Professional Documents
Culture Documents
Descr Strat
Descr Strat
campaign barbarian_invasion
options bi
playable
huns
goths
sarmatians
vandals
franks
saxons
alemanni
sassanids
empire_east
empire_west
celts
slavs
end
unlockable
end
nonplayable
romano_british
burgundii
lombardi
roxolani
ostrogoths
berbers
empire_east_rebels
empire_west_rebels
slave
end
marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
brigand_spawn_value 10
pirate_spawn_value 12
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; >>>> start of events section <<<<
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; >>>> start of factions section <<<<
army
unit hunnic heavy cavalry exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
army
unit hunnic lancers exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
army
unit tribal cavalry exp 2 armour 2 weapon_lvl 2
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
army
unit hunnic lancers exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
army
unit tribal cavalry exp 2 armour 2 weapon_lvl 2
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde horse exp 0 armour 0 weapon_lvl 0
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde peasants exp 2 armour 1 weapon_lvl 1
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde spearmen exp 0 armour 0 weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
unit hun horde chosen warriors exp 0 armour 0
weapon_lvl 0
year_founded 20
population 11507
plan_set default_set
faction_creator goths
building
{
type core_building governors_palace
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_mines mines
}
building
{
type temple_church_christianity church_christianity_chapel
}
}
year_founded 20
population 10798
plan_set default_set
faction_creator sarmatians
building
{
type core_building governors_palace
}
building
{
type barracks militia_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_horse temple_of_horse_temple
}
}
year_founded 20
population 11881
plan_set default_set
faction_creator franks
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_viking temple_of_viking_temple
}
}
ancillaries seamaster
army
unit naval boats exp 0 armour 0 weapon_lvl 0
unit naval boats exp 0 armour 0 weapon_lvl 0
unit naval boats exp 0 armour 0 weapon_lvl 0
year_founded 20
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
building
{
type temple_of_farming temple_of_farming_temple
}
}
year_founded 20
population 10977
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
building
{
type temple_of_hunting temple_of_hunting_temple
}
}
settlement
{
level large_town
region Caledonia
year_founded 20
population 2253
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type port_buildings port
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_battleforge temple_of_battleforge_shrine
}
}
army
unit naval boats exp 0 armour 0 weapon_lvl 0
unit naval boats exp 0 armour 0 weapon_lvl 0
year_founded 363
population 9878
plan_set default_set
faction_creator roxolani
building
{
type core_building governors_palace
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type market market
}
building
{
type missiles practice_field
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
building
{
type temple_of_horse temple_of_horse_shrine
}
}
year_founded 363
population 8541
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type barracks muster_field
}
building
{
type equestrian stables
}
building
{
type market market
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_mines mines
}
building
{
type temple_of_viking temple_of_viking_shrine
}
}
year_founded 20
population 8500
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_palace
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
building
{
type temple_of_battle temple_of_battle_shrine
}
}
year_founded 20
population 7242
plan_set default_set
faction_creator sassanids
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type caravans caravan
}
building
{
type despotic_law execution_square
}
building
{
type temple_of_one_god temple_of_one_god_temple
}
}
settlement
{
level city
region Media
year_founded 363
population 9521
plan_set default_set
faction_creator sassanids
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type caravans caravan
}
building
{
type despotic_law execution_square
}
building
{
type temple_of_one_god temple_of_one_god_temple
}
}
settlement
{
level city
region Assyria
year_founded 20
population 6586
plan_set default_set
faction_creator sassanids
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type market trader
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type despotic_law execution_square
}
building
{
type temple_of_one_god temple_of_one_god_temple
}
}
settlement
{
level city
region Armenia
year_founded 20
population 8197
plan_set default_set
faction_creator sassanids
building
{
type core_building governors_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market trader
}
building
{
type hinterland_farms farms+1
}
building
{
type caravans caravan
}
building
{
type despotic_law execution_square
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_one_god temple_of_one_god_temple
}
}
army
unit clibinarii exp 0 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 1 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 1 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 0 armour 0 weapon_lvl 0
unit desert archers sassanid exp 0 armour 0 weapon_lvl 0
unit camel raiders exp 0 armour 0 weapon_lvl 0
unit mountain slinger exp 0 armour 0 weapon_lvl 0
army
unit clibinarii exp 0 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 2 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 1 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 0 armour 0 weapon_lvl 0
unit sassanid peasant exp 0 armour 0 weapon_lvl 0
unit kurdish javelinmen exp 0 armour 0 weapon_lvl 0
unit desert archers sassanid exp 0 armour 0 weapon_lvl 0
army
unit clibinarii exp 0 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 2 armour 0 weapon_lvl 0
unit desert archers sassanid exp 0 armour 0 weapon_lvl 0
unit mountain slinger exp 0 armour 0 weapon_lvl 0
army
unit clibinarii exp 0 armour 0 weapon_lvl 0
unit camel raiders exp 0 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 2 armour 0 weapon_lvl 0
unit levy spearmen sassanid exp 0 armour 0 weapon_lvl 0
unit mountain slinger exp 0 armour 0 weapon_lvl 0
year_founded 20
population 13516
plan_set default_set
faction_creator berbers
building
{
type core_building proconsuls_palace
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market market
}
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type hinterland_roads roads
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level city
region Sahara
year_founded 363
population 7490
plan_set default_set
faction_creator berbers
building
{
type core_building governors_palace
}
building
{
type defenses wooden_pallisade
}
building
{
type barracks muster_field
}
building
{
type market market
}
building
{
type hinterland_roads roads
}
building
{
type temple_church_christianity church_christianity_chapel
}
}
year_founded 363
population 17248
plan_set default_set
faction_creator empire_east
building
{
type core_building imperial_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market great_forum
}
building
{
type smith blacksmith
}
building
{
type port_buildings shipwright
}
building
{
type health city_plumbing
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads highways
}
building
{
type hinterland_mines mines+1
}
building
{
type academic scriptorium
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level large_city
region Achaea
year_founded 363
population 10521
plan_set default_set
faction_creator empire_east
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type equestrian stables
}
building
{
type market market
}
building
{
type port_buildings shipwright
}
building
{
type health baths
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type academic scriptorium
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_leadership temple_of_leadership_large_temple
}
}
settlement
{
level city
region Asiana
year_founded 363
population 6371
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level city
region Macedonia
year_founded 363
population 6520
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type equestrian stables
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}
settlement
{
level city
region Moesia
year_founded 363
population 8140
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian stables
}
building
{
type hinterland_farms farms+1
}
building
{
type market market
}
building
{
type health baths
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level city
region Galatia
year_founded 363
population 8523
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type market market
}
building
{
type health sewers
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level large_town
region Cilicia_et_Lycia
year_founded 363
population 1839
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type health sewers
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_church_christianity church_christianity_chapel
}
}
settlement
{
level huge_city
region Syria_Coele
year_founded 363
population 18056
plan_set default_set
faction_creator empire_east
building
{
type core_building imperial_palace
}
building
{
type defenses epic_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market great_forum
}
building
{
type smith blacksmith
}
building
{
type port_buildings shipwright
}
building
{
type health city_plumbing
}
building
{
type hinterland_farms farms+3
}
building
{
type hinterland_roads highways
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level city
region Phoenicia
year_founded 363
population 8116
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type market market
}
building
{
type hinterland_farms farms+2
}
building
{
type health baths
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level large_city
region Palaestina
year_founded 363
population 13005
plan_set default_set
faction_creator empire_east
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks muster_field
}
building
{
type market forum
}
building
{
type health aqueduct
}
building
{
type hinterland_farms farms+3
}
building
{
type hinterland_roads paved_roads
}
building
{
type port_buildings port
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level large_town
region Arabia_Superior
year_founded 363
population 2056
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type health sewers
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_leadership temple_of_leadership_shrine
}
}
settlement
{
level huge_city
region Aegyptus
year_founded 363
population 19184
plan_set default_set
faction_creator empire_east
building
{
type core_building imperial_palace
}
building
{
type defenses epic_stone_wall
}
building
{
type barracks city_barracks
}
building
{
type market curia
}
building
{
type port_buildings shipwright
}
building
{
type health city_plumbing
}
building
{
type hinterland_farms farms+3
}
building
{
type hinterland_roads highways
}
building
{
type hinterland_mines mines
}
building
{
type academic ludus_magnus
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level large_town
region Cyrenaica
year_founded 363
population 1963
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}
settlement
{
level large_town
region Creta
year_founded 363
population 2713
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type hinterland_farms farms
}
building
{
type temple_of_leadership temple_of_leadership_shrine
}
}
settlement
{
level city
region Cappadocia
year_founded 363
population 10054
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type equestrian stables
}
building
{
type health baths
}
building
{
type market trader
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_mines mines
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level city
region Pontus_et_Bithynia
year_founded 363
population 7508
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}
settlement
{
level large_town
region Cyprus
year_founded 20
population 4065
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_leadership temple_of_leadership_shrine
}
}
army
unit sassanid peasant exp 0 armour 0 weapon_lvl 0
unit hippo toxotai exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
army
unit sassanid peasant exp 0 armour 0 weapon_lvl 0
unit hippo toxotai exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval triremes exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval triremes exp 0 armour 0 weapon_lvl 0
army
unit naval triremes exp 0 armour 0 weapon_lvl 0
unit naval triremes exp 0 armour 0 weapon_lvl 0
army
unit naval triremes exp 0 armour 0 weapon_lvl 0
unit naval quinquiremes exp 0 armour 0 weapon_lvl 0
army
unit naval triremes exp 0 armour 0 weapon_lvl 0
unit naval quinquiremes exp 0 armour 0 weapon_lvl 0
unit naval quinquiremes exp 0 armour 0 weapon_lvl 0
army
unit naval corvus quinquireme exp 0 armour 0
weapon_lvl 0
year_founded 363
population 50491
plan_set default_set
faction_creator empire_west
building
{
type core_building imperial_palace
}
building
{
type defenses epic_stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian hippodrome
}
building
{
type missiles siege_engineer
}
building
{
type market great_forum
}
building
{
type smith foundry
}
building
{
type port_buildings shipwright
}
building
{
type health aqueduct
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type academic scriptorium
}
building
{
type amphitheatres great_amphitheatre
}
building
{
type temple_church_christianity church_christianity_cathedral
}
}
settlement
{
level large_city
region Carthaginiensis
year_founded 363
population 21545
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type health baths
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type hinterland_mines mines
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_large_temple
}
}
settlement
{
level large_town
region Baetica
year_founded 363
population 4562
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type port_buildings port
}
building
{
type barracks militia_barracks
}
building
{
type market trader
}
building
{
type health sewers
}
building
{
type hinterland_mines mines
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level large_town
region Lusitania
year_founded 363
population 5539
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type health sewers
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level large_city
region Lugdinensis
year_founded 363
population 20581
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type market trader
}
building
{
type health baths
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level city
region Sicilia
year_founded 363
population 10639
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type port_buildings port
}
building
{
type health sewers
}
building
{
type hinterland_farms farms
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
}
settlement
{
level large_city
region Southern_Italy
year_founded 363
population 17504
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type health aqueduct
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads highways
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level huge_city
region Venetia
year_founded 363
population 27958
plan_set default_set
faction_creator empire_west
building
{
type core_building imperial_palace
}
building
{
type defenses epic_stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type market forum
}
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type health aqueduct
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads paved_roads
}
building
{
type academic scriptorium
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_large_temple
}
}
settlement
{
level city
region Alpes_Maritimae_et_Cottinae
year_founded 363
population 7573
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type port_buildings port
}
building
{
type health baths
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level large_town
region Narbonensis
year_founded 363
population 3511
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type missiles practice_field
}
building
{
type hinterland_farms farms
}
building
{
type market market
}
building
{
type health sewers
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
}
settlement
{
level large_city
region Africa
year_founded 363
population 19034
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type market forum
}
building
{
type barracks militia_barracks
}
building
{
type missiles practice_field
}
building
{
type equestrian stables
}
building
{
type port_buildings shipwright
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}
settlement
{
level large_town
region Tripolitania
year_founded 363
population 4508
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type market trader
}
building
{
type port_buildings port
}
building
{
type health sewers
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_leadership temple_of_leadership_shrine
}
}
settlement
{
level large_town
region Sardinia
year_founded 363
population 3540
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
}
settlement
{
level city
region Germania_Superior
year_founded 363
population 12409
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type market market
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type health sewers
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level large_town
region Germania_Inferior
year_founded 363
population 3028
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
}
settlement
{
level large_city
region Aemilia_et_Liguria
year_founded 363
population 20508
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks muster_field
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type market market
}
building
{
type health baths
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level city
region Belgica
year_founded 363
population 11034
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level large_town
region Britannia_Superior
year_founded 363
population 2597
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type market trader
}
building
{
type port_buildings port
}
building
{
type health sewers
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
}
settlement
{
level large_town
region Britannia_Inferior
year_founded 363
population 1579
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
}
settlement
{
level large_city
region Illyricum_et_Dalmatia
year_founded 363
population 19671
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type missiles archery_range
}
building
{
type health sewers
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}
settlement
{
level large_town
region Noricum
year_founded 363
population 5537
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks
}
building
{
type missiles practice_field
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
}
settlement
{
level city
region Pannonia
year_founded 363
population 10691
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}
settlement
{
level city
region Taraconensis
year_founded 20
population 10534
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type port_buildings port
}
building
{
type health sewers
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type hinterland_mines mines
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}
settlement
{
level large_town
region Aquitania
year_founded 20
population 5754
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
}
settlement
{
level large_town
region Raetia
year_founded 1
population 5504
plan_set default_set
faction_creator empire_west
building
{
type core_building governors_villa
}
building
{
type barracks militia_barracks
}
building
{
type temple_of_mithras temple_of_mithras_shrine
}
building
{
type defenses wooden_wall
}
}
army
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit western archer exp 0 armour 0 weapon_lvl 0
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
army
unit western archer exp 0 armour 0 weapon_lvl 0
unit foederati infantry exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
army
unit western archer exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
army
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
unit foederati infantry exp 0 armour 0 weapon_lvl 0
unit foederati infantry exp 0 armour 0 weapon_lvl 0
unit western archer exp 0 armour 0 weapon_lvl 0
army
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
unit foederati infantry exp 0 armour 0 weapon_lvl 0
army
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
unit western peasant exp 0 armour 0 weapon_lvl 0
unit foederati infantry exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
army
unit naval triremes exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval biremes exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
army
unit naval biremes exp 0 armour 0 weapon_lvl 0
unit naval triremes exp 0 armour 0 weapon_lvl 0
year_founded 363
population 400
plan_set default_set
faction_creator vandals
}
settlement
{
level large_town
region Tribus_Chattii
year_founded 363
population 2547
plan_set default_set
faction_creator franks
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Colchis
year_founded 363
population 3583
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Tribus_Frisii
year_founded 363
population 2059
plan_set default_set
faction_creator saxons
building
{
type core_building governors_villa
}
building
{
type defenses wooden_pallisade
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level town
region Tribus_Alanni
year_founded 20
population 1008
plan_set default_set
faction_creator huns
building
{
type core_building governors_house
}
}
settlement
{
level village
region Tribus_Sakae
year_founded 20
population 400
plan_set default_set
faction_creator huns
}
settlement
{
level large_town
region Locus_Sarmatae
year_founded 20
population 2143
plan_set default_set
faction_creator sarmatians
building
{
type core_building governors_villa
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Tribus_Iazyges
year_founded 20
population 2195
plan_set default_set
faction_creator sarmatians
building
{
type core_building governors_villa
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Tribus_Quaddi
year_founded 363
population 2051
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level large_town
region Tribus_Marcomanni
year_founded 363
population 2234
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}
settlement
{
level village
region Arabia_Inferior
year_founded 363
population 400
plan_set default_set
faction_creator berbers
}
settlement
{
level village
region Nabataea
year_founded 363
population 400
plan_set default_set
faction_creator berbers
}
settlement
{
level town
region Tribus_Vandali
year_founded 363
population 1845
plan_set default_set
faction_creator vandals
building
{
type core_building governors_house
}
}
army
unit steppe warlords exp 0 armour 0 weapon_lvl 0
unit steppe spearmen vandal exp 0 armour 0 weapon_lvl 0
unit steppe raiders exp 0 armour 0 weapon_lvl 0
character sub_faction berbers, Mundhir, general, age 52, , x 205, y 14
army
unit african peasant exp 0 armour 0 weapon_lvl 0
unit mountain men exp 0 armour 0 weapon_lvl 0
unit desert cavalry exp 0 armour 0 weapon_lvl 0
army
unit mountain men exp 0 armour 0 weapon_lvl 0
unit desert cavalry exp 0 armour 0 weapon_lvl 0
unit moorish raiders exp 0 armour 0 weapon_lvl 0
army
unit western peasant alemanni exp 0 armour 0
weapon_lvl 0
unit lombard archers exp 0 armour 0 weapon_lvl 0
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
army
unit western peasant alemanni exp 0 armour 0
weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit lombard archers exp 0 armour 0 weapon_lvl 0
army
unit sarmatian warlords exp 0 armour 0 weapon_lvl 0
unit runaway slave spearmen exp 0 armour 0 weapon_lvl 0
unit steppe horse archers exp 0 armour 0 weapon_lvl 0
character sub_faction saxons, Adalwolf, named character, leader, age 65, , x 79,
y 129
traits Pagan 1
army
unit saxon warlord exp 0 armour 0 weapon_lvl 0
unit saxon hunters exp 0 armour 0 weapon_lvl 0
character sub_faction vandals, Brinno, named character, age 47, , x 141, y 149
traits Pagan 1
army
unit steppe warlords exp 0 armour 0 weapon_lvl 0
unit steppe spearmen vandal exp 0 armour 0 weapon_lvl 0
unit steppe raiders exp 0 armour 0 weapon_lvl 0
character sub_faction saxons, Gunderic, named character, age 45, , x 77, y 131
traits Pagan 1
army
unit saxon hunters exp 0 armour 0 weapon_lvl 0
unit saxon hunters exp 0 armour 0 weapon_lvl 0
unit saxon warlord exp 0 armour 0 weapon_lvl 0
character sub_faction alemanni, Chnonodemar, named character, age 40, , x 95, y
130
traits Pagan 1
army
unit western peasant alemanni exp 0 armour 0
weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
army
unit steppe horse archers exp 0 armour 0 weapon_lvl 0
unit runaway slave spearmen exp 0 armour 0 weapon_lvl 0
unit steppe lancers exp 0 armour 0 weapon_lvl 0
army
unit runaway slave spearmen exp 0 armour 0 weapon_lvl 0
unit alan horse archers exp 0 armour 0 weapon_lvl 0
unit steppe warlords exp 0 armour 0 weapon_lvl 0
army
unit runaway slave spearmen exp 0 armour 0 weapon_lvl 0
unit steppe horse archers exp 0 armour 0 weapon_lvl 0
unit alan horse archers exp 0 armour 0 weapon_lvl 0
army
unit runaway slave spearmen exp 0 armour 0 weapon_lvl 0
unit steppe horse archers exp 0 armour 0 weapon_lvl 0
unit steppe horse archers exp 0 armour 0 weapon_lvl 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of diplomacy section <<<<
;DS_ALLIED = 0
;DS_SUSPICIOUS = 100
;DS_NEUTRAL = 200
;DS_HOSTILE = 400
;DS_AT_WAR = 600
region Britannia_Inferior
road_level 0
farming_level 0
famine_threat 0
watchtower 53 152
watchtower 45 149
watchtower 49 150
region Germania_Inferior
road_level 0
farming_level 0
famine_threat 0
watchtower 77 125
watchtower 73 128
watchtower 82 122
region Germania_Superior
road_level 0
farming_level 0
famine_threat 0
watchtower 83 118
watchtower 81 112
watchtower 77 102
watchtower 78 108
region Raetia
road_level 0
farming_level 0
famine_threat 0
watchtower 93 108
region Noricum
road_level 0
farming_level 0
famine_threat 0
watchtower 100 106
region Pannonia
road_level 0
farming_level 0
famine_threat 0
watchtower 123 91
watchtower 116 95
region Thracia
road_level 0
farming_level 0
famine_threat 0
watchtower 157 93
watchtower 153 91
watchtower 143 84
watchtower 149 87
region Moesia
road_level 0
farming_level 0
famine_threat 0
watchtower 137 86
watchtower 127 88
region Cappadocia
road_level 0
farming_level 0
famine_threat 0
watchtower 209 87
watchtower 208 80
watchtower 210 63
watchtower 206 72
watchtower 212 63
region Baetica
road_level 0
farming_level 0
famine_threat 0
watchtower 10 59
watchtower 30 52
watchtower 21 54
watchtower 13 53
region Syria_Coele
road_level 0
farming_level 0
famine_threat 0
watchtower 215 53
watchtower 208 53
watchtower 207 56
watchtower 220 52
region Phoenicia
road_level 0
farming_level 0
famine_threat 0
watchtower 217 45
region Africa
road_level 0
farming_level 0
famine_threat 0
watchtower 47 34
watchtower 68 27
watchtower 61 29
watchtower 51 45
watchtower 74 25
watchtower 51 42
watchtower 56 29
region Palaestina
road_level 0
farming_level 0
famine_threat 0
watchtower 203 13
region Arabia_Superior
road_level 0
farming_level 0
famine_threat 0
watchtower 213 30
watchtower 208 19
watchtower 214 37
region Tripolitania
road_level 0
farming_level 0
famine_threat 0
watchtower 83 18
watchtower 97 3
watchtower 92 8
watchtower 78 23
watchtower 89 13