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BINGO GAMES TO ELEMENTARY SCHOOL STUDENTS

Yeni Kristiyana, Gunarso Susilohadi, Handoko Pudjobroto


English Education Department of Teacher Training and Education Faculty
SebelasMaret University Surakarta

Email: yenikristiyana@ymail.com

Abstract

This article describes a classroom action research held in English class


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YRFDEXODU\ PDVWHU\ DQG VWXGHQWV¶ PRWLYDWLRQ 7KLV UHVHDUFK ZDV FRQGXFWHG LQ WZR
cycles. Each cycle included four stages: planning, implementing, observing, and
reflecting. The data that were obtained qualitatively and quantitatively show that
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Keywords: Classroom action research, vocabulary mastery, Bingo games,


elementary school

Abstrak

Artikelinimendeskripsikanpenelitiantindakankelas yang dilaksanakan di


kelasbahasaInggrismelaluipenerapanpermainan Bingo
untukmeningkatkanpenguasaankosa kata
danmotivasisiswakelastiga.Penelitianinitelahdiselenggarakandalamduasiklus.Tia
psiklusterdiridariempatlangkah: perencanaan, penerapan,
pengamatandanpencerminan.Data yang
telahdiperolehsecarakualitatifdankuantitatifmenunjukkanbahwapermainan Bingo
dapatmeningkatkan: (1) kemampuansiswadalammenghafalkanarti kata-kata; (2)
kemampuansiswadalammengucapkan kata-kata denganbenar; (3)
kemampuansiswadalammengeja kata-kata denganbenar; (4)
kemampuansiswadalammengidentifikasipenggunaan kata yang tepat;
(5)motivasisiswa

Kata kunci: penelitiantindakankelas, penguasaankosakata, permainan Bingo,


SekolahDasar

In learning a foreign the most important component of a


language, mastering the fourth skill language power. Vocabulary is one
in English; listening, speaking, of the most aspects of the foreign
reading and writing, vocabulary is language learning. Without
170

vocabulary, we cannot communicate Based on the pre


effectively. So, the first step to learn observation the writer found some
English is learning vocabulary. problems in elementary school
Vocabulary can be defined students, as indicated by the
asthe stock of words that used by following indicators: (1) the
person, class, or profession. The students could not pronounce the
meaning is clear enough that in word correctly. The students
almost cases of human life, they use tended to pronounce the letters of
of the words. The use of words itself the words; (2) the students found
differentiated according to the field, difficulties in spelling the words.
class, person, or profession (Burns For example, they write mouth
and Broman, 1975: 295). According instead of moth, nose instead of
to Hatch and Brown (1995: 1) argue nos. There was letter that lost; (3)
that the term vocabulary refers to a the students found difficulties in
list or set of words for a particular memorizing the meaning of the
language or words that individual words. In the pre observation,
speakers of language might use. when the teacher gave them
Mastering English question or exercise about meaning
vocabulary therefore is much they could not answer well; (4) the
needed to learn more about students found difficulties in
English. Hornby (1995: 721) states identifying the proper word use.
that mastery is complete Somestudents could not identify
knowledge or great skill. While as the proper function of things
stated in Oxford dictionary (1995) although the context was given.
defines mastery as the complete ,Q DGGLWLRQ WKH VWXGHQWV¶
control of knowledge. It means that motivation is low as indicated by
to be able to control our four following indicators: (1)The
language skills for communicating, students did not pay attention
without having proportional during teaching learning process.
English vocabulary, we will great They got bored easily, were not
deal of difficulties in using enthusiastic and were less
English, both written and orally. interested to the English lesson. (2)
To conclude, vocabulary Some students were passive. (3)
mastery is the complete knowledge The smart students were dominant
or great skill to comprehend and to in joining class activities. (4) Some
apply stock of words of a language students also created a joke, made
with their meaning might use noise and disturbed the others.
which is differentiated according to The problems faced by the
person, class or profession. students are caused by
somefactors that may come from
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the students, the teacher, media, or teaching English especially


technique used inteaching learning vocabulary.
process: (1) The teacher played Thus, it can be
less attention to teaching concludedthat Bingo games are
vocabulary. (2) The teacher used kinds of word game consists of
the conventional method in card instruction which is designed
teaching the materials. There was and created to perform and
no variation or other teaching enjoying activity restricted by rules
media used by her. There was also where the player to be the winner.
no handbook or LKS It aims as a tool in assessing and
(LembarKerjaSiswa). The teaching English especially
students took a note all the time. vocabulary.
The only teaching media was By playing Bingo games,
whiteboard. (3) The students the students felt fun, relaxed and
assumed that English was a enjoyable, and they could
difficult subject, especially in memorize the vocabulary in
memorizing and pronouncing the different way. It made the
words. teaching-learning process more
Considering the problems attractive.
in mastering
vocabularyencountered by the RESEARCH METHOD
studentsabove, the researcher The method used in this
proposes a teaching technique of research is action research.
using Bingo gamesinteaching Kemmis (1983) in Hopkins (1993:
vocabulary as a solution. Bingo 45) states that action research is
games are the word game that trying out an idea in practice with a
consists of picture and word card. view to improving or changing
Bingo games are the effective way something, trying to have a real
to teach vocabulary. According to effect on the situation. However,
Smith (2002) vocabulary Bingo the research is aimed at improving
game is an effective way to help vocabulary of the students. So, it is
students review vocabulary words best conducted by using action
as well as learn new words. This research method. The researcher in
activity uses sight-word her research tries to improve
recognition by allowing students VWXGHQWV¶ YRFDEXODU\ PDVWHU\ E\
to match the correct word with using Bingo games.
picture. In addition Kavaliuskiene While Carr &Kemmis
(2000) adds that Bingo game is an (1986) in Burns (1999: 30) states
ideal tool in assessing and that action research is simply a
form of self-reflective inquiry
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undertaken by participants in social Burns (1999: 157-160) which


situations in order to improve the consists of:(1) assembling the
rationality and justice of their own data mean the researcher
practices, their understanding of collected all the data over the
those practices and the situations in period of the research: field-
which the practices are carried out. notes, journal entries,
In this classroom questionnaires and so on; (2)
action research, the researcher coding the data means the
uses the model developed researcher categorizes or codes
byKemmis and McTaggart in the data which can be developed
Burns (1999: 32). KemmisandMc to identify patterns more
Taggart (1998) in Burns (1999: specifically; (3) comparing the
32) state that Action Research data means the researcher
occurs through a dynamic and compares the data; (4) building
complementary process, which interpretations. It is the point
consists of four fundamental where moving beyond
steps in a spiraling process. They describing, categorizing, coding,
are:(1)identifying problem and and comparing to make some
planning the action; sense of the meaning of the data;
(2)implementing the action; and (5) reporting the outcomes.
(3)observing the action; (4) In analyzing the quantitative
reflecting the result of the data, the researcher used
observation. descriptive statistics formula.
This action research The improvement can be seen if
which concerns on using Bingo the mean score in post-test is
games in teaching vocabulary higher than mean score in pre-
needs some data to be test.
analyzed.The researcher collects
the data using qualitative and
RESULT AND DISCUSSION
quantitative method. The After implementing
qualitative data were collected Bingo game to improve VWXGHQWV¶
from observation, interviews, vocabulary mastery, the
and field notes. The quantitative researcher got some results
data was collected from the dealing with both vocabulary
VWXGHQWV¶ YRFDEXODU\ VFRUH mastery and class situation. The
obtained from test. results are presented in the Table
In analyzing qualitative 1.
data, the researcher used
descriptive analysis proposed by
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7DEOH 7KH VWXGHQWV¶ LPSURYHPHQW LQ YRFDEXODU\ PDVWHU\


Aspects Meaning Spelling Using Pronunciation Mean Score
Passing 6.00 6.00 6.00 6.00 60
Grade
Pre-test 5.41 4.29 4.85 3.15 44.26

Post test 1 8.67 5.81 6.96 5.56 67.22

Post test 2 9.33 7.07 8.55 8.33 80.57

Table 1 presents the researcher gave simple sentence


VWXGHQWV¶ LPSURYHPHQW LQ to tell the means of the picture.
vocabulary mastery. Before In the first cycle the
action, it was shown that the researcher still found some
students had problem in weaknesses of vocabulary
vocabulary mastery. The DVSHFWV DQG VWXGHQWV¶ PRWLYDWLRQ
VWXGHQWV¶ PHDQ VFRUH RI SUH-test Some weaknesses of vocabulary
did not pass the passing grade DVSHFWV DUH D WKH VWXGHQWV¶
that was 60. After the ability in pronunciation was still
implementation of Bingo games low, most of students still
in cycle 1, it was found that the pronounced the
students got improvement in their wordsincorrectly.; (b) the
mean score, although there were students were poor in spelling
only two indicators that fulfill the such as they wrote as they
passing grade. The two indicators sounded the words out. The
improved through some weakQHVVHV RI VWXGHQWV¶
treatments that were conducted motivation are: (a) some students
by the researcher: (a) The were still passive; (b) the smart
researcher used one of procedure students still dominant in joining
in play Bingo games; the class activities; (c) some students
researcher asked the students to still disturbed the teaching
match the word with the picture learning process by making a
in Bingo card. The students could joke, they spoke aloud when they
match the word with the picture make a joke.
correctly. It means that the The problems that still
students could memorize the happen in the first cycle caused
meaning of words easily through by some factors related to
Bingo games. (b) Aspect of using teaching and learning process in
the words could be reached the case of vocabulary mastery
through giving clue by the and motivation: (a) the researcher
researcher to the students from was less in drilling the students
the picture in Bingo card. The so they have not gotten yet into
174

the habitual of pronouncing the and forced them to respond the


English words; (b) the students activity more so that they were
were still strange with English active in positive way.
letter; (c) the researcher were less Then, after cycle 2, the
in giving spelling exercise; (d) finding showed that the score of
the researcher found difficulties WKH VWXGHQWV¶ YRFDEXODU\ PDVWHU\
in managing the class. increased. Almost all vocabulary
The researcher prepared mastery indicators scores
two meetings for the next cycle. fulfilled the passing grade of
In this cycle the researcher as the each indicator. From the
teacher used different topic in improvement, it can be seen that
accordance with the material in WKH VWXGHQWV¶ YRFDEXODU\ PDVWHU\
the school. The researcher was improved by Bingo games.
revised the next action plan to Bingo games gave
overcome the problems that students chances to explore their
appeared in the first cycle. In knowledge or vocabulary related
cycle two, the researcher would to the topic. According to Jeannie
focus on how to make all (2000) bingo game is a game for
students to be more active, to the whole class, which
keep their enthusiasm, and to encourages students to study and
LPSURYH WKH VWXGHQWV¶ DELOLW\ RQ review their vocabulary. The use
pronunciation and spelling. The of bingo games can be used
researcher used different effectively to improve the
strategy: (a) the researcher would VWXGHQWV¶ YRFDEXODU\ PDVWHU\
give more activity to practice through some stages: (a)
sWXGHQWV¶ VSHOOLQJ E WKH Pictures, pronunciation and
researcher would change the motor processing in bingo games
group work into individual work; technique are used to support
(c) the researcher also gave more memorizing process and help
DFWLYLW\ WR SUDFWLFH WKH VWXGHQWV¶ anchor words in the long term
pronunciation; (d) the researcher memory. It becomes more long-
would point the students who lasting when words were
were still passive and motivated repeated often enough. (b)
them to be confidents in Imitating the teacher as a model
answering or giving opinion; (e) or native speaker can help
the researcher would control the students learn pronunciation
students who liked to disturb the easier. (c) Other types of bingo
lesson or create a joke in the games (spelling bingo game) can
classroom by admonish them cover the spelling practice. It
strictly using positive admonish helps students spell the words
175

easier and more fun. (d) Giving The second finding is the
clue of the picture in bingo card studentV¶ PRWLYDWLRQ LPSURYHG
is stated for introducing the word 7KH LPSURYHPHQW RI VWXGHQWV¶
use. motivation is presented in table
2.
7DEOH 7KH VWXGHQWV¶ LPSURYHPHQW LQ PRWLYDWLRQ
6WXGHQWV¶ The beginning of The end of cycle 1 The end of cycle 2
Motivation cycle 1
6WXGHQWV¶ ™ The students had ™ The students were ™ All of the
participation low motivation to happier and more VWXGHQWV¶
learn English, got interested with the motivation
bored easily, were lesson during the increased. They
not enthusiastic Bingo games. It kept enthusiastic
and less interested was easy for the during the Bingo
to the lesson. students to games.
understand the
lesson.

6WXGHQWV¶ ™ Only few students ™ Some students ™ Most of the


Involvement were active to were more students were
answer or give confident and active to join in
their opinions. brave to raise their the class activity
The smart hands to be and felt free to
students were chosen by the state their answer
dominant in the teacher. or opinions. They
class. ™ Some students still were also brave to
™ Some students made a joke and compete in some
were naughty in disturbed the activities.
the class, made others. ™ The naughty boys
noise, and could be handled
disturbed the and stopped from
others. making any noise.

Table 2 presents positive picture Bingo, word Bingo, and


LPSURYHPHQWV WRZDUG VWXGHQWV¶ spelling Bingo which were
PRWLYDWLRQ 7KH VWXGHQWV¶ designed with colorful cartoon
motivation improved through pictures (3) The researcher gave
some treatments that were more attention to the passive
conducted by the researcher: (1) students through point them to
The researcher used colorful answer the questions. (4) The
pictures which were changeable researcher gave admonish strictly
WR NHHS WKH VWXGHQWV¶ IRFXVing. to the students who were always
(2) the researcher used many made a joke.
types of Bingo games such as
176

After implementing this study and enhance learning by


research, the students show a the students.
good response toward Bingo The third finding is the
games. It can be seen from their VWXGHQWV¶ DFKLHYHPHQW LQFUHDVHG
participation. The teaching Based on Ur (1998: 274) the
learning process showed that motivation is very strongly
their participation improved. The related to achievement in
improvement could be seen in language learning. It means that
their behavior. The students WKH LPSURYHPHQW RI WKH VWXGHQWV¶
became happy and enthusiastic motivation has influenced the
during teaching learning VWXGHQWV¶ DFKLHYHPHQW %DVHG RQ
process.All the students were the computation of the test
ready in the class when the scores, the mean score of the
teacher entered the students students increased in each cycle.
actively DQVZHU WHDFKHU¶V The mean score of cycle one is
questions. The students were better than the mean score of
more active in teaching learning pretest while the mean score of
process. Bingo games created fun cycle two is better than that in
learning situation, therefore it cycle one. It means that there is
either made the students enjoyed an improvement in each cycle.
and became more involved in
learning vocabulary. In other CONCLUSION AND
words, Bingo games reduced the SUGGESTION
VWXGHQWV¶ DQ[LHW\ LQ OHDUQLQJ DQG Based on the research
increased learning motivation. findings, it can be concluded that
The competition in Bingo games Bingo games can improvethe
could stimulate and encourage VWXGHQWV¶ YRFDEXODU\ PDVWHU\ The
them to participate in the activity students had positive progress in
since naturally they would to beat vocabulary indicators as
with other teams. mentioned in the research
Based on the explanation findings. Bingo games are the
above, it can be concluded that appropriate method that can
teaching vocabulary through LPSURYH VWXGHQWV¶ YRFDEXODU\
Bingo games improved their PDVWHU\ DQG VWXGHQWV¶ PRWLYDWLRQ
motivation. It is suitable to in learning English.
statement of Wilmott (2007) The improvement can
states that the interactive and be seen from the result score of
light-hearted medium of a Bingo pre-test and post test. The mean
game can provide motivation for score of pre-test was 44.26 while
the mean score of post test in
177

cycle one increased up to 67.22. cooperation when doing task in


The mean score of post test in group. Then for the school, it
cycle two was better than the should support English teachers to
mean score of post test in cycle improve their teaching quality. It
one that was 80.57. The can be done by providing facilities
improvement RI VWXGHQWV¶ that support the teaching and
motivationduring the teaching- learning process. The school also
learning process also gives should provide handbook for the
positive contribution in the students in order to help students
increase of the mean score. easier to learn. It is also to manage
Thestudents become more active the time easily. Finally, for other
and enthusiastic in learning researcher, it is expected that the
process. Teaching vocabulary findings of this study will be used
through Bingo games can as an additional reference for
decrease the boredom and it also further research in different
UDLVHV WKH VWXGHQWV¶ SDUWLFLSDWLRQ context which will give valuable
activities, and interaction in contribution to teaching and
teaching learning process. learning English.
Having concluded the
result of the research, the BIBLIOGRAPHY
researcher would like to propose
some suggestions for the teacher, Burns, Anne. 1999. Collaborative
the students, the school and other Action Research for
researcher. For the teacher, s/he English Teachers.
can use Bingo games in teaching Melbourne: Cambridge
in order to make the students more University Press
motivated,attractive and active in
joining the lesson. It is important Burns, Paul C. and Broman, Betty
to the teacher to create an L. 1975.The Language Arts
enjoyable situation of teaching in Childhood. Chicago:
learning process in order to make Rand Mcnally.
them eager to improve their
English. For the student, they Finch, Andrew. 2000. Interactive
should be more discipline in time Bingo. Kyungpook National
in order that the teaching learning University. Available at:
process using bingo games can www.finchpark.com
start and finish on time. They
should be more confident when Hatch, Evelyn and Chary 1 Brown.
giving or answer the question. The 1995. Vocabulary,
students also should improve their Semantic and Language
178

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Guide to Classroom Vocabulary Bingo.
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Open University Press. 16th,2011, from
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Jeannie. 1999. Vocabulary Bingo. vocab%20bingo.pdf
Available at:
http://teachers.net/lessons Ur, Penny. 1996. A Course in
/posts/1201.html. Language Teaching.
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Kavaliuskiene. 2000. A Learner- Wilmott. 2007. Revision Bingo.


Centred Approach to Leicester. Available at
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