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Sometimes, a mix sounds muddy or dark because it’s weak in the high frequencies. Try
using EQs to boost the presence of instruments that lack clarity, apply an audio enhancer
(but watch for added noise), and make high-frequency boosts after you compress, as
compression tends to reduce the perceived impact of tonal tweaks.
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The Fastest Way To Clean Up Your Mix
Many times when recording you feel that
each track sounds great at first, yet once
all the pieces are in place (drums, bass,
guitars, vocals, keys) the mix becomes
“muddy”, is lacking clarity and just overall
doesn’t have the vibe you were hoping for. If
you’ve run into this problem, you’re not alone.
Mixing music is a complex task due to the
even more complex nature of frequencies,
harmonics, and how they interact with those of
other instruments. And while great mixes don’t
come from simply reading one post online,
there is one tip I can share that will help clean up your mixes faster than any other I know.
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How to get impact and loudness in production and mixing
In order of importance:
1. The Arrangement
With a real life band playing in front of you, the more instruments you add to the band, the louder
the music will be. That's because real life doesn't have an upper limit for volume. So more is more.
In your sequencer less is more. The more different parts you play simultaneously in your song, the
less headroom you have left before the master bus overloads.
This means you have to lower your master level each time you add another instrument that plays
at the same time as other instruments.
Short answer: use as few (simultaneous) instruments as possible to achieve your goal.
Fix any problems by going to the source. If you have a synth that's too bright or has too much
resonance, then fix it in the synthesizer by adjusting the filter, resonance or velocity. Don't
postpone it to the mix if you have a choice.
You can't polish a turd. "But you can rub it it glitter", I hear you say. However, most of the time
you're better off by spending a little extra time on finding the right sample or synth or improving
your recording by adjusting microphones, preamps, recording position or the acoustics.
Short answer: spend 3/4 of your time finding or recording the right sound for the part, and 1/4 of
your time on mixing it - not the other way around.
3. The Mix
Achieving a mix with lots of impact is a combination of addressing some very real issues such as
relative level balancing, frequency contents and dynamic control. But it's also a question of
"fooling" the way our ears or brain interpret sound, i.e. psychoacoustics.
A good non-abstract painting has a focus point, and so should your mix. Just like the viewer's eyes
wander to particular areas of a painting, so should the ears focus on what's important in a mix.
Make sure you prioritize in your mix, and you will have less clutter. This will help you achieve more
impact, too.
This is not a mixing guide and some of these points may seem very obvious, but here goes:
Use the equalizer to remove unnecessary frequency content that eat up headroom, e.g. sub
frequencies. Correct each sound until it sounds good - but the most important thing is how it
sounds in the mix as a whole
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The reason being that as sounds interact, the phase relations change. That's why you can't mix
instruments in solo and then add the tracks one by one. Pay attention to the phase relations and
experiment with switching polarity of layered instruments. Experiment with nudging the timing of
tracks in ms or samples to get the best phase relation. This could provide some extra headroom
and punch at the same time.
You can use a compressor both in order to shape the sound (add or remove punch) and to make
the signal more steady in level. You can have several compressors in serial or parallel, each
having its own specific purpose. Parallel compression is a separate subject which you can look up
in Google or you can use the search function on this board.
Use a brickwall limiter or even a clipper to control transients (very short and loud peaks) but be
careful not to eat up all the punch. Use the limiter at the last stage of your insert chain on each
channel or subgroup. Not all tracks need a limiter though.
Compress or limit groups of tracks on a bus such as drums, guitars, keys, backing vocals, pads,
etc. Output/route (don't send) tracks to a bus and sum process. This can make groups of
instruments gel and it helps maintain headroom and increases the loudness potential.
Use external sidechain compression to automatically duck the bass when the kick is playing. When
used in a subtle fashion it can be almost inaudible but it will save a few dB of headroom in the mix.
When used excessively it can be used as a pumping effect as heard in dance music. The trick is
useful for many types of music including pop, R&B, rock, and electronic music. Check out this link:
Compressor sidechaining for dance music
Use external sidechain compression to automatically duck the delay effect when the source sound
is playing. The concept is similar to the above trick but the compressor is inserted on the delay
bus, after the delay effect. The external sidechain is keyed to the source track, e.g. the vocal. More
clarity and less clutter increases the potential of the mix in many areas.
Adjust the pre-delay in your reverbs. A pre-delay that is too fast can obfuscate the sound. Too
long, and it can sound messy. Getting the pre-delay right means more punch in the original sound,
and as a bonus you can use less reverb. Both result in a more clear mix and more potential
loudness.
4. Mastering
Real impact and loudness is achieved in the above three points. Good mastering enhances that
but it's rarely possible to create a lot of impact during mastering if it was not there to begin with.
Mastering is a separate subject which I'm not going to discuss in details here. I've written a
Mixdown for Mastering PDF which can be downloaded here: Mastering FAQ | Download Mixing
Tips PDF. Red Book, ISRC
I've also written this: Guide to Levels in Digital Audio that deals with the more technical side of
things
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How To Clean Up Muddy Mixes
You may have heard the term used several times before, but really did not know what it
meant and were afraid to ask. So let's take a closer look at how to clean up muddy mixes.
In this article we are going to cover the following topics;
John: Hey Larry....how's the track we recorded last night coming along?
Larry: Not too bad. I just finished mixing it. Do you wanna take a listen?
Larry: Okay, let me just start the track, there you go.
Larry: Yeah I need to get some better plugins or maybe a better DAW. Hey I saw the
GOODMIX 3000 down at the music shop. I read that it has the best sound engine on a
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producer's forum. This should give our track that crisp professional sound and get rid of
the muddiness.
So John and Larry are headed to the store and have decided to throw some plugins at the
problem.
Is this the right answer? Let's find out...
Every mix is different and so there aren't any magical numbers or methods that will work
for every case and every time. The important thing to remember is muddiness can come
from lots of places. Most commonly from improper eqing, poor mic placement and bad
song composition. There is no need to know how to handle all of them right away if you
are learning. I think it is more important to be able to hear muddiness and your mix first off.
Once you can recognize it then you can always use the process of elimination to find out
just what the root cause is and address it from there.
Don't be like John and Larry and just try to throw a plugin at the problem....this is not the
answer. If your track has mud in it then the answer is not found in the newest, latest and
greatest plugin that has come out. The answer is found in gaining knowledge about what
causes muddiness and finding out which one of those causes are creating the issue for
your track.
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High Pass Filtering Your Sounds
Now when I say use high pass filters, I mean literally use them on almost every thing. If it's
not a part of the production that is going to be dominating the lower and middle
frequencies, it should be high pass filtered to some extent to push it into the upper
frequency range.
The devil is really in the details when it comes to reducing the muddy sound of a
production. Most if not all synths and samples you will use in your productions are going to
have frequencies you don't want in your mix.
When you hear an open high hat for example, the last thing you're probably going to
consider is what its frequency spectrum looks like and if there is any unwanted low
frequencies. It's a high hat after all, it's going to be mostly high frequencies right?
But if you look at its frequency spectrum, you'll be amazed at all the low frequency
information that is present. This being a high hat you obviously want it for its higher
frequency content, so there is no point in having the lower frequencies in your mix.
Granted it is a single sample and the middle and low frequency content is minimal, but it
doesn't change the fact that it's still there.
Even Percussion Samples Like High Hats Have Frequency Data That Will Contribute To A
Muddy Mix
Most if not all synths and samples you will use in your productions are going to have
frequencies you don't want in your mix.
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When you multiply this middle and low frequency content by however many samples you
have for just the drum and percussion grooves of your track; this is where the unwanted
frequencies start to creep in and muddy up in your mix.
In fact the only thing it is adding is rumble. And when that random rumble starts to interact
with the other frequencies from the sounds that you add later, it starts to color the sound in
a not so pleasant way.
This is even more true for synthesizers that are not using samples for their sound source.
Given that more often than not some sort of signal processing is going to be applied to
your synths, such as delay and echo; while they has a pleasing effect on the higher
frequencies of synthesizers, the lower frequencies will quickly turn into nothing but noise. If
you were too keep the lower frequencies of the synth, it would wreck havoc on the rest of
the mix.
When Using Signal Processors Like Delay and Echo The Lower and Middle Frequencies
Often Build Up Into Sonic "Mush", Basically Noise.
Listen to the below samples of my track Space Cowboy to hear the difference using high
pass filters makes. Be sure to listen to the sample of just the low noise, or "mud" that has
been taken out of the track.
Example 01
High pass filters on all major parts
00:00
00:00
Example 02
All high pass filters bypassed
00:00
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01:47
Example 03
An example of the middle and low frequency "mud" that has been removed
00:00
00:00
Attenuating the middle and low frequencies on just the side channels will help clean up the
mix and give you a tighter sounding middle and low end.
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When EQing, always keep in mind that music is subjective. What sounds good to me may
sound like crap to you. What sounds like "muddy" frequencies to me may be the exact
TAMBER timbre you are going for. But it is still good to keep in mind the concepts.
Conclusion
I hope I've shown the reason for high pass filtering the individual parts of your mix. Keep in
mind a few things: this is just one technique that you can use to help tame the frequency
buildup commonly referred to as mud, and often you'll end up using multiple techniques
together when mixing. I know how discouraging it can be when you just can't seem to get
the sound you're shooting for, so I really hope this helps you out.
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How to clean up a muddy mix
by Kevin Decock · December 10, 2013
If I could only use one thing in my mixes, only one plugin to pick – I would go with an
equaliser.
Sure, I could sum up a huge list of reasons why and maybe I might in the future, but the
number one reason I love the EQ (and why you should too) is this:
It allows me to clean up a muddy mix
After editing and all the nitty gritty with organizing and coloring tracks, the first thing I do is
pop a single band hi-pass equaliser on every track in my mix.
Now, any self respecting music maker that has a concern for achieving a great sound in
mind (and you should!) probably has an internal alarm blazing red right now.
Putting a hi-pass on everything? Just like that? Without thinking?
Yes. Well, okay… almost without thinking. There’s actually a good reason why I slap that
baby on everything I’ve got to clean a muddy mix. Let’s explore…
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It’s unnecessary, but more important: also unwanted!
Now you could be enticed to say “meh, couldn’t hurt to keep those extra lower
frequencies”. And in a way I understand that reaction
because it sounds logical. The more the merrier, right?
Except you’d be missing out on the best way to clean
up your muddy mix.
The truth is that the lower frequencies in recordings or
samples of instruments that don’t really operate in
those lower registers, only really contain noise, rumble
or a general darkness.
On one track it’s okay, no biggy. Maybe you can even
get away with low end rumble on two tracks. But multiply all that mud by an average of 20
to 30 tracks in a mix and you can start to see a problem arise.
If you can see the problem – if you understand how low end rubbish is hurting your
chances of achieving a great sound, then you should understand why I told you in the
beginning of this article to put a hi-pass filter on everything.
But wait just a minute — don’t just go ahead and do it without thinking! As with everything
you do to make your music sound better, you need to stop and think for a second: “How
does this sound?”. It’s a mantra I’ll repeat over and over in my teachings, simply because
it’s true. You need to think about how it sounds.
The technique for going about this, or how I usually start to clean up a muddy mix is as
follows:
Slap a high pass filter on every track — I think I made that one clear already
Now solo any track you want to start off with — Doesn’t matter which one
Start with the cut-off frequency at it’s lowest (on most plugins this would be 20hz)
and slowly start to increase it
You won’t hear any change in the sound until you reach a certain threshold. For a
vocal this might be around 150hz (though every recording is different). Now back up
about 20hz to 30hz and leave the cut-off frequency there
Bypass the plugin, listen to how everything sounds and re-calibrate your ears to the
original
Enable the plugin and wait for the gold
Now here comes the funny part… If you did it correctly…
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You probably won’t hear any change at all!
Yeah, once again you’re probably considering whether your should just get me
incarcerated: “why the hell do I want to do all of this work if I can’t hear any
difference!?
The answer is that sure, there’s a good chance that you probably can’t hear any change
on any single track when soloed (although you might feel a change). But when you
meticulously remove all the unwanted low-end rubbish that each and every track in your
mix contains (and it’s common to have 40 or more in a commercial production), you’re
effectively cleaning up your muddy mix a lot.
The difference will be night and day. Just try it out. Do the steps on each and every one of
your tracks in the mix and then make a before-after comparison.
In a short while, I’ll upload a video outlining this technique in detail. So you’ll be able to
hear exactly how I’m doing it.
Now that’s more like it, right? See what I mean now? You couldn’t necessarily hear the
difference on one track (and as a matter of fact, if you do hear the difference on a single
track then you’re probably cutting out too much low end at this stage! You’ll want to back
up a bit and leave the heavy duty cutting for a later stage when mixing!)
The only thing you need to really remember when doing this clean-up, is to remember to
think about how it sounds. Point in case: while you might even consider putting a hi-
pass filter on the kick and the bass, you probably do not want to remove anything higher
than 20hz. The bass instruments really do add a lot of useful low-end information to the
mix.
Starting with this simple technique is really the best way to clean up a muddy mix. It
provides you with a nice and clear starting point for achieving a great sounding mix.
Oh, and which plugin to use, you ask? I honestly don’t care. You can use anything that you
feel sounds good. It’s really not about the tools – it’s how you use them!
Hope you got something out of this. If you did, I’d love to hear from you in the comments! If
you disagree, then let’s discuss!
Thanks for giving me the opportunity to be your soundcoach. Hope to see you around!
Kevin – Soundcoach
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TUTORIAL: 12 Common Mixing Mistakes
Posted on January 26, 2011 by Alex
By Michael Cooper
As a mastering engineer, I hear a lot of mixes from other studios. Some are great,
some are not. But what is striking to me is that the mixes that need help usually
suffer from many of the same problems. The good news is that these shortcomings
can all be avoided or corrected by using a few simple techniques.
In this article, I will describe 12 common problems with wayward mixes and discuss how to
solve them. If your mixes are routinely restrained by a lack of punch, clarity, and detail; if
your productions are held hostage by unruly dynamics and spectral imbalances; or if your
results don’t sound as wide and deep as the mondo tracks created by your competition,
read on for some liberating pointers. I’ll address each problem and its solution individually,
beginning at rock bottom.
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Unfortunately, the alternate bass-reference spot is often inconveniently located with
respect to the studio’s mixer or DAW controller. For example, the place where the 40 to 45
Hz band is most accurate in my control room is about 3.5 feet in front of the back wall.
FIG. 1: The Frontier Design Group TranzPort wireless DAW controller is excellent for working from an alternate position in the control room.
There is an easy solution: remote control. I always use my Frontier Design Group
TranzPort wireless DAW controller (see Fig. 1) when checking a mix’s extreme bottom
end at the back of my control room. Using the TranzPort to remotely start and stop
playback allows me to set my control room’s monitoring level high enough that I can really
hear those subterranean frequencies without blasting my ears at close range. I listen,
evaluate the bottom end, stop playback, make the relevant EQ adjustments at my mixer,
and repeat the process until the bass sounds great at both the mix position and the
alternate bass-reference spot.
Adjust the bandwidth of one or more of the split-band compressor’s bands to include only
the frequencies that exhibit large swings in level (for instance, bass frequencies that
sometimes get too loud and make the mix boomy), and bypass the other bands. Then set
each active band’s threshold to be at or slightly below the level where the offending
frequencies begin to annoy. Adjust each active band’s ratio, attack, and release controls to
taste to limit how much (if at all) the unruly frequencies can bloom above the thresholds
you’ve set. With the proper settings, a split-band compressor will automatically nip large
swings in spectral balance in the bud. (For more in-depth information on how to use split-
band compressors, see “Let’s Split!” in the January 2004 issue of EM, available online at
www.emusician.com.)
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Insufficient Detail
When a mix is lacking in detail, boosting high-frequency EQ is often the wrong approach.
When that just creates a glassy mix without solving the problem, try cutting the upper-bass
and low-midrange frequencies instead. Too much energy in these bands can create a
blanket of mud that obscures a mix’s underlying transients, so try cutting between 200 and
500 Hz before boosting highs. Just be sure not to overdo it, or else you’ll end up with a thin
mix and too much detail.
Another thing to consider on a cloudy-sounding mix is whether sustained sounds such as
string or synth pads are too loud. By simply lowering some or all of the tracks that exhibit
minimal transients and loud average levels (sustain), percussive elements will more readily
punch through. The end result will be a mix with plenty of detail that nevertheless retains
its warmth because of minimal use of EQ.
The SPL Transient Designer, available in both 2- and 4-channel models, is an outstanding
solution for increasing punch on individual tracks (see Fig. 3). This amazing analog
processor uses an envelope follower to change the amplitude of the attack and release
portions of an audio signal. With the twist of a single knob, the Transient Designer can
greatly enhance the beater slap of a kick drum or the crack of a snare drum, and it can
make a bass guitar track pop like balloons.
FIG. 4: The Waves TransX Wide plug-in, part of the company’s Transform bundle, is set up here to deliver extra punch to a kick drum track.
For reshaping transients inside the box, I often turn to the Waves TransX Wide plug-in,
which is part of the Transform bundle (see Fig. 4). It offers much greater control over the
attack portion of sounds than the Transient Designer but gives you no control over the
release phase. TransX Wide is a surefire ticket to slammin’ drum tracks.
FIG. 5: A previously rendered track of a Sonic Implants Symphonic Strings ensemble section is patched through the Waves S1 Stereo Shuffler
plug-in to increase its stereo width and create a dreamier sound.
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FIG. 6: The iZotope Ozone 3 plug-in bundle includes a Multiband Stereo Imaging component that can independently widen the stereo image of
up to four frequency bands of a track.
Setting the perfect vocal level can be difficult. The vocal’s balance with respect to other
tracks will always sound different on different monitors. What works for me is listening on
bass-challenged monitors such as the Avant Electronics Avantone MixCubes (see Fig. 7)
or the discontinued Yamaha NS-10M Studio. Without prominent bass frequencies masking
the lead vocal, I can more accurately gauge how loud the money track is with respect to
the other tracks.
If you have only one set of reference monitors and use a subwoofer, turn off the subwoofer
when setting the level of the lead vocal. Also, listen to the mix at very low volume to let the
Fletcher-Munson effect decrease your perception of bass and high frequencies. That will
leave you with an unobstructed window into the midrange, where the lead vocal primarily
sits.
Slowly turning down your close-field monitors to the point of almost dead silence is another
effective technique. If the lead vocal is the last track to become inaudible, you’ll know it’s
loud enough to be easily heard on most if not all systems. If it’s still relatively loud when all
the instruments are practically mute, the lead vocal probably needs to be turned down.
Of course, some styles of music call for louder vocals than others. For example, the vocal
should generally be mixed louder on a country song than on a rock production. But these
guidelines should give you the needed perspective to make the right judgment call for your
chosen format.
Try chaining two or more compressors together in series, with each adjusted to more
moderate control settings so that no single one is going to squash the track (see Fig. 8).
For instance, the first compressor could have fast attack and release times and a high
threshold setting so that it kicks in with its high compression ratio only during peaks. The
second compressor might be set to a relatively low threshold and ratio and moderate
attack and release times so that it is processing average levels pretty much all the time,
but with kid gloves. Here, the second compressor isn’t expected to clamp down on
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transient peaks, so it can be set for more moderate action on average levels that will
preserve the track’s timbre and nuance. Meanwhile, the first compressor needn’t have its
threshold set so low that it will rein in the average levels of the vocal track — that’s the
second compressor’s job, and it will do it more gently.
FIG. 9: Roger Nichols Digital’s superb Dynam-izer plug-in divides a track’s dynamic range into as many as four different zones for independent
dynamics processing.
Keep your original vision for the song in mind while you mix, asking yourself along the way
if any of these 12 problems are beginning to creep in. Note if any corrective tweaks you
perform introduce their own problems, but be aware that effective mixing usually entails a
series of smart trade-offs. Putting these compromises into perfect balance is the key to an
outstanding mix.
- See more at: http://blog.indabamusic.com/2011/01/12785-tutorial-12-common-mixing-
mistakes/#sthash.iyT1GEGp.dpuf
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7 pro mixing tips you would never think to use
Most of the time the simplest answer is best. Need more midrange? Grab an EQ, boost
the midrange. Need to control the source more? Volume automation or compression.
Easy. But sometimes we face strange challenges - like how to get more bass in the kick
without running out of headroom, or how to make something sound bright that doesn't
have anything above 7k except hiss. Well, where there's a will there's a way.
Sometimes the way is just a little less predictable. So with that said, here are 7 counter
intuitive mixing techniques pros regularly use to solve unconventional problems.
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