 7
Use the Force 12 1
7 7
Pilot Deception 7
Treat Injury Knowl.(LifeSci.) 7
Weapon Focus(Lightsabers) 7 7
Mechanics Use Computer 7 7
Knowl.(Tactics) 7
Stealth Survival 7
Perception Survival 7
Deception Mechanics Use Compute 7
Treat Injury Knowl.(LifeSci.) 7 Yuuzhan Vong
Use the Force 7
Use the Force 12 1
Perception Stealth 7
# from
Dark Side
Devotee,
Force # from # of # from # from
Adept, or Spy or Martial Misfortune, Awareness, # Camouflage
Force Camoufla Heuristic Arts Smuggling, or Camouflage Dark Side = (Scout) or
Item ge Processor trained in Spacer or Survivor WIS Commando
1
2
1
2
1
1
2
Classes
Martial available
Arts for levels
Training 4 thru 7
Echani Training <none>
Hijkata Training Non-heroic
K'tara Training Noble
K'thri Training Jedi
Stava Training Scoundrel
Tae-Jitsu Training Scout
Teras Kasi Training Soldier
Wrruushi Training Independent Droid
<none>
Non-heroic
Noble
Jedi
Scoundrel
Scout
Soldier
Ace Pilot
Assassin
Bounty Hun
Charlatan
Corporate
Crime Lord
Droid Com
Elite Troop
Enforcer
Force Adep
Force Disci
Gladiator
Gunslinger
Imperial Kn
Improviser
Independen
Infiltrator
Jedi Knight
Jedi Maste
Martial Art
Master Priv
Medic
Melee Duel
Military En
Officer
Outlaw
Pathfinder
Saboteur
Shaper
Sith Appren
Sith Lord
Vanguard
Class Tool does Class Tool does Class Tool does Class Tool does
Page Feature this? Feature this? Feature this? Feature this?
CR277
CR206 Vehicle Do Y
SV28 Mark
CR207 Familiar Foe
SV30 Score Swindle
K41 Executive Leadership
CR209 Command Cover
C42 Networked Mind
CR211 Delay Damage DR Y
F43 Resources Targeted Suspect
CR212 Force Tech Y
CR214 Indomitable Prophet Force Secr Y
K43 Unflinching
CR216 Trusty Sid Y
L43 Force Tech Y
R41 No Tools Required Contraband
F46 Sapience Independent Spirit
F48 Unarmed Stun Lead Infiltrator
CR217 Force Tech Y
CR219 Fearless Serenity Force Secr Y
GW32 Tough As Durasteel
SV32 Veteran Privateer
F53 Medical Se Y
K46 Master of Movement
C44 Field-Created Weapon
CR220 Command Cover Share Talent
SV34 Fugitive
R43 Create Cover
F55 Unexpected Results Destructive Quick Sabotage Master Saboteur
L46 Shaper Lore Shaper Hand
CR222 Force Tech Y
CR224 Fearless Temptation Force Secr Y
C42 Surprise Attack
Scoundrel
ea
ea
Soldier
BOOK
PAGE
Noble
Scout
po
Jedi
Use the po
Force
nn
PREREQ to
Fo
Fo
be OR'd w/
cu
cu
ss
FEAT other skills) BENEFIT
(lig
(lig
<none> hts
hts
T 64 A Few Maneuvers REF +2 in Colossal or ab ab
smaller veh., if ers
ers
projectile misses by 5 is))
harmless 22 T64
K 32 Accelerated Strike 1/enc, full attack as stndWW x x K32
U 24 Acrobatic Ally Stnd: DC20 Acrobatics:PP x
Throw ally (not greater(a (a
than your size) 2 sqs any dv
dv
direction. Must act on an an
same init as ally. Both ce ce
prone if fail. dd U24
U 24 Acrobatic Dodge Rxn: 1/enc, if melee atk mm x
misses you, move to anele ele
adj sq, no AoO. ee U24
CR 82 Acrobatic Strike Gain +2 on next atk vs.we wex
opponent you tumble ap ap
past on
on CR82
s)
GI 25 Adaptable Talent 1/day, trade 1 talent u s)
3
possess (except 1 that is3
W
pre-req for another of PW
P
yours) for another talent(ri
you meet pre-reqs for &fle (ri
that is from a class you fle
s)
have. Can trade after 6 s)
44 GI25
hrs of rest.
W
F 31 Advantageous Attack if opponent has not yet PW x x
acted, add full heroic (h P
level to dmg (h F31
ea
ea
F 31 Advantageous Cover when you have cover, vy x x x
take no dmg from area we vy
atks
we F31
ap
ap
SGD 22 Aiming Accuracy if aim as full-round gainon
on
+5 atk vs target if s)
remains in LOS s) SGD22
R 31 Ample Foraging for Basic Survival, each
gets +2 Fort Def until
next day R31
F 32 Angled Throw if Atk > Ref Def 15, x
ignore cover &
improved cover F32
C 28 Anointed Hunter if end move 2 sq from
start, +1 Atk w/ thrown
weapons C28
GW 28 Aquatic Specialists (team feat) +3 Swim & +1 each ally
w/feat w/in 12 sq (max
+7), swim half spd as
move GW28
CR 82 Armor Prof. (light) no penalty or armor x x
check from light armor CR82
CR 82 Armor Prof. (medium) no penalty or armor x
check from medium
armor CR82
CR 82 Armor Prof. (heavy) no penalty or armor x x
check from heavy armor
CR82
C 28 Artillery Shot affect +2 sq w/ burst or x
splash at further than PB
range C28
GW 28 Ascension Specialists (team fea +3 Climb & +1 each
ally w/feat w/in 12 sq
(max +7), climb half spd
as move GW28
W Assault spend FP to make 2 Atk
as stnd action not full
W
R 28 Assured Attack reroll lowest dmg die if x x
roll mult. dice, mtr R28
L 34 Attack Combo (Fire & Strike) if hit single target w/ 2 x
consecutive atks in same
turn, add'l atks +1d dmg
L34
L 34 Attack Combo (Melee) if hit single target w/ 2 x x
consecutive melee or
unarmed atks in same
turn, add'l atks +1d dmg L34
L 34 Attack Combo (Ranged) if hit single target w/ 2 x x x
consecutive ranged atks
in same turn, add'l atks
+1d dmg L34
L 34 Autofire Assault autofire penalty -2 if x
autofired to same target
last round, +1 die dmg L34
L 34 Autofire Sweep autofire as 6sq cone x
L34
F 32 Bad Feeling extra move action in x x
surprise round even if
not surprised F32
GW 22 Bantha Herder if dmg a Large or x x
smaller creature w/ a
ranged atk compare to
Will Def & can move
target(s) 1 sq in any
direction as free GW22
CR 82 Bantha Rush Push opponent 1 sq after x
successful melee atk
CR82
GW 23 Battering Attack can knock target prone x x
if you move target w/
Bantha Rush GW23
R 31 Binary Mind enemy must roll mind-
affecting effects twice &
keep lower R31
L 34 Biotech Specialist modify a biotech item to x x
give a special trait L34
L 35 Biotech Surgery install biotech prosthesis x
L35
F 32 Blaster Barrage +2 Atk to allies w/ x
autofire if you're
successful w/ autofire F32
GI 25 Bone Crusher If you dmg one who is x
grappled, they move -1
CT GI25
R 31 Bothan Will if atk v. Will Def fails,
gain +2 Will Def until
start of your next turn R31
R 31 Bowcaster Marksman when spend FP to atk
w/bowcaster, add result
to dmg too R31
GI 25 Brilliant Defense Rxn: 1/enc, add INT x x
bonus to REF until start
of your next turn GI25
L 35 Brink of Death if you deal dmg that x x
kills, can reduce to 0 hp
instead L35
CR 82 Burst Fire -5 on autofire Atk, gain
+2d dmg, if Str<13 -10
Atk, uses 5 shots CR82
SV 21 Burst of Speed move action to move x x x x
2xSpeed, -1 CT at end SV21
CR 82 Careful Shot if you aim, +1 Atk x x CR82
GI 25 Channel Rage 1/day, forego rage to get
+5 Will 'til end of enc.
GI25
CR 82 Charging Fire make ranged Atk at end x
of charge, -2 to REF CR82
R 31 Clawed Subspecies gain claws 1d6 dmg R31
CR 83 Cleave extra melee Atk after x x
dropping target, in
reach, same BAB CR83
SV 21 Close Combat Escape if escape grapple, swif x x
action for single melee
atk v. grappler SV21
SV 21 Collateral Damage w/ RapidShot make 2nd x x
atk at -2 w/in 2sq of
target, deal 1/2 dmg SV21
CR 83 Combat Reflexes gain add'l AoO's = Dex x x
mod & flat-footed CR83
U 24 Combat Trickery 2 swif: Deception v x x
target Will, target is flat-
footed for your next atk
before end of your next
turn. FP = before end of
enc. U24
K 32 Conditioning reroll Str/Con skills x x
trained in (mtr) & 1/enc
add Str to Fort K32
R 31 Confident Success when use Learn Secret
Info gain FP up to 3 &
max R31
F 33 Controlled Rage enter Rage as Free, end
1 round after you want
to F33
CR 83 Coordinated Attack Auto. success w/ aid x
another at PB range CR83
C 28 Coordinated Barrage when aid for every 3 x
over REF +1d dmg (+5
max) C28
SV 21 Cornered if threatened & unable x x x
to withdraw +2 Atk vs.
opponents SV21
GW 28 Covert Operatives (team feat) +3 Stealth & +1 each
ally w/feat w/in 12 sq
(max +7), when moving
your spd or more
penalties reduced by 2 GW28
K 32 Critical Strike 2 swif for crit range +1 x x
on next melee Atk, no
other actions before K32
F 33 Crossfire 1/round, if you miss v. x x
soft cover, make atk v.
soft cover F33
CR 83 Crush deal unarmed dmg to a x
pinned opponent CR83
F 33 Cunning Attack +2 Atk v. flat-footed or x x
any denied Dex to REF F33
GI 27 Cut the Red Tape can use Kwlg(Bur.) x
instead of Gather Info,
considered trained GI27
CR 83 Cybernetic Surgery install cybernetic x
prosthesis CR83
SGD 22 Damage Conversion if dmg from atk (not
area, ion, or Force)
equals or exceeds thresh
can take 10 dmg & not
move down CT (each
add'l use incr dmg by 5) SGD22
R 31 Darkness Dweller enemy that makes
Stealth check w/in 10 sq
of you is -2 R31
CR 84 Deadeye if you aim, deal extra x x x
die damage CR84
SV 21 Deadly Sniper if target unaware of you, x x
+2 Atk & +1d dmg on
first atk SV21
SV 21 Deceptive Drop if dmg flat-foot opp in x
surprise rnd, they are
prone if over FORT SV21
R 31 Deep Sight gain darkvision R31
R 28 Deft Charge after you charge, you x x x
may take swif, rxn &
free actions R28
GI 27 Demoralizing Strike Free: If you do dmg w/ x
AoO, can make
Persuasion chk to
intimidate GI27
SV 21 Desperate Gambit 1/turn if miss Atk, reroll x
w/ -2 REF until end
next turn, nat 1=-5, mtr SV21
GW 23 Destructive Force deal 1 die dmg to all x x
targets & allies adj to a
vehicle or object you
reduce to 0 hp or equal
or exceed thresh GW23
R 31 Devastating Bellow bellow atk deals 4d6
dmg R31
GW 23 Disabler Ion Grenade 3sq burst, x x x x
Ion Pistol dmg dice d8,
Ion Rifle is accurate GW23
R 31 Disarming Charm when u change attitude,
+2 Deception &
Persuasion v. target for
next 24 hrs R31
SGD 22 Distracting Droid Stnd: Persuasion v. Will
Def of all w/in 6 sq &
enemy loses 1 move &
if by 10 or more enemy
flat-footed SGD22
GI 27 Disturbing Presence Use Deception instead x x
of Acrobatics to tumble
(DC 15). GI27
GW 23 Dive for Cover 1/turn as rxn when x x x
targeted by ranged atk
make horizontal Jump to
gain cover & land prone
GW23
CR 84 Dodge +1 REF against selected x x x
target CR84
CR 84 Double Attack(Adv.Melee) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Exotic) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(HvyWpns) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Lightsabers) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Pistols) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Rifles) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Simple) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
W Dreadful Countenance Persuasion or UtF for
fear effect, may reroll,
mtr W
CR 84 Dreadful Rage rage bonus to Atk and
dmg increases to +5
CR84
SGD 22 Droid Focus +1 to Decptn, Mechncs,
Perc, Pers, Use Comp
on or vs droid & +1 to
all Def v. atks & skill
checks made by droids SGD22
C 29 Droid Hunter +2 dmg v. droids, +4 x x x
dmg v. droids with ion C29
SGD 22 Droid Shield Mastery automatically restore SR
by 5 & w/ only 2 swif
actions SGD22
C 28 Droidcraft repair droids in 10 min x x
not 1 hour C28
CR 84 Dual Weapon Mastery I -5 penalty if atk w/ 2 x x
weapons or double
weapon CR84
CR 84 Dual Weapon Mastery II -2 penalty if atk w/ 2 x x
weapons or double
weapon CR84
CR 84 Dual Weapon Mastery III no penalty when atk w/ x x
2 weapons or double
weapon CR84
SV 21 Duck and Cover if area atk misses 1/turn x
u can move 2 sq as rxn,
no AoO SV21
GW 26 Echani Training dmg bonus from Str x2
if make only 1 unarmed
Atk, 1/enc when deal
dmg, make unarmed
Atk to knock prone,
w/Expertise talent w/crit
target is knocked prone
if not more than 1 size
larger GW26
U 24 Elder’s Knowledge 1/enc, use x x
Knwldg:SocSci or
Knwldg:GalLore for
Wis related check U24
SGD 22 Erratic Target decr spd by 1 or 2 to
incr Dodge +1 or +2,
must move 2 sq SGD22
C 29 Experienced Medic perform surgery on # = x x
Int mod (2 min), check
individually C29
GI 27 Expert Briber Decrease Haggle DC by x x
10. GI27
C 29 Expert Droid Repair repair droids # = to Int x x
mod C29
CR 85 Extra Rage rage one extra time a
day
CR85
CR 85 Extra Second Wind 1 extra 2nd wind a day,
nonheroic can take CR85
CR 85 Far Shot reduces range penalty x x
by 1 category. (i.e.,
short = PB) CR85
R 29 Fast Surge catch second wind as x x x x x
free not swif R29
R 33 Fast Swimmer +2 swim spd
R33
L 36 Fatal Hit if your atk drops target x x x
to 0 hp u can kill them
even if < thresh,
perform coup-de-grace
as stnd L36
L 35 Feat of Strength take 20 on trained Str x x x
skill check as full, DC15
Endurance to use again
L35
GW 23 Fight Through Pain can use Will Def instead x x x
of Fort Def to determine
thresh GW23
C 29 Flash and Clear if dmg opponent w/ x x
burst or splash, gain
concealment C29
R 33 Flawless Pilot always keep the better
result on a Pilot reroll R33
GI 27 Fleche 1/enc, when charging, x
roll of 17+ becomes crit.
GI27
SV 21 Fleet-Footed if move before & after x
atk, incr. speed 2 sq SV21
C 29 Flood of Fire w/ autofire, targets lose x
all dodge & deflection
bonuses C29
K 33 Flurry +2 Atk melee w/ light x x x
weapons or ltsabers, -5
REF K33
F 33 Focused Rage can use concentration
skills w/ Rage at -5
penalty F33
J 23 Follow Through if reduce opp to 0 hp w/
melee atk can move
your speed, w/ Cleave
can move 1st J23
CR 85 Force Boon gain 3 extra Force
Points per level CR85
GW 23 Force of Personality can use either Wis or x x x
Cha mod to determine
Will Def GW23
K 33 Force Readiness spend Force Points as x
free action out of turn K33
J 23 Force Regimen Mastery 1 Learn # of Force
Regimens = 1 + Wis
mod (min one) J23
CR 85 Force Sensitivity can make UtF checks,
can select Force talents CR85
CR 85 Force Training Learn # of Force Powers
= 1 + Wis mod (min
one) CR85
GW 23 Forceful Blast if dmg a Large or x x
smaller creature w/
grenade or thermal
detonator compare to
Fort Def & can move
target(s) 1 sq in any
direction as free GW23
GI 27 Forceful Recovery Second wind returns 1
Force power back to
your suite. GI27
R 33 Forest Stalker always keep the better
result on a Stealth reroll R33
GW 23 Fortifying Recovery when you recover gain x x
hp = 2 x Con mod (min
2) GW23
SV 21 Friends in Low Places to acquire license x x
GatherInfo replaces
Know (bureaucracy) SV21
U 24 Frightening Cleave After cleave, enemies x
w/in 6 sq & l.o.s. is -1
Ref/Atk/Skills v you til
end of enc. Stacks to
max of -5. U24
R 33 Fringe Benefits if u buy blk market
goods reduce multiplier
by 2 (min x1) R33
L 36 Galactic Alliance Military do not move down CT x
Training first time in an enc L36
K 33 Gearhead full = stan, stan = move, x x
move = swif, mult swif
= swif, full+ = half -10 K33
U 24 Grab Back Rxn: if enemy's x
grab/grapple v you fails,
grab/grapple(if have feat
to do so) him. Also, +2
Ref v grab/grpl. U24
C 31 Grand Army of the Republic apply armor's Fort Def x
Training to Will Def also C31
L 36 Grapple Resistance +5 v. grab or grapple, x x x
+5 opposed grapple, +5
all your objects L36
GI 27 Grazing Shot If you hit w/ ranged x x
non-area atk, make 2nd
atk roll v target w/in 6
sq and LOS from 1st
target. If succeed, split
dmg btwn them. If fail,
neither target dmgd. GI27
CR 85 Great Cleave no limit to cleave x x
attacks per round CR85
R 33 Gungan Weapon Master when spend FP to atk
w/atlatl or cesta incr
dmg die by 1 step R33
C 31 Gunnery Specialist 1/enc reroll vehicle atk, x
proficient w/vehicle
weapons C31
U 26 Halt If AoO die roll succeeds x
v Ref & Grp check,
target (up to 1 size
larger) stops & is prone.
If atk roll exceeds dmg
thrsh, target's turn ends.
U26
SV 22 Hasty Modification exchange a trait for x x
another, 1 min DC 20
Mechanics SV22
U 26 Heavy Hitter For wpn emplacements x
or vehicle wpns, +1 dmg
for every 5 pts above
Ref. If exceed dmg
thresh, target can't atk
next turn & speed -2 (-1
starship) U26
SV 22 Hideous Visage 1/enc swif Deception v.
WILL move target 1sq
& -1 atk v. you SV22
GW 26 Hijkata Training 1/rnd when adj enemy
dmgs you w/melee atk
you can make AoO w/-5
atk, 1/enc w/AoO from
you that enemy takes
penalty on atk = your
Dex mod until end of
next turn, w/Expertise
1/enc spend full &
designate single ally,
any enemy adj to you or
ally provokes AoO. If
ally moves you can
move spd as rxn but
must end adj to enemy GW26
GI 28 Hobbling Strike Use SneakAtk, x x x
RpdShot, or RpdStrk,
but forego the extra dmg
to reduce target's speed
-1 'til end of enc. GI28
U 26 Hold Together Rxn + FP: Delay effect x x
of dmg to your vehicle
(colossal or smaller) til
end of round. U26
R 33 Hunter's Instincts always keep the better
result on Perception
reroll R33
U 26 Hyperblazer 1/2 time & penalties for x
navigating tangle. 1/2
time for mapping new
hyp routes U26
R 34 Imperceptible Liar when spend FP to
Deception, incr. die type
by 2 steps R34
R 29 Imperial Military Training 1/enc as free action on x
your turn, negate 1
mind-affecting effect R29
SV 23 Impersonate alter features & voice to
a specific person,
Moderate deception SV23
SV 23 Impetuous Move when catch 2nd wind, x x
regain only 1/2 hp to
move 1/2 spd, no AoO SV23
K 33 Implant Training Not moved down CT x
extra step when would
be moved down.
Remove -2 Will penalty.
K33
F 33 Improved Bantha Rush Push opponent sqs = Str x
mod (2min) after
successful melee atk F33
CR 85 Improved Charge can charge w/out x x
moving in straight line CR85
CR 86 Improved Damage Threshold dmg threshold increases
by 5 CR86
CR 85 Improved Defenses +1 to all Def CR85
CR 85 Improved Disarm +5 to melee atks to x x
Disarm, failure doesn't
provoke AoO CR85
GI 28 Improved Opportunistic 1/turn, forego a x
Trickery provoked AoO to reduce
target's Ref by 5 'til end
of his next turn GI28
K 33 Improved Rapid Strike -5 Atk to deal +2 die x x
dmg, melee, if Dex<13
extra -10 Atk K33
U 26 Improved Slight of Hand Swif+SlightOfHand: x
opposed perception to
detect must exceed both
your stealth & deception
checks U26
U 27 Improvised Weaponry Treat all improvised x x
Mastery wpns as simple wpns,
and add 1d6 dmg U27
SV 23 Impulsive Flight can withdraw one extra x x x
square SV23
R 34 Inborn Resilience (-Fort,+Ref) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Fort, reduce species bonus to
+Will) 1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Ref,+Fort) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Ref,+Will) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Will, reduce species bonus to
+Fort) 1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Will,+Ref) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
K 33 Increased Agility increase x x
Climb/Jump/Swim by 2
sqrs & don't lose Dex K33
R 34 Increased Resistance if atk v. Fort fails, gain
+2 Fort until start of
your next turn R34
GI 28 Indomitable Personality Rxn: 1/enc, add CHA x x
bonus to Will 'til end of
your next turn GI28
F 33 Informer Perception replaces x
GatherInfo, considered
trained, reduce time F33
U 27 Instinctive Attack Atk+FP: reroll your atk x
and take best, then add
result of FP die
U27
U 27 Instinctive Defense Free+FP: On your turn, x
+2 all defenses til end of
your next turn. U27
R 34 Instinctive Perception when you reroll Percptn
& take lower, gain FP to
use w/Percptn until end
of enc. R34
U 27 Intimidator Use Intimidate to cause x
target -5 on skills & -2
atk v you til end of your
next turn, while l.o.s. U27
SGD 22 Ion Shielding if ion dmg before being
halved equals thresh
move only -1 CT SGD22
C 31 Jedi Familiarity 1/enc if targeted by
Force from ally gain 1
FP until end of enc. C31
R 34 Jedi Heritage gain 2 extra Force
powers for each Force
Training R34
R 34 Justice Seeker +2 dmg v. targets that
dmg you or allies since
end of your last turn R34
R 34 Keen Scent range of Scent is 20 sq R34
SV 23 Knife Trick w/AoO can draw x
concealed weapon &
make 1 atk, still threaten
sq SV23
L 36 Knock Heads deal 1d6+Str mod dmg x
to adj you multi-
grabbed, thresh -5 L36
GW 27 K'tara Training roll an extra die of dmg
v. flat-footed enemy on
1 unarmed atk, 1/enc
when you dmg a target
denied Dex to Ref Def
make 2nd unarmed atk
v. Fort Def as free to
render target incapable
of speech until end of
next turn, w/Expertise
spend 2 swif to cause
single adj enemy to be
flat-footed v. your 1st
atk the same round GW27
GW 27 K'thri Training 1/rnd spend swif to
make 1 unarmed atk
w/in reach dealing your
base unarmed dmg w/no
bonus to dmg from Str
or HL, 1/enc if an
unarmed atk misses deal
half dmg, must be
wearing light or no
armor, w/Expertise
1/enc w/full atk reroll 1
atk but you must take
reroll & wearing light or
no armor GW27
R 34 Lasting Influence w/ successful
Persuasion gain
favorable circumstances
next 24 hrs R34
C 31 Leader of Droids provide mind-affecting x
effect to allied droids =
Int mod (min 1) C31
SV 23 Lightning Draw 1/enc draw holstered x x x
weapon & atk as single
stnd action SV23
CR 86 Linguist bonus languages = 1 + x x
Int mod (min one) CR86
K 34 Logic Upgrade: Self-Defense 1/enc, as rxn +2 one
defense K34
SGD 22 Logic Upgrade: Skill Swap Full: swap skill not
trained in for trained
skill (not trained) SGD22
K 34 Logic Upgrade: Tactician 1/enc, aid another +5
Atk K34
J 23 Long Haft Strike can atk w/ both ends of
ltsaber pike or long-
handled ltsaber J23
K 34 Mandalorian Training make ranged +2 Atk at
end of charge, -2 to
REF, +2 WILL K34
U 27 Maniacal Charge Free: attempt Intimidate x x
v target & all enemies
you move past (w/in 1
sq) while charging.
Success = target is flat-
footed til start of your
next turn. U27
CR 86 Martial Arts I +1 REF, incr. dmg for x x
unarmed attacks by 1
die step CR86
CR 86 Martial Arts II +1 REF, incr. dmg for x x
unarmed attacks by 1
die step CR86
CR 86 Martial Arts III +1 REF, incr. dmg for x x
unarmed attacks by 1
die step CR86
GI 28 Master of Disguise +5 to Deception for x x
appearance or doc, or -2
to Deception to rush it GI28
R 34 Master Tracker when spend FP to
Survival, incr. die type
by 2 steps R34
GI 28 Meat Shield If opponent has soft x x
cover from you, you
have soft cover from
him GI28
SGD 24 Mechanical Martial Arts when you dmg enemy
w/unarmed atk enemy
-5 melee atk & dmg
until next turn SGD24
GW 29 Medical Team (team feat) +3 Treat Injury & +1
each ally w/feat w/in 12
sq (max +7), aid another
to restore hp restores +4
hp GW29
CR 86 Melee Defense trade Atk bonus on x x x x
melee atks for dodge
bonus REF CR86
SV 23 Metamorph full round can change
mass & size, # of rounds
= Con SV23
CR 86 Mighty Swing spend 2 swift actions to x
incr. dmg 1 die CR86
F 33 Mighty Throw add Str & Dex to thrown x
Atk, range + sqrs = Str
mod F33
R 34 Mind of Reason can use Wis instead of
Int for Int-based skills R34
GW 24 Mission Specialist choose a trained skill, x x x x x
allies not trained gain
+2 w/in 12 sq GW24
CR 86 Mobility +5 Ref Def against x x x
AoO's CR86
T 127 Momentum Strike melee Atk +1d dmg if
mounted and moving T127
R 34 Mon Calamari Shipwright spend 2 swif to move
vehicle up CT, not 3,
auto. reroute power R34
U 27 Mounted Combat Swif: DC20 Ride = x x
mount spd +2 til start of
your next turn. If fail,
mount -1 CT. Each
subsequent use in same
enc requires mount
Endurance DC20. Also,
Rxn: 1/rnd, negate atk v
you or mount if Ride >=
atk roll.
U27
T 127 Mounted Defense 1/enc, can redirect Atk
to mount or vehicle,
after Atk T127
GW 29 Mounted Regiment (team feat) +3 Ride & +1 each ally
w/feat w/in 12 sq (max
+7), 1/rnd as reac to
mount being atked make
Ride check & if over
mount's Ref Def use
instead GW29
R 29 Moving Target if end turn 3 sq from x x x
start +1 dodge to REF R29
L 36 Multi-Grab as stnd action, grab atk x
v. 2 adj if you have 2
empty hands L36
SGD 24 Multi-Targeting use swif actions across
more than 1 rnd to aim
if target stays in LOS &
atk others SGD24
F 34 Natural Leader organization has scale =
1/2 HL + Cha mod, +10
org. score F34
R 34 Nature Specialist when spend FP to
Knowl (lifeSci), incr.
die type by 2 steps R34
GW 24 Never Surrender make Endurance check x x x
1st time reduced to 0 hp
as rxn w/DC = dmg
done, if successful
reduced to 1 hp GW24
U 28 Nikto Survival (arctic) While in arctic, reroll
Survival check, take
best. U28
U 28 Nikto Survival (desert) While in desert, reroll
Survival check, take
best. U28
U 28 Nikto Survival (forest) While in forest, reroll
Survival check, take
best. U28
U 28 Nikto Survival (mountains) While in mountains,
reroll Survival check,
take best. U28
U 28 Nikto Survival (ocean) While in ocean, reroll
Survival check, take
best. U28
GW 29 Nimble Team (team feat) +3 Acrobatics & +1
each ally w/feat w/in 12
sq (max +7), can tumble
1 extra sq GW29
GW 25 Officer Candidacy Training +2 to Rank & Privilege x x
organization score GW25
SV 23 Opportunistic Retreat instead of AoO, 1/turn x x
not attack to move half
speed, no AoO SV23
GW 25 Opportunistic Shooter +2 to AoOs with ranged x x x GW25
GI 28 Opportunistic Trickery Forego AoO to give -2 x
REF penalty for the
following round GI28
C 31 Overwhelming Attack 2 swif for -5 on target's x x
attempt to negate
(Block, Vehicular
Combat) C31
C 31 Pall of the Dark Side add one-half DSS to
UtF to resist detection C31
R 35 Perfect Intuition always keep the better
result on a Init. reroll R35
R 35 Perfect Swimmer always keep the better
result on a Swim reroll R35
CR 87 Pin grappled opp is pinned 1 x
round and loses Dex to
Def CR87
SGD 24 Pincer can maintain Pin beyond
1 rnd & make grapple
checks against pinned as
swif & apply Crush
SGD24
SGD 24 Pinpoint Accuracy target of Aiming
Accuracy cannot take
the recover action until
next turn SGD24
GW 25 Pistoleer Blaster Pistol is x x x
accurate, Heavy Blaster
Pistol not inaccurate,
Hold-out if target has
not acted +2 atk until
the target acts GW25
R 35 Pitiless Warrior gain hp = 5 + 1/2 level
if reduce opponent to 0
hp R35
CR 87 Point Blank Shot +1 on ranged Atk and x x
dmg v. point blank foes CR87
K 34 Poison Resistance +5 Fort Def v. Poison, x x
half dmg if fail K34
CR 87 Power Attack trade Atk bonus on x x
melee atks for dmg (up
to BAB) CR87
K 34 Power Blast trade Atk bonus on x
melee atk for dmg
(BAB), if Str<13 -5 Atk K34
CR 87 Powerful Charge +2 Atk on charge and + x
0.5*level dmg CR87
F 34 Powerful Rage +4 Str checks & Str skill
checks while raging
F34
CR 87 Precise Shot no penalty shooting into x x x
melee CR87
GW 25 Predictive Defense can use Dex or Int mod x x
to determine Ref Def GW25
R 29 Prime Shot if none of your allies are x x x
closer than you, +1
ranged atk (short or
closer) R29
R 35 Primitive Warrior +1 die dmg with simple
melee weapons R35
R 35 Quick Comeback when moved down CT
can move +1 up CT
until end of next turn R35
CR 87 Quick Draw draw weapon as swift x x x
action instead of move
action CR87
K 34 Quick Skill 1/enc, can take 10 when x x
rushed, can take 20 in
half time K34
L 36 Rancor Crush when you Pin opponent x
& use Crush, target -1
CT L36
R 29 Rapid Reaction 1/enc you can use 2 diff. x x x x x
rxns to same trigger
R29
CR 88 Rapid Shot -2 Atk for +1d dmg, x x x
ranged, fires 2 shots, if
Str<13, Atk -7 CR88
CR 88 Rapid Strike -2 Atk for +1d dmg, x x
melee, if Dex<13, -7
Atk CR88
F 34 Rapport extra +2 aid another, x x
does not stack with
Coordinate F34
R 35 Read the Winds ignore concealment &
cover for Perception
w/in 10 sq R35
R 30 Rebel Military Training if move before & after x x
attack +2 Ref Def R30
F 35 Recall 1/day, reroll trained x
Knowledge check, take
best F35
R 30 Recovering Surge move +1 up CT when x x x x x
catch Second Wind R30
GI 28 Recurring Success A talent normal useable
1/enc is now useable
2/enc. GI28
R 35 Regenerative Healing 1/day with 2nd Wind
regain 0 hp but gain 5
hp at end of each turn R35
J 23 Relentless Attack if miss, add +2 on next
atk roll before end of
next turn against missed J23
K 35 Republic Military Training 1/enc as rxn, gain DR10
if you have cover even
v. aim K35
GW 25 Resilient Strength can use Str or Con mod x x x
to determine Fort Def GW25
GI 28 Resolute Stance +2 to Will when x x
fighting defensively. +5
if forego all atks GI28
SV 24 Resurgence catch 2nd wind & gain x x
immediate move action SV24
R 35 Resurgent Vitality w/ 2nd Wind gain add'l
hp = 2*Con bonus (min
2) R35
L 37 Return Fire 1/enc as rxn ranged atk x x x
v. target that missed you
w/ranged atk in LOS
L37
L 37 Returning Bug if you miss w/ razor or x x
thud bug it auto. returns
L37
GW 25 Riflemaster Blaster Carbine can x x
brace set to autofire,
Blaster Rifle is accurate,
Hvy Blaster Rifle dmg
dice d12, Lt Repeating
Blaster as if M not L
GW25
GW 25 Risk Taker fall only if fail by 10 or x x x
more & make Jump to
land safely, can spend
FP & add to distance
jumped & must land on
solid surface GW25
CR 88 Running Attack move before & after an x x x x
atk, cannot exceed speed
CR88
GI 28 Sadistic Strike When you Coup de x x x
Grace, opponents in
l.o.s. are -1 CT GI28
F 35 Savage Attack w/ full atk if hit on first x x
atk, +1d dmg v. same
target F35
F 35 Scavenger 1 hr scavenging, x
Perception check to
determine value F35
R 35 Scion of Dorin +5 Fort Def v. natural
hazards R35
SGD 24 Sensor Link as swif broadcast input
to any receiver in 24 sq
as if they were w/ you,
allies can use aid
another on Perception SGD24
C 31 Separatist Military Training +1 Atk to one attack if x
adjacent to ally C31
CR 88 Shake It Off spend 2 swift actions to x
move +1 up CT CR88
R 35 Sharp Senses when spend FP to
Perception, incr. die
type by 2 steps R35
SGD 25 Shield Surge as rxn if dmg over SR
reduce dmg to vehicle
by remaining SR
amount & SR reduced
by same amount,
recharge shields can't be
used for 1 full rnd SGD25
R 35 Shrewd Bargainer when you use
Persuasion target does
not receive bonuses to
WILL R35
SV 24 Signature Device 1 item 2 traits from x x
Tech Spec, switch btwn
w/ swif SV24
GI 29 Silver Tongue Intimidate or change x x
attitude as stnd, not full GI29
K 35 Sith Military Training 1/enc, if reduce opp to
0hp or over thresh, w/in
6sq of opp -2 def K35
GI 29 Skill Challenge: Catastrophic 1/challenge,
Avoidance catastrophic failure only
accrues 1 failure, & only
occurs if fail check by
15+ GI29
GI 29 Skill Challenge: Last Resort 1/challenge, if you or
ally gets failure #3,
reroll attempt, keeping
best GI29
GI 29 Skill Challenge: Recovery 1/challenge, challenge
has recovery effect GI29
CR 88 Skill Focus(Acrobatics) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Climb) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Deception) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Endurance) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(GatherInfo) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Initiative) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Jump) +5 on a trained skill x x x x x CR88
CR 88 Skill +5 on a trained skill x x x x x
Focus(Knwldg:Bureaucracy) CR88
CR 88 Skill Focus(Knwldg:Gal.Lore) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:LifeSci.) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:Phys.Sci.) +5 on a trained skill x x x x x
CR88
CR 88 Skill Focus(Knwldg:Soc.Sci.) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:Tactics) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:Tech.) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Mechanics) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Perception) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Persuasion) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Pilot) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Ride) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Stealth) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Survival) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Swim) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(TreatInjury) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(UseComputer) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(UseTheForce) 1 +5 on a trained skill x x x x x CR88
CR 88 SkillTrain.(Acrobatics) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Climb) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Deception) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Endurance) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(GatherInfo) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Initiative) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Jump) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain. become trained in one x x x x x
(Knwldg:Bureaucracy) class skill CR88
CR 88 SkillTrain.(Knwldg:Gal.Lore) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:LifeSci.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Phys.Sci.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Soc.Sci.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Tactics) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Tech.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Mechanics) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Perception) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Persuasion) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Pilot) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Ride) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Stealth) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Survival) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Swim) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(TreatInjury) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(UseComputer) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(UseTheForce) become trained in one x x x x x
class skill CR88
SGD 25 Slammer as stnd action slam 2
appendages crushing
target, deal unarmed
dmg w/Str bonus x2 &
if over thresh =
persistent condition SGD25
GW 29 Slicer Team (team feat) +3 Use Computer & +1
each ally w/feat w/in 12
sq (max +7), aid another
provides +4 GW29
SV 24 Slippery Maneuver apply Dodge to 2 opp, x x x
use withdraw at full spd
v. Dodge opp SV24
CR 88 Sniper ignore soft cover x x
making a ranged attack CR88
K 35 Sniper Shot +2 ranged Atk, -5 REF, x x
not w/ vehicle or hvy
weapons K35
R 35 Spacer's Surge when roll Nat 20 on
Pilot check, gain FP to
use before end of enc R35
GW 25 Sport Hunter Slugthrower Pistol at x x x
PB +1 die dmg,
Slugthrower Rifle dmg
d12, Sporting Blaster
Pistol reroll any rolls of
1 for dmg, Sporting
Blaster Rifle +1 atk
when aiming GW25
C 31 Spray Shot reduce autofire to 1
square C31
GW 26 Staggering Attack(GaW) melee atk -2 atk & deal x x
dmg target -2 to skill
checks or you can take
-5 atk for -5 to skills GW26
SV 24 Staggering Attack(S&V) if deal extra dice dmg,
can move 2 sq per extra
die not used SV24
GI 29 Stand Tall 1/enc, if u take dmg, x x x x
allies in LoS & w/in 6
sqrs can atk your atkr as
rxn GI29
S 20 Starship Designer you can build a starship
from scratch S20
S 20 Starship Tactics Learn # of starship
maneuvers = 1 + Wis
mod (min one) S20
GW 27 Stava Training when making a grab you
are 1 size larger, v. a
charging opponent can
make a grab if atk is
successful, must be
wearing light or no
armor, w/Expertise add
Str & Dex mod to
grapple checks GW27
SV 24 Stay Up 1/enc instead of dmg
you can take 1/2 dmg &
-1 CT SV24
GW 26 Steadying Position when aiming while x x x
prone, your target loses
Dex to Ref Def GW26
F 35 Strafe autofire Atk 1 sq wide x
& 4sq long instead of
2x2 F35
R 36 Strong Bellow 1/enc move one less
down CT when use
bellow R36
CR 88 Strong in the Force roll d8 instead of d6 x
when you spend a FP CR88
SV 24 Superior Tech see page 24-25 SV SV24
T 91 Suppression Fire w/ aid another & Atk
roll beats target's WILL,
target needs cover
T91
R 36 Sure Climber if not distracted or
threatened gain climb
speed of 4 R36
CR 88 Surgical Expertise can perform surgery in x
10 min. instead of an
hour CR88
R 36 Survivor of Ryloth 1/hour in heat or cold
you & 10 allies can use
result of Survival check
in place of FORT R36
F 35 Swarm +1 melee Atk for each x
allied char. adj. to target F35
SV 25 Tactical Advantage if do dmg w/ AoO, can
move 1 sq, no AoO SV25
S 21 Tactical Genius regain all spent
maneuvers at end of
round w/ nat. 20 on Atk S21
GW 28 Tae-Jitsu Training w/crit & unarmed dmg
increases 1 die step (d12
max), 1/enc
w/successful atk spend
swif to designate
primary adversary &
until end of enc gain
Dodge feat v. primary &
1 other enemy,
w/Expertise w/crit v.
primary enemy -2 atk
until next turn GW28
U 28 Targeted Area When you succeed at an x x
area attack, choose 1
target to take additional
5 hp dmg U28
S 21 Tech Specialist modify an item to give a x x
special trait S21
GW 28 Teras Kasi Training 1/rnd w/successful
unarmed atk reduce
target's dmg thresh by 5
when determining
effect, w/Basics you're
considered 1 size larger
for dmg GW28
GW 29 Technical Experts (team feat) +3 Mechanics & +1
each ally w/feat w/in 12
sq (max +7), aid another
provides +4 GW29
R 36 Thick Skin +2 Fort Def
R36
CR 88 Throw throw a grappled x
opponent 1 sqr & deal
dmg CR88
GW 30 Tireless Squad (team feat) +3 Endurance & +1
each ally w/feat w/in 12
sq (max +7), aid another
provides +4 GW30
SGD 25 Tool Frenzy as stnd action strike
w/appendages not
normally weapons,
unarmed +2 & -2 Ref
Def, use dmg of highest
rated appendage for
dmg SGD25
CR 88 Toughness +1 hp per level x CR88
U 28 Trample Free: during charge, x
mount makes 1 atk roll
v all enemies in sqs you
charge thru. Dmg = Str
mod + natural wpn dmg U28
C 31 Trench Warrior +1 Atk v. target if u are x
adj to cover from target C31
CR 88 Trip knock a grappled opp. x
prone, atks v. prone +5,
theirs -5 CR88
CR 89 Triple Attack(Adv.Melee) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Exotic) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(HvyWpns) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Lightsabers) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Pistols) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Rifles) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Simple) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Crit deal triple dmg on a x x
Crit, w/ selected weapon
CR89
K 35 Tumble Defense when tumbled against x x
add your BAB to DC, if
they fail, AoO K35
SGD 25 Turn and Burn using withdraw can
move 2 sq w/out AoO &
move your spd, can
spend FP as rxn to an
enemy ending its
movement adj to
withdraw SGD25
GW 30 Unhindered Approach (team feat +3 Jump & +1 each ally
w/feat w/in 12 sq (max
+7), add 1 sq to jump GW30
GW 30 Unified Squadron (team feat) +3 Pilot & +1 each ally
w/feat w/in 12 sq (max
+7), always avoid
collisions w/ allies GW30
F 35 Unleashed spend DP to access
Unleashed abilities F35
R 30 Unstoppable Combatant can catch more than one
2nd Wind per enc R30
C 31 Unstoppable Force +5 Fort Def & Will Def x x
v. Use the Force C31
J 24 Unswerving Resolve if targeted by failed fear
or mind-affect, gain FP
to spend before next
turn as long as u did not
negate J24
R 36 Unwavering Focus when mind-affecting
effect is against your
WILL, impose -2 R36
C 32 Unwavering Resolve +5 WILL v. Deception x x
& Persuasion C32
L 37 Vehicle Systems Expertise Recharge x x
Shields/Reroute Power
as 2swif, 1/enc DC30
Mechanics 1 swif L37
CR 89 Vehicular Combat negate 1 atk/rnd v. a x x x
vehicle, Pilot v. Atk
roll. Also prof. w/
veh.wpns for pilot CR89
R 30 Vehicular Surge 1/day as swif bonus hp x x x
= 1/4 max hp of
Colossal or smaller
vehicle R30
R 36 Veteran Spacer +5 Use Computer to
perform astrogation R36
R 30 Vitality Surge can catch 2nd Wind
even if not below 1/2 hp R30
R 36 Warrior Heritage +2 WILL when you
wield atlatl or cesta R36
C 32 Wary Defender +2 FORT & WILL if x x x
fight defensively C32
GW 30 Wary Sentries (team feat) +3 Perception & +1
each ally w/feat w/in 12
sq (max +7), can take 10
GW30
CR 89 Weapon Finesse Use Dex mod instead of x x
Str mod on Atk w/ light
melee weapons CR89
CR 89 Weapon Focus(Adv.Melee) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Exotic) +1 Atk on selected x
weapon
CR89
CR 89 Weapon Focus(HvyWpns) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Lightsabers) +1 Atk on selected x x
weapon CR89
CR 89 Weapon Focus(Pistols) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Rifles) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Simple) +1 Atk on selected x
weapon CR89
CR 89 Weap.Prof.(Adv.Melee) no -5 penalty on Atk x x x x CR89
CR 84 Weap.Prof.(Exotic) no -5 penalty on Atk x x CR84
CR 89 Weap.Prof.(HvyWpns) no -5 penalty on Atk x CR89
CR 89 Weap.Prof.(Lightsabers) no -5 penalty on Atk CR89
CR 89 Weap.Prof.(Pistols) no -5 penalty on Atk CR89
CR 89 Weap.Prof.(Rifles) no -5 penalty on Atk x CR89
CR 89 Weap.Prof.(Simple) no -5 penalty on Atk CR89
CR 89 Whirlwind Attack melee Atk v. each target
in reach, make 1 roll CR89
SV 25 Wicked Strike w/ Rapid Strike make x x
2nd atk at -2 in reach,
deal 1/2 dmg SV25
U 28 Wilderness First Aid 1/day, DC20 Survival & x
Basic Survival: You are
considered to have a
medpac for all treat
injury attempts til end of
day. U28
GW 30 Wilderness Specialists (team fea +3 Survival & +1 each
ally w/feat w/in 12 sq
(max +7), aid another
provides +4 GW30
K 35 Withdrawal Strike opp. may not withdraw, x x
they may Tumble as
normal K35
GI 29 Wookiee Grip If prof. w/ wpn that x
normally needs 2 hands,
can use w/ 1 hand with
-2 atk GI29
R 36 Wroshyr Rage when u first enter a rage,
gain hp = 10 + 1/2 level
R36
GW 28 Wrruushi Training 1/rnd w/successful
unarmed atk gain hp =
Con mod, 1/enc atk Fort
Def & if successful
enemy takes dmg &
loses any equipment
Fort Def for enc,
w/Expertise 1/enc w/crit
deal dmg & move -2
down track, must be
wearing light or no
armor GW28
L 37 Zero Range +1 on ranged Atk and x x
+1d dmg v. adjacent
foes L37
0
Use
Computer
PREREQ
to be
Feat AND'd w/
PREREQ. other
3 skills) HP FORT REF WILL Atk Dmg 2nd wind FPs
+0.5HL
1
+1d
+1d
+1d
-2 +1d
-5 +2d
1
2
+1d
2 +1d
-5
-5
-5
-5
-5
-5
-5
5 5
2,4
-5
-2
1
2
3
1 1 1
-5 +2d
-1 1
-1 1
1 -1
-1 1
1 -1
1 -1
2 2
1
+1d
+1d
Precise Shot
1 1
2 0.5*HL
+1d
-2 +1d
-2 +1d
extra hp
1
2
2
-5
-5
-5
-5
-5
-5
-5
+DEX,notSTR
1
1 1d
F.Powers Armor Thresh Languages StarshipManuevers other notesBasic ProceSR? Claw or ha
1
1+WISmod
Possess a
cybernetic
implant
5
2
1+INTmod
1
1
1+WISmod
Hovering/Fl# of appendhovering/fl Cannot be dClass Skill Must be droMust be droMust beList
dro in AtkList
Options
in Special Actions
1
1
1
1
1
1
1
1
1
1
1
1
1 1
1
1
1
1
v
1
1
1
1 1
1 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1 v
1
Acrobatics
Climb
Deception
Endurance
Gather Info
Initiative
Jump
Knowl.(Bureaucracy)
Knowl.(GalacticLore)
Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion
Pilot
Ride
Stealth
Survival
Swim
Treat Injury
Use Computer
2 1
1
1
1
1
1
1
1 1
1
1
1
1
1
Add to CombatTab
Abbreviate Prereqs
FewMnuvrs
AccelStrk BAB +6
Dex 13, Str 13, trained in Acrobatics
AcroAlly
Dex 13, Mobility*, Skill Focus (Acrobatics)*
AcroDodg
Trained in Acrobatics
AcroStrk
AdptblTlnt
BAB +1
AdvtgsAtk
Trained in Stealth
AdvtgsCvr
Droid, PB Shot, Precise Shot, proficient
AimAccrcy
Ewok
AmplForg
Dex 13
AngldThrw
Nelvaanian species
AntdHntr
Trained in Swim
AqtcSpcl
ArmrProf(L)
AP light
ArmrProf(M
AP light, AP medium
ArmrProf(H)
proficient with weapon
ArtSht
Trained in Climb
AscnSpcl
Double Atk or Dual Weapon I, BAB +6
Asslt
AsrdAtk
BAB +9, Atk Combo (Melee) & (Ranged)
AtkCmbo(F
BAB +3
AtkCmbo(M
BAB +3
AtkCmbo(R
Weapon Focus
AtofrAslt
Weapon Focus
AtofrSwp
BdFlg
BAB +1, proficient with weapon
BnthaHrdr
Str 13, BAB +1
BnthaRsh
Bantha Rush, Trip
BtrngAtk
Cerean
1 BinryMnd
Trained in Mechanics
n/a
Trained in Treat Injury
n/a
Coordinated Attack
BlstrBrg
Crush*
BonCrshr
Bothan
1 BthnWll
Wookiee
BwcstrMrk
Int 13
BrlntDef
BrnkODth
WP heavy, proficient w/weapon
BrstFr
Trained in Endurance
BrstOSpd
CrflSt BAB +2, Point Blank Shot
Rage
ChnlRag
BAB +4
ChrgFir
ClwdSbspc Quarren
Str 13, Power Attack
Clv
Trained in Acrobatics
ClsCmbtEs
Rapid Shot, BAB +6
CltrlDmg
CmbtRef
Trained in Deception
CmbtTrkry
Str 13, Con 13
Cndtng
Bothan
CnfdntScs
Rage
CntrldRag
BAB +2
CrdntdAtk
BAB +5, Coordinated Attack
CrdntdBrg
Crnrd
Trained in Stealth
CvrtOps
BAB +9, melee weapon, Weapon Focus
CritStrk
PB Shot, Precise Shot, BAB +6
Crsfir
BAB +1, Pin
Crsh
CngAtk
Trained in Knowledge (bureaucracy)
CtRdTap
Trained in Treat Injury
CybntcSrgr
Droid, Dex 13
DmgCnvrsn
Sullustan
DrknsDwlr
BAB +4, PB Shot, Precise Shot
Ddeye
Sniper, trained in Stealth
DdlySnpr
Trained in Initiative
DcptvDrp
DpSit Quarren
DftChrg
Cha 13
DmrlzgStrk
DsprtGmbt
DstrctvFrc
Ithorian
DvstgBlw
proficient with weapon
1 Dsablr
Sullustan
DsrmgChrm
Droid
DstrctgDrd
trained in Deception
1 DstrbgPrsn
Trained in Jump
Div4Cvr
Dex 13
Ddg
BAB +6, proficient with weapon
DblAtk(am)
BAB +6, proficient with weapon
DblAtk(e)
BAB +6, proficient with weapon
DblAtk(hw)
BAB +6, proficient with weapon
DblAtk(ls)
BAB +6, proficient with weapon
DblAtk(p)
BAB +6, proficient with weapon
DblAtk(r)
BAB +6, proficient with weapon
DblAtk(s)
Cha 13, Sith
DrdflCntnc
BAB +1, Rage species trait
DrdflRag
Trained in Mechanics & Use Computer
1 DrdFcs
proficient with weapon
DrdHntr
Droid, equipped with shield generator
DrdShldMst
Trained in Mechanics
Drdcrft
Dex 13, BAB +1
DWM1
Dex 15, BAB +6, Dual Weapon Mastery I
DWM2
Dex 17, BAB +11, Dual Mastery I, II
DWM3
Trained in Stealth
Dk&Cvr
Dex 13, Martial Arts I
EchniTrng
SF Knowledge (social sciences) or (galactic lore)
EldrKnwlg
Droid, Dex 13, Dodge, hovering/flying locomotion
ErtcTrgt
Trained in Treat Injury
XprncdMdc
Cha 13
XprtBrbr
Trained in Mechanics
XprtDrdRpr
Rage species trait
XtraRag
Trained in Endurance
Xtra2ndWn
Point Blank Shot
FrSt
FstSrg
Mon Calamari
FstSwmr
Str 13, Dex 13
FtlHt
Str 15
FtOStr
FtThruPn
Flsh&Clr
Duros
FlwlsPlt
BAB +1
Flch
Running Attack
FltFtd
proficient with weapon
FldOFr
Dex 13
Flry
Rage, Controlled Rage
1 FcsdRag
FlwThru
Force Sensitivity
FrcBn
Cha 13
FrcOPrsnlty
FrcRdins
Force Sensitivity, trained Use the Force
FrcRegMstr
Non-droid
FrcSnstv
Force Sensitivity
FrcTrng
BAB +1, proficient with weapon
FrcflBlst
Force Training*
1 FrcflRcvry
Ewok
1 FrstStkr
Con 13
FrtfygRcvry
Trained in Gather Information
FrndsNLwPl
BAB +4, Str 13, Cleave, Power Attack
FrtngClv
Rodian
FngBnfts
GAMilTrng
Grhd
Dex 13
GrbBk
proficient with armor worn
GARTrng
1 GrpRstnc
Point Blank Shot
GrzgSt
Str 13, Cleave, Power Attack, BAB +4
GrtClv
Gungan
GngnWpnMs
BAB +1 (can use Gunnery tactics)
GnrySpcl
BAB +8, Trip, Weapon Focus*
Halt
Tech Specialist
HstyMod
Weapon Focus (heavy weapons)*
HvyHtr
Shapeshift
HdsVsg
Combat Reflexes, Martial Arts I
HijktaTrng
Sneak Attack talent or Rapid Shot/Strike
HblgStrk
Trained in Mechanics
HldTgthr
Rodian
1 HntrsInstcs
Trained in Use Computer
HprBlzr
Twi'lek
ImprcptblLir
ImpMilTrng
Shapeshift, SF Deception
Imprsnt
Con 13
ImptsMv
Possess a cybernetic implant
ImplntTrng
Str 15, Bantha Rush, BAB +1
ImprvdBnth
Dex 13, Dodge, Mobility
ImprvdChrg
ImprvdDmgThrsh
ImprvdDefs
Int 13, Melee Defense
ImprvdDsr
Opportunistic Trickery*
ImprvdOptns
Rapid Strike, light melee weapon
ImprvdRpdS
Dex 15, SF (Deception)*, trained in Stealth
ImprvdSltO
WP (simple weapons)
1 ImprvsdWpn
ImplsvFlt
Zabrak
n/a
Zabrak
n/a
Zabrak
n/a
Zabrak
n/a
Zabrak
n/a
Zabrak
n/a
Conditioning
1 IncrAglty
Gamorrean
IncrRstnc
Cha 13
IndmtblPrsn
Trained in Perception
Infrmr
Proficient with weapon, living character
InstnctvAtk
Living character (not a droid)
InstnctvDef
Zabrak
InstnctvPer
Trained in Persuasion
Intmdtr
Droid with Str 13 or cyborg with Con 13
1 IonShldg
1 JediFmlrty
Twi'lek, Force Sensitivity
JediHrtg
Kel Dor
JstcSkr
KnSnt Ewok
Lightning Draw, trained in Stealth
KnfTrk
Str 13, Dex 13, Multi-Grab
KncHds
Martial Arts I, trained in Stealth
KtraTrng
Martial Arts I, Dual Weapon Mastery I
KthriTrng
Bothan
LstgInflunc
LdrODrds
Quick Draw
LtngDrw
Int 13
Lngst
Droid
LgcUpgrd:S
Droid, basic processor
LgcUpgrd:S
Droid, BAB +4
LgcUpgrd:T
proficient with weapon
LngHftStrk
Charging Fire
MandoTrng
MnclChrg
MA1
BAB +3, Martial Arts I
MA2
BAB +6, Martial Arts I, II
MA3
trained in Deception, Cha 13
MstrODsgs
Rodian
MstrTrkr
Precise Shot*, BAB +4
1 MtShld
Droid, Martial Arts I, BAB +1
MchnclMA
Trained in Treat Injury
1 MdclTm
Int 13
MleeDef
Con 13, shapeshift, trained Deception
Mtmrph
Str 13
MtySwg
Str 13
1 MtyThrw
Cerean
MndORsn
MssnSpcl
Dex 13, Dodge
1 Mblty
Trained in Pilot or Ride
1 MmntmStrk
Mon Calamari
MonCalShpr
Trained in Ride
MntdCmbt
Trained in Pilot or Ride
MntdDef
Trained in Ride
MntdRgmnt
Dodge
MvgTrgt
Dex 13
MltiGrb
Droid, Int 13, proficient
1 MltiTrgtg
Cha 13
NtrlLdr
Ithorian
NtrSpcl
Trained in Endurance
NvrSrndr
Nikto
n/a
Nikto
n/a
Nikto
n/a
Nikto
n/a
Nikto
n/a
Trained in Acrobatics
1 NmblTm
n/a
Combat Reflexes
OprtnstcRtr
1 OprtnstcShtr
Combat Reflexes, Sneak Attack
OprtnstcTrk
OvrwlmgAtk
Dark Side Score 1+
PlOTDrkSd
Cerean
1 PrfctIntutn
Gungan
1 PrfctSwmr
BAB +1
Pin
Droid, claw or hand, BAB +1, Pin, Crush
Pncr
Droid, Aiming Accuracy,
PB Shot, Precise Shot,
proficient
1 PnpntAcrcy
proficient with weapon
1 Pstlr
Trandoshan
1 PtlsWrr
PBS
Con 13
1 PsnRstnc
Str 13
PwrAtk
Dex 13
PwrBlst
BAB +1, Medium or larger size
PwrflChrg
Rage
PwrflRag
Point Blank Shot
PrecSt
Int 13
n/a
Point Blank Shot
PrimSt
Gamorrean
n/a
Gamorrean
QkCmbk
BAB +1
QkDrw
QkSkl
Str 15, Crush, Pin, BAB +1
RncrCrsh
RpdRxn
BAB +1, proficient with weapon
RpdSt
BAB +1, proficient with weapon
RpdStrk
Wis 13
1 Rprt
Kel Dor
1 RdWnds
Running Attack
RblMltryTrn
Trained in one Knowledge skill
n/a
1 RcvrgSrg
1 RcrgScs
Trandoshan
1 RgnrtvHlg
proficient & Double Attack w/weapon
RlntlsAtk
RpblcMltryTrng
Str 13
n/a
BAB +1
RsltStnc
Trained in Endurance
Rsrgnc
Wookiee
n/a
Dex 15, Quick Draw, Weapon Focus
RtrnFr
proficient with weapon
1 RtrngBg
proficient with weapon
1 Rflmstr
Trained in Climb or Jump
1 RskTkr
Dex 13
RngAtk
1 SdstcStrk
Double Attack, proficient with weapon
SvgAtk
n/a
Kel Dor
n/a
Droid or cyborg with associated hardware
n/a
SprtstMltryTrng
Con 13, trained in Endurance
ShkItOff
Mon Calamari
1 ShrpSns
trained Mechanics, Droid or cyborg with scomp or similar
ShldSrg
Quarren
n/a
Tech Specialist
n/a
Trained in Persuasion
SlvrTng
1 SthMltryTrng
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Small or larger droid with 2 appropriate appendages, Str 13
Slmr
Trained in Use Computer
n/a
Dodge
SlpryMnuvr
BAB +4, PB Shot, Precise Shot
Snpr
Proficient with ranged weapon
SnprSt
Duros
v SpcrSrg
proficient with weapon
SprtHntr
1 SprySt
BAB +1, proficient with weapon
StgrgAtk(G
Sneak attack talent or Rapid Shot/Strike
StgrgAtk(SV
1 StndTl
Tech Specialist, Trained in Mechanics
n/a
Vehicular Combat, Trained in Pilot
n/a
Martial Arts I, Running Attack
StvaTrng
Trained in Endurance
StyUp
Careful Shot
StdyPstn
Running Attack
Strf
Ithorian
1 StrgBlw
1 StrgNFrc
n/a Int 17, Tech Specialist, 9th level
Str 13, Burst Fire, WP Heavy
SprsnFr
Sullustan
n/a
Trained in Treat Injury
n/a
Twi'lek
n/a
Coordinated Attack
Swrm
Combat Reflexes
TctclAdvntg
Starship Tactics, Vehicular Combat*
v TctclGns
Martial Arts I, Dodge, trained in Initiative
TaeJtsuTrn
BAB +5, WP in weapon
TrgtdArea
Trained in Mechanics
n/a
Martial Arts I, Str 13
TrsKsiTrng
Trained in Mechanics
n/a
Trandoshan
n/a
BAB +1, Trip
Thrw
Trained in Endurance
TrlsSqd
Small or larger droid with 2 appendages with tools
TlFrnzy
Trained in Ride
Trmpl
TrnchWrr
BAB +1
Trp
BAB +9, Double Attack, proficient
TrplAtk(am)
BAB +9, Double Attack, proficient
TrplAtk(e)
BAB +9, Double Attack, proficient
TrplAtk(hw)
BAB +9, Double Attack, proficient
TrplAtk(l)
BAB +9, Double Attack, proficient
TrplAtk(p)
BAB +9, Double Attack, proficient
TrplAtk(r )
BAB +9, Double Attack, proficient
TrplAtk(s)
BAB +8, proficient with weapon
TrplCrt
Dex 13, proficient with melee weapon
TmblDfns
Droid, Dex 13, hovering/flying/wheeled/tracked locomotion
Trn&Brn
Trained in Jump
UnhndrdApr
Trained in Pilot
UnfdSqdrn
Destiny
Unlshd
Extra Second Wind
UnstpblCmb
UnstpblFrc
BAB +2
UnswrvgRsl
Zabrak
UnwvrgFcs
Trained in Perception
UnwvrgRslv
Tech Specialist, Trained in Mechanics
VhclSysXpr
Trained in Pilot
VhclrCmbt
Trained in Pilot
VhclrSrg
Duros
VtrnSpcr
Extra Second Wind
VtltySrg
Gungan
n/a
WryDfndr
Trained in Perception
WrySntrs
BAB +1
n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Dex 13, Int 13, Melee Defense, BAB +4
WrlwndAtk
Rapid Strike
WkdStrk
Trained in Survival
WldrnsFrstA
Trained in Survival
WldrnsSpcl
BAB +5, proficient with melee weapon
1 WdrwlStrk
Str 13
WkGrp
Wookiee
WrshrRag
Martial Arts I, Con 13, Wookiee
WrshiTrng
PB Shot
ZroRng
BOOK
PAGE
ACT
MtR
FP?
PREREQ
TALENT UISITES BENEFIT
0 0 <none> 0
C 39 Accurate Blow if exceed Ref Def by 5 or
more deal +1 die dam, per
melee group
CR 40 Acrobatic Recovery DC 20 Acrobatics to not
fall prone
K 57 Action Exchange Force Delay when you use Force
Delay, grant 1 ally in 6sq
& LOS to trade a move
action for a stan action
CR 49 Acute Senses y reroll Perception (mtr)
L 30 Adapt & Survive when an enemy in 24sq &
LOS gains morale or
insight bonus, you gain it
too until your next turn
F 102 Adept Assistant with aid another on a
Mechanics, Pilot or Use
Computer add +5 not +2
CR 39 Adept Negotiator stan Stnd: Persuasion check v.
Will (+5 bonus if opp
higher level), moves -1
down track, if at end,
cannot attack unless
attacked or allies attacked
CR 107 Adept Spellcaster free y Free: reroll any force
power as a full-round
action (mtr)
L 47 Adrenaline Implant stan Stnd: 1/enc adjacent ally
gains 10 hp at start of each
of its turns (do not
accumulate) (at end of enc
target moves -3 down
track & needs rest or
surgery)
C 25 Advanced Intel Spotter free Free: if not surprised can
use Spotter even in
surprise round
GI 20 Advanced Planning Before combat, switch Init
w/ willing ally in l.o.s.
F 54 Battlefield Medic Steady Under Pressure first aid as stan not full
when successfully use
Treat Injury to administer
First Aid target also
GW 21 Battlefield Remedy Trained in Treat Injury moves +1 up track
C 26 Bayonet Master Gun Club with full atk treat ranged
weapon w/bayonet as
double weapon ignoring
penalties for double
weapon
K 53 Beast Trick can use mind trick on
beast Int 2 or less, cannot
perform or understand
complex directions
SV 15 Befuddle swif Swf: Deception v. Will
can move thru threatened
area w/out AoO, counts as
2 sqrs
S 17 Begin Attack Run Cha 13 swif Swf: Pick single target, +5
Atk with an attack run
C 56 Believer Intuition reac Rxn: if successfully
attacked, Use the Force v.
attack to add Cha mod to
Ref Def
SV 14 Beloved Bolster Ally, Inspire Confidence each 1/enc: ally 6sq +2
Ref swif, or atk & if atked
ally atk free, or if atked
LOS allies move 2sq as
reac
SV 14 Better Lucky then Dead Fool's Luck reac Rxn: 1/enc +5 bonus to
one Def until start of your
next turn
+1 die dam with
R 43 Bigger Bang Improvised Device Improvised Device
L 29 Biotech Adept y reroll Knowl(life sci.) or
Treat Injury to use or
repair biotech (mtr)
L 47 Biotech Mastery can make modifications in
half time & half cost, can
take 10 on Mechanics
check
automatically locate black
R 43 Black Market Buyer market merchant
Rxn: 1/rnd when damaged
by area atk, make an atk v.
source if have LOS &
R 26 Blast Back reac range
F 52 Blaster and Blade I Dual Weapon I, WP (advanced & pistols) with a single attack with
an advanced melee
weapon make a free pistol
attack
F 52 Blaster and Blade II Blaster & Blade I, Dual Weapon I, WP (advancetreat advanced melee
weapon as if you were
holding it two-handed (dbl
Str bonus)
F 52 Blaster and Blade III Blaster & Blade I & II, Dual Weapon I, WP (advmake full attack as stan if
you attack with both
F 57 Blaster Turret I stan Stnd: 1/enc, Tiny Init +4
Percep +4 Ref 10 10hp
thresh 8 turret, 3d6 dam,
you must be adjacent
F 57 Blaster Turret II Blaster Turre stan Stnd: 1/enc, Tiny Init +8
Percep +8 Ref Def 12
15hp thresh 10 turret, 3d8
dam, remote 12sq
F 57 Blaster Turret III Blaster Turr stan Stnd: 1/enc, Tiny Init +8
Percep +8 Ref Def 12
15hp DR5 thresh 10, 3d8
dam fires twice, remote
12sq
F 28 Blend In (F) Stealth replaces Deception
for a deceptive
appearance, considered
trained
GI 20 Blend In (GI) Swft: Gain total
concealment when adj. to
2+ creatures, except when
atk'd by adj.
C 41 Blind Shot ignore penalties v.
concealment or total
concealment
S 17 Blind Spot swif Swif: w/ vehicle 2 sizes
bigger, must be adjacent,
opposed Pilot, Atk vs.
target +2, Atk from target
-2
CR 41 Block reac * Rxn: negate melee atk w/
UtF check, DC = Atk roll,
-5 every time used in
round must have activated
lightsaber, aware and not
flat-footed, FP for
adjacent character.
SV 33 Bloodthirsty perform coup de grace as
move, if kill with coup de
grace all allies in LOS +2
Atk for encounter
L 41 Blowback push target 1 square if you
exceed target's threshold
F 52 Boarder ignore cover with
character-scale ranged
attacks aboard a starship
or space station
J 81 Body Control * add Cha mod instead of
Con mod to Fort Def, can
spend FP to become
immune to poison,
radiation & disease until
end of enc
SV 27 Bodyguard I Attract Min reac Rxn: 1/turn redirect attack
to attracted minion
SV 27 Bodyguard II Bodyguard I* 1/turn redirect attack to
attracted minion, minion
+Ref Def = half your class
level
SV 27 Bodyguard III Bodyguard II* 1/turn redirect attack to
attracted minion, minion
+Ref Def = your class
level & free Atk v.
attacker
L 41 Bodyguard's Sacrifice reac Rxn: take any or all
damage for adjacent ally
rest goes to target, cannot
use it again until end of
next turn
CR 43 Bolster Ally stan Stnd: +1 up condition
track & hp = their level if
under half HP
if successfully Recruit
Enemy, allies gain +2 atk
R 40 Bolstered Numbers Recruit Enemy until end of enc
+5 Mechanics for
explosives. Full: create
GI 21 Bomb Thrower Mechanics frag grenade
J 18 Bonded Mount Charm Beas full x Full+FP: mount shares
empathic link, when you
ride your mount has your
Ref & Will Def, you gain
senses
CR 44 Born Leader swif Swift: 1/enc, all LOS
allies +1 Atk, until no
LOS or unconscious
F 50 Bothan Resources Spynet Agent DC20 Gather Info can
purchase standard
equipment at 50% rate or
exotic at 75%
C 45 Breach Cover ignore cover if you fire or
throw a weapon with burst
or splash
C 45 Breaching Explosive ignore threshold of doors
& walls when using mines
& non-grenade explosives
Use Computer v. droid's
Will Def & override
behavioral inhibitors for #
SGD 29 Break Program Trained in Use Computer rnds = your Int bonus
F 54 Bring Them Back revivify on a target that
has died a number of
rounds = half heroic level
K 44 Brutal Attack (Simple Weapon Focus(Simple) if you do dam over thresh
Weapons) add +1 die dam
K 44 Brutal Attack (Adv. Weapon Focus(Adv.Melee) if you do dam over thresh
Melee) add +1 die dam
K 44 Brutal Attack (Pistols) Weapon Focus(Pistols) if you do dam over thresh
add +1 die dam
K 44 Brutal Attack (Rifles) Weapon Focus(Rifles) if you do dam over thresh
add +1 die dam
K 44 Brutal Attack Weapon Focus(Lightsabers) if you do dam over thresh
(Lightsabers) add +1 die dam
K 44 Brutal Attack (Heavy Weapon Focus(HvyWpns) if you do dam over thresh
Weapons) add +1 die dam
K 44 Brutal Attack (Exotic) Weapon Focus(Exotic) if you do dam over thresh
add +1 die dam
J 89 Brutal Unarmed Strike Telekinetic Strike reroll any damage dice
that has a "1" as a result
L 29 Bugbite +1 die damage with razor
& thud bugs
1/enc designate 1 target in
Sniper feat, you aimed at not in PB,
Draw a with ranged atk target
GW 31 Bullseye Bead* denied Ref to Def
if adjacent to object that
provides cover to target
you can aim at target as
R 45 Bunker Blaster move action
F 92 Buried Presence stan x Stnd+FP: immune to
Force detection for 1 hour,
may use as a rxn v. Sense
Force
K 30 Burning Assault Jet Pack Tra stan Stnd: expend a charge as
an attack, treat as flame
thrower, not while flying
double data sent in a rnd
& cut Access Info time in
half with Use Computer to
SGD 26 Burst Transfer find info
K 44 Call Out Personal Vendetta as Personal Vendetta but
designate one opponent to
be -5 Atk
J 19 Call Weapon call & ignite a lightsaber
you built as a free action if
in LOS
SV 17 Cantina Brawler if flanked +2 on unarmed
attack & damage
Stnd: 1/enc v. adjacent
droid reduced to 0 hp,
Mechanics v. Will Def for
+2 up track & d8 hp &
R 43 Capture Droid stan friendly
F 103 Cargo Hauler double carrying capacity
& +5 to Str-based skill
checks
L 27 Cast Suspicion swif Swif: 1 enemy in LOS
loses all insight/morale
bonuses on atk & can't be
aided until end of your
next turn
SV 14 Castigate stan Stnd: Persuasion v. Will
Def to impose -2 to all of
target's def until end of
your next turn
J 21 Cause Mutation Sith Alchemy x FP: transform to Sith
Abomination (J22) or
Chrysalis Beast (J133),
domesticated for you, days
= new CL
U 23 Champion Warrior's Awareness, Warrior's Determination 1/enc for each: 1) 2nd
wind also +1 CT &
removes 1 fear or mind-
affecting effect. 2) if atk's
dmg > threshold, can
Disarm as Free action (if
ranged, must have Ranged
Disarm). 3) incr. melee
dmg by 2 for every 5
greater than Ref
(excluding lightsabers)
CR 213 Channel Aggression x FP: Atk vs. flanked opp or
one denied Dex to Def,
extra dmg = 1d6 per class
lvl (10d6 max)
CR 213 Channel Anger Channel Agg swif x Swif+FP: +2 melee Atk &
dmg for rounds equal to 5
+ Con mod, then move -1
CT, no patience
J 16 Channel Energy Negate ener reac x rxn+FP: convert energy to
activate any power in your
suite
J 18 Channel Vitality swif Swif: move -1 down track
to gain 1 Force Point until
the end of your turn
CR 107 Charm Beast UseForce replaces
Persuasion w/animal Int 2
or less, -5 if animal doesn't
understand doesn't apply
K 29 Disarming Attack Impr Disarm, Int 13, Weapon Specialization* ignore target's armor
bonus to Ref Def when
disarming, 1/encounter as
free +10 Atk when
disarming
J 91 Discblade Arc full make area atk with
discblade v. 3 targets if all
in PB range, make 1 attack
roll
CR 100 Disciplined Strike area effect can exclude a
number of targets = to Wis
mod
L 42 Disciplined Trickery reac y Rxn: 1/turn allow 1 ally
w/in 12 sq to reroll
Deception or Stealth (mtr)
CR 46 Disruptive 2swif 2 Swif: suppress morale &
insight bonuses until your
next turn to all in LOS
Free: DC 15 Knowledge
(life sciences) for until end
of enc target -2 atk after
SGD 26 Known Vulnerability Trained in K free your successful melee atk
K 60 Krath Illusions Illusion swif Swif: reduce penalty for
large illusions by one half
(min -1)
K 60 Krath Intuition x FP: 1/enc treat dmg from a
Sith alchemical weapon as
if you rolled max on FP
K 60 Krath Surge swif Swif: 1/enc add 1 die dmg
or extend range 6sq, adds
"dark side" to descriptor
1/turn creature or droid
damaged by unarmed atk,
disarm as swif, do not take
GW 33 K'tara Expertise -5 if in two hands
any enemy adjacent takes
dam = your Str mod (min
1) if you can make Atk of
Opp if you're in light or no
GW 33 K'thri Expertise armor
SV 15 Labyrinthine Mind reac Rxn: 1/enc you become
immune to mind-affecting
effects until your next
turn, lose affects if choose
any ally who starts in your
safe zone & then exits it,
R 45 Launch Point Safe Zone +2 atk
F 25 Lead by Example (F) once per encounter when
you deal dam all allies +1
Atk & +1 die dam on non-
area atks for encounter
U 31 Lead by Example (U) Share Talent If use talent in enc. before
Share Talent, recepient
gets 1 of: a) talent DC -5,
b) +2 atk/Defense/dmg
used by talent, c) dmg
taken via talent is -10.
if you do not have cover
from target you dam with
ranged atk, allies +2 atk v.
target & +5 opposed
R 24 Lead From the Front Face the Foe Initiative checks
K 26 Leading Feint Noble Fenci swif Swif: when you dmg an
opp, Deception to feint, if
successful, ally in 12sq,
target as flat-foot v. your
opp
GI 20 Leading Skill When you succeed w/ skill
in skill challenge, gain +2
on different skill roll in
same challenge
GI 20 Learn From Mistakes When you fail check in
skill challenge, next ally
gains +2 w/ different skill
S 18 Legendary Commander Cha 13, Int 13, Born Leader gunners on your ship add
1/2 your HL or 1/2 their
HL to dam & treat crew as
one level higher calculate
your capital ship's Ref Def
as your HL+1/2armor
(round down) if higher
K 27 Noble Fencing Style Deception & Persuasion trained can use Cha mod to
replace Str atk mod w/
light melee or lightsaber
if recruited enemy is 0 hp
or bottom of track, you &
all allies in LOS gain hp =
R 40 Noble Sacrifice Recruit Enemy 10 + your cl
F 45 Nonlethal Tactics with a stun weapon +1 Atk
& +1 die dam
CR 208 Notorious n reroll Persuasion to
Intimidate (take best)
CR 208 Nowhere to Hide y reroll Gather Info to locate
a specific individual (mtr)
+5 Perception v. prime
target until end of the
R 28 Perceptive Ambusher Ambush Specialist encounter
J 19 Perfect Attunement Masterwork Lightsaber if you spend a Force Point
on a lightsaber atk you
built you can also add that
amount to damage
J 18 Perfect Telepathy you can communicate in
full sentences & complete
thoughts, subject no
change
SV 13 Persistent Haze Force Haze* if someone attacks, they
lose concealment but no
one else does
K 27 Personal Affront BAB +5, Nob reac Rxn: 1/enc make a single
melee Atk v. adj enemy
who just damaged you
K 45 Personal Vendetta swif Swif: taunt enemies within
12sq & LOS, they're -2
Atk on targets that are not
you
S 17 Personalized stan Stnd: for powered
Modifications weapons you're using, +1
Atk, +2 Dmg for rest of
enc
C 26 Phalanx Watch Your Back if you provide soft cover
to an ally within 3 sq it is
improved cover
L 57 Phantasm swif x Swif+FP: w/ a successful
mind-affecting Force
power you & allies in
target's LOS gain
concealment v. target
J 81 Physical Surge when you roll an Initiative
check at beginning of enc
you can spend a swif
immediately regardless
SV 18 Pick a Fight Cantina Brawler during surprise you &
allies within 6sq +1 Atk &
you retain bonus against
damaged targets
U 21 Piercing Hit Acute Senses, Keen Shot Stnd: 1/enc for each: 1)
atk, if dmg'd, target loses
armor bonus to Ref & is
flat-footed until spend stnd
to adjust armor. 2) atk, if
dmg'd, -2 atk 'til end of
your next turn. 3) atk, if
dmg'd, spd -2 'til end of
your next turn.
when you deal dam after
aiming target's spd
Precision reduced 2 sq & cannot
GW 31 Pinning Shot Shot take double move or run
1/enc for each: 1. 1 atk
target's thresh is half, 2. 1
atk as though aimed, 3. +4
Ref Def for 1 turn & make
GI 25 Pistol Duelist 1 atk
J 75 Planetary Attunement x FP: on new planet 10 min
to acclimate & on planet
+2 all Def vs natural
hazards, spd +1 sq, sense
weather for 24 hours as
full-round
Jump +4 sq or hovering
height +4 sq & can use for
# of rnds = 1/2 level & at
SGD 28 Power Boost Power Surge end move -1 down track
L 43 Power of Hatred Incite Rage swif Swif: 1/enc all allies in
LOS with less than half hp
gains hp = CL
CR 101 Power of the Dark Side x when spending a FP on an
Atk, reroll die, Dark Side
Score +1
F 103 Power Supply 2 swif to recharge shields
or reroute power, can act
as power generator
F 48 Power Surge swif Swif: surge +1 melee atk,
+1 die melee dmg & +2sq
speed, rounds = half level,
move -1 down track after
F 26 Powerful Friends Connections, Influential Friends once per encounter, take
20 on Persuasion check
with no increase in time
needed for check
L 45 Praetoria Ishu Block, Deflect may use Block & Deflect
to protect adjacent ally
L 45 Praetoria Vonil Weapon Focus (lightsabers) with lightsaber in two
hands +1 die dam if you
move at least 1 sq on your
turn before your attack
T 81 Stolen Form (Jar'Kai) Any force technique, WF lightsabers, Lightsabe twice Lightsaber
deflection bonus with two
lightsabers
T 81 Stolen Form (Juyo) Any force t swif x n Swif+FP: 1/enc, choose
single enemy in LOS, for
rest of enc may reroll your
first Atk roll, keeping best
T 81 Stolen Form (Makashi) Any force technique, WF lightsabers, Lightsabe lightsaber defense bonus
increase by 2 (max of 5)
T 81 Stolen Form (Niman) Any force technique, WF lightsabers +1 Ref and Will Def with
lightsaber
T 81 Stolen Form (Shien) Any force technique, WF lightsabers, Deflect, R+5 on ranged attack on
deflected shot
T 81 Stolen Form (Shii-Cho) Any force technique, WF lightsabers, Block, Defonly -2 penalty on UtF
check for each block or
deflect in last turn
T 81 Stolen Form (Sokan) Any force technique, WF lightsabers, Acrobatic take 10 on Acrobatics
check to tumble even
when distracted, each
occupied square counts as
1
T 81 Stolen Form (Soresu) Any force technique, WF lightsabers, Block, Defreroll Use the Force on
Block,Deflect
L 30 Unbalancing Adaptation Adapt and Survive when you use Adapt &
Survive, you deny the
bonus to the enemy in
LOS
C 42 Uncanny Defense 1/day add 1/2 officer class
to all Def 1 round, must
declare at beginning of
your turn
CR 49 Uncanny Dodge I Improved Initiative* do not lose Dex bonus if
flat-footed or attacked by
hidden attacker
CR 49 Uncanny Dodge II Uncanny Dodge I* cannot be flanked
SV 35 Uncanny Instincts 1/round if damaged move
1 sq as reac, no Atk of
Opp
SV 15 Uncanny Luck Knack, Lucky Shot 1/encounter a roll 16 or
higher is considered a
natural 20
J 20 Unclouded Judgment Sense Decep reac x Rxn+FP: automatically
negate a mind-affecting
Force power or talent
T 13 Undetectable Poison Malkite Techniques Treat Injury DC increases
by 5
C 23 Undying Loyalty Inspire Loyalty followers gain Toughness
feat
SV 15 Unlikely Shot Knack, Lucky Shot n 1/encounter reroll damage
of one attack (take best)
SV 14 Unreadable Will Def +5 v. skill checks
to read your emotion,
when you feint in combat
target is flat-footed v. you
C39
Jedi Jedi Guardia
CR40
Force-Using Jal Shey Force Delay
K57
Scout Awareness CR49
Scout Versatility
L30
Droid Second-Degr
F102
Jedi Jedi Consula
CR39
Force-Using Dathomiri W
CR107
Shaper Implant
L47
Scout Surveillance Spotter
C25
Noble Master of Int
GI20
Scoundrel Opportunist
C24
Assassin Assassin Shift
SV29
Melee DuelisMelee Duelis
K47
Jedi Jedi Consula
J14
Sith ApprentSith
K40
Jedi Jedi Consula Adept Negotiator
L26
Scout UnpredictablR26
Force-Using Korunnai Ad Akk Dog Master
C57
Force-Using Korunnai Ad
C57
Force-Using Korunnai Ad Akk Dog Master
C57
Infiltrator Infiltration
F49
Noble Disgrace Dirty Tactics
SV13
Elite TroopeRepublic C
C40
J19
Soldier Armor SpeciaCR51 Armored Defense
Imperial KniKnight's Ar
L45
Imperial KniKnight's Ar
L45
Imperial KniKnight's Ar
CR52
Elite TroopeProtection Ward
L40
Elite TroopeMandalorian
Noble U19
Scoundrel Smuggling
F27
CR221
Noble Superior Skil
GI21
Force Sensit Light Side
C53
Jedi Knight Lightsaber F
CR218
Crime Lord Mastermind
CR210
Master PrivaPrivateer
F52
Crime Lord Mastermind
GI25 Attract MiniImpel Ally I Impel Ally II
Force-Using Jensaarai De
CR107
Force Adept Force Item
CR214
Force Sensit Light Side
J73
Soldier GW22
Weapon Speci
Droid CommDroid Comm
C43
Force Sensit Alter
C53
Scoundrel Fortune Fool's Luck
SV14
CR52
Jedi Jedi Guardia
CR40
Scout Mobile Scou
C26
Force Sensit Control
K53
Scoundrel Misfortune
SV15
Ace Pilot Squadron Le
S17
Force-Using Believer Dis
C56
Noble Inspiration
SV14
L29
Shaper Shaper
L47
Improviser ProcurementR43
Scout UnpredictablR26
Master PrivaPrivateer
F52
Master PrivaPrivateer Blaster and
Blade I
F52
Master PrivaPrivateer Blaster and
F52 Blade II
Saboteur Turret
F57
Saboteur Turret Blaster
Turret I
F57
Saboteur Turret Blaster
Turret II
F57
Scout Spy
F28
Noble Master of Int
GI20
Gunslinger Gunslinger
C41
Ace Pilot Expert Pilot
S17
Jedi Lightsaber
CR41
Master PrivaPiracy
SV33
Gunslinger Carbineer
L41
Master PrivaPrivateer
F52
Force-Using Matukai Ade
J81
Crime Lord Mastermind Attract Minion
SV27
Crime Lord Mastermind
SV27 Bodyguard I
Crime Lord Mastermind
SV27 Bodyguard II
Elite TroopeProtection
L41
Noble Inspiration
CR43
Scoundrel RevolutionarGI21
Force Adept Beastwarden
CR44
Infiltrator Bothan Spyn Spynet Agent
F50
Military EngMilitary Eng
C45
Military EngMilitary Eng
C45
F54
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Force-Using Warden of th Telekinetic Strike
J89
Scoundrel Yuuzhan Von
L29
F92
Soldier Rocket Jump Jet Pack Training
K30
Droid Second-DegrSGD26
Gladiator Gladiatorial Personal Vendetta
K44
Jedi Knight Jedi Artisan
J19
Soldier Brawler
SV17
F103
Noble Provocateur
L27
Noble Disgrace
SV14
Sith ApprentSith Alchem Sith Alchemy (J)
J21
Soldier Warrior Warrior's Aw
CR213
Force Adept Dark Side D Channel Aggression
CR213
Force Sensit Control
J16
Force Adept Mystic
J18
Force-Using Dathomiri W
CR107
Scoundrel Run and Gun Opportunistic Strike
K27
F24
Jedi Jedi Sentinel
CR40
Ace Pilot Expert Pilot
GI24
Force-Using Disciple of T
L57
Gunslinger Carbineer
L41
Ace Pilot Blockade Ru Watch This
SV25
S17
Scout Reconnaissa Recon Team Leader
C25
Force Adept Mystic
J18
Elite TroopeMelee Specia
C40
Jedi Jedi Consula
K24
Droid Fourth-Degre
F103
Jedi Knight Jedi Weapon
J21
Soldier Mercenary
T57
Officer Naval Office
S18
Force-Using Shapers of K
J85
Force-Using Dathomiri W Charm Beast
CR107
Officer Military Tact
U31
Soldier Squad Leade
C26
Soldier Mercenary
F28
K42
Corporate A Corporate P
K42
Independent Specialized
F47
Independent Specialized
F47
Soldier Trooper
C26
Force-Using Agent of Oss
K58
Infiltrator Infiltration
F49
SV34 Tangle Up
Noble Lineage
CR44
Jedi Jedi Consula
C22
Jedi Jedi Consula
GI25
Elite TroopeWeapon Mast
CR212
Noble Leadership
CR44
Soldier Commando
L45
Jedi Lightsaber
L27
Imperial KniKnight's Ar Cortosis Defense
L45
Soldier Brawler
SV18
Enforcer Enforcement
F45
F49
Ace Pilot Gunner
GI21
Soldier Brawler
GI23 Entangler
Force Sensit Guardian Spi
J17
Soldier Weapon Speci
L29 Bugbite
F24
Jedi Knight Jedi Shadow
K39
Sith ApprentSith
CR223
Sith ApprentSith
K25
Sith ApprentSith CR223
Sith ApprentSith
CR223
Jedi Jedi Sentinel Dark Side Sense
L27
Force-Using The Krath
K59
Sith ApprentSith Dark Side Adept
CR223
Force Sensit Dark Side
J16
Jedi Jedi Sentinel Dark Side Sense
CR40
Jedi Jedi Sentinel
CR40
Force Adept Dark Side D
J17
Gunslinger Pistoleer
SV27
Scoundrel Misfortune
CR46
Assassin Genohardan
SV29
Gunslinger Gunslinger
CR216
Force-Using Order of Sha
K61
Gunslinger Gunslinger
CR216
Soldier Commando Dedicated
Protector
K28
Scoundrel Spacer
C56
Jedi Jedi Guardia
L27
Jedi Knight Jedi Battlema
F47
L30
Jedi Lightsaber
CR41
Noble Influence
CR43 Presence
Soldier Commando
CR52
Noble Fencing
CR221
Sith ApprentSith Comman
F93
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Brawler Melee Smash
K29
Saboteur Sabotage
F56
Jedi Knight Jedi Refugee
L41
C41
F28
Noble Disgrace
SV14
Melee DuelisMelee Duelis
K47
Soldier Brawler
GI23
Soldier Weapon Speci
J91
Force Sensit Alter
CR100
Officer Fugitive Co
L42
Scoundrel Misfortune
CR46
Noble Leadership Born Leader
CR44
Force-Using Zeison Sha W
J91 Exotic Weapon Mastery
Force Sensit Guardian Spi Manifest Guardian Spirit
J17
Gladiator Gladiatorial Brutal Attack
K44
Charlatan Trickery Cunning Distraction
SV31
Noble Provocateur
L27
Jedi Knight Lightsaber F
CR218
Ace Pilot Gunner Expert Gunner
CR207
Noble Master of Int
GI20
Noble Collaborator
C22
Outlaw Outlaw
K40
Force Sensit Dark Side
T30
Gunslinger SharpshooterGW31 Precision Shot
Soldier Commando
CR52
Bounty HuntBounty Hunt
C43
Force-Using Iron Knight
J79
Military EngMilitary Eng
F56
Droid CommDroid Comm
F103
Melee DuelisMelee Duelis
K47
Melee DuelisMelee Duelis
Droid Fifth-DegreeSGD27
Cheap
Scoundrel Brigand GW19 Trick
Force-Using Shapers of K
J85
J20
Noble Lineage
CR44
Scoundrel Slicer
F27
Scoundrel Slicer
F27
Bounty HuntBounty Hunt
CR207
Jedi Jedi Guardia
CR40
Force Adept Dark Side D
C23
Noble Lineage
S16 Educated
J75
Independent Specialized
F47
Vanguard Vanguard
C47
Soldier Brawler
GI23
Jedi Jedi Consula
L26
Force Adept Beastwarden Charm Beast
J18
Droid Fifth-Degree
F103
Force Sensit Control
CR101
J18
Droid Third-Degree
F103
Scout Survivor
CR50
Improviser ProcurementR43
CR212
Gladiator Gladiatorial
K44 Exotic Weapon Mastery
Force-Using Baran Do Sa
J75
Droid CommDroid Comm
C43
Shaper Shaper
L47
Scout Awareness
C42
Jedi Jedi Guardia
C22
Scout Camouflage
U21 Improved Stealth
Elite TroopeCritical Mast
F42
Elite TroopeCritical Mast
F42
Elite TroopeCritical Mast
U30
Elite TroopeWeapon Mast
U30
Medic Advanced Me
F54
Scout Survivor
CR50
Saboteur Sabotage
F57 Skilled Demo
Shaped Explosion
Scout UnpredictablR26
S16
Scoundrel Smuggling
F42 Notorious
Noble Collaborator
C23
Force Sensit Sense
F88
K60
Officer Military Tact
Scoundrel RecklessnessR25
Bounty HuntGand Finds
SV26
Bounty HuntGand Finds
SV28
Scout Fringer
S18
Officer Naval Office
J85
Elite TroopeCritical Mast
F42
GW33
Martial Arts Unarmed Mas
Noble Influence
K26 Presence
Sith ApprentSith Comman
L43
Force Sensit Light Side
C53
Force Adept Force Item
F29
Force-Using Aing-Tii Mo
J73
Scoundrel Fortune
CR46
Scoundrel Revolutionar
L40
Force-Using Jensaarai De
CR107
Force-Using Jensaarai De
CR107
Sith ApprentSith
CR223
Force-Using Jal Shey
K57
Force-Using Blazing Chai
U33
Force-Using Keetael
K58
Force Sensit Control
F88
Force-Using Bando Gora
C56
Force Sensit Alter
K52
Force Sensit Control
CR101
Jedi Knight Duelist
CR218
Force Sensit Control
J16
Jedi Jedi Sentinel Clear Mind
CR40
Force-Using White
Current
Adept
J77 White Current Adept
Force Adept Imperial Inqu
F43
Jedi Jedi Guardia
CR40
Force-Using Keetael
K58
Jedi Jedi Consula
F24
Force Sensit Sense
CR101
Jedi Jedi Consula Adept Negotiator
CR40
Force Sensit Sense
CR101
Force Adept Force Adept
CR214
Force Sensit Control Equilibrium
CR101
Force Sensit Sense
J79
Jedi Knight Jedi Battlema
K53
Force Adept Force Item
CR214
Force Adept Force Item Empower Weapon
K38
Force Adept Force Adept
CR214
Jedi Knight Jedi Refugee Difficult to Sense
L41
Jedi Knight Jedi Watchm
K40
Jedi Jedi Guardia
F24
Force Sensit Sense Force Perception
CR101
CR46
Watchful
Scout Advance PatrGW20 Step
Noble Provocateur Cast Suspicion
L27
Noble Collaborator Enemy Tactics
C23
Crime Lord Infamy
CR50
CR207
Exile
Noble U20
Scoundrel Fortune
CR46
Soldier Brute Squad
L30
Force Sensit Sense Force Perception
CR101
GI20
Assassin Assassin
C42
Ace Pilot Gunner
S17
Force Adept Dark Side D Dark Side Talisman
J17
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Ad Atk
v.Melee) (Adv.Melee
CR212 )
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Ex Atk
otic) (Exotic)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Hv Atk
yWpns) (HvyWpns)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Lig Atk
htsabers) (Lightsaber
CR212 s)
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Pis Atk
tols) (Pistols)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Rif Atk (Rifles)
les)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Si Atk
mple) (Simple)
CR212
Force Adept Force Item Focused
Force
Talisman
C40
Force Adept Force Item CR214 Force Talisman
Elite TroopeWeapon Mast GreaterWea
p.Focus(Ad
CR212 Penetratingv.Melee)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Exot p.Focus(Ex
CR212 ic) otic)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Hvy p.Focus(Hv
CR212 Wpns) yWpns)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Ligh p.Focus(Lig
CR212 tsabers) htsabers)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Pist p.Focus(Pis
CR212 ols) tols)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Rifl p.Focus(Rif
CR212 es) les)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Sim p.Focus(Si
CR212 ple) mple)
Elite TroopeWeapon Mast
CR212
Force-Using Order of Sha Weap.Prof.
K61 (Exotic)
Elite TroopeWeapon Mast
CR212
Jedi Knight Duelist Weap.Prof.
(Lightsaber
CR218 s)
Elite TroopeWeapon Mast
CR212
Elite TroopeWeapon Mast
CR212
Elite TroopeWeapon Mast
CR212
Force-Using Order of Sha Weap.Prof.
K61 (Exotic)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Ad alization(A
v.Melee) dv.Melee)
CR212
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Ex alization(Ex
CR212 otic) otic)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Hv alization(H
CR212 yWpns) vyWpns)
Jedi Knight Duelist GreaterWea Weap.Speci
p.Focus(Lig alization(Li
CR218 htsabers) ghtsabers)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Pis alization(Pi
CR212 tols) stols)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Rif alization(Ri
CR212 les) fles)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Si alization(Si
CR212 mple) mple)
Jedi Jedi Guardia
J14
L42
Noble Skill Challe
GI20
Gunslinger Pistoleer
SV28
Force Sensit Guardian Spi
J16
Jedi Jedi Guardia
C22
Elite TroopeProtection Ward
L41
Scout Hyperspace E
K28
CR52
Gunslinger Pistoleer
SV28
Soldier Brawler
L31
Soldier Commando Tough As Nails
T95
GW33
Martial Arts Unarmed Mas
Force-Using Believer Dis
C56
Soldier Commando
CR52
L42
Force-Using Iron Knight
J79
Jedi Knight Jedi Healer
C41
Droid Fifth-DegreeSGD27
Forewarn
Noble Anticipation GW18 Allies
Force Sensit Sense
C53
Droid Third-Degree
F103
Scoundrel Misfortune
SV15
C25
Scout Camouflage Improved Stealth
CR49
Scoundrel Smuggling Art of Concealment
F27
Scout Camouflage Hidden Movement
SV16
Force-Using Believer Dis
C56
Elite TroopeRepublic C
C40
Scoundrel RecklessnessR25
Force-Using Felucian Sh
F93
J14
Scoundrel Outlaw Tech
S16
Independent Specialized
F47
Scout Camouflage
SV16
Scout Surveillance
C25
Bounty HuntBounty Hunt
CR208
Bounty HuntBounty Hunt Hunter's Mark
CR208
Scoundrel Spacer
CR47
Scout Hyperspace E
K29
Noble Ideologue
F25
Noble Inspiration
C40
Elite TroopeMaster of Te Martial
T53 Arts I Teras Kasi Basics
Scoundrel Smuggling
F27
Force Sensit Alter
K52
Force Sensit Alter Illusion
J15
Force-Using Jal Shey
K58
Force-Using White
Current
Adept J77 White Current Adept
CR210
Crime Lord Mastermind
C47
Corporate A Corporate P
K43
Soldier Armor Specia
K60
Jedi Knight Jedi Healer
K40
Jedi Knight Duelist
SV15
Charlatan Trickery Innocuous
SV31
L31
Scout Spy
F28 Surveillance
Soldier Rocket JumpK30 Jet Pack Training
Noble Influence
CR43 Weaken Resolve
L43
Scout Spy Blend In (F)
F28
Soldier Commando
CR52
Force Sensit Control
F88
Force Sensit Alter
J15
Noble Lineage Connections
F25
Force-Using Felucian Sh
F93
Force-Using Ember of Va
L58
Charlatan Trickery
SV31
Force Adept Imperial Inqu
F43
Jedi Knight Jedi Archivis
C41
Force-Using Agent of Oss
F92
Droid CommDroid Comm
CR44
Crime Lord Infamy
CR210
Crime Lord Infamy CR210 Inspire Fear I
Crime Lord Infamy CR210 Inspire Fear II
Noble Inspiration
CR44
Noble Loyal Protec
C23
Crime Lord Mastermind
F25
Force Adept Force Adept
U30
Enforcer Enforcement
F45
Droid First-Degree
F102
Scout Spy
F28 Surveillance
Noble Influence
K26 Presence
Vanguard Vanguard Maximize Cover
C47
Master PrivaPrivateer
F52
Independent Autonomy F47
Saboteur Turret Blaster Turret I
F57
Officer Military Tact
U31
Officer Naval Office
S18
Jedi Knight Lightsaber F
F42
Jedi Knight Jedi Refugee
L42
Jedi Knight Jedi Investig
J20
Soldier Rocket Jump
K30
Soldier Rocket Jump
Improviser ProcurementR43
Jedi Knight Lightsaber F Weap.Speci
alization(Li
ghtsabers)
CR218
Scout Awareness Acute Senses
CR49
SV17
Ace Pilot Expert Pilot
CR207
Soldier Commando
C26
SV33
L45
Elite TroopeCritical Mast
F42
Gunslinger Gunslinger
CR216
Jedi Jedi Consula Adversary Lore
J14
Noble Ideologue
F25
Force-Using Baran Do Sa Enhanced Danger Sense
J75
Infiltrator Bothan Spyn Spynet Agent
F50
Infiltrator Bothan Spyn Spynet Agent
F50
Infiltrator Bothan Spyn Spynet Agent
F50
Force-Using Jal Shey
K58
Noble Ideologue
Droid First-DegreeSGD26
Force-Using The Krath Illusion
K60
Force-Using The Krath
K60
Force-Using The Krath
K60
SV15
F25
Officer Military Tact
U31
K26
Noble Skill Challe
GI20
Noble Skill Challe
GI20
Officer Naval Office
J73
Elite TroopeProtection Bodyguard's Sacrifice
L41
Jedi Lightsaber
CR41
Bounty HuntForce Hunter
L40
Jedi Knight Duelist
J19
Jedi Knight Jedi Artisan Masterwork Lightsaber
J19
Jedi Lightsaber
CR41
Gunslinger Gunslinger
J15
Force-Using Jensaarai De
CR107
Droid Fifth-DegreeSGD27
Gladiator Gladiatorial
K44
Force Adept Force Adept
K27
Force-Using Luka Sene
C44
Jedi Knight Lightsaber F Lightsaber Defense
CR218
Scoundrel Spacer Stellar Warrior
SV16
Scoundrel Revolutionar
GI22
Soldier Brawler
SV18
Scoundrel Malkite Pois
T13
Soldier Brawler
SV18
Elite TroopeMandalorian
K38
Elite TroopeMandalorian
K38
Elite TroopeMandalorian
K38
Force Sensit Guardian Spi
J17
Assassin Genohardan
SV30
Force-Using Aing-Tii Mo
J73
Vanguard Vanguard
C47
Force-Using Warden of th
J89
Force-Using Iron Knight
J79
Force Sensit Alter Illusion
J15
Jedi Knight Jedi Archivis Skilled Advisor
C41
Ace Pilot Expert Pilot
GI24
Noble Master of Int Advanced Planning
GI20
Crime Lord Infamy Notorious
U29
Shaper Shaper Expert Shape
J14
Scoundrel Slicer Gimmick
CR47
Crime Lord Mastermind Impel Ally II
U30
Jedi Knight Jedi Artisan
J19
Vanguard Vanguard
C47
Droid Second-Degr
F102
Scout Mobile Scou
U23
Droid First-DegreeSGD26 Medical Droid
Droid First-Degree
F102
Medic Advanced Me
F54
Soldier Brute Squad
L31
Soldier Brute Squad
L31
Soldier Brute Squad
L31
Soldier Brawler CR52
Soldier Mercenary Mercenary's Grit
T57
Soldier Mercenary
T57
Soldier Mercenary Combined Fire (TotG)
T57
Force Adept Telepath
J18
Saboteur Sabotage
F57
Noble Disgrace Dirty Tactics
SV14
Jedi Knight Jedi Battlema Multiattack
Prof.
(lightsabers
K39 Dual Weapo)
Gunslinger Gunslinger
K39
Jedi Jedi Guardia
F24
Scout Advance PatrGW20
Force-Using Seyugi Dervi Seyugi Cyclone
J83
Independent Autonomy
F47
Scoundrel Malkite Pois Malkite Techniques
T13
Force Sensit Sense Force Perception
J17
Force Sensit Alter
SV29
Assassin Assassin Murderous Arts I
SV29
Force Adept Mystic
J18
Force Adept Force Adept
U30
Medic Advanced Me
F54
Force-Using Blazing Chai
U33
Jedi Knight Lightsaber F
CR218
K27
Noble Fencing
K27
CR208
Bounty HuntBounty Hunt
Droid Third-DegreeSGD26
Scoundrel Malkite Pois Malkite Techniques
T13
Scoundrel Outsider
U20
Imperial KniKnight's Res
L45
Droid Third-DegreeSGD26
Gunslinger Carbineer
L41
Bounty HuntGand Finds Findsman Ceremonies
SV26
Droid Second-DegrSGD26
Officer Military Tact Deployment Tactics
CR221
SV35
Scoundrel Run and Gun
K27
Gunslinger Carbineer
L41
Elite TroopeProtection
L41
Soldier Commando
K47
Officer Military Tact
U20
Scoundrel Outsider
U21
Ace Pilot Gunner
C44
Force-Using Keetael Visions
K58
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
J19
Force Adept Telepath
J18
Jedi Jedi Sentinel
K45
Scoundrel Outlaw Tech
S17
Soldier Trooper Watch Your Back
C26
Force-Using Disciple of T
L57
Force-Using Matukai Ade
J81
Soldier Brawler Cantina Brawler
SV18
Scout Master Scout Acute Sense
Precision
Gunslinger SharpshooterGW31 Shot
J75
L43
Force Sensit Dark Side
CR101
Droid Fifth-Degree
F103
Independent Specialized
F48
Noble Lineage
L45
L27
Bounty HuntForce Hunter
L40
Shaper Implant
L47
Gunslinger SharpshooterGW31
Force-Using Baran Do Sa
J75
Military EngMilitary Eng
C45
Jedi Knight Jedi Investig
J20
Noble Influence
CR43
Master PrivaPrivateer
F52
Outlaw Outlaw
SV35
C45
Force-Using Order of Sha
K61
Noble Collaborator
F103
Scout Espionage
GI22
Force Adept Telepath
J18
Force Adept Telepath
J18
Force Sensit Sense
C53 Force Perception
Assassin Genohardan
SV30
Ace Pilot Blockade Ru
SV25
Noble Loyal Protec
F45
Droid Second-DegrSGD26
J19
Military EngMilitary Eng
Cheap
Scoundrel Brigand GW19 Trick
Warrior's
Soldier Warrior U23 Awareness
Scout
K60
Master PrivaPiracy
SV33
Master PrivaPiracy
SV33
Noble Leadership
CR217
Gunslinger Gunslinger
SV27
Noble Exile
U20
Sith ApprentSith Alchem
J21
Elite TroopeRepublic C
C40
Noble Leadership
GI22
Force-Using Ember of Va Initiate of Vahl
L58
Scout Versatility
L30
J89
Jedi Knight Jedi Shadow
K39
C25
Scout Reconnaissa
C25
Officer Rebel RecruiR41
Jedi Lightsaber
CR41 Deflect
Elite TroopeCritical Mast
F42
Elite TroopeCritical Mast
F42
Force Adept Mystic Force Regimen Mastery
J18
Ace Pilot Squadron Le
S18
Droid CommDroid Comm Droid Defense
C44
Bounty HuntBounty Hunt
CR208 Hunter's Target
Ace Pilot Expert Pilot
CR207
Noble Superior Skil
GI21
K25
Ace Pilot Expert Pilot
C39
Independent Autonomy
F47
Military EngMilitary Eng
C45
Force-Using Tyia Adept
J87
Force-Using Seyugi Dervi Seyugi Cyclone
J83
Scout Awareness
L47
Force-Using Bando Gora
C56
Jedi Jedi Sentinel Dark Side Sense
CR41
Enforcer Enforcement
F45
Noble Master of Int Advanced Planning
GI20
C24
Bounty HuntBounty Hunt
GI25
Force-Using Disciple of T
L58
Force Sensit Dark Side
GI23
Scoundrel Revolutionar
GI22
Scoundrel Fortune
L41
Improviser ProcurementR43
Jedi Lightsaber
K25 Block
Force-Using Blazing Chai
U33
Force-Using Blazing Chai
U33
SV29
Bounty HuntBounty Hunt Notorious
CR208
Military EngMilitary Eng
C46
Pathfinder Pathfinder R45 Escort Fighter
C41
Droid First-DegreeSGD26
Droid Second-DegrSGD26
CR52
Scout UnpredictablR26 Blast Back
Scoundrel Slicer
F27
Scoundrel Misfortune
L29
Scout Surveillance Hidden Eyes
C25
L29
Noble Provocateur Distress to Discord
L27
Outlaw Outlaw
SV35
Noble Exile
U20
Jedi Knight Jedi Investig
J20
Jedi Jedi Sentinel
U19
Jedi Jedi Sentinel
K25
Jedi Jedi Sentinel
K25
Jedi Jedi Sentinel
C22
Infiltrator Infiltration
F49
Jedi Knight Duelist
CR218
Force-Using Seyugi Dervi
J83
Force-Using Disciple of T Cloak of Shadow
L58
Scout Camouflage Hidden Movement
SV16
Force-Using Disciple of T
L58
Saboteur Sabotage Skilled Demolitionist
F57
Jedi Knight Jedi Instruct
J19
Jedi Knight Jedi Instruct
J20
Jedi Knight Jedi Instruct
J20
Crime Lord Infamy Notorious
CR210
Vanguard Vanguard Soften the Target
C47
Crime Lord Mastermind Attract Minion
SV27
Jedi Knight Jedi Watchm
K29
Force-Using
C53
Jedi Knight Lightsaber F
L41
Jedi Lightsaber
J14
Jedi Knight Duelist
J19
Jedi Knight Jedi Weapon Block
J21
Elite TroopeRepublic C
C40
Ace Pilot Expert Pilot
GI24
Force-Using
Kilian RangeR37
Force-Using Felucian Sh
F93
Scout Fringer Long Stride
SV17
Bounty HuntBounty Hunt
F42
Scout Hyperspace E
U21
Infiltrator Infiltration
F49
Force-Using Iron Knight
J79
Soldier Warrior
U23
Force-Using Warden of th
J89
Melee DuelisMelee Duelis
K47
Melee DuelisMelee Duelis Single
Weapon
K47 Flourish I Master of Elegance
Sith ApprentSith
J21
Sith ApprentSith Alchem Sith Alchemy (J)
J22
Force-Using Believer Dis
C56
Infiltrator Bothan Spyn Spynet Agent
F50
Scout Espionage
GI23
Noble Superior Skil
GI21
Noble Superior Skil Critical Skill Success
GI21
Independent Specialized
F48
Jedi Jedi Consula
CR40
Saboteur Sabotage
F57
Shaper Shaper
L47
Noble Superior Skil
GI21
Scoundrel Misfortune
CR46
Jedi Knight Jedi Battlema
K39 Riposte
Scoundrel Opportunist
C24
K27
Gunslinger Gunslinger Debilitating Shot
U31
Enforcer Enforcement
F45
SV25
Gunslinger Carbineer
L41
Scoundrel Misfortune
CR46
Assassin Assassin
SV29
Assassin Assassin Sniping Assassin
SV29
Assassin Assassin
SV29 Sniping Marksman
Independent Autonomy
F47
Force-Using Matukai Ade
J81
Vanguard Vanguard
C47
Jedi Knight Lightsaber F
C41
Force Adept Beastwarden Charm Beast
J18
Jedi Knight Lightsaber F
CR219 Block Deflect
Scoundrel Misfortune Hesitate
SV15
Scoundrel Spacer
CR47
Force-Using Aing-Tii Mo
J73
Scout Master Scout
U22 Long StrideSurefooted
Shaper Implant
L47
Noble Lineage Educated
CR44
Scout Surveillance
C25
F50
Soldier Squad Leade
L31
Soldier Brute Squad
L31
Ace Pilot Squadron Le
S18
Ace Pilot Squadron Le
L42
Scoundrel Spacer Spacehound
CR47
L42
L42
Bounty HuntForce Hunter
L40
Jedi Jedi Sentinel
F24
Scoundrel Spacer Spacehound
CR47
Soldier Trooper Comrades in Arms
C26
Force-Using Tyia Adept
J87
Soldier Weapon Speci Weap.Speci Weap.Speci Weap.Speci Weap.Speci
alization(Ex alization(A alization(Li alization(Si
otic) dv.Melee) ghtsabers) mple)
SV18
L28
Sith ApprentSith
T81
Sith ApprentSith
T81
Sith ApprentSith
T81
Sith ApprentSith
T81
Sith ApprentSith
T81 Juyo
Shaper Implant
L47
Elite TroopeRepublic C
C40
Imperial KniKnight's Res Knight's Morale
L45
Scoundrel Run and Gun
K28
Soldier Brawler
L31
Bounty HuntForce Hunter
L40
Saboteur Turret Blaster Turret I
F57
Stinging
Soldier Shockboxer GW21 Jab
Soldier Brawler Melee Smash
CR52
Scoundrel Misfortune
C24
Soldier Brawler
SV18
Force-Using Seyugi Dervi Seyugi Cyclone
J83
Scoundrel Misfortune
SV15 Skirmisher Sneak Attack
C53
Scoundrel Smuggling
F27
Scoundrel Yuuzhan Von
L29
Scout Master Scout
U22
Force-Using White
Current
Adept
J77
Scout Spy
F28
CR101
Gunslinger Gunslinger
U31
Scout Fringer
SV17 Sidestep
Force-Using Ember of Va
L58 Initiate of Vahl
Ace Pilot Gunner Expert Gunner
S17
Ace Pilot Gunner Expert Gunner
CR207
Officer Military Tact
CR222
SV27
Crime Lord Mastermind
SV27
SV26
Jedi Knight Jedi Shadow Dark Deception
K39
Elite TroopeProtection Bodyguard's Sacrifice
L41
Master PrivaPiracy
SV33
Enforcer Enforcement
F45
Droid Third-DegreeSGD26
Outlaw Outlaw Uncanny Instincts
SV35
Droid Fourth-DegreSGD27
Target
Droid Fourth-DegreSGD27 Acquisition
Bounty HuntGand Finds Findsman Ceremonies
SV26
Droid Fourth-Degre
F103
Droid Fifth-DegreeSGD28
C46
Force Sensit Alter
CR100
Force Sensit Alter Telekinetic Savant
F88
Bounty HuntForce Hunter
L40
Force Sensit Alter
CR100
Force Sensit Control
L55
Force-Using Warden of th
J89
Force-Using Warden of th
J89
Force-Using Zeison Sha W
J91
Force Sensit Alter
J18
Force Sensit Alter
K53
Force-Using Seyugi Dervi Seyugi Cyclone
J83
Bounty HuntGand Finds Findsman Ceremonies
SV26
Elite TroopeMaster of Te
T53
Elite TroopeMaster of Te
U23
Crime Lord Infamy
C53
Scoundrel Opportunist Advantageous Opening
C24
Jedi Knight Duelist
J85
Scout Camouflage
CR49 Hidden Movement
Soldier Commando
CR53
Scoundrel Slicer
CR47
Scout Spy
F28
J16
Jedi Knight Jedi Instruct
J20
Noble Fencing
Droid First-DegreeSGD26
Vanguard Vanguard Enhanced Vision
C47
Scoundrel RecklessnessR26
Gunslinger Gunslinger
CR217
Scout Master Scout
U22 Jury-Rigger
Noble Provocateur
GI20
Officer Military Tact
F57
Gunslinger Pistoleer
SV28
Jedi Knight Jedi Weapon
J21
Jedi Knight Jedi Weapon
J21
Noble Disgrace
U30
Force-Using Tyia Adept
J87
Independent Elite Droid SGD29
Elite TroopeMaster of Te
CR52
Scout Versatility Adapt and Survive
L30
Officer Military Tact
C42
Scout Awareness
SV35
Scoundrel Fortune
SV14
Soldier Brawler
K45
L58
Force-Using Ember of Va Initiate of Vahl
L58
Force-Using Agent of Oss
F92
Ace Pilot Expert Pilot
S17
Ace Pilot Expert Pilot
S17
Ace Pilot Expert Pilot
S17
Ace Pilot Expert Pilot
S17
Ace Pilot Expert Pilot
S17
Ace Pilot Expert Pilot
S17
Droid Second-Degr
F102
Scout Hyperspace E
K29
Military EngMilitary Eng
C46
Ace Pilot Expert Pilot
CR207
Scoundrel Yuuzhan Von
L29
Scoundrel Malkite Pois Malkite Techniques
T13
Force-Using Bando Gora
C56
Jedi Knight Jedi Watchm
K40
Scoundrel Opportunist Retribution
C24
Scoundrel Slicer Electronic Sabotage
SV16
Jedi Jedi Consula WatchCircle Initiate
K24
Jedi Jedi Consula WatchCircle Initiate
K25
Force Sensit Sense
CR46
Force-Using Matukai Ade
J81
Force-Using Matukai Ade
J81
Force-Using Matukai Ade
J81
Elite TroopeProtection
L41
Soldier Warrior
U23
Soldier Warrior
U23
Scoundrel Outsider
SV26
Soldier Trooper
C26
Jedi Jedi Consula
K25
K40
Force-Using Order of Sha
K61
Scout Awareness
CR43
Scoundrel Misfortune
SV27
Elite TroopeRepublic C Gun Club
C40
Soldier Weapon Speci
CR53
Force-Using Zeison Sha W
J91
Soldier Weapon Speci
CR53
Jedi Lightsaber
CR41
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Soldier Weapon Speci
CR53
Droid Fourth-DegreSGD27
Elite TroopeMelee Specia
J77
Sith ApprentSith Weap.Speci
alization(Li
CR224 ghtsabers)
Force Adept Beastwarden Charm Beast
J18
Corporate A Corporate P
K43
Noble Inspiration Inspire Confidence
F25
Force-Using Shapers of K
J85
Ace Pilot Expert Pilot
S17
Ace Pilot Wingman R40 Escort Pilot
Force Sensit Dark Side Power of the Dark Side
F88
Corporate A Corporate P
K43
PersuasionKnowl.(GalacticLore)
Ride
Treat Injury
Dual Weap.Prof. Weap.Prof.
Weapon (Pistols) (Adv.Melee
Mastery I )
Mechanics
Use Computer
Weapon Focus(Simple)
Weapon Focus(Adv.Melee)
Weapon Focus(Pistols)
Weapon Focus(Rifles)
Weapon Focus(Lightsabers)
Weapon Focus(HvyWpns)
Weapon Focus(Exotic)
Sniper
Deception
Coordinated Attack
Force Training
Initiative
Armor Prof.
(medium)
Stealth
Tech Specialist
Running AttDual Weapon Mastery I
Deception
Weap.Specia
Weap.Specialization(HvyWpns) Improved Disarm
Weap.Prof.
(Exotic)
Weapon FinDual Weapon Mastery I
Use Computer
Use Computer
Knowl.(Tech.)
Weap.Prof.(Exotic)
Ride
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Stealth
Mechanics
Persuasion
Persuasion
Force Training
Stealth
Knowl.(GalacticLore)
Weapon
Focus(Adv.
Melee)
Weapon
Focus(Hvy
Wpns)
Weapon
Focus(Pisto
ls)
Weapon
Focus(Rifle
s)
Weapon
Focus(Simp
le)
Dual Weapon Mastery I
Perception
Stealth
Mechanics
Mechanics
Pilot
Stealth
Use the Force
Weapon
Focus(Light
sabers)
Quick Draw
Pilot
Persuasion
Armor Prof. (medium)
Careful Shot
Knowl.(LifeSci.)
Force Training
Persuasion Skill Focus(Persuasion)
Weapon Finesse
Pilot Ride
Knowl.(LifeSci.)
Weapon
Focus(Light
sabers)
Use the Force
Deception Persuasion
Initiative
Perception
Weapon
Focus(Adv.
Melee)
Weapon
Focus(Exoti
c)
Weapon
Focus(Hvy
Wpns)
Weapon
Focus(Light
sabers)
Weapon
Focus(Pisto
ls)
Weapon
Focus(Rifle
s)
Weapon
Focus(Simp
le)
Weapon
Focus(Light
sabers)
Far Shot
Use Computer
Quick Draw
Mechanics
Tech Specialist
Mechanics
Persuasion
Stealth
Initiative
Force Sensitivity
Force Sensitivity
Knowl.(LifeS
Knowl.(Phys.Sci)
Mechanics
Initiative
Armor Prof.
(light)
Stealth
Weap.Prof.(Simple)
Weapon
Focus(Light
sabers)
Persuasion
Climb
Starship
Tactics
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Skill Focus(Initiative)
Perception
Persuasion
Knowl.(Tech.)
Throw
Martial Arts I
Ride
Force Training
Treat Injury
Mechanics
Initiative
Dual
Weapon
Mastery I Rapid Shot
Weapon Focus(Simple)
Martial
Arts II
Martial
Arts II
Pilot
Stealth
Weap.Prof.
(Exotic)
Weap.Prof.
(Exotic)
Perception
Weapon
Focus(Adv.
Melee)
Weapon
Focus(Exoti
c)
Weapon
Focus(Hvy
Wpns)
Weapon
Focus(Light
sabers)
Weapon
Focus(Pisto
ls)
Weapon
Focus(Rifle
s)
Weapon
Focus(Simp
le)
Weapon
Focus(Light
sabers)
Min #
Force Min # Force
Power Language Force Technique
Min DEX Min CHA Min INT Min WIS needed Needed Min BAB Secrets s Species
13
13
Negate Energy
Farseeing
Binary
13
Force Blast
13
10
15
10
10
10
13
12
5
13
13
Fold Space
Force Cloak
Rebuke
13
13
5
Vital Transfer
Vital Transfer
15
13
13
Mind Trick
Miraluka
10
13 13
Farseeing
13
Move Object
Negate Energy
5
Farseeing
13
Farseeing
5
13
5
5
13
1
1
7
Force Blast
5
Vital Transfer
Bothan
13
13
1
10 1
1
1
12 1
12 1
Mind Trick
Intercept
12
5
12
13
Farseeing
Farseeing
13
Min # of Min. Size Min # of
Talents Talent Talent Prereq Min # of Talents
from Min # of Tree to be Tree to be (2=Sm,3= Talents from
Infiltration Ace DSP = Talent OR'd with OR'd with Med,4=Lrg from Slicer Autonomy Droid
tree talents WIS? Tree 1 T.Tree 1 T.Tree 1 ) tree tree Degree
Second Degree
Second Degree
Fifth Degree
Fourth Degree
Fourth Degree
First Degree
Fifth Degree
Fifth Degree
Third Degree
3 Fifth Degree
Third Degree
First Degree
Fourth Degree
First Degree
Fifth Degree
Second Degree
First Degree
First Degree
Third Degree
Third Degree
Second Degree
Fifth Degree
Third Degree
Second Degree
First Degree
2 Second Degree
Lightsaber Duelist Lightsaber Forms
2
1
Influence Inspiration Leadership Third Degree
2
Third Degree
Fourth Degree
Fourth Degree
Fourth Degree
Fifth Degree
1
First Degree
Second Degree
Fourth Degree
Min # of Need 1 Min # of
levels of Wpn levels of Abbreviat
B.H. Focus feat Min DSS Officer List in AtkList
Options
in SpecialAdd
Actions
to CombatTab
ed name
1 AcrtBlw
1 AcrbtcRcvry
1 ActnXchng
1 ActSns
1 Adpt&Srv
1 AdptNgtr
1 AdptSplcstr
1 AdrnlnImplnt
1 AdvIntl
1 AdvPlng
1 AdvntgsOpng
1 AdvntgsPstng
1 AdnvtgsStrk
1 AdvrsryLr
1 Aflctn
1 AgrsvNgtr
1 AgrsvSrg
AkDgAtkTrng
AkDgMstr
1 AkDgTrnrActns
1 AlwysRdy
1 Ambsh(SV)
1 Ambsh(CW)
1 AmbshSpclst
1 AntcptMvmnt
1 AprntcBn
n/a
n/a
1 ArmrdAgmntn1
1 ArmrdAgmntn2
n/a
ArmrdGrd
n/a
n/a
1 ArgntBlstr
n/a
1 AsltGmbt
1 AsltTctcs
1 AsrdSkl
1 AtPc
n/a
n/a
n/a
n/a
n/a
n/a
1 Atnd
1 AraOFrdm
1 AtofirAslt
1 AtmtdStrk
1 Avrsn
1 AvrtDstr
1 Bkstbr
1 BndTgthr
1 BndoGraSrg
n/a
1 BtlAnlss
1 BtlMdtatn
1 BltMnt
1 BtlfldMdc
1 BtlfldRmdy
1 ByntMstr
1 BstTrk
1 Bfdl
v BgnAtkRn
1 BlvrIntutn
1 Blvd
1 BrtLkyTnDd
1 BgrBng
1 BiotchAdpt
n/a
n/a
1 BlstBk
1 Blstr&Bld1
Blstr&Bld2
1 Blstr&Bld3
1 BlstrTrt1
1 BlstrTrt2
1 BlstrTrt3
n/a
1 BlndIn(GI)
1 BlndSt
v BlndSpt
1 Blk
1 Bldthrsty
1 BlwBk
1 Brdr
1 BdyCntrl
1 Bdygrd1
1 Bdygrd2
1 Bdygrd3
1 BdygrdsScrfc
1 BlstrAly
1 Blstrd#'s
1 BmThrwr
1 BnddMnt
1 BrnLdr
n/a
1 BrchCvr
n/a
1 BrkPrgm
1 BrngTmBk
1 BrtlAtk(s)
1 BrtlAtk(am)
1 BrtlAtk(p)
1 BrtlAtk(r)
1 BrtlAtk(l)
1 BrtlAtk(hw)
1 BrtlAtk(e)
1 BrtlUnrmdStrk
1 Bgbt
1 Blseye
1 BnkrBlstr
n/a
1 BrngAslt
1 ClOut
1 ClWpn
1 CntnaBrwlr
1 CptrDrd
1 CstSspcn
1 Cstgt
n/a
1 Chmpn
1 ChnlAgrsn
1 ChnlAngr
1 ChnlEnrgy
1 ChnlVtlty
1 ChrmBst
1 ChpSt
1 ChpTrk
1 ClnsMnd
n/a
v Clp
ClkOShdw
1 ClsCntct
v ClsCvr
1 ClsMnvrg
v ClsScrp
1 ClsCmbtAslt
1 ClsdMnd
1 ClsQrtrsFtr
n/a
1 CmbtTrnc
1 CmbndFr(TotG)
v CmbndFr(SotG)
1 Cmbstn
1 CmndBst
1 CmndrsPrgtv
n/a
1 CmndgPrsnc(FU)
1 CmndgPrsnc(GW)
1 CmptvDrv
1 CmptvEdg
n/a
n/a
1 CmrdsNArms
1 CnclAnthr
1 CnclFrcUs
1 CncldWpnXprt
v CncntrtAlFr
1 CnfndgAtk
n/a
1 CnslrsVtlty
1 CnslrsWsdm
1 CnsmdByDrkns
1 CntngncyPln
1 CntrldBrst
1 Crdnt
1 CrdntdEfrt
1 CrdntdLdrshp
n/a
1 CrprtClt
1 CrtssDfns
1 CrtssGntltBlk
1 CrtssRtltn
1 Cntrpnch
1 CvrBrcg
1 CvrEscp
1 CvrFr
n/a
1 CwrEnms
1 CrmpdQtsFtg
1 CrpgAprch
v CrplgHt
1 CrplgStrk
1 CritSklScss
1 CrwdCtrl
1 CrclAdvc
1 CrshgAslt
1 CngDstrctn
1 CngStrtgst
1 CrvdThrw
n/a
1 CclOHrmny
1 DR10
1 DmgDcptn
1 DmgDsrm
1 DmpnPrsnc
n/a
1 DrkHlng
1 DrkHlngFld
1 DrkPsnc
1 DrkPrsrvtn
1 DrkRtltn
1 DrkScrg
1 DrkSdAdpt
1 DrkSdBn
1 DrkSdMnpltn
1 DrkSdMstr
1 DrkSdSvnt
1 DrkSdScrg
1 DrkSdSns
n/a
1 Dsh&Blst
1 DstrdlyStrk
1 DdlyRprcsns
1 DbltgSt
1 DcptnAwrns
1 DcptvSt
1 DdctdGrdn
1 DdctdPrtctr
1 DpSpcGmbt
1 DpSpcRdr
1 DfnsBst
1 DfnsvActy
1 DfnsvCrcl
1 DfnsvElctrncs
1 DfnsvJb
1 DfnsvMsrs
1 DfnsvPstn
1 DfnsvPrtctn
1 Dflct
1 DmndSrndr
1 Dmltnst
1 DmrlzgDfns
1 DnyMv
1 DplymntTctcs
1 DsprtMsrs
1 DstrctvAmbshr
n/a
1 Dtnat
1 DevAtk(am)
1 DevAtk(e)
1 DevAtk(hw)
1 DevAtk(l)
1 DevAtk(p)
1 DevAtk(r )
1 DevAtk(s)
1 DvsttgMleSmsh
1 DvcJmr
1 Dfclt2Sns
1 DgIn
1 Drct
1 DrctFr
1 DrctdActn
1 DrctdMvmnt
1 DrtyFtg
1 DrtyTctcs
1 DrtyTrks
1 Dsrm&Engg
1 DrsmgAtk
1 DscbldArc
1 DscplndStrk
1 DscplndTrkry
1 Dsrptv
1 DstntCmnd
1 DstntDscbldThrw
1 DstrctgAprtn
1 DstrctgAtk
1 DstrctgSht
1 Dstrss2Dscrd
1 DjmSo
v DgftGnr
1 DnItAll
1 DblAgnt
1 DblUp
1 DrnFrc
1 DrnKnwldg
1 DrwABd
1 DrwFr
1 Drd
1 DrdDfns
1 DrdDlst
1 DrdXprt
1 DrdJmr
1 DrdMtl
1 DWF1
1 DWF2
1 DmbLk
1 ErthBkl
1 EchniXprts
n/a
n/a
n/a
n/a
n/a
v ElsvDgftr
1 ElsvTrgt
1 EmbrcDrkSd
1 EmrgncyTm
n/a
n/a
1 EnmyTctcs
n/a
1 EnhncCvr
1 EnhncdDngrSns
1 EnhncdMnpltn
1 EnhncdVsn
1 Entnglr
1 EntrtAid
1 EntrtBst
1 Eqlbrm
v EscrtFtr
v EscrtPlt
1 EstrcTcnq
1 Evsn
n/a
1 XcptnlSkl
n/a
n/a
n/a
1 XpnddSnsrs
1 XpdntMndg
1 XprncdBrwlr
1 XprtGrplr
n/a
1 XprtRdr
1 XprtShpr
n/a
1 XpltWkns
1 XpsgStrk
1 XtnddAmbsh
1 XtnddCrtRng(h)
1 XtnddCrtRng(r)
1 XtnddCrtRng(s)
1 1 XtnddThrt
1 Xtra1stAid
1 XtrmEfrt
1 XtrmXplsn
1 FcTFo
1 FdAwy
1 FdOut
1 FlBk
2 1 FmlrEnms
2 1 FmlrStatn
v FstAtkSpclst
v FstRprs
n/a
1 FrMe
1 FrdWrr
1 FrlsLdr
1 Frsm
1 FdInfo
1 FlTFrc
1 FrcsAslt
1 FldDtctn
1 FldTctcs
1 Ft2TDth
1 FndAOpng
1 FndOpngs
1 FndsmnCrmns
1 FndsmnsFrst
1 FrAWl
1 FlkgFo
1 Flee
v FltDplymnt
v FltTctcs
1 Flt
1 Fldty
1 FlryAtk
1 FlryOBlws
1 Flstr
1 FcsTrr
1 FcsdAtk
n/a
1 FcsdTrgtg
1 FcsdWrr
n/a
1 FlsLk
FrTCs
1 FrcBlnk
n/a
n/a
n/a
1 FrcDly
1 FrcDrctdSt
1 FrcDrctn
1 FrcXrtn
1 FrcFtr
1 FrcFlw
1 FrcFcs
1 FrcFrtfctn
1 FrcHrmny
1 FrcHaz
1 FrcImrsn
1 FrcIntrgtn
n/a
1 FrcMmntm
1 FrcOWl
n/a
n/a
n/a
1 FrcPwrAdpt
1 FrcRcvry
v FrcRflxs
1 FrcRpr
1 FrcRvv
1 FrcStblz
1 FrcSprsn
n/a
1 FrcThrw
n/a
n/a
1 FrcWrng
1 FrcflWrr
1 Forst
1 FrwrnAls
1 FrmUp
1 FrtfdBdy
1 FrtnsFvr
1 FrwrdPtrl
1 FrndOFo
1 FrndlyFr
1 Frtn
1 Frng
1 FlAdvnc
1 FlCntrl
v FlThrtl
n/a
n/a
1 GngLdr
1 GgFrcPtntl
1 GtDwn
1 GtInPstn(CW)
1 GtInPstn(GI)
1 GtSmDstnc
1 GstAslnt
n/a
1 Grbr
1 GrdlRstnc
1 GrndLdr
v GrtSt
n/a
1 GrtrDevAtk(am)
1 GrtrDevAtk(e)
1 GrtrDevAtk(hw)
1 GrtrDevAtk(l)
1 GrtrDevAtk(p)
1 GrtrDevAtk(r )
1 GrtrDevAtk(s)
n/a
n/a
1 GrtrPntrtgAtk(am)
1 GrtrPntrtgAtk(e)
1 GrtrPntrtgAtk(hw)
1 GrtrPntrtgAtk(l)
1 GrtrPntrtgAtk(p)
1 GrtrPntrtgAtk(r )
1 GrtrPntrtgAtk(s)
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
1 GrndDfns
1 GrzldWrr
1 GrpPrcptn
1 GrntdBn
1 GrntdSt
1 GrdnSprt
1 GrdnStrk
1 GrdsEndrnc
1 Gdnc
1 GdgStrks
1 GnClb
1 Hlfr
1 Hmrblw
1 HrdTrgt
1 HrdndStrk
1 Hrdns
1 HrmsWy
1 HrygSt
1 HstyWdrwl
1 HlDrd
1 HlgBst
1 HvyFrZn
1 HtndAwrns
1 Hstat
1 HrstcMstry
1 HdnAtkr
1 HdnEys
1 HdnMvmnt
1 HdnWpns
1 HdInPlnSt
1 HiImpct
1 HrYld
1 HjktaXprts
1 HtTDk
1 HvMnd
1 HldStdy
1 HldTLn
n/a
1 HtwrdPrcsr
1 HnkrDwn
1 HntTHntr
1 HntrsMrk
1 HntrsTrgt
1 Hprdrvn
n/a
n/a
1 IgntFrvr
1 IgnrArmr
1 IgnrDR
n/a
1 Ilsn
n/a
n/a
1 ImrsAnthr
1 Imvbl
1 ImplgAslt
n/a
1 ImplAly1
1 ImplAly2
1 ImplAly3
1 ImpntrblCvr
1 ImpsCnfsn
1 ImpsHsttn
n/a
v ImprvdAtkRn
1 ImprvdBtlMdttn
1 ImprvdCnslrsVtlty
1 ImprvdDrkHlg
1 ImprvdFrcSt
1 ImprvdHlgBst
1 ImprvdInit
v ImprvdJryRg
1 ImprvdLsbrThrw
1 ImprvdMnpltgStrk
1 ImprvdQkDrw
1 ImprvdQkDrw(l)
1 ImprvdRdrct
1 ImprvdRpst
1 ImprvdSntnlStrk
1 ImprvdSntnlsGmbt
1 ImprvdSkrmshr
1 ImprvdSftCvr
1 ImprvdSnkAtk
1 ImprvdStlth
1 ImprvdStngStrk
1 ImprvdSprsnFr
1 ImprvdSrvlnc
1 ImprvdTrjctry
1 ImprvdWknRslv
n/a
1 ImprvsdWpnMstr
1 InctRag
1 n/a
1 Indmtbl
1 IndmtblWl
1 InflncSvnt
n/a
n/a
1 InttOVl
1 Incus
1 Inqstn
n/a
1 InstflAim
1 InsprCmptnc
1 InsprCnfdnc
1 InsprFr1
1 InsprFr2
1 InsprFr3
1 InsprHst
n/a
1 InsprWrth
1 InsprZl
n/a
1 Instrctn
1 InstrmntOTFrc
v IntntnlCrsh
n/a
1 IntmdtgDfns
1 InvsblAtkr
n/a
1 IonRsstnc10
1 IonTrt
2 1 IrglrTctcs
v ItsATrp
1 JrKi
1 JdiBtlCmndr
1 JdiHntr
n/a
1 JdiQry
1 JtPkTrng
1 JtPkWthdrw
n/a
1 Juke
1 JryRgr
n/a
Fourth Degree 1 JstAScrtch
1 JstWtIsNdd
1 Jyo
1 KnSt
1 KpItGg
v KpItTgthr(SV)
v KpItTgthr(CR)
1 KpTmAtBy
1 KpTmHnst
1 KpTmRlg(SV)
1 KpTmRlg(R )
1 KpTgthr
1 Knk
1 KntsMrl
1 Knkbk
1 KnkdnSt
1 KnwWkns
1 KnwYrEnmy
1 Knwldg&Dfns
1 KnwldgIsLf
1 KnwldgIsPwr
1 KnwldgIsStr
1 KnwldgOTFrc
1 KnwnDsdnt
1 KrthIlsns
1 KrthIntutn
1 KrthSrg
1 KtraXprts
1 KthrXprts
1 LbrnthnMnd
1 LnchPt
1 LdByXmpl(F)
2 1 LdByXmpl(U)
1 LdFrmTFrnt
1 LdgFnt
LdgSkl
LrnFrmMstks
n/a
1 Lbrat
1 Lfsvr
1 LsbrDfns
1 LsbrEvsn
1 LsbrFrmSvnt
1 LsbrSpclst
1 LsbrThrw
1 LngrgDblttn
1 Lnk
1 LnkdDfns
1 LkdwnStrk
n/a
n/a
v LsPrst
1 LkFvrsTBld
1 LkySt
1 LkyStp
1 LkaSnMstr
1 LrClsr
1 MntnFcs
1 Mkshi
1 MkABrk4It
1 MkXmpl
1 MkDo
1 MlktTchnqs
1 MnDwn
1 MndlrnAdvnc
1 MndlrnFrcty
1 MndlrnGlry
1 MnfstGrdnSprt
1 MnpltgStrk
1 MnyShdsOTFrc
1 MrkTTrgt
1 MrtlRsrgnc
n/a
n/a
1 MstrAdvsr
1 MstrDfndr
1 MstrMnpltr(GI)
1 MstrMnpltr(U)
1 MstrMndr
1 MstrNgottr
n/a
1 MstrOTGrtHnt
n/a
1 MstrsOrdrs
n/a
1 MxmzCvr
v MchnzdRdr
First Degree 1 MdclAnlzr
1 MdclMrcl
1 MleAslt
1 MleBrt
1 MleOprtnst
n/a
1 MrcnrysDtrmntn
1 MrcnrysGrt
1 MrcnrysTmwrk
n/a
1 MnMstry
1 MsplcdLylty
1 MblAtk(ls)
1 MblAth(p)
1 MblCmbtnt(FU)
1 MblCmbtnt(GW)
1 MblWrlwnd
MdfctnSpclst
n/a
1 MtnOTFtr
1 MvMsvObjct
1 MltatkPrf(am)
1 MltatkPrf(e)
1 MltatkPrf(hw)
1 MltatkPrf(ls)
1 MltatkPrf(p)
1 MltatkPrf(r )
1 MltatkPrf(s)
1 MrdsArts1
1 MrdsArts2
n/a
1 MstclLnk
n/a
1 Ngt&Rdrct
1 Nmn
1 NmblDdg
1 NoEscp
n/a
1 NblScrfc
1 NnlthlTctcs
1 Ntrs
n/a
1 Nwr2Rn
1 NmgPsn
1 Ofsh
1 OthODty
1 ObscrgDrkns
1 OldFthfl
1 Omns
1 1-4-Tm
n/a
1 OprtnstcDfns
1 OprtnstcStrk
1 OprtntyFr
1 OtOHrmsWy(L)
1 OtOHrmsWy(U)
1 OtONwr
1 Otmnvr
v Otrn
1 OtsdrsEye
1 OtsdrsQry
v OvrchrgdSt
1 OvrclkdTrps
n/a
1 PntrtgAtk(am)
1 PntrtgAtk(e)
1 PntrtgAtk(hw)
1 PntrtgAtk(l)
1 PntrtgAtk(p)
1 PntrtgAtk(r )
1 PntrtgAtk(s)
1 PrcptvAmbshr
1 PrfctAtnmnt
n/a
n/a
1 PrsnlAfrnt
1 PrsnlVndta
1 PrsnlzdMods
1 Phlnx
1 Phntsm
1 PhsclSrg
1 PkAFt
1 PrcgHt
1 PngSt
1 PstlDlst
1 PlntryAtnmnt
1 PwrBst
1 PwrOHtrd
1 PwrOTDrkSd
1 PwrSrg
n/a
1 PrtraIshu
1 PrtraVnl
1 PrcsDrct
1 Prcsn
1 PrcsnFr
1 PrcsnImplnt
1 PrcsnSt
1 PrcgntvMdttn
1 PrprdXplsv
1 Prprd4Dngr
1 Prsnc
1 PrsrvgSt
1 PrtrntrlSnss
1 PrmTrgts
1 PrmtvBlk
v PrblmSlvr
1 PrgntrsCl
1 Prtctn
1 PrtctvRxn
1 PrtctrActns
1 PrdntEscp
n/a
1 PsycDfns
n/a
1 PlgTStrgs
v PnchThru
1 PnshgPrtctn
1 PnshgStrk
1 Prst
Second Degree v QkAstrgtn
1 QkCfs
1 QkFx
n/a
1 QkMods
1 QkOnYrFt
1 QkStrk
1 QkStdy
1 QkTrp
v QkTrgr
1 Qksg
1 RdrsFrnzy
1 RdrsSrg
1 Rly
1 RngdDsrm
1 RngdFlnk
1 Rnt
1 RpdAlchmy
1 RpdRld
1 RxnryAtk
1 RctvStlth
n/a
1 Rdy&Wlg
1 RpRtrbtn
1 RbndLp
1 RbkTDrk
1 Rcl
1 RclDscbld
1 Rkls
1 RcnsncActns
n/a
1 RcrtEnmy
1 RdrctSt
1 RdcDfns
1 RdcMblty
n/a
v Rgrp
1 RnfrcdCmds
1 Rlntls
v RlntlsPrst
1 RlblBn
1 Rlct
1 RmtAtk
1 RnwVsn
v RnwndPlt
1 RprSlf
1 RprsOTFly
1 RplDscrd
1 RplgWrlwnd
1 RstInit
1 Rslnc
1 RslncImplnt
1 RsstEnrvtn
1 RsstTDrkSd
n/a
1 Rtltn
1 RtltnJb
1 RtrtgFr
1 Rtrbtn
n/a
1 Rvltn
1 Rvng
1 RvrsStr
1 RvltnryRtrc
1 RicchtSt
1 RdTCrnt
1 RflMstr
1 RtGr4TJb
1 Rpst
1 1 RsgAngr
1 1 RsgPnc
1 Rsk4Rwrd
v RlOut
1 RlWIt
v RnIntrfrnc
1 Rthls(F)
1 Rthls(SV)
n/a
1 SbtgDvc
1 SfPsg
1 SfZn
1 SvgRpttn
n/a
1 ScrptdRtns
1 Srch&Dstry
1 2ndChnc
n/a
1 2ndStrk
n/a
n/a
1 Sk&Dstry
1 SnItAl
1 SzObjct
1 SzTMmnt(L)
1 SzTMmnt(SV)
1 SlfRlnt
1 SnsDcptn
1 SnsPrmlFrc
1 SntnlStrk
1 SntnlsGmbt
1 SntnlsObsrvtn
1 St4Stn
1 SvrgStrk
1 SygiCcln
1 ShdwArmr
1 ShdwStrkr
1 ShdwVsn
1 ShpdXplsn
1 ShrFrcScrt
1 ShrFrcTchnq
1 ShrTlnt
n/a
1 Shlshk
1 Shltr
1 ShltrgStnc
1 ShldXprt
1 ShldGntltDfns
1 ShldGntltDflct
1 ShldGntltRdrct
1 Shn
1 Shft
1 ShftDfns1
1 ShftDfns2
1 ShftDfns3
1 ShftSns
1 ShCho
1 ShtFrmHp
n/a
1 ShtoMstr
1 ShtoPn
1 Shldr2Shldr
v ShntDmg
n/a
1 SkngBlst
1 Sdstp
1 SgntrItm
1 SlntMvmnt
1 SlntTkdwn
1 SlcnMnd
1 SmplOprtnty
1 SmltnsStrk
1 SWF1
1 SWF2
n/a
n/a
n/a
1 SthRvrnc
1 6?s
1 SzgUp
1 SklBn
1 SklCnfdnc
1 SklCnvrsn
1 SkldAdvsr
1 SkldDmltnst
n/a
1 SklflRcvry
1 Skrmshr
1 SlshgChrg
1 SlpBy(C )
1 SlpBy(GW)
1 SlpryStrk
1 SlwgSt
1 SlwgStn
1 SlyCmbtnt
n/a
v SmlTrgt
1 SnpSt
1 SnkAtk
1 SnpgAssn
1 SnpgMrksmn
1 SnpgMstr
1 SftRst
1 Sft2Sld
1 SftnTrgt
1 SkngBlst
1 Sth
1 SthgPrsnc
1 Srsu
1 SwCnfsn
1 Spchnd
v SptlIntgrty
1 SpdClmr
1 SpdImplnt
1 SpntnsSkl
1 Sptr
1 SprgTrp
1 Sprnt
n/a
1 SqdActns
1 SqdBrtlty
1 SqdSprty
v SqdrnMnvrs
1 SqdrnTcts
1 StlwrtSbrdnts
1 StrshpRdr
1 StvXprts
1 StyNFit(L)
1 StyNFit(R )
1 StdyUndrPrsr
1 StlthyWthdrwl
1 StlMnd
1 StlRslv
1 StlrWrr
1 StkTgthr
1 StflCnflct
1 StnggAslt
1 StnggJb
1 StlnAdvntg
n/a
1 DjmSo
1 JrKi
1 Jyo
1 Mkshi
1 Nmn
1 Shn
1 ShCho
1 Skn
1 Srsu
1 Trkt
1 Vpd
1 StrgthImplnt
1 StrgthN#s
1 StrgthOTEmpr
1 Strk&Rn
1 StrgGrb
1 StrgWld
1 StnTrt
1 StngShkbxr
1 StngStrk
1 Styme
1 SkrPnch
1 SdnStrm
1 SdnStrk
1 SmnAid
1 SprsFrc
1 Srftd
1 Srg
1 SrgOLt
1 SrprsStrk
1 SrprsgWpns
1 SrprsglyQk
1 Srndr2Crnt
1 Srvlnc
1 Swrv
1 SwftDrd
1 SwftPwr
1 SwftSt
1 SwftStrdr
n/a
v SncrnzdFr
v SstmHt
1 TctclEdg
1 TctclSvy
1 TctclSprty
1 TctclWthdrwl
1 TaJtsuXprts
1 Tg
1 TntOTDrkSd
1 TkHt
1 TkThmAlv
1 Tkdwn
1 Tnglup
1 TrgtVsns
1 TmRcrtg
1 TchSvnt
1 TlkntcPwr
n/a
1 TlkntcRsstnc
1 TlkntcSvnt
1 TlkntcStblty
1 TlkntcStrk
1 TlkntcThrw
1 TlkntcVglnc
1 TlpthcInflnc
1 TlpthcIntrdr
1 TlpthcLnk
1 TmpstTsd
1 TmprlAwrns
n/a
1 TrsKsMstry
1 TrnGdnc
1 Trfy
1 TstdInBtl
1 Wl2Rsst
1 ThrvOnChaos
1 ThrwnLtsbrMstry
1 Thndrclp
1 TtlCnclmnt
1 TghAsNls
n/a
n/a
1 Trlblzr
1 Trkt
n/a
1 TrsnsfrPwr
1 TrnspsgStrk
1 Trchrs
1 Trnglt
1 TrkStp
1 TrgrWrk
1 Trpwr
1 TruBtryl
1 Trst
1 TryYrLk
1 TrnTTd
1 TrtSlfDstrct
1 TwnSt
1 TwnWpnMstry
1 TwnWpnStl
1 2Fcd
1 2-4-1Thrw
1 TyAdpt
1 UltrRslnt
1 UnrmdCntrstrk
1 UnrmdPry
1 UnblncOpnt
1 UnblncgAdptn
1 UncnyDfns
1 UncnyDdg1
1 UncnyDdg2
1 UncnyInstncts
1 UncnyLk
1 UnclddJdgmnt
1 UndtctblPsn
1 UndygLylty
1 UnlklySt
1 Unrdbl
1 UnrlntgAslt
1 UnsvryRpttn
1 UnsnEyes
1 UnstlgPrsnc
1 Unstpbl
1 UnwvrgAly
1 Urgncy
1 Vpd
1 VlsBrnd
1 VlsFlm
1 Vnsh
n/a
n/a
n/a
n/a
n/a
n/a
v VhclSnk
v VhclrBst
v VhclrEvsn
1 VldBiotch
1 VcsPsn
1 VctrsFrcMstry
1 Vglnc
1 Vndctn
1 Vrs
1 VsnryAtk
1 VsnryDfns
n/a
1 VtlEncrgmnt
1 WkTLn
1 WnShnDfns
1 WnShnKta
1 WnShnMstry
1 Wrd
1 WrrsAwrns
1 WrrsDtrmntn
1 Wry
v WtchThs
1 WtchYrBk
1 WtchCrclIntt
n/a
1 WtchmnsAdvnc
1 Wvfrm
1 WkPt
1 WknRslv
1 WkngStrk
n/a
n/a
1 WpnShft
n/a
n/a
n/a
n/a
n/a
n/a
n/a
1 WrlgDth
n/a
1 WkdStrk
1 WldSns
1 WlflRslv
1 Wlpwr
1 WndVrtx
v Wgmn
v WgmnRtrbtn
1 WrthOTDrkSd
1 WrgDcsn
1 WrshiXprts
1 ZnORcprtn
serraheto
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 Jedi 0 1 0 0
2 <none> 1 Jedi 0 1 0 0
3 <none> 1 Jedi 0 1 0 0
4 <none> 1 Jedi 0 0 0 0
5 <none> 1000 0 0 0 0
6 <none> 1000 0 0 0 0
7 <none> 1000 0 0 0 0
8 <none> 1000 0 0 0 0
9 <none> 1000 0 0 0 0
10 <none> 1000 0 0 0 0
11 <none> 1000 0 0 0 0
12 <none> 1000 0 0 0 0
13 <none> 1000 0 0 0 0
14 <none> 1000 0 0 0 0
15 <none> 1000 0 0 0 0
16 <none> 1000 0 0 0 0
17 <none> 1000 0 0 0 0
18 <none> 1000 0 0 0 0
19 <none> 1000 0 0 0 0
20 <none> 1000 0 0 0 0
21 <none> 1000 0 0 0 0
22 <none> 1000 0 0 0 0
23 <none> 1000 0 0 0 0
24 <none> 1000 0 0 0 0
25 <none> 1000 0 0 0 0
26 <none> 1000 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 0 1 0 1 0 #N/A
2 1 0 1 0 #N/A
3 1 1 0 #N/A
4 1 1 0 #N/A
5 1 1
6 1 1
7 1 1
8 1 1
9 1 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> 1 Jedi 1 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 Jedi 1 0 1 0 1 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC2
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC3
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC4
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC5
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC6
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 <none> 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC7
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC8
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
QUISITES NOT SATISFIED FOR THIS FEAT!!!
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min. Size Climb
Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Deception Endurance GatherInfo Initiative
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<----
Fulfilled?
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
# of
trained First skill
skills error: Feat #5 (Multiclass List)
3 0 Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Point
Blank Shot
ERROR!!! none
is NOT a class skill for you! You cannot be trained in this! none
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List) Feat #12 (Multiclas
Weap.Prof.(Simple) Weap.Prof.(Sim
Weap.Prof.(Pistols) Weap.Prof.(Pist
Point Blank Shot Point Blank Sh
none
none
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Rifles)
none none none Armor Prof. (light)
none none none Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Jedi Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Lightsabers
none none none Force Sensitivity
none none none Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Scoundrel Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Pistols)
none none none Point Blank Shot
none none none Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Adv.Melee)
none none none Weap.Prof.(HvyWpns)
none none none Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
Weap.Prof.(Pistols)
Point Weap.Prof.(Pistols)
Point Weap.Prof.(Pistols)
Point Skill Focus(GatherInfo)
Blank Shot Blank Shot Blank Shot Skill Focus(Initiative)
none none none Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Is this a class skill?
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Is this a class skill?
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Is this a class skill?
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Is this a class skill?
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)
0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)
0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)
0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
1 0 0 0
0 0 0 0 0
0 0 0 0
1 0 0 0 0
0 0 0 0
1 0 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0 0
1 0 0 0 0
1 0 0 0 0 0 0 0
1 0 0 0 0 0 0
0 0 0 0 0
1 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
1 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Is a class skill (not counting ST())
1
0
0
1
0
1
1
1
1
1
1
1
1
1
1
1
0
1
0
0
0
0
0
0
1
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
NPC#1
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 0
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 0 1 0 1 0 #N/A
2 1 0 1 0 #N/A
3 1 1 0 #N/A
4 1 1 0 #N/A
5 1 1
6 1 1
7 1 1
8 1 1
9 1 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#2
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#3
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#4
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#5
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#6
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 0
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 0 1 0 1 0 #N/A
2 1 0 1 0 #N/A
3 1 1 0 #N/A
4 1 1 0 #N/A
5 1 1
6 1 1
7 1 1
8 1 1
9 1 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#7
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#8
Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 Soldier 0 1 0 0
2 <none> 1 Soldier 0 1 0 0
3 <none> 1 Soldier 0 1 0 0
4 <none> 1 Soldier 0 1 0 0
5 <none> 1 Soldier 0 1 0 0
6 <none> 1 Soldier 0 0 0 1
7 <none> 1 Soldier 0 0 0 0
8 <none> 1000 0 0 0 0
9 <none> 1000 0 0 0 0
10 <none> 1000 0 0 0 0
11 <none> 1000 0 0 0 0
12 <none> 1000 0 0 0 0
13 <none> 1000 0 0 0 0
14 <none> 1000 0 0 0 0
15 <none> 1000 0 0 0 0
16 <none> 1000 0 0 0 0
17 <none> 1000 0 0 0 0
18 <none> 1000 0 0 0 0
19 <none> 1000 0 0 0 0
20 <none> 1000 0 0 0 0
21 <none> 1000 0 0 0 0
22 <none> 1000 0 0 0 0
23 <none> 1000 0 0 0 0
24 <none> 1000 0 0 0 0
25 <none> 1000 0 0 0 0
26 <none> 1000 0 0 0 0
CondFeat
CondFeat
Skill Pre-
Feat Pre-
Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 Mighty Swing 1 0 Martial Arts 0 0 #N/A
2 Rapid Strike 1 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> 1 Soldier 1 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 Soldier 1 0 1 0 1 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI
CondFeat1
CondFeat1
Prereq for
Prereq for
Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
QUISITES NOT SATISFIED FOR THIS FEAT!!!
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min. Size Climb
Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Deception Endurance GatherInfo Initiative
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List) Feat #12 (Multiclas
Weap.Prof.(Simple) Weap.Prof.(Sim
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A
is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 1 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Weap.Prof.(Rifles)
0 Endurance 0 0 1 0 4 Armor Prof. (light)
0 Gather Info 0 0 0 0 5 Armor Prof. (medium)
0 Initiative 0 0 1 0
0 Jump 0 0 1 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Weap.Prof.(Rifles)
0 Knowl.(Phys 0 0 0 0 Armor Prof. (light)
0 Knowl.(Soc. 0 0 0 0 Armor Prof. (medium)
0 Knowl.(Tact 0 0 1 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 1 0 Weap.Prof.(Simple)
0 Perception 0 0 1 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Weap.Prof.(Rifles)
0 Pilot 0 0 1 0 Armor Prof. (light)
0 Ride 0 0 0 0 Armor Prof. (medium)
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 1 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 1 0 Weap.Prof.(Pistols)
0 Use Comput 0 0 1 0 Weap.Prof.(Rifles)
0 Use the For 0 0 0 0 Armor Prof. (light)
Armor Prof. (medium)
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
ERROR!!! Armor Prof. (light)
is NOT a class skill for you! You cannot be trained in this! Armor Prof. (medium)
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Armor Prof. (light)
Armor Prof. (medium)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)
Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure
SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Rifles) Point Blank Shot Point Blank Shot Weap.Prof.(Rifles)
Armor Prof. (light) none none Armor Prof. (light)
Armor Prof. (medium) none none Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Jedi Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Lightsabers
none none none Force Sensitivity
none none none Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Scoundrel Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Pistols)
none none none Point Blank Shot
none none none Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Adv.Melee)
none none none