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Tessellation
From Wikipedia, the free encyclopedia
Contents
1History
o 1.1Etymology
2Overview
3In mathematics
o 3.1Introduction to tessellations
o 3.2Wallpaper groups
o 3.3Aperiodic tilings
o 3.6Voronoi tilings
5In manufacturing
6In nature
8Examples
9See also
10Footnotes
11References
12Sources
13External links
History[edit]
A temple mosaic from the ancient Sumerian city of Uruk IV (3400–3100 BC), showing a tessellation
pattern in coloured tiles
Overview[edit]
A rhombitrihexagonal tiling: tiled floor in the Archeological Museum of Seville, Spain, using square,
triangle and hexagon prototiles
In mathematics[edit]
Introduction to tessellations[edit]
Further information: Euclidean tilings by convex regular polygons, Uniform tiling,
and List of Euclidean uniform tilings
Mathematicians use some technical terms when discussing tilings. An edge is
the intersection between two bordering tiles; it is often a straight line. A vertex is
the point of intersection of three or more bordering tiles. Using these terms,
an isogonal or vertex-transitive tiling is a tiling where every vertex point is
identical; that is, the arrangement of polygons about each vertex is the same.
[18]
The fundamental region is a shape such as a rectangle that is repeated to
form the tessellation.[22] For example, a regular tessellation of the plane with
squares has a meeting of four squares at every vertex.[18]
The sides of the polygons are not necessarily identical to the edges of the tiles.
An edge-to-edge tiling is any polygonal tessellation where adjacent tiles only
share one full side, i.e., no tile shares a partial side or more than one side with
any other tile. In an edge-to-edge tiling, the sides of the polygons and the edges
of the tiles are the same. The familiar "brick wall" tiling is not edge-to-edge
because the long side of each rectangular brick is shared with two bordering
bricks.[18]
A normal tiling is a tessellation for which every tile is topologically equivalent to
a disk, the intersection of any two tiles is a single connected set or the empty
set, and all tiles are uniformly bounded. This means that a single circumscribing
radius and a single inscribing radius can be used for all the tiles in the whole
tiling; the condition disallows tiles that are pathologically long or thin. [23]
A Pythagorean tiling
This tessellated, monohedral street pavement uses curved shapes instead of polygons. It belongs to
wallpaper group p3.
Penrose tilings, which use two different quadrilateral prototiles, are the best
known example of tiles that forcibly create non-periodic patterns. They belong to
a general class of aperiodic tilings, which use tiles that cannot tessellate
periodically. The recursive process of substitution tiling is a method of
generating aperiodic tilings. One class that can be generated in this way is
the rep-tiles; these tilings have surprising self-replicating properties.[37] Pinwheel
tilings are non-periodic, using a rep-tile construction; the tiles appear in infinitely
many orientations.[38] It might be thought that a non-periodic pattern would be
entirely without symmetry, but this is not so. Aperiodic tilings, while lacking
in translational symmetry, do have symmetries of other types, by infinite
repetition of any bounded patch of the tiling and in certain finite groups of
rotations or reflections of those patches.[39] A substitution rule, such as can be
used to generate some Penrose patterns using assemblies of tiles called
rhombs, illustrates scaling symmetry.[40] A Fibonacci word can be used to build
an aperiodic tiling, and to study quasicrystals, which are structures with
aperiodic order.[41]
Wang tiles are squares coloured on each edge, and placed so that abutting
edges of adjacent tiles have the same colour; hence they are sometimes called
Wang dominoes. A suitable set of Wang dominoes can tile the plane, but only
aperiodically. This is known because any Turing machine can be represented
as a set of Wang dominoes that tile the plane if and only if the Turing machine
does not halt. Since the halting problem is undecidable, the problem of deciding
whether a Wang domino set can tile the plane is also undecidable. [42][43][44][45][46]
Random Truchet tiling
If the colours of this tiling are to form a pattern by repeating this rectangle as the fundamental
domain, at least seven colours are required; more generally, at least four colours are needed.
Sometimes the colour of a tile is understood as part of the tiling; at other times
arbitrary colours may be applied later. When discussing a tiling that is displayed
in colours, to avoid ambiguity one needs to specify whether the colours are part
of the tiling or just part of its illustration. This affects whether tiles with the same
shape but different colours are considered identical, which in turn affects
questions of symmetry. The four colour theorem states that for every
tessellation of a normal Euclidean plane, with a set of four available colours,
each tile can be coloured in one colour such that no tiles of equal colour meet at
a curve of positive length. The colouring guaranteed by the four colour theorem
does not generally respect the symmetries of the tessellation. To produce a
colouring which does, it is necessary to treat the colours as part of the
tessellation. Here, as many as seven colours may be needed, as in the picture
at right.[49]
Tessellations with polygons[edit]
Tessellating three-dimensional space: the rhombic dodecahedron is one of the solids that can be
stacked to fill space exactly.
The regular {3,5,3} icosahedral honeycomb, one of four regular compact honeycombs in hyperbolic
3-space
It is possible to tessellate in non-Euclidean geometries such as hyperbolic
geometry. A uniform tiling in the hyperbolic plane (which may be regular,
quasiregular or semiregular) is an edge-to-edge filling of the hyperbolic plane,
with regular polygons as faces; these are vertex-transitive (transitive on
its vertices), and isogonal (there is an isometry mapping any vertex onto any
other).[63][64]
A uniform honeycomb in hyperbolic space is a uniform tessellation of uniform
polyhedral cells. In 3-dimensional hyperbolic space there are nine Coxeter
group families of compact convex uniform honeycombs, generated as Wythoff
constructions, and represented by permutations of rings of the Coxeter
diagrams for each family.[65]
In art[edit]
Further information: Mathematics and art
Roman mosaic floor panel of stone, tile and glass, from a villa near Antioch in Roman Syria. 2nd
century AD
In manufacturing[edit]
Tessellation is used in manufacturing industry to reduce the wastage of material
(yield losses) such as sheet metal when cutting out shapes for objects like car
doors or drinks cans.[76]
Tessellation is apparent in the mudcrack-like cracking of thin films[77][78] – with a
degree of self-organisation being observed using micro and nanotechnologies.[79]
In nature[edit]
Main article: Patterns in nature § Tessellations
Traditional tangram dissection puzzle
Examples[edit]
See also[edit]
Discrete global grid
Space partitioning
Honeycomb (geometry)
Footnotes[edit]
1. ^ The mathematical term for identical shapes is "congruent" – in mathematics,
"identical" means they are the same tile.
2. ^ The tiles are usually required to be homeomorphic (topologically equivalent) to
a closed disk, which means bizarre shapes with holes, dangling line segments or
infinite areas are excluded.[18]
3. ^ In this context, quasiregular means that the cells are regular (solids), and the
vertex figures are semiregular.
References[edit]
1. ^ Jump up to: Pickover, Clifford A. (2009). The Math Book: From Pythagoras to the
a b
Sources[edit]
Coxeter, H.S.M. (1973). "Section IV : Tessellations and
Honeycombs". Regular Polytopes. Dover Publications. ISBN 978-0-486-
61480-9.
Escher, M. C. (1974). J. L. Locher (ed.). The World of M. C. Escher (New
Concise NAL ed.). Abrams. ISBN 978-0-451-79961-6.
Gardner, Martin (1989). Penrose Tiles to Trapdoor Ciphers. Cambridge
University Press. ISBN 978-0-88385-521-8.
Grünbaum, Branko; Shephard, G. C. (1987). Tilings and Patterns. W. H.
Freeman. ISBN 978-0-7167-1193-3.
Gullberg, Jan (1997). Mathematics From the Birth of Numbers.
Norton. ISBN 978-0-393-04002-9.
Stewart, Ian (2001). What Shape is a Snowflake?. Weidenfeld and
Nicolson. ISBN 978-0-297-60723-6.
External links[edit]
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Categories:
Tessellation
Symmetry
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