Professional Documents
Culture Documents
Graphics Options
Graphics Options
Version 10
[Video]
;Overrides all other options to achieve desired performance profile. Must be set to
-1 for changes in this file to be applied.
PerformanceImpact 1
;Overrides all other options to achieve desired memory profile. Must be set to -1
for changes in this file to be applied.
MemoryImpact 1
[Terrain]
;1 = full-res, 2 = low-res.
TerrainSynthesisDetailLevel 2
;Set to use low quality terrain shader (reduces texture filtering quality and
specular lighting)
LowQualityTerrainShader 1
[General]
;Number of passes when calculating screen-space reflection with 16 samples per
pass, default is 4 (64 samples). 0 disables SSR.
SSReflectPasses 0
;Set which game views are enabled: 0 = Strategic only. 1 = 3D only. 2 = Both.
AvailableViews 2
[AO]
;Whether or not to turn on AO
EnableAO 0
[Bloom]
;Whether or not to turn on Bloom
EnableBloom 0
[Shadows]
;Whether or not to turn on Shadows
EnableShadows 1
[DynamicLighting]
;Whether or not to use dynamic lighting
EnableDynamicLighting 1
[Leaders]
;Overall leader rendering quality
Quality 0
[Video]
;Submit draws via the DX11 immediate context
DX11_ForceImmediate 1
[DX12]
;Throw away all compute dispatches. This is a debugging switch
DiscardCompute 0
;Set DX12 compute queue usage on (1), off (0), or platform default(-1).
EnableAsyncCompute -1