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CharSheet&CombatTool

created by Old Benn

Look for updates to this tool here: TheSagaContinues Forum Thread

or here: MediaFire Account

**Note 1: If you hover the cursor over any of the small, red triangles at the top right corner of a cell,
information about how to use that cell will pop up. In general, white colored cells should be
user-entered, while grey cells are auto-calculated.

**Note 2: When you select a cell containing a value, a pop-up box will be displayed, indicating
whether that value needs to be manually updated, or whether it is auto-calculated. If it is
auto-calculated, it will describe what factors went into its calculation.

**Note 3: Do not edit any of the cells to the right of the colored, vertical line (in the "CharacterSheets" tab).
These are equations and variables that are used in the main sheet. Any changes could cause errors.
The text in the cells has been displayed in a very light grey color to indicate that they should
not be altered. Also, all of the black colored tabs are for the tool's data only. You don't need to do
anything with those tabs unless you want to add unique Feats, Talents, equipment, etc. to the tool.

**Note 4: If for any reason, an auto-calculated value is incorrect, use the Manual Adjustments section in
column BG to correct the value. If all is working correctly, these values should be set to '0'.

How to use this tool:


THE AUTOMATED CHARACTER SHEET (some say it resembles a CHARACTER GENERATOR)
Rule Selection:
1) On the "Rollup" tab, select how you want Hit Points (HP) to be determined. Selecting the appropriate cell will provide guidan
2) On the "Rollup" tab, select how you want Base Attack Bonus (BAB) to be determined. Selecting the appropriate cell will prov
3) On the "Rollup" tab, select whether you want to use Destinies, Backgrounds, neither, or both. ('Both' is not allowed by the ru
but the option is provided anyway). Selecting the appropriate cell will provide guidance for this selection.
4) On the "Rollup" tab, select how you want class skills to be determined. Selecting the appropriate cell will provide guidance fo

Initial Character Creation:


1) Select your name, species, gender, height, weight, and age on the "Rollup" tab.
2) Choose your starting attributes on the "Rollup" tab (do NOT include any species modifiers, they will be auto-calculated)
Column F of the "Rollup" tab tells you the cost of your attributes, compared to the maximum value allowed. Ignore
this value if you are not using the point-buy method.
3) If you are playing a near-human (i.e., you chose "Near Human #1" or "Near Human #2" or "Near Human #3" for your species
Go to the RaceInfo tab (scroll down past all of the pre-defined species), and define your near-human species by making a
colored boxes. For the sake of simplicity, the tool is only set up to accommodate a maximum of 3 near-human
4) If you are playing a Droid (i.e., you chose "Droid #1" or "Droid #2" for your species on the Rollup tab):
Go to the DroidSheet tab, and follow the steps by making a selection in the colored boxes. For the sake of simplicity, the
only set up to accommodate a maximum of 2 droid PCs.
When selecting your droid's equipment and accessories, be sure to read the comments for the headers of each column (b
your cursor over the red triangles). This information will instruct you as to how to correctly fill out this section.
attempts to show you the cost of whatever equipment you select, but it is a rudimentary calculation. It might be
in complicated scenarios that involve modifying your starting free equipment after character creation. Your equ
weight might also be incorrect in such scenarios. If so, enter the correct weight in the "Weight override" colum
Skill penalties: If your droid has only wheels for locomotion, it is not permitted to use the Climb skill, so on the "CharacterS
Climb is blacked out. If your droid has only tracks for locomotion, it has a -5 penalty to Climb. If your droid doe
a Heuristic processor, all untrained skills (except Acro, Climb, Init, Jump, and Perc) are unusable, so they will b
If you enter a "5" in the trained column of the skill (see item 9 below regarding skill selection), the skill will no lo
5) If you are playing a total cyborg (i.e., you started as a particular species, but you have become a cyborg like Darth Vader or G
Go to the DroidSheet tab, and scroll down past the Droid section until you get to the Cyborg section. Select your name to
as a total cyborg. (Note: at this time, the tool only allows 1 PC to be a total cyborg.)
In the cyborg section, select your droid equipment and accessories in the same way as you would for a droid. Be sure to
means of locomotion, and at least 1 appendage.
6) If the Destiny rules are being used, then you may also select a fulfilled Destiny (once your character actually fulfills his/her de
If you fulfill an 'Education' Destiny, you must select 1 skill to receive a +5 bonus.
If you fulfill a 'Destruction', 'Corruption', or 'Rescue' Destiny, you must select an attribute(s) to receive a bonus.
Note: If Destiny rules are NOT being used, the ability to select a fulfilled Destiny will be removed, and you will not need to
7) If the Backgrounds rules are being used, then you must also select a Background on the "Rollup" tab.
If you select an 'Event' or 'Occupation' background, you must select 1 skill to add to your class skill list.
If you select an 'Origin' background, you must select 2 skills to add to your class skill list.
Note: If Backgrounds rules are NOT being used, the ability to select a Background will be removed, and you will not need
8) Select your starting class (in column AO) on the "CharacterSheets" tab.
9) Select your starting Talent (located in column A below the Skill section on the "CharacterSheets" tab).
If you select a Talent for which you are not eligible, the Description cell will tell you what makes you ineligible for the selec
If this occurs, you will need to select a different Talent.
10) Select your starting Feats (located in column A below the Talent section on the "CharacterSheets" tab).
This includes the Feats your class starts with, as well as any racial feats. To the right of the Feat description (in column A
it will list the type of Feat you are allowed to take. If you select a Feat for which you are not eligible, the Description cell w
tell you what makes you ineligible for the selected Feat. If this occurs, you will need to select a different Feat.
11) Select your trained skills in columns H, T, and AF in the Skill section of the "CharacterSheets tab". You will be told how ma
trained skills you may have (at the top of the Skills section), and you must manually put a '5' in the appropriate row(s) of t
If you have too many or too few trained skills, you will receive an error message. Add or subtract the # of trained skills ap
If you select a skill that is not in your class skill list, you will receive an error message (unless you took Skill Training for th
have the 'Any w/ ST()' houserule turned on).
12) Specify your equipped weapon(s) (in column AB) on the "CharacterSheets" tab (if fighting unarmed, select "<none>" at the
Use the highlighted result for your normal attacks. Any situational bonuses/penalties (i.e., Point Blank Shot) will need to b
care of manually.
Specify whether you are using your weapon with 1 or 2 hands (in column AH).
You can use a unique weapon (a weapon created by the GM/player, or a weapon that has been modified using the rules
Tech Specialist, Superior Tech, templates, Force Attune, and/or Empower Weapon). To do this, go to the Wea
down past the "normal" weapons. Up to 10 different unique weapons can be defined. Once they are defined,
on the CharacterSheets tab.
Alternatively, if your weapon has only a basic modification, such as a bonus to attack or damage as a result of a Tech Sp
simply select the base weapon and specify whether your weapon has any equipment bonuses to Attack (colum
tab) or Damage (column AM in the CharacterSheets tab). (i.e., If you are using a pistol with +1 attack, input a
lieu of defining your weapon as a Unique Weapon on the Weapon Info tab. If you are using a defined Unique
bonuses shown in columns AJ and AM are set to 0, or else the bonus will be counted twice.
13) Select your languages (column BN). You will need to manually enter them, and manually determine how many languages
14) If appropriate, enter any Force Powers, Force Secrets, Force Secrets, Force Regimens, Starship Manuevers, or Medical Se
Above each of these sections, it will say how many you are allowed to have.
15) List all carried equipment in the equipment area. The first 5 rows are for manual entry. This is where you can put any uniq
that are not listed in any of the published material. You will need to manually enter the weight of these items. After the fif
you can select each item from a drop-down list. In these rows, the page number and weight are automatically entered.
Ensure that you enter the correct quantity for each item, as these will be used to calculate your total carried weight.
16) Specify your equipped armor (if not wearing armor, select "<none>" at the top of the list). All relevant info will be auto-upda
You can use unique armor (armor created by the GM/player, or armor that has been modified using the rules for accesso
Superior Tech, templates, and/or Force Attune). To do this, go to the ArmorInfo tab, and scroll down past the "normal" ar
Up to 10 different unique armors can be defined. Once they are defined, you can select the armor on the CharacterShee
17) In column AM, any special qualities due to species (darkvision, etc.) or Prestige Classes (Share talent, etc.) are automatica
Add any other special abilities manually, starting in the 8th row. (I believe all sources of special abilities are accounted fo
receive special abilities as a house rule, you will need to enter these manually.)
18) If you have the Share Talent special ability from the Officer prestige class, you will need to select your shared talent(s) in co
selected talent(s).
19) In column BG, list all licenses you possess (for blaster rifles, pistols, etc.) and the name that appears on the license.
20) In column BL, select any cybernetic parts or implants that your character has, if any. If you don't have any, ensure that all r
Note: Do not list the 6 cybernetic prostheses that come with being a total cyborg. These are already automatically accou
tool when you define yourself to be a total cyborg via the "DroidSheet" tab.

Leveling Up:
1) Select your new class from the next available slot in column AO on the "CharacterSheets" tab.
2) Select a new Talent if one shows up for your new level in column AG on the "CharacterSheets" tab.
3) Select a new Feat(s) if one (or more) shows up for your new level in column AD on the "CharacterSheets" tab.
4) If your new level is 4, 8, 12, 16, or 20, increase your attributes using columns J through N on the "Rollup" tab.
5) If you have "Roll" selected for Hit Point determination, enter your HP die roll result in the appropriate level on the "Rollup" tab
If you have "DoD" or "Full" selected, you don't need to enter anything.
6) Update your new Force Point total and your new Destiny Point total (if using Destinies) on the "Combat" tab.

If for any reason, an auto-calculated value is incorrect, use the Manual Adjustments section in column BQ to correct the value.
If all is working correctly, these values should be set to '0'.

See the "Helpful Notes" section below the STARSHIP COMBAT instructions for more information about exactly what this tool c

EXPORTING A CHARACTER/CREATURE STAT BLOCK TO WORD:

1) Select the character/creature you want in the StatBlock tab.


2) Click "Save" (so the character/creature you just selected will be detected).
3) Open the ExportCharStatBlock.docx (if it was already open, then close it and re-open it). Be sure to click "Yes" at the promp
4) Click the "Mailings" tab, then click "Preview Results" (or "Finish & Merge").

The ExportCharStatBlock.docx Word file will automatically pull the current stat block when you open it (be sure to click "Yes" wh
The first time you do this, it will probably be unable to find the Excel file to pull the data from. If it asks you to find the source file
the CharSheet&CombatTool and select it.
If for some reason this does not work, then you will need to update the ExportCharStatBlock.docx file so that it knows where
You can do this by doing the following:
(Note: These instructions are for Word 2007. I do not know if the same procedure will work for any other versi
a. Open the ExportCharStatBlock.docx file.
b. Click the "Mailings" tab.
c. Click "Start Mail Merge".
d. Click "Step by Step Mail Merge Wizard".
e. Click "Next" or "Previous" until you get to Step 3.
f. Click "Select a different list…" or "Browse".
g. Browse to wherever you saved the CharSheet&CombatTool, and select it.
h. When it asks which sheet contains the data, select 'StatBlock$'.
i. Be sure to put a checkmark in the box that says "First row of data contains column headers".
j. Click "OK".
k. When it asks to select Mail Merge Recipients, de-select all rows except for the first row (the row that has the
l. Click "OK".
m. Click "Preview Results".
n. Save your changes, then close and re-open ExportCharStatBlock.docx
RUNNING CHARACTER SCALE COMBAT
To setup an encounter, go to the EncounterSetup tab. Follow the directions at the top of that page in order to prepare up
to 10 encounters. I recommend that you put all of your PCs in the first few rows of all 10 encounters. Be sure to set quan
to "1" so that they show up. Then all you have to do is add in whatever opponents you want the PCs to face. If you ever
a player that doesn't show up, just change that PC's quantity to "0" and he/she will be removed from the Combat tab.
If you always put your PCs first, and in the same order, you can color code the cells in the Combat tab (use the paint buc
icon on the tool bar) to make it whatever color you want.

Thus far, this tool allows you to select any generic NPC (Inquisitors, stormtroopers, rancors, etc.) from all of the WotC books. S
unique NPCs (Vader, Luke, etc.) may come in subsequent versions of the tool.

If you want to add an NPC to an encounter that is not found in one of the above books, you will need to add the stats yourself in
the BasicNPCandBeastInfo tab. Rows 5 through 104 are reserved for your unique NPCs. Just add the information for ea
column, as is done for the pre-made NPCs below row 104. Alternatively, you can create your unique NPC the same way
your PCs were created, by entering their stats in the NPC_Rollup tab and the NPC_CharacterSheets tab. If you do it this
way, you will need to select the "Custom" category when creating your encounter in the Encounter Setup tab.

Go to the Combat tab and select which of your encounters you want to view. All of the PCs and NPCs will be auto-populated.
You will need to clear out and/or modify all of the values in the columns that have an "x" over them. The columns with
"x" over them need to be manually updated. These are things that change throughout the course of an adventure,
such as Destiny Points (DP), Force Points (FP), initiative, hitpoints, and condition.

Note: Each row is taller than normal in order to accommodate PCs/NPCs that have lots of feats/talents in the Specials column.
If you want to be able to see more PCs/NPCs at once, you have 2 options:
1) Decrease the height of the rows yourself (put cursor on the line between the 2 rows on the far left, and drag until the
the desired height.
2) Zoom out (in Excel 2007, click on the "-" button in the bottom right corner of the window).

I believe most of the columns are self-explanatory, but here is clarification for some of the parts that might not be so intuitive:
1) Column BI is for a list of any special actions or attack options that a character might have, so you know what their options are
I abbreviate these as much as possible in order to conserve space. I.e., "PBS" is Point Blank Shot. Obviously, you must
be familiar with these abilities for this list to truly be helpful. If you wish to change the abbreviation used, you can change
it in column BD of the TalentInfo tab or column CL of the FeatInfo tab.
3) Column BD is for any notes you want to take, perhaps noting when a character is prone, poisoned, blinded, etc.
4) There is an automated die roller in the top left portion of the "Combat" tab. Each time you press F9, a new roll takes place.
All die (d4, d6, d8, d10, and d20) are rolled simultaneously. If you want to roll 3d8, you'll need to press F9 three times, an
manually add up each result.
5) To the right of the die roller, there is a small section that lists the party's HP totals prior to the start of an encounter
(based on the values listed in the CharacterSheets tab). It can be useful if any of your PCs have the ability to gain
temporary HP. This allows you to know what their maximum HP should be after an encounter is over.

When combat begins, put the results of everybody's Initiative roll in column O. This column is colored and bolded so that it is e
to quickly identify the initiatives, and see who's next in combat.

The "Combat" tab works very well for me in my sessions. If you have suggestions for how it can be made differently to be more
please let me know. You can add to the thread where you got this tool, or you can directly contact me, Old_Benn, at the
forums.

THE AUTOMATED STARSHIP & VEHICLE SHEET

The purpose of the "StarshipSheets" tab is:


1) Select a ship or vehicle, add in your PCs to the various crew roles as desired, and see the ship's/vehicle's new stats.
2) Select all the ships/vehicles to be included in the StarshipCombat tab

Here are the steps for adding a single ship (for the sake of this example, let's assume that it is the PC's ship):
1) In cell AG3, enter the ship's name (if applicable). If the ship is generic, or has no name, leave this cell blank.
2) In cell AJ5, select the type of ship. (Vehicles are listed after the starships, so you'll have to scroll down near the bottom
3) In cell BD2, you may select a template to apply to the ship. Unless otherwise stated, all applicable stat adjustments ar
Select "<none>" if no template applies to the ship.
4) In cell AJ8, select who is going to be the Pilot of the ship.
You can select any of the PCs from the CharacterSheets tab, or you can select a generic type ("Skilled", "Expe
select "Standard for this ship" which will use the skill level used in the stats from the WotC book that the ship w
You can also select "Custom Crewmeber 1" or "Custom Crewmember 2", which allows you to have the ship cr
with unique skills. "Astromech" is also available.
5) In cells AJ9 through AJ18, assign the rest of the crew roles. If all roles are set to "Standard for this ship", the ship stats
as presented in the WotC book that the ship was obtained from.
6) If one of the Custom Crewmembers was selected, then enter the Custom Crewmember's stats in columns BE and BO.
7) Starting in cell AP20, you can override the ship's stats, based on whatever modifications have been made to the ship.
if you buy Manuevering Jets +4, then put in a number that is 4 higher than the Base DEX in the DEX override c
8) In cell AK45, select who is manning Weapon System #1. You can only choose from the crewmembers assigned to the
if Weapon System #1 is only operable by the Pilot or Copilot, then only these names will be listed. The Gunne
a weapon. Conversely, if the weapon is for gunners only, then the Pilot and Copilot will not be selectable. Be
to man each weapon system on the ship. Otherwise, the stats will be show "no operator selected".
9) If you want to change the weapon system, or even if you just want to enchance the existing weapon system (i.e., with T
put something in the Weapon System Override cell (such as selecting "Advanced Heavy Laser Cannons" in ce
tool use the weapon override values (you'll need to enter these manually) instead of the base weapon values.
10) Now that you've entered all the stats/roles for the ship, the stat summary on the left (starting in column A) should now
defined the crew and modifications.
11) If you want this ship to be added to the StarshipCombat tab, be SURE that you enter the number of ships in cell T4.
ship to be added to the StarshipCombat tab, be SURE that you enter "0" in cell T4.
12) Repeat steps 1) through 10) for any other ships you want to be included in the StarshipCombat tab (keep scrolling do
ship sheets) and the StarshipCombat tab can accommodate up to 40 ships total.

RUNNING STARSHIP SCALE COMBAT

All of the ships you've entered will be automatically entered into the StarshipCombat tab. Everything to the left of the name of t
that may be needed, but isn't used as often. Everything to the right of the name column is data that is used
frequently, such as Reflex Defense (REF), attack bonuses (atk), damage (dmg), hit points (hp), damage thresholds, etc.

The columns with "x" over them need to be manually updated. These include Initiative, current hp, current SR, CT, and Specia
scale combat).

All other columns are auto-updated, and reflect all permanent bonuses & penalties based on who is filling the associated role.
Shot or Inspire Confidence) must be taken care of manually.

Selecting -1, -2, -5, or -10 for Condition Track results in the automatic re-calculation of the ship's stats based on the new condit

This sheet assumes that all occupants of a given vehicle have the same Initiative. If you intend to have different Initiatives for e
those Initiatives some other way.

Helpful Notes:
When you select a cell containing a value, a pop-up box should be displayed, indicating whether that value needs to be manua
If it is auto-calculated, it will describe what factors went into its calculation.

All auto-updated items include all permanent bonuses/penalties from:


Species
Feats (such as Weapon Finesse, Weapon Focus, Toughness, Martial Arts 1-3, etc.)
Talents (such as Ataru, Melee Smash, Long Stride, Tough As Nails, etc.)
Attribute modifiers
Age
Size
Prestige Classes (specifically Trusty Sidearm for Gunslinger, and DR for Elite Trooper)

Auto-updated items do NOT include bonuses/penalties from:


Situational modifiers from Species, Feats, or Talents (such as Careful Shot, Point Blank Range, etc.)

Limitations:
1) Cannot calculate attack/damage for dual weapons or situational attacks.
2) The tool treats all Exotic weapons as being equal. My assumption is that a PC is not likely to train in multiple Exotic we
As such, it is up to the user to remember which weapon type the Exotic training is for, and only equip those Exotic weap
3) The tool is not fool-proof. It does not prevent you from selecting Talents/Feats/Skills/Classes that you are not eligible f
you have done so). It is up to the user to only select from what you are eligible for. It is assumed that the user has at le
what his PC is eligible for. The tool does provides an error message when you select a Feat, Talent, Skill, or Prestige C
These error messages may be ignored if you do not wish to follow RAW -- the corresponding feat/talent/skill/class will s

Things that are auto-updated:


Class summations
Max HP
Max # of 2nd Winds
HP per 2nd Wind
Ability scores
Ability modifiers
Speed
BAB
Dmg threshold
FORT
REF
WILL
Skill Focus
Skill Totals
Attack bonus with equipped weapon
Damage with equipped weapon
Current weight carried
Max weight limit
Max Force Points
Number of allowed and taken Talents
Number of allowed and taken Feats
Types of Feats allowed at each level
Number of allowed Force Powers
Number of allowed Force Techniques
Number of allowed Force Secrets
Number of allowed Starship Maneuvers
Grapple bonus
# of Skills allowed
Class skill lists (though the list itself is not viewable)
# of Languanges allowed
Species special abilities (darkvision, etc.)
Prestige Class special abilities (Share Talent, etc.)

List of Talents whose effects are auto-calculated: List of Feats whose effects are auto-calculated:
Armor Mastery A Few Maneuvers
Armored Defense Armor Proficiency (L,M,H)
Armored Mandalorian Cut the Red Tape
Armored Spacer Extra Second Wind
Ataru Fight Through Pain
Blaster & Blade II Force Boon
Body Control Force of Personality
Cargo Hauler Force Regimen Mastery
Commanding Presence (FU) Force Sensitivity
Computer Language Force Training
Dark Deception Grand Army of the Republic Training
Droid Smash Implant Training
Engineer Improved Damage Threshold
Exotic Weapon Mastery Improved Defenses
Expert Gunner Inborn Resilience (all combinations)
Fluidity Jedi Heritage
Force Deception Martial Arts I
Force Intuition Martial Arts II
Force Perception Martial Arts III
Force Persuasion Mind of Reason
Force Pilot Predictive Defense
Force Recovery Primitive Warrior
Force Treatment Resilient Strength
Greater Weapon Focus (by weapon group) Resurgent Vitality
Greater Weapon Specialization (by weapon group) Starship Tactics
Hammerblow Thick Skin
Heavy-Duty Actuators Toughness
Idealist Vehicular Combat
Improved Armored Defense Warrior Heritage
Insight of the Force Weapon Finesse
Ion Mastery Weapon Focus (by weapon group)
Juggernaut Weapon Proficiency (by weapon group)
Legendary Commander Wookiee Grip
Long Stride
Master of Elegance
Melee Smash
Mystic Mastery
Noble Fencing Style
Psychic Citadel
Second Skin
Shoto Focus
Siang Lance Mastery
Spacehound
Spynet Agent
Starship Raider (for starship combat only)
Stolen Form (Ataru)
Sword of Vahl
Telekinetic Prodigy
Teras Kasi Basics
Tough As Nails
Trace
Vehicle Focus (for starships only)
Wan-Shen Kata
Watchful Step
Weapon Specialization (by weapon group)
White Current Adept

Abbreviations used in this sheet:


Adj Adjacent Incr Increase
Add'l Additional J Jedi Academy Training Manual
Atk Attack K Knights of the Old Republic Campaign Guide
AoO Attack of Opportunity L Legacy of the Force Campaign Guide
C Clone Wars Campaign Guide LOS Line of Sight
Char Character mtr Must take re-roll
CR Core Rulebook PB Point Blank
CT Condition Track PC Player Character
D1 Dawn of Defiance, episode 1 R Rebellion Campaign Guide
Dam Damage RAW Rules as Written
Decr Decrease Rxn Reaction
Dmg Damage S Starships of the Galaxy
DP Destiny Point SGD Scavengers Guide to Droids
DSP Dark Side Point Stnd Standard action
DSS Dark Side Score SV Scum and Villiany
Enc Encounter Swft Swift action
F Force Unleashed Campaing Guide Swif Swift action
FP Force Point T Threats of the Galaxy
FU Force Unleashed Campaign Guide U Unknown Regions
GI Galaxy of Intrigue Campaign Guide UtF Use the Force
GW Galaxy at War Campaign Guide vs Versus, against
HL Heroic Level w/ With

Acknowledgements:
This tool derives most of its info from EwokOnToast's fabulous Index. A big thank you to Ewok, RD, JemyM, and anyone
else who contributed to such a great resource for all of us!

Version update information:


Version 1.01 (Oct 17, 2009)
Added Galaxy At War content (talents, feats, species, equipment)
Updated skill totals to reflect 'substitution' talents such as Force Pilot, Force Intuition, etc.
If any skill is higher than normal as a result of a 'substitution' talent, the skill training and skill focus columns
will be greyed-out, to indicate that this is the case.
Made Force Powers, Force Techniques, Force Secrets, Force Regimens, and Starship Maneuvers selectable via a drop-
and made the page numbers and descriptions auto-filled. Also added a calculation of how many of each you a
Made most of the Equipment section selectable via a drop-down list, where page number and weight are auto-calculated.
were left 'manual entry' so that you can still enter unique items into your inventory.
Rearranged the Character Sheet to make room for extra-wide Force Power and Starship Maneuver sections, to allow all/m
Added ability to select how Hit Points will be determined (Full, DoD, or Roll) in the Rollup tab.
Added ability to select how Base Attack Bonus (BAB) will be determined (using Rules as Written (RaW) or the '0.75 and 1
Added an indication of how many Trained Skills you are allowed to have.

Version 1.02 (Oct 25, 2009)


Added error messages to indicate when an ineligible Feat has been selected (takes into account Feat pre-requisites, as w
Starting class feat, Multiclass feat, Racial feat, Class Bonus feat, or Character feat.
The "Total # Talents allowed" now becomes highlighted green when you have selected fewer Talents than you are entitle
The "Total # Talents taken" now becomes highlighted red when you have selected more Talents than you are entitled to.
The "Total # Feats allowed" now becomes highlighted green when you have selected fewer Feats than you are entitled to
The "Total # Feats taken" now becomes highlighted red when you have selected more Talents than you are entitled to.
Fixed a bug that produced errors in BAB and HP if higher than level 7.
Fixed a bug that assumed that a Racial feat was available even when the needed pre-requisites were not met.

Version 1.03 (Nov 6, 2009)


Added functionality for Exotic Weapon Mastery talent.
Added spot for a 7th PC.
Ability bonuses, Attack bonus, REF, WILL, FORT, and skill bonuses now include Condition Track penalties (from Combat
Added error messages to indicate when an ineligible Talent has been selected (takes into account Talent pre-requisites, a
is part of a talent tree that is accessible to your class (or is accessible because you are Force-sensitive)).
Added an error indication when an ineligible Prestige Class has been selected (i.e., the pre-requisites have not been met
If you set a PC to "Inactive" on the Condition Track, the entire line will be blacked out. This removes unnecessary clutter
run combat more easily. This setting is intended to be used if you have fewer players than the maximum allow
one of your players does not show up for a particular session. (Note that all of the normal data is still there, so
accidentally delete any of the data while it is blacked out.)
Added flat-footed REF to the information available in the Combat tab.
Made Languages selectable via a drop-down list.
The "Force Powers allowed" now becomes highlighted green when you have selected fewer Powers than you are entitled
The "Force Powers allowed" now becomes highlighted red when you have selected more Powers than you are entitled to
The "Starship Maneuvers allowed" now becomes highlighted green when you have selected fewer Maneuvers than you a
The "Starship Maneuvers allowed" now becomes highlighted red when you have selected more Maneuvers than you are
The "Force Techniques allowed" now becomes highlighted green when you have selected fewer Techniques than you are
The "Force Techniques allowed" now becomes highlighted red when you have selected more Techniques than you are e
The "Force Secrets allowed" now becomes highlighted green when you have selected fewer Secrets than you are entitled
The "Force Secrets allowed" now becomes highlighted red when you have selected more Secrets than you are entitled to
The "Force Regimens allowed" now becomes highlighted green when you have selected fewer Regimens than you are e
The "Force Regimens allowed" now becomes highlighted red when you have selected more Regimens than you are entit
Fixed a bug that produced errors in BAB and HP if higher than level 7 for characters 2 through 6.
Added a tab for CommonNPCs (by CL)

Version 1.04 (Nov 30, 2009)


Fixed a bug where Prestige Class pre-requisites regarding specific Talent Trees could never be considered fulfilled for PC
Fixed a bug where Flat-Footed Reflex Defense did not take Condition Track penalties into account.
Fixed a bug: on CharacterSheets, Condition is now set to the value chosen on the Combat tab.
Fixed a bug: added Steady Under Pressure as a pre-requisite for the talents Battlefield Medic and Second Chance.
Fixed a bug where the minimum BAB pre-req for some Talents was not calculated correctly.
Added tab (StarshipSheets) for selecting a starship and crewing it with your PCs or NPCs.
Added tab for Starship Combat (similar to the character scale Combat tab, but even better because it's all auto-generated
Added attack and damage bonus calculations for Expert Gunner, Vehicle Focus (for starships only), Starship Raider
(while in starship combat only), Legendary Commander, Spacehound, Vehicular Combat, and Ion Mastery (for
starship combat and character-scale combat).
Added a tab for CommonNPCs (alphbetical), and added a few more NPCs to the list.
Version 1.05 (Feb 2, 2010)
Added Galaxy of Intrigue content (and effects of Cut the Red Tape and Wookiee Grip are auto-calculated)
Added ability to make a PC a droid.
Added spot for 8th PC.
Added DR calculation based on Elite Trooper, armor, species, and talents (Armored Mandalorian). Is added to character
DR only shows up when greater than zero.
Added SR to character sheet only, not to the combat tab. SR only shows up when greater than zero.
Added error message when attempting to equip a weapon that is too large for the PC's size.
Added ability to specify whether a rifle's stock is folded or not. (Rifle w/ folded stock now counts as a Pistol in the tool.)
Fixed droid-related feats and talents so that pre-requisites and effects are calculated correctly.
Fixed bug: Added pre-requisites for Brutal Attack.
Fixed bug: Added in the -5 attack penalty for using a Rifle in 1 hand.
Fixed bug: Added the Pistoleer, Carbineer, and Sharpshooter Talent Trees to the trees available to Gunslinger.
Fixed bug: Improved Force Sight now requires Force Sight (Miraluka) as pre-requisite.
Fixed bug: Made the prestige class Independent Droid selectable as early as level 4.

Version 1.06 (Feb 15, 2010)


Added "Non-heroic" as an available class.
Added auto-calculation for Gunslinger's Trusty Sidearm ability.
Added section for selecting Medical Secrets (for when a PC has at least 2 levels of the Medic prestige class).
Increased the # of possible feats per PC from 18 to 26 (much closer to the highest theoretical # of Feats a PC can have).
Increased the # of possible Force Secrets per PC from 5 to 7 (the highest theoretical # of Secrets a PC can have).
Increased the # of possible talents per PC from 12 to 14. The highest likely # of Talents a PC will have is around 13.
(My apologies to all you level 20 Crime Lords out there.)
Increased the # of possible Regimens per PC from 3 to 4.
Fixed bug: Fixed error where tool incorrectly thought that a PC receives 2 multiclass Feats when multiclassing occurs at
one of the character feat levels (3, 6, 9, 12, 15, or 18).
Fixed bug: Fixed error where pre-reqs for Force Adept could never be considered to be fulfilled.
Fixed bug: Fixed error where pre-reqs for Martial Arts Master could never be considered to be fulfilled.
Fixed bug: Fixed error where pre-reqs for Independent Droid could never be considered to be fulfilled for PCs 2 through 8
Fixed bug: Enabled Red/Green error messages for PC #8 Force Powers, Regimens, Maneuvers, etc.
Fixed bug: Enabled the Cut the Red Tape feat auto-calculation for PCs 2 through 8.
Fixed bug: Fixed error where Superior Skills was not considered part of the Noble's talent trees.
Fixed bug: Enabled PC #8 to be selectable as a crew member on the StarshipSheets tab.
Fixed bug: Added the Mystic, Telepath, and Beastwarden talent trees to the trees available to Force Adept.
Fixed bug: Added the Jedi Archivist, Jedi Healer, Jedi Instructor, Jedi Investigator, Jedi Refugee, and Jedi Archivist talent
Fixed bug: Added the Fugitive Commander and Rebel Recruiter talent trees to the trees available to Officer.
Fixed bug: Added the Sith Alchemy and Sith Commander talent trees to the trees available to Sith Apprentice.
Fixed bug: Fixed calculation of max hp so that it no longer includes Condition Track penalties in its calculation.

Version 1.07 (Mar 29, 2010)


Added a Comparison tab that summarizes all PCs' attributes, skills, and basic attacks. It also highlights the highest value
Added Ace Pilot's Vehicle Dodge bonus to starship Reflex defense calculation.
Added an error message when you select a skill that is not a class skill for you, or when you select too many or too few sk
Added ability to choose whether to use the RAW for class skill lists, or a houserule: "if you take the Skill Training feat for a
Added ability to override the error message for skill selection, in order to be able to accommodate any other house rules r
Added ability to choose whether to use Destinies, Backgrounds, neither, or both.
Added ability to select a specific Background (& associated skill(s)) for each PC, and autocalculate the associated bonuse
The following talents now add a particular skill to your class skill list: Commanding Presence (FU), Dark Deception, Engin
Fixed bug: Removed Condition Track penalties from calculation of all of the following: # of skills allowed, # of Force Powe
Fixed bug: The Skill Training feat now correctly requires the associated skill to be in your class skill list (unless the houser
Fixed bug: Added missing species from Galaxy of Intrigue (Nyriaanan & Pa'lowick)
Fixed bug: Added Devastating Atk talent for HvyWpns, Simple, Lightsabers, and Exotic
Fixed bug: Added Penetrating Atk talent for HvyWpns, Simple, Lightsabers, and Exotic
Fixed bug: Added auto-calculation of effects of Inborn Resilience (including all possible combinations)

Version 1.08 (May 13, 2010)


Added Unknown Regions content, inlcuding feats, talents, species, languages, equipment, and starships.
Added a column to the Combat tab for the amount of hp re-gained when using your Second Wind. (And updated the Com
Rearranged and re-sized 'Combat' tab columns to make all columns the same width, for the sake of consistency.
Added ability to select cybernetics and implants for each PC, autocalculating the permanent effects.
Added ability to make one PC a total cyborg, along with defining which droid equipment that PC possesses. Tool auto-ca
Fixed bug: Added the following equipment: Amphistaff, Concussion grenade, Droid diagnostic, R-9 Flash Canister, Thud
Fixed bug: Added -10 penalty to Acro/Climb/End/Init/Jmp/Stlth/Swim & enforced 3/4 speed, when carrying a heavy load.
Fixed bug: Corrected the pre-requisites for the following talents, in light of the ability to have implants and/or be a comple
Sensor Link, and Shield Surge.
Fixed bug: Added Master Manipulator (GI) to the Master of Intrigue talent tree.
Fixed bug where tool would not recognize that the following talent trees belonged to Jedi Knight: Jedi Instructor, Jedi Inve
Fixed bug: Combat gloves now give the correct +1 damage bonus.
Fixed bug: Equipment bonuses to damage now result in the correct bonus being applied.
Fixed bug: Wearing armor no longer decreases DEX bonus to zero (bug was introduced in version 1.05)

Version 1.09 (Jun 17, 2010)


Added ability to define up to 3 Near-Human species in the RaceInfo tab (per the rules for near-humans in the Unknown R
Added a column for ship's speed to StarshipCombat sheet.
Updated Starship information (including adding a few missed ships from Unknown Regions)
Fixed bug: Greater Weapon Focus (Exotic) is now allowed for Elite Trooper.
Fixed bug: Weapon Specialization (Exotic) is now allowed for Soldier.
Fixed bug: Weapon Specialization (Lightsabers) is now allowed for Soldier.
Fixed bug: Added Greater Devastating Attack (Exotic, Heavy Weapons, Lightsabers, Simple) and Greater Penetrating Att
Fixed bug: Species trait "Weapon Familiarity" now works correctly for Felucians, Gungans, Kissai, Nagai, Squib, Wookiee
Fixed bug: Riflemaster feat now correctly makes dmg d12 for Hvy Blaster Rifles, and makes Lt. Repeating Blasters mediu
Fixed bug: Flat-footed Reflex defense now subtracts correct ability modifier when wearing armor.
Fixed bug: Corrected formula used for calculating REF with Improved Armored Defense.

Version 1.10 (Jul 16, 2010)


Added ability to define up to 10 Unique weapons (in WeaponInfo tab). Allows for Force Attune, Empower Weapon, Stripp
Superior Tech, & Templates. See the Intro tab for details on how to do this. (Specifically, step 11 of the How
Added ability to define up to 10 Unique sets of armor (in ArmorInfo tab). Allows for Force Attune, Stripping, Accessories,
& Templates. See the Intro tab for details on how to do this. (Specifically, step 15 of the How to Use This Too
Fixed bug: Skill modifiers are now updated when equipped armor provides permanent skill bonuses (such as helmet pack

Version 1.11 (Jul 30, 2010)


Added Vehicles to the list of selections available on the StarshipSheets tab.
Added attack bonus calculations for Vehicle Focus (airspeeder, speeder, and walker)
Added an indication of how many languages each PC is entitled to, and how many they have taken.
Added an indication of which languages each PC's species begins with.
Added an error message when more languages have been selected than a PC is entitled to.
Fixed bug: Added missing languages to language drop-down list.
Fixed bug: Having extra legs now gives a droid an extra 50% carrying capacity.
Fixed bug: Riflemaster feat now correctly works for PC #2 through #8
Fixed bug: Corrected pre-requisite calculation for the following feats: Momentum Strike, Mounted Defense, Recall, and R
Fixed bug: Added missing page numbers for the following feats: Adaptable Talent, Skill Challenge: Last Resort, and Skill
Fixed bug: Corrected calculation of Initiative for Starships #2 through #10.
Version 1.12 (Aug 24, 2010)
Added ability to select up to 3 fulfilled Destinies (permanent stat increases are auto-calculated).
Added ability to apply a template to each ship/vehicle.
Added an indication of PC's age category in the CharacterSheets tab ("adult", "middle aged", "old", etc.)
Replaced "Stolen Form" talent with the individual stolen forms, along with enforcing pre-reqs for each stolen form. Autoca
Fixed bug: Corrected the age bonuses/penalties by making the penalties cumulative from one category to the next (per p
Fixed bug: Corrected the Strength bonus (penalty) to melee damage when STR < 10.
Fixed bug: Corrected the CON score when PC#7 is a droid.
Fixed bug: Indication of starting languages now takes the Background:Origin into account.
Fixed bug: Differentiated between the Sith Alchemy in the KotOR book and the JATM book.
Fixed bug: Corrected computation of class skill list for RaW.
Fixed bug: Made Noble Fencing Style grant bonus to attack instead of bonus to damage.

Version 1.13 (Oct 13, 2010)


Added Base CL indication to StarshipSheets tab.
Made "Specials" column in Combat tab auto-populated.
Added "Force Powers" column in Combat tab, and made it auto-populated.
Added "Speed" column in Combat tab.
Added "Max hp" column in Combat tab.
Updated CommonNPCs to be formatted per the new Combat tab format.
Changed green/red error messages to blue/red.
Added auto-calculation for Warrior Heritage feat bonus to WILL.
Added auto-calculation for Armored Spacer bonus.
Added auto-calculation for A Few Manuevers (+2 Ref in col or smaller vehicle)
Added auto-calculation for Siang Lance Mastery.
Added auto-calculation for Wan-Shen Kata.
Added auto-calculation for Heavy-Duty Actuators.
Added auto-calculation for Fluidity.
Fixed bug: Corrected the color of the error messages for # of Force Powers for PC #1.
Fixed bug: Made Triple Attack feat be per weapon group, not a single feat for all weapons.
Fixed bug: Calculation of # of Force Powers now takes Telekinetic Prodigy into account.

Version 2.00 (Nov 19, 2010)


Added 8 more PC slots, for a total of 16. These can be actual PCs, or you can use these slots for important NPCs as we
Note: The 8 new slots are in new tabs are called "NPC_Rollup" and "NPC_CharacterSheets", but you can use
and any of the 16 slots for NPCs. It's up to you.
Added StatBlock tab, which displays the stat block of any NPC, droid, or beast from the Core Rulebook and Threats of th
It can also display the stat block of any PC or self-made NPC.
Added EncounterSetup tab, which allows creation of up to 10 encounters, with up to 40 PCs/NPCs in each encounter.
The stat block and the encounter data is automatically updated to correct for whether or not the BAB houserule is in use,
Updated the Combat tab so that when an encounter is selected, all of the PCs' and NPCs' data is automatically populated
Updated the Combat tab to include additional information, such as combat-related skills.
Fixed Speed column in StarshipCombat tab so that for vehicles, it shows character scale speed.

Version 2.01 (Feb 9, 2011)


Added stats for all NPCs in DoD6 and the Galaxy of Intrigue Campaign Guide.
Fixed bug: Corrected the damage multiplier for the Ferret-class Reconnaissance Vessel concussion missiles from x5 to x
Fixed bug: Corrected the pre-requisite for the Beloved talent (from "Bolster" to "Bolster Ally").
Fixed bug: Corrected internal variables for Armor Mastery (CR) and Armor Mastery (L).
Fixed bug: Corrected damage bonus calculation for ranged weapons.

Version 2.02 (Mar 17, 2011)


Added pre-made NPC's CL to the end of their name so that it is easier to scroll through the list to find an NPC of appropri
Added stats for all NPCs/beasts/droids in the Clone Wars Campaign Guide.
Added stats for all NPCs/beasts/droids in the Force Unleashed Campaign Guide.
Fixed bug: Added Inspire Loyalty as prereq for the Protector Actions talent.
Fixed bug: Added Commanding Officer as prereq for the Squad Actions talent.

Version 2.03 (Jun 6, 2011)


Fixed bug: Corrected the text for vehicle speed. Ground vehicles no longer have "fly" for the speed.
Fixed bug: Corrected the cargo text for starship/vehicle #2 through #10.
Fixed bug: In Combat tab, corrected text of Init Bonus and Grapple columns so that negative values showed up correctly.
Fixed bug: In StatBlock tab, corrected text of Init Bonus, Grapple, Atk, and Dmg so that negative values showed up corre
Updated Combat tab and Encounter tab to be able to handle the "missing" data for holocron gatekeepers.
Added stats for all NPCs/beasts/droids in the Rebellion Campaign Guide.
Added stats for all NPCs/beasts/droids in the Jedi Academy Training Manual.

Version 2.04 (Jun 29, 2011)


Fixed bug: In Starship tab, updated drop-down lists so they now work with Open Office.
Fixed bug: In Starship tab, corrected text of bonuses so that negative values show up correctly.
Fixed bug: In CharacterSheets tab and NPC_CharacterSheets tab, corrected text of Grp, Atk, and Dmg so that negative v
Added stats for all NPCs/beasts/droids in the Knights of the Old Republic Campaign Guide.
Added stats for all NPCs/beasts/droids in the Legacy of the Force Campaign Guide.

Version 2.05 (Aug 2, 2011)


Species special abilities now automatically display on the CharacterSheets tab, as well as the StatBlock tab and the Com
Indication of "low light vision" / "darkvision" now shows up on the character sheet tab and the stat block for custom PCs/N
Added stats for all droids in the Scavenger's Guide to Droids.
Added Skakoan Pressure Suits to list of available armor.
Fixed bug: Corrected # of languages when INT bonus is < 1.
Fixed bug: In Combat tab, corrected text of skill bonuses so that negative values show up correctly (also added column fo
Fixed bug: Corrected age bonus/penalty for Feeorins (due to Stronger By Age).
Fixed bug: Corrected age bonus/penalty for WIS for Gen'Dai (due to Mental Instability).
Fixed bug: Corrected attack penalty for Rakatans for weapon non-proficiency (-2, not -5, due to Ancient Knowledge).
Fixed bug: Corrected penalty for Rakatans for armor non-proficiency (due to Ancient Knowledge).

Version 2.06
Added ability for PCs to wield 2 weapons at once.
Added ability to specify which Talent is chosen for Share Talent.
Prestige Class special abilities now automatically display on the CharacterSheets tab, as well as the StatBlock tab and th
Added info to Talent error message (now tells which class the erroneous talent is for, and now tells what prereqs the talen
Added info to Feat error message (now tells what prereqs the feat has if 1 or more are not met)
Added functionality for the Shoto Focus talent.
Added ability to specify which Force Power is chosen for Force Power Mastery.
Added stats for all NPCs in Galaxy at War, DoD7, and DoD8.
Fixed bug: In Combat tab, bonus to damage is no longer dependent upon condition track.

Version 2.07 (Dec 7, 2011)


Added an Initiative Tracker to the Combat Tab. You select the active character, and it tells you whose turn is up next.
Added ability to export a character/creature stat block to a Word document (using ExportCharStatBlock.docx).
Added all species from the "Threats" section of Unknown Regions book (except for Mnggal-Mnggal).
Added quantity of each weapon system to ship stats.
Added ability to specify quantity of a particular weapon system for starship weapon overrides.
Added stats for all NPCs in Scum and Villiany.
Fixed bug: Corrected drop-down lists for Background skills on NPC_Rollup tab.
Fixed bug: Corrected drop-down lists for languages for PC's #2 through #8 in 2007 version.
Fixed bug: Matukai Adept now counts as available talent tree for Force Sensitives.
Fixed bug: Hidden Attacker now calculates prerequisites correctly.

Version 2.08 (Feb 27, 2012)


Added ability to select optional rule: Daily Force Points
Added stats for all NPCs in Unknown Regions.
Fixed bug: Corrected feat descriptions for Armor Proficiencies.

Version 2.09 (July 12, 2012)


Added stats for all NPCs in DoD2, DoD3, DoD4, and DoD5.
Fixed bug: Tool now correctly handles eligibility for classes with minimum BAB when new class is 3/4 BAB. Tool also now
what your BAB was at the time each class was taken, not what your overall BAB is. (This will result in now flag
classes that were previously not being flagged.)
Fixed bug: Corrected text in StatBlock cell A9.
Fixed bug: Effects of Second Skin and Armor Mastery (CR) are now calculated correctly.
Fixed bug: Removed blanks in the middle of the Languages drop-down lists.

Version 2.10 (Oct 30, 2013)


Added stats for all NPCs in DoD9 and DoD10 (all DoD stats are now included!).
Made calculated cells grey, and made manual cells white.
Added text to StarshipSheets tab, indicating splash/burst damage.
Added text to StarshipSheets tab, indicating attack bonus when using autofire.
Added text to StarshipSheets tab, indicating attack bonus when capital ships fire upon smaller craft.
Added characters from the NPC_CharacterSheets tab to the list of available crew in the StarshipSheets tab.
Characters from the NPC_CharacterSheets tab are now able to become total cyborgs.
Changed E-9 Explorer weapon systems from a battery to 2 separate weapon systems.
Changed link from WotC forum to TheSagaContinues forum.
Fixed bug: Corrected cargo value for ships with no cargo.
Fixed bug: Corrected cover value for some vehicles.
Fixed bug: Corrected attack bonuses for Vulture, Tri-fighter, Hyena, and Scarab to not include +2 pilot bonuses.
Fixed bug: Corrected perception skill bonus when an astromech is present.
Fixed bug: PC#1's class levels are now calculated correctly.
Fixed bug: Removed +7 BAB requirement for Force Adept.
Fixed bug: Added +7 BAB requirement for Imperial Knight.
Fixed bug: Changed Tactical Droid's weapon from blaster cannon to blaster carbine.
Fixed bug: Corrected missing age data for some species.
priate cell will provide guidance for this selection.
g the appropriate cell will provide guidance for this selection.
'Both' is not allowed by the rules as written (RAW),
his selection.
te cell will provide guidance for this selection.

will be auto-calculated)
value allowed. Ignore

r Human #3" for your species on the Rollup tab):


r-human species by making a selection in the
a maximum of 3 near-human species.

For the sake of simplicity, the tool is

he headers of each column (by hovering


correctly fill out this section. The tool
entary calculation. It might be incorrect
character creation. Your equipment's
n the "Weight override" column to the right.
mb skill, so on the "CharacterSheets" tab,
alty to Climb. If your droid does not have
c) are unusable, so they will be blacked out.
ll selection), the skill will no longer be blacked out.
a cyborg like Darth Vader or General Grievious):
section. Select your name to define yourself

would for a droid. Be sure to select at least 1

acter actually fulfills his/her destiny) on the "Rollup" tab.

o receive a bonus.
oved, and you will not need to do anything further with this.

moved, and you will not need to do anything further with this.

kes you ineligible for the selected Talent.

Feat description (in column AJ),


eligible, the Description cell will
ct a different Feat.
ab". You will be told how many
in the appropriate row(s) of the 'Trained' column.
btract the # of trained skills appropriately.
s you took Skill Training for that skill and you

rmed, select "<none>" at the top of the list).


oint Blank Shot) will need to be taken

een modified using the rules for accessories, stripping,


on). To do this, go to the WeaponInfo tab, and scroll
ned. Once they are defined, you can select the weapon

mage as a result of a Tech Specialist upgrade, you can


ment bonuses to Attack (column AJ in the CharacterSheets
pistol with +1 attack, input a "1" in column AJ.) This is in
u are using a defined Unique Weapon, ensure that the

ermine how many languages you may select.


hip Manuevers, or Medical Secrets in the correct areas.

s where you can put any unique items


ht of these items. After the fifth row,
are automatically entered.
our total carried weight.
elevant info will be auto-updated.
d using the rules for accessories, stripping, Tech Specialist,
roll down past the "normal" armor.
armor on the CharacterSheets tab.
e talent, etc.) are automatically displayed in the first 7 rows.
cial abilities are accounted for. If I have missed any, or if you

ect your shared talent(s) in column AL. Enter "Y" for your

ppears on the license.


n't have any, ensure that all rows are set to "<none>".
already automatically accounted for by the

terSheets" tab.
e "Rollup" tab.
priate level on the "Rollup" tab.

Combat" tab.

umn BQ to correct the value.

about exactly what this tool can do, and what its limitations are.

re to click "Yes" at the prompt when you open the file!

en it (be sure to click "Yes" when you open the file).


asks you to find the source file, browse to wherever you saved

ocx file so that it knows where to look for the CharSheet&CombatTool.

e will work for any other version of Word.)

umn headers".

first row (the row that has the character/creature name in the "Name" column).
e in order to prepare up
counters. Be sure to set quantity
the PCs to face. If you ever have
ved from the Combat tab.
ombat tab (use the paint bucket

rom all of the WotC books. Stats for

ed to add the stats yourself in


ust add the information for each
ur unique NPC the same way
erSheets tab. If you do it this
ounter Setup tab.

PCs will be auto-populated.


er them. The columns with
course of an adventure,

lents in the Specials column.

the far left, and drag until the row is

at might not be so intuitive:


ou know what their options are.
k Shot. Obviously, you must
viation used, you can change

ned, blinded, etc.


s F9, a new roll takes place.
d to press F9 three times, and

art of an encounter
have the ability to gain

ored and bolded so that it is easy

e made differently to be more helpful for you,


ontact me, Old_Benn, at the SagaContinues
e ship's/vehicle's new stats.

eave this cell blank.


o scroll down near the bottom of the list to select a vehicle.)
pplicable stat adjustments are automatically calculated.

generic type ("Skilled", "Expert", etc.), or you can


he WotC book that the ship was obtained from.
allows you to have the ship crewed by someone

rd for this ship", the ship stats will be exactly

stats in columns BE and BO.


have been made to the ship. For instance,
se DEX in the DEX override cell (cell BF24).
crewmembers assigned to the correct roles. So for example,
mes will be listed. The Gunners will not be selectable for such
lot will not be selectable. Be sure that you select someone
perator selected".
ng weapon system (i.e., with Tech Specialist), you need to
Heavy Laser Cannons" in cell BE39). This makes the
of the base weapon values.
ting in column A) should now reflect your ship as you've

e number of ships in cell T4. Likewise, if you do NOT want the

Combat tab (keep scrolling down to get to the other

ng to the left of the name of the ship is data


ata that is used
hp), damage thresholds, etc.

p, current SR, CT, and Specials (like in the Combat tab for char.

is filling the associated role. Any situational bonuses (such as Point Blank

tats based on the new condition.

have different Initiatives for each occupant, you will need to track
hat value needs to be manually updated, or whether it is auto-calculated.

y to train in multiple Exotic weapons (I realize this might not hold true for all groups).
only equip those Exotic weapons.
ses that you are not eligible for (though it does alert you when
ssumed that the user has at least a basic understanding of
eat, Talent, Skill, or Prestige Class that you are ineligible for.
ng feat/talent/skill/class will still be calculated as though it was legal to take it.
epublic Campaign Guide
Campaign Guide

D, JemyM, and anyone

ng and skill focus columns

euvers selectable via a drop-down list,


on of how many of each you are allowed to have.
nd weight are auto-calculated. The first 5 rows
neuver sections, to allow all/most of the descriptions to be seen.

itten (RaW) or the '0.75 and 1' houserule).

ount Feat pre-requisites, as well as type of Feat allowed:

er Talents than you are entitled to.


ents than you are entitled to.
Feats than you are entitled to.
nts than you are entitled to.

sites were not met.

Track penalties (from Combat tab).


ccount Talent pre-requisites, as well as whether the talent
ou are Force-sensitive)).
requisites have not been met).
removes unnecessary clutter so the GM can
yers than the maximum allowed, or if
e normal data is still there, so be sure not to

Powers than you are entitled to.


owers than you are entitled to.
fewer Maneuvers than you are entitled to.
ore Maneuvers than you are entitled to.
ewer Techniques than you are entitled to.
e Techniques than you are entitled to.
Secrets than you are entitled to.
ecrets than you are entitled to.
wer Regimens than you are entitled to.
Regimens than you are entitled to.

be considered fulfilled for PCs 2 through 7.

c and Second Chance.

ecause it's all auto-generated).


ps only), Starship Raider
Combat, and Ion Mastery (for
uto-calculated)

orian). Is added to character sheet only, not to the combat tab.

unts as a Pistol in the tool.)

able to Gunslinger.

c prestige class).
al # of Feats a PC can have).
ecrets a PC can have).
C will have is around 13.

when multiclassing occurs at

e fulfilled for PCs 2 through 8.

o Force Adept.
ugee, and Jedi Archivist talent trees to the trees available to Jedi Knight.
ilable to Officer.
o Sith Apprentice.
s in its calculation.

o highlights the highest value of each.

select too many or too few skills.


ake the Skill Training feat for a given skill, that skill is added to your class skill list".
odate any other house rules regarding skill selection.

lculate the associated bonuses and additions to class skill lists.


(FU), Dark Deception, Engineer.
kills allowed, # of Force Powers allowed, and # of Starship Manuevers allowed.
ss skill list (unless the houserule option is selected).
and starships.
Wind. (And updated the CommonNPC tabs accordingly.)
sake of consistency.

PC possesses. Tool auto-calculates all permanent effects.


ic, R-9 Flash Canister, Thud bug.
when carrying a heavy load.
implants and/or be a complete cyborg: Implant Training, Ion Shielding,

ight: Jedi Instructor, Jedi Investigator, Jedi Refugee, Jedi Weapon Master.

ersion 1.05)

ar-humans in the Unknown Regions book)

) and Greater Penetrating Attack (Exotic, Heavy Weapons, Lightsabers, Simple) to list of talents.
Kissai, Nagai, Squib, Wookiees, and Yuuzhan Vong.
Lt. Repeating Blasters medium size (not large).

ne, Empower Weapon, Stripping, Accessories, Tech Specialist /


ecifically, step 11 of the How to Use This Tool section.)
tune, Stripping, Accessories, Tech Specialist / Superior Tech,
5 of the How to Use This Tool section.)
onuses (such as helmet packages, etc.)

unted Defense, Recall, and Risk Taker.


llenge: Last Resort, and Skill Challenge: Recovery.
, "old", etc.)
for each stolen form. Autocalculates effects of Stolen Form (Ataru).
ne category to the next (per page 110 of core rulebook).

ots for important NPCs as well.


cterSheets", but you can use any of the 16 slots for PCs,

e Rulebook and Threats of the Galaxy (and any NPC from Dawn of Defiance module #1).

/NPCs in each encounter.


the BAB houserule is in use, even for pre-made NPCs.
ata is automatically populated.

cussion missiles from x5 to x2.

ist to find an NPC of appropriate difficulty.


e values showed up correctly.
ative values showed up correctly.
gatekeepers.

k, and Dmg so that negative values showed up correctly.

he StatBlock tab and the Combat tab.


e stat block for custom PCs/NPCs.

orrectly (also added column for UTF).

e to Ancient Knowledge).

ll as the StatBlock tab and the Combat tab.


ow tells what prereqs the talent has if 1 or more are not met)

you whose turn is up next.


arStatBlock.docx).
ass is 3/4 BAB. Tool also now considers
is. (This will result in now flagging ineligible

rshipSheets tab.

de +2 pilot bonuses.
Rule options:
Hit Points per level: Full Max Point Buy Total: 28
BAB: 1 and 0.75
DPs or Backgrounds: Destinies
Class Skills: RaW
Force Points: RaW

Character 1 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: serraheto STR 18 16 4 0 0
Species: Thakwaash DEX 17 13 3 0 0
Gender: Male CON 15 8 2 0 0
Age: 25 INT 9 1 -1 0 0
Height: 6'0" WIS 18 16 4 0 0
Weight: 170 CHA 18 16 4 0 0
Event: Bankrupt Total Cost: 70
Knowl.(LifeSci.) Max = 28
Knowl.(Soc.Sci.)
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

Character 2 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC2 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 16 INT 8 0 -1 0 0
Height: 5'10" WIS 8 0 -1 0 0
Weight: 170 CHA 8 0 -1 0 0
Origin: Mon Calamari (Mon Cala Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

Character 3 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC3 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Mon Calamari (Quarrenes Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Character 4 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC4 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 6'0" WIS 8 0 -1 0 0
Weight: 200 CHA 8 0 -1 0 0
Origin: Rodia Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

Character 5 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC5 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 21 INT 8 0 -1 0 0
Height: 5'7" WIS 8 0 -1 0 0
Weight: 120 CHA 8 0 -1 0 0
Origin: Cerea Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

Character 6 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC6 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 30 INT 8 0 -1 0 0
Height: 5'11" WIS 8 0 -1 0 0
Weight: 159 CHA 8 0 -1 0 0
Origin: Gamorr Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

Character 7 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC7 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 30 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Bothawui Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

Character 8 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: PC8 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 33 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Coruscant Total Cost: 0
Deception Max = 28
Mechanics
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR
Max
=
<--Space

Attribute Attribute
Value Modifier Value Modifier Droid? N
3 -4 16 3 Max Point Buy: 28
4 -3 17 3 Use Origin 0
5 -3 18 4
6 -2 19 4
7 -2 20 5
8 -1 21 5
9 -1 22 6
10 0 23 6
11 0 24 7
12 1 25 7
13 1 26 8
14 2 27 8
15 2

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Destinies RaW RaW
BackgrounAny w/ ST(Daily
Both 3
Neither
Destinies
<none>
Champion Cha +2 Acrobatics
Corruption 2 scores +1
Creation
Death and D??? Endurance
Destruction 1 score +2 Gather Info
Discovery all def +1
Education 1 skill +5
Liberation all def +1 Knowl.(Bureaucracy)
Redemption Knowl.(GalacticLore)
Rescue 2 scores +1 Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion

Treat Injury
Use Computer
Use the Force
Acrobatics STR
Climb DEX
Deception CON
Endurance INT
Gather Info WIS
Initiative CHA PC#1 Dest #
Jump PC#1 Dest #
Knowl.(Bureaucracy) PC#1 Dest #
Knowl.(GalacticLore)
Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion
Pilot
Ride
Stealth
Survival PC#2 Dest #
Swim PC#2 Dest #
Treat Injury PC#2 Dest #
Use Computer
Use the Force

PC#3 Dest #
PC#3 Dest #
PC#3 Dest #
PC#4 Dest #
PC#4 Dest #
PC#4 Dest #

PC#5 Dest #
PC#5 Dest #
PC#5 Dest #

PC#6 Dest #
PC#6 Dest #
PC#6 Dest #

PC#7 Dest #
PC#7 Dest #
PC#7 Dest #
PC#8 Dest #
PC#8 Dest #
PC#8 Dest #
NPC Creation
Max Point Buy Total: 28

NPC 1 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#1 STR 8 0 -1 0 0
Species: Twi'lek DEX 8 0 -1 0 0
Gender: Female CON 8 0 -1 0 0
Age: 29 INT 8 0 -1 0 0
Height: 5'11" WIS 8 0 -1 0 0
Weight: 105 CHA 8 0 -1 0 0
Event: Marooned Total Cost: 0
Knowl.(LifeSci.) Max = 28
Knowl.(Soc.Sci.)
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

NPC 2 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#2 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 33 INT 8 0 -1 0 0
Height: 6'1" WIS 8 0 -1 0 0
Weight: 190 CHA 8 0 -1 0 0
Origin: Mon Calamari (Mon Cala Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

NPC 3 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#3 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 34 INT 8 0 -1 0 0
Height: 6'4" WIS 8 0 -1 0 0
Weight: 250 CHA 8 0 -1 0 0
Origin: Mon Calamari (Quarrenes Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

NPC 4 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#4 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 6'2" WIS 8 0 -1 0 0
Weight: 200 CHA 8 0 -1 0 0
Origin: Rodia Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

NPC 5 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#5 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 36 INT 8 0 -1 0 0
Height: 6'2" WIS 8 0 -1 0 0
Weight: 200 CHA 8 0 -1 0 0
Origin: Cerea Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

NPC 6 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#6 STR 8 0 -1 0 0
Species: Duros DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 22 INT 8 0 -1 0 0
Height: 5'11" WIS 8 0 -1 0 0
Weight: 159 CHA 8 0 -1 0 0
Origin: Gamorr Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

NPC 7 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#7 STR 8 0 -1 0 0
Species: Human DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 20 INT 8 0 -1 0 0
Height: 5'8" WIS 8 0 -1 0 0
Weight: 150 CHA 8 0 -1 0 0
Origin: Bothawui Total Cost: 0
Knowl.(Bureaucracy) Max = 28
Persuasion
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR

NPC 8 Attribute Raw Score Cost Bonus Level 4 bonus Level 8 bonus
Name: NPC#8 STR 8 0 -1 0 0
Species: Tof DEX 8 0 -1 0 0
Gender: Male CON 8 0 -1 0 0
Age: 17 INT 8 0 -1 0 0
Height: 6'0" WIS 8 0 -1 0 0
Weight: 180 CHA 8 0 -1 0 0
Origin: Coruscant Total Cost: 0
Deception Max = 28
Mechanics
Fulfilled Destiny #1: <none> STR
<none> STR
<none> STR
Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0
STR
STR
STR

Level 12 bonus Level 16 bonus Level 20 bonus If rolling for HP each level:
0 0 0 Level 8: Level 15:
0 0 0 Level 2: Level 9: Level 16:
0 0 0 Level 3: Level 10: Level 17:
0 0 0 Level 4: Level 11: Level 18:
0 0 0 Level 5: Level 12: Level 19:
0 0 0 Level 6: Level 13: Level 20:
Level 7: Level 14:
Total HP: 0

STR
STR
STR
Max
=
<--Space

Attribute Attribute
Value Modifier Value Modifier Droid? N
3 -4 16 3 Max Point Buy: 28
4 -3 17 3 Use Origin 0
5 -3 18 4
6 -2 19 4
7 -2 20 5
8 -1 21 5
9 -1 22 6
10 0 23 6
11 0 24 7
12 1 25 7
13 1 26 8
14 2 27 8
15 2

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0

Droid? N
Max Point Buy: 28
Use Origin 0
Droid? N
Max Point Buy: 28
Use Origin 0
Destinies RaW
BackgrounAny w/ ST()
Both
Neither
Destinies
<none>
Champion Cha +2 Acrobatics
Corruption 2 scores +1
Creation
Death and D??? Endurance
Destruction 1 score +2 Gather Info
Discovery all def +1
Education 1 skill +5
Liberation all def +1 Knowl.(Bureaucracy)
Redemption Knowl.(GalacticLore)
Rescue 2 scores +1 Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion

Treat Injury
Use Computer
Use the Force
Acrobatics STR
Climb DEX
Deception CON
Endurance INT
Gather Info WIS PC#1 Dest #
Initiative CHA PC#1 Dest #
Jump PC#1 Dest #
Knowl.(Bureaucracy)
Knowl.(GalacticLore)
Knowl.(LifeSci.)
Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(Tactics)
Knowl.(Tech.)
Mechanics
Perception
Persuasion
Pilot
Ride
Stealth PC#2 Dest #
Survival PC#2 Dest #
Swim PC#2 Dest #
Treat Injury
Use Computer
Use the Force

PC#3 Dest #
PC#3 Dest #
PC#3 Dest #

PC#4 Dest #
PC#4 Dest #
PC#4 Dest #

PC#5 Dest #
PC#5 Dest #
PC#5 Dest #

PC#6 Dest #
PC#6 Dest #
PC#6 Dest #

PC#7 Dest #
PC#7 Dest #
PC#7 Dest #
PC#8 Dest #
PC#8 Dest #
PC#8 Dest #
Only fill out this tab if you are playing a droid! (or a total cyborg)
Up to 2 PCs can be droids. Follow the steps accordingly.
(If you are a total cyborg, scroll all the way down past the droid section.)

Note: Most of you will want a Custom Droid or a Chassis Droid, so in Step 1, just select Option 1 or Option 2 accordingly. But this tool can also
mimic a standard droid. If you wish to play a standard droid, select Option 1. Adjust your Attributes on the Rollup tab so that the final attribute
on CharacterSheets match the standard droid's attributes. You may also need to adjust the max hp total on the Character Sheet (use column
BQ). You will also need to ignore what the tool says your starting equipment should be. Also, some stat blocks in the books have too many
feats listed. If you want to truly match what is printed, you can add more feats than the tool says you are entitled to. You will simply have to
ignore the resulting error message(s). Choose the appropriate degree, size, & equipment on this tab. Select the appropriate levels of the Non
heroic class on the CharacterSheets tab, and the appropriate feats and skills. Your character should now match the standard droid!

Droid #1
Step 1: Select method of creating your droid: Step 1: Select method of c
Option 1: Create Custom Droid

Step 2: Refine your selection Step 2: Refine your select

Option 1: Create Custom Droid Option 2: Build from Chassis Option 1: Create Custo
Select degree: Fourth Degree Select chassis: Astromech Select degree:
Select size: Medium Select size:

Step 3: Select Manufacturer (optional): Step 3: Select Manufactur

Choose Attribute to increase by +1: Choose Attribute

Step 4: Select your Droid Systems and Accessories (below) Step 4: Select your Droid

Droid #1
Locomotion
Climbing Claws?

Weight Override
Use start. Creds

Use start. Creds


Magnetic Feet?
Jump Servos?
Extra legs?
Get This?

Get This?
Exclusive?

Weight
Limited?

wt used
Free?

Free?
Cost

Basic Locomotion
Flying N N n/a n/a n/a n/a 0 0 0
Hovering N N n/a n/a n/a n/a 0 0 0
Tracked N N n/a N n/a n/a 0 0 0
Walking 1 Y 1 N N N N N N 0 0 0
Wheeled N N n/a N n/a n/a 0 0 0
Additional Locomotion Equipment (select "1" in the 'Get This?' column to purchase these below)
Burrower drive n/a n/a n/a n/a n/a n/a 0 0 0
Gyroscopic Stabilizers n/a n/a n/a n/a n/a n/a 0 0 0
Underwater drive n/a n/a n/a n/a n/a n/a 0 0 0

Appendages

Delux remote control?


Basic remote control?
Stabilized Mount?

Magnetic Hands?

Weight Override
Use start. Creds

Use start. Creds


Quick Release?
Telescopic?
Get This?

Get This?
Projectile?

Weight
Rocket?

wt used
Free?

Free?
Cost
Probe n/a n/a n/a n/a n/a 0 0 0
Instrument n/a n/a n/a n/a n/a 0 0 0
Tool n/a n/a n/a n/a 0 0 0
Claw n/a n/a n/a n/a n/a 0 0 0
Hand 2 Y 2 n/a 0 0 0

Processors

Synch. Fire Circuits?


Backup Processor?

Weight Override
Getting this
You start Select "1" You start

Weight

wt used
w/ your
with this to get this with this
Cost
starting
Basic Processors for free? credits? item for free?
Basic n/a n/a 0 0 0
Heuristic 1 Y 1 n/a n/a 0 0 0
Remote Receiver 0 0 0
Additional Processor Equipment
Hidden Core (in main processor) 0 0 0
Hidden Core (elsewhere) 0 0 0
Remote Starship Starter 0 0 0
Specialized Subproc. 0 0 0
Tact. Battle Computer 0 0 0

Armor
Weight Override

You start Getting this Select "1" You start


Weight

wt used

w/ your
with this to get this with this
Cost

starting
Light Armor for free? credits? item for free?
Plasteel shell 0 0 0
Quadanium shell 0 0 0
Durasteel shell 0 0 0
Quadanium plating 0 0 0
Durasteel plating 0 0 0
Duravlex shell 0 0 0
Laminanium plating 0 0 0
Medium Armor 0
Quadanium battle armor 0 0 0
Duranium plating 0 0 0
Durasteel battle armor 0 0 0
Heavy Armor 0
Mandalorian steel shell 0 0 0
Duranium battle armor 0 0 0
Neutronium plating 0 0 0
Crystadurium plating 0 0 0
Laminanium plating 0 0 0

Communications

Weight Override
You start Getting this Select "1" You start

Weight

wt used
w/ your
with this to get this with this

Cost
starting
for free? credits? item for free?
Comlink, internal Y 1 250 0 0
Comm. Countermeasures 0 0 0
Comm. Jammer 0 0 0
Remote Receiver Signal Booster 0 0 0
Translator Unit, DC 20 0 0 0
Translator Unit, DC 15 0 0 0
Translator Unit, DC 10 0 0 0
Translator Unit, DC 5 0 0 0
Vocabulator Y 1 50 0 0

Sensors
Weight Override
You start Getting this Select "1" You start
Weight

wt used
w/ your
with this to get this with this
Cost

starting
for free? credits? item for free?
Audio Enhancers 0 0 0
Automap 0 0 0
Darkvision Y 1 150 0 0
Improved Sensor Package Y 1 200 0 0
Sensor Booster 0 0 0
Sensor Countermeasure Pkg. 0 0 0
YV Sensor Package 0 0 0

Accessories
Weight Override

You start Getting this Select "1" You start


Weight

wt used

w/ your
with this to get this with this
Cost

starting
for free? credits? item for free?
Antitheft comlink locator 0 0 0
Audio-radial stunner 0 0 0
Blaster recharger interface 0 0 0
Collapsible construction 0 0 0
Compartment space (per kg) 10 500 0 0
Concealed item varies 0 0
Courier compartments 0 0 0
Credit reader 0 0 0
Diagnostics Package Y 1 250 0 0
Electric defense grid 0 0 0
Emergency oxygen supply 0 0 0
Hidden holster 1 500 2 2
Hi-spd cutting torch & welder 0 0 0
Holographic game system 0 0 0
Holographic image disguiser 0 0 0
ID Dodge 0 0 0
Improved coordination circuitry 0 0 0
Interference generator 0 0 0
Internal defenses 0 0 0
Internal grapple gun 0 0 0
Locked access Y 1 50 0 0
Mesh tape dispenser 0 0 0
Micro shield 0 0 0
Multifunction apparatus 0 0 0
Multispectrum searchlight 0 0 0
Quick-release coupling, tool 0 0 0
Radiant heat element 0 0 0
Remote viewer 0 0 0
Repulsorcam 0 0 0
Scomp link 0 0 0
Secondary Battery 0 0 0
Self-destruct system 0 0 0
Shield expansion module 0 0 0
Shield Generator, SR5 0 0 0
Shield Generator, SR10 0 0 0
Shield Generator, SR15 0 0 0
Shield Generator, SR20 0 0 0
Silence-bubble generator 0 0 0
Space-beacon launcher 0 0 0
Specialized subprocessor 0 0 0
Spring-loaded mechanism 0 0 0
Survival kit 0 0 0
Taser 0 0 0
Video screen 50 0 0 0 50
Voice-print command lock 0 0 0
Weapon detector 0 0 0

Cyborgs
Note: At this time, only 1 PC can be a total cyborg. Select the name of the total cyborg below.
If no PCs are total cyborgs, ensure that "<none>" is selected instead.
Selecting a PC as being a total cyborg has the following effects:
1) The PC automatically has 6 cybernetic prosthesis (which decreases Use the Force skill bonus by -5).
2) The PC can now equip droid equipment (except for processors). Select all such equipment below.
Ensure that you select at least 1 method of locomotion, and at least 1 appendage.

Which PC is a total cyborg? <none>

Locomotion

Climbing Claws?

Weight Override
Magnetic Feet?
Jump Servos?
Extra legs?
Get This?
Exclusive?

Weight
Limited?

wt used
Cost
Basic Locomotion
Flying 2 N N n/a n/a n/a n/a 58600 0 0
Hovering N N n/a n/a n/a n/a 0 0 0
Tracked N N n/a N n/a n/a 0 0 0
Walking 1 N N N N N N 720 0 0
Wheeled N N n/a N n/a n/a 0 0 0
Additional Locomotion Equipment (select "1" in the 'Get This?' column to purchase these below)
Burrower drive n/a n/a n/a n/a n/a n/a 0 0 0
Gyroscopic Stabilizers n/a n/a n/a n/a n/a n/a 0 0 0
Underwater drive n/a n/a n/a n/a n/a n/a 0 0 0

Appendages
Delux remote control?
Basic remote control?
Stabilized Mount?

Magnetic Hands?

Weight Override
Quick Release?
Telescopic?
Get This?

Projectile?

Weight
Rocket?

wt used
Cost

Probe n/a n/a n/a n/a n/a 0 0 0


Instrument n/a n/a n/a n/a n/a 0 0 0
Tool n/a n/a n/a n/a 0 0 0
Claw n/a n/a n/a n/a n/a 0 0 0
Hand 2 n/a 200 20 20

Armor
Weight Override

Select "1"
Weight

wt used

to get this
Cost

Light Armor item


Plasteel shell 0 0 0
Quadanium shell 0 0 0
Durasteel shell 0 0 0
Quadanium plating 0 0 0
Durasteel plating 0 0 0
Duravlex shell 0 0 0
Laminanium plating 0 0 0
Medium Armor 0
Quadanium battle armor 0 0 0
Duranium plating 0 0 0
Durasteel battle armor 0 0 0
Heavy Armor 0
Mandalorian steel shell 0 0 0
Duranium battle armor 0 0 0
Neutronium plating 0 0 0
Crystadurium plating 0 0 0
Laminanium plating 0 0 0

Communications

Weight Override
Select "1"

Weight

wt used
to get this Cost
item
Comlink, internal 0 0 0
Comm. Countermeasures 0 0 0
Comm. Jammer 0 0 0
Remote Receiver Signal Booster 0 0 0
Translator Unit, DC 20 0 0 0
Translator Unit, DC 15 0 0 0
Translator Unit, DC 10 0 0 0
Translator Unit, DC 5 0 0 0
Vocabulator 1 50 0.5 1

Sensors
Weight Override

Select "1"
Weight

wt used

to get this
Cost

item
Audio Enhancers 0 0 0
Automap 0 0 0
Darkvision 1 150 1.5 2
Improved Sensor Package 0 0 0
Sensor Booster 0 0 0
Sensor Countermeasure Pkg. 0 0 0
YV Sensor Package 0 0 0

Accessories
Weight Override

Select "1"
Weight

wt used

to get this
Cost

item
Antitheft comlink locator 0 0 0
Audio-radial stunner 0 0 0
Blaster recharger interface 0 0 0
Collapsible construction 0 0 0
Compartment space (per kg) 0 0 0
Concealed item varies 0 0
Courier compartments 0 0 0
Credit reader 0 0 0
Diagnostics Package 0 0 0
Electric defense grid 0 0 0
Emergency oxygen supply 0 0 0
Hidden holster 0 0 0
Hi-spd cutting torch & welder 0 0 0
Holographic game system 0 0 0
Holographic image disguiser 0 0 0
ID Dodge 0 0 0
Improved coordination circuitry 0 0 0
Interference generator 0 0 0
Internal defenses 0 0 0
Internal grapple gun 0 0 0
Locked access 0 0 0
Mesh tape dispenser 0 0 0
Micro shield 0 0 0
Multifunction apparatus 0 0 0
Multispectrum searchlight 0 0 0
Quick-release coupling, tool 0 0 0
Radiant heat element 0 0 0
Remote viewer 0 0 0
Repulsorcam 0 0 0
Scomp link 0 0 0
Secondary Battery 0 0 0
Self-destruct system 0 0 0
Shield expansion module 0 0 0
Shield Generator, SR5 0 0 0
Shield Generator, SR10 0 0 0
Shield Generator, SR15 0 0 0
Shield Generator, SR20 0 0 0
Silence-bubble generator 0 0 0
Space-beacon launcher 0 0 0
Spring-loaded mechanism 0 0 0
Survival kit 0 0 0
Taser 0 0 0
Video screen 50 0 0 0
Voice-print command lock 0 0 0
Weapon detector 0 0 0
accordingly. But this tool can also
ollup tab so that the final attributes
he Character Sheet (use column
ks in the books have too many
led to. You will simply have to
the appropriate levels of the Non-
tch the standard droid!

Droid #2
Select method of creating your droid:

Refine your selection

Option 1: Create Custom Droid Option 2: Build from Chassis


Select degree: First Degree Select chassis: Astromech
Select size: Small

Select Manufacturer (optional):

Choose Attribute to increase by +1:

Select your Droid Systems and Accessories (below)

Droid #2
Climbing Claws?

Weight Override
Magnetic Feet?
Jump Servos?
Extra legs?
Exclusive?

Weight
Limited?

wt used
Cost

N N n/a n/a n/a n/a 0 0 0


N N n/a n/a n/a n/a 0 0 0
N N n/a N n/a n/a 0 0 0
N N N N N N 0 0 0
N N n/a N n/a n/a 0 0 0

n/a n/a n/a n/a n/a n/a 0 0 0


n/a n/a n/a n/a n/a n/a 0 0 0
n/a n/a n/a n/a n/a n/a 0 0 0

Delux remote control?


Basic remote control?
Stabilized Mount?

Magnetic Hands?

Weight Override
Quick Release?
Telescopic?

Projectile?

Weight
Rocket?

wt used
Cost

n/a n/a n/a n/a n/a 0 0 0


n/a n/a n/a n/a n/a 0 0 0
n/a n/a n/a n/a 0 0 0
n/a n/a n/a n/a n/a 0 0 0
n/a 0 0 0
Synch. Fire Circuits?
Backup Processor?

Weight Override

Getting this
Select "1"
Weight

wt used

w/ your
to get this
Cost

starting
credits? item
n/a n/a 0 0 0
n/a n/a 0 0 0
0 0 0

0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Weight Override

Getting this Select "1"


Weight

wt used

w/ your
to get this
Cost

starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0
0 0 0
0 0 0
0 0 0
0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Weight Override

Getting this Select "1"


Weight

wt used

w/ your
to get this
Cost

starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Weight Override

Getting this Select "1"


Weight

wt used

w/ your
to get this
Cost

starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Weight Override

Getting this Select "1"


Weight

wt used

w/ your
to get this
Cost

starting
credits? item
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
varies 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
# Bonus
Feats STR DEX CON INT WIS CHA Size Speed
1 Weapon Focus
1 Weapon
(lightsabers)
Focus (lightsabers)
Droid #1 0 0 2 -2
2 WP (advanced
2 WP melee
(advanced melee weapons) -2
weapons) 0 M 6
Droid #2 0 0 30WP (rifles)3 WP (rifles)0 0 0 M 0
4 WP (heavy
4 WP
weapons)
(heavy weapons)
Modifiers STR
Size (if opt 0
Manufactur 0
Chassis (op 0
Degree (if o 0
CONDI
TIONA
L SKILL TRAIT

Adult
Child
Height Weight Basic? Vis Ref Fort Will FEAT S S

ng
ou
ul

Y
d
t
N 0 0
N 0 0

DROID #1 1=P,2=I,3=T,4=H,5=CL dmg die by size


DEX INT WIS CHA # of loc additional cost
Bestf appendage
Unarmed dmg di P 1
0 2 500 4 3 I 2
0 0 0 0 3 1000 T 3
0 0 0 0 4 2000 # appendages better tha H 3
2 -2 0 -2 5 5000 2 CL 4
0 0
1 0

ArmorSiMaxSR Built-in Built-in Built-in WearingBuiltInADroid equipment weight


0 0 0 0 100 0 2

Bonus to Perception:
Penalty Cannot uCannot use skills untrained (except Acro,Climb,Jump,Pe
2 0 0 0

Option: 1
degree: Fourth Degree
size: 3
cost factor: 1 Has this?
Speed (walk/tracked): 6 1
Speed (Wheeled): 8 0
Speed (Hovering): 6 0
Speed (Fly): 12 0
Max land speed: 6
Max any speed: 6
Is wheeled only? 0
Is tracked(and/or wheeled) only? 0

SR5 installed? 0
SR10 installed? 0
SR15 installed? 0
SR20 installed? 0
Improved Sensor Package? 1
Balmorra? 0

Czerka? 0
Locomotion for Droid 1

Starting ExclusivExtraLegMagFeetM
JumpServ
ClmbingC
Get MagFeet Free?
0 1 1 1 1 1
0 1 1 1 1 1
0 1 1 1 1 1
1 1 1 1 1 1 0
0 1 1 1 1 1

0
0
0

Appendages for Droid 1

Starting Cost/Weight Mult


QkRelCoMagHnds
Prjctile Rocket BasicReDeluxRemote
0 0 0
0 0 0
0 0 0
0 0 0
1 0 0 0 0 0 0

Processors for Droid 1

Starting Cost/Weight
hasMultiplier
this?
0 0
1 1
0 0

Armor for Droid 1

Starting Have thiRef BonMax DexFort Bo ActualRActualMActualFortBonus


0 0 2 5 0 0 100 0
0 0 3 4 0 0 100 0
0 4 4 0 0 100 0
0 5 3 0 0 100 0
0 6 3 0 0 100 0
0 4 3 0 0 100 0
0 0 4 3 2 0 100 0 +2 fort
100
0 0 7 3 0 0 100 0
0 8 2 0 0 100 0
0 8 3 0 0 100 0
100
0 0 9 3 0 0 100 0
0 10 2 0 0 100 0
0 11 1 0 0 100 0
0 10 2 0 0 100 0
0 12 2 2 0 100 0 +2 fort
Exclusive/LiExtraLegMagFeetM
JumpServ
ClmbingCGet MagFeet Free?
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1 0
1 1 1 1 1

Appendages for Droid 1

QkRelCoMagHnds
Prjctile Rocket BasicReDeluxRemote
0 0
0 0
0 0
0 0
0 0 0 0 0 0

Have this? Ref BonMax DexFort Bo ActualRActualMActualFortBonus


0 2 5 0 0 100 0
0 3 4 0 0 100 0
0 4 4 0 0 100 0
0 5 3 0 0 100 0
0 6 3 0 0 100 0
0 4 3 0 0 100 0
0 4 3 2 0 100 0 +2 fort
100
0 7 3 0 0 100 0
0 8 2 0 0 100 0
0 8 3 0 0 100 0
100
0 9 3 0 0 100 0
0 10 2 0 0 100 0
0 11 1 0 0 100 0
0 10 2 0 0 100 0
0 12 2 2 0 100 0 +2 fort

size: 0
cost factor: 2 Has this?
Speed (walk/tracked): 6 1
Speed (Wheeled): 8 0
Speed (Hovering): 6 0
Speed (Fly): 12 1
Max land speed: 6
Max any speed: 12
Is wheeled only? 0
Is tracked(and/or wheeled) only? 0

SR5 installed? 0
SR10 installed? 0
SR15 installed? 0
SR20 installed? 0
Improved Sensor Package? 0
Vision D

ArmorSize MaxSR Built-in Built-in Built-in WearingBuiltInADroid equipment weight


0 0 0 0 100 0 22

Bonus to Perception:
Penalty Cannot use Climb? (1 = cannot climb)
0 0 0
1=P,2=I,3=T,4=H,5=CL dmg die by size
Best appendage
Unarmed dmg di P 0
4 2 I 1
T 2
# appendages better than I H 2
2 CL 3
Middle Age

Old
Primitive?
# of additional skillsCond.Feat2Cond.Feat3Cond.Feat4
allowed Feat Pre-reqFeat
for Pre-req
CondFeat1
Skill
forPre-Req
CondFeat2
for CondFeat 1
N 0 0 0 0 0
N 0 0 0 0 0

dmg die by size DROID #2


Modifiers STR DEX INT WIS CHA # of locomo
Size (if opt 0 0 2
Manufactur 0 0 0 0 0 3
Chassis (op 0 0 0 0 0 4
Degree (if o 0 0 0 0 0 5
0
1

d equipment weight ArmorSize MaxSR


0 0

except Acro,Climb,Jump,Perc) (& Init?) Bonus to Perception:


0

Option:
degree:
size:
cost factor:
Speed (walk/tracked):
Speed (Wheeled):
Speed (Hovering):
Speed (Fly):
Max land speed:
Max any speed:
Is wheeled only?
Is tracked(and/or wheeled) only?

SR5 installed?
SR10 installed?
SR15 installed?
SR20 installed?
Improved Sensor Package?
Balmorra?

Czerka?
Locomotion for Droid 2

Starting Wei
Exclusive/LiExtraLegsMu
MagFeetMult
0 1 1 1
0 1 1 1
0 1 1 1
0 1 1 1
0 1 1 1

0
0
0

Appendages for Droid 2

Starting Cost/Weight Multiplier QkRelCost


0 0
0 0
0 0
0 0
0 0

Processors for Droid 2

Starting Co has this?


0 0
0 0
0 0

Armor for Droid 2

Starting CoHave this? Ref Bonus Max Dex


0 0 2 5
0 0 3 4
0 4 4
0 5 3
0 6 3
0 4 3
0 0 4 3
0 0 7 3
0 8 2
0 8 3

0 0 9 3
0 10 2
0 11 1
0 10 2
0 12 2
Cond.Feat5

Cond.Feat6

Cond.Feat7

Cond.Feat8
Skill Pre-Req
Skill
forPre-Req
CondFeat
Skill
for2Pre-Req
CondFeat
BAB
for3Prereq
CondFeat
DEX
for4CondFeat
PrereqCON
for1 CondFeat1
Prereq for CondFeat1
0 0 0 0 0
0 0 0 0 0

1=P,2=I,3=T,4=H,5=CL dmg die by size


additional cost factor
Best appendage
Unarmed dmg die type P 0
500 0 0 I 1
1000 T 2
2000 # appendages better than Instrum H 2
5000 0 CL 3
0
0

Built-in ar Built-in a Built-in a WearingArmor? Droid equipment weight


0 0 100 0 0

Penalty to Cannot useCannot use skills untrained (except Acro,Climb,Jump,Perc)


0 1 1

0
0
0
1 Has this?
6 0
8 0
6 0
12 0
0
0
0
0

0
0
0
0
0
0

JumpServos
ClmbingClws
Get MagFeet Free?
1 1
1 1
1 1
1 1 0
1 1

MagHndsMul
Prjctile Rocket BasicRemoDeluxRemote
0
0
0
0
0 0 0 0 0

Fort BonusActualRefBActualMax ActualFortBonus


0 0 100 0
0 0 100 0
0 0 100 0
0 0 100 0
0 0 100 0
0 0 100 0
2 0 100 0 +2 fort
100
0 0 100 0
0 0 100 0
0 0 100 0
100
0 0 100 0
0 0 100 0
0 0 100 0
0 0 100 0
2 0 100 0 +2 fort
Cond.Feat9
Lang#1 Lang#2 Vision Chassis
0 Binary Native D STR DEX CON
1 Weapon Focus
1 Weapon
(lightsabers)
Focus (light
0 Binary none Astromech
2 WP (advanced
2 WP melee
(advancedweapons)
melee
Battle Droid 32WP (rifles)3 WP (rifles)
Labor 2 4 WP (heavy 4 WP
weapons)
(heavy weapons
Mechanic
Medical -2
Probe
Protocol -2
Service -2

Degree
STR DEX INT
1 Weapon Focus (lightsabers)
First Degree -2 2
2 WP (advanced melee weapons)
Second Degree 3 WP (rifles)2
Third Degree -2 4 WP (heavy weapons)
Fourth Degree 2 -2
Fifth Degree 4 -4
INT WIS CHA Size Degree Wheeled Walk Tracked Hover MagFeet
pon Focus
1 Weapon
(lightsabers)
Focus (lightsabers)
2
advanced
2 WP melee
(advanced melee weapons) -2
weapons) 2 Second De 1 2 1
-2
rifles)3 WP (rifles) 3 Fourth Deg 0 1
heavy 4 WP (heavy-2weapons)
weapons) 3 Fifth Degre 0 1
2 -2 3 Second De 0.1 0.1 0.1
2 3 First Degre 0 1 0
2 -2 3 Fourth Deg 0 0 0 1
2 2 3 Third Degr 0 1 0 0
2 3 Third Degr 0 1 0 0

WIS CHA
pon Focus (lightsabers)
advanced melee2weapons)
rifles) -2
heavy weapons) 2 2
-2
-4
Heuristic? Basic Proc. Tool app. Claw Hands? Astrogation
Diagnostics Package
Int.StoragePlasteelShell
DurasteelShell
1 6 1 5 1 2
1 2 1
1 2 1
1 4 2 1 2
1 1 2
1 1 1
1 2
1 1 2
Int.Comlink
LockedAccess
Vocabulator
Impr.Snsr.Pkg.
Darkvision
Translator(DC10)
BonusSkill # of additio
BonusFeat(or'd
BonusFeat(or'd
with 2) with 2)
Mechanics 1
1 1 1 Weap.Prof.Weap.Prof
1
1 Mechanics 1
1 1 Treat Injur 1
1 1 1 1 Perception 1
1 1 Persuasion 1
1
BonusFeat1
BonusFeat(or'd
BonusFeat(or'd
with 1) with
BonusFeat2
1)BonusFeat(or'd
BonusFeat(or'd
with 2)BonusFeat(or'd
with 2) with
# Bonus
2) Fea Lang.
Feat Pre-req for CondFeat1
Skill Focu Skill Focus(UseComputer) 1 Basic(U.O.), Binary
Armor Prof.Armor ProfArmor Prof.Weap.Prof.Weap.Prof.Weap.Prof.( Weap.Prof.( 2 Basic,Binary
Basic,Binary
Basic,Binary
Skill FocusSkill Focus(Knwldg:LifeSci.) 1 Basic,Binary
Skill FocusSkill Focus(Stealth) 1 Basic(U.O.), Binary
SkillTrain. SkillTrain. SkillTrain.(Knwldg:Soc.Sci.) 1 Basic,Binary
SkillTrain. SkillTrain. SkillTrain.(Knwldg:Gal.Lore) 1 Basic,Binary
Feat Pre-req
Skill
forPre-Req
CondFeat2
Skill
forPre-Req
CondFeat
Skill
forPre-Req
1CondFeat
Skill
forPre-Req
2CondFeat
BAB
for3Prereq
CondFeat
DEX
for 4CondFeat
Prereq
CON
for1CondFeat1
Prereq for CondFeat1
Scomp Link
MechanicsUse Computer 1

Treat Injur Knowl.(LifeSci.)


PerceptionStealth
Option 1: First DegreSmall Names Attributes
Option 2: BSecond DeMedium Y 1
Third Degree N 2 serraheto STR
Fourth Degree 3 PC2 DEX
Fifth Degree 4 PC3 INT
5 PC4 WIS
6 PC5 CHA
7 PC6
8 PC7
9 PC8
10 NPC#1
NPC#2
NPC#3

NPC#4
NPC#5
NPC#6
NPC#7
NPC#8
name size
<none>
serraheto 3
PC2 3
PC3 3
PC4 3
PC5 3
PC6 3
PC7 3
PC8 3
NPC#1 3
NPC#2 3
NPC#3 3
NPC#4 3
NPC#5 3
NPC#6 3
NPC#7 3
NPC#8 4
Attributes Manufacturers

Arakyd Industries
Baktoid Combat Automata
Balmorran Arms
Colicoid Creation Nest
Cybot Galactica
Czerka Corporation
Duwani Mechanical Products
Holowan Mechanicals
Imperial Dept. of Military Research
Industrial Automation
MerenData

Roche
Serv-O-Droid
Tendrando Arms
Veril Line Systems
Name: serraheto Experience: 0 Force Pts: 5 /5 Weapons/Attack Bonus/Dam
Class: Jedi 1 Level: 1 Destiny Pts: 1
Species: Thakwaash Height: 6'0" Age: 25 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 170 Lightsaber
Score Modifier HP: 0 Speed: 6 <none>
STR 22 6 Max HP: 32 Initiative: 2 Lightsaber:
DEX 15 2 Perception: 9 Unarmed:
CON 15 2 # 2ndWinds (Max 1): 1
INT 9 -1 hp per 2nd Wnd: 15 BAB: 1 Equipped Armor
WIS 18 4 Damage Threshold: 14 (Does not include droid armor bonuses)
CHA 16 3 Grapple: +7 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 14 1 1 2 0
REF 15 1 1 2 1
WILL 16 1 1 4 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics 2 0 Knowl.(LifeSci.) -1 0 Ride 2
Climb 6 0 Knowl.(Phys.Sci) -1 0 Stealth 2
Deception 3 0 Knowl.(Soc.Sci.) -1 0 Survival 4
Endurance 2 0 Knowl.(Tactics) -1 0 Swim 6
Gather Info 3 0 Knowl.(Tech.) -1 0 Treat Injury 4
Initiative 2 0 Mechanics -1 0 Use Computer -1
Jump 11 5 0 Perception 9 5 0 Use the Force 8 5
Knowl.(Bureaucra -1 0 Persuasion 3 0
Knowl.(GalacticLo -1 0 Pilot 2 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 1 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 4 # of Starting Class Feats: 3 # of Racial Feats: 0 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 Jedi
<none> 1 Jedi
<none> 1 Jedi
<none> 1 Jedi
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: PC2 Experience: 0 Force Pts: 5 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 1
Species: Human Height: 5'10" Age: 16 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 170 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)
CHA 8 -1 Grapple: -1 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: PC3 Experience: 0 Force Pts: 5 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 1
Species: Human Height: 5'8" Age: 20 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 150 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)
CHA 8 -1 Grapple: -1 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: PC4 Experience: 0 Force Pts: 5 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 1
Species: Human Height: 6'0" Age: 20 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 200 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: PC5 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 5'7" Age: 21 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 120 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: PC6 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 5'11" Age: 30 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 159 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 0 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
<none> 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: PC7 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 5'8" Age: 30 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 150 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 0
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: PC8 Experience: 0 Force Pts: 11 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 3
Species: Human Height: 5'8" Age: 33 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 150 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
pons/Attack Bonus/Damage Credits: 0 Manual Adju
Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
Lightsaber 2 0 0 N Current weight carried: 0 Max Weight Limit: ### Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Lightsaber: Attack: +2, Dmg: 2d8+12 Dmg Threshold

Manual Entry

Manual Entry
Unarmed: Attack: +7, Dmg: 1d4+6 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 Jedi <none> 0
2 <none> <none> 0
ned Skills allowed: 1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
5 0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
1 Jedi N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Multiple Personalities Free: 1/enc, remove any mind-affecting effects
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
Jedi Starting Class Feat <none>
Jedi Starting Class Feat <none>
Jedi Starting Class Feat <none>
Jedi Char.(Unrestricted) Feat <none>

Force Secrets Page Description Force Secrets allowed:


<none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold

Manual Entry

Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry
Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Manual Entry
Manual Entry
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses
Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry

Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Blaster Pistol
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry
Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses
Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -6, Dmg: 1d4-1 Dmg Threshold
Manual Entry

Manual Entry

Unarmed: Attack: -6, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>
Medical Secrets Page Description Medical Secrets allowed:
<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses (if necess
Folded
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Manual Entry Dmg Threshold
Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses (if necess
Folded
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry

Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 Jedi 1 30 1 1 1
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
Your species 15 <none> 0 0 0 0 0
starts with: 16 <none> 0 0 0 0 0
Thakwaashi 17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 25 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 9 0 2
<none> equipment7 0 YoungAdult: 14 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 49 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 74 0 # of skills allowed
equipment1 0 Old: 89 0 1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 1 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 4
equipment1 0 DEX: -2
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: -2
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 15 13
Left Paren ( Total # Feats allowed: 4 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 3 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 0 0 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 1 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
F.Secrets: 0 Base FP for recent class: 5 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 5 STR/DEX: 6
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: 7
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M L 2 8 0 3 6
rets allowed: 0 d, # 2
0 Attack: 2 2d8+12 d,type 8
0 Text +2 dmg,straight 12
0 Text +12
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 6
0 d, # 1
0 Attack: 7 1d4+6 d,type 4
0 Text +7 dmg,straight 6
0 Text +6
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #10 0 0 #1 No <--- have this value replac
0 #20 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 16 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #10 0 0 #1 No <--- have this value replac
0 #20 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 21 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 30 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 0 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -6 1d4-1 d,type 4
0 Text -6 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -6 1d4-1 d,type 4
0 Text -6 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 30 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 33 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P AssasBounCharCorpCrim
4 1 1 -1 -1 1 1 1 1 1 0 1 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 1 TotalClasses 1 Total levels
0 1 0 0 0 0 0 0 0 0 0
Most recent class: Jedi TotalTalents
0 1 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 1 TotalBAB0 1 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 12 0 0 0 0 0 0 0 0 0
CT penalties: Droi Czer
DroidSpd step die FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 0 0 1 1 ### ### 1 1 0
Cyborg? 1 1 2 1 ### ### 1 1 0
0 2 2 3 1 ### ### 1 1 0
Modified CON score: 15 ExtraLegsMod? #Hands 3 3 4 1 8 15 1 0 0
Con or Str for Fort (droid)? 2 1 2 4 4 5 ### ### ### ### 0 0
WILL from Feats 5 6 6 ### ### ### ### 0 0
6 8 7 ### ### ### ### 0 0
7 10 8 ### ### ### ### 0 0
# die step incr.
final die step 8 12 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonus0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: 3 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: 3 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 Has scomp? DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
12 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
6 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
Lightsaber SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSp WpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2 Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>
Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MartiMaste MediMeleeMilit OfficOutl PathfSaboShapSith
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ques/Secrets: 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
GreaGreaGreaGreaGreaGreaPsych SworTerasMystTalen# of Ataru MastBlastNoblLongTougArmoArmoArmoImp. Jugg
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -10 -10 6
Char
Bonus
Multiclass
Feat Feat 6
0 0 0
0 0 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -10
0 1 0
1 1 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0 FeatTale TougImp.D
Thic Mart.Mart.Mart.Forc VehiResurExtr ImprArmor
ArmoArmoWpnF WeapWpnFWpnF
0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 Extr #2ndThresh from Feats AtkB 0 0 0
0 1 0 AtkB 0 0 0

Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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ques/Secrets: 0 0 0 0 0 0 0
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GreaGreaGreaGreaGreaGreaPsych SworTerasMystTalen# of Ataru MastBlastNoblLongTougArmoArmoArmoImp. Jugg
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Bonus
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Equi Qty ComEqui Qty ComConcatenate

credits
Sith VangNon-Non-NoblJedi ScouScouSoldiAce P AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
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-10 0 6
WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
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Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
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ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
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-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
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Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 -5 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 -5 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceCompForc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
Inde Infilt Jedi Jedi MartiMaste
MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Jedi 1 Jedi 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 12 0
0
Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn
ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0
BAB/level AR score DOD 5
1 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 18
0
0 Lt. Cpt
0
0
Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score BSN score


0 1/2 CL 0 1 1/2 CL 0
0 BAB>=5? 0 Decep: 0
0 FrcSns? 0 GI 0
0 J.Knght? 0 Inflt? 0
0 Off.? 0 BSN talent? 0
0 Infltr? 0 10+ yrs? 0
0 Ace? 0 Snd info on 0
0 Elite? 0 Info to be 2 1 for Felucia, 1 for Sarlacc
0 Def. Opp: 2 Infltr other 2 1 for Felucia, 1 for Resurgence
0 Compl.Miss.: 4 1 Info caus 0
0 DstryMatrl: 3 Bothan? 0
0 ObtainMatl: 0 SF(GI)? 0
0 PrvntDthCap: 0 Get Secret? would have 1 for Organa, but he h
0 LibPlnt: 0 3 New cell? 0
0 DrkSd: 0 Reveal self 0
0 Total: 9 fail pass info? -2 if not help uncle
0 fail obtain? 0
0 Lt. Cpt No Decep -2
0 No GI -5
0 Provide inf 0
Total: -3

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0 1 Force Point Recovery
0 BAB>=5? 0 Improved Rebuke
0 FrcSns? 0 Improved Force Trance
0 J.Knght? 0 Improved Sense Surroundings
0 Off.? 0 Improved Move Light Object
0 Infltr? 0
0 Ace? 0
0 Elite? 0 Quicken Power
0 Def. Opp: 2 Distant Power
0 Compl.Miss.: 4 1 Extend Power
0 DstryMatrl: 3 Multitarget Power
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 21
0
0 Lt. Cmdr
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score DOD5


0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 1 1
0 DstryMatrl: 0 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 3 18
0
0 Private Cpt
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 19
0
0 Lt Cpt
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0 1
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 3 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 8 20
0 Lt Cmdr
0
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0
Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 0
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 1
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 2
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 0
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
1 for Felucia, 1 for Sarlacc 0 Knowl.(Bureaucracy) 0 0 0 1
1 for Felucia, 1 for Resurgence 0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
would have 1 for Organa, but he has 0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
-2 if not help uncle 0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 1
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 0
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 2
0 Perception 0 0 0 0
0 Persuasion 0 0 0 0
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? N Thakwaashi none


Species languages: starting list reduced listreduced listreduced list
ThakwaashiThakwaashi
ThakwaashiThakwaashi

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Basic? Y none none
Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic
Bonus Background language?
0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic
Bonus Background language?
0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0
# to add to class skill list:
Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0
# to add to class skill list:
Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
Thakwaashi <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers
UTF+
8,

UTF+8, n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers
n/a
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 1 Multiple
Multiple
Pe Personalities
Multiple Personalities
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0

MO? Abbrv. Comma? Instances instancetext


0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
Multiple Personalities Free: 1/enc, remove a 1 Multiple Pe 0 Free: 1/enc, remove any mind-affecting effe
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn
Gain +2 competence bonus to 1 atk roll.

N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


enc enchi,000
,000
credits
square
squares
sqr
sqrs

#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs

#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs

#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs

#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
Name: NPC#1 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam
Class: Level: 0 Destiny Pts: 0
Species: Twi'lek Height: 5'11" Age: 29 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Female Weight: 105 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -2 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 6 -2 Damage Threshold: 11 (Does not include droid armor bonuses)
CHA 10 0 Grapple: -1 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 11 0 0 -1 2
REF 9 0 0 -1 0
WILL 8 0 0 -2 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception 0 0 Knowl.(Soc.Sci.) -1 0 Survival -2
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info 0 0 Knowl.(Tech.) -1 0 Treat Injury -2
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -2 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion 0 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1001 # of Starting Class Feats: 1000 # of Racial Feats: 0 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: NPC#2 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 6'1" Age: 33 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 190 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)
CHA 8 -1 Grapple: -1 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: NPC#3 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 6'4" Age: 34 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 250 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)
CHA 8 -1 Grapple: -1 <none>
Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: NPC#4 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 6'2" Age: 20 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 200 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: NPC#5 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 6'2" Age: 36 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 200 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: NPC#6 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Duros Height: 5'11" Age: 22 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 159 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: 0 Unarmed:
DEX 10 0 Perception: -1 Unarmed:
CON 6 -2 # 2ndWinds (Max 1): 1
INT 10 0 hp per 2nd Wnd: 6 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 8 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: +0 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 8 0 0 -2 0
REF 10 0 0 0 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics 0 0 Knowl.(LifeSci.) 0 0 Ride 0
Climb -1 0 Knowl.(Phys.Sci) 0 0 Stealth 0
Deception -1 0 Knowl.(Soc.Sci.) 0 0 Survival -1
Endurance -2 0 Knowl.(Tactics) 0 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) 0 0 Treat Injury -1
Initiative 0 0 Mechanics 0 0 Use Computer 0
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra 0 0 Persuasion -1 0
Knowl.(GalacticLo 0 0 Pilot 0 0

N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1001 # of Starting Class Feats: 1000 # of Racial Feats: 0 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: NPC#7 Experience: 0 Force Pts: 0 /0 Weapons/Attack Bonus/Dam


Class: Level: 0 Destiny Pts: 0
Species: Human Height: 5'8" Age: 20 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 150 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 8 -1 Max HP: 0 Initiative: -1 Unarmed:
DEX 8 -1 Perception: -1 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 0 Equipped Armor
WIS 8 -1 Damage Threshold: 9 (Does not include droid armor bonuses)

CHA 8 -1 Grapple: -1 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 9 0 0 -1 0
REF 9 0 0 -1 0
WILL 9 0 0 -1 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -1 0 Knowl.(LifeSci.) -1 0 Ride -1
Climb -1 0 Knowl.(Phys.Sci) -1 0 Stealth -1
Deception -1 0 Knowl.(Soc.Sci.) -1 0 Survival -1
Endurance -1 0 Knowl.(Tactics) -1 0 Swim -1
Gather Info -1 0 Knowl.(Tech.) -1 0 Treat Injury -1
Initiative -1 0 Mechanics -1 0 Use Computer -1
Jump -1 0 Perception -1 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion -1 0
Knowl.(GalacticLo -1 0 Pilot -1 0
ERROR!!! You have taken too many trained skills!
Override skill error: N
Total # Talents allowed: 0 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 1002 # of Starting Class Feats: 1000 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 <none>
<none> 1 <none>
<none> 1 <none>
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###
<none> ###

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>

Name: NPC#8 Experience: 0 Force Pts: 0 /5 Weapons/Attack Bonus/Dam


Class: Soldier 1 Level: 1 Destiny Pts: 0
Species: Tof Height: 6'0" Age: 17 (Adult) Dark Side Points: 0 Equipped Weapon(s)
Gender: Male Weight: 180 <none>
Score Modifier HP: 0 Speed: 6 <none>
STR 10 0 Max HP: 29 Initiative: -2 Unarmed:
DEX 6 -2 Perception: -2 Unarmed:
CON 8 -1 # 2ndWinds (Max 1): 1
INT 8 -1 hp per 2nd Wnd: 8 BAB: 1 Equipped Armor
WIS 6 -2 Damage Threshold: 17 (Does not include droid armor bonuses)

CHA 10 0 Grapple: +6 <none>


Defenses: Total Lvl/Armor Class Bonus Attribute mod. Race/Feats/Talent
FORT 12 1 2 -1 0
REF 9 1 1 -2 -1
WILL 9 1 0 -2 0
Total # of Trained Skills allowed:
Skill Bonus Trained Focus Skill Bonus Trained Focus Skill Bonus Trained
Acrobatics -2 0 Knowl.(LifeSci.) -1 0 Ride -2
Climb 0 0 Knowl.(Phys.Sci) -1 0 Stealth -7
Deception 0 0 Knowl.(Soc.Sci.) -1 0 Survival -2
Endurance -1 0 Knowl.(Tactics) -1 0 Swim 0
Gather Info 0 0 Knowl.(Tech.) -1 0 Treat Injury -2
Initiative -2 0 Mechanics -1 0 Use Computer -1
Jump 0 0 Perception -2 0 Use the Force n/a
Knowl.(Bureaucra -1 0 Persuasion 0 0
Knowl.(GalacticLo -1 0 Pilot -2 0
ERROR!!! You have taken too few trained skills!
Override skill error: N
Total # Talents allowed: 1 Total # Talents taken: 0
Talents Page Description lvl aquired
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Total # Feats allowed: 7 # of Starting Class Feats: 5 # of Racial Feats: 1 # of Character (unrestricted) Feats: 1
Total # Feats taken: 1 # of Class Bonus Feats: 0 # of Feats from Multiclassing: 0
Feats Page Description lvl aquired Class Taken
Weap.Prof.(Simple) CR89 no -5 penalty on Atk 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none> 1 Soldier
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Powers # in Suite Page Description Force Powers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Starship Maneuvers # in Suite Page Description Starship Maneuvers allowed: 0


<none>
<none>
<none>
<none>
<none>
<none>
pons/Attack Bonus/Damage Credits: 0 Manual Adju
Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold

Manual Entry

Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 red Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Deceptive May reroll Deception, mtr
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Char.(Unrestricted) Feat Force Secrets Page Description Force Secrets allowed:
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold

Manual Entry

Manual Entry
Unarmed: Attack: -1, Dmg: 1d4-1 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry
Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Manual Entry
Manual Entry
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses
Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry

Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry
Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses
Folded
(if necess
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: -1, Dmg: 1d4-1 Dmg Threshold
Manual Entry

Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: 0 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Expert Pilot May reroll Pilot, mtr
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Char.(Unrestricted) Feat Force Secrets Page Description Force Secrets allowed:
<none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>
Medical Secrets Page Description Medical Secrets allowed:
<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses (if necess
Folded
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 1 0 N Current weight carried: 0 Max Weight Limit: 16 Max HP
<none> 1 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: +0, Dmg: 1d4-1 Manual Entry Dmg Threshold
Manual Entry

Unarmed: Attack: -1, Dmg: 1d4-1 FORT


REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 <none> <none> 0
2 <none> <none> 0
ned Skills allowed: -1 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
Y 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
<none> Starting Class Feat <none>
Starting Class Feat <none>
Starting Class Feat
Racial Feat Force Secrets Page Description Force Secrets allowed:
Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>

pons/Attack Bonus/Damage Credits: 0 Manual Adju


Add'l Equip. Bonuses (if necess
Folded
ipped Weapon(s) # hands Attack Damage Stock? Equipment Stat
<none> 2 0 0 N Current weight carried: 0 Max Weight Limit: 50 Max HP
<none> 2 0 0 N Qty. Equipment Page Wt. Notes Speed
Unarmed: Attack: +1, Dmg: 1d4+0 Dmg Threshold
Manual Entry

Manual Entry
Unarmed: Attack: +1, Dmg: 1d4+0 FORT
REF
Equipped Armor Armor Max FORT WILL
s not include droid armor bonuses) Bonus DEX Bonus
<none> 0 0 0 <none> 0 Languages
<none> 0 Basic
Level Class taken <none> 0
1 Soldier <none> 0
2 <none> <none> 0
ned Skills allowed: 2 3 <none> <none> 0
Trained Focus 4 <none> <none> 0
0 5 <none> <none> 0
0 6 <none> <none> 0
0 7 <none> <none> 0
0 8 <none> <none> 0
0 9 <none> <none> 0
0 10 <none> <none> 0
0 11 <none> <none> 0
12 <none> <none> 0 Cybernetics /
13 <none> <none> 0 <none
14 <none> <none> 0 <none
15 <none> <none> 0 <none
16 <none> <none> 0 <none
lvl aquired Class Taken 17 <none> <none> 0 <none
1 Soldier N 18 <none> <none> 0 <none
N 19 <none> <none> 0 Note: If you are a total cy
N 20 <none> <none> 0 cyborg section on the Dro
N
N Special Abilities Licenses Owned
N Tof Fearlessness 1/enc, ignore 1 fear or mind-affecting effect. Also +5 Will v. attempts to intimidate.
N
N
Auto

N
N
N
N
N
Manual

(unrestricted) Feats: 1 Force Techniques Page Description Force Techniques allowed:


<none>
Class Taken Feat Type Allowed <none>
Soldier Starting Class Feat <none>
Soldier Starting Class Feat <none>
Soldier Starting Class Feat <none>
Soldier Starting Class Feat <none>
Soldier Starting Class Feat
Soldier Racial Feat Force Secrets Page Description Force Secrets allowed:
Soldier Char.(Unrestricted) Feat <none>
<none>
<none>
<none>
<none>
<none>
<none>

Force Regimens Page Description Force Regimens allowed:


<none>
<none>
<none>
<none>

Medical Secrets Page Description Medical Secrets allowed:


<none>
<none>
<none>
<none>
<none>
Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 2 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
Your species 15 <none> 0 0 0 0 0
starts with: 16 <none> 0 0 0 0 0
Ryl 17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 29 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 12 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 44 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 2 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: -2
equipment1 0 CHA: 2
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1001 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 0 0 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
F.Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #10 0 0 #1 No <--- have this value replac
0 #20 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 33 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #10 0 0 #1 No <--- have this value replac
0 #20 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 34 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 36 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 2 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
Your species 15 <none> 0 0 0 0 0
starts with: 16 <none> 0 0 0 0 0
Durese 17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 22 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 9 0 0
<none> equipment7 0 YoungAdult: 14 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 35 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 49 0 # of skills allowed
equipment1 0 Old: 69 0 0
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 2
equipment1 0 CON: -2
equipment1 0 INT: 2
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 6 10
Left Paren ( Total # Feats allowed: 1001 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 0 0 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: 0
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: 0
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 <none> 0 0 0 0 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
15 <none> 0 0 0 0 0
16 <none> 0 0 0 0 0
17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: M Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 3 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 20 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 0
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 -1
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 0
equipment1 0 DEX: 0
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: 0
equipment1 0 CHA: 0
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 10
Left Paren ( Total # Feats allowed: 1002 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 1000 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 1 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 0 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 0 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 0 STR/DEX: -1
0 Manuevers: 0 Grp Size Mod: 0
0 M. Secrets: 0 Total Grapple Mod: -1
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
rets allowed: 0 d, # 1
0 Attack: 0 1d4-1 d,type 4
0 Text +0 dmg,straight -1
0 Text -1
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 -1
0 d, # 1
0 Attack: -1 1d4-1 d,type 4
0 Text -1 dmg,straight -1
0 Text -1
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0

Manual Adjustments level class BAB/level HP gained FORT bonuREF bonusWILL bonus
(if necessary) 1 Soldier 1 30 2 1 0
Stat Modifier 2 <none> 0 0 0 0 0
Max HP 0 3 <none> 0 0 0 0 0
Speed 0 4 <none> 0 0 0 0 0
Dmg Threshold 0 5 <none> 0 0 0 0 0
FORT 0 6 <none> 0 0 0 0 0
REF 0 7 <none> 0 0 0 0 0
WILL 0 8 <none> 0 0 0 0 0
9 <none> 0 0 0 0 0
Languages Total # languages 10 <none> 0 0 0 0 0
Basic allowed: 1 11 <none> 0 0 0 0 0
12 <none> 0 0 0 0 0
Total taken: 1 13 <none> 0 0 0 0 0
14 <none> 0 0 0 0 0
Your species 15 <none> 0 0 0 0 0
starts with: 16 <none> 0 0 0 0 0
Tof 17 <none> 0 0 0 0 0
18 <none> 0 0 0 0 0
19 <none> 0 0 0 0 0
20 <none> 0 0 0 0 0
Current Non-heroic Level:
Most recent class:
wt. * quantity
Racial characteristics TotalCharacterFeats
Cybernetics / Implants equipment1 0 Raw Size: L Primitive? FP:
<none> equipment2 0 Speed: 6 0 0
<none> equipment3 0 onverted Size: 4 #StartingFeatsModDue2Primitive:
<none> equipment4 0 rmed die step: 4 0
<none> equipment5 0 Age: 17 AgeBonuses: # of skills due to start clas
<none> equipment6 0 Child: 11 0 3
<none> equipment7 0 YoungAdult: 15 0 # of skills allowed due to s
Note: If you are a total cyborg, fill out the equipment8 0 Adult: 40 0 0
cyborg section on the Droid Sheet tab. equipment9 0 MiddleAge: 59 0 # of skills allowed
equipment1 0 Old: 79 0 2
nses Owned Name on License equipment1 0 FORT: 0 0
equipment1 0 REF: 0 Adult
equipment1 0 WILL: 0 (Race) DR: 0
equipment1 0 STR: 2
equipment1 0 DEX: -2
equipment1 0 CON: 0
equipment1 0 INT: 0
equipment1 0 WIS: -2
equipment1 0 CHA: 2
equipment2 0 0
equipment2 0 0 Droid equip 0
echniques allowed: 0 equipment2 0 0 Hvy Load? 0 0
0 equipment2 0 0
0 equipment2 0 HP from to FORT from REF from FWILL from Feats
0 : Do not edit 0 0 0 0
0 Slash / Class:
0 Space Level: Flat-Footed REF: # die step incr.
0 Plus + hp per 2nd Wnd: 8 11
Left Paren ( Total # Feats allowed: 7 die used for unarme
ecrets allowed: 0 Right Paren ) # of Class Bonus Feats: 0
0 Gender: , Dmg: # of Character (unrestricte 1
0 Height: d # of Starting Class Feats: 5 #racialFeatsRaw: REF due to size:
0 Weight: # of Racial Feats: 1 2 ClimbBonus:
0 # 2ndWinds ): # of Feats from Multiclassi 0 GrappleBonus:
0 Languages: Total # Feats taken: 1 DmgThreshBonus:
0 Powers: 0 Total # Talents allowed: 1 2ndWndHPBonus
0 Techniques: 0 Total # Talents taken: 0 AttBonus4Pers:
Secrets: 0 Base FP for recent class: 5 Grapple ChecksAttBonus4Decept:
egimens allowed: 0 Regimens: 0 Max Force Points: 5 STR/DEX: 0
0 Manuevers: 0 Grp Size Mod: 5
0 M. Secrets: 0 Total Grapple Mod: 6
0 #1 damage
0 Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 0
rets allowed: 0 d, # 1
0 Attack: 1 1d4+0 d,type 4
0 Text +1 dmg,straight 0
0 Text +0
0
0 #2 damage
Ranged/Meweapon # of die type of die (raw)
Straight Dmg Size Attr.Atk Bonus
M S 1 unarmed 0 0 0
0 d, # 1
0 Attack: 1 1d4+0 d,type 4
0 Text +1 dmg,straight 0
0 Text +0
0
0
0 Wpn tooMust use 2 ha NotEnoughHands? Replacement Weapon Type?
0 #1 0 0 0 #1 No <--- have this value replac
0 #2 0 0 #2 No <--- have this value replac
0 Matches NearHuman1
0 Will mod 0 0 Multiplier for 2 handed Matches NearHuman2
0 x3 STR bonu 0 0 2 2 Matches NearHuman3
Need STR or 0 0 0 0 <--STR needed
Atk penaltie 0 0 Base Wpn type (#1)
0 Need INT 13 0 0 Base Wpn type (#2)
0 Atk mod 0 0
0
0
0
0
Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties: Droi CzerDroidSpd step die FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 0 0 1 1 ### ### 1 1 0
Cyborg? 1 1 2 1 ### ### 1 1 0
0 2 2 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 3 3 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 4 4 5 ### ### ### ### 1 0
WILL from Feats 5 6 6 ### ### ### ### 0 0
6 8 7 ### ### ### ### 0 0
7 10 8 ### ### ### ### 0 0
# die step incr.
final die step 8 12 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonus0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: 0 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: 0 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 Has scomp? DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod?#Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 6 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -2 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 0
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 0 TotalClasses 0 Total levels
0 0 0 0 0 0 0 0 0 0 0
Most recent class: <none> TotalTalents
0 0 0 0 0 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 0 TotalBAB0 0 0 0 0 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSpWpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 ### ### ### ### 1 0
Con or Str for Fort (droid)? -1 1 2 5 ### ### ### ### 1 0
WILL from Feats 6 ### ### ### ### 0 1
7 ### ### ### ### 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: 0 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: -1 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: -1 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 1 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 0 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: 0 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
-1 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
-1 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>

Feats/level Add level? Init Init. Init. Sec.First Last Tale Tale NoblJedi ScouScouSoldiAce P
AssasBounCharCorpCrim
7 1 1 -1 -1 1 1 1 1 1 0 0 0 0 1 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
urrent Non-heroic Level: 1 TotalClasses 1 Total levels
0 0 0 0 1 0 0 0 0 0 0
Most recent class: Soldier TotalTalents
0 0 0 0 1 0 0 0 0 0 0
TotalCharacterFeats 1 TotalBonusFeats
0 0 0 0 0 TotalTechniques/Secrets:
Current Heroic Level: 1 TotalBAB0 0 0 0 1 0 0 0 0 0 0
BodyControl
CargoHauler
Droi ForcHamm IdealMeleWpnS WpnS WpnS WpnSp WpnS WpnS WpnS Grea
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills due to start class 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed due to species 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# of skills allowed 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
CT penalties:
Droi Czer
DroidSpd FeatLevel_1
# Level_2 Level_3
ActualLevel
Starting
Racial
0 N 0 0 1 1 ### ### 1 1 0
Cyborg? 2 1 ### ### 1 1 0
0 3 1 ### ### 1 1 0
Modified CON score: 8 ExtraLegsMod? #Hands 4 1 8 15 1 1 0
Con or Str for Fort (droid)? -1 1 2 5 1 8 15 1 1 0
WILL from Feats 6 1 8 15 1 0 1
7 1 8 15 1 0 0
8 ### ### ### ### 0 0
# die step incr.
final die step 9 ### ### ### ### 0 0
0 4 10 ### ### ### ### 0 0
die used for unarmed 11 ### ### ### ### 0 0
4 Cybe 1 2 3 4 5 6 total 12 ### ### ### ### 0 0
Basi 0 UtF p 0 0 0 0 0 0 0 13 ### ### ### ### 0 0
REF due to size: -1 Lack 0 Will 0 0 0 0 0 0 0 14 ### ### ### ### 0 0
ClimbBonus: 0 Cann 0 Armo 0 0 0 0 0 0 0 15 ### ### ### ### 0 0
GrappleBonus: 0 Perc 0 Bonu 0 0 0 0 0 0 0 16 ### ### ### ### 0 0
DmgThreshBonus: 0 Has 0 NoWp0 0 0 0 0 0 0 17 ### ### ### ### 0 0
2ndWndHPBonus 0 Hove 0 UseC 0 0 0 0 0 0 0 18 ### ### ### ### 0 0
AttBonus4Pers: 0 # ap 0 Knwl 0 0 0 0 0 0 0 19 ### ### ### ### 0 0
AttBonus4Decept: 0 Hove 0 Pers 0 0 0 0 0 0 0 20 ### ### ### ### 0 0
DueToSize: 2 DmgT0 0 0 0 0 0 0 21 ### ### ### ### 0 0
hrshBonus: 5 Perc 0 0 0 0 0 0 0 22 ### ### ### ### 0 0
ealthBonus: -5 23 ### ### ### ### 0 0
24 ### ### ### ### 0 0
Dmg BonusIon w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk 25 ### ### ### ### 0 0
0 0 0 0 26 ### ### ### ### 0 0
0
0 Armor size: 0 (droid)--> 0 0 <--Combo
0 Proficient in armor? 1 1 -
Speed prior to Armor Penalt 6 - -
Penalty to speed due to armo 0 none -
RawArmorCheckPenalty 0 0 -
Dmg Bonus
Ion w/RifleW/1Hnd,pnlt
IonMastery?
WookieeGripPenalty
to atk Armor bonus: 0 0 0
0 0 0 0 Max DEX: 100 100 <--R 100 100
0 FORT Bonus: 0Speed from Talents
0 0
0 ActualArmorCheckPenalty 0 0 0 0
0 RakatanPnlty: 0 SR: 0 0 0
ArmorDR: 0 0
Total DR: 0

ent Weapon Type? StealthMod: 0


<--- have this value replace BW68 when NOT "No". STR needed: 0 1 Satisfied?
<--- have this value replace BW76 when NOT "No". DEX needed: 0 1 Satisfied?
0 0 PercMod: 0
0 0 SpdMod: 0
0 0 STRMod: 0
MechMod 0
<none> SwimMod: 0
<none>
Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MartiMaste MediMelee Milit OfficOutl PathfSaboShapSith
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ques/Secrets: 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
GreaGreaGreaGreaGreaGreaPsych SworTerasMystTalen# of Ataru MastBlastNoblLongTougArmoArmoArmoImp. Jugg
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -10 -10 -1
Char
Bonus
Multiclass
Feat Feat -1
0 0 0
0 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -10
0 0 0
0 0 0
0 0 0
1 0 0
0 0 0
0 0 0
0 0 0 FeatTale TougImp.D
Thic Mart.Mart.Mart.Forc VehiResurExtr ImprArmor
ArmoArmoWpnF WeapWpnFWpnF
0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 Extr #2ndThresh from Feats AtkB 0 0 0
0 1 0 AtkB 0 0 0

Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ques/Secrets: 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
GreaGreaGreaGreaGreaGreaPsych SworTerasMystTalen# of Ataru MastBlastNoblLongTougArmoArmoArmoImp. Jugg
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -10 -10 -1
Char
Bonus
Multiclass
Feat Feat -1
0 0 0
0 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -10
0 0 0
0 0 0
0 0 0
0 0 0
1 0 0
0 0 0
0 0 0 FeatTale TougImp.D Thic Mart.Mart.Mart.Forc VehiResur Extr ImprArmor ArmoArmoWpnF Weap WpnF WpnF
0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 Extr #2ndThresh from Feats AtkB 0 0 0
0 1 0 AtkB 0 0 0

Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ques/Secrets: 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
GreaGreaGreaGreaGreaGreaPsych SworTerasMystTalen# of Ataru MastBlastNoblLongTougArmoArmoArmoImp. Jugg
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -10 -10 -1
Char
Bonus
Multiclass
Feat Feat -1
0 0 0
0 0 0 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -10
0 0 0
0 0 0
0 0 0
0 0 0
1 0 0
0 0 0
0 0 0 FeatTale TougImp.D Thic Mart.Mart.Mart.Forc VehiResur Extr ImprArmor ArmoArmoWpnF Weap WpnF WpnF
0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 Extr #2ndThresh from Feats AtkB 0 0 0
0 1 0 AtkB 0 0 0

Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ques/Secrets: 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
GreaGreaGreaGreaGreaGreaPsych SworTerasMystTalen# of Ataru MastBlastNoblLongTougArmoArmoArmoImp. Jugg
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Equi Qty ComEqui Qty ComConcatenate

credits

Droi Elite EnforForc ForceGladiGunsImperImproInde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith
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Sith VangNon-Non-NoblJedi ScouScouSoldiAce P AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
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-10 0 -1
WpnFWpnFWpnFWpnFWpnPr
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WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
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Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
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-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
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Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
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-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
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-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
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Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceComp Forc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 -1

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills

Sith VangNon-Non-NoblJedi ScouScouSoldiAce P


AssaBounCharCorpCrimDroi Elite EnforForcForceGladiGunsImperImpro
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0
0 0 0
ForceIntuition
Seco ForceCompForc Forc ForcForc Insi SpynTracWhit WatcExotVehicVehicVehicVehicVehicVehicExpeLegeStarsIon
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

-10 0 0

WpnFWpnFWpnFWpnFWpnPr
WpnPr
WpnPWpnPWpnPWpnPWpnPGreaGreaGreaGreaGreaGreaGreaSnipPrimiForceForc ForcStars
0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 =IF( 0 AbilityModForINT-skills
Inde Infilt Jedi Jedi MartiMaste
MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0
Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn
ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: 0 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0

SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 -1 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0

Inde Infilt Jedi Jedi MastMaste


MediMelee
Milit OfficOutl PathfSaboShapSith Sith VangMaxLevel
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 Soldier 1 Soldier 1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 / <none> 0
SpacArmoArmoComm
DarkEngiArmoTelekSianWan-FluidHeavShotoFocus
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0
0

Jedi Figh Forc MindPredResilSkill # of GARTCutRWookST(KST(KST(Kn


ST(KST(KInborInborInborn ResilInborn Resil
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
AbilityModForINT-skills: -1 0 I.R. 0 I.R.Ref 0
BAB/level AR score DOD 5
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 18
0
0 Lt. Cpt
0
0
Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score BSN score


0 1/2 CL 0 1 1/2 CL 0
0 BAB>=5? 0 Decep: 0
0 FrcSns? 0 GI 0
0 J.Knght? 0 Inflt? 0
0 Off.? 0 BSN talent? 0
0 Infltr? 0 10+ yrs? 0
0 Ace? 0 Snd info on 0
0 Elite? 0 Info to be 2 1 for Felucia, 1 for Sarlacc
0 Def. Opp: 2 Infltr other 2 1 for Felucia, 1 for Resurgence
0 Compl.Miss.: 4 1 Info caus 0
0 DstryMatrl: 3 Bothan? 0
0 ObtainMatl: 0 SF(GI)? 0
0 PrvntDthCap: 0 Get Secret? would have 1 for Organa, but he h
0 LibPlnt: 0 3 New cell? 0
0 DrkSd: 0 Reveal self 0
0 Total: 9 fail pass info? -2 if not help uncle
0 fail obtain? 0
0 Lt. Cpt No Decep -2
0 No GI -5
0 Provide inf 0
Total: -3

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0 1 Force Point Recovery
0 BAB>=5? 0 Improved Rebuke
0 FrcSns? 0 Improved Force Trance
0 J.Knght? 0 Improved Sense Surroundings
0 Off.? 0 Improved Move Light Object
0 Infltr? 0
0 Ace? 0
0 Elite? 0 Quicken Power
0 Def. Opp: 2 Distant Power
0 Compl.Miss.: 4 1 Extend Power
0 DstryMatrl: 3 Multitarget Power
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 21
0
0 Lt. Cmdr
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score DOD5


0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 1 1
0 DstryMatrl: 0 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 3 18
0
0 Private Cpt
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 9 19
0
0 Lt Cpt
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0 1
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0 1
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 3 1
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0 3
0 DrkSd: 0
0 Total: 8 20
0 Lt Cmdr
0
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
0 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0

Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers


0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0

BAB/level AR score
1 1/2 CL 0
0 BAB>=5? 0
0 FrcSns? 0
0 J.Knght? 0
0 Off.? 0
0 Infltr? 0
0 Ace? 0
0 Elite? 0
0 Def. Opp: 2
0 Compl.Miss.: 4
0 DstryMatrl: 3
0 ObtainMatl: 0
0 PrvntDthCap: 0
0 LibPlnt: 0
0 DrkSd: 0
0 Total: 9
0
0
0
0
Inborn ResilInborn ResilImplant TraRiflemasterLinguist Warrior HerA Few Maneuvers
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
I.R.Will 0 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 0
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 1
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 2
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 0
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
1 for Felucia, 1 for Sarlacc 0 Knowl.(Bureaucracy) 0 0 0 1
1 for Felucia, 1 for Resurgence 0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
would have 1 for Organa, but he has 0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
-2 if not help uncle 0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 0
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 1
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 0
0 Perception 0 0 0 0
0 Persuasion 0 0 0 2
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Destiny bonuses Addt'l Bonus
Possible B Skill for Bk Add to class skill list?
0 Acrobatics 0 0 0 0
0 Climb 0 0 0 0
0 Deception 0 0 0 1
0 Endurance 0 0 0 0
0 Gather Info 0 0 0 0
0 Initiative 0 0 0 0
0 Jump 0 0 0 0
0 Knowl.(Bureaucracy) 0 0 0 0
0 Knowl.(GalacticLore) 0 0 0 0
0 Knowl.(LifeSci.) 0 0 0 0
0 Knowl.(Phys.Sci) 0 0 0 0
0 Knowl.(Soc.Sci.) 0 0 0 0
0 Knowl.(Tactics) 0 0 0 0
0 Knowl.(Tech.) 0 0 0 0
0 Mechanics 0 0 0 2
0 Perception 0 0 0 0
0 Persuasion 0 0 0 0
0 Pilot 0 0 0 0
0 Ride 0 0 0 0
0 Stealth 0 0 0 0
0 Survival 0 0 0 0
0 Swim 0 0 0 0
0 Treat Injury 0 0 0 0
0 Use Computer 0 0 0 0
0 Use the Force 0 0 0 0

Use DPs? 1 Add bonus to


# to add to class skill list:
Use Backgrounds? 0 0 0

Skills Selectable for Background: Skill/Att#1 from RollupSkills?


tab
STR 0
STR 0
STR 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 2
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 2 1

Basic? Y Ryl none


Species languages: starting list reduced listreduced listreduced list
Basic Ryl Ryl
Ryl Ryl

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1
Basic? Y none none
Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic
Bonus Background language?
0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: 0

Languages allowed:
# due to species: 2
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 2 1

Basic? Y Durese none


Species languages: starting list reduced listreduced listreduced list
Basic Durese Durese
Durese Durese
Bonus Background language?
0

# to add to class skill list:


Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? Y none none


Species languages: starting list reduced listreduced listreduced list
Basic

Bonus Background language?


0
# to add to class skill list:
Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Add to class skill list?
INT bonus w/ no CT penalties: -1

Languages allowed:
# due to species: 1
# due to INT: 0
# due to Linguist: 0
# due to backgrounds: 0 Total taken:
Total: 1 1

Basic? N Tof none


Species languages: starting list reduced listreduced listreduced list
Tof Tof
Tof Tof

Bonus Background language?


0
# to add to class skill list:
Destiny bonuses:
STR 0
Att#1 Fulfilled Destinies:Att#2 from Rollup tab
Att#2 DEX 0
0 <none> STR 0 CON 0
0 <none> STR 0 INT 0
0 <none> STR 0 WIS 0
CHA 0
Defenses: 0
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
Ryl <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
Durese <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Feats Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last?
Weap.Prof. 0 0 0 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Final list <none> 1
Tof <none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
<none> 1
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0
UTF/Feats/Powers

n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 1 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers
n/a
Comma? Talents Add2AtkOpAdd2OptnAAdd2CmbtAbbrv. Last? Comma? ShrTlntSlotPowers
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0 <none>
<none> 1 0
<none> 0

UTF/Feats/Powers
n/a
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): L vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special Qua
Special Qualities(Full
0 0 Species 1 1 Deceptive Deceptive Deceptive
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0

MO? Abbrv. Comma? Instances instancetext


0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special Qua Special Qualities(Full
0 0 Species 1 1 Expert PiloExpert PilotExpert Pilot
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 0 0
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
MO? Abbrv. Comma? Instances instancetext
0 0 LoLite/Drkvsn(Race): 0 vsn(Final):
0 0 LoLite/Drkvsn(Cyborg): N
0 0 Slot# Special QuaSpecial Qualities(Full
0 0 Species 1 1 Tof Fearle
Tof Fearlessness
Tof Fearlessness
0 0 Species 2 0 0
0 0 Species 3 0 0
0 0 Species 4 0 0
0 0 0 PrstgClsAb # Full text
0 0 0 Command 0
0 0 0 Contraban 0
0 0 0 Create Cov 0
0 0 0 Delay Dam 0
0 0 Destructive 0
0 DR
0 Executive 0
0 Familiar F 0
0 Fearless 0
0 Field-Crea 0
0 Force Secret
0 Force Technique
0 Fugitive 0
0 Independent 0
0 Indomitabl 0
0 Lead Infiltr 0
0 Mark 0
0 Master of 0
0 Master Sab 0
0 Medical Secret
0 Networked 0
0 No Tools R 0
0 Prophet 0
0 Quick Sabo 0
0 Resources 0
0 Sapience 0
0 Score 0
0 Serenity 0
0 Shaper Ha 0
0 Shaper Lor 0
0 Share Tale 0
0 Surprise At 0
0 Swindle -2
0 Targeted S 0
0 Temptation 0
0 Tough As D 0
0 Trusty Sidearm
0 Unexpected 0
0 Unarmed S 0
0 Unflinching 0
0 Vehicle Dodge
0 Veteran Pri 0
N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
May reroll Deception, 1 Deceptive 0 May reroll Deception, mtr
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn
Gain +2 competence bonus to 1 atk roll.

N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects
Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
Expert Pilot May reroll Pilot, mtr 1 Expert Pilo 0 May reroll Pilot, mtr
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
1 0 0 0
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 <none> <none> 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 1
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


N
Y
Special Quality Slots
Special Qualities(Full Description # Full Text Abbrev texDescription
Tof Fearlessness 1/enc, ignore 1 fear or 1 Tof Fearle 0 1/enc, ignore 1 fear or mind-affecting effect.
2 0 0 0
3 0 0 0
4 0 0 0
Abbrev texDescription 5 0 0 0
+1 Ref for each adj al 6 0 0 0
Gain rare and/or illega 7 0 0 0
Stnd: Fill a # of sqrs w/ low cover (w/in 6 sqrs of you, 1 must be adjcnt)
Rxn: 1/enc, delay effect of 1 atk/ability/effect til your next turn
Always do dbl dmg to unattended objects

Swft: 1 ally in l.o.s. gets: +2 spd or +2 atk or +2 for all defs until end of turn
Full: bonus to atk & RShare Talent
Immune to fear effects Slot Talent namActualTextAbbrvText Comma? TalentTree Error?
Stnd: 1/enc, Mech(DC 1 0 0 0
2 0 0 0
3 0 0 0
1/enc, extra square(s 4 0 0 0
Rxn: 1/enc, morale bo 5 0 0 0
Immune to mind-effects. 0
Can make Stlth chks for # of allies in l.o.s.
Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Ignore dfclt terrain/low objs for 1 move, or reroll Jump or Acrbtcs (keep best)
Reroll Mech to disable device or handle explosives, take best.

Free: gain l.o.s. to ally w/ comlink, ally receives mind-affecting benefits from you
Don't need a security kit or a tool kit.
Gain 2 DP, not 1. Use extra DP to see a vision (can then choose new destiny).
Can use Mech to disable a device w/out a security kit
Each lvl, gain Rstrctd or Mltry eqpmnt = 7,000*HeroicLvl
Can take any action, benefit from mind-affects, immune to restraining bolts
Full: Gain bonus vs 1 trgt on Deception
Full: enter helpless trance. Swft: emerge & next atk/UTF is natural 20.
No longer needs a biotech tool kit.
Bonus to Knwldg(LifeSci) & Treat Injury for biotech devices
Stnd: 1/day,Stnd: 1/day, give talent to allies (# = 1/2 Officer lvl) w/in 10 sq til end of enc.
If trgt unaware or lost Dex bonus to Ref, bonus to 1st atk in a rnd vs trgt
Use Deception for pickpocket.
Full: Gain bonus vs 1 trgt (on atk, Deception, Perception, & Persuasion)
Stnd: Pers chk vs Will of 1 trgt in l.o.s. FP before your next turn, DSS+1 or -1 CT. DP = DSS+2 or -2 CT.
When you dmg w/ unarmed atk (in lt or no armor), gain hp

If opponent rolls 1 w/ Ltsbr,Pstl,Rfl,HvyWpn, or AdvMeleeWpn, wpn disabled


Unarmed atks can do stun dmg
Rxn: add Gladiator lvl to Fort or Will until next turn

Gain +2 competence bonus to 1 atk roll.


enc
,000
credits
square
squares
sqr
sqrs

#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs

#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs
#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs

#Selected
1
0
0
0
0
1

= DSS+2 or -2 CT.
enc
,000
credits
square
squares
sqr
sqrs

#Selected
0
0
0
0
0
0

= DSS+2 or -2 CT.
0.18636 2.11166 2.57751 5.9126 3.99544 5.04891
Automated Die Roller: d4 d6 d8 d10 d12 d20
(press 'F9' to roll) 1 3 3 6 4 6 Initiative Tracker
PC1
Select Encounter: ENCOUNTER #1: Enc Name #1 PC1
x = update these values on this tab (all other columns for PCs are auto-updated) PC1

DP (from charsheet)
x x x

FP (from charsheet)
DP (current)

Dmg (basic)
2nd wind hp

FP (current)

Initiative

Atk (basic)
init bonus

Wpn #1
Wpn #1
Fort
Will

Name REF Wpn#1


PC1 ### ### ### ### ### ### #N/A #N/A #N/A #N/A

PC2 8 9 9 1 5 -1 9(9) Unarmed -1 1d4-1

PC3 8 9 9 1 5 -1 9(9) Unarmed -1 1d4-1

PC4 8 9 9 1 5 -1 9(9) Unarmed -1 1d4-1

Stormtrooper (CL1) (#1) 11 10 12 0 0 +2 16(16) Blaster Rifle 4 3d8

Stormtrooper (CL1) (#2) 11 10 12 0 0 +2 16(16) Blaster Rifle 4 3d8

Stormtrooper (CL1) (#3) 11 10 12 0 0 +2 16(16) Blaster Rifle 4 3d8

Stormtrooper (CL1) (#4) 11 10 12 0 0 +2 16(16) Blaster Rifle 4 3d8


init rankurs?
PC1 0 1 8
PC2 0 1 8
PC3 0 1 8
PC4 0 1 8
Stormtrooper (CL1) (#1) 0 1 8
Stormtrooper (CL1) (#2) 0 1 8
Stormtrooper (CL1) (#3) 0 1 8
Stormtrooper (CL1) (#4) 0 1 8
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
-99 -99 32
Tip: HP prior to encounter: <---These are listed for the purposes of kee
Tip: See
See additional
additional weapons
weapons that
that can
can be
be
used!
used! Click
Clickthe
the++above!
above! serraheto 0 PC3
PC2 0 PC4
First Up
Current (Select this manually)
Next

x x x x
hp (current)

Current SR
Dmg Thrsh

Max SR
Max hp

Speed

CT misc. DR Specials

### ### ### Normal ### ### #N/A

0 9 6 Normal 0 0

0 9 6 Normal 0 0

0 9 6 Normal 0 0

10 12 6 Normal 0 0 CrdntdAtk

10 12 6 Normal 0 0 CrdntdAtk

10 12 6 Normal 0 0 CrdntdAtk

10 12 6 Normal 0 0 CrdntdAtk

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal
Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal
First up: PC1
Current: PC1 Current#: 1
Next: PC1 #ofTimes#Occurs: 8
Next#: 1
Max#: 1
listed for the purposes of keeping track of temporary hp during/after an encounter.
0 PC5 0 PC7 0
0 PC6 0 PC8 0

Skills

Kwlg(Tactics)

Mechanics
Acrobatics

Deception
Grapple

Climb

Jump
Force Techniques &
Force Powers Force Secrets

### ### ### ### ### ### ###


#N/A #N/A

-1

-1

-1

+4

+4

+4

+4
Skills

Use Computer

Use the Force


Treat Injury
Persuasion
Perception

Stealth

Swim
Ride
Pilot

Inventory

### ### ### ### ### ### ### ### ### #N/A

-1

-1

-1

+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac

+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac

+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac

+9 Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
grenade, utility belt w/ medpac

grenade, utility belt w/ medpac

grenade, utility belt w/ medpac

grenade, utility belt w/ medpac


CT Penalty Player 1 CT penalty:

Normal 0 Player 2 CT penalty:

-1 -1 Player 3 CT penalty:

-2 -2 Player 4 CT penalty:

-5 -5 Player 5 CT penalty:

-10 -10 Player 6 CT penalty:

Unc. 0 Player 7 CT penalty:

Dead 0 Player 8 CT penalty:

Inactive 0
0

0
Pre-create your own encounters to be used in your adventure.
1) If desired, enter a name for the encounter.
2) Use a different row for each different type of PC/NPC in the encounter:
a) Select a quantity in column B (example: if you want 6 stormtroopers, enter "6")
b) Select a character category in column E (example: if you want to use the standard stormtrooper,
select "Pre-made NPC (non-droid)")
c) Select the specific PC/NPC/Droid/Beast (example: if you want to use the standard stormtrooper,
select "Stormtrooper")
3) Scroll down to the next encounter, and repeat steps 1) and 2) for each encounter you plan to have.
4) In the Combat tab, select the appropriate encounter. Your PC and NPC stats will appear accordingly.

HINT: Don't forget to add your PCs to each encounter!

ENCOUNTER #1:
Encounter name/description: Enc Name #1

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 CustomMandalorian Supercommando 2-1B,
(CL16)
Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
4 Pre-made NPC (non-droid)
Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Sith Apprentice (CL13)
2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30
ENCOUNTER #2:
Encounter name/description: Enc Name #2

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)
B1 Series Battle Droid (CL1) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper B1-Series
(CL1) Battle Droid Squad (CL3)
Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1) Crab Droid Scout (CL4) Acklay (CL10) YourNPC#7
0 <none> StormtrooperDroideka
(CL1) Series Destroyer Droid (CL4)
Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)
B2 Series Super Battle Droid (CL2)
Acklay (CL10) YourNPC#9
0 <none> Stormtrooper
OOM-Series
(CL1)Battle Droid, Commander model
Acklay
(CL2)
(CL10) YourNPC#10
0 <none> Stormtrooper B3-A
(CL1)Series Ultra Battle Droid (CL5)
Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #3:
Encounter name/description: Enc Name #3

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper B1-Series
(CL1) Battle Droid Squad (CL3)
Acklay (CL10) YourNPC#5
1 0 <none> Stormtrooper (CL1)
B1 Series Battle Droid (CL1) Acklay (CL10) YourNPC#6
3 0 <none> Stormtrooper B1-Series
(CL1) Battle Droid Squad (CL3)
Acklay (CL10) YourNPC#7
2 0 <none> Stormtrooper (CL1)
B2 Series Super Battle Droid (CL2)
Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1) <none> Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1) <none> Acklay (CL10) YourNPC#10
5 0 <none> Stormtrooper B3-A
(CL1)Series Ultra Battle Droid (CL5)
Acklay (CL10) YourNPC#11
4 0 <none> Stormtrooper (CL1) Crab Droid Scout (CL4) Acklay (CL10) YourNPC#12
4 0 <none> StormtrooperDroideka
(CL1) Series Destroyer Droid (CL4)
Acklay (CL10) YourNPC#13
6 0 <none> Stormtrooper (CL1)
Crab Droid, LM-432 Assault (CL6)Acklay (CL10) YourNPC#14
6 0 <none> Stormtrooper (CL1)
BX-Series Droid Commando (CL6) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #4:
Encounter name/description: Enc Name #4

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Stormtrooper (CL1) Crab Droid Scout (CL4) Acklay (CL10) YourNPC#8
0 <none>
Black Sun Vigo [Rodian version]
2-1B,(CL14)
Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #5:
Encounter name/description: Enc Name #5

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #6:
Encounter name/description: Enc #6

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #7:
Encounter name/description: Enc Name #7

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #8:
Encounter name/description: Imperial Pursuit, Part 2

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #9:
Encounter name/description: Enc Name #9

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30

ENCOUNTER #10:
Encounter name/description: Enc Name #10

Quantity in Select Select Select Select


Category
encounter Pre-made NPC Pre-made Droid Pre-made Beast Self-made
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#1
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#2
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#3
1 Custom Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#4
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#5
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#6
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#7
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#8
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#9
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#10
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#11
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#12
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#13
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#14
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#15
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#16
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#17
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#18
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#19
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#20
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#21
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#22
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#23
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#24
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#25
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#26
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#27
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#28
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#29
0 <none> Stormtrooper (CL1)2-1B, Medical Droid (CL0) Acklay (CL10) YourNPC#30
racter Type # TaleTaleTaleTaleTaleTaleTaleTaleTaleTaleTaleTaleTaleTaleAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkO
1 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
racter Type # FeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeatFeat
1 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
Weap.Prof.(Simple)
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weap.Prof.(Simple)
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weap.Prof.(Simple)
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Armor
Coordinated
5Weapon
Prof. (light)
Weap.Prof.(Pistols)
Focus(Rifles)
Attack
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

racter Type # PowePowePowePowePowePowePowePowePowePowePowePowePowePowePowePoweInst Inst Inst Inst Inst Inst Inst


1 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

racter Type # UTF(UTFtUTF(UTFConcatenation Character Type # FrcTFrcTFrcTFrcTFrcTFrcT


1 ### ### ### ### ### 1 ### ### ### ### ### ###
2 0 2 0 0 0 0 0 0
3 0 3 0 0 0 0 0 0
4 0 4 0 0 0 0 0 0
5 0 5 0 0 0 0 0 0
6 0 6 0 0 0 0 0 0
7 0 7 0 0 0 0 0 0
8 0 8 0 0 0 0 0 0
9 0 9 0 0 0 0 0 0
10 0 10 0 0 0 0 0 0
11 0 11 0 0 0 0 0 0
12 0 12 0 0 0 0 0 0
13 0 13 0 0 0 0 0 0
14 0 14 0 0 0 0 0 0
15 0 15 0 0 0 0 0 0
16 0 16 0 0 0 0 0 0
17 0 17 0 0 0 0 0 0
18 0 18 0 0 0 0 0 0
19 0 19 0 0 0 0 0 0
20 0 20 0 0 0 0 0 0
21 0 21 0 0 0 0 0 0
22 0 22 0 0 0 0 0 0
23 0 23 0 0 0 0 0 0
24 0 24 0 0 0 0 0 0
25 0 25 0 0 0 0 0 0
26 0 26 0 0 0 0 0 0
27 0 27 0 0 0 0 0 0
28 0 28 0 0 0 0 0 0
29 0 29 0 0 0 0 0 0
30 0 30 0 0 0 0 0 0

racter Type # SpQlSpQlSpQlSpQlSpQlSpQlSpQlTextTextTextTextTextTextTextComComComComComComFinaConcatenate


1 ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
2 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
4 0 0 0 0 0 0 0
5 0 0 0 0 0 0 0
6 0 0 0 0 0 0 0
7 0 0 0 0 0 0 0
8 0 0 0 0 0 0 0
9 0 0 0 0 0 0 0
10 0 0 0 0 0 0 0
11 0 0 0 0 0 0 0
12 0 0 0 0 0 0 0
13 0 0 0 0 0 0 0
14 0 0 0 0 0 0 0
15 0 0 0 0 0 0 0
16 0 0 0 0 0 0 0
17 0 0 0 0 0 0 0
18 0 0 0 0 0 0 0
19 0 0 0 0 0 0 0
20 0 0 0 0 0 0 0
21 0 0 0 0 0 0 0
22 0 0 0 0 0 0 0
23 0 0 0 0 0 0 0
24 0 0 0 0 0 0 0
25 0 0 0 0 0 0 0
26 0 0 0 0 0 0 0
27 0 0 0 0 0 0 0
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29 0 0 0 0 0 0 0
30 0 0 0 0 0 0 0

List of Special QuaAbility Adjustment


(racial) AbleAblHlr
AdepAdptDplmt
AddiAddtAddiReduce mult atk pntly by 2
AdepAdptStnwrk
AggrAgrsv
AmorAmrphsNtr
AnciAncntKnwlg
AnimAnmlHndlr
AnteAntnplps
AthleAthltc
AuthAthrty
Bell Blw
BiokBioknwldg
Biotech Augmentation
BreaBrth BreaCannot drown in water
BroaBrdcstTlpth
Brut Brtl
CareCrflWrkr
CartCrtlgSkltn
ClimClmtClimReroll Surv or End chk (take best) for chosen envrnmnt
ColdCldResist
CondCndcCondUnarmed can be 1d6 instead of normal dmg
ConfCnfsn
ConnCnxns
CoopCprtv
CoopCprtvSprt
Cultural Cybernetics
DarkDrkInfsd
DarkDSStgma
DarkDrkvsn
DeatDthstrk
DeceDcptv
DeduDdctvRsng
DepeDpndblWrkr
DeseDsrtDwlr
DeteDtrmntn
Driv Drvn
Droi DrdShl
DutyDtyBnd
EcolEcoAwrns
EmpaEmptEmpa Use Telepathy untrained. Sense emotions if UtF >= Will
Empa Empthy
EnerEnrgyRdg
EnviEnvrnmntlAdptn
EvolvEvlvdIntlct
ExpeXprtClmr
ExperXprtPlt
ExpeXprt ExpeMay reroll Swim, mtr. May take 10 even if threatened
Extr XtraArms
Extr XtrdrnyRcprtn
FearFrsmRep
FlasFlshOGns
Fly 6Fly6
ForcFrcBlst
ForcFrcBlnd
ForcFrcImmun
ForcFrcResist
ForcFrcSt
Frig FrtngVsg
Gen'GnDiSrg
HardHrdy
HealHlgGlnds
HeigHtndHeigMay reroll Perception, mtr
HibeHbrntn
HiveHvMnd
HoldHldBrth
HoveHver6Swm10
Hull Hlpi
ImpoImpsOrdr
InboInbrnRslnc
InspInsprd
InsulInsltgFr
IntimIntmdtng
IntuiInttvInit
Join Jnrs
KeenKnFrcSns
LimbLmbRegen
Limi LmtdPrgntn
Limi LmtdTlpthy
LockLkbt
LogiLgclMnd
Low-LoLtVsn
LuguLgbraLrng
MechMchnc
MechMechApt
MechMechSvnt
MediMdttvTrnc
Memo MmryShrg
Mend Mndr
Mesm Msmrz
MoraMrlAmbgty
MultMltplLmbs
MultiMltplPrsnlts
MusiMsclBk
MuteMute
Natural Armor
NatuNtrlCmflg
NaturNtrlCrsty
NatuNtrlDplmt
NatuNtrlTlpth
NatuNtrl NatuUnarmed can be 1d6 instead of normal dmg
NaturNtrlyAcrbtc
NazrNzrnRslnc
NimbNmbl
ObseObsrvnt
PaciPcfsm
PackPkHntr
PartiPrtlInvis
PersPrst PersMay reroll Endurance, mtr
PersPrssv
PherPhrmnlSnsr
PherPhrmnAclmtn
PherPhrmns
PhysiPhsclIntmdtn
PlacPlcd
PoisPsn
PoisPsnResist
PredPrdtrsHrtg
PrehPrhnslTl
PresPrsnsSns
Quick
QuicQkEnrgy
QuicQkHlQuicAt end of enc, gain hp (1d4 + CON mod (min 1))
QuicQkRflxs
RadiRadResist
Rag Rage
ReacRctvClw
RegeRegen
RepuRplsvAprnc
ResiRslntPhys
ResisRstnResi +2 Fort vs hazard(s)
Roll Roll
RolleRlr
ScavScvngr
ScenScenScenIgnore cnclmnt/cvr 4 Perc w/in 10 sq. No trkg pnlty 4 bad vsblty
SensSnsrCns
SerpSrpntn
ShadShdwSwftns
ShapShpshft
Skil SkldClmr
Skil SkldGrplr
SneaSnky
SootSthgVc
SoupSpDrnkg
SpatSptlAwrns
SpecSpclEqpmnt
SpecSpclQlts
SprinSprnSpri Reduce sqrs needed for running start by 2
StartStrtl
Stoi Stc
StrenStrSStre 1/enc, reroll STR based chk (dbl STR mod), or +2 melee dmg
StunStnResist
Stur Strdy
SubtSbrnn
SuprSprmStblty
SurviSrvlInstnct
SwoSwp
TargTrgtAwrns
TechTchSvy
TinkTnkr
Tof TfFrlsns
TriplTrplVsn
UniqUnqPhys
UnseUnstlng
VerpVrpnComm
VisuaVisSVisuaDbl CHA mod for Persuasion on humanoids
WalkWalk4Fly6
WarrWrrCltr
WarrWrrsAwrns
Weapon Familiarity
racial /\ XenoXnphba
NPC \/ +10 +10Frt
360-360DegVsn
AcidAcdSpry
AdapAdptblPrgrmg
AdvaAdvSnsrs
Alre AlrdyDd
AmbAmbsh
AmorAmrphs
AquaAqtc
ArboArbrlGrp
ArchArchPrcsr
Atta AtkMnd
AuraArOMlvlnc
BansBnshsWl
BarrBrg
Batt BtrgAtk
Batt BtrgBnthaRsh
BatteBtryFr
BlasBlstrSrg
BodyBdySwp
Book listed talents Disinformation and Shocking Revelation, which do not exist. Add 2 Scout talents to comp
BullyBly
BurrBrw
Camo Cmflg
CarrCrygCpcty
ClimClmb2
ClimClmb3
ClimClmgMnt
ClonClnMdns
ComCmndCvr
Comm CmndCvr+1
Comm CmndCvr+2
Comm CmndCvr+3
Comm CmndCvr+4
Comm CmndCvr+5
ComlCmlnkJmr
ComlCmlnkRly
ComrCmrdsNArms
ConcCncldVbrdgrs
ConsCnstrct
ConsCnsmFrc
ContCntrbnd
ContCntrbnd(2,000 credits)
ContCntrbnd(4,000 credits)
ContCntrbnd(6,000 credits)
ContCntrbnd(8,000 credits)
ContCntrbnd(10,000 credits)
CoorCrdntdTrkg
CortCrtssPlatg
CreaCrtCvr(1sq)
CreaCrtCvr(2sq)
CreaCrtCvr(3sq)
CreaCrtCvr(4sq)
CreaCrtCvr(5sq)
CunnCngBst
Cutt CtgLsr
CybeCybrntcPrsthss
CyboCbrgHbrd
DarkDrkBklsh
DarkDrkEntchmnt
DarkDrkPrsrvtn
DarkDrkStrtn
DarkDrkSdBnd
Das Dash
DefeDfnsInDpth
DefeDfnsMd
DefeDfnsvAwrns
Deft DftChrg
DelaDlyDmg
DestDstrctv
DevaDvstatgMeleeSmsh
DevoDvr
DR eDRvsLtsbrs
DragDrgAway
DualDlMnd
EasiEslyHdn
Empa Empthc
Enem EnmySlngr
EnhaEnhncdRslnc,ImprvdNtWpns,IncrsdAgrsn
EnveEnvlp
ExceExclntClmbr
ExecXctvLdrshp(1/enc)
ExecXctvLdrshp(2/enc)
ExecXctvLdrshp(3/enc)
ExecXctvLdrshp(4/enc)
ExecXctvLdrshp(5/enc)
Fail FlsfWthdrl
FamiFmlrFo+1
FamiFmlrFo+2
FamiFmlrFo+3
FamiFmlrFo+4
FamiFmlrFo+5
FastFstHlg5
FastFstHlg10
FearFrTxn
FearFrls
Fiel FldCrtdWpn+1
Fiel FldCrtdWpn+2
Fiel FldCrtdWpn+3
Fiel FldCrtdWpn+4
Fiel FldCrtdWpn+5
FeroFrcs
Fly (Hvr
Fly 4Fly4
Fly 4Fly4(strshp)
Fly 6Fly6
Fly 6Fly6(jtpk)
Fly 8Fly8
Fly 9Fly9
Fly Fly10
Fly Fly16
Fly FlyThruSpc
Flyi FlygFrgmnt
FocuFcsdRprs
FocuFcsdTrgtng
FoldFldgRplsrlftBd
ForcFrcHrmny
ForcFrcIntrgtn
FugiFgtv+1
FugiFgtv+2
FugiFgtv+3
FugiFgtv+4
FugiFgtv+5
Glid Gldg
HazaHzrdRsstnc
HeadHdBt
HeatHtRstnt
HeatHtSns
HeavHvyWpnEmplcmnt
HoloHlcrnGtkpr
HostHstg
Hot-HtStPlt
HoveHvr4
HoveHvr6
HoverHvr6(lmtd)
HungHngrDrvnFrnzy
HuntHntrSkrMsls
HuntHntgSnsr
Illu IlsryFrm
ImmImn
Immu Imn2Fr&PhsclDmg
ImpeImprtrbl
ImprImprvdBnthaRsh
ImprImprvdGrb
ImproImprvdInit
IncreIncrStblty
Incr IncrdblStr
IndeIndpndntSprt+1
IndeIndpndntSprt+2
IndeIndpndntSprt+3
IndeIndpndntSprt+4
IndeIndpndntSprt+5
IndoIndmtbl
InduIndcRggMdns
InquiInqstn
Inst InstntHlp
Inst InstrctvBnd
Inte IntgrtdJtPk
InvisInvsbl2Frc
JackJkOfAlTrds
Kill KlgRg
KybuKybkKk
LashLshgTl
LateLtrlThnkr
LeadLdInfltrtr(1)
LeadLdInfltrtr(2)
LeadLdInfltrtr(3)
LeadLdInfltrtr(4)
LeadLdInfltrtr(5)
LeadLdInfltrtr(6)
LeadLdInfltrtr(7)
LeadLdInfltrtr(8)
LeadLdInfltrtr(9)
LeadLdInfltrtr(10)
LeadLdInfltrtr(11)
LeadLdInfltrtr(12)
LeapLpAtk
Leaping
LpgStrk
Leg LgShlds
Life LfDrn
LightLtSsptblty
LighLtsbrDfsn
Limi LmtdVsn
MarkMrk+1
MarkMrk+2
MarkMrk+3
MarkMrk+4
MarkMrk+5
MastMstrOMvmnt(1/enc)
MastMstrOMvmnt(2/enc)
MastMstrOMvmnt(3/enc)
MastMstrOMvmnt(4/enc)
MastMstrOMvmnt(5/enc)
MastMstrOTDrkSid
MastMstrSbtr
MateMtrnlRg
MediMdclDrd
MimiMmc
MimiMmcry
Mini MngShldGnrtr
Mngg MnglMnglSd
MoleMlclrShldg
MotiMtnSnstvVsn
MotiMtnSnsrs
MutaMtntRg
NaviNavChrts
NetwNtwrkdMnd(1)
NetwNtwrkdMnd(2)
NetwNtwrkdMnd(3)
NetwNtwrkdMnd(4)
NetwNtwrkdMnd(5)
NeurNrtxnDrts
NighNtmr
No TNoTlsRqd
NulliNlfyFrc
OverOvwlm
PackPkLrd
PackPkRsstnt
PackPkTctcs
PackPkTrts
ParaPrlzgFr
PatcPtchJb
PenePntrtHl
PlasPlsmBrstCnn
PoisPsn
PoisPsnAtk(Bt)
PoorPrVsn
PossPssn
PounPnc
Powe PwrChrg
PrecPrcnLctr
PrehPrhnslTng
PrevPvntvMntnc
Primitive
PropPrpht
QuicQkFx
QuicQkLd
QuicQkLdHdnCr
QuicQkSbtg(smpl)
QuicQkSbtg(trky)
QuicQkSbtg(cmplx)
QuicQkScn
RakgRkglDss
ReacRch2(w/lnc)
ReacRch3(w/tntcls)
RegeRgnrt
Ren Rnd
RepoRpstngRtns
RepuRplsrLp
ReroRrlPrcptn
ResoRsrcs
RetaRtliatnJb
RoarRoar
SapiSpnc
SavaSvgAtk
SavaSvgFrnzy
SavaSvgMl
SavaSvnhHntr
ScieScntfcFcs
ScorScr
Self-SlfDstrct
Self SlfDgnstc
SemiSemi-Crprl
SensSnsrCrn
SensSnsrImnty
SereSrnty
ShadShdwClk
ShapShprHnd
ShapShprLr+1
ShapShprLr+2
ShapShprLr+3
ShapShprLr+4
ShapShprLr+5
SharShrTlnt

SimuSmltnsOp
SmalSmlAppndgs
SingSWF
SoniSncBlst
SpikSpkOAngr
SpotSptr
Spri Sprnt
SquaSqdTrts
StabiStblty
StagStgrgAtk
SteaStlthCtg
StenStnch
StubStbrn
SupeSprAnlss
SupeSprWpnRpr
Surf SrfcCmflg
SurpSrprsAtk+1
SurpSrprsAtk+2
SurpSrprsAtk+3
SurpSrprsAtk+4
SurpSrprsAtk+5
SurvSrvr
SurvSrvInVcm
SwarSwrmAtk
SwifSwftAsltMd
SwimSwm4
SwimSwm6
SwimSwm8
SwimSwm12
SwinSwndl
SwinSwndl +5
Tail TlSlp
TamTm
TargTrgtdSspct
TargTrgtdSspct+1
TargTrgtdSspct+2
TargTrgtdSspct+3
TargTrgtdSspct+4
TargTrgtdSspct+5
TelekTlkntcStblty
Temp Tmptn
TentTnclGrb
Terr TrfygPrscnc
ThralThrlOPlptn
ThreThrtScn
TibaTbnaPch
TimeTmlyObs
TougTghAsDrstl+2
TougTghAsDrstl+4
TougTghAsDrstl+6
TougTghAsDrstl+8
TougTghAsDrstl+10
TramTrmpl
TranTrnslsnt
TremTrmrsns
Trih TrhxlnPsn
Trip Trp
UnarUnrmdStn+1d
UnarUnrmdStn+2d
UnarUnrmdStn+3d
UncaUncnyStlth
UncaUncnyTrkr
UnexUnxptdRslts
Unfl Unflnchg(1/enc)
Unfl Unflnchg(2/enc)
Unfl Unflnchg(3/enc)
Unfl Unflnchg(4/enc)
Unfl Unflnchg(5/enc)
VehiVhclDdg+1
VehiVhclDdg+3
VehiVhclLnk
VersVrstlApndgs
VeteVtrnPrvtr(1/enc)
VeteVtrnPrvtr(2/enc)
VeteVtrnPrvtr(3/enc)
VeteVtrnPrvtr(4/enc)
VeteVtrnPrvtr(5/enc)
VirusVrsBrst
VoraVrcs
VulnVlnrbltSvrFrc
WalkWk2
WalkWk4
WebWb
WebWbSnr
WheeWld6
WheeWld8
WheeWld10
WheeWld10(xclsv)
WheeWld12
WithWthdrwlStrk
YuuzYznVgScn
YuuzYznVgTnt
ZeroZroRgAtk
Category Definitions:
Pre-made NPC (non-droid): These are the generic, non-droid NPCs found in the WOTC books.
These would include stormtrooper, Jedi master, bounty hunter, etc.
Pre-made droid: These are the generic droid NPCs found in the WOTC books.
These would include 2-1B medical droid, droideka, 3PO series protocol droid, etc.
Pre-made beast: These are the generic beasts found in the WOTC books.
These would include rancor, wampa, dewback, etc.
Self-made: These are the NPCs that you have defined yourself by manually entering them in the
BasicNPCandBeastInfo tab, in rows 5 through 104. (You can define up to 100 of these on that tab.)
Custom: These are the PCs or NPCs that you have defined in the CharacterSheets tab or the
NPC_CharacterSheets tab.
DoD: These are the NPCs that are found in the Dawn of Defiance modules. Each NPC's name is
preceded by "D1", for example, which indicates that this NPC is from module #1.

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 <none> D1: Admiral Varth
YourNPC#6 <none> D1: Admiral Varth
YourNPC#7 Fufda Rupho D1: Admiral Varth
YourNPC#8 Fufda Rupho D1: Admiral Varth
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth
Select Select Select
Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda Rupho D6: Chokoo Thool
YourNPC#8 Fufda Rupho D6: Rodian Thief
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Jalen Jinzler D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda Rupho D6: COMPNOR Supporter
YourNPC#8 Fufda Rupho D1: Admiral Varth
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Vril D1: Admiral Varth
YourNPC#8 Fufda Rupho D1: Admiral Varth
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda Rupho D6: Coruscant Guard
YourNPC#8 Fufda Rupho D6: Coruscant Guard Veteran
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda Rupho D6: Lt. Lesan Dos
YourNPC#8 Fufda Rupho D6: Nonul Weran
YourNPC#9 Fufda Rupho D6: ISB Outlander Informant
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda RuphoD6: FSD-6D, Surveillance Droid
YourNPC#8 Fufda Rupho D6: ISB Special Agent
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D6: Coruscant Guard
YourNPC#11 Fufda Rupho D6: Coruscant Guard Veteran
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda RuphoD6: FSD-6D, Surveillance Droid
YourNPC#8 Fufda Rupho D1: Admiral Varth
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda Rupho D6: Resh
YourNPC#8 Sisla D1: Admiral Varth
YourNPC#9 Sislas Hunter D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth

Select Select Select


Self-made Custom DoD
YourNPC#1 PC1 D1: Admiral Varth
YourNPC#2 PC2 D1: Admiral Varth
YourNPC#3 PC3 D1: Admiral Varth
YourNPC#4 PC4 D1: Admiral Varth
YourNPC#5 Aayla'Ban D1: Admiral Varth
YourNPC#6 Mhool Elassar D1: Admiral Varth
YourNPC#7 Fufda Rupho D1: Admiral Varth
YourNPC#8 Fufda Rupho D1: Admiral Varth
YourNPC#9 Fufda Rupho D1: Admiral Varth
YourNPC#10 Fufda Rupho D1: Admiral Varth
YourNPC#11 Fufda Rupho D1: Admiral Varth
YourNPC#12 Fufda Rupho D1: Admiral Varth
YourNPC#13 Fufda Rupho D1: Admiral Varth
YourNPC#14 Fufda Rupho D1: Admiral Varth
YourNPC#15 Fufda Rupho D1: Admiral Varth
YourNPC#16 Fufda Rupho D1: Admiral Varth
YourNPC#17 Fufda Rupho D1: Admiral Varth
YourNPC#18 Fufda Rupho D1: Admiral Varth
YourNPC#19 Fufda Rupho D1: Admiral Varth
YourNPC#20 Fufda Rupho D1: Admiral Varth
YourNPC#21 Fufda Rupho D1: Admiral Varth
YourNPC#22 Fufda Rupho D1: Admiral Varth
YourNPC#23 Fufda Rupho D1: Admiral Varth
YourNPC#24 Fufda Rupho D1: Admiral Varth
YourNPC#25 Fufda Rupho D1: Admiral Varth
YourNPC#26 Fufda Rupho D1: Admiral Varth
YourNPC#27 Fufda Rupho D1: Admiral Varth
YourNPC#28 Fufda Rupho D1: Admiral Varth
YourNPC#29 Fufda Rupho D1: Admiral Varth
YourNPC#30 Fufda Rupho D1: Admiral Varth
AtkOAtkOAtkOAtkOAtkOOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptACmbCmbCmbCmbCmbCmbCmb
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
FeatFeatFeatAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkOAtkO
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Inst Abbr
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0

FrcSFrcSFrcSFrcSFrcSFrcSFrcSTextTextTextTextTextTextTextTextTextTextTextTextTextComComComComComCom
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Concatenate
2 Scout talents to compensate.
CmbCmbCmbCmbCmbCmbCmbAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbr#1La#2La#3La#4La#5La
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
AtkOAtkOAtkOOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptAOptA
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
0
0
0
0 1 0 0 0 0

AbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrAbbrComComComComComComComComComComCom
### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###
ComComComComComComConcatenate
### ### ### ### ### ### ###
Char 1 Char 2
Encounter List Qty Name Qty
ENCOUNTER #1: Enc Name #1 1 PC1 1
ENCOUNTER #2: Enc Name #2 1 PC1 1
ENCOUNTER #3: Enc Name #3 1 PC1 1
ENCOUNTER #4: Enc Name #4 1 PC1 1
ENCOUNTER #5: Enc Name #5 1 PC1 1
ENCOUNTER #6: Enc #6 1 PC1 1
ENCOUNTER #7: Enc Name #7 1 PC1 1
ENCOUNTER #8: Imperial Pursuit, Part 2 1 PC1 1
ENCOUNTER #9: Enc Name #9 1 PC1 1
ENCOUNTER #10: Enc Name #10 1 PC1 1

Encounter Name: ENCOUNTER #1: Enc Name #1


Character PC1 PC2
Quantity 1 1
Character line 1 1 0
Character line 2 0 1
Character line 3 0 -0.01
Character line 4 0 -0.01
Character line 5 0 -0.01
Character line 6 0 -0.01
Character line 7 0 -0.01
Character line 8 0 -0.01
Character line 9 0 -0.01
Character line 10 0 -0.01
Character line 11 0 -0.01
Character line 12 0 -0.01
Character line 13 0 -0.01
Character line 14 0 -0.01
Character line 15 0 -0.01
Character line 16 0 -0.01
Character line 17 0 -0.01
Character line 18 0 -0.01
Character line 19 0 -0.01
Character line 20 0 -0.01
Character line 21 0 -0.01
Character line 22 0 -0.01
Character line 23 0 -0.01
Character line 24 0 -0.01
Character line 25 0 -0.01
Character line 26 0 -0.01
Character line 27 0 -0.01
Character line 28 0 -0.01
Character line 29 0 -0.01
Character line 30 0 -0.01
Character line 31 0 -0.01
Character line 32 0 -0.01
Character line 33 0 -0.01
Character line 34 0 -0.01
Character line 35 0 -0.01
Character line 36 0 -0.01
Character line 37 0 -0.01
Character line 38 0 -0.01
Character line 39 0 -0.01
Character line 40 0 -0.01

Character Type # Qty Char Type


1 1 PC1
2 1 PC2
3 1 PC3
4 1 PC4
5 4 Stormtroop
6 0 <none>
7 0 <none>
8 0 <none>
9 0 <none>
10 0 <none>
11 0 <none>
12 0 <none>
13 0 <none>
14 0 <none>
15 0 <none>
16 0 <none>
17 0 <none>
18 0 <none>
19 0 <none>
20 0 <none>
21 0 <none>
22 0 <none>
23 0 <none>
24 0 <none>
25 0 <none>
26 0 <none>
27 0 <none>
28 0 <none>
29 0 <none>
30 0 <none>
#6Last? #7Last? #8Last? #9Last? #10Last? #11Last? #12Last? #13Last? #14Last? Comma#1
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A 1 #N/A
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1
OptActn#2OptActn#2OptActn#2CmbtTb#1 CmbtTb#2 CmbtTb#3 CmbtTb#4 CmbtTb#5 CmbtTb#6 CmbtTb#7
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0
0
0
0 0 0 0 0 0

Comma?#1Comma?#1Comma?#1Comma?#1Comma?#1Concat#1 Concat#2 TotalConcat


#N/A #N/A #N/A #N/A #N/A #N/A #N/A
Space
Symbols: / : + - , (
Text: Perceptionflat-footed CL d

Char 3 Char 4 Char 5 Char 6 Char 7


Name Qty Name Qty Name Qty Name Qty Name Qty
PC2 1 PC3 1 PC4 4 Stormtroop 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0
PC2 1 PC3 1 PC4 0 <none> 0 <none> 0

nc Name #1
PC3 PC4Stormtrooper (CL1)
<none> <none> <none> <none> <none> <none> <none>
1 1 4 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 0
-0.01 1 0 0 0 0 0 0 0 0
-0.01 -0.01 1 0 0 0 0 0 0 0
-0.01 -0.01 2 0 0 0 0 0 0 0
-0.01 -0.01 3 0 0 0 0 0 0 0
-0.01 -0.01 4 0 0 0 0 0 0 0
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01

Ref FlatFooted Fort Will DEX Dex Bonus CON DP FP Max Hp


#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
9 9 9 9 8 -1 8 1 5 0
9 9 9 9 8 -1 8 1 5 0
9 9 9 9 8 -1 8 1 5 0
16 16 12 10 11 0 11 0 0 10
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
0 0 0 0 0 -5 0 0 0 0
Comma#2 Comma#3 Comma#4 Comma#5 Comma#6 Comma#7 Comma#8 Comma#9 Comma#10Comma#11
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
CmbtTb#8 CmbtTb#9 CmbtTb#1 CmbtTb#1 CmbtTb#1 CmbtTb#1 CmbtTb#1 CmbtTb#1 CmbtTb#1 CmbtTb#1
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
) #

Char 8 Char 9 Char 10 Char 11 Char 12


Name Qty Name Qty Name Qty Name Qty Name Qty
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0

<none> <none> <none> <none> <none> <none> <none> <none> <none> <none>
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01

DmgThrsh DR SR 2nd Wind hp Speed SpecialActns Pwrs Init Grp FrcTch&Scr


#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
9 0 0 8 6 -1 -1
9 0 0 8 6 -1 -1
9 0 0 8 6 -1 -1
12 0 0 11 6 CrdntdAtk 2 4
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Comma#12Comma#13Comma#14Concat#1 Concat#2 Total Concat
#N/A #N/A #N/A #N/A #N/A #N/A
CmbtTb#1 CmbtTb#1 CmbtTb#2 CmbtTb#2 CmbtTb#2 CmbtTb#2 CmbtTb#2 CmbtTb#2 CmbtTb#2 Abbr#1
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Pre-made NPC (non-droid)
Pre-made droid
Pre-made beast
Self-made
Custom
DoD

Char 13 Char 14 Char 15 Char 16 Char 17


Name Qty Name Qty Name Qty Name Qty Name Qty
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0

<none> <none> <none> <none> <none> <none> <none> <none>


0 0 0 0 0 0 0 0 Type?1 Type?2
0 0 0 0 0 0 0 0 PC1
0 0 0 0 0 0 0 0 PC2
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01

Acrobatics Climb Deception Init Jump Kwlg(Tactics)Mechanics Perception Persuasion Pilot


#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 0 0 -1 0 0 0 -1 0 0
0 0 0 -1 0 0 0 -1 0 0
0 0 0 -1 0 0 0 -1 0 0
0 0 0 2 0 0 0 9 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Abbr#2 Abbr#3 Abbr#4 Abbr#5 Abbr#6 Abbr#7 Abbr#8 Abbr#9 Abbr#10 Abbr#11
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

CrdntdAtk
Pre-made NPC (non-droid) <none>
Pre-made droid
Pre-made beast

Char 18 Char 19 Char 20 Char 21 Char 22


Name Qty Name Qty Name Qty Name Qty Name Qty
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0

Type?3 Type?4 Type?5 Type?6 Type?7 Type?8 Type?9 Type?10 Type?11 Type?12

PC3
PC4
Stormtrooper (CL1)
Stormtrooper (CL1)
Stormtrooper (CL1)
Stormtrooper (CL1)
Ride Stealth Swim Treat Injury Use ComputeInventory Source BAB AdjustmeWpn#1 Wpn#1Atk
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 0 0 0 0 0 0 Unarmed -1
0 0 0 0 0 0 0 Unarmed -1
0 0 0 0 0 0 0 Unarmed -1
0 Stormtrooper
0 0 armor(+60 armor, +20equip), blaster rifle, frag
0 grenade,
0 utility
Blaster
belt w/
Rifle
medpac
4
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
0 0 0 0 0 None 0 0 0 0
Abbr#12 Abbr#13 Abbr#14 Abbr#15 Abbr#16 Abbr#17 Abbr#18 Abbr#19 Abbr#20 Abbr#21
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Char 23 Char 24 Char 25 Char 26 Char 27
Name Qty Name Qty Name Qty Name Qty Name Qty
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0
<none> 0 <none> 0 <none> 0 <none> 0 <none> 0

Type?13 Type?14 Type?15 Type?16 Type?17 Type?18 Type?19 Type?20 Type?21 Type?22
Wpn#1,#ofDi Wpn#1,DieTyWpn#1DmgBoWpn#2 Wpn#2Atk Wpn#2,#ofDi Wpn#2,DieTyWpn#2DmgBoWpn#3 Wpn#3Atk
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 4 -1 Unarmed -1 1 4 -1 0 0
1 4 -1 Unarmed -1 1 4 -1 0 0
1 4 -1 Unarmed -1 1 4 -1 0 0
3 8 0 Frag Grenade 3 4 6 0 Unarmed 4
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Abbr#22 Abbr#23 Abbr#24 Abbr#25 Abbr#26 Last?#1 Last?#2 Last?#3 Last?#4 Last?#5
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
0 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
Char 28 Char 29 Char 30
Name Qty Name Qty Name Qty Name
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>
<none> 0 <none> 0 <none> 0 <none>

Type?23 Type?24 Type?25 Type?26 Type?27 Type?28 Type?29 Type?30 ConcatenatNumber


PC1 1
PC2 1
PC3 1
PC4 1
Stormtroope 1
Stormtroope 2
Stormtroope 3
Stormtroope 4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Wpn#3,#ofDi Wpn#3,DieTyWpn#3DmgBoWpn#4 Wpn#4Atk Wpn#4,#ofDi Wpn#4,DieTyWpn#4DmgBo UTF


#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
1 4 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
Last?#6 Last?#7 Last?#8 Last?#9 Last?#10 Last?#11 Last?#12 Last?#13 Last?#14 Last?#15
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
Max Qty Name Source 2ndWndHp Will Fort Ref Ref(flat) Ref(Actual) DP
1 PC1 #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 PC2 0 8 9 9 9 9 9(9) 1
1 PC3 0 8 9 9 9 9 9(9) 1
1 PC4 0 8 9 9 9 9 9(9) 1
4 Stormtroope 0 11 10 12 16 16 16(16) 0
4 Stormtroope 0 11 10 12 16 16 16(16) 0
4 Stormtroope 0 11 10 12 16 16 16(16) 0
4 Stormtroope 0 11 10 12 16 16 16(16) 0
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
0 n/a #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Last?#16 Last?#17 Last?#18 Last?#19 Last?#20 Last?#21 Last?#22 Last?#23 Last?#24 Last?#25
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1
FP Init Wpn#1 Wpn#1Atk Wpn#1,#Di Wpn#1,Die Wpn#1,DmgWpn#1,DmgWpn#1DmgWpn#2
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
5 -1 Unarmed -1 1 4 -1 -1 1d4-1 Unarmed
5 -1 Unarmed -1 1 4 -1 -1 1d4-1 Unarmed
5 -1 Unarmed -1 1 4 -1 -1 1d4-1 Unarmed
0 2 Blaster Rifl 4 3 8 0 3d8 Frag Grenade
0 2 Blaster Rifl 4 3 8 0 3d8 Frag Grenade
0 2 Blaster Rifl 4 3 8 0 3d8 Frag Grenade
0 2 Blaster Rifl 4 3 8 0 3d8 Frag Grenade
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Last?#26 Comma#1 Comma#2 Comma#3 Comma#4 Comma#5 Comma#6 Comma#7 Comma#8 Comma#9
1 #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Wpn#2Atk Wpn#2,#DiWpn#2,DieWpn#2,DmWpn#2,Dmg
Wpn#2DmWpn#3 Wpn#3Atk Wpn#3,#DiWpn#3,Die
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
-1 1 4 -1 -1 1d4-1
-1 1 4 -1 -1 1d4-1
-1 1 4 -1 -1 1d4-1
3 4 6 0 4d6 Unarmed 4 1 4
3 4 6 0 4d6 Unarmed 4 1 4
3 4 6 0 4d6 Unarmed 4 1 4
3 4 6 0 4d6 Unarmed 4 1 4
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Comma#10Comma#11Comma#12Comma#13Comma#14Comma#15Comma#16Comma#17Comma#18Comma#19
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Wpn#3,DmWpn#3,Dmg
Wpn#3DmWpn#4 Wpn#4Atk Wpn#4,#DiWpn#4,DieWpn#4,DmWpn#4,Dmg
Wpn#4Dm
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

1 +1 1d4+1
1 +1 1d4+1
1 +1 1d4+1
1 +1 1d4+1
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Comma#20Comma#21Comma#22Comma#23Comma#24Comma#25Comma#26Concat#1 Concat#2 Concat#3
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

CrdntdAtk
MaxHp DmgThres Spd CT DR SR SpclActns Grp Pwrs FrcTch&Scr
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
0 9 6 0 0 0 -1
0 9 6 0 0 0 -1
0 9 6 0 0 0 -1
10 12 6 0 0 0 CrdntdAtk 4
10 12 6 0 0 0 CrdntdAtk 4
10 12 6 0 0 0 CrdntdAtk 4
10 12 6 0 0 0 CrdntdAtk 4
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A 0 #N/A #N/A #N/A #N/A #N/A #N/A
Comma? Total Concat
#N/A #N/A

CrdntdAtk
Acrobatics Climb Deception Jump Kwlg(Tactics)Mechanics Perception Persuasion Pilot Ride
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
-1
-1
-1
9
9
9
9
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
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0 <none>
1 Pre-made NPC (non-droid)
2 Pre-made droid
3 Pre-made beast
4 Self-made
5 Custom
6 DoD
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Pre-made NPC (non-droid)
Pre-made droid
Pre-made beast
1) Select Category: Pre-made droid
Noghri Warrior (CL6) YourNPC#99
2) Select Pre-made Droid: B3-A Series Ultra Battle Droid (CL5) Jacob's
Rancor, Dathomiri (CL11) D2: Denia

B3-A Series Ultra Battle Droid (CL5) CL 5 Source: T140


Large Droid (4th-degree) Soldier 5
Destiny 0 Force 0 Dark Side 0
Init +8 Senses Perception +10; low-light vision
Defenses Ref 19 (flat-footed 18), Fort 24, Will 16
hp 72; DR 0 SR 0 Threshold 34
Immune Droid traits
Speed 8 squares
Ranged 2 Hvy repeating blasters +7 (3d10+2)
Ranged Flamethrower +7 (3d6+2)
Ranged Missile launcher +7 (6d6+2)
Melee Unarmed +13 (1d4+9)
Fighting Space 2x2
Base Atk +5 Grp +18
Atk Options Devastating Atk (HvyWpns), Penetrating Attack(HvyWpns), Burst Fire, Dual Weapon Mastery I, Point Blank Shot
Special Actions Battle Analysis
Force Powers Known none

Force Techniques none

Abilities Str 24, Dex 13, Con -, Int 12, Wis 12, Cha 8

Talents Battle Analysis, Devastating Atk (HvyWpns), Penetrating Attack(HvyWpns)

Feats Armor Prof. (light), Armor Prof. (medium), Burst Fire, Dual Weapon Mastery I, Point Blank Shot,
Weap.Prof.(HvyWpns), Weap.Prof.(Pistols), Weap.Prof.(Rifles), Weap.Prof.(Simple)

Skills Initiative +8, Knowl.(Tactics) +8, Mechanics +8, Perception +10

Possessions Walking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2),
intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scndry battery, 2 hvy
repeating blasters, flamethrower w/ 2 chem cartridges, missile launcher w/ 2 magazines
Availability: Military; ; Cost:16200

Note: This stat block is incomplete. The following information is not included:
- Languages known
- Any "extras" that normally go into the Defenses line, such as Lightsaber Defense, Block, Deflect, etc.
- Any attacks other than the basic attack for each weapon (Double Attack, Rapid Strike, etc. are
not shown)
NPC#99
b's
enia

stery I, Point Blank Shot


Name CL Size,SpeciDP_needed DP FP_needed FP DSS_needed DSS Perception
B3-A Series 5 Large Droid Perception

StatBlock creature
Name: B3-A Series Ultra BattCL: 5 Source (ra T140
Size (raw): L Classes (lisSoldier 5
Size (text): Large DP: 0 FP: 0 DSS:
Species Droid
Species tex Droid Perception 10 Low Light V L Darkvision
Init (raw): 8 Perception +10 Low Light Vlow-light vision Darkvision (
Init (text): +8 PerceptionPerception +10; low-li; and spac ; ; and spac

Ref 19 Immune Droid traitsDroid traits Droid deg raw 4


flat-footed 18 Fear text (4th-degree)
Fort 24 mind-affect
Will 16

Non-heroic Jedi Noble Scoundrel Scout Soldier Ace Pilot Assassin Bounty Hunt
# levels 0 0 0 0 0 5 0 0 0
Text Soldier 5
/ and spaces?
ConcatenatSoldier 5
Calculated 0 Calculated Beast CL: 0 Calculated CL: 5

Max hp 72 Speed 8 squares Fighting S 2x2


DR 0 BAB (corre 5 Reach
SR 0 BAB diff 0 Reach text
Thresh 34 BAB text +5
Grp (raw) 18
Str 24 Grp (correc 18
, Dex 13 Dex Bonus 1 Grp text +18
, Con -
, Int 12
, Wis 12
, Cha 8

Talent #1 Talent #2 Talent #3 Talent #4 Talent #5 Talent #6 Talent #7 Talent #8 Talent #9


Name Battle AnalDevastatinPenetratin 0 0 0 0 0 0
, and spac , ,
Talent list Battle AnalDevastatinPenetratin
Atk options 0 1 1 0 0 0 0 0 0
Atk option Devastating Penetrating
Atk (HvyWpns)
Attack(HvyWpns)
Last Atk op 0 0 0 0 0 0 0 0 0
, and spac , ,
Atk Option Devastating Atk (HvyWpns), Penetrating Attack(HvyWpns),
Special act 1 0 0 0 0 0 0 0 0
Special act
Battle Analysis
Last Specia 1 1 1 1 1 1 1 1 1
, and spac
Special AcBattle Analysis
Feat #1 Feat #2 Feat #3 Feat #4 Feat #5 Feat #6 Feat #7 Feat #8 Feat #9
Name Armor Prof. Armor
(light)
Prof. (medium)
Burst
Dual
FireWeapon Point
Mastery
Blank
Weap.Prof.(HvyWpns)
I Shot Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
, and spac , , , , , , , ,
Feat list te Armor Prof.Armor ProfBurst Fire Dual Weapo Point Blan Weap.ProfWeap.Prof.(
Weap.Prof.(Weap.Prof.
Atk options 0 0 1 1 1 0 0 0 0
Atk option Burst
Dual
FireWeapon Point
Mastery
Blank
I Shot
Last Atk op 0 0 0 0 1 1 1 1 1
, and spac , ,
Atk Option Burst Fire, Dual Weapon Mastery I, Point Blank Shot
Special act 0 0 0 0 0 0 0 0 0
Special act
Last Specia 1 1 1 1 1 1 1 1 1
, and spac
Special Ac

Atk OptionsDevastating Atk (HvyWpns), Penetrating Attack(HvyWpns), Burst Fire, Dual Weapon Mastery I, Point Blank Shot
Special ActiBattle Analysis

Power #1 Power #2 Power #3 Power #4 Power #5 Power #6 Power #7 Power #8 Power #9


Name 0 0 0 0 0 0 0 0 0
, and spac
Instance 0 0 0 0 0 0 0 0 0
Instance te
Power list t
Line 1
Line 2

PossessionWalking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2), intgrtd comlink, improvd
Actual text Walking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2), intgrtd comlink, improvd
Init Defenses Immune_nImmunity Hp DR_needed DR SR_needed SR Thresh
+8 Ref 19 (flatImmune Droid traits 72; 34

Space
Symbols: / : + - , (
Text: Perceptionflat-footed CL d
0

L Force Perce 0 Gauge Force 0 Tremorsens 0


Force Perce Gauge Force Tremorsens
; and spac ; and spac ; and spac

(4th-degree)

Charlatan Corporate ACrime Lord Droid CommElite TroopeEnforcer Force AdeptForce DiscipGladiator Gunslinger
0 0 0 0 0 0 0 0 0 0

Concatenat

Talent #10Talent #11Talent #12Talent #13Talent #14Talents (final) Skills Acrobatics


0 0 0 0 0 Battle Analysis, Devastating Atk (HvyWpns Bonus
Reroll?
Skill text
0 0 0 0 0 Bonus text
Reroll text
0 0 0 0 0 Last?
, and spac
Total text
0 0 0 0 0 Concatenat

1 1 1 1 1
Feat #10 Feat #11 Feat #12 Feat #13 Feat #14 Feat #15 Feat #16 Feat #17 Feat #18 Feat #19
0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0

1 1 1 1 1 1 1 1 1 1

Atk Option
0 0 0 0 0 0 0 0 0 0

1 1 1 1 1 1 1 1 1 1

Special Ac

Mastery I, Point Blank Shot

Power #10Power #11Power #12Power #13Power #14Power #15Power #16


0 0 0 0 0 0 0

0 0 0 0 0 0 0

s (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scndry battery, 2 hvy repeating blasters, fl
s (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scndry battery, 2 hvy repeating blasters, fl
Speed BAB Grp FightingS FightingSpReach_neeReach Abilities Talents_n Talents1
8 squares +5 +18 Fighting S 2x2 Str 24, DexTalents Battle Ana

Availability: M Cost: 16200


) Availability text: Military

Scent(raw) 0 PoorVision 0
Scent(text) PoorVision(
; and spac ; and spac

Imperial KniImproviser IndependentInfiltrator Jedi Knight Jedi Master Martial ArtsMaster PrivaMedic Melee Dueli
0 0 0 0 0 0 0 0 0 0

Acrobatics Climb DeceptionEnduranceGather Info Initiative Jumpreaucracy) acticLore) .(LifeSci.)


0 0 0 0 0 8 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Initiative
+0 +0 +0 +0 +0 +8 +0 +0 +0 +0

0 0 0 0 0 0 0 0 0 0
, , , , , , , , , ,
Initiative +8
Initiative +8, Knowl.(Tactics) +8, Mechanics +8, Perception +10
Feat #20 Feat #21 Feat #22 Feat #23 Feat #24 Feat #25 Feat #26
0 0 0 0 0 0 0 Name
, and spac
Actual text
0 0 0 0 0 0 0 Concatenat

1 1 1 1 1 1 1

0 0 0 0 0 0 0
Name
1 1 1 1 1 1 1 , and spac
Actual text
Concatenat
Effect
Actual text

Weapon #1Weapon #2Weapon #3Weapon #4


Melee/Ran R R R M
Name2 Hvy repeating Flamethrower
blasters Missile launcher
Unarmed
Atk bonus 7 7 7 13
BAB adjust 7 7 7 13
Atk bonus t +7 +7 +7 +13
# dmg die 3 3 6 1
dmg die ty 10 6 6 4
dmg bonus 2 2 2 9
dmg bonus +2 +2 +2 +9
M/R text Ranged Ranged Ranged Melee
Wpn text 2 Hvy repea FlamethrowMissile lau Unarmed +13 (1d4+9)
Talents2 Talents3 Feats1 Feats2 Feats3 Feats4 Feats5 AtkOption AtkOptionsSpclAction
Armor Prof.Weap.Prof. Atk OptionsDevastatinSpecial Act

Pre-made NPC (non-droid)


Pre-made droid
Pre-made beast
Self-made
Custom
DoD

Military EngOfficer Outlaw Pathfinder Saboteur Shaper Sith ApprentSith Lord Vanguard Beast
0 0 0 0 0 0 0 0 0 0

Concatenat

(Phys.Sci) .(Soc.Sci.) l.(Tactics) wl.(Tech.)MechanicsPerceptionPersuasion Pilot Ride Stealth


0 0 8 0 8 10 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.(Tact MechanicsPerception
+0 +0 +8 +0 +8 +10 +0 +0 +0 +0

0 0 0 0 0 1 1 1 1 1
, , , , ,
Knowl.(Tact Mechanics Perception
Force TechForce TechForce TechForce TechForce TechForce Technique #6 Force Secr
0 0 0 0 0 0 Name 0
, and spac
Actual text
Concatenat

Special QuaSpecial QuaSpecial QuaSpecial QuaSpecial QuaSpecial QuaSpecial Quality #7


0 0 0 0 0 0 0

0 0 0 0 0 0 0
SpclActionFrcPwrs_nUTF FrcPwrs1 FrcPwrs2 Force Tec Force TechForce SecrForce SecrSkills
Battle Anal Initiative

Pre-made NPC (non-droid) <none>


Pre-made droid
Pre-made beast

Survival Swim reat Injury Computer the Force


0 0 0 0 0
0 0 0 0 0

+0 +0 +0 +0 +0

1 1 1 1 1
Force SecrForce SecrForce SecrForce SecrForce SecrForce Secret #7
0 0 0 0 0 0
PossessionSpclQltyLi SpclQltyLisSpclQlty1 SpclQlty1DSpclQlty2 SpclQlty2DSpclQlty3 SpclQlty3DSpclQlty4
Walking loc
SpclQlty4DSpclQlty5 SpclQlty5DSpclQlty6 SpclQlty6DSpclQlty7 SpclQlty7DAvailabilit AvailabilityCost_need
Availability:Military; ; Cost:
Cost Atk1 R/M Atk1 Atk2 R/M Atk2 Atk3 R/M Atk3 Atk4 R/M Atk4
16200 Ranged 2 Hvy repea
Ranged FlamethrowRanged Missile lau Melee Unarmed +13 (1d4+9)
+13 (1d4+9)
THE LIST
1
serraheto PC2 PC3 PC4 PC5 PC6
STR 22 8 8 8 8 8
DEX 15 8 8 8 8 8
CON 15 8 8 8 8 8
INT 9 8 8 8 8 8
WIS 18 8 8 8 8 8
CHA 16 8 8 8 8 8

max hp 32 0 0 0 0 0

FORT 14 9 9 9 9 9
REF 15 9 9 9 9 9
WILL 16 9 9 9 9 9

Basic Attack +2: 2d8+12 +-1: 1d4-1 +-1: 1d4-1 +-1: 1d4-1 +-1: 1d4-1 +-6: 1d4-1

Acrobatics 2 -1 -1 -1 -1 -1
Climb 6 -1 -1 -1 -1 -1
Deception 3 -1 -1 -1 -1 -1
Endurance 2 -1 -1 -1 -1 -1
Gather Info 3 -1 -1 -1 -1 -1
Initiative 2 -1 -1 -1 -1 -1
Jump 11 -1 -1 -1 -1 -1
Knowl.(Bureaucracy) -1 -1 -1 -1 -1 -1
Knowl.(GalacticLore) -1 -1 -1 -1 -1 -1
Knowl.(LifeSci.) -1 -1 -1 -1 -1 -1
Knowl.(Phys.Sci) -1 -1 -1 -1 -1 -1
Knowl.(Soc.Sci.) -1 -1 -1 -1 -1 -1
Knowl.(Tactics) -1 -1 -1 -1 -1 -1
Knowl.(Tech.) -1 -1 -1 -1 -1 -1
Mechanics -1 -1 -1 -1 -1 -1
Perception 9 -1 -1 -1 -1 -1
Persuasion 3 -1 -1 -1 -1 -1
Pilot 2 -1 -1 -1 -1 -1
Ride 2 -1 -1 -1 -1 -1
Stealth 2 -1 -1 -1 -1 -1
Survival 4 -1 -1 -1 -1 -1
Swim 6 -1 -1 -1 -1 -1
Treat Injury 4 -1 -1 -1 -1 -1
Use Computer -1 -1 -1 -1 -1 -1
Use the Force 8 n/a n/a n/a n/a n/a
PC7 PC8
8 8
8 8
8 8
8 8
8 8
8 8

0 0

9 9
9 9
9 9

+-1: 1d4-1 +-1: 1d4-1

-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
-1 -1
n/a n/a
Starship #1 Input starship data here:

Base CL*: 7 Number of these ships to put into Ship Name:


E-9 Explorer StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -3 Perception: +5
Defenses Ref: 15(13) Fort: 24 +13 armor Crew Members
hp 150 DR 15 SR 45 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 950 km/h), fly 4 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 38 DEX 14 CON -- INT 18 Engineer:
Skills Initiative -3, Pilot -3, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 4 (Normal) Passengers 4 Gunner 2:
Cargo 30 tons Consumables 2 years Gunner 3:
Hyperdrive x1 (backup x12) Gunner 4:
Availability Licensed Cost 325000 (200000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 13
Atk +4, Dmg 4d10x2
Base hp: 150
Weapon System 2 operated by: Standard for this ship
Laser Cannon Base STR: 38
Atk +4, Dmg 4d10x2
Base INT: 18

Base speed (starship scale):


Base speed (char. scale):

Base crew: 4

Base cargo: 30 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:
Base Weapon System #3
# Gunners (if Battery)
Damage
Operator Position

Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #2 Input starship data here:


Base CL*: 6 Number of these ships to put into Ship Name:
578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position

Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #3 Input starship data here:

Base CL*: 6 Number of these ships to put into Ship Name:


578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position

Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #4 Input starship data here:

Base CL*: 6 Number of these ships to put into Ship Name:


578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position

Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #5 Input starship data here:

Base CL*: 6 Number of these ships to put into Ship Name:


578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position
Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #6 Input starship data here:

Base CL*: 6 Number of these ships to put into Ship Name:


578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position
Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #7 Input starship data here:

Base CL*: 6 Number of these ships to put into Ship Name:


578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position
Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #8 Input starship data here:

Base CL*: 6 Number of these ships to put into Ship Name:


578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position

Weapon #3 Operator:
Base Weapon System #4
# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #9 Input starship data here:

Base CL*: Number of these ships to put into Ship Name:


<none> StarshipCombat: 0
Unknown Size Unknown Size Base Type of Starship:
Init: ### Perception: +0
Defenses Ref: ### Fort: ### #VALUE! Crew Members
hp ### DR SR ### Threshold ### Pilot:
Speed ### Copilot:
Cover Grp ### Commander:
Abilities STR ### DEX ### CON -- INT ### Engineer:
Skills ### System Operator:
Mechanics (Sys.Op.) +0, Use Computer +0 Gunner 1:
Crew ### Passengers #VALUE! Gunner 2:
Cargo Consumables Gunner 3:
Hyperdrive (backup ) Gunner 4:
Availability Common Cost ( used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
( gunners) Base armor: ###
###
Base hp: ###
Weapon System 2 operated by: Standard for this ship
( gunners) Base STR: ###
###
Base INT: ###
Weapon System 3 operated by: Standard for this ship
( gunners) Base speed (starship scale):
### Base speed (char. scale):

Weapon System 4 operated by: Standard for this ship Base crew: ###
( gunners)
### Base cargo:

Weapon System 5 operated by: Standard for this ship Base backup hyperdrive:
( gunners)
### Base consumables:

Weapon System 6 operated by: Standard for this ship Base Weapon System #1
( gunners) # Gunners (if Battery)
### Damage
Operator Position
Weapon System 7 operated by: Standard for this ship
( gunners)
### Weapon #1 Operator:

Weapon System 8 operated by: Standard for this ship Base Weapon System #2
( gunners) # Gunners (if Battery)
### Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position

Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:

Starship #10 Input starship data here:

Base CL*: 6 Number of these ships to put into Ship Name:


578-R Space Transport StarshipCombat: 0
Colossal Space Transport Base Type of Starship:
Init: -5 Perception: +5
Defenses Ref: 12(12) Fort: 24 +12 armor Crew Members
hp 100 DR 15 SR 0 Threshold 74 Pilot:
Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Copilot:
Cover Total Grp 34 Commander:
Abilities STR 39 DEX 10 CON -- INT 12 Engineer:
Skills Initiative -5, Pilot -5, Perception +5, Mechanics (Engineer) +5, System Operator:
Mechanics (Sys.Op.) +5, Use Computer +5 Gunner 1:
Crew 2 (Normal) Passengers 10 Gunner 2:
Cargo 40 tons Consumables 4 months Gunner 3:
Hyperdrive x3 Gunner 4:
Availability Licensed Cost 75000 (28000 used) Gunner 5:
Gunner 6:
Weapon System 1 operated by: Standard for this ship
Laser Cannon Base armor: 12
Atk +1 (-4 autofire), Dmg 4d10x2
Base hp: 100

Base STR: 39

Base INT: 12

Base speed (starship scale):


Base speed (char. scale):

Base crew: 2

Base cargo: 40 tons

Base backup hyperdrive:

Base consumables:

Base Weapon System #1


# Gunners (if Battery)
Damage
Operator Position

Weapon #1 Operator:

Base Weapon System #2


# Gunners (if Battery)
Damage
Operator Position
* = CL is the base CL of the vehicle/ship. Crew quality and/or modifications to the vehicle/ship
should be considered for the actual CL.
List of all modifications made to the ship: Weapon #2 Operator:

Base Weapon System #3


# Gunners (if Battery)
Damage
Operator Position

Weapon #3 Operator:

Base Weapon System #4


# Gunners (if Battery)
Damage
Operator Position

Weapon #4 Operator:

Base Weapon System #5


# Gunners (if Battery)
Damage
Operator Position

Weapon #5 Operator:

Base Weapon System #6


# Gunners (if Battery)
Damage
Operator Position

Weapon #6 Operator:

Base Weapon System #7


# Gunners (if Battery)
Damage
Operator Position

Weapon #7 Operator:

Base Weapon System #8


# Gunners (if Battery)
Damage
Operator Position

Weapon #8 Operator:
starship data here:
Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: E-9 Explorer
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
<none> Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

13 Armor override: Base DR: 15 DR override:

150 hp override: Base SR: 45 SR override:

38 STR override: Base DEX: 14 DEX override:

18 INT override:

speed (starship scale): 4 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

4 Crew override: Base passengers: 4 Passenger override:

30 tons Cargo override: Base hyperdrive: x1 Hyperdrive override: <no override>

backup hyperdrive: x12 Backup hyperdrive override:<no override>

consumables: 2 years Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 0 4
Damage multiplier 5
Weapon System #2 Laser Cannon Weapon System #2 Override: <no override>
Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 5 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
<none> Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 1 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: <none>
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

### Armor override: Base DR: DR override:

### hp override: Base SR: ### SR override:

### STR override: Base DEX: ### DEX override:

### INT override:

speed (starship scale): ### Speed (starship scale) override:


speed (char. scale): Speed (char. scale) override:

### Crew override: Base passengers: ### Passenger override:

Cargo override: Base hyperdrive: Hyperdrive override: <no override>

backup hyperdrive: Backup hyperdrive override:<no override>

consumables: Consumables override:

Weapon System #1 Weapon System #1 Override: <no override>


Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
dx Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2

starship data here:


Apply Template: <none>
armor (+2)
armor (-2)
Type of Starship: 578-R Space Transport
"Custom Crewmember 1" stats "Custom Crewmember 2" stats
Pilot: 0 Pilot:
Standard for this ship Initiative: 0 Initiative:
Standard for this ship Perception: 0 Perception:
Standard for this ship Mechanics: 0 Mechanics:
Standard for this ship Use Computer: 0 Use Computer:
ystem Operator: Standard for this ship Heroic Level: 0 Heroic Level:
Standard for this ship BAB: 0 BAB:
Standard for this ship Trained in Pilot? Y Trained in Pilot?
Standard for this ship Misc.Bonus to Atk: 0 Misc.Bonus to Atk:
Standard for this ship Misc.Bonus to Dmg: 0 Misc.Bonus to Dmg:
<none> Legendary Commander? N Legendary Commander?
<none> Levels of Ace Pilot: 0 Levels of Ace Pilot:

12 Armor override: Base DR: 15 DR override:

100 hp override: Base SR: 0 SR override:

39 STR override: Base DEX: 10 DEX override:

12 INT override:

speed (starship scale): 3 Speed (starship scale) override:


speed (char. scale): 12 Speed (char. scale) override:

2 Crew override: Base passengers: 10 Passenger override:

40 tons Cargo override: Base hyperdrive: x3 Hyperdrive override: <no override>

backup hyperdrive: no Backup hyperdrive override:<no override>

consumables: 4 months Consumables override:

Weapon System #1 Laser Cannon Weapon System #1 Override: <no override>


Gunners (if Battery) 0 Operator Position Pilot or Gunner
4d10x2 Battery? N
perator Position Gunner # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #1 Operator: Standard for this ship Damage bonus 2 1
Damage multiplier 5
Weapon System #2 <none> Weapon System #2 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #2 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #3 <none> Weapon System #3 Override: <no override>
Gunners (if Battery) Operator Position Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 5 type of wpn
Damage die type 10 system
eapon #3 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #4 <none> Weapon System #4 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #4 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #5 <none> Weapon System #5 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #5 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #6 <none> Weapon System #6 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #6 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #7 <none> Weapon System #7 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #7 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
Weapon System #8 <none> Weapon System #8 Override: <no override>
Gunners (if Battery) Operator Position Pilot or Gunner
Battery? N
perator Position # Gunners (if Battery = Y) 1 Qty of this
# of Damage die 4 type of wpn
Damage die type 10 system
eapon #8 Operator: Standard for this ship Damage bonus 0 1
Damage multiplier 2
BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 13 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 4 DEX:
0 -3 Initiative -3 INT:
Y -3 Pilot -3 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
4 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie
ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>
Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>
Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>
Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>

Qty of this
type of wpn
system
1
ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor #VALUE! Class(text):
0 fly
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale #VALUE! DEX:
0 #VALUE! Initiative #VALUE! INT:
Y #VALUE! Pilot #VALUE! Armor:
Bonus to Atk: 0 +0 Perception 0 Spd (char)
Bonus to Dmg: 0 +0 Mechanics (Engineer) 0 Spd (strshp
ary Commander? N +0 Mechanics (Sys.Op.) 0 MaxVel
s of Ace Pilot: 0 +0 Use Computer 0 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB -5 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>

Qty of this
type of wpn
system
1

ide>
Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

BASE STATS:
Space: Size:
Left Parenthesis: ( Size(text):
Right Parenthesis: )
+ Class:
Crewmember 2" stats armor 12 Class(text):
0 fly 12
0 squares hp:
0 max. velocity DR:
0 km/h SR:
0 , STR:
0 starship scale 3 DEX:
0 -5 Initiative -5 INT:
Y -5 Pilot -5 Armor:
Bonus to Atk: 0 +5 Perception 5 Spd (char)
Bonus to Dmg: 0 +5 Mechanics (Engineer) 5 Spd (strshp
ary Commander? N +5 Mechanics (Sys.Op.) 5 MaxVel
s of Ace Pilot: 0 +5 Use Computer 5 Crew
Pilot's HL 0 CrewQuality
Pilot's BAB 0 Passengers
plus astromech droid Astromech?
used Availability:
backup Cost(new)
Cmndr'sHL 0 Cost(used)
Pilot's lvls of AcePilot 0 Hyperdrive:
d Hprdrv Bkup
x Cargo
gunners Consumabl
Atk Cover
Dmg Terrain
operated by: Base CL*:
not available used
#
Vehicle Template bonuses
hp
SR
STR
DEX
ide> INT
Spd(strshp)
Crew
Qty of this Pass
type of wpn Avail
system Cost(new)
1 Cost(used)
Cargo
ide> Init
Dmg Die Inc
Dmg Thresh
Qty of this Dmg Thresh
type of wpn Atk bonus
system Armor
1 SR Multiplie

ide>

Qty of this
type of wpn
system
1

ide>
Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1

ide>

Qty of this
type of wpn
system
1
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
150 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 2 Dmg bonus
45 INT mod: 4 Multiplier
38 Operator T
14 Actual: Name
18 Ion?
13 REF: 15 Battery?
12 Flat-Foot: 13 # Gunners
4 # Dmg die
950 Dmg die typ
4 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
4 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 4 4
325000 Actual new cost 325000 Operator Lis
200000 Actual used cost 200000 Operator Lis
x1 Actual Hprdrv: x1 Operator Lis
x12 Actual HprdrvBkup: x12 Operator Lis
30 tons Operator Lis
2 years Operator Lis
Total Speed (text fly 12 squares (max. velocity 950 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 950 km/hOperator Lis
7 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers Atk
L Licensed 2 10 Dmg
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Unknown Si 9999 9999 9999 Name
Ion?
Battery?
Unknown Size ConditionTrack: # Gunners
# Dmg die
Pilot bonus STR mod: #VALUE! Dmg die typ
DEX mod: #VALUE! Dmg bonus
INT mod: #VALUE! Multiplier
Operator T
Actual: Name
Ion?
REF: #VALUE! Battery?
Flat-Foot: #VALUE! # Gunners
# Dmg die
Dmg die typ
CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
Untrained 0 0 Multiplier
Operator T
AvailabilityText: Actual crew Actual passengers
Common #VALUE! #VALUE!
Actual new cost Operator Lis
Actual used cost Operator Lis
Actual Hprdrv: Operator Lis
Actual HprdrvBkup: Operator Lis
Operator Lis
Operator Lis
Speed (text #VALUE! Operator Lis
0 Speed (text squares (max. velocity km/h) Operator Lis
Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 0 hp (+10%) hp (-10%)
0 0 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
BASE STATS:
C Size Modifier: DmgThrshSizeMod: GrappleSizeMod: Base Wpns
Colossal -10 50 20 Name
Ion?
ST Battery?
Space Transport ConditionTrack: # Gunners
# Dmg die
100 Pilot bonus 0 STR mod: 14 Dmg die typ
15 DEX mod: 0 Dmg bonus
0 INT mod: 1 Multiplier
39 Operator T
10 Actual: Name
12 Ion?
12 REF: 12 Battery?
12 Flat-Foot: 12 # Gunners
3 # Dmg die
800 Dmg die typ
2 CrewQualText: CrewQualEnumeration ActualCrewQualEnum Dmg bonus
N Normal 1 1 Multiplier
10 Operator T
0 AvailabilityText: Actual crew Actual passengers
L Licensed 2 10
75000 Actual new cost 75000 Operator Lis
28000 Actual used cost 28000 Operator Lis
x3 Actual Hprdrv: x3 Operator Lis
no Actual HprdrvBkup: no Operator Lis
40 tons Operator Lis
4 months Operator Lis
Total Speed (text fly 12 squares (max. velocity 800 km
Operator Lis
0 0 Speed (text12 squares (max. velocity 800 km/hOperator Lis
6 Splash/Burs
Auto
armor(+-2),hp(+-10%),SR(+-25%,Spd(+-1),CreCapital
Template bonuses Variable values
0 armor (+2) armor (-2)
0 20 hp (+10%) hp (-10%)
0 10 SR (+25%) SR (-25%)
0 4 Speed (+1) Speed (-1)
0 Crew (-70%Crew (+30%)
0 PassengersPassengers (-50%)
0 Cargo (+50 Cargo (-50%)
0 Carried CraCarried Craft (-75%) AK45
Not implemented because "Rare" is not one Weapons
of (x2
Weapons (x0.5 # of 1 wpn type)

1
0
0
0 -10
0
0
0
0
1 1 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon Laser Cannon 0 0
0 0 0 0
N N 0 0
0 0 0 0
4 4 0 0
10 10 0 0
0 0 0 0
2 2 0 0
G G 0 0
Laser Cannon Laser Cannon 0 0
0 0 0 0
N N 0 0
0 0 0 0
4 4 0 0
10 10 0 0
0 0 0 0
2 2 0 0
Gunner Gunner #N/A #N/A

<none> <none> <none> <none>


Standard for this ship Standard for this ship #N/A #N/A
Standard for this ship Standard for this ship #N/A #N/A
Standard for this ship Standard for this ship #N/A #N/A
<none> <none> #N/A #N/A
<none> <none> #N/A #N/A
<none> <none> #N/A #N/A
#N/A #N/A
0 0 0 0
N N 0 0
N N 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -1 4 10


Atk bonus #die die type
Weapon #1 4 4 10
Weapon #2 4 4 10
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4

0 0 0 0
0 0 0 0

#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were #VALUE! #VALUE!


Atk bonus #die die type
Weapon #1 #VALUE! #VALUE!
Weapon #2 #VALUE! #VALUE!
Weapon #3 #VALUE! #VALUE!
Weapon #4 #VALUE! #VALUE!
Weapon #5 #VALUE! #VALUE!
Weapon #6 #VALUE! #VALUE!
Weapon #7 #VALUE! #VALUE!
Weapon #8 #VALUE! #VALUE!
1 0 0 0
Weapon 1 Weapon 2 Weapon 3 Weapon 4
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
G 0 0 0
Laser Cannon 0 0 0
0 0 0 0
N 0 0 0
0 0 0 0
4 0 0 0
10 0 0 0
0 0 0 0
2 0 0 0
Gunner #N/A #N/A #N/A

<none> <none> <none> <none>


Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
Standard for this ship #N/A #N/A #N/A
<none> #N/A #N/A #N/A
<none> #N/A #N/A #N/A
#N/A #N/A #N/A
0 0 0 0
Y 0 0 0
N 0 0 0

CS Cmndr has Lgndry Cmndr?


0
Pilot has A Few Maneuvers?
0 DC=1 DG=5 DL=10

Equations if PC#6 were -4 4 10


Atk bonus #die die type
Weapon #1 1 4 10
Weapon #2 #N/A 0 0
Weapon #3 #N/A 0 0
Weapon #4 #N/A 0 0
Weapon #5 #N/A 0 0
Weapon #6 #N/A 0 0
Weapon #7 #N/A 0 0
Weapon #8 #N/A 0 0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +4 +0
0 x2 +4 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
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0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
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0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
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0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
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0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
Weapon 5 Weapon 6 Weapon 7 Weapon 8

0 0 0 0
0 0 0 0

#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A

DQ=15 DV=20

0
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 x #VALUE! +0 #N/A
0 0 0 0
Weapon 5 Weapon 6 Weapon 7 Weapon 8
0 0 0 0
0 0 0 0
0 0 0 0
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0 0 0 0
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0 0 0 0
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0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
#N/A #N/A #N/A #N/A

<none> <none> <none> <none>


#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
0 0 0 0
0 0 0 0
0 0 0 0

DQ=15 DV=20

0 2
dmg bonus dmg mult. AtkBonusW/CorrectSignDmgBonusW/CorrectSign
Splash/Burst text
0 x2 +1 +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
0 x0 #N/A +0
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20
21
22
23
24
25
Auto value Auto Text Capital valueCapital Text 26
-1 Atk +4 -16 27
-1 Atk +4 -16 28
#N/A #N/A #N/A #N/A 29
#N/A #N/A #N/A #N/A 30
#N/A #N/A #N/A #N/A 31
#N/A #N/A #N/A #N/A 32
#N/A #N/A #N/A #N/A 33
#N/A #N/A #N/A #N/A 34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

Y -10 -20 <no override> 4 0 0 P


N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14
5 55 x11 15
6 60 x12 16
7 65 x13 17
8 70 x14 18
9 75 x15 19
10 80 x16 20
11 x18
12 x25
13
14
15
16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE!
Y -10 -20 <no override> 4 0 0 P
N -9 -15 none 6 1 1 C
-8 -10 x0.5 8 2 2 G
-7 -5 x0.75 10 3 3 PC
-6 0 x1 12 4 4 PG
-5 5 x1.5 5 5 CG
-4 10 x2 6 6
-3 15 x3 7 7
-2 20 x4 8 8
-1 25 x5 9 9
0 30 x6 10 10
1 35 x7 11 50
2 40 x8 12
3 45 x9 13
4 50 x10 14 none
5 55 x11 15 1
6 60 x12 16 2
7 65 x13 17 3
8 70 x14 18 4
9 75 x15 19 5
10 80 x16 20 6
11 x18 7
12 x25 8
13 9
14 10
15 11
16 12
17 13
18 14
19 15
20 16
17
18
19
20

Auto value Auto Text Capital valueCapital Text


-4 Atk +1 (-4 a -19
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
1S , 1-square splash NPC#4 0 -1 -1 -1
1B , 1-square burst NPC#5 0 -1 -1 -1
2S , 2-square splash NPC#6 0 0 0 0
2B , 2-square burst NPC#7 0 -1 -1 -1
3S , 3-square splash NPC#8 1 -2 -2 -1
3B , 3-square burst Untrained 0 0 0 0
4S , 4-square splash Normal 0 5 5 5
4B , 4-square burst Skilled 0 6 6 6
5S , 5-square splash Expert 0 8 8 8
5B , 5-square burst Ace 0 12 12 12
6S , 6-square splash Astromech (stand 0 8 3 13
6B , 6-square burst Custom Crewmem 0 0 0 0
8S , 8-square splash Custom Crewmem 0 0 0 0
8B , 8-square burst 0 0 0 0
10S , 10-square splash
10B , 10-square burst
20B , 20-square burst
2X2 , 2x2 square area atk
3X3 , 3x3 square area atk
4X4 , 4x4 square area atk
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 0 0 0
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
Pilot Available Crew HeroicLevel Pilot Init Use Computer
Co-pilot <none> 0 0 0 0
Gunner Standard for this 0 5 5 5
Pilot or Co-pilot serraheto 1 2 2 -1
Pilot or Gunner PC2 0 -1 -1 -1
Co-pilot or Gunner PC3 0 -1 -1 -1
PC4 0 -1 -1 -1
PC5 0 -1 -1 -1
PC6 0 -1 -1 -1
PC7 0 -1 -1 -1
PC8 0 -1 -1 -1
NPC#1 0 -1 -1 -1
NPC#2 0 -1 -1 -1
NPC#3 0 -1 -1 -1
NPC#4 0 -1 -1 -1
NPC#5 0 -1 -1 -1
NPC#6 0 0 0 0
NPC#7 0 -1 -1 -1
NPC#8 1 -2 -2 -1
Untrained 0 0 0 0
Normal 0 5 5 5
Skilled 0 6 6 6
Expert 0 8 8 8
Ace 0 12 12 12
Astromech (stand 0 8 3 13
Custom Crewmem 0 0 0 0
Custom Crewmem 0 0 0 0
0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
0 0 -5 0 0 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
MechanicsPerception BABTrained Prof.w/StrshpWpns?
in Pilot? WF(HW) WS(HW) GWF(HW) GWS(HW)
Expert Gunner
0 0 0 0 0 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
-1 9 1 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0
-1 -1 0 0 0 0 0 0 0 0
-1 -2 1 0 0 0 0 0 0 0
0 0 -5 0 1 0 0 0 0 0
5 5 0 1 1 0 0 0 0 0
6 6 2 1 1 0 0 0 0 0
8 8 5 1 1 0 0 0 0 0
12 12 10 1 1 0 0 0 0 0
13 3 1 1 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 1 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
Vehicle
(CS)Focus
Vehicle
(ST)FocusIon
(Sf)
Mastery
Starship
Legendary
Raider Commander
VehicluarCombat
LvlsOfAceP
Vehicle Focus
Vehicle
(As)Focus (Sp)
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Vehicle Focus
A Few
(Wa)
Maneuvers StlthDC Grp Fort DP
0 0
0 0 Quantity
0 0 0 #1
0 0 0 #2
0 0 0 #3
0 0 0 #4
0 0 0 #5
0 0 0 #6
0 0 0 #7
0 0 0 #8
0 0 0 #9
0 0 0 #10
0 0
0 0 0 0 0
0 0 ship line #1 #2 #3
0 0 1 0 0 0
0 0 2 0 -0.01 -0.01
0 0 3 0 -0.01 -0.01
0 0 4 0 -0.01 -0.01
0 0 5 0 -0.01 -0.01
0 0 6 0 -0.01 -0.01
0 0 7 0 -0.01 -0.01
0 0 8 0 -0.01 -0.01
0 0 9 0 -0.01 -0.01
0 0 10 0 -0.01 -0.01
0 0 11 0 -0.01 -0.01
0 0 12 0 -0.01 -0.01
13 0 -0.01 -0.01
14 0 -0.01 -0.01
15 0 -0.01 -0.01
16 0 -0.01 -0.01
17 0 -0.01 -0.01
18 0 -0.01 -0.01
19 0 -0.01 -0.01
20 0 -0.01 -0.01
21 0 -0.01 -0.01
22 0 -0.01 -0.01
23 0 -0.01 -0.01
24 0 -0.01 -0.01
25 0 -0.01 -0.01
26 0 -0.01 -0.01
27 0 -0.01 -0.01
28 0 -0.01 -0.01
29 0 -0.01 -0.01
30 0 -0.01 -0.01
31 0 -0.01 -0.01
32 0 -0.01 -0.01
33 0 -0.01 -0.01
34 0 -0.01 -0.01
35 0 -0.01 -0.01
36 0 -0.01 -0.01
37 0 -0.01 -0.01
38 0 -0.01 -0.01
39 0 -0.01 -0.01
40 0 -0.01 -0.01

Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Vehicle Focus
A Few
(Wa)
Maneuvers
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
FP init bonus Name Init REF Atk (basic)Dmg (basic) hp thrsh

Ship Perc Grp Fort Init bonus REF FltFoot max hp max SR
E-9 Explor 5 34 24 -3 15 13 150 45
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
578-R Spac 5 34 24 -5 12 12 100 0
<none> 0 #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
578-R Spac 5 34 24 -5 12 12 100 0

0 0 0 0 0 0 0
#4 #5 #6 #7 #8 #9 #10 Ship
0 0 0 0 0 0 0 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
-0.01 -0.01 -0.01 -0.01 -0.01 -0.01 -0.01 no no
CT misc. Specials Inventory Equipped Weapon

DR thrsh CT Pilot UseComp Mech(Eng)


Mech(SysOp)Wpn Wpn
#1 #1 Atk
Wpn
(basic)
#1 Dmg (basic)
15 74 -3 5 5 5 Laser Cannon 4 4d10x2
15 74 -5 5 5 5 Laser Cannon 1 4d10x2
15 74 -5 5 5 5 Laser Cannon 1 4d10x2
15 74 -5 5 5 5 Laser Cannon 1 4d10x2
15 74 -5 5 5 5 Laser Cannon 1 4d10x2
15 74 -5 5 5 5 Laser Cannon 1 4d10x2
15 74 -5 5 5 5 Laser Cannon 1 4d10x2
15 74 -5 5 5 5 Laser Cannon 1 4d10x2
#VALUE! #VALUE! 0 0 0 #VALUE! #VALUE!
15 74 -5 5 5 5 Laser Can 1 4d10x2

Number Quantity Ship line # Ship Name Perc Grp Fort Init bonus
no 0 0 1 n/a #N/A #N/A #N/A #N/A
no 0 0 2 n/a #N/A #N/A #N/A #N/A
no 0 0 3 n/a #N/A #N/A #N/A #N/A
no 0 0 4 n/a #N/A #N/A #N/A #N/A
no 0 0 5 n/a #N/A #N/A #N/A #N/A
no 0 0 6 n/a #N/A #N/A #N/A #N/A
no 0 0 7 n/a #N/A #N/A #N/A #N/A
no 0 0 8 n/a #N/A #N/A #N/A #N/A
no 0 0 9 n/a #N/A #N/A #N/A #N/A
no 0 0 10 n/a #N/A #N/A #N/A #N/A
no 0 0 11 n/a #N/A #N/A #N/A #N/A
no 0 0 12 n/a #N/A #N/A #N/A #N/A
no 0 0 13 n/a #N/A #N/A #N/A #N/A
no 0 0 14 n/a #N/A #N/A #N/A #N/A
no 0 0 15 n/a #N/A #N/A #N/A #N/A
no 0 0 16 n/a #N/A #N/A #N/A #N/A
no 0 0 17 n/a #N/A #N/A #N/A #N/A
no 0 0 18 n/a #N/A #N/A #N/A #N/A
no 0 0 19 n/a #N/A #N/A #N/A #N/A
no 0 0 20 n/a #N/A #N/A #N/A #N/A
no 0 0 21 n/a #N/A #N/A #N/A #N/A
no 0 0 22 n/a #N/A #N/A #N/A #N/A
no 0 0 23 n/a #N/A #N/A #N/A #N/A
no 0 0 24 n/a #N/A #N/A #N/A #N/A
no 0 0 25 n/a #N/A #N/A #N/A #N/A
no 0 0 26 n/a #N/A #N/A #N/A #N/A
no 0 0 27 n/a #N/A #N/A #N/A #N/A
no 0 0 28 n/a #N/A #N/A #N/A #N/A
no 0 0 29 n/a #N/A #N/A #N/A #N/A
no 0 0 30 n/a #N/A #N/A #N/A #N/A
no 0 0 31 n/a #N/A #N/A #N/A #N/A
no 0 0 32 n/a #N/A #N/A #N/A #N/A
no 0 0 33 n/a #N/A #N/A #N/A #N/A
no 0 0 34 n/a #N/A #N/A #N/A #N/A
no 0 0 35 n/a #N/A #N/A #N/A #N/A
no 0 0 36 n/a #N/A #N/A #N/A #N/A
no 0 0 37 n/a #N/A #N/A #N/A #N/A
no 0 0 38 n/a #N/A #N/A #N/A #N/A
no 0 0 39 n/a #N/A #N/A #N/A #N/A
no 0 0 40 n/a #N/A #N/A #N/A #N/A
Wpn #2 Atk
Wpn(basic)
#2 Dmg
Wpn
(basic)
#3 Atk
Wpn
(basic)
#3 Dmg
Wpn
(basic)
#4 Atk
Wpn
(basic)
#4 Dmg
Wpn
(basic)
#5 Atk
Wpn
(basic)
#5 Dmg
Wpn
(basic)
#6 Atk
Wpn
(basic)
#6 Dmg (basic)
4 4d10xx2 #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!
#N/A #N/A #N/A #N/A #N/A

REF FltFoot max hp max SR DR thrsh CT Pilot UseComp Mech(Eng)


#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A 0 #N/A #N/A #N/A
Wpn #7 Atk
Wpn(basic)
#7 Dmg
Wpn
(basic)
#8 Atk
Wpn
(basic)
#8 Dmg (basic)
Wpn#2 Wpn#3 Wpn#4 Wpn#5 Wpn#6 Wpn#7
#N/A #N/A Laser Can 0 0 0 0 0
#N/A #N/A 0 0 0 0 0 0
#N/A #N/A 0 0 0 0 0 0
#N/A #N/A 0 0 0 0 0 0
#N/A #N/A 0 0 0 0 0 0
#N/A #N/A 0 0 0 0 0 0
#N/A #N/A 0 0 0 0 0 0
#N/A #N/A 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE!
#N/A #N/A 0 0 0 0 0 0

Mech(SysOp)
Wpn #1
Wpn #1 Atk
Wpn(basic)
#1 Dmg (basic)
Wpn #2Wpn #2 Atk
Wpn(basic)
#2 Dmg (basic)
Wpn #3Wpn #3 Atk
Wpn(basic)
#3 Dmg (basic)
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Wpn#8 Speed Vehicle?
0 4 0
0 3 0
0 3 0
0 3 0
0 3 0
0 3 0
0 3 0
0 3 0
#VALUE! 0
0 3 0

Wpn #4
Wpn #4 Atk
Wpn(basic)
#4 Dmg (basic)
Wpn #5Wpn #5 Atk
Wpn(basic)
#5 Dmg (basic)
Wpn #6Wpn #6 Atk
Wpn(basic)
#6 Dmg (basic)
Wpn #7
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Wpn #7 Atk
Wpn(basic)
#7 Dmg (basic)
Wpn #8Wpn #8 Atk
Wpn(basic)
#8 Dmg (basic)
Speed
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A
RandomRandx4Randx6RandxRandxRandxRandx
0.6126 2.45 3.675 4.9 6.13 7.35 12.3
Automated Die Roller: d4 d6 d8 d10 d12 d20
(press 'F9' to roll) 3 4 5 7 8 13

x = update these values on this tab (all other columns are auto-updated)
x x x x Skills

Current SR
Current hp
Init. bonus

Threshold
Initiative

Max SR
Max hp

Speed
REF

Pilot
Fort
Grp

DR

CT
Ship Name

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal
Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal
Normal

Normal

Normal

Normal

Normal

Normal

Normal
Ranges P.B. Short Med. Long
Blaster Cannon 0-1 2 3-4 5-8
Ion Cannon 0-2 3-4 5-10 11-20
Laser Cannon 0-1 2 3-5 6-10
Missile or Torp 0-3 4-6 7-15 16-30
Point-Defense 0-1 2 3-5 6-10
Tractor Beam 0-1 2 3-5 6-10
Turbolaser 0-4 5-8 9-20 21-40

Skills x

Wpn #1 Dmg

Wpn #2 Dmg
Wpn #1 Atk

Wpn #2 Atk
Use Comp.

Perception
Mechanics

Mechanics
(Engineer)

(Sys.Op.)

(basic)

(basic)

(basic)

(basic)
Specials Wpn #1 Wpn #2
Wpn #3
Wpn #3 Atk
(basic)

Wpn #3 Dmg
(basic)

Wpn #4
Wpn #4 Atk
(basic)

Wpn #4 Dmg
(basic)
Wpn #5

Wpn #5 Atk
(basic)

Wpn #5 Dmg
(basic)
Wpn #6

Wpn #6 Atk
(basic)
Wpn #6 Dmg
(basic)

Wpn #7
Wpn #7 Atk
(basic)

Wpn #7 Dmg
(basic)
Wpn #8

Wpn #8 Atk
(basic)

Wpn #8 Dmg
(basic)
CT penalty

Normal 0

-1 -1

-2 -2

-5 -5

-10 -10

Disabled 0

Destroyed 0

Inactive 0
Degree (Droid)

NON-HEROIC
JEDI
NOBLE
SCOUNDREL
SCOUT
SOLDIER
ACE PILOT
ASSASSIN
BOUNTY HUNT.
CHARLATAN
CORP. AGENT
CRIME LORD
Tip:
Tip:When
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view
viewall
allthe
theavailable
availabledata
dataininthe

CL
the
StatBlock
StatBlocktab.
tab.
BOOK

PAGE

WEB

NPC SPECIES
<none>
***YOUR BASIC NPCS***
<none>
YourNPC#1
YourNPC#2
YourNPC#3
YourNPC#4
YourNPC#5
YourNPC#6
YourNPC#7
YourNPC#8
YourNPC#9
YourNPC#10
YourNPC#11
YourNPC#12
YourNPC#13
YourNPC#14
YourNPC#15
YourNPC#16
YourNPC#17
YourNPC#18
YourNPC#19
YourNPC#20
YourNPC#21
YourNPC#22
YourNPC#23
YourNPC#24
YourNPC#25
YourNPC#26
YourNPC#27
YourNPC#28
YourNPC#29
YourNPC#30
YourNPC#31
YourNPC#32
YourNPC#33
YourNPC#34
YourNPC#35
YourNPC#36
YourNPC#37
YourNPC#38
YourNPC#39
YourNPC#40
YourNPC#41
YourNPC#42
YourNPC#43
YourNPC#44
YourNPC#45
YourNPC#46
YourNPC#47
YourNPC#48
YourNPC#49
YourNPC#50
YourNPC#51
YourNPC#52
YourNPC#53
YourNPC#54
YourNPC#55
YourNPC#56
YourNPC#57
YourNPC#58
YourNPC#59
YourNPC#60
YourNPC#61
YourNPC#62
YourNPC#63
YourNPC#64
YourNPC#65
YourNPC#66
YourNPC#67
YourNPC#68
YourNPC#69
YourNPC#70
YourNPC#71
YourNPC#72
YourNPC#73
YourNPC#74
YourNPC#75
YourNPC#76
YourNPC#77
YourNPC#78
YourNPC#79
YourNPC#80
YourNPC#81
YourNPC#82
YourNPC#83
YourNPC#84
YourNPC#85
YourNPC#86
YourNPC#87
YourNPC#88
YourNPC#89
YourNPC#90
YourNPC#91
YourNPC#92
YourNPC#93
YourNPC#94
YourNPC#95
YourNPC#96
YourNPC#97
YourNPC#98
YourNPC#99 9 M Human 7
YourNPC#100

***PRE-MADE GENERIC NPCS***


<none>
F 176 w 501st Legion Stormtrooper (CL6) 6 M Human 9 1
T 64 w Ace Pilot (CL14) 14 M - 7 7
C 122 w AgriCorps Worker (CL2) 2 M Human 6 1
GW 182 X Ambusher (CL2) 2 M Human 6
GW 183 X Ambusher Officer (CL5) 5 M Human 4 3
SV 141 w Anjiliac Clan Thug (CL3) 3 M Houk 3 2
C 147 w ARC Trooper ( C ) (CL8) 8 M Human 6 3
CR 282 w ARC Trooper ( CR ) (CL8) 8 M Human 6 3
GW 190 X Army Soldier (CL3) 3 M Human 3 2
T 12 w Assassin (CL10) 10 M - 7 3
CR 282 w Assassin (CL5) 5 M Human 5
GI 166 w Assassin (CL4) 4 M Zabrak 4
F 171 w AT-AT Pilot (CL2) 2 M Human 6
D7 -24 w AT-AT Pilot/Crew (CL2) 2 M Human 7
F 172 w AT-ST Pilot (CL2) 2 M Human 6
D4 29 w Believers Cult Leader (CL6) 6 M Human 6
D4 29 w Believers Cultist (CL3) 3 M 9
D4 29 w Believers Zealot (CL6) 6 M 9 3
D3 26 w Bespin Security Chief (CL4) 4 M Human 3 3
D3 26 w Bespin Security Guard (CL1) 1 M Human 3
D3 32 w Bespin Security Guard, Elite 2 M Human 3 1
L 198 w Black Sun Lieutenant (CL7) 7 M Human 3 4
GW 194 w Black Sun Pirate (CL6) 6 M Human 6 2 2
L 198 w Black Sun Thug (CL2) 2 M Human 6
L 198 w Black Sun Vigo (CL14) 14 M Human 7 7
T 26 w Black Sun Vigo [Bith version] (CL14) 14 M Bith 7 5
T 26 w Black Sun Vigo [Rodian version] (CL14) 14 M Rodian 1 6 7
J 115 w Blackguard Minion (CL1) 1 M Human 3
J 115 w Blackguard Wilder (CL4) 4 M Human 3 3
R 121 w Blackhole Stormtrooper (CL1) 1 M Human 5
K 151 w Bladeborn (CL10) 10 M Human 4 3
SV 117 w Blockade Runner (CL8) 8 M Human 7
T 14 w Bodyguard (CL6) 6 M - 3 5
T 97 w Bothan Spy (CL8) 8 M Bothan 2 6
CR 283 w Bounty Hunter (CL7) 7 M Human 4 3 3
T 16 w Bounty Hunter (CL10) 10 M Human 3 4 5
SV 117 X Brawler (CL5) 5 M Human 5
T 20 X Brute (CL1) 1 M - 3
T 21 X Bureaucrat (CL1) 1 M - 3
SV 118 X Charlatan (CL8) 8 M Human 7 1
C 148 w Clone Assassin (CL8) 8 M Human 6 3
C 149 w Clone Blaze Trooper (CL5) 5 M Human 6 3
C 150 w Clone Commando (Command) (CL8) 8 M Human 6 4
C 150 w Clone Commando (Demolitions/Tech) (CL8) 8 M Human 6 4
C 150 w Clone Commando (Field Medicine) (CL8) 8 M Human 6 4
C 150 w Clone Commando (Hvy Wpns) (CL8) 8 M Human 6 4
C 150 w Clone Commando (Infiltration) (CL8) 8 M Human 6 4
C 152 w Clone Fighter Pilot (CL6) 6 M Human 6 2 2
C 150 w Clone Jet Trooper (CL4) 4 M Human 6 2
C 151 w Clone Naval Officer (CL3) 3 M Human 6 1
C 151 w Clone Pilot (CL4) 4 M Human 6 2
C 152 w Clone Scout Trooper (CL2) 2 M Human 6
C 153 w Clone Shadow Trooper (CL7) 7 M Human 6 3 1 1
C 153 w Clone Shocktrooper (CL1) 1 M Human 4
C 154 w Clone Subtrooper (CL2) 2 M Human 6
CR 281 w Clone Trooper (CL2) 2 M Human 6
CR 282 w Clone Trooper Commander (CL5) 5 M Human 6 2
F 176 w Clone Trooper Veteran (CL3) 3 M Human 10
T 22 w Commando (CL6) 6 M - 8 4
T 23 w Commando Squad Leader (CL10) 10 M - 8 5
F 181 w CompForce Assault Trooper (CL2) 2 M Human 7
D9- 21 w COMPNOR Supporter (CL9) 9 M Human 9
T 24 w Con Artist (CL3) 3 M - 3 2
GI 207 w Corporate Sector Assassin (CL5) 5 M Human 5
GI 220 w Corporate Sector Commando (CL4) 4 M Human 4
GI 216 w Corporate Sector Mine Guard (CL2) 2 M Human 6
GI 217 w Corporate Sector Miner (CL1) 1 M Human 3
F 178 w Coruscant Guard (CL5) 5 M Human 6 3
CR 283 w Crime Lord (CL8) 8 M Human 3 4 1
T 25 w Crime Lord (CL12) 12 M Human 7 2 3
UR 202 X Cult Acolytes (CL2) 2 M Human 8
K 217 w Czerka Associate (CL1) 1 M Human 3
K 218 w Czerka Scientist (CL2) 2 M Human 5 1
T 28 w Dark Jedi (CL7) 7 M - 7
T 30 w Dark Jedi Master (CL17) 17 M - 9
K 152 w Dark Lord of the Sith (CL14) 14 M Human 7
T 32 w Dark Side Adept (CL6) 6 M - 3 5
CR 284 w Dark Side Marauder (CL4) 4 M Human 4
SV 118 w Data Slicer (CL7) 7 M Human 7
T 11 w Dathomiri Witch (CL10) 10 M Human 7
F 172 w Death Star Trooper (CL2) 2 M Human 3 1
GI 218 X Deluge Facility Guard (CL3) 3 M Human 6 1
GI 219 X Deluge Facility Technician (CL1) 1 M Human 4
T 35 w Diplomat (CL3) 3 M - 6 1
T 36 w Doctor (CL1) 1 M - 3
GI 178 X Duros Corporate Security Agents (CL7) 7 M Duros 2 5
C 122 w EduCorps Worker (CL3) 3 M Human 6 1
UR 215 X Eeook Security Agent (CL6) 6 M near-Human 6
UR 142 X Elder Ruthic (CL7) 7 M Rakata 4 3
T 23 X Elite Commando (CL14) 14 M - 14
F 172 w Elite Death Star Trooper (CL6) 6 M Human 3 5
T 65 X Elite Pilot (CL10) 10 M - 4 3 3
CR 281 X Elite Rebel Trooper (CL2) 2 M Human 6
K 175 X Elite Republic Army Trooper (CL2) 2 M Human 8
T 94 X Elite Soldier (CL10) 10 M - 7
T 102 X Elite Warrior (CL14) 14 M - 3 8
T 37 X Emergency Crew Member (CL1) 1 M - 4
F 182 w Emperor’s Hand (CL15) 15 M Human 5 5
SV 119 X Enforcer (CL5) 5 M Human 5
T 38 w Engineer (CL2) 2 M - 3 1
SV 212 w Epsis Sentry (CL2) 2 M Human 1 1
R 155 w Espo Elite Trooper (CL7) 7 M Human 6 5
R 155 w Espo Trooper (CL2) 2 M Human 6
SV 215 R Evad Court Security Guard (CL1) 1 M Human 1
F 178 w EVO Trooper (CL7) 7 M Human 6 3 2
SV 120 X Expert Assassin (CL8) 8 M Human 3 4 1
C 123 w ExplorerCorps (CL3) 3 M Human 6 1
T 83 X Fallen Jedi Sith Lord (CL18) 18 M - 7
F 222 w Felucian Scout (CL1) 1 M Felucian 4
F 221 w Felucian Shaman (CL3) 3 M Felucian 9
GW 190 X Field Medic (CL2) 2 M Human 6
SV 120 w Fixer (CL7) 7 M Human 3 4
T 10 w Force Adept (CL8) 8 M - 7
L 128 w Galactic Alliance Army Officer (CL11) 11 M Human 3 4
L 130 w Galactic Alliance Army Trooper (CL2) 2 M Human 7
L 128 w Galactic Alliance Core Fleet Covert Agent (CL5) 5 M Human 2 3
L 128 w Galactic Alliance Core Fleet Elite Commando (CL10) 10 M Human 3 4
L 130 w Galactic Alliance Navy Captain (CL10) 10 M Human 7
L 132 w Galactic Alliance Navy Crew Member (CL2) 2 M Human 6
L 132 w Galactic Alliance Navy Gunner (CL5) 5 M Human 4 4
L 130 w Galactic Alliance Navy Junior Officer (CL6) 6 M Human 4 5
L 132 w Galactic Alliance Pilot (CL5) 5 M Human 3 4
C 154 w Galactic Marine (CL6) 6 M Human 6 2 2
T 39 w Gambler (CL4) 4 M - 4
R 151 w Gammorean Guard (CL2) 2 M Gammorean 6
K 218 w Genoharadan Assassin (CL10) 10 M Human 3 4
GW 209 w Geonosian Bodyguard (CL3) 3 M Geonosian 3 2
C 182 w Geonosian Elite Warrior (CL3) 3 M Geonosian 3 2
C 181 w Geonosian Warrior (CL1) 1 M Geonosian 3
K 131 w Gray Jedi (CL5) 5 M Human 4 1
D4 27 w Guardian Spirit (CL9) 9 M 9 5
SV 211 X Hooligan (CL2) 2 M Human 3 1
T 27 w Hutt Crime Lord (CL11) 11 L Hutt 5 2 4
F 173 w Imperial Army Trooper (CL1) 1 M Human 3
F 183 w Imperial Dungeoneer (CL6) 6 M Human 6 4
F 173 w Imperial Field Medic (CL5) 5 M Human 7
F 184 w Imperial Inquisitor (CL13) 13 M Human 3 2 4
F 184 w Imperial Intelligence Agent (CL5) 5 M Human 4 4
F 180 w Imperial Jumptrooper (CL7) 7 M Human 4 3 3
T 45 w Imperial Knight (CL10) 10 M - 7
L 162 w Imperial Knight (CL11) 11 M Human 7
L 162 w Imperial Missionary (CL4) 4 M Human 3 3
D7 -33 w Imperial Navy Trooper (CL5) 5 M Human 5
F 173 w Imperial Navy Trooper (CL1) 1 M Human 3
CR 280 w Imperial Officer (CR) (CL5) 5 M Human 4 3
D7 -14 w Imperial Officer, Veteran (CL9 9 M Human 4 4
F 180 w Imperial Radiation Zone Trooper (Radtrooper) (CL4) 4 M Human 6 2
F 181 w Imperial Security Bureau Agent (CL4) 4 M Human 3 3
F 182 w Imperial Security Bureau Officer (CL9) 9 M Human 4 3
F 185 w Imperial Sentinel (CL2) 2 L 6
Modified (Human)
D10 13 w Imperial Sentinel, First-Gener 18 M Human (modified) 7
F 175 w Imperial Shadow Guard (CL12) 12 M Human 6 6
F 174 w Imperial Sovereign Protector (CL14) 14 M Human 6 6
D5 23 X Imperial Technician (CL2) 2 M Human 3 1
T 40 w Infiltrator (CL9) 9 M - 4 5
T 41 w Information Broker (CL5) 5 M - 3 4
D9- 40 w Inquisitor (CL17) 17 M Human 7
D9- 40 w Inquisitor Recruit (CL10) 10 M Human 3 7
SV 122 w Inspector (CL7) 7 M Human 3 4
T 61 X Intelligence Officer (CL10) 10 M - 7
D7 -21 w ISB Tactical Agent (CL8) 8 M Human 7
F 223 w Jawa (CL2) 2 S Jawa 6
C 124 w Jedi Archivist (CL10) 10 M Human 7
T 48 w Jedi Battlemaster (CL15) 15 M - 8
K 133 w Jedi Battlemaster (CL12) 12 M Human 7
K 131 w Jedi Covenanter (CL7) 7 M Human 7
T 44 w Jedi Duelist (CL13) 13 M - 7
C 124 w Jedi Healer (CL9) 9 M Human 7
C 125 w Jedi Instructor (CL9) 9 M Human 7
T 42 w Jedi Knight (CL12) 12 M - 7
T 46 w Jedi Master (CL15) 15 M - 7
J 66 w Jedi Master Holocron Gatekeeper (CL5) 5 M Holocron Gatekeeper 7
T 50 w Jedi Padawan (CL5) 5 M - 5
T 43 w Jedi Refugee (CL12) 12 M - 7 2
T 47 X Jedi Sage Master (CL15) 15 M - 7
T 49 X Jedi Sentinel Master (CL16) 16 M - 7
K 132 w Jedi Shadow (CL10) 10 M Human 7
K 134 w Jedi Watchman (CL14) 14 M Human 7
T 51 w Jensaarai Defender (CL8) 8 M - 5 3
L 164 w Joker Squad Demolitionist (CL3) 3 M Human 9
L 165 w Joker Squad Heavy Weapon Specialist (CL3) 3 M Human 9
L 163 w Joker Squad Storm Trooper (CL3) 3 M Human 9
GI 159 X Joruba Consortium Technician (CL0) 0 M Human 2
GI 158 X Joruba Consortium Troubleshooter (CL2) 2 M Human 6
L 165 w Knighthunter (CL7) 7 M Human 7 5
F 218 w Kota’s Militia Saboteur (CL5) 5 M Human 8
F 218 w Kota’s Militia Soldier (CL2) 2 M Human 8
K 218 w Krath Adept (CL4) 4 M Human 4
K 219 w Krath Commander (CL6) 6 M Human 2 4
K 219 w Krath Warrior (CL1) 1 M Human 5
T 13 w Malkite Poisoner (CL13) 13 M - 4 9
GI 212 X Malvina Clan Scout (CL3) 3 M Nyriaanan 3
K 192 w Mandalorian Crusader (CL3) 3 M Human 3
K 194 w Mandalorian Neo-Crusader Marshal (CL10) 10 M Human 3 2 4
K 193 w Mandalorian Neo-Crusader Rally Master (CL6) 6 M Human 3 3 2
K 194 w Mandalorian Neo-Crusader Shock Trooper (CL5) 5 M Human 6 3
K 193 w Mandalorian Neo-Crusader Soldier (CL1) 1 M Human 4
T 103 w Mandalorian Supercommando (CL16) 16 M Human 7
T 52 X Martial Artist (CL7) 7 M - 7
J 123 X Massassi Abomination (CL10) 10 M Mutated Massassi 7
UR 202 X Master Cult Adept (CL5) 5 M Human 3 4
T 53 w Master of Teräs Käsi (CL14) 14 M - 7
C 123 w MedCorps Worker (CL3) 3 M Human 6 1
T 54 w Medic (CL3) 3 M - 6 1
T 58 w Mercenary Captain (CL5) 5 M - 3 2
T 56 w Mercenary Heavy Infantry (CL4) 4 M - 4
T 55 w Mercenary Scout (CL3) 3 M - 3 2
T 55 w Mercenary Soldier (CL3) 3 M - 6 1
D9- 32 X Mine Guard (CL2) 2 M Human 8
GI 173 w Mon Calamari Radicals (CL5) 5 M Mon Calamari 5
L 133 w Mon Calamari Resistance Member (CL2) 2 M Mon Calamari 3 1
T 59 w Mystic (CL5) 5 M - 6 3
J 124 w Nightsister of Dathomir (CL12) 12 M - 7
D4 36 w Noghri Assassin (CL7) 7 S Noghri 3 1 3
F 186 w Noghri Infiltrator (CL11) 11 M Noghri 3 4
D4 37 w Noghri Strike Team Leader (C 8 S Noghri 7
F 185 w Noghri Warrior (CL6) 6 M Noghri 3 3
D4 36 w Noghri Warrior (DoD) (CL6) 6 S Noghri 3 3
SV 121 X Notorious Outlaw (CL8) 8 M Human 3 4
R 122 w Novatrooper (CL3) 3 M Human 9
T 60 X Officer (CL8) 8 M - 6 3
UR 206 X O'reenian Military Supervisor (CL8) 8 M O'reenian 3 4
T 62 w Outlaw Tech (CL4) 4 M - 2 2
F 177 w Phase Zero Dark Trooper (CL3) 3 M Cyborg (Human) 10
T 63 X Pilot (CL5) 5 M - 4 4
T 66 w Pirate (CL6) 6 M - 6 2 2
T 68 X Pirate Captain (CL11) 11 M - 4 5 2
T 69 X Police Officer (CL2) 2 M - 6
T 70 X Politician, Veteran (CL11) 11 M - 6 9
T 33 w Primitive Dark Side Adept (CL9) 9 M - 7
T 67 w Privateer (CL9) 9 M - 4 5 3
J 125 w Prophet of the Dark Side (CL9) 9 M Human 9
D7 -18 w Quarren Goon (CL7) 7 M Quarren 9 4
R 93 w Rebel Cell Member (CL0) 0 M Human 2
R 93 w Rebel Honor Guard (CL5) 5 M Human 6 3
R 94 X Rebel Marksman (CL4) 4 M Human 3 3
CR 280 w Rebel Trooper (CL1) 1 M Human 3
K 174 X Republic Army Brigadier (CL13) 13 M Human 6 3 5
K 174 X Republic Army Officer (CL6) 6 M Human 3 4
K 175 X Republic Army Recon Commando (CL8) 8 M Human 3 7
K 175 X Republic Army Trooper (CL1) 1 M Human 3
K 172 X Republic Navy Admiral (CL15) 15 M Human 4 7
K 172 X Republic Navy Captain (CL10) 10 M Human 4 5
K 173 X Republic Navy Lieutenant (CL5) 5 M Human 4 3
R 95 X Resistance Leader (CL5) 5 M Human 3 2
R 95 w Rogue Squadron Pilot (CL8) 8 M Human 3 4 1
F 174 w Royal Guard (CL10) 10 M Human 6 6
T 77 w Royal Handmaiden (CL6) 6 M Human 3 3
SV 145 w Sable Dawn Assassin (CL9) 9 M Human 3 4 2
SV 220 w Sable Dawn Lieutenant (CL5) 5 M Human 2 3
SV 207 w Sable Dawn Thug (CL3) 3 M Human 1 2
T 72 w Saboteur (CL8) 8 M - 4 4
UR 222 X Sando's Boys (CL8) 8 M Human 9 5
UR 223 X Sando's Hired Blasters squad (CL6) 6 L Human 9 1
CR 279 w Scout Trooper (CL2) 2 M Human 6
R 122 w Seatrooper (CL2) 2 M Human 6
T 74 w Sector Ranger (CL7) 7 M - 1 2 4
SV 122 X Security Officer (CL1) 1 M Human 4
T 76 X Security Personnel (CL2) 2 M - 6
T 76 X Security Specialist (CL5) (TofG) 5 M - 5
SV 122 X Security Specialist (CL5) (SV) 5 M Human 5
C 154 w Senate Commando (CL5) 5 M Human 6 3
J 127 w Shadow Academy Student, Junior (CL2) 2 M Human 2
J 127 w Shadow Academy Student, Senior (CL6) 6 M Human 6
D10 21 w Shadow Guard, Elite (CL17) 17 M Human 7
K 152 w Shadow Hand (CL12) 12 M Human 6 6
D4 39 w Shadow Trooper (CL3) 3 M Human 4 2
T 78 X Ship Captain (CL13) 13 M - 7 3
T 79 X Ship Gunner (CL7) 7 M - 4 3 3
T 80 w Sith Apprentice (CL13) 13 M - 7
K 150 w Sith Assassin (CL6) 6 M Human 4 2
K 148 w Sith Commando (CL2) 2 M Human 8
GI 215 X Sith Descendant (CL2) 2 M Nyriaanan 3 1
T 82 w Sith Lord (CL19) 19 M - 7
J 66 w Sith Lord Holocron Gatekeeper (CL6) 6 M Holocron Gatekeeper 7
K 151 w Sith Mage (CL8) 8 M Human 7
K 149 w Sith Officer (CL6) 6 M Human 6 3
K 148 X Sith Pilot (CL2) 2 M Human 6
L 165 w Sith Spy (CL3) 3 M Human 9
K 149 X Sith Student (CL4) 4 M Human 3 1
K 148 w Sith Trooper (CL1) 1 M Human 4
L 166 u Skull Squadron Pilot (CL8) 8 M Human 7 1
T 86 w Slicer (CL5) 5 M - 5
T 88 w Smuggler (CL7) 7 M - 1 4 2
T 90 w Soldier (CL2) 2 M - 6
T 92 X Soldier Commander (CL6) 6 M - 6 3
J 128 w Sorcerer of Tund (CL11) 11 D Croke 7
SV 121 X Space Transport Pilot (CL7) 7 M Human 7
R 123 w Spacetrooper (CL7) 7 L Human 6 1 4
T 95 w SpecForce Elite Soldier (CL13) 13 M - 3 7
R 96 w SpecForce Guerrilla (CL5) 5 M Human 3 4
T 91 w SpecForce Heavy Weapons Specialist (CL5) 5 M - 6 3
R 96 w SpecForce Infiltrator (CL7) 7 M Human 3 4
R 96 w SpecForce Marine (CL4) 4 M Human 3 3
R 97 w SpecForce Officer (CL7) 7 M Human 3 1 3
T 75 w Special Enforcement Officer (CL13) 13 M - 4 5 4
T 96 w Spy (CL7) 7 M - 2 5
D4 9 w Squib Scavenger (CL3) 3 S Squib 4 2
R 123 w Storm Commando (CL9) 9 M Human 6 4 3
CR 279 w Stormtrooper (CL1) 1 M Human 4
F 180 w Stormtrooper Commander (CL6) 6 M Human 6 2
D7 -27 w Stormtrooper, Elite (CL6) 6 M Human 12 2
D8 -24 w Stormtrooper, Elite, Detail (CL 8 L Human (squad) 9 1
CR 279 w Stormtrooper, Heavy (CL2) 2 M Human 8
D7 -13 w Stormtrooper, Heavy, Veteran 4 M Human 12
F 177 w Stormtrooper, Spaarti-Cloned (CL1) 1 M Human 4
D7 -13 w Stormtrooper, Veteran (CL4) 4 M Human 12
R 124 w Swamptrooper (CL5) 5 M Human 4 4
T 98 w Swoop Gang Leader (CL7) 7 M - 7
T 99 w Swoop Gang Member (CL2) 2 M - 4 1
T 100 w Technician (CL1) 1 M - 2 1
T 29 w The Reborn (CL2) 2 M Human 6
CR 284 w Thug (CR) (CL0) 0 M Human 2
T 101 w Trader (CL1) 1 M - 4
D8 -20 w Trandoshan Berserker (CL1 10 M Trandoshan 7
D8 -24 w Trandoshan Boarding Party 12 L Trandoshan (sq 6 8
C 182 w Trandoshan Bounty Hunter (CL6) 6 M Trandoshan 3 4 1
D8 -23 w Trandoshan Captain (CL13) 13 M Trandoshan 7
D8 -28 w Trandoshan Elite Mercenary12 M Trandoshan 3 5
D8 -31 w Trandoshan Elite Mercenar 14 L Trandoshan (sq 3 5
D8 -28 w Trandoshan Marauder (CL1 12 M Trandoshan 7
C 182 w Trandoshan Mercenary (CL12) 12 M Trandoshan 7
D8 -32 w Trandoshan Mercenary Com16 M Trandoshan 7 8
D8 -22 w Trandoshan Raider (CL13) 13 M Trandoshan 7
D8 -27 w Trandoshan Sergeant (CL1212 M Trandoshan 7
T 11 w Tribal Shaman (CL9) 9 M - 5 2
T 73 w Twi’lek Saboteur (CL6) 6 M Twi'lek 4 2
F 223 w Ugnaught (CL2) 2 S Ugnaught 6
D3 21 w Ugnaught Boss (CL5) 5 S Ugnaught 6 3
D3 20 w Ugnaught Rigger (CL2) 2 S Ugnaught 6
D4 9 w Ugor Forager (CL3) 3 M Ugor 3
UR 155 w Vagaari Infiltrator (CL5) 5 M Vagaari 6 3
T 127 w Varactyl Handler (CL0) 0 M Utai 2
L 206 u Wheel Security (CL6) 6 M Human 8 3
L 207 u Wheel Thug (CL4) 4 M Human 3 3
R 149 w Wing Guard (Episode V) (CL4) 4 M Human 3 3
F 224 w Wookiee Berserker (CL2) 2 M Wookiee 8
R 152 w Zann Consortium Defiler (CL6) 6 M Human 1 4 1

***CUSTOM MADE PCs/NPCs***


<none>
serraheto M Thakwaash 0 1 0 0 0 0 0 0 0 0 0 0
PC2 M Human 0 0 0 0 0 0 0 0 0 0 0 0
PC3 M Human 0 0 0 0 0 0 0 0 0 0 0 0
PC4 M Human 0 0 0 0 0 0 0 0 0 0 0 0
PC5 M Human 0 0 0 0 0 0 0 0 0 0 0 0
PC6 M Human 0 0 0 0 0 0 0 0 0 0 0 0
PC7 M Human 0 0 0 0 0 0 0 0 0 0 0 0
PC8 M Human 0 0 0 0 0 0 0 0 0 0 0 0
NPC#1 M Twi'lek 0 0 0 0 0 0 0 0 0 0 0 0
NPC#2 M Human 0 0 0 0 0 0 0 0 0 0 0 0
NPC#3 M Human 0 0 0 0 0 0 0 0 0 0 0 0
NPC#4 M Human 0 0 0 0 0 0 0 0 0 0 0 0
NPC#5 M Human 0 0 0 0 0 0 0 0 0 0 0 0
NPC#6 M Duros 0 0 0 0 0 0 0 0 0 0 0 0
NPC#7 M Human 0 0 0 0 0 0 0 0 0 0 0 0
NPC#8 L Tof 0 0 0 0 0 1 0 0 0 0 0 0

***BEASTS***
<none>
CR 275 w Acklay (CL10) 10 H
UR 59 w Aiwha (CL4) 4 G
UR 218 R Avka Mother (CL9) 9 H
UR 218 R Avka Young (CL6) 6 M
UR 60 w Bantha (CL2) 2 H
J 131 w Battle Hydra (CL9) 9 L
J 132 w Beck-Tori (CL13) 13 H
UR 60 w Bergruutfa (CL5) 5 H
GW 58 w Bolotaur (CL5) 5 L
UR 173 w Brintak (CL15) 15 H
GW 57 w Carrier Butterfly (CL0) 0 D
GI 141 w Chlovi Cat (CL5) 5 S
T 106 w Corellian Banshee Bird (CL2) 2 S
T 107 w Corellian Sand Panther (CL7) 7 M
D7- 16 w Coruscani Ogre (CL5) 5 L
R 157 w Cracian Thumper (CL2) 2 L
C 221 w Dactillion (CL2) 2 H
D4 25 w Dark Lizard (CL5) 5 L
D4 25 w Dark Lizard Alpha (CL8) 8 L
UR 64 w Dark Wolf (CL3) 3 M
J 134 w Derriphan (CL9) 9 T
CR 275 w Dewback (CL2) 2 L
D9- 29 w Dinko Horde (CL5) 5 D
T 108 w Dragonsnake (CL12) 12 L
J 135 w Droch (CL1) 1 D
J 135 w Droch Swarm (CL3) 3 T
J 136 w Dxun Tomb Beast (CL8) 8 L
SV 184 w Energy Spider (CL5) 5 M
UR 60 w Eopie (CL1) 1 L
D9- 35 w Fear Moss, Gray (CL18) 18 C
F 224 w Felucian Ripper (CL5) 5 M
UR 61 w Fenwolf (CL3) 3 L
GW 59 w Gelagrub (CL3) 3 L
D9- 30 w Greethka, Giant (CL16) 16 H
T 109 w Gundark (CL10) 10 M
L 221 w Gundark, Shaped (CL15) 15 M
GW 59 w Gutkurr (CL8) 8 H
C 221 w Horax (CL8) 8 H
J 137 w Hssiss (CL5) 5 L
UR 61 w Kaadu (CL1) 1 L
UR 62 w Kalak (CL1) 1 L
T 110 w Katarn (CL8) 8 M
K 223 w Kath Hound (CL3) 3 S
T 111 w Kintan Strider (CL5) 5 L
D4 33 w K'kayeh Dreambeast (CL8) 8 G
T 112 w Knobby White Spider (CL8) 8 H
T 113 w Kouhun (CL2) 2 D
T 115 w Krayt Dragon, Canyon (CL14)14 C
T 114 w 16
Krayt Dragon, Greater (CL16) C
C 129 w Kybuck ( C ) (CL1) 1 M
D1- 16 w Kybuck (DoD) (CL1) 1 M
D4 33 X Living Nightmare (CL6) 6 M
GI 140 w Lluma (CL7) 7 L
T 116 w Mantellian Savrip (CL6) 6 L
J 138 w Marsh Haunt (CL11) 11 H
UR 62 w Maru (CL2) 2 L
T 118 w Massiff (CL3) 3 M
GW 60 w Mastif Phalone (CL6) 6 L
UR 139 w Mnggal-Mnggal (CL8) 8 M
UR 139 w Mnggal-Mnggal Zombie (CL8) 8 M
T 119 w Mynock (CL1) 1 S
SV 219 w Mynock, comet (CL1) 1 S
D9- 6 w Mynock, swarm (CL3) 3 M
D3 21 w Mynock, Tibanna (CL1) 1 S
SV 218 w Nadir Spider (CL4) 4 M
T 120 w Narglatch (CL6) 6 H
T 121 w Nashtah (CL9) 9 M
D2- 26 w Neimoidian Kreehawk (CL3) 3 S
GW 60 w Nek (CL5) 5 M
D5- 14 w Nek Dog (CL4) 4 L
CR 276 w Nexu (CL5) 5 M
D4 35 w Nighthunter (CL5) 5 M
J 139 w Nighthunter (CL9) 9 M
UR 62 w Orray (CL4) 4 L
GI 140 w Pherin (CL3) 3 M
UR 63 w Rakazzak Beast (CL2) 2 H
K 223 w Rakghoul (CL4) 4 M
CR 276 w Rancor (CL11) 11 H
F 224 w Rancor, Bull (CL13) 13 G
J 133 w Rancor, Chrysalis (CL13) 13 G
T 122 w Rancor, Dathomiri (CL11) 11 H 3
T 123 w Rancor, Tra'cor (CL6) 6 L
T 123 w Rancor, Tyrant (CL15) 15 G
CR 276 w Reek (CL8) 8 H
UR 188 R Reyko (CL5) 5 L
UR 63 w Rockhopper (CL3) 3 L
GW 61 w Roggwart (CL12) 12 H
T 124 w Ronto (CL3) 3 H
UR 65 w Saber Cat (CL5) 5 M
T 125 w Sarlacc (CL12) 12 C
J 140 w Shyrack (CL4) 4 M
J 140 w Shyrack Swarm (CL6) 6 L
J 141 w Silooth (CL13) 13 H
J 142 w Sith Warbird (CL7) 7 H
J 143 w Sith Wyrm (CL18) 18 C
J 144 w Storm Beast (CL8) 8 M
UR 65 w Strill (CL4) 4 S
J 145 w Taozin (CL13) 13 G
CR 277 w Tauntaun (CL1) 1 L
J 146 w Terentatek (CL14) 14 H
D4 31 w T'salak (CL8) 8 M
D4 31 w T'salak Spawn (CL5) 5 S
J 147 w Tuk'ata Sith Hound (CL4) 4 M
UR 63 w Ukian Torbull (CL1) 1 H
L 221 w Vanx (CL2) 2 M
L 221 w Vanx Alpha (CL5) 5 M
T 126 w Varactyl (CL4) 4 H
UR 198 R Vindinax (CL6) 6 M
T 128 w Vornskr (CL7) 7 M
GW 61 w Watch-Beast (CL9) 9 H
CR 277 w Wampa (CL4) 4 L
T 129 w Womp Rat (CL2) 2 M
UR 63 w Ycaqt (CL1) 1 L
T 131 w Ysalamiri (CL1) 1 T

***DROIDS***
<none>
SV 156 w 11-17 Series Mining Droid (CL 1 S Droid 5 3
CR 197 w 2-1B, Medical Droid (CL0) 0 M Droid 1 2
GI 73 w 3D-4 Administrative Droid (C 0 M Droid 3 1
CR 198 w 3PO Series Protocol Droid (CL 0 M Droid 3 1
T 145 w 3PX Espionage Droid (CL6) 6 M Droid 4 1 6
L 70 w 3Z3 Medical Droid (CL1) 1 M Droid 1 4
D9- 37 w 501-Z Security Droid Squad ( 13 M Droid 4 3 7
T 155 w 501-Z, Police/Security Droid 10 M Droid 4 3 7
GI 72 w 5-BT Threat Analysis Droid ( 1 T Droid 1 3
C 70 w 5YQ Series Protocol Droid (CL 0 M Droid 3 1
SGD 68 w 8D Smelter Droid (CL0) 0 M Droid 5 1
SV 157 w 8D8 Smelting Operator Dro (C 0 M Droid 5 1
SGD 70 w A9G-Series Archive Droid (CL 0 M Droid 1 2
C 188 w A-DSD C86 Advanced, Dwarf S6 H Droid 4 9 3
SGD 72 w AD-Series Weapons Maintenan 1 M Droid 1 1
D10- 19 Advanced Purge Trooper 18 L Droid 4 7
L 75 w Aggressor-Series Battle Droid 1 M Droid 4 1
SGD 74 w Annihilator Droid (CL12) 12 H Droid 4 12 8
UR 43 w AS23 Aerial Survey Droid (CL 0 S Droid 3 1
C 189 w A-Series Assassin Droid (CL1111 M Droid 4 6 6
GW 50 w A-Series Medical Droid (CL1) 1 S Droid 1 1
T 135 w ASN-121 Assassin Droid (CL9 9 S Droid 4 9
CR 203 w ASP Series Labor Droid (CL0) 0 M Droid 5 2
C 190 w Assassin, Battle Droid (CL4) 4 M Droid 4 3 3
GW 98 w Automated Sentry Gun (CL2) 2 S Droid 4 3 1
GW 181 w AZ-Series Battle Droid (CL6) 6 L Droid 4 6
CR 199 w B1 Series Battle Droid (CL1) 1 M Droid 4 3
C 189 w B1-A Air Battle Droid (CL4) 4 M Droid 4 3 3
C 94 w B1-Series Battle Droid Squad 3 L Droid 4 3
CR 199 w B2 Series Super Battle Droid 2 M Droid 4 6
GW 52 R B2-AA Air Assault Super Battl 4 M Droid 4 6 2
T 140 w B3 Series Ultra Battle Droid ( 3 L Droid 4 9
T 140 w B3-A Series Ultra Battle Droid 5 L Droid 4 5
GI 75 w B4J4 Security Droid (CL2) 2 S Droid 4 6
C 71 w BCA-11/X Training/Lightsaber 2 M Droid 4 3 1
F 105 w BD-3000 Luxury Droid (CL0) 0 M Droid 3 1
L 70 w BL-39 Interrogator Droid (CL1 1 S Droid 1 1 1
GI 75 w BL-Series Battle Legionnaire 3 M Droid 4 9
SGD 76 w BLX Labor Droid (CL0) 0 M Droid 5 1
R 55 w BT-16 Perimeter Security Droi 5 L Droid 4 6 3
C 192 w BX-Series Droid Commando ( 6 M Droid 4 6 4
C 191 w C-B3 Cortosis, Battle Droid ( 5 M Droid 4 6 3
GW 52 w Chiba-DR10 Protocol Droid (C 1 S Droid 3 3
C 72 w CLL-6 Binary Load Lifter (CL 0 L Droid 5 1
GW 56 w CLL-M2 Ordnance Lifter (CL1 1 L Droid 5 3
D3 27 X Cloud City Patrol Droid (CL3) 3 M Droid 4 3
C 190 w Cold Assault Battle Droid (CL 2 L Droid 4 6
SGD 78 w Colicoid Infiltrator-Series Dro 4 M Droid 4 12
CR 201 w Crab Droid Scout (CL4) 4 L Droid 4 12
C 194 w Crab Droid, LM-432 Assault ( 6 H Droid 4 18
SGD 80 w CZ-Series Secretary Droid (CL 0 M Droid 3 1
R 128 w Dark Trooper Phase I (CL2) 2 L Droid 4 6
R 128 w Dark Trooper Phase II (CL4) 4 L Droid 4 6 2
R 129 w Dark Trooper Phase III (CL7) 7 L Droid 4 6 5
C 66 w DD-13 Medical Assistant Droi 1 M Droid 1 3
K 87 w Devastator War Droid (CL5) 5 M Droid 4 9 2
T 149 w DRK-1, Probe Droid (CL1) 1 S Droid 4 3
SGD 84 w Droideka Mark II (CL8) 8 L Droid 4 12 4
CR 200 w Droideka Series Destroyer Dro 4 L Droid 4 12
GW 54 w Droideka, Sniper (CL7) 7 L Droid 4 9 4
C 197 w Droideka, Ultra (CL5) 5 H Droid 4 16
CR 200 w DSD1 Dwarf Spider Droid (CL 3 L Droid 4 9
UR 43 w DSH-3 Probe Droid (CL1) 1 S Droid 4 3
SGD 86 w DT-16 "Destructor" Battle Dro 2 L Droid 4 6
SGD 88 w Duelist Elite Training Droid ( 1 M Droid 4 1
C 70 w DUM-Series Pit Droid (CL0) 0 S Droid 2 2
SGD 90 w E522 Assassin Droid (CL7) 7 M Droid 4 1 6
T 148 w EG-6 Series, Power Droid (CL 0 S Droid 5 1
SGD 92 w EI-9 Network Security Droid ( 8 M Droid 2 3 3 4
GW 53 w Eradicator-Series Battle Droid 2 L Droid 4 8
K 80 w ET-74 Communications Droid 0 S Droid 1 1
C 67 w EW-3 Midwife Droid (CL0) 0 M Droid 1 2
T 143 w EVS, Construction Droid (CL5 5 C Droid 5 15
SGD 94 w EV-Series Supervisor (CL3) 3 M Droid 3 1 3
UR 44 w F1 Exploration Droid (CL3) 3 S Droid 5 3
C 161 w FA-4 Pilot Droid (CL0) 0 S Droid 2 2
C 72 w FA-5 Valet Droid (CL0) 0 M Droid 5 1
L 71 w FEG-Series Pilot Droid (CL1) 1 M Droid 2 1
GI 74 w FIII Footman Droid (CL9) 9 M Droid 4 5 4
SGD 96 w FLTCH-Series Battle Droid (C 5 L Droid 4 4 4
D6- 27 w FSD-6D, Surveillance Droid ( 6 S Droid 4 6
C 160 w FX-6 Medical Assistance Droi 1 M Droid 1 3
F 103 w FX-6 Medical Droid (CL0) 0 M Droid 1 2
R 52 w FX-7 Medical Droid (CL0) 0 M Droid 1 2
SGD 98 w G2 Repair Droid (CL0) 0 S Droid 2 1
SGD 100 w GD16-Series Pilot Droid (CL5) 5 M Droid 5 3 2
K 82 w GE3-Series Protocol Droid (CL 0 M Droid 3 2
K 83 w GG-Series Hospitality Droid ( 0 M Droid 3 2
T 147 w GH-7 Medical Droid (CL1) 1 S Droid 1 3
K 81 w GO-TO Infrastructure-Plannin 1 T Droid 2 4
T 144 w GRZ-6B Demolitions Droid (C 8 G Droid 5 16
SGD 102 w GX1-Series Battle  Droid (CL6) 6 M Droid 4 6 1 3
SGD 104 w GY-I Information Analysis Dro 1 M Droid 3 1
SGD 106 w H-1ME Battle Mechanic Droid 1 S Droid 2 1
K 84 w HK-24 Series Assassin Droid 7 M Droid 4 6 5
K 85 w HK-50 Series Assassin Droid 12 M Droid 4 6 6
SGD 108 w HK-77 Assassin Droid (CL4) 4 M Droid 4 4
SGD 110 w HKB-3 Hunter-Killer Droid (C 6 M Droid 4 3 3 2
K 85 w HK-Series Droid, Independent 1 M Droid 4 1
L 72 w Holocam Droid (CL0) 0 T Droid 2 1
R 57 w HT Drone (CL1) 1 S Droid 4 1
L 77 w HV-7 Loading Droid (CL1) 1 S Droid 5 3
C 192 w IG Lancer Combat Droid (CL2 2 M Droid 4 6
T 141 w IG Series Battle Droid (CL2) 2 M Droid 4 6
CR 201 w IG-100 Series MagnaGuard (C 6 M Droid 4 6
C 193 w IG-110 Lightsaber Droid (CL6 6 M Droid 4 5 1
C 71 w IG-86 Sentinel Droid (CL1) 1 M Droid 4 1
C 67 w IM-6 Medical Droid (CL1) 1 S Droid 1 3
R 130 w Imperial City Maintenance Dro 0 M Droid 5 1
R 127 w Imperial Espionage Droid (CL1 1 M Droid 3 3
F 194 w IT-O Interrogator (CL1) 1 S Droid 2 1
C 73 w IW-37 Pincer Loader Droid (C 1 L Droid 5 4
L 75 w IX-6 Heavy Combat Droid (CL 5 M Droid 4 5
SV 157 w J9 Worker Droid (CL0) 0 M Droid 3 1
C 193 w JK-13 Security Droid (CL12) 12 L Droid 4 12
K 85 w Juggernaut War Droid (CL4) 4 M Droid 4 6 2
F 106 w Junk Droid (CL1) 1 M Droid 4 3
F 107 w Junk Droid, Brute (CL3) 3 L Droid 4 9
F 107 w Junk Droid, Behemoth (CL4) 4 H Droid 4 12
GW 51 w KDY-4 Tech Droid (CL0) 0 M Droid 2 2
SGD 112 w KM1 Mining Droid (CL2) 2 L Droid 5 6
K 222 w Krath War Droid (CL5) 5 M Droid 4 6 3
SV 96 w K-Series Spaceport Control Dr 1 M Droid 3 3
K 86 w K-X12 Probe Droid (CL2) 2 S Droid 4 3 1
C 68 w LE Series Repair Droid (CL1) 1 M Droid 2 3
SGD 140 w LEP-Series Service Droid (CL 0 M Droid 3 1
R 54 w LOM-Series Protocol Droid (C 0 M Droid 3 1
L 76 w LON-29 Battle Droid Comman 6 M Droid 4 6 2
C 195 w LR-57 Combat Droid (CL3) 3 L Droid 4 9
R 110 w LV-38 Spotter/Probe Droid (C 3 S Droid 4 1 3
L 74 w LV8-Series Guard Droid (CL4) 4 M Droid 4 12
SGD 114 w M38 Explorer Droid (CL2) 2 M Droid 2 2
T 150 w M-3PO Series Military Protoco 0 M Droid 3 2
GI 73 w M4-Series Messenger Droid (C 0 D Droid 3 2
K 165 w Mark I Assault Droid (CL4) 4 M Droid 4 12
K 165 w Mark IV Assault Droid (CL4) 4 L Droid 4 12
T 157 w Mark IV Series, Sentry Droid 2 D Droid 4 6
T 156 w Mark VII "Inquisitor" Series, 6 D Droid 4 6
C 162 w Marksman-H Combat Remote 0 D Droid 4 2
SGD 116 w MEV-Series Medical Evacuatio 1 M Droid 1 5
SGD 118 w MK-Series Maintenance Droid 1 M Droid 2 1
SGD 120 w Model 88-Series Administratio 5 M Droid 1 6 3
GW 57 R MR-200 Series Minesweeper D 1 L Droid 5 3
GI 208 X MRD-39B Assassin Droid (CL 6 S Droid 4 6
F 197 w MSE-6 Repair Droid (CL0) 0 T Droid 5 2
UR 45 w MULE Droid (CL0) 0 M Droid 5 2
K 86 w Municipal Patrol Droid Mark I 2 S Droid 4 6
GI 72 w NR-1100 Slicer Droid (CL3) 3 S Droid 2 3
C 196 w Octuptarra Combat Tri-Droid 3 L Droid 4 9
C 196 w OOM-Series Battle Droid, Co 2 M Droid 4 6
C 196 w OOM-Series Battle Droid, Pilo 2 M Droid 4 6
C 196 w OOM-Series Battle Droid, Secu 2 M Droid 4 6
C 69 w P2 Series Astromech Droid (C 0 M Droid 2 1
SGD 122 w PG-5 Gunnery Droid (CL0) 0 L Droid 2 2
L 69 w PI-Series Medical Assistant Dr 0 S Droid 1 2
T 142 w Pistoeka, Buzz Droid (CL3) 3 T Droid 4 3
T 160 w PK, Work Droid (CL2) 2 S Droid 5 6
D9- 33 w PK-2M Mining Droid (CL2) 2 M Droid 5 6
SGD 124 w PLNK-Series Power Droid (CL 1 M Droid 5 3
GW 54 w Purge Trooper (CL8) 8 L Droid 4 6 6
F 104 w Q7 Series Astromech Droid (C 0 S Droid 2 2
F 197 w R-1 Recon Droid (CL1) 1 S Droid 4 1
CR 198 w R2 Series Astromech (CL0) 0 S Droid 2 2
T 139 w R2-R Series Reconnaissance A 1 S Droid 2 1
T 136 w R3 Series Astromech Droid (C 1 S Droid 2 3
T 137 w R4 Series Astromech Droid (T) 0 S Droid 2 2
R 53 w R4-Series Agromech Droid ( R 0 S Droid 2 2
T 137 w R5 Series Astromech Droid (C 0 S Droid 2 2
T 138 w R7 Series Astromech Droid (C 2 S Droid 2 6
K 89 w R-8009 Utility Droid (CL0) 0 S Droid 5 1
SGD 128 w R8-Series Astromech Droid (C 0 S Droid 2 2
F 195 w RA-7 Protocol Droid (CL0) 0 M Droid 3 1
K 223 w Rakatan Guard Droid (CL5) 5 L Droid 4 15
T 152 w Replica Droid (CL4) 4 M Droid 4
R 56 w RHTC-560 Hunter Trainer (CL 6 M Droid 4 6
SGD 126 w RO-D-Series Droid (CL3) 3 M Droid 5 1 3
L 72 w Roving Eye Observation Droid 0 D Droid 2 1
SGD 130 w RWW-Series Protocol Droid ( 0 M Droid 3 1
SGD 132 w RX-Series Pilot Droid (CL1) 1 M Droid 2 4
SGD 134 w S19 Astromech Droid (CL0) 0 S Droid 2 2
K 88 w S6-Series, Security/Maintenan 0 D Droid 5 2
D3 30 w Sabacc Dealer Droid (CL3) 3 M Droid 1 9
T 158 w SD-6 "Hulk" Infantry Droid, W14 L Droid 4 7
D8 -23 w SD-6 “Hulk” Infantry Droid ( 15 L Droid 4 7
SGD 136 w SD-9-Series Battle Droid (CL1 16 L Droid 4 8
SGD 138 w SD-X-Series Stealth Battle Dr 9 M Droid 4 6 3
D3 35 X Security Droid, Clan Mionne ( 4 L Droid 4 4
D10 16 w Security Droid, Shadow 17 S Droid 4 7
K 87 w Sentinel Droid (CL1) 1 M Droid 4 3
SGD 142 w Shadow Droid (CL9) 9 H Droid 4 9 6
T 159 w Sith Elite Warbot (CL5) 5 M Droid 4 6 3
C 68 w SP-4 Analysis Droid (CL1) 1 S Droid 1 3
C 197 w Spelunker Probe Droid ("Cham 6 M Droid 4 3 5
T 146 w T0-D, Interrogation Droid (CL 4 M Droid 1 9 1
K 88 w T1 Bulk Loader (CL0) 0 L Droid 5 2
K 82 w T3-Series Utility Droid (CL0) 0 S Droid 2 2
SGD 144 w T4 Turret Droid (CL3) 3 L Droid 4 9
GW 55 w Tactical Droid (CL1) 1 M Droid 4 1
T 151 w TC Series, Protocol Droid (CL 1 M Droid 3 1
SGD 146 w TC-SC Infiltration Droid (CL1 1 M Droid 4 1
SGD 148 w TT-8L Gatekeeper Droid (CL0 0 L Droid 3 1
SGD 150 w V2-Series Commando Droid ( 1 M Droid 4 1
SGD 152 w V6-Series Pilot Droid (CL0) 0 S Droid 2 2
GW 55 R Vigilent 2X Picket Droid (CL3 3 M Droid 4 9
CR 202 w Viper Series Probe Droid (CL1 1 L Droid 4 1
T 134 X VX Series Artillery Droid (CL 12 M Droid 4 12
UR 46 w Wanderer Scout Surveyor Droi 1 M Droid 5 1
R 54 w WED Treadwell Repair Droid 0 S Droid 2 2
T 154 w WED-15 "Treadmill" Maintena 1 S Droid 5 3
UR 47 w WED-20 Treadwell (CL0) 0 S Droid 1 2
T 154 w WSB-15, Sabotage Droid (CL7 7 S Droid 4 3 6
SGD 154 w X-1 Viper Droid (CL8) 8 H Droid 4 12 4
D2 21 X XK-V8 Excavation Droid (CL2 2 M Droid 5 2
SGD 156 w XLT-014 Labor Droid (CL0) 0 M Droid 5 1
SGD 158 w YVH-Series Battle Droid (CL9 9 M Droid 4 3 5
L 73 w Z65 Patrol Droid (CL3) 3 M Droid 4 6 1

***DAWN OF DEFIANCE***
<none>
D1- 20 D1: Admiral Varth 9M Human
D1- 40 D1: Captain Vischera 2M Human
D1- 11 D1: Crash (RX-13) 1M Droid 2
D1- 15 w D1: Felucian Chief 3 M Felucian (venera 9
D1- 32 D1: Felucian, Genetically Modi 2 M Felucian
D1- 29 w D1: Felucian Scout 1 M Felucian 4
D1- 25 D1: Ganga Lor 3 L Chevin
D1- 40 D1: Hagark 3L Felucian
D1- 36 X D1: Imperial Comm Operato 2 M Human 3 1
D1- 38 w D1: Imperial Detention Bloc 2 M Human 3 1
D1- 34 w D1: Imperial Gunner 2 M Human 6
D1- 23 w D1: Imperial Informant 1 M Human 2
D1- 32 X D1: Imperial Medical Resea 1 M Human 3
D1- 27 w D1: Imperial Officer, Junior 2 M Human 4 1
D1- 40 D1: Kargrek 3L Felucian
D1- 36 D1: Lt. Aden 2M Human
D1- 24 D1: Maya (wounded) 1 M Human
D1- 38 w D1: Prisoner 1 M Human 3
D1- 11 D1: Sirona Okeefe 6M Human
D1- 8 D1: Switch 2M Droid 3
D1- 23 w D1: Stormtrooper, Recruit 1 M Human 2
D1- 25 X D1: Thug 1 M Human 2
D1- 38 w D1: Warden Droid 2 M Droid 4 6
D2- 8 D2: Darga the Hutt 8 L Hutt 5 2 1
D2- 21 D2: Darga's Thugs 1 M Human 3
D2- 15 D2: Denia 15 M Human 7
D2- 21 D2: Excavation Droid 2 M Droid 5 2
D2- 31 D2: Gamorrean Basher 3 M Gamorrean 3
D2- 31 D2: Gamorrean Guard 2 M Gamorrean 6
D2- 34 D2: Gamorrean Jailer 3 M Gamorrean 3 2
D2- 32 D2: Gamorrean Warlord 3 M Gamorrean 3 1 1
D2- 37 D2: Igren Demos 5 M Neimoidian 5
D2- 18 D2: Kessra 2 M Human 1 1
D2- 23 D2: Karg Brothers 3 M Gamorrean 3
D2- 28 D2: Quarren Assassin 3 M Quarren 6 1
D2- 24 D2: RX-7246 3 M Droid 4 3
D2- 38 D2: Trandoshan Bodyguard 5 M Trandoshan 5
D2- 29 D2: Twi’lek Poisoner 3 M Twi’lek 3
D2- 5 D2: Typical Cato Neimoidian C 0 M Neimoidian 1
D2- 17 D2: Vipers Swoop Gang Memb 2 M Human 3 1
D2- 20 D2: Warrick Raden 3 M Devaronian 3
D2- 29 D2: Wookiee Slaver 2 M Wookiee 1 1
D2- 23 D2: Zayda 3 M Rodian 3
D3- 23 D3: Baron Kithriss (CL5) 5 M Human 5
D3- 26 w D3: Bespin Security Chief ( 4 M Human 3 3
D3- 26 w D3: Bespin Security Guard (CL 1 M Human 3
D3- 32 w D3: Bespin Security Guard, E2 M Human 3 1
D3- 34 D3: Clan Mionne Escort Pilo 3 M Zabrak 3
D3- 27 X D3: Cloud City Patrol Droid ( 3 M Droid 4 3
D3- 11 D3: Lt. Armen Arandis (CL6) 6 M Human 4 3 1
D3- 30 w D3: Sabacc Dealer Droid (CL3 3 M Droid 1 9
D3- 35 X D3: Security Droid, Clan Mion 4 L Droid 4 4
D3- 29 w D3: Silas Draver (CL6) 6 M Human 6
D3- 30 w D3: Silas Draver's Goon (CL 2 M Human 3 1
D3- 24 D3: Theelin Bodyguard (CL3 3 M Theelin 3
D3- 23 D3: Undercover Clone Troop 2 M Human 6
D3- 21 w D3: Ugnaught Boss (CL5) 5 S Ugnaught 6 3
D3- 20 w D3: Ugnaught Rigger (CL2) 2 S Ugnaught 6
D4- 8 D4: 7-A39 (SevenAy) (CL1) 1 M Droid 3 4
D4- 27 D4: Animated Corpse (CL3) 3 M 9
D4- 29 D4: Believers Cult Leader (CL 6 M Human 6
D4- 29 D4: Believers Cultist (CL3) 3 M 9
D4- 29 D4: Believers Zealot (CL6) 6 M 9 3
D4- 39 D4: Darth Rivan's Holocron Ga10 holocron
M gatekeeper 7
D4- 27 D4: Guardian Spirit (CL9) 9 M 9 5
D4- 38 D4: Inquisitor Valin Draco (C 10 M Human 7 1
D4 36 w D4: Noghri Assassin (CL7) 7 S Noghri 3 1 3
D4- 37 w D4: Noghri Strike Team Leade 8 S Noghri 7
D4- 36 w D4: Noghri Warrior (CL6) 6 S Noghri 3 3
D4- 40 D4: Raik Muun (CL6) 6 M near-Human 6
D4- 24 D4: Red Fury Pirate (CL5) 5 M Human 6 3
D4- 24 D4: Reddjak, Pirate Leader (C 7 M Human 3 4
D4- 39 D4: Shadow Trooper (CL3) 3 M Human 4 2
D4- 9 D4: Squib Scavenger (CL3) 3 S Squib 4 2
D4- 9 D4: Ugor Forager (CL3) 3 M Ugor 3
D4- 18 D4: Vhiin'Thorla (CL13) 13 M Twi’lek 7
D4- 23 D5: Imperial Technician (CL 2 M Human 3 1
D5- 21 D5: Nashtah (CL5) 5 M
D5- 11 D5: Sartok (CL7) 7 M Nazren 3 4
D5- 21 D5: Slaver (CL5) 5 M Trandoshan 5
D5- 26 D5: Vril Vrakth (CL10) 10 M Zabrak 4 3
D6- 21 D6: Chokoo Thool 7 M Rodian 6 5
D6- 19 D6: COMPNOR Supporter 8 M Human 8
D6- 37 D6: Core Craft Tech 3 M Human 9
D6- 38 D6: Core Craft Chief Administr 7 M Human 9 4
D6- 38 D6: Core Craft Sentry 8 M Human 8
D6- 40 D6: Core Craft Construction T 3 M Human 9
D6- 40 D6: Core Craft Senior Tech 6 M Human 9 3
D6- 16 D6: Coruscant Guard 5 M Human 6 3
D6- 16 D6: Coruscant Guard Veteran 8 M Human 6 6
D6- 45 D6: Detention Block Guard 4 M Human 3 3
D6- 11 D6: Eetoa Ro 4 M Human 4
D6- 27 D6: FSD-6D, Surveillance Dro 6 S Droid 4 6
D6- 47 D6: Inquisitor Apprentice 8 M Human 7
D6- 47 D6: Inquisitor Nolor 13 M Human 3 2 4
D6- 24 D6: ISB Outlander Informant 7 M Human 7
D6- 28 D6: ISB Special Agent 9 M Human 6 7
D6- 24 D6: Lt. Lesan Dos 11 M Human 5 6
D6- 23 D6: Nonul Weran 8 M Human 4 4
D6- 14 D6: Prisoner 1 M Human 3
D6- 35 D6: Resh 10 M Sullustan 10
D6- 21 D6: Rodian Thief 6 M Rodian 6 4
D6- 34 D6: Sisla 10 M Devaronian 3 4 3
D6- 34 D6: Sisla's Hunters 7 M Devaronian 6 5
D6- 45 D6: Turret M None 1
D7- 6 D7: 0T-3PO 3 M Droid 3 1 2
D7- 24 w D7: AT-AT Pilot/Crew (CL2) 2 M Human 7
D7- 33 w D7: Imperial Navy Trooper (CL5) 5 M Human 5
D7- 14 w D7: Imperial Officer, Veteran 9 M Human 4 4
D7- 30 D7: Inquisitor (CL8) 8 M Human 4 3
D7- 21 w D7: ISB Tactical Agent (CL8 8 M Human 7
D7- 22 D7: Kar'eme (CL10) 10 M Human 7
D7- 19 D7: Klef (CL1) 1 M Gran 3
D7- 33 D7: Lt. Misha Vekkian (CL1010 M Human 6 2
D7- 19 D7: Q’elliss (CL1) 1 M Trandoshan 3
D7- 18 w D7: Quarren Goon (CL7) 7 M Quarren 9 4
D7- 28 D7: Resurgence Bridge Cre 1 M Human 5
D7- 31 D7: Resurgence Crew Priso 1 M Human 5
D7- 27 w D7: Stormtrooper, Elite (CL6) 6 M Human 12 2
D7- 13 w D7: Stormtrooper, Heavy, Vete 4 M Human 12
D7- 13 w D7: Stormtrooper, Veteran (CL 4 M Human 12
D7- 17 D7: Tavik Moern (CL13) 13 M Human 7 6
D7- 18 D7: Tekkur (CL1) 1 M Quarren 5
D7- 28 D7: Verana (CL12) 12 M Human 8
D7- 19 D7: Ziss'T (CL1) 1 M Trandoshan 3
D8- 23 w D8: SD-6 “Hulk” Infantry Dro 15 L Droid 4 7
D8- 24 w D8: Stormtrooper, Elite, Detai 8 L Human (squad) 9 1
D8- 20 w D8: Trandoshan Berserker ( 12 M Trandoshan 7
D8- 24 w D8: Trandoshan Boarding Pa12 L Trandoshan (sq 6 8
D8- 23 w D8: Trandoshan Captain (C 13 M Trandoshan 7
D8- 28 w D8: Trandoshan Elite Merce 12 M Trandoshan 3 5
D8- 31 w D8: Trandoshan Elite Merc 14 L Trandoshan (sq 3 5
D8- 28 w D8: Trandoshan Marauder ( 12 M Trandoshan 7
D8- 19 w D8: Trandoshan Mercenary (C 12 M Trandoshan 6 8
D8- 35 w D8: Trandoshan Mercenary 16 M Trandoshan 7 8
D8- 22 w D8: Trandoshan Raider (CL 13 M Trandoshan 7
D8- 27 w D8: Trandoshan Sergeant ( 12 M Trandoshan 7
D9- 39 D9: Citadel Guardsman (CL 10 M Human 10
D9- 37 D9: Citadel Watchman (CL9 9 M Human 9
D9- 21 D9: COMPNOR Supporter ( 9 M Human 9
D9- 9 D9: Herdr'tui (CL8) 8 M Stereb 6 2 4
D9- 21 w D9: Imperial Sovereign Prot 14 M Human 6 6
D9- 40 D9: Inquisitor (CL17) 17 M Human 7
D9- 26 D9: Inquisitor Jorad (CL12) 12 M Human 7 2
D9- 40 D9: Inquisitor Recruits (CL1 10 M Human 3 7
D9- 43 D9: Inquisitor Valin Draco ( 20 M Human 7 5
D9- 6 D9: Jekk Seejo (CL5) 5 M Duros 6 3
D9- 32 D9: Mine Guard (CL2) 2 M Human 8
D9- 6 w D9: Mynock, swarm (CL3) 3 M
D9- 23 D9: Prak City Guard Squad 14 M Human 9 6
D9- 23 D9: Prak City Squad Comm 15 M Human 4 5
D10- 19 D10: Advanced Purge Troop18 L Droid 4 7
D10- 18 D10: Elite Byss Stormtroope10 M Human 7
D10- 18 D10: Elite Byss Stormtroop 13 M Human 7
D10- 14 D10: Elite Byss Stormtroop 13 L Human 7
D10- 21 D10: Elite Shadow Guard 17 M Human 7
D10- 13 w D10: Imperial Sentinel, First- 18 M Human (modified) 7
D10- 21 D10: Inquisitor Valin Draco 20 M Human 7 5
D10- 16 D10: Shadow Security Droid17 S Droid 4 7
Beast class
VANGUARD
SITH LORD
SITH APPRENT.
SHAPER
SABOTEUR
PATHFINDER
OUTLAW
OFFICER
MIL. ENGINEER
MEL. DUELIST
MEDIC
MAST. PRIV.
MARTIAL ARTS MASTER
JEDI MASTER
JEDI KNIGHT
INFILTRATOR
INDEP.DROID
IMPROVISER
IMP. KNIGHT
GUNSLINGER
GLADIATOR
FORCE DISCIPLE
FORCE ADEPT
ENFORCER
ELITE TROOP.
DROID COM
2

3
3

3
1
3

2
2
2
2
2

5 3
5 2

3
3
5

4 5 2

1
4

3
3

1
3
4

3
4

1
4

6 5
1 3
6

5 5

3
1

3
5 2
5

6
2
2
5
5 3
5 3

3
5 3
5 4
3
5 2
3

4
1

3
1

2
3
1

7
4
1

5 5
1 3

8 4
8 4
1
1
1
4

6
6
6
5
5

6
5
2

1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

11
5
10
7
3
9
13
6
6
15
1
6
3
8
5
4
3
6
9
4
8
3
3
13
1
1
7
6
2
18
6
4
4
16
10
10
9
8
5
2
2
8
4
6
9
9
3
15
17
2
2
7
8
6
11
2
4
7
8
8
2
2
2
2
4
7
9
4
6
5
6
6
9
4
4
3
4
12
12
12
9
7
15
8
6
3
13
4
6
13
4
4
12
8
16
8
5
13
2
15
8
6
3
1
3
6
4
6
7
10
5
3
2
1
9 2

3
4
2
7
7
8

10
1

5 3
1

5 3
1
2

5 1

3
1
4

4
1
1
2 1

7
2
3

6
6
6
5

6
5
6
5 5
3

7 1

2
5
5
9 2
3
3
3
5 5
6 5
7 1
10
TYPE (this column not used)

STR

DEX

CON
INT
WIS
CHA

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Calculated BAB

RaW BAB

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

BAB diff

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Starting FP
Starting DP
DSPs
Ref
Fort
Will

Max hp

Dmg Thresh
DR
SR
Vision(L=Lolite,D=Drkvsn)
Speed
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
12 16 14 10 10 18 9 9 0 4 1 0 22 23 24 100 23 1 2 6
0 0 0
0 0 0
0 0 0
0 0 0
15 12 10 12 10 8 9 9 0 0 0 5 20 19 13 41 19 1 0 L 6
11 17 15 14 12 12 10 10 0 8 0 0 31 29 26 98 29 0 0 6
12 10 13 11 10 8 5 5 0 2 0 0 12 13 12 27 13 0 0 6
10 13 12 10 11 8 4 4 0 0 0 0 13 11 10 21 11 0 0 6
10 8 10 13 12 14 6 6 0 2 0 0 16 15 20 33 14 0 0 6
20 12 16 8 10 4 4 4 0 2 0 2 16 17 12 33 17 0 0 6
15 13 10 12 10 8 10 10 0 4 1 2 23 22 16 51 22 1 0 L 6
15 13 10 12 10 8 10 10 0 4 1 2 21 24 16 57 24 1 0 L 6
14 13 15 10 12 8 4 4 0 0 0 0 14 16 13 28 16 0 0 6
11 17 8 14 12 14 8 8 0 3 0 12 25 21 22 45 11 0 0 6
10 16 8 14 12 13 3 3 0 1 0 12 20 14 17 27 14 0 0 6
14 16 10 14 12 11 3 3 0 2 0 4 20 15 17 29 15 0 0 6
10 12 10 11 10 10 4 4 0 0 0 1 20 13 10 15 13 0 0 4
13 11 10 11 11 10 5 5 0 0 0 2 15 12 10 17 12 0 0 6
10 12 10 11 10 10 4 4 0 0 0 1 13 10 10 15 10 0 0 6
12 15 13 14 11 10 4 4 0 1 0 8 20 18 16 50 23 0 0 6
16 13 16 10 8 13 6 6 0 0 0 0 12 14 10 50 19 0 0 6
16 14 16 10 8 14 9 9 0 0 0 0 18 19 13 50 24 0 0 6
10 13 10 13 14 10 4 4 0 0 0 0 16 14 18 20 14 0 0 6
10 12 10 12 14 10 2 2 0 0 0 0 11 10 12 8 10 0 0 s
10 12 11 12 15 10 3 3 0 1 0 0 16 13 13 16 13 0 0 6
13 15 14 13 12 12 5 5 0 3 0 4 21 19 20 53 24 0 0 6
13 13 13 10 10 8 7 6 1 2 0 0 17 16 14 42 16 0 0 6
13 14 12 10 9 8 4 4 0 0 0 4 20 13 9 21 13 0 0 6
10 15 13 16 16 17 10 10 0 7 2 8 22 19 25 85 19 0 0 6
9 15 10 14 14 16 11 10 1 4 0 14 30 24 30 65 24 0 0 6
10 16 10 16 12 12 12 11 1 3 0 10 29 26 29 92 26 0 0 L 6
13 12 10 11 13 12 2 2 0 0 0 4 19 12 11 7 12 0 0 4
12 13 10 12 13 14 5 5 0 3 0 8 15 14 15 28 14 0 0 6
12 11 11 10 10 10 3 3 0 0 0 1 17 12 10 12 12 0 0 L 6
8 18 8 14 14 14 9 9 0 4 1 14 28 21 24 56 21 0 0 L 6
8 14 12 10 14 16 6 6 0 5 0 2 22 19 24 52 19 0 0 6
13 15 13 12 14 12 7 7 0 8 0 0 18 18 17 63 18 0 0 6
12 16 10 14 12 13 6 5 1 5 0 0 23 19 20 48 19 0 0 6
15 16 14 8 14 10 8 8 0 2 0 4 23 20 18 64 20 0 0 L 4
15 17 14 12 12 8 11 11 0 4 0 4 26 24 20 82 24 0 0 6
16 14 14 8 12 10 5 5 0 4 0 0 20 19 16 62 19 0 0 6
11 13 12 8 9 10 2 2 0 0 0 4 11 11 9 9 11 0 0 6
9 10 8 12 11 14 2 2 0 0 0 0 10 9 10 6 9 0 0 6
8 14 10 14 14 16 6 5 1 4 0 4 22 18 24 49 18 0 0 6
14 15 12 9 10 8 10 10 0 4 1 8 22 23 16 63 23 1 0 L 6
11 14 14 10 9 8 7 7 0 3 0 0 20 20 12 43 205 (fire)0 L 4
13 15 12 10 10 8 10 10 0 4 1 2 21 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 24 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 21 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 24 23 16 62 23 2 0 L 6
13 15 12 10 10 8 10 10 0 4 1 2 21 23 16 62 23 2 0 L 6
10 14 10 12 12 8 7 6 1 4 0 0 23 16 16 31 16 0 0 L 6
12 14 12 10 9 8 6 6 0 3 0 0 19 17 11 34 17 0 0 L 6
15 13 10 13 10 9 5 4 1 1 0 0 13 11 13 19 11 0 0 6
10 14 10 12 12 8 6 5 1 3 0 0 20 14 14 22 14 0 0 L 6
10 13 12 10 11 8 4 4 0 0 0 0 15 11 10 21 11 0 0 L 6
13 13 10 10 12 8 8 8 0 4 0 4 21 19 16 39 19 0 0 L 6
13 12 12 10 9 8 3 3 0 0 0 0 17 13 9 14 13 0 0 L 6
12 13 12 10 9 8 4 4 0 0 0 0 17 13 9 21 13 0 0 L 6
12 13 12 10 9 8 4 4 0 0 0 0 17 13 9 21 13 0 0 6
11 10 10 13 10 12 7 7 0 3 0 5 18 17 17 30 17 0 0 L 6
12 12 11 12 10 9 7 7 0 0 0 2 17 12 10 27 12 0 0 L 6
15 16 15 12 12 10 10 10 0 1 0 0 19 20 15 66 20 0 0 6
14 16 14 12 12 12 14 14 0 1 0 0 24 24 23 93 24 0 0 6
14 12 14 9 10 9 5 5 0 1 0 4 19 14 10 38 14 0 0 4
14 13 12 10 10 9 6 6 0 4 0 5 22 20 20 55 20 0 0 6
8 12 9 14 10 12 3 3 0 1 0 1 15 11 13 11 11 0 0 6
9 16 10 13 14 12 3 3 0 0 0 2 21 15 18 32 15 0 0 6
13 16 14 14 10 8 4 4 0 0 0 0 21 20 14 54 25 0 0 L 4
15 14 12 10 14 8 4 4 0 0 0 0 16 11 12 21 11 0 0 6
14 10 15 10 10 10 2 2 0 0 0 0 10 12 10 13 12 0 0 6
13 13 11 11 10 10 7 7 0 3 0 5 19 18 13 32 18 0 0 L 6
8 14 10 17 12 15 6 5 1 2 0 9 22 18 23 51 18 0 0 6
10 12 8 16 14 18 9 8 1 2 0 14 26 22 29 47 29 0 0 6
15 12 10 12 9 9 6 6 0 0 0 1 18 13 10 20 13 0 0 L 6
8 10 10 13 12 12 2 2 0 0 0 1 10 10 11 8 10 0 0 6
8 8 10 16 15 12 4 3 1 0 0 2 10 11 13 15 11 0 0 6
13 14 11 10 14 15 7 7 0 8 0 14 21 18 20 66 18 0 0 6
14 13 12 10 18 14 17 17 0 6 1 18 32 30 31 135 30 0 0 6
16 13 14 14 17 15 14 14 0 5 3 17 28 29 30 123 29 0 0 6
8 10 10 12 14 13 6 5 1 2 0 14 16 15 19 26 15 0 0 6
16 10 13 8 14 12 4 4 0 1 0 14 19 19 16 50 24 0 0 4
10 13 12 16 14 9 5 5 0 3 0 0 20 18 20 46 18 0 0 6
8 12 10 14 16 18 7 7 0 4 0 0 23 23 27 64 23 0 0 6
12 14 11 10 10 10 3 3 0 1 0 3 14 13 11 13 13 0 0 6
14 14 15 10 12 8 5 5 0 0 0 0 21 17 12 34 17 0 0 L 4
10 13 8 16 14 12 3 3 0 0 0 0 11 9 12 6 9 0 0 6
8 10 10 15 16 16 5 4 1 1 0 0 11 11 16 19 11 0 0 6
8 13 10 14 15 12 2 2 0 0 0 0 11 10 12 9 10 0 0 6
13 18 10 13 12 14 6 6 0 3 0 0 22 19 20 62 19 0 0 6
8 9 10 14 12 11 5 5 0 2 0 0 11 12 13 20 12 0 0 6
11 14 13 10 14 12 4 4 0 5 0 0 23 19 19 53 24 0 0 L 6
12 13 13 15 16 16 6 6 0 6 1 2 20 20 22 61 20 0 0 6
12 14 13 10 11 9 14 14 0 4 0 0 31 29 24 129 29 0 0 6
12 14 11 10 10 10 7 7 0 1 0 3 18 17 15 35 17 0 0 6
11 15 13 10 10 10 8 8 0 5 0 0 28 25 21 68 25 0 0 L 6
12 13 12 9 10 8 4 4 0 0 0 0 13 11 10 21 16 0 0 6
12 14 10 10 10 10 6 6 0 0 0 0 18 12 10 20 12 0 0 4
14 16 12 14 10 8 10 10 0 2 0 4 24 27 20 93 27 1 0 L 6
17 15 12 12 12 8 15 15 0 5 0 0 28 28 24 116 28 2 0 L 6
12 11 11 12 10 8 3 3 0 0 0 0 14 11 10 9 11 0 0 6
12 16 14 12 12 16 11 9 2 6 0 12 32 19 22 112 19 0 0 6
16 14 14 8 12 10 5 5 0 3 0 0 21 21 16 62 21 0 0 6
10 12 10 14 11 10 3 2 1 2 0 0 16 12 12 12 12 0 0 6
15 12 10 13 14 8 1 1 0 1 0 0 17 14 14 34 14 0 0 6
14 13 11 9 8 10 9 9 0 0 0 0 17 18 14 41 18 0 0 L 6
13 12 11 9 8 10 4 4 0 0 0 0 15 11 9 14 10 0 0 6
13 15 10 12 14 8 1 1 0 0 0 0 15 13 13 30 13 0 0 6
13 12 14 10 10 10 8 8 0 1 0 5 19 21 15 43 21 0 0 L 6
14 16 10 10 14 12 7 7 0 4 0 14 25 20 21 62 20 0 0 6
10 10 12 11 13 8 5 5 0 2 0 0 12 13 13 27 13 0 0 6
15 17 15 16 18 18 18 18 0 6 2 18 34 33 35 148 33 0 0 6
14 13 14 8 15 8 3 3 0 0 0 0 11 12 12 11 12 0 0 L 6
12 13 12 8 15 13 6 6 0 0 0 0 11 11 12 11 11 0 0 L 6
8 12 10 14 15 13 4 4 0 0 0 0 11 10 12 15 10 0 0 6
10 9 12 16 14 13 5 5 0 3 0 0 18 18 21 46 18 0 0 6
16 10 14 10 12 16 7 7 0 3 0 0 20 22 23 83 22 0 0 6
13 14 14 16 14 16 10 10 0 2 0 0 26 27 28 87 27 0 0 6
13 13 12 10 9 8 5 5 0 0 0 0 15 12 9 25 17 0 0 6
10 13 10 14 15 16 3 3 0 1 0 0 18 16 18 35 16 0 0 6
16 14 13 12 12 9 9 9 0 2 0 1 24 26 21 90 26 1 0 6
10 14 10 16 15 16 8 8 0 2 0 0 24 20 26 53 20 0 0 6
10 12 10 13 12 9 4 4 0 0 0 0 12 11 12 15 11 0 0 6
10 14 10 10 12 8 7 7 0 1 0 0 17 16 15 32 16 0 0 6
10 10 10 12 12 14 6 6 0 1 0 0 17 16 19 28 21 0 0 6
10 14 10 12 12 8 6 6 0 1 0 0 17 17 15 30 17 0 0 6
14 13 13 9 11 8 8 7 1 0 0 0 20 19 14 45 19 0 0 L 6
8 14 10 12 14 15 3 3 0 7 0 0 18 14 17 25 14 0 0 6
14 10 14 10 9 9 4 4 0 0 0 2 15 16 9 27 21 0 0 6
14 16 13 10 12 10 9 9 0 5 0 5 25 25 21 85 30 1 0 6
14 11 12 8 10 8 4 4 0 0 0 0 15 15 12 26 15 0 0 L 6
14 11 12 8 10 8 4 4 0 0 0 0 15 15 12 26 15 0 0 L 6
13 11 11 8 10 8 2 2 0 0 0 0 10 10 10 10 10 0 0 L 6
8 14 12 12 14 14 4 4 0 2 0 1 19 17 18 53 17 0 0 6
15 14 13 16 14 12 12 11 1 4 0 14 21 19 23 69 24 0 0 6
13 12 13 10 10 10 3 2 1 1 0 3 13 12 12 15 17 0 0 6
10 6 14 18 16 18 8 7 1 3 0 13 21 24 29 90 29 0 0 L 1
12 13 11 9 10 8 2 2 0 0 0 1 14 10 10 8 10 0 0 6
16 12 12 9 10 9 8 8 0 3 0 8 24 20 14 39 18 0 0 4
8 14 12 16 14 10 7 7 0 1 0 1 15 18 17 41 18 0 0 6
10 12 10 13 14 14 10 10 0 6 0 14 26 25 29 84 30 0 0 6
11 12 13 14 12 12 6 6 0 1 0 2 17 18 15 44 18 0 0 6
13 16 13 10 10 10 8 8 0 1 0 5 24 20 16 51 20 0 0 L 6
16 14 16 10 12 10 10 10 0 6 0 3 29 28 24 109 28 0 0 6
16 14 14 10 12 13 11 11 0 5 0 0 29 28 25 107 28 0 0 4
9 10 10 13 14 14 4 4 0 0 0 0 14 13 17 18 13 0 0 6
13 10 12 10 10 8 5 5 0 1 0 4 17 18 15 57 18 0 0 6
11 13 11 10 10 10 2 2 0 0 0 1 13 11 10 8 11 0 0 6
10 8 10 12 12 14 6 6 0 2 0 5 15 14 18 33 14 0 0 6
10 8 10 14 13 14 10 10 0 2 0 7 17 18 23 50 18 0 0 6
12 12 12 10 10 10 6 6 0 1 0 5 19 19 14 34 19 0 0 L 6
10 14 13 12 10 12 4 4 0 5 0 5 15 13 11 27 13 0 0 6
10 12 13 14 12 14 6 6 0 5 0 6 26 21 22 60 21 0 0 6
20 18 18 6 6 4 4 4 0 0 0 6 20 17 9 39 22 0 0 4
24 18 18 6 6 6 16 16 0 3 0 6 33 36 30 192 41 3 0 8
14 10 12 10 14 10 13 13 0 3 0 14 23 25 26 86 25 0 0 L 4
14 15 12 10 14 8 16 16 0 5 0 13 31 27 24 105 27 3 0 L 4
11 13 11 10 10 10 3 3 0 1 0 3 13 13 11 14 13 0 0 6
15 17 10 12 12 8 6 6 0 2 0 2 25 20 21 56 20 0 0 6
13 13 10 14 11 13 5 5 0 3 0 0 17 14 15 23 14 0 0 6
11 16 12 13 14 16 15 15 0 7 0 14 32 30 33 130 30 0 0 6
12 14 12 12 14 16 10 10 0 5 0 14 23 23 23 90 24 0 0 6
8 14 12 14 16 10 5 5 0 4 0 0 21 20 20 50 20 0 0 6
10 12 8 16 13 17 8 8 0 3 0 0 23 20 26 42 20 0 0 6
14 16 12 14 10 10 8 8 0 1 0 5 26 23 18 77 23 0 0 L 6
9 14 8 15 14 8 4 4 0 0 0 0 13 9 12 18 9 0 0 4
10 10 12 16 14 14 10 10 0 5 2 0 23 24 25 89 24 0 0 6
16 14 12 10 14 14 15 15 0 5 0 0 30 29 30 122 29 0 0 6
13 17 11 12 14 11 12 12 0 4 0 0 27 24 26 89 24 0 0 6
8 13 11 13 16 14 7 7 0 2 0 0 18 17 20 60 17 0 0 6
15 17 10 10 18 10 13 13 0 6 0 0 28 25 29 90 25 0 0 6
10 13 10 13 16 14 9 9 0 5 1 0 22 21 24 74 21 0 0 6
10 12 11 16 13 14 9 9 0 5 1 0 22 21 22 74 21 0 0 6
12 14 14 12 16 10 12 12 0 6 0 0 26 26 27 104 26 0 0 6
12 14 14 12 16 10 15 15 0 6 0 0 30 30 31 137 30 0 0 6
- - - 12 16 14 15 15 0 6 0 0 - - 31 - - 0 0 6
10 14 12 13 12 12 5 5 0 7 0 0 18 17 17 57 17 0 0 6
10 14 10 14 14 16 11 11 0 5 0 0 26 24 26 86 24 0 0 6
10 12 8 17 16 15 15 15 0 6 1 0 29 28 32 92 28 0 0 6
8 12 10 14 16 18 16 16 0 6 0 0 31 30 33 112 30 0 0 6
11 14 13 16 12 10 10 10 0 2 0 0 23 24 23 78 24 0 0 6
13 12 14 12 15 14 14 14 0 5 1 0 28 29 28 123 29 0 0 6
16 14 14 8 12 12 8 8 0 5 0 1 25 22 20 85 22 0 0 4
15 13 10 10 9 8 6 6 0 0 0 0 17 12 9 23 12 0 0 L 6
15 13 10 10 9 8 6 6 0 0 0 0 17 12 9 23 12 0 0 L 6
15 13 10 10 9 8 6 6 0 0 0 0 17 12 9 23 12 0 0 L 6
10 10 10 13 10 10 1 1 0 0 0 0 10 10 10 4 10 0 0 6
10 13 12 15 14 11 4 4 0 0 0 0 11 11 12 20 11 0 0 6
16 16 14 10 12 10 10 10 0 2 0 5 23 22 17 57 22 0 0 L 6
12 15 13 10 12 10 8 8 0 2 0 0 19 14 18 38 13 0 0 6
12 15 13 10 12 10 6 6 0 1 0 0 14 11 11 22 13 0 0 6
10 12 10 11 12 12 3 3 0 3 0 12 16 14 17 29 14 0 0 6
10 12 10 12 13 14 5 5 0 5 1 13 19 21 20 44 21 0 0 6
16 13 14 9 12 10 3 3 0 0 0 8 16 14 11 23 14 0 0 6
10 16 10 14 12 16 9 9 0 6 0 12 29 25 27 63 25 0 0 6
12 13 15 12 16 6 2 2 0 3 0 0 16 16 16 39 16 0 0 L 6
13 11 12 10 10 9 3 3 0 0 0 0 16 17 13 44 17 0 0 L 6
14 14 13 12 11 16 10 10 0 0 0 0 24 25 24 62 25 0 0 L 6
12 13 11 12 10 14 6 6 0 0 0 0 19 20 18 29 20 0 0 L 6
12 13 12 10 10 9 7 7 0 0 0 0 21 22 15 32 22 0 0 L 4
12 12 11 10 10 9 3 3 0 0 0 0 17 13 11 10 14 0 0 L 6
16 17 15 12 14 10 16 16 0 5 0 2 37 34 28 144 34 4 0 L 6
16 14 14 13 10 8 7 7 0 2 0 0 23 21 17 77 21 0 0 6
22 20 20 8 12 10 9 9 0 3 0 10 24 24 22 127 24 0 0 L 6
10 12 14 12 10 14 5 5 0 4 0 10 17 17 17 35 17 0 0 6
18 16 14 13 10 8 14 14 0 2 0 0 32 30 24 129 30 3 0 6
8 10 9 12 14 11 5 5 0 2 0 0 12 11 14 13 11 0 0 6
10 10 10 12 13 12 5 5 0 5 0 0 15 13 12 29 13 0 0 6
12 14 12 13 13 14 4 4 0 8 0 1 21 20 18 56 20 0 0 6
14 14 12 11 13 11 4 4 0 5 0 0 21 18 14 50 18 0 0 6
11 14 11 12 12 10 3 3 0 5 0 1 18 13 13 18 13 0 0 6
12 12 11 10 10 10 5 5 0 5 0 1 17 14 12 22 14 0 0 6
14 12 12 8 9 10 6 6 0 0 0 3 14 12 9 36 12 0 0 6
10 13 10 12 12 13 3 3 0 0 0 3 18 15 17 32 15 0 0 L 6
10 12 8 12 11 13 3 3 0 0 0 0 16 11 10 9 11 0 0 6
8 10 14 14 14 12 6 6 0 4 0 0 13 15 15 45 15 0 0 6
8 14 13 10 16 16 9 8 1 6 0 16 27 26 30 86 26 0 0 6
13 18 13 10 15 7 6 5 1 2 0 2 24 20 19 63 20 0 0 6
14 17 13 10 12 8 9 9 0 5 0 8 30 24 24 84 24 0 0 4
10 14 15 10 14 13 8 8 0 2 0 4 24 24 20 86 24 0 0 4
13 16 13 10 12 8 5 5 0 5 0 3 23 20 17 56 20 0 0 4
13 16 13 10 12 8 5 5 0 2 0 3 23 19 17 56 19 0 0 4
14 17 13 14 8 10 6 6 0 4 0 4 25 21 19 55 21 0 0 6
12 12 12 10 10 10 6 6 0 0 0 2 18 13 10 22 13 0 0 L 6
10 14 12 15 14 16 10 10 0 2 0 0 20 20 23 62 20 0 0 6
13 14 14 12 13 11 7 7 0 5 0 2 23 22 23 75 22 0 0 6
8 14 10 16 12 14 3 2 1 4 0 0 19 16 17 30 16 0 0 6
18 12 11 12 8 9 7 7 0 0 0 2 17 12 9 29 12 5 0 D 6
9 15 12 10 12 8 6 6 0 2 0 0 17 17 15 35 17 0 0 6
13 13 13 10 10 8 7 6 1 2 0 0 17 16 14 42 16 0 0 6
10 14 10 13 13 17 8 7 1 8 0 0 27 23 23 66 23 0 0 6
13 12 11 10 9 8 4 4 0 0 0 0 15 10 9 14 10 0 0 6
9 11 9 12 12 14 11 10 1 5 0 0 20 18 22 12 18 0 0 6
9 11 14 14 15 15 6 6 0 6 0 15 21 23 25 76 23 0 0 6
15 15 13 12 12 10 9 9 0 5 0 0 24 22 21 55 22 0 0 6
8 12 10 14 16 16 6 6 0 4 0 16 21 19 24 46 19 0 0 6
16 14 16 10 12 6 9 9 0 0 0 0 18 17 16 75 17 0 0 L 6
9 10 10 12 12 10 1 1 0 0 0 0 10 10 11 5 10 0 0 6
12 14 12 10 10 10 7 7 0 4 0 0 17 16 13 41 21 0 0 6
11 14 12 9 10 8 4 4 0 4 0 0 17 15 13 27 15 0 0 6
11 13 12 9 10 8 2 2 0 0 0 0 13 11 10 10 11 0 0 6
12 12 13 14 16 16 14 14 0 4 0 0 28 28 30 86 28 0 0 6
10 13 11 13 14 14 6 6 0 1 0 0 19 16 22 26 16 0 0 6
12 14 10 12 12 10 7 7 0 0 0 0 23 19 19 39 19 0 0 6
12 12 10 10 10 8 2 2 0 0 0 0 15 12 11 8 12 0 0 6
9 11 10 16 15 17 15 15 0 4 0 0 27 15 31 56 25 0 0 6
10 12 11 14 13 16 10 10 0 3 0 0 23 20 25 46 20 0 0 6
10 11 10 12 12 14 6 6 0 2 0 0 17 15 20 25 15 0 0 6
10 12 11 13 14 15 3 3 0 3 0 0 18 15 19 32 15 0 0 6
10 14 13 10 12 11 7 6 1 5 1 0 24 22 20 60 22 0 0 6
14 10 12 10 14 8 12 12 0 3 0 5 21 23 20 75 23 1 0 L 4
10 13 10 13 14 16 5 5 0 4 0 0 20 18 20 41 18 0 0 6
10 16 10 12 15 14 8 8 0 5 0 9 28 21 22 62 21 0 0 6
10 14 9 12 15 14 4 4 0 2 0 5 20 16 18 43 16 0 0 6
10 13 8 12 15 14 2 2 0 1 0 3 17 14 16 36 14 0 0 6
13 14 12 12 12 12 7 7 0 7 0 0 22 21 20 58 21 0 0 6
12 16 14 10 10 16 10 9 1 1 0 4 23 20 18 68 20 0 0 6
13 15 14 9 14 11 7 6 1 1 0 6 22 17 14 94 32 0 0 6
10 13 12 10 11 8 4 4 0 0 0 1 15 11 10 21 11 0 0 L 6
12 13 12 10 9 8 4 4 0 0 0 1 15 13 9 21 13 0 0 6
12 16 13 14 14 10 6 5 1 2 0 0 25 20 20 66 20 0 0 6
12 13 11 10 10 8 3 3 0 0 0 0 14 10 10 10 10 0 0 6
10 12 11 10 9 11 4 4 0 0 0 0 16 11 10 22 11 0 0 L 6
14 14 14 10 12 10 5 5 0 4 0 0 21 21 16 67 21 0 0 6
16 14 14 8 12 10 5 5 0 3 0 0 18 21 16 62 21 0 0 6
14 16 16 10 12 8 7 7 0 2 0 0 23 21 15 68 21 0 0 L 4
11 12 12 10 10 12 2 2 0 3 0 4 14 14 13 38 14 0 0 6
12 12 12 10 10 13 6 6 0 4 0 6 18 18 17 62 18 0 0 6
14 20 14 10 11 14 15 15 0 2 0 11 36 31 36 142 31 0 0 L 6
11 13 10 13 14 14 13 13 0 4 2 14 25 24 26 85 24 0 0 6
12 13 12 10 9 8 4 4 0 2 0 2 19 16 11 26 16 0 0 D 6
10 14 10 15 11 13 11 11 0 5 0 0 27 25 27 71 25 0 0 6
13 15 11 10 12 10 8 8 0 3 0 0 19 20 18 38 20 0 0 L 6
14 14 14 11 15 15 11 11 0 8 0 15 27 27 27 98 27 0 0 6
10 16 8 14 14 13 5 5 0 1 0 14 21 16 19 45 16 0 0 L 6
15 12 10 12 9 9 6 6 0 0 0 1 17 12 9 20 12 0 0 L 6
8 14 12 10 15 13 3 2 1 0 0 12 15 13 13 35 13 0 0 L 6
13 15 11 14 16 16 17 17 0 7 2 16 33 31 34 105 31 0 0 6
- - - 14 16 16 17 17 0 7 0 16 - - 34 - - 0 0 6
9 10 14 14 15 15 6 6 0 1 0 15 20 22 18 53 22 0 0 6
10 10 10 14 12 14 7 7 0 3 0 7 16 14 19 34 14 0 0 6
10 12 10 11 10 10 4 4 0 0 0 1 17 12 10 16 12 0 0 L 6
12 14 10 12 12 13 6 6 0 0 0 2 13 11 12 23 11 0 0 6
14 12 14 10 14 12 4 4 0 1 0 14 19 20 17 53 25 0 0 6
12 11 11 10 10 10 3 3 0 0 0 1 16 12 10 10 12 0 0 L 6
12 16 14 10 14 10 7 7 0 7 0 1 26 24 20 91 24 0 0 6
8 14 10 16 14 12 3 3 0 1 0 0 19 15 18 32 15 0 0 6
8 14 10 12 14 16 5 4 1 3 0 1 22 18 22 41 18 0 0 6
11 13 13 10 10 10 4 4 0 0 0 0 15 11 10 22 11 0 0 6
10 14 12 15 13 15 8 8 0 2 0 0 18 17 19 40 17 0 0 6
2 6 6 16 16 18 8 8 0 4 0 10 27 21 29 35 21 0 0 4
10 16 12 10 14 14 5 5 0 3 0 0 21 19 21 46 19 0 0 6
15 12 14 10 12 9 9 8 1 0 0 4 23 23 16 30 23 0 0 D 6
12 16 15 12 16 13 12 12 0 3 0 0 30 31 26 132 31 1 0 L 8
12 14 13 10 12 8 5 5 0 3 0 0 19 16 15 33 16 0 0 6
15 15 13 10 10 10 7 7 0 2 0 0 20 16 13 42 16 0 0 L 6
14 14 15 10 11 8 5 5 0 4 0 0 23 20 18 62 20 0 0 6
11 14 14 9 10 8 5 5 0 3 0 0 16 17 13 41 17 0 0 6
12 13 14 15 13 14 8 7 1 4 0 0 20 20 19 56 25 0 0 6
10 12 9 16 14 17 10 10 0 3 0 0 29 24 27 60 24 0 0 6
12 14 12 14 12 13 5 4 1 3 0 0 21 18 18 50 18 0 0 6
8 12 10 12 8 12 4 4 0 0 0 0 16 12 12 20 12 0 0 4
12 14 11 10 12 8 10 10 0 0 0 4 22 19 18 62 19 0 0 L 6
12 11 11 10 10 10 3 3 0 0 0 1 16 12 10 10 12 0 0 L 6
12 12 11 10 10 11 8 8 0 3 0 5 19 18 18 35 18 0 0 6
13 12 11 10 10 10 11 11 0 0 0 5 18 14 10 41 14 0 0 L 6
15 12 10 12 10 8 9 9 0 0 0 2 19 19 13 82 24 1 0 L 6
15 11 10 12 9 8 6 6 0 0 0 1 16 12 9 20 12 0 0 L 6
15 12 10 12 9 8 9 9 0 0 0 3 17 12 9 30 12 0 0 L 6
12 11 11 10 8 8 3 3 0 0 0 1 16 12 9 10 12 0 0 L 6
13 12 11 10 10 10 9 9 0 0 0 3 17 12 10 30 12 0 0 L 6
10 13 12 10 11 8 6 6 0 0 0 2 17 16 14 40 16 0 0 L 6
12 16 10 14 10 13 5 5 0 4 0 0 23 17 18 39 17 0 0 6
11 13 10 10 9 10 3 3 0 2 0 0 14 11 11 15 11 0 0 6
11 12 11 14 10 8 2 1 1 2 0 0 14 11 12 10 11 0 0 6
13 12 10 11 12 9 4 4 0 0 0 12 12 12 11 19 12 0 0 6
13 11 12 8 9 10 1 1 0 0 0 3 10 11 9 9 11 0 0 6
8 10 9 12 12 13 3 3 0 0 0 0 10 9 11 7 9 0 0 6
18 16 14 8 12 10 10 10 0 2 0 10 26 25 20 112 25 1 0 D 6
14 14 13 8 10 9 12 12 0 0 0 4 23 21 18 174 31 0 0 D 6
13 8 12 10 11 10 6 6 0 4 0 5 18 18 15 47 18 0 0 D 6
13 10 14 13 12 16 11 11 0 3 0 4 26 25 28 105 25 0 0 D 6
14 14 14 8 10 9 13 13 0 1 0 8 31 29 21 116 29 3 0 D 4
14 14 14 8 10 9 13 13 0 1 0 8 30 29 21 232 39 3 0 D 4
18 16 14 8 12 10 12 12 0 3 0 12 28 27 22 131 27 2 0 D 6
15 11 14 11 12 10 12 12 0 6 2 8 31 31 23 131 36 2 0 L 4
14 16 16 12 14 8 13 13 0 6 1 9 36 30 26 155 30 0 0 D 6
13 16 14 13 14 8 11 11 0 2 0 6 31 25 27 105 25 0 0 D 6
16 14 16 10 12 10 12 12 0 3 0 8 32 33 23 143 38 2 0 D 4
10 8 14 12 16 16 6 5 1 4 0 0 21 24 27 77 24 0 0 6
11 12 10 14 12 16 5 5 0 4 0 0 19 20 18 39 20 0 0 L 6
14 10 12 13 14 8 4 4 0 0 0 0 11 11 12 27 11 0 0 6
10 12 14 15 13 14 6 6 0 2 0 0 17 16 17 44 16 0 0 4
12 10 14 8 10 8 4 4 0 0 0 0 11 12 10 27 12 0 0 4
12 11 13 15 10 12 2 2 0 2 0 0 15 16 14 35 16 0 0 4
16 10 10 12 12 16 6 6 0 1 0 6 15 13 15 26 13 0 0 6
13 12 12 8 14 13 1 1 0 0 0 0 12 11 12 7 11 0 0 L 4
15 14 13 12 10 8 10 10 0 3 0 1 23 22 14 55 22 0 0 L 6
13 13 14 8 9 8 5 5 0 1 0 3 18 17 12 36 17 0 0 6
10 12 11 12 15 10 5 5 0 4 0 0 16 15 15 24 15 0 0 6
16 13 14 13 12 8 6 6 0 0 0 0 11 12 11 36 12 0 0 6
10 15 13 14 14 12 4 4 0 4 0 2 22 21 20 44 21 0 0 L 6

22 15 15 9 18 16 1 0 0 5 1 0 15 14 16 32 14 0 0 6
8 8 8 8 8 8 0 0 0 5 1 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 5 1 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 5 1 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 11 3 0 9 9 9 0 9 0 0 0 6
8 8 8 8 6 10 0 0 0 0 0 0 9 11 8 0 11 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
8 10 6 10 8 8 0 0 0 0 0 0 10 8 9 0 8 0 0 0 6
8 8 8 8 8 8 0 0 0 0 0 0 9 9 9 0 9 0 0 0 6
10 6 8 8 6 10 1 0 0 0 0 0 9 12 9 29 17 0 0 0 6

27 9 29 2 11 11 8 8 0 0 0 0 15 19 10 148 29 0 0 8
aquatic 25 10 20 2 11 8 3 3 0 0 0 0 6 16 11 47 35 0 0 12
airborne 30 8 31 2 13 6 7 7 0 0 0 0 14 21 12 155 36 0 0 10
airborne 14 12 15 2 13 6 5 5 0 0 0 0 18 13 12 53 18 0 0 6
28 10 26 2 11 4 2 2 0 0 0 0 8 18 10 37 28 0 0 4
airborne 17 24 16 2 10 13 6 6 0 0 0 0 30 22 19 67 27 5 0 L 10
aquatic 22 10 20 2 12 12 9 9 0 0 0 0 30 28 22 123 38 0 0 L 8
26 6 27 2 12 5 4 4 0 0 0 0 4 18 11 81 33 5 0 10
22 14 22 2 12 10 4 4 0 0 0 0 17 16 11 63 21 0 0 L 8
26 13 26 2 10 13 11 11 0 0 0 0 25 18 10 188 28 0 0 L 6
2 18 6 2 13 16 0 0 0 0 0 0 19 8 11 2 8 0 0 L 8
10 16 13 2 16 8 4 4 0 0 0 0 17 12 14 33 12 0 0 D 8
airborne 10 18 12 2 14 11 2 2 0 0 0 0 15 11 12 16 11 0 0 L 10
18 23 16 2 14 14 6 6 0 0 0 0 17 12 12 52 12 0 0 L 8
24 10 15 3 12 4 3 3 0 0 0 0 13 12 11 32 17 0 0 D 6
16 18 16 3 14 11 3 3 0 0 0 0 15 13 12 30 18 0 0 7
airborne 24 16 26 4 15 8 2 2 0 0 0 0 12 18 12 37 28 0 0 4
aquatic 22 14 20 2 12 12 4 4 0 0 0 12 16 15 11 54 20 0 0 L 6
aquatic 26 14 22 2 14 14 6 6 0 0 0 14 20 22 13 95 22 0 0 L 6
18 18 16 2 15 8 3 3 0 0 0 0 14 13 12 30 13 0 0 D 10
airborne 6 18 10 2 16 8 6 6 0 0 0 16 17 11 14 36 11 10 0 D 8
desert 19 8 26 1 8 3 2 2 0 0 0 0 12 18 9 43 28 0 0 6
2 18 10 1 12 8 2 2 0 0 0 0 19 10 11 28 20 0 0 6
aquatic 24 12 20 2 14 10 9 9 0 0 0 0 14 15 12 136 20 0 0 L 6
2 20 10 1 9 2 0 0 0 0 0 0 18 11 10 4 11 0 0 D 6
2 20 10 1 9 2 0 0 0 0 0 0 18 11 10 8 21 0 0 D 6
subterrane 25 12 21 2 14 13 5 5 0 0 0 0 17 15 12 67 20 0 0 D 8
subterrane 15 18 14 3 13 7 4 4 0 0 0 0 19 12 11 39 12 5 0 D 6
desert 17 9 18 1 8 4 1 1 0 0 0 0 8 14 9 17 19 0 0 4
Force-using 30 16 40 5 16 17 13 13 0 8 0 8 3 25 13 351 75 0 0 2
14 16 13 2 12 8 4 4 0 0 0 0 15 11 11 33 11 0 0 L 10
18 14 17 2 13 6 3 3 0 0 0 0 11 13 11 30 18 0 0 8
22 8 24 2 14 12 3 3 0 0 0 0 13 18 13 50 23 0 0 6
subterrane 32 10 28 - 15 8 12 12 0 0 0 0 8 19 12 216 29 0 0 6
27 18 22 6 15 13 7 7 0 0 0 0 19 16 13 105 16 0 0 L 6
27 18 22 6 15 13 7 7 0 0 0 0 22 19 16 125 24 0 0 L 6
32 10 28 2 16 10 6 6 0 0 0 0 17 19 13 122 29 0 0 D 8
30 8 26 2 8 2 6 6 0 0 0 0 16 18 9 100 28 0 0 6
aquatic 22 14 20 2 12 10 3 3 0 0 0 0 20 19 15 47 24 0 0 L 8
aquatic 16 14 16 2 9 10 1 1 0 0 0 0 11 13 9 15 18 0 0 L 12
16 13 18 2 8 6 1 1 0 0 0 0 10 14 9 17 19 0 0 12
20 18 15 2 15 9 6 6 0 0 0 0 19 13 13 60 13 5 0 L 10
14 10 12 2 9 8 3 3 0 0 0 0 14 12 10 18 12 0 0 6
22 8 22 2 14 6 4 4 0 0 0 0 15 16 12 63 26 0 0 L 6
34 6 34 4 12 13 6 6 0 2 0 12 11 30 19 176 25 25 0 D 8
26 14 34 2 12 10 6 6 0 0 0 0 16 22 11 130 37 0 0 D 6
4 18 12 1 14 12 2 2 0 19 11 0 19 11 12 19 11 0 0 D 6
desert 44 8 40 1 14 6 11 11 0 0 0 0 14 25 12 292 75 10 0 L 10
desert 54 6 48 1 13 10 12 12 0 0 0 0 16 30 12 399 80 15 0 L 10
12 16 8 2 13 12 1 1 0 0 0 0 14 9 11 7 9 0 0 12
12 16 8 2 13 12 1 1 0 0 0 0 14 9 11 7 9 0 0 12
8 18 16 2 12 16 5 5 0 0 0 0 14 13 11 53 13 0 0 D 6
24 12 22 1 14 6 6 6 0 0 0 0 14 16 12 84 21 0 0 D 8
18 8 20 6 6 4 4 4 0 0 0 0 16 15 8 39 20 0 0 8
aquatic 30 11 25 3 15 11 8 8 0 3 0 0 23 28 23 126 38 0 0 L 8
15 16 14 2 9 5 1 1 0 0 0 0 12 12 9 13 17 0 0 10
desert 18 10 18 2 14 12 3 3 0 0 0 0 14 14 12 42 14 0 0 D 6
21 14 20 2 15 10 5 5 0 0 0 0 18 15 12 67 20 0 0 L 8
10 15 14 10 14 6 6 6 0 0 0 0 15 12 12 52 12 5 0 D 6
10 8 14 10 14 8 6 6 0 0 0 0 12 12 12 52 12 5 0 D 6
space-dwell 8 20 20 2 14 10 1 1 0 0 0 0 18 15 12 21 15 0 0 D 10
vacuum 8 20 20 2 14 10 1 1 0 0 0 0 18 15 12 21 15 0 0 D 10
space-dwell 8 20 20 2 14 10 1 1 0 0 0 0 15 15 12 42 25 0 0 D 10
airborne 8 14 10 2 13 8 1 1 0 0 0 0 17 10 11 9 10 0 0 L 8
subterrane 14 16 15 2 14 6 3 3 0 0 0 0 17 12 12 26 12 0 0 D 12
aquatic 27 14 24 2 13 11 5 5 0 0 0 0 14 17 11 80 27 0 0 L 8
19 15 13 1 19 7 6 6 0 0 0 0 17 11 15 58 21 0 0 L 14
airborne 14 19 12 2 12 11 3 3 0 0 0 0 15 11 11 22 11 0 0 L 8
22 13 24 2 10 8 4 4 0 0 0 0 15 17 10 69 17 0 0 L 8
20 10 22 6 15 10 3 3 0 0 0 0 15 16 12 52 21 0 0 D 6
18 18 17 2 14 12 4 4 0 0 0 0 16 13 12 45 13 0 0 L 8
15 14 18 2 17 10 4 4 0 1 0 17 18 19 18 40 19 20 0 8
15 14 18 2 17 10 6 6 0 3 0 0 22 23 22 76 23 10 0 L 8
desert 17 12 15 2 8 6 3 3 0 0 0 0 10 12 9 19 17 0 0 8
16 14 12 2 14 10 3 3 0 0 0 0 14 11 12 26 11 0 0 D 6
14 20 15 1 14 4 2 2 0 0 0 0 13 12 12 19 22 0 0 10
14 15 17 1 10 2 3 3 0 0 0 0 17 13 10 26 13 0 0 L 6
26 9 23 2 7 15 9 9 0 0 0 0 17 16 8 138 30 0 0 8
38 9 31 2 7 15 9 9 0 0 0 0 14 16 8 186 36 15 0 L 8
34 13 31 2 7 15 9 9 0 0 0 0 16 20 8 219 40 10 0 L 10
28 9 23 5 10 15 9 8 1 2 0 0 17 16 10 146 26 0 0 L 8
aquatic 22 11 25 2 10 13 5 5 0 0 0 0 13 17 10 81 22 0 0 L 6
38 9 40 2 7 15 11 11 0 0 0 0 15 25 8 307 45 0 0 L 8
27 8 30 2 8 2 6 6 0 0 0 0 15 20 9 124 30 0 0 6
24 10 22 2 14 8 4 4 0 0 0 0 16 17 13 69 22 15 0 6
13 15 14 2 10 7 2 2 0 0 0 0 11 12 10 19 17 0 0 8
30 14 28 1 16 10 9 9 0 0 0 0 23 20 14 176 30 0 0 L 8
desert 26 9 28 2 12 6 3 3 0 0 0 0 11 19 11 54 29 0 0 8
14 18 13 2 12 7 4 4 0 0 0 0 14 11 11 33 11 0 0 8
28 10 44 2 8 7 9 9 0 0 0 0 7 28 10 234 83 10 0 0
subterrane 16 9 15 2 16 4 3 3 0 0 0 0 17 16 17 26 16 0 0 6
subterrane 16 9 15 2 16 4 3 3 0 0 0 0 17 16 17 52 26 0 0 6
30 8 28 2 8 13 9 9 0 0 0 0 19 25 15 162 35 5 0 L 8
25 13 22 2 10 8 6 6 0 0 0 0 23 24 18 84 34 5 0 8
subterrane 44 10 38 1 8 10 12 12 0 0 0 0 26 40 25 296 95 15 0 D 10
24 12 19 2 14 13 6 6 0 0 0 8 14 14 12 76 14 0 0 6
22 14 14 2 12 3 3 3 0 0 0 0 14 13 12 39 13 0 0 4
30 7 28 2 8 2 9 9 0 0 0 0 18 32 22 175 57 0 0 D 4
arctic 18 12 16 2 8 6 1 1 0 0 0 0 13 13 9 17 18 0 0 8
subterrane 29 9 26 2 10 15 11 11 0 0 0 0 34 33 25 187 43 0 0 D 8
10 18 14 2 14 12 6 6 0 0 0 14 14 12 12 50 12 0 0 D 8
10 16 12 1 12 10 4 4 0 0 0 0 15 12 12 33 12 0 0 D 4
17 14 12 2 14 11 2 2 0 0 0 14 16 12 13 17 12 0 0 7
19 9 22 1 8 3 0 0 0 0 0 0 11 17 10 10 27 0 0 12
20 16 17 1 10 10 2 2 0 0 0 0 16 13 10 23 13 0 0 L 8
20 16 18 1 10 10 4 4 0 0 0 0 16 14 10 41 19 0 0 L 8
26 18 32 2 14 8 3 3 0 0 0 0 12 21 12 62 31 0 0 L 10
18 15 16 6 14 8 4 4 0 0 0 0 16 13 12 53 13 0 0 6
Force-using 16 17 17 5 14 10 5 5 0 0 0 0 18 13 12 52 13 0 0 L 8
30 10 25 2 18 6 7 7 0 0 0 0 14 17 14 115 27 0 0 L 8
arctic 20 10 22 6 15 10 3 3 0 0 0 0 15 16 12 52 21 0 0 D 6
desert 12 10 14 2 12 8 2 2 0 0 0 0 12 12 11 25 12 0 0 L 6
19 12 18 1 10 4 1 1 0 0 0 0 10 14 10 17 19 0 0 12
3 7 6 2 6 6 0 0 0 0 0 0 10 8 8 2 8 0 0 L 2

16 18 - 12 8 12 2 2 0 0 0 0 18 10 9 7 10 0 0 D 4
8 11 - 14 15 9 1 1 0 0 0 0 10 9 12 5 9 0 0 L 6
8 10 - 12 10 12 0 0 0 0 0 0 10 9 10 2 9 0 0 6
8 9 - 13 13 14 0 0 0 0 0 0 9 9 11 2 9 0 0 6
12 13 - 14 15 15 5 4 1 0 0 0 20 17 19 37 17 0 0 L 6
10 12 - 14 15 8 3 3 0 0 0 0 11 10 12 10 10 0 0 L 6
18 12 - 10 14 13 9 9 0 1 0 0 25 26 22 152 41 0 0 L 6
18 12 - 10 14 13 9 9 0 1 0 0 26 26 22 76 26 0 0 L 6
4 14 - 13 15 9 2 2 0 0 0 0 14 7 12 7 7 0 0 D 6
15 14 - 10 8 12 0 0 0 0 0 0 13 12 9 5 12 0 0 4
18 10 - 8 10 8 0 0 0 0 0 0 15 14 10 4 14 0 0 D 4
18 10 - 8 10 8 0 0 0 0 0 0 14 10 9 2 10 0 0 D 4
10 11 - 14 10 12 1 1 0 0 0 0 10 10 10 7 10 0 0 6
26 7 - 9 9 7 9 9 0 0 0 0 14 31 12 59 46 0 0 D 8
10 15 - 16 15 10 1 1 0 2 0 0 16 13 13 30 13 0 0 6
26 14 - 13 13 8 18 18 0 2 0 5 33 40 31 161 55 10 0 L 8
15 14 - 10 13 8 1 1 0 1 0 0 17 15 12 30 15 0 0 6
25 15 - 8 15 7 17 17 0 4 0 0 21 27 20 120 42 0 20 2
8 18 - 12 14 7 0 0 0 0 0 0 15 9 12 3 9 0 0 D 9
14 14 - 12 11 11 13 13 0 5 0 11 26 27 19 67 27 1 0 D 6
8 10 - 14 15 12 0 0 0 2 0 0 13 10 15 18 10 0 0 4
8 16 - 12 14 10 9 9 0 0 0 0 26 20 21 74 25 0 0 D 9
17 12 - 6 11 5 1 1 0 0 0 0 15 13 10 5 13 0 0 6
13 13 - 10 10 9 5 5 0 0 0 0 15 16 13 24 16 0 0 L 6
4 12 - 6 14 8 3 3 0 0 0 0 15 10 13 13 10 0 0 D 0
20 14 - 12 14 6 6 6 0 0 0 0 21 23 18 77 33 0 0 D 8
13 9 - 9 10 10 2 2 0 0 0 0 9 11 11 10 11 0 0 6
13 13 - 9 10 10 5 5 0 0 0 0 15 16 13 24 16 0 0 6
13 9- 9 10 10 2 2 0 0 0 0 8 11 11 20 21 0 0 6
14 11 - 10 11 7 4 4 0 0 0 0 12 12 10 21 12 0 0 6
13 15 - 10 10 7 6 6 0 3 0 0 21 15 12 26 15 0 0 6
24 13 - 10 12 8 6 6 0 0 0 0 17 17 11 42 27 0 0 L 8
24 13 - 12 12 8 5 5 0 0 0 0 19 24 16 72 34 0 0 L 8
12 12 - 11 11 8 4 4 0 0 0 0 14 11 10 14 11 0 0 9
13 14 - 9 11 8 3 3 0 0 0 0 20 13 11 17 5 13
(lightsabers)
0 6
8 13 - 12 9 15 0 0 0 0 0 0 11 9 9 2 9 0 0 D 6
8 12 - 14 17 15 1 0 1 1 0 0 15 9 15 6 9 0 0 L 6
14 15 - 13 13 10 6 6 0 0 0 0 17 12 11 22 12 0 0 D 6
15 12 - 6 8 16 0 0 0 0 0 0 15 12 9 4 12 4
20 14 - 9 14 10 6 6 0 2 0 0 17 20 16 39 25 0 0 L 6
10 16 - 14 16 8 8 8 0 3 0 0 19 17 18 37 17 0 0 L 6
14 11 - 10 11 7 7 7 0 0 0 0 19 17 13 40 5 17
(lightsabers)
0 6
8 16 - 14 14 15 2 2 0 0 0 0 14 9 12 7 9 0 0 6
28 10 - 8 10 5 0 0 0 0 0 0 9 19 10 23 19 0 0 8
30 11 - 6 10 8 2 2 0 0 0 0 18 20 10 17 25 0 0 8
18 14 - 8 10 8 3 3 0 1 0 0 21 19 13 41 19 0 0 6
18 9- 10 11 7 4 4 0 0 0 0 10 14 10 31 19 0 0 6
18 15 - 11 14 12 9 9 0 0 0 0 17 14 12 40 14 0 20 D 6
24 9- 10 14 8 9 9 0 0 0 0 18 17 12 80 42 0 0 6
32 7- 10 14 8 13 13 0 0 0 0 16 21 12 145 71 0 0 6
8 10 - 15 12 14 0 0 0 0 0 0 10 9 11 3 9 0 0 6
14 12 - 10 10 6 4 4 0 0 0 0 18 12 10 18 12 0 0 L 6
16 12 - 10 10 6 6 6 0 0 0 0 21 17 12 39 22 0 0 L 6
18 10 - 10 10 6 9 9 0 0 0 0 22 21 15 56 26 0 20 L 6
9 11 - 15 14 8 2 2 0 0 0 0 10 9 12 8 9 0 0 L 6
14 16 - 12 13 9 8 8 0 0 0 0 18 16 13 46 16 0 0 6
8 20 - 16 14 8 2 2 0 0 0 0 16 10 12 12 10 0 0 D 6
17 16 - 8 14 7 13 13 0 3 0 0 18 19 16 80 29 0 20 2
16 15 - 8 14 7 9 9 0 0 0 0 16 13 12 40 18 0 20 2
15 16 - 8 16 7 9 9 0 5 0 0 19 17 17 41 22 0 20 L 2
28 15 - 8 14 7 12 12 0 0 0 0 17 20 13 60 29 0 20 3
22 9- 10 12 8 6 6 0 0 0 0 13 16 11 32 26 0 0 D 8
6 18 - 12 14 9 2 2 0 0 0 0 15 8 12 8 8 0 0 D 6
22 11 - 10 12 5 4 4 0 0 0 0 11 16 11 38 21 0 0 8
15 14 - 11 10 10 1 1 0 2 0 0 17 15 11 30 15 0 0 6
15 14 - 10 8 12 1 1 0 0 0 0 13 12 9 5 12 0 0 4
18 13 - 11 11 12 6 6 0 4 0 0 24 23 17 74 23 0 0 D 6
14 8- 4 8 4 0 0 0 0 0 0 18 12 9 5 12 0 0 D 4
10 13 - 16 13 10 7 7 0 3 0 0 22 19 20 36 19 L 6
18 15 - 9 10 6 6 6 0 0 0 0 16 14 10 29 19 0 5 8
7 12 - 15 10 8 0 0 0 0 0 0 12 8 10 3 8 0 0 4
10 10 - 12 14 13 1 1 0 0 0 0 10 10 12 6 10 0 0 L 6
50 6- 8 8 4 11 11 0 0 0 0 6 10 9 137 65 0 0 8
8 9- 13 12 12 3 2 1 3 0 0 13 12 16 10 12 0 0 6
13 13 - 8 14 10 2 2 0 3 0 0 17 15 15 33 15 0 0 D 4
8 15 - 14 12 7 1 1 0 0 0 0 13 9 11 5 9 0 0 D 4
12 15 - 10 10 12 0 0 0 0 0 0 12 11 10 3 10 0 0 6
13 15 - 14 12 10 0 0 0 1 0 0 15 12 13 18 12 0 0 6
20 16 - 16 16 13 7 7 0 0 0 0 22 25 23 54 25 0 0 D 6
22 15 - 12 11 8 7 7 0 3 0 0 19 22 14 32 22 0 0 L 6
10 16 - 12 15 10 4 4 0 0 0 0 20 15 16 47 15 0 0 D 9
8 11 - 14 15 9 2 2 0 0 0 0 12 9 12 7 9 0 0 L 2
9 10 - 15 14 9 1 1 0 0 0 0 11 10 13 5 10 0 0 D 8
9 10 - 15 14 9 1 1 0 0 0 0 10 9 12 5 9 0 0 L 0
10 13 - 15 11 8 0 0 0 0 0 0 12 10 10 3 10 0 0 D 4
10 15 - 14 12 9 4 4 0 3 0 0 19 17 16 44 17 0 0 L 6
8 8- 13 12 15 1 1 0 0 0 0 10 10 11 5 9 0 0 6
8 13 - 10 12 15 1 1 0 0 0 0 12 9 11 5 9 0 0 6
8 14 - 16 15 12 2 2 0 0 0 0 13 9 12 7 9 0 0 L 6
6 15 - 16 10 14 3 3 0 0 0 0 15 9 11 10 9 0 10 L 4
35 10 - 8 12 8 12 12 0 0 0 0 11 22 12 106 47 0 0 8
16 16 - 10 8 13 8 7 1 3 0 0 24 20 14 35 20 0 0 6
8 12 - 15 15 16 0 0 0 2 0 0 13 10 15 18 10 0 0 L 6
8 16 - 17 11 11 0 0 0 2 0 0 17 11 11 24 11 0 0 4
14 17 - 10 12 13 9 9 0 0 0 0 22 19 16 43 19 0 0 L 6
15 17 - 12 13 13 14 14 0 0 0 0 26 26 21 75 26 2 0 L 6
14 16 - 13 12 10 4 4 0 3 0 0 21 18 15 55 18 0 0 D 6
14 13 - 12 10 8 6 6 0 3 0 0 18 19 15 32 19 0 0 L 6
14 17 - 10 12 10 1 1 0 5 0 0 18 15 12 30 15 0 0 L 6
6 15 - 10 14 6 0 0 0 0 0 0 14 8 12 2 8 0 0 L 8
13 14 - 14 13 10 0 0 0 0 0 0 17 12 13 24 11 0 0 D 6
15 14 - 10 13 6 2 2 0 0 0 0 13 12 11 7 12 0 0 8
14 16 - 13 10 8 4 4 0 0 0 0 13 12 10 15 12 0 0 6
14 16 - 13 10 8 4 4 0 0 0 0 13 12 10 15 12 0 0 6
13 13 - 14 14 10 6 6 0 1 0 0 18 19 18 53 17 0 0 D 6
15 16 - 10 12 8 6 6 0 5 0 0 21 20 18 58 20 0 0 L 6
14 15 - 10 12 8 1 1 0 0 0 0 17 15 12 30 15 0 0 6
10 14 - 14 14 13 2 2 0 0 0 0 13 10 12 7 12 0 0 6
8 8- 10 8 6 0 0 0 0 0 0 9 9 9 3 14 0 0 4
8 9- 13 14 15 2 2 0 0 0 0 9 9 12 6 9 0 0 6
8 11 - 16 15 16 0 0 0 0 0 0 12 9 14 17 9 0 0 D 6
24 11 - 8 8 6 3 3 0 0 0 0 15 17 10 11 22 0 0 6
14 16 - 13 10 9 5 5 0 1 0 0 23 20 16 52 20 0 0 D 6
10 12 - 16 10 12 0 0 0 0 0 0 11 10 10 2 10 0 0 6
17 14 - 10 13 11 12 12 0 2 0 0 24 29 23 120 44 0 20 L 8
15 16 - 10 14 11 6 6 0 0 0 0 20 16 14 26 16 0 0 6
15 16 - 10 8 8 2 2 0 0 0 0 14 13 10 12 13 0 0 6
25 16 - 10 8 8 6 6 0 0 0 0 13 18 10 43 23 0 0 8
34 12 - 10 11 8 9 9 0 0 0 0 10 23 11 63 33 0 0 8
16 10 - 15 10 10 1 1 0 0 0 0 10 13 10 4 13 0 0 6
24 10 - 10 8 8 4 4 0 0 0 0 17 17 9 31 22 0 10 D 6
20 16 - 6 12 6 7 7 0 0 0 0 22 20 14 26 20 0 0 6
10 13 - 16 13 13 2 2 0 0 0 0 11 10 11 7 10 0 0 6
8 15 - 13 16 9 3 2 1 0 0 0 17 13 16 12 13 0 0 L 4
10 8- 13 12 12 2 2 0 0 0 0 13 10 11 7 10 0 0 L 6
7 11 - 12 10 14 0 0 0 0 0 0 10 8 10 3 8 0 0 6
8 11 - 13 11 15 0 0 0 0 0 0 10 9 10 2 9 0 0 6
11 14 - 16 13 14 8 8 0 1 0 0 23 17 20 35 17 0 0 L 6
24 12 - 10 15 8 6 6 0 0 0 0 16 17 12 33 22 0 0 L 8
8 18 - 14 14 8 3 2 1 3 0 0 21 13 14 16 13 0 0 D 6
14 18 - 8 16 10 9 9 0 0 0 0 20 12 13 30 12 0 0 6
20 10 - 12 14 8 1 1 0 3 0 0 14 18 14 28 23 0 0 D 6
10 9- 12 11 15 1 1 0 0 0 0 11 10 10 4 10 0 0 D 6
4 16 - 12 14 10 1 1 0 0 0 0 18 7 12 4 7 0 0 D 9
15 15 - 8 14 6 9 9 0 0 0 0 20 12 12 30 12 0 10 4
16 13 - 8 12 6 9 9 0 0 0 0 19 14 12 52 19 0 10 6
6 14 - 11 15 6 4 4 0 0 0 0 17 8 12 16 8 0 0 D 6
5 18 - 13 16 10 4 4 0 1 0 0 27 14 19 46 14 0 0 D 6
3 18 - 10 11 6 1 1 0 0 0 0 19 6 10 5 6 0 0 1
12 15 - 14 13 10 3 3 0 0 0 0 18 11 11 18 11 0 0 L 6
9 14 - 15 10 13 0 0 0 1 0 0 14 12 11 24 12 0 0 6
8 8- 16 14 12 6 6 0 3 0 0 13 12 17 26 12 0 0 6
20 10 - 10 14 10 2 2 0 0 0 0 14 15 12 36 25 0 0 L 6
12 20 - 10 14 8 6 6 0 0 0 0 23 19 18 57 19 0 0 D 6
6 14 - 15 7 7 1 1 0 0 0 0 14 8 8 6 8 0 0 D 6
20 10 - 7 12 6 1 1 0 0 0 0 10 15 11 9 15 0 0 4
6 17 - 12 14 9 4 4 0 0 0 0 15 9 13 12 9 0 0 6
6 15 - 15 12 10 2 2 0 0 0 0 18 11 15 25 11 0 0 D 6
14 13 - 11 8 7 6 6 0 0 0 0 10 12 9 32 17 0 0 L 6
12 11 - 11 9 9 4 4 0 0 0 0 10 11 10 21 11 0 0 6
12 11 - 11 9 9 4 4 0 0 0 0 10 11 10 21 11 0 0 6
12 11 - 11 9 9 4 4 0 0 0 0 10 11 10 21 11 0 0 6
15 9- 14 8 10 0 0 0 0 0 0 9 12 9 5 12 0 0 D 8
20 8- 14 11 6 1 1 0 0 0 0 8 15 10 15 20 0 0 4
8 14 - 15 13 8 1 1 0 0 0 0 13 9 11 7 9 0 0 L 6
6 20 - 10 14 8 3 3 0 0 0 0 21 11 15 41 11 0 0 L 8
14 14 - 9 12 8 4 4 0 0 0 0 13 12 11 21 12 0 0 4
20 10 - 8 12 7 4 4 0 0 0 0 10 15 11 21 20 0 0 6
14 8- 8 9 4 2 2 0 0 0 0 18 13 10 11 13 0 0 D 4
26 14 - 10 13 8 10 10 0 5 0 0 20 26 17 78 31 10 0 L 8
7 16 - 15 10 7 1 1 0 0 0 0 14 7 10 5 7 0 0 D 6
10 16 - 12 15 11 0 0 0 0 0 0 16 11 13 24 11 0 0 D 6
9 14 - 15 10 7 1 1 0 0 0 0 13 8 10 7 8 0 0 D 6
9 14 - 14 12 7 0 0 0 0 0 0 16 10 13 24 10 0 0 D 6
9 16 - 15 10 7 2 2 0 0 0 0 14 9 10 10 9 0 0 D 6
9 14 - 13 10 10 1 1 0 0 0 0 13 9 10 8 9 0 0 D 6
7 16 - 15 10 7 1 1 0 0 0 0 14 8 10 7 8 0 0 D 6
9 10 - 10 10 7 1 1 0 0 0 0 11 9 10 5 9 0 0 D 6
9 16 - 16 12 10 4 4 0 0 0 0 14 9 10 21 9 0 0 D 6
8 8- 4 10 6 0 0 0 0 0 0 10 9 10 4 9 0 0 4
9 13 - 14 10 8 1 1 0 0 0 0 12 9 10 5 9 0 0 6
8 13 - 12 15 9 0 0 0 0 0 0 11 9 12 2 9 0 0 D 6
10 14 - 14 12 8 11 11 0 0 0 0 19 10 11 38 10 0 0 D 8
17 16 - 10 13 10 3 3 0 2 0 0 20 19 16 38 19 0 0 D 6
13 14 - 14 13 10 6 6 0 1 0 0 20 19 17 47 19 0 0 D 6
15 12 - 12 13 11 3 2 1 3 0 0 17 15 15 13 15 0 0 L 6
4 17 - 10 14 6 0 0 0 0 0 0 17 7 12 2 7 0 0 D 8
7 8- 12 10 14 0 0 0 0 0 0 9 8 10 3 8 0 0 6
10 15 - 13 8 12 3 3 0 0 0 0 12 10 9 10 10 0 0 6
11 10 - 16 14 11 1 1 0 0 0 0 11 10 12 4 10 0 0 4
4 20 - 13 15 6 1 1 0 0 0 0 20 7 12 5 7 0 0 L 9
10 18 - 12 18 13 6 6 0 0 0 0 14 10 14 23 10 0 0 L 0
28 8- 8 10 8 14 14 0 2 0 0 29 27 24 112 32 3 0 8
26 8- 8 10 8 14 14 0 2 0 0 29 36 24 118 46 3 0 8
29 15 - 10 11 8 16 16 0 5 0 0 30 39 26 108 44 4 15 L 6
16 14 - 12 14 10 7 7 0 4 0 0 28 24 21 68 24 0 0 D 6
18 14 - 8 10 14 4 4 0 1 0 0 21 21 15 47 21 0 10 L 8
14 18 - 10 18 8 17 17 0 2 18 0 35 34 32 128 34 5 0 D 8
16 15 - 10 11 9 2 2 0 0 0 0 16 13 10 8 13 0 0 6
30 18 - 12 10 10 12 12 0 2 0 10 23 28 16 120 38 20 0 6
18 15 - 10 10 12 7 7 0 2 0 10 21 19 13 31 19 0 0 6
8 10 - 15 14 12 2 2 0 0 0 0 11 9 12 8 9 0 0 D 4
13 13 - 12 10 9 6 5 1 0 0 0 18 17 15 30 17 0 0 L 6
12 12 - 14 15 18 7 7 0 0 0 0 16 14 13 29 14 0 0 L 6
24 10 - 6 10 8 1 1 0 0 0 0 17 17 10 15 22 0 0 8
8 12 - 14 11 7 1 1 0 0 0 0 12 9 10 5 9 0 0 D 4
13 16 - 10 12 6 6 6 0 0 0 0 14 11 11 32 11 0 20 D 6
10 12 - 14 14 12 1 1 0 2 0 0 18 13 13 30 13 0 0 6
8 8- 13 14 14 0 0 0 0 0 0 11 10 15 18 10 0 0 6
11 16 - 10 10 13 0 0 0 2 0 0 16 11 12 18 11 0 0 6
10 4- 13 14 16 0 0 0 0 0 0 6 10 12 13 15 0 0 D 0
11 14 - 13 12 8 0 0 0 2 0 0 15 12 12 24 12 0 0 6
10 15 - 16 13 9 1 1 0 0 0 0 13 10 11 8 10 0 0 6
13 14 - 10 16 8 6 6 0 0 0 0 20 11 13 22 11 0 0 D 6
18 12 - 12 15 11 0 0 0 0 0 0 14 14 13 34 19 0 0 D 6
12 14 - 10 10 8 12 12 0 1 0 0 26 26 23 90 31 0 0 L 6
14 16 - 8 13 3 0 0 0 2 0 0 16 14 12 26 14 0 0 6
7 16 - 13 10 7 1 1 0 0 0 0 14 8 10 5 8 0 0 6
10 16 - 10 12 10 2 2 0 0 0 0 13 10 11 10 13 0 0 L 4
8 14 - 16 15 10 1 1 0 0 0 0 13 9 12 5 9 0 0 4
10 16 - 10 12 10 6 6 0 0 0 0 22 16 18 37 16 0 0 L 4
32 12 - 12 12 8 13 13 0 1 0 0 18 27 15 110 42 0 0 6
12 18 - 8 12 6 1 1 0 0 0 0 18 14 13 22 14 0 0 6
14 10 - 8 14 10 0 0 0 0 0 0 14 12 12 4 12 0 0 6
18 14 - 12 13 12 8 8 0 3 0 0 27 27 20 67 27 0 0 D 6
14 16 - 10 14 12 5 5 0 1 0 0 21 15 13 21 15 0 0 L 6

10 9 10 12 12 15 0 0 5 20 19 24 51 24 0 0 6
10 12 10 14 11 13 1 0 3 17 11 13 12 11 0 0 6
10 14 - 12 10 14 0 0 0 12 10 10 9 10 0 0 6
6 7 6 11 18 16 6 6 0 0 0 0 8 8 14 1 8 0 0 L 6
18 13 20 8 11 8 0 0 0 11 15 10 23 15 5 0 L 6
14 13 14 8 15 8 3 3 0 0 0 0 11 12 12 11 12 0 0 L 6
10 8 14 13 12 15 1 0 6 12 14 15 21 19 2 0 10
22 13 20 8 11 8 0 0 0 13 19 12 34 24 5 0 L 6
11 13 11 10 10 10 3 3 0 1 0 3 13 13 11 14 13 0 0 6
11 13 11 10 10 10 3 3 0 1 0 3 15 13 11 14 13 0 0 6
10 14 12 11 9 8 4 4 0 0 0 0 14 11 9 20 11 0 0 L 6
12 10 10 11 13 11 1 1 0 0 0 0 11 11 11 7 11 0 0 6
8 12 10 15 12 10 2 2 0 0 0 3 11 10 11 7 10 0 0 6
10 8 10 12 11 13 3 3 0 1 0 3 11 11 13 17 11 0 0 6
22 13 20 8 11 8 0 0 0 13 19 12 34 24 5 0 L 6
10 8 10 12 11 13 1 0 3 11 11 13 17 11 0 0 6
10 14 12 11 12 10 0 0 0 6 1 1 2 1 0 0 3
11 13 12 8 9 10 2 2 0 0 0 4 11 11 9 9 11 0 0 6
8 16 10 12 14 14 5 0 0 22 17 20 36 17 0 0 6
8 9- 13 13 14 1 0 0 12 11 15 10 11 0 0 6
12 11 11 10 10 10 1 1 0 0 0 1 16 12 10 6 12 0 0 L 6
13 11 12 8 9 10 1 1 0 0 0 3 10 11 9 9 11 0 0 6
14 13 - 10 11 7 4 4 0 0 0 0 13 12 10 19 12 0 0 6
14 4 13 16 16 18 6 4 2 3 0 16 17 20 26 50 30 0 0 2
15 11 14 8 10 8 2 2 0 0 0 3 16 15 11 14 15 0 0 6
10 14 10 16 20 16 15 15 0 6 0 0 31 29 34 108 29 0 0 6
12 18 - 8 12 6 1 1 0 0 0 0 18 14 13 22 14 0 0 6
19 10 16 7 9 11 3 3 0 1 0 3 18 20 12 50 25 0 0 4
18 11 15 7 11 8 4 4 0 0 0 2 17 14 10 27 19 0 0 4
16 13 15 10 12 9 3 3 0 1 0 5 20 16 14 24 21 0 0 4
16 11 17 9 12 14 4 3 1 2 0 5 21 21 15 32 26 0 0 4
8 12 10 13 16 17 3 3 0 4 0 9 17 15 20 32 15 0 0 6
12 16 13 12 10 14 1 1 0 1 0 6 21 18 14 36 18 0 0 6
17 11 14 8 12 8 3 3 0 2 0 8 19 21 14 47 26 0 0 6
12 16 13 10 12 10 0 0 0 2 0 6 19 12 13 25 12 0 0 L 6
14 15 - 10 13 8 3 3 0 1 0 4 22 18 15 41 18 0 0 6
15 14 16 10 12 10 5 5 0 1 0 2 22 22 16 72 22 0 0 D 4
12 16 10 11 15 14 2 2 0 3 0 6 18 15 16 25 15 0 0 L 6
8 10 10 12 12 10 0 0 0 0 0 0 10 10 11 2 10 0 0 6
16 14 15 10 8 11 3 2 1 1 0 4 17 14 11 19 14 0 0 6
10 16 13 11 12 13 2 2 0 1 0 4 18 14 15 30 14 0 0 6
19 13 16 8 12 11 1 1 0 2 0 7 21 19 14 38 19 0 0 4
12 17 13 10 12 6 2 2 0 3 0 5 18 14 15 28 19 0 0 L 6
10 14 10 14 12 16 3 3 0 2 0 2 19 16 19 30 16 0 0 6
10 13 10 13 14 10 4 4 0 0 0 0 16 14 18 20 14 0 0 6
10 12 10 12 14 10 2 2 0 0 0 0 11 10 12 8 10 0 0 s
10 12 11 12 15 10 3 3 0 1 0 0 16 13 13 16 13 0 0 6
12 16 13 10 12 11 2 2 0 1 1 0 22 19 16 36 19 0 0 8
18 14 - 8 10 8 3 3 0 1 0 0 21 19 13 41 19 0 0 6
10 8 10 13 18 12 7 6 1 2 0 5 16 15 23 37 15 0 0 6
10 18 - 12 18 13 6 6 0 0 0 0 14 10 14 23 10 0 0 L 0
18 14 - 8 10 14 4 4 0 1 0 0 21 21 15 47 21 0 10 L 8
12 16 13 10 18 14 4 4 0 1 0 0 22 18 22 42 18 0 0 6
11 14 13 10 13 12 3 2 1 1 0 0 18 12 13 15 12 0 0 6
14 16 16 10 14 12 3 3 0 1 0 2 20 21 16 53 21 0 0 6
11 12 11 11 10 9 4 4 0 0 0 0 11 10 10 15 10 0 0 6
10 12 14 15 13 14 6 6 0 2 0 0 17 16 17 44 16 0 0 4
12 10 14 8 10 8 4 4 0 0 0 0 11 12 10 27 12 0 0 4
10 12 - 14 13 14 3 3 0 0 0 0 11 10 11 10 11 0 0 0
15 14 13 2 8 12 6 6 0 0 0 0 13 12 10 31 17 0 0 6
12 15 13 14 11 10 4 4 0 1 0 8 20 18 16 50 23 0 0 6
16 13 16 10 8 13 6 6 0 0 0 0 12 14 10 50 19 0 0 6
16 14 16 10 8 14 9 9 0 0 0 0 18 19 13 50 24 0 0 6
- - - 14 16 20 15 15 0 5 0 16 - - 31 - - 0 0 8
15 14 13 16 14 12 12 11 1 4 0 14 21 19 23 69 24 0 0 6
10 14 11 13 16 17 9 8 1 5 2 16 24 22 27 71 22 0 0 6
13 18 13 10 15 7 6 5 1 2 0 2 24 20 19 63 20 0 0 6
10 14 15 10 14 13 8 8 0 2 0 4 24 24 20 86 24 0 0 4
13 16 13 10 12 8 5 5 0 2 0 3 23 19 17 56 19 0 0 4
10 14 16 10 14 12 6 6 0 2 0 14 19 20 19 76 20 0 0 6
16 14 14 10 12 10 6 6 0 1 0 8 19 17 15 47 17 0 0 6
14 10 12 12 10 11 6 6 0 1 0 8 19 20 18 60 20 0 0 6
12 13 12 10 9 8 4 4 0 2 0 2 19 16 11 26 16 0 0 D 6
8 12 10 12 8 12 4 4 0 0 0 0 16 12 12 20 12 0 0 4
12 11 13 15 10 12 2 2 0 2 0 0 15 16 14 35 16 0 0 4
10 18 14 14 10 11 13 13 0 5 1 4 31 30 26 147 30 0 0 L 6
11 13 11 10 10 10 3 3 0 1 0 3 13 13 11 14 13 0 0 6
18 18 17 2 14 12 4 4 0 0 0 0 16 13 12 45 13 0 0 L 8
12 10 12 14 16 10 5 5 0 4 0 0 19 19 21 57 24 0 0 6
20 14 16 8 12 10 5 5 0 4 0 0 21 20 16 72 20 0 0 D 6
14 16 14 12 12 8 9 9 0 8 0 0 32 27 24 92 27 0 0 4
14 13 12 10 10 12 8 7 1 4 0 5 17 16 17 44 16 0 0 L 6
14 13 12 10 10 9 6 6 0 4 0 5 21 19 19 51 19 0 0 6
10 8 10 14 14 13 6 6 0 0 0 0 9 10 12 23 10 0 0 6
12 10 10 15 16 14 9 9 0 3 0 0 17 14 19 37 14 0 0 6
12 15 10 10 14 10 6 6 0 6 0 0 23 20 21 56 20 0 0 6
14 10 10 14 14 10 6 6 0 0 0 0 12 10 12 23 10 0 0 6
14 10 10 14 16 14 9 8 1 3 0 0 16 13 18 33 13 0 0 6
13 13 11 11 10 10 7 7 0 3 0 5 19 18 13 32 18 0 0 L 6
13 14 11 11 11 10 10 10 0 5 0 6 23 21 16 48 21 0 0 L 6
11 13 11 10 10 10 5 5 0 0 0 3 15 15 13 27 15 0 0 6
9 12 9 10 12 14 3 3 0 3 0 2 17 13 16 25 13 0 0 6
10 16 - 12 15 10 4 4 0 0 0 0 20 15 16 47 15 0 0 D 9
12 14 10 12 13 14 6 5 1 5 0 13 23 20 24 44 20 0 0 6
10 14 10 13 15 16 10 10 0 6 0 14 28 26 30 84 31 0 0 6
12 15 10 10 14 10 5 5 0 0 0 4 21 18 19 51 18 0 0 6
12 14 13 12 12 12 9 9 0 4 0 3 21 19 18 47 19 0 0 6
10 14 10 14 16 15 8 7 1 5 0 4 24 22 26 59 22 0 0 8
10 14 10 12 12 14 6 6 0 4 0 2 20 16 17 47 21 0 0 6
8 8 9 16 13 12 2 2 0 0 0 0 9 9 11 4 9 0 0 6
16 10 14 12 13 15 7 7 0 5 0 6 23 23 23 80 23 0 0 D 6
14 13 12 9 9 9 8 8 0 0 0 5 17 18 14 47 18 0 0 L 6
13 15 13 14 16 12 9 9 0 5 0 8 30 25 23 86 25 0 0 L 4
16 12 12 12 10 10 9 9 0 3 0 5 20 20 15 54 20 0 0 L 4
10 10 10 10 10 10 0 0 0 0 0 0 20 0 0 50 0 5 0 D 0
8 9- 12 13 15 2 1 1 0 0 0 13 11 14 9 11 0 0 6
13 11 10 11 11 10 5 5 0 0 0 2 15 12 10 17 12 0 0 6
13 10 12 10 10 8 5 5 0 1 0 4 17 18 15 57 18 0 0 6
10 8 10 14 13 14 10 10 0 2 0 7 17 18 23 50 18 0 0 6
11 14 10 12 14 15 7 6 1 1 0 4 22 20 24 64 20 0 0 6
14 16 12 14 10 10 8 8 0 1 0 5 26 23 18 77 23 0 0 L 6
14 16 12 14 10 10 10 10 0 2 0 7 29 25 24 90 25 1 0 L 6
10 10 8 13 12 13 2 2 0 0 0 0 11 10 12 7 10 0 0 D 6
14 13 10 10 16 14 10 10 0 4 0 9 23 22 27 77 22 0 0 6
14 8 12 10 10 10 2 2 0 0 0 0 10 11 10 13 11 0 0 D 6
16 14 16 10 12 6 9 9 0 0 0 0 18 17 16 75 17 0 0 L 6
10 12 10 14 10 10 3 3 0 0 0 0 11 10 10 12 10 0 0 6
10 12 10 14 10 10 3 3 0 0 0 0 12 10 11 10 10 0 0 6
13 12 11 10 10 10 11 11 0 0 0 5 18 14 10 41 14 0 0 L 6
15 12 10 12 9 8 9 9 0 0 0 3 17 12 9 30 12 0 0 L 6
13 12 11 10 10 10 9 9 0 0 0 3 17 12 10 30 12 0 0 L 6
10 16 10 14 12 16 11 11 0 1 0 4 30 26 26 72 26 0 0 6
13 10 14 10 10 8 3 3 0 0 0 1 10 12 10 12 12 0 0 L 6
10 10 14 15 13 16 10 10 0 2 0 0 25 25 28 84 25 0 0 6
14 8 12 10 10 10 2 2 0 0 0 0 10 11 10 13 11 0 0 D 6
26 8- 8 10 8 14 14 0 2 0 0 29 36 24 118 46 3 0 8
15 12 10 12 10 8 9 9 0 0 0 2 19 19 13 82 24 1 0 L 6
18 16 14 8 12 10 10 10 0 2 0 10 26 25 20 112 25 1 0 D 6
14 14 13 8 10 9 12 12 0 0 0 4 23 21 18 174 31 0 0 D 6
13 10 14 13 12 16 11 11 0 3 0 4 26 25 28 105 25 0 0 D 6
14 14 14 8 10 9 13 13 0 1 0 8 31 29 21 116 29 3 0 D 4
14 14 14 8 10 9 13 13 0 1 0 8 30 29 21 232 39 3 0 D 4
18 16 14 8 12 10 12 12 0 3 0 12 28 27 22 131 27 2 0 D 6
14 14 13 8 10 9 12 12 0 0 0 4 24 21 18 87 21 0 0 D 6
14 16 16 12 14 8 13 13 0 6 1 9 36 30 26 155 30 0 0 D 6
13 16 14 13 14 8 11 11 0 2 0 6 31 25 27 105 25 0 0 D 6
16 14 16 10 12 10 12 12 0 3 0 8 32 33 23 143 38 2 0 D 4
16 14 14 10 12 10 10 10 0 4 0 4 26 26 21 100 31 0 0 L 6
14 16 14 10 12 10 9 9 0 4 0 3 27 25 19 92 30 0 0 L 6
14 13 12 10 10 9 6 6 0 4 0 5 22 20 20 55 20 0 0 6
16 13 16 12 10 10 9 8 1 3 0 0 20 23 19 76 28 0 0 D 6
14 15 12 10 14 8 16 16 0 5 0 13 31 27 24 105 27 3 0 L 4
11 16 12 13 14 16 15 15 0 7 0 14 32 30 33 130 30 0 0 6
11 16 11 12 16 16 10 10 0 7 0 5 27 24 29 59 24 0 0 6
12 14 12 12 14 16 10 10 0 5 0 14 23 23 23 90 24 0 0 6
10 16 12 13 18 18 16 15 1 8 3 18 36 34 40 137 34 0 0 L 6
9 13 9 17 12 16 6 6 0 3 0 0 15 12 16 17 12 0 0 6
14 12 12 8 9 10 6 6 0 0 0 3 14 12 9 36 12 0 0 6
space-dwell 8 20 20 2 14 10 1 1 0 0 0 0 15 15 12 42 25 0 0 D 10
16 18 16 10 12 10 17 17 0 3 0 12 31 31 23 294 51 2 0 L 6
12 14 12 14 12 14 13 13 0 5 0 5 27 25 25 74 25 0 0 L 6
26 14 - 13 13 8 18 18 0 2 0 5 33 40 31 161 55 10 0 L 8
14 16 14 10 9 13 10 10 0 1 0 6 28 28 19 100 28 1 0 L 6
14 16 14 10 9 13 10 10 0 1 0 6 28 28 19 100 28 1 0 L 6
14 16 14 10 9 13 10 10 0 1 0 6 27 28 19 200 43 1 0 L 6
14 20 14 10 11 14 15 15 0 2 0 11 36 31 36 142 31 0 0 L 6
24 18 18 6 6 6 16 16 0 3 0 6 33 36 30 192 41 3 0 8
10 16 12 13 18 18 16 15 1 8 3 18 36 34 40 137 34 0 0 L 6
14 18 - 10 18 8 17 17 0 2 18 0 35 34 32 128 34 5 0 D 8
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Reach

Wpn 1

Wpn 1 type (M or R)

Wpn 1 - basic Atk bonus

Wpn 1 - # of dmg die

Wpn 1 - dmg die type (4, 6, 8, 10, 12)

Wpn 1 - dmg bonus

Wpn 2

Wpn 2 type (M or R)

Wpn 2 - basic Atk bonus

Wpn 2 - # of dmg die

Wpn 2 - dmg die type (4, 6, 8, 10, 12)

Wpn 2 - dmg bonus

Wpn 3

Wpn 3 type (M or R)

Wpn 3 - basic Atk bonus

Wpn 3 - # of dmg die

Wpn 3 - dmg die type (4, 6, 8, 10, 12)

Wpn 3 - dmg bonus


1 Lightsaber M 12 2 8 7

1 Blaster rifleR 11 3 8 3 Frag GrenaR 9 4 6 1 Unarmed M 11 1 6 3


1 Blaster PistR 13 3 6 7 Unarmed M 10 1 4 7
1 Unarmed M 6 1 4 1 Any Range R 5
1 Blaster Rifl R 5 3 8 0 Frag grena R 5 4 6 0 Unarmed M 4 1 4 0
1 Blaster car R 5 3 8 2 Unarmed M 6 1 4 2
1 Vibro-ax M 9 2 10 7 Blaster CarR 5 3 8 1 Blaster PistR 5 3 6 1
1 2 Hvy Blaste R 6 3 8 3 Blaster Rifl R 11 3 8 3 Frag GrenaR 11 4 6 3
1 Hvy RepeatiR 10 5 10 5 Missile LauR 12 6 6 5 Hvy BlasterR 10 3 8 3
1 Blaster car R 5 3 8 1 Blaster pist R 6 3 6 1 Lt Rptng BlsR 3 3 8 1
1 Vibroblade M 13 2 6 7 Blaster PistR 11 3 6 5 Blaster Rifl R 11 3 8 5
1 Vibroblade M 6 2 6 2 Blaster Rifl R 4 3 6 2
1 Blaster pist R 6 3 6 2 Baton M 5 1 6 4
1 Blaster pist R 5 3 6 0 Unarmed M 4 1 3 0
1 Blaster car R 5 3 8 0 Unarmed M 6 1 4 1
1 Blaster pist R 5 3 6 0 Unarmed M 4 1 3 0
1 ElectrostaffM 5 2 8 4 Knife M 5 1 4 4
1 Spear M 9 1 8 6
1 Spear M 13 1 8 8
1 Blaster pist R 6 3 6 1 Unarmed M 4 1 4 1
1 Blaster pist R 4 3 6 0 Unarmed M 2 1 4 0
1 Blaster pist R 3 1 4 0 Unarmed M 3 1 4 0
1 Hvy blaster R 8 3 8 3 Knife M 6 1 4 4
1 Vibro-ax M 8 2 10 3 Hvy blaster R 7 3 8 2 Stun GrenaR 7 4 6 0
1 Hvy blaster R 6 3 8 0 Blaster Rifl R 6 3 8 0 Knife M 5 1 4 1
1 Modified hvy R 12 3 8 9 Hold-out blaR 12 3 4 7 Unarmed M 10 1 4 7
1 Hvy blaster R 14 3 8 8 Unarmed M 10 1 4 6
1 Hvy blaster R 14 3 8 9 Pistol whip M 11 1 6 7
1 Blaster Rifl R 3 3 8 0 Unarmed M 3 1 4 1
1 Lightsaber M 7 2 8 2 Any Range R
1 Blaster Rifl R 4 3 8 0 Frag GrenaR 3 4 6 0 Unarmed M 4 1 4 1
1 Tremor swoM 13 2 6 4 Double-bladM 12 2 8 4 Hold-out blaR 12 3 4 5
1 Blaster PistR 8 3 6 4 Vibroblade M 8 2 6 3
1 Blaster PistR 9 3 6 2 Unarmed M 8 1 3 3
1 Blaster PistR 9 3 6 4 VibrodaggeM 7 2 4 5
1 VibrobayonM 10 2 6 7 Blaster CarR 11 3 8 3 Stun GrenaR 9 4 6 3
1 Blaster CarR 13 3 8 4 Vibroblade M 12 2 6 6 Blaster PistR 13 3 6 4
1 Hold-out blaR 7 3 4 2 Unarmed M 9 1 8 7
1 Blaster CarR 6 3 6 0 Unarmed M 2 1 4 0
1 Blaster PistR 2 3 6 0 Unarmed M 1 1 4 -1
1 Hold-out blaR 7 3 4 4 Unarmed M 4 1 4 3
1 Vibroblade M 14 2 6 7 Blaster PistR 12 3 6 3 Unarmed M 11 1 8 5
1 FlamethrowR 10 3 6 3 Blaster PistR 8 3 6 1 Unarmed M 8 1 4 2
1 Blaster PistR 12 3 6 3 Lt Repeating R 7 3 8 3 VibrodaggeM 11 2 4 4
1 Blaster PistR 12 3 6 3 Lt Repeating R 7 3 8 3 VibrodaggeM 11 2 4 4
1 Blaster PistR 12 3 6 3 Lt Repeating R 7 3 8 3 VibrodaggeM 11 2 4 4
1 Blaster PistR 12 3 6 3 Lt Repeating R 7 3 8 3 VibrodaggeM 11 2 4 4
1 Blaster PistR 12 3 6 3 Lt Repeating R 7 3 8 3 VibrodaggeM 11 2 4 4
1 Blaster PistR 8 3 6 2 Unarmed M 6 1 4 2
1 EMP Grenad R 8 3 6 0 Blaster Rifl R 8 3 8 1 Blaster PistR 8 3 8 1
1 Blaster PistR 6 3 6 0 Unarmed M 7 1 4 2
1 Blaster PistR 7 3 6 1 Unarmed M 5 1 4 1
1 Blaster Rifl R 5 3 8 0 Blaster PistR 5 3 6 0 Frag GrenaR 5 4 6 0
1 Blaster CarR 10 3 8 2 VibrodaggeM 9 2 4 3 Frag GrenaR 10 4 6 2
1 Blaster Rifl R 4 3 8 0 Unarmed M 4 1 4 1
1 Blaster Rifl R 5 3 8 0 Knife M 5 1 4 1
1 Blaster rifleR 5 3 8 3 Unarmed M 5 1 4 1
1 Hvy Blstr RiR 8 3 10 1 Frag GrenaR 7 4 6 1 Unarmed M 7 1 4 1
1 Blaster rifleR 8 3 8 5 Unarmed M 8 1 4 1
1 Blaster Rifl R 13 3 8 2 Blaster PistR 13 3 6 2 VibrodaggeM 12 2 4 4
1 Blaster Rifl R 17 3 8 4 Blaster PistR 17 3 6 4 VibrodaggeM 16 2 4 6
1 Blaster rifleR 6 3 8 0 Heavy blaste R 6 3 8 0 Frag GrenaR 6 4 6 0
1 Blaster pist R 7 3 6 4 Vibroblade M 8 2 6 6 Stun baton M 9 2 6 6
1 Hold-out blaR 4 3 4 1 Knife M 2 1 4 0
1 Blaster pist R 6 3 6 2 Hold-out blaR 6 3 4 2 VibrodaggeM 2 2 4 1
1 Blaster rifleR 8 3 8 4 Blaster pist R 7 3 6 2 Frag GrenaR 7 4 6 2
1 Blaster car R 6 3 8 0 Stun Baton M 6 2 6 2
1 Club M 2 1 6 6
1 Blaster rifleR 9 3 6 1 ElectrostaffM 8 2 6 2 Stun GrenaR 8 4 6 1
1 Hvy Blstr PiR 7 3 8 4
1 Sporting blaR 9 3 4 6 Vibroblade M 9 2 6 6
1 Vibroblade M 9 2 6 2
1 Blaster pist R 2 3 6 0 Unarmed M 1 1 4 -1
1 Any Range R 2 Unarmed M 2 1 4 -1
1 Lightsaber M 9 2 8 6
1 Lightsaber M 21 2 8 12
1 Lightsaber M 19 2 8 12 Any Range R 15
1 Blaster PistR 5 3 6 2 knife M 4 1 4 1
1 Vibro-ax M 7 2 10 10 Hold-out blaR 4 3 4 2
1 Blaster pist R 6 3 6 3 Unarmed M 5 1 4 3
1 Spear M 6 1 8 4 Spear R 8 1 8 4
1 Blaster pist R 5 3 6 0 Baton M 3 1 6 0
1 Blaster rifleR 7 3 8 0 Blaster pist R 7 3 6 0 Stun Baton M 7 1 6 2
1 Unarmed M 3 1 4 0 Any Range R 4 0 0 0
1 Blaster PistR 4 3 6 0 Unarmed M 3 1 4 -1
1 Unarmed M 1 1 4 -1
1 Blaster pist R 11 3 6 5 Stun Baton M 7 2 6 4
1 Unarmed M 4 1 4 -1 Any Range R 4
1 Blaster CarbR 6 3 8 3 Blaster CarbR 7 3 8 3 Stun GrenaR 6 4 6 3
1 QuarterstaffM 8 1 6 6 Combat gloM 8 1 6 6 Any rangedR 7
1 Blaster Rifl R 17 3 8 7 Blaster PistR 16 3 6 7 VibrobayonR 15 2 6 8
1 Blaster pist R 10 3 6 4 Baton M 8 1 6 3
1 Blaster PistR 10 3 6 5 Unarmed M 8 1 4 5
1 Blaster pist R 6 3 6 0 Frag GrenaR 5 4 6 0 Unarmed M 5 1 4 1
1 Blaster Rifl R 9 3 8 0 Blaster pist R 8 3 6 0 Frag GrenaR 8 4 6 0
1 Heavy BlastR 17 3 10 9 Frag GrenaR 15 4 6 5 Ion GrenadR 15 4 6 5
1 Heavy BlastR 18 3 10 8 Hvy blaster R 17 3 8 6 Combat gloM 18 1 6 10
1 Blaster PistR 3 3 6 0 Unarmed M 4 1 4 1
1 Lightsaber M 12 2 8 8 Heavy blaste R 12 3 8 7 Unarmed M 10 1 6 8
1 Heavy BlastR 8 3 10 2 Bayonet M 8 1 6 8 Gun club M 3 1 6 5
1 Stun baton M 2 2 6 0
1 Blaster CarR 2 3 8 1 Force pike M 4 2 8 3 Stun grena R 2 4 6 0
1 Riot gun R 9 3 8 2 Riot gun M 11 1 6 4 Stun baton M 11 2 6 4
1 Riot gun R 6 3 8 0 Riot gun M 0 1 6 1 Stun baton M 5 2 6 1
1 Blaster pist R 3 3 6 0 Stun baton M 2 1 6 1 Unarmed M 2 1 3 1
1 Blaster rifleR 9 3 8 2 Flechette L R 9 3 8 2 Unarmed M 9 1 4 3
1 Sniper blasteR 10 3 10 6 Vibroblade M 9 2 6 6
1 Unarmed M 5 1 4 0 Blaster pist R 0 3 6 0
1 Lightsaber M 21 2 8 11 Short lightsM 21 2 6 11
1 Skullblade M 6 2 6 2
1 Skullblade M 8 2 6 1
1 Blaster pist R 5 3 6 0 Laser scalpM 5 1 3 -1
1 Blaster pist R 4 3 6 3 Unarmed M 5 1 4 3
1 vibroaxe M 11 2 10 12
1 Blaster pist R 12 3 6 5 Knife M 11 1 4 6
1 Blaster Rifl R 7 3 8 0 Stun baton M 6 2 6 1 Knife M 6 1 4 1
1 Hvy blaster R 4 3 4 2 Hold-out blaR 4 3 4 2 Stun baton M 3 2 6 2
1 Blaster Rifl R 13 3 8 5 Vibroblade M 12 2 6 8 Unarmed M 12 1 6 8
1 Blaster pist R 9 3 6 5 Unarmed M 8 1 4 -1
1 Blaster pist R 5 3 6 0 Unarmed M 4 1 4 0
1 Heavy WeaR 10 Blaster pist R 9 3 6 2 Unarmed M 7 1 4 2
1 Blaster pist R 6 3 6 2 Unarmed M 6 1 4 2
1 Blaster pist R 8 3 6 2 Unarmed M 6 1 4 2
1 Blaster rifleR 8 3 8 2 Frag GrenaR 8 4 6 2 Unarmed M 8 1 4 3
1 hold-out blaR 5 3 4 2 Unarmed M 2 1 4 1
1 Vibroaxe M 6 2 10 4 Blaster PistR 4 3 6 0
1 Blaster Rifl R 14 3 8 9 Blaster pist R 12 3 6 5 Knife M 12 1 4 7
1 Sonic BlasteR 4 2 6 1 ElectrostaffM 6 2 6 5
1 Sonic BlasteR 4 2 6 1 ElectrostaffM 6 2 6 5
1 Sonic BlasteR 2 2 6 0 ElectrostaffM 3 2 6 2
1 Lightsaber M 7 2 8 2 Blaster pist R 6 3 6 3
1 Blaster PistR 13 3 6 3 Unarmed M 14 1 4 5
1 Blaster PistR 3 3 6 0 VibrodaggeM 3 2 4 1 Unarmed M 3 1 3 1
1 Blaster PistR 4 3 6 5 Stun baton M 6 2 6 5
1 Blaster pist R 3 3 6 0 Blaster Rifl R 3 3 8 0 Frag GrenaR 3 4 6 0
1 Blaster pist R 9 3 6 2 Neuronic whM 11 2 8 5 Stun GrenaR 9 4 6 2
1 Blaster pist R 9 3 6 1
1 Lightsaber M 11 2 8 6 Blaster pist R 11 3 6 6
1 Blaster pist R 7 3 6 2 Unarmed M 6 1 6 2
1 Rail detonaR 12 3 8 3 Blaster Rifl R 12 3 8 3 Unarmed M 9 1 4 4
1 Lightsaber M 15 2 8 9
1 Lightsaber M 16 2 8 11
1 Any Range R 4 Unarmed M 3 1 4 0
1 Blaster pist R 6 3 6 4 Unarmed M 6 1 4 3
1 Blaster pist R 3 3 6 0 Baton M 2 1 6 0
1 Blaster PistR 5 3 6 2 Unarmed M 6 1 4 2
1 Blaster pist R 9 3 6 4 Unarmed M 10 1 4 4
1 Blaster CarR 8 3 8 1 Frag GrenaR 7 4 6 1 Unarmed M 7 1 6 2
1 Blaster PistR 6 3 6 1 Unarmed M 4 1 4 1
1 Blaster PistR 8 3 6 4 Unarmed M 6 1 6 4
1 Vibroaxe M 8 2 10 10 Any Range R 7 Unarmed M 8 1 8 5
1 Vibro-ax M 26 3 10 27
1 Lightsaber M 15 3 8 9 Heavy blasteR 13 3 8 5 Unarmed M 15 1 6 7
1 Double VibrM 19 2 10 8 Heavy blasteR 18 3 8 6 Unarmed M 18 1 8 8
1 Blaster PistR 5 3 6 2 Unarmed M 3 1 4 0
1 Hold-out blaR 9 3 4 4 Unarmed M 8 1 6 6
1 Blaster PistR 6 3 6 2 Hold-out blaR 6 3 4 2 Knife M 6 1 4 3
1 Lightsaber M 20 2 8 8 Short lightsM 20 2 6 8 Any rangedM 18
1 Lightsaber M 13 3 8 7 Heavy blasteR 12 3 8 5
1 Heavy blaste R 7 3 8 3 Unarmed M 4 1 4 2
1 Blaster PistR 9 3 6 5 Unarmed M 8 1 4 5
1 Blaster car R 12 3 8 4 Unarmed M 10 1 6 6
1 Ion Pistol R 6 3 6 0 Unarmed M 4 1 3 0
1 Lightsaber M 11 2 8 5 Any Range R 10
1 Lightsaber M 21 2 8 14
1 Lightsaber M 17 2 8 9 Short Light M 17 2 6 9
1 Lightsaber M 9 2 8 2 Any Range R 8
1 Lightsaber M 18 2 8 13
1 Lightsaber M 11 2 8 4 Any Range R 11
1 Lightsaber M 10 2 8 4 Any Range R 10
1 Lightsaber M 15 2 8 7
1 Lightsaber M 18 2 8 8
0
1 Lightsaber M 7 2 8 2
1 Lightsaber M 11 2 8 6
1 Lightsaber M 16 2 8 7
1 Lightsaber M 17 2 8 7
1 Lightsaber M 13 2 8 5 Any Range R 11
1 Lightsaber M 17 2 8 8 Any Range R 15
1 Lightsaber M 13 2 8 6
1 ARC-9965 bl R 7 3 8 0 Frag grena R 8 4 6 0 Unarmed M 9 1 4 2
1 Hvy blasterR 8 4 12 0 ARC-9965 blR 7 3 8 0 Frag grena R 7 4 6 0
1 ARC-9965 bl R 8 3 8 0 Frag grena R 7 4 6 0 Unarmed M 8 1 4 2
1 Unarmed M 1 1 4 0
1 Blaster pist R 5 3 6 0 Unarmed M 4 1 4 0
1 ElectrostaffM 14 2 6 8 Sonic pistolR 12 2 6 2
1 Rail detonaR 10 3 8 1 Bayonet M 9 1 8 2
1 Rail detonaR 9 3 8 0 Bayonet M 7 1 8 1
1 Sword M 3 1 4 2 Blaster pist R 4 3 6 2
1 Blaster pist R 7 3 6 3 Stun baton R 5 1 6 3
1 Spear M 7 1 8 6 Blaster pist R 4 3 6 0
1 DatadaggerM 12 1 4 6 Vibroblade M 13 2 6 6 Hold-out blaR 12 3 4 6
1 Sporting blasR 4 3 6 1 Machete M 3 1 6 2
1 Hvy blaster R 3 3 8 1 Mace M 5 1 8 2 Knife M 5 1 4 2
1 Blaster Rifl R 11 3 8 5 Bayonet M 11 1 8 7 Dagger M 11 1 4 7
1 Blaster Rifl R 6 3 8 3 Blaster pist R 5 3 6 3 Knife M 5 1 4 4
1 Blaster Rifl R 5 3 8 4 Vibroblade M 4 2 6 3 VibrodaggeM 4 2 4 3
1 Blaster Rifl R 2 3 8 0 Mace M 1 1 8 1
1 Force Pike M 21 2 8 15 Light repeatR 14 3 8 8 VibrobayonM 21 2 6 15
1 Combat gloM 10 1 10 8 Force Pike M 10 2 8 7
1 Massassi laM 15 1 8 15 Massassi laR 15 3 4 7
1 Hvy slugthrR 6 2 8 2 Knife M 5 1 4 2
1 Combat gloM 19 2 10 13
1 Unarmed M 4 1 4 -1 Any Range R 5
1 Blaster car R 5 3 8 0 Blaster PistR 5 3 6 0 Knife M 5 1 4 0
1 Heavy blaste R 7 3 8 2 Blaster PistR 7 3 6 2 Combat gloM 5 1 4 3
1 Heavy BlastR 7 3 10 4 Heavy blaste R 6 3 8 2 Combat gloM 6 1 4 5
1 Sporting blasR 5 3 6 1 Sporting blaR 5 3 4 1 Knife M 3 1 4 1
1 Blaster Rifl R 6 3 8 0 Frag grena R 6 4 6 0 Combat gloM 6 1 4 2
1 Blaster pist R 7 3 6 4 Force pike M 8 2 8 6
1 Blaster pist R 4 3 6 2 Unarmed M 3 1 4 2
1 Blaster pist R 4 3 6 2 Unarmed M 3 1 4 2
1 QuarterstaffM 5 1 6 1
1 (2 w/ whip)
Whip M 12 2 4 5 Any Range R 10
1 vibrodaggerM 10 2 4 8 vibrodaggerR 10 2 4 7
1 Stokhli spraR 12 3 8 5 Combat gloM 11 1 6 9 Knife M 11 1 4 8
1 Heavy blaste R 12 3 8 6 Unarmed M 8 1 4 4
1 Stokhli spraR 7 3 8 3 Knife M 5 1 4 5 Unarmed M 5 1 6 5
1 Stokhli spraR 9 3 6 3 Knife M 6 1 4 5 Unarmed M 6 1 6 5
1 Blaster PistR 9 3 6 4 Vibroblade M 9 2 6 6
1 Blaster Rifl R 7 3 8 0 Frag GrenaR 7 4 6 0 Unarmed M 7 1 4 1
1 Blaster PistR 11 3 6 3 Unarmed M 10 1 4 3
1 Blaster PistR 9 3 6 4 Combat gloM 9 1 6 6
1 Blaster PistR 4 3 6 2 Unarmed M 1 1 4 1
1 Blaster Rifl R 8 3 8 5 Unarmed M 11 1 4 4
1 Heavy blaste R 8 3 8 2 Unarmed M 5 1 4 1
1 Heavy blaste R 7 3 8 2 Vibroaxe M 8 2 10 3
1 Vibroblade M 9 2 6 5 Hold-out blaR 8 3 4 5 Blaster PistR 8 3 6 5
1 Blaster PistR 5 3 6 0 Stun baton M 5 2 6 1
1 Hold-out blaR 11 3 4 4 Unarmed M 9 1 4 3
1 Force Pike M 5 2 8 3 SlugthrowerR 6 2 8 4
1 Heavy blaste R 12 3 8 6 Vibroblade M 11 2 6 8
1 Lightsaber M 7 2 8 3 Any Range R 7
1 Blaster PistR 11 3 6 2 Vibroblade M 12 2 6 5
1 Hold-out blaR 1 3 4 0 Unarmed M 0 1 4 -1
1 CeremonialM 8 1 6 3 Blaster pist R 10 3 6 1 Unarmed M 8 1 6 2
1 Blaster Rifl R 7 3 8 1 Blaster pist R 6 3 6 1 Unarmed M 4 1 4 1
1 Blaster pist R 4 3 6 0 Frag GrenaR 3 4 6 0 Unarmed M 2 1 4 0
1 Blaster pist R 11 3 6 6 Gun club M 11 1 6 7 Unarmed M 11 1 6 7
1 Blaster pist R 6 2 6 2 Vibroblade M 6 2 6 2
1 Hvy blaster R 8 3 6 4 Unarmed M 6 1 6 5
1 Blaster rifleR 2 3 8 0 Frag grena R 1 4 6 0 Bayonet M 1 1 8 2
1 Blaster pist R 12 3 6 7 Unarmed M 11 1 4 6
1 Blaster pist R 8 3 6 5 Unarmed M 7 1 4 5
1 Blaster pist R 3 3 6 2 Unarmed M 3 1 4 2
1 Heavy blaste R 4 3 8 2 Unarmed M 3 1 4 2
1 Blaster pist R 8 3 6 4 Unarmed M 6 1 4 4
1 Force Pike M 15 2 8 6 Heavy blaste R 12 3 8 4 Unarmed M 14 1 6 6
1 Sporting blaR 6 3 4 3 Unarmed M 6 1 8 3
1 Blaster Rifl R 10 3 8 4 Unarmed M 7 1 8 4
1 Blaster Rifl R 6 3 8 2 Blaster PistR 6 3 6 2 Unarmed M 4 1 6 2
1 Blaster PistR 3 3 6 1 Unarmed M 2 1 6 1
1 Blaster PistR 9 3 6 4 VibrodaggeM 8 2 4 5
1 Blaster pist R 12 3 6 2 Vibroblade M 13 2 6 3
1 Blaster CarR 13 3 8 0 Blaster pist R 12 3 6 0 Unarmed M 11 1 6 1
1 Blaster PistR 5 3 6 0 Blaster Rifl R 5 3 8 0 Frag GrenaR 5 4 6 0
1 Blaster Rifl R 5 3 8 0 Harpoon R 5 2 6 0 Knife M 5 1 4 1
1 Heavy blaste R 9 3 8 3 Stun baton M 6 2 6 4
1 Blaster PistR 4 3 6 0 Stun baton M 4 2 6 1
1 Blaster PistR 5 3 6 0 Stun baton M 4 2 6 0
1 Blaster Rifl R 7 3 8 2 Heavy blaste R 7 3 8 2 Stun grena R 7 4 6 2
1 Blaster CarR 7 3 8 2 Stun grena R 7 4 6 2 Stun baton M 8 2 6 5
1 Blaster Rifl R 11 3 8 1 Unarmed M 10 1 6 3
1 Lightsaber M 3 2 8 1 Any Range R 3
1 Lightsaber M 8 2 8 6 Any Range R 7
2 Lightsaber M 25 3 8 14
1 Lightsaber M 14 2 8 8 Any Range R 13
1 DC-19 "SteaR 5 3 8 1 VibrodaggeM 5 2 4 2
1 VibrodaggeM 12 2 4 6 Blaster PistR 12 3 6 6 Blaster PistR 12 3 6 6
1 Blaster canR 11 3 12 5 Heavy blaste R 10 3 8 3 Unarmed M 9 1 4 4
1 Lightsaber M 13 2 8 8 Blaster PistR 13 3 6 6
1 Force Pike M 8 2 8 4 Prototype vM 8 2 6 4 Hold-out blaR 8 3 4 4
1 Lt RepeatinR 3 3 8 0 Prototype vM 8 2 6 2
1 Pulse waveR 4 2 6 0 Spear M 1 1 8 -1
1 Lightsaber M 19 2 8 10
0
1 Sith war swM 6 1 8 3 Hold-out blaR 7 3 4 4
1 Blaster pist R 7 3 6 2 Unarmed M 7 1 4 2
1 Blaster pist R 5 3 6 1 Unarmed M 4 1 4 0
1 Blaster pist R 8 3 6 0 Hold-out blaR 8 3 4 0 Any melee M 7
1 Lightsaber M 7 2 8 6 Blaster pist R 5 3 6 2 Unarmed M 6 1 6 4
1 Blaster Rifl R 3 3 8 0 Frag GrenaR 3 4 6 0 Unarmed M 4 1 6 1
1 Blaster pist R 10 3 6 4 Unarmed M 8 1 6 5
1 Hold-out blaR 5 3 4 2 Unarmed M 2 1 4 1
1 Heavy blaste R 7 3 8 3 Hold-out blaR 7 3 4 3 Unarmed M 3 1 4 2
1 Blaster Rifl R 5 3 8 0 Vibroblade M 4 2 6 0 Frag grena R 5 4 6 0
1 Blaster Rifl R 10 3 8 2 Blaster PistR 10 3 6 2 Knife M 8 1 4 2
1
1 Heavy blaste R 9 3 8 3 Knife M 5 1 4 3
1 Blaster Ca R 9 3 12 2 Mini-protonR 9 6 10 2 ConcussionR 9 8 6 2
1 Blaster Rifl R 16 3 8 8 Blaster PistR 15 3 6 6 Knife M 13 1 4 7
1 Blaster CarR 7 3 8 2 Frag GrenaR 7 4 6 2 Unarmed M 6 1 6 3
1 Heavy repea R 9 3 10 5 Missile lau R 10 6 6 5 Heavy blaste
R 9 3 8 3
1 Heavy blaste R 7 3 8 3 Frag GrenaR 7 4 6 3 Stun GrenaR 7 4 6 3
1 Blaster Rifl R 8 3 8 1 Frag GrenaR 7 4 6 1 Unarmed M 5 1 4 1
1 Blaster Rifl R 8 3 8 3 Blaster PistR 8 3 6 3 Frag GrenaR 8 4 6 3
1 Heavy blaste R 11 3 8 6 Unarmed M 10 1 6 6
1 Blaster PistR 8 3 6 3 VibrodaggeM 7 2 4 4
1 Blaster PistR 5 3 6 1 Unarmed M 3 1 3 0
1 Blaster CarR 12 3 8 3 Unarmed M 11 1 6 4
1 Blaster Rifl R 4 3 8 0 Frag GrenaR 3 4 6 0 Unarmed M 4 1 4 1
1 Blaster Rifl R 10 3 8 2 Unarmed M 9 1 4 3
1 Blaster rifleR 13 3 8 3 Unarmed M 12 1 4 2
1 Blaster rifleR 15 3 8 1 Frag grena R 14 4 6 1 Unarmed M 15 1 6 3
1 Lt RepeatinR 2 3 8 0 Frag GrenaR 6 4 6 0 Unarmed M 8 1 4 2
1 Lt repeatingR 6 3 8 0 Frag grena R 10 4 6 0 Unarmed M 10 1 4 2
1 Blaster Rifl R 4 3 8 0 Frag GrenaR 3 4 6 0 Unarmed M 4 1 4 1
1 Blaster rifleR 11 3 8 0 Frag grena R 10 4 6 0 Unarmed M 10 1 4 1
1 Hvy RepeatiR 2 3 10 2 Flechette L R 7 3 8 2 Unarmed M 6 1 4 2
1 Heavy blaste R 8 3 8 3 VibrodaggeM 6 2 4 4 Unarmed M 6 1 6 1
1 Blaster PistR 4 3 6 0 VibrodaggeM 3 2 4 0
1 Blaster PistR 2 3 6 0 Unarmed M 1 1 4 0
1 Lightsaber M 5 2 8 4
1 Vibro-ax M 2 2 10 2 Blaster pist R 1 3 6 0
1 Hold-out blaR 3 3 4 0 Unarmed M 2 1 4 -1
1 Vibroblade M 20 2 6 12 Any rangedR 13
1 Blaster car R 19 3 8 6 Vibroblade M 18 2 6 6
1 Hvy Blstr RiR 5 3 10 2 Stun grenadR 5 4 6 2 Bayonet M 7 1 8 4
1 Hvy BlasterR 11 3 10 6 VibrobayonM 12 2 6 8
1 Blaster car R 15 3 8 7 Unarmed M 15 1 6 7
1 Blaster car R 19 3 8 7 Unarmed M 19 1 6 7
1 Vibro-ax M 22 2 10 19 Any rangedR 15
1 Hvy Blstr RiR 10 3 10 8 Claw M 14 1 6 8
1 Blaster rifleR 17 3 8 7 Stun GrenaR 16 4 6 7 Unarmed M 15 1 10 9
1 Hvy BlasterR 15 4 8 9 Thermal detR 14 8 6 6 Unarmed M 12 1 4 7
1 Hvy BlasterR 15 3 10 8 Unarmed M 15 1 6 9
1 knife M 5 1 4 4
1 Hold-out blaR 6 3 4 3 knife M 5 1 4 3
1 Blaster pist R 4 3 6 0 HydrospannM 6 1 4 2 Unarmed M 6 1 4 2
1 Blaster car R 7 3 8 1 Unarmed M 6 1 3 1
1 Hvy BlasterR 4 3 8 0 Unarmed M 5 1 3 1
1 Blaster PistR 3 3 6 1 Ion Pistol R 3 3 6 1 Mace M 3 1 8 2
1 Blaster pist R 7 3 6 1 Hold-out blaR 7 3 4 1 Stun baton M 9 2 6 4
1 Stun baton M 2 2 6 1
1 Blaster Rifl R 13 3 8 4 Hvy blaster R 12 3 8 2 Stun baton M 12 2 6 4
1 Hvy blaster R 6 3 8 1 Vibroblade M 6 2 6 2 Unarmed M 6 1 8 2
1 Blaster pist R 7 3 6 3 Unarmed M 5 1 4 1
1 Bowcaster R 7 3 10 0 Unarmed M 9 1 6 3
1 Blaster Rifl R 6 3 8 3 Thermal detR 6 8 6 3 Frag GrenaR 6 4 6 3

1 Lightsaber M 2 2 8 12 Unarmed M 7 1 4 6
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -6 1 4 -1 Unarmed M -6 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M -1 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M 0 1 4 -1 Unarmed M -1 1 4 -1
1 Unarmed M 1 1 4 0 Unarmed M 1 1 4 0

2 2 claws M 16 1 8 13 bite M 16 2 6 13
2 Slam M 10 2 6 9
1 2 Claws M 17 1 8 10
1 2 Claws M 7 1 4 2
1 Gore M 11 2 6 10 Trample M 11 1 8 10
1 2 bites M 12 1 8 7 2 claws M 12 1 6 7 Sting M 12 1 6 7
2 bite M 15 2 6 12
1 Slam M 12 1 8 11
1 2 claws M 10 1 6 9 Bite M 10 1 8 9
1 Bite M 19 2 6 7 2 claws M 19 1 8 7 Tentacle M 19 1 8 7
1
1 2 claws M 4 1 3 3 Bite M 4 1 4 3
1 Claw M 6 1 3 1
1 2 claws M 9 1 4 8 bite M 9 1 6 8
1 Large club M 10 1 8 9 Slam M 10 1 6 9
1 Claw M 4 1 6 5 Slam M 4 1 8 5
2 2 claws M 9 1 8 7 bite M 9 2 6 7
1 2 claws M 10 1 8 9 bite M 10 1 8 9 Prehensile R 10 0 0 0
1 2 claws M 14 1 6 12 bite M 14 1 8 12 Prehensile R 14 0 0 0
1 Bite M 7 1 6 6 2 claws M 7 1 4 6 Tail Attack M 7 1 3 6
1
1 bite M 6 1 8 5
1 bite M -3 1 2 1
1 2 claws M 16 1 6 13 bite M 16 1 8 13
1 bite M 1 1 4 0
1 bite M 1 1 4 0
1 gore M 12 1 8 10 bite M 12 1 8 10 2 claws M 12 1 6 10
2 Web snare R 8 Sting M 6 1 4 2
1 Bite M 4 1 8 4
5 5 tentacles M 23 3 6 19
1 bite M 6 1 6 5 Tail slam M 6 1 4 5
1 Bite M 7 1 8 6
1 Slam M 9 1 6 8
1 3 slimy ps M 23 1 8 19 Slime burstR 12 1 8 19
1 4 Slams M 15 1 4 13 bite M 15 1 6 13 Club M 15 1 6 16
1 4 Slams M 17 2 4 13 Bite M 17 2 6 13 Club M 17 2 6 16
1 2 claws M 17 1 8 15 bite M 17 2 6 15
1 (2 w/ tail)
gore M 16 2 6 10 tail slap M 16 2 6 10
1 bite M 9 1 8 8 2 claws M 9 1 6 8
1 Kick M 4 1 6 4
1 Bite M 4 1 8 4
1 2 claws M 11 1 10 9 bite M 11 1 4 9 Horns M 11 2 4 9
1 2 claws M 5 1 3 4 bite M 5 1 4 4
2 2 claws M 10 1 6 9 tree branchM 10 1 8 12
3 2 claws M 18 2 6 16 bite M 18 3 6 16 Slam M 18 2 6 16
2 Sting M 14 1 8 12 bite M 14 2 6 12
0 bite M -1 1 4 0
4 bite (x3) M 28 4 6 24 2 claws M 24 3 6 24
6 bite (x3) M 34 4 6 30 tail slap M 34 3 6 30
0 bite M 2 1 6 2 kick M 2 1 4 2
1 bite M 2 1 6 2 kick M 2 1 4 2
1 slam M 9 2 6 2
1 Trample M 13 1 6 11
2 Claw M 8 1 6 7 bite M 8 1 8 7
2 Slam M 18 1 8 15
1 Tail Slam M 3 1 6 3
1 2 claws M 7 1 4 6 bite M 7 1 6 6
1 2 claws M 10 1 6 8 beak M 10 1 8 8
1 Unarmed M 6 1 4 4 Flying frag R 8 1 6 4
1 Unarmed M 6 1 4 4 Any Range M 5
1 2 wing buffeM 0 1 3 0
1 Wing slam M 0 1 4 0
1 2 wing buffeM 0 1 4 0
1 Bite M 0 1 4 0
1 Acid Spray R 6 2 4 0 Bite M 5 1 6 4
2 2 claws M 13 1 8 11 bite M 13 2 6 11
1 Bite M 10 1 8 8 Barbed tail M 10 1 3 8 Claw M 10 1 6 8
1 Talons M 5 1 4 4
1 2 claws M 10 1 4 6 bite M 10 1 6 6
2 2 claws M 8 1 6 7 bite M 8 1 8 7
1 2 claws M 8 1 4 7 bite M 8 1 6 7
1 2 claws M 6 1 4 5 bite M 6 1 6 5
1 2 claws M 8 1 4 6 Bite M 8 1 6 6
1 Bite M 6 1 8 5
1 Bite M 6 1 6 5 Slam M 6 1 4 5
2 2 claws M 7 1 8 3
1 2 claws M 5 1 4 4 bite M 5 1 6 4
2 2 claws M 17 1 8 14 bite M 17 2 6 14
3 2 claws M 23 1 8 14 bite M 23 2 6 14 tail M 23 1 8 14
3 2 claws M 22 2 8 13 bite M 22 3 6 13
2 Bite M 18 1 8 15 Claw M 18 2 6 15 Sling R 7 1 4 15
2 2 claws M 11 1 6 9 Bite M 11 1 8 9 Tail M 11 1 6 9
3 2 claws M 25 2 6 21 Bite M 25 3 6 21
1 gore M 14 2 6 12
1 Gore M 11 1 8 7
1 Bite M 3 1 8 2 Tail Slam M 3 1 6 2
1 gore M 19 2 6 16 Bite M 19 2 6 16 2 claws M 19 1 8 16
2 Slam M 11 1 8 10
1 Bite M 8 1 6 5 2 claws M 8 1 4 5 Gore M 8 1 6 5
4 9 tentacles M 18 * * * Bite M 18 4 6 15
1 Bite M 6 1 6 3
1 Bite M 6 1 6 3
2 Bite M 19 2 6 16 Acid Spray R 8 1 8 6
2 gore M 13 2 6 11
4 Bite M 35 4 6 30
1 2 claws M 13 1 4 11
1 Bite M 9 1 4 8
3 Bite M 19 3 6 16 Web 7
1 claw M 5 1 6 5 bite M 5 1 8 5
2 2 claws M 20 1 8 16 bite M 20 2 6 16
1 Tendril M 10 1 8 4
1 Tendril M 7 1 4 3
1 bite M 5 1 6 4 2 claws M 5 1 4 4
2 Gore M 4 2 6 4 Tail Slam M 4 1 8 4
1 2 claws M 7 1 4 5 Bite M 7 1 6 5
1 2 claws M 9 1 4 5 Bite M 9 1 6 5
1 Bite M 11 1 8 10 Claw M 11 1 6 10 Tail lash M 11 1 4 10
1 Claw M 8 1 4 7 Bite M 8 1 6 7
1 2 claws M 8 1 6 6 Bite M 8 1 8 6 Tail M 8 1 4 6
1 Slam M 17 1 8 10 2 claws M 17 1 8 10
2 2 claws M 8 1 6 7 bite M 8 1 8 7
1 Bite M 3 1 6 2
1 Tail Slam M 5 1 6 5 Trample M 5 1 6 5
0 Bite M -3 1 4 -4

1 Heavy plasm R 7 3 10 0 Blow torch R 6 2 6 0 Saw M 5 1 4 3


1 Unarmed M 0 1 3 -1
1 Concealed h R 0 3 4 0 Unarmed M -1 1 3 -1
1 Unarmed M -1 1 3 -1
1 hold-out blaR 3 3 4 3 Unarmed M 4 1 3 4
1 Unarmed M 3 1 3 0
1 Stun baton M 18 2 6 9 Stun rifle R 14 4 10 5
1 Stun baton M 14 2 6 9 Stun pistol R 10 3 6 5
0 Blaster R 4 3 4 0 Unarmed M -1 0 0 1
1 Unarmed M 3 1 2 2 Any rangedR 3
1 Claw M 2 1 4 4 Any rangedR 0
1 Claw M 4 1 4 4
1 Unarmed M 1 1 3 0 Any rangedR 1
1 Blaster Ca R 7 3 12 1 Fire-linked R 7 4 12 1 Claw M 12 1 8 14
1 Unarmed M 1 1 3 0 Any rangedR 3
1 Purge blad M 28 2 10 22 Missile lau R 22 6 6 9
1 Dire vibrob M 4 2 6 4
1 Laser cann R 20 3 8 4
1
1 Finger bladM 15 1 6 6 Wrist BlasteR 15 3 8 4
1 Unarmed M -1 1 2 -1
1 Sniper BlasR 12 3 8 4 Claw M 8 1 3 3
1 Claw M 4 1 4 3
1 Hvy Blstr RiR 6 3 10 1 Hold-out blaR 6 3 4 1 Thermal detR 6 8 6 1
0 Lt Rptng BlsR 3 3 8 2
1 Blaster canR 9 3 12 5 Claw M 11 1 6 8
1 Blaster CarR 1 3 8 0 Unarmed M 3 1 3 1
1 Wrist blasteR 6 3 6 1 Knife M 6 1 4 3
1 Blaster CarR 5 3 8 0 Unarmed M 7 1 3 1
1 Wrist blasteR 4 3 8 0 Unarmed M 6 1 3 1
1 Wrist blasteR 8 3 8 1 Unarmed M 7 1 3 2
1 2 Hvy repeaR 7 3 10 2 FlamethrowR 7 3 6 1 Missile lau R 7 6 6 1
1 2 Hvy repeaR 7 3 10 2 FlamethrowR 7 3 6 2 Missile lau R 7 6 6 2
1 Hvy Blstr PiR 6 3 8 0 Snare PistoR 6 0 0 0 Claw M 5 1 3 1
1 Blaster CarR 6 3 8 2 Claw M 4 1 4 1
1 Unarmed M -1 1 3 -1
1 Blaster pist R 1 3 6 0
1 Assault blasR 3 3 8 0 Finger BladM 8 2 4 2
1 Unarmed M 2 1 3 2 Any rangedR 1
1 Hvy Rptng B R 4 3 10 1 Leg spike M 11 1 6 6
1 Blaster Rifl R 12 3 8 2 Unarmed M 8 1 3 2
1 Wrist blasteR 7 3 8 1 Unarmed M 9 1 3 3
1 Blaster pist R 5 3 6 0 Unarmed M 1 1 3 -1
1 Unarmed M 9 1 4 9
1 Unarmed M 12 1 4 10
1 Force Pike M 8 2 8 10 Blaster pist R 5 3 6 1
1 Hvy Blstr RiR 3 3 10 0 Unarmed M 8 1 3 4
1 Blaster Rifl R 11 3 8 0 Vibroblade M 13 2 6 4
1 Claw M 16 1 6 7 Twin blasteR 8 3 10 0
1 Blaster canR 11 3 12 0 Jet sprayer R 11 3 10 0 Claw M 24 1 8 11
1 Unarmed M -1 1 3 -1 Any rangedR 0
1 Vibroblade M 7 2 6 2
1 Lt Rptng BlsR 2 3 8 1 Missile lau R 7 6 6 1 Unarmed M 9 1 4 4
1 Lt Rptng BlsR 5 3 8 4 Missile lau R 10 6 6 4 Shoulder-mo
R 10 4 6 4
1 Unarmed M 1 1 4 -1
1 Blaster Rifl R 12 3 8 1 Unarmed M 10 1 3 3
1 Frag grena R 7 4 6 0 Unarmed M 1 1 4 -1
1 Laser cann R 17 3 8 2 Ion cannon R 17 3 8 2
1 2 laser can R 10 3 8 0 Unarmed M 7 1 4 3
1 Blaster Rifl R 12 3 8 2 Unarmed M 11 1 4 4
1 Hvy Rptng B R 10 3 12 0
1 blaster can R 5 6 8 0 Unarmed M 12 1 6 6
1
1 Blaster Rifl R 4 3 8 0 Grenade la R 4 4 6 0 Unarmed M 10 1 4 6
1 Rapier M 4 1 8 4 Any rangedR 3
1 Unarmed M 3 1 2 2 Any rangedR 3
1 Hvy Rptng B R 7 3 10 3 Ion rifle R 7 3 8 3 Missile lau R 7 6 6 3
1 Unarmed M 2 1 2 2
1 Blaster Rifl R 8 3 8 3 Unarmed M 7 1 3 3
1 Lt Rptng BlsR 9 3 8 0 Ion rifle R 9 3 8 0 Unarmed M 10 1 6 4
1 Unarmed M -2 1 2 0
1 Unarmed M 1 1 3 0
4 2 claws M 31 2 8 20 Plasma cuttR 10 3 6 0 Implosion wR 10 3 10 0
1 Unarmed M 1 1 3 0 Any rangedR 1
1 Bite M 3 1 3 2
1 Hand M 0 1 2 -1
1 Unarmed M 1 1 3 1 Any rangedR 2
1 Blaster pist R 2 3 6 0 Unarmed M 1 1 3 1
1 Miniaturize R 10 3 12 4 Unarmed M 12 1 6 9
1 Hvy Blstr RiR 10 3 10 2 Blaster Rifl R 10 3 8 2 Missile lau R 9 6 6 2
1 Blaster R 7 3 6 3 Claw M 4 1 3 3
1 Instrument M 1 1 2 -1
1 Unarmed M 0 1 3 -1
1 Unarmed M 0 1 3 -1
1 Unarmed M 0 1 2 0 Any rangedR 1
1 Unarmed M 4 1 3 2 Any rangedR 6
1 Unarmed M 0 1 3 -1
1 Unarmed M 0 1 3 -1
1 Unarmed M 4 1 3 0
1 ElectroshocM 1 1 8 -2
1 Claw M 12 2 6 12 Plasma torcR 12 3 10 8 Laser cutterR 12 3 8 8
1 Hvy Blstr RiR 11 3 10 4 Unarmed M 10 1 3 5
1 Unarmed M -1 1 3 -1 Any rangedR 1
1 Unarmed M -1 1 2 -1 Any rangedR 3
1 Blaster Rifl R 13 3 8 4 Unarmed M 11 1 3 4
1 Blaster Rifl R 19 3 8 7 Unarmed M 16 1 4 7
1 Blaster Rifl R 8 3 8 4 Unarmed M 6 1 3 4
1 Blaster Rifl R 8 3 8 4 Unarmed M 8 1 3 4
1 Blaster Rifl R 5 3 8 2 Unarmed M 3 1 3 2
1
1 Blaster R 3 3 6 0
1 Claw M 4 1 3 2
1 Energy lancM 6 2 8 4
2 Energy lancM 6 2 8 4
1 electrostaff M 8 2 8 6
1 Lightsaber M 10 2 8 8
1 Blaster CarR 6 3 8 0 Unarmed M 3 1 3 2
1 Unarmed M 2 1 2 0
1 Unarmed M -1 1 4 -1
1 Unarmed M 1 1 3 -1
1 electroshocM 0 1 8 0 blaster R 0 3 6 0
1 2 Claws M 10 1 6 7
1 Blaster rifleR 9 3 8 2
1 Unarmed M 0 1 3 0
1 Stun tentacM 16 1 4 9
1 Pulse-waveRr 10 3 8 3 Hvy sonic piR 9 2 8 1 Shatter be R 9 3 8 1
1 hand M 4 1 3 2
2 Unarmed M 13 1 6 7
2 Unarmed M 21 1 8 12
2 Unarmed M 4 1 3 3
1 Laser cutterR 4 3 8 0 Unarmed M 11 1 4 7
1 Pulse-waveR 11 3 6 1 Short swordM 13 1 6 8
1 Claw M 2 1 4 0 Any rangedR 3
1 Blaster pist R 4 3 6 0 Unarmed M 1 1 3 -1 Self-destru R 5 4 6 0
1 Unarmed M 2 1 3 0
1 Unarmed M -2 1 3 -2 Any rangedR 0
1 Unarmed M -1 1 3 -1
1 Hvy blaster Rr 10 3 10 2 Blaster pist R 9 3 6 2 Unarmed M 7 1 3 2
1 Dbl Hvy BlstR 7 4 10 0
1 Unarmed M 1 0 0 1
1 Blaster rifleR 12 3 8 0
1 Unarmed M 6 1 3 6 Any rangedR 1
1 Unarmed M 1 1 3 1
1 Blaster R 4 3 4 0 Claw M -2 0 0 1
1 Blaster Rifl R 14 3 8 0 FlamethrowR 11 3 6 0
1 Dbl blaster R 11 4 12 0
0
1 2 Blaster piR 8 3 6 3
1 Lt blaster R 5 1 4 0
1 Unarmed M 4 1 3 1 Any rangedR 5
1 Claw M -1
1 Unarmed M 5 1 3 0 Any rangedR 5
1 Chain rollerM 5 3 6 5
1 VibrodaggerM 8 2 4 7 Hold-out blaR 11 3 4 3
1 Claw M 1 1 2 -2
1 Claw M 6 1 4 5
1 Blaster pist R 8 3 6 0
1 Blaster R 4 3 6 1 Unarmed M 0 0 0 1
1 Laser turretR 7 3 8 0 Self-destrucR 5 8 6 0 Virus burst 5
1 Blaster CarR 4 3 8 0 Unarmed M 5 1 3 1
1 Blaster CarR 4 3 8 0 Unarmed M 5 1 3 1
1 Blaster CarR 4 3 8 0 Unarmed M 5 1 3 1
1 Unarmed M 2 1 4 2
1 Laser weldeR 0 3 6 0 Unarmed M 6 1 6 5
1 Unarmed M 1 1 3 -1
1 Vibrosaw M 8 2 4 1 Plasma cuttR 8 2 6 1
1 Unarmed M 6 1 2 5
1 Unarmed M 9 1 4 8
1 Unarmed M 4 1 3 2 Any rangedR 1
1 Purge blad M 19 2 10 14 Missile LauR 13 6 6 3
1 electroshocM -1 1 8 0
1 Blaster R 4 3 6 0
1 electroshocM 0 1 8 0
1 hold-out blaR 2 3 4 0
1 electroshocM 1 1 8 0
1 electroshocM 0 1 8 0
1 electroshocM -1 1 8 -2
1 electroshocM 0 1 8 0
1 electroshocM 4 1 8 0
1
1 electroshocM 0 1 8 -1 Laser weldeR 2 3 6 0
1 Unarmed M -1 1 3 -1
1 Blaster Rifl R 13 3 8 0 FlamethrowR 13 3 6 0 Carbonite pR 13 3 8 0
1 Blaster pist R 6 3 6 2 Unarmed M 6 1 4 5
1 Vibro claw M 7 2 6 6 Forearm blaR 8 3 6 3
1 Stun baton M 4 2 6 3 Club M 4 1 6 3 Unarmed M 4 1 4 3
1
1 Unarmed M -2 1 3 -2 Any rangedR -1
1 Claw M 3 1 4 0 Any rangedR 5
1 Unarmed M 1 1 3 0 Any rangedR 1
1
2 Blaster pist R 11 3 6 0 Claw M 6 1 4 0
1 2 E-web hvyR 13 5 12 11 2 Ion rifles R 13 3 8 7 Claw M 23 1 6 16
1 E-web repea R 12 3 12 9 Ion rifle R 12 3 8 7 2 Claws M 12 1 8 15
1 Hvy Rptng B R 15 3 10 10 Plasma burR 20 3 12 10
1 Blaster Rifl R 9 3 8 4 Concealed M 10 4 4 7 Unarmed M 10 1 6 7
1 Blaster pist R 6 3 6 2 Vibroaxe M 9 2 10 10
1 Heavy repea R 21 3 10 12
1 Blaster Rifl R 4 3 8 0 Unarmed M 5 1 3 3
1 Laser cann R 17 8 10 10 Ion cannon R 17 3 10 5 ConcussionR 17 16 10 10
1 Sith sword M 11 1 8 12 2 Blaster piR 9 3 6 1
1 Unarmed M 1 1 2 -1 Any Range R 2
1 Laser cann R 1 3 8 2 Frag mine R 5 4 6 0 Claw M 6 1 4 3
1 2 claws M 9 1 4 1 Stun baton M 9 2 6 1 Sonic stunnR 9 3 6 0
1 Unarmed M 8 1 4 7
1 ElectroshocM 1 1 8 -1 Stun ray R 1 3 6 0
1 Blaster canR 10 3 12 0 Grenade la R 9 8 6 0 Unarmed M 7 1 4 1
1 Blaster car R 2 3 8 0 Unarmed M 1 1 3 0
1 Unarmed M -1 1 3 -1
1 Concealed b R 3 3 6 0 Concealed kM 0 1 4 0
1 Unarmed M 0 1 4 0
1 Blaster Rifl R 2 3 8 0 Unarmed M 0 1 3 0
1 Unarmed M 1 1 2 0 Any Range R 3
1 Hvy Rptng B R 8 3 10 0 Grenade la R 8 4 6 0 Unarmed M 7 1 4 1
1 Blaster R 1 3 6 0 Unarmed M 4 1 6 4
1 Missile LauR 15 6 6 8 Lt ConcussiR 15 8 10 16
1 Stun blasteR 3 3 6 0 Claw M 2 1 4 0
1 electroshocM -1 1 8 -2
1 2 claws M -3 1 3 0
1 2 claws M 0 1 6 -1
1 2 plasma cuR 9 3 4 4 2 claws M 6 1 3 4
1 Twin blasteR 15 8 10 4 Grenade la R 14 4 6 2 Unarmed M 24 1 6 13
1 Circular sa M 3 2 6 2 Plasma cuttM 3 2 6 2
1 Unarmed M 2 1 4 2 Any Range R 0
1 Blaster canR 10 3 12 4 Vibroblade M 12 2 6 8 Unarmed M 12 1 4 8
1 Blaster rifleR 8 3 8 0

1 Unarmed M 10 1 4 4
1 Blaster pist R 4 3 6 0 Unarmed M 3 1 4 0
1 Unarmed M 2 1 3 0
1 Unarmed M 4 1 4 -2
1 Fused blad M 8 1 8 4
1 Skullblade M 6 1 8 2
1 Blaster pist R 3 3 6 1 Unarmed M 3 1 6 1
1 Fused blad M 12 1 10 7
1 Blaster pist R 1 3 6 2 Unarmed M 3 1 4 0
1 Blaster pist R 5 3 6 2 Baton M 6 1 6 0
1 Blast cannoR 6 3 8 0 Unarmed M 4 1 4 0
1 Hold-out blaR 1 3 4 0 Unarmed M 2 1 4 1
1 Blaster pist R 1 3 6 0 Unarmed M 3 1 4 -1
1 Blaster pist R 1 3 6 0 Unarmed M 3 1 4 0
1 Fused blad M 12 1 10 7
1 Blaster pist R 3 3 6 0 Unarmed M 3 1 4 0
1 Blaster pist R -8 3 6 0 Unarmed M -10 1 4 0
1 Unarmed M 2 1 4 0 (blaster pistR 3 3 6 0
1 Hvy BlasterR 7 3 8 3 Unarmed M 3 1 4 2
1 Hold-out blaR 0 3 4 1 Unarmed M 0 1 3 1
1 Blaster car R 2 3 8 0 Unarmed M 2 1 4 1
1 Blaster pist R 1 3 6 0 Vibroaxe R 2 2 10 2
1 Stun claws M 6 1 6 1
1 Blaster pist R 1 3 6 4 Unarmed M 6 1 6 6
1 Blaster pist R 3 3 6 0 Knife M 4 1 4 2
1 Unarmed M 15 1 4 7
1 Circular sa M 3 2 6 2 Plasma cuttM 3 2 6 2
1 GamorreanM 8 1 10 10
1 Vibro-ax M 9 2 10 8
1 Stun Baton M 7 2 6 4 Blaster pist R 4 3 6 1
1 Mace M 6 1 8 7 Blaster rifleR 3 3 8 1
1 Unarmed M 2 1 4 1
1 Hvy BlasterR 6 3 8 3 Knife M 2 1 4 2
1 Vibro-ax M 6 2 10 9 Energy ballR 3 2 8 1
1 Blaster pist R 8 3 6 2 Knife M 5 1 4 1
1 Grenade la R 6 4 6 3 Blaster car R 5 3 8 1
1 Blaster rifleR 7 3 8 2 Stun grena R 7 4 6 2 Unarmed M 7 1 6 2
1 Vibroblade M 5 2 6 2
1 Blaster pist R 0 3 6 0 Unarmed M -1 1 4 -1
1 Blaster pist R 4 3 6 0 Vibroblade M 5 2 6 3
1 Blaster pist R 6 3 6 3 Unarmed M 2 1 4 1
1 Bowcaster R 3 3 10 1 Stun Baton M 5 2 6 5
1 Heavy blaste R 5 3 8 3 Stun grena R 5 4 6 1
1 Blaster pist R 5 3 6 2 Vibroblade M 5 2 6 2
1 Blaster pist R 6 3 6 1 Unarmed M 4 1 4 1
1 Blaster pist R 4 3 6 0 Unarmed M 2 1 4 0
1 Blaster pist R 3 1 4 0 Unarmed M 3 1 4 0
1 Blaster pist R 5 3 6 1 Unarmed M 3 1 4 2
1 Force Pike M 8 2 8 10 Blaster pist R 5 3 6 1
1 Blaster pist R 5 3 6 2 Unarmed M 6 1 4 2
2 Blaster pist R 11 3 6 0 Claw M 6 1 4 0
1 Blaster pist R 6 3 6 2 Vibroaxe M 9 2 10 10
1 Blaster pist R 8 3 6 3 Knife M 5 1 4 4
1 Heavy blaste R 5 3 8 0 Knife M 2 1 4 0
1 Blaster rifleR 6 3 8 1 Vibroblade M 5 2 6 3
1 Blaster rifleR 5 3 8 0 Unarmed M 4 1 3 0
1 Blaster car R 7 3 8 1 Unarmed M 6 1 3 1
1 Hvy BlasterR 4 3 8 0 Unarmed M 5 1 3 1
1 Unarmed M 3 1 4 0
1 Blaster PistR 8 3 6 0 Unarmed M 9 1 4 2
1 ElectrostaffM 5 2 8 4 Knife M 5 1 4 4
1 Spear M 9 1 8 6
1 Spear M 13 1 8 8
1
1 Blaster PistR 13 3 6 3 Unarmed M 14 1 4 5
1 Lightsaber M 12 2 8 5
1 VibrodaggeM 10 2 4 8 VibrodaggeR 10 2 4 7
1 Heavy blaste R 12 3 8 6 Unarmed M 8 1 4 4
1 Stokhli spraR 9 3 6 3 Knife M 6 1 4 5 Unarmed M 6 1 6 5
1 Lightsaber M 9 2 8 5
1 Hvy BlasterR 9 3 8 1 Vibroblade M 10 2 6 4
1 Blaster PistR 7 3 6 3 Vibrorapier M 8 2 6 7
1 DC-19 "SteaR 5 3 8 1 VibrodaggeM 5 2 4 2
1 Blaster PistR 5 3 6 1 Unarmed M 3 1 3 0
1 Blaster PistR 3 3 6 1 Ion Pistol R 3 3 6 1 Mace M 3 1 8 2
1 Lightsaber M 18 2 8 6 Unarmed M 13 1 6 6
1 Blaster PistR 5 3 6 2 Unarmed M 3 1 4 0
1 2 claws M 8 1 4 7 bite M 8 1 6 7
1 Blaster pist M 5 3 6 3 Vibroblade M 6 2 6 5
1 Stun Baton M 11 2 6 8 Hold-out blaR 7 3 4 2
1 Hvy BlasterR 13 3 8 6 Thermal detR 12 8 6 5 Force pike M 11 2 8 9
1 Hvy BlasterR 9 3 8 2 Unarmed M 9 1 4 4
1 Blaster pist R 7 3 6 4 Vibroblade M 8 2 6 6 Stun baton M 8 2 6 6
1 Unarmed M 6 1 4 0
1 Blaster pist R 9 3 6 2 Unarmed M 10 1 8 3
1 Sporting blasR 8 3 6 4 Blaster pist R 8 3 6 4 Stun baton M 7 2 6 5
1 Unarmed M 8 1 8 2
1 Blaster pist R 8 3 6 1 Unarmed M 10 1 8 3
1 Blaster rifleR 9 3 6 1 ElectrostaffM 8 2 6 2 Stun GrenaR 8 4 6 1
1 Blaster rifleR 13 3 6 3 ElectrostaffM 11 2 6 4 Stun GrenaR 12 4 6 3
1 Blaster pist R 7 3 6 3 Baton M 5 1 6 1
1 Blaster pist R 4 3 6 2 Knife M 2 1 4 1
1 Blaster R 7 3 6 3 Claw M 4 1 3 3
1 Lightsaber M 8 2 8 6 Hvy BlasterR 7 3 8 4
1 Lightsaber M 12 2 8 6 Blaster pist R 12 3 6 6
1 Hvy BlasterR 7 3 8 3 Unarmed M 6 1 4 4
1 Blaster pist R 12 3 6 3 Unarmed M 10 1 4 4
1 Blaster pist R 9 3 6 5 Stun baton M 7 2 6 5
1 Hold-out blaR 8 3 4 4 Vibroblade M 6 2 6 4 Unarmed M 6 1 6 4
1 Unarmed M 1 1 4 -1 Any rangedR 1
1 Hvy BlasterR 8 3 8 5 Vibroaxe M 10 2 10 11 Vibroblade M 10 2 6 8
1 Hvy BlasterR 10 3 8 4 Unarmed M 10 1 4 4
1 Hvy BlasterR 12 3 10 5 Hvy BlasterR 11 3 8 5 Unarmed M 10 1 4 6
1 Blaster rifleR 11 3 8 2 Vibroaxe M 12 2 10 9 Grenades R 10 4 6 2
0 Blaster (sinR 10 3 8 0 Blaster (douR 5 3 8 0 Blaster (autR 10 3 8 0
1 Unarmed M 0 1 3 0
1 Blaster car R 5 3 8 0 Unarmed M 6 1 4 1
1 Blaster pist R 6 3 6 4 Unarmed M 6 1 4 3
1 Blaster pist R 9 3 6 4 Unarmed M 10 1 4 4
1 Short lightsM 6 2 6 4 Blaster pist R 8 3 6 4
1 Blaster car R 12 3 8 4 Unarmed M 10 1 6 6
1 Blaster car R 14 3 8 5 Unarmed M 12 1 8 7
1 Unarmed M 2 1 4 0
1 Lightsaber M 13 2 8 7 Blaster pist R 11 3 6 5
1 Unarmed M 4 1 4 2
1 Blaster PistR 11 3 6 2 Vibroblade M 12 2 6 5
1 Blaster PistR 4 3 6 0 Unarmed M 3 1 4 0
1 Unarmed M 3 1 4 0
1 Blaster rifleR 13 3 8 3 Unarmed M 12 1 4 2
1 Lt repeatingR 6 3 8 0 Frag grena R 10 4 6 0 Unarmed M 10 1 4 2
1 Blaster rifleR 11 3 8 0 Frag grena R 10 4 6 0 Unarmed M 10 1 4 1
1 Hvy BlasterR 15 3 8 8 Unarmed M 11 1 6 6
1 Blaster PistR 3 3 6 0 Unarmed M 4 1 4 1
1 Sporting blaR 11 3 4 6 Unarmed M 10 1 4 6
1 Unarmed M 4 1 4 2
1 E-web repea R 12 3 12 9 Ion rifle R 12 3 8 7 2 Claws M 12 1 8 15
1 Blaster rifleR 15 3 8 1 Frag grena R 14 4 6 1 Unarmed M 15 1 6 3
1 Vibroblade M 20 2 6 12 Any rangedR 13
1 Blaster car R 19 3 8 6 Vibroblade M 18 2 6 6
1 Hvy BlasterR 11 3 10 6 VibrobayonM 12 2 6 8
1 Blaster car R 15 3 8 7 Unarmed M 15 1 6 7
1 Blaster car R 19 3 8 7 Unarmed M 19 1 6 7
1 Vibro-ax M 22 2 10 19 Any rangedR 15
1 Blaster CarR 15 3 8 6 Vibroblade M 14 2 6 6
1 Blaster rifleR 17 3 8 7 Stun GrenaR 16 4 6 7 Unarmed M 15 1 10 9
1 Hvy BlasterR 15 4 8 9 Thermal detR 14 8 6 6 Unarmed M 12 1 4 7
1 Hvy BlasterR 15 3 10 8 Unarmed M 15 1 6 9
1 Blaster rifleR 13 3 8 5 Frag grena R 12 4 6 5 Bayonet M 14 1 8 9
1 Blaster rifleR 13 3 8 4 Stun baton M 11 2 6 7 Stun GrenaR 12 4 6 4
1 Blaster pist R 7 3 6 4 Vibroblade M 8 2 6 6 Stun baton M 9 2 6 6
1 Sling R 9 1 4 3 Club M 11 1 6 6
1 Double VibrM 19 2 10 8 Heavy blaste R 18 3 8 6 Unarmed M 18 1 8 8
1 Lightsaber M 20 2 8 8 Short lightsM 20 2 6 8 Any rangedM 18
1 Lightsaber M 15 2 8 6 Blaster pist R 13 3 6 6
1 Lightsaber M 13 3 8 7 Heavy blaste R 12 3 8 5
1 Lightsaber M 20 2 8 10
1 Sporting blaR 7 3 4 1 Unarmed M 5 1 4 0
1 Blaster pist R 7 3 6 4 Force pike M 8 2 8 6
1 2 wing buffeM 0 1 4 0
1 Blaster rifleR 27 3 8 9 Stun baton M 24 2 6 8 Unarmed M 24 1 8 8
1 Blaster rifleR 16 3 8 7 Stun baton M 14 2 6 8 Stun GrenaR 15 4 6 7
1 Purge blad M 28 2 10 22 Missile lau R 22 6 6 9
1 Blaster rifleR 16 3 8 5 Frag grena R 13 4 6 5
1 E-Web repea R 19 3 12 9 Frag grena R 13 4 6 5
1 Blaster rifleR 20 3 8 5 Frag grena R 17 4 6 5
2 Lightsaber M 25 3 8 14
1 Vibro-ax M 26 3 10 27
1 Lightsaber M 20 2 8 10
1 Heavy repea R 21 3 10 12
Wpn 4

Wpn 4 type (M or R)

Wpn 4 - basic Atk bonus

Wpn 4 - # of dmg die

Wpn 4 - dmg die type (4, 6, 8, 10, 12)

Wpn 4 - dmg bonus

Grp

Dual Wpn? (this column not used)

Double Atk? (this column not used)

Triple Atk? (this column not used)

Talent #1

Talent #2

Talent #3
15 Block Force Perception

11 0 0 0 ControlledWeap.Specialization(Rifles)
Burst
13 0 1 0 Elusive Dogfighter Hyperdriven Keep It Together(CR)
6 0 0 0 Force Perception
4 0 0 0
6 0 0 0 Born Leader Coordinate Trust
Unarmed M 9 1 4 8 9 0 0 0 Melee Smash
Missile LauR 12 6 6 5 12 1 0 0 Armored Defense ControlledImproved
Burst Armored Defense
Frag GrenaR 11 4 6 3 12 1 0 0 Armored Defense ControlledImproved
Burst Armored Defense
Gun club M 6 1 6 3 6 0 0 0 Gun Club
11 0 0 0 DastardlyDevastating
Strike Atk (Adv.Melee)
Sneak Attack
6 0 0 0 Dastardly Strike Sneak Attack Sneak Attack
6 0 0 0 Sneak Attack Sneak Attack
5 0 0 0
6 0 0 0
5 0 0 0
5 0 0 0 Hidden Movement Improved Initiative
Power of the Dark Side
9 0 0 0
12 0 0 0 Melee Smash Stunning Strike
5 0 0 0 Born LeaderInspire Confidence
3 0 0 0
4 0 0 Devastating
0 Atk (Pistols)
7 0 0 0 Coordinate Disruptive Hyperdriven
7 0 0 0 Jury-Rigger Sneak Attack
6 0 0 0
11 0 0 0 Connections Impel Ally I Impel Ally II
14 1 0 0 Deceptive Shot Fool's Luck Impel Ally I
13 0 1 0 Attract Minion Attract Minion Gun Club
3 0 0 0
6 0 0 0 Block Power of the Dark Side
4 0 0 0
10 1 0 0 Block Dirty Tricks
Power of the Dark Side
8 0 0 0Cunning Strategist Disruptive Raider's Frenzy
9 0 0 0 Draw Fire Harm's Way Tough as Nails
9 0 0 0 Acute SensesHidden Movement Improved Stealth
11 0 0 0 Acute Senses Expert Tracker Hunter's Mark
Stun GrenaR 13 4 6 4 13 0 0 0 Acute Senses Expert Tracker Hunter's Mark
8 0 0 0Experienced Brawler Melee Smash Stunning Strike
3 0 0 0
2 0 0 0
7 0 0 0 Dirty Tactics Innocuous Misplaced Loyalty
12 1 0Devastating
0 Greater
Atk (Adv.Melee)
Devastating GreaterWeap.Focus(Adv.Melee)
Attack(Adv.Melee)
9 0 0 Devastating
0 Atk
Weap.Specialization(Exotic)
(Exotic)
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to ShoulderBattle Analysis
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to Shoulder
Improved Armored Defense
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to Shoulder Harm's Way
Missile LauR 12 6 6 3 12 0 0 0 Armored Defense Shoulder to Shoulder
Improved Armored Defense
Unarmed M 11 1 6 4 12 0 0 0 Armored Defense Shoulder to Shoulder
Improved Armored Defense
8 0 0 0 SpacehoundVehicular Evasion
8 0 0 Devastating
0 Atk (HvyWpns)
7 0 0 0Inspire Confidence
7 0 0 0 Spacehound
Unarmed M 4 1 4 0 5 0 0 0
9 0 0 0 AcuteGreater
SensesDevastating Attack(Rifles)
Improved Initiative
4 0 0 0
5 0 0 0
5 0 0 0
7 0 0 0 Assault Tactics Battle Analysis
8 0 0 0
13 0 0 0 Indomitable Tough as Nails
17 0 0 0 Indomitable Tough as NailsArmored Defense
Unarmed M 7 1 4 2 7 0 0 0
8 0 0 0 Dastardly Strike Disruptive Skirmisher
4 0 0 0 Disruptive
Unarmed M 2 1 6 1 6 0 0 0 Skirmisher Sneak Attack Sneak Attack
Knife M 5 1 4 3 6 0 0 Devastating
0 Atk
Weap.Specialization(Rifles)
(Rifles)
6 0 0 0
4 0 0 0
Unarmed M 8 1 4 2 8 0 0 0 Armored Defense Second Skin
7 1 0 0 Connections Dastardly Strike Attract Minion
9 0 0 0 Attract Minion Born Leader Connections
8 0 0 0
2 0 0 0
2 0 0 0 Educated
9 0 0 0 Deflect Lightsaber Defense Power of the Dark Side
19 0 0 0 Block Deflect Force Intuition
17 0 1 0 Affliction Block Dark Healing
5 0 0 0 Dark Presence Power of the Dark SidePresence
7 0 0 0 Indomitable
Weap.Specialization(Adv.Melee)
6 0 0 0Electronic Sabotage Gimmick Master Slicer
8 0 0 0 Adept SpellcasterCharm Beast Command Beast
4 0 0 0 Demolitionist
7 0 0 0 Indomitable
4 0 0 0
4 0 0 0 Presence
3 0 0 0
10 0 0 0 Bolster Ally
Devastating Atk
Penetrating
(Pistols) Attack(Pistols)
4 0 0 0 Skilled Advisor
Unarmed M 4 1 8 3 6 0 0 0 Acute Senses Evasion Keen Shot
7 1 0 0 Born LeaderInspire ConfidenceMelee Smash
16 0 1 0 Armored DefenseBattle Analysis Cover Fire
9 0 0 0 Armored Defense Demolitionist
Weap.Specialization(Pistols)
10 0 1 0 Armored Defense
Improved Armored Defense
Elusive Dogfighter
5 0 0 0
Bayonet M 7 1 8 2 8 0 0 0
Unarmed M 14 1 6 7 15 0 0 0 Armored Defense
Devastating Atk
GreaterWeap.Focus(Rifles)
(Rifles)
Gun club M 18 1 6 9 18 0 1 1 Armored Defense Controlled Burst
Devastating Atk (Rifles)
4 0 0 0
12 0 1 0 Force Focus Force RecoveryForce Talisman
8 0 0 0 Counterpunch Gun Club Tough as Nails
3 0 0 0 Gimmick
Unarmed M 3 1 3 3 3 0 0 0 Armored Defense Evasion
13 0 0 0 Armored Defense Expert Grappler Gun Club
5 0 0 0
2 0 0 0 Harm's Way
9 0 0 0 Acute SensesArmored DefenseExpert Tracker
10 0 0 0 Dastardly Strike
Devastating Atk (Rifles)
Ruthless(SV)
5 0 0 0 Equilibrium
21 1 0 0 Block Deflect Djem So
5 0 0 0
7 0 0 0
5 0 0 0
5 0 0 0 Connections Hesitate
10 0 0 Damage
0 Reduction
Devastating
10 Atk (Adv.Melee) Equilibrium
12 0 0 0 Armored DefenseAssault Tactics Born Leader
6 0 0 0
4 0 0 0 Sneak Attack
12 0 0 0 Acute SensesArmored Defense Controlled Burst
9 0 0 0 Born Leader CoordinateDeployment Tactics
5 0 0 0
9 0 0 Devastating
0 Atk
Penetrating
(HvyWpns)Attack(HvyWpns)
6 0 0 0 Born Leader Coordinate Trust
8 0 0 0 Armored DefenseTough as Nails
8 0 0 0 Surefooted Tough as Nails
5 0 0 0 Fool's Luck Gambler
6 0 0 0
12 0 1 0 Acute Senses Devastating Atk
GreaterWeap.Focus(Rifles)
(Rifles)
6 0 0Devastating
0 Atk (Adv.Melee)
6 0 0 Devastating
0 Atk (Pistols)
3 0 0 0
6 0 0 0 Adept Negotiator Equilibrium Sneak Attack
13 0 0 0Force Power Adept
Power of the Dark SideRevenge
3 0 0 0 Dastardly Strike
12 0 0 0 Attract Minion Born LeaderDemand Surrender
Unarmed M 3 1 6 1 3 0 0 0
Vibroblade M 11 2 6 5 11 0 0 0 Armored Defense Second Skin
9 0 0 0 Battlefield MedicExtra First Aid
11 0 0 0 Equilibrium Evasion Force Focus
7 0 0 0 Acute SensesImproved Stealth
10 0 0 0 Acute SensesArmored DefenseImproved Armored Defense
13 0 0 0 Armored Defense Battle Meditation Deflect
14 0 0 0Armor Mastery (L) Block Deflect
3 0 0 0 Educated Spontaneous Skill
6 0 0 0 Armored Defense
Improved ArmoredWeap.Specialization(Pistols)
Defense
3 0 0 0
6 0 0 0 Born Leader Coordinate Trust
10 0 0 0 Assault Tactics Born Leader Coordinate
7 0 0 0 Demolitionist
6 0 0 0 Acute SensesImproved Stealth
7 0 0 0 Acute Senses Cover Bracing Demand Surrender
14 0 0 0
28 0 0 0 Attune Weapon Channel Aggression
Dark Preservation
15 0 0 0 Armored DefenseChannel Aggression
Damage Reduction 10
18 1 0 0 Armored Defense
Exotic Weapon Mastery Flurry Attack
4 0 0Weap.Specialization(Pistols)
0
9 0 0 0 Fool's Luck Hidden Movement Improved Stealth
6 0 0 0 Gimmick Knack
18 1 0 0 Block Clear Mind Dark Presence
12 0 0 0 Block Damage Reduction 10 Deflect
7 0 0 0 Acute Senses
Cramped Quarters Fighting
Improved Initiative
9 0 0 0 Born LeaderDemand Surrender Presence
11 0 0 0 Armored DefenseBattle Analysis Cover Fire
1 0 0 0
10 0 0 0 Adept Negotiator Deflect Force Persuasion
18 0 1 0 Block Deflect
GreaterWeap.Focus(Lightsabers)
15 1 0 0 Battle Meditation Block Defensive Circle
8 0 0 0 Force PerceptionCollective Visions Visions
16 0 1 0 Ataru Block Deflect
10 0 0 0 Adept Negotiator Block Deflect
10 0 0 0 Adept Negotiator Deflect Direct
14 0 1 0 Battle Meditation Deflect Force Fortification
17 0 1 0 Battle Meditation
Damage Reduction 10 Deflect
- 0 0 0
7 0 0 0 Deflect Equilibrium Telekinetic Savant
12 0 0 0 Block Clear Mind Dastardly Strike
16 0 0 0 Adept Negotiator Force Focus Force Perception
17 0 0 0 Clear Mind Dark Side Sense Dark Side Scourge
12 0 0 0 Clear Mind Dark Deception Dark Side Scourge
15 0 1 1 Adept Negotiator Block Deflect
11 0 0 0 Armored DefenseAttune Armor Block
7 0 0 0
Unarmed M 8 1 4 2 7 0 0 0
7 0 0 0
1 0 0 0
5 0 0 0
13 1 0 0 Armored Defense
Improved Armored Defense Juggernaut
10 0 0 0 Shaped Explosion
Skilled Demolitionist
8 0 0 0
4 0 0 Dark
0 Side Manipulation Krath Surge
6 0 0 0 Armored DefenseInspire ConfidenceKrath Surge
6 0 0 0
12 0 0 0 Dastardly Strike Knack Malkite Techniques
3 0 0 0 Acute SensesImproved Stealth
Combat gloM 5 1 6 3 4 0 0 0 Burning AssaultJet Pack Training
Combat gloM 10 1 6 8 10 0 0 0 Armored DefenseBattle AnalysisDeployment Tactics
Combat gloM 5 1 6 5 5 0 0 0 Coordinate Jet Pack Training Presence
6 0 0 0 Jet Pack Training
Weap.Specialization(Rifles)

Blaster CarR 19 3 8 8 19 0 1 0Armor Mastery (CR)


ArmoredGreaterWeap.Focus(Adv.Melee)
Defense
12 0 0 0 Expert Grappler Melee Smash Stunning Strike
15 0 0 0Channel Aggression
Damage ReductionEmbrace
10 the Dark Side
6 0 0 0Inspire Confidence Presence
20 0 1 0 Expert Grappler Melee Smash Stunning Strike
5 0 0 0
5 0 0 0 Battle Analysis
6 1 0 0 Battle Analysis Born Leader Distant Command
6 0 0 Devastating
0 Atk
Weap.Specialization(Rifles)
(Rifles)
5 0 0 0 Improved Stealth
6 0 0 C 0 ombined Fire (TotG)
8 0 0 0
4 0 0 0 Disruptive Sneak Attack Sneak Attack
4 0 0 Devastating
0 Atk (Pistols)
5 0 0 0 Force Perception Visions
10 0 0 0 Attune Weapon Charm Beast Command Beast
4 0 0Devastating
0 Atk (Adv.Melee)
Fool's Luck Long Stride
12 0 1 Concealed
0 WeaponDevastating
Expert Atk (Rifles)
Improved Stealth
5 0 0 0 Battle Analysis Cover Fire GreaterWeap.Spec.(Pistols)
7 0 0 Devastating
0 Atk (Rifles)
Improved StealthHidden Movement
3 0 0 Devastating
0 Atk (Rifles)
Hidden Movement Improved Stealth
9 0 0 0 Dastardly Strike Evasion Fringe Savant
7 0 0 0
12 0 0 0 Assault Tactics Battle Analysis Cover Fire
9 0 0 0 Battle Analysis Born Leader Cover Fire
4 0 0 0 Hyperdriven Jury-Rigger
8 0 0 0
8 0 0 0 Acute SensesImproved Initiative
7 0 0 0 Jury-Rigger Sneak Attack
8 0 1 0Demand SurrenderHyperdriven Presence
5 0 0 0
10 0 0 0 Born Leader Connections Presence
6 Channel Aggression
Damage Reduction 10 Evasion
11 0 0 0 Hyperdriven Spacehound Starship Raider
7 0 0 0 Force Perception
Motion of the Future
Power of the Dark Side
12 0 0 0 Skirmisher Sneak Attack
1 0 0 0
9 0 0 0 Armored Defense Harm's Way
6 0 0 0 Acute Senses Keen Shot
3 0 0 0
11 0 0 0 Armored DefenseAssault Tactics Battle Analysis
6 0 0 0 Born LeaderDeployment Tactics Fearless Leader
6 0 0 0 Acute Senses Guidance Improved Stealth
6 0 0 0
12 0 0 0 Bolster Ally Born LeaderDeployment Tactics
8 0 0 0 Battle Analysis Born LeaderDemand Surrender
3 0 0 0 Assault Tactics Born LeaderInspire Confidence
4 0 0 0 Connections Fool's Luck Inspire Confidence
8 0 0 Devastating
0 Atk (HvyWpns)
Elusive Dogfighter Hyperdriven
14 0 0 0 Armored Defense Flurry Attack Harm's Way
6 0 0 0 Battle Analysis Bolster Ally Harm's Way
7 0 0 0 Dastardly Strike Demolitionist Devastating Atk (Rifles)
4 0 0 0 Demolitionist Devastating Atk (Rifles)
Sneak Attack
2 0 0 Devastating
0 Atk (Rifles)
Sneak Attack
9 0 0 0 Demolitionist Knack Gimmick
12 0 0 0 Leading Feint Noble Fencing StylePersonal Affront
13 0 0 0 Evasion
Unarmed M 4 1 4 0 4 0 0 0
5 0 0 0
8 0 0 0 Acute SensesArmored Defense Evasion
4 0 0 0
5 0 0 0
Stun baton M 7 2 6 5 7 0 0 0 Melee Smash Stunning Strike
8 0 0 0 Battle Analysis Cover Fire Harm's Way
11 0 0 0 Draw Fire Harm's Way
2 0 0 0 Deflect
7 0 0 0 Deflect Force Weap.Specialization(Lightsabers)
Intuition
22 1 0 1 Attune Weapon Damage Reduction Empower
10 Weapon
13 0 1 0 Affliction Block Dark Presence
5 0 0 0 Improved Stealth
12 0 1 0 Assault Tactics Battle Analysis Hyperdriven
10 0 1 Devastating
0 Atk (HvyWpns)
Spacehound Starship Raider
13 0 0 0 Block Deflect Force Fortification
Unarmed M 5 1 6 4 8 0 0 0 Dastardly Strike
Power of the Dark SideSneak Attack
8 0 0 0
4 0 0 0 Surefooted
19 0 1 1 Connections Block Damage Reduction 10
- 0 0 0
4 0 0 0 Affliction Dark Presence Force Focus
7 0 0 0 Born Leader CoordinateDeployment Tactics
5 0 0 0
8 0 0 0
6 0 0 0 Block Power of the Weap.Specialization(Lightsabers)
Dark Side
4 0 0 0
10 0 0 0 Armored Defense
Devastating Atk (HvyWpns)
Elusive Dogfighter
5 0 0 0 Gimmick Master Slicer Trace
6 0 0 0 Barter Connections Hyperdriven
5 0 0 0
10 0 0 0 Assault Tactics Battle Analysis Cover Fire
-11 0 0 0 Equilibrium Force Perception
Force Power Adept
8 0 0 0 Hyperdriven Spacehound Starship Raider
Wrist-bladeM 10 2 6 2 13 0 0 0 Armored Defense Second Skin
15 0 1 0 Armored Defense Hard Target Improved Stealth
7 0 0 0 Improved Stealth
Hidden Movement
Combat gloM 9 1 4 6 9 0 0 Devastating
0 Atk
Weap.Specialization(HvyWpns)
(HvyWpns)
Unarmed M 7 1 8 5 7 0 0 0 Dastardly Strike
Hidden Movement Improved Stealth
7 0 0 0 Armored Defense
Devastating Atk (Rifles)
Vibroblade M 8 2 6 5 9 0 0 0 Armored DefenseBattle AnalysisDeployment Tactics
11 0 0 0 Acute SensesDemand Surrender Expert Tracker
8 0 0 0 Acute SensesHidden Movement Improved Stealth
-2 0 0 0 Knack
12 0 1 0 Armored DefenseBattle AnalysisHidden Movement
4 0 0 0
9 0 1 0 Assault Tactics Indomitable
12 0 0 Weap.Specialization(Rifles)
0
16 0 0 0 Controlled Burst Harm's Way
8 0 0 0
11 0 1 0
4 0 0 0
10 0 0 0
7 0 0 0 Evasion Surefooted
8 0 0 0 Fortune's Favor Skirmisher Sneak Attack
4 0 0 0 Skirmisher
2 0 0 0 Gimmick
5
2 0 0 0
3 0 0 0
14 1 0Devastating
0 Atk
GreaterWeap.Focus(Adv.Melee)
(Adv.Melee) GreaterWeap.Spec.(Adv.Melee)
19 0 0 0 Armored Defense Cover Fire Improved Armored Defense
Claw M 7 1 4 3 7 0 0 0 Acute Senses Dastardly Strike Keen Shot
12 0 0 0 Assault Tactics Bolster Ally Born Leader
15 0 0 0 Armored Defense
GreaterWeap.Focus(Rifles)
GreaterWeap.Spec.(Rifles)
15 0 0 0 Armored Defense
GreaterWeap.Focus(Rifles)
GreaterWeap.Spec.(Rifles)
16 0 0Devastating
0 Atk
GreaterWeap.Focus(Adv.Melee)
(Adv.Melee) GreaterWeap.Spec.(Adv.Melee)
14 0 1 0 Armored Defense ControlledDevastating
Burst Atk (HvyWpns)
16 0 0 0 Acute Senses Dastardly Strike Hidden Movement
14 0 1 0 Dastardly StrikeDeceptive Multiattack
Shot Prof. (pistols)
15 0 1 0 Armored Defense Controlled Burst Cover Fire
5 0 0 0 Coordinate Equilibrium Force Focus
6 0 0 0 Demolitionist Knack Gimmick
1 0 0 0
2 0 0 0 Born Leader Distant Command
0 0 0 0
3 0 0 0 Barter Jury-Rigger
9 0 0 0 Sneak Attack Sneak Attack
-3 0 0 0
Combat gloM 12 1 6 5 12 0 1 Devastating
0 AtkMultiattack
(Rifles) Prof.Weap.Specialization(Rifles)
(rifles)
6 0 0 0 Squad ActionsSquad Superiority
6 0 0 Devastating
0 Atk
Weap.Specialization(Pistols)
(Pistols)
9 0 0 0
Combat gloM 4 1 4 4 6 0 0 0 Dastardly Strike
Devastating Atk (Rifles)
Disruptive

7 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
-1 0 0 0
0 0 0 0
-1 0 0 0
6 0 0 0

26 0 0 0
25 0 0 0
27 0 0 0
7 0 0 0
21 0 0 0
14
25
22 0 0 0
15 0 0 0
29 0 0 0
-11 0 0 0
2 0 0 0
1 0 0 0
11 1 0 0
15 0 0 0
9 0 0 0
19 0 0 0
15 1 0 0
19 1 0 0
7 0 0 0
0 0 0 0
11 0 0 0
-10 0 0 0
21 1 0 0
-14 0 0 0
-14 0 0 0
17 0 0 0
8 0 0 0
9 0 0 0
43 1 0 0
7 0 0 0
12 0 0 0
14 0 0 0
33 0 0 0
15 1 0 0
15 0 0 0 Armored Defense
27 0 0 0
26 0 0 0
14 1 0 0
9 0 0 0
9 0 0 0
11 1 0 0
4 0 0 0
15 1 0 0
33 1 0 0
24 1 0 0
-16 0 0 0
54 1 0 1
54 0 0 1
4 0 0 0
4 0 0 0
9 0 0 0
18 0 0 0
13 0 0 0
28 0 0 0
9 0 0 0
7 1 0 0
15 0 0 0
8 0 0 0
6 0 0 0
1 1 0 0
-5 0 0 0
6 0 0 0
-2 0 0 0
5 0 0 0
23 1 0 0
10 1 0 0
3 0 0 0
10 0 0 0
13
8 0 0 0
6 1 0 0
9 1 0 0
11 0 0 0
6 0 0 0
17 0 0 0
5 0 0 0
27 0 0 0
39 1 0 0
37 1 0 0
27 1 0 0 Acute Senses Expert Tracker
14 1 0 0
40 1 0 0
24 0 0 0
16 0 0 0
9 0 0 0
tail slam M 19 1 8 16 29 0 0 0
21 0 0 0
8 0 0 0
38 1 0 0
6 0 0 0
6 0 0 0
29 0 0 0
23 0 0 0
54 0 0 0
13 1 0 0
4 0 0 0
34 0 0 0
10 0 0 0
30 1 0 0
10 0 0 0
2 0 0 0
5 1 0 0
14 0 0 0
7 0 0 0
9 0 0 0
21 1 0 0
8 0 0 0
18 1 0 0 Force Perception
17 0 0 0
13 0 0 0
3 0 0 0
10 0 0 0
-14 0 0 0

1 0 0 0
0 0 0 0
0 0 0 0
-1 0 0 0
5 0 0 0 Dastardly Strike Gimmick Master Slicer
4 0 0 0
13 0 0 0 Acute SensesArmored DefenseBattle Analysis
13 0 0 0 Acute SensesArmored DefenseBattle Analysis
-6 0 0 0
-2 0 0 0
4 0 0 0
4 0 0 0
1 0 0 0
Self-destrucR 5 8 6 0 27 0 1 0 Armored Defense Juggernaut
3 0 0 0 Harm's Way
31 0 1 0Advantageous Devastating
Strike GreaterWeap.Focus(Adv.Melee)
Melee Smash
3 0 0Devastating
0 Atk (Adv.Melee)
34 1 0 0 Armored Defense
Devastating Atk
Improved
(Rifles)Armored Defense
-1 0 0 0
15 0 1 0 Armored Defense
Exotic WeaponImproved
MasteryArmored Defense
-5 0 0 0 Medical Droid
7 0 0 0 Battle Analysis Cover Fire Demolitionist
4 0 0 0
Unarmed M 6 1 3 2 6 0 0 0 Battle Analysis
Devastating Atk (Rifles)
-5 0 0 Weap.Specialization(Rifles)
0
16 0 1 0 Armored Defense
Improved Armored
Weap.Specialization(HvyWpns)
Defense
3 0 0 0
6 1 0 0 Melee Smash Stunning Strike
8 0 0 0
6 0 0 0
8 1 0 Penetrating
0 Attack(Rifles)
Unarmed M 13 1 6 8 18 1 0 0
Unarmed M 13 1 4 9 18 1 0 0 Battle Analysis
Devastating AtkPenetrating
(HvyWpns)Attack(HvyWpns)
0 0 0 0
5 0 0 Weap.Specialization(Rifles)
0
1 0 0 0
-4 0 0 0 Interrogator
8 0 0 0
2 0 0 0
16 0 0 0 Blast Back Fade Away
11 0 0 0 Battle Analysis Cover Fire
9 0 0 Devastating
0 AtkPenetrating
(Rifles) Attack(Rifles)
0 0 0 0
14 0 0 0
12 0 0 0
7 0 0 0 Melee Smash Stunning Strike
13 0 0 0
13 1 0 0
21 0 0 0
34 0 0 0
0 0 0 0
11 0 0 0
14 0 0 Devastating
0 Atk (HvyWpns)
Unarmed M 13 1 4 6 22 0 0 Devastating
0 Atk
Penetrating
(HvyWpns)Attack(HvyWpns)
Weap.Specialization(HvyWpns)
1 0 0 0
11 0 0 0 Indomitable
2 0 0 0
21 1 0 Devastating
0 Atk
Penetrating
(Rifles) Attack(Rifles)
17 1 0 0
17 0 0 0 Acute Senses Keen Shot
31 1 0 0
17 0 0 0
1 0 0 0
15 0 0 0
3 0 0Weap.Specialization(Simple)
0
-2 0 0 0
Needler GuR 7 10 0 0 0 Acute Senses Battle Analysis Cover Fire
-3 0 0 0
8 0 0 0 Acute Senses Gimmick Improved Initiative
15 1 0 0
-4 0 0 0
1 0 0 0
51 0 0 0
1 0 0 0Demand Surrender Presence
-2 0 0 0 Acute SensesImproved Stealth
-2 0 0 0
2 0 0 0
1 0 0 0 Hyperdriven
10 0 0 0 Dastardly Strike Draw Fire Harm's Way
Claw M 13 1 6 8 18 0 0 0 Indomitable
Devastating Atk (Rifles)
2 0 0 0 Acute SensesHidden Movement Sprint
2 0 0 0
1 0 0 0
1 0 0 0
-4 0 0 0
6 0 0 0 Acute Senses
Devastating Atk (HvyWpns)
Improved Initiative
0 0 0 0
2 0 0 0
-1 0 0 0
-5 0 0 0
39 0 0 0
10 0 0 0 Evasion Harm's Way
Weap.Specialization(Rifles)
1 0 0 0 Educated
-2 0 0 0 Jury-Rigger
12 0 0 Devastating
0 Atk (Rifles)
Tough asWeap.Specialization(Rifles)
Nails
17 0 0 0 Controlled Burst
Devastating Atk
GreaterWeap.Focus(Rifles)
(Rifles)
7 1 0 0 Indomitable
Weap.Specialization(Rifles)
8 0 0 0 Acute Senses Expert TrackerWeap.Specialization(Rifles)
4 0 0 0 Tough as Nails
-8 0 0 0
-2 0 0 0 Acute Senses
-5 0 0 0
6 0 0 0
7 0 0 0
7 1 0 0 Harm's Way Indomitable
Weap.Specialization(Adv.Melee)
9 0 0 0Lightsaber Defense
Lightsaber Defense Melee Smash
3 0 0 0 Indomitable
-2 0 0 0
-1 0 0 0
-1 0 0 0
-5 0 0 0 Presence
15 0 0 0
7 0 0 0 Battle Analysis Cover Fire Draw Fire
1 0 0 0
20 0 1 Devastating
0 Atk (Exotic)
Expert GrapplerForce Perception
Unarmed M 8 1 3 3 9 0 0 Weap.Specialization(Rifles)
0
5 0 0 0
18 0 0 0
31 0 0 0
1 0 0 0
16 0 0 0
12 0 0 Devastating
0 Atk
Weap.Specialization(Simple)
(Simple)
3 0 0 0
0 0 0 0 Acute Senses
2 0 0 0
0 0 0 0
0 0 0 0
9 0 0 0 Battle AnalysisDeployment Tactics
18 1 0 0
0 0 0 0 Improved Stealth
Hidden Movement
11 1 0 0
6 0 0 0 Acute Senses
1 0 0 0
-11 0 0 0
13 1 0 0
17 0 0 0
-9 0 0 0
-7 1 0 0 Acute Senses Expert Tracker Keen Shot
-18 0 0 0
5 0 0 0
2 0 0 0 Jury-Rigger
5 0 0 0 Educated Inspire Haste
7 0 0 0
11 0 0Devastating
0 Atk (Adv.Melee)
MeleeWeap.Specialization(Adv.Melee)
Smash
-7 0 0 0
6 0 0 0
2 1 0 0
-1 Gimmick Master Slicer
13 0 1 0
5 0 0 0
5 0 0 0
5 0 0 0
2 0 0 0
11 0 0 0
-1 0 0 0
-2 0 0Devastating
0 Atk
Penetrating
(Adv.Melee)Attack(Adv.Melee)
1 0 0 0
9 0 0 0
4 0 0 0
28 0 0 0 Indomitable Melee Smash Weap.Specialization(Exotic)
-1 0 0 0
-2 0 0 0 Acute Senses
-4 0 0 0
-3 0 0 0 Trace
0 0 0 0
-2 0 0 0
-1 0 0 0
-4 0 0 0
3 0 0 0
-5 0 0 0
-3 0 0 0
1 0 0 0
10 0 0 0
6 0 0 0 Acute Senses Extreme Effort
8 0 0 0 Battle Analysis
Devastating Atk
Weap.Specialization(Adv.Melee)
(Adv.Melee)
Any rangedR 3 4 0 0 0 Disruptive Walk the Line
-13 0 0 0
-1 0 0 0
5 0 0 0
-4 0 0 0
-9 0 0 0
10 1 0 0
28 1 0 0 Armored Defense ControlledDevastating
Burst Atk (HvyWpns)
27 1 0 0 Armored Defense ControlledDevastating
Burst Atk (HvyWpns)
30 1 0 0 Armored Defense
Devastating Greater
Atk (HvyWpns)
Devastating Attack(HvyWpns)
10 0 0 0 Armored Defense Harm's Way Hidden Movement
13 0 0 0 Draw Fire Harm's Way
16 0 1 1 ControlledDevastating
Burst Atk
Extended
(HvyWpns)
Crit. Range (heavy)
5 0 0 0
Proton TorpR 17 18 10 10 32 0 0 0 Indomitable Harm'sWeap.Specialization(HvyWpns)
Way
11 1 0 0 Melee Smash
Weap.Specialization(Simple)
-4 0 0 0
6 0 0 0 Acute SensesHidden Movement Improved Stealth
8 0 0 Devastating
0 Atk (Pistols)
13 0 0 0
-3 0 0 0
14 1 0 0
2 0 0 0 Battle Analysis
-1 0 0 0 Coordinate
3 0 0 0 Dastardly Strike
5 0 0 0
2 0 0 0 Improved Stealth
-2 0 0 0
8 0 0 0
9 0 0 0 Acute Senses
14 0 1 0 Battle Analysis
Devastating Atk (HvyWpns)Indomitable
3 0 0 0 Expert Tracker
-1 0 0 0
0 0 0 0
-2 0 0 0
4 0 0 0 Gimmick Dastardly Strike Disruptive
34 0 1 Devastating
0 Atk
Penetrating
(HvyWpns)Attack(HvyWpns)
5 0 0 0 Surefooted
2 0 0 0
12 0 0 0 Acute SensesArmored DefenseBattle Analysis
8 1 0 Devastating
0 Atk (Rifles)

10 0 0 0 Assault Tactics Born Leader Coordinate


4 0 0 0 Bolster Ally
4 0 0 0
4 0 0 0
7 0 0 0
5 0 0 0
8 0 0 0Inspire Confidence
16 0 0 Devastating
0 Atk (Simple)
4 0 0Weap.Specialization(Pistols)
0
4 0 0Weap.Specialization(Pistols)
0
6 0 0 0
2 0 0 0
1 0 0 0
3 0 0 0 Born Leader
16 0 0 Devastating
0 Atk (Simple)
3 0 0 0 Born Leader
-8 0 0 0
3 0 0 0
8 0 0 0 Fortune's Favor Hyperdriven Spacehound
0 0 0 0 Presence
2 0 0 0
2 0 0 0
6 0 0 0
11 0 0 0 Fool's Luck Impel Ally I Inspire Confidence
4 0 0 0
17 0 0 0 Adept Negotiator Deflect Disciplined Strike
5 0 0 0 Surefooted
7 0 0 0 Melee Smash Stunning Strike
8 0 0 0
6 0 0 0 Skirmisher
6 0 0 0 Draw Fire Inspire Confidence
4 0 0 0 Disciplined Strike
Inspire Confidence
Telekinetic Savant
4 0 0 0 Skirmisher
Weap.Specialization(Pistols)
6 0 0Devastating
0 Atk
Weap.Specialization(Adv.Melee)
(Adv.Melee)
7 0 0 0 Dastardly Strike
5 0 0 0 Tough as Weap.Specialization(HvyWpns)
Nails
7 0 0Commanding
0 Presence (FU)
Draw Fire Harm's Way
5 0 0 0 Fool's Luck Skirmisher
0 0 0 0
5 0 0 0 Skirmisher
5 0 0 0 Sneak Attack Sneak Attack
5 0 0 Devastating
0 Atk (Rifles)
Fortune's Favor
5 0 0 0 Fool's Luck Fortune's Favor
5 0 0 0 Bolster Ally Ignite FervorInspire Confidence
5 0 0 0 Born LeaderInspire Confidence
3 0 0 0
4 0 0 Devastating
0 Atk (Pistols)
5 0 0 0 Evasion Long Stride
7 0 0 0 Melee Smash Stunning Strike
6 0 0 0 Born Leader Coordinate Gambler
10 1 0 0
13 0 0 0 Draw Fire Harm's Way
7 0 0 0 Disruptive Gambler Walk the Line
4 0 0 0 Dastardly Strike
8 0 0 0 Expert Grappler Harm's Way
5 0 0 0
2 0 0 0 Born Leader Distant Command
0 0 0 0
3 0 0 0
8 0 0 0
5 0 0 0 Hidden Movement Improved Initiative
Power of the Dark Side
9 0 0 0
12 0 0 0 Melee Smash Stunning Strike
- 0 0 Power
0 of the Dark Side
Dark Presence
13 0 0 0Force Power Adept
Power of the Dark SideRevenge
10 0 0 Damage
0 Reduction 10 Deflect Inquisition
4 0 0Devastating
0 Atk (Adv.Melee)
Fool's Luck Long Stride
5 0 0 0 Battle Analysis Cover Fire GreaterWeap.Spec.(Pistols)
3 0 0 Devastating
0 Atk (Rifles)
Hidden Movement Improved Stealth
8 0 0 0 Elusive Target Deflect
Weap.Specialization(Lightsabers)
9 0 0 0 Hyperdriven Skirmisher
8 0 0Devastating
0 Atk (Adv.Melee)
Spacehound Starship Raider
5 0 0 0 Improved Stealth
-2 0 0 0 Knack
3 0 0 0 Barter Jury-Rigger
13 0 1 0Acrobatic Recovery Block Deflect
4 0 0Weap.Specialization(Pistols)
0
8 0 0 0
6 0 0 0 Fool's Luck Hidden Movement Improved Stealth
10 0 0 Devastating
0 Atk (Simple)
Melee Smash Stunning Strike
12 0 0 0 Armored Defense Evasion Improved Armored Defense
9 0 0 0 Bolster Ally Ignite FervorInspire Confidence
8 0 0 0 Disruptive Skirmisher Sneak Attack
6 0 0 0
10 0 0 0 Born Leader Presence
7 0 0 0 Acute SensesHidden Movement Improved Stealth
8 0 0 0
10 0 0 0 Born Leader Presence
Unarmed M 8 1 4 2 8 0 0 0 Armored Defense Second Skin
Unarmed M 11 1 4 4 12 1 0 0 Armored Defense Second Improved
Skin Armored Defense
6 0 0 0 Armored Defense
Weap.Specialization(Pistols)
4 0 0 0 Fool's Luck Knack
2 0 0 0 Acute SensesHidden Movement Sprint
7 0 0 0Channel AggressionDisciplined Strike Equilibrium
12 0 0 0 Block Equilibrium Evasion
7 0 0 0 Evasion Hidden Movement Improved Stealth
11 0 0 0 Acute Senses Evasion Improved Stealth
9 0 0 0 Acute Senses Bolster Ally Born Leader
8 0 0 0 Acute Senses Dastardly Strike Improved Initiative
1 0 0 0
10 0 0 0 Disruptive Fool's Luck Knack
10 0 0 Devastating
0 Atk
Weap.Specialization(Pistols)
(Pistols)
12 0 1 0 Acute SensesArmored DefenseHunter's Mark
12 0 0Devastating
0 Atk (Adv.Melee)
Melee Smash Stunning Strike
Blaster (autR 5 3 8 0 6 0 1 0
0 0 0 0 Disruptive
6 0 0 0
6 0 0 0 Armored Defense
Improved ArmoredWeap.Specialization(Pistols)
Defense
10 0 0 0 Assault Tactics Born Leader Coordinate
8 0 0 0 Acute Senses Channel Aggression Force Perception
11 0 0 0 Armored DefenseBattle Analysis Cover Fire
13 0 0 0 Armored DefenseBattle Analysis Cover Fire
2 0 0 0
12 0 0 0 Assault TacticsBattle Meditation Deflect
4 0 0 0
12 0 0 0 Skirmisher Sneak Attack
4 0 0 0
4 0 0 0
12 0 0 Weap.Specialization(Rifles)
0
11 0 1 0
10 0 0 0
14 0 0 0 Dastardly Strike
Devastating Atk (Pistols)
Lucky Shot
4 0 0 0
10 0 0 0 Born LeaderDemand Surrender Deployment Tactics
4 0 0 0
27 1 0 0 Armored Defense ControlledDevastating
Burst Atk (HvyWpns)
16 0 0 0 Controlled Burst Harm's Way
14 1 0Devastating
0 Atk
GreaterWeap.Focus(Adv.Melee)
(Adv.Melee) GreaterWeap.Spec.(Adv.Melee)
19 0 0 0 Armored Defense Cover Fire Improved Armored Defense
12 0 0 0 Assault Tactics Bolster Ally Born Leader
15 0 0 0 Armored Defense
GreaterWeap.Focus(Rifles)
GreaterWeap.Spec.(Rifles)
15 0 0 0 Armored Defense
GreaterWeap.Focus(Rifles)
GreaterWeap.Spec.(Rifles)
16 0 0Devastating
0 Atk
GreaterWeap.Focus(Adv.Melee)
(Adv.Melee) GreaterWeap.Spec.(Adv.Melee)
14 0 0 0 Armored Defense Cover Fire Improved Armored Defense
16 0 0 0 Acute Senses Dastardly Strike Hidden Movement
14 0 1 0 Dastardly StrikeDeceptive Multiattack
Shot Prof. (pistols)
15 0 1 0 Armored Defense Controlled Burst Cover Fire
13 0 0 0 Armored DefenseBattle Analysis Cover Fire
Heavy blaste
R 12 3 8 4 12 0 0 0 Armored Defense
Improved Armored Defense Melee Smash
8 0 0 0 Dastardly Strike Disruptive Skirmisher
11 0 0 0 Coordinate Hidden Movement Improved Stealth
18 1 0 0 Armored Defense
Exotic Weapon Mastery Flurry Attack
18 1 0 0 Block Clear Mind Dark Presence
10 1 0 0 Dastardly StrikeDisciplined StrikeElusive Target
12 0 0 0 Block Damage Reduction 10 Deflect
18 0 0 0 Attune Weapon Channel Aggression
Damage Reduction 10
6 0 0 0 Coordinate Educated
8 0 0 0
6 0 0 0
21 0 0 0 Armored Defense
Devastating Atk
GreaterWeap.Focus(Rifles)
(Rifles)
Unarmed M 14 1 4 8 14 0 0 0 Armored DefenseAssault Tactics Battle Analysis
31 0 1 0AdvantageousDevastating
Strike GreaterWeap.Focus(Adv.Melee)
Melee Smash
13 0 0 0 Armored DefenseComrades in Arms Focused Targeting
13 0 0 0 Armored Defense ControlledDevastating
Burst Atk (HvyWpns)
18 0 1 0 Armored DefenseComrades in Arms Focused Targeting
22 1 0 1 Attune WeaponDamage Reduction Empower
10 Weapon
28 0 0 0 Attune Weapon Channel AggressionDark Preservation
18 0 0 0 Attune Weapon Channel Aggression
Damage Reduction 10
16 0 1 1 ControlledDevastating
Burst Atk
Extended
(HvyWpns)Crit. Range (heavy)
Talent #4

Talent #5

Talent #6

Talent #7

Talent #8

Talent #9

Talent #10
Relentless PursuitSpacehound Stellar WarriorVehicular Evasion

Weap.Specialization(HvyWpns)
Weap.Specialization(HvyWpns)

Sneak Attack SneakWeap.Specialization(Adv.Melee)


Attack

of the Dark Side

Inspire ConfidenceWalk the Line

Inspire Fear I Inspire Fear II Inspire Fear III


Inspire ConfidenceInspire Haste Presence Notorious
Impel Ally II Inspire Fear I Inspire Fear II Inspire Fear III Knack Lucky Shot Skirmisher
Indomitable Inspire Fear I Inspire Fear II Notorious Presence Sneak Attack Weaken Resolve

RiposteSingle Weapon Flourish


Sneak
I Attack
Spacehound Walk the Line

Gimmick
Hunter's Target
Hunter's TargetNowhere to Hide
nning Strike

Two-Faced Unreadable
Weap.Specialization(Adv.Melee)

Armored Defense

Armored Defense
Armored Defense

Nowhere to Hide

Assault Tactics Tactical Edge

Sneak Attack Walk the Line

Presence Sneak Attack


Distant Command Educated Inspire Fear I Notorious Sneak Attack

Weap.Specialization(Lightsabers)
Force Perception
Power of the Dark Side
Redirect Shot Swift Power Telekinetic Power
Telekinetic
Weap.Specialization(Lightsabers)
Savant
Deflect Drain Force
Power of the Dark SideRiposte
Weap.Specialization(Lightsabers)

Trace
Flight Force TalismanForce Perception
Weap.Specialization(Pistols)

Stunning Strike
Demolitionist Demolitionist
Improved Armored DefenseJuggernaut
cialization(Pistols)
Spacehound Starship Raider Vehicular Evasion

GreaterWeap.Spec.(Rifles)
Penetrating Attack(Rifles)
Weap.Specialization(Rifles)
Gun ClubMultiattack Prof.
Weap.Specialization(Rifles)
(rifles)

Greater Force Talisman


Power of the Dark Side
Skirmisher Surefooted Swift Power Telekinetic Savant

Sneak Attack
Weap.Specialization(Rifles)

Elusive TargetForce Deception


Lightsaber Defense
Power of the Dark Side
Redirect Shot Shien Wicked Strike

Fool's Luck
MeleeWeap.Specialization(Adv.Melee)
Smash
Deployment Tactics
Devastating Atk (Pistols)
Inspire Confidence

Demolitionist
GreaterWeap.Focus(Rifles)
Improved Stealth
Inspire ConfidenceInspire Haste Tactical Edge

GreaterWeap.Spec.(Rifles)
Keen Shot
Weap.Specialization(Rifles)

Swift Power

Fool's Luck Inspire Fear I Notorious Presence Weaken Resolve


Force HazeForce Interrogation Inquisition Presence

Keen Shot
Equilibrium
Improved Armored Defense
Redirect Shot
Force Intuition Oath of Duty Redirect Shot

cialization(Pistols)

Trust

Surveillance Presence

EmpowerGreaterWeap.Focus(Adv.Melee)
Weapon GreaterWeap.Spec.(Adv.Melee)
Power of the Dark Side
Retaliation Jab
Telekinetic
Weap.Specialization(Adv.Melee)
Stability
Empower Weapon Equilibrium
Power of the Dark Side
Harm's Way
Improved Armored
Weap.Specialization(Adv.Melee)
Defense

Knack Total Concealment

Deflect Force Haze Force Perception


Gauge Force PotentialInquisition
Power of the Dark SideShii-Cho
Indomitable Melee Smash Tough As Nails
Skirmisher
Shift Defense I Shift Defense IIWeaken Resolve
Draw Fire
Improved Armored Defense

Lightsaber Defense
Scholarly Knowledge Skilled Advisor
GreaterWeap.Spec.(Lightsabers) Juyo Lightsaber DefenseRedirect Weap.Specialization(Lightsabers)
Shot
DeflectJedi Battle CommanderRiposte Weap.Specialization(Lightsabers)
WatchCircle Initiate
GreaterWeap.Focus(Lightsabers)
GreaterWeap.Spec.(Lightsabers)
Redirect
Weap.Specialization(Lightsabers)
Shot
Elusive TargetForce Treatment
Lightsaber Defense Skilled Advisor
Lightsaber Multiattack
Defense Prof. (lightsabers)
Redirect Shot Soresu
Force Focus Force Fortification
Lightsaber Multiattack
Defense Prof. (lightsabers)
Redirect Shot Soresu

inetic Savant
Deflect Force Fortification Force Haze Shii-Cho
Force Persuasion ForesightGauge Force PotentialMaster NegotiatorSkilled Advisor Visions
Force Focus Force FortificationForce Perception Foresight Resist the Dark Side Visions
Dark Side SenseSentinel StrikeSentinel's Gambit
Force Warning
Multiattack Prof. (lightsabers)
Redirect Shot VigilanceWatchman's Advance
Deflect
Improved Armored Defense
Numbing Poison Presence Sneak Attack Weaken Resolve

Inspire Confidence
Jet Pack Training

GreaterWeap.Spec.(Adv.Melee)
Improved Armored Defense
Indomitable Second Skin Tough Weap.Specialization(Adv.Melee)
as Nails
Unbalance Opponent
Devastating Atk Power
(Simple)
of theWeap.Specialization(Simple)
Dark Side

Teras Kasi Basics


Teras Kasi Mastery
Unarmed Counterstrike
Unarmed Parry
Unbalance Opponent

nt Command

Damage Reduction Dark


10 Side Savant
Empower Weapon Wild Sense
Skirmisher
Weap.Specialization(Adv.Melee)
Hidden MovementMelee Smash Silent Takedown
Devastating Atk
Weap.Specialization(Pistols)
(Pistols)
Melee Smash
Melee Smash
Skirmisher Trigger Work

Deployment Tactics
Distant Command
Warrior's Awareness

Spacehound Starship Raider


Vehicular Evasion

Weaken Resolve Wealth


Power of the DarkTelekinetic
Side Savant
Weap.Specialization(Adv.Melee)
Weap.Specialization(Pistols)
Swift Power Visions
Bolster Ally Coordinate Gun Club Inspire Confidence
rless Leader
Surefooted

Distant CommandField TacticsInspire ConfidenceOutmaneuver Rally


Deployment Tactics Presence
e Confidence
e Confidence
Penetrating Attack(HvyWpns)
Spacehound
Weap.Specialization(Adv.Melee)
Inspire Confidence
Ruthless(SV) Sneak Attack

sonal Affront

Hyperdriven
Improved Armored Defense

alization(Lightsabers)
Equilibrium Force HarmonyMaster of Elegance
Psychic Citadel
Single WeaponSingle
Flourish
Weapon
I Weap.Specialization(Lightsabers)
Flourish II
Dark Side Adept Deflect Power of the
Weap.Specialization(Lightsabers)
Dark Side

Spacehound Starship Raider Stellar Warrior Tactical Edge Tough as Nails


Weap.Specialization(HvyWpns)
Force Perception
Power of the Dark Side
Sneak Attack Swift Power
Swift Power

Dark Side Adept


Force Perception
Gauge Force Potential
Lightsaber Multiattack
Defense Prof. (lightsabers)
Power of the Dark Telekinetic
Side Power

Illusion Power of the Dark Side


Swift Power
yment Tactics

alization(Lightsabers)

Penetrating Attack(HvyWpns)
Weap.Specialization(HvyWpns)

Knack
Force TalismanTelekinetic Power Visions
Stellar Warrior

Long Stride
Multiattack Prof.Multiattack
(rifles) Prof. (rifles)
Tough asWeap.Specialization(Rifles)
Nails

Sneak Attack

Improved Stealth
Hunter's Mark Keen Shot Nowhere to Hide Presence
Gimmick

Improved Stealth

Sneak Attack

Melee Smash Stunning Weap.Specialization(Adv.Melee)


Strike
Weap.Specialization(Rifles)

Deployment Tactics
Inspire ConfidenceIgnite Fervor One for the Team
Improved Armored Defense
ControlledWeap.Specialization(Rifles)
Burst
Improved Armored Defense
ControlledWeap.Specialization(Rifles)
Burst
Melee Smash Stunning Weap.Specialization(Adv.Melee)
Strike
Improved Armored DefenseIndomitable
Multiattack Prof.Weap.Specialization(HvyWpns)
(hvy weapons)
Hunter's Mark Hunter's TargetImproved Stealth Keen Shot Total Concealment
Sneak Attack Sneak Attack Sneak Attack Trigger Work
Devastating Atk (Rifles)
Harm's Way
Improved ArmoredMultiattack
Defense Prof.
Weap.Specialization(Rifles)
(rifles)
Force Power AdeptForce Recovery

ecialization(Rifles)
Presence

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Expert Tracker Harm's Way
Improved Armored Defense
Expert Tracker Harm's Way
Improved Armored Defense

GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(Adv.Melee)
Indomitable Melee Multiattack
Smash Prof.Weap.Specialization(Adv.Melee)
(hvy weapons)

Penetrating Attack(Rifles)

Indomitable
Multiattack Prof. (rifles)

Devastating Atk
Penetrating
(Pistols) Attack(Pistols)

alization(HvyWpns)

g Attack(HvyWpns)

alization(HvyWpns)
Devastating Atk (HvyWpns)

Master Slicer

Sneak Attack Sneak Attack

oved Initiative

ecialization(Rifles)

ecialization(Rifles)
Tough asWeap.Specialization(Rifles)
Nails

ecialization(Rifles)

alization(Adv.Melee)
Weap.Specialization(Lightsabers)
Foresight Melee Smash Stunning Strike

alization(Adv.Melee)
ecialization(Exotic)

alization(Adv.Melee)

Greater DevastatingGreaterWeap.Focus(HvyWpns)
Attack(HvyWpns)GreaterWeap.Spec.(HvyWpns)
Improved Armored
Weap.Specialization(HvyWpns)
Defense
Improved Armored
Multiattack
Defense
Prof.Multiattack
(hvy weapons)
Prof.Multiattack
(hvy weapons)
Prof.Weap.Specialization(HvyWpns)
(hvy weapons)
Greater PenetratingGreaterWeap.Focus(HvyWpns)
Attack(HvyWpns)
Multiattack Prof. Penetrating
(hvy weapons)Attack(HvyWpns)
Weap.Specialization(HvyWpns)
Improved Stealth
Total Concealment

GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(HvyWpns)
Improved Suppression Fire
Indomitable
Multiattack Prof.GreaterWeap.Spec.(HvyWpns)
(hvy weapons)

alization(HvyWpns)

oved Stealth

Penetrating Attack(HvyWpns)
Tough as
Weap.Specialization(HvyWpns)
Nails
Devastating Atk (HvyWpns)
Improved Initiative
Tough as Nails

Shift Defense I Trust

Presence Weaken Resolve

Force Perception
Force Persuasion
Gauge Force Potential
Redirect Shot Skilled Advisor Visions

inetic Savant
e Confidence

Trust

of the Dark Side

Swift Power
Power of the Dark Side
Redirect ShotTelekinetic Savant
Skirmisher
Weap.Specialization(Adv.Melee)
Devastating Atk
Weap.Specialization(Pistols)
(Pistols)
Melee Smash
alization(Lightsabers)

Weap.Specialization(Adv.Melee)

Force Perception Juyo Lightsaber DefenseRedirect Shot Soresu

Sneak Attack
nning Strike
Improved Quick DrawSurefooted Trigger Work
e Confidence
Walk the Line

Total Concealment
Armored Defense

Telekinetic Savant Fool's Luck


Force Interrogation Inquisition
Power of the Dark Side
Swift Power
Total Concealment
Keen Shot
Improved Stealth
Inspire Confidence Long Stride
Knack

Lucky Shot Walk the Line

Improved Armored Defense


Keen Shot Notorious
nning Strike

cialization(Pistols)
Trust
Gauge Force Potential
Power of the Dark Side
Draw Fire
Improved Armored Defense
Deployment Tactics Draw Fire
Improved Armored Defense

Force Intuition Indomitable

Sneak Attack Sneak Attack Tough asWeap.Specialization(Pistols)


Nails

Distant Command Presence Rally

Improved Armored
Multiattack
Defense
Prof.Multiattack
(hvy weapons)
Prof.Multiattack
(hvy weapons)
Prof.Weap.Specialization(HvyWpns)
(hvy weapons)

Melee Smash Stunning Weap.Specialization(Adv.Melee)


Strike
Weap.Specialization(Rifles)
Deployment Tactics
Inspire ConfidenceIgnite Fervor One for the Team
Improved Armored Defense
ControlledWeap.Specialization(Rifles)
Burst
Improved Armored Defense
ControlledWeap.Specialization(Rifles)
Burst
Melee Smash Stunning Weap.Specialization(Adv.Melee)
Strike
Weap.Specialization(Rifles)
Hunter's Mark Hunter's TargetImproved Stealth Keen Shot Total Concealment
Sneak Attack Sneak Attack Sneak Attack Trigger Work
Devastating Atk (Rifles)
Harm's Way
Improved ArmoredMultiattack
Defense Prof.
Weap.Specialization(Rifles)
(rifles)
Improved Armored Defense
Melee Smash
Stunning StrikeTough As Nails
Sneak Attack Walk the Line
oved Stealth
Harm's Way
Improved Armored
Weap.Specialization(Adv.Melee)
Defense
Deflect Force Haze Force Perception
Gauge Force PotentialInquisition
Power of the Dark SideShii-Cho
Empower WeaponForce IntuitionLightsaber Defense
Lightsaber Defense
Indomitable Melee Smash Tough As Nails
Dark Presence Deflect Demand Surrender InquisitionPower of the Dark SidePresence Redirect Shot

GreaterWeap.Spec.(Rifles)
Improved Armored
Weap.Specialization(Rifles)
Defense
Born LeaderDeploymentImproved
Tactics Armored Defense
GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(Adv.Melee)
Indomitable Melee Multiattack
Smash Prof.Weap.Specialization(Adv.Melee)
(hvy weapons)
GreaterWeap.Focus(Rifles)
Improved Armored Multiattack
Defense Prof.Multiattack
(rifles) Prof. (rifles)
Focused
Greater
Targeting
Devastating
GreaterWeap.Focus(HvyWpns)
Attack(HvyWpns)Improved Armored Defense
GreaterWeap.Focus(Rifles)
Improved Armored Multiattack
Defense Prof.Multiattack
(rifles) Prof. (rifles)
Equilibrium Force Harmony Master of ElegancePsychic Citadel
Single WeaponSingle Flourish
Weapon
I Weap.Specialization(Lightsabers)
Flourish II
EmpowerGreaterWeap.Focus(Adv.Melee)
Weapon GreaterWeap.Spec.(Adv.Melee)
Power of the Dark Side Retaliation JabTelekinetic
Weap.Specialization(Adv.Melee)
Stability
Dark Presence Deflect Demand Surrender Inquisition Power of the Dark SidePresence Redirect Shot
GreaterWeap.Focus(HvyWpns)
GreaterWeap.Spec.(HvyWpns)
Improved Suppression Fire
Indomitable
Multiattack Prof.GreaterWeap.Spec.(HvyWpns)
(hvy weapons)
Talent #11

Talent #12

Talent #13

Talent #14

Feat #1

Feat #2

Feat #3
Acrobatic Strike

Armor Prof. (light)


Armor Prof. (medium)Burst Fire
A Few Maneuvers DodgeDouble Attack(HvyWpns)
Force Sensitivity
Skill Focus(Knwldg:LifeSci.)Shake It Off
Armor Prof. (light)
Point Blank Shot Precise Shot
Improved Damage Threshold
Point Blank Shot Precise Shot
Cleave Mighty Swing Power Attack
Armor Prof. (light) Burst Fire Dual Weapon Mastery I
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Point Blank Shot Rapid Shot
Careful Shot Point Blank Shot Precise Shot
Careful Shot Point Blank Shot Precise Shot
Careful Shot Far Shot Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
SkillTrain.(Initiative)
SkillTrain.(Perception)
Armor Prof. (light)
Point Blank ShotSkillTrain.(Initiative)
Combat Reflexes Dodge Force Sensitivity
Improved Damage Threshold
Improved DefensesPower Attack
Armor Prof.
Improved
(light) Damage Threshold
Improved Defenses
Improved Defenses Linguist Point Blank Shot
Coordinated Attack Point Blank Shot
Skill Focus(Perception)
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Combat Reflexes Deadeye Improved Damage Threshold
Armor Prof. (light) Dodge Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Shared Notoriety Dodge Improved Defenses Linguist
Dual Weapon Mastery
Dual Weapon
I Mastery
Dual Weapon
II Mastery III
Weap.Specialization(Pistols) Acrobatic StrikeCombat Reflexes Double Attack(Pistols)
Armor Prof. (light)
Armor Prof. (medium)
SkillTrain.(Endurance)
Armor Prof. (light)
Force SensitivityForce Training
Armor Prof. (light)
Coordinated Attack
Weapon Focus(Rifles)
Dual Weapon Mastery Force
I SensitivityForce Training
Combat Reflexes Cornered Point Blank Shot
Pin Point Blank ShotSkillTrain.(Initiative)
Combat Reflexes Improved Disarm Linguist
Armor Prof. (light)
Armor Prof. (medium) Mighty Swing
Armor Prof. (light)
SkillTrain.(Climb)
SkillTrain.(Endurance)
Armor Prof. (light)
Armor Prof. (medium)
Desperate Gambit
Toughness Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Skill Focus(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Perception)
Combat Reflexes Dodge Linguist
Armor Prof. (light)
Combat Reflexes
Dual Weapon Mastery I
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light)
Coordinated Attack Skill Focus(Pilot)
Armor Prof. (light)
Coordinated Attack Deadeye
CoordinatedSkill
Attack
Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
Armor Prof. (light)
Coordinated Attack
SkillTrain.(Initiative)
Armor Prof. (light)
Point Blank ShotSkillTrain.(Stealth)
Armor Prof. (light) Careful Shot Deadeye
Armor Prof. (light)
Coordinated Attack Rapid Shot
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light)
Coordinated AttackCareful Shot
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light)
Point Blank Shot Rapid Shot
Armor Prof. (light)
Point Blank Shot Rapid Shot
Armor Prof. (light)
Armor Prof. (medium)
Extra Second Wind
Acrobatic Strike Dodge Improved Charge
Melee DefensePoint Blank Shot Skill Focus(Deception)
Combat Reflexes Coordinated AttackMartial Arts I
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
Armor Prof. (light) Pin Point Blank Shot
Bantha Rush Mighty Swing Power Attack
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Acrobatic Strike Dodge Dual Weapon Mastery I
Improved Defenses Improved Disarm Linguist
Armor Prof. (light)
Improved DefensesRapid Strike
Skill Focus(Knwldg:Bureaucracy)
SkillTrain.(Deception)
SkillTrain.(Perception)
Skill Focus(Knwldg:LifeSci.)
Skill Focus(Knwldg:Phys.Sci.)
SkillTrain.(Deception)
Cleave Force SensitivityForce Training
alization(Lightsabers) Acrobatic Strike Dodge Force Sensitivity
Double Attack(Lightsabers)Flurry Force Sensitivity
Force SensitivityForce Training Linguist
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Careful Shot Deadeye Dodge
Extra Second Wind Force SensitivityForce Training
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
DodgeSkill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Linguist Skill Focus(Deception)
Skill Focus(Perception)
Cybernetic Surgery
Skill Focus(TreatInjury)
SkillTrain.(Perception)
Armor Prof. (light)
Armor Prof. (medium) Linguist
Force Sensitivity
Skill Focus(Knwldg:Phys.Sci.)
Skill Focus(Knwldg:Soc.Sci.)
CarefulImproved
Shot Damage ThresholdMartial Arts I
Armor Prof. (light)
Dual Weapon Mastery ForceI Sensitivity
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium) Careful Shot
Armor Prof. (light)Combat Reflexes Dodge
Armor Prof.Improved
(light) Damage Threshold Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)
Republic Military Training
Armor Prof. (light)
Armor Prof. (medium)Deadeye
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
DodgeDouble Attack(Lightsabers) Force Sensitivity
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) LinguistSkill Focus(Mechanics)
Armor Prof. (light)
Armor Prof. (medium)
Weapon Focus(Adv.Melee)
Armor Prof. (light)
Armor Prof. (medium)
SkillTrain.(Endurance)
Armor Prof. (light)
SkillTrain.(Endurance)
SkillTrain.(Persuasion)
Armor Prof. (light)
Armor Prof. (medium)Rapid Shot
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Armor Prof. (medium)Deadeye
Force Sensitivity Shake ItSkillTrain.(Knwldg:Gal.Lore)
Off
Acrobatic StrikeCombat Reflexes Dual Weapon Mastery I
Force Sensitivity Mighty SwingSkillTrain.(Initiative)
Force SensitivityForce Training Force Training
Point BlankSkill
ShotFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Careful Shot Deadeye Dodge
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Armor Prof. (light)
Improved Defenses Linguist
Armor Prof.Improved
(light) Damage Threshold Point Blank Shot
Point Blank ShotRunning Attack Skill Focus(Deception)
Armor Prof. (light)
Armor Prof. (medium) Martial Arts I
Armor Prof. (light) Far Shot Linguist
Improved Defenses
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Careful ShotCoordinated Attack Deadeye
Armor Prof.Improved
(light) Damage Threshold
Improved Defenses
Armor Prof. (light) Point Blank Shot Skill Focus(Pilot)
Armor Prof. (light)
Armor Prof. (medium) Armor Prof. (heavy)
Point Blank Shot Quick Draw Skill Focus(Deception)
Armor Prof.Improved
(light) Damage Threshold Mighty Swing
Armor Prof. (light) Deadeye Double Attack(Rifles)
Armor Prof. (light)SkillTrain.(Stealth) Toughness
Armor Prof. (light)SkillTrain.(Stealth) Toughness
SkillTrain.(Stealth) Toughness Weap.Prof.(Adv.Melee)
Dodge Force SensitivityForce Training
Force SensitivityForce Training
Improved Damage Threshold
Armor Prof. (light)Bantha Improved
Rush Damage Threshold
Improved Defenses Linguist Point Blank Shot
Armor Prof. (light) Martial ArtsWeap.Prof.(HvyWpns)
I
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light)
Cybernetic Surgery
Extra Second Wind
Dodge Force SensitivityForce Training
Martial Arts I Point Blank ShotRunning Attack
Armor Prof. (light)
Armor Prof. (medium)Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Force Sensitivity
Armor Prof. (light)
Armor Prof. (medium)Force Sensitivity
Linguist
Skill Focus(Knwldg:Soc.Sci.)
Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Armor Prof. (light) Precise Shot Point Blank Shot
Armor Prof. (light) LinguistSkill Focus(Persuasion)
Armor Prof. (light)
Coordinated Attack Linguist
Armor Prof. (light)
Coordinated AttackMartial Arts I
Point Blank Shot Precise Shot Shake It Off
Charging Fire Linguist Martial Arts I
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
alization(Adv.Melee) Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light)
Armor Prof. (medium) Cleave
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. SkillTrain.(Knwldg:Tech.)
(light) Weapon Focus(Pistols)
Martial Arts I Point Blank Shot Precise Shot
Point Blank Shot Precise Shot Rapid Shot
Acrobatic Strike
Dual Weapon Mastery
Dual Weapon
I Mastery II
Acrobatic StrikeArmor Prof. (light)
Armor Prof. (medium)
Cornered Dodge Mobility
Improved Defenses Linguist Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Dodge Skill Focus(Mechanics) Trip
Coordinated AttackForce SensitivityForce Training
Double Attack(Lightsabers)
Force SensitivityForce Training
Acrobatic Strike
Dual Weapon Mastery ForceI Sensitivity
Acrobatic Strike
Coordinated Attack Flurry
Acrobatic Double
Strike Attack(Lightsabers)
Force Sensitivity
Dodge Force SensitivityForce Training
Force SensitivityForce Training Force Training
CleaveDouble Attack(Lightsabers)
Force Sensitivity
CleaveDouble Attack(Lightsabers)
Force Sensitivity

Force SensitivityForce Training Rapid Strike


Combat Reflexes Dodge Force Sensitivity
Force Training Force Training Force Training
Force SensitivityForce Training Force Training
Combat Reflexes Force SensitivityForce Training
Double Attack(Lightsabers)
Force SensitivityForce Training
Armor Prof. (light)
Armor Prof. (medium)
Force Sensitivity
Armor Prof. (light)
Coordinated Attack
Point Blank Shot
Armor Prof. (light)
Coordinated Attack
Point Blank Shot
Armor Prof. (light) Burst Fire Coordinated Attack
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(Perception)
Cut the Red Tape
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light)
Combat Reflexes
Skill Focus(Mechanics)
Armor Prof. (light)
Combat Reflexes Skill Focus(Stealth)
Armor Prof. (light)
Force SensitivityForce Training
Armor Prof. (light)
Force SensitivityForce Training
Armor Prof. (light)Power Attack Powerful Charge
Dodge Improved Defenses Mobility
Pin Shake It OffSkill Focus(Stealth)
Armor Prof. (light)
Armor Prof. (medium)
Mandalorian Training
Armor Prof. (light)
Armor Prof. (medium)
Mandalorian Training
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light)
Mandalorian Training
Weapon Focus(Rifles)
Armor Prof. (light)
Armor Prof. (medium) Cleave
Armor Prof. (light)
Armor Prof. (medium) Martial Arts I
Armor Prof. (light)
Armor Prof. (medium) Cleave
Improved Defenses Instinctive Attack Intimidator
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Simple)
Force Sensitivity
Skill Focus(GatherInfo)
Skill Focus(TreatInjury)
Armor Prof. (light)
Skill Focus(TreatInjury)
SkillTrain.(Knwldg:Tactics)
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Far Shot Point Blank Shot SkillTrain.(Initiative)
Armor Prof. (light)
Coordinated Attack
Improved Defenses
Armor Prof. (light) Cleave Power Attack
Grazing ShotMaster of Disguise Point Blank Shot
Armor Prof. (light)
Skill Focus(Perception)
Point Blank Shot
Force SensitivityForce Training Force Training
Force SensitivityForce Training Force Training
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Armor Prof. (light) Dodge Double Attack(Simple)
Armor Prof. (light)
Armor Prof. (medium) Careful Shot
Armor Prof. (light) Dodge Martial Arts I
Dodge Martial Arts I Martial Arts II
Point Blank Shot Precise Shot Quick Draw
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Armor Prof. (light)
Improved Defenses Linguist
Armor Prof. (light)
Armor Prof. (medium)Intimidator
Improved Defenses Point BlankSkill
ShotFocus(Knwldg:Tech.)
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light) Dodge Mobility
Armor Prof. (light) Dodge Point Blank Shot
Double Attack(Adv.Melee) Linguist Melee Defense
Armor Prof. (light) Pin SkillTrain.(Endurance)
Coordinated Attack Linguist Linguist
Dodge Force SensitivityForce Training
Armor Prof. (light)Melee DefensePoint Blank Shot
Force SensitivityForce Training Force Training
Dodge Power Attack Quick Draw
Skill Focus(GatherInfo)
SkillTrain.(Deception)
SkillTrain.(Stealth)
Armor Prof. (light)
Armor Prof. Improved
(medium) Damage Threshold
Armor Prof. (light) Careful Shot Point Blank Shot
Armor Prof. (light)
Point Blank Shot
Weapon Focus(Pistols)
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
Improved Defenses Linguist Melee Defense
Armor Prof. (light) Martial Arts I Point Blank Shot
Armor Prof. Republic
(light) Military Weapon
Training Focus(Rifles)
Armor Prof. (light) LinguistRepublic Military Training
Armor Prof. (light) LinguistRepublic Military Training
Armor Prof. (light) LinguistRepublic Military Training
Linguist Point Blank Shot Skill Focus(Deception)
Armor Prof. (light) Dodge Far Shot
Armor Prof. (light)
Armor Prof. (medium) Cleave
Linguist Martial Arts I Martial Arts II
Armor Prof. (light)
Armor Prof. (medium) Far Shot
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Deadeye Point Blank Shot Precise Shot
Armor Prof. (light) Dodge Improved Defenses
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Point Blank Shot SkillTrain.(Stealth)
Armor Prof. (light) Careful ShotCoordinated Attack
Armor Prof. (light)
Armor Prof. (medium) Linguist
Armor Prof. (light)
Point Blank Shot
SkillTrain.(Perception)
Armor Prof. (light)
Improved DefensesToughness
Armor Prof. (light)
Armor Prof. (medium) Dodge
Armor Prof. (light)
Armor Prof. (medium) Combat Reflexes
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Force SensitivityForce Training Quick Draw
Force SensitivityForce Training Force Training
alization(Lightsabers) Double Attack(Lightsabers)Flurry Force Sensitivity
Double Attack(Lightsabers)
Force SensitivityForce Training
Armor Prof. (light) Careful Shot Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Armor Prof. Double
(light) Attack(HvyWpns)Point Blank Shot
Acrobatic Strike Dodge Force Sensitivity
Acrobatic StrikeForce SensitivityForce Training
Armor Prof. (light) Burst Fire Sith Military Training
Dodge Force SensitivityForce Training
kinetic Power Double Attack(Lightsabers)
Force SensitivityForce Training

Force SensitivityForce Training Force Training


Armor Prof. (light) Linguist Sith Military Training
Armor Prof. (light)
Sith Military Training
SkillTrain.(Initiative)
Improved Defenses Point Blank Shot
SkillTrain.(Deception)
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Armor Prof. (light) Martial Arts Sith
I Military Training
Armor Prof. (light)
Armor Prof. (medium) Martial Arts I
Point BlankSkill
ShotFocus(Knwldg:Tech.)
Skill Focus(Deception)
Improved Defenses Point Blank Shot Precise Shot
Armor Prof. (light)
Coordinated Attack
Weap.Prof.(Adv.Melee)
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Force SensitivityForce Training Force Training
Friends in Low Places
Improved Defenses Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
Armor Prof. (light) Martial Arts I Martial Arts II
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Martial Arts I Martial Arts II
Armor Prof. (light)Point Blank Shot Precise Shot
Armor Prof. Improved
(light) Damage Threshold Martial Arts I
Linguist Martial Arts I Pin
Dodge Improved Disarm Linguist
Point BlankSkill
ShotFocus(Knwldg:Tech.)
Skill Focus(Persuasion)
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Armor Prof. (light)
Coordinated Attack
Weapon Focus(Rifles)
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Burst Fire Martial Arts I
Armor Prof. (light) Burst Fire Point Blank Shot
Armor Prof. (light) Burst FireDouble Attack(Rifles)
Armor Prof. (light)
Coordinated Attack
Weapon Focus(Rifles)
Armor Prof. (light) Burst Fire Coordinated Attack
Armor Prof. (light)
Coordinated Attack Dodge
Martial Arts I Point Blank Shot Rapid Strike
Point Blank Shot Skill Focus(Pilot)
SkillTrain.(Initiative)
Point Blank Shot
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Dodge Force SensitivityForce Training
Toughness Power Attack Weap.Prof.(Adv.Melee)
Skill Focus(Deception)
Skill Focus(Persuasion)
SkillTrain.(Perception)
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light) Burst Fire Charging Fire
Armor Prof. (light)Point Blank Shot Rapid Shot
Careful Shot Deadeye Linguist
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Careful Shot Deadeye Martial Arts I
Double Attack(Pistols)Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Extra Second Wind Force SensitivityForce Training
Point Blank Shot Linguist Skill Focus(Deception)
Dodge Skill Focus(Mechanics) Toughness
Careful ShotImproved Defenses Linguist
Charging Fire Point Blank Shot Precise Shot
Extra Second WindShake It Off SkillTrain.(Persuasion)
Combat Trickery
Skill Focus(Deception)
Skill Focus(Persuasion)
Skill Focus(Persuasion)
SkillTrain.(Knwldg:LifeSci.)
SkillTrain.(Ride)
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
Martial Arts I Martial Arts II Pin
Armor Prof. (light)
Coordinated Attack
Point Blank Shot
Dreadful Rage Extra RageSkill Focus(Initiative)
Armor Prof. (light)
Armor Prof. (medium) Far Shot

0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 0 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0
0 0 0 0 Weap.Prof.(Simple) 0 0

Cleave Power AttackSkillTrain.(Initiative)


Improved Defenses SkillTrain.(Swim)
Improved Damage Threshold
Improved DefensesToughness
Improved Damage Threshold
Improved DefensesToughness
Bantha Rush SkillTrain.(Endurance)
Running Attack SkillTrain.(Initiative)
Weapon Finesse
Crush Force SensitivityForce Training
Improved Damage Threshold Power Attack Toughness
Bantha RushSkill Focus(Climb) SkillTrain.(Endurance)
Crush Dodge Improved Charge
SkillTrain.(Deception)
Coordinated AttackImproved DefensesRapid Strike
Running AttackWeapon Finesse
Skill Focus(Stealth)
SkillTrain.(Perception)
SkillTrain.(Survival)
Pin Power Attack
Running Attack Skill Focus(Stealth)
SkillTrain.(Climb)
SkillTrain.(Survival)
Pin Power AttackSkillTrain.(Initiative)
Improved DefensesPower Attack Powerful Charge
SkillTrain.(Initiative)
SkillTrain.(Survival)
Force SensitivityForce Training Improved Defenses
Improved Damage Threshold Toughness
SkillTrain.(Initiative)
Weapon Finesse
Cleave Power Attack SkillTrain.(Perception)
Skill Focus(Stealth)Weapon Finesse
Skill Focus(Stealth)Weapon Finesse
Power Attack Powerful Charge Skill Focus(Stealth)
Pin SkillTrain.(Initiative) Trip
SkillTrain.(Survival)
Force SensitivityForce Training Pin
Powerful Charge Rapid Strike Running Attack
SkillTrain.(Survival) Trip
Improved DefensesToughness
Bantha Rush Crush Pin
Crush Mighty Swing Pin
Crush
Improved Damage Threshold Mighty Swing
Crush Pin Skill Focus(Perception)
Power Attack ToughnessSkillTrain.(Initiative)
Pin Power Attack
SkillTrain.(Perception)
SkillTrain.(Survival)
Power AttackSkill Focus(Climb) SkillTrain.(Survival)
Bantha RushImproved Defenses
Improved Damage Threshold
Weap.Prof.(Simple)
Force SensitivityForce Training Pin
Improved Damage Threshold Rapid Strike
Skill Focus(Endurance)
SkillTrain.(Initiative)
SkillTrain.(Perception)
Power Attack Powerful Charge Skill Focus(Perception)
Improved DefensesPower Attack Powerful Charge
Skill Focus(Jump)
Skill Focus(Jump)
Running Attack
Skill Focus(Perception)
Weapon Finesse
Bantha Rush Power Attack Powerful Charge
Mighty Swing Power Attack Toughness
Force SensitivityForce Training Power Attack
SkillTrain.(Initiative)
Pin Toughness
Powerful Charge Skill Focus(Stealth) Trip
Force SensitivityRunning Attack Trip
Force SensitivityRunning Attack Trip
Running Attack
Running Attack
Running Attack
SkillTrain.(Initiative)
Pin SkillTrain.(Stealth)
Pin Skill Focus(Stealth)
SkillTrain.(Initiative)
Improved Damage Improved
Threshold
Damage ThresholdRapid Strike
Dodge Mobility Running Attack
Armor Prof. (light)
Improved DefensesPower Attack
Power AttackSkillTrain.(Stealth)
Pin SkillTrain.(Initiative)
SkillTrain.(Perception)
Force SensitivityForce Training Pin
Force SensitivityForce Training Pin
Power AttackSkillTrain.(Initiative)
Power Attack Toughness
Pin Weapon Finesse
SkillTrain.(Initiative)
SkillTrain.(Perception)
Cleave Crush Pin
Cleave Crush Pin
Cleave Crush Pin
Cleave Crush Pin
Bantha Rush Cleave Power Attack
Bantha Rush Cleave Crush
Power Attack Powerful Charge Toughness
Improved Defenses Powerful Charge Toughness
Running AttackSkillTrain.(Endurance)
Bantha Rush Battering Attack Improved Defenses
Skill Focus(Endurance) Toughness
SkillTrain.(Jump) SkillTrain.(Stealth)
Weapon Finesse
Improved Damage Threshold
Improved Defenses Pin
Skill Focus(Perception)
SkillTrain.(Survival)
Skill Focus(Perception)
SkillTrain.(Survival)
Bantha Rush Crush Pin
Power Attack Powerful Charge SkillTrain.(Endurance)
Crush
Improved Damage ThresholdPin
Force Sensitivity Mighty Swing Power Attack
Improved Defenses
Skill Focus(Perception)
Improved Damage Threshold Power AttackSkill Focus(Stealth)
Toughness
Cleave Crush Pin
Force Sensitivity Rapid StrikeSkillTrain.(Stealth)
Improved Defenses SkillTrain.(Jump)Weapon Finesse
Improved Defenses Running Attack
Improved Defenses
Crush Pin
Crush
Improved Damage ThresholdPin
Running Attack Skill Focus(Climb)
Power AttackSkill Focus(Stealth)SkillTrain.(Stealth)
Combat Reflexes Force Sensitivity Rapid Strike
Cleave Power Attack Powerful Charge
Power AttackSkillTrain.(Stealth)
SkillTrain.(Endurance) Toughness
SkillTrain.(Survival)
Skill Focus(Stealth)

SkillTrain.(Perception)
SkillTrain.(UseComputer)
Weapon Focus(Exotic)
Cybernetic Skill
Surgery
Focus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
LinguistSkill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
Linguist Quick DrawSkill Focus(Persuasion)
Cybernetic Skill
Surgery
Focus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light)
Armor Prof. (medium)Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Coordinated AttackSkill Focus(Initiative)
Skill Focus(Perception)
Skill Focus(Mechanics)
SkillTrain.(Mechanics)SkillTrain.(Pilot)
Mighty SwingSkill Focus(Endurance)
SkillTrain.(Endurance)
Mighty SwingSkill Focus(Endurance)
SkillTrain.(Endurance)
Distracting Droid
Skill Focus(GatherInfo)
Skill Focus(Knwldg:Bureaucracy)
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(HvyWpns)
Armor Prof. (light)
Armor Prof. (medium)
Skill Focus(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof.Weapon
(light) Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Armor Prof. (light) Burst Fire Dual Weapon Mastery I
Skill Focus(Perception)Skill Focus(Pilot)
Skill Focus(Survival)
Armor Prof. (light)
Armor Prof. (medium)Coordinated Attack
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light)
Armor Prof. (medium)Deadeye
Armor Prof. (light)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
Armor Prof. (light) Deadeye Far Shot
Armor Prof. (light) Point Blank Shot
Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Dual Weapon MasteryRapid I ShotSkillTrain.(Initiative)
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Armor Prof. (light)Charging Fire Rapid Shot
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Rapid Shot Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium)Coordinated Attack
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
Skill Focus(TreatInjury)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
Armor Prof. (light)
Coordinated Attack Rapid Shot
Armor Prof. (light)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
Burst Fire Improved Defenses Skill Focus(Climb)
Coordinated Attack Improved Defenses Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
LinguistSkill Focus(Persuasion)
SkillTrain.(Deception)
Skill Focus(Endurance)
Skill Focus(Perception)
SkillTrain.(Perception)
Armor Prof. (light)
Armor Prof. (medium)
Skill Focus(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light)Charging Fire Rapid Shot
Armor Prof. (light)
Dual Weapon MasteryRapid I Shot
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Linguist
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(UseComputer)
Armor Prof. (light)
Armor Prof. (medium) Cleave
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light) Point Blank Shot Rapid Shot
Skill Focus(Perception)
Skill Focus(Stealth)
SkillTrain.(GatherInfo)
Armor Prof. (light) Burst Fire Dual Weapon Mastery I
Armor Prof. (light) Burst Fire Point Blank Shot
Armor Prof. (light) Careful Shot Deadeye
Armor Prof. (light) Burst Fire Dual Weapon Mastery I
Armor Prof. (light) Far Shot Improved Damage Threshold
Dodge Skill Focus(Perception)Skill Focus(Stealth)
Armor Prof. (light)Point Blank Shot Rapid Shot
Armor Prof. (light)
Armor Prof. (medium)
Weapon Focus(Simple)
Skill Focus(Mechanics)
SkillTrain.(Mechanics) SkillTrain.(Pilot)
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Toughness
Armor Prof. (light)
Armor Prof. (medium)Improved Defenses
Armor Prof. (light)
Dual Weapon Mastery
Dual Weapon
I Mastery II
Linguist
Skill Focus(Knwldg:Tech.)
Skill Focus(UseComputer)
Skill Focus(Knwldg:LifeSci.)
Skill Focus(Knwldg:Soc.Sci.)
SkillTrain.(TreatInjury)
Armor Prof. (light)
Armor Prof. (medium) Crush
Coordinated AttackDroid Focus Linguist
Running Attack
Skill Focus(Perception)
Skill Focus(Stealth)
Skill Focus(Initiative)
Skill Focus(Pilot)
Skill Focus(UseComputer)
Skill Focus(Endurance)Skill Focus(Pilot)SkillTrain.(Pilot)
Point Blank Shot Vehicular Combat Weap.Prof.(Pistols)
Armor Prof. (light)
Armor Prof. (medium) Combat Reflexes
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Point Blank ShotRunning Attack Skill Focus(Initiative)
Cybernetic Surgery
Skill Focus(TreatInjury)
SkillTrain.(Knwldg:Tech.)
Cybernetic SurgeryImproved Defenses
Skill Focus(TreatInjury)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Armor Prof. (light)Point Blank Shot Skill Focus(Pilot)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Gal.Lore)
SkillTrain.(Knwldg:Soc.Sci.)
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Improved Defenses
Skill Focus(Knwldg:Soc.Sci.)
Skill Focus(Knwldg:Tech.)
Armor Prof.
Improved
(light) Damage ThresholdPin
Armor Prof. (light)
Armor Prof. (medium)Improved Defenses
LinguistSkill Focus(GatherInfo)
Weap.Prof.(Pistols)
Skill Focus(Mechanics)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Armor Prof. (light)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Skill Focus(Perception)
Skill Focus(Stealth)
SkillTrain.(Stealth)
Point Blank ShotWeap.Prof.(Pistols)Weap.Prof.(Rifles)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
SkillTrain.(UseComputer)
Power Attack Powerful ChargeRunning Attack
Powerful Charge Rapid Strike Running Attack
Armor Prof. (light)
Armor Prof. (medium) Improved Disarm
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light) Rapid Shot Weapon Focus(Rifles)
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Improved DamageSkill Threshold
Focus(Mechanics)
SkillTrain.(Knwldg:Tech.)
Linguist Skill Focus(Deception)
SkillTrain.(Knwldg:Bureaucracy)
LinguistSkill Focus(Persuasion)
Weap.Prof.(Pistols)
Armor Prof.Improved
(light) Damage ThresholdPin
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
Armor Prof. (light)
Armor Prof. (medium) Combat Reflexes
Armor Prof. (light)Charging FireCoordinated Attack
Improved Defenses SkillTrain.(Climb)SkillTrain.(Jump)
Improved Defenses Powerful ChargeRunning Attack
Bantha RushImproved DefensesPower Attack
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Armor Prof. (light)
Armor Prof. (medium)Slammer
Armor Prof. (light)
Armor Prof. (medium)Rapid Shot
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(UseComputer)
Improved Defenses
Skill Focus(Perception)
Skill Focus(Stealth)
Armor Prof. (light)
Skill Focus(Mechanics)
SkillTrain.(Knwldg:Tech.)
Skill Focus(Perception)
Skill Focus(Persuasion)
Skill Focus(TreatInjury)
Linguist
Skill Focus(UseComputer)
SkillTrain.(Knwldg:Bureaucracy)
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Armor Prof. (light) Burst FireSkill Focus(Perception)
Dodge Skill Focus(GatherInfo)
Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Improved DamageSkill Threshold
Focus(Perception)
Weap.Prof.(Pistols)
Armor Prof.
SkillTrain.(Knwldg:Bureaucracy)
(light) SkillTrain.(UseComputer)
Skill Focus(Perception)
Skill Focus(Stealth)
SkillTrain.(Initiative)
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Dodge Skill Focus(GatherInfo)
Skill Focus(Perception)
Dual Weapon Mastery Running
I Attack
Skill Focus(Perception)
Dodge Point Blank Shot
Weapon Focus(Pistols)
Armor Prof. (light)
Cybernetic Surgery
Skill Focus(TreatInjury)
Shake It Off
Skill Focus(Mechanics)
Skill Focus(UseComputer)
LinguistSkill Focus(GatherInfo)
Skill Focus(Knwldg:Bureaucracy)
Armor Prof. (light)
Skill Focus(Perception)
SkillTrain.(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Combat Reflexes
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Mechanics)
Skill Focus(Perception)
SkillTrain.(Mechanics)
Dual Weapon Mastery Improved
I Defenses
SkillTrain.(Acrobatics)
Skill Focus(GatherInfo)
Skill Focus(Stealth)
Skill Focus(UseComputer)
Burst FireDouble Attack(Rifles)Rapid Shot
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Mechanics)
Skill Focus(UseComputer) Toughness
Cybernetic Skill
SurgeryFocus(Knwldg:LifeSci.)
Skill Focus(Perception)
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Linguist SkillTrain.(Acrobatics)
SkillTrain.(Mechanics)
Linguist
Improved Damage SkillTrain.(Acrobatics)
Threshold
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Armor Prof. (light)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Point BlankSkill
ShotFocus(UseComputer)
Weap.Prof.(Pistols)
Skill Focus(Mechanics)
Skill Focus(UseComputer) SkillTrain.(Pilot)
Skill Focus(Mechanics)
Skill Focus(UseComputer) SkillTrain.(Pilot)
Skill Focus(Mechanics)
Skill Focus(UseComputer) Toughness
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Mechanics)
Skill Focus(Knwldg:Phys.Sci.)
Skill Focus(Pilot)
Skill Focus(UseComputer)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
SkillTrain.(UseComputer)
Skill Focus(Mechanics)Skill Focus(Pilot)
Skill Focus(UseComputer)
Skill Focus(Perception)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Bureaucracy)
Armor Prof. (light)
Armor Prof. (medium) Linguist
Dodge Improved Defenses Skill Focus(Mechanics)
Armor Prof. (light)
Armor Prof. (medium) Melee Defense
Martial Arts I Pin Quick Draw
Skill Focus(Perception)
Skill Focus(UseComputer)
SkillTrain.(Stealth)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Persuasion)
SkillTrain.(Deception)
Skill Focus(Pilot)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Mechanics)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Skill Focus(Mechanics)
Skill Focus(Perception)
Skill Focus(UseComputer)
Dual Weapon Mastery
Dual Weapon
I Mastery
Point
II Blank Shot
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Aiming Accuracy Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Rapid Shot Weap.Prof.(Pistols)
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(UseComputer)
SkillTrain.(GatherInfo)
Armor Prof. (light) Burst Fire Point Blank Shot
Armor Prof. (light)
Point Blank Skill
Shot Focus(Persuasion)
Armor Prof. (light)
Armor Prof. (medium)
Skill Focus(Endurance)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Weap.Prof.(Pistols)
Armor Prof. (light)
Dual Weapon Mastery PointI Blank Shot
Armor Prof. (light)
Armor Prof. (medium)
Vehicular Combat
LinguistSkill Focus(Persuasion)
Weap.Prof.(Pistols)
Point Blank Shot
Skill Focus(Deception)
Weap.Prof.(Pistols)
LinguistSkill Focus(Perception)
Skill Focus(Persuasion)
Skill Focus(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Pilot)
Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Armor Prof. (light)
Armor Prof. (medium)
Coordinated Attack
Surgical Expertise
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Mechanics)
SkillTrain.(UseComputer)
SkillTrain.(Endurance)
Melee Defense
Skill Focus(Knwldg:LifeSci.)
Skill Focus(Knwldg:Phys.Sci.)
Deadeye Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Running Attack
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Armor Prof. (light)
Skill Focus(Perception)
Skill Focus(UseComputer)
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire

Armor Prof.Improved
(light) Damage Threshold
Improved Defenses
Armor Prof. (light) LinguistSkill Focus(TreatInjury)
Skill Focus(Mechanics)
Skill Focus(Pilot)
SkillTrain.(Knwldg:Tech.)
Force SensitivityForce Training Force Training
Force Sensitivity Mighty SwingSkillTrain.(Initiative)
Force Sensitivity Mighty SwingSkillTrain.(Initiative)
LinguistSkill Focus(Persuasion)
SkillTrain.(GatherInfo)
Armor Prof. (light)Bantha Rush Force Sensitivity
Armor Prof. SkillTrain.(Knwldg:Tech.)
(light) Weapon Focus(Pistols)
Armor Prof. (light)Point Blank Shot Precise Shot
Armor Prof. (light)
Weap.Prof.(Exotic)
Skill Focus(Mechanics)
Improved Defenses Point Blank Shot
SkillTrain.(Persuasion)
Cybernetic Skill
Surgery
Focus(Knwldg:LifeSci.)
Skill Focus(TreatInjury)
Armor Prof. (light)
Skill Focus(Persuasion)
SkillTrain.(Deception)
Armor Prof. (light)Bantha Rush Force Sensitivity
Armor Prof. (light)
Skill Focus(Persuasion)
SkillTrain.(Deception)
Armor Prof. (light)
Skill Focus(Perception)
Skill Focus(Stealth)
Point Blank Shot Toughness Weapon Focus(Rifles)
Careful ShotImproved Defenses Point Blank Shot
Linguist Skill Focus(Deception)
Skill Focus(Persuasion)
Armor Prof. (light)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Power Attack Toughness Weap.Prof.(Adv.Melee)
Armor Prof. (light)Powerful Charge Rapid Strike
Improved Defenses
Improved Damage Threshold Linguist
Armor Prof. (light)
Improved Defenses
Weapon Focus(Pistols)
Force SensitivityForce Training Force Training
Running Attack
Weapon Focus(Simple)Weap.Prof.(Pistols)
Armor Prof. (light)
Armor Prof. (medium)
Extra Second Wind
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light)
Armor Prof. Improved
(medium) Damage Threshold
Armor Prof. (light)
Armor Prof. (medium)
Armor Prof. (heavy)
Force SensitivityForce Training Linguist
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. Improved
(medium) Damage Threshold
Armor Prof. (light)Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium)
Improved Defenses
Armor Prof. (light)
Armor Prof. (medium)
Extra Second Wind
Point Blank Shot Rapid Strike Weapon Finesse
Skill Focus(Deception)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
Armor Prof. (light)Point Blank ShotRunning Attack
Point Blank Shot Precise Shot Skill Focus(Deception)
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
CarefulImproved
Shot Damage ThresholdPoint Blank Shot
Improved Defenses Linguist Melee Defense
Improved Defenses Linguist Point Blank Shot
Coordinated Attack Point Blank Shot
Skill Focus(Perception)
Armor Prof. (light)
Coordinated Attack Point Blank Shot
Armor Prof. (light)
Improved DefensesShake It Off
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light) Linguist Point Blank Shot
Dual Weapon Mastery
Dual Weapon
I Mastery Point
II Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Improved Defenses
Improved Defenses Point Blank Shot Precise Shot
Careful Shot Point Blank Shot Skill Focus(Stealth)
Armor Prof. (light)
Armor Prof. (medium) Improved Defenses
Armor Prof. (light) Careful ShotCoordinated Attack
Careful ShotImproved Defenses Linguist
Charging Fire Point Blank Shot Precise Shot
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
Improved Damage Threshold Improved DefensesRapid Strike
Combat Reflexes Dodge Force Sensitivity
Improved Damage Threshold Improved DefensesPower Attack
Armor Prof.Improved
(light) Damage Threshold
Improved Defenses
Force Sensitivity
Skill Focus(UseTheForce)Strong in the Force
Force SensitivityForce Training
Improved Damage Threshold
Acrobatic StrikeForce SensitivityForce Training
Armor Prof. (light)
Armor Prof. (medium) Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Careful Shot
Dodge Martial Arts I Martial Arts II
Acrobatic StrikeForce SensitivityForce Training
Armor Prof. (light) Dodge Mobility
Armor Prof. (light)
Armor Prof. (medium) Dodge
Armor Prof. (light) Careful Shot Point Blank Shot
Point BlankSkill
ShotFocus(Knwldg:Tech.)
Skill Focus(Persuasion)
Extra Second WindShake It Off SkillTrain.(Persuasion)
Double Attack(Lightsabers)
Force SensitivityForce Training
Armor Prof. SkillTrain.(Knwldg:Tech.)
(light) Weapon Focus(Pistols)
Pin SkillTrain.(Initiative)
SkillTrain.(Perception)
Improved Damage Threshold Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium) Martial Arts I
Armor Prof. (light)
Armor Prof. (medium) Extra Second Wind
Improved Defenses Point Blank Shot Precise Shot
Acrobatic Strike Dodge Improved Charge
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Martial Arts I Martial Arts II Point Blank Shot
Careful Shot Deadeye Far Shot
Martial Arts I Martial Skill
ArtsFocus(Knwldg:Bureaucracy)
II
Martial Arts I Martial Arts II Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Coordinated Attack Dodge
Point Blank Shot
Skill Focus(Deception)
Skill Focus(GatherInfo)
Point Blank ShotRunning Attack Skill Focus(Initiative)
Force SensitivityForce Training Force Training
Dodge Force SensitivityForce Training
Dodge Mobility Point Blank Shot
Deadeye Point Blank Shot Precise Shot
Deadeye Linguist Point Blank Shot
Improved Damage Threshold
Improved DefensesMartial Arts I
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Dodge Improved DefensesMighty Swing
Deadeye Improved Defenses Point Blank Shot
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
Armor Prof. (light)
Armor Prof. (medium) Mighty Swing
Double Attack(Rifles)
LinguistSkill Focus(Persuasion)
SkillTrain.(Deception)
Armor Prof. (light)
SkillTrain.(Initiative)
SkillTrain.(Perception)
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Coordinated Attack Linguist
Careful Shot Dodge Force Sensitivity
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Improved Defenses Linguist SkillTrain.(GatherInfo)
Force SensitivityForce Training Force Training
SkillTrain.(Endurance)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
Dodge Power Attack Quick Draw
SkillTrain.(Knwldg:Phys.Sci.)
SkillTrain.(Mechanics)Vehicular Combat
SkillTrain.(Knwldg:Phys.Sci.)
SkillTrain.(Mechanics)Vehicular Combat
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Burst FireDouble Attack(Rifles)
Armor Prof. (light) Burst Fire Coordinated Attack
Careful Shot Dodge Improved Charge
Pin Power Attack Skill Focus(Persuasion)
Armor Prof. (light)
Armor Prof. (medium)Improved Defenses
SkillTrain.(Endurance)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light) Burst Fire Martial Arts I
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Armor Prof. (light) Burst Fire Charging Fire
Careful Shot Deadeye Linguist
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium) Force Sensitivity
Armor Prof. (light) Burst Fire Charging Fire
Careful Shot Deadeye Martial Arts I
Double Attack(Pistols)
Point Blank Shot Precise Shot
Armor Prof. (light)
Armor Prof. (medium)Armor Prof. (heavy)
Armor Prof. (light)
Armor Prof. (medium) Coordinated Attack
Armor Prof. (light)
Armor Prof. (medium) Charging Fire
Acrobatic Strike Dodge Improved Charge
Bantha Rush DodgeImproved Damage Threshold
Armor Prof. (light)
Armor Prof. (medium)
Dual Weapon Mastery I
Acrobatic Strike
Dual Weapon Mastery
Dual Weapon
I Mastery II
Acrobatic Strike
Dual Weapon Mastery
Dual Weapon
I Mastery II
Acrobatic Strike
Armor Prof. (light)
Armor Prof. (medium)
Telekinetic Savant
Telekinetic Savant Acrobatic StrikeForce SensitivityForce Training
Skill Focus(UseComputer)
Skill Focus(Knwldg:Phys.Sci.)
Skill Focus(Knwldg:Tech.)
Armor Prof. (light) Cleave Power Attack
Running Attack
Armor Prof. (light)
Coordinated
Improved
Attack Damage Threshold
Armor Prof. (light)
Coordinated Attack Deadeye
Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Armor Prof. (light)
Armor Prof. (medium)
Double Attack(Rifles)
alization(Lightsabers) Double Attack(Lightsabers)Flurry Force Sensitivity
alization(Adv.Melee) Armor Prof. (light)
Armor Prof. (medium) Bantha Rush
Telekinetic Savant
Telekinetic Savant Acrobatic StrikeForce SensitivityForce Training
Armor Prof. (light)
Armor Prof. (medium)Burst Fire
Feat #4

Feat #5

Feat #6

Feat #7

Feat #8

Feat #9

Feat #10
Martial Arts I Point Blank ShotSkillTrain.(Initiative)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Running AttackSkill Focus(Pilot) Vehicular Combat
Weap.Prof.(HvyWpns)
Weapon Focus(Pistols)
SkillTrain.(Endurance)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Survival)
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Perception)
SkillTrain.(Stealth) Toughness Weap.Prof.(Rifles) Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank ShotRunning AttackWeapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Dual Weapon Mastery Martial
I Arts I Point BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid StrikeSkillTrain.(GatherInfo)
SkillTrain.(Pilot) Sniper Weapon Finesse
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Rapid Strike Weapon Finesse Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Precise Shot Rapid Shot Weap.Prof.(Pistols)Weap.Prof.(Simple)
SkillTrain.(Initiative)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Perception)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Damage ThresholdMelee DefensePowerful Charge Shake It Off Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Powerful ChargeSkillTrain.(Perception)
SkillTrain.(Persuasion)
Weap.Prof.(Simple)
Power Attack Powerful Charge SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Precise ShotSkill Focus(Perception) Sniper Weapon Focus(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Linguist Point Blank Shot Precise Shot Skill Focus(Deception)
Vehicular Combat
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Shake It OffSkillTrain.(Endurance)
SkillTrain.(Pilot)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Quick Draw Point Blank Shot Precise Shot Skill Focus(Deception)
Skill Focus(Initiative)
Skill Focus(Perception)
Skill Focus(Persuasion)
Quick Draw Point Blank Shot Precise Shot Running Attack Skill Focus(Deception)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot
Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
Skill Focus(Survival)
SkillTrain.(GatherInfo)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Endurance)
SkillTrain.(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Rapid Strike Martial Arts I Melee Defense Rapid StrikeSkill Focus(Initiative) Weapon Finesse
Weapon Focus(Adv.Melee)
Precise Shot Skill Focus(Deception)
Vehicular Combat Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Perception) Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Melee DefensePoint Blank Shot Quick Draw Skill Focus(Deception)
Skill Focus(GatherInfo)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Point Blank Shot Precise Shot Rapid Shot
Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception) Pin Trip Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Martial Arts I Martial Arts II Mighty Swing Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Melee Defense Opportunistic Retreat
Skill Focus(Deception)
Skill Focus(Persuasion)
Slippery Maneuver
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Dual Weapon MasteryMartial II Arts I Martial Arts II Rapid StrikeWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Charging Fire Running Attack Weapon Focus(Exotic)
Weap.Prof.(Exotic)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Martial Arts I Point Blank ShotRunning Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
SkillTrain.(Initiative)
SkillTrain.(Mechanics)Point Blank Shot Rapid Shot Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Pilot)
SkillTrain.(UseComputer)Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)Point Blank Shot Rapid Shot Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Vehicular Combat Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot SkillTrain.(GatherInfo)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Perception)SkillTrain.(Pilot)
Vehicular Combat
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid StrikeSkillTrain.(Initiative)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Burst Fire SkillTrain.(Initiative)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Mobility Point Blank Shot Powerful Charge Precise Shot Running Attack Weapon Focus(Simple)
Weap.Prof.(Adv.Melee)
Skill Focus(Persuasion)
SkillTrain.(Initiative)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Damage Threshold Point Blank Shot Rapid Shot Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Running Attack Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Endurance)
SkillTrain.(Mechanics)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery IILinguist Point Blank ShotRunning Attack Skill Focus(Deception) ToughnessWeap.Prof.(Simple)
Melee DefensePoint Blank Shot Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weapon Focus(Adv.Melee)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Martial Arts I Rapid Strike Skill Focus(UseTheForce)
Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Force Training Melee Defense Rapid Strike Skill Focus(UseTheForce)
Strong in the Force
Force Training Force Training Force Training Melee Defense Power Attack Skill Focus(UseTheForce)
Weapon Focus(Lightsabers)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force Training
Improved Damage Threshold Mighty Swing
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Linguist Point Blank Shot Precise Shot Skill Focus(Mechanics)
Skill Focus(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Ride)Skill Focus(Survival)
Skill Focus(UseTheForce)
Strong in the Force
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Pistols)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot SkillTrain.(Pilot) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(TreatInjury)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Surgical ExpertiseWeap.Prof.(Pistols)
Point Blank Shot Precise Shot Quick Draw Rapid ShotSkill Focus(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:LifeSci.)
SkillTrain.(Knwldg:Phys.Sci.)
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
Martial Arts II Point Blank ShotRunning Attack Shake It Off Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Instinctive Attack Linguist Martial ArtsSkill
I Focus(Perception)
Skill Focus(Persuasion)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Charging FireCoordinated Attack Double Attack(Pistols)
Point Blank Shot Precise ShotSkillTrain.(Stealth) Toughness
Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Double Attack(HvyWpns) Point Blank Shot Precise Shot Skill Focus(Pilot) Vehicular Combat
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weapon Focus(Pistols)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weapon Focus(Rifles)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Precise Shot Rapid Shot Sniper Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Charging FireDouble Attack(Rifles) Martial Arts I Point Blank Shot ToughnessTriple Attack(Rifles)Weapon Focus(Rifles)
Skill Focus(Mechanics)
Weap.Prof.(Pistols)
Force Training Force Training Martial Arts I Mobility Point Blank ShotRunning Attack Shake It Off
Combat Reflexes Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(UseComputer) Tech Specialist Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(Persuasion)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Running Attack Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Point Blank Shot Precise Shot Rapid Shot Shake It OffSkillTrain.(Survival)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Deadly SniperPoint Blank Shot Precise ShotSkillTrain.(Stealth) Sniper Weapon Focus(Rifles) Weap.Prof.(Adv.Melee)
SkillTrain.(Perception)
SkillTrain.(Pilot)
SkillTrain.(Survival)
SkillTrain.(UseComputer)
Weap.Prof.(Lightsabers)
Dual Weapon Mastery Force
II SensitivityForce Training Force Training Force Training Rapid Strike Running Attack
SkillTrain.(Stealth)
Weapon Focus(Simple) Weap.Prof.(Simple)
Skill Focus(UseTheForce)
SkillTrain.(Initiative)
SkillTrain.(UseTheForce)
Weapon Focus(Simple)Weap.Prof.(Simple)
Surgical Expertise Weapon Finesse Weap.Prof.(Pistols)Weap.Prof.(Simple)
Friends in Low Places Linguist Point Blank Shot Precise Shot Skill Focus(GatherInfo)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force Training Force Training Power Attack Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot Precise Shot Skill Focus(Knwldg:Tactics)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weapon Focus(Rifles)Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)Zero Range
Point Blank Shot Precise Shot Quick Draw Running Attack SkillTrain.(Stealth)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise Shot Skill Focus(Initiative)
Skill Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
Vehicular CombatWeap.Prof.(Pistols)
Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Far Shot Point BlankWeapon Shot Focus(HvyWpns)Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Skill Focus(Persuasion)
SkillTrain.(Persuasion)
Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(UseComputer)Vehicular Combat
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Careful ShotCoordinated Attack Point Blank ShotRunning Attack Shake It Off SkillTrain.(Endurance)
Weap.Prof.(Pistols)
Skill Focus(Perception)
SkillTrain.(Endurance)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Power Attack
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)Weap.Prof.(Simple)
Far Shot
Improved Damage Threshold Point Blank Shot Precise Shot Sniper Shot Shake It Off
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank ShotRunning Attack Skill Focus(UseTheForce)Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Improved DefensesPower Attack Powerful Charge Rapid Strike SkillTrain.(UseTheForce)
Strong in the Weapon
Force Focus(Simple)
Power Attack
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Perception)
Skill Focus(Persuasion)
Toughness
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Crush Martial Arts I Pin Point Blank ShotWeap.Prof.(Exotic)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Shake It Off
Skill Focus(TreatInjury)
Surgical ExpertiseWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Force TrainingImproved Defenses
Improved Damage Threshold Linguist Mobility Rapid Strike
SkillTrain.(Persuasion)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
SkillTrain.(Stealth)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Precise Shot Running Attack Shake It Off SkillTrain.(Jump) Strafe Weapon Focus(Rifles)Weap.Prof.(Pistols)
Force TrainingImproved DefensesPower Attack Powerful Charge Rapid Strike Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Improved DefensesRapid Strike Skill Focus(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Skill Focus(Persuasion)
Skill Focus(UseComputer)
SkillTrain.(Knwldg:Soc.Sci.)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Rapid ShotWeapon Focus(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(Deception)SkillTrain.(Pilot) Toughness Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Deception)SkillTrain.(Pilot)
SkillTrain.(UseComputer) Toughness Vehicular Combat Weap.Prof.(Pistols)
SkillTrain.(Mechanics)
SkillTrain.(Survival)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
SkillTrain.(Deception)
SkillTrain.(Persuasion)SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Shake It Off SkillTrain.(Endurance)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
Weapon Focus(Pistols)
Martial Arts I Point Blank Shot Weap.Prof.(Pistols)Weap.Prof.(Simple)
Battering Attack Deft Charge Force SensitivityForce Training Power Attack Powerful Charge Rapid Strike
Weap.Prof.(Exotic) Force SensitivityForce Training Martial Arts I Point Blank Shot Power Attack Skill Focus(Initiative)
Dual Weapon MasteryMartialII Arts I Martial Arts II Point Blank Shot Power Attack Quick DrawSkill Focus(Initiative)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Skill Focus(Acrobatics)
Skill Focus(Stealth)
Skill Focus(UseComputer)
SkillTrain.(Acrobatics)
SkillTrain.(Deception)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Skill Focus(GatherInfo)
SkillTrain.(Deception)
SkillTrain.(Stealth)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force SensitivityForce Training Force Training Skill Focus(UseTheForce) Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Extra Second Wind Force TrainingForce Sensitivity Powerful Charge Rapid Strike Running AttackWeapon Finesse
Point Blank Shot Precise Shot Quick Draw Skill Focus(GatherInfo)
Skill Focus(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Knwldg:Soc.Sci.)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Charging Fire Martial Arts I Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Improved Defenses Improved Disarm Linguist Melee Defense
Skill Focus(Knwldg:Gal.Lore)
SkillTrain.(Knwldg:Bureaucracy)
Weap.Prof.(Lightsabers)
Power Attack Rapid StrikeSkill Focus(Initiative) SkillTrain.(Acrobatics)
SkillTrain.(Endurance)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Martial Arts SkillI Focus(UseTheForce)Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force SensitivityForce Training Force Training Skill Focus(UseTheForce) Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Force Training Mighty Swing Rapid Strike SkillTrain.(Acrobatics)
Weapon Focus(Lightsabers)
Force TrainingImproved DisarmMelee Defense Skill Focus(UseTheForce)
SkillTrain.(Perception)
Weapon Finesse
Weap.Prof.(Lightsabers)
Melee Defense
Skill Focus(Knwldg:LifeSci.)
Skill Focus(Knwldg:Phys.Sci.)
Skill Focus(Knwldg:Soc.Sci.)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Weap.Prof.(Lightsabers)
Force Training Force Training Power Attack Rapid Strike SkillTrain.(Endurance)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Force Training Power Attack Rapid Strike SkillTrain.(Endurance)
Weapon Focus(Lightsabers)

SkillTrain.(Pilot)Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Force TrainingImproved DisarmMelee Defense Rapid Strike SkillTrain.(Deception)
Force SensitivityImproved Disarm Linguist Melee Defense
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Knwldg:LifeSci.)
Skill Focus(UseTheForce)
Force TrainingImproved Defenses Melee Defense
Skill Focus(UseTheForce)
SkillTrain.(Initiative)
Strong in the
Weapon
Force Focus(Lightsabers)
Force TrainingImproved Defenses Melee Defense
Skill Focus(UseTheForce)
Weapon FinesseWeap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Force Training Melee Defense
Skill Focus(UseTheForce)
Triple Attack(Lightsabers)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force Training Mighty SwingSkillTrain.(Initiative)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Skill Focus(Mechanics)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Skill Focus(Knwldg:Tech.)
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Dual Weapon Mastery Improved
II Defenses Melee Defense Rapid Strike ToughnessWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
SkillTrain.(Deception)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Deception)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Defenses Point Blank Shot Precise Shot SkillTrain.(UseTheForce)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Simple) Weap.Prof.(Pistols)Weap.Prof.(Simple)
Point Blank ShotRunning Attack SkillTrain.(Persuasion)
SkillTrain.(Stealth)
SkillTrain.(UseComputer) Triple Crit Weapon Finesse
Skill Focus(Survival)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts
Weapon
I Focus(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Power Blast Skill Focus(Knwldg:Tactics)
SkillTrain.(Knwldg:Tactics)
SkillTrain.(Perception)
Vehicular Combat
Weapon Focus(Rifles)
Mandalorian Training
Skill Focus(Persuasion)Vehicular Combat
Weapon Focus(Rifles)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Mandalorian Training SkillTrain.(Pilot)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Combat Reflexes
Double Attack(Adv.Melee) Great Cleave Martial Arts I Point Blank Shot Power Attack Weapon Focus(Adv.Melee)
Martial Arts II Martial Arts III Melee Defense SkillTrain.(Acrobatics)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Follow ThroughForce SensitivityForce Training Power Attack SkillTrain.(UseTheForce)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Skill Focus(Persuasion)
SkillTrain.(Deception)
SkillTrain.(Initiative)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Martial Arts I Martial Arts II Martial Arts IIIPoint Blank Shot Rapid Strike Weapon Focus(Simple)
Weap.Prof.(Adv.Melee)
SkillTrain.(Knwldg:LifeSci.)
SkillTrain.(Perception)
SkillTrain.(TreatInjury)
Surgical Expertise
Weap.Prof.(Lightsabers)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Linguist
Skill Focus(Knwldg:Tactics) Toughness Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot SkillTrain.(Mechanics)
Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Survival)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Deception)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Adv.Melee) Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Initiative)
Skill Focus(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Shake It Skill
Off Focus(UseTheForce) SkillTrain.(Stealth)
SkillTrain.(UseTheForce)
Strong in the Force
Weap.Prof.(Simple)
Improved Defenses Running Attack Shake It Off Skill Focus(Perception)
Skill Focus(UseTheForce)
Weapon Finesse
Weapon Focus(Simple)
Rapid Shot Rapid Strike Running Attack Shake It Off Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Martial Arts I Martial Arts II Mobility Running Attack Shake It Off Skill Focus(Perception)
Weap.Prof.(Exotic)
Martial Arts I Point Blank Shot Precise Shot Running Attack Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Martial Arts II Mobility Running Attack Shake It OffWeap.Prof.(Exotic) Weap.Prof.(Simple)
Point Blank ShotRunning Attack Shake It Off Weapon Focus(Rifles)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot Rapid StrikeSkillTrain.(Survival) Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Endurance)
Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
SkillTrain.(UseComputer) Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Quick Draw Rapid Shot
SkillTrain.(Knwldg:Tech.)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Skill Focus(Mechanics)
Skill Focus(UseComputer)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Initiative)
Skill Focus(Pilot)
SkillTrain.(Perception)
Vehicular Combat
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Shake It OffSkillTrain.(Endurance) SkillTrain.(Pilot)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot Quick Draw SkillTrain.(Persuasion) Toughness Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
SkillTrain.(Knwldg:Bureaucracy)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Melee Defense Skill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Persuasion)
SkillTrain.(GatherInfo)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Persuasion)
Force Training Mobility Shake It Off
SkillTrain.(UseTheForce)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Precise Shot Rapid ShotSkillTrain.(Initiative)
SkillTrain.(Mechanics)SkillTrain.(Pilot)
Vehicular Combat
Weapon Focus(Pistols)
Linguist Melee Defense Skill Focus(Deception)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(UseTheForce)
Weapon Finesse
Weap.Prof.(Lightsabers)
Rapid Shot Rapid Strike Shake It Off
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Precise Shot Weapon Focus(Pistols)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise Shot Sniper Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Coordinated AttackMartial Arts Republic
I Military Skill
Training
Focus(Deception)
Skill Focus(Knwldg:Tactics)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Perception)
Republic Military SkillTrain.(Persuasion)
Training Vehicular Combat Weapon Finesse
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Republic Military Training Quick Skill Skill Focus(Stealth)
SkillTrain.(Knwldg:Tactics)
SkillTrain.(Survival)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Initiative)
Skill Focus(Knwldg:Tactics)
Skill Focus(Perception)
Skill Focus(Persuasion)
SkillTrain.(Initiative)
SkillTrain.(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
SkillTrain.(Initiative)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception)
Vehicular CombatWeap.Prof.(Pistols)
SkillTrain.(Perception)SkillTrain.(Pilot)Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Mechanics)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Rapid Shot Running Attack SkillTrain.(UseComputer)
Vehicular Combat
Weapon Focus(HvyWpns) Weap.Prof.(Pistols)
Martial Arts I Point Blank Shot Power Attack Quick DrawSkill Focus(Initiative) Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Melee DefensePoint Blank Shot Quick Draw Skill Focus(Deception)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Force SensitivityForce Training Martial Arts I Martial Arts II Point Blank ShotRunning Attack Skill Focus(UseTheForce)
Force Training Martial Arts I Point BlankSkill ShotFocus(UseTheForce)SkillTrain.(Stealth)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Force Training Martial Arts I Point BlankSkill ShotFocus(UseTheForce)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid ShotSkill Focus(Mechanics)
Skill Focus(Stealth)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Pilot)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Martial Arts I Martial Arts II Martial ArtsSkill III Focus(Deception)
SkillTrain.(Initiative)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise Shot Toughness Weapon Focus(Rifles)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Vehicular Combat Weap.Prof.(Pistols) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Point Blank ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Martial Arts I Point Blank Shot Precise Shot Shake It Off SkillTrain.(GatherInfo)
SkillTrain.(UseComputer)
Weapon Focus(Pistols)
SkillTrain.(Pilot)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Point Blank Shot Precise Shot ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
bat Reflexes Point Blank Shot Rapid Shot Tactical Advantage Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Martial Arts I Point Blank ShotSkill Focus(Initiative)
Skill Focus(Perception) ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Quick Draw Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Force Training Melee Defense Rapid Strike Savage Attack Triple Attack(Lightsabers)
Weapon Finesse
Weapon Focus(Lightsabers)
Force Training Force Training Melee Defense Running Attack Skill Focus(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Precise ShotSkillTrain.(Stealth)
Weap.Prof.(Adv.Melee) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Double Attack(Adv.Melee) Melee DefensePoint Blank Shot Precise Shot Skill Focus(Knwldg:Tactics)
SkillTrain.(Persuasion)
Vehicular Combat
Precise Shot
SkillTrain.(Knwldg:Tactics)
SkillTrain.(UseComputer)Vehicular Combat
Weapon Focus(HvyWpns)Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Force TrainingPoint Blank ShotRunning Attack SkillTrain.(Stealth)
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Improved Disarm Martial Arts I Point Blank Shot Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee) Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)Weap.Prof.(Simple)
Force Training Force Training Force Training Linguist Melee Defense
Skill Focus(UseTheForce)
Triple Attack(Lightsabers)

Force Training Linguist Skill Focus(Deception)


Skill Focus(UseTheForce)
Strong in the Force
Weap.Prof.(Exotic)
Weap.Prof.(Pistols)
Skill Focus(Knwldg:Tactics)
Skill Focus(Persuasion)
SkillTrain.(Pilot)
Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Perception)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(GatherInfo)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force Training
Improved Damage Threshold Martial Arts
Weapon
I Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Rapid Shot Skill Focus(Pilot) SkillTrain.(Perception)
Vehicular Combat
Weapon Focus(HvyWpns)
Weap.Prof.(Pistols)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Persuasion)
SkillTrain.(Pilot)
Vehicular Combat
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise Shot
Skill Focus(Knwldg:Tactics)
SkillTrain.(Initiative)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Force Training Improved Defenses Melee Defense Skill Focus(Deception)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(UseTheForce) Linguist
Precise Shot Skill Focus(Pilot)Tech SpecialistVehicular Combat Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Coordinated Attack Point Blank Shot Power Attack SkillTrain.(Pilot) Vehicular Combat
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Extra Second Wind Point Blank Shot Precise Shot Rapid Shot Running Attack Skill Focus(Stealth)
SkillTrain.(Stealth)
Pin Point Blank ShotRunning Attack Skill Focus(Stealth)
SkillTrain.(Acrobatics)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Mechanics)Suppression Weapon
Fire Focus(HvyWpns)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Pin Point Blank ShotRunning Attack Skill Focus(Stealth)
SkillTrain.(Acrobatics)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Rapid Shot Sniper Weapon Focus(Rifles) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Skill
Shot Focus(Persuasion)
SkillTrain.(Perception)
SkillTrain.(Survival)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot Precise Shot Skill Focus(GatherInfo)
Skill Focus(Persuasion)
Skill Focus(Perception)
Skill Focus(UseComputer)
SkillTrain.(Deception)
Melee Defense Mobility Point Blank Shot SkillTrain.(Acrobatics)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Deception)
SkillTrain.(GatherInfo)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Dodge Double Attack(Rifles) Martial Arts I Running Attack Skill Focus(Stealth)
SkillTrain.(Pilot)
SkillTrain.(Stealth)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Double Attack(Rifles)
SkillTrain.(Knwldg:Tactics)
Point Blank Shot
Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Coordinated Attack Point Blank Shot Rapid Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Far Shot Point Blank Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot
Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Mobility Running AttackWeapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Pilot)
SkillTrain.(GatherInfo)
Vehicular Combat
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Tech Specialist Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Dual Weapon Mastery II Flurry Martial Arts I Power Attack Toughness Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Dodge Point Blank Shot Precise Shot Running Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
SkillTrain.(Survival)Toughness Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Rapid Shot
Skill Focus(Knwldg:Tactics) ToughnessWeap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Martial Arts I Point Blank ShotRunning Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Martial Arts I Point Blank ShotRunning Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Force Training Flurry Martial Arts I Power Attack Powerful Charge Toughness Weapon Focus(Adv.Melee)
Burst Fire Charging Double
Fire Attack(HvyWpns)
Improved Damage Threshold Martial Arts I Point Blank Shot Toughness
Martial Arts II Martial Arts IIIPoint Blank Shot Precise Shot Shake It Off Sniper Toughness
Quick Draw Rapid ShotSkill Focus(Initiative) Sniper Toughness Triple CritWeapon Focus(Pistols)
Burst FireDouble Attack(Rifles)
Improved Damage Threshold Martial Arts I Point Blank Shot Toughness Weapon Focus(Rifles)
Improved Defenses
Skill Focus(Persuasion)
Skill Focus(TreatInjury)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)Toughness
Skill Focus(Persuasion)
Skill Focus(Stealth)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Tech.)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Simple)
Point Blank Shot Precise Shot Skill Focus(Endurance)
Skill Focus(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Trip Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Stealth)
SkillTrain.(Deception)
SkillTrain.(Persuasion)
SkillTrain.(Stealth)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Martial Arts I Point Blank ShotRunning Attack Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Point Blank Shot
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise Shot
Skill Focus(Perception)
SkillTrain.(Persuasion)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Linguist Point Blank Skill
Shot Focus(Persuasion)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

SkillTrain.(Perception)

pon Finesse
Pin SkillTrain.(Initiative)
SkillTrain.(Survival)

in.(Endurance)
Mobility Pin

rain.(Survival)

rain.(Initiative)
Pin

ved Defenses

SkillTrain.(Stealth) Toughness
ocus(Stealth)

Skill Focus(UseTheForce)
SkillTrain.(Initiative)
SkillTrain.(Perception)
SkillTrain.(Stealth)
nning Attack

SkillTrain.(Initiative)
SkillTrain.(Stealth) Trip
Power Attack
Pin Power Attack
SkillTrain.(Survival)
rain.(Initiative)

rain.(Survival)

SkillTrain.(Initiative)
SkillTrain.(Perception)
Toughness

SkillTrain.(Climb) Triple Crit


Skill Focus(Stealth)
SkillTrain.(Perception)Triple Crit

pon Finesse
erful Charge

SkillTrain.(Perception)
SkillTrain.(Survival)

rain.(Stealth)
rain.(Initiative)
Toughness
nning Attack
Powerful Charge

in.(Perception)
Power Attack
Skill Focus(Stealth)
SkillTrain.(Perception)
Power Attack Toughness
Power Attack Toughness
Power Attack Toughness
Power AttackSkillTrain.(Survival) ToughnessWeap.Prof.(Simple)

Pin Power Attack

Power Attack Trip

pon Finesse
SkillTrain.(Stealth) Toughness

Power Attack Powerful Charge


in.(Endurance)
Power Attack Powerful Charge
Weapon Focus(Simple)

SkillTrain.(Stealth)
SkillTrain.(Survival)

Power Attack Powerful Charge


SkillTrain.(Initiative)
Weapon Finesse
pon Finesse

rain.(Stealth)
SkillTrain.(Stealth)
Skill Focus(Perception)
SkillTrain.(Survival)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
Weap.Prof.(Simple)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
Powerful Charge Precise Shot Shake It Off Skill Focus(Perception)
SkillTrain.(Perception)
SkillTrain.(Survival)
Weapon Focus(Pistols)
Powerful Charge Precise Shot Shake It Off Skill Focus(Perception)
SkillTrain.(Perception)
SkillTrain.(Survival)
Weapon Focus(Pistols)
SkillTrain.(Initiative)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Skill Focus(UseComputer)
Point Blank Shot Power Attack Rapid Shot Toughness
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Battering Attack
Double Attack(HvyWpns)
Improved Bantha Rush Melee Defense Rapid Strike Staggering Attack(GaW) Trip
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual WeaponImproved
Mastery IIDamage Threshold
Point Blank Shot Precise Shot Rapid Shot Running Attack SkillTrain.(Initiative)
SkillTrain.(Pilot)
Double Attack(Adv.Melee)
Double Attack(Rifles)Martial Arts I Point Blank Shot Rapid Shot Rapid Strike
Weap.Prof.(Adv.Melee)
Surgical Expertise
Improved Damage Threshold
Point Blank Shot Precise Shot Running Attack Sniper Weapon Focus(Pistols)
Weap.Prof.(Pistols)
in.(Mechanics)
Point Blank Shot Precise ShotWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Initiative)
Weapon Focus(Rifles)
Weap.Prof.(Rifles)
Double Attack(HvyWpns) Running Attack
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Running Attack Toughness Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Toughness Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery
Dual Weapon
I MasteryRapid
II ShotWeap.Prof.(Pistols)
Weap.Prof.(Rifles)
Dual Weapon Mastery
Weap.Prof.(HvyWpns)
I Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery PointI Blank Shot
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Simple)
Toughness Weapon Focus(Rifles)
Weap.Prof.(Rifles)
SkillTrain.(Pilot)
Surgical Expertise
Weap.Prof.(Pistols)
Skill Focus(Initiative)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(UseComputer)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Precise Shot
SkillTrain.(Knwldg:Tactics)Sniper Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Charging Fire
Dual Weapon MasteryRapid I Shot Toughness Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
in.(Perception)
SkillTrain.(Mechanics)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Stealth)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Crush Pin Power Attack Powerful Charge Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Cleave Crush Pin Power Attack Powerful Charge
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
SkillTrain.(Perception)
Power Attack
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Burst Fire Coordinated Attack Point Blank Shot
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Burst Fire Coordinated Attack Far Shot Point BlankWeapon Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
SkillTrain.(UseComputer)
Toughness Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(HvyWpns)
Dual WeaponImproved
Mastery IIDamage ThresholdRapid Shot Running Attack SkillTrain.(Initiative) Triple CritWeapon Focus(Rifles)
Rapid Shot
Dual Weapon Mastery
Dual Weapon
I Mastery
Weap.Prof.(HvyWpns)
II Weap.Prof.(Rifles)
Weapon Focus(Rifles)
Far Shot Point Blank Shot Precise Shot Rapid Shot
Skill Focus(Perception)
SkillTrain.(Stealth) Sniper
Dual Weapon MasteryImproved
II DefensesPoint BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Point Blank Shot Power AttackSkill Focus(Perception)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Skill Focus(Survival)
SkillTrain.(Stealth)
ToughnessWeap.Prof.(HvyWpns)Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Point Blank Shot Precise Shot Rapid Shot
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Point Blank Shot Precise Shot Quick Draw Rapid Shot Running Attack SniperSkill Focus(UseComputer)
Weapon Focus(Rifles)
Weap.Prof.(Rifles)
SkillTrain.(Knwldg:Gal.Lore)
in.(TreatInjury)
Improved Damage ThresholdPin Point Blank Shot
SkillTrain.(Endurance) Throw Weapon Focus(Simple)Weap.Prof.(Simple)
Skill Focus(Mechanics)
Skill Focus(Persuasion)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Mechanics)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)Weap.Prof.(Simple)
Vehicular Combat
Train.(Pilot)
Weap.Prof.(Simple)
Logic Upgrade: Self-DefenseMartial Arts I Melee DefensePoint Blank Shot Rapid Shot Skill Focus(Deception)
SkillTrain.(Knwldg:Gal.Lore)
Running Attack
SkillTrain.(Endurance)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
Surgical Expertise
Surgical Expertise
us(UseComputer)
SkillTrain.(UseComputer)
Vehicular Combat
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Persuasion)
SkillTrain.(Perception)
Skill Focus(UseComputer)
Surgical Expertise
Skill Focus(UseComputer)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(Knwldg:Tech.) ToughnessWeap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Point Blank Shot Rapid ShotSkill Focus(Initiative)
SkillTrain.(Perception)
Weapon Focus(Rifles)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Power Blast Rapid ShotSkillTrain.(Initiative)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Careful Shot Martial Arts I Point Blank Shot Power Blast Precise Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Point Blank Shot Toughness Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Rapid Shot SkillTrain.(Stealth)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
n.(UseComputer)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Melee Defense Toughness Dual WeaponWeapon
Mastery Focus(Adv.Melee)
I Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Dual Weapon MasteryRapid II Strike Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Surgical Expertise
SkillTrain.(UseComputer)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Perception)
Weap.Prof.(Simple)
Power Attack
Improved Defenses Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Dodge Double Attack(Exotic) Weap.Prof.(Exotic) Force SensitivityMelee Defense Pin Rapid Strike
Running Attack Weapon Focus(Rifles)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Perception) Toughness
SkillTrain.(Climb) SkillTrain.(Jump)
SkillTrain.(Perception) Toughness
Powerful Charge SkillTrain.(Climb)SkillTrain.(Jump)
SkillTrain.(Perception)Toughness
us(UseComputer)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Simple)
Rapid StrikeWeapon Focus(Pistols)
Weapon Focus(Simple)Weap.Prof.(Pistols)
Weap.Prof.(Simple)Withdrawal Strike
SkillTrain.(Mechanics)
Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Mechanics)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Improved Defenses
Skill Focus(Knwldg:Tactics)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Stealth)
SkillTrain.(Stealth)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Skill Focus(Stealth)
SkillTrain.(Initiative)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Dual Weapon Mastery
Dual WeaponI Mastery
SkillTrain.(Initiative)
II Weapon Focus(Rifles)
Weap.Prof.(Rifles)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
n.(UseComputer)
Weap.Prof.(Simple)
Dual Weapon Mastery Weapon II Focus(Rifles)
Weap.Prof.(Exotic)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Logic Upgrade: Self-Defense
SkillTrain.(Initiative)ToughnessWeapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
SkillTrain.(GatherInfo)
Weap.Prof.(Pistols)
Skill Focus(Stealth)
SkillTrain.(UseComputer) ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
SkillTrain.(Initiative)
Surgical Expertise
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Gal.Lore)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Persuasion)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
in.(Mechanics)
Rapid Strike Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
ToughnessWeap.Prof.(Simple)
Toughness
SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Point Blank ShotWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Running Attack Skill Focus(Initiative)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns) Weap.Prof.(Simple)
SkillTrain.(Knwldg:Tactics)
Weap.Prof.(HvyWpns) Weap.Prof.(Simple) SkillTrain.(Pilot)
Weap.Prof.(HvyWpns) Weap.Prof.(Simple) Coordinated Attack
in.(Perception)
Weap.Prof.(HvyWpns)
Skill Focus(TreatInjury)
Surgical Expertise
Weapon Finesse Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness
SkillTrain.(Endurance)
SkillTrain.(Mechanics) Toughness
Skill Focus(Mechanics)
Battering Attack
Staggering Attack(GaW) Trip Triple Crit
Weapon Focus(Adv.Melee)
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
ToughnessWeap.Prof.(Simple)
Weap.Prof.(Simple)
Toughness
Train.(Pilot)
Weap.Prof.(Simple)
in.(Mechanics)
SkillTrain.(Initiative)Toughness
Toughness
SkillTrain.(Pilot)
SkillTrain.(UseComputer)
Point Blank Shot
SkillTrain.(Endurance)
SkillTrain.(Survival)
Weap.Prof.(Rifles)
Weap.Prof.(Exotic)
Weap.Prof.(Exotic)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Mighty Swing Point Blank ShotRunning AttackVehicular Combat Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Rifles)
Skill Focus(Perception)
SkillTrain.(Deception)
SkillTrain.(Mechanics)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
SkillTrain.(Knwldg:Bureaucracy)
Vehicular CombatWeap.Prof.(HvyWpns)
Toughness
SkillTrain.(Mechanics)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Dual Weapon Mastery
Dual WeaponI Mastery
Dual Weapon
II MasteryMartial
III Arts I Point BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Improved Damage Threshold Martial Arts I Point Blank Shot Precise Shot Triple Crit
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Burst FireDual Weapon Mastery
Dual Weapon
I MasteryMartial
II Arts I Point Blank ShotRunning Attack
SkillTrain.(Knwldg:Tactics)
Armor Prof. (heavy)Martial Arts I Martial Arts II Point Blank Shot Precise ShotSkillTrain.(Stealth) Weap.Prof.(Adv.Melee)
Power Attack
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Double Attack(HvyWpns)
Improved Defenses Relentless Attack
Triple Attack(HvyWpns)
UnstoppableWeapon
Force Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Damage Conversion Skill Focus(Initiative)
Skill Focus(Perception)
Skill Focus(Pilot)
Skill Focus(UseComputer)
Turn and BurnVehicular Combat
Dual Weapon Mastery PointII Blank Shot Power Attack Powerful Charge Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Perception)
SkillTrain.(UseComputer)
Precise ShotSkill Focus(Stealth) SkillTrain.(Stealth)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
SkillTrain.(Deception)
Weapon Focus(Pistols)
Weapon Focus(Simple)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Rapid ShotSkill Focus(Initiative)
Weapon Focus(HvyWpns)Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
SkillTrain.(Knwldg:Bureaucracy)
Weap.Prof.(Simple)
.Prof.(Simple)
Point Blank Shot
Skill Focus(Perception)
SkillTrain.(Initiative)
Weap.Prof.(HvyWpns)
.Prof.(Simple)
Double Attack(HvyWpns)
Improved Damage Threshold
Improved Defenses Far Shot Point Blank Shot Precise Shot Sniper
Weap.Prof.(Simple)
Weap.Prof.(Simple)
ToughnessSkillTrain.(Knwldg:Tech.)
Skill Focus(Perception)
Skill Focus(Deception)
Skill Focus(Mechanics)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Tech.)
SkillTrain.(Perception)
SkillTrain.(Stealth)
SkillTrain.(UseComputer)
Burst Fire Distracting Double
Droid Attack(HvyWpns)
Improved Damage Threshold
Ion Shielding Point BlankWeapon
Shot Focus(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Martial Arts
Mechanical
I Martial Point
Arts Blank Shot Precise ShotWeap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Dual Weapon Mastery PointI Blank Shot
Weap.Prof.(HvyWpns)Weap.Prof.(Rifles)

Skill Focus(Persuasion)
SkillTrain.(Deception)SkillTrain.(Pilot) Toughness Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(TreatInjury)
Surgical Expertise
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(UseComputer)
Weap.Prof.(Simple)
Skill Focus(UseTheForce)
SkillTrain.(Initiative)
SkillTrain.(UseTheForce)
Weapon Focus(Simple)
Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weapon Focus(Simple)Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weapon Focus(Simple)Weap.Prof.(Simple)
SkillTrain.(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Mighty Swing Power AttackSkillTrain.(Initiative) SkillTrain.(Stealth)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseComputer) Toughness Weap.Prof.(HvyWpns)Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Surgical Expertise
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Simple)
Mighty Swing Power AttackSkillTrain.(Initiative) SkillTrain.(Stealth)
Weapon Focus(Simple)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols) Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise Shot Running AttackSkill Focus(Pilot) SkillTrain.(Perception)
Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Deception)
SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Initiative)ToughnessWeap.Prof.(Simple)
Point Blank Shot
Skill Focus(Deception)
Skill Focus(Knwldg:Gal.Lore)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force TrainingImproved Defenses Improved DisarmMelee Defense Skill Focus(UseTheForce)
Strong in the Force
Weapon Finesse
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Damage Threshold Power Attack
Weapon Focus(Simple)Weap.Prof.(Simple)
Improved Damage Weapon
Threshold
Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Rapid Strike Running Attack Weapon Focus(Simple)Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved DamageSkill Threshold
Focus(Persuasion)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Persuasion)
Skill Focus(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot
Weapon Focus(Pistols)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Power Attack Powerful Charge Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Skill Focus(Stealth)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(HvyWpns)Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Shake It OffSkillTrain.(Persuasion) ToughnessWeap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Vehicular Combat
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Stealth)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Rifles)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Precise ShotWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Precise Shot
Skill Focus(Perception) Sniper Weapon Focus(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Vehicular Combat Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Deception)
Skill Focus(Persuasion)
SkillTrain.(Deception)
SkillTrain.(Pilot) Toughness Vehicular Combat Weap.Prof.(Pistols)
Skill Focus(Perception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Power Attack
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Quick Draw Running Attack Skill Focus(Deception)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Toughness Trip Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank ShotWeap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Skill Focus(Endurance)
Skill Focus(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Endurance)
SkillTrain.(Mechanics)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Knwldg:Gal.Lore)
SkillTrain.(Persuasion)
SkillTrain.(Endurance)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Improved Damage Threshold Melee DefensePowerful Charge Shake It Off Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Powerful Charge
SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weap.Prof.(Simple)
Power Attack Powerful Charge SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weapon Focus(Simple)
Weap.Prof.(Simple)
g in the Force
Improved DefensesPower Attack Powerful Charge Rapid Strike SkillTrain.(UseTheForce)
Strong in the Weapon
Force Focus(Simple)
Force Training
Skill Focus(Persuasion)
Skill Focus(UseTheForce)
SkillTrain.(Persuasion)
Strong in the Force
Weapon Finesse
Weapon Focus(Lightsabers)
Rapid Shot Rapid Strike Running Attack Shake It Off Weapon Finesse Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Martial Arts I Point Blank Shot Precise Shot Running Attack Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank ShotRunning Attack Shake It Off Weapon Focus(Rifles) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Power Attack Running Attack Skill Focus(Acrobatics)
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Point Blank ShotRunning Attack
Weapon Focus(Adv.Melee)
Weapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Power Attack Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Precise ShotSkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(Deception)
SkillTrain.(GatherInfo)
SkillTrain.(UseComputer)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Trip Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Force Training Martial Arts I Melee Defense Strong in the Force Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)Weap.Prof.(Rifles)
Weap.Prof.(Simple)
in.(Perception)
Quick Draw Skill Focus(Perception)
Skill Focus(Stealth)Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Martial Arts II Mighty Swing Power Attack Toughness Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Quick Draw Rapid Shot Shake It Off
Weapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Skill Focus(Perception)
Skill Focus(Persuasion)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Mobility Point Blank Shot Powerful Charge Precise Shot Running Attack Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Skill Focus(Persuasion)
Skill Focus(UseComputer)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(Perception)
Skill Focus(UseComputer)
SkillTrain.(Deception)
SkillTrain.(Perception)
Improved Defenses Point Blank Shot Precise Shot Skill Focus(Perception) Sniper Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Perception)
Weap.Prof.(Simple)
Skill Focus(Knwldg:Bureaucracy)
Skill Focus(Knwldg:Tech.)
Skill Focus(Mechanics)
Skill Focus(UseComputer)
SkillTrain.(Deception)
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
DeadeyeDual Weapon Mastery Mighty
I Swing Point Blank Shot Precise Shot Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise ShotWeapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Perception)
Skill Focus(Persuasion)
Vehicular CombatWeap.Prof.(Pistols)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Defenses Point Blank ShotRunning Attack
SkillTrain.(UseTheForce)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Force Training
Improved Defenses
Improved Damage Threshold Linguist Mobility Rapid Strike
SkillTrain.(Persuasion)
Precise Shot Quick Draw Sniper Running Attack
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(GatherInfo)
SkillTrain.(Deception)
SkillTrain.(Persuasion)
SkillTrain.(Stealth) Shake It Off Sniper Weapon Focus(Pistols)
Precise Shot Running AttackSkill Focus(Deception)
Skill Focus(GatherInfo)
Skill Focus(Perception)
Skill Focus(Persuasion)
Skill Focus(UseComputer)
Point Blank Shot Quick Draw Running Attack Skill Focus(Deception)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Starship DesignerTech SpecialistWeap.Prof.(Simple)
Mobility Point Blank Shot Quick Draw ToughnessWeapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Precise Shot Rapid ShotSkillTrain.(Initiative)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved Defenses Point Blank Shot Precise Shot Shake It Off Sniper SkillTrain.(Survival)
Weapon Focus(Rifles)
Point Blank Shot Precise Shot Rapid ShotSkillTrain.(Perception)
Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Rifles)

SkillTrain.(GatherInfo)
SkillTrain.(Knwldg:Bureaucracy)
SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot Precise Shot Rapid Shot Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(Persuasion)
SkillTrain.(Deception)
SkillTrain.(Pilot)
SkillTrain.(UseComputer) Toughness Vehicular Combat Weap.Prof.(Pistols)
Force Training Mobility Point Blank Shot Power Attack Rapid Strike Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Charging Fire Martial Arts I Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)
Charging Fire Martial Arts I Martial Arts II Point Blank Shot Precise Shot SkillTrain.(UseComputer)
Weapon Focus(Rifles)
SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(Simple)
Power Attack Powerful Charge Rapid Strike Skill Focus(Knwldg:Tactics)TripWeapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Rapid Shot Rapid Strike Shake It Off
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
SkillTrain.(Stealth)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Coordinated Attack Point Blank Shot Rapid Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Far Shot Point Blank Shot Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(HvyWpns) Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Improved DefensesMartial Arts I Mobility Point Blank Shot Precise Shot Quick Draw Running Attack
SkillTrain.(Perception)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Linguist
Skill Focus(Knwldg:Tactics)
Skill Focus(Pilot)
Skill Focus(UseComputer)
Vehicular Combat
Weapon Focus(Pistols)
Weap.Prof.(Adv.Melee)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Simple)
Improved Damage Threshold Martial Arts I Point Blank Shot Precise Shot Triple Crit
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Point Blank Shot
Weapon Focus(Rifles)
Weap.Prof.(HvyWpns) Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Dual Weapon Mastery II Flurry Martial Arts I Power Attack Toughness Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Dodge Point Blank Shot Precise Shot Running Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Point Blank Shot Precise Shot Rapid Shot
Skill Focus(Knwldg:Tactics)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Martial Arts I Point Blank ShotRunning Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Martial Arts I Point Blank ShotRunning Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(HvyWpns)Weap.Prof.(Pistols)
Force Training Flurry Martial Arts I Power Attack Powerful Charge Toughness Weapon Focus(Adv.Melee)
Dodge Point Blank Shot Precise Shot Running Attack Toughness Weapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Martial Arts II Martial Arts IIIPoint Blank Shot Precise Shot Shake It Off Sniper Toughness
Quick Draw Rapid ShotSkill Focus(Initiative) Sniper Toughness Triple CritWeapon Focus(Pistols)
Burst FireDouble Attack(Rifles)
Improved Damage Threshold Martial Arts I Point Blank Shot Toughness Weapon Focus(Rifles)
DodgeImproved Damage Threshold Mighty Swing Mobility Point Blank Shot Powerful Charge Precise Shot
Combat Reflexes Dodge Martial Arts I Mobility Point Blank Shot Powerful Charge Precise Shot
Mobility Point Blank Shot Powerful Charge Precise Shot Running Attack Weapon Focus(Simple)
Weap.Prof.(Adv.Melee)
Improved Defenses Mobility Running Attack Shake It Off Skill Focus(Perception)
SkillTrain.(Endurance)
SkillTrain.(Perception)
Dual Weapon MasteryMartial
II Arts I Martial Arts II Point Blank Shot Power Attack Quick DrawSkill Focus(Initiative)
Force SensitivityForce Training Force Training
Skill Focus(UseTheForce)
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Force Training Force TrainingForce SensitivityPoint Blank Shot Precise Shot
Skill Focus(UseTheForce)
Weapon Finesse
Extra Second Wind Force TrainingForce Sensitivity Powerful Charge Rapid Strike Running AttackWeapon Finesse
Force Training Force Training Linguist Melee Defense Rapid StrikeSkill Focus(Initiative)
Skill Focus(Persuasion)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
Starship DesignerTech Specialist
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Improved DefensesMartial Arts I Martial Arts II Point Blank Shot Precise Shot Rapid Shot Sniper
Dodge Melee Defense Mobility Point Blank Shot Precise ShotSkill Focus(Knwldg:Tactics)
Weapon Focus(Rifles)
Battering Attack
Double Attack(HvyWpns)
Improved Bantha RushMelee Defense Rapid Strike Staggering Attack(GaW) Trip
Triple Crit Unstoppable Force
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
UnstoppableWeapon
Force Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Triple Crit Unstoppable Force
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Force Training Melee Defense Rapid Strike Savage Attack Triple Attack(Lightsabers)
Weapon Finesse
Weapon Focus(Lightsabers)
Battering Attack Deft Charge Force SensitivityForce Training Power Attack Powerful Charge Rapid Strike
Force Training Force Training Linguist Melee Defense Rapid StrikeSkill Focus(Initiative)
Skill Focus(Persuasion)
Double Attack(HvyWpns)
Improved Defenses
Relentless Attack
Triple Attack(HvyWpns)
UnstoppableWeapon
Force Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Feat #11

Feat #12

Feat #13

Feat #14

Feat #15

Feat #16

Feat #17
.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Adv.Melee)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)
p.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(Rifles)
.Prof.(Simple)
SkillTrain.(Knwldg:Tactics)
SkillTrain.(Mechanics)
SkillTrain.(TreatInjury)
Weapon Focus(HvyWpns)
SkillTrain.(Stealth)
.Prof.(Simple)

Weap.Prof.(Simple)

.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(HvyWpns)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)

.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Triple Weapon
Crit Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack

.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
.Prof.(Simple)
Triple CritWeapon Focus(Rifles)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Vehicular Combat
Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)

TripWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
SkillTrain.(UseTheForce)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
Whirlwind Attack
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)

Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack
Weap.Prof.(Simple)
Whirlwind Attack
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

.Prof.(Simple)

Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)

Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)
.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)

Weap.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)

SkillTrain.(Persuasion)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

SkillTrain.(Knwldg:Gal.Lore)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)
SkillTrain.(Stealth)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Withdrawal Strike
Weap.Prof.(Simple)
Whirlwind Attack

Weapon Finesse
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weapon Finesse
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
.Prof.(Simple)

Vehicular Combat
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(Simple)

.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)

.Prof.(Simple)

.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Simple)

0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
.Prof.(Simple)

Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

p.Prof.(Rifles)

Weapon Focus(Adv.Melee)
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)

Sniper Triple CritWeapon Focus(Rifles)


Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)

Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

.Prof.(Simple)

.Prof.(Simple)

p.Prof.(Rifles)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)

Weap.Prof.(Rifles)

.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)

.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Whirlwind Attack

.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)

Weap.Prof.(Simple)
Weap.Prof.(Simple)
Running Attack Trip Weapon Focus(Exotic)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Triple Attack(HvyWpns)
Weapon Focus(HvyWpns)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Toughness Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)

.Prof.(Simple)

.Prof.(Simple)

Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
.Prof.(Simple)

.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

.Prof.(Simple)
SkillTrain.(UseTheForce)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Sniper Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Simple)
.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
p.Prof.(Rifles)

.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Simple)

Weap.Prof.(Simple)

Skill Focus(GatherInfo)
SkillTrain.(UseComputer)
Weapon Focus(Pistols)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)

Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weap.Prof.(HvyWpns)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weapon Focus(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
SkillTrain.(Stealth)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Simple) Whirlwind Attack
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Simple)
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(UseTheForce)
Strong in the Force
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack

Unstoppable Force
Weapon Focus(Rifles)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Weapon Focus(Adv.Melee)
Weapon Focus(HvyWpns)
Weap.Prof.(Adv.Melee)
Weap.Prof.(HvyWpns)
Weap.Prof.(Simple)

Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Withdrawal Strike
TripWeapon Focus(Adv.Melee)
Weap.Prof.(Adv.Melee)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Skill Focus(UseTheForce)
Strong in the Force
Weapon Finesse
Weapon Focus(Lightsabers)
Weap.Prof.(Lightsabers)
Weap.Prof.(Simple)
Whirlwind Attack
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Weap.Prof.(Simple)
Feat #18

Feat #19

Feat #20

Feat #21

Feat #22

Feat #23

Feat #24
.Prof.(Simple)
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
lwind Attack

lwind Attack
Tip:
Tip:Always
Alwaysenter
enteraavalue
valuefor
for Initiative
Initiativeand
andPerception,
Perception,even
evenififuntrained.
untrained. Otherwise,
Otherwise,these
thesevalues
values
will
willbe
beempty
emptyon onthe
theStatBlock
StatBlocktab
taband
andthe
theCombat
Combattab.
tab.

Knowl.(Bureaucracy)
Knowl.(GalacticLore)

Knowl.(Phys.Sci)
Knowl.(Soc.Sci.)
Knowl.(LifeSci.)

Knowl.(Tactics)
Knowl.(Tech)
Gather Info

Persuasion
Endurance

Perception
Mechanics
Acrobatics

Deception

Initiative

Stealth
Feat #25

Feat #26

Climb

Jump

Ride
Pilot
15 10 18

11 12 12 13
15 14 14 13 20
9 3 8 13 8 7
4 8 14
8 10 10 16 13
8 2 -1
12 13 12
13 12 13 10
8 8
13 12 12 13 11 12 13 13
10 8 8 10 8 8 10
10 7 7 10 3 10
9 8 3 9
8 8 8 8
9 8 8 9
9 9 10 10 8 11 11
10 5 8 10
13 8 10 13
9 15 8
7 13 6
8 14 7
14 9 10 9 9 10
9 11 5 5 5 11
5 7 10
20 15 19 15 15 20 20 14
14 20 15 14 14 14
15 18 18 15 15 13 18
6 2 7
9 7 4 9
2 9 7
15 13 20 7 15
17 4 9 5 12 11
11 11 10
12 15 15 5 10 10 12
8 14
13 13 10 9 12 12
9 9 10 3
7 0
8 1 12 6 8
17 12 11 11 11 11 17 11
13 8 13
10 5 10
13 11 13
13 11 13
13 13
13 13
13 13 12
12 11 13 17
11 5 11
4 9 14 3 12 9
11 10 12 11
4 10 9 8
6 9 11 8
8 8
9 9
9 4
9 4 10 11 10 9
11 11 10
14 12 12 14
16 14 14 16
4 8
10 8 5 9 8 10
13 8 8 8 13
8 8 5 8 9 10 10
10 9 9 9 10
5 10 10
8 8 1 6 1
10 11
11 16 11 6 12 12 10 11 11
20 20 7 14 14 18 20 12 12
9 10 10 10
7 7 0 12 7 7
9 9 2 11 16 16 11 10 9
10 5 5
14 20 20
14 14 14 14
10 4 10 11 10
8 7 4
7 4 11 11 11 11 16 5 9
11 10 11 19 9 16 11
3 7 7
10 11 10
3 10 15 15 9
16 3 10 10 16 16
2 8 8
17 9 9 9
2 10 10 10 15 15 9 8
8 9 10 10 10
11 11 9 10 10 16 16
13 14 12 12 7 14
6 9 9
12 10 7 17
9 8
11 9
11 13 12 10
14 15 16
1 7 12 1
15 13 13 13 15 15
9 6 8
3 9 14 2
7 7 8
10 6 11 10
8 4 7 8
7 6 7
12 6 10
11 12 11 12
9 3 8 9 8
17 18 17 16 13
8 9 8
10 11 5
8 4 15 5
14 7 11 11 11 10 9 7
9 10
13 12 13 18 13 17 18 12
4 8 9
15 15 3 9 9 15 8
13 12 11 12 12
13 17 12 12 17 12 18 12
4 14 9 9
5 9 10
4 10 16 9
10 9 9 15
11 11 12
14 9 4 8 14 9 9
3 7
12 13 12 11 13 13
7 2 7
7 2 7
6 1 6
9 9 9
13 13 14 14
3 2 7
19 19 8 19 19 14 14 14 18 19
7 6
6 12 6
11 12 13
12 12 13 13
10 15 5 10 15 10
8 11 12 13
13 12 11
16 11 12
3 15 15 15
8 2 7 7
2 6 6
11 3 10 10 16 8
13 5 13 12 18 10
10 5 9 11
9 9 14 5 8 9 9
11 10 16 10 11 11 10 16 10
12 6
13 7
18 17
21 16
3 7 7 2
17 11 8 7 16 10 10 17
9 14 4 8 9 9
16 16 14 21
12 11 12 12
8 13 10 10 10 16 10
18 18 9 13 13 18 18 18
10 12 11 11 11
5 15 10 15
10 13 18 13 12
14 13 19 9
14 14 8 14
9 9 9 16
14 14 10
10 10 10 12
5 12 17 17 17 10
13 13 13 9
14 14 14 10
12 10
9 4 8 9
14 13 13 13
11 8 20 20 15 19 19
13 9 15 22 14
12 11 12 12 11
13 13 14
11 5
4 14 10
4 9 10
4 9 10
1 12 12 11
4 10 15 15 10
14 14
10 6 15 5
11 5 16
13 8 3 7 8 8
10 9 9 9 11 10
9 3 8
14 14 14 13 13 13 12 14 14
7 8 7 9 12
6 6 1 6
17 16 11 10 13 12
4 9 3 15 9
3 7 7 8
6 5 0
15 16 17 16
10 10 10 11 8
15 15 16
10 9 9 8 15
15 14 15 12
13 3 9 10
8 9 4
8 9 13 10
8 9 7 8
9 8 9
8 9 9 3
10 8
13 8 13 13 8
3 8 12
11 4 15 10 9
12 8 19 13 13
9 12 10 12
12 11 13 16 13
11 11 11
9 9 11 9 11
9 11 9 9 11
11 8 8 11 10 7 11
10 5 11 10
7 18 13 19
6 11 10 10 10 9
9 9 9 15 15 3 9
11 11 9
14 8 14
9 11 5 5 5 11
13 13 12 11 6 13 12
8 4 8 7
19 19 7 13 13 8 19
8 11 9 8 11 9
11 13 12 7 11 13
17 12 10 11 16 17 12 10
14 8 7 14 13
6 12 1 7 6
11 9
10 8
7 6
19 12 12 12 18 14 14
5 10 11 11 10
11 10 10 16
6 5
20 17 15 15 20 19 20 12
13 11 12 17 11 18 11
9 2 13 8 9 7
14 9 8 8 8 9 14 8 8
11 9 10 11 11
17 14
16 9 9 10 11 9
9 12 10 11 12
6 9 8 9 9
5 7 7 8
10 6 10 15 10 11 16
20 15 7 15
12 12
4 10 9 9
4 9
8 11 10 10 10 11
8 7 7 8
4 9
4 7 8
9 8
17 17
7 7 2 1
9 9 9 3
18 10
12 12 13
9 7 11
8 13 13 11 12 13
7 10 8
13 13 13 13 13
11 9 11 5 9
9 10 10 10

17 16 16 22 17 16
17 14 16 22 17
16 11 9 11 11 11 11 9
12 5 17 11 17 10
9 8 10 9
10 10 6 10 11
9 8 4
7 2 9
12 9 11 17
13 15 4 10 15 15 9 9
16 10 9 5 16 10 10
9 4 3
12 17 11 12
19 14 3 18 13 13 13 13 14
6 8 8 10 16
12 6 13 11
14 12 16 19
10 10 10 10 8 8 15
6 9 9 6
10 10 10 10 8 8 15
10 8
5 11 11 10 16 10
14 19 12 14 14 18 19 12
10 9 9 5 9 9 10
9 9 4 9 2 14
13 14 13 22
7 2 9
10 6 10 10
12 7 14
11 12 13
9 4 10 10
11 7 12 12
7 2 3
11 6 13
10 5 11 7
9 9 6 10 8 9 16
8 2 13
2 13 1 7
8 9 9
6 5
13 2 8 13
13 11
14 9
8 4
14 11 17 12 14
14 7
14 7
14 12
13 11 11 9
15 15 13 14 15
10 19 12 13
14 13 11 9
11 8 12 17 8
16 6 10 10 10 9 16 14
3 15 5
16 5 11 5 16
15 3 7 3
7 6 8 8 7 8 6
17 4 10 10 17 14
2 5 3 12 7
12 12 12
9 7
8 9 15 8
11 15 5
9 9 5 10 10 10 12 14 10

0 0 0 0 0 0 0 2 11 0 0 0 0 0 0 0 0 9 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -2 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -1 0 0 0 0 0 0 0 0 0 -1 0 0 0 0
0 0 0 0 0 0 0 -2 0 0 0 0 0 0 0 0 0 -2 0 0 0 0

18 9 10
2 2
9 6
9 4
14 1 1
15 9
12
1 9
19 14 5 4
8 12 -2
8 4 1 24
6 6 16
4 8
6 7 16
2 3 7
6 4 11
12 8 2
10 9
6 11
11 9
8 7 8
0 0
10 7 20
12 13 7
5 -1 20
5 -1 20
4 5 9
5 12 4 12
10 0 0
17 17 17
6 4 11
4 8
14 1 4
13 15 3
9 13 9 13 9
9 13 9 13 9
4 17
4 4
4 3 9
3 5
2 5
19 8 9 7 8
2 9 1
11 -1 7
7 10
21 6 15 5
10 8 25
-1 6 8
22 -2 4
4 12 2
4 12 2
7 17
5 11
2 6 2
5 12 15
9 5
2 9
5 5 10
6 11
3 11
6 8
6 8
6 8
8 8 2
10 9 10
7 1 12
11 8 8
11 6 3
15 4 3
2 2 7
12 10 12
4 11
6 12 16
8 1
9 4 4
11 3
9 9 7
5 9
5 9
7 9
6 11
3 3
11 5
20 3 3
13 2 4
8 3 6
13 9
11 -1 1
7 10 9 12
0 10 11
1 15
1 15
10 5 5
15 5 9
8 12
13 5 6
4 13
21 4 5 9
2 0
11 12
9 8 6 13
6 8 4 16
8 3
-1 -1
4 11 1
6 13 3
20 13 6 10 4 -4
5 10 15
6 8 11
2 16
2 2 7
8 1 7
2 10 1

7 3 7 6
1 13 5
0 11 6 0 11
-1 6 6 6 1 12
10 4 10 10 10 12 15 9
3 14 11
14 10 10 19
14 10 10 19
13 7 15
3 6 11 0 8
8 -2 4 2
8 -2 4 0
12 1 13 1
9 7
5 7 8 13 7
22 16 22 15
7 5 6
17 17 -2
4 14 14
14 14
5 7 12 7 7 6
12 10 10 11 12
11 2 4 1
4 10
8 16
10 13 9 12
0 6
9 8
0 6
3 8
6 4 11
4 12
8 8 8 10
9 13
9 4
-1 6 6 6 -1 12 6
2 8 11 8 7
16 12
10 1 3 -1
19 6 18
13 12 13 13
4 9
7 4 7 7 3 12
19 0 10
16 1 9 6
6 8 1
2 8
8 15 18
8 13 -6
20 5 15 -3
0 12 7 6
4 10
5 11
5 12
1 13 10
13 11
5 11 15 23
16 15 6
8 13 3
9 21 14
10 15 0
6 5 12 -6
5 15 20
3 11 -2
7 0
3 6 11 0 8
9 8 10 9
-1 5 -1
11 13 13
6 9
1 7 12 0 4
1 12 12 5
32 32 5 6
1 8 13 3 13
7 7 15 17
13 4 13
10 2 0 12
2 7 7 7 6 7
15 12 12 12 14
9 6 11 8
8 13 16 17 21
1 8 8 10
1 8 5
1 13 5
1 12 14 7
9 9 9 9 10 14 9
0 12 12 7 2 8
3 6 6 7 13
3 14 10 8
4 15 15 4 9
8 12 12 14
18 9
8 13 6 7 7 7 9
8 4 8 8 13 0 8 13
12 8 11
15 11 14
10 8 10
5 11 10
8 8
2 14 22
5 8 6 9 8 8
11 3 8 2
11 3 11
11 3 11
9 8 9 9 12
11 8 9
7 5 6
8 13 5
-1 5 10 -1
13 0 7 7 7 8
8 8 8 7 13
7 6
10 8 9
1 13 8 8 0 11
11 13 11
12 6
8 4 8 6 5
16 7 16 9 8
23 5 23 11 11
1 13 13 1
8 3 2 -2
12 7 5
2 14 14 9 2 7
4 17 14
0 7 7 12 4
0 5 12
0 6 6 0 7
12 18 13
5 18 10
11 11 16 21
15 9
6 1 7 7 7 15
0 7 7 1 8
9 13 29
8 13
12 12
11 5 17 20
12 9 18 8 32
10 1
9 9 5
-6 5 7 7 7 12 5 7
10 15 3 17 17 11 10 8
1 5 14
4 18 8 12 13
3 13 3 8 6
1 9 12
11 11 10
11 3 8 8 7 18
15 0
5 7
7 5
7
-1 12 4 4
0 13 8
3 13 12
11 6 10 16
5 9
8 13 3 7 9
0 10 0
13 9
4 13 3 9 7
5 8 9 8
3 13 3 8 6
3 12 2 7 6 7 7
4 9 15 3 9 9
3 14 1 8 8
4 8 13 3
1 13 3 6
11 16 13 6 16 11
-2 2 2 5
2 13 8 12 6
4 1 6 14
12 9 14 15
10 5 10 12 10 10
10 9 10 11 10
7 3 8 15 8
3 2 14 23
7 -1 6 11 0 12
4 8 8 1 14
1 14 14 8 6
6 12 15
13 20
21 12 7
11 7
13 15 13 15
11 12 10 13 11
9 4 9
18 18
8 1
21 17 21 1
11 4
7 1 8 13 8 10
10 10 11 15
14 6 14 19
11 1 1
2 13 3 7
17 5
6 7 7 6
7 7 -1 6 6 6 7 12
11 6 3 5 8
-3 6 14 13
5 7 6 6 6 12
2 8 6 12 7
11 19
5 6 9 1
8 13
7 3 7 6
4 14 6
6 4 6 11 2
3 14 14 13
14 7 9 14 12 17
14 24 14 -1
7 5 7 5 2 10
0 12
11 13 10 12
6 12

13 5 12 12 18 10
3 9 9 7 8
3 7 14 1 13
7 13
8 7 8
8 9 8
9 9 1 8 14
9 8 9
3 7 7 2
3 7 7
5 13 9
1 7 6 6
2 8 13 8 2
8 1 8 7 13
9 8 9
8 1 8 7 13
-8 1 2
6 5
10 11 9 9 10 10 16
13 0 7 7 7 2 13
6 1 8
6 5
9 8
18 13 6 12 17 12 17 18
8 1 1
12 14 15 15 15 20 20
7 5 7 5 2 10
9 1 0
10 3 3
3 8
2 3 14
15 10 3 8 8 10 15
7 9 7 6 9
8 6 2
6 4 16
8 6 7
10 9 8 12
9 8 9 3 9
10 0 6 6 5
9 1 9
12 4 7 7 14
7 7
9 4 9 2 9
10 10 9 9 9 8 10 9
9 15 8
7 13 6
8 14 7
7 9 6 7 9
6 8 1
15 3 10 13 15 3
13 20
9 4 9
15 11 8 12 10
8 4 3 14
9 8
9 8
16 5 11 5 16
15 3 7 3
9 3 9 14 8 14
10 11 3
9 9 10 10 8 11 11
10 5 8 10
13 8 10 13
12 14 10
13 13 14 14
12 12 8 18
9 12 10 12
11 11 11
9 11 9 9 11
15 10 5
11 11 5
8 9 8 9 8
9 7 11
9 9 4 9 2 14
7 6 8 8 7 8 6
15 15 11
3 7 7 2
12 10 12
8 8 8 16 8 13
10 4 12 3
12 8 11 11 11
11 15 16
10 8 5 9 8 10
3 16 16 16 11 15
13 7 18 18 18 19
9 11 10 9 16 11
4 16 16 16 11
13 7 18 18 18 14
10 11
13 13
4 8 8
14 14 3 13 14 8
8 13 16 17 21
11 11 10 11 11
13 12 13 14
8 10 9 8 10 10
12 12 17 13 12 12 13
17 17 12 12 18 17 12 12
11 16 11 11 10 11 11
0 9 14 14 7
10 8 12 5 11 12 10
11 9
11 11 12 11 15 6
11 4 11 10
8 8
9 9 0 8 8 8 2 14
8 8 8 8
8 2 7 7
13 5 13 12 18 10
11 10 11
10 12 11 11 11
11 13 12 12 12
7 7 1 7 2 7
11 10 12 15 13
8 7 0 6 6 1
14 8 7 14 13
2 9 9 9 8
2 9 9 9 8
12 7 14
11 7 12 12
11 6 13
14 19 14 13 12 14 14
2 7 11
14 14 6 13 13 18 12 14 16
8 7 0 6 6 1
11 7
11 12 13
13 11
14 9
14 11 17 12 14
14 7
14 7
14 12
14 9
15 15 13 14 15
10 19 12 13
14 13 11 9
12 10 13
12 9 9 12
10 8 5 9 8 10
14 7 17 16 12
21 16
16 16 14 21
14 19 14 14
12 11 12 12
18 23 16 24
2 17 17 12 5 12 10
10 8
6 8
19 18
14 19 15 14
22 16 22 15
13 10 11
13 10 11
13 10 11
18 10
13 7
18 23 16 24
18 18
bat
ned.
battab.
tab.
ed. Otherwise,
Survival
Swim
Otherwise,these

Treat Injury
thesevalues
values

Use Computer
UTF

Force Power #1

Force Power #2

Force Power #3

Force Power #4

Force Power #5

Force Power #6
18Barrier of Blades Blind

14
8 7
8

9 9

15 15

18
7
9 10 Battlestrike Dark Rage

13 Battlestrike Dark Rage Surge


9
11
11
12
12

7
11

11

11

9
10

11

14

7
10 11
15 Battlestrike Dark Rage Force Slam
20 Battlestrike Battlestrike Battlestrike Dark Rage Force Grip Force Grip
19 Battlestrike Dark Rage Energy Resistance Farseeing Force Lightning Force Scream
10 10 Dark Rage Mind Trick Surge
8 Dark Rage Dark Rage Surge
16
18 9 19 Battlestrike Move Object Rebuke Surge

9 10
13 8

11 6

9
10

12

7
15 Force Disarm Force Thrust Move Object Surge

14
7 7

6 6
10

9 8 7
18 Battlestrike Battlestrike Dark Rage Force Disarm Force Grip Force Grip
1 Force Blast
15 Force Blast Force Blast Move Object Move Object Rebuke Rebuke
15 10
11
12 Battlestrike Force Slam Move Object Surge
12 13

9
11
12 13
14
9
10
9

14 Force Thrust Ionize Mind Trick


13 Force Grip Force Lightning Force Slam
7
14
12 17
13 Battlestrike Force Grip Mind Trick Move Object Rebuke Rebuke
11

10 Battlestrike Force Slam Rebuke Surge


16 Battlestrike Force Slam Rebuke Surge
10 15
7

12 13
9

11

12 Battlestrike
13 Battlestrike Force Lightning Surge

7
15
10
21 Dark Rage Force Grip Force Lightning Force Slam Negate Energy Rebuke
13 Dark Rage Force Grip Surge

13
9 11

12 Farseeing Force Thrust Rebuke


14 Battlestrike Force Slam Surge
16 Battlestrike Battlestrike Force Slam Force Thrust Force Whirlwind Surge
15 Battlestrike Farseeing Force Thrust Mind Trick Move Object Resist Force
11 Battlestrike Battlestrike Battlestrike Force Disarm Force Slam Force Thrust
16 Farseeing Force Disarm Force Stun Malacia Negate Energy Surge
17 11 Farseeing Mind Trick Move Object Rebuke
11 Battlestrike Battlestrike Farseeing Force Thrust Mind Trick Move Object
12 Battlestrike Battlestrike Battlestrike Farseeing Force Thrust Mind Trick
19
8 Move Object Surge
14 Battlestrike Farseeing Force Disarm Force Stun Mind Trick Move Object
19 Farseeing Force Disarm Force Stun Force Stun Mind Trick Mind Trick
22 Battlestrike Farseeing Force Disarm Force Slam Mind Trick Mind Trick
15 Force Thrust Negate Energy Rebuke Resist Force
19 Battlestrike Energy Resistance Farseeing Force Slam Ionize Mind Trick
10 Battlestrike Battlestrike Force Slam Surge

12
15
10

8 7 8 Force Thrust Move Object


9 9 11 Force Grip Force Thrust

13
14
6

15

10 Dark Rage Dark Rage

15 9 8
14

11 15 Farseeing Mind Trick Mind Trick Move Object Rebuke Rebuke


14 19 Battlestrike Dark Rage Force Grip Force Lightning Force Slam Move Object

11

13

15

13
11 8 11 Farseeing Force Grip Force Slam Force Slam Force Thrust Move Object

11 17 Farseeing Farseeing Force Storm(JA)Force Storm(JA) Mind Trick Move Object

7
10

8
9

10 9
16 Force Grip Force Lightning Surge
14 Force Grip Force Lightning Surge
13 Force Grip Force Lightning Surge
10

10
10

7 Battlestrike
9 Battlestrike Dark Rage Force Thrust
15 Battlestrike Dark Rage Surge
18 Battlestrike Dark Rage Energy Resistance Force Grip Force Lightning Force Thrust

13
10
13 Battlestrike Dark Rage Force Lightning
9 Battlestrike Dark Rage Surge

9 8 Dark Rage Force Thrust Surge


16 22 Farseeing Force Disarm Force Grip Force Grip Force LightningForce Lightning
22
16 Dark Rage Fear Force Grip Force LightningForce WhirlwindKinetic Combat

10
8 Battlestrike Dark Rage Wound

9
15
19 Farseeing Force Slam Force Stun Force Stun Force Thrust Mind Trick
8

12

10
19
9
9

10

13
7 Battlestrike Battlestrike

9
12 12

11 Dark Rage Negate Energy

14
12

12 17 12 Farseeing Mind Trick Vital Transfer Vital Transfer


10
9

6
10

0 0 0 0 8 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

7 14

12 12

9
8 Force Grip Force Slam Mind Trick
5
5
22 Force Stun Mind Trick Mind Trick Mind Trick

12

9
5
12

10 Force LightningForce Lightning

1
12 10 Battlestrike Mind Trick Mind Trick

2
2

8 Battlestrike Battlestrike Surge Surge


7 9 Battlestrike Battlestrike Negate Energy Surge
6
11
14

10
10

10
5

10

8
11
9

7
13 8

10
14 9
12
12

13

12

12 7

14 8

12

13 8

9
13

5 5
6
8

18

12
8

8
8
13

7
12 12

9
13 8
13
13 8
12
9

14 14
15

7
5

8
9
5
5

5
13 8
5

7 8

8
11

13

14
9
7
10 6
11
13

8
7

11 9

13 9
12
12

13

9
13

12
13
12
13
6
13
12
13
12
13
11
16
2
13
6
13

10

8
14
12

13

18

13

14

13

7 6

6 6
12
6
8
9
14

12
7
17 Farseeing Force Blast Force Blast Mind Trick Mind Trick Move Object
1 Force Blast
1 Force Blast

2 Force Blast
7

12

2 Force Blast

12

20 Battlestrike Battlestrike Farseeing Force Disarm Force Slam Force Slam

15 Force Slam Mind Trick Move Object Rebuke


9

22
13 Force Grip Force Lightning Force Slam
18 Dark Rage Force Grip Force Lightning Force Slam Move Object Rebuke

11

9 Dark Rage Rebuke Surge

9
6
11 Battlestrike Sever Force
7

16
18

16
18
9
10 11 Dark Rage Force Slam Force Thrust Rebuke
19 Dark Rage Force Grip Mind Trick Move Object Rebuke Rebuke

13 17

14

13

7
12 13
11 Farseeing Force Lightning Mind Trick
9 11
10 12

12 Battlestrike Battlestrike Dark Rage Force Grip Force Slam Move Object

9
9

13

12 18

12 12

11 Dark Rage Negate Energy

14
12

10
11

21 Dark Rage Force Grip Force Lightning Force Slam Negate Energy Rebuke
19 Force Slam Mind Trick Negate Energy Rebuke
13 Dark Rage Force Grip Surge
22 Dark Rage Farseeing Force Disarm Force Grip Force LightningForce Lightning
17

9
9
9
15 Battlestrike Dark Rage Surge
12 Battlestrike
22 Dark Rage Farseeing Force Disarm Force Grip Force LightningForce Lightning
13
Force Power #7

Force Power #8

Force Power #9

Force Power #10

Force Power #11

Force Power #12

Force Power #13


Force LightningForce Lightning Force Slam Force Slam Force Thrust Force Thrust Move Object
Force Slam Mind Trick Move Object Rebuke Slow Wound
Force Slam Force Slam Force LightningForce Lightning Move Object Negate Energy Negate Energy

Vital Transfer
Slow Vital Transfer
Negate Energy Rebuke Surge Surge
Vital Transfer Vital Transfer

Surge Surge
Mind Trick Move Object Rebuke Surge Surge Vital Transfer

Rebuke Surge Surge


Move Object Negate Energy Rebuke Rebuke Sever Force Vital Transfer
Move Object Rebuke Rebuke Sever Force Sever Force Surge

Resist Force Sever Force Vital Transfer


Rebuke Surge

Rebuke Rebuke
Mind Trick Move Object Wound

Force LightningForce Lightning Force Slam Force Thrust Mind Trick Move Object Move Object

Rebuke Resist Force Wound


Mind Trick Mind Trick Move Object Move Object Move Object Rebuke
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Rebuke Rebuke Rebuke Vital Transfer Vital Transfer

Force Stun Force Thrust Mind Trick Mind Trick Move Object Move Object Negate Energy
Rebuke Surge
Surge
Force Slam Force Thrust Move Object Move Object Negate Energy Negate Energy Rebuke

Force Slam Force Thrust Move Object Move Object Negate Energy Negate Energy Rebuke
Force Power #14

Force Power #15

Force Power #16

Force Technique #1

Force Technique #2

Force Technique #3

Force Technique #4
FP Recovery
Rebuke Surge FP Recovery
Imprvd Force
Imprvd
SlamSense Surroundings

FP Recovery Imprvd Sense Surroundings


FP Recovery
Imprvd Move Lt Object

Surge Surge FP Recovery Improved MoveImproved SenseForce Power Mastery


Improved Sense
Improved
ForceSense Surroundings

FP Recovery
Imprvd MLO
Imprvd Sense Surroundings

Force Power Mastery


Improved
(Battlestrike)
Sense Surroundings
Force Pwr Mastery (Force Lightning)

Force Power Mastery


Force Power
(Force
Mastery
Grip) (negate
Improved
energy)
Sense
Improved
ForceSense Surroundings

FP Recovery
Improved Sense Force
FP Recovery Improved Force Trance

FP Recovery Improved SenseImproved Force Trance


Improved Vital Transfer
FP Recovery
FP Recovery Force Power Mastery (Mind Trick)
FP Recovery Force Power Mastery (Mind Trick)

Improved Force Sense


Improved SenseImproved Telepathy
Improved SenseImproved Sense Surroundings
Unspecified Force Technq
Dominate Mind Imprvd Force Slam
Improved Force Sense

Improved MoveImproved Sense Surroundings

Force Power Mastery (MO)


Force Power Mastery
Force (Battlestrike)
Power Mastery (Dark rage)
Imprvd Wound

FP Recovery Improved SenseImproved Telepathy

Rebuke Rebuke Surge FP Recovery Force Power Mas


Improved SenseImproved Telepathy
Improved MoveImproved Telepathy

Force Power Mastery (Vital Transfer)


0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Rebuke Surge Vital Transfer
Improved Sense Improved
Force Telepathy
Force power mastery (Force grip)

Improved Force
Force Power Mastery (Sever Force)
Trance
Improved Sense Surroundings
Improved
Improved
MLO Sense Surroundings
Force Power Mastery
Force Power
(Force
Mastery
Grip) (negate
Improved
energy)
Sense
Improved
ForceSense Surroundings
Force Power Mastery (negate energy)

Rebuke Surge Force Power Mastery


Force Power
(ForceMastery
Grip)Improved
(Move Object)
Move Light Object

Force Power Mastery


Force (Battlestrike)
Power Mastery (Dark rage)
Force Power Mastery
Improved
(Battlestrike)
Sense Surroundings
Rebuke Surge Force Power Mastery
Force Power
(ForceMastery
Grip)Improved
(Move Object)
Move Light Object
Force Technique #5

Force Technique #6

Force Secret #1

Force Secret #2

Force Secret #3

Force Secret #4

Force Secret #5
Devastating PoQuicken Power
Devastating Power
ce Power Mastery Multitarget Power
ense Surroundings

Multitarget Power

Distant Power Quicken Power

Distant Power Multitarget Power


Devastating PoQuicken Power

Multitarget Power
roved Telepathy Devastating PoMultitarget PowQuicken Power
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Distant Power Shaped Power
ense Surroundings
Force Secret #6

Force Secret #7

Possessions

Special Quality #1

effect

Special Quality #2

effect

Special Quality #3

effect
everything

Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
BlasVehicle Dodge +3
Agricultural tools, datapad
Blast vest & hlmt (+2 armor) w/ integrated comlink, camouflage poncho, blaster pistol, blaster rif
Blaster carbine, comlink(encrptd), camouflage poncho, uniform, datapad w/ geographic data
Blaster carbine, blaster pistol, vibro-ax, combat gloves
ARCTrprArmr(+6, +2eqpmnt),MissleLnchr,4 missles,2 hvy blstr pstls,blstrRfl,2 frag grenades,2 io
HvyRptngBlstr,ARCTrprArmr(+6, +2eqpmnt),MissleLnchr,4 missles,2 hvy blstr pstls,2 frag grena
Blaster carbine, blaster pistol, lt rptng blstr, frag grenade, knife
BlstrRfl w/ enhncd trgt scope, blstr pistol, vbrobld, concealed holster, electrobinocs, liquid cable
BlstrRfl w/ enhncd trgt scope, holdout blstr, vbrobld, vibrodgr, comlink(encrptd), utility belt w/ me
BlstrPstl, cloak, baton, 1600 credits
Armored flight suit (+9, +3 eqpmnt), comlink, blaster pistol
AT-AT pilot suit (+5 armor, +2 equip), blaster carbine
Blast vest & hlmt (+2 armor), comlink, blaster pistol
Electrostaff, knife, tattered clothing
Spear, tattered clothes
SpeaRage Swft: 1/day,+2 atk/dmg (no skill w/ patience). Lasts 5+CON mod rnds.
Blaster pistol, Bespin guard uniform, binders, comlink
Blaster pistol, Bespin guard uniform, binders, comlink
Blaster pistol, combat jumpsuit, Bespin guard uniform, binders, comlink
Hvy blaster pistol, knife, encrypted comlink, encrypted datapad, medpac, credit chip
Vibro-ax, hvy blaster pistol, 2 stun grenades, utility belt, comlink
Battle armor, blaster rifle, hvy blaster pistol, knife, swoop bike
Modified hvy blaster pistol (+2 dmg), hold-out blaster pistol, encrypted comlink, encrypted datap
2 HvCommand Cover Heightened AwarenessMeditative Trance
Hvy Command Cover
Blaster rifle, battle armor
Lightsaber, black robes
Stygian-triprismatic stormtrooper armor (+7 armor, +2 equip), blaster rifle, frag grenade, utility be
Double-bladed lightsaber, hold-out blaster, infra-goggles (low-light vision), Sith mask, Sith tremo
Blaster pistol, vibroblade, comlink (long-range), code cylinder, toolkit, utility belt, space transport
Blaster Pistol, comlink
Vibrodagger, blaster pistol
CoreFamiliar Foe +1
Vibroblade, blaster carbine, blaster pistol, 4 stun grenades, encrypted comlink, credit chip (50 cr
Combat gloves, hold-out blaster, comlink
Blaster Carbine
Blaster Pistol, comlink, code cylinder, datapad, credit chip (100 credits)
Hold-out blaster, comlink (long-range), credit chip, datapad (cheater), holorecorder, pocket scram
Clone trooper armor(+6 armor, +2 equip), 2 wrist-mounted vibroblades, blaster pistol
FireFly 4
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Clone trooper armor(+6 armor, +2 equip), Missile launcher w/ 4 missiles, Lt rptng blstr rifle, 2 fra
Clone trooper armor(+6 armor, +2 equip), Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2
Armored flight suit w/ helmet pkg, blaster pistol
ClonFly 6
Blaster pistol, officer's uniform, code cylinder, comlink
Clone trooper armor(+6 armor, +2 equip), blaster pistol
Clone scout trooper armor(+4 armor; as cmbt jmpst w/ hlmt pkg), blstr rifle, frag grenade, blaster
Clone trooper armor(+6 armor, +2 equip), blaster carbine, frag grenades, vibrodagger, utility bel
Clone trooper armor(+6 armor, +2 equip), blaster rifle
Clone trooper armor(+6 armor, +2 equip), blaster rifle, knife
Clone trooper armor(+6 armor, +2 equip), blaster rifle, comlink
HvyBlstrRifle,frag grenade,ion grenage,comlink,utility belt w/ medpac
Clonetrooper armor(+6 armor, +2 equip), blaster rifle, comlink
Blaster Rifle, blaster pistol, commando armor (as armored flight suit, +5 armor), secure comlink
BlasCommand Cover Share TalenCan share Tough as Nails
Blstr Rifle w/ enhncd lo-light scope, Hvy Blstr Pistol, medium battle armor (+8, +2eqpmnt), 2 frag
Vibroblade, stun baton, blaster pistol, COMPNOR antialien propaganda (concealed in jacket), cr
hold-out blaster pistol, knife, cheater, code cylinder, conceled holster, credit chip (200 credits)
BlstrPstl, hold-out blstr, vibrodagger, comlink
Battle armor w/ helmet pkg, blaster rifle, blaster pistol, 2 frag grenades, knife, medkit, datapad
Combat jumpsuit, blaster carbine, blaster pistol, stun baton, comlink
Mining equipment, tools, satchel for ore samples, datapad, glowrod
Coruscant Guard armor w/ helmet pkg (as stormtrooper armor, +6 armor, +2 eqpmnt), comlink, b
2 hvy blstr pstls,1000 credits, datapad, comlink, enforcers(several thugs and a 6th level minion)
SporCommand Cover
Comlink, vibroblade, light acolyte ceremonial armor (+6 armor, +2 equip)
Comlink, datapad, blaster pistol
Comlink, datapad, tool kit, utility belt
Lightsaber, dark Jedi robes
LighSerenity
Lightsaber (self-built)
Hold-out blaster pistol, knife
Battle Armor (+8 armor, +2 equip), vibro-ax, hold-out blaster, comlink, 100 credits
BlstrPstl, code cylinder, blank datacards (10), credit chip, datachip, datapad (mem upgrade, INT
Spear, Force talisman, Dathomiri rancor companion
Blast helmet & vest (+2 armor), baton, blaster pistol, utility belt, comlink
Battle armor w/ helmet pkg, blaster rifle, blaster pistol, stun baton
Coveralls, tools
Blaster pistol, comlink w/ holo capability, datapad, diplomat's robes
Portable computer, datapad, data cards w/ patient files, medical kit, 2 medpacs, surgery kit, MD
BlstrPstl, stun baton, noble's clothing, 1300 credits
Datapad, 5 data cards
Blaster carbine, 2 stun grenades, Eeook security uniform, comlink, utility belt (w/ binders, datapa
CereAncient kn Use a train Rage Swft: 1/day,+2 atk/dmg (no skill w/ patience). Lasts 5+CO
Blaster Rifle (w/ vibrobayonet, folding stock, & targeting scope), blaster pistol, battle armor (+8 a
Blast helmet & vest (+2 armor), baton, blaster pistol, utility belt, comlink
Blaster pistol, armored flight suit (+5 armor) w/ helmet pkg
Blast helmet & vest (+2 armor), blaster pistol, 2 frag grenades, comlink(encrypted)
Blaster rifle (w/ bayonet), blaster pistol, 2 frag grenades, Republic combat armor (+6 armor, +2 e
Heav Delay Damage
Heavy Blaster Rifle (w/ enhanced lo-light targeting scope), heavy blaster pistol, combat gloves, C
Blaster pistol, combat jumpsuit (+4 armor), comlink, datapad, code cylinder, fire extinguisher, he
Lightsaber, credit chip, heavy blaster pistol, comlink (encrypted w/ holo capability), Greater Forc
Heavy Blaster Rifle (w/ bayonet), blaster pistol, battle armor, comlink
Stun baton, padded flight suit (+3 armor), comlink, code cylinder, blank datacards, datapad, fusi
Blaster carbine, blaster pistol, force pike, stun grenade, combat jumpsuit, binder cuffs, comlink
Blastech 500 riot gun, Merr-Sonn KZZ riot armor, helmet pkg, stun baton, encrypted comlink, bin
Blastech 500 riot gun, Merr-Sonn KZZ riot armor, stun baton, encrypted comlink, binder cuffs, m
Blaster pistol, armored suit, comlink
EVO Stormtrooper armor w/ hlmt pkg (+6 armor, +2 equip, +10 bonus v. airborne poisons), flech
Sniper blaster rifle (w/ enhanced lo-light targeting scope), hold-out blaster, vibroblade, comlink, c
Blaster pistol, datapad, comlink, field kit
LighFearless Temptation
SkulBreathe underwater Natural camouflage
SkulBreathe underwater Natural camouflage
Blaster pistol, laser scalpel, datapad, fusion lantern, medical kit, medpacs (4), surgery kit
BlstrPstl, code cylinder, datacards (10), credit chip, datapad, holorecorder, pocket scrambler, co
Vibroaxe
GalaCommand Cover Share TalenCan share Assault Tactics and Inspire Confidence
Galactic Alliance light armor w/ helmet pkg, blaster pistol, knife, stun baton
Hvy Book listed talents Disinformation and Shocking Revelation, which do not exist. Add 2 Scou
BattDelay Damage
BlasCommand Cover Share TalenCan share Inspire Haste
Blaster pistol, comlink, datapad, uniform
Blaster pistol, comlink, datapad, uniform
Blaster pistol, comlink, code cylinder
Padded flight suit, blaster pistol
Clone spacetrooper armor, blaster rifle, frag grenade
Hold-out blaster pistol, comlink, expensive clothes
Blaster pistol, vibro-ax, light battle armor (+5 armor, +2 equip)
BlastDelay Damage
SoniFly 6 Climb 3 Radiation Resist
SoniFly 6
SoniFly 4
Blaster pistol, Jedi robes, lightsaber
BlstrAlready De Atk that redBody SwapIf host body destroyed, enters another corpse w/in 10 sqr
Blaster pistol, vibrodagger
BlasCommand Cover Force Resistance
Blast helmet & vest (+2 armor), blaster pistol, blaster rifle, Imperial army uniform, military comlin
Hvy dungeoneer armor(+10 armor, +2 equip, +2 Perc, lo-light vsn, built-in comlink/audio/video re
Blaster pistol, Imperial medic's uniform, comlink, data pad, medical kit, 5 medpacs, surgery kit
Lightsaber, credit chip, blaster pistol, comlink, datapad
Blaster pistol, comlink, datapad, credit chip
Rail detonator gun, Jumptrooper armor w/ hlmt pkg (+6 armor, +2 equip), jet pack, blaster rifle, c
Lightsaber (self-built), battle armor (+8 armor, +2 equip), comlink, cortosis gauntlet,
Imperial Knight battle armor, cortosis gauntlet, lightsaber (self-built), comlink, various personal b
Imperial Missionary uniform, comlink, credit chip, datapad
Blaster pistol, blast helmet & vest, code cylinder
Blast helmet & vest (+2 armor), baton, blaster pistol, utility belt, comlink
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
Blaster carbine, 2 frag grenades, Radtrooper armor w/ hlmt pkg (+6 armor, +4 equip, +10 bonus
Blaster pistol, credit chip, datapad, comlink (encrypted), ISB uniform or street clothes
BlasTargeted S Full (after target has acted): +1 to atk, Deception, Perception, & Persuasion v. th
Battle armor, vibro-ax
VibrBattering B If hits HugeDark PreserFP: NegateDeft Charg Can take Sw
ShadDelay Damage
RoyaDelay Damage
Blaster pistol, comlink, utility belt, blast helmet & vest
Hold-out blaster pistol, concealed holster, security kit, encrypted comlink, utility belt (miniaturized
Blaster pistol, hold-out blaster pistol, knife, comlink, pocket scrambler, code cylinder, credit chip
Lightsaber (self-built), short lightsaber (self-built), Inquisitor's robes, comlink, code cylinder
Lightsaber, heavy blaster pistol, Inquisitor's robes, comlink, code cylinder
Heavy blaster pistol, comlink, utility belt, credit chip
BlasCommand Cover Share TalenCan share Shift Defense I
Blaster carbine, combat jumpsuit w/ helmet pkg, utility belt w/ medpac
Ion pistol, datapad, tool kit, satchel, 2 energy cells, mesh tape, 70 credits
Lightsaber (self-built), Jedi robes, datapad
LighSerenity
Jedi robes, lightsaber (self-built), short lightsaber
Jedi robes, lightsaber (self-built)
Lightsaber (self-built), Jedi robes
Lightsaber (self-built), Jedi robes, utility belt w/ medpac
Lightsaber (self-built), Jedi robes, datapad
Lightsaber (self-built), encrypted comlink, Jedi robes
Lightsaber (self-built), encrypted comlink, Jedi robes
Immune to Fear and P Holocron GCannot atk Instructive Stnd (+FP of target): 1 of following
Lightsaber, comlink, Padawan robes
Lightsaber (self-built), loose-fitting clothes, comlink
Lightsaber (self-built), Jedi robes
Lightsaber (self-built), Jedi robes
Lightsaber (self-built), medpac, syntherope
Jedi robes, lightsaber (self-built)
Lightsaber, ceremonial armor (+7 armor), comlink, 100 credits
Stormtrooper armor, ARC-99965 blaster rifle, 2 explosive charges, 2 frag grenades, utility belt w
Stormtrooper armor, ARC-99965 blaster rifle, heavy blaster cannon, 2 frag grenades, utility belt
Stormtrooper armor, ARC-99965 blaster rifle, 2 frag grenades, utility belt w/ medpac
Datapad, Joruba Consortium uniform
BlstrPstl, Joruba Consortium uniform, comlink, code cylinder
Knighthunter armor, electrostaff, sonic pistol
Blast helmet & vest (+2 armor), rail detonator gun, bayonet, 3 land mines, comlink, 150 credits
Blast helmet & vest (+2 armor), rail detonator gun, bayonet, comlink, 150 credits
Blaster pistol, datapad, comlink
Blaster pistol, stun baton, Krath armor (light armor +5, +2 equip, max Dex +3), comlink
War sword, spear, hvy blaster pistol, Krath battle armor (as armored flight suit, +5 armor, +2 equ
Datadagger, vibroblade, hold-out blaster pistol, 2 canisters of dioxis, 2 doses of knockout drops,
Native garb, machete, sporting blaster rifle, rations
Mandalorian combat suit (+4 armor, +1 equip) w/ targeting scope, jet pack, & knife gauntlet upgr
Neo-Share TalenCan share an unspecified talent
Neo-Crusader light armor (+6 armor, +2 equip) w/ electrobinocs, targeting scope, & jet pack; bla
Neo-Crusader assault armor (+10 armor, +4 equip, max +0 Dex) w/ electrobinocs, targeting sco
Neo-Crusader light armor (+6 armor, +2 equip) w/ targeting scope, jet pack, & shield-generator g
ForcDelay Damage
Force pike, combat gloves, utility belt w/ medpac
MassTerrifying Enemy startiDuty Bound1/enc, whenWarrior's A 1/enc (rxn), gain Uncanny Dodge I
Heavy slugthrower pistol, knife, blood spattered robes
CombDelay Damage
Datapad, medical kit, 2 medpacs
Knife, blaster pistol, blaster carbine, 2 stun grenades, combat jumpsuit (+4 armor), comlink field
Heavy blaster pistol, blaster pistol, combat gloves, battle armor (+8 armor, +2 equip) w/ helmet p
Heavy blaster rifle, Heavy blaster pistol, combat gloves, 2 explosive charges w/ timers, battle arm
Sporting blaster rifle w/ targeting scope, Sporting blaster pistol, combat jumpsuit (+4 armor), field
Blaster rifle, combat gloves, frag grenade, combat jumpsuit (+4 armor), field kit, comlink
Force pike, blaster pistol, miner’s suit (as padded flight suit), comlink
BlstrPstl (1 shot only), thermal detonator (faulty)
Combat jumpsuit, blaster pistol, comlink
Quarterstaff, robes, fetish, pouches of powders
Whip (attuned & empowered), Nightsister robes
VibrScent Ignore concealment & cover when making Perc checks to notice opponents w/in
CombScent Ignore concealment & cover when making Perc checks to notice opponents w/in
Hvy Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
StokScent Ignore concealment & cover when making Perc checks to notice opponents w/in
StokScent Ignore concealment & cover when making Perc checks to notice opponents w/in
Blaster pistol, vibroblade, medpac, comlink, utility belt, credit chip
Reinforced stormtrooper armor (+7 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ me
BlasCommand Cover Share TalenCan share Cover Fire
Blaster pistol, combat gloves, code cylinder, comlink (encrypted), officers uniform
Blaster pistol, concealed holster, credit chip, datapad, hacked code cylinder, security kit, comlink
DrkvCyborg HybImmune to atmsphric & inhaled poison hzrds. Gains DR 5.
Heavy blaster pistol, padded flight suit (+3 armor), comlink, tool kit, R2 series astromech droid
Heavy blaster pistol, vibroaxe, 2 stun grenades, utility belt
VibrVehicular Dodge +1
Blaster pistol, stun baton, combat jumpsuit (+4 armor), encrypted comlink
Hold-out blaster pistol, datapad w/ data cards, personal holoprojector, holorecorder, fine robes
Force pike, slugthrower rifle w/ 3 clips, dark robes, fetish
Vibroblade, heavy blaster pistol, all-temperature cloak, flight suit
Lightsaber, dark robes
BlasBreathe underwater Expert Swimmer
Hold-out blaster, datapad (encrypted), comlink (encrypted)
Blaster pistol, ceremonial staff, ceremonial uniform, blast vest & helmet (+2 armor), comlink (enc
Blaster rifle, blaster pistol, comlink (encrypted), blast vest & helmet (+2 armor)
Blast helmet & vest (+2 armor), blaster pistol, comlink (encrypted)
BlasCommand Cover +1 Share TalenCan share Inspire Confidence
Blaster pistol, vibroblade w/ cortosis weave, code cylinder, comlink (encrypted), datapad, officer
Hvy blaster pistol, low-light vision goggles, electrobinocs, comlink (encrypted), utility belt w/ med
Republic Army light armor (+4 armor, +1 equip), blaster rifle w/ bayonet, 2 frag grenades, comlin
BlasCommand Cover +3 Share TalenCan share Bolster Ally, Field Tactics, Inspire Confidence
BlasCommand Cover +2 Share TalenCan share Battle Analysis, Deployment Tactics
Blaster pistol, uniform, comlink (encrypted), code cylinder
Hvy blaster pistol, datapad (encrypted), comlink (encrypted), pocket scrambler, electrobinocs, m
Blaster pistol, comlink (encrypted), flight suit, X-wing starfighter
Roya Delay Damage
Sporting blaster pistol, comlink
BlastMark +1 Start of enc: dmg bonus vs 1 trgt (new trgt if hp=0). Swft: trgt fltftd (lose bonus).
Blaster rifle, blaster pistol, comlink
Blaster pistol, comlink
Vibrodagger, blaster pistol
Blaster pistol, vibroblade, armored flight suit, comlink
Blaster carbine, blaster pistol, battle armor, comlink
Scout trooper armor(+4 armor, cmbt jmpst w/ hlmt pkg), blaster pistol, blaster rifle w/ targtg scop
SeatSwim 8
Heavy blaster pistol, stun baton, combat jumpsuit (+4 armor), encrypted comlink
Blaster pistol, stun baton, combat jumpsuit, binder cuffs, datapad, comlink
Blaster pistol w/ holster, stun baton, blast helmet & vest (+2 armor) w/ helmet pkg, security pass
Heavy blaster pistol, blaster rifle, stun baton, 2 stun grenades, battle armor (+8 armor, +2 equip)
Blaster carbine, stun baton, 3 stun grenades, armored flight suit, bandolier, encrypted comlink, b
Battle armor w/ hlmt pkg, blaster rifle, comlink
Lightsaber, dark-colored Jedi robes
Lightsaber, dark-colored Jedi robes
LighForce Harmony Savage Attack Single Weapon Flouris
Lightsaber (self-built)
Comlink, shadow trooper armor (+6 armor, +2 equipment, +2 Stealth, drkvsn, immune to detecti
BlasCommand Cover Share TalenCan share Stellar Warrior
Blaster cannon, heavy blaster pistol, armored flight suit (+5 armor) w/ helmet pkg
Lightsaber, blaster pistol w/ concealed holster, personal holoprojector
Force pike, hold-out blaster, prototype vibroblade, infra-goggles (low-light vision), Sith mask, ste
Lt repeating blaster, comlink, prototype vibroblade, Sith trooper armor (+6 armor, +2 equip)
Dirty robes, bones & beads, pulse wave pistol, spear
LighFearless Temptation
Immune to Fear and P Holocron GCannot atk Instructive Stnd (+FP of target): 1 of following
Hold-out blaster, Sith talisman, Sith war sword, robes
Blaster pistol, comlink (encrypted), officer's uniform
Blaster pistol, comlink, Sith fighter, Sith trooper armor (+6 armor, +2 equip)
Blaster pistol, hold-out blaster, encrypted comlink, encrypted datapad, credit chip
Lightsaber, Sith battle suit (+7 armor, +2 equipment)
Blaster rifle, comlink, frag grenades, Sith trooper armor (+6 armor, +2 equip)
Armo Vehicle Dodge +1
Hold-out blaster pistol, security kit, forged code cylinder, encrypted comlink, 10 datacards, lectro
Heavy blaster pistol, hold-out blaster pistol (concealed), comlink, utility belt
Blaster rifle, vibroblade, 2 frag grenades, combat jumpsuit (+4 armor), comlink, datapad w/ maps
Blaster rifle, blaster pistol, knife, combat jumpsuit (+4 armor), field kit, electrobinocs, datapad
ForcIllusory For Swft: appears as small or med creature indefinitely (can vary for each who views
Heavy blaster pistol, knife, comlink, tool kit
ZeroFly 6
Blaster Rifle (w/ targeting scope), blaster pistol, knife, SpecForce armor (armored flight suit +5 a
Blaster carbine, frag grenade, comlink (encrypted), detonite w/ timer
Heav Delay Damage
Hvy blaster pistol, frag grenade, stun grenade, comlink (encrypted), detonite w/ timer
Blaster rifle, frag grenade, comlink (encrypted), blast helmet & vest (+2 armor)
Blaster pistol, blaster rifle, vibroblade, frag grenade, comlink (encrypted), blast helmet & vest (+2
Heav Familiar Foe +2
Blaster pistol, vibrodagger
Blst Natural Dip+5 bonus to Persuasion for Haggle
Storm commando armor (+4 armor, +2 equip; as combat jumpsuit w/ shadowskin & helmet pkg)
Stormtrooper armor(+6 armor, +2 equip), blaster rifle, frag grenade, utility belt w/ medpac
StorCommand Cover Share TalenCan share Indomitable
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
StorDelay Damage Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
Stormtrooper armor(+6 armor, +2 equip), Lt repeating blaster, 3 explosive charges, frag grenade
Stormtrooper armor (+6 armor, +2 equip), light repeating blaster, 3 explosive charges, frag gren
StorClone MadnIf 1/2 hp or less, roll d6: 1-3=no effect. 4=can only atk nearest target (ally or foe)
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
Flechette launcher or hvy repeating blaster, scout trooper armor (+4 armor, as combat jumpsuit
Heavy blaster pistol, vibrodagger
Blaster pistol, vibrodagger
Blaster pistol, comlink, personal computer, code cylinder, tool kit
Lightsaber, orange cloak
Blaster pistol, vibro-ax
Blaster pistol, datapad w/ inventory disks, trade goods
2 vibroblades, utility belt
Comb Limb Regeneration Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
Comb Limb Regeneration
Hvy Limb Regeneration Command Cover +3
BattLimb Regeneration Delay Damage
BattLimb Regeneration Delay Damage Squad TraitMelee atk affects all sqs w/in reach
VibrLimb Regeneration Delay Damage
Heavy battle armor, hvy blaster rifle, hlmt pkg
BlasLimb Regeneration Familiar Foe +4 Hostage Move: use Aldrete as shield (+5 co
Hvy Limb Regeneration
Hvy Limb Regeneration Delay Damage
Knife, 4 medpacs
Knife, hold-out blaster pistol
Blaster pistol, hydrospanner, datapad, tool kit, work coveralls, 50 credits
Blaster carbine, comlink, datapad, tool belt
Hvy blstr pstl, worker's clothes, comlink, tool belt
Blst AmorphousFull: raise/lower physical ability (max of 5 pts). Each pt must be trnsfrd from simi
Blaster pistol, holdout blaster pistol, stun baton, comlink, datapad, spacers clothes
StunAnimal handler Cooperative
BattDelay Damage
Combat jumpsuit, hvy blaster pistol, vibroblade
Blaster pistol, combat jumpsuit (+4 armor), Bespin guard uniform, binders, comlink
Bowcaster, satchel, 40 credits
Battle armor (+8 armor, +2 equip), w/ helmet pkg & combat gloves, blaster rifle, thermal detonat

0 0 Multiple PerFree: 1/enc 0 0 0 0


0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 Deceptive May reroll 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 Expert PilotMay reroll P 0 0 0 0
0 0 0 0 0 0 0 0
0 0 Tof Fearles1/enc, ignor 0 0 0 0

Immune Immune to mild, moderate, & severe radiation


Swim 12 Fly 12
Swarm AttaIf at least Hunger-Dri If hits sameIncredible SMultiply all
Swarm AttaIf at least Hunger-Dri If hits sameFly 6
Trample Stnd: Melee atk v. adj smaller target's Ref. If miss, 1/2 dmg.
Dual Mind Originator mPoison 1d20+9 v Fo Improved Inire-roll initiative, take best
Fast HealinRegain 5 hpDevour If bite hits, make grp+15 check. If grp succeeds, 1d8+12
Head Butt If melee atk hits v adj trgt, make opp grpl chk (+5 if just charged): trgt moved bac
Climbing MCan make Climb check to catch self falling w/ no penalty. If trained rider, also ca
Poison If tentacle Pounce Can long jum Roar Move: Pers chk to intmdate all w/in
Mimicry Can perfectly mimic sounds, such as conversations or messages.
None
Banshee's Stnd: atk + 6 v Will for all w/in 12 sq, -1 CT
Ambush +2d6 dmg vPoison If claw hits, +9 atk v Fort per rnd, -1 CT. Cure = Treat Inju
Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
Uncanny StMay take 10Scent Ignore concealment & cover when making Perc checks to
Fly 6
Swim 12 Prehensile Trgt hit by tongue is grabbed. If fails opposed grpl chk, trg
Swim 12 Prehensile Trgt hit by Lashing TaiRxn: 1/rnd, if adj opp makes melee
Poison If claw or t Scent Ignore concealment & cover when making Perc checks to
Fly 8 Consume FIf targeted Dark Backl If targeted

Motion-Sens
–5 penalty Pack TraitsMelee atk aPoison If bite deal
Swim 12 Ambush +2d6 dmg v flat-footed
Light Suscep
Exposed to Burrow If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5
Light Suscep
Exposed to Burrow If hit w/ bite, free atk v Fort. If succeed, -1 persist CT & -5
Dark SaturaFree: 1/enc,Mutant RagSwft: 1/enc,Shadow CloStnd: gain total concealment until
Web snare Rngd atk (6Life drain If dmgd by sting, -1 CT (persist). If hp = 0, dead.
ImperturbabWill +5 v mind attack. No Ride chk needed when riding in battle
CamouflageIgnores its Force SightCan “see” by Tentacle G If successfu
Aquatic
Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
Hazard Res +5 to all defenses vs natural hazards. If rider trained, rider gets bonus too.
Swim 12 Envelop If pinned & Heat SenseDetect heat
Constrict When using Crush, 2d6+13 dmg
Constrict If successf Poison Attac If hit w/ bi Scent
Savage Mau When usingUncanny TrNo Survival chk penalty to track at full speed.
Tail Slap If hit, knocked prone. W/ PwrAtk, extra dmg = 2*points spent.
Drag Away If Pin targe Improved GIf bite hits, target is automatically grabbed.
Sprint Move up to Swim 8

Maternal R +2 atk, dmg, Fort, Will, - 2 Ref (for 7 rnds), then -1 CT. Only if pups threatened.

Fast HealinRegain 5 hp each round


Sensor ImmCannot be dSurface Ca+5 bonus on Stealth checks while in a desert environmen
Poison If sting hits, +10 atk v Fort per rnd, -1 CT. Cure = Treat Injury DC15
Poison If do dmg, +10 atk v Fort per rnd, if exceed: 4d6 dmg & -1 CT, if fail: 2d6 dmg. C
TremorsensAuto-detectCamouflageIgnore size Devour If hit w/ bite, make grp check. If gr
TremorsensAuto-detectDevour If hit w/ bite, make grp check. If grp succeeds, 1d8+22 dm
Kybuck Kic Stnd: move its spd & during the move, kick opponent & exit thrtnd space w/ no A
Dash 90 km/h
Attack the Atks trgt's Semi-CorpoTakes 1/2 dmg from wpns other than energy wpns. If wpn
None
Ferocious Can reroll aPoison If bite deal Primitive No WP(P,R,
CamouflageIgnores its Paralyzing Any creature that starts turn w/in 6 sq & l.o.s. subject to 1
Sprint Move up to 5 times speed when running
Darkvision Scent Ignore concealment & cover when making Perc checks to
Savage FreIf less than Savannah HIf concealed vs unaware target, can take 20 on Stealth w
AmorphousCan alter foFlying FragSwft: Ranged Mnggal-Mng1d20+6 v Fort (every 4 hrs). After

Survive In No dmg fro Fly Thru SpNo manuever penalties in space


Survive In No dmg fro Fly Thru SpNo manuever penalties in space
Survive In No dmg fro Fly Thru SpNo manuever Pack TraitsMelee atk affects all in reach. Ran
Tibanna PoIf killed, 2 Fly 8
Acid Spray If hit w/ Acid Spray, 2d4 dmg + 2d4 dmg at start of trgt's turn each rnd til wshd or
Low-Light Vision Scent Ignore concSwim 4 Has speed = 4 when swimming
Leap AttackFull: charg Scent Ignore concealment & cover when making Perc checks to
Swoop If kreehawk moves in same round that it atks, +2d4 dmg
Cybernetic armor (armor +4), comlink
Rend if hit w/ both claws, +2d6 dmg
Ambush +2d6 v flatfooted opp
Force StealUse UtF cheScent Ignore concealment & cover when making Perc checks to
Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
None

Rakghoul DIf bite successful, make atk at +8 v. Fort. If successful, infected: make +8 atk v.
Fast HealinRegain 5 hp every round
Fast HealinRegain 5 hpDR effective vs lightsabers
Fast HealinRegain 5 hpTerrifying Enemy that starts turn w/in 6 sq takes -2 penalty to atk (fe
Slin Fast HealinRegain 5 hp each round
Fast HealinRegain 5 hpSwim 8 Has speed = 8 when swimming
Fast HealinRegain 10 hp each round
Rage +2 atk, +2 dmg while in rage
Battering B If charging vehicle of at least Large size, x2 dmg and push 1 sq
Sprint Move up to 5 times speed when running
Enemy Slin1/rnd, if hi Pack ResistRxn: 1/rnd, if hit or missed by atk, tail slam 1 creature in r
Poor VisionPenalty of -Scent Ignore concealment & cover when making Perc checks to
Pounce Can long jump w/o running start (nrml DC). If lands in or adj to trgts sq, immedia
CamouflageIgnores siz Tentacle G If tentacle TremorsensAuto-detect all on ground w/in 100
Reroll Perc Must keep 2Overwhelm+2 on meleeScent Ignore concealment & cover when
Reroll Perc Must keep 2Overwhelm+2 on meleeScent Ignore concealment & cover when
Acid Spray If target ta Limited Vis Any creature 12 sq away has total concealment.
Trample Move: move up to speed (& thru enemies' sqs: 1d20+13 v. Ref, hit = 1d8+10 dm
Devour Free: If bite hits (Garg or smaller), grpl check (+35). If succeed, 4d6+30 dmg at s
Sonic BlastStnd: 6 sq cone (originating at sq adj to StormBeast). 1d20+8 v. Fort. Hit = 2d6+
Carrying CaTreat as MeGliding Move: Jump (as w/ running start). +10 Jump for distance
Invisible to Can't be detLightsaber D If hit by 's TranslucentIgnores size
Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
Reroll Perc May keep be Fast HealinRegain 5 hpForce Resis+5 defenses v. UfF checks
Induce RagIf dmg trgt RegenerateIf reaches 0 hp, does not die. Becomes inert puddle for #
Spike of AnIf dmg living trgt, compare the results of the attack roll vs trgt’s Will. If atk roll >=
Scent Ignore concCunning BeRxn: If dmgPack TacticIf adj to enemy, allies get +2 on m
Tame +5 Ride ch Voracious -5 Endurance chks to ignore starvation

Pack Lord If atk succeeds, deal +1d dmg for each vanx adj to both it and target
Excellent CReroll any cTrip If hit w/ tail, can Trip (as feat) for free, no AoO
Rend If hit w/ both claws, +2d6 dmg
Poison If tail deals dmg, +8 atk v Fort (once), if exceed: -1 CT.
Defensive Cannot be fScent Ignore concealment & cover when making Perc checks to
Rend if hit w/ both claws, +2d6 dmg
OverwhelmGet +2 atk for each adj allied womp rat
Trample Stnd: Melee atk v. adj smaller target's Ref. If miss, 1/2 dmg.
Arboreal GrGet +20 bonNullify Forc6 sq radius Climb 2 Speed = 2 when climbing

Basic proc, tracked locomotion, mag feet, 2 tool appndgs, telescoping appndg, imprvd sensor pk
Walking locomotion, heuristic proc, improvd sensor pkg, 2 hand appndgs, vocabulator
Walking locomotion, basic proc, 2 hand appendages, translator unit (DC10), internal storage (5k
Walking locomotion, basic proc, translator unit (DC 5), 2 hand appndgs, vocabulator, audio reco
Walking locomotion, heuristic proc, translator unit (DC 5), intgrtd comlink, improvd sensor pkg, 2
Walking locomotion, heuristic proc, 2 hands, imprvd sensor pkg, vocabulator, medical kit, 3 med
Walking locomotion, Imprvd sensor pkg, basic proc, duranium plating (+8 armor), 2 hand appndg
Walking locomotion, Imprvd sensor pkg, basic proc, duranium plating (+8 armor), 2 hand appndg
Hovering locomotion, basic proc, instrument appendage, tool appendage, improved sensor pkg,
Walking locomotion, basic proc, 2 hand appndgs
Walk+10 Fort +10 to resisHeat ResistVs heat or fire, takes 1/2 dmg (if atk succeeds) or no dmg
Basic proc, walking locomotion, 2 claws, vocabulator, drkvsn, durasteel shell, heat-resistant kev
WalkArchive ProFull: can reroll Gather Info or Knowledge checks when getting info from a compu
WalkStability +5 v attempLeg ShieldsMove: increase armor bonus by +4 until start of next turn
WalkHover 6
PurgMaster of Movement (1Devastating Melee Sm Cortosis PlaLightsabers
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, dire vibroblade, durasteel she
WalkWheeled 10 (exclusive)
Flyi Spotter Atks vs targets spotted by droid ignore all concealment & reduce cover by 1 step
WalkWheeled 8
WalkMedical DroFor 1st aid w/ medpac, heals add'l 2 hp for each pt exceeded (instead of normal
Sniper Blaster (as hvy blstr pistol), Flying locomotion, Imprvd sensor pkg, drkvision, internal stor
Walking locomotion, basic proc, 2 claw appndgs, durasteel shell (+4 armor)
Walking locomotion, remote receiver, synch fire circuits, intgrtd comlink, 2 hand appndgs, imprvd
Basic proc, drkvision, imprvd sensor pkg, locked access, plasteel shell, wpn housing (wpn is bra
Walking locomotion (2 extra legs), heuristic proc, durasteel plating, drkvision, hardened systems
Walking locomotion, remote receiver, intgrtd comlink, 2 hand appndgs, vocabulator, blaster carb
WalkFly 6 (jet pack)
Walking locomotion, remote receiver, intgrtd comlink, 2 hand appndgs, vocabulator, blaster carb
Walking locomotion, remote receiver, bkup proc, plasteel shell (+2 armor), synch fire circuits, int
WalkIntegrated 100 chargesFly 6 (jet pack)
Walking locomotion, remote receiver, bkup proc, quadanium btl armor (+7 armor), hardened sys
Walking locomotion, heuristic proc, quadanium btl armor (+7 armor), hardened systems (2), intg
Flyi Fly 9
Walking locomotion, basic proc, imprvd sensor pkg, quadanium battle armor (+7 armor, cortosis
Walking locomotion, heuristic proc, translator unit (DC 10), compartment space (2 kg), internal c
Hovering locomotion, heuristic proc, 5 tool appndgs, 1 claw appndg, imprvd sensor pkg, locked
Walking locomotion, basic proc, 2 hand appendages, gyroscopic stabilizers, drkvision, imprvd se
WalkJack of All Stnd: 1/enc, make any skill check as if trained.
Walking locomotion, heuristic proc, imprvd sensor pkg, internal comlink, vocabulator, hvy repeat
Walking locomotion, heuristic proc, intgrtd comlink, 2 hand appndgs, vocabulator, blaster rifle, e
Walking locomotion, remote receiver, bkup proc, durasteel battle armor (+8 armor, cortosis-dura
Hove Hover 6
Walking locomotion, basic proc, 2 tool appndgs
Walking locomotion, basic proc, 2 tool appndgs, compartment space (5 kg), magnetic feet, seco
Remo Fly 12
Walking locomotion, remote receiver, bkup proc, plasteel shell (+2 armor), synch fire circuits, int
WalkClimb 3 Penetrate HAlways rolls max dmg w/ vibroblades to cut into vehicle o
WalkStability +5 v attempts to knock prone
WalkStability +5 v attempClimb 3
WalkComlink Ja Stnd: until Comlink ReAct as relay, allowing others in comm w/ the droid to use
Walking locomotion, basic processor , 2 hand appndgs, imprvd sensor pkg, internal comlink, voc
Walking locomotion, basic processor , 2 hand appndgs, imprvd sensor pkg, internal comlink, voc
WalkFly 6 (jetpack)
Walking locomotion, basic proc, improvd sensor pkg, 2 claw appndgs, internal storage (10kg), v
Walking locomotion, basic proc, 2 hand appndgs, internal comlink, vocabulator, blaster rifle, dur
Hovering locomotion, heuristic proc, intgrtd comlink, locked access, improvd sensor pkg, scndry
WalkWheeled 10Speed = 10 when in wheel shape
WalkWheeled 10Speed = 10 when in wheel shape
WalkWheeled 10Speed = 10 when in wheel shape
WalkWheeled 12
WalkStability +5 v attempts to knock prone
Hove Easily HiddCan take 10 on Stealth chk, even if distracted or threatened
WalkBarrage Full: Launch 3 grenades at 3 adjacent opponents. This grants all allies w/in 3 sq
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, durasteel shell (+4 armor), rap
Walking locomotion, basic proc, 2 hand appndgs
TracHunter-Seek When atk w/Neurotoxin On successful atk, injected w/ paralytic poison (see p. 255
Walking locomotion, basic proc, 1 tool appndg, darkvision, diagnostic pkg, duranium plating (+8
WalkDefense in If defeat a Precision L When oppone Quick-LoadCore attempts to restore itself 1d1
Walking locomotion, basic proc, 2 claw appndgs (retractable), intrnl comlink, shield generator (S
Walking locomotion, basic proc, 2 hand appndgs, translator unit (DC 10), vocabulator, comlink, d
Hove Hover 6
Walking locomotion, basic proc, 2 claw appndgs, 2 tool mounts, implosion wrecking ball, plasma
WalkBully Swift: When intimidating, can reroll Persuasion and keep better result.
WalkMotion SenDroid &/or master can reroll Perc (keep best)
Whld locomotion, magntc feet, heuristic proc, 2 hands, imprvd sensor pkg, drkvision, vocabulato
Walking locomotion, basic proc, 2 hand appndgs, vocabulator
Walking locomotion, heuristic proc, 2 hand appndgs, 1 tool appndg, locked access, vocabulator,
Walking locomotion, heuristic proc, 2 hand appendages, drkvision, imprvd sensor pkg, diagnosti
WalkFly 6 (jetpack) Nightmare 1/enc: Atk aZero-RangeIf claw appndg succeeds in grab o
Flyi Fly 9
Tracked locomotion, heuristic proc, improvd sensor pkg, 6 instruments, vocabulator, plasteel she
Wheeled locomotion, basic proc, 6 hand appndgs, improved sensor pkg, darkvision, medical kit,
Basic proc, 20 hands, imprvd sensor pkg, medical kit, medpac, surgery kit
WalkPatch Job Can make temp repairs to a disabled mechanical or electrical device as a standa
WalkSensor CroSwift: Until Simultaneo2/enc, gain Vehicle Lin Stnd: Link to ship/vehicle & issue r
Walking locomotion, basic proc, translator unit (DC 10), 2 hand appndgs, vocabulator, audio rec
Walking locomotion, basic proc, 2 hand appndgs, vocabulator, comlink
Hovering locomotion, heuristic proc, 3 hand appndgs, 1 tool appndg integrated comlink, imprvd
Hove Fly 4
Walking locomotion, basic proc, 2 claw appndgs, durasteel plating (+6 armor), integrated comlin
WalkRepositioni If ally w/in Small AppeFree: Pick up or retrieve a stowed item (1/turn)
Walking locomotion, heuristic proc, imprvd sensor pkg, 2 hand appndgs, vocabulator
WalkPreventativFor every 8 hrs working on vehicle, vehicle regains hp = CL (up to max hp). Can
Walking locomotion, heuristic proc, 2 hand appndgs, 2 tool appndgs, imprvd sensor pkg, transla
Walking locomotion, heuristic proc, 2 hand appndgs, 2 tool appndgs, imprvd sensor pkg, transla
WalkBlaster Sur Full: Hi-powered bolt deals 5d8+4 dmg (consumes 5 shots from pwr pack). Wpn
WalkCoordinatedWhen up toHunting
4 Se Negate all cover and concealment bonuses to Perception
Walking locomotion, heuristic proc, 2 hand appndgs, 2 tool appndgs, imprvd sensor pkg, transla
Hovering locomotion, basic proc, imprvd sensor pkg, internal comlink, audio recording unit, holo
Hove Hover 6 Walk 4
Hove Fly (hover)
WalkReach 2 (w/ energy lance)
Walking locomotion, remote proc, 2 hand appndgs, internal comlink, vocabulator, energy lance (
Walking locomotion, heuristic proc, 2 hand appndgs, magnetic feet, telescopic appndg (1 hand),
Walking locomotion, heuristic proc, 2 hand appndgs, magnetic feet, improved sensor pkg, locke
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, blaster rifle, durasteel shell
Hove Hover 6
Tracked locomotion, basic proc, 6 claw appndgs, vocabulator, tool kit
Walking locomotion, basic proc, 2 hand appndgs, translator unit (DC5), internal comlink, vocabu
Hove Hover 6
Walking locomotion, basic proc, 2 claw appndgs, durasteel plating, durasteel shell
Walking locomotion, heuristic proc, 2 tool appndgs, darkvision, imprvd sensor pkg, vocabulator,
Basic proc, walking locomotion, vocabulator, translator unit (DC 5), audiorecorder
WalkReach = 3 (w/ stun tentKilling Rag If drop enemy to 0 hp, atk nearest target (frnd or foe) til d
WalkFly 6 Walk 6 Swim 6
Walking locomotion, heuristic proc, 1 hand appndgs
Walking locomotion, heuristic proc, claws
Walking locomotion, heuristic proc, claws
WalkStability +5 bonus to avoid prone
WalkMining ShieSR10 & reroStability +5 bonus t Adaptable Use Comp DC 5 to reprogram the
Basic proc, walking locomotion, 2 hand appndgs, short sword, pulse-wave pistol, durasteel battl
Basic proc, walking locomotion, 2 hand appndgs, comlink, datapad
Hove Fly 4 Self-destrucDamage occu Reroll Perc Can reroll, must take second resul
Walking locomotion, heuristic proc, improvd sensor pkg, 2 hands, internal comlink, vocabulator,
WalkEmpathic Can reroll Pers chk to chng attitude, take best
Walking locomotion, basic proc, translator unit (DC10), 2 hand appndgs, vocabulator, audio reco
Walking locomotion, heuristic proc, 2 hand appndgs, locked access, imprvd sensor pkg, vocabu
Walking locomotion, basic proc, remote receiver, 2 tool mounts, improved sensor pkg, internal c
Hove Hover 6
Walking locomotion, basic proc, 2 tool mounts, vocabulator, 2 blaster rifles, quadanium battle ar
TracAdvanced SW/ successful Perc check, detect electromagnetic energy, radiation, & seismic a
Walking locomotion, basic proc, 2 hand appndgs, plasteel shell (+2 armor), translator unit (DC 1
Flyi Fly 9
Basic proc, walking locomotion, 3 tool mounts, 2 claw appndgs, blaster rifle (2), flamethrower, du
Basic proc, walking locomotion, tool mount, double blaster cannon, duranium plating, shield gen
Hovering locomotion, basic proc, 2 tool appndgs, integrated comlink, imprvd sensor pkg, darkvis
Hovering locomotion, heuristic proc, 2 wpn appndgs, integrated comlink, imprvd sensor pkg, dar
Hovering locomotion, basic proc, wpn mount (stabilized), light blaster
Hove Folding RepuMove actionQuick LoadMove: Pick up & load willing passenger onto its bed.
TracLateral Thi If use FP f Versatile Droid always considered to have a tool kit.
WalkSuperior AnIf fail a Kn Timely Obse Free: 1/enc, DC 20 Perc check -- if success, gain +1 to ne
Hove Hover 6
Walking locomotion w/ 6 legs (+5 stability), heuristic proc, 2 claw appendages, climbing claws, d
Wheeled locomotion, basic proc, 2 claw appndgs, darkvision, improved sensor pkg, internal stor
Hove Self-DiagnoMechncs chk (+11): grant +4 bonus to master to repair the MULE droid.
Hove Fly 6
Hovering locomotion, basic proc, 2 hand appendages, tool appendage, improved sensor pkg, lo
WalkVirus burst +5 atk vs. Fort, -2 CT (persistent) & effect re-occurs 1/day until treated.
Walking locomotion, remote receiver, 2 hand appndgs, internal comlink, vocabulator, blaster car
Walking locomotion, remote receiver, 2 hand appndgs, internal comlink, vocabulator, blaster car
Walking locomotion, remote receiver, 2 hand appndgs, internal comlink, vocabulator, blaster car
WhldWheeled 8 Walk 2
Whee Battery FireCan controlSuperior WIn 1st enc after droid performs/assists repairs or upgrds o
Hovering locomotion, basic proc, 3 claw appndgs, 2 tool appngds, imprvd sensor pkg
Flyi Fly 8 Walk 4
Walking locomotion, basic proc, 2 hand appndgs, vocabulator
none listed
WalkFailsafe Wi Rxn: 1st timPower CharMech DC15: recharge blstr pwr pk (1 shot/rnd). Also, give
Walking locomotion, basic proc, 2 hand appndgs, 2 tool appndgs, hardend systems x3, imprvd s
Hove Hover 6
Hove Hover 6
WhldFly 9
Whld locomotion, walking locomotion, magntc feet, heuristic proc, 6 tool appndgs, 1 claw, diagn
Whld locomotion, walking locomotion, magntc feet, heuristic proc, 6 tool appndgs, 1 claw, 1 tele
Whld locomotion, walking locomotion, heuristic proc, 6 tool appndgs, 1 claw, diagnstc pkg, integ
Wheeled locomotion, heuristic proc, 2 tool appndgs, diagnstc pkg, improved sensor pkg, drkvisio
Whld locomotion, walking locomotion, magnetic ft, heuristic proc, 6 tool appndgs, 1 telescopic ap
Whld locomotion, walking locomotion, magnetic ft, heuristic proc, 4 tool appndgs, 1 telescopic ap
Hove Hover 4
Whee Wheeled 6 Walk 4 Navigation Calc hprspc as if access to Holone
Walking locomotion, basic proc, imprvd sensor pkg, darkvision, translator unit (DC 15), compartm
WalkIncreased Stability
WalkAcute SensCan reroll perception, must take reroll
Walking locomotion, heuristic proc, vocabulator, comlink, drkvsn, imprvd sensor pkg, locked acc
WalkInstant Hel Rxn: 1/enc,Quick Fix 1/enc, use Jury-Rig as Stnd, not Full
Hovering locomotion, heuristic proc, darkvision, diagnostics pkg, imprvd sensor pkg, audio recor
WalkMimic Swft: reroll Deception chk to attempt to imitate speech and gestures, mtr.
Hove Hover 6 Hot-Shot PilReroll Pilot to avoid collision, mtr. Also, 1/enc (rxn), avoid
TracFocused ReFor each point Mech DC exceeded, reduce time by 2 min (min of 10)
Flyi Fly 9
Basic proc, 2 claw appndgs, 2 tool mounts, vocabulator, imprvd snsr pkg, 2 blaster pistols
Walking locomotion, basic proc, 2 claw appndgs, 2 tool mounts, integrated comlink, locked acce
WalkDelay Damage
WalkPlasma BurAs blaster Defense M Swft: designSwift AssauSwft: 1/enc, atk at -10 when also t
WalkConcealed Swft: exten Stealth CoaIn drk or lo Threat Sca Full: Perc DC20 detect living, xplsv
Basic proc, walking locomotion, 2 hand appndgs, tool mount, vocabulator, imprvd snsr pkg, shie
BasiDark Entec Slf-dstrct i Improved Suppression Relentless Attack
Walking locomotion, basic proc, 2 hand appndgs, internal comlink, vocabulator, blaster rifle, dur
Flyi Fly 16 Fly 4 (starship scale)
Walking locomotion, basic proc, 2 hand appndgs, 2 tool appndgs, locked access, vocabulator, S
Walking locomotion, heuristic proc, improvd sensor pkg, 2 hands, internal comlink, vocabulator,
WalkStability +5 v attempClimb 3
Whld locomotion, basic proc, 2 claw appndgs, 2 tool mounts, internal storage (20 kg), imprvd se
Walking locomotion, basic proc, 2 hand appndgs, internal storage (5kg), duranium armor plating
Whld locomotion, heuristic proc, magnetic feet, 5 tool appndgs, diagnostics pkg, internal storage
WalkCutting LasStnd: target 5 contiguous sqs w/in a rifle's pt blnk rng w/ rngd atk (at +9) --> 3d10
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, integrated comlink, synchrnzd
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, translator unit (DC 5), audio re
Walking locomotion, heuristic proc, 2 hand appndgs w/ concealed blstr pistol & concealed knife,
Remo Stubborn Adds CHA mod to Will when Persuasion chks made vs the droid
Walking locomotion, heuristic proc, 2 hand appndgs, vocabulator, blaster rifle
Wheeled locomotion, heuristic proc, 2 tool appndgs, vocabulator
Tracked locomotion, claw appendage, darkvision, imprvd sensor pkg, integrated comlink, locked
Hovering locomotion, 2 hand appendages, 2 tool appendages, 2 claw appendages, basic proce
Tracked locomotion, 2 tool appendages, basic processor, imprvd sensor pkg, integrated comlink
Walk360-DegreeKeeps DEX bonus even if flat-footed. Cannot be flanked.
Tracked locomotion, heuristic proc, 4 tool appendages, diagnostics pkg, electric arc welder, fusi
Tracked locomotion, 2 hand appendages, 2 tool appendages, 2 instrument appendages, 2 claw
TracScientific F +2 eqpmnt bonus to any Knwlg:LifeSci or Knwlg:PhySci checks.
Tracked locomotion, 2 hand appendages, 2 tool appendages, 2 instrument appendages, 2 claw
WalkMolecular SWhen opp misses w/ rngd energy atk, redirect atk back at the opp (orig atk roll -
BasiLeaping Str1/enc: Dbl dmg on successful atk vs single trgt, if droid already climbed or jumpe
WalkWalk 6 Hover 6 (limited) Quick ScanPerc DC20, detect energy & life w
WalkRepulsor L Free: reducYuuzhan VoFull: Perc cYuuzhan VoFree: Pers c
Walking locomotion, basic proc, 2 tool mounts, imprvd sensor pkg, vocabulator, 2 blaster rifles, q

NonCommand Cover Share TalenCan share Assault Tactics & Shift Defense I
Blaster pistol, combat jumpsuit (+4 armor), code cylinder, encrypted comlink, 3 medpacs
None
NonNatural Camouflage Breathe underwater
FuseNatural Camouflage Breathe underwater
SkulNatural Camouflage Breathe underwater
Blaster pistol, comlink, datapad, 300 credits
FuseNatural Camouflage Breathe underwater
Blaster pistol, comlink, utility belt, blast helmet & vest (+2 armor)
Blaster pistol, baton, comlink, utility belt, blast helmet & vest (+2 armor)
Blast helmet & vest (+2 armor), helmet pkg, blast cannon, utility belt, 3 explosive charges
Hold-out blaster, comlink
Blaster pistol, medical kit
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
FuseNatural Camouflage Breathe underwater
Blaster pistol, code cylinder, encrypted comlink
Blaster pistol, combat jumpsuit (+4 armor), comlink, datapad, 50 credits
None
Hvy blaster pistol, comlink, datapad
Hold-out blaster, audio recorder, comlink, datapad, R5-B8 astromech droid
Stormtrooper armor (+6 armor, +2 equip), blaster carbine, utility belt w/ medpac
Blaster pistol, vibro-ax

Blaster pistol, gaudy jewelry (estimated value of 400 credits)


Blaster pistol, knife, makeshift body armor (as armored flight suit), 10 credits
TattFearless Serenity
BasiLeaping Str1/enc, if climbed/jumped this turn, do x2 dmg on successful atk
GamorreanWarmace, ceremonial armor
Vibro-ax, ceremonial armor
Blaster pistol, stun baton, ceremonial armor, datacard
Blaster rifle, mace, heavy battle armor, 50 credits, various personal belongings
Majordomo robes, 300 credits, various personal belongings
Hvy blaster pistol w/ imprvd accuracy, Separatist commando armor (as armored flight suit), swoo
Vibro-ax, 3 energy balls, battle armor, trophies of past victories
BlasBreathe un Cannot drow Expert Swi May reroll Swim, mtr. May take 10 even if threatened
Grenade launcher, blaster carbine, duranium plating, 6 stun grenades, 6 frag grenades
Blaster rifle, battle armor, 2 stun grenades, comlink, 200 credits, various personal belongings
VibrTrihexalon Poison atks +5 vs Fort. If atk succeeds, 2d6 dmg. If fails, 1/2 dmg. Poison atks e
Blaster pistol, clothes, comlink, 20 credits
Vibroblade, blaster pistol, swoop biker’s garb (as padded flight suit), 20 credits
BlasNatural CuriStnd: 1/enc, Perc(DC15 or Stlth) v target in l.o.s. Gain +1 Atk v target
Bowc ExtraordnryRegain hp aRage Swft: 1/day Expert ClimMay take 10
Heav Heightenedreroll Perception, mtr
BlasThrall of Pa+5 defenses & dmg threshold v. UTF chks
Blaster pistol, Bespin guard uniform, binders, comlink
Blaster pistol, Bespin guard uniform, binders, comlink
Blaster pistol, combat jumpsuit, Bespin guard uniform, binders, comlink
Blaster pistol, armored flightsuit
Remo Fly 12
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
Basic proc, 2 claw appndgs, 2 tool mounts, vocabulator, imprvd snsr pkg, 2 blaster pistols
Basic proc, walking locomotion, 2 hand appndgs, tool mount, vocabulator, imprvd snsr pkg, shie
Blaster pistol, knife, comlink, datapad, sabacc deck, 2700 credits, various personal belongings
Heavy blaster pistol, knife, combat jumpsuit, casual clothes, 200 credits, various personal belon
Blaster rifle, vibroblade, bodyguard armor (as armored flight suit), comlink
Blaster rifle, comlink
Blaster carbine, comlink, datapad, tool belt
Hvy blstr pstl, worker's clothes, comlink, tool belt
Heuristic proc, 2 hand appndgs, translator unit (DC10), vocabulator
BlstrAlready De Atk that reduces to 0 hp also must equal or exceed dmg thresh for it to die. Othe
Electrostaff, knife, tattered clothing
Spear, tattered clothes
Spea Rage Swft: 1/day,+2 atk/dmg (no skill w/ patience). Lasts 5+CON mod rnds.
Aura of MalAll creatureDark Side Stnd: Give D Holocron GCannot atk
BlstrAlready De Atk that redBody SwapIf host body destroyed, enters another corpse w/in 10 sqr
Lightsaber (self-built), Inquisitor’s robes, comlink, various personal belongings
VibrScent Ignore concealment & cover when making Perc checks to notice opponents w/in
Hvy Scent Ignore concealment & cover when making Perc checks to notice opponents w/in
StokScent Ignore concealment & cover when making Perc checks to notice opponents w/in
Lightsaber, comlink, robes, various personal belongings
Hvy blstr pistol, vibroblade, armored flight suit (+5 armor, +2 equipment), comlink, various perso
Slugthrower, comlink, vibrorapier
Comlink, shadow trooper armor (+6 armor, +2 equipment, +2 Stealth, drkvsn, immune to detecti
Blst Natural Dip+5 bonus to Persuasion for Haggle
Blst AmorphousFull: raise/lower physical ability (max of 5 pts). Each pt must be trnsfrd from simi
JediDeceptive May reroll Fearless Serenity
Blaster pistol, comlink, utility belt, blast helmet & vest
Ambush +2d6 v flatfooted opp
BlasNazren Resi1/enc, when Nazren would be moved down CT by taking dmg >= dmg thrsh, ma
StunLimb regeneration
Hvy blaster pistol (2), force pike, thermal detonators (4), battle armor, comlink, pocket scrambler
Hvy Heightenedreroll Perception, mtr
Vibroblade, stun baton, blstr pstl, COMPNOR anti-alien propaganda (in jacket), 100 credits, com
Datapad
Blaster pistol, comlink, datapad, construction crew code cylinder, 200 credits
Blaster pistol, sporting blaster rifle w/ targeting scope, stun baton, comlink, 50 credits
Comlink, datapad, 50 credits
Blaster pistol, comlink, datapad, construction crew code cylinder, 200 credits
Coruscant Guard armor w/ helmet pkg (as stormtrooper armor, +6 armor, +2 eqpmnt), comlink, b
Coruscant Guard armor w/ helmet pkg (as stormtrooper armor, +6 armor, +2 eqpmnt), comlink, b
Baton, blaster pistol, comlink, utility belt, blast helmet & vest (+2 armor)
Modified speeder bike, blaster pistol, knife, 500 credits on bike, 1000 credits in boot, jumpsuit
Flyi Fly 9
Lightsaber, heavy blaster pistol, code cylinder
LighForce Inter If deal dmg Inquisition Vs Force-sensitives, +2 Fort, +2 Will, +1 atk, +1 die dmg
Hvy blstr pstl, comlink, 150 credits
Blaster pistol, ISB ID
Stun baton, blstr pstl, 500 credits on secure credit chip, code cylinder, encrypted comlink
Hold-out blaster, vibroblade, 200 credits, encrypted comlink, ISB ID
None
VibrHeightenedreroll PerceExpert ClimMay take 10 while threatened
Hvy Heightenedreroll Perception, mtr
Hvy Natural CuriStnd: 1/enc, Perc v. target in l.o.s., (DC15 or opposed Stealth), gives +1 atk v ta
VibrNatural CuriStnd: 1/enc, Perc v. target in l.o.s., (DC15 or opposed Stealth), gives +1 atk v ta

Walking locomotion, basic proc, translator unit (DC5), 2 hand appndgs, vocabulator, audio recor
AT-AT pilot suit (+5 armor, +2 equip), blaster carbine
Blaster pistol, blast helmet & vest, code cylinder
Blaster pistol, code cylinder, comlink (encrypted), officer's uniform
Short lightsaber, blaster pistol, Inquisitorius uniform, comlink
Blaster carbine, combat jumpsuit w/ helmet pkg, utility belt w/ medpac
Blaster carbine, combat jumpsuit w/ helmet pkg, utility belt w/ medpac
JackTarget Awareness Triple Vision
LighCommand Cover Share TalenCan share Indomitable
Laborer's clothing, tool belt
BlasBreathe underwater Expert Swimmer
Blaster pistol, uniform
Uniform
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
Stormtrooper armor (+6 armor, +2 equip), light repeating blaster, 3 explosive charges, frag gren
Stormtrooper armor (+6 armor, +2 equip), blaster rifle, frag gren, utility belt w/ medpac
Hvy blaster pistol, coveralls, tool belt, power pack, security kit
BlasBreathe underwater Expert Swimmer
SporCommand Cover Share TalenCan share Wounded Has only 58 hp remaining
Laborer's clothing, tool belt
WalkDelay Damage
StorDelay Damage Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
2 vibroblades, utility belt
CombLimb Regeneration Squad TraitMelee atk affects all sqs w/in reach. Ranged atks have 1
Hvy Limb Regeneration Command Cover +3
BattLimb Regeneration Delay Damage
BattLimb Regeneration Delay Damage Squad TraitMelee atk affects all sqs w/in reach
VibrLimb Regeneration Delay Damage
CombLimb Regeneration
BlasLimb Regeneration Familiar Foe +4 Hostage Move: use Aldrete as shield (+5 co
Hvy Limb Regeneration
Hvy Limb Regeneration Delay Damage
Blaster rifle w/ bayonet, 1 frag grenade, stormtrooper armor (+6 armor, +2 equip) w/ hlmt pkg, co
Blaster rifle, hvy blaster pistol, stun baton, 2 stun grenades, battle armor (+8 armor, +2 equip) w
Vibroblade, stun baton, blaster pistol, COMPNOR antialien propaganda (concealed in jacket), cr
Club, sling, simple clothing, neck pouch with some small stones
RoyaDelay Damage
Lightsaber (self-built), short lightsaber (self-built), Inquisitor's robes, comlink, code cylinder
Lightsaber (self built), blaster pistol, Inquisitorius uniform, comlink, tracking device, code cylinde
Lightsaber, heavy blaster pistol, Inquisitor's robes, comlink, code cylinder
LighCybernetic Eye grants lMaster of t Takes 3 turns/rnd (at init, init-10, init-20)
Sporting blaster pistol, portable computer, comlink (short range), datapad, code cylinder, credit c
Force pike, blaster pistol, miner’s suit (as padded flight suit), comlink
Survive In No dmg fro Fly Thru SpNo manuever Pack TraitsMelee atk affects all in reach. Ran
BlasSquad TraitMelee atk afDelay Damage
StunCommand Cover Share TalenCan share Assault Tactics and Deployment Tactics
PurgMaster of Movement (1Devastating Melee Sm Cortosis PlaLightsabers
BlasComrades in Arms Focused Targeting Delay Damage
E-WeHeavy Wea+5 atk w/ E-Focused Targeting Delay Damage
BlasSquad TraitMelee atk afComrades in Arms Focused Targeting
LighForce Harmony Savage Attack Single Weapon Flouris
VibrBattering B If hits HugeDark PreserFP: NegateDeft Charg Can take Sw
LighCybernetic Eye grants lIndomitable Prophet
BasiDark Entec Slf-dstrct i Improved Suppression Relentless Attack
Special Quality #4

effect

Special Quality #5

effect

Special Quality #6

effect

Special Quality #7

effect

Availability
These

Cost (new)
These55grey
greycolumns
columns
enade, utility belt w/ medpac

ge poncho, blaster pistol, blaster rifle, frag grenade, utility belt w/ medpac
m, datapad w/ geographic data

str pstls,blstrRfl,2 frag grenades,2 ion grenades,6 power pks, ultilty belt w/ medpac
issles,2 hvy blstr pstls,2 frag grenades,2 ion grenades,ultilty belt w/ medpac

holster, electrobinocs, liquid cable dispenser, comlink(encrptd), utility belt w/ medpac, 200 credits
comlink(encrptd), utility belt w/ medpac

Lasts 5+CON mod rnds.

ad, medpac, credit chip

ncrypted comlink, encrypted datapad, multiple credit chips

blaster rifle, frag grenade, utility belt w/ medpac


-light vision), Sith mask, Sith tremor sword, stealth field generator
, toolkit, utility belt, space transport
ncrypted comlink, credit chip (50 credits), electrobinocs, glow rod, flight suit, field kit, binder cuffs, utility belt

heater), holorecorder, pocket scrambler


broblades, blaster pistol

2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, utility belt w/ medpac
2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, utility belt w/ medpac
2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, 4 medpacs, utility belt w/ medpac
4 missiles, Lt rptng blstr rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, 4 medpacs, utility belt w/ medp
2 frag grenades, 2 ion grenades, 2 stun grenades, blaster pistol, vibrodagger, utility belt w/ medpac

kg), blstr rifle, frag grenade, blaster pistol, utility belt w/ medpac, BARC speeder
g grenades, vibrodagger, utility belt w/ medpac

ht suit, +5 armor), secure comlink

battle armor (+8, +2eqpmnt), 2 frag grenades, comlink, credit chip, electrobinocs, ultilty belt
opaganda (concealed in jacket), credit chip (100 credits)
holster, credit chip (200 credits)

grenades, knife, medkit, datapad

r, +6 armor, +2 eqpmnt), comlink, blstr rifle, electrostaff, 2 stun grenades


veral thugs and a 6th level minion)

comlink, 100 credits


achip, datapad (mem upgrade, INT 14), portable computer (adv mem upgrade, INT 18), holorecorder, pocket scrambler, medpac, energy c
cal kit, 2 medpacs, surgery kit, MDS-50 medisensor

mlink, utility belt (w/ binders, datapad, & medpac)


g (no skill w/ patience). Lasts 5+CON mod rnds.
e), blaster pistol, battle armor (+8 armor, +2 equip), 1 explosive charge, 2 blocks of detonite w/ 2 timers, secure comlink, field kit, glow rod, m

s, comlink(encrypted)
ublic combat armor (+6 armor, +2 equip), comlink (encrypted), utility belt w/ medpac

avy blaster pistol, combat gloves, Corellian powersuit (+7 armor) w/ helmet pkg, utility belt
code cylinder, fire extinguisher, heat sensor, mesh tape, tool kit, utility belt, holster
ed w/ holo capability), Greater Force Talisman (+1 all defenses)

der, blank datacards, datapad, fusion lantern, portable computer, mesh tape, tool kit, utility belt
at jumpsuit, binder cuffs, comlink
stun baton, encrypted comlink, binder cuffs, mesh tape
encrypted comlink, binder cuffs, mesh tape

10 bonus v. airborne poisons), flechette launcher, blaster rifle, comlink


d-out blaster, vibroblade, comlink, credit chip, electrobinoculars, field kit, utility belt

kit, medpacs (4), surgery kit


holorecorder, pocket scrambler, comlink (long-range)

ctics and Inspire Confidence


e, stun baton
on, which do not exist. Add 2 Scout talents to compensate.

, enters another corpse w/in 10 sqrs (transforming that creature into a guardian spirit, but any dmg/conditions the new body has already suf

perial army uniform, military comlink, credit chip


vsn, built-in comlink/audio/video recorders), blaster pistol, stun grenade, neuronic whip, vibroblade, binder cuffs
edical kit, 5 medpacs, surgery kit

r, +2 equip), jet pack, blaster rifle, comlink


link, cortosis gauntlet,
f-built), comlink, various personal belongings

kg (+6 armor, +4 equip, +10 bonus v. radiation hazards), radiation survival kit, comlink
uniform or street clothes
ion, Perception, & Persuasion v. that target for rest of enc.

Retaliation If enemy miTelekinetic FP: Negate being moved against his will.

ted comlink, utility belt (miniaturized), syntherope, droid caller


crambler, code cylinder, credit chip (200 credits), 400 unmarked credits, portable computer, electrobinocs, holocam, utility belt, holster, conc
robes, comlink, code cylinder
ode cylinder

e, 70 credits

Stnd (+FP of target): 1 of following until next turn: +1 atk, +2 to 1 Defense, +1d lightsaber dmg, +5 for Deflect, +5 for Rebuke

rges, 2 frag grenades, utility belt w/ medpac


annon, 2 frag grenades, utility belt w/ medpac
s, utility belt w/ medpac
land mines, comlink, 150 credits
omlink, 150 credits

uip, max Dex +3), comlink


rmored flight suit, +5 armor, +2 equip), comlink, various trophies of battle
dioxis, 2 doses of knockout drops, 2 doses of paralytic poison, encrypted comlink, credit chip w/ 1,000 credits, utility belt, security kit

ope, jet pack, & knife gauntlet upgrade; hvy blaster pistol; mace; combat gloves; field kit w/ medpac

cs, targeting scope, & jet pack; blaster rifle; blaster pistol; knife; combat gloves; utility belt w/ medpac
ex) w/ electrobinocs, targeting scope, jet pack, & vibrodagger & shield generator gauntlet upgrades; blaster rifle; vibroblade; 2 frag grenade
cope, jet pack, & shield-generator gauntlet upgrade; blaster rifle; mace; 2 frag grenades; utility belt w/ medpac

1/enc (rxn), gain Uncanny Dodge I and II until beginning of next turn

jumpsuit (+4 armor), comlink field kit, medical kit, 2 FastFlesh medpacs, holster
or (+8 armor, +2 equip) w/ helmet pkg, field kit, electrobinocs, utility belt
plosive charges w/ timers, battle armor (+8 armor, +2 equip), field kit, electrobinocs, comlink
ol, combat jumpsuit (+4 armor), field kit, encrypted comlink, electrobinocs, mesh tape, utility belt
+4 armor), field kit, comlink

rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.

rifle, frag grenade, utility belt w/ medpac

ed), officers uniform


d code cylinder, security kit, comlink, tool kit, utility belt, 500 credits
Gains DR 5.
ol kit, R2 series astromech droid

pted comlink
projector, holorecorder, fine robes
t & helmet (+2 armor), comlink (encrypted)
elmet (+2 armor)

mlink (encrypted), datapad, officer's uniform


mlink (encrypted), utility belt w/ medpac
w/ bayonet, 2 frag grenades, comlink (encrypted), utility belt w/ medpac
, Field Tactics, Inspire Confidence
ysis, Deployment Tactics

pocket scrambler, electrobinocs, medpac, mesh tape, security kit, tool kit

p=0). Swft: trgt fltftd (lose bonus).

er pistol, blaster rifle w/ targtg scope, frag grenade, utility belt w/ medpac, Aratch 74-Z mil spdr bike

encrypted comlink
pad, comlink
rmor) w/ helmet pkg, security pass, binder cuffs
, battle armor (+8 armor, +2 equip), riot shield, breath mask, comlink, binder cuffs, medpac, glow rod
uit, bandolier, encrypted comlink, binder cuffs, medpac, utility belt

Withdrawal Strike

Stealth, drkvsn, immune to detection), “Stealth” blaster rifle (silent & invisible bolts), vibrodagger

rmor) w/ helmet pkg

es (low-light vision), Sith mask, stealth field generator


er armor (+6 armor, +2 equip)

Stnd (+FP of target): 1 of following until next turn: +1 atk, +2 to 1 Defense, +1d lightsaber dmg, +5 for Deflect, +5 for Rebuke

mor, +2 equip)
datapad, credit chip

rmor, +2 equip)

ypted comlink, 10 datacards, lectroticker(+6), credit chip, portable computer


ink, utility belt
4 armor), comlink, datapad w/ maps, fieldkit
field kit, electrobinocs, datapad
nitely (can vary for each who views it). See thru illusion w/ Perception or UtF check (stnd) v. Sorcerer's Will (but only if stunned or unconsc

orce armor (armored flight suit +5 armor) w/ helmet pkg, encrypted comlink

ypted), detonite w/ timer


& vest (+2 armor)
encrypted), blast helmet & vest (+2 armor)

psuit w/ shadowskin & helmet pkg), blaster carbine, thermal detonator


enade, utility belt w/ medpac

en, utility belt w/ medpac


qs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.
, 3 explosive charges, frag grenade, utility belt w/ medpac
ter, 3 explosive charges, frag gren, utility belt w/ medpac
only atk nearest target (ally or foe). 5=does not threaten any sqrs. 6=atks nearest ally)
en, utility belt w/ medpac
mor (+4 armor, as combat jumpsuit w/ helmet pkg), utility belt w/ medpac, rebreather

qs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.

Melee atk affects all sqs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.

Move: use Aldrete as shield (+5 cover). If miss by 5 or less, hit Aldrete instead.

. Each pt must be trnsfrd from similar ability (Str/Dex/Con)


pad, spacers clothes
orm, binders, comlink

oves, blaster rifle, thermal detonator, frag grenade

0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0

Fly 10 Walk 4
Walk 4
miss, 1/2 dmg.
re-roll initiative, take best
15 check. If grp succeeds, 1d8+12 dmg/rnd while in mouth
(+5 if just charged): trgt moved back 1 sq for every 5 pts it failed the chk (no AoO)
no penalty. If trained rider, also catches rider.
Move: Pers chk to intmdate all w/in 6 sq. Success = target CT = -1 & must move away at speed on next turn.
ations or messages.

ort per rnd, -1 CT. Cure = Treat Injury DC15


rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.

abbed. If fails opposed grpl chk, trgt pulled to nearest open sqr adj to lizard. Reach = 2 sqrs.
Rxn: 1/rnd, if adj opp makes melee atk vs lizard, can make immediate tail atk (atk +14, 1d6+12 dmg).
cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
PossessionStnd: possess adj creature w/ 1d20+9 v. REF. Each turn, 1d20+9 v. WILL (3d8 dmg). If hp = 0, is in full control of c

Scent Ignore concStench Atk (1d20 + 5) vs Fort, trgt nauseated for 1 rnd (can make only 1 move action that rnd). Atks
Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
Fort. If succeed, -1 persist CT & -5 Fort, then again 1/day until DC25 Treat Injury or dead.
Stnd: gain total concealment until it atks or until end of next turn (whichever is first)
T (persist). If hp = 0, dead.
hen riding in battle
Fear Toxin 1d20+10 vs Will. If atk succeeds, trgt can't take any actions 'til cured w/ DC 15 Treat Injury chk

rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
trained, rider gets bonus too.
TremorsensAuto-detect all on ground w/in 100 sq

Enhanced Resilience, Imprvd Natrl Wpns, Incrsd Aggression


y to track at full speed.
= 2*points spent.
omatically grabbed.

en -1 CT. Only if pups threatened.

hecks while in a desert environment


re = Treat Injury DC15
d6 dmg & -1 CT, if fail: 2d6 dmg. Cure = Treat Injury DC25
If hit w/ bite, make grp check. If grp succeeds, 1d8+22 dmg/rnd while in mouth.
check. If grp succeeds, 1d8+22 dmg/rnd while in mouth.
pponent & exit thrtnd space w/ no AoO.

pns other than energy wpns. If wpn deals energy OR another type, takes full dmg. If wpn deals energy AND another type, takes only 1/2 dm

Survivor Can reroll any Perception, Stealth, or Survival checks, but must take reroll.
s turn w/in 6 sq & l.o.s. subject to 1d20+10 v. Will. If success, immobilized until start of next turn. (Fear effect)

cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
re target, can take 20 on Stealth w/ no incr. time needed.
1d20+6 v Fort (every 4 hrs). After 12 hrs, 1d20+10. If hit, 1d12 dmg & -1CT each hr. If 0 hp or bottom CT, becomes Mnggal-Mnggal zombie

Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.

art of trgt's turn each rnd til wshd or treated (DC15 TrtInjry & Med.Kit)
Has speed = 4 when swimming
cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.

cover when making Perc checks to notice opponents w/in 8 sqrs. Also gain +10 bonus on survival chks to track by scent.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
uccessful, infected: make +8 atk v. Fort every 5 min. If 3 successes, transforms into rakghoul. Rakghoul serum w/ Treat Injury DC25 can cu

w/in 6 sq takes -2 penalty to atk (fear effect)

mg and push 1 sq

sed by atk, tail slam 1 creature in reach.


cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
lands in or adj to trgts sq, immediate free atk. If success, free Trip attempt (no AoO)
Auto-detect all on ground w/in 100 sq
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking
Ignore concealment & cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking
ay has total concealment.
s: 1d20+13 v. Ref, hit = 1d8+10 dmg & prone). AoO as normal, & must end move in unoccupied space.
(+35). If succeed, 4d6+30 dmg at start of each turn. Cannot make more bite atks until release target.
mBeast). 1d20+8 v. Fort. Hit = 2d6+4 dmg, 1/2 dmg on miss.
ning start). +10 Jump for distance cleared.
Web Stnd: 4x4 sq area (<=20 sq away), atk v. Ref, immobilized if hit. Escape via DC20 STR or Acrobatics check
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
+5 defenses v. UfF checks
not die. Becomes inert puddle for # of rnds equal to 1/2 max hp (rnd dwn), after which regen 1 hp/rnd til fully healed. Can't regen in vacuum
ttack roll vs trgt’s Will. If atk roll >= Will, target must make an immediate attack vs nearest ally, if possible. This is a mind-affecting effect.
If adj to enemy, allies get +2 on melee atk rolls v. that enemy
gnore starvation

adj to both it and target


s feat) for free, no AoO

cover when making Perc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.

miss, 1/2 dmg.


Speed = 2 when climbing

escoping appndg, imprvd sensor pkg, drkvsn, internal comlink, quadanium shell, heavy plasma jet, blow t L 3500
nd appndgs, vocabulator L 4300
or unit (DC10), internal storage (5kg), vocabulator, internal comlink (encrypted), concealed hold-out blast L 7320
d appndgs, vocabulator, audio recorder L 3000
grtd comlink, improvd sensor pkg, 2 hand appndgs, internal storage (2 kg), vocabulator, holorecorder, hold- M 5550
kg, vocabulator, medical kit, 3 medpacs L 5000
m plating (+8 armor), 2 hand appndgs, integrated comlink, locked access, vocabulator, stun baton, stun rif Re 14000
m plating (+8 armor), 2 hand appndgs, integrated comlink, locked access, vocabulator, stun baton, stun pis Re 14000
appendage, improved sensor pkg, locked access, darkvision, translator unit (DC10), vocabulator, blaster (a Re 17490
L 1460
/2 dmg (if atk succeeds) or no dmg (if atk fails), & does not move on CT L 7250
durasteel shell, heat-resistant kevlex coating L 2500
cks when getting info from a computer. Must keep 2nd result. L 6880
bonus by +4 until start of next turn M 25000
M 13840
Staggering Attack Improved Bantha RushBattering Attack M 31900
ator, dire vibroblade, durasteel shell Re 3800
M 59275
cealment & reduce cover by 1 step L 23500
I 14000
ch pt exceeded (instead of normal 1 hp). L 9740
sensor pkg, drkvision, internal storage (2kg), heuristic proc, quadanium shell (+3 armor), 1 claw, 2 tool M 5730
hell (+4 armor) L 1000
d comlink, 2 hand appndgs, imprvd sensor pkg, vocabulator, heavy blaster rifle w/ stndrd targeting scope M 6460
teel shell, wpn housing (wpn is braced), lt rptng blstr, hvy pwr pk (150 shts) M 2500
ating, drkvision, hardened systems (2), intgrtd comlink, locked access, improvd sensor pkg, claw appnd M 15630
appndgs, vocabulator, blaster carbine M 1800
M 2100
appndgs, vocabulator, blaster carbine 0 -
ll (+2 armor), synch fire circuits, intgrtd comlink, 2 hand appndgs, vocabulator, wrist blasters (as blaster ri M 3300
M 16225
btl armor (+7 armor), hardened systems (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool M 13400
armor), hardened systems (2), intgrtd comlink, improvd sensor pkg, 2 hand appndgs, 4 tool appndgs, scn M 16200
Re 25340
um battle armor (+7 armor, cortosis-durasteel alloy), intgrtd comlink, claw appndg, vocabulator, blaster c M 5860
ompartment space (2 kg), internal comlink, locked access, 2 hand appndgs, vocabulator, audio recorder L 25000
ppndg, imprvd sensor pkg, locked access, vocabulator, blaster pistol, audio recording unit, medical kit, v Re 13000
opic stabilizers, drkvision, imprvd sensor pkg, internal storage (1kg), vocabulator, internal comlink, quadaniu M 15090
L 8995
al comlink, vocabulator, hvy repeating blaster, video recorder Re 4100
ppndgs, vocabulator, blaster rifle, electrobinoculars M 17900
attle armor (+8 armor, cortosis-durasteel alloy), synch fire circuits, intgrtd comlink, 2 hand appndgs, vocabula M 25000
Re 9500
L -
t space (5 kg), magnetic feet, secondary battery, durasteel btl armor Re 15000
0 -
ll (+2 armor), synch fire circuits, intgrtd comlink, 2 hand appndgs, vocabulator, heavy blaster rifle M 5500
w/ vibroblades to cut into vehicle or solid walls/doors. M 33720
M 20000
M 40000
others in comm w/ the droid to use its long-range encrypted comlink L 36500
vd sensor pkg, internal comlink, vocabulator, phrick alloy frame (+8 armor), wrist-mounted vibroblade, wri M 10000
vd sensor pkg, internal comlink, vocabulator, phrick alloy battle armor (+10 armor), assault cannon (lt rep M 50000
M 85000
appndgs, internal storage (10kg), vocabulator, surgery kit L 4150
mlink, vocabulator, blaster rifle, durasteel shell M 12000
ccess, improvd sensor pkg, scndry battery, darkvision, stealth shell (+2 equip bonus to Stealth), holoprojector, gre -
M 31435
M 21000
M 30565
M 29000
M 8500
or threatened L 13000
ents. This grants all allies w/in 3 sqrs of droid +2 REF vs. atks from those opponents until start of droid's M 13725
ator, durasteel shell (+4 armor), rapier Re 11330
L 1300
cted w/ paralytic poison (see p. 255 of SECR) M 28535
agnostic pkg, duranium plating (+8 armor), power generator M 6250
Core attempts to restore itself 1d12 minutes after memory wipe (or if programming is altered in any way). Re 23840
, intrnl comlink, shield generator (SR5), bronzium shell (+5 armor; as quadanium plating), 2 light rptng blstr M 21500
nit (DC 10), vocabulator, comlink, datapad, portable computer L 2700
L 5870
ts, implosion wrecking ball, plasma cutter, duranium plating (+8 armor) Re 120000
n and keep better result. L 11380
L 12500
d sensor pkg, drkvision, vocabulator, astrogation buffer (10 mem units) L 4200
L 1100
ppndg, locked access, vocabulator, blaster pistol, tool kit L 4100
ision, imprvd sensor pkg, diagnostics pkg, locked access, translator unit (DC15), vocabulator, internal co M 35630
If claw appndg succeeds in grab or grapple attempt, can make immediate atk w/ arm-mounted blaster rif M 31375
Re 19500
struments, vocabulator, plasteel shell (+2 armor), medical kit L 4300
sensor pkg, darkvision, medical kit, medpac, surgery kit L 3800
c, surgery kit L 3800
ical or electrical device as a standard action (instead of full-round) L 5210
Stnd: Link to ship/vehicle & issue routine command to any automated onboard system. (start the engines L 17430
nd appndgs, vocabulator, audio recorder, comlink L 2500
L 4000
appndg integrated comlink, imprvd sensor pkg, internal storage (2 kg), vocabulator, medical kit (w/out str L 4840
M 60000
ating (+6 armor), integrated comlink, plasma torch (as hvy blstr rifle), laser cutter (light repeating blaster r L 43650
e a stowed item (1/turn) Re 23305
d appndgs, vocabulator L 11855
gains hp = CL (up to max hp). Can occur in hyperspace. Re 10565
ppndgs, imprvd sensor pkg, translator unit (DC 5), vocabulator, blaster rifle, durasteel battle armor I&R 24000
ppndgs, imprvd sensor pkg, translator unit (DC 5), vocabulator, blaster rifle, durasteel battle armor I&R 33000
umes 5 shots from pwr pack). Wpn can't be fired next round. Re 19865
oncealment bonuses to Perception checks (but not to atks) M 19130
ppndgs, imprvd sensor pkg, translator unit (DC 5), vocabulator, blaster rifle, durasteel battle armor, coml U -
comlink, audio recording unit, holo recording unit, video recording unit L 2000
L 2000
L 1950
M 2700
omlink, vocabulator, energy lance (as force pike, +1 sq reach) M 2700
c feet, telescopic appndg (1 hand), improved sensor pkg, locked access, secondary battery, electrostaff Re 19000
c feet, improved sensor pkg, locked access, secondary battery, vocabulator, 2 lightsabers, quadanium M 27000
ator, blaster rifle, durasteel shell Re 7800
L 11800
L 500
nit (DC5), internal comlink, vocabulator, audio recorder Re 5000
M 10000
ating, durasteel shell L 8000
n, imprvd sensor pkg, vocabulator, 2 blaster rifles, durasteel battle armor Re 13500
DC 5), audiorecorder L 1200
atk nearest target (frnd or foe) til droid destroyed. During Rage, +2 atk & +2 dmg but no UTF allowed I 50000
M 20000
Ra 2610
Ra 3200
Ra 5000
L 4400
Use Comp DC 5 to reprogram the droid L 21880
, pulse-wave pistol, durasteel battle armor, internal comlink L 11000
L 5500
Can reroll, must take second result Re 6000
nds, internal comlink, vocabulator, durasteel shell, diagnostic pkg, translator unit (DC15), holoprojector, L 6000
L 6260
d appndgs, vocabulator, audio recorder L 2000
access, imprvd sensor pkg, vocabulator, blaster rifle, durasteel battle armor, blaster pistol Re 17500
ts, improved sensor pkg, internal comlink, locked access, vocabulator, durasteel plating (+6 armor), doubl M 16000
0 -
2 blaster rifles, quadanium battle armor Re 9400
netic energy, radiation, & seismic activity w/in 500 m & motion w/in 12 sq L 12285
ell (+2 armor), translator unit (DC 10), darkvision, vocabulator, audio recorder M 3700
L 88000
gs, blaster rifle (2), flamethrower, duranium plating, shield generator (SR10) M 14910
nnon, duranium plating, shield generator (SR10) M 16270
omlink, imprvd sensor pkg, darkvision, locked access, vocabulator, electrobinocs, audio recorder M 7000
ed comlink, imprvd sensor pkg, darkvision, locked access, vocabulator, 2 blaster pistols, audio recorder -
0 350
willing passenger onto its bed. L 13425
ed to have a tool kit. L 11080
rc check -- if success, gain +1 to next atk or opposed skill check vs 1 opponent. (can give benefit to 1 all L 15000
M 15000
law appendages, climbing claws, drkvision, imprvd sensor pkg, locked access, secondary battery, interna Re 20270
improved sensor pkg, internal storage (1 kg) L 2000
to repair the MULE droid. L 9000
Re 4700
ppendage, improved sensor pkg, locked access, darkvision, self-destruct system, internal comlink, blaster ( I 16430
occurs 1/day until treated. M 2500
al comlink, vocabulator, blaster carbine, electrobinocs, personal holoprojector M 900
al comlink, vocabulator, blaster carbine
al comlink, vocabulator, blaster carbine
L -
erforms/assists repairs or upgrds on a wpn, +1 atk L 7280
ngds, imprvd sensor pkg L 3500
M 11400
L 1000
L 1000
blstr pwr pk (1 shot/rnd). Also, give 7 SR back (not 5) when recharging shields. M 6990
dgs, hardend systems x3, imprvd sensor pkg, magnetic grappler boots, duranium plating w/ cortosis fiber, M 31900
L 6500
Re 16000
L 4500
proc, 6 tool appndgs, 1 claw, diagnstc pkg, internal storage (2 kg), imprvd sensor pkg, drkvision, astrogation buffer ( -
proc, 6 tool appndgs, 1 claw, 1 telespc appndg, diagnstc pkg, integrated cmlnk, internal storage (2 kg), imp M 10000
ppndgs, 1 claw, diagnstc pkg, integrated cmlnk, internal storage (8 kg), drkvision, circular saw, electric ar L 2500
pkg, improved sensor pkg, drkvision, electroshock probe, electric arc welder, holorecorder, holoprojecto L 2500
roc, 6 tool appndgs, 1 telescopic appndg, 1 claw, diagnstc pkg, integrated cmlnk, internal storage (2 kg), L 1500
roc, 4 tool appndgs, 1 telescopic appndg, 1 claw, diagnstc pkg, integrated cmlnk, internal storage (1 kg), M 8000
L 800
Calc hprspc as if access to Holonet (no -5 to Use Comp). Can calc as Stnd, not Full. L 7990
n, translator unit (DC 15), compartment space (2 kg), internal comlink, locked access, 2 hand appndgs, L 3000
0 -
Re 9mill
vsn, imprvd sensor pkg, locked access, secondary battery, 2 hand appndgs, vibro claws, forearm blaste L 5000
Stnd, not Full L 14800
kg, imprvd sensor pkg, audio recording unit, holo recording unit, video recording unit L 3200
e speech and gestures, mtr. L 5505
llision, mtr. Also, 1/enc (rxn), avoid missile/torp for 1 rnd w/ Pilot chk vs atk roll L 9855
me by 2 min (min of 10) L 8625
L 2000
vd snsr pkg, 2 blaster pistols 0 -
ts, integrated comlink, locked access, 2 E-web hvy repeating blasters, 2 ion rifles, duranium plating (+8 armor) -

Swft: 1/enc, atk at -10 when also taking 2 move actions M 51405
Full: Perc DC20 detect living, xplsvs, other threats w/in 30 m. M 25705
vocabulator, imprvd snsr pkg, shield generator, blaster pistol, vibro-ax, duranium armor plating 0 -
Fly 8 - -
mlink, vocabulator, blaster rifle, durasteel shell Re 2400
M 123000
dgs, locked access, vocabulator, Sith sword, 2 blaster pistols, duranium plating (+8 armor) -
nds, internal comlink, vocabulator, darkvision L 3100
M 15750
internal storage (20 kg), imprvd sensor pkg, vocabulator, sonic stunner, stun baton, durasteel shell (+4 a M 5550
rage (5kg), duranium armor plating L 6000
s, diagnostics pkg, internal storage (2 kg), imprvd sensor pkg, drkvsn, stun ray (as blstr pistol set to stun L 3500
blnk rng w/ rngd atk (at +9) --> 3d10 dmg (1/2 on miss), ignore DR. M 26940
ator, integrated comlink, synchrnzd fire circuits, durasteel plating, blaster cannon, electrobinoculars M 14005
ator, translator unit (DC 5), audio recorder L 5000
aled blstr pistol & concealed knife, vocabulator, holographic image disguiser Re 20380
made vs the droid L 5970
ator, blaster rifle M 10755
L 7950
sor pkg, integrated comlink, locked access, self-destruct system (6d6), vocabulator, duranium plating, hv M 32500
s, 2 claw appendages, basic processor, imprvd sensor pkg, darkvision, self-destruct system (4d6), locked acce Re 18500
prvd sensor pkg, integrated comlink, 2 missile launchers w/ 4 mags, lt concussion missile launcher w/ 2 lt M 30000
L 9400
ostics pkg, electric arc welder, fusion lantern, tool kit L 3000
, 2 instrument appendages, 2 claw appendages, basic processor, imprvd sensor pkg L -
wlg:PhySci checks. L 8300
, 2 instrument appendages, 2 claw appendages, heuristic processor, imprvd sensor pkg, self-destruct syst M 13000
t atk back at the opp (orig atk roll - 10). M 43000
gt, if droid already climbed or jumped on same turn 0 -
Perc DC20, detect energy & life w/in 6 sqs, cvr & conclmnt pnltys redcd by 1/2. UseComp chk gets info f L 9600
Variable-P Nrml pwr = 30 shots. Incr pwr consumes 2x nrml shot, grants +1d dmg. M 28830
r pkg, vocabulator, 2 blaster rifles, quadanium battle armor Re 6400

ctics & Shift Defense I


rypted comlink, 3 medpacs

ity belt, 3 explosive charges

tromech droid
ity belt w/ medpac

M 3300

suit), 10 credits

on successful atk

rsonal belongings

armor (as armored flight suit), swoop biker’s garb, comlink, 100 credits

May take 10 even if threatened


grenades, 6 frag grenades
its, various personal belongings
mg. If fails, 1/2 dmg. Poison atks each rnd until DC 15 Treat Injury chk.
ht suit), 20 credits
o.s. Gain +1 Atk v target
IntimidatingMay reroll Persuasion to intimidate, mtr

0 -

vd snsr pkg, 2 blaster pistols 0 -


vocabulator, imprvd snsr pkg, shield generator, blaster pistol, vibro-ax, duranium armor plating 0 -
dits, various personal belongings
200 credits, various personal belongings
suit), comlink

xceed dmg thresh for it to die. Otherwise, continues to act normally at 0 hp. If pushed to the bottom of CT by dmg, automatically destroyed

Lasts 5+CON mod rnds.If Draco hit w/ Sever Force pwr, loses Dark Side Bond next turn. If gatekeeper hit w/ Sever Force, gatekeeper loses
Vulnerabilit If DP spent for Sever Force on gatekeeper, gatekeeper & holocron destroyed
, enters another corpse w/in 10 sqrs (transforming that creature into a guardian spirit, but any dmg/conditions the new body has already suf
sonal belongings
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.
rc checks to notice opponents w/in 10 sq, & take no penalty from poor visibility when tracking.

equipment), comlink, various personal belongings

Stealth, drkvsn, immune to detection), “Stealth” blaster rifle (silent & invisible bolts), vibrodagger

. Each pt must be trnsfrd from similar ability (Str/Dex/Con)

T by taking dmg >= dmg thrsh, may reduce # of steps down CT by 1

e armor, comlink, pocket scrambler, code cylinder, voice amplifier

aganda (in jacket), 100 credits, comlink

der, 200 credits


aton, comlink, 50 credits

der, 200 credits


r, +6 armor, +2 eqpmnt), comlink, blstr rifle, electrostaff, 2 stun grenades
r, +6 armor, +2 eqpmnt), comlink, blstr rifle, electrostaff, 2 stun grenades

e, 1000 credits in boot, jumpsuit


Re 19500

2 Fort, +2 Will, +1 atk, +1 die dmg

cylinder, encrypted comlink

opposed Stealth), gives +1 atk v target.


opposed Stealth), gives +1 atk v target.

appndgs, vocabulator, audio recorder

en, utility belt w/ medpac


ter, 3 explosive charges, frag gren, utility belt w/ medpac
en, utility belt w/ medpac

Has only 58 hp remaining

qs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.

qs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.

Melee atk affects all sqs w/in reach. Ranged atks have 1 sq splash (allies excld'd). +2d dmg v other squads.

Move: use Aldrete as shield (+5 cover). If miss by 5 or less, hit Aldrete instead.

+6 armor, +2 equip) w/ hlmt pkg, comlink, binder cuffs, medpac, glow rod
attle armor (+8 armor, +2 equip) w/ hlmt pkg, comlink, binder cuffs, medpac, glow rod
opaganda (concealed in jacket), credit chip (100 credits)

robes, comlink, code cylinder


mlink, tracking device, code cylinder
ode cylinder
nit, init-10, init-20)
ge), datapad, code cylinder, credit chip (500 credits), 'Good Feeling' starship

Melee atk affects all in reach. Ranged atks have 1 sq splash. Area atks do +2d dmg vs. packs.

ctics and Deployment Tactics


Staggering Attack Improved Bantha RushBattering Attack

Delay Damage
Withdrawal Strike
Retaliation If enemy miTelekinetic FP: Negate being moved against his will.

Fly 8 Delay Damage - -


These
These55grey
greycolumns
columnsare
arefor
fordroids
droidsonly.
only.

Cost (used)

Source
MANUFACCOMMENTS

self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made
self-made

F176
T64
C122
GW182
GW183
SV141
C147
CR282
GW190
T12
CR282
GI166
F171
D7-24
F172
D429
D429
D429
D326
D326
D332
L198
GW194
L198
L198
T26
T26
J115
J115
R121
K151
SV117
T14
T97
CR283
T16
SV117
T20
T21
SV118
C148
C149
C150
C150
C150
pacs, utility belt w/ medpac C150
C150
C152
C150
C151
C151
C152
C153
C153
C154
CR281
CR282
F176
T22
T23
F181
D9-21
T24
GI207
GI220
GI216
GI217
F178
CR283
T25
UR202
K217
K218
T28
T30
K152
T32
CR284
mbler, medpac, energy cell, power pack, security kit, tool kit,
SV118
T11
F172
GI218
GI219
T35
T36
GI178
C122
UR215
UR142
mlink, field kit, glow rod, medpac, utility belt T23
F172
T65
CR281
K175
T94
T102
T37
F182
SV119
T38
SV212
R155
R155
SV215
F178
SV120
C123
T83
F222
F221
GW190
SV120
T10
L128
L130
L128
L128
L130
L132
L132
L130
L132
C154
T39
R151
K218
GW209
C182
The book lisC181
K131
ew body has already suffered transfers over to the new form) D427
SV211
T27
F173
F183
F173
F184
F184
F180
T45
L162
L162
D7-33
F173
CR280
D7-14
F180
F181
F182
F185
D1013
F175
F174
D523
T40
utility belt, holster, concealed holster T41
D9-40
D9-40
SV122
T61
D7-21
F223
C124
T48
K133
K131
T44
C124
In the book,C125
T42
T46
J66
T50
T43
T47
T49
K132
K134
T51
L164
L165
L163
GI159
GI158
L165
F218
F218
K218
K219
K219
y belt, security kit T13
GI212
K192
K194
K193
broblade; 2 frag grenades; utility belt w/ medpac K194
K193
T103
T52
J123
UR202
T53
C123
T54
T58
T56
T55
T55
D9-32
GI173
L133
T59
J124
D436
F186
D437
F185
D436
SV121
R122
T60
UR206
T62
F177
T63
T66
T68
T69
T70
T33
T67
J125
D7-18
R93
R93
R94
CR280
K174
K174
K175
K175
K172
K172
K173
R95
R95
F174
T77
SV145
SV220
SV207
T72
UR222
UR223
CR279
R122
T74
SV122
T76
T76
SV122
C154
J127
J127
D1021
K152
D439
T78
T79
T80
K150
K148
GI215
T82
J66
K151
K149
K148
L165
K149
K148
L166
T86
T88
T90
T92
y if stunned or unconscious). J128
SV121
R123
T95
R96
T91
R96
R96
R97
T75
T96
D49
R123
CR279
F180
D7-27
D8-24
CR279
D7-13
F177
D7-13
R124
T98
T99
T100
T29
CR284
T101
D8-20
D8-24
C182
D8-23
D8-28
D8-31
D8-28
C182
D8-32
D8-22
D8-27
T11
T73
F223
D321
D320
D49
UR155
T127
L206
L207
R149
F224
R152

Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom
Custom

CR275
UR59
UR218
UR218
UR60
J131
J132
UR60
GW58
UR173
GW57
GI141
T106
T107
D7-16
R157
C221
D425
D425
UR64
= 0, is in full control of creature & hp = full. J134
CR275
ve action that rnd). Atks each rnd trgt remains w/in 2 sqrs. D9-29
T108
J135
J135
J136
SV184
UR60
D9-35
F224
UR61
GW59
D9-30
T109
L221
GW59
C221
J137
UR61
UR62
T110
K223
T111
D433
T112
T113
T115
T114
C129
D1-16
r type, takes only 1/2 dmg. D433
GI140
T116
J138
UR62
T118
GW60
s Mnggal-Mnggal zombie. UR139
UR139
T119
SV219
D9-6
D321
SV218
T120
T121
D2-26
GW60
D5-14
CR276
D435
J139
UR62
GI140
UR63
Treat Injury DC25 can cure. K223
CR276
F224
J133
T122
T123
T123
CR276
UR188
UR63
GW61
T124
UR65
T125
r visibility when tracking. J140
r visibility when tracking. J140
J141
J142
J143
J144
UR65
Acrobatics check J145
CR277
J146
Can't regen in vacuum nor while inside a Force-blocking D431
mind-affecting effect. D431
J147
UR63
L221
L221
T126
UR198
T128
GW61
CR277
T129
UR63
T131

2650 Roche asteroids SV156


Also by GeenCR197
- Industrial Automaton
Cybot Galactica GI73
- Cybot Galactica CR198
- Cybot Galactica T145
- Industrial Automaton L70
- SoroSuub D9-37
- SoroSuub T155
Arakyd Industries GI72
- Cybot Galactica C70
Roche asteroids SGD68
1800 Roche asteroids SV157
Industrial Automaton SGD70
- Baktoid Armor WorkshopC188
Arakyd Industries SGD72
- Rom Mohc D10-19
- Farrfin Droidworks L75
Colicoid Creation Nest SGD74
Arakyd Industries UR43
- Pollux Poi C189
- MerenData GW50
- Malkite Poisoner T135
- Industrial Automaton CR203
- Baktoid Combat Automata C190
1000 X GW98
5210 Arakyd Industries GW181
- Baktoid Combat Automata CR199
- Baktoid Combat Automata C189
- Baktoid Combat Automata C94
- Baktoid Combat Automata CR199
- Baktoid Combat Automata GW52
- Baktoid Combat Automata T140
- Baktoid Combat Automata T140
Blujay GI75
- Baktoid Combat Automata C71
8000 LeisureMech Enterprises F105
- Aratech Repulsor Company L70
Baktoid Combat Automata GI75
Serv-O-Droid, Inc. SGD76
- Arakyd Industries R55
- Baktoid Combat Automata C192
- Baktoid Combat
AlsoAutomata
by Tec C191
- Chiba GW52
4200 Cybot Galactica C72
- Cybot Galactica GW56
-X D327
- Baktoid Combat Automata C190
Colicoid Creation Nest SGD78
- Techno Union CR201
- Techno Union C194
Serv-O-Droid, Inc. SGD80
- Rom Mohc R128
- Rom Mohc R128
- Rom Mohc R129
- Ubrikkian Steamworks C66
- Ubrikkian Steamworks K87
- Arakyd Industries T149
Zann Consortium
Designed SGD84
DroidbyWorks
- Colicoid Creation Nest CR200
- Colicoid Creation Nest GW54
- Colicoid Creation Nest C197
- Baktoid Armor WorkshopCR200
Arakyd Industries UR43
Droidworks SGD86
Trang Robotics SGD88
- Serv-O-Droid, Inc. C70
Techno Union Also manufacSGD90
- Veril Line Systems T148
Arakyd Industries SGD92
- Colicoid Creation Nest GW53
- Automata Galactica K80
-X C67
- Veril Line Systems T143
MerenData SGD94
Cybot Galactica UR44
- SoroSuub C161
- SoroSuub 1 unused FeaC72
- Cybot Galactica L71
Tac-spec Corporation GI74
Trade Federation SGD96
- Arakyd Industries D6-27
- Medtech Industries C160
- Medtech Industries F103
- Medtech Industries R52
SoroSuub SGD98
MerenData SGD100
- Czerka Arms K82
- Adascorp K83
- Chiewab T147
- Aratech Repulsor Company K81
- Serv-O-Droid, Inc. T144
Trang Robotics SGD102
Cybot Galactica SGD104
Intertran Systems SGD106
- Czerka Arms K84
- Czerka Arms K85
X SGD108
Baktoid Combat Automata SGD110
- Czerka Arms K85
- SoroSuub L72
- Rodians R57
L77
- Baktoid Industrial Systems
- Phlut Design Systems C192
- Phlut Design Systems T141
- Holowan Mechanicals CR201
- Holowan Mechanicals C193
- Holowan Mechanicals C71
- Cybot Galactica C67
- Cybot Galactica R130
- Cybot Galactica R127
F194 Research
- Imperial Department of Military
- Industrial Automaton C73
- Verpine L75
900 Roche asteroids SV157
- Cestus Cybernetics C193
K85
- Duwani Mechanical Products
- Junk Droid F106
- Junk Droid F107
- Junk Droid F107
- Kuat Drive Yards GW51
SGD112
Duwani Mechanical Products
- Cinnagar Foundries K222
- Industrial Automaton SV96
- MerenData K86
- Cybot Galactica C68
Coachelle Automata SGD140
- Industrial Automaton R54
- Balmorran Arms L76
- Retail Caucus C195
- Loratus Manufacturing R110
L74
- Baktoid Industrial Systems
LesTech SGD114
- Cybot Galactica T150
Cybot Galactica GI73
- Czerka Arms K165
- Czerka Arms K165
T157 Research
- Imperial Department of Military
- Arakyd Industries T156
- Industrial Automaton C162
Industrial Automaton SGD116
Kalibac Industries SGD118
Uhr-Vah-Vo TechWorks SGD120
- Baktoid Combat Automata GW57
Corporate Sector AuthoriGI208
- Rebaxan Columni F197
LesTech UR45
- Automata Galactica K86
X GI72
- Techno Union C196
- Baktoid Combat Automata C196

4200 Industrial Automaton C69


Industrial Automaton SGD122
- Arakyd Industries L69
- Colicoid Creation Nest T142
- Cybot Galactica T160
-X D9-33
Industrial Automaton SGD124
- Rom Mohc GW54
- Industrial Automaton F104
- Arakyd Industries F197
- Industrial Automaton CR198
- Industrial Automaton T139
- Industrial Automaton T136
- Industrial Automaton T137
- Industrial Automaton R53
- Industrial Automaton T137
- Industrial Automaton T138
- Serv-O-Droid, Inc. K89
Industrial Automaton SGD128
- Arakyd Industries F195
- Rakata K223
-X T152
- Rodians Price not in R56
Melody Fellowship SGD126
-X L72
Teagan Tech ConsortiumSGD130
Industrial A Also manufacSGD132
LesTech SGD134
- MerenData K88
-X D330
- Balmorran Arms T158
D8-23
Balmorran Arms SGD136
Trendrando Arms SGD138
-X D335
- Galactic Empire
- D1016
- Kellenech Technologies K87
SGD142
Imperial Department of Military Research
- Sith Empire T159
- Cybot Galactica C68
- Arakyd Industries C197
-X T146
- Kellenech Technologies K88
- Duwani Mechanical ProductsK82
Colicoid Creation Nest SGD144
- Baktoid Combat Automata GW55
- Cybot Galactica T151
X SGD146
Serv-O-Droid, Inc. SGD148
Baktoid Combat Automata SGD150
Industrial Automaton SGD152
- Automata Galactica GW55
- Arakyd Industries CR202
- Czerka Arms T134
SoroSuub Corporation UR46
- Cybot Galactica R54
- Cybot Galactica T154
Cybot Galactica UR47
-X T154
Balmorran Arms SGD154
- Tagge Company D221
Publictechnic SGD156
Tendrando Arms SGD158
- SoroSuub L73

D1-20
D1-40
D1-11
D1-15
D1-32
D1-29
D1-25
D1-40
D1-36
D1-38
D1-34
D1-23
D1-32
D1-27
D1-40
D1-36
D1-24
D1-38
D1-11
D1-8
D1-23
D1-25
-X D1-38
D2-8
D2-21
D2-15
D2-21
D2-31
D2-31
D2-34
D2-32
D2-37
D2-18
D2-23
D2-28
D2-24
D2-38
D2-29
D2-5
D2-17
D2-20
D2-29
D2-23
D3-23
D3-26
D3-26
D3-32
D3-34
-X D3-27
D3-11
-X D3-30
-X D3-35
D3-29
D3-30
D3-24
D3-23
D3-21
D3-20
D4-8
utomatically destroyed D4-27
D4-29
D4-29
Force, gatekeeper loses stnd next turn. D4-29
D4-39
ew body has already suffered transfers over to the new form)
D4-27
D4-38
D436
D4-37
D4-36
D4-40
D4-24
D4-24
D4-39
D4-9
D4-9
D4-18
D4-23
D5-21
D5-11
D5-21
D5-26
D6-21
D6-19
D6-37
D6-38
D6-38
D6-40
D6-40
D6-16
D6-16
D6-45
D6-11
- Arakyd Industries D6-27
D6-47
D6-47
D6-24
D6-28
D6-24
D6-23
D6-14
D6-35
D6-21
D6-34
D6-34
D6-45
D7-6
D7-24
D7-33
D7-14
D7-30
D7-21
D7-22
D7-19
D7-33
D7-19
D7-18
D7-28
D7-31
D7-27
D7-13
D7-13
D7-17
D7-18
D7-28
D7-19
D8-23
D8-24
D8-20
D8-24
D8-23
D8-28
D8-31
D8-28
D8-19
D8-35
D8-22
D8-27
D9-39
D9-37
D9-21
D9-9
D9-21
D9-40
D9-26
D9-40
D9-43
D9-6
D9-32
D9-6
D9-23
D9-23
D10-19
D10-18
D10-18
D10-14
D10-21
D10-13
D10-21
- Galactic Empire
- D10-16
# Bonus
1 Weapon
1 WeaponFocus
Focus
(lightsabers)
(lightsabers)

Weight
Height

Basic?
Speed
Feats

CON

CHA
DEX
STR

WIS

Fort
Will
INT

Size

Ref
Vis
2 WP2 (advanced
WP (advancedmeleemelee
weapons)
weapons)
SPECIES 3 WP3 (rifles)
WP (rifles)
4 WP4 (heavy
WP (heavyweapons)
weapons)
Advozse 0 -2 2 2 M 6 Y L 1

Aleena 0 2 -2 S 4 0.8 50 Y

Amanin 0 2 -2 -2 M 6 N 1

Anzati 0 M 6 Y L

Aqualish 1 2 -2 -2 M 6 Y

Arcona 0 -2 2 M 6 Y 2

Arkanian 0 2 -2 M 6 1.8 75 Y D

Arkanian Of 1 2 2 -2 M 6 1.8 75 Y

Balosar 0 2 -2 -2 2 M 6 Y

Barabel 0 2 -2 -2 M 6 N D 2

Bith 0 -2 2 2 M 6 Y

Blood Carve 1 2 -2 -2 M 6 2 65/60 Y

Bothan 1 2 -2 M 6 1.6 55 Y 2

Caamasi 0 -2 -2 4 M 6 1.8 80 Y

Cathar 0 2 -2 M 8 1.7 85 Y

Celegian 0 -2 2 M 6 U

Cerean 1 -2 2 2 M 6 2/1.8 78/58 Y

Chadra-Fan 0 2 -2 S 4 Y D

Chagrian 0 2 -2 M 6 1.9 95/85 Y L

Chiss 0 2 M 6 1.85/1.7 85/65 N L

Chistori 0 2 -2 M 6 N

Clawdite 0 -2 2 M 6 1.8/1.6 65/55 Y

Clone, Repu 1 M 6 1.8/1.6 75/55 Y

Codru-Ji 1 M 6 1.6 65/60 Y

0
Dashade 2 -2 -2 M 6 1.85 90 N
0
Defel -2 2 S 6 Y
Devaronian 1 -2 2 2 M 6 Y

Devaronian 1 2 -2 -2 M 6 Y

Draethos 1 2 -2 M 6 1.8 70 Y L 1

Droid #1 0 0 2 -2 0 -2 M 6 N D

Droid #2 0 0 0 0 0 0 M 0 N

Dug 0 2 -2 S 6 1 35/30 N

Duros 0 2 -2 2 M 6 1.8 70 Y

Ebruchi 1 2 2 -2 -2 M 6 N 2

Elomin 0 2 -2 M 6 Y

Ewok 1 -2 2 S 4 1 30 N

Falleen 0 -2 2 M 6 1.6/1.4 55/45 Y

Feeorin 0 2 -2 2 -2 -2 M 6 2.2 125 Y L 2

Felucian 1 2 -2 M 6 1.9 90 N L

Fosh 0 2 -2 2 S 6 Y

Gamorrean 1 2 -2 -2 M 6 1.8 140 U 2

Gand 0 2 -2 M 6 1.6/1.4 80/70 N D

Gen'Dai 0 4 -2 -2 L 8 2.5 145 Y

Geonosian 0 2 -2 -2 M 6 N L

Givin 0 -2 2 M 6 Y 2

Gotal 0 M 6 Y L

Gran 1 -2 2 M 6 1.6 80 Y D

Gungan 0 2 -2 -2 M 6 1.8 70 Y L 2

Herglic 1 4 -4 L 6 Y

Houk 0 2 2 -2 -2 M 6 Y 1

Human 1 M 6 1.8/1.6 75/55 Y

Hutt 0 2 -6 2 2 L 2 Y
Iktotchi 0 2 -2 M 6 1.8 80 Y 1

Ishi Tib 0 2 M 6 Y L

Ithorian 1 -2 2 2 M 6 2 90 Y 2

Jawa 0 -2 2 S 4 1 25/20 N D

Kaleesh 1 -2 2 -2 2 M 6 1.8/1.6 80/75 Y D

Kaminoan 1 2 -2 M 6 2.7/2.1 70/65 Y 2

Kel Dor 0 2 -2 2 M 6 1.8 70 Y L

Kerkoiden 0 -2 2 M 6 1.4 55 Y

Khil 0 -2 2 2 M 6 1.5 60 Y

Killik 0 2 -2 M 6 N L 1

Kissai 0 -2 2 M 6 1.8 90 Y

Klatoonian 0 2 -2 -2 M 6 1.8 80/75 N 2

Krevaaki 1 2 -2 M 6 Y 1 1

Lugubraa 1 2 -2 2 -2 M 6 N D

0
Lurmen -2 2 S 4 1 20 Y
Mantellian 0 4 -2 4 -4 -4 -4 L 8 N 2

Massassi 1 4 -2 -2 -2 M 6 1.9 95 N

Miraluka 1 -2 2 M 6 1.8 75 Y

Mrlssi 1 -2 2 2 S 4 Y

Mon Calama 1 -2 2 2 M 6 1.8 72 Y L

Nagai 0 2 -2 2 M 6 1.8/1.6 60/45 Y 2

Nautolan 0 2 -2 -2 M 6 1.8 75 Y L

Nazren 0 2 -2 2 -2 M 6 2.1 130 Y

Near Human 1 0 0 0 0 0 0 M 6 1.8/1.6 75/55 Y 0 0 0

Near Human 0 0 0 0 0 0 0 M 6 1.8/1.6 75/55 Y 0 0 0

Near Human 1 0 0 0 0 0 0 M 6 1.8/1.6 75/55 Y 0 0 0

Neimoidian 2 -2 2 M 6 Y
Nelvaanian 0 -2 2 M 6 2/1.5 130/50 N L

Nikto 0 2 -2 -2 M 6 N 2 2

Noghri 1 2 2 -4 S 4 N

Nosaurian 0 2 -2 M 6 1.4 75 Y

M 6 N L
Nyriaanan 1 2 -2
M 6 N
Pa'lowick 0 -2 2
Pau'an 1 -2 2 2 M 6 1.9 70 Y L

Phindian 2 2 -2 M 6 Y

Polis Massa 1 -2 2 S 6 U D

Quarren 1 2 -2 -2 M 6 1.8 72 Y L

Rakata 1 2 -2 M 6 2 85 N

Replica Dro 1 2 2 -2 M 6 Y

Rodian 1 2 -2 -2 M 6 1.6 60 Y L

Ryn 0 2 M 6 1.6/1.4 60/50 Y

Sakiyan 1 M 6 Y D 2

Selkath 0 2 M 6 1.5 60 N

Shard 0 -2 2 M 6 Y

Shistavanen 1 2 -2 -2 M 6 N L

Skakoan 2 -2 2 M 6 Y

Sluissi 1 -2 2 M 6 Y

Snivvian 0 2 S 4 1.4 55 N

Sorcerer of 2 -2 -2 4 2 -2 M 6 Y

Squib 0 -2 2 S 6 Y

Ssi-ruuk 1 2 -2 M 6 N 2

Stereb 0 4 -2 2 -2 -2 M 6 N D 2

Sullustan 0 2 -2 M 6 1.5 55 Y D

Talz 1 2 -2 M 6 2 90 N D
0
Taung 2 -2 M 6 2 95 Y 1 1 1
0
Thakwaash 4 -2 -2 M 6 2.8 130 N 1
2
Tof 2 -2 -2 2 L 6 N
Togorian 0 4 -2 -2 L 6 2.5 170 Y L 1

Togruta 0 2 -2 M 6 1.7 75 Y

Toydarian 1 -2 2 S 6 1.2 50/45 N

Trandoshan 1 2 -2 M 6 2 80 Y D 1

0
Trianii 2 M 6 2 95 N
Tusken Raid 0 2 -2 -2 M 6 N

Twi'lek 0 -2 2 M 6 1.8/1.6 55 Y L 2

Ubese 1 2 -2 M 6 1.9/1.7 65/55 Y

Umbaran 1 2 -2 2 M 6 Y D

Utai 0 2 -2 S 4 N L

Vagaari 1 2 -2 M 6 N

Vahla 1 -2 2 M 6 Y

Verpine 1 M 6 Y 1

Weequay 1 2 -2 -2 M 6 1.7/1.6 75/65 N 1

Whiphid 0 4 -2 -2 L 6 2.5 55 N

Wookiee 0 4 -2 2 -2 -2 M 6 2.2/2 125/100 U

Wroonian 0 2 -2 M 6 Y 2

Vultan 0 2 -2 M 6 Y

Vurk 0 -2 2 2 M 6 2.1/1.9 90/85 Y

Yarkora 0 -2 2 2 M 6 2 95 Y

0
Yevetha 2 -2 M 6 1.9 80 N
Yuuzhan Vo 1 2 -2 M 6 1.9/1.7 70/60 N

0
Yuzzem 4 -2 -2 L 6 2.5 180 N
Zabrak 0 M 6 1.8 75 Y 1 1 1
Zeltron 0 -2 2 M 6 1.8/1.65 70/55 Y

1
Zygerrian 2 -2 M 6 1.7 60 Y 2

Defining Near Humans: (using the rules from the Unknown Regions book)

Near Human #1 Species Name:

Trait #1: 1 Bonus Feat

Trait #2: Additional arms


CHA Searing

DEX
Variation #1: Hair variation
Variation #2: Eye variation
Variation #3: Webbed digits

Near Human #2 Species Name:

Trait #1: 1 Bonus Skill

Trait #2: Climate adaptation Select adapted climate:


STR Searing

CON
Variation #1: Hair variation
Variation #2: <none>
Variation #3: <none>

Near Human #3 Species Name:

Trait #1: 1 Bonus Feat

Trait #2: Quick healing


CHA Searing

DEX
Variation #1: Hair variation
Variation #2: <none>
Variation #3: <none>
Middle Age
Young
Adult

Adult
Child

Old
CONDITIONAL FEAT SKILLS TRAITS
reroll Perception, 11 15 40 59 79
mtr
reroll Acrobatics, swif +2 Dex skills & spd 8, rnds = Con 12 18 45 60 79
mtr mod, -1 down track
take 10 on Climb reach 2sq, primitive, roll (-5 Perception 11 15 40 59 79
double spd)
Stealth and Presence Sense, Mesmerize, Soup 12 99 649 799 950
Survival are class Drinking
Toughness skills Swim mtr,
reroll breathe underwater 11 15 40 59 79
can take 10
Scent 11 15 40 59 79

use Int not Cha for Persuasion, 12 18 44 76 99


1/encounter +5 Knowledge, Mechanics,
Skill Focus(Endurance) or Use Computer
1/encounter reroll failed skill check with 8 13 30 45 55
a trained skill, mtr
reroll Perception of sound, +5 Fort Def 11 15 40 59 79
v. poison, +2 Will Def v. Deception &
Persuasion
claw d6, +2 Fort Def v. radiation, 11 15 40 59 79
primitive, reroll Persuasion to intimidate
Scent. Evolved Intellect. Can rest 8 11 15 50 70 84
hours in 4
Skill Focus(Acrobatics) melee atk v. opp denied Dex to Ref Def 12 20 60 80 100
= +1 die damage
Skill Focus(GatherInfo) 11 16 45 65 84

reroll Persuasion, stan Persuasion v. Will to move -1 down 11 15 49 76 89


best track, share memories
Climb & Stealth as claw d6, 1/encounter when damages 10 15 40 62 79
class skills w/melee atk, make claw atk as swif
reroll Swim mtr, cyanogen breather, can use Telepathy 11 15 40 59 79
can take 10 untrained w/out force-sensitivity w/in
Skill Focus(Initiative) reroll Initiative, mtr 60 sq & LOS 10 15 35 53 64

reroll Perception, with a jury-rig add +1d8 hp 11 15 40 59 79


mtr
breathe underwater, +5 Fort Def v. 12 16 42 56 75
radiation
+1 at first level 10 13 50 62 79

Rage, in cold -5 Fort, DR2 11 15 40 59 79

Deception to disguise +10, 1/encounter 11 15 30 49 69


Deception v. Will Def = -5 opp atk
ANY 1 +1 skill at 1st Str 15, Dex 13, Con 10, Int 12, Wis 10, 11 15 40 59 79
Cha 8, add +2 to one ability
Dual Weapon Mastery I can hold four items at once, +5 grab 8 12 44 60 84
attacks
+5 Fort Def v. radiation/heat/cold, reroll
Persuasion to intimidate, +5 Fort Def & 10 15 44 69 84
Will Def v. Use the Force
If in shadows, gains total concealment.
Fully visible to darkvision. Considered 6 10 49 74 89
Skill Focus(Deception) blind withoutstan
1/encounter visors.
Perception DC15 to 11 15 40 59 79
gain +1 atk v. observed
Skill Focus(Deception) 1/encounter stan Perception DC15 to 11 15 40 59 79
gain +1 atk v. observed
Weap.Prof.(Adv.Melee) Telepathy +5 12 17 399 699 780

0 0 -2 -1 9997 9998 9999

0 0 -2 -1 9997 9998 9999

reroll Climb or 9 14 44 59 74
Jump, mtr, can take
10 on Pilot,
reroll Climbmtr
& 9 14 35 49 69
Jump
Improved Damage Threshold Unsettling 11 15 40 59 79

+5 Will Def v. mind-affecting effects. 9 14 35 49 69


Impose Order.
Skill Focus(Survival) reroll Stealth, mtr Primitive, Scent 9 13 29 44 59

hold breath (25x Con score), 18 36 72 139 249


pheromones (see SV
Stronger by Age, p8), +5 v.after
1/encounter Falleen
pheromones
successful melee Atk thresh 5 lower, 11 16 194 324 399
can use 2nd Wind when unconscious
Force Sensitivity reroll Stealth, best breathe underwater, Force Blast, 8 19 49 70 85
Primitive, Weapon familiarity (Felucian
reroll Deception, skullblade)
Healing glands 11 17 55 70 84
mtr
Improved Damage Threshold Primitive 6 12 29 39 44

when using second wind regain extra 9 14 29 45 60


5+level, special equipment, limb
regeneration
2nd Wind +5hp, hibernation, mental 9 200 999 1999 3999
instability after Adult, regeneration
1d10
flight,min,
Fortresilient
Def +5 v.physiology
radiation (double 11 15 40 59 79
thresh if fatal)
reroll any DR2. Immune to vacuum and inhaled 10 14 48 64 79
knowledge, mtr poisons.
Stnd: Perc v Will can read target's 9 12 40 60 75
emotions. Can use Sense Force and
Precise Shot Sense
no Surroundings
distance penaltiesuntrained.
on Perception 10 15 40 62 79
50sq, can aim by taking one swif action
reroll Swim mtr, 1/encounter
proficient with atlatl & cesta with 12 15 35 54 64
can take 10 Simple, hold breath
Skill Focus(GatherInfo) 2nd Wind => 5 + 1/2 level bonus hp. 15 19 55 79 95

can use Str mod to intimidate instead of 11 15 40 59 79


Cha mod
ANY 1 +1 skill at 1st 11 15 40 59 79

reroll Persuasion, Will +5 v. Use the Force, can't be 11 15 40 59 79


best tripped or knocked prone
reroll Pilot, mtr 1/encounter as reac +2 Ref Def 13 18 44 70 89

reroll Swim & Beak (d6), breath underwater 6 11 39 59 79


Knowledge (life
Skill sci.),
reroll keep best. mtr Bellow stan d20+cl v. Fort Def in 6sq
Survival, 13 17 44 69 84
Focus(Knwldg:LifeSci.) cone 3d6 dam or half
Mechanics is class reroll Mechanics mtr, can reroll 9 14 39 59 79
skill Survival v. heat & keep better, with ion
Skill Focus(Survival) reroll Endurance, weapon add half
+5 Will Def level to damage
v. mind-affecting effects 9 24 40 55 79
mtr
Skill Focus(Treat Injury) 6 10 39 59 79

reroll Use the Force 11 15 44 59 69


to sense feelings,
best +2 dam v. target that has been damaged 11 18 45 70 90
since last turn, can use Wis to replace
Cha on Deception
1/encounter & Persuasion
can treat skill as if taken 10 10 15 49 74 89
(see book), can aid another as a swif
action (see
Joiners, Hivebook),
Mind,doMultiple
not starveLimbs, 11 15 40 59 79
Natural Weapon
lanvorak simple not exotic if receive morale or insight bonus add 10 15 30 42 59
+1, 1/encounter Uncanny Dodge I or II
9 14 49 69 89

Skill Focus(Climb) Climb +2 Grapple +2, Sense Motive from 12 17 62 94 129


Perception against Krevaaki is -5
Improved Damage Threshold Natural Weapon, Lockbite, Lugubraa 11 15 40 59 79
Learning
primitive, if trained in Treat Injury
reduce DCs by Wis mod, Roller: swif
take 10 on Climb +4 spd (limited actions) swif to emerge 12 18 35 60 75
claw d6, poison (d20+level against Fort 11 15 40 59 79
Def), primitive, rage
Skill Focus(Survival) 1/encounter with a morale bonus gain 10 13 25 35 50
hp 4x level, primitive, 1/encounter
Force Training Uncanny Dodge I or II, lanvorak simple
Force Sight 11 15 44 69 84
not exotic
Skill Focus(Persuasion) Mechanics as class 4 8 23 69 89
skill, +1 knwlg
Skill Focus(Perception) trained
reroll Swim mtr, breathe underwater 11 16 40 57 79
can take 10
WP tehk'la blades with reroll Persuasion, 11 18 44 60 74
Simple mtr
reroll Swim mtr, DR2, breathe underwater, reroll 9 14 40 54 69
can take 10 Perception to sense deception or
influence mtrifunless
1/encounter underwater
to be moved downtake
track 15 30 200 275 299
bestNazren may reduce the steps by 1
the
ANY 1 none See below 11 15 40 59 79

none ANY 1 See below 11 15 40 59 79

ANY 1 none See below 11 15 40 59 79

Skill Focus(Deception) 11 16 40 57 79
Primitive, Scent, if begin turn in 7 20 30 45 64
concealment or target unaware avoid
reroll Survival, mtr attacks of opportunity 10 15 35 54 64

Running Attack Primitive, Scent 11 15 40 59 79

Climb as class skill, 10 15 45 79 99


reroll Survival, mtr
ANY 1 Survival is class 11 15 40 59 79
skill
can reroll & take 10 11 15 40 59 79
on Swim Primitive, Hold Breath
Skill Focus(Persuasion) add +1 to insight or morale bonuses 16 30 400 500 699

Skill Focus(Mechanics) 11 15 40 59 79

Skill Focus(Treat Injury) Mute, Limited Telepathy within 10 sq 11 15 40 59 79

Skill Focus(Persuasion) reroll Swim mtr, breathe underwater 11 16 40 57 79


can take 10
Weapon Focus(Simple) use a trained-only aspect of Mechanics, 11 16 50 69 79
Pilot, Treat Injury or Use Computer,
Skill Focus(Deception) Force Blind,
Variable size,Primitive, Rage
droid traits, bonus 11 15 40 59 79
equipment (see p.153)
Skill Focus(Survival) reroll Perception, 12 15 35 49 59
mtr
can reroll Deception & take better, swif 10 20 40 60 80
to create diversion to hide 10sq,
Skill Focus(Perception) prehensile tail, Gather Info without fee 11 15 40 59 79
(can pay if fail)
Breathe underwater, take 10 on swim, 10 15 54 84 99
when healing others +5 hp, 1/encounter
Use Computer swif grant
Droid Shellally
but10+target level hp
retains Constitution, 11 15 40 59 79
Binary language
Skill Focus(Perception) can reroll Initiative, Claws (1d6) 9 13 40 60 95
mtr, Survival is
Skill Focus(Mechanics) class skill 1/encounter stan Mechanics or Use 11 15 40 59 79
Computer action as swift action, Special
Tech Specialist Equipment
Careful Worker, Tech Specialist (if 8 14 39 59 75
trained in Mechanics), Serpentine
1/encounter use Perception for 11 17 49 79 105
Deception or Persuasion, +5 Fort Def v.
Force Sensitivity cold
Dark Infused, Repulsive Appearance, 11 15 40 59 79
Special Qualities
WP Squib tensor rifle with Persuasion is class Natural Diplomat, Tech Savvy 8 12 38 53 64
rifles skill, reroll
Skill Focus(Persuasion) Knwldg(Tech), mtr Force Blind, Keen Smell 11 15 40 59 79

Skill Focus(Mechanics) take 10 on Survival primitive, +5 damage threshold 11 15 40 59 79


when underground
take 10 on Climb, 9 14 39 55 69
reroll Perception,
Skill Focus(Mechanics) mtr claws d6 3 8 25 40 52
reroll Knowledge
(tactics), mtr Max Dex bonus of armor +1 6 12 45 64 84
1/encounter as free action remove any
mind-affecting effects 9 14 49 74 89
11 15 40 59 79
Mighty Swing Tof fearlessness
use Str not Cha to intimidate 9 14 44 64 79

reroll Stealth, mtr flank = +2 dam, ignore cover and 11 17 54 74 94


concealment within 10sq
Skill Focus(Deception) Will Def +5 v. mind-affecting Use the 6 14 60 75 90
Force checks
Toughness limb regeneration 11 14 34 49 59
claws d6, prehensile tail can hold Small
reroll Acrobatics, or smaller item & if item is Medium
mtr Trianii is encumbered & heavy load 11 17 44 64 84
reroll Stealth and 11 15 40 59 79
Survival
reroll Deception, 12 15 44 59 79
mtr
Skill Focus(Perception) reroll Survival, mtr charge atk +2, special equipment 11 15 40 60 70

Skill Focus(GatherInfo) reroll Stealth, mtr 10 15 44 69 89

reroll Ride, mtr can use Persuasion to change attitude of 11 15 40 59 79


an undomesticated creature, auto aid
Skill Focus(Deception) another if adjacent
Frightening Visage,&Bioknowledge
understands 11 15 40 59 79

Force Sensitivity reroll Acrobatics, spend 2 Force Points to lower Dark Side 11 15 40 59 79
mtr score
Skill Focus(Mechanics) reroll Perception, Communicate mentally w/ Verpine w/in 4 9 40 60 80
mtr 1 km
Skill Focus(Endurance) pheromone communication within 20 sq 12 17 49 74 89

cold +5 Fort, claws d6, scent 10 15 84 99 249

WP bowcasters with rifles take 10 on Climb, Rage, recover hp x2 12 17 300 350 399
reroll Persuasion to
intimidate, mtr
reroll Persuasion, 11 15 40 59 79
mtr
+1 skill at 1st gain SF (Knowledge) x1 if trained in 1 11 15 40 59 79
or more Knowledge skills
reroll Swim mtr, Placid, Survival Instinct 6 14 30 49 69
can take 10, reroll
Survival
Gather Infomtras class 1/encounter as stan Deception v. Will 10 18 64 94 124
skill, reroll Def v. target's w/in 6 sq to not threaten
Deception, mtr any squares,
claws mtr
d6, 1/encounter Mechanics check
as nat 20, +2 Will Def v. Persuasion 5 11 44 66 80
WP amphistaff with Simple from
ForceaImmunity,
different species
Atk w/mechanical 11 17 40 60 75
objects
claws/bite d8, can useWP
-5, can't take Strheavy
mod for
weapons, pistols
Persuasion or rifles scent
to intimidate, at 1st ignores
level
reroll Climb, mtr concealment for cover in 10sq 8 15 40 59 79
reroll Perception, 8 14 44 55 69
mtr
add Cha bonus to perception checks to 11 18 49 64 79
sense deception/influence, +5
Persuasion to change attitude
Martial Arts I can use Cha mod to calculate Will Def 9 16 39 60 80

Amphistaff

Amphistaff

Zhaboka
Pilot

Skill Pre-Req for CondFeat 3


Endurance Mechanics

Skill Pre-Req for CondFeat 2


Gather Info
Acrobatics

Initiative
Skill Pre-Req for CondFeat 1
Feat Pre-req for CondFeat2
Feat Pre-req for CondFeat1
Skill Focus(Survival)
Cond.Feat4
Skill Focus(Pilot)
Cond.Feat3

0Skill Focus(Mechanics)
Cond.Feat2
# of additional skills allowed
0

0
Primitive?

0
0 0
0 0 Deception

0 0 Deception

0 0

0 0 0 0 0 0 0

0 0 0 0 0 0 0

0 0

0 0

0 0

0 0

1 0 Survival

0 0

0 0

1 0

0 0

1 0

0 0

0 0

0 0

0 0

0 0

0 0 Point Blank Shot

0 0

0 0 Gather Info

0 0

0 1

0 0
0 0

0 0

0 0 Knowl.(LifeSci.)

0 0

0 0 Survival

0 0 Treat Injury

0 0

0 0

0 0

0 0

0 0

0 0

0 0 Climb

0 0

1 0

1 0

1 0 Survival

0 0 Force Sensitivity Use the Force

0 1 Persuasion

0 0 Perception

0 0

0 0

0 0

0 0

0 1

0 0

0 0 Skill Deception Persuasion


Focus(Pers
uasion)
1 0

0 0

1 0

0 0

0 0

1 0

0 0 Persuasion

0 0 SkillTrain.(Knwldg:Tech.) Mechanics

0 0 Treat Injury

0 0 Persuasion

1 0 Weapon Focus(Exotic) Weap.Prof. Weap.Prof.


(Simple) (Exotic)
0 0 Deception

0 0 Survival

0 0

0 0 Perception

0 0

0 1

0 0 Perception

0 0 Armor Prof. Mechanics


(light)
0 0 Mechanics

0 0

0 0 Force Training

0 0

0 0 Persuasion

1 0 Mechanics

0 0

0 0 Mechanics
0 0

0 0

0 0 Rapid Strike Martial Arts I

0 0

0 0

0 0 Deception

0 0

0 0

0 0

0 0

0 0 Perception

0 0 Gather Info

0 0

0 0 Deception

0 0

0 0 Mechanics

0 0 Endurance

0 0

0 0

0 0

0 1

0 0

0 0

0 0

0 0

0 0
0 0

0 0
WpnFamiliarity1
Cond.Feat9
Cond.Feat8
Cond.Feat7
Cond.Feat6
Cond.Feat5
CON Prereq for CondFeat1
0

0
DEX Prereq for CondFeat1

13
0

0
BAB Prereq for CondFeat 1
0

0
Survival
Skill Pre-Req for CondFeat 4
0
0 0
0 0 0

0 0 0

0 0 0

0 0 0
0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0

0 0 0

0 0 13

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Skullblade
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Atlatl
0 0 0

0 0 0

0 0 0

0 0 0
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Lanvorak
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Tehk'la blade
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Squib tensor rifle
0 0 0

0 0 0

0 0 0

0 0 0
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Bowcaster
0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0
Amphistaff
0 0 0

0 0 0
0 0 0

0 0 0
Total # of languages from species
Add'l language #1

Add'l language #2
WpnFamiliarity2

Description

Description

Description
Quality #1
Special

Quality #2
Special

Quality #3
Special
Advb none 2 HeightenedMay reroll Perception, mtr

Aleena none 2 Nimble May reroll AQuick Ener Swft: 1/enc, +2 on Dex skills, spd=8, rnds = Co

Amanese none 1 Expert ClimMay take 10Roll When using Run, 2x spd but -5 Perception

Anzat none 2 Presence SFor SurvivalMesmerize Stnd: 1d20+Soup DrinkiSwft: move grabbed trg

Aqualish none 2 Breathe UnCannot drow


Expert Swi May reroll Swim, mtr. May take 10 even if threa

Arconese none 2 Scent Ignore cnclmnt/cvr 4 Perc w/in 10 sq. No trkg pnlty 4 bad vsblty.

Arkanian none 2 Flash of Ge1/enc, +5 to any Knwldg, Mech, or UseComp chk

Arkanian none 2 Determinati1/enc, reroll failed skill chk w/ a trained skill, mtr

Balosar none 2 AntennapalMay reroll Poison Resi+5 Fort v. Moral Ambig+2 Will vs Persuasion &

Barabel none 1 Natural WeUnarmed caStun Resist +5 dmg thrs


Radiation R +5 Fort vs.

Bith none 2 Scent Ignore cnclm


Meditative Can rest 8 hEvolved InteIf use FP, gain FP for IN

Batorese none 2 DeathstrikeMelee vs opp denied Dex bonus, +1d6 dmg

Bothese none 2

Caamasi none 2 Adept Dipl May reroll Pacifism Stnd: Pers cMemory Sha
Full (or UTF DC15): Lin

Catharese none 2 Natural WeUnarmed caReactive C Swft: 1/enc, if dmg w/ melee atk, make atk w/ n

none none 1 Hover 6 / Swim 10 Special EquSuffocates Expert Swi May reroll

Cerean none 2 Intuitive InitMay reroll Initiative, mtr

Chadra-Fannone 2 HeightenedMay reroll PTinkerer Jury-rig regains extra 1d8 hp

Chagri none 2 Breathe UnCannot drow


Radiation R +5 Fort vs. radiation

Cheunh none 1

Chistori none 1 Cold-Blood In cold, -5 FRage Swft: 1/day,+2 atk/dmg (no skill w/ patience). L

Clawdite none 2 Shapeshift Deception to


Startle Rxn to atk: 1/enc, Deception v. Will --> -5 atk

none none 1

Codruese none 2 Extra Arms Can hold 4 Skilled Gra +5 species bonus to grab atks

Dashadi none 1 Environment+5 Fort vs.Fearsome RMay reroll PForce ResisWill & Fort Def +5 v. UT
Defel none 2 Partial InvisiIf in shadowSpecial EquBlind w/out visor.

Devaronesenone 2 Natural CuriStnd: 1/enc, Perc(DC15 or Stlth) v target in l.o.s. Gain +1 Atk v target

Devaronesenone 2 Natural CuriStnd: 1/enc, Perc(DC15 or Stlth) v target in l.o.s. Gain +1 Atk v target

Draethos none 2 Natural Tel Telepathy +5 (even if not trained)

Binary Native 2

Binary none 1

Dug none 1 Athletic Reroll Climb or Jump (mtr), can take 10 on Climb & Jump

Durese none 2 Expert PilotMay reroll Pilot, mtr

Ebruchese none 1 Unsettling 1/enc (w/in 6 sq), if used Persuasion, can move trgt -1 CT until end of

Elomin none 2 Impose OrdSwft: 1/enc Logical Min+5 Will Def v. mind-affecting effects

Ewokese none 1 Scent Ignore cnclm


Sneaky May reroll Stealth, mtr

Falleen none 2 Hold BreathCan hold foPheromone Stnd: (1d2 Pheromone Acclimation

Feeorin none 2 Brutal 1/enc, w/ s Inborn ResiCan use 2nStronger byMiddle age-->+1 STR/C

Felucianes none 1 Natural Ca May reroll SForce Blast1/enc, use FBreathe UnCannot drown in water

Fosh none 2 Deceptive May reroll Healing Gl Always has medpac & medkit, can TrtInjry untr

Gamorreannone 2

Gand none 1 Hardy 2nd Wind --Special EquSuffocates Limb RegenRegrow in 1d10 days, t

Gen'Dai none 2 Gen'Dai Su2nd Wind: +HibernationCan use ForRegenerati Regenerate

Geonosian none 1 Fly 6 Radiation R +5 Fort vs. radiation

Givin none 2 Deductive May reroll Unique Phys


Immune to vacuum and inhaled poisons.

Gotal none 2 Energy ReaStnd: Perc vSensor ConCan Sense Force & Sense Surroundings untra

Gran none 2 Target AwaNo distanceTriple Visio 1/enc, aim w/ 1 swft action (not 2)

Cesta Gunganesenone 2 Expert Swi May reroll Hold BreathCan hold for 25xCON before making End. che

Herglic none 2 Sturdy 2nd Wind => 5 + 1/2 level bonus hp.

Houk none 2 Physical IntIf use Pers to intimidate, use STR mod not CHA mod

none none 1

Huttese none 2 Force ResisWill Def +5 Supreme Sta


Cannot be tAdept Dipl May reroll Persuasion,
Iktotchese none 2 Limited PreRxn: 1/enc,Expert PilotMay reroll Pilot, mtr

Tibrarnese none 2 Breathe UnCannot drow


Ecological May reroll KExpert Swi May reroll

Ithorese none 2 Bellow Stnd&-1CT:Survival InsMay reroll Survival, mtr

Jawa Jawa Trade 2 Desert DwelMay reroll SScavenger If dmg w/ i Mechanic May reroll Mechanics, m

Kaleesh none 2 Driven +5 Will v. Persistent May reroll Endurance, mtr

Kaminoan none 2

Kel Dor none 2 Keen ForceMay reroll Special EquBlind w/out goggles. Suffocates w/out antiox b

Kerkoidesenone 2 Predator's +2 dmg v. trgt that has been dmgd since last turn

Khilese none 2 Dependable1/enc, treat CooperativeSwft: aid anHullepi Does not starve

Killik Sy Bisti 2 Joiners If reduce tr Hive Mind Telepathy w/


Multiple Li Reduce penal

Sith none 2 Inspired If receive mWarrior's A Rxn: 1/enc, Uncanny Dodge I or II until next tu

Huttese none 1

Dromnyr none 2 Stoic Sense Motive from Perception vs Krevaaki is -5

Lugubraal none 1 Lockbite If successfuLugubraa LMax INT = 8Natural WeUnarmed can be 1d6 in

Lurmese none 2 Mender Decrease TrRoller Swft: +4 spdExpert ClimMay take 10 even if thre

Savrip none 1 Natural WeUnarmed caPoison If claws do Rage Swft: 1/day,+2 atk/dmg

Sith none 1 Duty Bound1/enc, if re Warrior's A Rxn: 1/enc, Uncanny Dodge I or II until next tu

Miralukese none 2 Force Sight(See K17)

Mrlsstese none 2

Mon Calama
none 2 Expert Swi May reroll Breathe UnCannot drown in water

Tehk'la blade Nagaian none 2 Soothing VoMay reroll Persuasion, mtr

Nautila none 2 Breathe UnCannot drow


Expert Swi May reroll PheromonalReroll Perc to sense dc

Nazren none 2 Nazren ResiIf dmg>=thresh, reduce CT steps by 1.

none none 1 Additional Reduce mult atk pntly by 2

none none 1 Climate AdaReroll Surv or End chk (take best) for chosen envrnmnt

none none 1 Quick HealiAt end of enc, gain hp (1d4 + CON mod (min 1))

Neimoidiannone 2
Nelvaanesenone 1 Scent Ignore cnclm
Shadow SwiIf begin turn w/ cnclmnt or trgt unaware, no Ao

Nikto Basic or Hu 2 Survival InsMay reroll Survival, mtr

Honoghran none 1 Scent Ignore cnclmnt/cvr 4 Perc w/in 10 sq. No trkg pnlty 4 bad vsblty.

Nosaurian none 2 Natural WeUnarmed caSurvival InsMay reroll Survival, mtr

Nyriaanan none 1

Lowickese none 1 Expert Swi May reroll Hold BreathCan hold for 25xCON before making End. che

Utapese none 2 Authority +1 to insight or morale bonuses they grant self/others

Phindian none 2

Massan none 2 Limited Tel Use TelepatMute Can understand but not speak languages

Quarrenesenone 2 Expert Swi May reroll Breathe UnCannot drown in water

Rakata none 1 Ancient Kn Use a train Force BlindCannot takeRage Swft: 1/day,+2 atk/dmg

none Native 2

Rodese none 2 HeightenedMay reroll Perception, mtr

Ryn none 2 Musical Be May reroll DPrehensile T


Hold (not wiConnectionGather Info for secret in

Sakiyan none 2

Selkath none 1 Breathe UnCannot drow


Expert Swi May reroll Able HealerWhen healing others, +

Binary none 2 Droid Shell

Shistavane none 1 Natural WeUnarmed caQuick RefleMay reroll Initiative, mtr

Skakoform Skakoverba 3 Mechanical1/encounterSpecial Equ1d6 dmg/rnd & suffocates w/out pressure suit

Sluissese none 2 Careful WorMech chk +1


Serpentine No need to run for Jump. +5 grpl vs Trip.

Snivvian none 1 Observant 1/enc, use Cold Resist +5 Fort to resist cold

Any Any 3 Dark Infuse1/2 pwrs gaRepulsive Reroll PersuSpecial Qual


Choose 1-3 special qua

Squib tensor rifle Squibbian none 2 Natural DipPers chk foTech SavvyMay reroll Knwldg(Tech), mtr (not lmtd to comm

Ssi-ruuvi none 1 Force BlindNot Force sKeen SmellIf w/in 6 sq of target, reroll Persuasion & take b

Stereb none 1 Subterrane May take 10Adept Ston Skill Focus (Mechanics) only applies to stone

Sullustese none 2 Expert ClimMay take 10HeightenedMay reroll Perception, mtr

Talz none 1 Natural WeUnarmed can be 1d6 instead of normal dmg


Mando'a none 2 Warrior CulMay reroll Knowledge(Tactics), mtr

Thakwaashinone 1 Multiple PerFree: 1/enc, remove any mind-affecting effects

Tof none 1 Tof Fearles1/enc, ignore 1 fear or mind-affecting effect. Also +5 Will v. attempts t

Togorian none 2 Physical IntIf use Pers to intimidate, use STR mod not CHA mod

Togruti none 2 Sneaky May reroll SPack HunteIf flank, +2 Spatial AwaIgnore cnclmnt/cvr 4 Pe

Toydarian Huttese 2 Force ResisWill +5 v. Walk 4 / Fly 6

Dosh none 2 Limb RegenRegrow in 1d10 days, then all penalties removed

Trianii none 1 Nimble May reroll ANatural WeUnarmed caPrehensile T


Hold (not wield) small it

Tusken none 1 Sneaky May reroll SSurvival InsMay reroll Survival, mtr

Ryl none 2 Deceptive May reroll Deception, mtr

Ubeninal Ubese 3 Aggressive If you hit w Survival InsMay reroll SSpecial EquSuffocates w/out breath

Umbarese none 2 Sneaky May reroll Stealth, mtr

Utapese none 1 Animal HanReroll Ride,Cooperativ Auto aid another if adjacent & understands

Vagaari Sy Bisti 2 FrighteningMay reroll PBioknowledReroll Knwldg(lifesci) or Treat Injury, mtr

Vahla none 2 DS Stigma Costs 2 FP Cartilag.Sk May reroll Acrobatics, mtr

Verpine none 2 HeightenedMay reroll PVerpine CoCommunicate mentally w/ Verpine w/in 1 km

Sriluurian none 1 PheromoneComm silently w/ Weequays w/in 20 sq

Whiphid none 1 Scent Ignore cnclm


Insulating F +5 Fort to Natural WeUnarmed can be 1d6 in

Shyriiwook none 2 ExtraordnryRegain hp aRage Swft: 1/day Expert ClimMay take 10

Wroonian none 2 Persuasive May reroll Persuasion, mtr

Dromnyr none 2

Semblan none 2 Breathe UnCannot drow


Expert Swi May reroll Placid Free: 1/enc,

Yarkora none 2 Deceptive May reroll Confusion Stnd: 1/enc, Deception v. Will for all w/in 6 sq -

Yevethan none 1 Mechanical 1/enc, treatNatural WeUnarmed caXenophobia+2 Will Def v. Persuasi

Yuuzhan V none 1 Force ImmuNo Force feat, no FPs, no UTF chks. Immune to UTF v. Will checks

Yuzz none 1 Natural WeUnarmed caPhysical IntIf use Pers Scent Ignore cnclm

Zabrak none 2 HeightenedMay reroll Perception, mtr


none none 1 Empathy Add CHA bon
Pheromone +5 on Persuasion checks to change attitude

none none 1
Description
Quality #4
Special

Reach
Book

Page
Gender

L 198 Male

skills, spd=8, rnds = Con mod, -1 F 12 Female

pd but -5 Perception W 2 None

Swft: move grabbed trgt -1CT (pers UR 10

May take 10 even if threatened CR 284

pnlty 4 bad vsblty. W

K 10

K 11

+2 Will vs Persuasion & Deceptio SV 154

IntimidatingMay reroll P GW 11

If use FP, gain FP for INT-based c GI 10

SV 6

CR 23

Full (or UTF DC15): Link w/ anoth F 13

melee atk, make atk w/ nat wpns K 12

Broadcast TUse Telepat J 106

CR 24

UR 11

L 10

L 11

g (no skill w/ patience). Lasts 5+C T 34

eption v. Will --> -5 atk SV 7

CR 91

L 12

Will & Fort Def +5 v. UTF checks GW 12


GI 11

o.s. Gain +1 Atk v target L 214

o.s. Gain +1 Atk v target L 214

K 12

mb & Jump C 10

CR 25

ve trgt -1 CT until end of enc instead UR 127

ecting effects GI 133

CR 25

e Acclimation SV 8

Middle age-->+1 STR/CON chks. K 13

Cannot drown in water F 14

medkit, can TrtInjry untrained GI 12

CR 26

Regrow in 1d10 days, then all pen SV 8

Resilient P Double thres C 11

C 181

d inhaled poisons. GI 13

ense Surroundings untrained GI 14

F 15

before making End. checks CR 26

GI 15

SV 155

CR 23

May reroll Persuasion, keep best CR 284


C 12

Natural WeUnarmed ca UR 12

CR 27

May reroll Mechanics, mtr SV 9

C 12

C 13

uffocates w/out antiox breath mask CR 28

C 14

Does not starve K 14

Natural WeUnarmed ca UR 131

Dodge I or II until next turn K 15

L 13

UR 12

Unarmed can be 1d6 instead of n UR 135

May take 10 even if threatened GW 12

Swft: 1/day,+2 atk/dmg (no skill w T 117

Dodge I or II until next turn K 15

K 16

GI 16

CR 28

L 14

Reroll Perc to sense dcptn or influ C 15

UR 17

UR 17

UR 17

GI 17
t or trgt unaware, no AoOs C 16

UR 13

pnlty 4 bad vsblty. F 185

F 15

GI 144

before making End. checks GI 131

ot speak languages W

CR 29

Swft: 1/day,+2 atk/dmg (no skill w K 17

T 153

CR 29

Gather Info for secret info, no credi SV 10

L 204

When healing others, +5 hp. Swft: K 18

J 79

UR 14

tes w/out pressure suit W

mp. +5 grpl vs Trip. UR 14

K 19

Choose 1-3 special qualities unique UR 143

h), mtr (not lmtd to common knwldg UR 15

eroll Persuasion & take best UR 146

s) only applies to stone D9 12

CR 30

F 16
GW 13

GW 14

Also +5 Will v. attempts to intimidate UR 149

F 17

Ignore cnclmnt/cvr 4 Perc w/in 10 F 17

SV 11

CR 31

Hold (not wield) small item w/ tail GW 15

CR 31

Suffocates w/out breath mask. Envr SV 12

GI 18

acent & understands T 127

or Treat Injury, mtr UR 153

L 59

y w/ Verpine w/in 1 km UR 16

L 15

Unarmed can be 1d6 instead of n F 18

IntimidatingMay reroll P CR 32

SV 156

J 107

Survival Instinct C 17

n v. Will for all w/in 6 sq --> threate F 19

+2 Will Def v. Persuasion from a d GW 16

to UTF v. Will checks L 16

Skilled ClimMay reroll C GW 17

CR 32
cks to change attitude L 17

GW 17
LanguagesLanguages Near Human
Near Human Trait #2
Ability adjustment
1 Bonus Fe x
Additional arms
Abyssin Basic 1 Bonus Ski
Biotech augmentation
Adarese Basic (Understand Only)
Breathe underwater
Advb
Climate adaptation
Aleena x
Conductive
Altirish
Cultural cybernetics
Amanese
Darkvision
Anarrese
Empath
Anomid
Expert swimmer
Anx
Heightened awareness
Anzat
Low-Light Vision
Aqualish
Natural armor
Arconese
Natural weapon
Arkanian
Naturally acrobatic
Ayrou
Persistent
Balosar
Quick
Barabel
Quick healing
Baragwin
Resistant
Batorese
Scent
Besalik
Spring step
Besalisk
Strength surge
Bimm
Weapon familiarity
Binary x
Visually striking
Bith

Bocce
Bothese

Caamasi

Caarimala

Caarite

Catharese

Cerean

Chadra-Fan

Chagri

Charon

Cheunh

Chev

Chevin

Chistori

Clawdite

Codruese

Colicoid

Cragii

Dantari

Dashadi

Defel

Devaronese

Dosh

Draethos

Drallish

Dressellian

Dromnyr

Dug
Duinuogwuin

Durese

Ebranese

Ebruchese

Elom

Elomin

Em'liy

Ewokese

Falleen

Farghul

Feeorin

Felucianese

Fian

Filordian

Fosh

Frozian

Gamorrean

Gand

Gen'Dai

Geonosian

Givin

Gossam

Gotal

Gran

Gunganese

Herglic

High Galactic
H'nemthe

Ho'Din

Honoghran (Noghrese)

Houk

Hrakian

Huralok

Huttese

Iktotchese

Ithorese

Jawa

Jawa Trade Language

Jenet

Kaleesh

Kaminoan

Karkese

Kel Dor

Kerestese

Kerkoidese

Khilese

Kian'thar

Killik

Kilmaulsi

Kithonese

Kitonese

Kobothi

Koorivar

Korun
Kreva

Krish

Kubazi

Kushiban

Lannik

Lekku

Lepi

Lowickese

Lurmese

Lutrillian

Mando'a

Massan

Meerian

Menahu

Minnisiat

Miralukese

Mon Calamarian

Morseerian

Mrlsstese

Mugaar

Muachau

Muun

Myneyrsh

Myneysh

Nagaian

Nautila

Nazren
Nazzar

Neimoidian
Nelvaanese
Neti
Nikto
Nimbanese
Noehonese
Nosaurian
Nuknog
Old Corellian
Omwatese
Ortolan
Paigun
Pak Pak
Phe'ease
Phindian
Pho Ph'eahese
Psadan
Quarrenese
Quermian
Qwohog
Qwohog Sign Language
Rakata
Rammocate
Ranat
Ranth
Rodese
Ruurese
Rybese
Ryl
Ryn
Saheelindeeli
Sakiyan
Sanyassan
Sauvax
Savrip
Selkath
Selonian
Semblan
Shi-dese
Shimiese
Shistavanen
Shyriiwook
Sith
Skakoform
Skakoverbal
Skrilling
S'kytric
Sljee
Sludese
Sluissese
Snivvian
Socorran
Squalris
Squibbian
Sriluurian
Ssi-ruuvi
Stereb
Sullustese
Svivreni
Swoken
Sy Bisti
Talz
Tarasin Silent Color
Tarasinese
Tarrese
Tchuukthai
Temolish
Thakwaashi
Thisspiasian
Tibranese
Tiss'har
Tiss'shar
Tof
Togorian
Togruti
Toongese
Toydarian
Tranese
Trianii
T'surrese
Tunrothese
Tusken
Twi'lek
Ubeninal
Ubese
Ugnaught
Umbarese
Utapese
Vagaari
Vahla
Verpine
Vorese
Vorzydiak
Vratix
Vuvrian
Whiphid
Woostese
Wroonian
Xestese
Xextese
Yarkora
Yevethan
Yinchorri
Yuuzhan Vong
Yuzz
Zabrak
Zehethbra
Variants Climates

<none> Freezing

Eye variation Rarfied Atmosphere

Digit variation Searing

Fins Smoky

Hair variation Tropical

Shaped Watery

Skin color

Skin texture

Teeth variation

Towering

Webbed digits
hp die hp(DoD) hp(Full) fp REF FORT WILL BAB Tree 1 Tree 2
<none>
Non-heroic d4 3 4 0 0 0 0 0.75
Noble d6 4 6 5 1 0 2 0.75 Anticipation Disgrace
Jedi d10 7 10 5 1 1 1 1 Jedi Guardian Jedi Consular
Scoundrel d6 4 6 5 2 0 1 0.75 Opportunist Smuggling
Scout d8 5 8 5 2 1 0 0.75 Awareness Versatility
Soldier d10 7 10 5 1 2 0 1 Ambusher Armor Specialist
Ace Pilot d8 5 8 6 4 2 0 0.75 Expert Pilot Gunner
Assassin d10 7 10 6 4 2 0 1 Assassin Genohardan
Bounty Hun d10 7 10 6 4 2 0 1 Bounty Hunter Misfortune
Charlatan d8 5 8 6 2 0 4 0.75 Trickery Disgrace
Corporate d8 5 8 6 2 0 4 0.75 Corporate Power Leadership
Crime Lord d8 5 8 6 2 0 4 0.75 Infamy Mastermind
Droid Com d10 7 10 6 2 2 2 1 Droid Commander Inspiration
Elite Troope d12 8 12 6 2 4 0 1 Critical Master Master of Teras Kasi
Enforcer d8 5 8 6 4 0 2 0.75 Enforcement Survivor
Force Adep d8 5 8 6 2 2 4 0.75 Dark Side Devotee Force Adept
Force Disci d8 5 8 7 3 3 6 0.75 Force Adept Alter
Gladiator d10 7 10 6 4 2 0 1 Gladiatorial CombaAwareness
Gunslinger d8 5 8 6 4 0 2 1 Gunslinger Fortune
Imperial Kn d10 7 10 6 2 2 2 1 Knight's Armor Knight's Resolve
Improviser d8 5 8 6 2 0 4 0.75 Procurement Improviser
Independent d12 8 12 6 2 0 4 0.75 Autonomy Specialized Droid
Infiltrator d8 5 8 6 4 0 2 0.75 Bothan SpyNet Infiltration
Jedi Knight d10 7 10 6 2 2 2 1 Duelist Jedi Battlemaster
Jedi Master d10 7 10 7 3 3 3 1 Duelist Alter
Martial Arts d10 7 10 6 2 4 0 1 Martial Arts Forms Unarmed Mastery
Master Priv d10 7 10 6 2 0 4 1 Piracy Privateer
Medic d8 5 8 6 0 4 2 0.75 Advanced MedicineSurvivor
Melee Dueli d8 5 8 6 4 0 2 1 Melee Duelist Brawler
Military Eng d8 5 8 6 2 2 2 0.75 Military Engineer Outlaw Tech
Officer d8 5 8 6 2 0 4 1 Military Tactics Naval Officer
Outlaw d8 5 8 6 4 2 0 0.75 Outlaw Slicer
Pathfinder d10 7 10 6 2 4 0 0.75 Pathfinder Awareness
Saboteur d8 5 8 6 2 0 4 0.75 Sabotage Turret
Shaper d8 5 8 0 0 2 4 0.75 Implant Shaper
Sith Appren d10 7 10 6 2 2 2 1 Sith Armor Specialist
Sith Lord d10 7 10 7 3 3 3 1 Sith Alter
Vanguard d10 7 10 6 2 4 0 1 Vanguard Awareness
Tree 3 Tree 4 Tree 5 Tree 6 Tree 7 Tree 8 Tree 9 Tree 10

Gambling Leader Inspiration Leadership Provocateur Lineage Influence Fencing Collaborato


Lightsaber Combat Jedi Sentinel
Fortune Misfortune Yuuzhan VongRun and GunBrigand Spacer Slicer Outlaw Tec
Surveillance Unpredictable Fringer Spy ReconnaissanHyperspace EAdvance PatrCamouflage
Weapon Specialist Commando Veteran Brawler Rocket JumpeMercenary Squad LeaderTrooper
Squadron Leader Spacer Wingman Blockade Runner
Misfortune Malkite Poisoner
Awareness Force Hunter Gand Findsman
Fortune Provocateur
Lineage
Influence
Leadership Droid Override
Mandalorian Warrior Weapon Master Camouflage Commando Melee SpecialRepublic Co Protection Squad Leader

Force Item Imperial InquisitorAlter Control Sense Dark Side Light Side Telepath
Control Dark Side Force Spirit Light Side Sense Force-Tradition Talents
Armor Specialist
Awareness Pistoleer SharpshooterCarbineer
Armor Specialist Lightsaber CombatDuelist Alter Control Sense Dark Side Light Side
Outlaw Tech Slicer
Elite Droid
Camouflage Spy
Jedi Shadow Jedi Watchman Lightsaber CLightsaber Armor Specia Alter Control Sense
Control Dark Side Force Spirit Force-TraditLight Side Sense
Awareness Master of Teras Kasi
Infamy Spacer

Weapon Specialist

Leadership Commando Fugitive Co Rebel Recruiter


Fringer Survivor
Survivor
Slicer Misfortune
Advanced Medicine
Lightsaber Combat Duelist Alter Control Sense Dark Side Sith AlchemSith Commander
Control Dark Side Force Spirit Force-TraditLight Side Sense
Survivor
Tree 11 Tree 12 Tree 13 Tree 14 Tree 15 Tree 16 Tree 17 Tree 18 Tree 19

Ideologue Loyal ProtecMaster of InSkill ChalleSuperior SkiExile

RecklessnesMalkite Poi RevolutionaOutsider


Survivor Espionage Mobile ScouMaster Scout
ShockboxerBrute SquadWarrior

Squad Leader

BeastwardMystic

Dark Side Light Side Jedi ArchivJedi Artisa Jedi HealerJedi Instru Jedi Invest Jedi RefugeJedi Weapon Master

Sith Commander
Force
Sensitive
HP options BAB options Trees
Full RaW Alter
DoD 1 and 0.75 Sense
Roll Control
Dark Side
Light Side
Guardian Spirit
Agent of Ossus
Aing-Tii Monk
Bando Goro Captain
Baran Do Sage
Believers Disciple
Blazing Chain
Dathomiri Witch
Disciples of Twilight
Ember of Vahl
Felucian Shaman
Iron Knight
Jal Shay
Jensaari Defender
Keetael
Kilian Ranger
Korunnai Adept
The Krath
Luka Sene
Matukai Adept
Order of Shasa
Seyugi Dervish
Shaper of Kro Var
Tyia Adept
Warden of the Sky
White Current Adept
Zeison Sha Warrior
Class Talent 1 Prereq Talent 2 Prereq Awareness Tree Tree 1
<none>
Non-heroic
Noble
Jedi
Scoundrel
Scout
Soldier
Ace Pilot
Assassin Dastardly Strike
Bounty Hunter 2
Charlatan Disgrace
Corporate Agent
Crime Lord Fortune
Droid Commander Leadership
Elite Trooper Armor Specialist
Enforcer Survivor
Force Adept
Force Disciple
Gladiator
Gunslinger
Imperial Knight
Improviser
Independent Droid
Infiltrator
Jedi Knight
Jedi Master
Martial Arts Master Brawler
Master Privateer
Medic
Melee Duelist
Military Engineer
Officer Commando
Outlaw Disgrace
Pathfinder
Saboteur
Shaper
Sith Apprentice
Sith Lord
Vanguard
Tree 2 (To be Tree 3 (To be Tree 4 (To be Feat to be
OR'd with Tree OR'd with Tree OR'd with Tree Feat 2 Feat 3 Feat 4 OR'd with
1) 1) 1) Feat 1 Prereq Prereq Prereq Prereq Feat 1

Vehicular Combat
Sniper

Influence Lineage
Skill Focus(Knwldg:Bureaucracy)
Lineage Misfortune
Commando
Commando Weapon SpecialisMercenary Point Blank Shot Martial ArtsArmor Prof.Armor ProfFlurry

Force Sensitivity
Force Sensitivity
Improved Damage TWeap.Prof.(Adv.Melee)
Point Blank Shot Precise ShQuick Dra Weap.Prof.(Pistols)
Weap.Prof.(LightsabArmor Prof. (medium)
Skill Focus(Mechanics)

Skill Focus(Stealth)
Weap.Prof.(LightsabForce Sensitivity
Weap.Prof.(LightsabForce Sensitivity
Survivor Melee Defense Martial Arts II
Vehicular Combat
Surgical Expertise
Weapon Focus(Adv.Rapid StrikMelee Defense Weapon Focus(Lightsa

Leadership Veteran
Misfortune

Biotech Specialist
Force Sensitivity Weap.Prof.(Lightsabers)
Force Sensitivity Weap.Prof.(Lightsabers)
# Force
Levels of # of Force Techniqu Force
Skill 1 Skill 2 Skill 3 Min Level Min BAB Noble Species Talents es Power

Pilot 7
Stealth 7
Survival 7
Deception Persuasion 7 1
Gather Info Knowl.(Bureaucracy) 7
Deception Persuasion 7
Use ComputeKnowl.(Tactics) 7 Droid
7 7
Gather Info Perception 7
Use the Force 7 3
Use the Force 12 1 Farseeing
7 7
7
Use the Force 7 7
Use ComputeMechanics 7
Use Computer 3 Droid
Perception Stealth 7
Use the Force 7 7
Use the Force 12 1
7 7
Pilot Deception 7
Treat Injury Knowl.(LifeSci.) 7
Weapon Focus(Lightsabers) 7 7
Mechanics Use Computer 7 7
Knowl.(Tactics) 7
Stealth Survival 7
Perception Survival 7
Deception Mechanics Use Compute 7
Treat Injury Knowl.(LifeSci.) 7 Yuuzhan Vong
Use the Force 7
Use the Force 12 1
Perception Stealth 7
# from
Dark Side
Devotee,
Force # from # of # from # from
Adept, or Spy or Martial Misfortune, Awareness, # Camouflage
Force Camoufla Heuristic Arts Smuggling, or Camouflage Dark Side = (Scout) or
Item ge Processor trained in Spacer or Survivor WIS Commando

1
2

1
2

1
1
2
Classes
Martial available
Arts for levels
Training 4 thru 7
Echani Training <none>
Hijkata Training Non-heroic
K'tara Training Noble
K'thri Training Jedi
Stava Training Scoundrel
Tae-Jitsu Training Scout
Teras Kasi Training Soldier
Wrruushi Training Independent Droid
<none>
Non-heroic
Noble
Jedi
Scoundrel
Scout
Soldier
Ace Pilot
Assassin
Bounty Hun
Charlatan
Corporate
Crime Lord
Droid Com
Elite Troop
Enforcer
Force Adep
Force Disci
Gladiator
Gunslinger
Imperial Kn
Improviser
Independen
Infiltrator
Jedi Knight
Jedi Maste
Martial Art
Master Priv
Medic
Melee Duel
Military En
Officer
Outlaw
Pathfinder
Saboteur
Shaper
Sith Appren
Sith Lord
Vanguard
Class Tool does Class Tool does Class Tool does Class Tool does
Page Feature this? Feature this? Feature this? Feature this?

CR277

CR206 Vehicle Do Y
SV28 Mark
CR207 Familiar Foe
SV30 Score Swindle
K41 Executive Leadership
CR209 Command Cover
C42 Networked Mind
CR211 Delay Damage DR Y
F43 Resources Targeted Suspect
CR212 Force Tech Y
CR214 Indomitable Prophet Force Secr Y
K43 Unflinching
CR216 Trusty Sid Y
L43 Force Tech Y
R41 No Tools Required Contraband
F46 Sapience Independent Spirit
F48 Unarmed Stun Lead Infiltrator
CR217 Force Tech Y
CR219 Fearless Serenity Force Secr Y
GW32 Tough As Durasteel
SV32 Veteran Privateer
F53 Medical Se Y
K46 Master of Movement
C44 Field-Created Weapon
CR220 Command Cover Share Talent
SV34 Fugitive
R43 Create Cover
F55 Unexpected Results Destructive Quick Sabotage Master Saboteur
L46 Shaper Lore Shaper Hand
CR222 Force Tech Y
CR224 Fearless Temptation Force Secr Y
C42 Surprise Attack

P.C.Ability Abbr Description


* Command CmndCvr
? ContrabandCntrbnd
? Create CovCrtCvr
? Delay DamDlyDmg
? DestructiveDstrctv
* DR DR
? Executive XctvLdrshp
? Familiar F FmlrFo
Fearless Frls
? Field-Crea FldCrtdWpn
Force Secret
Force Technique
? Fugitive Fgtv
? Independent IndpndntSprt
? Indomitabl Indmtbl
? Lead Infiltr LdInfltrtr
? Mark Mrk
? Master of MstrOMvmnt
? Master SabMstrSbtr
Medical Secret
? NetworkedNtwrkdMnd
? No Tools RNoTlsRqd
? Prophet Prpht
? Quick SaboQkSbtg
? ResourcesRsrcs
? Sapience Spnc
? Score Scr
Serenity Srnty
? Shaper HaShprHnd
? Shaper LorShprLr
* Share TaleShrTlnt
? Surprise AtSrprsAtk
? Swindle Swndl
? Targeted STrgtdSspct
TemptationTmptn
? Tough As DTghAsDrstl
? Trusty Sid TrstySdrm
? Unexpected UnxptdRslts
? Unarmed SUnrmdStn
? UnflinchingUnflnchg
Vehicle DoVhclDdg
? Veteran PriVtrnPrvtr
11 CLASS
CLASS FEATS
FEATS
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Scoundrel
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Soldier
BOOK
PAGE

Noble

Scout
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Jedi
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PREREQ to
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T 64 A Few Maneuvers REF +2 in Colossal or ab ab
smaller veh., if ers
ers
projectile misses by 5 is))
harmless 22 T64
K 32 Accelerated Strike 1/enc, full attack as stndWW x x K32
U 24 Acrobatic Ally Stnd: DC20 Acrobatics:PP x
Throw ally (not greater(a (a
than your size) 2 sqs any dv
dv
direction. Must act on an an
same init as ally. Both ce ce
prone if fail. dd U24
U 24 Acrobatic Dodge Rxn: 1/enc, if melee atk mm x
misses you, move to anele ele
adj sq, no AoO. ee U24
CR 82 Acrobatic Strike Gain +2 on next atk vs.we wex
opponent you tumble ap ap
past on
on CR82
s)
GI 25 Adaptable Talent 1/day, trade 1 talent u s)
3
possess (except 1 that is3
W
pre-req for another of PW
P
yours) for another talent(ri
you meet pre-reqs for &fle (ri
that is from a class you fle
s)
have. Can trade after 6 s)
44 GI25
hrs of rest.
W
F 31 Advantageous Attack if opponent has not yet PW x x
acted, add full heroic (h P
level to dmg (h F31
ea
ea
F 31 Advantageous Cover when you have cover, vy x x x
take no dmg from area we vy
atks
we F31
ap
ap
SGD 22 Aiming Accuracy if aim as full-round gainon
on
+5 atk vs target if s)
remains in LOS s) SGD22
R 31 Ample Foraging for Basic Survival, each
gets +2 Fort Def until
next day R31
F 32 Angled Throw if Atk > Ref Def 15, x
ignore cover &
improved cover F32
C 28 Anointed Hunter if end move 2 sq from
start, +1 Atk w/ thrown
weapons C28
GW 28 Aquatic Specialists (team feat) +3 Swim & +1 each ally
w/feat w/in 12 sq (max
+7), swim half spd as
move GW28
CR 82 Armor Prof. (light) no penalty or armor x x
check from light armor CR82
CR 82 Armor Prof. (medium) no penalty or armor x
check from medium
armor CR82
CR 82 Armor Prof. (heavy) no penalty or armor x x
check from heavy armor
CR82
C 28 Artillery Shot affect +2 sq w/ burst or x
splash at further than PB
range C28
GW 28 Ascension Specialists (team fea +3 Climb & +1 each
ally w/feat w/in 12 sq
(max +7), climb half spd
as move GW28
W Assault spend FP to make 2 Atk
as stnd action not full
W
R 28 Assured Attack reroll lowest dmg die if x x
roll mult. dice, mtr R28
L 34 Attack Combo (Fire & Strike) if hit single target w/ 2 x
consecutive atks in same
turn, add'l atks +1d dmg
L34
L 34 Attack Combo (Melee) if hit single target w/ 2 x x
consecutive melee or
unarmed atks in same
turn, add'l atks +1d dmg L34
L 34 Attack Combo (Ranged) if hit single target w/ 2 x x x
consecutive ranged atks
in same turn, add'l atks
+1d dmg L34
L 34 Autofire Assault autofire penalty -2 if x
autofired to same target
last round, +1 die dmg L34
L 34 Autofire Sweep autofire as 6sq cone x

L34
F 32 Bad Feeling extra move action in x x
surprise round even if
not surprised F32
GW 22 Bantha Herder if dmg a Large or x x
smaller creature w/ a
ranged atk compare to
Will Def & can move
target(s) 1 sq in any
direction as free GW22
CR 82 Bantha Rush Push opponent 1 sq after x
successful melee atk
CR82
GW 23 Battering Attack can knock target prone x x
if you move target w/
Bantha Rush GW23
R 31 Binary Mind enemy must roll mind-
affecting effects twice &
keep lower R31
L 34 Biotech Specialist modify a biotech item to x x
give a special trait L34
L 35 Biotech Surgery install biotech prosthesis x
L35
F 32 Blaster Barrage +2 Atk to allies w/ x
autofire if you're
successful w/ autofire F32
GI 25 Bone Crusher If you dmg one who is x
grappled, they move -1
CT GI25
R 31 Bothan Will if atk v. Will Def fails,
gain +2 Will Def until
start of your next turn R31
R 31 Bowcaster Marksman when spend FP to atk
w/bowcaster, add result
to dmg too R31
GI 25 Brilliant Defense Rxn: 1/enc, add INT x x
bonus to REF until start
of your next turn GI25
L 35 Brink of Death if you deal dmg that x x
kills, can reduce to 0 hp
instead L35
CR 82 Burst Fire -5 on autofire Atk, gain
+2d dmg, if Str<13 -10
Atk, uses 5 shots CR82
SV 21 Burst of Speed move action to move x x x x
2xSpeed, -1 CT at end SV21
CR 82 Careful Shot if you aim, +1 Atk x x CR82
GI 25 Channel Rage 1/day, forego rage to get
+5 Will 'til end of enc.
GI25
CR 82 Charging Fire make ranged Atk at end x
of charge, -2 to REF CR82
R 31 Clawed Subspecies gain claws 1d6 dmg R31
CR 83 Cleave extra melee Atk after x x
dropping target, in
reach, same BAB CR83
SV 21 Close Combat Escape if escape grapple, swif x x
action for single melee
atk v. grappler SV21
SV 21 Collateral Damage w/ RapidShot make 2nd x x
atk at -2 w/in 2sq of
target, deal 1/2 dmg SV21
CR 83 Combat Reflexes gain add'l AoO's = Dex x x
mod & flat-footed CR83
U 24 Combat Trickery 2 swif: Deception v x x
target Will, target is flat-
footed for your next atk
before end of your next
turn. FP = before end of
enc. U24
K 32 Conditioning reroll Str/Con skills x x
trained in (mtr) & 1/enc
add Str to Fort K32
R 31 Confident Success when use Learn Secret
Info gain FP up to 3 &
max R31
F 33 Controlled Rage enter Rage as Free, end
1 round after you want
to F33
CR 83 Coordinated Attack Auto. success w/ aid x
another at PB range CR83
C 28 Coordinated Barrage when aid for every 3 x
over REF +1d dmg (+5
max) C28
SV 21 Cornered if threatened & unable x x x
to withdraw +2 Atk vs.
opponents SV21
GW 28 Covert Operatives (team feat) +3 Stealth & +1 each
ally w/feat w/in 12 sq
(max +7), when moving
your spd or more
penalties reduced by 2 GW28
K 32 Critical Strike 2 swif for crit range +1 x x
on next melee Atk, no
other actions before K32
F 33 Crossfire 1/round, if you miss v. x x
soft cover, make atk v.
soft cover F33
CR 83 Crush deal unarmed dmg to a x
pinned opponent CR83
F 33 Cunning Attack +2 Atk v. flat-footed or x x
any denied Dex to REF F33
GI 27 Cut the Red Tape can use Kwlg(Bur.) x
instead of Gather Info,
considered trained GI27
CR 83 Cybernetic Surgery install cybernetic x
prosthesis CR83
SGD 22 Damage Conversion if dmg from atk (not
area, ion, or Force)
equals or exceeds thresh
can take 10 dmg & not
move down CT (each
add'l use incr dmg by 5) SGD22
R 31 Darkness Dweller enemy that makes
Stealth check w/in 10 sq
of you is -2 R31
CR 84 Deadeye if you aim, deal extra x x x
die damage CR84
SV 21 Deadly Sniper if target unaware of you, x x
+2 Atk & +1d dmg on
first atk SV21
SV 21 Deceptive Drop if dmg flat-foot opp in x
surprise rnd, they are
prone if over FORT SV21
R 31 Deep Sight gain darkvision R31
R 28 Deft Charge after you charge, you x x x
may take swif, rxn &
free actions R28
GI 27 Demoralizing Strike Free: If you do dmg w/ x
AoO, can make
Persuasion chk to
intimidate GI27
SV 21 Desperate Gambit 1/turn if miss Atk, reroll x
w/ -2 REF until end
next turn, nat 1=-5, mtr SV21
GW 23 Destructive Force deal 1 die dmg to all x x
targets & allies adj to a
vehicle or object you
reduce to 0 hp or equal
or exceed thresh GW23
R 31 Devastating Bellow bellow atk deals 4d6
dmg R31
GW 23 Disabler Ion Grenade 3sq burst, x x x x
Ion Pistol dmg dice d8,
Ion Rifle is accurate GW23
R 31 Disarming Charm when u change attitude,
+2 Deception &
Persuasion v. target for
next 24 hrs R31
SGD 22 Distracting Droid Stnd: Persuasion v. Will
Def of all w/in 6 sq &
enemy loses 1 move &
if by 10 or more enemy
flat-footed SGD22
GI 27 Disturbing Presence Use Deception instead x x
of Acrobatics to tumble
(DC 15). GI27
GW 23 Dive for Cover 1/turn as rxn when x x x
targeted by ranged atk
make horizontal Jump to
gain cover & land prone
GW23
CR 84 Dodge +1 REF against selected x x x
target CR84
CR 84 Double Attack(Adv.Melee) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Exotic) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(HvyWpns) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Lightsabers) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Pistols) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Rifles) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
CR 84 Double Attack(Simple) extra Atk during full x x
attack, -5 to all atks, per
weapon group CR84
W Dreadful Countenance Persuasion or UtF for
fear effect, may reroll,
mtr W
CR 84 Dreadful Rage rage bonus to Atk and
dmg increases to +5
CR84
SGD 22 Droid Focus +1 to Decptn, Mechncs,
Perc, Pers, Use Comp
on or vs droid & +1 to
all Def v. atks & skill
checks made by droids SGD22
C 29 Droid Hunter +2 dmg v. droids, +4 x x x
dmg v. droids with ion C29
SGD 22 Droid Shield Mastery automatically restore SR
by 5 & w/ only 2 swif
actions SGD22
C 28 Droidcraft repair droids in 10 min x x
not 1 hour C28
CR 84 Dual Weapon Mastery I -5 penalty if atk w/ 2 x x
weapons or double
weapon CR84
CR 84 Dual Weapon Mastery II -2 penalty if atk w/ 2 x x
weapons or double
weapon CR84
CR 84 Dual Weapon Mastery III no penalty when atk w/ x x
2 weapons or double
weapon CR84
SV 21 Duck and Cover if area atk misses 1/turn x
u can move 2 sq as rxn,
no AoO SV21
GW 26 Echani Training dmg bonus from Str x2
if make only 1 unarmed
Atk, 1/enc when deal
dmg, make unarmed
Atk to knock prone,
w/Expertise talent w/crit
target is knocked prone
if not more than 1 size
larger GW26
U 24 Elder’s Knowledge 1/enc, use x x
Knwldg:SocSci or
Knwldg:GalLore for
Wis related check U24
SGD 22 Erratic Target decr spd by 1 or 2 to
incr Dodge +1 or +2,
must move 2 sq SGD22
C 29 Experienced Medic perform surgery on # = x x
Int mod (2 min), check
individually C29
GI 27 Expert Briber Decrease Haggle DC by x x
10. GI27
C 29 Expert Droid Repair repair droids # = to Int x x
mod C29
CR 85 Extra Rage rage one extra time a
day
CR85
CR 85 Extra Second Wind 1 extra 2nd wind a day,
nonheroic can take CR85
CR 85 Far Shot reduces range penalty x x
by 1 category. (i.e.,
short = PB) CR85
R 29 Fast Surge catch second wind as x x x x x
free not swif R29
R 33 Fast Swimmer +2 swim spd
R33
L 36 Fatal Hit if your atk drops target x x x
to 0 hp u can kill them
even if < thresh,
perform coup-de-grace
as stnd L36
L 35 Feat of Strength take 20 on trained Str x x x
skill check as full, DC15
Endurance to use again
L35
GW 23 Fight Through Pain can use Will Def instead x x x
of Fort Def to determine
thresh GW23
C 29 Flash and Clear if dmg opponent w/ x x
burst or splash, gain
concealment C29
R 33 Flawless Pilot always keep the better
result on a Pilot reroll R33
GI 27 Fleche 1/enc, when charging, x
roll of 17+ becomes crit.
GI27
SV 21 Fleet-Footed if move before & after x
atk, incr. speed 2 sq SV21
C 29 Flood of Fire w/ autofire, targets lose x
all dodge & deflection
bonuses C29
K 33 Flurry +2 Atk melee w/ light x x x
weapons or ltsabers, -5
REF K33
F 33 Focused Rage can use concentration
skills w/ Rage at -5
penalty F33
J 23 Follow Through if reduce opp to 0 hp w/
melee atk can move
your speed, w/ Cleave
can move 1st J23
CR 85 Force Boon gain 3 extra Force
Points per level CR85
GW 23 Force of Personality can use either Wis or x x x
Cha mod to determine
Will Def GW23
K 33 Force Readiness spend Force Points as x
free action out of turn K33
J 23 Force Regimen Mastery 1 Learn # of Force
Regimens = 1 + Wis
mod (min one) J23
CR 85 Force Sensitivity can make UtF checks,
can select Force talents CR85
CR 85 Force Training Learn # of Force Powers
= 1 + Wis mod (min
one) CR85
GW 23 Forceful Blast if dmg a Large or x x
smaller creature w/
grenade or thermal
detonator compare to
Fort Def & can move
target(s) 1 sq in any
direction as free GW23
GI 27 Forceful Recovery Second wind returns 1
Force power back to
your suite. GI27
R 33 Forest Stalker always keep the better
result on a Stealth reroll R33
GW 23 Fortifying Recovery when you recover gain x x
hp = 2 x Con mod (min
2) GW23
SV 21 Friends in Low Places to acquire license x x
GatherInfo replaces
Know (bureaucracy) SV21
U 24 Frightening Cleave After cleave, enemies x
w/in 6 sq & l.o.s. is -1
Ref/Atk/Skills v you til
end of enc. Stacks to
max of -5. U24
R 33 Fringe Benefits if u buy blk market
goods reduce multiplier
by 2 (min x1) R33
L 36 Galactic Alliance Military do not move down CT x
Training first time in an enc L36
K 33 Gearhead full = stan, stan = move, x x
move = swif, mult swif
= swif, full+ = half -10 K33
U 24 Grab Back Rxn: if enemy's x
grab/grapple v you fails,
grab/grapple(if have feat
to do so) him. Also, +2
Ref v grab/grpl. U24
C 31 Grand Army of the Republic apply armor's Fort Def x
Training to Will Def also C31
L 36 Grapple Resistance +5 v. grab or grapple, x x x
+5 opposed grapple, +5
all your objects L36
GI 27 Grazing Shot If you hit w/ ranged x x
non-area atk, make 2nd
atk roll v target w/in 6
sq and LOS from 1st
target. If succeed, split
dmg btwn them. If fail,
neither target dmgd. GI27
CR 85 Great Cleave no limit to cleave x x
attacks per round CR85
R 33 Gungan Weapon Master when spend FP to atk
w/atlatl or cesta incr
dmg die by 1 step R33
C 31 Gunnery Specialist 1/enc reroll vehicle atk, x
proficient w/vehicle
weapons C31
U 26 Halt If AoO die roll succeeds x
v Ref & Grp check,
target (up to 1 size
larger) stops & is prone.
If atk roll exceeds dmg
thrsh, target's turn ends.
U26
SV 22 Hasty Modification exchange a trait for x x
another, 1 min DC 20
Mechanics SV22
U 26 Heavy Hitter For wpn emplacements x
or vehicle wpns, +1 dmg
for every 5 pts above
Ref. If exceed dmg
thresh, target can't atk
next turn & speed -2 (-1
starship) U26
SV 22 Hideous Visage 1/enc swif Deception v.
WILL move target 1sq
& -1 atk v. you SV22
GW 26 Hijkata Training 1/rnd when adj enemy
dmgs you w/melee atk
you can make AoO w/-5
atk, 1/enc w/AoO from
you that enemy takes
penalty on atk = your
Dex mod until end of
next turn, w/Expertise
1/enc spend full &
designate single ally,
any enemy adj to you or
ally provokes AoO. If
ally moves you can
move spd as rxn but
must end adj to enemy GW26
GI 28 Hobbling Strike Use SneakAtk, x x x
RpdShot, or RpdStrk,
but forego the extra dmg
to reduce target's speed
-1 'til end of enc. GI28
U 26 Hold Together Rxn + FP: Delay effect x x
of dmg to your vehicle
(colossal or smaller) til
end of round. U26
R 33 Hunter's Instincts always keep the better
result on Perception
reroll R33
U 26 Hyperblazer 1/2 time & penalties for x
navigating tangle. 1/2
time for mapping new
hyp routes U26
R 34 Imperceptible Liar when spend FP to
Deception, incr. die type
by 2 steps R34
R 29 Imperial Military Training 1/enc as free action on x
your turn, negate 1
mind-affecting effect R29
SV 23 Impersonate alter features & voice to
a specific person,
Moderate deception SV23
SV 23 Impetuous Move when catch 2nd wind, x x
regain only 1/2 hp to
move 1/2 spd, no AoO SV23
K 33 Implant Training Not moved down CT x
extra step when would
be moved down.
Remove -2 Will penalty.
K33
F 33 Improved Bantha Rush Push opponent sqs = Str x
mod (2min) after
successful melee atk F33
CR 85 Improved Charge can charge w/out x x
moving in straight line CR85
CR 86 Improved Damage Threshold dmg threshold increases
by 5 CR86
CR 85 Improved Defenses +1 to all Def CR85
CR 85 Improved Disarm +5 to melee atks to x x
Disarm, failure doesn't
provoke AoO CR85
GI 28 Improved Opportunistic 1/turn, forego a x
Trickery provoked AoO to reduce
target's Ref by 5 'til end
of his next turn GI28
K 33 Improved Rapid Strike -5 Atk to deal +2 die x x
dmg, melee, if Dex<13
extra -10 Atk K33
U 26 Improved Slight of Hand Swif+SlightOfHand: x
opposed perception to
detect must exceed both
your stealth & deception
checks U26
U 27 Improvised Weaponry Treat all improvised x x
Mastery wpns as simple wpns,
and add 1d6 dmg U27
SV 23 Impulsive Flight can withdraw one extra x x x
square SV23
R 34 Inborn Resilience (-Fort,+Ref) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Fort, reduce species bonus to
+Will) 1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Ref,+Fort) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Ref,+Will) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Will, reduce species bonus to
+Fort) 1 Def to 0 & another to
+2, cannot change back R34
R 34 Inborn Resilience (-Will,+Ref) reduce species bonus to
1 Def to 0 & another to
+2, cannot change back R34
K 33 Increased Agility increase x x
Climb/Jump/Swim by 2
sqrs & don't lose Dex K33
R 34 Increased Resistance if atk v. Fort fails, gain
+2 Fort until start of
your next turn R34
GI 28 Indomitable Personality Rxn: 1/enc, add CHA x x
bonus to Will 'til end of
your next turn GI28
F 33 Informer Perception replaces x
GatherInfo, considered
trained, reduce time F33
U 27 Instinctive Attack Atk+FP: reroll your atk x
and take best, then add
result of FP die
U27
U 27 Instinctive Defense Free+FP: On your turn, x
+2 all defenses til end of
your next turn. U27
R 34 Instinctive Perception when you reroll Percptn
& take lower, gain FP to
use w/Percptn until end
of enc. R34
U 27 Intimidator Use Intimidate to cause x
target -5 on skills & -2
atk v you til end of your
next turn, while l.o.s. U27
SGD 22 Ion Shielding if ion dmg before being
halved equals thresh
move only -1 CT SGD22
C 31 Jedi Familiarity 1/enc if targeted by
Force from ally gain 1
FP until end of enc. C31
R 34 Jedi Heritage gain 2 extra Force
powers for each Force
Training R34
R 34 Justice Seeker +2 dmg v. targets that
dmg you or allies since
end of your last turn R34
R 34 Keen Scent range of Scent is 20 sq R34
SV 23 Knife Trick w/AoO can draw x
concealed weapon &
make 1 atk, still threaten
sq SV23
L 36 Knock Heads deal 1d6+Str mod dmg x
to adj you multi-
grabbed, thresh -5 L36
GW 27 K'tara Training roll an extra die of dmg
v. flat-footed enemy on
1 unarmed atk, 1/enc
when you dmg a target
denied Dex to Ref Def
make 2nd unarmed atk
v. Fort Def as free to
render target incapable
of speech until end of
next turn, w/Expertise
spend 2 swif to cause
single adj enemy to be
flat-footed v. your 1st
atk the same round GW27
GW 27 K'thri Training 1/rnd spend swif to
make 1 unarmed atk
w/in reach dealing your
base unarmed dmg w/no
bonus to dmg from Str
or HL, 1/enc if an
unarmed atk misses deal
half dmg, must be
wearing light or no
armor, w/Expertise
1/enc w/full atk reroll 1
atk but you must take
reroll & wearing light or
no armor GW27
R 34 Lasting Influence w/ successful
Persuasion gain
favorable circumstances
next 24 hrs R34
C 31 Leader of Droids provide mind-affecting x
effect to allied droids =
Int mod (min 1) C31
SV 23 Lightning Draw 1/enc draw holstered x x x
weapon & atk as single
stnd action SV23
CR 86 Linguist bonus languages = 1 + x x
Int mod (min one) CR86
K 34 Logic Upgrade: Self-Defense 1/enc, as rxn +2 one
defense K34
SGD 22 Logic Upgrade: Skill Swap Full: swap skill not
trained in for trained
skill (not trained) SGD22
K 34 Logic Upgrade: Tactician 1/enc, aid another +5
Atk K34
J 23 Long Haft Strike can atk w/ both ends of
ltsaber pike or long-
handled ltsaber J23
K 34 Mandalorian Training make ranged +2 Atk at
end of charge, -2 to
REF, +2 WILL K34
U 27 Maniacal Charge Free: attempt Intimidate x x
v target & all enemies
you move past (w/in 1
sq) while charging.
Success = target is flat-
footed til start of your
next turn. U27
CR 86 Martial Arts I +1 REF, incr. dmg for x x
unarmed attacks by 1
die step CR86
CR 86 Martial Arts II +1 REF, incr. dmg for x x
unarmed attacks by 1
die step CR86
CR 86 Martial Arts III +1 REF, incr. dmg for x x
unarmed attacks by 1
die step CR86
GI 28 Master of Disguise +5 to Deception for x x
appearance or doc, or -2
to Deception to rush it GI28
R 34 Master Tracker when spend FP to
Survival, incr. die type
by 2 steps R34
GI 28 Meat Shield If opponent has soft x x
cover from you, you
have soft cover from
him GI28
SGD 24 Mechanical Martial Arts when you dmg enemy
w/unarmed atk enemy
-5 melee atk & dmg
until next turn SGD24
GW 29 Medical Team (team feat) +3 Treat Injury & +1
each ally w/feat w/in 12
sq (max +7), aid another
to restore hp restores +4
hp GW29
CR 86 Melee Defense trade Atk bonus on x x x x
melee atks for dodge
bonus REF CR86
SV 23 Metamorph full round can change
mass & size, # of rounds
= Con SV23
CR 86 Mighty Swing spend 2 swift actions to x
incr. dmg 1 die CR86
F 33 Mighty Throw add Str & Dex to thrown x
Atk, range + sqrs = Str
mod F33
R 34 Mind of Reason can use Wis instead of
Int for Int-based skills R34
GW 24 Mission Specialist choose a trained skill, x x x x x
allies not trained gain
+2 w/in 12 sq GW24
CR 86 Mobility +5 Ref Def against x x x
AoO's CR86
T 127 Momentum Strike melee Atk +1d dmg if
mounted and moving T127
R 34 Mon Calamari Shipwright spend 2 swif to move
vehicle up CT, not 3,
auto. reroute power R34
U 27 Mounted Combat Swif: DC20 Ride = x x
mount spd +2 til start of
your next turn. If fail,
mount -1 CT. Each
subsequent use in same
enc requires mount
Endurance DC20. Also,
Rxn: 1/rnd, negate atk v
you or mount if Ride >=
atk roll.
U27
T 127 Mounted Defense 1/enc, can redirect Atk
to mount or vehicle,
after Atk T127
GW 29 Mounted Regiment (team feat) +3 Ride & +1 each ally
w/feat w/in 12 sq (max
+7), 1/rnd as reac to
mount being atked make
Ride check & if over
mount's Ref Def use
instead GW29
R 29 Moving Target if end turn 3 sq from x x x
start +1 dodge to REF R29
L 36 Multi-Grab as stnd action, grab atk x
v. 2 adj if you have 2
empty hands L36
SGD 24 Multi-Targeting use swif actions across
more than 1 rnd to aim
if target stays in LOS &
atk others SGD24
F 34 Natural Leader organization has scale =
1/2 HL + Cha mod, +10
org. score F34
R 34 Nature Specialist when spend FP to
Knowl (lifeSci), incr.
die type by 2 steps R34
GW 24 Never Surrender make Endurance check x x x
1st time reduced to 0 hp
as rxn w/DC = dmg
done, if successful
reduced to 1 hp GW24
U 28 Nikto Survival (arctic) While in arctic, reroll
Survival check, take
best. U28
U 28 Nikto Survival (desert) While in desert, reroll
Survival check, take
best. U28
U 28 Nikto Survival (forest) While in forest, reroll
Survival check, take
best. U28
U 28 Nikto Survival (mountains) While in mountains,
reroll Survival check,
take best. U28
U 28 Nikto Survival (ocean) While in ocean, reroll
Survival check, take
best. U28
GW 29 Nimble Team (team feat) +3 Acrobatics & +1
each ally w/feat w/in 12
sq (max +7), can tumble
1 extra sq GW29
GW 25 Officer Candidacy Training +2 to Rank & Privilege x x
organization score GW25
SV 23 Opportunistic Retreat instead of AoO, 1/turn x x
not attack to move half
speed, no AoO SV23
GW 25 Opportunistic Shooter +2 to AoOs with ranged x x x GW25
GI 28 Opportunistic Trickery Forego AoO to give -2 x
REF penalty for the
following round GI28
C 31 Overwhelming Attack 2 swif for -5 on target's x x
attempt to negate
(Block, Vehicular
Combat) C31
C 31 Pall of the Dark Side add one-half DSS to
UtF to resist detection C31
R 35 Perfect Intuition always keep the better
result on a Init. reroll R35
R 35 Perfect Swimmer always keep the better
result on a Swim reroll R35
CR 87 Pin grappled opp is pinned 1 x
round and loses Dex to
Def CR87
SGD 24 Pincer can maintain Pin beyond
1 rnd & make grapple
checks against pinned as
swif & apply Crush
SGD24
SGD 24 Pinpoint Accuracy target of Aiming
Accuracy cannot take
the recover action until
next turn SGD24
GW 25 Pistoleer Blaster Pistol is x x x
accurate, Heavy Blaster
Pistol not inaccurate,
Hold-out if target has
not acted +2 atk until
the target acts GW25
R 35 Pitiless Warrior gain hp = 5 + 1/2 level
if reduce opponent to 0
hp R35
CR 87 Point Blank Shot +1 on ranged Atk and x x
dmg v. point blank foes CR87
K 34 Poison Resistance +5 Fort Def v. Poison, x x
half dmg if fail K34
CR 87 Power Attack trade Atk bonus on x x
melee atks for dmg (up
to BAB) CR87
K 34 Power Blast trade Atk bonus on x
melee atk for dmg
(BAB), if Str<13 -5 Atk K34
CR 87 Powerful Charge +2 Atk on charge and + x
0.5*level dmg CR87
F 34 Powerful Rage +4 Str checks & Str skill
checks while raging
F34
CR 87 Precise Shot no penalty shooting into x x x
melee CR87
GW 25 Predictive Defense can use Dex or Int mod x x
to determine Ref Def GW25
R 29 Prime Shot if none of your allies are x x x
closer than you, +1
ranged atk (short or
closer) R29
R 35 Primitive Warrior +1 die dmg with simple
melee weapons R35
R 35 Quick Comeback when moved down CT
can move +1 up CT
until end of next turn R35
CR 87 Quick Draw draw weapon as swift x x x
action instead of move
action CR87
K 34 Quick Skill 1/enc, can take 10 when x x
rushed, can take 20 in
half time K34
L 36 Rancor Crush when you Pin opponent x
& use Crush, target -1
CT L36
R 29 Rapid Reaction 1/enc you can use 2 diff. x x x x x
rxns to same trigger
R29
CR 88 Rapid Shot -2 Atk for +1d dmg, x x x
ranged, fires 2 shots, if
Str<13, Atk -7 CR88
CR 88 Rapid Strike -2 Atk for +1d dmg, x x
melee, if Dex<13, -7
Atk CR88
F 34 Rapport extra +2 aid another, x x
does not stack with
Coordinate F34
R 35 Read the Winds ignore concealment &
cover for Perception
w/in 10 sq R35
R 30 Rebel Military Training if move before & after x x
attack +2 Ref Def R30
F 35 Recall 1/day, reroll trained x
Knowledge check, take
best F35
R 30 Recovering Surge move +1 up CT when x x x x x
catch Second Wind R30
GI 28 Recurring Success A talent normal useable
1/enc is now useable
2/enc. GI28
R 35 Regenerative Healing 1/day with 2nd Wind
regain 0 hp but gain 5
hp at end of each turn R35
J 23 Relentless Attack if miss, add +2 on next
atk roll before end of
next turn against missed J23
K 35 Republic Military Training 1/enc as rxn, gain DR10
if you have cover even
v. aim K35
GW 25 Resilient Strength can use Str or Con mod x x x
to determine Fort Def GW25
GI 28 Resolute Stance +2 to Will when x x
fighting defensively. +5
if forego all atks GI28
SV 24 Resurgence catch 2nd wind & gain x x
immediate move action SV24
R 35 Resurgent Vitality w/ 2nd Wind gain add'l
hp = 2*Con bonus (min
2) R35
L 37 Return Fire 1/enc as rxn ranged atk x x x
v. target that missed you
w/ranged atk in LOS
L37
L 37 Returning Bug if you miss w/ razor or x x
thud bug it auto. returns
L37
GW 25 Riflemaster Blaster Carbine can x x
brace set to autofire,
Blaster Rifle is accurate,
Hvy Blaster Rifle dmg
dice d12, Lt Repeating
Blaster as if M not L
GW25
GW 25 Risk Taker fall only if fail by 10 or x x x
more & make Jump to
land safely, can spend
FP & add to distance
jumped & must land on
solid surface GW25
CR 88 Running Attack move before & after an x x x x
atk, cannot exceed speed
CR88
GI 28 Sadistic Strike When you Coup de x x x
Grace, opponents in
l.o.s. are -1 CT GI28
F 35 Savage Attack w/ full atk if hit on first x x
atk, +1d dmg v. same
target F35
F 35 Scavenger 1 hr scavenging, x
Perception check to
determine value F35
R 35 Scion of Dorin +5 Fort Def v. natural
hazards R35
SGD 24 Sensor Link as swif broadcast input
to any receiver in 24 sq
as if they were w/ you,
allies can use aid
another on Perception SGD24
C 31 Separatist Military Training +1 Atk to one attack if x
adjacent to ally C31
CR 88 Shake It Off spend 2 swift actions to x
move +1 up CT CR88
R 35 Sharp Senses when spend FP to
Perception, incr. die
type by 2 steps R35
SGD 25 Shield Surge as rxn if dmg over SR
reduce dmg to vehicle
by remaining SR
amount & SR reduced
by same amount,
recharge shields can't be
used for 1 full rnd SGD25
R 35 Shrewd Bargainer when you use
Persuasion target does
not receive bonuses to
WILL R35
SV 24 Signature Device 1 item 2 traits from x x
Tech Spec, switch btwn
w/ swif SV24
GI 29 Silver Tongue Intimidate or change x x
attitude as stnd, not full GI29
K 35 Sith Military Training 1/enc, if reduce opp to
0hp or over thresh, w/in
6sq of opp -2 def K35
GI 29 Skill Challenge: Catastrophic 1/challenge,
Avoidance catastrophic failure only
accrues 1 failure, & only
occurs if fail check by
15+ GI29
GI 29 Skill Challenge: Last Resort 1/challenge, if you or
ally gets failure #3,
reroll attempt, keeping
best GI29
GI 29 Skill Challenge: Recovery 1/challenge, challenge
has recovery effect GI29
CR 88 Skill Focus(Acrobatics) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Climb) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Deception) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Endurance) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(GatherInfo) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Initiative) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Jump) +5 on a trained skill x x x x x CR88
CR 88 Skill +5 on a trained skill x x x x x
Focus(Knwldg:Bureaucracy) CR88
CR 88 Skill Focus(Knwldg:Gal.Lore) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:LifeSci.) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:Phys.Sci.) +5 on a trained skill x x x x x
CR88
CR 88 Skill Focus(Knwldg:Soc.Sci.) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:Tactics) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Knwldg:Tech.) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Mechanics) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Perception) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Persuasion) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Pilot) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Ride) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Stealth) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Survival) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(Swim) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(TreatInjury) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(UseComputer) +5 on a trained skill x x x x x CR88
CR 88 Skill Focus(UseTheForce) 1 +5 on a trained skill x x x x x CR88
CR 88 SkillTrain.(Acrobatics) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Climb) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Deception) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Endurance) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(GatherInfo) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Initiative) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Jump) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain. become trained in one x x x x x
(Knwldg:Bureaucracy) class skill CR88
CR 88 SkillTrain.(Knwldg:Gal.Lore) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:LifeSci.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Phys.Sci.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Soc.Sci.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Tactics) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Knwldg:Tech.) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Mechanics) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Perception) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Persuasion) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Pilot) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Ride) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Stealth) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Survival) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(Swim) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(TreatInjury) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(UseComputer) become trained in one x x x x x
class skill CR88
CR 88 SkillTrain.(UseTheForce) become trained in one x x x x x
class skill CR88
SGD 25 Slammer as stnd action slam 2
appendages crushing
target, deal unarmed
dmg w/Str bonus x2 &
if over thresh =
persistent condition SGD25
GW 29 Slicer Team (team feat) +3 Use Computer & +1
each ally w/feat w/in 12
sq (max +7), aid another
provides +4 GW29
SV 24 Slippery Maneuver apply Dodge to 2 opp, x x x
use withdraw at full spd
v. Dodge opp SV24
CR 88 Sniper ignore soft cover x x
making a ranged attack CR88
K 35 Sniper Shot +2 ranged Atk, -5 REF, x x
not w/ vehicle or hvy
weapons K35
R 35 Spacer's Surge when roll Nat 20 on
Pilot check, gain FP to
use before end of enc R35
GW 25 Sport Hunter Slugthrower Pistol at x x x
PB +1 die dmg,
Slugthrower Rifle dmg
d12, Sporting Blaster
Pistol reroll any rolls of
1 for dmg, Sporting
Blaster Rifle +1 atk
when aiming GW25
C 31 Spray Shot reduce autofire to 1
square C31
GW 26 Staggering Attack(GaW) melee atk -2 atk & deal x x
dmg target -2 to skill
checks or you can take
-5 atk for -5 to skills GW26
SV 24 Staggering Attack(S&V) if deal extra dice dmg,
can move 2 sq per extra
die not used SV24
GI 29 Stand Tall 1/enc, if u take dmg, x x x x
allies in LoS & w/in 6
sqrs can atk your atkr as
rxn GI29
S 20 Starship Designer you can build a starship
from scratch S20
S 20 Starship Tactics Learn # of starship
maneuvers = 1 + Wis
mod (min one) S20
GW 27 Stava Training when making a grab you
are 1 size larger, v. a
charging opponent can
make a grab if atk is
successful, must be
wearing light or no
armor, w/Expertise add
Str & Dex mod to
grapple checks GW27
SV 24 Stay Up 1/enc instead of dmg
you can take 1/2 dmg &
-1 CT SV24
GW 26 Steadying Position when aiming while x x x
prone, your target loses
Dex to Ref Def GW26
F 35 Strafe autofire Atk 1 sq wide x
& 4sq long instead of
2x2 F35
R 36 Strong Bellow 1/enc move one less
down CT when use
bellow R36
CR 88 Strong in the Force roll d8 instead of d6 x
when you spend a FP CR88
SV 24 Superior Tech see page 24-25 SV SV24
T 91 Suppression Fire w/ aid another & Atk
roll beats target's WILL,
target needs cover
T91
R 36 Sure Climber if not distracted or
threatened gain climb
speed of 4 R36
CR 88 Surgical Expertise can perform surgery in x
10 min. instead of an
hour CR88
R 36 Survivor of Ryloth 1/hour in heat or cold
you & 10 allies can use
result of Survival check
in place of FORT R36
F 35 Swarm +1 melee Atk for each x
allied char. adj. to target F35
SV 25 Tactical Advantage if do dmg w/ AoO, can
move 1 sq, no AoO SV25
S 21 Tactical Genius regain all spent
maneuvers at end of
round w/ nat. 20 on Atk S21
GW 28 Tae-Jitsu Training w/crit & unarmed dmg
increases 1 die step (d12
max), 1/enc
w/successful atk spend
swif to designate
primary adversary &
until end of enc gain
Dodge feat v. primary &
1 other enemy,
w/Expertise w/crit v.
primary enemy -2 atk
until next turn GW28
U 28 Targeted Area When you succeed at an x x
area attack, choose 1
target to take additional
5 hp dmg U28
S 21 Tech Specialist modify an item to give a x x
special trait S21
GW 28 Teras Kasi Training 1/rnd w/successful
unarmed atk reduce
target's dmg thresh by 5
when determining
effect, w/Basics you're
considered 1 size larger
for dmg GW28
GW 29 Technical Experts (team feat) +3 Mechanics & +1
each ally w/feat w/in 12
sq (max +7), aid another
provides +4 GW29
R 36 Thick Skin +2 Fort Def
R36
CR 88 Throw throw a grappled x
opponent 1 sqr & deal
dmg CR88
GW 30 Tireless Squad (team feat) +3 Endurance & +1
each ally w/feat w/in 12
sq (max +7), aid another
provides +4 GW30
SGD 25 Tool Frenzy as stnd action strike
w/appendages not
normally weapons,
unarmed +2 & -2 Ref
Def, use dmg of highest
rated appendage for
dmg SGD25
CR 88 Toughness +1 hp per level x CR88
U 28 Trample Free: during charge, x
mount makes 1 atk roll
v all enemies in sqs you
charge thru. Dmg = Str
mod + natural wpn dmg U28
C 31 Trench Warrior +1 Atk v. target if u are x
adj to cover from target C31
CR 88 Trip knock a grappled opp. x
prone, atks v. prone +5,
theirs -5 CR88
CR 89 Triple Attack(Adv.Melee) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Exotic) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(HvyWpns) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Lightsabers) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Pistols) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Rifles) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Attack(Simple) make extra atk during x x
full atk, -5 to all atks,
per group CR89
CR 89 Triple Crit deal triple dmg on a x x
Crit, w/ selected weapon
CR89
K 35 Tumble Defense when tumbled against x x
add your BAB to DC, if
they fail, AoO K35
SGD 25 Turn and Burn using withdraw can
move 2 sq w/out AoO &
move your spd, can
spend FP as rxn to an
enemy ending its
movement adj to
withdraw SGD25
GW 30 Unhindered Approach (team feat +3 Jump & +1 each ally
w/feat w/in 12 sq (max
+7), add 1 sq to jump GW30
GW 30 Unified Squadron (team feat) +3 Pilot & +1 each ally
w/feat w/in 12 sq (max
+7), always avoid
collisions w/ allies GW30
F 35 Unleashed spend DP to access
Unleashed abilities F35
R 30 Unstoppable Combatant can catch more than one
2nd Wind per enc R30
C 31 Unstoppable Force +5 Fort Def & Will Def x x
v. Use the Force C31
J 24 Unswerving Resolve if targeted by failed fear
or mind-affect, gain FP
to spend before next
turn as long as u did not
negate J24
R 36 Unwavering Focus when mind-affecting
effect is against your
WILL, impose -2 R36
C 32 Unwavering Resolve +5 WILL v. Deception x x
& Persuasion C32
L 37 Vehicle Systems Expertise Recharge x x
Shields/Reroute Power
as 2swif, 1/enc DC30
Mechanics 1 swif L37
CR 89 Vehicular Combat negate 1 atk/rnd v. a x x x
vehicle, Pilot v. Atk
roll. Also prof. w/
veh.wpns for pilot CR89
R 30 Vehicular Surge 1/day as swif bonus hp x x x
= 1/4 max hp of
Colossal or smaller
vehicle R30
R 36 Veteran Spacer +5 Use Computer to
perform astrogation R36
R 30 Vitality Surge can catch 2nd Wind
even if not below 1/2 hp R30
R 36 Warrior Heritage +2 WILL when you
wield atlatl or cesta R36
C 32 Wary Defender +2 FORT & WILL if x x x
fight defensively C32
GW 30 Wary Sentries (team feat) +3 Perception & +1
each ally w/feat w/in 12
sq (max +7), can take 10
GW30
CR 89 Weapon Finesse Use Dex mod instead of x x
Str mod on Atk w/ light
melee weapons CR89
CR 89 Weapon Focus(Adv.Melee) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Exotic) +1 Atk on selected x
weapon
CR89
CR 89 Weapon Focus(HvyWpns) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Lightsabers) +1 Atk on selected x x
weapon CR89
CR 89 Weapon Focus(Pistols) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Rifles) +1 Atk on selected x
weapon CR89
CR 89 Weapon Focus(Simple) +1 Atk on selected x
weapon CR89
CR 89 Weap.Prof.(Adv.Melee) no -5 penalty on Atk x x x x CR89
CR 84 Weap.Prof.(Exotic) no -5 penalty on Atk x x CR84
CR 89 Weap.Prof.(HvyWpns) no -5 penalty on Atk x CR89
CR 89 Weap.Prof.(Lightsabers) no -5 penalty on Atk CR89
CR 89 Weap.Prof.(Pistols) no -5 penalty on Atk CR89
CR 89 Weap.Prof.(Rifles) no -5 penalty on Atk x CR89
CR 89 Weap.Prof.(Simple) no -5 penalty on Atk CR89
CR 89 Whirlwind Attack melee Atk v. each target
in reach, make 1 roll CR89
SV 25 Wicked Strike w/ Rapid Strike make x x
2nd atk at -2 in reach,
deal 1/2 dmg SV25
U 28 Wilderness First Aid 1/day, DC20 Survival & x
Basic Survival: You are
considered to have a
medpac for all treat
injury attempts til end of
day. U28
GW 30 Wilderness Specialists (team fea +3 Survival & +1 each
ally w/feat w/in 12 sq
(max +7), aid another
provides +4 GW30
K 35 Withdrawal Strike opp. may not withdraw, x x
they may Tumble as
normal K35
GI 29 Wookiee Grip If prof. w/ wpn that x
normally needs 2 hands,
can use w/ 1 hand with
-2 atk GI29
R 36 Wroshyr Rage when u first enter a rage,
gain hp = 10 + 1/2 level
R36
GW 28 Wrruushi Training 1/rnd w/successful
unarmed atk gain hp =
Con mod, 1/enc atk Fort
Def & if successful
enemy takes dmg &
loses any equipment
Fort Def for enc,
w/Expertise 1/enc w/crit
deal dmg & move -2
down track, must be
wearing light or no
armor GW28
L 37 Zero Range +1 on ranged Atk and x x
+1d dmg v. adjacent
foes L37
0
Use
Computer
PREREQ
to be
Feat AND'd w/
PREREQ. other
3 skills) HP FORT REF WILL Atk Dmg 2nd wind FPs

+0.5HL

1
+1d

+1d

+1d

-2 +1d
-5 +2d

1
2

+1d

2 +1d
-5

-5

-5

-5

-5

-5

-5

5 5

2,4
-5

-2

1
2

3
1 1 1
-5 +2d

-1 1

-1 1

1 -1

-1 1

1 -1

1 -1
2 2

1
+1d

+1d
Precise Shot
1 1

2 0.5*HL

+1d

-2 +1d

-2 +1d
extra hp
1
2
2

-5

-5

-5

-5

-5
-5

-5
+DEX,notSTR

1
1 1d
F.Powers Armor Thresh Languages StarshipManuevers other notesBasic ProceSR? Claw or ha
1
1+WISmod
Possess a
cybernetic
implant

5
2
1+INTmod

1
1
1+WISmod
Hovering/Fl# of appendhovering/fl Cannot be dClass Skill Must be droMust be droMust beList
dro in AtkList
Options
in Special Actions

1
1

1
1

1
1

1
1

1
1

1
1

1 1

1
1

1
1

v
1

1
1

1 1

1 1
1

1
1

1
1

1
1

1
1

1
1

1
1

1 v

1
Acrobatics

Climb

Deception

Endurance

Gather Info

Initiative

Jump

Knowl.(Bureaucracy)

Knowl.(GalacticLore)

Knowl.(LifeSci.)

Knowl.(Phys.Sci)

Knowl.(Soc.Sci.)

Knowl.(Tactics)

Knowl.(Tech.)

Mechanics

Perception

Persuasion

Pilot

Ride
Stealth

Survival

Swim

Treat Injury

Use Computer

Use the Force

2 1

1
1

1
1

1
1

1 1

1
1

1
1

1
Add to CombatTab
Abbreviate Prereqs

Dodge, Vehicular Combat

FewMnuvrs
AccelStrk BAB +6
Dex 13, Str 13, trained in Acrobatics

AcroAlly
Dex 13, Mobility*, Skill Focus (Acrobatics)*

AcroDodg
Trained in Acrobatics

AcroStrk

AdptblTlnt
BAB +1

AdvtgsAtk
Trained in Stealth

AdvtgsCvr
Droid, PB Shot, Precise Shot, proficient

AimAccrcy
Ewok

AmplForg
Dex 13

AngldThrw
Nelvaanian species

AntdHntr
Trained in Swim

AqtcSpcl

ArmrProf(L)
AP light

ArmrProf(M
AP light, AP medium

ArmrProf(H)
proficient with weapon

ArtSht
Trained in Climb

AscnSpcl
Double Atk or Dual Weapon I, BAB +6

Asslt

AsrdAtk
BAB +9, Atk Combo (Melee) & (Ranged)

AtkCmbo(F
BAB +3

AtkCmbo(M
BAB +3

AtkCmbo(R
Weapon Focus

AtofrAslt
Weapon Focus

AtofrSwp

BdFlg
BAB +1, proficient with weapon

BnthaHrdr
Str 13, BAB +1

BnthaRsh
Bantha Rush, Trip

BtrngAtk
Cerean

1 BinryMnd
Trained in Mechanics
n/a
Trained in Treat Injury
n/a
Coordinated Attack

BlstrBrg
Crush*

BonCrshr
Bothan

1 BthnWll
Wookiee

BwcstrMrk
Int 13

BrlntDef

BrnkODth
WP heavy, proficient w/weapon

BrstFr
Trained in Endurance
BrstOSpd
CrflSt BAB +2, Point Blank Shot
Rage

ChnlRag
BAB +4
ChrgFir
ClwdSbspc Quarren
Str 13, Power Attack

Clv
Trained in Acrobatics

ClsCmbtEs
Rapid Shot, BAB +6

CltrlDmg

CmbtRef
Trained in Deception

CmbtTrkry
Str 13, Con 13

Cndtng
Bothan

CnfdntScs
Rage

CntrldRag
BAB +2
CrdntdAtk
BAB +5, Coordinated Attack

CrdntdBrg

Crnrd
Trained in Stealth

CvrtOps
BAB +9, melee weapon, Weapon Focus

CritStrk
PB Shot, Precise Shot, BAB +6

Crsfir
BAB +1, Pin
Crsh

CngAtk
Trained in Knowledge (bureaucracy)

CtRdTap
Trained in Treat Injury
CybntcSrgr
Droid, Dex 13

DmgCnvrsn
Sullustan

DrknsDwlr
BAB +4, PB Shot, Precise Shot
Ddeye
Sniper, trained in Stealth

DdlySnpr
Trained in Initiative

DcptvDrp
DpSit Quarren

DftChrg
Cha 13

DmrlzgStrk

DsprtGmbt

DstrctvFrc
Ithorian
DvstgBlw
proficient with weapon

1 Dsablr
Sullustan

DsrmgChrm
Droid

DstrctgDrd
trained in Deception

1 DstrbgPrsn
Trained in Jump

Div4Cvr
Dex 13
Ddg
BAB +6, proficient with weapon

DblAtk(am)
BAB +6, proficient with weapon

DblAtk(e)
BAB +6, proficient with weapon

DblAtk(hw)
BAB +6, proficient with weapon

DblAtk(ls)
BAB +6, proficient with weapon

DblAtk(p)
BAB +6, proficient with weapon

DblAtk(r)
BAB +6, proficient with weapon

DblAtk(s)
Cha 13, Sith

DrdflCntnc
BAB +1, Rage species trait

DrdflRag
Trained in Mechanics & Use Computer

1 DrdFcs
proficient with weapon
DrdHntr
Droid, equipped with shield generator

DrdShldMst
Trained in Mechanics
Drdcrft
Dex 13, BAB +1

DWM1
Dex 15, BAB +6, Dual Weapon Mastery I

DWM2
Dex 17, BAB +11, Dual Mastery I, II

DWM3
Trained in Stealth

Dk&Cvr
Dex 13, Martial Arts I

EchniTrng
SF Knowledge (social sciences) or (galactic lore)

EldrKnwlg
Droid, Dex 13, Dodge, hovering/flying locomotion

ErtcTrgt
Trained in Treat Injury

XprncdMdc
Cha 13
XprtBrbr
Trained in Mechanics
XprtDrdRpr
Rage species trait

XtraRag
Trained in Endurance
Xtra2ndWn
Point Blank Shot

FrSt

FstSrg
Mon Calamari
FstSwmr
Str 13, Dex 13

FtlHt
Str 15

FtOStr

FtThruPn

Flsh&Clr
Duros
FlwlsPlt
BAB +1

Flch
Running Attack
FltFtd
proficient with weapon

FldOFr
Dex 13

Flry
Rage, Controlled Rage

1 FcsdRag

FlwThru
Force Sensitivity
FrcBn
Cha 13

FrcOPrsnlty

FrcRdins
Force Sensitivity, trained Use the Force

FrcRegMstr
Non-droid
FrcSnstv
Force Sensitivity

FrcTrng
BAB +1, proficient with weapon

FrcflBlst
Force Training*

1 FrcflRcvry
Ewok
1 FrstStkr
Con 13

FrtfygRcvry
Trained in Gather Information

FrndsNLwPl
BAB +4, Str 13, Cleave, Power Attack

FrtngClv
Rodian

FngBnfts

GAMilTrng

Grhd
Dex 13

GrbBk
proficient with armor worn
GARTrng

1 GrpRstnc
Point Blank Shot

GrzgSt
Str 13, Cleave, Power Attack, BAB +4
GrtClv
Gungan

GngnWpnMs
BAB +1 (can use Gunnery tactics)

GnrySpcl
BAB +8, Trip, Weapon Focus*

Halt
Tech Specialist

HstyMod
Weapon Focus (heavy weapons)*

HvyHtr
Shapeshift

HdsVsg
Combat Reflexes, Martial Arts I

HijktaTrng
Sneak Attack talent or Rapid Shot/Strike

HblgStrk
Trained in Mechanics

HldTgthr
Rodian

1 HntrsInstcs
Trained in Use Computer

HprBlzr
Twi'lek

ImprcptblLir

ImpMilTrng
Shapeshift, SF Deception

Imprsnt
Con 13

ImptsMv
Possess a cybernetic implant

ImplntTrng
Str 15, Bantha Rush, BAB +1

ImprvdBnth
Dex 13, Dodge, Mobility
ImprvdChrg

ImprvdDmgThrsh
ImprvdDefs
Int 13, Melee Defense

ImprvdDsr
Opportunistic Trickery*

ImprvdOptns
Rapid Strike, light melee weapon

ImprvdRpdS
Dex 15, SF (Deception)*, trained in Stealth

ImprvdSltO
WP (simple weapons)

1 ImprvsdWpn

ImplsvFlt
Zabrak

n/a
Zabrak

n/a
Zabrak

n/a
Zabrak

n/a
Zabrak

n/a
Zabrak

n/a
Conditioning

1 IncrAglty
Gamorrean

IncrRstnc
Cha 13

IndmtblPrsn
Trained in Perception

Infrmr
Proficient with weapon, living character

InstnctvAtk
Living character (not a droid)

InstnctvDef
Zabrak

InstnctvPer
Trained in Persuasion

Intmdtr
Droid with Str 13 or cyborg with Con 13

1 IonShldg

1 JediFmlrty
Twi'lek, Force Sensitivity

JediHrtg
Kel Dor

JstcSkr
KnSnt Ewok
Lightning Draw, trained in Stealth

KnfTrk
Str 13, Dex 13, Multi-Grab

KncHds
Martial Arts I, trained in Stealth

KtraTrng
Martial Arts I, Dual Weapon Mastery I

KthriTrng
Bothan

LstgInflunc
LdrODrds
Quick Draw

LtngDrw
Int 13
Lngst
Droid
LgcUpgrd:S
Droid, basic processor

LgcUpgrd:S
Droid, BAB +4
LgcUpgrd:T
proficient with weapon

LngHftStrk
Charging Fire

MandoTrng

MnclChrg

MA1
BAB +3, Martial Arts I

MA2
BAB +6, Martial Arts I, II

MA3
trained in Deception, Cha 13

MstrODsgs
Rodian

MstrTrkr
Precise Shot*, BAB +4

1 MtShld
Droid, Martial Arts I, BAB +1

MchnclMA
Trained in Treat Injury

1 MdclTm
Int 13

MleeDef
Con 13, shapeshift, trained Deception

Mtmrph
Str 13
MtySwg
Str 13

1 MtyThrw
Cerean
MndORsn

MssnSpcl
Dex 13, Dodge
1 Mblty
Trained in Pilot or Ride
1 MmntmStrk
Mon Calamari

MonCalShpr
Trained in Ride

MntdCmbt
Trained in Pilot or Ride

MntdDef
Trained in Ride

MntdRgmnt
Dodge
MvgTrgt
Dex 13

MltiGrb
Droid, Int 13, proficient

1 MltiTrgtg
Cha 13

NtrlLdr
Ithorian

NtrSpcl
Trained in Endurance

NvrSrndr
Nikto

n/a
Nikto

n/a
Nikto

n/a
Nikto

n/a
Nikto

n/a
Trained in Acrobatics

1 NmblTm

n/a
Combat Reflexes

OprtnstcRtr
1 OprtnstcShtr
Combat Reflexes, Sneak Attack

OprtnstcTrk

OvrwlmgAtk
Dark Side Score 1+
PlOTDrkSd
Cerean
1 PrfctIntutn
Gungan
1 PrfctSwmr
BAB +1

Pin
Droid, claw or hand, BAB +1, Pin, Crush

Pncr
Droid, Aiming Accuracy,
PB Shot, Precise Shot,
proficient
1 PnpntAcrcy
proficient with weapon

1 Pstlr
Trandoshan

1 PtlsWrr

PBS
Con 13
1 PsnRstnc
Str 13

PwrAtk
Dex 13

PwrBlst
BAB +1, Medium or larger size
PwrflChrg
Rage

PwrflRag
Point Blank Shot
PrecSt
Int 13
n/a
Point Blank Shot

PrimSt
Gamorrean
n/a
Gamorrean

QkCmbk
BAB +1

QkDrw

QkSkl
Str 15, Crush, Pin, BAB +1

RncrCrsh

RpdRxn
BAB +1, proficient with weapon

RpdSt
BAB +1, proficient with weapon

RpdStrk
Wis 13

1 Rprt
Kel Dor

1 RdWnds
Running Attack
RblMltryTrn
Trained in one Knowledge skill

n/a

1 RcvrgSrg

1 RcrgScs
Trandoshan

1 RgnrtvHlg
proficient & Double Attack w/weapon

RlntlsAtk

RpblcMltryTrng
Str 13
n/a
BAB +1

RsltStnc
Trained in Endurance
Rsrgnc
Wookiee

n/a
Dex 15, Quick Draw, Weapon Focus

RtrnFr
proficient with weapon

1 RtrngBg
proficient with weapon

1 Rflmstr
Trained in Climb or Jump

1 RskTkr
Dex 13

RngAtk

1 SdstcStrk
Double Attack, proficient with weapon

SvgAtk

n/a
Kel Dor
n/a
Droid or cyborg with associated hardware

n/a

SprtstMltryTrng
Con 13, trained in Endurance
ShkItOff
Mon Calamari

1 ShrpSns
trained Mechanics, Droid or cyborg with scomp or similar

ShldSrg
Quarren

n/a
Tech Specialist

n/a
Trained in Persuasion
SlvrTng

1 SthMltryTrng

n/a

n/a

n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

n/a
n/a
n/a

n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a
n/a

n/a

n/a

n/a

n/a

n/a
Small or larger droid with 2 appropriate appendages, Str 13

Slmr
Trained in Use Computer

n/a
Dodge

SlpryMnuvr
BAB +4, PB Shot, Precise Shot
Snpr
Proficient with ranged weapon

SnprSt
Duros

v SpcrSrg
proficient with weapon

SprtHntr

1 SprySt
BAB +1, proficient with weapon

StgrgAtk(G
Sneak attack talent or Rapid Shot/Strike

StgrgAtk(SV

1 StndTl
Tech Specialist, Trained in Mechanics
n/a
Vehicular Combat, Trained in Pilot

n/a
Martial Arts I, Running Attack

StvaTrng
Trained in Endurance

StyUp
Careful Shot

StdyPstn
Running Attack

Strf
Ithorian

1 StrgBlw

1 StrgNFrc
n/a Int 17, Tech Specialist, 9th level
Str 13, Burst Fire, WP Heavy

SprsnFr
Sullustan

n/a
Trained in Treat Injury

n/a
Twi'lek

n/a
Coordinated Attack
Swrm
Combat Reflexes
TctclAdvntg
Starship Tactics, Vehicular Combat*

v TctclGns
Martial Arts I, Dodge, trained in Initiative

TaeJtsuTrn
BAB +5, WP in weapon

TrgtdArea
Trained in Mechanics
n/a
Martial Arts I, Str 13

TrsKsiTrng
Trained in Mechanics

n/a
Trandoshan
n/a
BAB +1, Trip

Thrw
Trained in Endurance

TrlsSqd
Small or larger droid with 2 appendages with tools

TlFrnzy

Trained in Ride

Trmpl

TrnchWrr
BAB +1

Trp
BAB +9, Double Attack, proficient

TrplAtk(am)
BAB +9, Double Attack, proficient

TrplAtk(e)
BAB +9, Double Attack, proficient

TrplAtk(hw)
BAB +9, Double Attack, proficient

TrplAtk(l)
BAB +9, Double Attack, proficient

TrplAtk(p)
BAB +9, Double Attack, proficient

TrplAtk(r )
BAB +9, Double Attack, proficient

TrplAtk(s)
BAB +8, proficient with weapon

TrplCrt
Dex 13, proficient with melee weapon

TmblDfns
Droid, Dex 13, hovering/flying/wheeled/tracked locomotion

Trn&Brn
Trained in Jump

UnhndrdApr
Trained in Pilot

UnfdSqdrn
Destiny
Unlshd
Extra Second Wind
UnstpblCmb

UnstpblFrc
BAB +2

UnswrvgRsl
Zabrak

UnwvrgFcs
Trained in Perception
UnwvrgRslv
Tech Specialist, Trained in Mechanics

VhclSysXpr
Trained in Pilot

VhclrCmbt
Trained in Pilot

VhclrSrg
Duros
VtrnSpcr
Extra Second Wind
VtltySrg
Gungan
n/a
WryDfndr
Trained in Perception

WrySntrs
BAB +1

n/a
proficient with weapon
n/a
proficient with weapon

n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
proficient with weapon
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Dex 13, Int 13, Melee Defense, BAB +4
WrlwndAtk
Rapid Strike

WkdStrk
Trained in Survival

WldrnsFrstA
Trained in Survival

WldrnsSpcl
BAB +5, proficient with melee weapon

1 WdrwlStrk
Str 13

WkGrp
Wookiee

WrshrRag
Martial Arts I, Con 13, Wookiee

WrshiTrng
PB Shot

ZroRng
BOOK

PAGE

ACT

MtR
FP?
PREREQ
TALENT UISITES BENEFIT
0 0 <none> 0
C 39 Accurate Blow if exceed Ref Def by 5 or
more deal +1 die dam, per
melee group
CR 40 Acrobatic Recovery DC 20 Acrobatics to not
fall prone
K 57 Action Exchange Force Delay when you use Force
Delay, grant 1 ally in 6sq
& LOS to trade a move
action for a stan action
CR 49 Acute Senses y reroll Perception (mtr)
L 30 Adapt & Survive when an enemy in 24sq &
LOS gains morale or
insight bonus, you gain it
too until your next turn
F 102 Adept Assistant with aid another on a
Mechanics, Pilot or Use
Computer add +5 not +2
CR 39 Adept Negotiator stan Stnd: Persuasion check v.
Will (+5 bonus if opp
higher level), moves -1
down track, if at end,
cannot attack unless
attacked or allies attacked
CR 107 Adept Spellcaster free y Free: reroll any force
power as a full-round
action (mtr)
L 47 Adrenaline Implant stan Stnd: 1/enc adjacent ally
gains 10 hp at start of each
of its turns (do not
accumulate) (at end of enc
target moves -3 down
track & needs rest or
surgery)
C 25 Advanced Intel Spotter free Free: if not surprised can
use Spotter even in
surprise round
GI 20 Advanced Planning Before combat, switch Init
w/ willing ally in l.o.s.

C 24 Advantageous Opening when ally or opponent in


LOS rolls nat 1 on atk,
make atk against single
target
SV 29 Advantageous Positioning Shift opponent you're flanking
is considered flat-footed
K 47 Advantageous Strike +5 Atk with Atk of Opp
with melee
J 14 Adversary Lore stan Stnd: UtF v. Will Def in
12 sq & LOS for target -2
Ref Def
K 40 Affliction when you damage an
opponent with a Force
power, opponent takes
+2d6 dam at start of next
turn
L 26 Aggressive Negotiator Adept Negotiator when you damage an
opponent with lightsaber,
can take 10 on Persuasion
checks
1/enc make a free charge
when you take a Second
R 26 Aggressive Surge Wind
C 57 Akk Dog Attack Training Akk Dog Master your akk dog follower
gains Powerful Charge
feat
C 57 Akk Dog Master gain 1 akk dog follower
w/Power Attack feat, your
force powers can target
akk dog (one toward max)
C 57 Akk Dog Trainer's Actions Akk Dog Ma stan Stnd: if you atk: if akk dog
adjacent to target dam =
d6+Str mod & part of your
atk for DR, akk dog can
charge (both -5 atk &
replaces charge mod), if
you hit akk dog +2 next
atk v. target
F 49 Always Ready Initiative skill when a readied action is
triggered Initiative does
not change
SV 13 Ambush (SV) Dirty Tactics if not surprised give up
stan for nonsurprised allies
in LOS extra move or can
reroll Init & take better

C 40 Ambush (CW) if you hit an opponent that


has not yet acted, add +2
dice dam
if not srprsd, 1st rnd =
srprs rnd to actvt talents
etc, & dsgnt prime trgt (+2
R 28 Ambush Specialist atk) til end of enc
1/rnd as reaction to enemy
in LOS moving, grant 1
ally in LOS to move their
GW 18 Anticipate Movement spd as free
J 19 Apprentice Boon reac x Rxn+FP: add your FP
result to an ally w/in 12 sq
with a UtF modifier lower
than yours
CR 51 Armor Mastery (CR) Armored Defense max Dex bonus is +1
L 45 Armor Mastery (L) Ref Def bonus = HL + 1/2
armor bonus or armor
bonus, counts as Armored
& Improved Armored Def
L 45 Armored Augmentation I AP of armor swif x Swf+FP: 1/enc add armor
bonus to REF to thresh
until end of encounter
L 45 Armored Augmentation II Armored Augmentation I* w/Arm.Aug.I, also gain
DR = 2 x armor's
equipment bonus to Fort
Def
CR 52 Armored Defense Ref Def bonus = either
heroic level or armor
bonus
L 40 Armored Guard Ward when you use Ward add
one-half your armor
bonuses to ally's Ref Def
K 38 Armored Mandalorian Dex 13, Mandalorian Glory add armor's Fort Def to
Elite Trooper DR, if
lightsaber does not ignore
DR it doesn't ignore your
DR
F 52 Armored Spacer treat as AP (heavy)
U 19 Arrogant Bluster Persuasion skill On successful Persuasion
to change attitude, -5 Will
until end of your next turn.
FP = end of enc.
F 27 Art of Concealment Stealth to conceal items on
person can take 10 even if
rushed, can conceal as a
swif
Stnd: 1/turn pick 1 ally &
1 target with LOE, they
roll Init & winner makes
R 24 Assault Gambit stan free atk vs. other
CR 221 Assault Tactics move Move: DC15 Tactics, pick
1 object/creature, allies
+d6 dmg til next turn (if
can hear you)
GI 21 Assured Skill Lose competence bonuses
on 1 skill to roll 2 dice
keep better
C 53 At Peace x FP: +2 all Def until end of
encounter or until you
attack
CR 218 Ataru may add Dex mod on dmg
or 2 * Dex bonus if 2-
handed instead of Str
CR 210 Attract Minion attracts nonheroic
character 3/4 your level,
multiple
F 52 Attract Privateer attracts nonheroic
character 3/4 your level,
multiple
GI 25 Attract Superior Minion Attract Minion,Impel Ally I, Impel Ally II attracts nonheroic
character of your level
CR 107 Attune Armor free x Free+FP: armor bonus +2,
Dex bonus improves +1
CR 214 Attune Weapon free x Free+FP: +1 Atk with
melee weapon
C 53 Attuned Focused Att free Free: when u roll nat 20
on atk v. opp with Dark
Side 1+ can activate any
power with [light side]
J 73 Aura of Freedom * +5 on skill or grapple
checks to all allies w/in 6
sq, can spend FP to negate
an ally moved against will
can brace a weapon that is
not restricted to autofire
only, but you must be
GW 22 Autofire Assault WP (heavy weapons) proficient with weapon
C 43 Automated Strike swif Swf: DC 15
Knowl(tactics), all droid
allies who can hear you
gain Double Atk from one
of your WP
C 53 Aversion swif x Swf+FP: until end of enc
all squares w/in 2sq are
difficult terrain for
enemies
SV 14 Avert Disaster Fool's Luck 1/encounter turn a critical
hit into a normal hit
1/turn when you flank
treat them as flat-footed
GW 20 Backstabber Sneak Attack for 1 atk
1/enc for each: 1) swft:
select 1 target. 'Til end of
your next turn, when ally
hits, +1d6 dmg. 2) swft: if
2+ allies, +5 Will to allies
w/in 12 sq & l.o.s. 'til end
of your next turn. 3)
Persuasion makes
unfriendly NPC an ally.
Swft: make ally atk, use
U 19 Band Together Galactic Guidance, Self-Reliant, Persuasion, Ga skill, or aid another.
C 55 Bando Gora Surge if you move up track, gain
hp = 5 + HL
CR 49 Barter y reroll Persuasion to haggle
(mtr)
CR 52 Battle Analysis swif Swf: DC15
Knowl(Tactics) know
which allies or opponents
in LOS have half hp
CR 40 Battle Meditation full x Full+FP: allies w/in 6 sqrs
get +1 Atk for enc if w/in
6 squares
U 22 Battle Mount Expert Rider, Terrain Guidance, Ride 1/enc for each: 1) Use
Mount As Cover (not impr
cover) & make single atk
w/ free hand as Stnd
action. 2) Use Mount As
Cover grants impr cover.
Normal cover if fail by 10
or less. 3) mount can atk
as swift, not stnd action

F 54 Battlefield Medic Steady Under Pressure first aid as stan not full
when successfully use
Treat Injury to administer
First Aid target also
GW 21 Battlefield Remedy Trained in Treat Injury moves +1 up track
C 26 Bayonet Master Gun Club with full atk treat ranged
weapon w/bayonet as
double weapon ignoring
penalties for double
weapon
K 53 Beast Trick can use mind trick on
beast Int 2 or less, cannot
perform or understand
complex directions
SV 15 Befuddle swif Swf: Deception v. Will
can move thru threatened
area w/out AoO, counts as
2 sqrs
S 17 Begin Attack Run Cha 13 swif Swf: Pick single target, +5
Atk with an attack run
C 56 Believer Intuition reac Rxn: if successfully
attacked, Use the Force v.
attack to add Cha mod to
Ref Def
SV 14 Beloved Bolster Ally, Inspire Confidence each 1/enc: ally 6sq +2
Ref swif, or atk & if atked
ally atk free, or if atked
LOS allies move 2sq as
reac
SV 14 Better Lucky then Dead Fool's Luck reac Rxn: 1/enc +5 bonus to
one Def until start of your
next turn
+1 die dam with
R 43 Bigger Bang Improvised Device Improvised Device
L 29 Biotech Adept y reroll Knowl(life sci.) or
Treat Injury to use or
repair biotech (mtr)
L 47 Biotech Mastery can make modifications in
half time & half cost, can
take 10 on Mechanics
check
automatically locate black
R 43 Black Market Buyer market merchant
Rxn: 1/rnd when damaged
by area atk, make an atk v.
source if have LOS &
R 26 Blast Back reac range
F 52 Blaster and Blade I Dual Weapon I, WP (advanced & pistols) with a single attack with
an advanced melee
weapon make a free pistol
attack
F 52 Blaster and Blade II Blaster & Blade I, Dual Weapon I, WP (advancetreat advanced melee
weapon as if you were
holding it two-handed (dbl
Str bonus)
F 52 Blaster and Blade III Blaster & Blade I & II, Dual Weapon I, WP (advmake full attack as stan if
you attack with both
F 57 Blaster Turret I stan Stnd: 1/enc, Tiny Init +4
Percep +4 Ref 10 10hp
thresh 8 turret, 3d6 dam,
you must be adjacent
F 57 Blaster Turret II Blaster Turre stan Stnd: 1/enc, Tiny Init +8
Percep +8 Ref Def 12
15hp thresh 10 turret, 3d8
dam, remote 12sq
F 57 Blaster Turret III Blaster Turr stan Stnd: 1/enc, Tiny Init +8
Percep +8 Ref Def 12
15hp DR5 thresh 10, 3d8
dam fires twice, remote
12sq
F 28 Blend In (F) Stealth replaces Deception
for a deceptive
appearance, considered
trained
GI 20 Blend In (GI) Swft: Gain total
concealment when adj. to
2+ creatures, except when
atk'd by adj.
C 41 Blind Shot ignore penalties v.
concealment or total
concealment
S 17 Blind Spot swif Swif: w/ vehicle 2 sizes
bigger, must be adjacent,
opposed Pilot, Atk vs.
target +2, Atk from target
-2
CR 41 Block reac * Rxn: negate melee atk w/
UtF check, DC = Atk roll,
-5 every time used in
round must have activated
lightsaber, aware and not
flat-footed, FP for
adjacent character.
SV 33 Bloodthirsty perform coup de grace as
move, if kill with coup de
grace all allies in LOS +2
Atk for encounter
L 41 Blowback push target 1 square if you
exceed target's threshold
F 52 Boarder ignore cover with
character-scale ranged
attacks aboard a starship
or space station
J 81 Body Control * add Cha mod instead of
Con mod to Fort Def, can
spend FP to become
immune to poison,
radiation & disease until
end of enc
SV 27 Bodyguard I Attract Min reac Rxn: 1/turn redirect attack
to attracted minion
SV 27 Bodyguard II Bodyguard I* 1/turn redirect attack to
attracted minion, minion
+Ref Def = half your class
level
SV 27 Bodyguard III Bodyguard II* 1/turn redirect attack to
attracted minion, minion
+Ref Def = your class
level & free Atk v.
attacker
L 41 Bodyguard's Sacrifice reac Rxn: take any or all
damage for adjacent ally
rest goes to target, cannot
use it again until end of
next turn
CR 43 Bolster Ally stan Stnd: +1 up condition
track & hp = their level if
under half HP
if successfully Recruit
Enemy, allies gain +2 atk
R 40 Bolstered Numbers Recruit Enemy until end of enc
+5 Mechanics for
explosives. Full: create
GI 21 Bomb Thrower Mechanics frag grenade
J 18 Bonded Mount Charm Beas full x Full+FP: mount shares
empathic link, when you
ride your mount has your
Ref & Will Def, you gain
senses
CR 44 Born Leader swif Swift: 1/enc, all LOS
allies +1 Atk, until no
LOS or unconscious
F 50 Bothan Resources Spynet Agent DC20 Gather Info can
purchase standard
equipment at 50% rate or
exotic at 75%
C 45 Breach Cover ignore cover if you fire or
throw a weapon with burst
or splash
C 45 Breaching Explosive ignore threshold of doors
& walls when using mines
& non-grenade explosives
Use Computer v. droid's
Will Def & override
behavioral inhibitors for #
SGD 29 Break Program Trained in Use Computer rnds = your Int bonus
F 54 Bring Them Back revivify on a target that
has died a number of
rounds = half heroic level
K 44 Brutal Attack (Simple Weapon Focus(Simple) if you do dam over thresh
Weapons) add +1 die dam
K 44 Brutal Attack (Adv. Weapon Focus(Adv.Melee) if you do dam over thresh
Melee) add +1 die dam
K 44 Brutal Attack (Pistols) Weapon Focus(Pistols) if you do dam over thresh
add +1 die dam
K 44 Brutal Attack (Rifles) Weapon Focus(Rifles) if you do dam over thresh
add +1 die dam
K 44 Brutal Attack Weapon Focus(Lightsabers) if you do dam over thresh
(Lightsabers) add +1 die dam
K 44 Brutal Attack (Heavy Weapon Focus(HvyWpns) if you do dam over thresh
Weapons) add +1 die dam
K 44 Brutal Attack (Exotic) Weapon Focus(Exotic) if you do dam over thresh
add +1 die dam
J 89 Brutal Unarmed Strike Telekinetic Strike reroll any damage dice
that has a "1" as a result
L 29 Bugbite +1 die damage with razor
& thud bugs
1/enc designate 1 target in
Sniper feat, you aimed at not in PB,
Draw a with ranged atk target
GW 31 Bullseye Bead* denied Ref to Def
if adjacent to object that
provides cover to target
you can aim at target as
R 45 Bunker Blaster move action
F 92 Buried Presence stan x Stnd+FP: immune to
Force detection for 1 hour,
may use as a rxn v. Sense
Force
K 30 Burning Assault Jet Pack Tra stan Stnd: expend a charge as
an attack, treat as flame
thrower, not while flying
double data sent in a rnd
& cut Access Info time in
half with Use Computer to
SGD 26 Burst Transfer find info
K 44 Call Out Personal Vendetta as Personal Vendetta but
designate one opponent to
be -5 Atk
J 19 Call Weapon call & ignite a lightsaber
you built as a free action if
in LOS
SV 17 Cantina Brawler if flanked +2 on unarmed
attack & damage
Stnd: 1/enc v. adjacent
droid reduced to 0 hp,
Mechanics v. Will Def for
+2 up track & d8 hp &
R 43 Capture Droid stan friendly
F 103 Cargo Hauler double carrying capacity
& +5 to Str-based skill
checks
L 27 Cast Suspicion swif Swif: 1 enemy in LOS
loses all insight/morale
bonuses on atk & can't be
aided until end of your
next turn
SV 14 Castigate stan Stnd: Persuasion v. Will
Def to impose -2 to all of
target's def until end of
your next turn
J 21 Cause Mutation Sith Alchemy x FP: transform to Sith
Abomination (J22) or
Chrysalis Beast (J133),
domesticated for you, days
= new CL
U 23 Champion Warrior's Awareness, Warrior's Determination 1/enc for each: 1) 2nd
wind also +1 CT &
removes 1 fear or mind-
affecting effect. 2) if atk's
dmg > threshold, can
Disarm as Free action (if
ranged, must have Ranged
Disarm). 3) incr. melee
dmg by 2 for every 5
greater than Ref
(excluding lightsabers)
CR 213 Channel Aggression x FP: Atk vs. flanked opp or
one denied Dex to Def,
extra dmg = 1d6 per class
lvl (10d6 max)
CR 213 Channel Anger Channel Agg swif x Swif+FP: +2 melee Atk &
dmg for rounds equal to 5
+ Con mod, then move -1
CT, no patience
J 16 Channel Energy Negate ener reac x rxn+FP: convert energy to
activate any power in your
suite
J 18 Channel Vitality swif Swif: move -1 down track
to gain 1 Force Point until
the end of your turn
CR 107 Charm Beast UseForce replaces
Persuasion w/animal Int 2
or less, -5 if animal doesn't
understand doesn't apply

K 27 Cheap Shot Opportunistic Strike once per encounter make


an atk of opp against an
opponent that withdraws
from an ally in PB range
when you use Deception
to feint against an enemy
w/in 6sq you can roll
GW 19 Cheap Trick Trained in Deception n twice (take best)
F 24 Cleanse Mind swif Swif: 1/turn you can
remove an ongoing mind-
affecting effect from 1 ally
in LOS
CR 40 Clear Mind y may reroll UtF check to
avoid detection (mtr)
GI 24 Clip when ramming take dmg
as though your ship is 2
sizes smaller, rammed
ship is normal dmg
L 57 Cloak of Shadow swif x Swif+FP: until end of enc.
when you move 3 sq from
start you gain concealment
from all targets

L 41 Close Contact PB range increased by 5


sq, Short range begins 5 sq
later but ends at same
distance
SV 25 Close Cover Watch This if you occupy the same
space as a larger vehicle
+5 cover bonus
Swif: 1/turn designate a
target, your move does not
provoke Atk of Opp from
target if you move
R 23 Close Maneuvering swif adjacent
S 17 Close Scrape reac Rxn: Colossal size or
smaller, Pilot check turns
crit into normal (still hit,
not crit)
C 25 Close-Combat Assault Recon Team Leader each follower gains PB
Shot feat
J 18 Closed Mind mind-affecting effects
must be rolled twice
against you taking the
lower result
C 40 Close-Quarters Fighter if adjacent or in same sq,
+1 melee atk
K 24 Collective Visions Farseeing other Force-users with
farseeing can aid another
as a reac within 6sq
F 103 Combat Repairs full Full: 1/day use Mechanics
to repair self instead of 1
hour
J 21 Combat Trance battle strike applies to the
first attack you make each
round until the end of the
encounter
T 57 Combined Fire (TotG) Coordinated Attack +2 dam against targets
damaged by an ally since
end of your last turn
S 18 Combined Fire (SotG) swif Swif: designate 1 vehicle,
object or creature in LOS,
extra die for batteries
every 2, not 3 on roll w/
tactical fire, may designate
1 weapon or battery to
make a single atk

J 85 Combustion Force Train swif x Swif+FP: +1d6 fire dmg


to any force power that
affects a single target &
catches it on fire
CR 107 Command Beast Charm Beast treat animal as
domesticated and can Ride

U 31 Commander's Prerogative Init In 1st rnd of enc, may go


before all allies if use
Share Talent or a talent
from Commando,
Leadership, or Military
Tactics trees for you or
ally. Return to normal init
in 2nd rnd.
C 26 Commanding Officer gain 1 follower with AP
feat & WP (rifles), can be
taken max 3 times
F 28 Commanding Presence swif Swif: 1/enc all enemies -2
(FU) Will Def, Persuasion is
now a class skill
Stnd: each 1/enc make
ranged or melee atk for 1.
if hits all allies w/in 6sq
+2 to all Def until end of
next turn, or 2. if hits all
allies w/in 6sq & LOS +2
atk & dmg until end of
next turn, or 3. if dmg
Commanding Presence target allies = Cha mod
GW 19 (GaW) stan can move 1/2 spd as free
K 42 Competitive Drive once per encounter reroll
one Wis Int or Cha based
skill except Use the Force
K 42 Competitive Edge when you and allies are
not surprised, # allies =
Cha mod benefit from
Quick Draw
F 47 Computer Language Binary Persuasion replaces Use
Computer, considered
trained
F 47 Computer Master n reroll opposed Use
Computer checks (take
best)
C 26 Comrades in Arms if within 3 sq of ally, +1
atk
F 92 Conceal Another Buried Presence you can use Buried
Presence or Vanish on one
extra person
K 58 Conceal Force Use swif Swif: w/ Use the Force to
make a Deception check to
conceal the effects of your
Force use
F 49 Concealed Weapon Expert swif y swf: 1/rnd w/ unarmed,
hold-out, dagger or
vibrodagger reroll attack
(mtr)
+1 die dam when aid
another's atk with vehicle
weapon, an ally can only
R 40 Concentrate All Fire benefit once per atk
SV 34 Confounding Attack Tangle Up* 1/encounter forgo extra
move to atk, if hit & dam
with melee you switch
places with opponent
CR 44 Connections acquire equipment,
CLx1000 credits, reduce
black market multiplier by
1
C 22 Consular's Vitality swif Swif: 1/round grant 1 ally
in 12 sq & LOS hp =
5+Cha mod, you take -5
UtF until next turn
L 26 Consular's Wisdom Adept Negot swif Swif: 1/enc 1 ally in LOS,
until end of enc ally adds
your Wis bonus to Will
Def
C 53 Consumed by Darkness swif Swft: take -5 to Will Def
for +2 Atk
GI 25 Contingency Plan reac Rxn: 1/enc, if fail atk,
skill, or talent w/ opposed
roll, move your speed
CR 212 Controlled Burst autofire or Burst Fire
penalty reduced by 2, if
you brace, no penalty
CR 44 Coordinate stan Stnd: all allies in LOS get
+1 with aid another, +5
max
GI 23 Coordinated Effort Dedicated Protector +2 dmg when aiding your
Dedicated Protector on an
atk
U 20 Coordinated Leadership Born Leader, Coordinate Bonuses from 1
Leadership tree talent are
now untyped bonuses.
C 26 Coordinated Tactics Commanding Officer each follower gains
Coordinated Attack feat
K 42 Corporate Clout Impose Hes, stan Stnd: 1/enc Persuasion v.
Will w/in LOS target
cannot attack you, if over
by 5 can't attack allies
L 45 Cortosis Defense +2 on opposed unarmed
melee attack roll v.
lightsaber
L 27 Cortosis Gauntlet Block AP (light, medium) can use Block with
cortosis gauntlets,
deactivates lightsabers on
successful Block
L 45 Cortosis Retaliation Cortosis Defense when you successfully
parry lightsaber atk you
may make immediate atk
v. attacker
SV 18 Counterpunch if fight defensively any
adjacent creature provokes
an attack of opportunity

F 45 Cover Bracing brace autofire weapon


with one swif if near an
object that provides you
with cover from target
squares
when you successfully
spend FP to negate atk
with Negate or Block ally
GW 18 Cover Escape can move 2 sq w/no AofO
CR 52 Cover Fire Battle Analysis with a ranged attack, allies
w/in 6 squares get +1 Def
until your next turn

L 41 Cover Your Tracks Gather Information checks


against you are -5
F 42 Cower Enemies Force Interrogation Persuasion to intimidate
6sq cone not single target.
SV 16 Cramped Quarters Starship Raider* Ref Def +2 when adjacent
Fighting to obstacle or barrier
F 49 Creeping Approach Stealth skill swif swf: pick unaware target
in 12sq, til next turn target
may not make Perc. vs.
you
S 17 Crippling Hit System Hit* if Atk moves ship down
track, target loses:
hyperdrive, weapon, or
communications
CR 213 Crippling Strike Channel Aggression x FP: on a Crit, can reduce
target speed by half until
fully healed
GI 21 Critical Skill Success When you roll nat 20 on a
skill, choose different
skill. Gain +5 before end
of next turn as free
GI 23 Crowd Control Entangler Grab 2 adj. opponents at a
time.
J 17 Crucial Advice 1/encounter reroll failed
skill check with +2
SV 18 Crushing Assault Weapon Specialization if damage opp with
bludgeoning Atk, +2 Atk
& dam on next atk v.
opponent before end of
encounter
SV 31 Cunning Distraction if you feint in combat you
can move half your speed
SV 15 Cunning Strategist Walk the Li stan Stnd: each 1/enc after you
Atk: if dmg target -5 Ref,
or target -2 spd, v. 2 opp
w/in 2sq -5 Atk but 1 dmg
roll
L 29 Curved Throw Bugbite swif Swif: ignore cover (not
total) with razor & thud
bugs

add one modification from


Tech Specialist for
Improvised Device & does
R 43 Custom Model Improvised Device, Tech Specialist feat not affect value of item
J 87 Cycle of Harmony Tyia Adept ally in 12 sq & LOS takes
dam or moves down track
another ally w/in 12 &
LOS gets hp = 5 + Cha
mod
CR 101 Damage Reduction 10 stan x Stnd+FP: DR 10 for one
minute
SV 31 Damaging Deception Cunning Dis stan Stnd: Deception v. Will
Def in LOS, the next atk
by your ally against the
target deals +2 dice dmg
GI 25 Damaging Disarm Ranged Disarm If disarm w/ rngd atk, also
takes 1/2 dmg
F 24 Dampen Presence swif Swif: UtF v. Will Def it
does not remember
interacting w/ you (+5 if
opp higher level)
K 39 Dark Deception with attempts to sense you
with force you can act as if
Dark Side = Wis,
Deception is a class skill
CR 223 Dark Healing stan x Stnd+FP: life from
creature w/in 6 squares,
ranged Atk v. target's Fort
Def, deals & heals d6 dmg
per class level
K 40 Dark Healing Field life from 3 creatures w/in
12sq, 1/encounter UtF if =
Fort target d6 dam per
class level & you heal half
if attack fails target takes
half dam & you heal that
amount
CR 101 Dark Presence Cha 13, Pow stan Stnd: you & allies w/in 6
sqrs +1 Def until end of
enc. as long as conscious
L 55 Dark Preservation Power of the Dark Side x FP: increase Dark Side
Score by 1 to stop moving
down CT
K 25 Dark Retaliation Sentinel Strike x FP: 1/enc activate a force
power as a rxn if targeted
by dark side power
CR 223 Dark Scourge +1 Atk v. Jedi
CR 223 Dark Side Adept y reroll any Dark side skill
(mtr)
L 27 Dark Side Bane Dark Side Sense damage dealing Force
power against creature
with Dark Side Score 1+
deal dam = Cha mod (min
1)
K 59 Dark Side Manipulation 1/encounter when you
spend a Force Point & get
a dark side point, treat the
FP as if rolled the max
CR 223 Dark Side Master Dark Side Adept x n FP: reroll any Dark side
skill (take best)
J 16 Dark Side Savant swif swft: 1/enc return 1 dark
side power to suite w/out
FP
CR 40 Dark Side Scourge Dark Side Sense extra damage on melee
attacks v. Dark Side equal
to Cha mod (min +1)
CR 40 Dark Side Sense y may reroll UtF check to
sense Dark Side (mtr)
J 17 Dark Side Talisman full x Full+FP: +2 on one Def
against light-side powers
SV 27 Dash and Blast Dual Weapon full Full: 1/enc w/ 2 pistols
can move twice your
speed & atk with each
CR 46 Dastardly Strike Atk against opp denied
Dex to Def moves -1
down track
SV 29 Deadly Repercussions when you reduce an
opponent to 0 hp all opp in
LOS of you & target -2
Atk until your next turn
CR 216 Debilitating Shot aim before attacking
moves target one down
track if attack deals
damage
K 61 Deception Awareness Will Def +5 v. Deception,
UtF replaces Perception to
sense deception &
influence, considered
trained
CR 216 Deceptive Shot 2swif 2 Swifs: target in LOS & 6
squares, Deception v.
Will, remove Dex to Def
until next turn
GI 24 Dedicated Guardian Dedicated Protector, Harm's Way 1/enc each for Dedicated
Protector: 1. swif to grant
Evasion & if has Evasion
dmg is 1 die less, 2. move
down track for ally as
reac, 3. swift to gain flank
on target if you are adj. to
both
GI 24 Dedicated Protector Harm's Way 1/enc designate ally w/in 6
sq ally & ally gains +1
REF while adjacent
K 28 Deep-Space Gambit 1/encounter when you or
vehicle is target of an atk,
can force opponent to
reroll, must take worse
result
U 21 Deep-Space Raider Spacehound, Starship Raider Must be on starship. 1/enc
for each: 1) Stnd: if ranged
atk hits, target must move
spd to sq not adj to you. If
in dogfight, must
disengage. 2) Full: move
2xSpd & make single atk
w/ pilot wpn at any point
in move. If dmg, target -2
atk v your vehicle 'til end
of your next turn. 3) atk w/
vehicle wpn, if dmg,
choose 1 of: a) 1 wpn
disabled, b) SR = 0, c)
hyperdrive disabled, d)
spd = 2 sq.

C 56 Defense Boost swif Swif: DC 15 UtF to gain


+1 Fort Def until end of
enc, or DC 20 for +1 all
Def
L 27 Defensive Acuity when you fight
defensively you deal +1
die dam with lightsaber &
+2 to Block & Deflect
K 39 Defensive Circle Battle Medit swif Swif: you & allies affected
by Battle Med +2 Ref Def,
you +1 on UtF to
Block/Deflect for ea
adjacent ally
F 47 Defensive Electronics add class level to Will Def
if someone tries to
reprogram you
unarmed & fight
defensively make single
Retaliation unarmed atk as free
GW 21 Defensive Jab Jab against adjacent
all enemies treat your safe
R 45 Defensive Measures Safe Zone zone as difficult terrain
when you have benefit of
cover spend 2 swif to treat
as improved cover until
GW 21 Defensive Position next turn
L 30 Defensive Protection reac x Rxn+FP: add results of FP
to any 1 of your Def or to
1 adj ally until your next
turn
CR 41 Deflect reac * Rxn: negate ranged atk w/
UtF check, DC = Atk roll,
-5 every time used in
round must have activated
lightsaber, aware and not
flat-footed, vs. autofire =
1/2 or no dmg spend a FP
for an adj character.
CR 43 Demand Surrender Presence stan Stnd: 1/enc, Persuasion if
opp has 1/2 hp, vs. Will
(+5 if opp higher level),
cannot atk unless attacked
or allies attacked
CR 52 Demolitionist using Mechanics skill to
set explosives = +2 dice
dam, take multiple and
stack
K 26 Demoralizing Defense Noble Fenci reac Rxn: v. an enemy you just
hit with melee atk, takes
half dmg & takes -5 Atk v.
you until next turn, 1 per
rnd
F 42 Deny Move Reduce Mobility with a crit target cannot
move next turn
CR 221 Deployment Tactics move Move: DC15 Tactics,
allies +1 Atk vs. flanked,
or +1 Def v. AoO next
turn, Born Leader/Battle
Analysis +2
L 43 Desperate Measures Focus Terro swif Swif: 1/enc all allies w/in
12 sq & LOS may make
an immediate atk at -5
+1 die dam v. prime target
R 28 Destructive Ambusher Ambush Specialist until end of encounter
Decrease Gather Info DC
for locating indiv by -5.
GI 24 Detective Halve time and bribe cost.
F 93 Detonate Force blast x FP: UtF v. Ref Def in 2sq
of target of Force blast,
they take full or half dmg
CR 53 Devastating Atk opponent's damage
(Adv.Melee) threshold is 5 less, single
weapon group
CR 53 Devastating Atk (Exotic) opponent's damage
threshold is 5 less, single
weapon group
CR 53 Devastating Atk opponent's damage
(HvyWpns) threshold is 5 less, single
weapon group
CR 53 Devastating Atk opponent's damage
(Lightsabers) threshold is 5 less, single
weapon group
CR 53 Devastating Atk (Pistols) opponent's damage
threshold is 5 less, single
weapon group
CR 53 Devastating Atk (Rifles) opponent's damage
threshold is 5 less, single
weapon group
CR 53 Devastating Atk (Simple) opponent's damage
threshold is 5 less, single
weapon group
K 29 Devastating Melee Smash Melee Smash once per encounter, before
making atk, add half level
to dam not +1
F 56 Device Jammer full Full: DC20 Mechanics v.
item, if successful all
items of the type don't
function within 12sq, 1 at
a time
L 41 Difficult to Sense n reroll opposed UtF check
to conceal presence (take
best)
Swif: when prone gain
concealment unless you
GW 20 Dig In swif move or stand
C 41 Direct stan Stnd: return one Force
power to any ally within 6
sq & LOS (one ally spent)
Swif: 1/turn designate 1
ally & 1 target w/out cover
from you, ally ignores
target's cover bonus to Ref
R 24 Direct Fire Assault Gam swif Def
Stnd: allow 1 droid to
make Deception,
Mechanics, Persuasion,
Pilot Ride, Treat Injury, or
Use Computer check as
free, droid replaces mod
SGD 28 Directed Action stan with your Int mod
Move: allow 1 droid to
move its spd & use
Acrobatics, Climb, Jump,
Stealth or Swim & can
replace its mod with your
SGD 28 Directed Movement move Int mod
F 28 Dirty Fighting once per encounter if you
damage an opp reduce
target's thresh by 2 for
encounter
SV 14 Dirty Tactics stan Stnd: 1/enc, +4 flank
bonus to allies in LOS to
melee attacks
K 47 Dirty Tricks Deception sk 2swif Can use feint as 2swif
against opp you threaten
GI 23 Disarm and Engage When successfully disarm,
make immediate free -5
atk w/ disarmed wpn or
-10 if not proficient

K 29 Disarming Attack Impr Disarm, Int 13, Weapon Specialization* ignore target's armor
bonus to Ref Def when
disarming, 1/encounter as
free +10 Atk when
disarming
J 91 Discblade Arc full make area atk with
discblade v. 3 targets if all
in PB range, make 1 attack
roll
CR 100 Disciplined Strike area effect can exclude a
number of targets = to Wis
mod
L 42 Disciplined Trickery reac y Rxn: 1/turn allow 1 ally
w/in 12 sq to reroll
Deception or Stealth (mtr)
CR 46 Disruptive 2swif 2 Swif: suppress morale &
insight bonuses until your
next turn to all in LOS

CR 44 Distant Command Born Leader does not lose Born Leader


if out of LOS
J 91 Distant Discblade Throw proficient discblade treat thrown discblade as
pistol for range
J 17 Distracting Apparition Manifest Guardian Spirit any enemy w/in 3 sq -2
Will Def & -2 atk v. you
K 44 Distracting Attack Brutal Attack if do dam, compare Atk to
Will Def, if meet or
exceed target -2 Ref Def
until end of your turn
SV 31 Distracting Shout Cunning Distraction 1/encounter when ally
attacked, your Deception
check replaces their Def, if
fail not used
L 27 Distress to Discord when ally in LOS takes
2nd Wind all enemies
within 2sq loses Dex to
Def until end of your next
turn
CR 218 Djem So x FP: 1/round if hit in
melee, make an immediate
atk vs opponent

CR 207 Dogfight Gunner Expert Gunner no penalty with vehicle


weapons even if not pilot
GI 20 Done It All Free+FP: 1/turn, gain 2
pre-chosen talents 'til end
of next turn.
C 22 Double Agent when you roll Initiative &
Deception v. Will Def in
LOS, cannot be attacked
until you harm an ally
SV 35 Double Up Find an Opening* 1/enc forgo extra swif to
atk, if hit & dam w/ranged
count your & ally's atk as
one for DR/SR/thresh
K 40 Drain Force reac Rxn: 1/enc when you dmg
a Force-sensitive opp
regain 1 force power &
target loses 1 FP
T 30 Drain Knowledge stan x Stnd+FP: drain knowledge
by touch (DC=Will Def),
gain trained skill or SF if
own skill, target down
track, DSP
Swif: 1/rnd designate
Precision target not in PB, with
Shot, BAB successful ranged atk add
GW 31 Draw a Bead +10 swif your Dex mod to dmg
CR 52 Draw Fire swif Swif: Persuasion v. Will,
cannot atk anyone w/in 6
squares if you don't have
cover
SV 26 Dread Hunter's Tar stan Stnd: Persuasion v. Will
Def of Hunter's Target,
opp takes -5 on Will Def
as long as keep LOS
C 43 Droid Defense stan Stnd: all droid allies who
can hear you, bonus to one
Def = Int mod (you choose
Def)
J 79 Droid Duelist swif x Swif+FP: opponent is flat-
footed vs your next atk w/
a lightsaber before end of
your next turn
C 45 Droid Expert Repairs on the Fly repair droids +1 hp for
every point over
Mechanics DC 20
F 56 Droid Jammer full Full: Mechanics v. droid's
Will Def w/in 6sq, if
successful droid can take
only swif actions, 1 at a
time
C 43 Droid Mettle Droid Defen swif Swif: 1/turn single droid
ally in LOS gains hp = 10
+ CL
F 103 Droid Smash add 2x Str bonus to melee
damage rolls with a
weapon in one hand
K 47 Dual Weapon Flourish I Dual Weapon Mastery I, Weapon Finesse with 2 light melee or
lightsabers & full atk with
one you get free atk with
other
K 47 Dual Weapon Flourish II Dual Weapon Mastery I, II, Dual Weapon Flouriwith 2 light melee or
lightsabers make full atk
as stan as long as you use
both weapons, 1 per turn
F 102 Dull the Pain Medical Dro full Full: DC15 Treat Injury
check to move adjacent
living creature +1 up track
SV 14 Dumb Luck Knack, Luck stan Stnd: each 1/enc after you
Atk: if dmg target +2 Ref
Def v., or if damaged
move 2sq, if you miss +2
next Atk
first time in enc moved to
bottom of track you can
stop at -10 & can spend
FP to move just -1 down
SGD 27 Durable not multiple
when you successfully hit
an enemy you can reduce
dmg by half to deny target
Dex to Ref Def v. your
Cheap atks until end of your next
GW 19 Easy Prey Trick turn
J 85 Earth Buckle swif x Swif+FP: create 3x3 sq
difficult terrain around
you & you ignore difficult
terrain you create
unarmed increase crit
GW 32 Echani Expertise range by 1
J 20 Echoes of the Force use farseeing on a location
& standing in location
viewed, DC 20 + 1 per day
into the past
CR 44 Educated make Knowledge
untrained
F 27 Electronic Forgery Use Computer Use Computer replaces
Deception with forged
documents
F 27 Electronic Sabotage Use Comput stan Stnd: Use Computer result
replaces computer's Will
Def to change its attitude
& considered unfriendly
GI 24 Electronic Trail Nowhere to hide. Use Computer. once you find target
w/Gather Info, 1/day gain
info on target if have
network or HoloNet
CR 207 Elusive Dogfighter opposed pilot check,
opponents in dogfight are
-10 to Atk
CR 40 Elusive Target if in a melee, ranged
attacks are -10 not -5
CR 213 Embrace the Dark Side Channel Anger* y reroll Dark side skills/Use
the Force, no longer able
to use light side (mtr)
F 54 Emergency Team allies automatically aid
another
R 37 Empower Siang Lance full x Full+FP: +1 die damage
CR 214 Empower Weapon free x Free+FP: +1 die damage
C 23 Enemy Tactics when an enemy within
12sq & LOS gains a
bonus, you also gain that
bonus & any limitations
S 16 Engineer Educated, Know (tech) trained in Mechanics, time
reduced 25% when
installing new systems to
vehicle
Swif: 1 ally in LOS & has
cover is considered to
have improved cover as
long as they still have
R 45 Enhance Cover swif cover
J 75 Enhanced Danger Sense * +10 Perception to avoid
being surprised, spend FP
to act in surprise round
even if surprised
F 47 Enhanced Manipulation Dex 15 take 10 on Dex based skill
checks even if you
normally could not
C 47 Enhanced Vision Perception as swif not stan

GI 23 Entangler When grabbing, you take


-2 to atks not -5, target
takes -5 to all atks
L 26 Entreat Aid swif x Swif+FP: 1/turn one adj
ally to aid another as rxn
to assist you if they have
not aided already
J 18 Entreat Beast Charm Beas swif Swif: UtF v. Will Def of
indifferent or better beast
to perform a minor task
w/in 30 sq, see J18
F 103 Environmentally Shielded +5 Fort Def against
environmental hazards
CR 101 Equilibrium swif x swft+FP: remove all bad
conditions affecting you &
CT=0
Swif: 1 adj ally if you
move that ally moves &
ends adjacent, can't exceed
R 45 Escort Fighter swif ally's move
+10 threshold of you and
ally when adjacent to
R 40 Escort Pilot Colossal or smaller ally
J 18 Esoteric Technique when you spend a Force
Point to activate a
technique or secret you
gain hp = 10 + class level
F 103 Etiquette when change attitude,
adjust one additional step
CR 50 Evasion if hit with area attack, take
half or no damage
all gear you purchase has
+50% hp & +5 DR more
& +2 Mechanics check
R 43 Excellent Kit made with objects
For 1 selected trained
skill, rolls of 2-7 count as
GI 21 Exceptional Skill 8.
CR 212 Exotic Weapon Mastery proficient with any exotic
weapon FEAT even if
don't possess
K 44 Exotic Weapons Master exotic Proficiency treats all exotic weapons
as a single weapon group
J 75 Expanded Horizon * with Search Your Feelings
can sense consequences 1
hour in future, spend FP
for 8 hours, DP 24 hrs

C 43 Expanded Sensors if you or droid allies has


LOS & is aware of a
target, all droid allies have
LOS to target
L 47 Expedient Mending Expert Shaper can mend a damaged or
disabled biotech device as
stan not full
SV 18 Experienced Brawler Stunning St stan Stnd: each 1/enc after you
Atk: +5 dodge, or +5 Fort
or Will Def, or move 2 sq
w/out Atk of Opp
CR 52 Expert Grappler +2 opposed Grapple
checks
CR 207 Expert Gunner +1 Atk
U 23 Expert Rider Ride Re-roll Ride, mtr
L 47 Expert Shaper y reroll Treat Injury to repair
or modify biotech (mtr)

CR 49 Expert Tracker Acute Senses no penalty on Survival


checks to track at normal
speed
C 42 Exploit Weakness Assault Tactics when you use Assault
Tactics, target takes
cumulative -1 Ref Def
each time damaged (max
-5)
C 22 Exposing Strike * when you dam opp
w/lightsaber, can spend FP
to make opponent flat-
footed until end of your
next turn
U 21 Extended Ambush Improved Stealth In surprise rnd, can aim at
surprised target
F 42 Extended Crit. Range BAB +10, WP (heavy) weapon's crit range
(heavy) extended by 1
F 42 Extended Crit. Range BAB +10, WP (rifles) weapon's crit range
(rifles) extended by 1
U 30 Extended Crit. Range Weap.Prof.(Simple), BAB +10 Extend crit range by 1
(simple)
U 30 Extended Threat WpnFocus of used weapon Ranged wpns threaten 2
sqs
F 54 Extra First Aid you can perform first aid
one additional time a day
on a target
CR 50 Extreme Effort 2swif 2 Swif: +5 Str check in
same round
F 57 Extreme Explosion Skilled Demolitionist, Shaped Explosion increase blast radius by 1
square
+1 atk v. target if you do
R 24 Face the Foe not have cover from target
Rxn: 1/turn when
damaged by atk, move 1/2
R 26 Fade Away reac speed with no Atk of Opp

Stealth replaces Deception


to create diversion to hide,
GI 22 Fade Out Stealth +5 if trained in deception
Move: all squad members
move 2 sq w/no AoO
(squad = you & # = or less
than cl + Cha mod, must
be on foot, have LOS & be
able to communicate)
GW 31 Fall Back Cha 13 move
Can use Familiar Foe on 2
enemies. If l.o.s. to both,
can observe both in 1 full
U 29 Familiar Enemies Familiar Foe rnd action.
Familiar Foe bonus
applies to Fort & Will v
U 29 Familiar Situation Familiar Foe your F.F. target
Fast Attack Specialist 1/enc, make full atk as
stnd when pilot of garg or
smaller. FP = 1 add'l time
U 29 Expert Gunner, Quick Trigger in enc.
S 16 Fast Repairs Mechanics jury-rig = hp for vehicle =
to result of Mechanics
check
F 27 Fast Talker Art of Concealment once per day take 20 on
Deception check as stan
when attempting to
deceive
SV 26 Fear Me Inspire Fear reac Rxn: 1/enc if minion down
track you can reduce by 1
& target regains hp = your
HL, unless 0 hp

F 29 Feared Warrior Commanding Presence when you reduce enemy to


0hp, Persuasion v. targets
in 6sq, -2 Atk rest of
encounter (once only)
CR 44 Fearless Leader Born Leader swif swif: +5 Will vs. fear if in
LOS and N conscious
F 42 Fearsome Notorious opponents level equal or
lower to your heroic level
within 6sq -1 Atk
C 23 Feed Information swif swif: grant one enemy +1
Atk, one ally gets +2 Atk
F 88 Feel the Force stan x Stnd+FP: ignore all
concealment for 1 minute
1/enc w/autofire atk treat
atk as 6 sq cone, consumes
GW 30 Ferocious Assault BAB +12, Controlled Burst 20 shots
K 60 Field Detection Use the Forc swif Swif: DC15 can detect
presence, general strength,
& origin of energy fields
w/in 12sq, reduce shields
by 5
CR 221 Field Tactics Deployment move Move: DC15 Tactics,
allies w/in 10 squares get
+10 Cover bonus if in
cover, until next turn
SV 33 Fight to the Death Bloodthirsty swif Swif: 1/enc all allies in 6
sq heal hp = your HL
SV 35 Find an Opening Seize the Moment (SV) forgo extra swif action to
aim with 1 swif on your
next turn
if missed by an atk, +2 on
next atk before end of next
R 25 Find Openings turn
SV 26 Findsman Ceremonies Force Sensitivity y 1/day 10 min spend FP &
can reroll Perception,
Stealth, farseeing, Atk
roll, regain unspent FP
(mtr)
SV 26 Findsman's Foresight Findsman Ceremonies can roll two dice for
Perception to avoid
surprise & keep better
C 26 Fire at Will BAB+5, Com full Full: you and 1 follower
can make ranged atk v.
target in LOS w/ you each
taking -5 on atk
SV 28 Flanking Foe Dual Weapon Mastery I if flanked & with two
pistols, attack flankers as
stan instead of full, must
attack two targets
SV 17 Flee Long Stride stan Stnd: designate 1 opp &
move away +2 speed, no
Atk of Opp from that
opponent
S 18 Fleet Deployment Charisma 1 full Full: a # of vehicles = to
your class level & LOS
may move a # of squares =
speed
S 18 Fleet Tactics Cha 13, Fle stan Stnd: DC15 Tactics,
designate single vehicle,
allied gunners in LOS +1
die damage
CR 107 Flight Adept Spellc swif x Swif+FP: fly speed double
land speed, ascend 1/2
speed, descend double
speed, until next turn
J 85 Fluidity * UtF for Acrobatics & can
reroll UtF if can reroll
Acrobatics, spend FP to be
one size larger w/grapple

F 42 Flurry Attack with a crit make an


additional attack against a
target in range, once per
turn
multiple unarmed atk with
full atk have penalty
reduced by 2, can be taken
GW 33 Flurry of Blows multiple times
K 26 Fluster Presence, Pe stan Stnd: 1/enc, intimidate
check opp in LOS vs.
Will, can take only swif
next turn (+5 if opp higher
level)
L 43 Focus Terror swif Swif: 1/enc all allies w/in
12 sq & LOS move +2 up
track but are -2 atk &
skills for rounds = CL
C 53 Focused Attack x n FP: reroll an attack against
opponent with Dark Side
score 1+ (take best)
C 40 Focused Force Talisman Force Talisman select a single Force
power & if you use power
spend Force Point to
return all spent uses to
suite
C 26 Focused Targeting Comrades in Arms if you damage opponent
all allies within 3 sq gain
+2 dam v. that target
F 29 Focused Warrior when you deal damage
you get +5 Will Def until
next turn unless you are
surprised or flat-footed
J 73 Folded Space Mastery Fold space Use the Force replaces
Use Computer to astrogate
if you move object of
sufficient size, no
hyperdrive
CR 46 Fool's Luck stan x Stnd+FP: for rest of enc:
+1 Atk, +5 competence to
skills or +1 Def
GI 21 For the Cause Make an Example If you or ally w/in 6sq
takes dmg over thresh you
& all allies in 6 sq +2
attack & dmg until next
turn
L 40 Force Blank Use the Force -10 when
someone uses Sense
Surroundings to detect you

CR 107 Force Cloak swif Swif: blocks electronic


surveillance until next turn
or spending stnd action

CR 107 Force Cloak Mastery Force Cloak expands bubble to number


of creatures = to character
level
CR 223 Force Deception Use the Force replaces
Deception, considered
trained
K 57 Force Delay Persuasion s reac * Rxn: 1/enc Persuasion v.
Will Def of Int 3 or higher
& understand, target loses
move, FP for stan
U 33 Force Directed Shot Use the Forc swif Swft: Choose a sq w/in 12
sq & l.o.s., consider next
ranged atk before end of
your next turn to originate
from that sq. Must have
l.o.s. to target from
original sq.
K 58 Force Direction x always add +3 to ranged
attacks with a Force Point
(+4 with d8s)
F 88 Force Exertion Force Train reac Rxn: designate 1 force
power, remove 1 power
for the designated power,
you -1 down CT for 1 min
C 56 Force Fighter if you spend a Force Point
to add to an attack roll,
heal hp = Force Point
result
K 52 Force Flow when you roll a natural 1
on Atk or Use the Force
roll gain +1 FP until end
of encounter
CR 101 Force Focus full Full: DC15 Use the Force,
regain one Force Power
CR 218 Force Fortification x FP: negates crit, take
normal damage
J 16 Force Harmony 1/enc activate a Force
talent that requires a FP
w/out spending one
CR 40 Force Haze Clear Mind stan x Stnd+FP: hide you and
allies equal to class level,
UtF v. Will, 1 min or if
atk from haze
J 77 Force Immersion Stealth, White Current Adept sneak from Stealth from
electronic devices, use
same roll for Perception &
Use Computer
F 43 Force Interrogation free Free: if u dmg an
opponent w/ a Force
Power, Persuasion to
intimidate
CR 40 Force Intuition Use the Force instead of
Initiative, considered
trained
K 58 Force Momentum x when you spend a FP for a
melee atk, add the roll to
dmg
F 24 Force of Will swif x Swif+FP: permanent Will
Def +2, give all allies 6sq
+2 Will Def for rest of enc
if w/in 6sq
CR 101 Force Perception UtF replaces Perception
avoid surprise/notice
enemies/sense deception
or influence, trained
CR 40 Force Persuasion Adept Negotiator Use the Force instead of
Persuasion check,
considered trained
CR 101 Force Pilot Use the Force instead of
Pilot, considered trained
CR 214 Force Power Adept x n FP: on a selected Force
power, you may reroll UtF
checks (take best)
CR 101 Force Recovery Equilibrium w/ 2nd wind, gain add'l
hp: d6 per FP possessed
(10d6 max)
S 16 Force Reflexes Starship Tact, Force Pilo x n FP: when activating
starship maneuver, reroll
Pilot Check, take best
J 79 Force Repair can use Force Trance &
receive vital transfer &
gain additional hp = Cha
mod (min 1)
K 39 Force Revive Battle Medi reac x Rxn+FP: ally affected by
Battle Med is reduced to 0
hp allows ally to take 2nd
Wind as rxn & falls uncon
J 87 Force Stabilize Tyia Adept swif Swif: 1/turn ally w/in 12
sq & LOS can take 2nd
Wind if they have not
already
K 53 Force Suppression rebuke Force power if fail to rebuke, lessen
affect by one step, only
works with powers with
variable effects
CR 214 Force Talisman free x Free+FP: +1 on one Def,
can not remake for 24
hours, only one at a time
K 38 Force Throw Empower W stan Stnd: if w/in 6 squares,
can pull back as a swift
action w/DC20 UtF
CR 214 Force Treatment Use the Force replaces
Treat Injury, can treat
without a medkit or
medpac, considered
trained
L 41 Force Veil Difficult to Sense the radius to which you
can be detected is 10km
not 100km
K 40 Force Warning y allies w/in 12sq can reroll
Init, if allies surprised but
not you, 1 ally per your
Wis mod not surprise
(mtr)
F 24 Forceful Warrior with a crit using a
lightsaber gain temp Force
Point to be used before the
end of the encounter

CR 101 Foresight Force Perception x n FP: reroll Initiative Check,


natural 20 = regain FP,
take best
all allies w/in 12 sq +2 atk
& dam for attacks of
GW 18 Forewarn Allies opportunity
Move: all squad members
+2 Ref Def until next turn
if w/in 6 sq of another
squad member (squad =
you & # = or less than cl +
Cha mod, must be on foot,
have LOS & be able to
GW 31 Form Up Cha 13 move communicate)
CR 214 Fortified Body Equilibrium immune to disease, poison
and radiation
CR 46 Fortune's Favor with a Critical, gain a
standard free action, take
before next turn or lose
at start of surprise round if
you're not surprised
Watchful designate 1 ally w/in 6 sq
GW 20 Forward Patrol Step to retain Dex to Ref Def
L 27 Friend or Foe Cast Suspic reac Rxn: 1/turn when ally in
LOS missed by ranged atk
compare missed atk to adj
enemy to see if it hits
C 23 Friendly Fire Enemy Tactics if melee combat & you are
missed by a ranged Atk,
that Atk target's opponent
instead (same Atk roll)

SV 26 Frighten Inspire Fear free Free: 1/enc force all


enemies to move 1 sq
away from 1 minion, no
AoO
CR 50 Fringe Savant natural 20 on skill check =
one extra Force Point for
encounter

Move: all squad members


+2 dmg until next turn
(squad = you & # = or less
than cl + Cha mod, must
be on foot, have LOS & be
GW 31 Full Advance Cha 13 move able to communicate)
Full: allow 1 droid to take
full atk & replace its mod
SGD 28 Full Control Directed Ac full w/ your Int mod
CR 207 Full Throttle can take 10 to increase
speed, all-out movement is
x5 not x4
U 20 Galactic Guidance Knowl.(Gala reac Rxn: 1/enc, DC25 Knowl.
(GalLore), 1 ally w/in 6 sq
& l.o.s. can re-roll a failed
Int or Wis based skill chk,
except Perception

CR 46 Gambler +2 Wisdom checks when


gambling, take multiple
times
L 30 Gang Leader 1/encounter when you
intimidate gain +1 for
every ally within 6sq &
target's LOS (max +5)
CR 101 Gauge Force Potential Force Perce stan Stnd: UtF v. Will, detect
Force sensitivity, force
powers number, FPs
Rxn: when ally targeted
by ranged atk, you allow
them to drop prone as free
GW 18 Get Down reac action
C 25 Get Into Position (CW) BAB+5, Rec move Move: one of your
followers +2 speed
GI 20 Get Into Position (GI) At start of your 1st turn, 2
allies w/in 12 sq & in l.o.s.
may move their speed

SV 29 Get Some Distance Advantageou stan Stnd: 1/enc make melee


Atk then move your speed
away w/out AoO
if start turn in total
concealment or cover,
Stealth v. Perception or
GW 20 Ghost Assailant enemy is flat-footed v. you
CR 47 Gimmick swif Swif: issue routine
command to a computer
L 31 Grabber do not take -5 when using
grab action
if take dam from Force
power +2 all Def against
that power until end of
R 23 Gradual Resistance encounter
C 42 Grand Leader swif Swif: 1/enc grant hp = 5 +
1/2 CL to all allies w/in 20
sq & LOS
S 17 Great Shot reduces range penalties by
one range category, ex.
short = PB
J 17 Greater Dark Side Dark Side Talisman +2 on all Def against light-
Talisman side powers
CR 212 Greater Devastating Greater WF, Devastating* with proficient weapon,
Attack(Adv.Melee) lower damage threshold
by 10 (replaces
Devastating Atk)
CR 212 Greater Devastating Greater WF, Devastating* with proficient weapon,
Attack(Exotic) lower damage threshold
by 10 (replaces
Devastating Atk)
CR 212 Greater Devastating Greater WF, Devastating* with proficient weapon,
Attack(HvyWpns) lower damage threshold
by 10 (replaces
Devastating Atk)
CR 212 Greater Devastating Greater WF, Devastating* with proficient weapon,
Attack(Lightsabers) lower damage threshold
by 10 (replaces
Devastating Atk)
CR 212 Greater Devastating Greater WF, Devastating* with proficient weapon,
Attack(Pistols) lower damage threshold
by 10 (replaces
Devastating Atk)
CR 212 Greater Devastating Greater WF, Devastating* with proficient weapon,
Attack(Rifles) lower damage threshold
by 10 (replaces
Devastating Atk)
CR 212 Greater Devastating Greater WF, Devastating* with proficient weapon,
Attack(Simple) lower damage threshold
by 10 (replaces
Devastating Atk)
C 40 Greater Focused Force Focused Force Talisman* as Focused Force
Talisman Talisman but Force Point
does not count toward
"one per turn"
CR 214 Greater Force Talisman Force Talis free x Free+FP: +1 on all Def
CR 212 Greater Penetrating Greater WF, Penetrating* with proficient weapon,
Attack(Adv.Melee) lower DR by 10 (replaces
Penetrating Atk)
CR 212 Greater Penetrating Greater WF, Penetrating* with proficient weapon,
Attack(Exotic) lower DR by 10 (replaces
Penetrating Atk)
CR 212 Greater Penetrating Greater WF, Penetrating* with proficient weapon,
Attack(HvyWpns) lower DR by 10 (replaces
Penetrating Atk)
CR 212 Greater Penetrating Greater WF, Penetrating* with proficient weapon,
Attack(Lightsabers) lower DR by 10 (replaces
Penetrating Atk)
CR 212 Greater Penetrating Greater WF, Penetrating* with proficient weapon,
Attack(Pistols) lower DR by 10 (replaces
Penetrating Atk)
CR 212 Greater Penetrating Greater WF, Penetrating* with proficient weapon,
Attack(Rifles) lower DR by 10 (replaces
Penetrating Atk)
CR 212 Greater Penetrating Greater WF, Penetrating* with proficient weapon,
Attack(Simple) lower DR by 10 (replaces
Penetrating Atk)
CR 212 GreaterWeap.Focus(Adv. Weapon Focus with proficient weapon,
Melee) +1 Atk

K 61 GreaterWeap.Focus(Exotic Weapon Focus (Fira) fira attack +1


)
CR 212 GreaterWeap.Focus(Hvy Weapon Focus with proficient weapon,
Wpns) +1 Atk

CR 218 GreaterWeap.Focus(Lights Weapon Focus +1 Atk


abers)

CR 212 GreaterWeap.Focus(Pistol Weapon Focus with proficient weapon,


s) +1 Atk

CR 212 GreaterWeap.Focus(Rifles Weapon Focus with proficient weapon,


) +1 Atk

CR 212 GreaterWeap.Focus(Simpl Weapon Focus with proficient weapon,


e) +1 Atk

K 61 GreaterWeap.Focus(Exotic Weapon Focus (Fira) fira attack +1


)
CR 212 GreaterWeap.Spec. Greater WF, Weapon Specialization* with proficient weapon,
(Adv.Melee) +2 damage

CR 212 GreaterWeap.Spec. Greater WF, Weapon Specialization* with proficient weapon,


(Exotic) +2 damage

CR 212 GreaterWeap.Spec. Greater WF, Weapon Specialization* with proficient weapon,


(HvyWpns) +2 damage

CR 218 GreaterWeap.Spec. Greater WF, Weapon Specialization* +2 damage w/ lightsabers


(Lightsabers)

CR 212 GreaterWeap.Spec. Greater WF, Weapon Specialization* with proficient weapon,


(Pistols) +2 damage

CR 212 GreaterWeap.Spec.(Rifles) Greater WF, Weapon Specialization* with proficient weapon,


+2 damage

CR 212 GreaterWeap.Spec. Greater WF, Weapon Specialization* with proficient weapon,


(Simple) +2 damage
J 14 Grenade Defense Use the Force v. grenade
atk roll to negate attack,
you take -5 penalty on Use
the Force until next turn

each 1/enc: 1. single


ranged or melee atk &
gain hp = Con score, or 2.
Aid Another w/in 6 sq to
atk add half cl to ally's
dam roll if atk hits, or 3.
single melee or ranged atk
& gain +2 dodge to Ref
GW 21 Grizzled Warrior Def until next turn
L 42 Group Perception all allies w/in 6 sq can roll
Perception if you do
taking the highest result
GI 20 Guaranteed Boon If you spend FP on skill
roll and fail regain FP
SV 28 Guaranteed Shot Dual Weapon Mastery I with two pistols & attack,
even if miss deal dam =
half HL
J 16 Guardian Spirit your guardian spirit can
tell you the immediate
consequences of your
actions, gain 1 bonus
FP/day after 6 hrs rest to
improve Force power or
activate technique or
secret
C 22 Guardian Strike when you dmg opp
w/lightsaber, target is -2
Atk against anyone but
L 41 Guard's Endurance Ward whenever you begin turn
adjacent to target of Ward
gain hp = your character
level
K 28 Guidance Perception swif Swif: show ally in LOS to
ignore effect of difficult
terrain until your next
turn, not you
Swif: allies adj to target
you dealt dmg +2 melee
R 23 Guiding Strikes swif atk v. target
CR 52 Gun Club use gun as melee weapon
w/out penalty, with
bayonet, acts as blade and
club
SV 28 Hailfire Dual Weapon Mastery I with two pistols attack as
if autofire even without,
autofire penalties apply
L 31 Hammerblow if unarmed & holding no
items double Str bonus on
unarmed attacks
T 95 Hard Target Tough As Na reac catch a Second Wind as a
reaction not a swift action

reduce target's DR by 1 for


enc if hit with unarmed
GW 33 Hardened Strike atk, does not stack
C 56 Hardiness x FP: reduce swif actions to
move up track by 1
CR 52 Harm's Way Initiative ski swif Swif: 1/round, shield ally,
any attacks affect you
when you deal dam after
aiming target can't use
Pinning stan action to atk on their
GW 31 Harrying Shot Shot* next turn
L 42 Hasty Withdrawal swif Swif: 1/turn # of allies =
Cha bonus (min 1) & w/in
12 sq & LOS, each may
withdraw as free
J 79 Heal Droid Vital transfer can heal droids with vital
transfer
C 41 Healing Boost Vital transfer damage healed with vital
transfer increase by 1
point per class level
can double Str bonus to
SGD 27 Heavy-Duty Actuators Medium or larger size melee & unarmed dam
Swif: 1/turn designate 3x3
area w/in LOS, if a target
moves in that area 1 ally
Forewarn in LOS can make Atk of
GW 18 Heavy Fire Zone Allies swif Opp
C 53 Heightened Awareness x FP: add Cha bonus to
Perception check
F 103 Helpful 1/turn with aid another to
adjacent ally on a skill
check as a swif action not
stan
SV 15 Hesitate stan Stnd: Persuasion v. Will
Def w/in 12sq, -2 speed &
must spend swif w/ stnd,
until target's next turn

reroll any untrained skill


check, mtr & 1/enc spend
FP tor reroll any skill
SGD 29 Heuristic Mastery Wis 15 check & take better
K 29 Hidden Attacker Stealth swif Snipe action of Stealth is
swif not move
C 25 Hidden Eyes if have concealment v.
target, +5 Perception v.
target
CR 49 Hidden Movement Improved Stealth no penalty to stealth at
normal movement
F 27 Hidden Weapons Art of Conc move Move: if a weapon you
draw is not noticed opp is
flat-footed, can use Quick
Draw as a swif
SV 16 Hide in Plain Sight Hidden Movement* 1/encounter within 2sq of
cover or concealment can
move to & make Stealth
check as single move
C 56 High Impact swif Swif: DC 15 UtF to
double Str bonus to next
melee dmg roll
C 40 Higher Yield Trained in Mechanics 1/encounter +1 die dam
with grenade or explosive
creature or droid damaged
by unarmed atk takes
penalty on next atk = your
GW 32 Hijkata Expertise Str mod
allies take no or half dam
R 25 Hit the Deck from your area atk
F 93 Hive Mind telepathy of Use the Force
as swif & auto success (no
roll) if target is willing
recipient in same planet
Stnd: 1/enc move all
squad members +1 up
track (squad = you & # =
or less than cl + Cha mod,
must be on foot, have LOS
& be able to
GW 31 Hold Steady Cha 13 stan communicate)
J 14 Hold the Line with a successful attack of
opportunity, you stop the
target's movement ending
its action
S 16 Hot Wire Mechanics can use Mechanics instead
of Use Computer to
improve access,
considered trained
F 47 Hotwired Processor swif Swif: hotwire processor
+5 Int/Wis skill & +1
ranged atk, rounds = half
level, move -1 down track
after
SV 16 Hunker Down stan Stnd: if benefit from cover
you can increase cover by
one step
C 25 Hunt the Hunter stan Stnd: if looking for hidden
enemies, can make 1 atk v.
1 enemy you notice

CR 208 Hunter's Mark aiming before attacking


moves target -1CT if atk
deals dmg
CR 208 Hunter's Target Hunter's Ma free Free: 1/enc, designate an
opponent, +dam=to BH
level
CR 47 Hyperdriven once a day, add class level
to Atk, skill or ability roll
K 29 Hyperspace Savant Pilot Pilot replaces Use the
Computer for astrogate or
operate sensors
F 25 Idealist Cha 13 add Cha bonus not Wis
bonus to Will Def
CR 43 Ignite Fervor Bolster, Ins free Free: if you hit, give an
ally a dmg bonus = to their
level
C 40 Ignore Armor 1/encounter ignore armor
or equipment bonuses with
melee atk
T 53 Ignore Damage Reduction Martial Arts I, Teras Kasi Basics if damage more than DR,
ignore DR
F 27 Illicit Dealings n reroll Persuasion when
haggling for restricted,
military or illegal goods
(take best)
K 52 Illusion Mind Trick stan x Stnd+FP: UtF v. Will Def,
see K52 or F87 or J14
J 15 Illusion Bond Illusion can see or hear as if you
were standing in the space
of your illusion if
humanoid
K 58 Imbue Item full x Full+FP: swif to spend
stored FP, can attune 1
item per 24 hrs, only for
you & 1 FP at a time
J 77 Immerse Another Stealth, White Current * applies to ally also, spend
Force Point to all adjacent
allies
Swif: anyone attempting
to move you involuntarily
R 23 Immovable swif is -5 to their check/atk
SV 18 Impaling Assault Weapon Specialization if damage opp with
piercing Atk, opponent -2
speed until end of your
next turn
C 41 Impart Knowledge Skilled Adv reac Rxn: aid on Knowledge
checks of ally within 6 sq
if you're trained
CR 210 Impel Ally I swif Swif: ally moves normal
speed, must move
immediately or wasted,
can use 3 times a turn
CR 210 Impel Ally II Impel Ally I 2swif 2 Swif: ally can make a
standard or move action,
immediately or wasted
SV 27 Impel Ally III Impel Ally I 3swif 3 Swif: ally can make a
standard & move action,
immediately or wasted
C 47 Impenetrable Cover if in cover, gain DR = CL
provided you still have
cover when they attack
K 43 Impose Confusion Impose Hesitation Persuasion 12sq cone v.
Will target loses swif
action on next & no full,
1/encounter lose stan
action
K 43 Impose Hesitation stan Stnd: Persuasion 6sq cone
v. Will target loses swif
action on next & no full
CR 52 Improved Armored Armored Defense Ref Def bonus = either
Defense heroic level + 1/2 armor
bonus or armor bonus
S 17 Improved Attack Run do not have to move in
straight line on attack run
K 25 Improved Battle Battle Medit swif React Battle Meditation as
Meditation swif not full, range 12sq,
enemies w/in radius -1
attack
C 22 Improved Consular's Consular's Vitality when you damage an
Vitality opponent, use Consular's
Vitality as free action
CR 224 Improved Dark Healing Dark Healin stan x Stnd+FP: range incr to 12
squares, failure deals &
heals 1/2 dmg
K 60 Improved Force Sight Force sight ( swif Swif: can use Search
(Perception) as swif,
always succeed when
using Sense Surroundings
(no roll needed)
C 41 Improved Healing Boost Healing Boost* damage healed with vital
transfer increase by 2
points per class level
CR 49 Improved Initiative Acute Senses y reroll Initiative (mtr)
Jury-Rig as stan not full,
do not have to make check
to jury-rig & move up +3
R 43 Improved Jury-Rig steps not +2
F 43 Improved Lightsaber Lightsaber stan x Stnd+FP: make a single
Throw ranged atk & compare to
Ref Def of all targets in
6sq line, half on miss,
DC20 return
SV 30 Improved Manipulating Improved Manipulating Strike 1/turn when you dam
Strike target with non-area atk,
Persuasion v. Will Def,
you decide their move
action
CR 216 Improved Quick Draw may attack in surprise
round
K 40 Improved Quick Draw Quick Draw, WF (lightsabers) can draw ignite & attack
(lightsabers) with lightsaber even if
surprised, can draw &
ignite lightsaber as free
K 39 Improved Redirect Deflect, Redirect Shot once per turn when you
redirect an attack do not
count the initial deflect
penalty
K 39 Improved Riposte Block, Riposte when you make a riposte
do not count the initial
block penalty
K 39 Improved Sentinel Strike increase damage dice to d8
not d6
K 39 Improved Sentinel's Sentinel's Gambit can use Sentinel's Gambit
Gambit an additional number of
times per encounter = half
class level
SV 15 Improved Skirmisher Skirmisher if move at least 2 sq & in a
different square +1 all Def

SV 31 Improved Soft Cover Innocuous swif Swif: if adj to a creature,


+2 Ref Def until your next
turn or no longer adj
use Sneak Attack for
GW 20 Improved Sneak Attack Sneak Attack, PB Shot targets w/in 12 sq not 6
CR 49 Improved Stealth y reroll Stealth (mtr)
C 40 Improved Stunning Strike Stunning Strike if move opponent down
track with melee atk,
target cannot take stan or
full action its next turn
L 31 Improved Suppression Fire when you suppress that
enemy is -5 atk, if
targeting with autofire
each enemy -2 atk in area
F 28 Improved Surveillance Surveillance you and allies +1 on all
defenses v. target
K 30 Improved Trajectory Jet Pack Training increase fly speed 2sq
CR 43 Improved Weaken Resolve Weaken Res free Free: same as Weaken but
target keeps fleeing
DC 25 Mechanics & 1
hour to create item = 200
credits x cl cannot be rare
or illegal & must be
familiar with item,
destroyed after 24 hours,
R 43 Improvised Device 1/day
J 21 Improvised Weapon no penalty on improvised
Master weapons
L 43 Incite Rage swif Swif: 1/enc all allies w/in
12 sq & LOS +1 rage
bonus on atk but -2 Ref
Def until end of enc
F 28 Incognito Blend In (F) n can reroll Deception for a
deceptive appearance (take
best)
CR 52 Indomitable swif Swif: 1/day, +5 up CT, but
not persistent conditions,
can take multiple

F 88 Indomitable Will stan x Stnd+FP: immune to all


mind-affecting effects 1
minute
J 15 Influence Savant swif Swft: 1/enc. can return 1
Force mind-affecting force
power w/out FP
F 25 Influential Friends Connections once per day friends take
20 on skill check with
modifier 5+half your HL,
takes 10*result min
F 93 Infuse Weapon full x Full+FP: weapon's DR
doubled, lightsabers do
not ignore, w/ FP on atk
add 2xFP result to dmg
L 58 Initiate of Vahl take half dam from heat or
fire or no damage on a
miss
SV 31 Innocuous swif Swif: Deception v. Will
Def in 6 sq & LOS target
-5 Atk v. you until the
start of your next turn
F 43 Inquisition +1 attack rolls & +1 die
damage vs. Force
Sensitives
C 41 Insight of the Force Use the Force replaces
Knowledge if not trained,
considered trained
F 92 Insightful Aim WP (pistols o swif x Swif+FP: substitute UtF
mod for ranged atk bonus
until next turn
C 44 Inspire Competence Expanded Se swif Swif: 1/turn one droid ally
in LOS +Atk = 1/2 your
CL, any in Networked
Mind gains heuristic
processor
CR 44 Inspire Confidence stan Stnd: all LOS allies +1
Atk & skills for enc or
unconscious
CR 210 Inspire Fear I opponents of equal or
lower level take -1 on Atk
rolls, opposed skill checks,
& Use the Force
CR 210 Inspire Fear II Inspire Fear I -2 penalty
CR 210 Inspire Fear III Inspire Fear I & II -5 penalty
CR 44 Inspire Haste swif Swif: ally makes skill
check as move action, not
stnd
C 23 Inspire Loyalty gain 1 follower with AP
feat & trained in
Perception, can be taken
max 3 times
SV 27 Inspire Wrath Impel Ally I stan Stnd: allies in LOS +2 Atk
& skill checks v. your
designated target
CR 44 Inspire Zeal Ignite Fervor* ally's attack moves target
1 more down condition
track
J 17 Instinctive Navigation Force Pilot Use the Force replaces
Use Computer for
astrogation
F 25 Instruction stan Stnd: 1/enc for 1 ally w/in
6sq can use your skill
modifier for a skill check
(not UtF)
U 30 Instrument of the Force When Search Your
Feelings, gain FP to use
by end of enc. Use FP for
unfavorable result, +1
DSP. Use FP for DSP, +1
add'l DSP.
F 45 Intentional Crash Pilot successful ram you take
half from ram, if target is
same size or smaller they
cannot move next round
F 102 Interrogator v. adjacent, use Treat
Injury instead of
Persuasion to change
attitude or intimidate
F 28 Intimate Knowledge Surveillance stan Stnd: 1/enc can take 20 on
trained Knowledge or take
10 on untrained
Knowledge even if can't
K 26 Intimidating Defense Presence, Pe reac Rxn: 1/enc, Persuasion if
opp has attacked you, vs.
Will then -5 that Atk (+5
if opp higher level)
C 47 Invisible Attacker Maximize Cover if target is unaware of you,
+1 die dam from ranged

F 52 Ion Mastery with ion weapons +1 Atk


& +1 die dam
F 47 Ion Resistance 10 DR10 against ion dam
F 57 Ion Turret Blaster Turre stan Stnd: 1/enc, Tiny Init +4
Percep +4 Ref Def 10
10hp thresh 8 turret, 3d6
ion, you must be adjacent
U 31 Irregular Tactics Share Talent Free: after using Share
Talent, roll
Knwldg(Tactics). Result is
new DC of any Military
Tactics tree talent used v.
you or allies.
S 18 It's a Trap reac Rxn: 1/enc, a single
vehicle in LOS and
immediate move action
CR 218 Jar'Kai Lightsaber Def, Niman twice Lightsaber
deflection bonus with two
lightsabers
K 39 Jedi Battle Commander Battle Meditation your Battle Meditation
grants +2 to attack not +1
F 42 Jedi Hunter Fort & Will Def +1 & you
deal +1 die dam against
Force Sensitives
L 42 Jedi Network includes Acquire
Equipment or Funds,
Obtain Info, Receive
Medical Attention, Secure
Safe House
J 20 Jedi Quarry swif Swif: +2 speed if you end
move adjacent to target
K 30 Jet Pack Training activate as free, no Pilot
check to land
K 30 Jet Pack Withdraw Jet Pack Tra reac Rxn: 1/enc when enemy
moves adj, expend 1
charge to fly or move
speed or withdraw
CR 52 Juggernaut Armored Defense armor does not reduce
speed or distance moved
CR 207 Juke Vehicular Evasion when fighting defensively,
may negate one more
attack per round with
Vehicular Combat
CR 50 Jury-Rigger y reroll Mechanics check to
jury-rig (mtr)
1/enc: use Sneak of
Stealth in plain sight &
considered trained; reroll
Deception when acting
SGD 28 Just a Droid atypical
1/enc as reac reduce dam
from 1 atk that targets
your Ref Def by the
SGD 27 Just a Scratch Equipped & proficient with medium or better armor
amount of your Fort Def
restore +1d8 hp when use
Repair of Mechanics &
R 43 Just What Is Needed with aid another
CR 218 Juyo BAB +10, We swif x n Swif+FP: 1/enc, choose
single enemy in LOS, for
rest of enc may reroll your
first Atk roll, keeping best
CR 49 Keen Shot Acute Senses no penalty vs. opponents
in concealment (except
total concealment)
Free: if you reduce your
prime target to 0 hp,
designate a new prime
R 28 Keep It Going Ambush Spec free target
SV 17 Keep it Together(SV) Jury-Rigger if you jury-rig vehicle
moves -2 down track at
end not -5
CR 207 Keep It Together(CR) once per encounter,
vehicle avoids moving
down condition track
C 26 Keep Them at Bay if you aid another to
suppress an attack, the
enemy takes -5 on its atk
not -2
with Aid Another to
suppress enemy, enemy
takes -5 on all atk rolls
GW 31 Keep Them Honest Careful Shot feat until end of your next turn
SV 33 Keep Them Reeling (SV) stan Stnd: make single melee
atk v. within reach, if hits
deal no dmg but target
must move/withdraw next
turn

Swif: 1/turn make opposed


Initiative check v. prime
target, if win prime target
R 28 Keep Them Reeling ( R ) Ambush Spec swif is flat-footed v. you
when hit or missed by atk
move speed as reac &
must end adj. to ally, no
GI 22 Keep Together AoO
CR 46 Knack n once a day, reroll skill
check (take best)
L 45 Knight's Morale when ally w/in 12 sq hits
with lightsaber you gain
+1 all Def until end of
your next turn
F 42 Knockback with a crit move opponent
back 1sq if they are not
grabbed/grappled or into
something, within 2 sizes
CR 216 Knockdown Shot aim before attacking and
knock target prone, no
bigger than two size
categories
J 14 Know Weakness Adversary Lore target of Adversary Lore
takes +1d6 dam from
successful attacks
F 25 Know Your Enemy swif Swif: select an enemy in
LOS & Knowledge
(galactic lore) v.
DC15+CL, can learn 2
pieces of info (see F25)
J 75 Knowledge and Defense Enhanced Danger Sense add Wis bonus to Ref Def
if denied Dex
F 50 Knowledge is Life Spynet Agen swif Swif: Knowledge (galactic
lore) DC15+CL for +2 one
defense v. target

F 50 Knowledge is Power Spynet Agen swif Swif: Knowledge (galactic


lore) DC15+CL for crit +1
range v. target
F 50 Knowledge is Strength Spynet Agen swif Swif: Knowledge (galactic
lore) DC15+CL for atk v.
target
K 58 Knowledge of the Force reac x Rxn+FP: aid an ally in 6sq
on UtF
F 25 Known Dissident Know Your stan Stnd: Persuasion v. Will
Def 1 opponent in LOS,
opponent may not atk until
next turn (+5 if higher
level)

Free: DC 15 Knowledge
(life sciences) for until end
of enc target -2 atk after
SGD 26 Known Vulnerability Trained in K free your successful melee atk
K 60 Krath Illusions Illusion swif Swif: reduce penalty for
large illusions by one half
(min -1)
K 60 Krath Intuition x FP: 1/enc treat dmg from a
Sith alchemical weapon as
if you rolled max on FP
K 60 Krath Surge swif Swif: 1/enc add 1 die dmg
or extend range 6sq, adds
"dark side" to descriptor
1/turn creature or droid
damaged by unarmed atk,
disarm as swif, do not take
GW 33 K'tara Expertise -5 if in two hands
any enemy adjacent takes
dam = your Str mod (min
1) if you can make Atk of
Opp if you're in light or no
GW 33 K'thri Expertise armor
SV 15 Labyrinthine Mind reac Rxn: 1/enc you become
immune to mind-affecting
effects until your next
turn, lose affects if choose
any ally who starts in your
safe zone & then exits it,
R 45 Launch Point Safe Zone +2 atk
F 25 Lead by Example (F) once per encounter when
you deal dam all allies +1
Atk & +1 die dam on non-
area atks for encounter
U 31 Lead by Example (U) Share Talent If use talent in enc. before
Share Talent, recepient
gets 1 of: a) talent DC -5,
b) +2 atk/Defense/dmg
used by talent, c) dmg
taken via talent is -10.
if you do not have cover
from target you dam with
ranged atk, allies +2 atk v.
target & +5 opposed
R 24 Lead From the Front Face the Foe Initiative checks
K 26 Leading Feint Noble Fenci swif Swif: when you dmg an
opp, Deception to feint, if
successful, ally in 12sq,
target as flat-foot v. your
opp
GI 20 Leading Skill When you succeed w/ skill
in skill challenge, gain +2
on different skill roll in
same challenge
GI 20 Learn From Mistakes When you fail check in
skill challenge, next ally
gains +2 w/ different skill
S 18 Legendary Commander Cha 13, Int 13, Born Leader gunners on your ship add
1/2 your HL or 1/2 their
HL to dam & treat crew as
one level higher calculate
your capital ship's Ref Def
as your HL+1/2armor
(round down) if higher

J 73 Liberate Aura of Fre swif x Swif+FP: 1 ally w/in 12 sq


& LOS that is grabbed etc
& release them & can
move half spd as rxn w/no
AoO
L 41 Lifesaver Bodyguard's reac Rxn: 1/enc if ally to 0 hp
or over thresh you may
move your spd to be adj
and take dmg instead
CR 41 Lightsaber Defense swif Swif: +1 to Ref Def, must
have activated lightsaber,
aware and not flat-footed,
+3 max
L 40 Lightsaber Evasion when an enemy misses
with a lightsaber you can
move 2 sq without Atk of
Opp
J 19 Lightsaber Form Savant swif Swif: 1/enc return 1
lightsaber form to suite
w/out spending FP
J 19 Lightsaber Specialist Masterwork Lightsaber +2 Block & Deflect with a
lightsaber you built
CR 41 Lightsaber Throw stan Stnd: if w/in 6 squares,
can pull back as a swift
action w/DC20 UtF
U 31 Lingering Debilitation Debilitating Shot Debilitating Shot's -1 CT
is persistent, needing 4 hrs
rest or DC25 Treat Injury
J 15 Link stan Stnd: 1 ally w/in 12 sq &
LOS & trained in UtF, as
long as w/in 12 sq can aid
another as a reac, -5 other
UtF
CR 107 Linked Defense swif Swif: take up to -5 on Atk
to give up to +5 Ref Def to
ally in LOS

proficient with improvised


thrown weapons, objects 1
size larger than you can be
thrown a number of sq = 2
x Str bonus (min 1) & add
SGD 27 Load Launcher Str bonus to dam
K 44 Lockdown Strike when you hit a moving
opp that is one size larger
or smaller with Atk of
Opp, ends movement
U 30 Long Call Mystical Link Telepathy DC halved for
you and senders to you. If
contact unwilling, can re-
roll & take best. FP =
contact # = Cha mod (min
2).
CR 50 Long Stride move +2 squares if
wearing light or no armor
+5 to avoid dogfight of
you and ally when
adjacent to Colossal or
R 40 Lose Pursuit smaller ally
gain hp = 5 + 1/2 level if 1
enemy in LOS is aware &
you don't have cover v.
R 24 Luck Favors the Bold Face the Foe that enemy
CR 46 Lucky Shot Knack n once a day, reroll Atk roll
(take best)
K 27 Lucky Stop Knack reac Rxn: 1/enc can negate
dmg a single atk that
would normally reduce
you to 0 hp
K 60 Luka Sene Master Field Detection, farseeing 1/encounter gain temp FP
to spend w/ Luka Sene or
Sense talents, to Search
Feelings or Sense Force
Move: 1/turn Deception v.
Will Def of 1 enemy in 12
sq & LOS, target must
move half its spd toward
you but avoiding hazards
(stops move if can't avoid
hazard), does not provoke
R 25 Lure Closer Trick Step move AoO
C 44 Maintain Focus swif Swif: 1/turn grant all droid
allies in LOS to take
Recover in 2 swif not 3
CR 218 Makashi Lightsaber Defense lightsaber defense bonus
increase by 2 (max of 5)
SV 16 Make a Break for It Stellar Warr swif Swif: 1/enc can move half
your speed on a vehicle or
half vehicle speed if pilot
w/out AoO
GI 22 Make an Example when you hit w/ atk and
dmg exceeds thresh target
takes -5 to hit you until
end of your turn
SV 18 Make Do no penalty with
improvised weapons
T 13 Malkite Techniques stan Stnd: if atk exceeds Fort
Def, target is poisoned,
poison makes Atk
d20+HL v. Fort Def dmg
= d6+1/2HL & moves
down track, poison attacks
until it misses or cured

SV 18 Man Down reac Rxn: if ally w/in 6sq


reduced to 0 hp, move up
to speed toward ally w/out
AoO
K 38 Mandalorian Advance once per encounter on
your turn you move your
speed as free before any
other action
K 38 Mandalorian Ferocity Dex 13, proficient once per encounter with
more than one atk you can
add one die for each
successful hit
K 38 Mandalorian Glory once per encounter when
you reduce opp hp to 0
gain +5 atk with next
attack in same encounter
J 17 Manifest Guardian Spirit swif x Swif+FP: guardian spirit
present for enc w/in 6 sq
of you, as long as w/in 12
sq you: +1 atk, +2 UtF, +2
Will Def you can move
spirit 6 sq as swif action
1/turn
SV 30 Manipulating Strike 1/turn when you dam
target with non-area atk,
Persuasion v. Will Def,
you decide their swif
action
J 73 Many Shades of the Force Force Training one force power no longer
has dark or light side
descriptor
C 47 Mark the Target swif Swif: when you dmg
target w/ non-area atk, 1
ally in LOS treats target as
if flat-footed
J 89 Martial Resurgence recover all Force powers
on a nat 20 on an unarmed
attack
J 79 Mask Presence swif Swif: become immune to
Sense Force & appear to
be normal droid until you
use the Force
J 15 Masquerade Illusion UtF = Deception for
creating deceptive
appearance
C 41 Master Advisor Skilled Advisor ally you use Skilled
Advisor with gains Force
Point to be spent before
end of encounter
GI 24 Master Defender fight defensively = +5
REF & -2 atk or +10 REF
& -5 atk
GI 20 Master Manipulator (GI) 1/enc each: 1. ally w/in 5
sq & LOS +5 up track &
+2 atk & skills, 2. roll d20
as reac can replace enemy
or ally in LOS d20 roll, 3.
ally w/in 5 sq & LOS can
replace their def with your
def as reac for next
U 29 Master Manipulator (U) Notorious,SF(Pers),trained in Pers You may follow up a
successful Persuasion
attempt w/ a 2nd attempt
L 47 Master Mender Expert Shaper when you temporarily
mend biotech using Treat
Injury moves +4 up track
and only -3 down at end
CR 40 Master Negotiator Adept Negotiator target moves two steps
down the track
K 47 Master of Elegance Dual or Single Weapon Flourish I, Weapon Fineadd Dex to melee dam
with light melee weapon,
double if two-handed
J 14 Master of the Great Hunt +1 atk & +1 die dam v.
beast with Dark Side
Score of 1+
CR 47 Master Slicer Gimmick n reroll Use Computer
checks to improve access
to computers (take best)
U 30 Master's Orders Impel Ally II* Ally using a granted
action can reroll atk or
check, keep best
J 19 Masterwork Lightsaber y add one extra accessory,
reroll one die of dam if
you built, mentor another
building (-5 their DC)
(mtr)
C 47 Maximize Cover if opponent use aim to
negate cover, Stealth v.
attacker's Initiative to
retain cover
F 102 Mechanics Mastery can always take 10 on
Mechanics
U 23 Mechanized Rider Ride, Pilot On swoop/speeder bike,
can use Ride (Fast
Mount/Dismount, Soft
Fall, Stay In Saddle, Use
Mount As Cover)
add Int mod to Treat
injury for Treat
SGD 26 Medical Analyzer Medical Droid, Trained in Know (life sciences) Disease/Poison/Radiation
F 102 Medical Droid with a medpac for first
aid, gain 2 hp for every
point over DC instead of 1
F 54 Medical Miracle stan Stnd: DC20 Treat Injury
on adj, target uses 2nd
wind even if above 1/2 hp
L 31 Melee Assault with melee atk against
target with your allies
adjacent if also over Fort
Def deal +1 die dam &
prone
L 31 Melee Brute w/melee atk against target
w/your allies adjacent if
also over Fort Def spd -2
& -2 Ref Def next turn
L 31 Melee Opportunist 1/encounter when ally
makes successful melee
atk against target adjacent
to you, atk as reac & +2
atk
CR 52 Melee Smash +1 dam on melee attacks
T 57 Mercenary's Mercenary's free x Free+FP: double your
Determination speed for 1 round, must
wait 5 rounds between
uses
T 57 Mercenary's Grit swif Swif: when affected by a
debilitating condition,
change penalty to bonus
for 1 round, then move
down track
T 57 Mercenary's Teamwork Combined Fire* +2 dam against targets
damaged by an ally since
end of your last turn (+10
max)
J 18 Mind Probe full Full: touch & creature
must have Int 3+, UtF v.
Will Def if unwilling as
Gather Info
F 57 Mine Mastery can place mine as stan not
full
SV 14 Misplaced Loyalty Dirty Tactic swif Swif: 1/turn Persuasion v.
Will Def to all opponents
in LOS so target cannot
atk you or 1 ally in 6sq
K 39 Mobile Attack Multiattack Prof, Dual Weapon Mastery I, WF (limmediately after making
(lightsabers) a full atk with two
lightsabers you may move
your speed as free action
K 39 Mobile Attack (pistols) immediately after making
a full atk with two pistols
you may move your speed
as free action
F 24 Mobile Combatant(FU) swif Swif: when you end
movement next to
opponent & they
withdraw, you can move
with them
each 1/enc 1. stan make
ranged or melee atk if deal
dam gain +5 dodge until
end of next turn, or 2. stan
make ranged or melee atk
then move half spd as free
& no atk of opp, or 3.
when damaged by atk
move half spd as reac &
no atk of opp & gain
favorable circumstances to
GW 20 Mobile Combatant(GaW) 1st atk v. that enemy
J 83 Mobile Whirlwind Seyugi Cyclone can move speed after
Whirlwind Attack
F 47 Modification Specialist do not take -5 penalty
when you try to modify or
reprogram yourself
T 13 Modify Poison Malkite Techniques you can modify delivery
method with a Knowledge
(life sciences) check,
DC=Treat Injury DC
J 17 Motion of the Future Force Perce swif Swft: uses farseeing from
your suite, before end of
your next turn force
attacker to reroll atk &
keep second
L 55 Move Massive Object Telekinetic Power, move object use move object to make
area attack = L 2x2, H
3x3, G 4x4 C 6x6,
compare Use the Force to
Ref Def
K 47 Multiattack Prof. (adv. reduce Atk penalty by 2
melee weapons)
K 45 Multiattack Prof. (exotic Exotic Weapons Master reduce Atk penalty by 2
weapons)
CR 212 Multiattack Prof. (hvy reduce Atk penalty by 2
weapons)
CR 218 Multiattack Prof. reduces penalty by 2, can
(lightsabers) be taken multiple
CR 216 Multiattack Prof. (pistols) reduce Atk penalty by 2
CR 212 Multiattack Prof. (rifles) reduce Atk penalty by 2
U 30 Multiattack Prof. (simple) reduce Atk penalty by 2
SV 29 Murderous Arts I if you move opponent
down track they take +1d6
dam
SV 29 Murderous Arts II Murderous Arts I if you hit an opponent you
have "marked" +1d6 dam
J 18 Mystic Mastery when you gain a level you
get bonus Force Points =
number of Force Talents
(6 max)
U 30 Mystical Link Stnd: UtF DC 30: GM
chooses 1 of: a) regain 1
Force Power, b) gain 1 FP
to use by end of enc, c)
use a Force talent/feat
more than 1/enc, d) re-roll
a Force check taking
highest
F 54 Natural Healing can make Treat Injury
checks without medical kit
with natural substitutes
U 33 Negate and Redirect Negate Energy, UtF Free: After successfully
Negating Energy, UtF v
Fort of target w/in 6 sq &
l.o.s., target takes 1/2 the
dmg you negated.
CR 218 Niman +1 Ref and Will Def with
lightsaber
if enemy misses w/ melee
atk as a rxn u can move 2
sq but must end adj to
GW 21 Nimble Dodge attkr
K 27 No Escape Opportunistic Strike when an opponent
withdraws that opponent is
considered flat-footed v.
you until end of next turn

K 27 Noble Fencing Style Deception & Persuasion trained can use Cha mod to
replace Str atk mod w/
light melee or lightsaber
if recruited enemy is 0 hp
or bottom of track, you &
all allies in LOS gain hp =
R 40 Noble Sacrifice Recruit Enemy 10 + your cl
F 45 Nonlethal Tactics with a stun weapon +1 Atk
& +1 die dam
CR 208 Notorious n reroll Persuasion to
Intimidate (take best)
CR 208 Nowhere to Hide y reroll Gather Info to locate
a specific individual (mtr)

SV 26 Nowhere to Run Nowhere to Hide, Hunter's Target* 1/turn if Hunter's Target


attempts to withdraw you
can make Atk of Opp
1/enc add Wis mod to
Persuasion in addition
SGD 26 Nuanced your Cha mod
T 13 Numbing Poison Malkite Techniques poisoned target denied
Dex to Ref Def as long as
it remains poisoned
U 20 Oafish 1/enc, if fail Deception or
Persuasion chk, +1d6 +
Wis mod to result
L 45 Oath of Duty when ally w/in 12 sq hits
with lightsaber you gain
hp = 3 x class level
-2 atk to enemies that fire
R 45 Obscuring Defenses Safe Zone into your safe zone
if fail a Persuasion check
can roll Perception as a
free action & if succeed
SGD 26 Observant add +5 to original roll
L 41 Old Faithful Trusty Sidearm also
applies to any rifle or
carbine
SV 26 Omens Findsman Ceremonies when ally in 10 sq & LOS
rolls a nat 1 or 20, you
gain +2 Atk or +2 Ref Def
until end of your next turn
reroute power or recharge
SGD 26 On-Board System Link shields as 2 swif not 3
CR 221 One for the Team Deployment Tactics can take 1/2 or all dmg for
an adj ally. An ally may
take the same for you
can obtain modified items
without increasing base
R 43 Only the Finest Black Market Buyer value
SV 35 Opportunistic Defense Uncanny Instincts 1/encounter forgo extra
move to add +5 to one Def
until end of your next turn

K 27 Opportunistic Strike 1/encounter you can make


an AoO v. opponent in PB
range if opponent
provokes AoO from an
ally
L 41 Opportunity Fire +2 on attacks of
opportunity with rifles
L 41 Out of Harm's Way (L) move Move: allow 1 ally w/in 6
sq to move its speed to be
adj to you, no AoO
U 23 Out of Harm's Way (U) Harm's Way, reac Rxn: When use Harm's
Way, can move into
target's sq & move target
into adj sq, no AoO
K 47 Out of Nowhere Deception s free Free: 1/enc make an atk w/
light melee or lightsaber
after successful feint

CR 221 Outmaneuver Field Tactic stan Stnd: DC 15 Tactics,


enemies in LOS lose
competence/insight/moral
e/dodge bonus to Ref Def,
opposed
SV 25 Outrun with all-out movement as
the pilot +2 Ref Def
U 20 Outsider's Eye Perception stan Stnd: 1/enc, DC20
Perception, know 1 of
following about 1 char or
veh in l.o.s: 1) 1 Defense
score, 2) which has
highest/lowest hp, 3)
which is highest/lowest on
CT
U 21 Outsider's Query Persuasion skill Can attempt to change
attitude 1 add'l time/day.
Failure does not change
attitude.
U 29 Overcharged Shot Expert Gunn swif Swif: +1d dmg w/ vehicle
wpn for 1 atk. Future atks
are -1d (& this talent can't
be used again) til wpn is
not fired for 1 full round
C 44 Overclocked Troops Droid Defen swif Swif: 1/turn allow each of
your networked allies to
immediately move up to
their speed
K 58 Past Visions Visions when using farseeing to
look in the past, DCs are
halved, can see within 6sq
without a Force Point
CR 53 Penetrating Weapon Focus opponent's DR is 5 less,
Attack(Adv.Melee) single weapon group

CR 53 Penetrating Attack(Exotic) Weapon Focus opponent's DR is 5 less,


single weapon group

CR 53 Penetrating Weapon Focus opponent's DR is 5 less,


Attack(HvyWpns) single weapon group

CR 53 Penetrating Weapon Focus opponent's DR is 5 less,


Attack(Lightsabers) single weapon group

CR 53 Penetrating Attack(Pistols) Weapon Focus opponent's DR is 5 less,


single weapon group

CR 53 Penetrating Attack(Rifles) Weapon Focus opponent's DR is 5 less,


single weapon group

CR 53 Penetrating Weapon Focus opponent's DR is 5 less,


Attack(Simple) single weapon group

+5 Perception v. prime
target until end of the
R 28 Perceptive Ambusher Ambush Specialist encounter
J 19 Perfect Attunement Masterwork Lightsaber if you spend a Force Point
on a lightsaber atk you
built you can also add that
amount to damage
J 18 Perfect Telepathy you can communicate in
full sentences & complete
thoughts, subject no
change
SV 13 Persistent Haze Force Haze* if someone attacks, they
lose concealment but no
one else does
K 27 Personal Affront BAB +5, Nob reac Rxn: 1/enc make a single
melee Atk v. adj enemy
who just damaged you
K 45 Personal Vendetta swif Swif: taunt enemies within
12sq & LOS, they're -2
Atk on targets that are not
you
S 17 Personalized stan Stnd: for powered
Modifications weapons you're using, +1
Atk, +2 Dmg for rest of
enc
C 26 Phalanx Watch Your Back if you provide soft cover
to an ally within 3 sq it is
improved cover
L 57 Phantasm swif x Swif+FP: w/ a successful
mind-affecting Force
power you & allies in
target's LOS gain
concealment v. target
J 81 Physical Surge when you roll an Initiative
check at beginning of enc
you can spend a swif
immediately regardless
SV 18 Pick a Fight Cantina Brawler during surprise you &
allies within 6sq +1 Atk &
you retain bonus against
damaged targets
U 21 Piercing Hit Acute Senses, Keen Shot Stnd: 1/enc for each: 1)
atk, if dmg'd, target loses
armor bonus to Ref & is
flat-footed until spend stnd
to adjust armor. 2) atk, if
dmg'd, -2 atk 'til end of
your next turn. 3) atk, if
dmg'd, spd -2 'til end of
your next turn.
when you deal dam after
aiming target's spd
Precision reduced 2 sq & cannot
GW 31 Pinning Shot Shot take double move or run
1/enc for each: 1. 1 atk
target's thresh is half, 2. 1
atk as though aimed, 3. +4
Ref Def for 1 turn & make
GI 25 Pistol Duelist 1 atk
J 75 Planetary Attunement x FP: on new planet 10 min
to acclimate & on planet
+2 all Def vs natural
hazards, spd +1 sq, sense
weather for 24 hours as
full-round
Jump +4 sq or hovering
height +4 sq & can use for
# of rnds = 1/2 level & at
SGD 28 Power Boost Power Surge end move -1 down track
L 43 Power of Hatred Incite Rage swif Swif: 1/enc all allies in
LOS with less than half hp
gains hp = CL
CR 101 Power of the Dark Side x when spending a FP on an
Atk, reroll die, Dark Side
Score +1
F 103 Power Supply 2 swif to recharge shields
or reroute power, can act
as power generator
F 48 Power Surge swif Swif: surge +1 melee atk,
+1 die melee dmg & +2sq
speed, rounds = half level,
move -1 down track after
F 26 Powerful Friends Connections, Influential Friends once per encounter, take
20 on Persuasion check
with no increase in time
needed for check
L 45 Praetoria Ishu Block, Deflect may use Block & Deflect
to protect adjacent ally
L 45 Praetoria Vonil Weapon Focus (lightsabers) with lightsaber in two
hands +1 die dam if you
move at least 1 sq on your
turn before your attack

whenever you successfully


redirect a blaster bolt and
R 24 Precise Direct Redirect Shot hit, you deal +1 die dam
L 27 Precision stan Stnd: against adj opponent
w/ lightsaber atk if hit
target's speed reduced 2
squares (end your turn)
L 40 Precision Fire when you aim +5
difficulty to have your
attack Deflected
L 47 Precision Implant stan Stnd: 1/enc adj ally gains
+1 atk, at end of enc target
moves -3 down track &
needs rest or surgery

when you aim gain benefit


of PB shot regardless of
GW 31 Precision Shot Far Shot feat range
J 75 Precognitive Meditation x FP: 1/day spend 10 min &
once later in day negate an
atk as long as not nat 20, if
don't use regain FP
C 45 Prepared Explosive can have non-grenade
explosive turn normal
terrain to difficult terrain
& difficult into normal
terrain
J 20 Prepared for Danger spend a remaining
farseeing power to regain
any other force power
CR 43 Presence stan Stnd: Persuasion as
Intimidation as a stnd
action, not full-round
F 52 Preserving Shot instead of destroying a
vehicle you can disable it
so it cannot move
SV 35 Preternatural Senses reac Rxn: 1/enc add half class
level to one Defense
when you hit w/lightsaber
if target has not attacked
since end of your last turn,
GW 18 Prime Targets deal +1 die dam
K 38 Primitive Block Empower Weapon * negate melee attack with
Use the Force check, DC
= Atk roll, -5 every time
used in round must have
empowered weapon,
aware and not flat-footed,
FP for adjacent character
C 45 Problem Solver swif Swif: 1/turn one vehicle in
your LOS who can hear
you, ignore difficult
terrain & +5 Pilot to avoid
hazards
K 61 Progenitor's Call once per encounter Use
the Force v. Will Def,
move target down track &
they lose stan
C 23 Protection Double Age stan Stnd: Persuasion v. Will
Def in LOS, if over then
one ally cannot be
attacked until your next
turn
C 57 Protective Reaction Akk Dog Master when you are targeted by
an adjacent enemy it
provokes and Atk of Opp
from your akk dog
C 23 Protector Actions Inspire Loya stan Stnd: if you atk: redirect
atk to follower, move
follower toward target,
target -1 atk per follower
w/ranged
F 103 Protocol always succeed on
attempts to aid another on
Deception, Knowledge &
Persuasion (no roll)
GI 22 Prudent Escape When you reduce enemy
to 0 hp/uncon you & 2
allies w/in 6 sq & LOS
move spd as reac, no AoO
J 18 Psychic Citadel Will Def bonus = your
class level
J 18 Psychic Defenses when targeted by mind-
affecting powers they
automatically take dam =
1d6 x your Wis mod (min
x1)
C 53 Psychometry farseeing, Force Perception can target object you hold,
up to 5 years per level
SV 30 Pulling the Strings stan Stnd: Persuasion v. Will
Def w/in 12 sq, move
target half speed toward
you & make an immediate
atk v.
SV 25 Punch Through if you pilot a vehicle,
smaller vehicles that
attempt to dogfight -10
penalty not -5
C 23 Punishing Protection Inspire Loyalty, BAB+5 1/encounter as reac,
follower can attack
opponent if you're
damaged by an attack or
Force power
1/turn when you score an
unarmed crit, make an
immediate unarmed atk
against target in reach, if
GW 33 Punishing Strike you're in light or no armor
F 45 Pursuit Dex 13 n not restricted to a straight
line when running & can
reroll Endurance (take
best)
Quick Astrogation cut astrogation calculation
time in half, make Use
Computer astrogation
SGD 26 Trained in Use Computer calculation as stan not full
Quick Cuffs Swif: If you grab, can put
binders on target's arm &
your arm or adj object. If
U 29 Quick Draw swif bound, -2 atk & Ref
S 17 Quick Fix Mechanics once per encounter jury-
rig an object not disabled
J 19 Quick Modification Masterwork Lightsaber spend 1 min removing an
accessory & adding
another on a lightsaber
you built
C 45 Quick Modifications Tech Spec, Repairs on the Fly when you create a field-
created weapon, add one
modification at the time of
creation
L 30 Quick on Your Feet reac Rxn: 1/enc move your
speed
during initial rnd of
combat if you dam an
enemy who has not acted
in combat make atk as free
Cheap v. different target w/in 6sq
GW 19 Quick Strike Trick of the first target
1/enc, if atk'd using non-
Force talent, can use same
Warrior's talent v that enemy on
U 23 Quick Study Awareness your next turn
Quick Trap Jury-
Rigger,
Tripwire, Tripwire is now a Move,
U 22 Mechanics not a Stnd
CR 207 Quick Trigger Expert Gunner can make Atk of Opp
K 60 Quickseeing farseeing, U free Free: UtF against living
creature w/in 12sq,
remove farseeing, v. Will
Def, for +2 Atk v. target
SV 33 Raider's Frenzy 1/round if you or ally in
6sq damages target, allies
in LOS + dam to target =
half class level
SV 33 Raider's Surge stan Stnd: 1/enc Deception or
Persuasion v. Will Def in
LOS target must withdraw
or -1 Atk until end enc
CR 44 Rally Distant Co swif Swif: 1/enc, allies in LOS
w/ less than 1/2 hp get +2
Ref, +2 Will, +2 Dmg
CR 217 Ranged Disarm can disarm with ranged
weapon, does not provoke
Atk of opp
SV 27 Ranged Flank swif Swif: if w/in 6 sq of target,
you can be considered adj
for purposes of flanking,
single target
U 20 Rant Persuasion skill Successful intimidation
w/in 6 sq & l.o.s. &
understand you, target
loses move action & 1 ally
gains move action
immediately
J 21 Rapid Alchemy stan Stnd: +2 atk w/ melee
weapon, 1/enc lose bonus
as free for +5 on single
dmg roll
C 40 Rapid Reload retrieve energy cell/power
pack and load weapon
with single swif
K 26 Reactionary Attack Born Leader, Persuasion once per encounter, as a
reac to attack, ally within
6sq can make immediate
attack against attacker
GI 22 Reactive Stealth Stealth when missed by ranged
atk & have cover/conceal
move half spd & make
Stealth check if still
conceal
L 58 Reading the Flame Initiate of Vahl n reroll UtF to Search Your
Feelings or farseeing (take
best)
L 30 Ready and Willing you can take a readied
action at the end of the
current turn after opponent
takes its action
if take dam from Force
power you deal +2 dam
against that creature until
R 23 Reap Retribution end of encounter
J 89 Rebound Leap make Jump check as free
when reduce opponent to
0 hp & can use surge
K 39 Rebuke the Dark if dark side power, roll
two dice for rebuke
attempt & take best
regain 2 Force Powers
when Force Point is spent
R 23 Recall to regain a power
J 91 Recall Discblade proficient d free Free: DC 15 UtF to recall
discblade
Tested in add Wis mod to dam after
GW 22 Reckless Battle a successful charge
C 25 Reconnaissance Actions Recon Team stan Stnd: if you atk: +2 ranged
atk to each, +1 Stealth
each, or +1 Perception
each if armed w/ ranged
weapon
C 25 Reconnaissance Team gain follower trained in
Leader Perception & Stealth, can
be taken max 3 times,
make Stealth checks with
you
1/enc when deal dam =
target's current hp &
thresh, Persuasion v. Will
Def to deal half dam & -1
down track & target
becomes ally & friendly, if
target is higher level they
R 41 Recruit Enemy get +5 Will Def
CR 41 Redirect Shot Deflect, BAB +5 once per round, not
autofire or other
projectiles
F 42 Reduce Defense with a crit target -2 Ref
Def until healed to full hp
F 42 Reduce Mobility with a crit target speed is
halved until healed to full
hp
J 18 Regimen Aptitude Force Regimen Mastery +5 bonus on skill checks
made to perform a Force
Regimen
S 18 Regroup Cha 13 stan Stnd: once per encounter,
move every ship in your
squadron +1 up track
C 44 Reinforced Commands Droid Defense when you use an ability to
grant a morale or insight
bonus, increase by 1
CR 208 Relentless Hunter's Target* avoid moving on track
from designated opponent
CR 207 Relentless Pursuit n may roll twice for Pilot
check to initiate dogfight
(take best)
GI 21 Reliable Boon Reroll FP dice that show 1
on a skill check & reroll
until it is 2 or higher
Swif: dismiss your safe
zone & allies in your old
R 45 Relocate Safe Zone swif safe zone +2 spd
Stnd: allow 1 droid to
make a melee or ranged
atk & replace its mod w/
SGD 28 Remote Attack stan your Int mod
K 25 Renew Vision swif Swif: 1/enc, can regain all
expended uses of farseeing
power
C 39 Renowned Pilot allies within 6sq can reroll
one Pilot check, keep best
(once per ally)
F 47 Repair Self when you repair yourself
+1 additional hp for each
point over DC
C 45 Repairs on the Fly Repair as stan, 1/day per
droid, object or vehicle
J 87 Repel Discord reac x Rxn+FP: when targeted by
dark side power you can
give penalty to their UtF =
Dark Side score
J 83 Repelling Whirlwind Seyugi Cyclone +2 Ref Def v. target hit by
Whirlwind Attack until
start of your next turn
F 28 Reset Initiative Improved Initiative, Initiative* once per encounter after
first full round can add +5
to Initiative
CR 40 Resilience full Full: move +2 steps up
condition track
L 47 Resilience Implant stan Stnd: 1/enc adj ally gains
+5 to thresh, at end of
encounter target moves -3
down track & needs rest or
surgery
C 56 Resist Enervation x if you would move down
track, spend FP to negate
movement
CR 41 Resist the Dark Side Dark Side Sense +5 Force bonus to all Def
scores against Dark Side
skills from dark force-user
F 45 Respected Officer automatically improve
attitude of an indifferent
character to friendly with
no check required
GI 20 Retaliation Advanced Planning When you move down
track from dmg > thresh,
next atk before end of next
turn moves target -1 down
track if takes dmg
if enemy misses with
melee atk as a reac you
can automatically deal
dam = your Str mod if in
GW 21 Retaliation Jab reach
If move away from
pursuing target w/ full run
or 2 moves, make 1
ranged atk at -5 penalty.
U 31 Retreating Fire FP = no penalty.
C 24 Retribution if enemy in LOS moves
ally down track, gain +2
Atk v. that enemy
GI 25 Revealing Secrets Detective DC to learn secret info
from Gather Info is -10
and bribe cost is one-fifth
L 58 Revelation stan Stnd: target loses
concealment bonus to Ref
Def if UtF beats Will Def
CR 101 Revenge Dark Presence* +2 Atk & Dam if an ally
of equal or higher level
dies or reduced to 0 hp in
LOS
GI 23 Reverse Strength When u grapple, deal dmg
= opponent's STR mod
(min 1).
GI 22 Revolutionary Rhetoric stan Stnd: target w/in 12 sq &
LOS Persuasion vs Will or
target can't take stan
actions until your next
turn
SV 15 Ricochet Shot Knack, Lucky Shot with ranged attack, move
cover down one step &
deal half damage
J 77 Ride the Current reac Rxn to dmg: gain total
concealment until end of
your next turn & may take
2nd Wind if didn't
L 41 Rifle Master treat rifles as accurate
weapons & take no
penalty firing at short
range
+5 equipment bonus to an
ally's untrained check &
ally considered trained
R 43 Right Gear for the Job (not Use the Force)
K 25 Riposte Block, BAB reac Rxn: 1/enc. make a
lightsaber atk v. opponent
you Block (not v. area
attacks)
U 33 Rising Anger Force Sensitivity, DS > 0 Rxn: 1/rnd, +1 bonus to
next atk when ally dmg'd
or moved down CT. Max
bonus = +5.
U 33 Rising Panic Force Sensitivity, DS > 0 Rxn: 1/rnd, when ally
dmg'd or moved down CT,
UtF v target's Will. Target
-1 CT. At bottom of CT,
target flees until raise CT.

Rxn: 1/turn if you're


damaged from AoO, make
R 25 Risk for Reward Find Openin reac a single atk v. a target
Roll Out Reroll Pilot check to
disengage dogfight, take
best. Gunners take no
U 29 Elusive Dogfighter penalties if you fail.
L 41 Roll With It Take the Hit* if you take damage for an
ally you gain DR = class
level until end of your
next turn
Rxn: can negate an atk of
an adjacent ally Colossal
or smaller w/ Vehicular
R 40 Run Interference Escort Pilot reac Combat
F 29 Ruthless(F) Dirty Fighting when you deal damage
over thresh, +2 dam v. that
target rest of encounter

SV 29 Ruthless(SV) 1/encounter if you drop a


foe to 0 hp or to bottom of
track take a bonus stan
action
CR 208 Ruthless Negotiator Notorious reroll Persuasion to haggle
over a price of bounty

C 46 Sabotage Device swif Swif: sabotage object w/


energy cell/power pack to
become a grenade, can be
turned back w/ swif
Move: 1/turn 1 ally in
LOS move its speed as a
rxn, if a target makes an
AoO v. ally you can make
R 45 Safe Passage Escort Fight move AoO v. target
Stnd: 4x4 sq = safe zone,
ally starting in safe zone
+2 Fort & Will Def,
cannot overlap another
R 45 Safe Zone stan safe zone
SV 33 Savage Reputation Bloodthirsty all opponents in 6 sq -1
Atk
C 41 Scholarly Knowledge swif n Swif: reroll Knowledge if
you're trained in that
Knowledge (take best)
double Int mod to
Knowledge (life sciences)
& (physical sciences)
SGD 26 Science Analyzer Trained in Know (life sciences) & (physical sciechecks

1/enc: use Disable or


Erase Program v. friendly
or helpful,
disabling/erasing in 5 min
& DC15; if succeed on
opposed Use Comp locks
other user out auto but
they can retry; as a reac
keep hostile computer
SGD 26 Scomp Link Slicer Any 2 talents from Slicer tree from tracing your location

1/enc: use a feat or talent


for atk as 1 action less;
apply Independent Spirit
bonus a 2nd time; in
combat add 1/2 cl to any
skill that requires stan
action or less but you must
SGD 29 Scripted Routines BAB +5 be trained
Move: all squad members
+2 Perception until next
turn (squad = you & # = or
less than cl + Cha mod,
must be on foot, have LOS
& be able to
GW 31 Search and Destroy Cha 13 move communicate)
F 54 Second Chance Steady Under Pressure if you fail Treat Injury
check, patient does not
take any additional
damage
CR 52 Second Skin Armored Defense armor bonus to Ref Def
and equip bonus to Fort
Def increase by +1
Free: 1/enc when you miss
atk, move half spd (no
AoO) & atk another target.
If have Combat Reflexes,
# of uses = Dex bonus but
R 26 Second Strike Blast Back free only 1/rnd
F 27 Security Slicer Mechanics can disable security
without a security kit,
something goes wrong if
you fail by 10 not 5
L 29 Seducer y if fail Persuasion to
change attitude, reroll with
Deception (mtr)
C 25 Seek and Destroy Hidden Eyes if make charge against
unaware target, target
cannot make Perception
check to notice you
characters using fear
Tested in effects must roll twice &
Battle, keep the lower result on
GW 22 Seen It All Initiative any skill or atk rolls
L 29 Seize Object move Move: 1/enc seize an
object from adj target
w/+10 to Disarm, must
have free hand & can't
L 27 Seize the Moment (L) Distress to reac Rxn: 1/turn when enemy
to 0 hp or down track, 1
ally in LOS to take 2nd
Wind as free & add hp =
CL
SV 35 Seize the Moment (SV) 1/round when an ally dam
an opponent you can take
a swif action as a reac
U 20 Self-Reliant 1/enc, use 1 of your
Inspiration tree talents on
self.
J 20 Sense Deception Use the Force replaces
Will Def against
Deception or Persuasion
U 19 Sense Primal Force In wilderness, can Sense
Surroundings to detect
targets in 30 sq radius, no
l.o.s.
K 25 Sentinel Strike when you attack flat-
footed opponent with a
damage dealing Force
power or lightsaber add
+d6 dam
K 25 Sentinel's Gambit swif Swif: 1/enc enemy with
Dark Side score 1+,
enemy loses Dex to Def v.
your atk until next turn
C 22 Sentinel's Observation * if have concealment v.
target, can spend FP to
make opponent flat-footed
until end of your next turn
F 49 Set for Stun 2swif 2 swf: if stun dam > thresh
target -3 down track not -2
CR 218 Severing Strike if dam over current hp &
threshold, then deal half
dam, move down track
and sever
J 83 Seyugi Cyclone if wielding no weapons
(gloves or gauntlets) can
use Whirlwind Attack
until start of your next turn

L 58 Shadow Armor Cloak of S swif Swif: +1 Force bonus to


Ref Def until start of your
next turn
SV 16 Shadow Striker Hidden Mov stan Stnd: each 1/enc after you
Atk: if dmg gain total
conceal v., or if opp no
Dex to Def or if you
concealed & you dmg
target can only take swif
next turn, or if you have
conceal +2 Atk or +5 w/
total
L 58 Shadow Vision swif Swif: gain low-light
vision, lasts 5 min or until
end of enc whichever
comes first
F 57 Shaped Explosion Skilled Demolitionist blast in line or cone,
length 2x radius, length of
cone 3x radius of blast,
originates from explosives'
sq
J 19 Share Force Secret at least 1 Fo swif Swif: 1/turn grant use of
Force Secret to ally w/in
12 sq & trained in UtF
J 20 Share Force Technique at least 1 T swif Swif: 1/turn grant use of
Force Technique to ally
w/in 12 sq & trained in
UtF, not FP Recovery
J 20 Share Talent at least 1 fr stan x Stnd+FP: 1/day grant use
of Lightsaber Combat or
Forms, Duelist until end
of enc if w/in 12 sq to
allies = 1/2 cl
CR 210 Shared Notoriety Notorious y minions may reroll
Persuasion checks to
Intimidate (mtr)
C 47 Shellshock Soften the Target if you damage target with
area attack, target is flat-
footed v. you until next
turn
SV 27 Shelter Attract Minion any cover bonus is +2 Ref
Def if adjacent to minion
K 40 Sheltering Stance Block or Deflect, Vigilance may use Block or Deflect
to protect adjacent without
sending Force Point

K 29 Shield Expert AP (light) once per encounter spend


swif to regain 10 SR to
max on an active personal
shield
Rxn: 1/turn +2 Ref Def v.
1 ranged atk if have
activated shield gauntlet &
R 37 Shield Gauntlet Defense Siang Lance reac not flat-footed
Rxn: 1/rnd negate ranged
atk w/ UtF check, DC =
Atk roll, must have
activated gauntlet, aware
and not flat-footed, vs.
autofire = 1/2 or no
R 37 Shield Gauntlet Deflect Shield Gaun reac damage spend a FP for adj
with successful Deflect
make ranged atk w/in 6 sq
R 37 Shield Gauntlet Redirect Shield Gauntlet Defense, Shield Gauntlet Defle & LOS, not autofire
CR 218 Shien Deflect, Redirect Shot +5 on ranged attack on
deflected shot
SV 29 Shift move Move: move 1 square
w/out an AoO
CR 222 Shift Defense I swif Swif: -2 one Def, +1 to
another Def
CR 222 Shift Defense II Shift Defens swif Swif: -5 one Def, +2 to
another Def
CR 222 Shift Defense III Shift Defens swif Swif: -5 two Defs, +5 to
other Def
C 53 Shift Sense x FP: gain low-light vision
for 1 minute or the enc.
whichever is longer
CR 219 Shii-Cho Block, Deflect only -2 penalty on UtF
check for each block or
deflect in last turn
L 41 Shoot from the Hip can always use rifles to
make attacks of
opportunity
J 14 Shoto Focus +2 atk with shoto or guard
shoto if you also wield a
1-handed lightsaber
J 19 Shoto Master one-handed lightsaber
considered light with
shoto, can activate
Lightsaber Defense as free
with shoto
J 21 Shoto Pin Block when you Block w/shoto
the attacker can make no
melee atk until its next
turn or you're not adjacent
C 40 Shoulder to Shoulder if begin turn adjacent to
ally, gain hp = HL
GI 24 Shunt Damage 1/enc when your ship
takes dmg, Pilot vs adj.
ally ship REF to shift dmg
to ally
treat siang lance as rifle,
+1 atk & counts as
R 37 Siang Lance Mastery Weapon Focus (rifles)
F 93 Sickening Blast Force blast if UtF of Force blast
exceeds Fort Def, target
moves 1 down track, you
get Dark Side point
SV 17 Sidestep Long Stride swif Swif: reduce cost of
diagonal move to 1 if in
light or no armor
F 42 Signature Item with certain item +2
opposed skill checks,
multiple items cumulative
+1
U 21 Silent Movement Stealth Never have environmental
unfavorable circumstances
for noise when using
Stealth. 1/rnd, when use
Stealth, can use aid
another on Stealth for 1
ally
F 49 Silent Takedown Stealth skill if unaware target dmgd,
opp cannot speak or make
noises until end of your
next turn
J 79 Silicon Mind reac x Rxn+FP: gain bonus to
Will Def = Cha mod (min
1) against UtF until end of
your next turn
U 23 Simple Opportunity Weap.Prof.(Simple) Can make AoO w/ ranged
or thrown simple wpns
J 89 Simultaneous Strike BAB +5 stan Stnd: make 2 unarmed
atks each vs different
targets
K 47 Single Weapon Flourish I Double Attack, Weapon Finesse with 1 light melee or
lightsaber you can move
your speed as a free action
K 47 Single Weapon Flourish II Double Attack, Master of Elegance, Single Wea with 1 light melee or
lightsaber make full atk as
stan, 1 per turn
K 41 Sith Alchemy (K) Dark Side A full x Full+FP: Create Sith
Talisman = +d6 dam with
Force powers or
lightsaber, gain Dark Side
point with first use
Create Sith Weapon -
imbue weapon with Sith
alchemical weapon
template (K79)
J 21 Sith Alchemy (J) Create Sith Amulet, Sith
Armor, Sith Talisman, or
Sith Weapon, see J21-22
J 22 Sith Alchemy Specialist Sith Alchemy x FP: modify an item to gain
Sith Alchemy traits, see
J22
C 56 Sith Reverence +1 atk while within 20 sq
& LOS of an ally with
Dark Side score equal or
greater than yours
F 50 Six Questions Spynet Agent Knowledge (galactic lore)
DC15+CL for target's
level, classes, abilities &
Force & Destiny points
GI 23 Sizing Up 1/enc Perception vs Will
of target w/in 6 sq & LOS
for +2 bonus to skill &
atks for enc
GI 21 Skill Boon increase FP dice to next
higher on 1 skill (d6 to d8,
d8 to d10, d10 to d12)
GI 21 Skill Confidence Critical Skill Success nat 19 or 20 gain benefit
of Critical Skill Success &
bonus hp = CHA mod
F 48 Skill Conversion with reprogram, sacrifice
one trained skill for +1
skill focus, once per
reprogram
CR 40 Skilled Advisor full * Full: ally gets +5 on skill
check, FP = +10
F 57 Skilled Demolitionist set detonator as swif &
does not go off if fail roll
by 10 or more
L 47 Skilled Implanter Biotech Surgery feat when installing an implant
the attack bonus is halved
GI 21 Skillful Recovery When failing to get min
result of check of 1 skill,
gain FP only usable on
that skill before end of enc

CR 46 Skirmisher if move 2 squares, +1 Atk


until next turn
K 39 Slashing Charge Block, Riposte, WF & WP (lightsabers) once per encounter with
charge take no penalty on
UtF for Block during the
charge, applies to Riposte
C 24 Slip By ( C ) when you dam opponent
you can move through that
opponent's square, Atk of
Opp as normal
if you'd provoke an Atk of
Opp by moving, can make
Stealth check to replace
GW 20 Slip By (GaW) Ref Def if higher
K 27 Slippery Strike Strike and reac Rnx: 1/enc designate an
opp you just damaged
cannot make AoOs until
next turn
U 31 Slowing Shot Debilitating Shot Debilitating Shot also
makes target speed -2 &
flat-footed (lose Dex
bonus to Ref) 'til end of
enc or regain CT = 0. FP
= speed - 4 or halved spd
(whichever is greater)
F 45 Slowing Stun when you move target -1
down track their speed
halved until removed
Stnd: each 1/enc make
ranged or melee atk for 1.
if hits enemy -2 atk &
dmg until end of enc or 2.
if deal dam enemy gains
Cheap persistent condition
Trick, Easy removed with DC25 Treat
GW 19 Sly Combatant Prey stan Injury/surgery or 3.
Small Favor 1/day, DC25 Persuasion,
gain +10 bonus to 1
Notorious, Gather Info or Knwlg
U 29 Persuasion check w/in 24 hrs
SV 25 Small Target if you pilot a colossal or
smaller vehicle, capital
ships -20 Atk not -10 & no
crits unless you'd be hit

L 41 Snap Shot do not provoke attacks of


opportunity when using
aim with stock extended
CR 46 Sneak Attack if opp flat-footed or no
Dex to Def, deal +d6 dam,
must be w/in 6 squares,
max 10d6
SV 29 Sniping Assassin ranged attack not at point
blank range add half class
level to damage
SV 29 Sniping Marksman Sniping Assassin 1/encounter ranged attack
not at point blank range
ignore target's armor
bonus to Ref Def
SV 29 Sniping Master Sniping Marksman* aim with 1 swif at a target
not in point blank range
F 47 Soft Reset after 2 rounds of being
disabled move +1 up track
J 81 Soft to Solid reac x Rxn+FP: when damaged
gain DR 10 until end of
your next turn
C 47 Soften the Target swif Swif: when you dmg
target w/ ranged atk, 1 ally
in LOS ignores target's
DR & SR
CR 219 Sokan Acrobatic Recovery take 10 on Acrobatics
check to tumble even
when distracted, each
occupied square counts as
1
C 41 Soothe Vital transfer use vital transfer to move
target +1 up track not heal,
you move -1 down track

J 18 Soothing Presence Charm Beast shift unfriendly beast to


indifferent automatically
CR 219 Soresu Block, Deflect reroll Use the Force on
Block,Deflect
SV 15 Sow Confusion Hesitate stan Stnd: 1/enc Deception v.
Will Def in LOS target
must spend swif w/ stnd to
atk until your next turn
CR 47 Spacehound no Atk penalty in
low/zero-g, no space
skness, prof. w/starship
J 73 Spatial Integrity reac x Rxn+FP: UtF negates dmg
to vehicle you are aboard,
occurs after DR & SR
applied
U 22 Speed Climber Long Stride, Surefooted, Climb No penalty for
Accelerated Climbing
L 47 Speed Implant stan Stnd: 1/enc adj ally gains
+2 spd, at end of enc
target moves -3 down
track & needs rest or
surgery
CR 44 Spontaneous Skill Educated once a day, make skill
check trained, multiple per
day
C 25 Spotter move Move: Perception v. DC
10+CL of target in LOS to
gain for you and allies +1
Atk v. target
if you & all allies roll
higher Initiative than
opponents, gain a surprise
R 28 Spring the Trap round even if aware
CR 50 Sprint run up to five time speed
F 50 Spynet Agent Bothan, 2 talents from Infiltration Gather Info replaces
Knowledge (galactic lore),
considered trained
C 26 Squad Actions Commanding stan Stnd: if you atk: extend
autofire by 1 sq, +2 dam,
or + atk per follower if
armed w/ ranged weapon
L 31 Squad Brutality with melee atk against
target with your allies
adjacent reroll damage &
keep best
L 31 Squad Superiority with you & two allies
adjacent to target, target is
flat-footed
S 18 Squadron Maneuvers Cha 13, any stan Stnd: 1/enc, grant benefits
of a talent to every ship in
your squadron until end of
enc.
S 18 Squadron Tactics Wis 13, Starship Tact, Squadron Maneuvers* once per encounter, grant
a maneuver you use to
every ship in your
squadron next round
L 42 Stalwart Subordinates an ally w/in 12 sq & LOS
& Will Def targeted forces
enemy to reroll & take
lowest
CR 47 Starship Raider Spacehound +1 Atk aboard starship
including personal
weapons
when you grab an enemy
they must make opposed
grapple to break, if you
initiate you can reroll, if
you're in light or no armor
GW 33 Stava Expertise y (mtr)
L 42 Stay in the Fight (L) Stalwart Sub swif Swif: remove 1 mind-
affecting or fear effect of
ally w/in 12 sq & LOS &
grant target hp = 10 +
class level
recruited enemy can
immediately use second
R 41 Stay in the Fight (R ) Recruit Enemy wind as a reac
F 54 Steady Under Pressure n reroll Treat Injury (take
best)
L 42 Stealthy Withdrawal Hasty Withdrawal an ally of Hasty
Withdrawal that ends in
cover may make a Stealth
check to sneak as free
L 40 Steel Mind if you resist a mind-
affecting Force power the
user cannot use the same
power against you again
F 24 Steel Resolve melee atk, penalty -1 to -5
for double the number to
Will Def, may not exceed
BAB
CR 47 Stellar Warrior Spacehound natural 20 on Atk roll =
one extra Force Point for
encounter
C 26 Stick Together Comrades i move Move: if an ally moves
you can move before your
next turn if you end w/in 3
sq of that ally
J 87 Stifle Conflict your force powers can deal
stun dam
SV 18 Stinging Assault Weapon Specialization if damage opp with
slashing Atk, opp -2 melee
Atk until your next turn

if you hit with unarmed


atk you can deal half dam
& enemy deals half dam
on melee atk until next
GW 21 Stinging Jab turn
L 28 Stolen Advantage Cast Suspic reac Rxn: when enemy in LOS
aids another, you give +2
atk to 1 ally in LOS &
enemy does not benefit
T 81 Stolen Form (Ataru) Any force technique, WF lightsabers may add Dex mod on dmg
or 2 * Dex bonus if 2-
handed instead of Str
T 81 Stolen Form (Djem So) Any force technique, WF x FP: 1/round if hit in
melee, make an immediate
atk vs opponent

T 81 Stolen Form (Jar'Kai) Any force technique, WF lightsabers, Lightsabe twice Lightsaber
deflection bonus with two
lightsabers
T 81 Stolen Form (Juyo) Any force t swif x n Swif+FP: 1/enc, choose
single enemy in LOS, for
rest of enc may reroll your
first Atk roll, keeping best
T 81 Stolen Form (Makashi) Any force technique, WF lightsabers, Lightsabe lightsaber defense bonus
increase by 2 (max of 5)

T 81 Stolen Form (Niman) Any force technique, WF lightsabers +1 Ref and Will Def with
lightsaber

T 81 Stolen Form (Shien) Any force technique, WF lightsabers, Deflect, R+5 on ranged attack on
deflected shot
T 81 Stolen Form (Shii-Cho) Any force technique, WF lightsabers, Block, Defonly -2 penalty on UtF
check for each block or
deflect in last turn
T 81 Stolen Form (Sokan) Any force technique, WF lightsabers, Acrobatic take 10 on Acrobatics
check to tumble even
when distracted, each
occupied square counts as
1
T 81 Stolen Form (Soresu) Any force technique, WF lightsabers, Block, Defreroll Use the Force on
Block,Deflect

T 81 Stolen Form (Trakata) Any force t 2swif 2 Swif: Deception to feint,


shut off & reignite
lightsaber
T 81 Stolen Form (Vaapad) Any force technique, WF lightsabers, BAB +12,Cri on 19-20, 19 not an
auto hit

L 47 Strength Implant stan Stnd: 1/enc adj ally gains


+1 die dmg, at end of enc
target moves -3 down
track & needs rest or
surgery
C 40 Strength in Numbers if within 10 sq of an ally
+2 DR
L 45 Strength of the Empire Knight's Morale when ally w/in 12 sq hits
with lightsaber you deal
+1 die dam with next
lightsaber atk
K 28 Strike and Run reac Rxn: 1/enc after you dmg
opp you can move your
speed
L 31 Strong Grab when you grab an
opponent they must use a
full to break the grab not a
stan
L 40 Strong-Willed add your class level to
Will Def v. Use the Force
F 57 Stun Turret Blaster Turre stan Stnd: 1/enc, Tiny Init +4
Percep +4 Ref Def 10
10hp thresh 8 turret, 3d6
stun, you must be adj
when you deal stun dam
with unarmed atk, after
Stinging dam is halved add +1 die
GW 21 Stunning Shockboxer Jab dam
CR 52 Stunning Strike Melee Smash with damage in a melee
attack, move 1 down track
if damage beat threshold
C 24 Stymie swif Swif: 1/round target w/in
12sq & LOS, target -5 one
skill until beginning of
your turn
SV 18 Sucker Punch if your melee Atk does
dam v. Opp without Dex
to Def that opp cannot
make Atk of Opp
J 83 Sudden Storm Seyugi Cyclone x FP: make Whirlwind
Attack at end of charge
not normal melee atk if
using no weapons (gloves,
etc)
SV 15 Sudden Strike Skirmisher, Sneak Attack deal sneak attack damage
when you use Skirmisher
Rxn: 1/rnd when enemy
moves adj, enable 1 ally in
LOS to make charge atk v.
GW 19 Summon Aid Get Down reac that enemy

1/enc: as stan auto aid


another droid' atk & if
Observant, have Weapon Focus add
1 from +3; as stan auto aid
Influence, another droid w/skill you
Inspiration are trained in if have Skill
or Focus add +5; as swif
Leadership grant ally 1 swif that it can
SGD 26 Supervising Droid trees immediately use as a free
J 15 Suppress Force Influence Sa reac rxn: mind trick to
convince target they can't
use the Force, Int 3 & w/in
12sq, UtF v. UtF
CR 50 Surefooted speed not reduced by
difficult terrain
SV 17 Surge Long Stride swif Swif: 1/enc move up to
your speed
C 53 Surge of Light swif Swif: 1/enc return any
[light side] power w/out
spending FP
F 27 Surprise Strike if fail Deception can make
single unarmed strike as
free in surprise round, or
other with Quick Draw
L 29 Surprising Weapons if your atk with an
amphistaff, thud bug, or
razor bug is also over Will
Def, opponent flat-footed
v. you
U 22 Surprisingly Quick SF(Init) In surprise rnd, can take 1
add'l swift action
J 77 Surrender to the Current swif Swif: until end of enc: can
only use "you" Force
Powers & 1/turn recover 1
spent power w/out FP
F 28 Surveillance Perception full Full: Perc v target LOS,
DC15 or Stlth (higher),
you & allies +2 atk until
next turn & out of LOS
Rxn: 1/enc can negate
AoO & move half spd
w/out AoO (Combat
Reflexes = # of uses =
Dex bonus but only
R 26 Swerve Fade Away reac 1/round)
make a swif action a
reaction after failing
SGD 28 Swift Droid 2 talents from Autonomy tree Deception or Stealth
CR 101 Swift Power Power of the Dark Side once a day, use a Power
w/ swift action instead of
move or standard
U 31 Swift Shot 1/enc, make 1 ranged atk
w/ hand-held wpn as swft
action. Remaining actions
cannot be used to atk.

SV 17 Swift Strider Sidestep* each 1/encounter: move


your speed & +2 Ref Def
until end of enc, or no Def
penalty on charge, or
move & +2 Ref Def v. Atk
of Opp until next turn
L 58 Sword of Vahl Initiate of Vahl +1 Force bonus to attacks
with simple weapons
S 17 Synchronized Fire Expert Gunner once per encounter, treat
attack with ally on with
same target together vs.
SR, DR & Threshold
CR 207 System Hit Expert Gunner move vehicle additional
step down track
CR 222 Tactical Edge swif Can use Assault,
Deployment or Field
Tactics as a swift action
not move
when an ally you see
spends a FP to enhance atk
the ally gains bonus to FP
GW 19 Tactical Savvy Born Leader = your Int mod
SV 27 Tactical Superiority 2swif 2 Swif: any cover bonus is
+2 Ref Def if adj to
minion
SV 27 Tactical Withdrawal 2swif 2 Swif: all allies in LOS &
w/in 6sq can withdraw as
a swif until start of your
next turn

1/turn when dam target


with unarmed atk compare
atk roll to thresh & if over
GW 33 Tae-Jitsu Expertise target -1 down track
SV 26 Tag Hunter's Target* if you damage Hunter's
Target all allies +2 on next
Atk v. Target until start of
your next turn
K 39 Taint of the Dark Side Dark Deception add one dark side force
power, once per encounter
use that power without
increasing Dark Side score

L 41 Take the Hit Bodyguard's Sacrifice if you take damage for an


ally your damage
threshold +5
SV 33 Take Them Alive if you or allies in 6 sq
reduce enemy to 0 hp you
can instead treat them as
stunned
F 45 Takedown when you deal dam at end
of charge, you knock
target prone if opponent
no more than 1 size larger
if ally is using Persuasion
to change attitude that
doesn't understand you
SGD 26 Talkdroid Trained in Persuasion add +2
SV 35 Tangle Up Uncanny Ins stan Stnd: if non-area atk hits,
can choose to do half dmg
& target loses its next
move
Swif: 1/enc designate 1
enemy in LOS & gain +1
atk & dmg until end of enc
SGD 27 Target Acquisition swif if stays in LOS
auto reacquire target if
Target leaves LOS as reac & gain
Acquisitio +5 Perception v. target's
SGD 27 Target Lock n Stealth
SV 26 Target Visions Findsman Ceremonies 1/encounter when an
enemy moves within 6 sq
can make Atk against as a
reaction
F 103 Targeting Package 2swif 2 Swif: '+2 Atk & dmg on
next PB or w/in reach atk
if in LOS

1/enc w/ trained skill


perform action quicker but
at least as a swif, if more
SGD 28 Task Optimization than 1 rnd can't be used
can use Recruit Enemy
when you or ally would
deal dam to kill target
R 41 Team Recruiting Recruit Enemy instead of only you
C 46 Tech Savant trained in K stan Stnd: incr speed of droid
or vehicle if you occupy or
are adj by 1 sq, 1 per
round
CR 100 Telekinetic Power w/natural 20 to use Force
disarm, grip, slam, thrust
or Move Object, reuse
same power immediately
F 88 Telekinetic Prodigy Telekinetic Savant with Force Training &
take move object, gain
extra power from disarm,
slam, thrust or move
object
L 40 Telekinetic Resistance if you are moved by a
Force power reduce the
distance by half
CR 100 Telekinetic Savant swif Swft: 1/enc, return Force
disarm, slam, thrust, or
Move Object w/out FP
L 55 Telekinetic Stability x FP: negate movement if
being force against will
J 89 Telekinetic Strike add Force Point roll to
damage & attack if
unarmed
J 89 Telekinetic Throw Throw feat with successful Throw
opponent falls prone in
any space you desire up to
3 sq beyond your reach
J 91 Telekinetic Vigilance Intercept swif Swif: can return Intercept
to suite w/out spending FP

K 53 Telepathic Influence Telepathic Link* when you roll a natural 20


on Atk or Use the Force
instead of gaining force
powers can grant ally FP
J 18 Telepathic Intruder if you successfully use a
mind-affecting power gain
+2 on mind-affecting
powers v. that target
K 53 Telepathic Link Use the For swif Swft: link w/in 1km can
communicate as if
speaking, 1/enc may share
Force power of target or
you
J 83 Tempest Tossed Seyugi Cyclone can move target 1 sq if
damaged by Whirlwind
Attack, not if grabbed or
grappled, no Atk of Opp
SV 26 Temporal Awareness Findsman Ceremonies 1/encounter when attacked
you can move your speed

T 53 Teras Kasi Basics Martial Arts I deal additional die of


damage
T 53 Teras Kasi Mastery MA I-III, Teras Kasi Basics only full-round actions
unarmed, take full attack
as standard action
U 23 Terrain Guidance Ride DC20 Ride to negate
effects of difficult terrain
on mount spd
SV 27 Terrify Inspire Fear stan Stnd: Persuasion v. Will
Def of Inspire Fear &
LOS, must move away
from you, if can't move,
Fear doubled
when you catch a Second
Wind move +2 up track
GW 22 Tested in Battle also
C 53 The Will to Resist reac Rxn: 1/turn if Will Def is
targeted can replace Will
w/ UtF check, you -5 UtF
until end of next
C 24 Thrive on Chaos Advantageous Opening when enemy or ally within
20sq is reduced to 0hp,
you gain hp = 5+1/2CL

F 43 Thrown Lightsaber Improved & Lightsaber Throw any target struck by


Mastery thrown lightsaber moves
at half spd (round down)
until your next turn
J 85 Thunderclap Bantha Rush, Force Training if you use a Force Power
that deals damage you can
use Bantha Rush against
target as if melee atk
CR 49 Total Concealment Hidden Movement* get total concealment in
place of any concealment
CR 53 Tough as Nails swif Swif: catch a Second
Wind one extra time
CR 47 Trace can substitute Use
Computer for Gather Info
if you have computer
access
F 28 Traceless Tampering automatically leave no
trace of tampering,
something goes wrong if
you fail by 10 not 5
Swif: allow all allies w/in
6 sq & LOS to count 1st
sq of difficult terrain as
GW 21 Trailblazer Trained in S swif normal
CR 219 Trakata BAB +12, We 2swif 2 Swif: Deception to feint,
shut off & reignite
lightsaber
J 16 Transfer Essence Dark Side Score = Wis when you die become a
dark side spirit & can
possess others or enter an
object, see J16
J 20 Transfer Power Force Traini stan Stnd: spend a power in
suite & give to ally trained
in UtF & w/in 12 sq &
LOS, lost if not used by
end of enc
K 27 Transposing Strike Noble Fencing Style, BAB +5 when you hit an opp with
melee you can choose to
do half dam & switch
spots with foe, no Atk of
Opp
SV 32 Treacherous Improved Soft Cover* if not adjacent to attacker
& attacked other adjacent
attacked & you move 1 sq,
can have Atk of Opp
Stnd: DC20 Treat Injury
to know if organics in 6 sq
& LOS are below half hp
SGD 26 Triage Scan Trained in T stan & where on track
C 47 Triangulate Enhanced Vision y 1/encounter if you and
allies have LOS to same
target you all can reroll
one ranged attack (mtr)
Swif: Initiative check v.
enemy in LOS, loser is
R 26 Trick Step swif flat-footed v. other
CR 217 Trigger Work no penalty to Atk when
using Rapid Shot
U 22 Tripwire Jury-Rigger stan Stnd: DC20 Mechanics to
set trap across 3 sq
opening. Deception to
conceal it. If victim's
Perception beats your
Deception, DC10
Acrobatics to avoid trap.
Traps: 1) Clothesline -
becomes prone, ending
turn, 1d6 dmg. 2)
Electronic Tripwire - frag
gren, victim hit, 1d20+10
to hit adj targets. 3)
Tripwire - +2 Deception,
becomes prone, ending
turn.
L 28 True Betrayal Friend or F stan Stnd: Persuasion v. Will
Def of 1 enemy in LOS
for them to atk who you
choose, +5 if they're
higher level
CR 44 Trust Born Lead, stan Stnd: give up stnd action
to give ally extra action
next turn
GI 20 Try Your Luck When you fail check in
skill challenge choose
ally. Next use of same
skill roll 2 dice & keep
better
U 31 Turn the Tide Commander's Full Full: 1/enc, after 1st rnd,
Knwlg(Tactics) v Will of
all w/in 12 sq & l.o.s.
Those you affect re-roll
Initiative (allies can opt to
re-roll or not).
F 57 Turret Self-Destruct Blaster Turret I turret self-destructs at 0hp
with 2sq radius dealing its
normal dam, you can
disable if adjacent as reac
SV 28 Twin Shot Dual Weapon Mastery I, Rapid Shot with two pistols, +2 dam if
using Rapid Shot

J 21 Twin Weapon Mastery you can move 2 squares


between attacks without
an attack of opportunity
J 21 Twin Weapon Style stan Stnd: you can make an atk
w/ both weapons or
double-sided weapon vs
different targets
SV 14 Two-Faced Misplaced Loyalty* each 1/enc after you atk: if
same atks you atk/reac, or
opp can't atk you, or +2
atk if they haven't atk
U 30 Two-For-One Throw Weapon Foc Stnd Stnd: throw similar 2
wpns at once (same target
or sq), w/ 1 hand. Each
roll has -10 atk
J 87 Tyia Adept swif x Swif+FP: ally in 12 sq &
LOS takes dmg you take
half dmg & ally takes half
dmg
Rxn: 1/enc incr dmg
thresh = Independent
SGD 29 Ultra Resilient reac Droid level
T 53 Unarmed Counterstrike MA I-II, Unarmed Parry, Teras Kasi Basics if parry melee attack, can
immediately make
unarmed Atk as reaction
against target
T 53 Unarmed Parry MA I-II, Teras Kasi Basics fighting defensively, can
negate melee Atk, if Atk
beats melee Atk, Atk
negated (-2 cum Atk v.
others)
CR 52 Unbalance Opponent Expert Grappler one opponent loses Str
bonus to melee attacks
against you, not to damage

L 30 Unbalancing Adaptation Adapt and Survive when you use Adapt &
Survive, you deny the
bonus to the enemy in
LOS
C 42 Uncanny Defense 1/day add 1/2 officer class
to all Def 1 round, must
declare at beginning of
your turn
CR 49 Uncanny Dodge I Improved Initiative* do not lose Dex bonus if
flat-footed or attacked by
hidden attacker
CR 49 Uncanny Dodge II Uncanny Dodge I* cannot be flanked
SV 35 Uncanny Instincts 1/round if damaged move
1 sq as reac, no Atk of
Opp
SV 15 Uncanny Luck Knack, Lucky Shot 1/encounter a roll 16 or
higher is considered a
natural 20
J 20 Unclouded Judgment Sense Decep reac x Rxn+FP: automatically
negate a mind-affecting
Force power or talent
T 13 Undetectable Poison Malkite Techniques Treat Injury DC increases
by 5
C 23 Undying Loyalty Inspire Loyalty followers gain Toughness
feat
SV 15 Unlikely Shot Knack, Lucky Shot n 1/encounter reroll damage
of one attack (take best)
SV 14 Unreadable Will Def +5 v. skill checks
to read your emotion,
when you feint in combat
target is flat-footed v. you

C 26 Unrelenting Assault Melee Smash if miss melee or atk


negated still do Str bonus
(min 1) or 2 x Str bonus if
attacking two-handed
SV 27 Unsavory Reputation Inspire Fear I-III, Notorious opponent reduced to half
hp within 6 sq of you -2
Atk & skill for rest of
encounter
C 22 Unseen Eyes Force Haze* allies hidden in Haze can
reroll Perception, keep
best, allies gain +2 dam v.
unaware foes
F 43 Unsettling Presence Force Interr stan x Stnd+FP: UtF v. Will Def
v. any in 6sq, -2 Atk &
skill checks w/in 6sq of
you until end of enc
K 45 Unstoppable once per encounter an
attack that would knock
you down the track is
reduced by 1 step
Swif: 1/turn 1 ally in LOS
immune to effects that
make flat-footed or deny
R 25 Unwavering Ally swif Dex to Ref Def
SV 27 Urgency Impel Ally I 3swif 3 Swif: 1/enc incr speed of
allies in LOS by 2
CR 219 Vaapad BAB +12, Juyo* Cri on 19-20, 19 not an
auto hit
L 58 Vahl's Brand Empower Weapon additional damage from an
empowered weapon is
considered fire damage
L 58 Vahl's Flame Initiate of V swif Swif: +1d6 fire dmg w/
melee weapons until
beginning of your next
turn
F 92 Vanish swif Swif: UtF v. Will Def to
vanish from sight of 1
target in LOS, total
concealment v. target until
next turn
S 17 Vehicle Focus (airspeeder) Wis 13 +2 Atk with selected
vehicle type, may take 10
on Pilot checks
S 17 Vehicle Focus (capital Wis 13 +2 Atk with selected
ship) vehicle type, may take 10
on Pilot checks
S 17 Vehicle Focus (space Wis 13 +2 Atk with selected
transport) vehicle type, may take 10
on Pilot checks
S 17 Vehicle Focus (speeder) Wis 13 +2 Atk with selected
vehicle type, may take 10
on Pilot checks
S 17 Vehicle Focus (starfighter) Wis 13 +2 Atk with selected
vehicle type, may take 10
on Pilot checks
S 17 Vehicle Focus (walker) Wis 13 +2 Atk with selected
vehicle type, may take 10
on Pilot checks
F 102 Vehicle Mechanic 3swif 3 Swif: 1/day make DC 20
Mechanics restore d8
vehicle hp & +1 up track
& 1 hp for every point
over DC
K 29 Vehicle Sneak Pilot treat your ship as two size
categories smaller when
attempting Stealth checks
C 46 Vehicular Boost stan Stnd: DC 15 Mechanics
for hp = 5 x CL
CR 207 Vehicular Evasion if hit by area attack, take
half or no damage, must
be moving
L 29 Veiled Biotech Trained in Stealth +10 Deception & Stealth
to conceal biotech, draw
biotech as swif & if you
atk opp loses Ref to Def
T 13 Vicious Poison Malkite Techniques poisons used against a
target get +2 Atk against
Fort Def
C 56 Victorious Force Mastery if an enemy you damaged
in this encounter is at 0 hp,
return one Force Power as
free
K 40 Vigilance swif Swif: 1 adj ally +1 Ref
Def as long as they remain
adj
C 24 Vindication Retribution when an enemy you
reduced to 0 hp or bottom
of track, your next atk is
+1 die
SV 16 Virus Electronic Sabotage* can sub Use Comp for
Mechanics to disable
computerized device,
1min v. Will, becomes
unfriendly
K 24 Visionary Attack WatchCircle reac Rxn: you or ally w/in 12sq
if you miss an atk, UtF
check over target's Will
attacker can reroll Atk
spend one farseeing, you
-5 UtF until beginning of
your next turn

K 25 Visionary Defense WatchCircle reac Rxn: you or ally w/in 12sq


if attacked, UtF check
over target's Will defender
+5 Ref Def spend one
farseeing, you -5 UtF until
beginning of your next
turn
CR 101 Visions farseeing, F swif x Swft+FP: See into past or
future with farseeing, max
1 year per your level
J 17 Vital Encouragement free Free: 1/enc you gain hp =
10 + 1/2 your HL
CR 46 Walk the Line Disruptive stan Stnd: enemies in LOS take
-2 Def until your next turn

J 81 Wan-Shen Defense proficient swif Swif: +1 Ref Def v. melee


if have wan-shen in hand
& not flat-footed
J 81 Wan-Shen Kata proficient Wan-shen treat wan-shen as Med
weapon not Large, can Pin
& Trip with wan-shen if
wan-shen in hand
J 81 Wan-Shen Mastery stan Stnd: make 2 atk w/ wan-
shen each vs a different
target if have wan-shen in
hand
L 41 Ward swif Swif: provide soft cover to
1 adj ally
U 23 Warrior's Awareness Rxn: If enemy makes
melee atk v you more than
once, make Perception
chk. Gain +1 Ref and Fort
'til end of enc v target.
What is DC of chk?

U 23 Warrior's Determination Rxn: 1/enc, ignore a Force


related
talent/ability/skill/effect
that exceeds Will. FP =
ignore 1 mind affecting
U 21 Wary Outsider's Eye, Perception If enemy's fails a Stealth
or Deception chk opposed
by your Perception chk,
take move action as rxn.
Max # of moves
gained/turn = Dex mod
SV 26 Watch This can move into same space
as frigate or larger without
collision & can occupy
same space
C 26 Watch Your Back if you are adjacent to an
ally you can't be flanked
K 25 WatchCircle Initiate Farseeing reac x Rxn+FP: UtF DC15,
remove farseeing, add 1
FP to ally in LOS,
replaces normal affects
Perception replaces
Initiative & considered
GW 21 Watchful Step trained in Initiative
K 40 Watchman's Advance Force Warning when acting in surprise
round you &allies take +1
move max
K 61 Waveform swif Swif: add Cha mod to
dmg (min +1) to
telekinetic Force power
K 28 Weak Point Keen Shot* swif Swif: 1/enc ignore DR of
single target in LOS for
the rest of your turn
CR 43 Weaken Resolve Presence free Free: if deal dmg over
threshold, Persuasion as a
free action v. Will, flees 1
min target can spend FP to
negate, or if target's level
is higher
SV 15 Weakening Strike Dastardly Attack if deal dam to opp without
Dex to Def can impose -5
to Atk & melee dam
instead of down track
CR 44 Wealth every level, get credits
class level x5000
SV 27 Wealth of Allies Attract Minion if minion killed, they are
replaced by one of same
level 24 hours later
C 40 Weapon Shift Gun Club if use ranged weapon as
melee weapon +2 melee
atk
CR 53 Weap.Specialization(Adv. Weapon Focus +2 to adv.melee damage
Melee)

J 91 Weap.Specialization(Exoti Weapon Focus, proficient discblade +2 to exotic damage


c)

CR 53 Weap.Specialization(Hvy Weapon Focus +2 to Hvy Weapon


Wpns) damage

CR 41 Weap.Specialization(Light Weapon Focus +2 to lightsaber dmg


sabers)

CR 53 Weap.Specialization(Pistol Weapon Focus +2 to pistol damage


s)

CR 53 Weap.Specialization(Rifle Weapon Focus +2 to rifle damage


s)

CR 53 Weap.Specialization(Simp Weapon Focus +2 to simple weapon


le) damage

Free: 1/enc incr dmg of 1


internal/mounted weapon
by 1 or 2 dice in exchange
SGD 27 Weapons Power Surge free for -1 or -2 down track
C 40 Whirling Death Unrelenting Assault* any target adjacent takes
dam = Str bonus with
melee weapon
J 77 White Current Adept Use the Force replaces
Stealth, considered
trained, if can reroll
Stealth can reroll Use the
Force
CR 224 Wicked Strike Weapon Focus, Weapon S x FP: Crit with a lightsaber,
move target 2 steps down
track
J 18 Wild Sense Charm Beas swif Swif: 1/turn touch mind of
indifferent or better beast
w/in 12 sq & LOS, beast's
Perception & LOS is
yours
K 43 Willful Resolve once per encounter negate
the effect of a single attack
or skill check v. Will Def

F 25 Willpower Inspire Con swif Swif: 1/enc grant allies in


LOS +2 Will Def for enc
even if out of LOS, not
self
J 85 Wind Vortex swif x Swif+FP: gain
concealment & +2 Ref
Def v. thrown weapons
until end of enc
S 17 Wingman Wis 13 swif Swif: Pilot DC15, to assist
allied starfighter w/in 2
squares, ally +5 Pilot in
dogfight
Rxn: 1/round make a
vehicle weapon atk at -5 v.
ally's attacker if dmg dealt
R 40 Wingman Retribution Escort Pilot reac (Colossal or smaller)
F 88 Wrath of the Dark Side Power of the Dark Side when you roll nat 20 with
force power that deals
dam, not regain powers for
dam & half dam next turn

K 43 Wrong Decision each time you're attacked


opponent -2 Will Def until
end of next turn
1/turn when dam target
with unarmed atk make
atk v. Fort Def for target
to take only 1 swif next
turn, if you're in light or
GW 33 Wrruushi Expertise no armor
any ally who uses second
wind in your Safe Zone
gains additional hp = your
R 45 Zone of Recuperation Safe Zone cl
0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
Talent Talent Talent with Talent with Talent with Talent with Talent
CLASS TREE Page Prereq 1 Prereq 2 Prereq 3 1 1 1 1
0 0 00
Elite TroopeMelee Specia

C39
Jedi Jedi Guardia
CR40
Force-Using Jal Shey Force Delay

K57
Scout Awareness CR49
Scout Versatility

L30
Droid Second-Degr

F102
Jedi Jedi Consula

CR39
Force-Using Dathomiri W

CR107
Shaper Implant

L47
Scout Surveillance Spotter

C25
Noble Master of Int

GI20
Scoundrel Opportunist

C24
Assassin Assassin Shift
SV29
Melee DuelisMelee Duelis
K47
Jedi Jedi Consula

J14
Sith ApprentSith

K40
Jedi Jedi Consula Adept Negotiator

L26

Scout UnpredictablR26
Force-Using Korunnai Ad Akk Dog Master

C57
Force-Using Korunnai Ad

C57
Force-Using Korunnai Ad Akk Dog Master

C57
Infiltrator Infiltration

F49
Noble Disgrace Dirty Tactics

SV13
Elite TroopeRepublic C

C40

Soldier Ambusher R28

Noble Anticipation GW18


Jedi Knight Jedi Instruct

J19
Soldier Armor SpeciaCR51 Armored Defense
Imperial KniKnight's Ar

L45
Imperial KniKnight's Ar

L45
Imperial KniKnight's Ar

L45 Armored Augmentation I


Soldier Armor Specia

CR52
Elite TroopeProtection Ward

L40
Elite TroopeMandalorian

K38 Mandalorian Glory


Master PrivaPrivateer F52
Exile

Noble U19
Scoundrel Smuggling

F27

Noble Gambling LeR24


Officer Military Tact

CR221
Noble Superior Skil

GI21
Force Sensit Light Side

C53
Jedi Knight Lightsaber F

CR218
Crime Lord Mastermind

CR210
Master PrivaPrivateer

F52
Crime Lord Mastermind
GI25 Attract MiniImpel Ally I Impel Ally II
Force-Using Jensaarai De
CR107
Force Adept Force Item
CR214
Force Sensit Light Side

C53 Focused Attack


Force-Using Aing-Tii Mo

J73

Soldier GW22
Weapon Speci
Droid CommDroid Comm

C43
Force Sensit Alter

C53
Scoundrel Fortune Fool's Luck
SV14

Scoundrel Misfortune GW20 Sneak Attack


Exile

Noble U19 Galactic GuiSelf-Reliant


Force-Using Bando Gora
C55
Scout Fringer
CR49
Soldier Commando

CR52
Jedi Jedi Guardia

CR40
Scout Mobile Scou

U22 Expert RideTerrain Guidance


Medic Advanced Me
F54 Steady Under Pressure

Soldier Veteran GW21


Soldier Brawler Gun Club

C26
Force Sensit Control

K53
Scoundrel Misfortune

SV15
Ace Pilot Squadron Le
S17
Force-Using Believer Dis

C56
Noble Inspiration

SV14 Bolster AllyInspire Confidence


Scoundrel Fortune Fool's Luck

SV14

Improviser Improviser R43 Improvised Device


Scoundrel Yuuzhan Von

L29
Shaper Shaper

L47

Improviser ProcurementR43

Scout UnpredictablR26
Master PrivaPrivateer

F52
Master PrivaPrivateer Blaster and
Blade I

F52
Master PrivaPrivateer Blaster and
F52 Blade II
Saboteur Turret

F57
Saboteur Turret Blaster
Turret I

F57
Saboteur Turret Blaster
Turret II

F57
Scout Spy

F28
Noble Master of Int

GI20
Gunslinger Gunslinger

C41
Ace Pilot Expert Pilot

S17
Jedi Lightsaber

CR41
Master PrivaPiracy

SV33
Gunslinger Carbineer
L41
Master PrivaPrivateer

F52
Force-Using Matukai Ade

J81
Crime Lord Mastermind Attract Minion
SV27
Crime Lord Mastermind

SV27 Bodyguard I
Crime Lord Mastermind

SV27 Bodyguard II
Elite TroopeProtection

L41
Noble Inspiration

CR43

Officer Rebel RecruiR40 Recruit Enemy

Scoundrel RevolutionarGI21
Force Adept Beastwarden

J18 Charm Beast


Noble Leadership

CR44
Infiltrator Bothan Spyn Spynet Agent

F50
Military EngMilitary Eng

C45
Military EngMilitary Eng

C45

Independent Elite Droid SGD29


Medic Advanced Me

F54
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Gladiator Gladiatorial
K44
Force-Using Warden of th Telekinetic Strike
J89
Scoundrel Yuuzhan Von
L29

Gunslinger SharpshooterGW31 Draw a Bead

Pathfinder Pathfinder R45


Force-Using Agent of Oss

F92
Soldier Rocket Jump Jet Pack Training

K30

Droid Second-DegrSGD26
Gladiator Gladiatorial Personal Vendetta

K44
Jedi Knight Jedi Artisan

J19
Soldier Brawler
SV17

Improviser Improviser R43


Droid Fifth-Degree

F103
Noble Provocateur

L27
Noble Disgrace

SV14
Sith ApprentSith Alchem Sith Alchemy (J)

J21
Soldier Warrior Warrior's Aw

U23 Warrior's Determination


Force Adept Dark Side D

CR213
Force Adept Dark Side D Channel Aggression

CR213
Force Sensit Control

J16
Force Adept Mystic

J18
Force-Using Dathomiri W

CR107
Scoundrel Run and Gun Opportunistic Strike

K27

Scoundrel Brigand GW19


Jedi Jedi Consula

F24
Jedi Jedi Sentinel
CR40
Ace Pilot Expert Pilot

GI24
Force-Using Disciple of T

L57
Gunslinger Carbineer

L41
Ace Pilot Blockade Ru Watch This

SV25

Jedi Jedi GuardiaR23


Ace Pilot Expert Pilot

S17
Scout Reconnaissa Recon Team Leader
C25
Force Adept Mystic

J18
Elite TroopeMelee Specia
C40
Jedi Jedi Consula

K24
Droid Fourth-Degre

F103
Jedi Knight Jedi Weapon

J21
Soldier Mercenary

T57
Officer Naval Office

S18
Force-Using Shapers of K

J85
Force-Using Dathomiri W Charm Beast

CR107
Officer Military Tact

U31
Soldier Squad Leade

C26
Soldier Mercenary

F28

Noble Leadership GW19


Corporate A Corporate P

K42
Corporate A Corporate P

K42
Independent Specialized

F47
Independent Specialized

F47
Soldier Trooper
C26
Force-Using Agent of Oss

F92 Buried Presence


Force-Using Keetael

K58
Infiltrator Infiltration

F49

Ace Pilot Wingman R40


Outlaw Outlaw

SV34 Tangle Up
Noble Lineage

CR44
Jedi Jedi Consula

C22
Jedi Jedi Consula

L26 Adept Negotiator


Force Sensit Dark Side
C53
Crime Lord Mastermind

GI25
Elite TroopeWeapon Mast

CR212
Noble Leadership

CR44
Soldier Commando

GI23 Dedicated Protector


Noble Leadership

U20 Born LeadeCoordinate


Soldier Squad Leade
C26 Commanding Officer
Corporate A Corporate P

K42 Impose HesiWrong Decision


Imperial KniKnight's Ar

L45
Jedi Lightsaber

L27
Imperial KniKnight's Ar Cortosis Defense

L45
Soldier Brawler

SV18
Enforcer Enforcement

F45

Jedi Jedi GuardiaGW18


Soldier Commando

CR52 Battle Analysis


Jedi Knight Jedi Refugee
L41
Force Adept Imperial Inqu
F42 Force Interrogation
Scoundrel Spacer
SV16 Starship Raider
Infiltrator Infiltration

F49
Ace Pilot Gunner

S17 System Hit


Force Adept Dark Side D

CR213 Channel Aggression


Noble Superior Skil

GI21
Soldier Brawler
GI23 Entangler
Force Sensit Guardian Spi
J17
Soldier Weapon Speci

SV18 Weap.Specialization(Simple) Weap.Specia


Weap.Specialization(Adv.Melee)
Charlatan Trickery
SV31
Scoundrel Misfortune

SV15 Walk the Line


Scoundrel Yuuzhan Von

L29 Bugbite

Improviser Improviser R43 Improvised Device


Force-Using Tyia Adept

J87 Tyia Adept


Force Sensit Control
CR101
Charlatan Trickery

SV31 Cunning Distraction


Gunslinger Gunslinger
GI25 Ranged Disarm
Jedi Jedi Sentinel

F24
Jedi Knight Jedi Shadow

K39
Sith ApprentSith

CR223
Sith ApprentSith

K40 Dark HealinImproved Dark Healing


Force Sensit Dark Side

CR101 Power of the Dark Side


Force Sensit Dark Side

L55 Power of the Dark Side


Jedi Jedi Sentinel Sentinel Strike

K25
Sith ApprentSith CR223
Sith ApprentSith
CR223
Jedi Jedi Sentinel Dark Side Sense

L27
Force-Using The Krath

K59
Sith ApprentSith Dark Side Adept
CR223
Force Sensit Dark Side

J16
Jedi Jedi Sentinel Dark Side Sense

CR40
Jedi Jedi Sentinel
CR40
Force Adept Dark Side D
J17
Gunslinger Pistoleer

SV27
Scoundrel Misfortune

CR46
Assassin Genohardan

SV29
Gunslinger Gunslinger

CR216
Force-Using Order of Sha

K61
Gunslinger Gunslinger

CR216
Soldier Commando Dedicated
Protector

GI24 Harm's Way


Soldier Commando

GI24 Harm's Way


Scout Hyperspace E

K28
Scoundrel Spacer

U21 SpacehounStarship Raider


Force-Using Believer Dis

C56
Jedi Jedi Guardia

L27
Jedi Knight Jedi Battlema

K39 Block Battle MeditJedi Battl Deflect


Independent Autonomy

F47

Soldier Shockboxer GW21 Retaliation Jab

Pathfinder Pathfinder R45 Safe Zone

Soldier Commando GW21


Scout Versatility

L30
Jedi Lightsaber

CR41
Noble Influence

CR43 Presence
Soldier Commando

CR52
Noble Fencing

K26 Noble Fencing Style


Elite TroopeCritical Mast
F42 Reduce Mobility
Officer Military Tact

CR221
Sith ApprentSith Comman

L43 Focus Terror

Soldier Ambusher R28 Ambush Specialist

Bounty HuntBounty HuntGI24


Force-Using Felucian Sh

F93
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Brawler Melee Smash

K29
Saboteur Sabotage

F56
Jedi Knight Jedi Refugee

L41

Scout Camouflage GW20


Jedi Knight Jedi Archivis

C41

Noble Gambling LeR24 Assault Gambit

Droid CommOverride SGD28

Droid CommOverride SGD28


Soldier Mercenary

F28
Noble Disgrace

SV14
Melee DuelisMelee Duelis
K47
Soldier Brawler

GI23
Soldier Weapon Speci

K29 Weap.Specialization(Simple) Weap.Specia


Weap.Specia
Weap.Specia
Weap.Specia
Force-Using Zeison Sha W

J91
Force Sensit Alter

CR100
Officer Fugitive Co

L42
Scoundrel Misfortune

CR46
Noble Leadership Born Leader
CR44
Force-Using Zeison Sha W
J91 Exotic Weapon Mastery
Force Sensit Guardian Spi Manifest Guardian Spirit
J17
Gladiator Gladiatorial Brutal Attack

K44
Charlatan Trickery Cunning Distraction

SV31
Noble Provocateur

L27
Jedi Knight Lightsaber F

CR218
Ace Pilot Gunner Expert Gunner
CR207
Noble Master of Int

GI20
Noble Collaborator

C22
Outlaw Outlaw

SV35 Find an Opening


Sith ApprentSith

K40
Force Sensit Dark Side

T30
Gunslinger SharpshooterGW31 Precision Shot
Soldier Commando

CR52
Bounty HuntBounty Hunt

SV26 Hunter's Target


Droid CommDroid Comm

C43
Force-Using Iron Knight

J79
Military EngMilitary Eng

C45 Repairs on the Fly


Saboteur Sabotage

F56
Droid CommDroid Comm

C43 Droid Defense


Droid Fourth-Degre

F103
Melee DuelisMelee Duelis

K47
Melee DuelisMelee Duelis

K47 Dual Weapon


Master of Elegance
Droid First-Degree

F102 Medical Droid


Scoundrel Fortune

SV14 Knack Lucky Shot

Droid Fifth-DegreeSGD27
Cheap
Scoundrel Brigand GW19 Trick
Force-Using Shapers of K

J85

Martial Arts Martial Arts GW32


Jedi Knight Jedi Investig

J20
Noble Lineage
CR44
Scoundrel Slicer

F27
Scoundrel Slicer

F27
Bounty HuntBounty Hunt

GI24 Nowhere to Hide


Ace Pilot Expert Pilot

CR207
Jedi Jedi Guardia
CR40
Force Adept Dark Side D

CR213 Channel Anger


Medic Advanced Me
F54
Force-Using Kilian RangeR37
Force Adept Force Item CR214
Noble Collaborator

C23
Noble Lineage

S16 Educated

Pathfinder Pathfinder R45


Force-Using Baran Do Sa

J75
Independent Specialized

F47
Vanguard Vanguard
C47
Soldier Brawler

GI23
Jedi Jedi Consula

L26
Force Adept Beastwarden Charm Beast

J18
Droid Fifth-Degree
F103
Force Sensit Control

CR101

Pathfinder Pathfinder R45

Ace Pilot Wingman R40


Force Adept Mystic

J18
Droid Third-Degree
F103
Scout Survivor
CR50

Improviser ProcurementR43

Noble Superior SkilGI21


Elite TroopeWeapon Mast

CR212
Gladiator Gladiatorial
K44 Exotic Weapon Mastery
Force-Using Baran Do Sa

J75
Droid CommDroid Comm

C43
Shaper Shaper

L47 Expert Shaper


Soldier Brawler

SV18 Stunning Strike


Soldier Brawler
CR52
Ace Pilot Gunner CR207
Scout Mobile ScouU23
Shaper Shaper

L47
Scout Awareness

CR49 Acute Senses


Officer Military Tact Assault Tactics

C42
Jedi Jedi Guardia

C22
Scout Camouflage
U21 Improved Stealth
Elite TroopeCritical Mast
F42
Elite TroopeCritical Mast
F42
Elite TroopeCritical Mast
U30
Elite TroopeWeapon Mast
U30
Medic Advanced Me

F54
Scout Survivor
CR50
Saboteur Sabotage
F57 Skilled Demo
Shaped Explosion

Noble Gambling LeR24

Scout UnpredictablR26

Scout Espionage GI22

Elite TroopeSquad LeadeGW31


Bounty HuntBounty HuntU29

Bounty HuntBounty HuntU29

Ace Pilot Gunner U29 Expert GunQuick Trigger


Scoundrel Outlaw Tech

S16
Scoundrel Smuggling

F27 Art of Concealment


Crime Lord Infamy

SV26 Inspire FearAttract Minion


Soldier Mercenary

F29 Commanding Presence (FU)


Noble Leadership
CR44 Born Leader
Bounty HuntBounty Hunt

F42 Notorious
Noble Collaborator
C23
Force Sensit Sense
F88

Elite TroopeWeapon MastGW30 Controlled Burst


Force-Using Luka Sene

K60
Officer Military Tact

CR221 Deployment Tactics


Master PrivaPiracy
SV33 Bloodthirsty
Outlaw Outlaw

SV35 Seize the Moment (SV)

Scoundrel RecklessnessR25
Bounty HuntGand Finds

SV26
Bounty HuntGand Finds

SV26 Findsman Ceremonies


Soldier Squad Leade

C26 Commanding Officer


Gunslinger Pistoleer

SV28
Scout Fringer

SV17 Long Stride


Officer Naval Office

S18
Officer Naval Office

S18 Fleet Deployment


Force-Using Dathomiri W

CR107 Adept Spellcaster


Force-Using Shapers of K

J85
Elite TroopeCritical Mast

F42

GW33
Martial Arts Unarmed Mas
Noble Influence

K26 Presence
Sith ApprentSith Comman

L43
Force Sensit Light Side

C53
Force Adept Force Item

C40 Force Talisman


Soldier Trooper

C26 Comrades in Arms


Soldier Mercenary

F29
Force-Using Aing-Tii Mo

J73
Scoundrel Fortune

CR46
Scoundrel Revolutionar

GI21 Make an Example


Bounty HuntForce Hunter

L40
Force-Using Jensaarai De

CR107
Force-Using Jensaarai De

CR107
Sith ApprentSith

CR223
Force-Using Jal Shey

K57
Force-Using Blazing Chai

U33
Force-Using Keetael

K58
Force Sensit Control

F88
Force-Using Bando Gora

C56
Force Sensit Alter

K52
Force Sensit Control
CR101
Jedi Knight Duelist
CR218
Force Sensit Control

J16
Jedi Jedi Sentinel Clear Mind

CR40
Force-Using White
Current
Adept
J77 White Current Adept
Force Adept Imperial Inqu

F43
Jedi Jedi Guardia

CR40
Force-Using Keetael

K58
Jedi Jedi Consula

F24
Force Sensit Sense

CR101
Jedi Jedi Consula Adept Negotiator

CR40
Force Sensit Sense
CR101
Force Adept Force Adept

CR214
Force Sensit Control Equilibrium

CR101
Force Sensit Sense

S16 Starship TaForce Pilot


Force-Using Iron Knight

J79
Jedi Knight Jedi Battlema

K39 Battle MeditJedi Battle Commander


Force-Using Tyia Adept

J87 Tyia Adept


Force Sensit Control

K53
Force Adept Force Item

CR214
Force Adept Force Item Empower Weapon

K38
Force Adept Force Adept

CR214
Jedi Knight Jedi Refugee Difficult to Sense

L41
Jedi Knight Jedi Watchm

K40
Jedi Jedi Guardia

F24
Force Sensit Sense Force Perception

CR101

Noble Anticipation GW18

Elite TroopeSquad LeadeGW31


Force Adept Force Adept Equilibrium
CR214
Scoundrel Fortune

CR46

Watchful
Scout Advance PatrGW20 Step
Noble Provocateur Cast Suspicion

L27
Noble Collaborator Enemy Tactics

C23
Crime Lord Infamy

SV26 Inspire FearAttract Minion


Scout Fringer

CR50

Elite TroopeSquad LeadeGW31

Droid CommOverride SGD28 Directed AcDirected M Remote Attack


Ace Pilot Expert Pilot

CR207
Exile

Noble U20
Scoundrel Fortune

CR46
Soldier Brute Squad

L30
Force Sensit Sense Force Perception

CR101

Noble Anticipation GW18


Scout Reconnaissa
C25 Recon Team Leader
Noble Master of Int

GI20
Assassin Assassin

SV29 Advantageous Positioning


Scout Camouflage GW20
Scoundrel Slicer
CR47
Soldier Brawler
L31

Jedi Jedi SentinelR23


Officer Military Tact

C42
Ace Pilot Gunner

S17
Force Adept Dark Side D Dark Side Talisman
J17
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Ad Atk
v.Melee) (Adv.Melee
CR212 )
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Ex Atk
otic) (Exotic)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Hv Atk
yWpns) (HvyWpns)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Lig Atk
htsabers) (Lightsaber
CR212 s)
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Pis Atk
tols) (Pistols)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Rif Atk (Rifles)
les)
CR212
Elite TroopeWeapon Mast GreaterWea Devastating
p.Focus(Si Atk
mple) (Simple)
CR212
Force Adept Force Item Focused
Force
Talisman
C40
Force Adept Force Item CR214 Force Talisman
Elite TroopeWeapon Mast GreaterWea
p.Focus(Ad
CR212 Penetratingv.Melee)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Exot p.Focus(Ex
CR212 ic) otic)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Hvy p.Focus(Hv
CR212 Wpns) yWpns)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Ligh p.Focus(Lig
CR212 tsabers) htsabers)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Pist p.Focus(Pis
CR212 ols) tols)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Rifl p.Focus(Rif
CR212 es) les)
Elite TroopeWeapon Mast Penetrating GreaterWea
Attack(Sim p.Focus(Si
CR212 ple) mple)
Elite TroopeWeapon Mast

CR212
Force-Using Order of Sha Weap.Prof.
K61 (Exotic)
Elite TroopeWeapon Mast

CR212
Jedi Knight Duelist Weap.Prof.
(Lightsaber
CR218 s)
Elite TroopeWeapon Mast

CR212
Elite TroopeWeapon Mast

CR212
Elite TroopeWeapon Mast

CR212
Force-Using Order of Sha Weap.Prof.
K61 (Exotic)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Ad alization(A
v.Melee) dv.Melee)
CR212
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Ex alization(Ex
CR212 otic) otic)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Hv alization(H
CR212 yWpns) vyWpns)
Jedi Knight Duelist GreaterWea Weap.Speci
p.Focus(Lig alization(Li
CR218 htsabers) ghtsabers)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Pis alization(Pi
CR212 tols) stols)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Rif alization(Ri
CR212 les) fles)
Elite TroopeWeapon Mast GreaterWea Weap.Speci
p.Focus(Si alization(Si
CR212 mple) mple)
Jedi Jedi Guardia

J14

Soldier Veteran GW21


Officer Fugitive Co

L42
Noble Skill Challe
GI20
Gunslinger Pistoleer

SV28
Force Sensit Guardian Spi

J16
Jedi Jedi Guardia

C22
Elite TroopeProtection Ward

L41
Scout Hyperspace E

K28

Jedi Jedi ConsulaR23


Soldier Brawler

CR52
Gunslinger Pistoleer

SV28
Soldier Brawler

L31
Soldier Commando Tough As Nails
T95

GW33
Martial Arts Unarmed Mas
Force-Using Believer Dis
C56
Soldier Commando
CR52

Gunslinger SharpshooterGW31 Pinning Shot


Officer Fugitive Co

L42
Force-Using Iron Knight
J79
Jedi Knight Jedi Healer

C41

Droid Fifth-DegreeSGD27

Forewarn
Noble Anticipation GW18 Allies
Force Sensit Sense
C53
Droid Third-Degree

F103
Scoundrel Misfortune

SV15

Independent Elite Droid SGD29


Scout Hyperspace E
K29
Scout Surveillance

C25
Scout Camouflage Improved Stealth
CR49
Scoundrel Smuggling Art of Concealment

F27
Scout Camouflage Hidden Movement

SV16
Force-Using Believer Dis

C56
Elite TroopeRepublic C
C40

Martial Arts Martial Arts GW32

Scoundrel RecklessnessR25
Force-Using Felucian Sh

F93

Elite TroopeSquad LeadeGW31


Jedi Jedi Guardia

J14
Scoundrel Outlaw Tech

S16
Independent Specialized

F47
Scout Camouflage

SV16
Scout Surveillance

C25
Bounty HuntBounty Hunt

CR208
Bounty HuntBounty Hunt Hunter's Mark

CR208
Scoundrel Spacer
CR47
Scout Hyperspace E

K29
Noble Ideologue
F25
Noble Inspiration

CR43 Bolster Inspire Confidence


Elite TroopeMelee Specia

C40
Elite TroopeMaster of Te Martial
T53 Arts I Teras Kasi Basics
Scoundrel Smuggling

F27
Force Sensit Alter
K52
Force Sensit Alter Illusion

J15
Force-Using Jal Shey

K58
Force-Using White
Current
Adept J77 White Current Adept

Jedi Jedi GuardiaR23


Soldier Weapon Speci Weap.Speci Weap.Speci Weap.Speci
alization(A alization(Ex alization(Si
dv.Melee) otic) mple)
SV18
Jedi Knight Jedi Archivis

C41 Skilled Advisor


Crime Lord Mastermind

CR210
Crime Lord Mastermind

CR210 Impel Ally I


Crime Lord Mastermind

SV27 Impel Ally II


Vanguard Vanguard

C47
Corporate A Corporate P

K43 Impose Hesitation


Corporate A Corporate P

K43
Soldier Armor Specia

CR52 Armored Defense


Ace Pilot Expert Pilot
S17
Jedi Jedi Guardia

K25 Battle Meditation


Jedi Jedi Consula

C22 Consular's Vitality


Sith ApprentSith

CR224 Dark Healing


Force-Using Luka Sene

K60
Jedi Knight Jedi Healer

C41 Healing Boost


Scout Awareness CR49 Acute Senses

Improviser Improviser R43


Jedi Knight Duelist

F43 Lightsaber Throw


Assassin Genohardan

SV30 Improved Manipulating Strike


Gunslinger Gunslinger
CR216
Jedi Knight Jedi Watchm

K40
Jedi Knight Duelist

K39 Deflect Redirect Shot


Jedi Knight Duelist

K39 Block Riposte


Jedi Knight Jedi Shadow
K39
Jedi Knight Jedi Shadow

K39 Sentinel's Gambit


Scoundrel Misfortune Skirmisher

SV15
Charlatan Trickery Innocuous

SV31

Scoundrel Misfortune GW20 Sneak Attack


Scout Camouflage CR49
Elite TroopeMelee Specia

C40 Stunning Strike


Soldier Weapon Speci

L31
Scout Spy
F28 Surveillance
Soldier Rocket JumpK30 Jet Pack Training
Noble Influence
CR43 Weaken Resolve

Improviser Improviser R43


Jedi Knight Jedi Weapon
J21
Sith ApprentSith Comman

L43
Scout Spy Blend In (F)

F28
Soldier Commando

CR52
Force Sensit Control

F88
Force Sensit Alter

J15
Noble Lineage Connections

F25
Force-Using Felucian Sh

F93
Force-Using Ember of Va

L58
Charlatan Trickery

SV31
Force Adept Imperial Inqu

F43
Jedi Knight Jedi Archivis

C41
Force-Using Agent of Oss

F92
Droid CommDroid Comm

C44 Expanded Sensors


Noble Inspiration

CR44
Crime Lord Infamy

CR210
Crime Lord Infamy CR210 Inspire Fear I
Crime Lord Infamy CR210 Inspire Fear II
Noble Inspiration

CR44
Noble Loyal Protec

C23
Crime Lord Mastermind

SV27 Impel Ally II


Noble Inspiration

CR44 Ignite Fervor


Force Sensit Sense

J17 Force Pilot


Noble Ideologue

F25
Force Adept Force Adept

U30
Enforcer Enforcement

F45
Droid First-Degree

F102
Scout Spy

F28 Surveillance
Noble Influence

K26 Presence
Vanguard Vanguard Maximize Cover

C47
Master PrivaPrivateer
F52
Independent Autonomy F47
Saboteur Turret Blaster Turret I

F57
Officer Military Tact

U31
Officer Naval Office

S18
Jedi Knight Lightsaber F

CR218 Lightsaber Niman


Jedi Knight Jedi Battlema
K39 Battle Meditation
Bounty HuntBounty Hunt

F42
Jedi Knight Jedi Refugee

L42
Jedi Knight Jedi Investig
J20
Soldier Rocket Jump
K30
Soldier Rocket Jump

K30 Jet Pack Training


Soldier Armor Specia
CR52 Armored Defense
Ace Pilot Expert Pilot

CR207 Vehicular Evasion


Scout Fringer
CR50

Independent Autonomy SGD28


Droid Fourth-DegreSGD27

Improviser ProcurementR43
Jedi Knight Lightsaber F Weap.Speci
alization(Li
ghtsabers)
CR218
Scout Awareness Acute Senses

CR49

Soldier Ambusher R28 Ambush Specialist


Scout Fringer Jury-Rigger

SV17
Ace Pilot Expert Pilot

CR207
Soldier Commando

C26

Gunslinger Gunslinger GW31


Master PrivaPiracy

SV33

Soldier Ambusher R28 Ambush Specialist

Scout Espionage GI22


Scoundrel Fortune
CR46
Imperial KniKnight's Res

L45
Elite TroopeCritical Mast

F42
Gunslinger Gunslinger

CR216
Jedi Jedi Consula Adversary Lore

J14
Noble Ideologue

F25
Force-Using Baran Do Sa Enhanced Danger Sense
J75
Infiltrator Bothan Spyn Spynet Agent

F50
Infiltrator Bothan Spyn Spynet Agent

F50
Infiltrator Bothan Spyn Spynet Agent

F50
Force-Using Jal Shey
K58
Noble Ideologue

F25 Know Your Enemy

Droid First-DegreeSGD26
Force-Using The Krath Illusion

K60
Force-Using The Krath

K60
Force-Using The Krath

K60

Martial Arts Martial Arts GW33

Martial Arts Martial Arts GW33


Scoundrel Fortune

SV15

Pathfinder Pathfinder R45 Safe Zone


Noble Ideologue

F25
Officer Military Tact

U31

Noble Gambling LeR24 Face the Foe


Noble Fencing Noble Fencing Style

K26
Noble Skill Challe

GI20
Noble Skill Challe

GI20
Officer Naval Office

S18 Born Leader


Force-Using Aing-Tii Mo Aura of Freedom

J73
Elite TroopeProtection Bodyguard's Sacrifice

L41
Jedi Lightsaber

CR41
Bounty HuntForce Hunter

L40
Jedi Knight Duelist

J19
Jedi Knight Jedi Artisan Masterwork Lightsaber
J19
Jedi Lightsaber

CR41
Gunslinger Gunslinger

U31 Debilitating Shot


Force Sensit Alter

J15
Force-Using Jensaarai De

CR107

Droid Fifth-DegreeSGD27
Gladiator Gladiatorial

K44
Force Adept Force Adept

U30 Mystical Link


Scout Fringer
CR50

Ace Pilot Wingman R40

Noble Gambling LeR24 Face the Foe


Scoundrel Fortune Knack
CR46
Scoundrel Fortune Knack

K27
Force-Using Luka Sene

K60 Field Detection

Scoundrel RecklessnessR25 Trick Step


Droid CommDroid Comm

C44
Jedi Knight Lightsaber F Lightsaber Defense
CR218
Scoundrel Spacer Stellar Warrior

SV16
Scoundrel Revolutionar

GI22
Soldier Brawler
SV18
Scoundrel Malkite Pois

T13
Soldier Brawler

SV18
Elite TroopeMandalorian

K38
Elite TroopeMandalorian

K38
Elite TroopeMandalorian

K38
Force Sensit Guardian Spi

J17
Assassin Genohardan

SV30
Force-Using Aing-Tii Mo

J73
Vanguard Vanguard

C47
Force-Using Warden of th

J89
Force-Using Iron Knight

J79
Force Sensit Alter Illusion

J15
Jedi Knight Jedi Archivis Skilled Advisor

C41
Ace Pilot Expert Pilot

GI24
Noble Master of Int Advanced Planning

GI20
Crime Lord Infamy Notorious

U29
Shaper Shaper Expert Shape

L47 Get Into Position (GI)


Jedi Jedi Consula Adept Negotiator
CR40
Melee DuelisMelee Duelis

K47 Single Weapon Flourish I Dual Weapon Flourish I


Jedi Jedi Sentinel

J14
Scoundrel Slicer Gimmick

CR47
Crime Lord Mastermind Impel Ally II

U30
Jedi Knight Jedi Artisan

J19
Vanguard Vanguard

C47
Droid Second-Degr
F102
Scout Mobile Scou

U23
Droid First-DegreeSGD26 Medical Droid
Droid First-Degree

F102
Medic Advanced Me

F54
Soldier Brute Squad

L31
Soldier Brute Squad

L31
Soldier Brute Squad

L31
Soldier Brawler CR52
Soldier Mercenary Mercenary's Grit

T57
Soldier Mercenary

T57
Soldier Mercenary Combined Fire (TotG)

T57
Force Adept Telepath

J18
Saboteur Sabotage
F57
Noble Disgrace Dirty Tactics

SV14
Jedi Knight Jedi Battlema Multiattack
Prof.
(lightsabers
K39 Dual Weapo)
Gunslinger Gunslinger

K39
Jedi Jedi Guardia

F24
Scout Advance PatrGW20
Force-Using Seyugi Dervi Seyugi Cyclone
J83
Independent Autonomy

F47
Scoundrel Malkite Pois Malkite Techniques

T13
Force Sensit Sense Force Perception

J17
Force Sensit Alter

L55 Telekinetic Power


Melee DuelisMelee Duelis
K47
Gladiator Gladiatorial
K45 Exotic Weapon Mastery
Elite TroopeWeapon Mast
CR212
Jedi Knight Duelist
CR218
Gunslinger Gunslinger CR216
Elite TroopeWeapon MastCR212
Elite TroopeWeapon MastU30
Assassin Assassin

SV29
Assassin Assassin Murderous Arts I
SV29
Force Adept Mystic

J18
Force Adept Force Adept

U30
Medic Advanced Me

F54
Force-Using Blazing Chai

U33
Jedi Knight Lightsaber F
CR218

Soldier Shockboxer GW21


Scoundrel Run and Gun Opportunistic Strike

K27
Noble Fencing

K27

Officer Rebel RecruiR40 Recruit Enemy


Enforcer Enforcement
F45
Bounty HuntBounty Hunt
CR208
Bounty HuntBounty Hunt

CR208
Bounty HuntBounty Hunt

SV26 Nowhere toHunter's Target

Droid Third-DegreeSGD26
Scoundrel Malkite Pois Malkite Techniques

T13
Scoundrel Outsider

U20
Imperial KniKnight's Res

L45

Pathfinder Pathfinder R45 Safe Zone

Droid Third-DegreeSGD26
Gunslinger Carbineer

L41
Bounty HuntGand Finds Findsman Ceremonies

SV26

Droid Second-DegrSGD26
Officer Military Tact Deployment Tactics

CR221

Improviser ProcurementR43 Black Market Buyer


Outlaw Outlaw Uncanny Instincts

SV35
Scoundrel Run and Gun

K27
Gunslinger Carbineer
L41
Elite TroopeProtection

L41
Soldier Commando

U23 Harm's Way


Melee DuelisMelee Duelis

K47
Officer Military Tact

CR221 Field Tactics


Ace Pilot Blockade Ru
SV25
Scoundrel Outsider

U20
Scoundrel Outsider

U21
Ace Pilot Gunner

U29 Expert Gunner


Droid CommDroid Comm Droid Defense

C44
Force-Using Keetael Visions

K58
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53

Soldier Ambusher R28 Ambush Specialist


Jedi Knight Jedi Artisan Masterwork Lightsaber

J19
Force Adept Telepath

J18
Jedi Jedi Sentinel

SV13 Force Haze


Noble Fencing

K27 Noble Fencing Style


Gladiator Gladiatorial

K45
Scoundrel Outlaw Tech

S17
Soldier Trooper Watch Your Back

C26
Force-Using Disciple of T

L57
Force-Using Matukai Ade

J81
Soldier Brawler Cantina Brawler

SV18
Scout Master Scout Acute Sense

U21 Keen Shot

Precision
Gunslinger SharpshooterGW31 Shot

Gunslinger Gunslinger GI25


Force-Using Baran Do Sa

J75

Independent Specialized SGD28 Power Surge


Sith ApprentSith Comman Incite Rage

L43
Force Sensit Dark Side

CR101
Droid Fifth-Degree

F103
Independent Specialized

F48
Noble Lineage

F26 ConnectionInfluential Friends


Imperial KniKnight's Res
L45 Block Deflect
Imperial KniKnight's Res

L45

Jedi Lightsaber R24 Redirect Shot


Jedi Lightsaber

L27
Bounty HuntForce Hunter

L40
Shaper Implant

L47

Gunslinger SharpshooterGW31
Force-Using Baran Do Sa

J75
Military EngMilitary Eng

C45
Jedi Knight Jedi Investig

J20
Noble Influence

CR43
Master PrivaPrivateer

F52
Outlaw Outlaw
SV35

Jedi Jedi SentinelGW18


Force Adept Force Item

K38 Empower Weapon


Military EngMilitary Eng

C45
Force-Using Order of Sha

K61
Noble Collaborator

C23 Double Agent


Force-Using Korunnai Ad

C57 Akk Dog Master


Noble Loyal Protec

C23 Inspire Loyalty


Droid Third-Degree

F103
Scout Espionage

GI22
Force Adept Telepath
J18
Force Adept Telepath

J18
Force Sensit Sense
C53 Force Perception
Assassin Genohardan

SV30
Ace Pilot Blockade Ru

SV25
Noble Loyal Protec

C23 Inspire Loyalty

Martial Arts Unarmed MasGW33


Enforcer Enforcement

F45
Droid Second-DegrSGD26

Bounty HuntBounty HuntU29


Scoundrel Outlaw Tech
S17
Jedi Knight Jedi Artisan Masterwork Lightsaber

J19
Military EngMilitary Eng

C45 Repairs on the Fly


Scout Versatility
L30

Cheap
Scoundrel Brigand GW19 Trick

Warrior's
Soldier Warrior U23 Awareness
Scout

Master ScoutU22 Jury-Rigger Tripwire


Ace Pilot Gunner CR207 Expert Gunner
Force-Using Luka Sene

K60
Master PrivaPiracy

SV33
Master PrivaPiracy

SV33
Noble Leadership

CR44 Distant Command


Gunslinger Gunslinger

CR217
Gunslinger Gunslinger

SV27
Noble Exile

U20
Sith ApprentSith Alchem

J21
Elite TroopeRepublic C

C40
Noble Leadership

K26 Born Leader


Scout Espionage

GI22
Force-Using Ember of Va Initiate of Vahl

L58
Scout Versatility

L30

Jedi Jedi SentinelR23


Force-Using Warden of th

J89
Jedi Knight Jedi Shadow

K39

Jedi Jedi ConsulaR23


Force-Using Zeison Sha W Weap.Prof.
J91 (Exotic)
Tested in
Soldier Veteran GW22 Battle
Scout Reconnaissa Recon Team Leader

C25
Scout Reconnaissa

C25
Officer Rebel RecruiR41
Jedi Lightsaber

CR41 Deflect
Elite TroopeCritical Mast
F42
Elite TroopeCritical Mast

F42
Force Adept Mystic Force Regimen Mastery

J18
Ace Pilot Squadron Le

S18
Droid CommDroid Comm Droid Defense

C44
Bounty HuntBounty Hunt
CR208 Hunter's Target
Ace Pilot Expert Pilot

CR207
Noble Superior Skil

GI21

Pathfinder Pathfinder R45 Safe Zone

Droid CommOverride SGD28


Jedi Jedi Consula

K25
Ace Pilot Expert Pilot

C39
Independent Autonomy

F47
Military EngMilitary Eng
C45
Force-Using Tyia Adept

J87
Force-Using Seyugi Dervi Seyugi Cyclone

J83
Scout Awareness

F28 Improved Initiative


Jedi Jedi Guardia
CR40
Shaper Implant

L47
Force-Using Bando Gora

C56
Jedi Jedi Sentinel Dark Side Sense

CR41
Enforcer Enforcement

F45
Noble Master of Int Advanced Planning

GI20

Soldier Shockboxer GW21

Gunslinger Gunslinger U31


Scoundrel Opportunist

C24
Bounty HuntBounty Hunt

GI25
Force-Using Disciple of T

L58
Force Sensit Dark Side

CR101 Dark Presence


Soldier Brawler

GI23
Scoundrel Revolutionar

GI22
Scoundrel Fortune

SV15 Knack Lucky Shot


Force-Using White
Current
Adept
J77
Gunslinger Carbineer

L41

Improviser ProcurementR43
Jedi Lightsaber

K25 Block
Force-Using Blazing Chai

U33
Force-Using Blazing Chai

U33

Scoundrel RecklessnessR25 Find Openings

Ace Pilot Expert Pilot U29 Elusive Dogfighter


Elite TroopeProtection

L41 Take the Hit

Ace Pilot Wingman R40 Escort Pilot


Soldier Mercenary

F29 Dirty Fighting


Assassin Assassin

SV29
Bounty HuntBounty Hunt Notorious

CR208
Military EngMilitary Eng

C46
Pathfinder Pathfinder R45 Escort Fighter

Pathfinder Pathfinder R45


Master PrivaPiracy Bloodthirsty
SV33
Jedi Knight Jedi Archivis

C41

Droid First-DegreeSGD26

Droid Second-DegrSGD26

Independent Elite Droid SGD29

Elite TroopeSquad LeadeGW31


Medic Advanced Me

F54 Steady Under Pressure


Soldier Armor Specia Armored Defense

CR52
Scout UnpredictablR26 Blast Back
Scoundrel Slicer

F27
Scoundrel Misfortune

L29
Scout Surveillance Hidden Eyes

C25

Soldier Veteran GW22 Tested in Battle


Scoundrel Misfortune

L29
Noble Provocateur Distress to Discord

L27
Outlaw Outlaw

SV35
Noble Exile

U20
Jedi Knight Jedi Investig

J20
Jedi Jedi Sentinel

U19
Jedi Jedi Sentinel

K25
Jedi Jedi Sentinel

K25
Jedi Jedi Sentinel

C22
Infiltrator Infiltration

F49
Jedi Knight Duelist

CR218
Force-Using Seyugi Dervi

J83
Force-Using Disciple of T Cloak of Shadow

L58
Scout Camouflage Hidden Movement

SV16
Force-Using Disciple of T

L58
Saboteur Sabotage Skilled Demolitionist

F57
Jedi Knight Jedi Instruct

J19
Jedi Knight Jedi Instruct

J20
Jedi Knight Jedi Instruct

J20
Crime Lord Infamy Notorious

CR210
Vanguard Vanguard Soften the Target

C47
Crime Lord Mastermind Attract Minion
SV27
Jedi Knight Jedi Watchm

K40 Block Vigilance Deflect


Soldier Armor Specia

K29
Force-Using

Kilian RangeR37 Siang Lance Mastery


Force-Using

Kilian RangeR37 Shield Gauntlet Defense


Force-Using

Kilian RangeR37 Shield GaunShield Gauntlet Deflect


Jedi Knight Lightsaber F
CR218 Deflect Redirect Shot
Assassin Assassin
SV29
Officer Military Tact
CR222
Officer Military Tact
CR222 Shift Defense I
Officer Military Tact
CR222 Shift Defense II
Force Sensit Sense

C53
Jedi Knight Lightsaber F

CR219 Deflect Block


Gunslinger Carbineer

L41
Jedi Lightsaber

J14
Jedi Knight Duelist

J19
Jedi Knight Jedi Weapon Block

J21
Elite TroopeRepublic C
C40
Ace Pilot Expert Pilot

GI24
Force-Using

Kilian RangeR37
Force-Using Felucian Sh

F93
Scout Fringer Long Stride

SV17
Bounty HuntBounty Hunt

F42
Scout Hyperspace E

U21
Infiltrator Infiltration

F49
Force-Using Iron Knight

J79
Soldier Warrior
U23
Force-Using Warden of th

J89
Melee DuelisMelee Duelis

K47
Melee DuelisMelee Duelis Single
Weapon
K47 Flourish I Master of Elegance
Sith ApprentSith

K41 Dark Side ADark Side Master


Sith ApprentSith Alchem

J21
Sith ApprentSith Alchem Sith Alchemy (J)

J22
Force-Using Believer Dis

C56
Infiltrator Bothan Spyn Spynet Agent

F50
Scout Espionage

GI23
Noble Superior Skil

GI21
Noble Superior Skil Critical Skill Success

GI21
Independent Specialized

F48
Jedi Jedi Consula
CR40
Saboteur Sabotage

F57
Shaper Shaper
L47
Noble Superior Skil

GI21
Scoundrel Misfortune
CR46
Jedi Knight Jedi Battlema

K39 Riposte
Scoundrel Opportunist

C24

Scout Camouflage GW20


Scoundrel Run and Gun Strike and Run

K27
Gunslinger Gunslinger Debilitating Shot

U31
Enforcer Enforcement

F45

Scoundrel Brigand GW19 Cheap Tric Easy Prey


Crime Lord Infamy U29 Notorious
Ace Pilot Blockade Ru

SV25
Gunslinger Carbineer

L41
Scoundrel Misfortune

CR46
Assassin Assassin

SV29
Assassin Assassin Sniping Assassin

SV29
Assassin Assassin
SV29 Sniping Marksman
Independent Autonomy
F47
Force-Using Matukai Ade

J81
Vanguard Vanguard

C47
Jedi Knight Lightsaber F

CR219 Acrobatic Recovery


Jedi Knight Jedi Healer

C41
Force Adept Beastwarden Charm Beast
J18
Jedi Knight Lightsaber F
CR219 Block Deflect
Scoundrel Misfortune Hesitate

SV15
Scoundrel Spacer

CR47
Force-Using Aing-Tii Mo

J73
Scout Master Scout
U22 Long StrideSurefooted
Shaper Implant

L47
Noble Lineage Educated

CR44
Scout Surveillance

C25

Soldier Ambusher R28


Scout Survivor CR50
Infiltrator Bothan Spyn

F50
Soldier Squad Leade

C26 Commanding Officer


Soldier Brute Squad

L31
Soldier Brute Squad

L31
Ace Pilot Squadron Le

S18
Ace Pilot Squadron Le

S18 Squadron Maneuvers


Officer Fugitive Co

L42
Scoundrel Spacer Spacehound

CR47

Martial Arts Martial Arts GW33


Officer Fugitive Co Stalwart Subordinates

L42

Officer Rebel RecruiR41 Recruit Enemy


Medic Advanced Me
F54
Officer Fugitive Co Hasty Withdrawal

L42
Bounty HuntForce Hunter

L40
Jedi Jedi Sentinel

F24
Scoundrel Spacer Spacehound

CR47
Soldier Trooper Comrades in Arms

C26
Force-Using Tyia Adept
J87
Soldier Weapon Speci Weap.Speci Weap.Speci Weap.Speci Weap.Speci
alization(Ex alization(A alization(Li alization(Si
otic) dv.Melee) ghtsabers) mple)
SV18

Soldier Shockboxer GW21


Noble Provocateur Cast Suspicion

L28
Sith ApprentSith

T81
Sith ApprentSith

T81
Sith ApprentSith

T81 Lightsaber Niman


Sith ApprentSith Weap.Speci
alization(Li
ghtsabers)
T81
Sith ApprentSith Lightsaber Defense

T81
Sith ApprentSith

T81
Sith ApprentSith

T81 Deflect Redirect Shot


Sith ApprentSith

T81 Deflect Block


Sith ApprentSith

T81 Acrobatic Recovery


Sith ApprentSith

T81 Block Deflect


Sith ApprentSith Weap.Speci
alization(Li
T81 ghtsabers)
Sith ApprentSith

T81 Juyo
Shaper Implant

L47
Elite TroopeRepublic C
C40
Imperial KniKnight's Res Knight's Morale

L45
Scoundrel Run and Gun

K28
Soldier Brawler

L31
Bounty HuntForce Hunter
L40
Saboteur Turret Blaster Turret I

F57

Stinging
Soldier Shockboxer GW21 Jab
Soldier Brawler Melee Smash

CR52
Scoundrel Misfortune

C24
Soldier Brawler

SV18
Force-Using Seyugi Dervi Seyugi Cyclone

J83
Scoundrel Misfortune
SV15 Skirmisher Sneak Attack

Noble Anticipation GW19 Get Down

Droid Third-DegreeSGD26 Observant


Force Sensit Alter

J15 Influence Savant


Scout Survivor
CR50
Scout Fringer Long Stride
SV17
Force Sensit Light Side

C53
Scoundrel Smuggling

F27
Scoundrel Yuuzhan Von

L29
Scout Master Scout
U22
Force-Using White
Current
Adept
J77
Scout Spy

F28

Scout UnpredictablR26 Fade Away

Independent Autonomy SGD28


Force Sensit Dark Side Power of the Dark Side

CR101
Gunslinger Gunslinger

U31
Scout Fringer

SV17 Sidestep
Force-Using Ember of Va
L58 Initiate of Vahl
Ace Pilot Gunner Expert Gunner

S17
Ace Pilot Gunner Expert Gunner
CR207
Officer Military Tact

CR222

Noble Leadership GW19 Born Leader


Crime Lord Mastermind

SV27
Crime Lord Mastermind

SV27

Martial Arts Martial Arts GW33


Bounty HuntBounty Hunt Hunter's Target

SV26
Jedi Knight Jedi Shadow Dark Deception

K39
Elite TroopeProtection Bodyguard's Sacrifice

L41
Master PrivaPiracy

SV33
Enforcer Enforcement

F45

Droid Third-DegreeSGD26
Outlaw Outlaw Uncanny Instincts

SV35

Droid Fourth-DegreSGD27

Target
Droid Fourth-DegreSGD27 Acquisition
Bounty HuntGand Finds Findsman Ceremonies

SV26
Droid Fourth-Degre

F103

Droid Fifth-DegreeSGD28

Officer Rebel RecruiR41 Recruit Enemy


Military EngMilitary Eng

C46
Force Sensit Alter

CR100
Force Sensit Alter Telekinetic Savant

F88
Bounty HuntForce Hunter

L40
Force Sensit Alter

CR100
Force Sensit Control
L55
Force-Using Warden of th

J89
Force-Using Warden of th

J89
Force-Using Zeison Sha W

J91
Force Sensit Alter

K53 Telepathic Link


Force Adept Telepath

J18
Force Sensit Alter

K53
Force-Using Seyugi Dervi Seyugi Cyclone

J83
Bounty HuntGand Finds Findsman Ceremonies

SV26
Elite TroopeMaster of Te
T53
Elite TroopeMaster of Te

T53 Teras Kasi Basics


Scout Mobile Scou

U23
Crime Lord Infamy

SV27 Inspire FearFrighten

Soldier Veteran GW22


Force Sensit Control

C53
Scoundrel Opportunist Advantageous Opening

C24
Jedi Knight Duelist

F43 Lightsaber Improved Lightsaber Throw


Force-Using Shapers of K

J85
Scout Camouflage
CR49 Hidden Movement
Soldier Commando
CR53
Scoundrel Slicer

CR47
Scout Spy

F28

Scout Advance PatrGW21


Jedi Knight Lightsaber F Weap.Speci
alization(Li
CR219 ghtsabers)
Force Sensit Dark Side

J16
Jedi Knight Jedi Instruct

J20
Noble Fencing

K27 Noble Fencing Style


Charlatan Trickery

SV32 Improved Soft Cover

Droid First-DegreeSGD26
Vanguard Vanguard Enhanced Vision

C47

Scoundrel RecklessnessR26
Gunslinger Gunslinger
CR217
Scout Master Scout

U22 Jury-Rigger
Noble Provocateur

L28 Friend or Foe


Noble Leadership

CR44 Born LeadeCoordinate


Noble Skill Challe

GI20
Officer Military Tact

U31 Commander's Prerogative


Saboteur Turret Blaster Turret I

F57
Gunslinger Pistoleer

SV28
Jedi Knight Jedi Weapon

J21
Jedi Knight Jedi Weapon

J21
Noble Disgrace

SV14 Misplaced Loyalty


Elite TroopeWeapon Mast

U30
Force-Using Tyia Adept

J87
Independent Elite Droid SGD29
Elite TroopeMaster of Te

T53 Teras Kasi Unarmed Parr


Elite TroopeMaster of Te

T53 Teras Kasi Basics


Soldier Brawler Expert Grappler

CR52
Scout Versatility Adapt and Survive

L30
Officer Military Tact

C42
Scout Awareness

CR49 Improved Initiative


Scout Awareness CR49 Uncanny Dodge I
Outlaw Outlaw

SV35
Scoundrel Fortune

SV15 Knack Lucky Shot


Jedi Knight Jedi Investig

J20 Sense Deception


Scoundrel Malkite Pois
T13 Malkite Techniques
Noble Loyal Protec
C23 Inspire Loyalty
Scoundrel Fortune
SV15 Knack Lucky Shot
Noble Disgrace

SV14
Soldier Brawler

C26 Melee Smash


Crime Lord Infamy

SV27 Inspire FearNotorious


Jedi Jedi Sentinel

C22 Force Haze


Force Adept Imperial Inqu

F43 Force Interrogation


Gladiator Gladiatorial

K45

Noble Leadership R25


Crime Lord Mastermind
SV27 Impel Ally II
Jedi Knight Lightsaber F
CR219 Juyo
Force-Using Ember of Va Empower Weapon

L58
Force-Using Ember of Va Initiate of Vahl

L58
Force-Using Agent of Oss

F92
Ace Pilot Expert Pilot

S17
Ace Pilot Expert Pilot

S17
Ace Pilot Expert Pilot

S17
Ace Pilot Expert Pilot

S17
Ace Pilot Expert Pilot

S17
Ace Pilot Expert Pilot

S17
Droid Second-Degr

F102
Scout Hyperspace E

K29
Military EngMilitary Eng
C46
Ace Pilot Expert Pilot

CR207
Scoundrel Yuuzhan Von

L29
Scoundrel Malkite Pois Malkite Techniques

T13
Force-Using Bando Gora

C56
Jedi Knight Jedi Watchm

K40
Scoundrel Opportunist Retribution

C24
Scoundrel Slicer Electronic Sabotage

SV16
Jedi Jedi Consula WatchCircle Initiate

K24
Jedi Jedi Consula WatchCircle Initiate

K25
Force Sensit Sense

CR101 Force Perception


Force Sensit Guardian Spi
J17
Scoundrel Misfortune Disruptive

CR46
Force-Using Matukai Ade

J81
Force-Using Matukai Ade

J81
Force-Using Matukai Ade

J81
Elite TroopeProtection
L41
Soldier Warrior

U23
Soldier Warrior

U23
Scoundrel Outsider

U21 Outsider's Eye


Ace Pilot Blockade Ru

SV26
Soldier Trooper
C26
Jedi Jedi Consula

K25

Scout Advance PatrGW21


Jedi Knight Jedi Watchm Force Warning

K40
Force-Using Order of Sha

K61
Scout Awareness

K28 Keen Shot


Noble Influence Presence

CR43
Scoundrel Misfortune

SV15 Dastardly Attack


Noble Lineage
CR44
Crime Lord Mastermind Attract Minion

SV27
Elite TroopeRepublic C Gun Club

C40
Soldier Weapon Speci

CR53
Force-Using Zeison Sha W

J91
Soldier Weapon Speci

CR53
Jedi Lightsaber

CR41
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53
Soldier Weapon Speci

CR53

Droid Fourth-DegreSGD27
Elite TroopeMelee Specia

C40 Unrelenting Assault


Force-Using White Curren

J77
Sith ApprentSith Weap.Speci
alization(Li
CR224 ghtsabers)
Force Adept Beastwarden Charm Beast

J18
Corporate A Corporate P

K43
Noble Inspiration Inspire Confidence

F25
Force-Using Shapers of K

J85
Ace Pilot Expert Pilot

S17
Ace Pilot Wingman R40 Escort Pilot
Force Sensit Dark Side Power of the Dark Side

F88
Corporate A Corporate P

K43

Martial Arts Martial Arts GW33

Pathfinder Pathfinder R45 Safe Zone


Talent Talent Feat Feat Feat
Prereq to Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd be OR'd
with Talent with Talent Skill Skill with Talent Feat Feat Feat with Feat with Feat
1 1 Prereq 1 Prereq 2 1 Prereq 1 Prereq 2 Prereq 3 1 1
Initiative

Armor Prof. Armor Prof. Armor Prof.


(light) (medium) (heavy)
Persuasion
Weap.Prof.(HvyWpns)

PersuasionKnowl.(GalacticLore)

Ride

Treat Injury
Dual Weap.Prof. Weap.Prof.
Weapon (Pistols) (Adv.Melee
Mastery I )
Mechanics

Use Computer

Weapon Focus(Simple)

Weapon Focus(Adv.Melee)

Weapon Focus(Pistols)

Weapon Focus(Rifles)

Weapon Focus(Lightsabers)

Weapon Focus(HvyWpns)

Weapon Focus(Exotic)

Sniper
Deception
Coordinated Attack

Force Training

Initiative
Armor Prof.
(medium)

Stealth
Tech Specialist
Running AttDual Weapon Mastery I
Deception

Weap.Specia
Weap.Specialization(HvyWpns) Improved Disarm
Weap.Prof.
(Exotic)
Weapon FinDual Weapon Mastery I

Dual Weapon Mastery II


Use Computer

Use Computer

Use Computer

Knowl.(Tech.)
Weap.Prof.(Exotic)
Ride

Weap.Prof.(HvyWpns)

Weap.Prof.(Rifles)

Weap.Prof.(Simple)

Stealth
Mechanics

Use the Force


Force Sensitivity

Dual Weapon Mastery I

Persuasion
Persuasion

Use the Force

Force Training
Stealth
Knowl.(GalacticLore)
Weapon
Focus(Adv.
Melee)

Weapon
Focus(Hvy
Wpns)

Weapon
Focus(Pisto
ls)
Weapon
Focus(Rifle
s)
Weapon
Focus(Simp
le)
Dual Weapon Mastery I

Perception

Dual Weapon Mastery I


Initiative

Stealth
Mechanics

Mechanics

Pilot
Stealth
Use the Force

Weapon
Focus(Light
sabers)
Quick Draw

Point Blank Shot


Weap.Prof. Weap.Prof.
(Pistols) (Rifles)

Pilot
Persuasion
Armor Prof. (medium)

Careful Shot
Knowl.(LifeSci.)
Force Training
Persuasion Skill Focus(Persuasion)

Weapon Finesse

Pilot Ride
Knowl.(LifeSci.)

Weapon
Focus(Light
sabers)
Use the Force

Deception Persuasion
Initiative

Deception Weapon Finesse

Perception
Weapon
Focus(Adv.
Melee)
Weapon
Focus(Exoti
c)
Weapon
Focus(Hvy
Wpns)
Weapon
Focus(Light
sabers)
Weapon
Focus(Pisto
ls)
Weapon
Focus(Rifle
s)
Weapon
Focus(Simp
le)
Weapon
Focus(Light
sabers)

Far Shot
Use Computer

Quick Draw

Mechanics

Tech Specialist

Mechanics

Use the Force


Persuasion

Persuasion

Stealth
Initiative
Force Sensitivity

Force Sensitivity
Knowl.(LifeS
Knowl.(Phys.Sci)
Mechanics

Initiative
Armor Prof.
(light)
Stealth

Weap.Prof.(Simple)

Double Double Double


Attack(Ligh Attack(Sim Attack(Adv
tsabers) Weapon Finesse ple) .Melee)
Biotech Surgery

Weapon
Focus(Light
sabers)
Persuasion

Climb
Starship
Tactics
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)

Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)

Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)

Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Weapon
Focus(Light
sabers)
Skill Focus(Initiative)

Perception
Persuasion

Knowl.(Tech.)
Throw

Use the Force

Martial Arts I

Martial Arts III

Ride

Force TrainBantha Rush


Survival

Force Training

Treat Injury
Mechanics

Initiative

Dual
Weapon
Mastery I Rapid Shot

Weapon Focus(Simple)
Martial
Arts II

Martial
Arts II
Pilot
Stealth

Weap.Prof.
(Exotic)

Weap.Prof.
(Exotic)
Perception
Weapon
Focus(Adv.
Melee)
Weapon
Focus(Exoti
c)
Weapon
Focus(Hvy
Wpns)
Weapon
Focus(Light
sabers)
Weapon
Focus(Pisto
ls)
Weapon
Focus(Rifle
s)
Weapon
Focus(Simp
le)

Weapon
Focus(Light
sabers)
Min #
Force Min # Force
Power Language Force Technique
Min DEX Min CHA Min INT Min WIS needed Needed Min BAB Secrets s Species
13
13
Negate Energy
Farseeing
Binary
13
Force Blast
13
10
15
10

10

10

13
12
5

13

13
Fold Space

Force Cloak
Rebuke

13
13

5
Vital Transfer

Vital Transfer

15
13

13
Mind Trick
Miraluka
10
13 13
Farseeing
13
Move Object
Negate Energy
5
Farseeing

13
Farseeing
5

13
5
5

13
1

1
7

Force Blast
5
Vital Transfer
Bothan

13

13
1

10 1

1
1

12 1

12 1
Mind Trick
Intercept
12

5
12

13
Farseeing
Farseeing
13
Min # of Min. Size Min # of
Talents Talent Talent Prereq Min # of Talents
from Min # of Tree to be Tree to be (2=Sm,3= Talents from
Infiltration Ace DSP = Talent OR'd with OR'd with Med,4=Lrg from Slicer Autonomy Droid
tree talents WIS? Tree 1 T.Tree 1 T.Tree 1 ) tree tree Degree

Second Degree
Second Degree

Fifth Degree
Fourth Degree
Fourth Degree

First Degree

Fifth Degree
Fifth Degree

Third Degree
3 Fifth Degree

Third Degree
First Degree
Fourth Degree
First Degree
Fifth Degree
Second Degree
First Degree

First Degree
Third Degree

Third Degree
Second Degree
Fifth Degree
Third Degree
Second Degree
First Degree

2 Second Degree
Lightsaber Duelist Lightsaber Forms
2

1
Influence Inspiration Leadership Third Degree

2
Third Degree

Fourth Degree

Fourth Degree

Fourth Degree

Fifth Degree
1

First Degree
Second Degree
Fourth Degree
Min # of Need 1 Min # of
levels of Wpn levels of Abbreviat
B.H. Focus feat Min DSS Officer List in AtkList
Options
in SpecialAdd
Actions
to CombatTab
ed name

1 AcrtBlw

1 AcrbtcRcvry

1 ActnXchng
1 ActSns

1 Adpt&Srv

Second Degree 1 AdptAsstnt

1 AdptNgtr

1 AdptSplcstr

1 AdrnlnImplnt

1 AdvIntl

1 AdvPlng

1 AdvntgsOpng

1 AdvntgsPstng

1 AdnvtgsStrk

1 AdvrsryLr
1 Aflctn

1 AgrsvNgtr

1 AgrsvSrg

AkDgAtkTrng

AkDgMstr

1 AkDgTrnrActns

1 AlwysRdy

1 Ambsh(SV)

1 Ambsh(CW)

1 AmbshSpclst

1 AntcptMvmnt

1 AprntcBn
n/a

n/a

1 ArmrdAgmntn1
1 ArmrdAgmntn2

n/a

ArmrdGrd

n/a
n/a

1 ArgntBlstr

n/a

1 AsltGmbt

1 AsltTctcs

1 AsrdSkl

1 AtPc

n/a

n/a

n/a

n/a

n/a

n/a

1 Atnd
1 AraOFrdm

1 AtofirAslt

1 AtmtdStrk

1 Avrsn

1 AvrtDstr

1 Bkstbr

1 BndTgthr

1 BndoGraSrg

n/a

1 BtlAnlss

1 BtlMdtatn

1 BltMnt
1 BtlfldMdc

1 BtlfldRmdy
1 ByntMstr

1 BstTrk

1 Bfdl

v BgnAtkRn

1 BlvrIntutn

1 Blvd

1 BrtLkyTnDd

1 BgrBng

1 BiotchAdpt

n/a

n/a

1 BlstBk

1 Blstr&Bld1

Blstr&Bld2

1 Blstr&Bld3

1 BlstrTrt1

1 BlstrTrt2
1 BlstrTrt3

n/a

1 BlndIn(GI)

1 BlndSt

v BlndSpt

1 Blk

1 Bldthrsty

1 BlwBk

1 Brdr

1 BdyCntrl

1 Bdygrd1

1 Bdygrd2

1 Bdygrd3

1 BdygrdsScrfc
1 BlstrAly

1 Blstrd#'s

1 BmThrwr

1 BnddMnt

1 BrnLdr

n/a

1 BrchCvr

n/a

1 BrkPrgm

1 BrngTmBk

1 BrtlAtk(s)

1 BrtlAtk(am)

1 BrtlAtk(p)

1 BrtlAtk(r)

1 BrtlAtk(l)

1 BrtlAtk(hw)

1 BrtlAtk(e)

1 BrtlUnrmdStrk

1 Bgbt

1 Blseye

1 BnkrBlstr
n/a

1 BrngAslt

Second Degree n/a

1 ClOut

1 ClWpn

1 CntnaBrwlr

1 CptrDrd

Fifth Degree n/a

1 CstSspcn

1 Cstgt

n/a

1 Chmpn

1 ChnlAgrsn

1 ChnlAngr
1 ChnlEnrgy

1 ChnlVtlty

1 ChrmBst

1 ChpSt

1 ChpTrk

1 ClnsMnd

n/a

v Clp

ClkOShdw

1 ClsCntct

v ClsCvr

1 ClsMnvrg

v ClsScrp

1 ClsCmbtAslt

1 ClsdMnd

1 ClsQrtrsFtr
n/a

Fourth Degree 1 CmbtRprs

1 CmbtTrnc

1 CmbndFr(TotG)

v CmbndFr(SotG)

1 Cmbstn

1 CmndBst

1 CmndrsPrgtv

n/a

1 CmndgPrsnc(FU)

1 CmndgPrsnc(GW)

1 CmptvDrv

1 CmptvEdg
n/a

n/a

1 CmrdsNArms

1 CnclAnthr

1 CnclFrcUs

1 CncldWpnXprt

v CncntrtAlFr

1 CnfndgAtk

n/a

1 CnslrsVtlty

1 CnslrsWsdm

1 CnsmdByDrkns

1 CntngncyPln

1 CntrldBrst

1 Crdnt

1 CrdntdEfrt

1 CrdntdLdrshp

n/a
1 CrprtClt

1 CrtssDfns

1 CrtssGntltBlk

1 CrtssRtltn

1 Cntrpnch

1 CvrBrcg

1 CvrEscp

1 CvrFr

n/a

1 CwrEnms

1 CrmpdQtsFtg

1 CrpgAprch

v CrplgHt

1 CrplgStrk

1 CritSklScss

1 CrwdCtrl

1 CrclAdvc
1 CrshgAslt

1 CngDstrctn

1 CngStrtgst

1 CrvdThrw

n/a

1 CclOHrmny

1 DR10

1 DmgDcptn

1 DmgDsrm

1 DmpnPrsnc

n/a

1 DrkHlng

1 DrkHlngFld

1 DrkPsnc

1 DrkPrsrvtn
1 DrkRtltn
1 DrkScrg

1 DrkSdAdpt

1 DrkSdBn

1 DrkSdMnpltn

1 DrkSdMstr

1 DrkSdSvnt

1 DrkSdScrg

1 DrkSdSns

n/a

1 Dsh&Blst

1 DstrdlyStrk

1 DdlyRprcsns

1 DbltgSt

1 DcptnAwrns

1 DcptvSt

1 DdctdGrdn
1 DdctdPrtctr

1 DpSpcGmbt

1 DpSpcRdr

1 DfnsBst

1 DfnsvActy

1 DfnsvCrcl

1 DfnsvElctrncs

1 DfnsvJb

1 DfnsvMsrs

1 DfnsvPstn

1 DfnsvPrtctn
1 Dflct

1 DmndSrndr

1 Dmltnst

1 DmrlzgDfns

1 DnyMv

1 DplymntTctcs

1 DsprtMsrs

1 DstrctvAmbshr

n/a

1 Dtnat

1 DevAtk(am)

1 DevAtk(e)

1 DevAtk(hw)

1 DevAtk(l)

1 DevAtk(p)

1 DevAtk(r )
1 DevAtk(s)

1 DvsttgMleSmsh

1 DvcJmr

1 Dfclt2Sns

1 DgIn

1 Drct

1 DrctFr

1 DrctdActn

1 DrctdMvmnt

1 DrtyFtg

1 DrtyTctcs

1 DrtyTrks

1 Dsrm&Engg

1 DrsmgAtk
1 DscbldArc

1 DscplndStrk

1 DscplndTrkry

1 Dsrptv

1 DstntCmnd

1 DstntDscbldThrw

1 DstrctgAprtn

1 DstrctgAtk

1 DstrctgSht

1 Dstrss2Dscrd

1 DjmSo

v DgftGnr

1 DnItAll

1 DblAgnt

1 DblUp

1 DrnFrc

1 DrnKnwldg
1 DrwABd

1 DrwFr

1 Drd

1 DrdDfns

1 DrdDlst

1 DrdXprt

1 DrdJmr

1 DrdMtl

Fourth Degree n/a

1 DWF1

1 DWF2

First Degree 1 DlTPn

1 DmbLk

Fifth Degree 1 Drbl


1 EzPry

1 ErthBkl

1 EchniXprts

n/a

n/a

n/a

n/a

n/a

v ElsvDgftr

1 ElsvTrgt

1 EmbrcDrkSd

1 EmrgncyTm
n/a
n/a

1 EnmyTctcs

n/a

1 EnhncCvr

1 EnhncdDngrSns
1 EnhncdMnpltn

1 EnhncdVsn

1 Entnglr

1 EntrtAid

1 EntrtBst

Fifth Degree 1 EnvrnmntlyShldd

1 Eqlbrm

v EscrtFtr

v EscrtPlt

1 EstrcTcnq

Third Degree 1 Etqt

1 Evsn

n/a

1 XcptnlSkl

n/a

n/a

n/a

1 XpnddSnsrs

1 XpdntMndg
1 XprncdBrwlr

1 XprtGrplr
n/a
1 XprtRdr

1 XprtShpr

n/a

1 XpltWkns

1 XpsgStrk

1 XtnddAmbsh

1 XtnddCrtRng(h)

1 XtnddCrtRng(r)

1 XtnddCrtRng(s)

1 1 XtnddThrt

1 Xtra1stAid

1 XtrmEfrt

1 XtrmXplsn

1 FcTFo

1 FdAwy

1 FdOut

1 FlBk
2 1 FmlrEnms

2 1 FmlrStatn

v FstAtkSpclst

v FstRprs

n/a

1 FrMe

1 FrdWrr

1 FrlsLdr

1 Frsm

1 FdInfo

1 FlTFrc

1 FrcsAslt

1 FldDtctn

1 FldTctcs

1 Ft2TDth

1 FndAOpng

1 FndOpngs
1 FndsmnCrmns

1 FndsmnsFrst

1 FrAWl

1 FlkgFo

1 Flee

v FltDplymnt

v FltTctcs

1 Flt

1 Fldty

1 FlryAtk

1 FlryOBlws

1 Flstr

1 FcsTrr

1 FcsdAtk
n/a

1 FcsdTrgtg

1 FcsdWrr

n/a

1 FlsLk

FrTCs

1 FrcBlnk

n/a

n/a

n/a

1 FrcDly

1 FrcDrctdSt

1 FrcDrctn

1 FrcXrtn
1 FrcFtr

1 FrcFlw

1 FrcFcs

1 FrcFrtfctn

1 FrcHrmny

1 FrcHaz

1 FrcImrsn

1 FrcIntrgtn

n/a

1 FrcMmntm

1 FrcOWl

n/a

n/a

n/a

1 FrcPwrAdpt

1 FrcRcvry

v FrcRflxs

1 FrcRpr
1 FrcRvv

1 FrcStblz

1 FrcSprsn

n/a

1 FrcThrw

n/a

n/a

1 FrcWrng

1 FrcflWrr

1 Forst

1 FrwrnAls

1 FrmUp

1 FrtfdBdy

1 FrtnsFvr

1 FrwrdPtrl
1 FrndOFo

1 FrndlyFr

1 Frtn

1 Frng

1 FlAdvnc

1 FlCntrl

v FlThrtl

n/a

n/a

1 GngLdr

1 GgFrcPtntl

1 GtDwn

1 GtInPstn(CW)

1 GtInPstn(GI)

1 GtSmDstnc
1 GstAslnt

n/a

1 Grbr

1 GrdlRstnc

1 GrndLdr

v GrtSt

n/a

1 GrtrDevAtk(am)

1 GrtrDevAtk(e)

1 GrtrDevAtk(hw)

1 GrtrDevAtk(l)

1 GrtrDevAtk(p)

1 GrtrDevAtk(r )

1 GrtrDevAtk(s)

n/a
n/a

1 GrtrPntrtgAtk(am)

1 GrtrPntrtgAtk(e)
1 GrtrPntrtgAtk(hw)

1 GrtrPntrtgAtk(l)

1 GrtrPntrtgAtk(p)

1 GrtrPntrtgAtk(r )

1 GrtrPntrtgAtk(s)

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a

n/a
1 GrndDfns

1 GrzldWrr

1 GrpPrcptn

1 GrntdBn

1 GrntdSt

1 GrdnSprt

1 GrdnStrk

1 GrdsEndrnc

1 Gdnc

1 GdgStrks

1 GnClb

1 Hlfr

1 Hmrblw

1 HrdTrgt

1 HrdndStrk
1 Hrdns

1 HrmsWy

1 HrygSt

1 HstyWdrwl

1 HlDrd

1 HlgBst

Fifth Degree n/a

1 HvyFrZn

1 HtndAwrns

Third Degree 1 Hlpfl

1 Hstat

1 HrstcMstry

1 HdnAtkr

1 HdnEys

1 HdnMvmnt

1 HdnWpns

1 HdInPlnSt
1 HiImpct

1 HrYld

1 HjktaXprts

1 HtTDk

1 HvMnd

1 HldStdy

1 HldTLn

n/a

1 HtwrdPrcsr

1 HnkrDwn

1 HntTHntr

1 HntrsMrk

1 HntrsTrgt

1 Hprdrvn

n/a

n/a

1 IgntFrvr
1 IgnrArmr

1 IgnrDR

n/a

1 Ilsn

n/a

n/a

1 ImrsAnthr

1 Imvbl

1 ImplgAslt

n/a

1 ImplAly1

1 ImplAly2

1 ImplAly3

1 ImpntrblCvr

1 ImpsCnfsn

1 ImpsHsttn

n/a

v ImprvdAtkRn
1 ImprvdBtlMdttn

1 ImprvdCnslrsVtlty

1 ImprvdDrkHlg

1 ImprvdFrcSt

1 ImprvdHlgBst
1 ImprvdInit

v ImprvdJryRg

1 ImprvdLsbrThrw

1 ImprvdMnpltgStrk

1 ImprvdQkDrw

1 ImprvdQkDrw(l)

1 ImprvdRdrct

1 ImprvdRpst

1 ImprvdSntnlStrk

1 ImprvdSntnlsGmbt

1 ImprvdSkrmshr

1 ImprvdSftCvr

1 ImprvdSnkAtk
1 ImprvdStlth

1 ImprvdStngStrk

1 ImprvdSprsnFr

1 ImprvdSrvlnc
1 ImprvdTrjctry

1 ImprvdWknRslv

n/a

1 ImprvsdWpnMstr

1 InctRag

1 n/a

1 Indmtbl

1 IndmtblWl

1 InflncSvnt

n/a

n/a

1 InttOVl

1 Incus

1 Inqstn
n/a

1 InstflAim

1 InsprCmptnc

1 InsprCnfdnc

1 InsprFr1
1 InsprFr2
1 InsprFr3

1 InsprHst

n/a

1 InsprWrth

1 InsprZl

n/a

1 Instrctn

1 InstrmntOTFrc

v IntntnlCrsh

First Degree n/a

n/a
1 IntmdtgDfns

1 InvsblAtkr

n/a
1 IonRsstnc10

1 IonTrt

2 1 IrglrTctcs

v ItsATrp

1 JrKi

1 JdiBtlCmndr

1 JdiHntr

n/a

1 JdiQry

1 JtPkTrng

1 JtPkWthdrw

n/a

1 Juke

1 JryRgr

n/a
Fourth Degree 1 JstAScrtch

1 JstWtIsNdd

1 Jyo

1 KnSt

1 KpItGg

v KpItTgthr(SV)

v KpItTgthr(CR)

1 KpTmAtBy

1 KpTmHnst

1 KpTmRlg(SV)

1 KpTmRlg(R )

1 KpTgthr

1 Knk

1 KntsMrl

1 Knkbk

1 KnkdnSt
1 KnwWkns

1 KnwYrEnmy

1 Knwldg&Dfns

1 KnwldgIsLf

1 KnwldgIsPwr

1 KnwldgIsStr

1 KnwldgOTFrc

1 KnwnDsdnt

First Degree 1 KnwnVlnrblty

1 KrthIlsns

1 KrthIntutn

1 KrthSrg

1 KtraXprts

1 KthrXprts

1 LbrnthnMnd

1 LnchPt
1 LdByXmpl(F)

2 1 LdByXmpl(U)

1 LdFrmTFrnt

1 LdgFnt

LdgSkl

LrnFrmMstks

n/a

1 Lbrat

1 Lfsvr

1 LsbrDfns

1 LsbrEvsn

1 LsbrFrmSvnt

1 LsbrSpclst

1 LsbrThrw
1 LngrgDblttn

1 Lnk

1 LnkdDfns

Fifth Degree 1 LdLnchr

1 LkdwnStrk

n/a

n/a

v LsPrst

1 LkFvrsTBld

1 LkySt

1 LkyStp

1 LkaSnMstr

1 LrClsr

1 MntnFcs
1 Mkshi

1 MkABrk4It

1 MkXmpl

1 MkDo

1 MlktTchnqs

1 MnDwn

1 MndlrnAdvnc

1 MndlrnFrcty

1 MndlrnGlry

1 MnfstGrdnSprt

1 MnpltgStrk

1 MnyShdsOTFrc

1 MrkTTrgt

1 MrtlRsrgnc
n/a

n/a

1 MstrAdvsr

1 MstrDfndr

1 MstrMnpltr(GI)

1 MstrMnpltr(U)

1 MstrMndr

1 MstrNgottr

n/a

1 MstrOTGrtHnt

n/a

1 MstrsOrdrs

n/a

1 MxmzCvr

Second Degree 1 MchncsMstry

v MchnzdRdr
First Degree 1 MdclAnlzr

First Degree 1 MdclDrd

1 MdclMrcl

1 MleAslt

1 MleBrt

1 MleOprtnst
n/a

1 MrcnrysDtrmntn

1 MrcnrysGrt

1 MrcnrysTmwrk

n/a

1 MnMstry

1 MsplcdLylty

1 MblAtk(ls)

1 MblAth(p)

1 MblCmbtnt(FU)
1 MblCmbtnt(GW)

1 MblWrlwnd

MdfctnSpclst

n/a

1 MtnOTFtr

1 MvMsvObjct

1 MltatkPrf(am)

1 MltatkPrf(e)

1 MltatkPrf(hw)

1 MltatkPrf(ls)
1 MltatkPrf(p)
1 MltatkPrf(r )
1 MltatkPrf(s)

1 MrdsArts1

1 MrdsArts2

n/a

1 MstclLnk
n/a

1 Ngt&Rdrct

1 Nmn

1 NmblDdg

1 NoEscp

n/a

1 NblScrfc

1 NnlthlTctcs

1 Ntrs

n/a

1 Nwr2Rn

Third Degree 1 Nuncd

1 NmgPsn

1 Ofsh

1 OthODty

1 ObscrgDrkns

Third Degree 1 Obsrvnt

1 OldFthfl
1 Omns

Second Degree v OnBrdSstmsLnk

1 1-4-Tm

n/a

1 OprtnstcDfns

1 OprtnstcStrk

1 OprtntyFr

1 OtOHrmsWy(L)

1 OtOHrmsWy(U)

1 OtONwr

1 Otmnvr

v Otrn

1 OtsdrsEye

1 OtsdrsQry

v OvrchrgdSt
1 OvrclkdTrps

n/a

1 PntrtgAtk(am)

1 PntrtgAtk(e)

1 PntrtgAtk(hw)

1 PntrtgAtk(l)

1 PntrtgAtk(p)

1 PntrtgAtk(r )

1 PntrtgAtk(s)

1 PrcptvAmbshr

1 PrfctAtnmnt

n/a

n/a

1 PrsnlAfrnt

1 PrsnlVndta

1 PrsnlzdMods

1 Phlnx
1 Phntsm

1 PhsclSrg

1 PkAFt

1 PrcgHt

1 PngSt

1 PstlDlst

1 PlntryAtnmnt

1 PwrBst

1 PwrOHtrd

1 PwrOTDrkSd

Fifth Degree 1 PwrSply

1 PwrSrg

n/a

1 PrtraIshu
1 PrtraVnl

1 PrcsDrct

1 Prcsn

1 PrcsnFr

1 PrcsnImplnt

1 PrcsnSt

1 PrcgntvMdttn

1 PrprdXplsv

1 Prprd4Dngr

1 Prsnc

1 PrsrvgSt

1 PrtrntrlSnss

1 PrmTrgts

1 PrmtvBlk

v PrblmSlvr
1 PrgntrsCl

1 Prtctn

1 PrtctvRxn

1 PrtctrActns

Third Degree 1 Prtcl

1 PrdntEscp

n/a

1 PsycDfns

n/a

1 PlgTStrgs

v PnchThru

1 PnshgPrtctn

1 PnshgStrk

1 Prst
Second Degree v QkAstrgtn

1 QkCfs

1 QkFx

n/a

1 QkMods

1 QkOnYrFt

1 QkStrk

1 QkStdy

1 QkTrp
v QkTrgr

1 Qksg

1 RdrsFrnzy

1 RdrsSrg

1 Rly

1 RngdDsrm

1 RngdFlnk
1 Rnt

1 RpdAlchmy

1 RpdRld

1 RxnryAtk

1 RctvStlth

n/a

1 Rdy&Wlg

1 RpRtrbtn

1 RbndLp

1 RbkTDrk

1 Rcl

1 RclDscbld

1 Rkls

1 RcnsncActns

n/a
1 RcrtEnmy

1 RdrctSt

1 RdcDfns

1 RdcMblty

n/a

v Rgrp

1 RnfrcdCmds

1 Rlntls

v RlntlsPrst

1 RlblBn

1 Rlct

1 RmtAtk

1 RnwVsn

v RnwndPlt

1 RprSlf

1 RprsOTFly

1 RplDscrd

1 RplgWrlwnd
1 RstInit

1 Rslnc

1 RslncImplnt

1 RsstEnrvtn

1 RsstTDrkSd

n/a

1 Rtltn

1 RtltnJb

1 RtrtgFr

1 Rtrbtn

n/a

1 Rvltn

1 Rvng

1 RvrsStr

1 RvltnryRtrc

1 RicchtSt
1 RdTCrnt

1 RflMstr

1 RtGr4TJb

1 Rpst

1 1 RsgAngr

1 1 RsgPnc

1 Rsk4Rwrd

v RlOut

1 RlWIt

v RnIntrfrnc

1 Rthls(F)

1 Rthls(SV)

n/a

1 SbtgDvc
1 SfPsg

1 SfZn

1 SvgRpttn

n/a

First Degree n/a

Second Degree 1 ScmpLnkSlcr

1 ScrptdRtns

1 Srch&Dstry

1 2ndChnc

n/a
1 2ndStrk

n/a

n/a

1 Sk&Dstry

1 SnItAl

1 SzObjct

1 SzTMmnt(L)

1 SzTMmnt(SV)

1 SlfRlnt

1 SnsDcptn

1 SnsPrmlFrc

1 SntnlStrk

1 SntnlsGmbt

1 SntnlsObsrvtn

1 St4Stn
1 SvrgStrk

1 SygiCcln

1 ShdwArmr

1 ShdwStrkr

1 ShdwVsn

1 ShpdXplsn

1 ShrFrcScrt

1 ShrFrcTchnq

1 ShrTlnt

n/a

1 Shlshk

1 Shltr

1 ShltrgStnc

1 ShldXprt
1 ShldGntltDfns

1 ShldGntltDflct

1 ShldGntltRdrct

1 Shn

1 Shft

1 ShftDfns1

1 ShftDfns2

1 ShftDfns3

1 ShftSns

1 ShCho

1 ShtFrmHp

n/a

1 ShtoMstr

1 ShtoPn

1 Shldr2Shldr

v ShntDmg

n/a

1 SkngBlst
1 Sdstp

1 SgntrItm

1 SlntMvmnt

1 SlntTkdwn

1 SlcnMnd

1 SmplOprtnty

1 SmltnsStrk

1 SWF1

1 SWF2

n/a

n/a

n/a

1 SthRvrnc

1 6?s

1 SzgUp
1 SklBn

1 SklCnfdnc

1 SklCnvrsn

1 SkldAdvsr

1 SkldDmltnst

n/a

1 SklflRcvry

1 Skrmshr

1 SlshgChrg

1 SlpBy(C )

1 SlpBy(GW)

1 SlpryStrk

1 SlwgSt

1 SlwgStn

1 SlyCmbtnt
n/a

v SmlTrgt

1 SnpSt

1 SnkAtk

1 SnpgAssn

1 SnpgMrksmn

1 SnpgMstr

1 SftRst

1 Sft2Sld

1 SftnTrgt

1 SkngBlst

1 Sth

1 SthgPrsnc

1 Srsu

1 SwCnfsn

1 Spchnd

v SptlIntgrty

1 SpdClmr
1 SpdImplnt

1 SpntnsSkl

1 Sptr

1 SprgTrp
1 Sprnt

n/a

1 SqdActns

1 SqdBrtlty

1 SqdSprty

v SqdrnMnvrs

1 SqdrnTcts

1 StlwrtSbrdnts

1 StrshpRdr

1 StvXprts

1 StyNFit(L)

1 StyNFit(R )
1 StdyUndrPrsr

1 StlthyWthdrwl

1 StlMnd

1 StlRslv

1 StlrWrr

1 StkTgthr

1 StflCnflct

1 StnggAslt

1 StnggJb

1 StlnAdvntg

n/a

1 DjmSo

1 JrKi

1 Jyo

1 Mkshi

1 Nmn

1 Shn
1 ShCho

1 Skn

1 Srsu

1 Trkt

1 Vpd

1 StrgthImplnt

1 StrgthN#s

1 StrgthOTEmpr

1 Strk&Rn

1 StrgGrb

1 StrgWld

1 StnTrt

1 StngShkbxr

1 StngStrk

1 Styme

1 SkrPnch
1 SdnStrm

1 SdnStrk

1 SmnAid

Third Degree 1 SprvsgDrd

1 SprsFrc

1 Srftd

1 Srg

1 SrgOLt

1 SrprsStrk

1 SrprsgWpns

1 SrprsglyQk

1 Srndr2Crnt

1 Srvlnc

1 Swrv

1 SwftDrd
1 SwftPwr

1 SwftSt

1 SwftStrdr

n/a

v SncrnzdFr

v SstmHt

1 TctclEdg

1 TctclSvy

1 TctclSprty

1 TctclWthdrwl

1 TaJtsuXprts

1 Tg

1 TntOTDrkSd

1 TkHt

1 TkThmAlv
1 Tkdwn

Third Degree n/a

1 Tnglup

Fourth Degree 1 TrgtAqstn

Fourth Degree 1 TrgtLk

1 TrgtVsns

Fourth Degree 1 TrgtgPkg

Fifth Degree 1 TskOptmztn

1 TmRcrtg

1 TchSvnt

1 TlkntcPwr

n/a

1 TlkntcRsstnc

1 TlkntcSvnt

1 TlkntcStblty

1 TlkntcStrk
1 TlkntcThrw

1 TlkntcVglnc

1 TlpthcInflnc

1 TlpthcIntrdr

1 TlpthcLnk

1 TmpstTsd

1 TmprlAwrns

n/a

1 TrsKsMstry

1 TrnGdnc

1 Trfy

1 TstdInBtl

1 Wl2Rsst

1 ThrvOnChaos

1 ThrwnLtsbrMstry

1 Thndrclp
1 TtlCnclmnt

1 TghAsNls

n/a

n/a

1 Trlblzr

1 Trkt

n/a

1 TrsnsfrPwr

1 TrnspsgStrk

1 Trchrs

First Degree 1 TrgScn

1 Trnglt

1 TrkStp

1 TrgrWrk
1 Trpwr

1 TruBtryl

1 Trst

1 TryYrLk

1 TrnTTd

1 TrtSlfDstrct

1 TwnSt

1 TwnWpnMstry

1 TwnWpnStl

1 2Fcd

1 2-4-1Thrw

1 TyAdpt
1 UltrRslnt

1 UnrmdCntrstrk

1 UnrmdPry

1 UnblncOpnt

1 UnblncgAdptn

1 UncnyDfns

1 UncnyDdg1
1 UncnyDdg2

1 UncnyInstncts

1 UncnyLk

1 UnclddJdgmnt

1 UndtctblPsn

1 UndygLylty

1 UnlklySt

1 Unrdbl

1 UnrlntgAslt

1 UnsvryRpttn

1 UnsnEyes
1 UnstlgPrsnc

1 Unstpbl

1 UnwvrgAly

1 Urgncy

1 Vpd

1 VlsBrnd

1 VlsFlm

1 Vnsh

n/a

n/a

n/a

n/a

n/a

n/a

Second Degree v VhclMchnc

v VhclSnk

v VhclrBst

v VhclrEvsn
1 VldBiotch

1 VcsPsn

1 VctrsFrcMstry

1 Vglnc

1 Vndctn

1 Vrs

1 VsnryAtk

1 VsnryDfns

n/a

1 VtlEncrgmnt

1 WkTLn

1 WnShnDfns

1 WnShnKta

1 WnShnMstry

1 Wrd
1 WrrsAwrns

1 WrrsDtrmntn

1 Wry

v WtchThs

1 WtchYrBk

1 WtchCrclIntt

n/a

1 WtchmnsAdvnc

1 Wvfrm

1 WkPt

1 WknRslv

1 WkngStrk

n/a

n/a

1 WpnShft
n/a

n/a

n/a

n/a

n/a

n/a

n/a

Fourth Degree 1 WpnsPwrSrg

1 WrlgDth

n/a

1 WkdStrk

1 WldSns

1 WlflRslv

1 Wlpwr

1 WndVrtx

v Wgmn
v WgmnRtrbtn

1 WrthOTDrkSd

1 WrgDcsn

1 WrshiXprts

1 ZnORcprtn
serraheto

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 Jedi 0 1 0 0
2 <none> 1 Jedi 0 1 0 0
3 <none> 1 Jedi 0 1 0 0
4 <none> 1 Jedi 0 0 0 0
5 <none> 1000 0 0 0 0
6 <none> 1000 0 0 0 0
7 <none> 1000 0 0 0 0
8 <none> 1000 0 0 0 0
9 <none> 1000 0 0 0 0
10 <none> 1000 0 0 0 0
11 <none> 1000 0 0 0 0
12 <none> 1000 0 0 0 0
13 <none> 1000 0 0 0 0
14 <none> 1000 0 0 0 0
15 <none> 1000 0 0 0 0
16 <none> 1000 0 0 0 0
17 <none> 1000 0 0 0 0
18 <none> 1000 0 0 0 0
19 <none> 1000 0 0 0 0
20 <none> 1000 0 0 0 0
21 <none> 1000 0 0 0 0
22 <none> 1000 0 0 0 0
23 <none> 1000 0 0 0 0
24 <none> 1000 0 0 0 0
25 <none> 1000 0 0 0 0
26 <none> 1000 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 0 1 0 1 0 #N/A
2 1 0 1 0 #N/A
3 1 1 0 #N/A
4 1 1 0 #N/A
5 1 1
6 1 1
7 1 1
8 1 1
9 1 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> 1 Jedi 1 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 Jedi 1 0 1 0 1 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

PC2

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

PC3

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0

CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

PC4

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
PC5

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

PC6

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 <none> 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

PC7

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0

CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

PC8

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 0 1 0 0 0 0 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Talent Talent Talent Talent


Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Talent Talent Talent Talent


Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A 1 0 #N/A #N/A 1 0 #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
1 0 1 0 1 0 1 0 1 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Min. Size Climb
Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min. Size Climb
Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Deception Endurance GatherInfo Initiative
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# # from # from # from
Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Deception Endurance GatherInfo Initiative
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# # from # from # from
Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
0 1 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Knowl. Knowl. Knowl.


(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Knowl. Knowl. Knowl.


(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
0 0 0 0 1 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

These are for the purposes of determining prereqs for Classes


Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0

Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

These are for the purposes of determining prereqs for Classes


Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

These are for the purposes of determining prereqs for Classes


Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0

Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

These are for the purposes of determining prereqs for Classes


Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Pilot Ride Stealth


PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Pilot Ride Stealth


PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
1 1 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 1 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Lightsabers)
0 Deception 0 0 0 0 3 Force Sensitivity
0 Endurance 0 0 1 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 1 0
1 Jump 5 0 1 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 1 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 1 0 Weap.Prof.(Lightsabers)
0 Knowl.(LifeS 0 0 1 0 Force Sensitivity
0 Knowl.(Phys 0 0 1 0 none
0 Knowl.(Soc. 0 0 1 0 none
0 Knowl.(Tact 0 0 1 0
0 Knowl.(Tech 0 0 1 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 1 0 Weap.Prof.(Simple)
1 Perception 5 0 1 0 Weap.Prof.(Lightsabers)
0 Persuasion 0 0 0 0 Force Sensitivity
0 Pilot 0 0 1 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 Weap.Prof.(Lightsabers)
0 Use Comput 0 0 0 0 Force Sensitivity
1 Use the For 5 0 1 0 none
none

# of
trained First skill
skills error: Feat #5 (Multiclass List)
3 0 Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Point
Blank Shot
ERROR!!! none

is NOT a class skill for you! You cannot be trained in this! none
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List) Feat #12 (Multiclas
Weap.Prof.(Simple) Weap.Prof.(Sim
Weap.Prof.(Pistols) Weap.Prof.(Pist
Point Blank Shot Point Blank Sh
none
none
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Rifles)
none none none Armor Prof. (light)
none none none Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Jedi Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Lightsabers
none none none Force Sensitivity
none none none Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Scoundrel Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Pistols)
none none none Point Blank Shot
none none none Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Adv.Melee)
none none none Weap.Prof.(HvyWpns)
none none none Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
Weap.Prof.(Pistols)
Point Weap.Prof.(Pistols)
Point Weap.Prof.(Pistols)
Point Skill Focus(GatherInfo)
Blank Shot Blank Shot Blank Shot Skill Focus(Initiative)
none none none Skill Focus(Jump)
Skill Focus(Knwldg:Bure

none none none


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass List)
Feat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Skill Focus(Knwldg:Soc.S
Point Blank Shot Point Blank Shot Point Blank Shot Skill Focus(Knwldg:Tacti
none none none Skill Focus(Knwldg:Tech
none none none Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
Weap.Prof.(Pistols) Skill Focus(Ride)
Point Blank Shot Skill Focus(Stealth)
none Skill Focus(Survival)
none Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
Weap.Prof.(Pistols) SkillTrain.(Climb)
Point Blank Shot SkillTrain.(Deception)
none SkillTrain.(Endurance)
none SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 1 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 1 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0

Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 1 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0

Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 1 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 1 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 0 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0

Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 1 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0

Is this a class skill?

arting Feat List Error? Noble


Weap.Prof.(Simple) 0 Acrobatics
Weap.Prof.(Pistols) 0 Climb
Weap.Prof.(Rifles) 0 Deception 0
Armor Prof. (light) 0 Endurance
Armor Prof. (medium) 0 Gather Info 0
Weap.Prof.(Simple) 0 Initiative 0
Weap.Prof.(Pistols) 0 Jump
0 Knowl.(Bur 0
Weap.Prof.(Simple) 0 Knowl.(Gala 0
Weap.Prof.(Lightsabers) 0 Knowl.(LifeS 0
Force Sensitivity 0 Knowl.(Phys 0
Weap.Prof.(Simple) 0 Knowl.(Soc. 0
Weap.Prof.(Pistols) 0 Knowl.(Tact 0
Weap.Prof.(Rifles) 0 Knowl.(Tech 0
Shake It Off 0 Mechanics
Weap.Prof.(Simple) 0 Perception 0
Weap.Prof.(Pistols) 0 Persuasion 0
Point Blank Shot Feat #1 = thFeat #2 = thFeat #3 = this? 0 Pilot 0
Armor Prof. (light) 0 0 0 0 Ride 0
Armor Prof. (medium) 0 0 0 0 Stealth
Weap.Prof.(Simple) 1 0 0 0 Survival
Weap.Prof.(Pistols) 0 0 0 0 Swim
Weap.Prof.(Rifles) 0 0 0 0 Treat Injury 0
Weap.Prof.(Adv.Melee) 0 0 0 0 Use Comput 0
Weap.Prof.(HvyWpns) 0 0 0 0 Use the Force
Skill Focus(Acrobatics) 0 0 0
Skill Focus(Climb) 0 0 0
Skill Focus(Deception)

0 0 0
Skill Focus(Endurance) 0 0 0
Skill Focus(GatherInfo) 0 0 0
Skill Focus(Initiative) 0 0 0
Skill Focus(Jump) 0 0 0
Skill Focus(Knwldg:Bureaucracy)

0 0 0
Skill Focus(Knwldg:Gal.Lore) 0 0 0
Skill Focus(Knwldg:LifeSci.) 0 0 0
Skill Focus(Knwldg:Phys.Sci.) 0 0 0
Skill Focus(Knwldg:Soc.Sci.) 0 0 0
Skill Focus(Knwldg:Tactics) 0 0 0
Skill Focus(Knwldg:Tech.) 0 0 0
Skill Focus(Mechanics) 0 0 0
Skill Focus(Perception) 0 0 0
Skill Focus(Persuasion) 0 0 0
Skill Focus(Pilot) 0 0 0
Skill Focus(Ride) 0 0 0
Skill Focus(Stealth) 0 0 0
Skill Focus(Survival) 0 0 0
Skill Focus(Swim) 0 0 0
Skill Focus(TreatInjury)

0 0 0
Skill Focus(UseComputer) 0 0 0
SkillTrain.(Acrobatics) 0 0 0
SkillTrain.(Climb) 0 0 0
SkillTrain.(Deception) 0 0 0
SkillTrain.(Endurance) 0 0 0
SkillTrain.(GatherInfo) 0 0 0
SkillTrain.(Initiative) 0 0 0
SkillTrain.(Jump) 0 0 0
SkillTrain.(Knwldg:Bureaucracy) 0 0 0
SkillTrain.(Knwldg:Gal.Lore) 0 0 0
SkillTrain.(Knwldg:LifeSci.) 0 0 0
SkillTrain.(Knwldg:Phys.Sci.) 0 0 0
SkillTrain.(Knwldg:Soc.Sci.) 0 0 0
SkillTrain.(Knwldg:Tactics) 0 0 0
SkillTrain.(Knwldg:Tech.) 0 0 0
SkillTrain.(Mechanics) 0 0 0
SkillTrain.(Perception) 0 0 0
SkillTrain.(Persuasion) 0 0 0
SkillTrain.(Pilot) 0 0 0
SkillTrain.(Ride) 0 0 0
SkillTrain.(Stealth)

0 0 0
SkillTrain.(Survival) 0 0 0
SkillTrain.(Swim) 0 0 0
SkillTrain.(TreatInjury) 0 0 0
SkillTrain.(UseComputer) 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
1 0 0 0
0 0 0 0 0
0 0 0 0
1 0 0 0 0
0 0 0 0
1 0 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0
1 0 0 0 0 0
1 0 0 0 0
1 0 0 0 0 0 0 0
1 0 0 0 0 0 0
0 0 0 0 0
1 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
1 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Jedi Scoundrel Scout Soldier Race Backgrnd Force Sensi Talents Feats ST()
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Is a class skill (not counting ST())
1
0
0
1
0
1
1
1
1
1
1
1
1
1
1
1
0
1
0
0
0
0
0
0
1
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Is a class skill (not counting ST())
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
NPC#1

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 0
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 0 1 0 1 0 #N/A
2 1 0 1 0 #N/A
3 1 1 0 #N/A
4 1 1 0 #N/A
5 1 1
6 1 1
7 1 1
8 1 1
9 1 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

NPC#2

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

NPC#3

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0

CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

NPC#4

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
NPC#5

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

NPC#6

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 0
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for
# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 0 1 0 1 0 #N/A
2 1 0 1 0 #N/A
3 1 1 0 #N/A
4 1 1 0 #N/A
5 1 1
6 1 1
7 1 1
8 1 1
9 1 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

NPC#7

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 <none> 0 1 0 0
2 <none> 1 <none> 0 1 0 0
3 <none> 1 <none> 0 1 0 0
4 <none> 1000 #N/A 0 1 0 0
5 <none> 1000 #N/A 0 1 0 0
6 <none> 1000 #N/A 0 0 0 1
7 <none> 1000 #N/A 0 0 0 0
8 <none> 1000 #N/A 0 0 0 0
9 <none> 1000 #N/A 0 0 0 0
10 <none> 1000 #N/A 0 0 0 0
11 <none> 1000 #N/A 0 0 0 0
12 <none> 1000 #N/A 0 0 0 0
13 <none> 1000 #N/A 0 0 0 0
14 <none> 1000 #N/A 0 0 0 0
15 <none> 1000 #N/A 0 0 0 0
16 <none> 1000 #N/A 0 0 0 0
17 <none> 1000 #N/A 0 0 0 0
18 <none> 1000 #N/A 0 0 0 0
19 <none> 1000 #N/A 0 0 0 0
20 <none> 1000 #N/A 0 0 0 0
21 <none> 1000 #N/A 0 0 0 0
22 <none> 1000 #N/A 0 0 0 0
23 <none> 1000 #N/A 0 0 0 0
24 <none> 1000 #N/A 0 0 0 0
25 <none> 1000 #N/A 0 0 0 0
26 <none> 1000 #N/A 0 0 0 0

CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
# of Racial req for
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 ANY 1 1 1 0 1 0 #N/A
2 0 0 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1

Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 <none> #N/A 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0

NPC#8

Class
Level Class BonusFeat StartingFe Multiclass RacialFeat
Feat # Feat name acquired Taken ? at? Feat? ?
1 Weap.Prof.(Simple) 1 Soldier 0 1 0 0
2 <none> 1 Soldier 0 1 0 0
3 <none> 1 Soldier 0 1 0 0
4 <none> 1 Soldier 0 1 0 0
5 <none> 1 Soldier 0 1 0 0
6 <none> 1 Soldier 0 0 0 1
7 <none> 1 Soldier 0 0 0 0
8 <none> 1000 0 0 0 0
9 <none> 1000 0 0 0 0
10 <none> 1000 0 0 0 0
11 <none> 1000 0 0 0 0
12 <none> 1000 0 0 0 0
13 <none> 1000 0 0 0 0
14 <none> 1000 0 0 0 0
15 <none> 1000 0 0 0 0
16 <none> 1000 0 0 0 0
17 <none> 1000 0 0 0 0
18 <none> 1000 0 0 0 0
19 <none> 1000 0 0 0 0
20 <none> 1000 0 0 0 0
21 <none> 1000 0 0 0 0
22 <none> 1000 0 0 0 0
23 <none> 1000 0 0 0 0
24 <none> 1000 0 0 0 0
25 <none> 1000 0 0 0 0
26 <none> 1000 0 0 0 0
CondFeat

CondFeat

Skill Pre-
Feat Pre-

Req for
req for

# of Racial
Racial Feats Fulfill Pre- Feat Actual
Feat Name (final) Reqs? fulfilled? training
1 Mighty Swing 1 0 Martial Arts 0 0 #N/A
2 Rapid Strike 1 0 1 0 #N/A
3 0 0 1 0 #N/A
4 0 0 1 0 #N/A
5 0 0 1
6 0 0 1
7 0 0 1
8 0 0 1
9 0 0 1
Talent is Talent is
accessible accessible
to Force to Force
Correct Sensitives Sensitives
Talent Level Class Tree for ? (first ? (second
Talent # Talent name Tree taken taken this class? part) part)
1 <none> 1 Soldier 1 0 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0

All pre-
reqs Talent 1 <---- Talent 2 <---- Awarenes
Level Class fulfilled? Prereq Fulfilled? Prereq Fulfilled? s Tree
1 Soldier 1 0 1 0 1 0
2 <none> #N/A 0 0
3 <none> #N/A 0 0
4 <none> #N/A 0 0
5 <none> #N/A 0 0
6 <none> #N/A 0 0
7 <none> #N/A 0 0
8 <none> #N/A 0 0
9 <none> #N/A 0 0
10 <none> #N/A 0 0
11 <none> #N/A 0 0
12 <none> #N/A 0 0
13 <none> #N/A 0 0
14 <none> #N/A 0 0
15 <none> #N/A 0 0
16 <none> #N/A 0 0
17 <none> #N/A 0 0
18 <none> #N/A 0 0
19 <none> #N/A 0 0
20 <none> #N/A 0 0
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB
Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Tree 2 (To Tree 3 (To Tree 4 (To
be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
1 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
0 #N/A 0 #N/A #N/A #N/A #N/A #N/A 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1

Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 1 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1

!!!THIS IS !!!THIS IS !!!THIS IS NOT A RACIAL FEAT FOR YOU!!! !!!THIS IS !!!PREREQUISITES NOT SATISFI

Noble Scoundrel Scout Soldier


Starting Multiclass Racial Jedi Class Class Class Class Class Feat
Feat Feat Feat Bonus Bonus Bonus Bonus Bonus Fulfill PREREQ.
Error? Error? Error? Feat Error Feat Error Feat Error Feat Error Feat Error Prereqs? 1
0 0 0 0 0 0 0 0 1 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0
0 0 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
CondFeat 1

CondFeat1

CondFeat1
Prereq for

Prereq for

Prereq for
CON
DEX
BAB

Substitute
talent Skill BAB DEX CON
taken? fulfilled? fulfilled? fulfilled? fulfilled?
#N/A 1 0 1 0 1 0 1
#N/A 1 1 1 1
#N/A 1 1 1 1
#N/A 1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
1 1 1 1
Talent Talent
Prereq to Prereq to
be OR'd be OR'd
Fulfill Talent <-- Talent <-- Talent <-- with Talent <-- with Talent
Prereqs? Prereq 1 Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Tree 2 (To Tree 3 (To Tree 4 (To


be OR'd be OR'd be OR'd
<---- <---- with Tree <---- with Tree <---- with Tree <---- Feat 1
Fulfilled? Tree 1 Fulfilled? 1) Fulfilled? 1) Fulfilled? 1) Fulfilled? Prereq
1 0 1 0 0 0 0 0 0 0
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
1 1 1 1 1
QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Talent Talent Talent Talent


Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Talent Talent Talent Talent


Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 1 1 1 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

QUISITES NOT SATISFIED FOR THIS FEAT!!!

Feat Feat Feat Feat


Feat PREREQ, PREREQ, PREREQ, PREREQ,
Feat PREREQ. Feat to be OR'd Feat to be OR'd Feat to be OR'd Feat to be OR'd
Fulfilled? 2 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? with Feat 1
1 0 1 0 0 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Talent Talent Talent Talent
Prereq to Prereq to Prereq to Prereq to
be OR'd be OR'd be OR'd be OR'd
<-- with Talent <-- with Talent <-- with Talent <-- with Talent <-- Skill
Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? 1 Fulfilled? Prereq 1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Feat to be
<---- Feat 2 <---- Feat 3 <---- Feat 4 <---- OR'd with <----
Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Prereq Fulfilled? Feat 1 Fulfilled? Skill 1
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
Substitute Substitute Substitute
Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A

Feat Feat
PREREQ, PREREQ,
Feat to be OR'd Feat to be OR'd Feat BAB STR DEX CON INT
Fulfilled? with Feat 1 Fulfilled? with Feat 1 Fulfilled? PREREQ. PREREQ PREREQ PREREQ PREREQ
0 0 0 0 0 0 0 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat
Prereq to
Substitute Substitute be OR'd
Actual talent <-- Skill Actual talent <-- with Talent <-- Feat
training taken? Fulfilled? Prereq 2 training taken? Fulfilled? 1 Fulfilled? Prereq 1
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0
#N/A #N/A #N/A #N/A #N/A #N/A 0

Substitute Substitute Substitute


Actual talent <---- Actual talent <---- Actual talent
training taken? Fulfilled? Skill 2 training taken? Fulfilled? Skill 3 training taken?
#N/A #N/A 1 0 #N/A #N/A 1 0 #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A #N/A #N/A #N/A
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<---- <---- <---- Levels of <---- <---- # of Force
Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
#N/A 1 1 1 1
#N/A 0 1 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0

Talent
PREREQ
BAB & 1 to be Species Species Species
WIS CHA Ability OR'd with Talent Level Level PREREQ PREREQ PREREQ
PREREQ PREREQ Fulfilled? Feat 1 Fulfilled? PREREQ Fulfilled? 1 2 3
0 0 1 0 0 0 1 0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Feat Feat
Prereq to Prereq to
be OR'd be OR'd
<-- Feat <-- Feat <-- with Feat <-- with Feat <--
Fulfilled? Prereq 2 Fulfilled? Prereq 3 Fulfilled? 1 Fulfilled? 1 Fulfilled? Min DEX
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<---- <---- <---- Levels of <---- <---- # of Force


Fulfilled? Min Level Fulfilled? Min BAB Fulfilled? Noble Fulfilled? Species Fulfilled? Talents
1 0 1 0 1 0 1 0 1 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
#N/A 0 0 0 0
Min. Size Climb
Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Min. Size Climb
Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Min. Size Climb


Prereq PREREQ
Species (2=Sm,3= to be OR'd
PREREQ Species Min. DSP DSP Med,4=Lrg Size Acrobatics Skill w/ other Skill
4 Fulfilled? Prereq Fulfilled? ) Fulfilled? PREREQ Fulfilled? skills) Fulfilled?
0 1 0 1 0 1 0 99 0 99
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
<--All Force
attributes Power <-- Language <-- <--
Min CHA Min INT Min WIS Fulfilled? needed Fulfilled? Needed Fulfilled? Min BAB Fulfilled?
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0
0 0 1 0

# of
# Force Martial
<---- Technique <---- Force <---- Heuristic <---- Arts <---- Dark Side
Fulfilled? s Fulfilled? Power Fulfilled? Processor Fulfilled? trained in Fulfilled? = WIS
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Deception Endurance GatherInfo Initiative
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# # from # from # from
Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Deception Endurance GatherInfo Initiative
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
# # from # from # from
Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Deception Endurance GatherInfo Initiative


PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd Gather to be OR'd
w/ other Skill Deception w/ other Skill w/ other Skill Info w/ other Skill
skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled? substitute? skills) Fulfilled?
0 99 0 0 99 0 99 0 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Min # of
Min # Talents
Min # Force from Talent is Min # of
Force <-- Technique <-- <-- Infiltration Infiltration <-- Ace
Secrets Fulfilled? s Fulfilled? Species Fulfilled? tree tree? Fulfilled? talents
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

# # from # from # from


Camouflag Dark Side Misfortune Awarenes
e (Scout) Devotee, # from Spy , s,
or Force or Smuggling Camouflag
<---- Command <---- Adept, or <---- Camouflag <---- , or <---- e or
Fulfilled? o Fulfilled? Force Item Fulfilled? e Fulfilled? Spacer Fulfilled? Survivor
1 0 1 0 1 0 1 0 1 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Knowl. Knowl.
(Bureaucra (GalacticL Knowl.
Jump cy) ore) (LifeSci.)
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
Initiative w/ other Skill w/ other Skill w/ other Skill w/ other
substitute? skills) Fulfilled? skills) Fulfilled? Knowl.(Bur skills) Fulfilled? Knowl.(Galaskills)
0 0 99 0 99 0 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Talent is
from a tree Talent Talent
accessible Tree to be Tree to be
by Ace <-- DSP = <-- Talent <-- OR'd with <-- OR'd with <--
Pilot? Fulfilled? WIS? Fulfilled? Tree 1 Fulfilled? T.Tree 1 Fulfilled? T.Tree 1 Fulfilled?
0 0 0 0 0 0
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1
0 0 0 1 1 1

<----
Fulfilled?
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Knowl. Knowl. Knowl.


(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl. Knowl. Knowl.
(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0

Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0

Knowl. Knowl. Knowl.


(Phys.Sci) (Soc.Sci.) (Tactics)
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
Skill w/ other Skill w/ other Skill w/ other Skill
Fulfilled? Knowl.(LifeSskills) Fulfilled? Knowl.(Physskills) Fulfilled? Knowl.(Soc.skills) Fulfilled?
99 0 0 99 0 0 99 0 0 99
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0
Specific
Degree of <-- Min Levels <-- <-- <-- <--
Droid? Fulfilled? of BH? Fulfilled? Need 1 WpnFulfilled? Min DSS? Fulfilled? Min levels oFulfilled?
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

These are for the purposes of determining prereqs for Classes


Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0

Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

These are for the purposes of determining prereqs for Classes


Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

These are for the purposes of determining prereqs for Classes


Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0

Knowl.
(Tech.) Mechanics Perception Persuasion
PREREQ PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other Skill Perception w/ other
Knowl.(Tactskills) Fulfilled? Knowl.(Techskills) Fulfilled? skills) Fulfilled? subsitute? skills)
0 0 99 0 0 99 0 99 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
These are for the purposes of determining prereqs for Classes
Is
available
to Elite
Trooper or Dark Side
Soldier Awarenes Survivor Misfortune Command Camouflag Smuggling Spacer Devotee
also? s tree? Spy tree? tree? tree? o tree? e tree? tree? tree? tree?
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Pilot Ride Stealth


PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Pilot Ride Stealth
PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Pilot Ride Stealth


PREREQ PREREQ PREREQ
Persuasio to be OR'd to be OR'd to be OR'd
Skill n w/ other Skill Pilot w/ other Skill w/ other Skill
Fulfilled? substitute? skills) Fulfilled? substitute? skills) Fulfilled? skills) Fulfilled?
99 0 0 99 0 0 99 0 99
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Force
Adept Force Item
tree? tree?
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
TreatInjur
Survival Swim y
PREREQ PREREQ PREREQ
to be OR'd to be OR'd to be OR'd
w/ other Skill w/ other Skill w/ other
Stealth substitute? skills) Fulfilled? skills) Fulfilled? skills) Skill Fulfilled?
0 0 99 0 99 0 99
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Use
Computer
PREREQ
to be OR'd Use
w/ other Computer Use the Force PREREQ to
Treat Injury substitute? skills) Skill Fulfilled? substitute? be OR'd w/ other skills)
0 0 99 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid claw
Skill All Skills Basic Proc. Proc Droid SR SR or hand Claw/hand Hover/Fly Hover/Fly
Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled? PREREQ Fulfilled?
99 1 0 1 0 1 0 1 0 1
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/
STR = 13,
# appndgs hovering/fl hovering/fl Cannot be or Cyborg
> # appndgs ying/wheel ying/wheel droid, nor Not droid w/ CON =
instrument > inst ed/tracked ed/tracked Equipment Vong nor Vong Class Skill Class Skill 13
PREREQ Fulfilled? PREREQ Fulfilled? Fulfilled? PREREQ Fulfilled? PREREQ? Fulfilled? PREREQ?
0 1 0 1 1 0 1 0 1 0
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
0 0 0 1 1
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Droid w/ Must have
STR = 13, Use Comp
or Cyborg Droid or Droid or Droid or Droid or (AND any
w/ CON = Cyborg w/ Cyborg w/ Cyborg w/ Cyborg w/ other listed
13 sensors sensors scomp scomp skills) Use Comp
Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled? PREREQ? Fulfilled?
1 0 1 0 1 0 1
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
1 1 1 0
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List) Feat #12 (Multiclas
Weap.Prof.(Simple) Weap.Prof.(Sim
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A
# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 0 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Point Blank Shot
0 Endurance 0 0 0 0 4 none
0 Gather Info 0 0 0 0 5 none
0 Initiative 0 0 0 0
0 Jump 0 0 0 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Point Blank Shot
0 Knowl.(Phys 0 0 0 0 none
0 Knowl.(Soc. 0 0 0 0 none
0 Knowl.(Tact 0 0 0 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 0 0 Weap.Prof.(Simple)
0 Perception 0 0 0 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Point Blank Shot
0 Pilot 0 0 0 0 none
0 Ride 0 0 0 0 none
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 0 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 0 0 #N/A
0 Use Comput 0 0 0 0 #N/A
0 Use the For 0 0 0 0 #N/A
#N/A

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
#N/A
#N/A
ERROR!!! #N/A

is NOT a class skill for you! You cannot be trained in this! #N/A
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
#N/A
#N/A
#N/A
#N/A
Substutite,
considere
Skill Lookup Table Training d trained? Class Skill?Error insta Specific Starting Feat List (Feat #1)
0 Acrobatics 0 0 0 0 1 Weap.Prof.(Simple)
0 Climb 0 0 1 0 2 Weap.Prof.(Pistols)
0 Deception 0 0 0 0 3 Weap.Prof.(Rifles)
0 Endurance 0 0 1 0 4 Armor Prof. (light)
0 Gather Info 0 0 0 0 5 Armor Prof. (medium)
0 Initiative 0 0 1 0
0 Jump 0 0 1 0 Feat #2 (Multiclass List)
0 Knowl.(Bur 0 0 0 0 Weap.Prof.(Simple)
0 Knowl.(Gala 0 0 0 0 Weap.Prof.(Pistols)
0 Knowl.(LifeS 0 0 0 0 Weap.Prof.(Rifles)
0 Knowl.(Phys 0 0 0 0 Armor Prof. (light)
0 Knowl.(Soc. 0 0 0 0 Armor Prof. (medium)
0 Knowl.(Tact 0 0 1 0
0 Knowl.(Tech 0 0 0 0 Feat #3 (Multiclass List)
0 Mechanics 0 0 1 0 Weap.Prof.(Simple)
0 Perception 0 0 1 0 Weap.Prof.(Pistols)
0 Persuasion 0 0 0 0 Weap.Prof.(Rifles)
0 Pilot 0 0 1 0 Armor Prof. (light)
0 Ride 0 0 0 0 Armor Prof. (medium)
0 Stealth 0 0 0 0
0 Survival 0 0 0 0 Feat #4 (Multiclass List)
0 Swim 0 0 1 0 Weap.Prof.(Simple)
0 Treat Injury 0 0 1 0 Weap.Prof.(Pistols)
0 Use Comput 0 0 1 0 Weap.Prof.(Rifles)
0 Use the For 0 0 0 0 Armor Prof. (light)
Armor Prof. (medium)

# of
trained First skill
skills error: Feat #5 (Multiclass List)
0 0 Weap.Prof.(Simple)
Weap.Prof.(Pistols)

Weap.Prof.(Rifles)
ERROR!!! Armor Prof. (light)

is NOT a class skill for you! You cannot be trained in this! Armor Prof. (medium)
You have taken too many trained skills!
You have taken too few trained skills! Feat #6 (Multiclass List)
Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Weap.Prof.(Rifles)
Armor Prof. (light)
Armor Prof. (medium)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass List)
Feat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)
Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Armor Prof. (light)
#N/A #N/A #N/A Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
#N/A #N/A #N/A Jedi Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Lightsabers
#N/A #N/A #N/A Force Sensitivity
#N/A #N/A #N/A Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
#N/A #N/A #N/A Scoundrel Weap.Prof.(Simple)
#N/A #N/A #N/A Weap.Prof.(Pistols)
#N/A #N/A #N/A Point Blank Shot
#N/A #N/A #N/A Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
#N/A #N/A #N/A Weap.Prof.(Rifles)
#N/A #N/A #N/A Weap.Prof.(Adv.Melee)
#N/A #N/A #N/A Weap.Prof.(HvyWpns)
#N/A #N/A #N/A Skill Focus(Acrobatics)
Skill Focus(Climb)
Skill Focus(Deception)

Feat #11 (Multiclass LisFeat #17 (Multiclass List) Feat #23 (Multiclass List)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Endurance)
#N/A #N/A #N/A Skill Focus(GatherInfo)
#N/A #N/A #N/A Skill Focus(Initiative)
#N/A #N/A #N/A Skill Focus(Jump)
Skill Focus(Knwldg:Bure

#N/A #N/A #N/A


Skill Focus(Knwldg:Gal.L
Feat #12 (Multiclass LisFeat #18 (Multiclass List) Feat #24 (Multiclass List) Skill Focus(Knwldg:LifeS
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Skill Focus(Knwldg:Phys
#N/A #N/A #N/A Skill Focus(Knwldg:Soc.S
#N/A #N/A #N/A Skill Focus(Knwldg:Tacti
#N/A #N/A #N/A Skill Focus(Knwldg:Tech
#N/A #N/A #N/A Skill Focus(Mechanics)
Skill Focus(Perception)
Feat #25 (Multiclass List) Skill Focus(Persuasion)
Weap.Prof.(Simple) Skill Focus(Pilot)
#N/A Skill Focus(Ride)
#N/A Skill Focus(Stealth)
#N/A Skill Focus(Survival)
#N/A Skill Focus(Swim)
Skill Focus(TreatInjury)

Feat #26 (Multiclass List) Skill Focus(UseComputer


Weap.Prof.(Simple) SkillTrain.(Acrobatics)
#N/A SkillTrain.(Climb)
#N/A SkillTrain.(Deception)
#N/A SkillTrain.(Endurance)
#N/A SkillTrain.(GatherInfo)
SkillTrain.(Initiative)
SkillTrain.(Jump)
SkillTrain.(Knwldg:Burea
SkillTrain.(Knwldg:Gal.L
SkillTrain.(Knwldg:LifeS
SkillTrain.(Knwldg:Phys.
SkillTrain.(Knwldg:Soc.S
SkillTrain.(Knwldg:Tactic
SkillTrain.(Knwldg:Tech.
SkillTrain.(Mechanics)
SkillTrain.(Perception)
SkillTrain.(Persuasion)
SkillTrain.(Pilot)
SkillTrain.(Ride)
SkillTrain.(Stealth)

SkillTrain.(Survival)
SkillTrain.(Swim)
SkillTrain.(TreatInjury)
SkillTrain.(UseComputer)

Feat #7 (Multiclass ListFeat #13 (Multiclass List) Feat #19 (Multiclass List) General Starting Feat List
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Soldier Weap.Prof.(Simple)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols)
Weap.Prof.(Rifles) Point Blank Shot Point Blank Shot Weap.Prof.(Rifles)
Armor Prof. (light) none none Armor Prof. (light)
Armor Prof. (medium) none none Armor Prof. (medium)
Noble Weap.Prof.(Simple)
Feat #8 (Multiclass ListFeat #14 (Multiclass List) Feat #20 (Multiclass List) Weap.Prof.(Pistols)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Linguist
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Jedi Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Lightsabers
none none none Force Sensitivity
none none none Scout Weap.Prof.(Simple)
Weap.Prof.(Pistols)
Feat #9 (Multiclass ListFeat #15 (Multiclass List) Feat #21 (Multiclass List) Weap.Prof.(Rifles)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Shake It Off
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Scoundrel Weap.Prof.(Simple)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Pistols)
none none none Point Blank Shot
none none none Non-heroic Armor Prof. (light)
Armor Prof. (medium)
Feat #10 (Multiclass LisFeat #16 (Multiclass List) Feat #22 (Multiclass List) Weap.Prof.(Simple)
Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Simple) Weap.Prof.(Pistols)
Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Pistols) Weap.Prof.(Rifles)
Point Blank Shot Point Blank Shot Point Blank Shot Weap.Prof.(Adv.Melee)
none none none

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