Professional Documents
Culture Documents
Location Guadalajara
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Site Analysis
Soccer Field Viewer Meeting Area
Play Ground
Theater
Internal Conditions
CUAAD Hotel La Posada Mirador
ZOO Macrobus
External Conditions
Hotel
Restaurant
Casino
Mechanic workshop
Event Hall
Social Hub
500 m 0 5 15 50 100
Parking lot
500 m Facilities
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Cedro Tepemezquite Tabachin mexicano
Vegetation
AREA DIAGRAM
13,888 M2
Area
Street View
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Independencia
Periferico
Lazaro Cardenas
Lopez Mateos
0.20
Street Sections
Independencia
Periferico
Bycicle Proposal
Program
The senses
We based our proyect on Touch, Taste, Smell, Ear, Sight. Because through the
senses we learn things and create experiences through sensory stimulation.
The senses create a language with experiences.
Most of us have a preferred channel to receive the information we need to
learn.
There are students:
*Kinesthetic: they learn best using their hands, their body, their feelings.
Concept
The view is a quick sense, able to adapt to the speed of our technological world, so
we decided to adapt our building in VR rooms.
Touch is the closest sense to sight, the reason why we put these buildings together,
since our vocabularies are known by touch and sight.
Our walls will be based on colors and textures, to achieve different sensations in
space.
The ear is the sense that delights with the finest and most rigorous sounds, so our
building contains music rooms, one as larger for an orchestra, which its walls can
transmit the sound throughout the building.
The smell, we base it with the olfactory pyramid which is divided into different
notes, so we divide the reading rooms with different smells depending on the per-
son’s taste.
The ear is the sense that delights with Smell divided by different notes.
the finest and most rigorous sounds,
Progress
Progress
Sight
Sight
Touch
Touch
Hear
Hear
Lobby/Classic
Lobby/ Restaurant/ Library/Restaurant
Classic Library
Smell
Smell
Program
Game Room
Lobby
Central
Classic
Library
Eating
Receiver Zone
Gallery
Game VR
Laser Cut
Touch Sight
3D
Printing
Movie VR VR Free
Metal Cut Zone
Smell Music
Rooms Rooms
Dance
Smell Rooms
Hear
Terrace Theater
Sustantebility
0 5 15 25
It allows to create a
Compensate for sensation of gloom It allows the agree-
color within ment between the
spaces. materials.
Color
Wood
Vegetation
Materials Water
Concrete
Materiality It allows us to
understand space
and materiality.
3 HILADAS DE BLOCK DE
0.15X O.20 X 0.40M RECURIMIENTO DE AZULEJO MARCA
PARA PRETIL. INTERCERAMIC MODELO 3D Wall
Diamond Solid White 40 x 80
DALA SUPERIOR
4No. 4 + EST. No.2 @ 0.15m
7 HILADAS DE BLOCK
DE 0.15x0.20x0.40m
7 HILADAS DE BLOCK DE
0.15x0.20x0.40m
Materials
Bamboo coating, Concrete,
1.47
Wood
DALA DE DESPLANTE
4No. 4 + EST. No.2
@ 0.15m
NPT
0.25
4 HILADAS DE BLOCK
1.07
0.62
DE 0.20x0.20x0.40m
0.20
CIMIENTO CORRIDO
3 No.4 + EST.
No. 3@ 0.10M
DETALLE DE MURO
Circulation
0 5 15 25
GALERÍA
ÁREA LIBRE VR
HOLOGRAMA
Central
Area: 1,1978.3 m2
Receiver: 515.6 m2
Game zone: 1,022 m2
Baños: 35.4 m2
Hear Touch
Area: 538.5 m2 Area: 234.5 m2
Small rooms: 131.3 m2 Work area: 122.5 m2
Big rooms: 107.8 m2 Lobby: 65.9 m2
Lobby: 126.2 m2
Baños: 34.9 m2
Central
Area: 699.5 m2
Books Area: 506.4 m2
Read Area: 762.6 m2
Bathrooms: 38.4 m2
Double height: 974.3 m2
Hear
Touch
Area: 699.5 m2
Theater: 177.1 m2
Individual music rooms: 40.1 Area: 382.7 m2
m2 Work area: 197.4 m2
Group music rooms: 89.1 m2 Bathrooms: 45.3 m2
Double height: 123.9 m2
Puestos de
comida
Area: 2,622.7 m2
Double height: 1,110.9 m2
Bathrooms: 34.9 m2
Cooking zone: 158.7 m2
Eating zone: 1,318.1 m2
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Elevation A-a
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Elevation B-b
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Section A-a’
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Section B-b
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N
Location Analysis
Renders