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Lecture notes on Kinematics

Dr. Ing. Zdena Sant


CONTENTS

1 INTRODUCTION.....................................................................................................4

2 KINEMATICS OF A PARTICLE..............................................................................9

2.1 Velocity....................................................................................................................... 10

2.2 Acceleration ............................................................................................................... 11


2.2.1 Classification of motion ....................................................................................... 12

2.3 Orthogonal transformation ....................................................................................... 14


2.3.1 Orthogonal Transformation of Vector Quantities.................................................. 14
2.3.2 Velocity in matrix form using the orthogonal transformation................................ 16
2.3.3 Acceleration in matrix form using the orthogonal transformation ......................... 16

2.4 particle in Cylindrical coordinate system - r , ϕ , z .................................................... 17


2.4.1 The position vector .................................................................................................. 17
2.4.2 The velocity ......................................................................................................... 17
2.4.3 The acceleration................................................................................................... 18
2.4.4 Special cases............................................................................................................ 18

2.5 Particle trajectory...................................................................................................... 19


2.5.1 Rectilinear motion................................................................................................ 19
2.5.2 Curvilinear motion................................................................................................... 20

2.6 Harmonic motion ....................................................................................................... 20


2.6.1 Composition of harmonic motions in the same direction ...................................... 22
2.6.2 Composition of two perpendicular harmonic motions........................................... 23

2.7 Motion of a set of particles ........................................................................................ 23

3 SOLID BODY MOTION......................................................................................... 24

3.1 Translation motion of a solid body........................................................................... 24


3.1.1 Investigating kinematic quantities ........................................................................ 24

3.2 Rotation of a solid body around fixed axis................................................................ 25


3.2.1 Finding the velocity of an arbitrary point.............................................................. 26
3.2.2 Finding the acceleration of an arbitrary point B.................................................... 27
3.2.3 Solid body kinematics consequences (the geometrical dependency) ..................... 29

3.3 Universal planar motion............................................................................................ 31


3.3.1 The position............................................................................................................ 31

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3.3.2 The velocity ......................................................................................................... 32
3.3.3 The pole of motion............................................................................................... 33
3.3.4 Finding the acceleration ........................................................................................... 35
3.3.5 The instantenous centre of acceleration – the pole of acceleration........................ 37

3.4 centre of the trajectory curvature ............................................................................. 38

3.5 Combined motion ...................................................................................................... 41


3.5.1 Kinematical quantities by means of combined motion.......................................... 42
3.5.2 The velocity ......................................................................................................... 42
3.5.3 The acceleration................................................................................................... 42
3.5.4 Coriolis acceleration ............................................................................................ 43
3.5.5 Finding the pole of motion by means of combined motion ................................... 44

3.6 Spherical motion of a Body ....................................................................................... 45

3.7 universal Space Motion Of a body ........................................................................... 47

4 SYSTEM OF BODIES........................................................................................... 48

4.1 Simultaneous rotations around concurrent axes ...................................................... 48

4.2 Simultaneous rotations around parallel axes............................................................ 49

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1 INTRODUCTION
Design and analysis are two vital tasks in engineering.
Design process means the synthesis during the proposal phase the size, shape, material
properties and arrangements of the parts are prescribed in order to fulfil the required task.
Analysis is a technique or rather set of tools allowing critical evaluation of existing or proposed
design in order to judge its suitability for the task.
Thus synthesis is a goal that can be reached via analysis.
Mechanical engineer deals with many different tasks that are in conjunction to diverse working
processes referred to as a technological process.
Technological processes involve transportation of material, generation and transformation of
energy, transportation of information. All these processes require mechanical motion, which is
carried out by machines.
To be able to create appropriate design of machine and mechanism the investigation of relation
between the geometry and motion of the parts of a machine/mechanism and the forces that cause
the motion has to be carried out. Thus the mechanics as a science is involved in the design process.
Mechanics represents the science that includes Statics, Dynamics, and Mechanics of Materials.
Statics provides analysis of stationary systems while Dynamics deals with systems that change
with time and as Euler suggested the investigation of motion of a rigid body may be separated into
two parts, the geometrical part and the mechanical part. Within the geometrical part Kinematics
the transference of the body from one position to the other is investigated without respect to the
causes of the motion. The change is represented by analytical formulae.
Thus Kinematics is a study of motion apart from the forces producing the motion that is
described by position, displacement, rotation, speed, velocity, and acceleration.
In Kinematics we assume that all bodies under the investigation are rigid bodies thus their
deformation is negligible, and does not play important role, and the only change that is considered
in this case is the change in the position.

Terminology that we use has a precise meaning as all the words we use to express ourselves
while communicating with each other. To make sure that we do understand the meaning we have a
thesaurus/glossary available. It is useful to clarify certain terms especially in areas where the
terminology is not very clear.
Structure represents the combination of rigid bodies connected together by joints with intention
to be rigid. Therefore the structure does not do work or transforms the motion. Structure can be
moved from place to place but it does not have an internal mobility (no relative motion between its
members).
Machines & Mechanisms – their purpose is to utilize relative internal motion in transmitting
power or transforming motion.
Machine – device used to alter, transmit, and direct forces to accomplish a specific objective.
Mechanism – the mechanical portion of a machine that has the function of transferring motion
and forces from power source to an output. Mechanism transmits motion from drive or input link
to the follower or the output link.

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Planar mechanism – each particle of the mechanism draws plane curves in space and all
curves lie in parallel planes. The motion is limited to two-dimensional space and behaviour of all
particles can be observed in true size and shape from a single direction. Therefore all motions can
be interpreted graphically. Most mechanisms today are planar mechanism so we focus on them.
Spherical mechanism – each link has a stationary point as the linkage moves and the stationary
points of all links lie at a common location. Thus each point draws a curve on the spherical surface
and all spherical surfaces are concentric.
Spatial mechanism – has no restriction on the relative motion of the particles. Each
mechanism containing kinematical screw pair is a spatial mechanism because the relative motion
of the screw pair is helical.

The mechanism usually consists of:


Frame – typically a part that exhibits no motion
Links – the individual parts of the mechanism creating the rigid connection between two or
more elements of different kinematic pair. (Springs cannot be considered as links
since they are elastic.)
Kinematic pair (KP) represents the joint between links that controls the relative motion by
means of mating surface thus some motions are restricted while others are allowed.
The number of allowed motions is described via mobility of the KP. The mating
surfaces are assumed to have a perfect geometry and between mating surfaces there
is no clearance.
Joint – movable connection between links called as well kinematic pair (pin, sliding joint,
cam joint) that imposes constrains on the motion
Kinematic chain is formed from several links movably connected together by joints. The
kinematic chain can be closed or opened according to organization of the
connected links.
Simple link – a rigid body that contains only two joints
Complex link – a rigid body that contains more than two joints
Actuator – is the component that drives the mechanism

Last year we started to talk about the foundation of Mechanics – Statics and later on about the
transfer of the forces and their effect on the elements of the structure/machine. Our computation of
the forces was based on the Statics only and at the beginning we assumed that the forces exist on
the structure or are applied very slowly so they do not cause any dynamical effect on the structure.
This situation is far from real world since there is nothing stationary in the world. (Give me a fixed
point and I’ll turn the world. Archimedes 287 BC – 212 BC Greek mathematician, physicist )

Kinematics deals with the way things move. It is a study of the geometry of motion that
involves determination of position, displacement, speed, velocity, and acceleration.
This investigation is done without consideration of force system acting on an actuator.
Actuator is a mechanical device for moving or controlling a mechanism or system.
Therefore the basic quantities in Kinematics are space and time as defined in Statics.

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Kinematics describes the motion of an object in the space considering the time dependency.
The motion is described by three kinematics quantities:
The position vector gives the position of a particular point in the space at the instant.
The time rate of change of the position vector describes the velocity of the point.
Acceleration – the time rate of change of the velocity

All quantities – position, velocity, and acceleration are vectors that can be characterized with
respect to:
Change of a scalar magnitude – uniform motion
Uniformly accelerated motion
Non-uniformly accelerated motion
Harmonic motion

Character of the trajectory - 3D (motion in the space)


2D (planar motion)

The type of trajectory can be specified as: Rectilinear motion


Rotation
Universal planar motion
Spherical motion
Universal space motion
Complex motion

The set of independent coordinates in the space describes the position of a body as a time-
function thus defines the motion of a body.
The number of independent coordinates corresponds to the degree of freedom of the object or
set of coupled bodies and it is expressed as the mobility of the object.
Mobility – the number of degrees of freedom possessed by the mechanism. The number of
independent coordinates (inputs) is required to precisely position all links of the mechanism with
respect to the reference frame/coordinate system.
For planar mechanism: i = 3(n − 1) − ∑ j DOF
For space mechanism: i = 6(n − 1) − ∑ j DOF

Kinematical diagram – is “stripped down” sketch of the mechanism (skeleton form where only
the dimensions that influence the motion of the mechanism are shown).

Particle – is a model body with very small/negligible physical dimensions compared to the
radius of its path curvature. The particle can have a mass associated with that does not play role in
kinematical analysis.

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How to find the degree of freedom?

1. Consider an unconstrained line moving in the space

The non-penetrating condition between points


A, B
AB = const. = l

number of degrees of freedom for a line in 3D:


two points 2*3 = 6 DOF
non-penetrating condition: AB = l
Thus i = 6 − 1 = 5 DOF
Conclusion: A free link AB has five degrees of
freedom when moving in the space.

2. Consider an unconstrained body in the space


How many points will describe position of a body?

Three points: 3*3 = 9 DOF


Non-penetrating condition (assume rigid
body):
AB = const. ; AC = const. ; BC = const.
thus m = 3
and i = 3 * 3 − 3 = 6 DOF

Conclusion: A free solid body has six


degrees of freedom when moving in the space.

To be able to evaluate DOF the kinematical diagram of the mechanism has to be created.
Diagrams should be drawn to scale proportional to the actual mechanism in the given position.
The convention is to number links starting with the reference frame as number one while the joints
should be lettered.
The adopted strategy should consist of identifying on the real set of bodies:
the frame, the actuator, and all the other links
all joints
any points of interest
and draw the kinematical diagram according to the convention.

Once we evaluated the mobility (degrees of freedom) we can identify the corresponding set of
independent coordinates (parameters) and start the kinematical analysis of the mechanism

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proceeding through the sub-task:
a) define the reference frame (basic space in which the motion will be described)
b) define the position of a point/particle with respect to the reference frame
c) describe the type of motion (constrained or unconstrained)
d) write the non-penetrating conditions
e) define the independent coordinates
f) find the velocity and acceleration

A 1 Foundation
1
6 2 Crate
3
5 3 Pulley

4 Pulley

4 5 Motor/Actuator
2
1 6 Link

Joint analysis:
A …. pin …. 2 dof

i = 3(6 − 1) − (5 ⋅ 2 + 3 ⋅1)

The kinematical analysis of the whole set of connected bodies can be done if we would be able
to describe the motion of each segment/body and then identify the kinematical quantities at the
point of interest in the required position or time.
Thus let’s start with the Kinematics of a Particle that is shown on the diagram as a point.

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2 KINEMATICS OF A PARTICLE

The position vector rA describes the position of a


particle/point A, with respect to the reference frame (CS
x,y,z).
Character of a position vector depends on the arbitrary
coordinate system

At the instant the point A has a position


r A = r (t ) = f (t )
during the time interval ∆t the point moves to a new
position A1 that can be described by a position vector rA1
rA1 = rA + ∆r
where: ∆r ....represents the position vector increment in time interval
∆s …represents the trajectory increment in time interval

The Distance represents the measure of the point instant position with respect to the origin.
Trajectory/path of the particular point is the loci of all instant positions of that point.

The unit vector of the trajectory:


∆r dr
τ …unit vector in the tangent direction τ = lim =
∆t → 0 ∆s ds
then
τ=
d
(xi + yj + zk ) = dx i + dy j + dz k
ds ds ds ds
dx dy dz
where ds = cos α t ; ds = cos β t ; ds = cos γ t
are the directional cosines of the tangent to the trajectory, and angles αt, βt, γt are
the angles between axes x, y, z and the tangent vector τ

n …unit vector in the normal direction to the trajectory has positive orientation
towards the centre of the trajectory curvature
∆τ dτ
n = lim =
∆t → 0 ∆ϑ dϑ
taking into account the trajectory curvature radius R then
ds
ds = R.dϑ and dϑ =
R
dτ dτ
thus n = = R. . Substituting for τ we get
ds ds
R
d 2r d 2x d2y d 2z
n = R 2 = R 2 i + R 2 j+ R 2 k
ds ds ds ds

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d 2x d2y d 2z
where: R = cos α n ; R = cos β n ; R = cos γ n are the directional cosines of the
ds 2 ds 2 ds 2
normal to the trajectory, and
αn; βn; γn are the angles between axes x, y, z and the normal

In case of 3D motion the trajectory is a 3D curve thus third unit vector in bi-normal direction has
to be defined:
b … unit vector in the bi-normal direction to the trajectory is oriented in a way that
the positive direction of bi-normal vector forms together with normal and tangent
right oriented perpendicular system.
b = τ×n

2.1 VELOCITY
Is the time rate of change of the positional vector.
∆r
The average velocity of change is defined as v avr =
∆t
Our interest is to find an instant velocity, that represents the limit case of average velocity. The
time limit for computation of the instant velocity is approaching zero.
∆r dr
The instant velocity is define as: v = lim = = rɺ
∆t → 0 ∆t dt
What is the direction of the instant velocity?
A common sense or rather to say intuition suggests that the velocity has the tangent direction to
the trajectory. So let’s prove this statement mathematically:

∆r ∆ s ∆r ∆s dr ds
v = lim ⋅ = lim ⋅ lim = ⋅ = τ ⋅ sɺ = τ ⋅ v
∆t → 0 ∆t ∆s ∆t → 0 ∆s ∆t → 0 ∆t ds dt
∆s ds
since sɺ = lim = =v
∆t → 0 ∆t dt

Having a positional vector defined as: r = xi + yj + zk


then the velocity can be described by its components, since:

= ( xi + yj + zk ) =
dr d dx dy dz
v= i+ j + k = v x i + vY j + v Z k
dt dt dt dt dt

where vx, vy, vz are components of the velocity in the direction of the axes of coordinate system.
The magnitude/modulus of velocity: v = v 2x + v 2y + v 2z
vx vy v
with directional cosines: cos α v = ; cos β v = ; cos γ v = z
v v v

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2.2 ACCELERATION
The acceleration of a change of position is the time rate of change of velocity.
To derive the expression for acceleration we need to draw velocity vector diagram so called
velocity hodograph.
Constructing hodograph
based on the knowledge of
path of a point and its
velocity in particular
position A and A1:
Let’s have arbitrary
point P through which both
velocities vA, and vA1 will
pass. The end points of their
vectors are creating the desired curve hodograph.

Based on hodograph v A1 = v A + ∆v

∆v
The average acceleration is given as a avr =
∆t
The instant acceleration is given as the limit value of average acceleration for time
interval ∆t → 0
∆v dv
a = lim = = vɺ = ɺrɺ
∆t →0 ∆t dt

= (τ ⋅ v ) =
dv d dτ dv
The direction of acceleration can be found from a= v+τ
dt dt dt dt
dτ ds dv dτ ds dv dτ 2 dv
Thus a = dt ⋅ ds ⋅ v + τ dt = ds ⋅ dt ⋅ v + τ dt = ds ⋅ v + τ dt

dτ dτ n
Since the direction of the normal is given as n = R. ds then we can substitute =
ds ρ
where

ρ represents the radius of the curvature at the instant. Therefore:


v2 dv 1
a = n⋅ +τ⋅ = n ⋅ ⋅ sɺ 2 + τ ⋅ ɺsɺ = a n + a t
ρ dt ρ
v2
Where an = n ⋅ is the
ρ
acceleration in normal direction,
and
a t = τ ⋅ ɺsɺ is the tangential
component of the acceleration.

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The direction of normal acceleration is always oriented to the center of instant curvature of the
trajectory. The tangent component of acceleration captures the change of magnitude of a velocity
while the normal component captures the change of direction of a velocity.
at
The resultant acceleration forms an angle β with normal direction: tan β =
an
Thus the acceleration expressed in the rectangular coordinate system would have form:
= ( v x i + v y j + vz k ) = a x i + a y j + a z k
dv d
a=
dt dt
d
a = ( xɺi + yɺj + zɺk ) = ɺɺ
xi + ɺɺ
yj + ɺɺ
zk
dt
and the magnitude of acceleration: a = a 2x + a 2y + a 2z
Orientation of the final acceleration is given by directional cosines:
a ay a
cos α a = x ; cos β a = ; cos γ a = z
a a a
and at the same time cos 2 α + cos 2 β + cos 2 γ = 1

Precise description of the motion of a particle is given by function capturing all kinematic
quantities f (r , v, a t , a n , t ) = 0

2.2.1 Classification of motion


Consider the motion of the particle along the straight line (in the direction of x-axis).
The tangential component of acceleration captures the change of velocity magnitude, thus it can
be used to distinguish motion as:

Uniform motion
dv
Mathematical description: a t = 0 thus a t = = 0 that implies v = const.
dt
dx
In case that the tangent takes the direction of axis x then v x = const. and equation v x =
dt
represents the simple differential
distance [m], velocity [m/s]

equation solved by separation of 60


t x distance traveled
50
variables v x ∫ dt = ∫ dx , thus giving 40
velocity

0 x0 30
the solution x = x0 + v x ⋅ t 20
10
0
0 1 2 3 4 5 6 7 8 9 10
time [s]

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Uniformly accelerated/decelerated motion
Mathematical description: a t = const.
dv x
In case that the tangent takes the direction of axis x then a x = const. and ax = thus
dt
t v
a x ∫ dt = ∫ dv x leading to solution v x = v0 + a x t
0 v0
t x

∫ (v0 + a x t )dt = ∫ dx
dx
at the same time v x = therefore that gives the solution:
dt 0 x0

1
x = x0 + v0 t +
axt 2
2
The solution lead to an equation of trajectory of the point expressed as a function of time.

Non-uniformly accelerated motion


Mathematical description: a t = a x = a 0 ± kt (the function could be define differently)
t v

∫ (a0 ± kt )dt = ∫ dv x
dv x
Thus a x ≠ const. = therefore with solution
dt 0 v0
t x
1 dx  1 2
v x = v 0 + a 0 t ± kt 2 since v x =
2 dt
then ∫0  v0 + a0 t ± 2 kt dt = x∫ dx that gives the
0

1 1
trajectory equation x = x0 + v 0 t + a 0 t 2 ± kt 3
2 6

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Motion with other changes of kinematic quantities
In this case the acceleration is given as a function of other quantities a = f (r , v, t )

2.3 ORTHOGONAL TRANSFORMATION


You can see very clearly that velocity and acceleration directly depend on the positional vector.
The positional vector form will vary according to the type of the coordinate system. Thus in
rectangular coordinate system ( x, y, z ) the kinematical quantities in vector form are:
r = rx i + ry j + rz k (positional vector)

v = vx i + v y j + vzk =
d
(rx i + ry j + rz k ) (velocity)
dt
a = a x i + a y j + a z k = (v x i + v y j + v z k ) = 2 (rx i + ry j + rz k )
d d2
(acceleration)
dt dt

Let the point A be attached to the moving


coordinate system x 2 , y 2 , z 2 with its origin
coinciding with fixed coordinate system x1 , y1 , z1 ;
O1 ≡ O2
The vector form of a position of the point A in
CS1:
r1A = r1Ax i 1 + r1Ay j1 + r1Az k 1

and in CS2: r2A = r2Ax i 2 + r2Ay j 2 + r2Az k 2


A A
 x1   x2 
in matrix form: r1 =  y1  and r2 =  y 2  ;
A   A

 z1   z 2 
or r1AT = [x1 y1 z1 ] and r2AT = [x 2 y2 z2 ]
To express the positional vector r2A in CS1the vector has to be transformed. This process is
called Orthogonal Transformation of Vector Quantities

2.3.1 Orthogonal Transformation of Vector Quantities


The mathematical operation is using matrix form of a vector.
The CS1 is associated with basic frame/space that serves as a fixed reference frame that does
not move.
The moving point A is connected to the CS2, which moves with respect to the reference frame.
Thus position of the point A in CS1 is
r1A = x1A i 1 + y1A j1 + z1A k 1 and in CS2

r2A = x 2A i 2 + y 2A j 2 + z 2A k 2
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How do we interpret positional vector r2A in CS1?
The task is to project vector r2A into CS1.
Thus projecting vector r2A into the x1 direction:
( )
x1A = r2A ⋅ i 1 = x 2A i 2 + y 2A j 2 + z 2A k 2 ⋅ i 1

i1
where: cos α 1 = ⇒ i 1 = i 2 ⋅ cos α 1
i2
i
cosα 2 = 1 ⇒ i 1 = j 2 ⋅ cosα 2
j2
i
cosα 3 = 1 ⇒ i 1 = k 2 ⋅ cosα 3
k2

Thus x1A = x 2A i 2 ⋅ i 1 + y 2A j 2 ⋅ i 1 + z 2A k 2 ⋅ i 1 = x 2A i 2 i 2 cos α 1 + y 2A j2 j2 cos α 2 + z 2A k 2 k 2 cos α 3

x1A = r2A ⋅ i 1 = (x 2A i 2 + y 2A j 2 + z 2A k 2 ) ⋅ i 1 = x 2A cos α 1 + y 2A cos α 2 + z 2A cos α 3

( )
y1A = r2A ⋅ j1 = x 2A i 2 + y 2A j 2 + z 2A k 2 ⋅ j1 = x 2A cos β 1 + y 2A cos β 2 + z 2A cos β 3

z1A = r2A ⋅ k 1 = (x A
i + y 2A j 2 + z 2A
2 2 k )⋅ k
2 1 = x 2A cos γ 1 + y 2A cos γ 2 + z 2A cos γ 3

rewriting these three equations in matrix form will give


 cos α 1 cos α 2 cos α 3   x 2 
A A
 x1 
 y  = cos β cos β cos β 3  ⋅  y 2  ⇒ r1A = C 21 ⋅ r2A
 1  1 2

 z1   cos γ 1 cos γ 2 cos γ 3   z 2 

cos α 1 cosα 2 cos α 3 


where C 21 = cos β 1 cos β 2 cos β 3 
 cos γ 1 cos γ 2 cos γ 3 

Analogically transformation from CS1 into CS2 gives: r2A = C12 ⋅ r1A
where
 cos α 1 cos β 1 cos γ 1 
C12 = C 21 = cosα 2
T
cos β 2 cos γ 2 
cosα 3 cos β 3 cos γ 3 

and C 21 ⋅ C T21 = I

The planar motion is special case when at any time of


the motion z1 ≡ z 2
π π
α1 = ϕ ; α2 = + ϕ ; α3 =
2 2
3π π
β1 = +ϕ ; β2 = ϕ ; β3 =
2 2

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π π
γ1 = γ2 = γ3 = 0
2; 2;
cos ϕ − sin ϕ 0
cos ϕ − sin ϕ 
C 21 =  sin ϕ cos ϕ 0 ≡ 
and sin ϕ cos ϕ 
 0 0 1 

Once the positional vector is expressed in matrix form and the orthogonal transformation is
used then the velocity and acceleration can be expressed in the same form.

2.3.2 Velocity in matrix form using the orthogonal transformation


Velocity is the first derivative of the positional vector
v 1A = rɺ1A = (C 21r2A ) = C
d ɺ r A + C rɺ A
21 2 21 2
dt
If the point A does not change its position with respect to the origin CS2 then r2A=const. and
therefore rɺ2A = 0 and v 1A = Cɺ ⋅rA
21 2

2.3.3 Acceleration in matrix form using the orthogonal transformation


Acceleration is the first derivative of the velocity and a second derivative of the positional
vector, thus
a1A = vɺ 1A = ɺrɺ1A = C
ɺɺ ⋅ r A + C
21 2
ɺ ⋅ rɺ A + C
21 2
ɺ ⋅ rɺ A + C ⋅ ɺrɺ A
21 2 21 2

If the point A does not change its position with respect to origin CS2 then r2A=const. and
therefore rɺ2A = 0 and ɺrɺ2A = 0 thus giving a1A = C
ɺɺ ⋅ r A
21 2

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2.4 PARTICLE IN CYLINDRICAL COORDINATE SYSTEM - r , ϕ , z
2.4.1 The position vector
in CS2 r2A = ρ ⋅ i 2 + z ⋅ k 2
ρ 
In matrix form r =  0 2
A

 z 
Thus r1 = C 21 ⋅ r2 and since
A A

cos ϕ − sin ϕ 0
C 21 =  sin ϕ cos ϕ 0
 0 0 1

cos ϕ − sin ϕ 0  ρ   ρ cos ϕ 


r = C 21 ⋅ r =  sin ϕ
1
A
2
A
cos ϕ 0  0  =  ρ sin ϕ 
   
 0 0 1  z   z 2 

in vector form: r1A = ρ cos ϕ ⋅ i1 + ρ sin ϕ ⋅ j1 + z ⋅ k1

2.4.2 The velocity


dr d
Expressed in vector form = ( ρ ⋅ i 2 + z ⋅ k 2 ) = ρɺ ⋅ i 2 + ρ ⋅ ɺi 2 + zɺ ⋅ k 2 + z ⋅ kɺ 2
v 2A =
dt dt
where unit vector k2 remains constant (magnitude as well as direction does not change with
time), therefore kɺ 2 = 0
The unit vector i2 rotates in the plane x, y around the origin thus the velocity is given as
dρ di dz
v 2A = i2 + ρ 2 + k2 where
dt dt dt
di 2 dϕ
= × i 2 = ω z × i 2 = j 2 ⋅ ω represents the transverse vector perpendicular to unit vector i2.
dt dt
dρ dϕ dz
Thus the velocity v 2A = i2 + ρ j2 + k 2 = ρɺ ⋅ i 2 + ϕɺ ⋅ ρ ⋅ j2 + zɺ ⋅ k 2
dt dt dt
Where ρɺ ⋅ i 2 = v ρ represents the radial component of velocity
ϕɺ ⋅ ρ ⋅ j2 = vt represents the transverse component of velocity
zɺ ⋅ k 2 = v z represents the z-component of velocity

in matrix form: the transpose velocity in CS2 v T2 = [ρɺ ρϕɺ zɺ ]

cos ϕ − sin ϕ 0  ρɺ   ρɺ cos ϕ − ρω sin ϕ 


in CS1 v = C 21 ⋅ v =  sin ϕ
A
1
A
2 cos ϕ 0 ⋅  ρϕɺ  =  ρɺ sin ϕ + ρω cos ϕ 
 0 0 1   zɺ   zɺ 

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Dr. Ing. Zdenka Sant
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2.4.3 The acceleration

in vector form a 2A =
dv d
=
dt dt
( d
dt
)
ρɺ ⋅ i 2 + ρ ⋅ ɺi 2 + zɺ ⋅ k 2 = ( ρɺ ⋅ i 2 + ρ ⋅ ϕɺ ⋅ j2 + zɺ ⋅ k 2 )

a 2A = ρɺɺ ⋅ i 2 + ρɺ ⋅ ɺi 2 + ρɺ ⋅ ϕɺ ⋅ j2 + ρ ⋅ ϕɺɺ ⋅ j2 + ρ ⋅ ϕɺ ⋅ ɺj2 + ɺɺ


z ⋅k2

a 2A = ρɺɺ ⋅ i 2 + ρɺ ⋅ ω ⋅ j2 + ρɺ ⋅ ω ⋅ j2 + ρ ⋅ α ⋅ j2 + ρ ⋅ ω ⋅ ɺj2 + ɺɺ
z ⋅k2
dj 2
where: = ω z × j 2 = −i 2 ⋅ ω
dt
Thus giving acceleration a 2A = ρɺɺ ⋅ i 2 + 2 ρɺ ⋅ ϕɺ ⋅ j2 + ρ ⋅ ϕɺɺ ⋅ j2 − ρ ⋅ ω 2i 2 + ɺɺ
z ⋅k2

a 2A = ( ρɺɺ − ρ ⋅ ϕɺ 2 )i 2 + ( ρ ⋅ ϕɺɺ + 2 ρɺ ⋅ ϕɺ ) j2 + ɺɺ
z ⋅k2

where ( ρɺɺ − ρϕɺ 2 ) = a ρ


represents the radial acceleration
( ρϕɺɺ + 2 ρϕɺ ) = a p
ɺ
represents the transverse acceleration
ɺzɺ = a z represents the acceleration in the z-axis direction

in matrix form:
a 2AT =  ρɺɺ − ρ ⋅ ϕɺ 2 ρ ⋅ ϕɺɺ + 2 ρɺ ⋅ ϕɺ ɺɺ z
 
cos ϕ − sin ϕ 0  ρɺɺ − ρϕɺ 
2

 
a1A = C 21a 2A =  sin ϕ cos ϕ 0  ρϕɺɺ + 2 ρɺϕɺ 
 0 0 1  ɺzɺ 

In this presentation we associated angle ϕ with angular vector coordinate ϕ = ϕ ⋅ k1 = ϕ ⋅ k 2
thus angular velocity ϕɺ = ϕɺ ⋅ k1 = ω ⋅ k1 = ω
and angular acceleration ϕɺɺ = ϕɺɺ ⋅ k1 = ωɺ ⋅ k1 = α

2.4.4 Special cases


a) z=0 , ρ = const., ϕ (t)
The particle (the point A) is restricted to the plane
x,y only and moves in a way that the trajectory of the
point A is a circle in the plane x,y.
The velocity and acceleration expressed in general
coordinates in the previous paragraph is:
v 2 = ρɺ ⋅ i 2 + ϕɺ ⋅ ρ ⋅ j2 + zɺ ⋅ k 2
A

a 2A = ( ρɺɺ − ρ ⋅ ϕɺ 2 )i 2 + ( ρ ⋅ ϕɺɺ + 2 ρɺ ⋅ ϕɺ ) j2 + ɺɺ
z ⋅k2

Thus for our particular case in CS2: v 2A = ϕɺ ⋅ ρ ⋅ j2


in CS1: v1A = − ρ ⋅ ϕɺ sin ϕ ⋅ i1 + ϕɺ ⋅ ρ cos ϕ ⋅ j1

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Dr. Ing. Zdenka Sant
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and acceleration in CS2: a 2 = − ρ ⋅ ϕɺ i 2 + ρ ⋅ ϕɺɺ ⋅ j2
A 2

where a 2 n = − ρ ⋅ ϕɺ i 2 represents the normal acceleration oriented always towards the


A 2

centre of curvature of the trajectory


a 2Aτ = ρ ⋅ ϕɺɺ ⋅ j2
represents the tangential component of an acceleration
a1A = ( − ρ ⋅ ϕɺ 2 cos ϕ − ρ ⋅ ϕɺɺ sin ϕ )i1 + ( ρ ⋅ ϕɺɺ cos ϕ − ρ ⋅ ϕɺ 2 sin ϕ ) j1
in CS1:
where − ρ ⋅ ϕɺ 2 cos ϕ = anx is the x-component of the normal acceleration in CS1

− ρ ⋅ ϕɺɺ sin ϕ = aτ x is the x-component of the tangential acceleration in CS1


ρ ⋅ ϕɺɺ cos ϕ = aτ y is the y-component of the tangential acceleration in CS1

− ρ ⋅ ϕɺ 2 sin ϕ = any is the y-component of the normal acceleration in CS1

b) z=0 , ρ(t), ϕ(t)


The particle (point) moves in the plane x,y and description of the problem uses polar
coordinates (ρ,ϕ)

2.5 PARTICLE TRAJECTORY


The motion could be classified with respect to the trajectory as:

2.5.1 Rectilinear motion


The position of a point is described as a function of curvilinear coordinates s : r = r(s)
dr
where =τ τ2 = 1
ds and
The necessary condition for rectilinear motion is
given as: τ = const.
The velocity is given as:
dr dr ds dr ds
v= = ⋅ = ⋅ = τ ⋅ sɺ
dt dt ds ds dt
dv d
and acceleration: a = = ( τ ⋅ sɺ) = τ ⋅ ɺɺ
s
dt dt
If: sɺ = const . therefore ɺsɺ = 0 …uniform rectilinear motion
sɺ ≠ const. thus ɺsɺ ≠ 0 …..accelerated rectilinear motion
for ɺsɺ = const. then uniformly accelerated rectilinear motion
for ɺsɺ ≠ const . then non-uniformly accelerated rectilinear motion

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2.5.2 Curvilinear motion
In case of curvilinear motion r = r(s) and s = s(t)
and velocity is expressed as:
dr dr ds dr ds
v= = ⋅ = ⋅ = τ ⋅ sɺ
dt dt ds ds dt
Where τ 2 = 1 as well as τ ≠ const. since the unit vector
changes its direction
The acceleration is:
dv d 1
a= = ( τ ⋅ sɺ) = τ ⋅ ɺɺ
s + n ⋅ sɺ 2 = aτ + a n
dt dt ρ
In case that:
a) sɺ = const. then ɺsɺ = 0
1
therefore a = n sɺ 2 = a n and the point moves along the circular trajectory with uniform
ρ
velocity .
b) sɺ ≠ const . then ɺsɺ ≠ 0 and motion is non-uniformly accelerated or
sɺ 2
ɺsɺ = const . where a = τɺsɺ + n motion is uniformly accelerated
ρ

2.6 HARMONIC MOTION


The motion of a point (particle) that is described by equation x = A sin(ω ⋅ t + ϕ )
where A represents the amplitude (max. deviation from neutral position) [m]
ω represents the angular frequency [s-1]
ϕ represents the phase shift [rad]
x represents the instant distance of the particle
is called the harmonic motion
dx
Velocity is in this case is given as: v = = A ⋅ ω cos(ω ⋅ t + ϕ ) and
dt
dv
Acceleration is given by: a = = − A ⋅ ω 2 sin(ω ⋅ t + ϕ )
dt

For the initial condition: t = 0, x = x0, v = v0, a = a0


the kinematical quantities are:
x0 = A sin ϕ v 0 = Aω cos ϕ a 0 = − Aω 2 sin ϕ
; ;

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Graphical interpretation of harmonic motion can be represented as the rectification of all
kinematical quantities in time

harmonic motion
distamce x [m]
x, v , a
instant vlocity v [m/s]
2.5 instant accel. [m/s^2]
2
1.5
1
0.5
0
0.2
0.4
0.6
0.8

1.2
1.4
1.6
1.8

2.2
2.4
2.6
2.8

3.2
3.4
3.6
3.8
0

4
-0.5
-1
-1.5
-2
-2.5
tim e

ωT = 2π

2π 1
Where T represents the period T = [s] thus frequency f =
[Hz]
ω T
Amplitude of the motion can be expressed from x0 = A sin ϕ and v 0 = Aω cos ϕ
v 02 sin ϕ x0ω
A = x 02 + tan ϕ = =
ω 2 and cos ϕ v0

Thus the kinematical quantities can be expressed as function of rotating vector rx, rv, ra

Where |rx| = A;
|rv| = Aω;
|ra| = Aω2

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2.6.1 Composition of harmonic motions in the same direction
a) If ω1 = ω2 = … = ωn = ω then
x1 = A1 sin(ωt + ϕ 1 ) = A1e i (ωt +ϕ1 )
x 2 = A2 sin(ωt + ϕ 2 ) = A2 e i (ωt +ϕ 2 )
.
.
x n = An sin(ωt + ϕ n ) = An e i (ωt +ϕ n )

The resulting motion is again harmonic motion described as:


n n n n
i (ω ⋅t +ϕ j ) iϕ j iϕ j
x = ∑ x j = ∑ A j sin(ω ⋅ t + ϕ j ) = ∑ A j e = ∑ A j eiω t ⋅ e = eiω t ∑ A j e thus
j =1 j =1 j =1 j =1

x = Av ei (ω ⋅t +ϕv )
substituting for t = 0 we get :
x = Av e iϕ v
from where we get the final amplitude and phase shift
n n
Av = (∑ A j cos ϕ j ) 2 + (∑ A j sin ϕ j ) 2
j =1 j =1

∑A j =1
j sin ϕ j
and ϕ v = n

∑A j =1
j cos ϕ j

b) If ω1 ≠ ω2 ≠ .... ≠ ωn then each motion is described by its own equation


x1 = A1 sin(ω1 ⋅ t + ϕ1 ) = A1ei (ω1 ⋅t +ϕ1 )

x2 = A2 sin(ω 2 ⋅ t + ϕ 2 ) = A2ei (ω2 ⋅t +ϕ 2 )

xn = An sin(ω n ⋅ t + ϕ n ) = An ei (ωn ⋅t +ϕ n )

and the final motion is described by equation:


n n n
i ( ω j t +ϕ j )
x = ∑ x j = ∑ A j sin(ω j t + ϕ j ) = ∑ A j e
j =1 j =1 j =1

The final motion composed from harmonic motions with different angular frequencies is not a
harmonic motion, since the resulting amplitude is not constant.
2πn1 2πn2 ω n
In case that ω1 = and ω 2 = and at the same time the ratio 1 = 1 is a rational
T T ω 2 n2
number the resulting motion is said to be periodic motion.

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2.6.2 Composition of two perpendicular harmonic motions
The motion of two particles moving in two perpendicular directions is defined by
equations:
x = A1 sin(ω1t + ϕ 1 ) = A1e i (ω1t +ϕ1 ) and

y = A2 sin(ω 2 t + ϕ 2 ) = A2 e i (ω 2t +ϕ 2 )

These equations define curves known as Lissajous picture.


The solution is quite demanding and beyond our scope.
The relatively simple solutions exists for special cases, when ω1 = ω2 and assumption A1 = A2
leading to equation of ellipse on conjugate axes.

2.7 MOTION OF A SET OF PARTICLES


Set of particles can be either connected set or particles
or number of two or more unconnected particles moving in
the same reference system.
Thus the relationship between particles has to be taken
into consideration. Let’s take the case of particle A and B
as shown on diagram:
Both particles are connected via inextensible cable
carried over the pulleys. This imposes non-penetrable
condition between them:
l = s A + h + 2 ( h − sB )
The additional length of the cable between the upper
datum and the ceiling as well as the portion of the cable
embracing the pulleys will remain constant during the
motion thus does not play any role in the kinematical
description.

Investigating mobility of the set of particles would define the number of independent
coordinates that in our case is i = 1
The path of a particle A is not identical with path of the particle B and the relation
between them has to be described based on the joints involved. Thus except of the no-
penetration condition the support at A has to be taken into consideration as well as the supports
for the pulleys and body B.
Having the basic condition of the inextensible length we can evaluate the relation
between velocities of the particle A and B as a time derivative of the l. Thus
0 = v A + 2 ⋅ vB
Then we can conclude that for motion of the particle A in positive direction (away from the datum
v
in the direction of sA) the particle B will move upwards with velocity vB = A .
2
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Dr. Ing. Zdenka Sant
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3 SOLID BODY MOTION

As we announced before the model body adopted in kinematics is again non-deformable,


therefore the distance between two points A, B on a solid body will follow the rule mathematically
expressed as: AB = const.

3.1 TRANSLATION MOTION OF A SOLID BODY


The position and
trajectory of two points
A, B is investigated.
If two moving points
will draw their
trajectory in two
parallel planes, thus
their trajectories are
parallel curves. The
change of position from
point A to A’ and B to
B’ is described by
vectors p that are
parallel. The advance
motion is rectilinear
(solid line) if vector p is
a straight line and curvilinear if it is a curve (dotted line).
The change of position of the point A is rA ' = rA + p
rB' = rB + p
of the point B
Thus
rA ' − rA = rB' − rB or rearranged rB − rA = rB' − rA '
Expressing vectors rB and rB’with respect to the reference point A/A’ we can prove previous
statement about parallel vectors rBA = rB’A’ = const.

3.1.1 Investigating kinematic quantities

Position
Point A is the reference point attached to the body associated
with moving CS2 (x2, y2, z2). Position of a point B is given as
r1B = r1A + r1BA

and r1BA = x 2BA cos α 1 + y 2BA cos α 2 + z 2BA cos α 3

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Dr. Ing. Zdenka Sant
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thus the position of the point B in CS1 is
x1B = x1A + x 2BA cos α 1 + y 2BA cos α 2 + z 2BA cos α 3

y1B = y1A + x 2BA cos β 1 + y 2BA cos β 2 + z 2BA cos β 3

z1B = z1A + x 2BA cos γ 1 + y 2BA cos γ 2 + z 2BA cos γ 3

or in matrix form r1B = r1A + C 21 ⋅ r2BA

Transformation matrix C21 contains the cosines of all angles among axes of coordinate system.
Since all vectors remain parallel vectors the angles between particular axes are constant. Therefore
C 21 = const.

Velocity
In vector form the velocity of point B is given as:
dr B d
v 1B = 1 = (r1A + r1BA ) = v 1A + v 1BA = v 1A since the r1BA = const.
dt dt

In matrix form : v 1B = rɺ1B = rɺ1A + C


ɺ ⋅ r BA + C ⋅ rɺ BA
21 2 21 2

and C 21 = 0 since C 21 = const.


ɺ

Thus the final matrix form is: v 1B = rɺ1B = rɺ1A = v 1A

Acceleration
In vector form the acceleration of point B is given as:
dv B d
a1B = 1 = ( v1A + v1BA ) = vɺ 1A = a1A since v1BA = 0
dt dt

In matrix form : a1B = ɺrɺ1B = vɺ 1B = v 1A = a1A

3.2 ROTATION OF A SOLID BODY AROUND FIXED AXIS


If two points of a moving solid body are stationary then
 
v O1 = v O 2 = 0
then the solid body rotates around axis that passes through these points O1 and O2.
The positional vectors describe their position in CS1 by
rO1 = const., rO2 = const.

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Dr. Ing. Zdenka Sant
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Any point on the line specified by points O1 and O2
can be described as
rO3 = rO1 + λrO2O1
and the velocity of point O3 is obtained by the first
derivative of its position, thus
rO3 = v O3 = 0
Conclusion: There are infinity of points, laying on
the line specified by points O1 and O2, which have a
zero velocity.
The loci of all points that have a zero velocity is
called the axis of rotation.

The path of a point A that lays in the plane (x,z)


rotating around the axis z, is a circle with radius ρ, which
corresponds to the projection of the position vector rA into
the x,y plane.
The instant position of a point A depends on the instant
angle of rotation ϕ = ϕ(t)
further on we assign to this angular coordinate a vector
quantity that follows the right hand rule.

The angular velocity that describes the rate of change of angular coordinate is expressed as
∆ϕ
the average value of angular velocity: ω aver =
∆t
∆ϕ dϕ
The instant angular velocity is given as: lim = =ω thus ω = ϕɺ = e ϕ ϕɺ
∆t → 0 ∆t dt
In the same way we can express the angular acceleration.
∆ω
The average acceleration is given as : α aver = and
∆t
∆ω dω
Instant acceleration is lim = =α
∆t → 0 ∆t dt
thus ɺ = e ϕ ϕɺɺ
α=ω
If the solid body rotates around fixed axis then
all point of the body have the same angular velocity
and acceleration.

3.2.1 Finding the velocity of an


arbitrary point
The point B is attached to the rotating solid body
Then the position of a point B in CS2 is given as
r2B = x2B i 2 + y2B j2 + z 2B k 2
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Dr. Ing. Zdenka Sant
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or with respect to the point O’ around which the point B rotates with radius ρ
r2B = r2O + ρ
'

Point B moves on the circular trajectory in time ∆t →0 a distance


dr = dϕ ⋅ ρ = dϕ ⋅ rB ⋅ sin β
in vector form: dr = dϕ × rB = dϕ × ρ
since vectors r and ρ lay in the same plane and together with vector ϕ form the plane to which
the path increment dr is orthogonal (perpendicular).
Thus the velocity of the point B is
dr dϕ dϕ
vB = = × rB = × ρ = ω × rB = ω × ρ
dt dt dt
the module of velocity: v B = ω ⋅ rB ⋅ sin β = ω ⋅ ρ
or in vector from:
i j k
v B = ω × rB = ω x ω y ω z = i (ω y rz − ω z ry ) + j(ω z rx − ω x rz ) + k (ω x ry − ω y rx )
rx ry rz

then v B = iv x + jv y + kv z with module v B = v x2 + v y2 + v z2

The orientation of the linear velocity is given by right hand rule: Grabbing the axis of
rotation with our right hand in a way that the thumb points in the direction of angular velocity
then fingers would show the direction of velocity of the particular point of a body.
If the position of the point B is expressed in matrix form
r1B = C 21 ⋅ r2B
then the velocity is the first derivative of position, thus
d
(C 21r2B ) = Cɺ 21r2B + C 21rɺ2B
v 1B = rɺ1B =
dt
Since the point B is attached to and rotates with CS2 then
r2B = const. and its first derivative is equal to zero.
The velocity of the point B is given as v 1B = rɺ1B = C
ɺ rB = Ω ⋅C ⋅rB
21 2 1 21 2

The first derivative of transformation matrix ɺ = Ω C = C ⋅Ω


C 21 1 21 21 2

and finally v 1B = Ω 1 ⋅ C 21 ⋅ r2B = C 21 ⋅ Ω 2 ⋅ r2B

3.2.2 Finding the acceleration of an arbitrary point B


In vector form: a B = vɺ B =
d
(ω × rB ) = α × rB + ω × v B
dt

and simultaneously aB =
d
(ω × ρ ) = α × ρ + ω × v B
dt
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Dr. Ing. Zdenka Sant
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Since the point B moves on the circular path the acceleration will have two components
Tangential component
i j k
aτB = α × ρ = α × rB = α x α y α z = i (α y rz − α z ry ) + j(α z rx − α x rz ) + k (α x ry − α y rx )
rx ry rz
and normal acceleration
i j k
a = ω × vB = ωx
n
B ω y ω z = i (ω y v z − ω z v y ) + j(ω z v x − ω x v z ) + k (ω x v y − ω y v x )
vx vy vz

Their modules are:


aτB = ( a τx ) 2 + (a τy ) 2 + ( a τz ) 2 aτB = αrB sin β = αρ
or
v B2
a n
= (a ) + (a ) + (a )
n 2 n 2 n 2
a n
= ωv B = ω ρ = ω rB =
2 2

ρ
B x y z B
and or

In matrix form: a 1B = vɺ 1B = ɺrɺ1B = C


ɺɺ ⋅ r B + 2C
21 2
ɺ ⋅ rɺ B + C ⋅ ɺrɺ B
21 2 21 2

which leads to a 1B = vɺ 1B = ɺrɺ1B = C


ɺɺ ⋅ r B
21 2

then the second derivative of transformation matrix is:


ɺɺ = Ω
C ɺ C +Ω C
ɺ
21 1 21 1 21
ɺɺ = Ω
C ɺ C +Ω Ω C = Ω
ɺ C + Ω 2C
21 1 21 1 1 21 1 21 1 21
ɺɺ = A C + Ω 2C
C 21 1 21 1 21

Thus the acceleration of the point B is


a1B = ( A 1C 21 + Ω12 C 21 )r2B = ( A 1 + Ω12 )C 21r2B = ( A 1 + Ω12 )r1B

where the first component represents the tangential acceleration


 0 −α z αy 
Bτ  
a1 = A 1C 21r2 = A 1r1 = A 1ρ
B B
where A =  α z 0 −α x 
− α y α x 0 

and the second component represents the normal acceleration
n
a1B = Ω1 C 21r2B = Ω1 r1B = Ω1 v 1B
2 2

The course of motion is recorded by the tangential acceleration α τ = α ⋅ ρ



where α = = ωɺ
dt

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Dr. Ing. Zdenka Sant
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There could be two situations:
a) ω = const. ⇒ α = 0
v2
Thus a τ = 0 and a n = ρ ⋅ω 2 =
ρ
These characteristics represent uniform motion of the particle on the circle and the
acceleration that occurs is the normal acceleration.

b) ω ≠ const. ⇒ α ≠ 0

In this case the angular acceleration α can become:


i) α = const. thus α τ = α ⋅ ρ = const. (assuming ρ = const.)
These characteristics represent uniformly accelerated motion on the circular path
– uniformly accelerated rotation.

ii) α ≠ const. thus α τ ≠ α ⋅ ρ ≠ const.


These characteristics represent non-uniformly accelerated motion on the circle,
non-uniformly accelerated rotation.
v2
In both cases the normal acceleration will occur. a n = ρ ⋅ ω 2 =
ρ

3.2.3 Solid body kinematics consequences (the geometrical dependency)


Providing the graphical solution for kinematic quantities, we need to record velocity and
acceleration in a graphical form. For this purpose the length and velocity scale has to be given,
while the remaining scales are calculated.

Where lρB represents the length of


the radius vector ρ
ρ
lρ = thus ρ = sl ⋅ l ρ
sl
and velocity v = s v ⋅ l v

Therefore the angle αv is given as


l v s
tan α v = v = ⋅ l = ω ⋅ k v
l ρ ρ sv
where kv is a velocity scale constant.
Since all points on the body have the same angular velocity ω we can conclude - Sentence
about velocities:
All arrowheads of velocity vectors, for particular points of a rotating body, are visible from the
fixed point of rotation (v=0) under the same angle αv at the instant
instant moment.

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Dr. Ing. Zdenka Sant
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Acceleration – the graphical solution
A tangential and normal components of acceleration has to be recorded
The normal component of acceleration:
v2
a n = ρ ⋅ω 2 = thus from Euclid’s law about the height in the triangle follows
ρ
the graphical construction of normal acceleration.
The acceleration scale has to be calculated!!
s2 ⋅l2 l v2 s v2
Therefore a n = v v = s a ⋅ l an where l an = and sa =
sl ⋅ l ρ lρ sl
The tangential component of acceleration: α τ = α ⋅ ρ
The direction of tangential
component corresponds to the
direction of velocity hence further
analogy with velocity is obvious.
la a s
tan α aτ = τ = τ ⋅ l = α ⋅ k aτ
lρ ρ sa
where kaτ is a tangential
acceleration scale constant.
Since all points on the body
have the same angular acceleration
α we can conclude:
Sentence about tangential acceleration:
All arrowheads of tangential acceleration vectors, at the points on the rotating body, are at the
instant visible under the same angle αaτ from the fixed point of rotation (v=0).

τ
The total acceleration is given as a sum of its components a = a + a
n

aτ αρ α
tan β = n = 2 = 2 = k a
a ω ρ ω
where ka represents the scale constant of total acceleration.
Since α and ω are constant for all points on the body we conclude:
The total acceleration of the point on the rotating solid body makes an angle β from its normal
to the trajectory that remains constant for all points on the body.
l aτ α
And finally we can finalise based on the background: tan α a = =
l ρ − lan ma m − ω 2
l
−1

together with the angular kinematic quantities α, ω that are the same for all points of the body:
All arrowheads of total acceleration vectors of all points on the rotating body, are at the
instant visible under the same angle αa from the fixed point of rotation (v=0).

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3.3 UNIVERSAL PLANAR MOTION

If all points of a body move in planes parallel to the fixed (stationary) basic plane then we say
that the body moves in planar motion.
If the trajectories of all points that lay on the line perpendicular to that plane are planar curves
then the motion is a universal planar motion.

The initial position of


the body is described via
points A, B. A positional
vector for point B using a
reference point A
describes the initial
position of a body:
r B = r A + r BA
During the time interval
t their position changes to
a new location A1 and B1
thus r B1 = r A1 + r B1 A1
As seen on the diagram
r BA ≠ r B1 A1 but

r BA = r B1 A1
, which
means that the vector changes its orientation but not its magnitude.
Therefore we can imagine the universal planar motion as a sequence of translation motion
followed by rotation that could be expressed in a short way as: GPM = TM + RM
Note: Both motion are happening in the same time and this approach is just imaginary.

3.3.1 The position


of the point B can be expressed in vector or matrix form:
r1B = r1A + r1BA
with use of transformation matrix C21:
r1B = r1A + C 21 ⋅ r2BA
that leads to two equations in vector form:
x1B = x1A + x 2BA cos ϕ − y 2BA sin ϕ
y1B = y1A + x 2BA sin ϕ + y 2BA cos ϕ

or in matrix form:
 x1B   x1A  cos ϕ − sin ϕ 0  x 2BA 
 B  A  sin ϕ  
 y1  =  y1  +  cos ϕ 0  y 2BA 
 z1B   z1A   0 0 1  z 2BA 
   
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3.3.2 The velocity
of a point B can be expressed:
in vector form: v 1B =
dt
(
d A
)
r1 + r1BA = v 1A + v 1BA

thus v 1B = v 1A + ω × r1BA

or in matrix form: v 1B = v 1A + v 1BA = v 1A + C


ɺ r BA
21 2

v 1B = v 1A + Ω1C 21r2BA = v 1A + Ω1r1BA

There is a rotation of the point B with respect to the point A thus we say that there is a
relative motion of the point B around point A.
Thus v 1BA = ω × r1BA

where ω represents the angular velocity of a relative motion with respect to the point A.
v BA v CA
The relative angular velocity is constant for all points of the body thus: ω = = = const.
BA C A
Then we can get the components of velocity:
v xB  v xA   0 −ω 0  x BA 
 B  A   
v y  = v y  + ω 0 0  y BA 
 0   0   0 0 0  0 
 1  1 1

Graphical solution:
The velocity of a point A is known, thus we need to find the velocity at the point B based on the
vector equation: v 1B = v 1A + ω × r1BA

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3.3.3 The pole of motion
If ω ≠ 0 then there exists just one point on the body that has zero velocity at the instant and
belongs to the moving body (or the plane attached to the moving body). This point is known as
the instantaneous centre of rotation or the pole of motion.

The position of a pole P is given as:


r1P = r1A + r1PA

in matrix form: r1P = r1A + r1PA = r1A + C


ɺ r PA
21 2

Then the velocity of the pole is: v1P = v 1A + v 1PA


since the linear velocity at this location is zero, then

0 = v1A + v1PA → v1PA = − v1A


For arbitrary reference point we would get similar
answer:
0 = v 1B + v 1PB → v 1PB = − v 1B

To find a position of the pole of a body moving with


GPM we have to multiply the velocity equation by the
angular velocity

Thus 0 = ω × v 1A + ω × (ω × r1PA )

Rearranging the equation into a form 0 = ω × v 1A + [ω ⋅ (ω ⋅ r1PA ) − r1PA ⋅ (ω ⋅ ω)]

while equating ω ⋅ r1PA = 0 and ω ⋅ω = ω 2

we get 0 = ω × v 1A + ( −ω 2 r1PA )

from where we equate the pole positional vector

 i1 j1 k1 
r1
PA
=
ω × v 1A
ω2
=
ω × τv1A
ω2
1 
= 20
ω
0

ω
1
[
ω  = 2 i 1 (−ωv yA ) + j1 (ωv xA ) ]
v xA v yA 0 

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Graphical solution:
Based on v 1PA = − v 1A and
v 1PB = − v 1B
The velocity vA is known and
velocity at the point B is
v 1B = v 1A + v 1BA
thus if we know the velocity we
know the direction of a normal to
the trajectory.

The pole of motion is at the


intersection of normal nA and nB.

Finding the velocity by means of the pole


Position of a point B r1B = r1P + r1BP

or r1B = r1P + C 21r2BP

Then the velocity is: v 1B = v 1P + Ω1C 21r2BP

Since the velocity of the pole is zero we get


v 1B = Ω1C 21r2BP

in matrix form
 vxB   0 −ω 0   cos ϕ − sin ϕ 0   x BP 
 B   
 v y  = ω 0 0   sin ϕ cos ϕ 0   y BP 
 0   0 0 0 1  0 0 1   0 
 1 2

that would result in


B
v1x = −ωy1BP and
B
v1y = ωx1BP

Thus giving the final velocity

v 1B = (v ) + (v )
B 2
1x
B 2
1y = (− ωy ) + (ωx )
BP 2
1
BP 2
1 =ω (y ) + (x )
BP 2
1
BP 2
1 = ωr1BP

v1B
ω=
Then the angular velocity is r1BP
From this result follows the interpretation for graphical solution:
v1B s ⋅l 1
ω= = v v = k v ⋅ tan α v tan α v = ω
r1BP
sl ⋅ l r BP kv
thus giving

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Conclusion:
All arrowheads of velocity vectors, for particular points of a rotating body, are visible from the
rotation (vP=0) under the same angle αv at the instant moment.
instantaneous centre of rotation

3.3.4 Finding the acceleration


Analytically
We have already found the positional vector
r1B and velocity v1B
r1B = r1A + r1BA

v 1B = v 1A + v 1BA

where the velocity v1BA represents the relative


motion of the point B around the point A that can
be expressed as
v 1BA = ω × r1BA in vector form or
v 1BA = Ω1C 21r2BA = Ω1r1BA in matrix form.

Since we proved that a = ɺrɺ = vɺ


we can derive the equation of acceleration a1B = a1A + a1BA

Where the acceleration of relative motion of a point B around point A will have two
components since the relative motion is the rotation with a fixed point at A.

Thus a1BA = α × r1BA + ω × v 1BA in vector form. The acceleration in the matrix form is a
result of derivation:
r1B = r1A + r1BA = r1A + C 21 ⋅ r2BA

v 1B = v 1A + Ω1 ⋅ C 21 ⋅ r2BA
a1B = a1A + Ω ɺ ⋅ C ⋅ r BA + Ω ⋅ C
1 21 2 1
ɺ ⋅ r BA + Ω ⋅ C ⋅ rɺ BA
21 2 1 21 2

in case of solid body rɺ2 = 0 since the distance between points A and B does not change, thus
BA

a1B = a1A + A 1 ⋅ C 21 ⋅ r2BA + Ω1 ⋅ Ω1 ⋅ C 21 ⋅ r2BA

a1B = a1A + ( A 1 + Ω1 ) ⋅ r1BA


2

 0 −α z αy 
 
where A 1 =  α z 0 −αx  represents the half symmetrical matrix of angular
− α y αx 0 

acceleration

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Graphically
To find the acceleration we will use the leading equation
a1B = a1A + a1BA
The acceleration of a point A is
given and acceleration of the relative
motion of point B is described by two
components (tangential and normal) in
the respective directions to the path of
the point B.
The normal component of the
acceleration aBA is found from the known
velocity vBA (graphically by means of
Euclid triangle).
Thus at the instant moment the angle
β between the final acceleration of the
relative motion and the normal to the
path of relative motion is given by
a BA α
tan β = τBA = 2 = const.
an ω
Conclusion:
The final acceleration of the relative motion around point A makes an angle β with the
normal component of the acceleration that is constant for all points of the body moving with
relative motion.
In a similar way we can observe the tangential component of acceleration and the final
acceleration. Thus this angle is given by:
l a BA α ⋅ s l ⋅ s v2 l v2
tan α a = τ
= where l ρ = .
l ρ − l a BA s a ( s v2 − ω 2 sl2 ) lan
n

Since α and ω are constant in the given time interval for all points of the rigid body then even
the tanαa=const.

Conclusion:
The end points of tangent components of acceleration for all points on the body are seen
from the centre of rotation under the same angle αa at the instant moment.

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3.3.5 The instantenous centre of acceleration – the pole of acceleration
Similarly as for the pole of velocity P there is a pole of acceleration Q, the point that has zero
acceleration at the instant.
The acceleration for this pole Q is given by:
a1Q = a1A + a1QA
τ + a 1n
QA

a1Q = a1A + α × r1QA + ω × (ω × r1QA )

Multiplying by α from left


0 = α × a1A + α × (α × r1QA ) + α × [ω × (ω × r1QA )]
we receive
0 = α × a1A + (−α 2 )r1QA + (−ω 2 )(α × r1QA )
and substituting for the expression
α × r1QA = −a1A − (−ω 2 r1QA ) = −a1A + ω 2 r1QA
we find the
positional vector of pole of acceleration
α × a1A + ω 2 a1A
r1QA =
α 2 +ω4
Comparing this expression with the expression for pole of velocity
ω × v 1A
r1PA =
ω
2

shows that these two expressions are different, thus the two poles are different and we can
conclude:
The pole of acceleration is not identical with pole of velocity

If ω ≠ 0 and α ≠ 0 then there is one point on the


moving plane that has acceleration aQ=0.
This point lays at the intersection of lines that make an
angle β with the directions of total acceleration of each and
every point on the moving plane.

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3.4 CENTRE OF THE TRAJECTORY CURVATURE

The body, moving with the universal planar


motion, is defined by two points A and B and
their trajectories sA and sB that the points are
drawing in the plane. Thus the position of the
pole of velocity that lies in the intersection of
two normals can found at any instant.
The body is connected to the moving CS2
and the positions of all instantaneous poles of
velocity are creating a curve pH – the locus of
all such positions is called the moving polode
while the poles connected to the stationary
fixed plane CS1 are creating a curve assigned
the symbol pN – the fixed polode.
Thus we can imagine the universal planar
motion as motion created by rollingof the locus
of poles pH (associated with moving plane) on
the locus of poles pN (associated with the fixed frame).
The pole velocity describes the rate of change of the pole position.
It is possible to find the rate of change of the positional vector using the reference point A with
respect to the fixed frame ω×aA − α× vA
vN = v +
P A

ω 2

ω×aA −α× vA
And for the pole associated with the moving plane v PH = v A +
ω2

Since the derived equations of pole velocities


are identical we can assign a symbol vπ to be its
pole of velocity and conclude:
The point where both loci pN and pH touch at
the instant is the pole of motion P (the
instantaneous centre of rotation) and at this
point the two curves have a common tangent tp.
The pole velocity as the rate of change of the
pole position will lie on the tangent tp.

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The task is to investigate the
velocity and acceleration of the
point or define the velocity and
acceleration of the whole body. The
points of the moving body are
drawing trajectories thus at the
instant each point of the body is
characterized by its normal to the
motion and the radius of its
trajectory.
While constructing the normal
component of acceleration
1
n sɺ 2 = a n
ρ
the centre of curvature of the
trajectory is needed to identify the
radius ρ.
To find the centre of curvature
we can use different methods.

Only two methods are presented here:


a) analytical – Euler-Savary equation
The centre of curvature SA associated with
the point A on the moving body that draw the
trajectory sA is known. Thus we can find the
pole velocity found by means of Hartman
graphical method is used to show that
vA vπ τ A rω v sin ϑ
= ⇒ = π
ρA s r+s s

ω r+s 1 1
=κ = sin ϑ ⇒  +  sin ϑ = κ
vπ rs s r
which represents the Euler-Savary equation
used in analytical solution to find the centre of
curvature.

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b) Bobillier graphical method

The angle between the normal of a point and axis of collineation is the same as the angle
measured between the normal of the other point and tangent to loci of pole positions in opposite
direction.

There are two tasks:


1. The tangent tp and a pair of conjugate points A, SA are known and the centre of
curvature of the trajectory of the point C has to be identified.

2. The two pairs of conjugate points A,SA, and B, SB are known and the centre of
curvature of the trajectory of the point C has to be identified.

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3.5 COMBINED MOTION
The mechanism consisting of number of bodies undergo either planar or space motion that
could be described as a combination of the relative motion between bodies and the
driving/carrying motion of the actuator of the system with respect to the reference frame.

Analysing motion of each body in


the mechanism:
B1 – reference frame
B2 –
B3 –
B4 –

Motion of the bodies attached to


the frame is identified as a rotation
with the fixed centre of rotation at
O21 or O41 thus the body motion is
defined by angular velocity and
acceleration, ω and α respectively. In case of a simple motion such as rotation or translation we
are able to identify the trajectory thus evaluate the kinematical quantities without any problem. In
case of a planar or spatial motion of the body the trajectory is not a simple curve and thus there
might be a problem to evaluate the kinematical quantities.
Therefore we introduce the strategy based on combined motion and implement imaginary split
of complex motion into two motions: the motion of reference point and rotation around the
reference point.

We can imagine

=
Final motion Relative motion Driving motion
31 32 21
This could be recorded by a symbolic equation 31 = 32 + 21
And kinematical quantities can be expressed for identified point B as
Thus B
v 31 = v 32
B
+ v 21
B

But
B
a 31 = a 32
B
+ a 21
B
+ a cor
B

To prove this statement, we have to define the velocity at the point B

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3.5.1 Kinematical quantities by means of combined motion
The final motion of a point B
symbolically:
31 = 32 + 21 as well as
31 = 34 + 41

The positional vector of a point B is: r1B = r1A + r1BA = r1A + (i 2 x 2BA + j 2 y 2BA )

3.5.2 The velocity


of a point B:
v 1B = rɺ1B = rɺ1A + ɺi 2 x 2BA + i 2 xɺ 2BA + ɺj 2 y 2BA + j 2 yɺ 2BA )
ɺi = ω × i
where 2 21 2

ɺj = ω × j
2 21 2

Substituting and rearranging we receive the equation of final velocity at the point B expressed
in CS1 v 1B = v 1A + ω 21 × (i 2 x 2BA + j 2 y 2BA ) + i 2 v BA
x 2 + j2 v y 2
BA
where

the expression v1A + ω 21 × (i 2 x2BA + j2 y2BA ) = v 21


B
represents the velocity due to driving
B
motion. Point B would move with driving velocity v21 when virtually connected to the moving
plane 2 (CS2)
the expression i 2 v x 2 + j2 v y 2 = v32 represents the relative velocity of point B with respect to
BA BA B

the point A. Thus we confirm previous equation


B
v 31 = v 32
B
+ v 21
B

3.5.3 The acceleration


of the point B is a product of the velocity derivation
d
a1B = v1B = a1A + α 21 × (i 2 x2BA + j2 y2BA ) + ω 21 × (ɺi 2 x2BA + i 2 xɺ2BA + ɺj2 y2BA + j2 yɺ 2BA )
dt
+ ɺi v BA + i a BA + ɺj v BA + j a BA
2 x2 2 x2 2 y2 2 y2

a1B = a1A + α 21 × (i 2 x2BA + j2 y2BA ) + ω 21 × [ω 21 × (i 2 x2BA + j2 y2BA ) + i 2 vxBA


2 + j2 v y 2 ]
BA

Thus
+ ω 21 × (i 2vxBA
2 + j2v y 2 ) + i 2 a x 2 + j2 a y 2
BA BA BA

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Where the expression
B
a 21 = a1A + α 21 × (i 2 x2BA + j2 y2BA ) + ω 21 × [ω 21 × (i 2 x2BA + j2 y2BA )] represents the acceleration
of the driving motion at the point B
aCB = 2ω 21 × (i 2 vxBA
2 + j2v y 2 ) represents the Coriolis acceleration due to the driving angular
BA

motion and linear velocity of the relative motion


B
a32 = i 2 axBA
2 + j2 a y 2 represents the acceleration of the relative motion at the point B
BA

Finally we can conclude that while expressing the final acceleration by means of combined
motion (driving and relative motion) of bodies a component called Coriolis acceleration has to be
introduced.

3.5.4 Coriolis acceleration


Coriolis acceleration expresse in vector form: aCB = 2ω 21 × v32
B

And in matrix form: aCB = 2Ω 21C21v 2BA = 2Ω21v1BA

Coriolis acceleration expresses the change of direction of relative velocity due to rotational
driving motion and in the same time the change magnitude of driving velocity due to relative
motion at the reference point.
Analysing the equation expressing the Coriolis acceleration:
The Coriolis acceleration has non zero value aC ≠ 0 if:
1) ωdr ≠ 0 the driving motion exists in the form of rotation, GPM, spherical motion
or GSM
2) vrel ≠ 0 the relative motion between bodies exists
3) ωdr ┴ vrel the angle between angular and linear velocities is different from 0, and π

The direction and orientation of Coriolis acceleration is given by rotating the relative velocity in
the direction of the driving motion by an angle π/2.

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3.5.5 Finding the pole of motion by means of combined motion

Analyzing the system:


B2 – RM
B3 – GPM
B4 – RM

Thus the body B2 and B4 are


rotating around the fixed point of rotation O21 and O41 respectively. Thus the two points O21 and
O41 are the poles of rotation for B2 and B4 respectively.
Thus the pole of B3 can be found in the intersection of two normals to the trajectory. The
normal nA is given by two points - O21 and A. The point B draws universal plane curve with
unknown center of curvature.
Thus applying the principle of combined motion we can write symbolically for motion of B3:
31 = 32 + 21
where 32 describes the pole of relative motion of B3 with respect to B2
and 21 describes the pole of driving motion of B2 with respect to the frame (B1)
Therefore applying poles of motion on B3 we get the direction of the normal that can be
recorded symbolically as: n31 = O32 + O21
Second symbolic equation recording the combined motion of B3 is 31 = 34 + 41
Thus the second normal for B3 is: n31 = O34 + O41

Conclusion:
The pole of final motion, relative motion and driving motion lies on the same line.

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3.6 SPHERICAL MOTION OF A BODY

Definition of spherical motion:


The body is moving with a spherical motion if one point of the
body remains stationary at any instant.

The points on the body have constant distance from the center O,
thus their trajectories are spherical curves, curves lying on spheres
with common center O.

One point on the body remains stationary during the motion at


any instance thus the new position of the body is given by a single
rotation around the axis that passes through the stationary point.
This axis is called the instantaneous axis of rotation and
coincides with the vector of total angular velocity. Points on instantaneous axis of rotation have
zero linear velocity at the instant.
Thus the cone with the base radius r that is rolling on the plane π shares with this plane one
single line at the instant the instantaneous axis of rotation. This line represents the contact region
between the cone surface and the plane over which the cone is rolling.
Observing the cone motion on the
plane we can describe the motion as a
rotation around the cone axis of symmetry
z2-axis (the natural axis of rotation) with
angular velocity ϕɺ and the rotation with
angular velocity ψɺ around the axis
perpendicular to the plane that passes
through the stationary point on the body
(y1-axis).
Associating the second coordinate
system with moving body we can identify
three angles called Euler’s angles:
ϑ the nutation angle - describing the deviation of the natural axis of a body (z2) from
the (z1) axis of the fixed coordinate system
ψ the precession angle describes the change of position of natural axis of a cone with
respect to CS1
ϕ the angle of natural rotation describes the change of position of a point on the body
with respect to CS2
The total angular velocity is a resultant of angular velocity of nutation, precession, and natural
rotation. The direction of the angular velocity coincides with the instantaneous axis of rotation
(IA).
Thus: ω = ϑɺ +ψɺ + ϕɺ

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The total angular velocity in rectangular CS1 is recorded as ω = ω xi + ω y j + ω zk

Since the angular velocities coincide


with particular axes of rotation we need
to transform them into CS1 thus
receiving the components of total angular
velocity:

ω x = ϕɺ sin ϑ sinψ + ϑɺ cosψ


ω y = −ϕɺ sin ϑ cosψ + ϑɺ sinψ
ω z = ϕɺ cos ϑ +ψɺ

d d de dω
The angular acceleration: α= ω = ( eω ⋅ ω ) = ω ω + eω
dt dt dt dt
where
deω
=ψɺ × eω = α1 represents the change of the direction of the angular velocity ω
dt
The direction of α1 is perpendicular to the plane containing ψɺ and e ω while the orientation is
given by the right hand rule.

The second component of angular acceleration α 2 = eω lies on the natural axis of rotation
dt
Thus α = α1 + α 2 therefore the direction of the final angular acceleration does not
coincide with the direction of total angular velocity.

The total angular acceleration in rectangular CS1 is recorded as α = α xi + α y j + α zk

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3.7 UNIVERSAL SPACE MOTION OF A BODY

Definition:
The trajectories of points on the body moving with universal space motion are a universal
space curves. Thus the type of motion is referred to as universal space motion.

Similarly as we described universal planar motion, we can imagine that the body’s final motion
consists of body’s translation and spherical motion, while the translation and rotation are the
motions described with respect to reference point on the body.

If the point A is the stationary point during the spherical


motion then we can select this point to be the suitable
reference point while describing the final motion of the
body.
Then the position of point M on the moving body is given
as: r1M = r1A + r1MA

and the velocity and acceleration in CS1 given in vector


form:
v 1M = v 1A + ω × r1MA

a1M = a1A + α × r1MA + ω × (ω × r1MA )


where α and ω are instantaneous kinematics quantities

in matrix form: r1M = r1A + r1MA = r1A + C


ɺ r MA
21 2

v 1M = v 1A + Ω1C 21r2MA = v 1A + Ω1r1MA

a1M = a1A + Ω
ɺ C r MA + Ω C
1 21 2
ɺ MA = a A + A r MA + Ω 2 r MA
1 21r2 1 1 1 1 1

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4 SYSTEM OF BODIES

The strategy of evaluating kinematical quantities for a single body can be extended as
well for a system of bodies. As it was already mentioned the universal motion of a
particular body can be by described by means of combined motion based on the relative
and driving motion. Both motions, the driving and relative motion, could be of any type -
translation, rotation, and universal planar motion, etc.
Thus the kinematical quantities for a system of bodies can be expressed in the same way.
Prior to the description of the motion for a particular body it is useful if not necessary to
analyse the whole system, describe the kinematical pair between bodies, identify the
mobility of the system, identify the actuator of the system thus define the independent
coordinate, and finally define the type of motion of each body in the system.

4.1 SIMULTANEOUS ROTATIONS AROUND CONCURRENT AXES


The body B3 rotates around its natural
axis of rotation o32 (the loci of all points
that remain stationary with respect to B3),
while the axis o32 is positioned on the
body B2 that rotates around its axis of
rotation o21.
Point O is stationary at any time
therefore the body B3 moves with
spherical motion that could be interpreted
by symbolic equation as combined motion
31 = 32 + 21
Thus we can write for velocity of point M M
v 31 = v 32
M
+ v 21
M

M
represented in vector form by equation: v 31 = ω32 × r1M + ω 21 × r1M where M
v 31 = ω31 × r1M

and finally ω31 = ω32 + ω 21

Thus the final angular velocity is the sum of angular velocity of relative and driving motion.
The vector of final angular velocity coincides with the instantaneous axis of rotation.

d d
The total angular acceleration α 31 = ( ω31 ) = ( e31 ⋅ ω31 )
dt dt
Substituting for final angular velocity
d d d
α 31 = ( ω32 + ω 21 ) = ω32 + ω 21
dt dt dt
d d
Then the total angular acceleration is α 31 = e32 ⋅ ω32 + e21 ⋅ ω21
dt dt

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d de dω
Where (e32 ⋅ ω32 ) = 32 ω32 + e32 32 = ( ω 21 × e32 ) ω32 + e32α32 = ω 21 × ω32 + α32
dt dt dt
d dω
and (e 21 ⋅ ω21 ) = e21 21 = e21 ⋅ α 21 = α 21
dt dt
therefore the final acceleration is given as
α 31 = α 32 + α 21 + ω 21 × ω32

The last component in the equation is known as Resale angular acceleration


α Re s = ω 21 × ω32

The condition for existence of Resal acceleration: ωdr ≠ 0


ωrel ≠ 0
ωdr  ω rel

The simultaneous rotations in matrix form:


ω32 x  ω21x 
   
angular velocity:
ω31 = ω32 + ω 21 = ω32 y  + ω21 y 
ω  ω 
 32 z 1  21z 1
α 32 x  α 21x 
   
α = α32 + α 21 + α res = α 32 y  + α 21 y  + Ω 21 ⋅ ω32
angular acceleration: 31
α  α 
 32 z 1  21z 1

4.2 SIMULTANEOUS ROTATIONS AROUND PARALLEL AXES

Investigating kinematical quantities of a mechanism


or part of it requires taking into consideration the
whole set-up of bodies and constrains. Thus the first
step is to analyse the mobility based on constrains,
identify the actuator that controls the motion of the
system, and identify the motion of each body.
Thus given system consist of:
B1 – fixed frame
B2 – rotating link
B3 – universal planar motion
The constrains limiting the motion of the system are
two pins both attached to the B2
B2 rotates around its stationary centre of rotation O1 and its points draw planar curves –
concentric circles.
B3 rotates around the centre of rotation O2 that connects B3 with B2
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Dr. Ing. Zdenka Sant
10/2009
Thus the relative motion is the rotation of B3 with respect to B2 with angular velocity ω32 and
the driving motion is the rotation of B2 with respect to the foundation B1 with angular velocity
ω21.
Therefore: ϕ31 ⋅ k = ϕ32 ⋅ k + ϕ21 ⋅ k
with total angular velocity ω31 ⋅ k = ω32 ⋅ k + ω21 ⋅ k
and angular acceleration α 31 ⋅ k = α 32 ⋅ k + α 21 ⋅ k since α Res = ω 21 × ω32 = 0

Thus the kinematics quantities for a particular point B can be expressed in vector form:
for position: r1B = r1A + r1BA
B
v 31 = v 32
B
+ v 21
B
for velocity
B
v 31 = ω32 × r1BA + ω 21 × r1B

for acceleration:
B
a31 = a32
B
+ a 21
B
+ acor
B

B
a31 ( ) ( ) (
= ω32 × ω32 × r1BA + α 32 × r1BA  + ω 21 × ω 21 × r1B + α 21 × r1B  + 2 ω 21 × v32
   
BA
)
or in matrix form
r1B = r1A + r1BA

for position: r1B = C21 ⋅ r2A + C21 ⋅ r2BA where r2BA = C32 ⋅ r3BA
r1B = C21 ⋅ r2A + C21 ⋅ C32 ⋅ r3BA

for velocity:
B
v 31 ( )
= Ω 21 C21 ⋅ r2A + C21 ⋅ C32 ⋅ r3BA + C21 ⋅ Ω32 ⋅ C32 ⋅ r3BA

for acceleration:

B
a31 (
= C21 ⋅ A32 + C21 ⋅ Ω32
2
) ( )( )
⋅ r2BA + A 21 + Ω221 ⋅ r1A + r1BA + 2 ⋅ Ω21 ⋅ C21 ⋅ Ω32 ⋅ C32 ⋅ r3BA

Analysing the possibility of motion shows two cases:


1. Simultaneous rotations with the same orientation of angular velocity
2. Simultaneous rotation with angular velocities in opposite direction

In both case the resulting motion is rotation with angular velocity ω31
Mechanical engineer faces problems related to simultaneous rotations around parallel axis in
number of applications such as the gearbox, planetary gearbox, etc.

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