You are on page 1of 2

Chocapic13' Shaders

High quality/performance ratio shaderpack scaling to a large range of hardware configurations.

Unlike many lightweight shaderpacks, this one tries to maintain a decent quality level even at the lowest
possible preset. The high-end presets are able to run at around 80-100 fps, and over 120 on a simple
scene on a mid range gpu like the RX 570 or the GTX 1060 while offering high quality visuals.

Features (V9)

Dynamic Time of Day cycle

Physically plausible High Dynamic Range lighting system

Shadows with variable penumbra size

Variable density volumetric fog with shadows

Volumetric clouds

Water shader with water fog, reflections, caustics and refractions

Screen Space Global Illumination (SSGI)

High quality Temporal Anti-aliasing and upscaling (TAA / TAAU)

Custom Nether and End with biome support

Bloom

Depth of Field

Contrast-adaptative sharpening filter

Wavy plants

... and much more !

Also check out my High Performance Shaders !

Installation

Download and install Optifine


Download the shaderpack

Launch Minecraft

Open Options, Video Settings, Shaders, Shaderpack Folder

Put the shaderpacks (presets into zipped file) inside .minecraft\shaderpacks

Select the shader in the shader list

Requirements and known issues

Use the latest available graphic driver

Requires at least 500 pixels on each axis on the target resolution to work properly

Leave Shadow quality to 1.00x in optifine menu, and use the shader options to change shadow
resolution.

Set sky to On in optifine settings

Set "Old lighting" to Off or Default

Ressourcepack custom sky is usually not supported - Mods may work or not work and I won't work on
mod compatibility

Connected overlay texture have issues when under water

About the different versions

V6 should run on every minecraft version

V7, V8 and V9 requires at least Optifine for 1.12

There is no in-game options in order to switch between presets because each preset has specific
optimizations that can't be enabled with the current shader option API Presets

Donations:

If you want to support me making this shader (and can afford it) you can do a small donation which is
always highly appreciated ! :)

There's no super fancy "premium only" raytraced stuff planned for the future because i want this shader
to be available to everyone, you don't earn anything by donating

You might also like