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-I

M&er
by
Index
Butler Jim
A complete reference for:
Player's Handbook
DUNGEONMMTER' Guide

PLAflR'8 OPTION"":
CO~J &@Tactic8
~
PLAYER'B OPTION8kilh & Power8
DUNGEON
MMTEQ Option: H&$-kvel Campaigne
Credita
Design L? Editing: Jim Butler
Project Coordinator: Steve Winter
Cover Illustration: Jeff Easley
Graphics Coordinator: Paul Jaquays
Graphic Design: Stephen Danide
Typography: Angelika Lokotz
Special Thanks to:
Mike Breauk, Anne Brown, Thomas M. Reid, Jean Rabe, Steven Schend,
Warren Spector, Ray Vallese, Skip Williams, and David Wne (whose hard editing work
on all the above projects gave me something to steal and then claim as my own).

How To U s e This Index:


Numbers preceded by a symbol indicate the book in which the page numbers are relevant Numerical entries in red are
MASTER Guide. For example:
located in the DUNGEON
Scrolls . . .195,0 144,. 52,55
Guide, page 144 of the Urn's
General information on scdls can be found on page 195 of the DUNCEOW MASTER
l-bndbook and pages 52 and 55 of Skills & Powers.

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01995 TSR, Inc All Rights Resewed.
.
. > Player's Handbook
0-level characters ............ -27
Id12 for hit points ..........0 47

A
Aarakocra .................0 41
Abatis .................... 166
Abilities . . . . . . . . . . . . . . . . . . .0 18
dwarven . . . . . . . . . . . . . . . . .0 25
MASTER
# DUNGEON Guide

Acquiring new spells .......


Acquiring proficiencies .......( 70
Acrobat . . . . . . . . . . . . . . . . . .0. 66
Acrobatics . . . . . . . . . . . . 0
Action phase ............... 17
base ....................
effects of moving on ....... 27
encumbrance's effect on . . . 18
in dueling ................ 51
. 86.87
18
rome of Magic

minimizing risks ......... .A 16


strengths ................A11
weaknesses . . . . . . . . . . . ..A1 1
Adze ....................
Aerial combat .106,109. 66-67
Aerial movement ............171
Age. aging .............0 32.33
Agriculture ............o 77, 94
Aim ...................0 14.20
I
129

elven ................... 0 29 movement's effect on . . 21-22 Aim bonus .............0 29.33


gnome ..................0 3 1 of combat ............... 17 Air walk ................... 69
half ogre . . . . . . . . . . . . . . . .0 36 of magical items .......... 27 Airborne mounts ...........0 83
halfelf . . . . . . . . . . . . . . . . .0. 34 of movement ............ 18 AI'Akbar. Cup and
half-orc ..................0 34 of psionics ............... 24 +
Talisman of . . . . . . . . . . . . . . 31
halfling ..................0 33 of spells ................. 24 Alaghi .................... 0 41
relevant to proficiencies . . . .0 87 of unarmed attacks . . . . . . . . 27 Alchemist ................0 138
vs. thief skills . . . . . . . . . . . . .0 21 of weapons .............. 17 Alchemist's Apparatus ....... 13
Abilities and restrictions ......0 37 weapon speed's effecton . 18 . Alertness ............ 78.0 104
racial . . . . . . . . . . . . . . . . . .0 . 42 Active sense of smell ........ 34 Alignment .................0 64
Ability adjustments. racial . . . .0 23 Acute taste ................0 34 as a tool . . . . . . . . . . . . . . .36.40
Ability bonuses Adaptation. rogue skill . . . . .A 171 changes. magical ...........39
with weapons . . . . . . . . . . . 146 Adaptation. warrior skill .... .A 147 changing .........41.42.o 69
Ability check .... .93.0 135. 21 AD&D Rules, class restrictions ..........o 16
Ability modifiers standard and optional ...... 29 detecting . . . . . . . . . . . . . . . . .40
.
missile weapons ............87 Adding new spells ............64 experience penalties ........42
to proficiency scores . . . . . . .0 89 Adrenaline control .........0 166 guidingaction ..............40
Ability point generation . . . . . . .0 8 Adventures ................A 30 intelligentweapons . . . . . . . .247
Ability score adjustments. do's and don'ts ...... .A31-35 magical items . . . . . . . . . . . . .38 .
racial ................... 0 38 catastrophic failures . . . . .A 35 NPG ..................... 37
Ability score requirements ....0 37 encouraging combat . . . . .A32 of creatures . . . . . . . . . . . . . 180
Ability score systems .........0 7 forcing the action .......A31 practice ...................37
new ..................... 0 8 gifts . . . . . . . . . . . . . . . . ..A32 problems ............. .36,39
Ability scores ............... 1 1 ignoring the rules ...... .A34 psionicists ..............0 153
aging effects .............o 33 inflating . . . . . . . . . . . . . ..A32 religion ...................38
low ..................... 0 25 one type of encounter . . .A31 secret .................... 36
maximum . . . . . . . . . . . . . . .0 22 overplanning . . . . . . . . . ..A3 1 social ..................... 37
minimum ................0 22 passive foes ...........A 34 world view .................39
minimum and maximum ...o 26 reactive foes .......... .A 34 All-around attack ......... .A 148
modifications . . . . . . . . . . . . . .16 single source of threat . . .A 33 All-Knowing Eye of
racial adjustments .........o 26 telling .................A 3 1 Yasmin Sira ............. .e 12
requirements. by class . . . . .o 35 trying to kill PCs ........ .A 33 All-round vision ...........0 159
rolling . . . . . . . . . . . . . . .0 16. 18 wasting time with All sphere ................. o 49
saving throws . . . . . . . . . . . . . .93 minor details ..........A33 Allergies . . . . . . . . . . . . . .0. 9, 109
Abjuration powers . . . . . . . . .4 139 encounters ............. .A36 Allure ...................0 104
Abjuration spells ..........o 107 chained ...............A40 Alter moods ...............0 54
Aborting an action .......... 23 interlocking ............A 41 Alteration spells ...........o 107
Access. clerics .............0 48 linking ...............A 40 Alternate subability method ...0 19
druids . . . . . . . . . . . . . . . . . o
. 52 multi-layered ..........A 41 Alternate worlds .............178
major/minor .............o 47 revisited ...............A41 Altitude ...............108,109
Access to schools . . . . . . 0 . 60.62 ripples . . . . . . . . . . . . . . ..A40 Amazon ..................0 66
Access to spheres . . . . . . 0 . 57-58 planning ...............A42 Ambidexterity . . . . . . . . 78,0 106
Accused of a crime . . . . . . . . . .0 9 plots ................. .A35 Ambush ............o 147, 78
Acid .......... .58,89, 0 21. 133 Adversaries Amphibious . . . . . . . . . . . . . .0. 37
Acorn of Wo Mai . . . . . . . . . . .e 11 defeating ............... .A 12 Ancient cultures
Acquiring character traits .....0 88 fightingfair ..............A17 weapons ........... 118-119

1 A Hiqh-Level Campaiqns Combat & Tactics 0 Skills & Powers + Book of Artifacts I
le of Magic
I
Pia yer '5 Hun dbook I

world . . . . . . . . . . . . . . . . . .53 restling modifi iestroyinE ........ D


Ancient history ........0 77. 0 95 Armor Class .......7. general powers .......... 7
Ancient languages .....0 82. 0 95 by shield type ........I guidelines ..............4 Ik
Ancient settings equipment . 126 charging penal* .......0 history ................. 0
Animal affinity . . . . . . . . . . .0. 164 cover ..................... 88 possession .............. 8
Animal empathy .....0 41. 0 106 darkness .................160 powers ................. G)
handling . . . . . . . . . . . . . . . .0 77 Dexterity adjustment ......0 20 questions & answers ...... 3
identification .............0 52 due to a shield wall ....... 39 special curses ........... 8
sphere ..................0 49 due to sitting or lying prone . 30 transformation ........... 9
training . . . . . . . . . . . . . . . . . .0 77 effects of parrying on . . . . . . 27 Artifurnace ............... 6
uses ..................... 166 effects of running/ Artillerist .............146. I 7
Animal friendship .......0 3 1, 54 sprinting ............. I27 Artistic ability ........0 79. 4 6
Animal handling ............ 95 natural .................0 102 Assassin ............. .143. 7
Animal lore ................0 95 of spellcaster ............ 0 11 1 Assistance in wrestling . . . . . . a
Animal master .............0 67 parrying . . . . . . . . . . . ..87. 0 133 Astral combat ............. 7
Animal training .............0 95 tumbling bonus ........... 0 87 Astral plane .............. 8
Animate object ............ 162 water's effect on .......... 66 Astral projection ...........I 0
Ankus .................... 129 while climbing ............ 66 Astral sphere ............. 0
Antennae .................0 38 Armor damage due to Astrology ............. o 79. 5
Apparatus ................. 13 + critical hits . . . . . . . . . . . . . . 106 Astronomy ...............
Attack adjustment ......... 3
6
Apparatus of Kwalish ........ 69 Armored wizard ......... 61-62
Appearance . . . . . . . . . . . . 19-20 Armorer ...................0 95 Attack bonus ........0 33-2 6
Appraising . . . . . . . . . . . .0 79. 0 95 Amd, Invulnerable Coat of . . . . 43 Attack modes . . . . . . . .0 142 6
Apprentice . . . . . . . . . . . . . . . .0 63 Arquebus .................0 96 Attack options ............. 2
Apprenticeship .............0 10 Arrows ................0 80. 96 with unarmed attacks ..... 3
Approach of a castle ....... 168 Art objects ...........182. 0 143 Attack penalties
Aquatic elves . . . . . . . . .0 28. 0 26 Artifact powers from critical hits .........I 6
Arbalest ..................0 96 +
abjuration . . . . . . . . . . . . . . 139 nonproficiency ..........( 4
Archdruids ................ 0 52 cataclysm .............. 140 + Attack roll ......... ) 1 15 0
Archer ..................... 146 combat ................ 141 + bard bonus ..... .... 0
Archery from horseback ...... 41 +
conjuration . . . . . . . . . . . . . 141 bonus ................. 0 130
Area of effect .........0 114, 168 curses ................. 142 + darkness .................1 6 0
Armor ................... 127 detection ............... 143 + encumbrance ...........0 105
adjustments to +
divination . . . . . . . . . . . . . . . 143 exhaustion penalty .......0 158
thieving skills ........... 54 +
elemental air . . . . . . . . . . . . 144 impossible ................. 75
and shields, magical .......240 elemental earth ......... 147 + modifiers ..............74, 82
bard restrictions ..........0 58 elemental fire ........... 145 + nonlethal penalty ........0 130
barding ..........o 89.92. 102 elemental water ......... 146 + range penalty . . . . . . . . . .0 . 131
cleric restrictions ..........0 48 enchantment/charm ..... 147 + swimming penalty .......0 158
construction . . . . . . . . . . . .o . 79 +
fate and fortune . . . . . . . . . 148 Attack types for creatures .....187
creatures' types .......... 187 healing ................. 149 + Attacked last ...............e 38
descriptions .......0 99. 146 immunities ............. 150 + Attacking .......... .81, 20. 24
druid restrictions . . . . . . . . . 0 . 51 major spells ............. 151 + Attacks by level. warriors . . . . .0 47
fitting . . . . . . . . . . . . . . . . .0. 100 minor spells ............ 152 + Attacks of opportunity . . . . . . . 13
magical ............0 105. 144 movement ............. 153 + and missile tire . . . . . . . . . . . 25
proficiency .........0 115. 72 offensive ............... 153 + and retreats .............. 28
putting on ..............0 101 nature ................. 154 + and withdrawing .......... 27
restrictions for psionicists . .0 153 necromancy ............ 154 + during overruns ........... 22
sizes ...................0 101 personal enhancement . . . 155 + free adjustmenfs effect .... 20
table ............0 131, 128 planar ................. 157 + limits to ................. 13
taking off ...............o 101 protections ............. 158 + vs. grabs ................ 44
thief restrictions ..........o 54 +
random . . . . . . . . . . . . . . . . 138 vs. overbears . . . . . . . . . . . . . 44
unusual materials . . . . . . . . . .56 . Artifacts . . . . . . . . .122. 0 143. 144 vs. sapping .............. 46
vs. weapon types ...0 120. 3 1 +
campaign use . . . . . . . . . . . . 10 vs. unarmed
wizard restrictions . . . . . . . .0 . 42 +
definition . . . . . . . . . . . . . . . . . 4 attacks ........... 27.47. 83

A High-Level Compaigns W Comhcit 8 ltictics 0 Skills 8 Powers + Book of Artifcicts


Player's Handbook # DUNGEON Guide
MASTER + Tome of Magic
Attacks per round effects of magic on ........w 68 ability modifiers . . . . . . . . .o 131
with specialization . . . . . . . . . 75 setup . . . . . . . . . . . . . . . . . . . 16 bonus . . . . . . . . . . . .0 29.34. 50
Aura of protection. paladin ...0 39 Battlements .............. 168 construction .............0 8 0
Aura sight . . . . . . . . . . . . . . . .0 158 Beacon lantern .............0 93 elves' bonuses ...........0 2 9
Automatic death ..... .104. o 141 Bec de corbin . . . . . . . . . . . . . .0 98 firing into melee . . . . . . . . .0 132
Automatic proficiency failure .0 88 . Becoming lost ........ .172, 0 80 specialization . . . . . . . . . . . . . 74
Automatic spells . . . . . . . .0 61-62 Beggar .................... 68 Bowyer/fletcher . . . . . . .o 80. 0 96
Automatic success . . . . . . . . . .0 92 Beginning characters . . . . . . . . . .32 Brandistock . . . . . . . . . . . . . . . 134
Average characters ............15 Belaying pin . . . . . . . . . . . . . . 129 Bravery. warrior skill ....... .A149
Awards. experience points . . . . .68 Belfry .................... 167 Brawling . . . . . . . . . . . . . . . . . . 83
Awe ..................... 0 173 Belt pouches .............0 125 Breakingfree of
Awl pike . . . . . . . . . . . . . . . . . .o 97 Bend bars . . . . . . . . . . . .o 20, 0 14 wrestling holds ...........H88
Axe Besant ..................... 50 Breakingthings . . . . . . . . . . . . . .57
battle . . . . . . . . . . . . . . . . . . 129 Betrayal .................0 153 Breath ................... o 160
bonus . . . . . . . . . . . . . . . . . .0 25 Betrayal, Triad of ........... 105 + Breath weapons . . . . ..90,93.108,
stone . . . . . . . . . . . . . . . . . . 129 Better balance ............. 25 A62
two handed., . . . . . . . . . . . 145 Bigby's clenched fist ....... 171 Breathing underwater . . . . . . . .109
Axe of the Dwarvish Lords . . . . 17 + Bill-guisarme. . . . . . . . . . . . . . .0 98 Brewing . . . . . . . . . 0. 80. 0 25. 96
Axe of the Emperors ........ 19 + Binding wounds .............104 Bribe ..................... 0 5 2
Blackjammer's Cutlass . . . . . . . 24 + Bribery. thief skill . . . . . . .A168-69
B Blacksrnithing . . . . . . . . .o 79, 96 Brigandine armor . . . . .o 99. 147
Bleeding . . . . . . . . . . . . . . . . . 105 Broad weapon groups ...... 71.
Baba Yaga's Hut . . . . . . . . . . . .4 2 1 Blind-fighting .........o 79, 96 0113
Back-and-breast armor ..... 147 Blink . . . . . . . . . . . . . . . 68, 170 Broken bones ....... .102. 104
Backgroundevents . . . . . . . . . . . 9 Blocking . . . . . . . . . . . . . . . . . . 42 Broken topography
Backgrounds. character . . . . . . . .17 as an unarmed attack . . . . . . 93 in a battlefield . . . . . . . . . . . . 64
Backpacks . . . . . . . . . . . . . . . .0 125 in dueling ............... 53 Bronze Age
Backtab . . . . . . . . . . . . o . 57. 0 52 Blowgun . . . . . . . . . . . . . . . . . 129 equipment . . . . . . . . . . . . .0 126
Backward kick . . . . . . . . . . . . . . 98 Bludgeoningweapons . .74, o 120 weapons . . . . . . . . . . . . . . . 118
Bad tempered ............ 109 Bo stick . . . . . . . . . . . . . . . . . . 134 Bronze plate mail ...0 100, 147
Badlands as battlefields . . . . . . 58 Boats . . . . . . . . . . . . . . . .169, 0 92 Bruise easily ..............0 109
Bagh nakh . . . . . . . . . . . . . . . 129 Bodach, Silencer of . . . . . . . . . 99+ Buckler . . . . . . . . . . . .o 101, 147
Bagthalos. Monocle of . . . . . . . 61 + Body control . . . . . . . . . . . . . .0 166 Bugbear ..................0 4 1
Balance . . . . . . . . . . . . . . . .0 14. 20 Body equilibrium . . . . . . . . . . 166 Building a fighter ...........0 4 7
bonus ........... m29.33. 36 Body shield . . . . . . . . . . . . . .o 101 Buildings as battlefields ...... 57
Ballista . . . . . . . . . . . . . . . . . . 154 Body weaponry ...........0 167 Bulk ..................... 0 125
Banded armor . . . . . . o . 99. 147 Bogs in a battlefield ......... 64 Bullseye lantern . . . . . . . . . . . .
Banishment . . . . . . . . . . . . . .0 168 Bolas .................... 134 Bullywug ................... 41
Barbarian .................0 68 Bolts ..................... o 96 Burning materials .......... 169
Bard ...o 35.58. A 22. 170. 0 54 Bombard . . . . . . . . . . . . . . .I 154 Burning oil ................ 0 9 3
N PCs ..................... 30 Bombardment engines . . . . . 153 Buying character points . . . . .0120
Bardiche . . . . . . . . . . . . . . . . . .o 98 Bone armor . . . . . . . . . . . . . . 150
Barding .....o 89. 92. 102. 150 Bonus proficiencies . . . . . .0 17, 88 C
Barred weapons . . . . . . . . 71-72 Bonus spells ........0 17,58, 62
Barter ...................... 49 for specialists . . . . . . . . . . . .o 45 Calendar. . . . . . . . . . . . . . . . . . .163
Base initiative . . . . . . . . . . . . . . 18 for priests . . . . . . . . . . . . . . .0 23 Called shot . . . . . . . . . . . . .82,
Base movement . . . . . . . . . .0 124 Book with No End . . . . . . . . . . 25 +
Base scores. bard skills ......0 54 Boomerang .............. 134
thief skills . . . . . . . . . . . . . . . .0 53 Boots of speed . . . . . . . . . . . . . 69
Bastard sword . . . . . . . . . . . . o . 99 Boots of striding and
Battering ram . . . . . . . . . . . . . 165 springing . . . . . . . . . . . . . . . . 69
Battle axe . . . . . . . . . . . . . . . . 129 Bore .................... 165
Battle maps . . . . . . . . . . . . . . . . . 7 Bottle ................... 134
Battle tactics . . . . . . . . . . . . . . . 39 Boulders as weapons . . . . . . . . .89
Battlefields . . . . . . . . . . . . . . . . 57 BOWS..............0 96, 134

A Hjqh-Level Campaiqns H Combat & Tactics Skills & Powers + Book of Artifacts
/ J . . o .
I . ....

Cap ............... 147 demihuman . . . . . . . . . L 178 Chijikiri ................... 1%


Captivate. warrior skill . .A 149 divine ascension ........ .A179 Choosing a combat action .... 23
Caravel ............ . . .o 92 morale ..................w 29 Choosing proficiencies .......0 83
Carpentry . . . . . . . . . . . .o 80. 0 96 powers after 20th Chronological aspects .
Carrying capacities for beasts 163 level .....A 146-47. 157. 160 of worlds ................A46
Carts ...................... 166 Priest Circle of power .......o 39. 49
Casting spells .....o 1 1 1. 20. 24 holy army .......... .A160 Clairaudience ............. 0 158
from chariots ............ 162 increased spells . . . . . .A160 Clainentient powers .......0 158
from wagons . . . . . . . . . . . . 164 Rogue ...............A168 Uaiwoyance ..............0 158
reduction . . . . . . . . .0 57.6 1-62 bard Class ability scores
Casting times ....o 1 14. 127. 168 extra thieving skills . . .A170 alignment restrictions ......0 1 6
Castles as battlefields ........ 57 improved scroll use . . .A171 level limits ...............0 2 7
Cataclysm powers ......... 140 + item identification ... .A171 level limits. humanoid or
Catapult .................. 155 magical item use .... .A171 monstrous characters ....0 39
Catwalks ................. 168 magical item creation .A 171 requirements ............0 3 5
Cauldron .................. 165 spell progression table A 171 restrictions ...............0 2 7
Cause disease. monsters ... .A62 thief Classes ................... 0 46
Cause fear. monster ability .. .A63 extra thieving skills .. .A 168 by race ..................0 1 6
Cavalier ................... 0 69 improved scroll use . . .A170 creating new ...............32
Cavalry .................... 146 Warrior ...............A146 racial restrictions ............22
Caves as battlefields ..... 57. 59 fighter weapon proficiencies ...... 71
Cell adjustment . . . . . . . . . . .0 167 breech immuni&y . . . . .A146 Classify traps. rogue skill . . A 171
Centaur . . . . . . . . . . . . . . . . . . 0
. 41 intimidation . . . . . . . ..A146 Claustrophobia .............0 3 9
Cestus ................... 135 ranger Clear figures ............ 10-1 1
in pummeling ............ 84 extra followers ...... A 147 Clear ground in a battlefield . I 64
Chain ................... 135 scroll and Clear lines of fire ........... 58
Chain barding ............. 150 magical item use . . .A 147 ..
Clear terrain in a battlefield I64
Chain hauberk ............ 147 scroll writing ........ .A 147 Cleric ............o 35.48. 0 57
Chain mail .........o 100. 147 scrying . . . . . . . . . . . . .A 147 chance of spell failure .....0 2 3
Chain-lamellar armor ....... 147 paladin making magical items ......121
Chakram ................. 135 disease immunity . . . .A147 Climate sense ............0 106
Chameleon power .........0 167 scroll and Climb walls . . . .o 57. 59. 0 15. 52
Change. Horn of ............ 42 + magical item use . . .A147 Climbing ...o 83. 160. 66. 0 50
Changing alignment . .41.42. o 69 scroll writing ........ .A147 check ................... 66
Chaos alignment ........o 64. 66 Wizard tools .................. o 163
region .................... 38 sage ability ..........A156 walls .............. 168
Character backgrounds ........17 skills for high level ... .A144-46 Clock ............ .096
groups .................. o 34 Charge attack ..............0 37 Close attack in duelii .. 54
Character classes ...........0 46 Charging .... .84. o 128, 24-25 Close order ........... -7
backgrounds ..............0 8 mounted ................ 40 as part of a shield wall 19
by race., ................o 16 running or sprinting ........ 27 as part of a spear or
disadvantages. selecting . . . .0 89 vs. a spear or pike hedge ... 39 pike hedge ............. 39
generation ................0 9 vs. guarding ........... 25. 26 Close to the earth ..........0 2 6
kits ..................... 0 64 Charioteering ..............0 96 Close-faced helm . . . . . . . . . . 147
new ...................... 32 Chariots . . . . . . ..166, o 80. 160 Closed minds 1 4 . 149
Character failure . . . . . . . . . . . . . .40 Charisma ............o 23. 0 18 Club .... 135
Character generation methods . .11 appearance ........... 0 19. 21 great .............. rn 135
Character points ..........0 6. 23 henchmen . . . . . . . . . . . .o . 152 war ................ 145
acquisition of .............0 88 leadership . . . . . . . . . . .0. 19-20 Clumsy ................ o ! 19
and proficiencies ..........0 87 Charity ................... 0 123 Coaster .................. J2
buying ................. 0 120 Cham spells .............o 107 Cobbling ............. o 80. 0 97
proficiency costs . . . . . . . . . .0 87 elves' resistance ..........o 29 Codex of the Infinite Planes . 27 .+
weapon proficiencies . . . . .0 113 resistance ............... 0 55 Cog ...................... 092
Characters Cham sphere ............. o 50 Coin of Jisan the Bountiful ...+28
beyond 30th level ...... .A179 Charmed creatures in combat . .89 Coins . . . . . . . . . . . ..49.181. 0 88
Player's Handbook Guide
MASTER
# DUNGEON + Tome of Magic
Cold ....................... 58 initiative .........73.78.79.87. surrender .................99
resistance .........0 29.34.58 o 122. 124. 128. 130 temporaty damage .........8 5
Colorblind .............. 9.109 injuty ...............99. o 137 THACO ...............X . 7 5 .
Combat .................o 118 innate abilities .............90 0 122. 120. 121
acid ...................... 89 item saving throws ..........58 thrown weapons ...........89
action phases ............ 17 knockout chance . . . ..85. o 129 tightrope walking . . . . . . . . o
. 86
adjustments for a spear or level drain ................100 to-hit roll .......73. o 119. 120
pike hedge .............. 39 local fighting styles ........ 78 to-hit numbers .... ..75. o 121
against flying creatures .....m 66 magic resistance ...........94. touch spells ........6 5 . o 131
aerial . . . . . . . . . . . . . ..106. 109 o 135. 136 turn ...................o 122
Armor Class ................ 73 magical items .............. 74 turning undead ..... .94. o 136
astral ................... 67 martial arts .............. 95 two weapons ...........o 127
attack roll ..... ..73. o 1 19. 120 massive damage ...
.104. o 141 unarmed ...............127
attacking ..................81 melee round ............o 122 unarmed attack options ... I93
binding wounds ...........104 missile weapons .....73.84.87. undead ...............Q 136
blind-fighting ............. o 79 o 128. 131 underwater ...............
bonus ............... 61-62 modifiers to hit .............74 unusual situations .........104
bonus. higher ground ...... 31 monster actions .........o 122 .
vs a shield wall ..........I39
bonus. mounted charge ... I40 morale .................... 97 .
vs sitting or prone creatures m 30
breath weapons ... .go. 93. 108 mounted .................105 wait ................... o 149
called shot ................ 82 movement ..........82. o 127 water's effects on ........I65
charging ............84. o 128 multiple attacks ......80.o 126 weapon frontage .......... a 2
charmed creatures ..........89 nonlethal .......a4.85. o 128 weapon length ............ai
cover/concealment .. .88. o 132 NPCs ...............77. o 122 weapon speed ...... .81. o 127
creatures .................. 85 oil ....................... 89 weapon types
critical hits ................. 85 on other planes ........... 67 vs. armor ..........74. o 120
damage ...................73 options ...................72 weapon size restriction ..Q 130
death ..........99. 103. o 141 overbearing .....85. o 128. 129 while climbing ...........I66
drinking a potion .... .76. o 122 paralysis .................100 with creatures ...........o 131
dueling .................. 51 partying ............a7. o 133 withdrawal ..............o128
encumbrance ......o 105. 15 pinning ................... 85 wounds ..................100
energy drain ....... .loo. o 139 poison ...........89. 101. 103. wrestling ...........m.o 128
ethereal ................I 68 o 140.141 Combat actions .........m 19-20
facing ..................... 81 pole arms .................82 abom'ng ................123
falling .............loo. o 139 poor visibility ............ o 79 choosing ...............m23
fighting with position modifiers ...........82 effect on action phase .....m 17
two weapons . . . . . .o 40. 127 potion .................o 122 effectson movement ...... 20
firing into melee ..... .87. o 132 psionic ................. 145 in conjunction with
five basic steps of ...... 16-17 punching .......84. o 128. 129 movement ............I22
flaming oil ............89. o 93 range ..................... 87 Combat mind .............0 159
fleeing ................. o 128 rate of fire .................87 Combat planning ...........A42
from chariots ...........I 162 rear and flank attacks ......m 30 attack power ............ .A 42
from wagons ............ 164 retreat ............. .84. o 128 information ..............A43
fumbles ...................85 rounds . . . . . . . . . . . ..76. o 122 mobility .................A 42
gaze attacks ............... 90 saving throws .......73.89.91. organization .............A43
grenadelike o 133.134 terrain ..................A43
weapons ......8g. o 131. 132 sequence .......... .76. o 122 Combat powers ........... 141 +
group initiative .......79. o 125 shields .................... 82 Combat round ............I 10
healing ............i02. o 140 sieges ...................105 Combat sequence. psionic . .0 146
heroic frays .............I 54 specific injuries ............102 Combined scale ............ 10
holy water ................. 89 spells ...........80.85. o 127 Command words .. .204.207. 210
immunity .................. 96 sphere .................. o 50 Commanding undead ......o 137
in unusual conditions .....I65 Strength modifiers ..........74 Commerce. history ..........A9
individual initiative ... 80.o 126 subdual attacks ........... 94 Common magical items . . . .0 135
surprise ....... .73. o 119. 147 Common materials . . . . . . . I 1 18
'layer's Handbook
~~

Common men ...........26.27


Common tongue ...........o 27
Communicate with creatures . 58
Companion ................ 0 29
# DUNGEON
MASTER
Guide

materials required .... .A87.90


miscellaneous magic ......A93
potions .................A 92
processes required ........A90
+ Tome of Magic
Curses. on artifacts ... .124.e 143
Curtain walls .............
CuthbeR Mace of .......... 52
I
I
Compatibility of potions ......191 rings ....................A92
Complete Fighter's rods. staves. and wands . . . .A92
Handbook . . . . . . . . . . . . . . .o. 9 Creating new kits ...........0 85 D
Complete healing .........0 165 Creating new spells ..........64
Complete Thief's Handbook . . .o 9 Creating new PC races ....... 24 D&D game ................x
Creation sphere ............o 50 Dagger ..................a 135

I
Components
magical items . . . . . . . . . . . . 1 .18 Creature size bonus .......0 29.31.0 34.36
spells .........o 113. 114,168 and two-handed weapons . .a 49 Dahlvar-Nar.Teeth of ....... 101
Composite bow ............o 96 in shield walls ............ 39 Damage . . . .73.o 119. 139.m31
Compulsive honesty ....... 109 knockdown number ...... .a 32 adj.for Strength .....o 20.014
Conceal thoughts .......... 173 Creature types ....... .a 181-186 bonus .................0130
Concealed doors ... .176.o 29.30 Creatures. combat ...o 131. m 179 of weapons ............E129
Concealment . . . ..88. o 132. 30 Credit ...................... 49 temporary ................. 85
on the battlefield .......... 58 Critical events ..............a 18 while flying ...............108
saving throw bonus ......o 1 14 in dueling ............... 51 Damaging equipment .........56
Confer water breathing ......0 29 Critical hits .........85. 32. 101 Dancing .............o 80. 097
Conjuration powers ........6 141 charts ..................m 102 Danger sense .............0159
Conj./summoning spells ....o 107 effects .................m 105 Da&Ages ................... 53
Conspiracy ..................39 from covering ............ 25 equipment .............0126
Constitution .......o 20.21.0 15 from pummeling .......... 84 weapons ........... 120-121
bonus to fatigue .......... 28 from wrestling ......... 87. 88 Dark elves ...........o 28.0 27
fitness . . . . . . . . . . . . . .0. 16,20 resulting from Darkness ..................160
gnomes . . . . . . . . . . . . . . . . .o 30 a called shot .......... I43 darkness. 15' radius ....... 68
halflings .................o 32 with a sword of sharpness movement effect ..........167
health . . . . . . . . . . . . . . 0. 16.20 or vorpal sword ......... 69 shadow mage ...........0141
hit point bonus . . . . . . . . . . o . 36 with dir&-fire engines ... I 160 visibility ...........o 155.rn 65
resurrection ....... .104, o 141 with indirect-fireengines . . 157 Dart ................ 136.031
running ................ o 157 with rocks .............. 166 Death . .99.103. o 137, 141.m31
saving throw bonus .......o 28 Cross-country movement ...o 158 ...
Death blow. warrior skill .A150
Constitution/health bonus ....0 26 Crossbow ..........Q 96. 135 Death Rock ................+32
Contact .............0 145.155 bonus .................. 0 26 Debts ................... 0122
Control light ..............0 162 specialization ............. 74 Deep diving ............... 98
Control sound ............ 0 163 Crossbow of accuracy .......a 69 Deep dwarves .............024
Control wind ..............0 163 Crossbowman ..............147 Deep gnomes .............030
Cooking . . . . . . . . . . . . .o 80. 0 97 Crowds. bard influence ......o 59 Deep sleeper .............0110
Cooperative magic .......... 13 + Crown of Good ............e84 Defense bonus ..........0 47.52
Copper piece ..............o 88 Crown of Neutrality .........e85 Defense modes. psionic ....0143
Cord armor ............... 147 Crusader equipment .......0 127 Defensive
Cost of weapons . . . . . . . . ..a 1 17 Crusades weapons .... 120-123 adjustment ......o 20.23, 15
Counter effects of song ......0 55 Crush. monster ability ...... .A63 bonus ........ ...031
Counter mining . . . . . . . . . . . 174 Crushed. shattered. disarm .................. m43
Cover ...... .88. o 114. 132, 30 or destroyed limbs ....... 104 Dehydration ............... 039
on the battlefield .......... 58 Crushing blow ..........58. 98 Demihumans ..............026
Covering . . . . . . . . . . . . . . m 20.25 Cryptography ..............0 97 class restrictions ............21
Cowardice . . . . . . . . . . . . . . .0 109 Crystal of the Ebon Flame .... 29 level limits .................22
Craftmanship. weapon ........55 Cup and Talisman slow advancement ..........22
Cranequin . . . . . . . . . . . . . . . . .o 96 of AI'Akbar . . . . . . . . . . . . . . . 30 Demiplane of shadow ......0 140
Create magical pipes ........0 38 Curative . . . . . . . . . . . . . . . . . .0
. 49 Demiplanes . . . .A36.46.48-49.
Create object ............ A I 61 Cure disease ..............o 39 51.53
Creating magical items Curragh ...................o 92 Demographics .............A21
experience points for ......A93 Cursed scrolls ..............196 Dense skin ................ 26
..
>Player's Handbook # DUNGEON
MASTER
Guide + Tome of Magic . ".
(I a.

Deserts as battlefields ......I59 Disguise ........... 80. 0 98 Earthquake ..............I 171


Designing new PC races .......24 Disintegrate .............I 171 Easily distracted ............ 39
Destroyed limbs ..........I 104 Disintegration ................58 Ecological aspects
Destroyed targets . . . . . . . . .I 171 Disrupted spells ...........o 11 1 of worlds ............ .A52. 54
Destroying magical items .....122 Dissatisfied players ...........16 Effects of traits .............0 89
Detect deception .... .A162. 177 Distance, encounter ... .139,o 148 Ego weapons ............. 0 143
Detect evil . . . . . . . . . . . .0. 33. 57 Divination powers ......... 143 Ego whip ................0 146
paladin ability . . . . . . . . . . . o . 38 Divination spells ......o 107. 108 Ekctricity ..................58
Detect illusion ............. 52 sphere .................. o 50 Elemental air powers ....... 144
thief skill . . . . . . . . . . . . . ..A169 Divine ascension ..........A 179 Elemental earth powers .... 147
Detect magic ....0 52, 55. 61-62 Divine strength. priest skill . .A161 .
Elemental fire powers .7 ,74445
thief skill . . . . . . . . . . . . . ..A169 Divine voice. priest skill .... .A 161 Elemental water powers .... 146
Detect .................... 0 49 Divine will. priest skill ..... .A 162 Elemental spell bonus .......0 58
alignment ..............40.41 Diving ...................o 160 Elemental sphere ...........o SO
invisible creatures .......... 161 Dodge missiles .............0 38 Elemental wizards ...........+ 9
new construction .........0 38 Dodging .................. o 20 Elephants .................. 166
noise . . . .o 56. 59. 0 50.52. 55 while casting spells .......o 1 1 1 Elves ................ 0 28. 0 26
poison . . . . . . . . . . . . . . . . .0. 26 acrobatics ...............o 87 abilities ..................0 29
secret doors .......... 33-34 Doffing armor. ............o 101 aquatic .................. 0 27
sliding or shifting walls .....0 38 Dogs ..................... 166 dark .................... 0 28
sloping passages . . . . . . . . . . 38 Domination ..............0 172 equipment .............0 134
undead .................0 57 Donkeys ...................166 gray .................... 0 28
Detection powers ......... 143 Donning armor ...........o 101 high .................... 0 28
Determine age .............0 26 Doors . . .175. 0 20.29.30. 169 sylvan (wood) ............0 29
Determine stability ..........0 26 Double-jointed ............0 106 Embrasure shutters .......I 168
Detonate .................0 161 Dragon. treasure ............114 Eminence, priest skill .......A 162
Devotional power .......... 13 + Dragonkind. Orbs of ......... 65* Empathy ................. 0 106
Dexterity ..................o 20 Drakkar ................... o 92 Empathy with
aim ................. 0 14. 20 Driving checks ............m 164 animak ............o 41, 0 50
balance ..............0 15. 20 Dromond ................. o 92 Employees ...........o 151. 153
modiier with bow . . . . . . .o 132 Drowning .............o 86. 158 Emperors. Axe of ........... 19
muscle ..................0 13 Druid .............. o 35.51.52. EnchantmenVcharm powers 147
saving throw bonus ......o 135 A 22.43. 116. 159. 0 58 Enchantmentkharmspells . .o 107
Dicerollingmethods ..........11 Dualtlass characters ...o 61. 0 63 Encounters ..... .128, o 121. 146.
Dig ..................... m 171 psionicists .............. 0 153 A 31, 36
Dimension walk ...........0 171 Dueling ..................I51 checks ...................138
Dimensional door .........0 170 plot ................I 51-52 distance .......o 148. m 16. 57
Diplomat ..................0 71 with unarmed attacks ...... 93 dungeon ............135,138
Direct fire engines ......... 159 Dungeon encounters ... .135.138 frequency ................138
Direction sense ............o 80 Dungeons as battlefields ..... 57 in astral combat .........I67
Dirty fighting ............... m 79 Duration. spells . .o 1 14. 168. 10 in ethereal combat ....... I68
Disadvantages . . . . . . . . . . . . .0. 9 Dwarves .............o 27, 0 23 planned ..................129
descriptions .............0 109 abilitks .................. 0 25 random . . . . . . . . . . ..131,o 147
moderate/severe .........0 93 deep ...................0 23 special ...................136
removing ................ 0 94 equipment .............0 134 tables ...................133
selecting ................ 0 89 gray .................... 0 25 types
using ................... 0 93 hill ..................... 0 25 combat ................A36
Disarming . . . . . . . . . . . . . . . .w. 43 mountain ................0 25 deception .............
as an unarmed attack ...... 93 Dwarvish Lords. Axe of ...... 17 delay ................. ;7
in dueling ........... I 53. 54 Dying .................... I3 1 dilemma ..............A37
Disciplines. psionic . . . .0 143. 154 event ................~ 3 7
Discretionary points .........o 55 E guardian ...............A38
Diseases. curing ........o 39. 80 interaction .............A38
magical .................. 177 ESP ..................... 0 174 obstacle ...............A 39
paladin immunity .........o 39 Earth ramparts ............ 168 puzzle .................A39
.
+-Tome of Magic I
~~

Yayerls Handbook Guide


MASTER
DUNGEON
. skirmish .............. A 3 9 Expenses . . . . . . . . . . . . . . . . . . .50 and force marching ........ 29
1 surprise . . . . . . . . . . . . . . .A39 Experience ...............o 1 16 running or sprinting ......
trap ...................A39 bonus ..................0 36 Fatigued characten ......... 28

.
.
wilderness .......... .135, 138 level drain ..............o 139 Fauchard, fauchard-fork ......098
Encumbrance .....0 20. 101.102. Experience levels Fearlessness ...............038
105. 160. 14-15 exceeding limits . . . . . . . . . . . .23 Feathedoot, rogue skill ..... .A173
and movement .......... 124 maximum .................22 Feats of Strength ...........020
armor .................. 116 priests ..................0 56 Feel sound ...............0160
bulk . . . . . . . . . . . . . . . . . . . 125 rogues . . . . . . . . . . . . . . . . . .0 51 Feinting in dueling .......... 54
effects on combat ......... 15 warriors .................0 47 Fell in love ................010
effects on initiativeand wizards .................0 60 Field plate armor . . . .o 100.
action phase ............ 18 Experience points . . .66,0 35,1 17,
fatigue's effects on ........4 28 A 8,9,26,61,93,179,0 46
in ethereal combat ........ 68 awards .................... 68 followen . . . . . . . . . . . . . . .0. 38
simplified . . . . . . . . . . 124. 126 gaining levels ..............71 NPCs ..................... 28
End of the combat round .... 28 individual .................. 70 Fighting, while climbing ...... 66
Endurance ......o 80. 79.0 98 penalties . . . . . . . . . . . . . . . . .42
. flying creatures ...........
Energy drain ........ .loo.o 139 Expert haggler ..............0 26
Engineer . . . . . . . . . . . . . . . . . .147
. Expert healer ..............0 57
Engineering ..........0 80.0 98 Expertise .................I74
bonus ..................0 3 1 in martial arts . . . . . . . . . . . . 96
Enhanced melee damage ... .A65 in pummeling . . . . . . . . . . . . 85
Enhanced movement ... .A65-66 in wrestling .............I89
Enlarge ................... 68 weapon ............0 112,118
Enslaved . . . . . . . . . . . . . . . . . . 10 Explorer ........... '........0 71 1

Entrepreneurism ..........0 123 Extend duration .........0 61-62


.
Equipment .52. o 88.0 120. 126 Extreme range . . . . . . . . . . 75-76
by time period .............52 +
Eye of Vecna . . . . . . . . . . . . . . . 35
damage . . . . . . . . . . . . . . . . . .56 .
groups ................ I 1 17 F
miscellaneous ...........0 132
Escalades ............... I 168 Facing .................:.I. 72
Escape bonds. thief skill ... .A169 during movement ......... 22
Escaping bonds ............0 52 free adjustment ....... 20.22
Escarpments ...............m 64 front, flank. and rear ........ 7
Ethereal combat ...........I68 multiplefigures in in rnissile-weapon
Ethereal planes . . . . . . . . . . . . 178 . the same square ......... 7 fighting style ...........
Etiquette .............o 80.0 98 Failed business venture ......0 10
Evaluate gems .............0 26 Failing a morale check ....... 29
Evasion . . . . . . . . . . . . . . . . . .0 148 +
Faith magic . . . . . . . . . . . . . . . . 13
Evil Faithful mount .............0 49
alignment ............o 65.66 Fallfiump. rogue skill . . . . . . ..A173
priests . . . . . . . . . . . . ..95. o 137 Falling .......... .58, 100. o 163
region .................... 38 damage . . . . . . . . . . . . .o 87. 139
Evil. Crown of .............. 87 + Familiarity ................ I73
Evil. Orb of ................ 88 + in martial arts ...........I95
+
Evil. Scepter of . . . . . . . . . . . . . 88 in pummeling . . . . . . . . . . . . 84
Evocation spells ...........o 108 in wrestling .............. 89
Example of play . . . . . . . . . . .o . 11 weapon ................0 1 14
Exceeding level limits ... .23.0 23 Fanaticism ................0 1 10
Exceptional abilities' effects Fancy weapons ..............56
on movement ............B 14 Farmland as battlefields ..... I 59
Exceptional Strength ........o 19 Fast healer ...............0 106
Exhausted characters ........ 28 Fate and fortune powers . . . . 148 +
Exiled ..................... 0 i o Fatigue ...........m 1728. 13
Player's Handbook # DUNGEON Guide
MASTER + Tome of Magic
flame. Crystal of the Ebon ... 29+ Galleon ................. 92 Gray elves ......... 28.
flaming oil .............89. 0 93 Gallery shed .............I 166
flaming projectiles Galley ................. 0 92,93
with direct-fire engines .... 160 Gallic armor .............. 148
with indirect-fire Gambling ................. o 80
engines .............. 156 Gaming ............. o 80,0 99
flank ..................81. 30 Gargantuan creatures.
Flat topography number per square ......... 7
in a battlefield ............ 64 Gates . . . . . . . . . . . . . . . . . R
. I71 projector .............. I 166
fled a disaster ............. 10 Gaxx, Ring of .............. 90 + Grenadelike missiles ..........89,
Fleeing .................. 0 128 Gaze attacks .................90 0 131. 132
flind ..................... 0 41 Gaze weapon ..........A65-66 Gronyard .................0 124
flying ............... .171, 0 83 Gems ...............181, o 143 .
Ground cover in a battlefield .m 64
combat .................. 106 cutting .............0 80,0 99 Group initiative ........79. o 125
nylng kick .................m 98 General proficiencies ........0 90 Group XP awards .......68. o 1 17
Fog cloud ................. 68
Fog's effects on visibility ..... 65
Followers ........047,50.52,57
Generating a battlefield ...... 62
Geometer ................0 138
Cesen, Hammer of .........e33
Groups. character classes ....034p
Groups. weapons ..........0 113
Guaranteed hit or miss .....o 121
..
cleric's .........049.151,153 Gesen, Iron Bow of ......... 44 + Guardian sphere ...........050
bard's., .................o 61
thieves' ................. o 58
Getting lost ...........172, 0 80
ti ...................... 0 41
Guarding .............I20.26
in a spear or pike hedge ... 39
.
fighter's .................o 37 Githzerai .................. 0 42 vs. charging .............. 25
ranger's ................. 0 41 Gladiator .................. 0 72 Guisarme. guisarme voulge . o 98 .
Footing, movement effects ... 30 Glaive, glaive-guisarme ......o 98 Gunsen ..................m 1381
on the battlefield .......... 58 Glibness .................0 106
Footman ................... 147 Glossary .................. o 13
Footman's mace ..........1139 Gnoll ..................... 0 42 Ai

Footman's pick ............ 141 Gnomes .............o 30, 0 30 Haggling ..................0 8 9


Force march .............. o 158 abilities ..................0 31 Hairfoot halflings ......o 3 1. 0 32
effects on fatigue ......... 29 deep ................... 0 30 Halberd ...................o99
Forest gnomes ............. 0 30 equipment .............0 134 Half-elves ............0 30.0 34
Forest movement ...........0 3 1 forest ...................0 30 Half-ogres .................036
Forest. heavy. as battlefields . . 59
Forest. light, as battlefields ... R 60
Forgery ..............0 80.0 98
.
rock .................... 0 31
Goal ...................... 67
of role playing ............
Half-move actions .......... 20j
Half-orcs .................. 034
Half-plate armor .......... I 148
Fork .....................
Formal morale checks ....... 29
137
o 11
Goblin .................... 0 43
Gods, Throne of the .......+ 103
HaMings .............0 31. 0 32
abilities .................. 032
.
Fortifications as battlefields . . . 57 Gold ..................49, o 88 equipment ............. 0 134
Found or stole a Good alignment ............ o 65 hairfoot .................032
valuable item .............0 10 region .................37-38 stout .................... 032
Free adjustment during a Good, Crown of ............ 84 + tallfellow................0 32
no-move action ....... 20.22 Good, Scepter of ........... 84 + Hallucinatory terrain ........ 68
Fresh characters ............ 28 Good, Orb of ..............+84 Hammer ............. 89. 138
Freeze .................... 0 31 Grab ..................... 44 sledge ................. 143
Frighten/challenge .........A150 Grand druid ...............o 53 Hammer of Gesen ..........+33
Front ....................... 81 Grand mastery ....... 76,0 1 18 Hand and Eye of Vecna ......+35
Full-move actions ........... 20 Granted powers. Hand of Vecna .......124. o 144
Full plate armor .....0 100, 148 mythos priests ...........
o 50 Hand or throwing axe .....R 138
Fumbles ...................-85 Grappled figures ........ lo, 12 Handedness ...............032
Fun ........................ 67 Grappling ................ 138 Handgunner ................149
as overbearing ............ 91 Hard to surprise ............038
G as wrestling .............. 87 Hardiness. warrior skill ..... .A151
Grappling hooks ........... 169 Hamess subconscious ......0 155
Gaff/hook ................ 138 Gray areas ................ 32 Harpoon ................I 138 .
Gaining experience levels ......71 Gray dwarves ..............0 24 Haste ..................... 68
) Player's Handbook # DUNGEON
MASTERGuide -1; Tome of Magic

Hatchet ................... 138 Hit points ........99. 0 119. 139 Illusions ......o 23. 108-111. 168
Hazards on the battlefield ..... 58 0-level characters ...........27 Illusionist . . . . . . . . . . . . .o . 35. 46
Healing .......... .102. 0 80.82. adjustment .............. 16 Immunities ............... 150
140-141.049. 99 bonus .....0 26.36.57-58. 61 Immunity
binding wounds . . . . . . . . . . .104 Con adjustment ..........o 21 druids ..................0 52
complete ................ 165 healing . . . . . . . . . . . . . . . . . .o 21 inherent ................0 106
paladin ability . . . . . . . . . . . .0 39 recovering ................ 102 to charm ................ 59
proficiency . . . . . . . . . . . . . . .103 Hit probability adjustments ...0 19 to disease . . . . . . . . . . . . . . . 59
regeneration . . . . . . . . . . . . .0 2 1 Hoardings ................ 168 to spells . . . . . . . . . . . . . . . . .0 23
sphere ..................0 50 Hobgoblin ................. 43 to weapons . . . . . . . . . . . . . . .96 .
Healing powers ........... 149 Holding breath . . . . . . . . . . . .o 160 impaired lines of fire ........ 58
Health . . . . . . . . . . . . .0 15.20. 49 Holdings ................. 122 Impersonation ............ 106
Health bonus .......0 33-34. 36 Holds in wrestling ............ 87 Impossible to-hit
Hear noise . . . . . . . .174. 0 56. 59 Holidays . . . . . . . . . . . . . . . . . . .164 numbers ........... .75, o 121
Heat resistance .........0 29. 34 Holy item . . . . . . . . . . . . . . . . .0 93 Improved mail armor .......m 148
Height .................... 0 32 symbol ...........0 93. 138 Improved stamina . . . . . . . . . .0 26
Heightened difficulties . . . . . . 0 . 21 sword ...................o 39 Improvingproficiendes ......0 88
Heightened senses . . . . . . . .0 167 water ..............89. 0 133. Improvised attack ........ .A174
Helm A 69.76.8 6-87 kendiary cloud . . . . . . . . . . 172
great ................... 148 Homeless . . . . . . . . . . . . . . . . .0 10 Increased movement ........ 47
leather .................. 148 Hooded lantern ............0 93 Individual initiative ..... .80, o 126
open-faced .............. 149 Hook fauchard .............0 99 Individual experience points ....70
Henchmen . . .151.025. 151. 153 Hopeless characters ..........15 Indirect-fireengines ........ 155
maximum number . . . . . . . . 19 Hoplite armor. ............ 148 Inescapable death .....104. o 141
Herald of Mei Lung . . . . . . . . . 37 Horn of blasting ............ 171 Inertial barrier .............0 163
Heraldry . . . . . . . . . . . . .0 82. 0 99 Horn of Change ............4 42 lnfantty .................... 147
Herbalism . . .103. 0 82. 141. 0 99 Horse archer style .....0 116-1 17 Inflation ..................o 89
Heroic frays ............... 54 specialization ............. 78 Inflict pain . . . . . . . . . . . . . . .0. 174
Heward's Mystical Horseman's mace ........ I 139 Informal morale checks ...... 29
Organ ............. .126. 4 39 Horseman's pick .......... 141 lnfravision .......... .160. 0 155.
Hexes on maps . . . . . . . . . . . . . 7 Horses ............ .54.55. 166 0 26,29. 3 1.33-34.36. 37
Hide ..................0 3 1. 33 encumbrance ...........o 102 dwarves . . . . . . . . . . . . . . . . .o 28
Hidearmor ........0 101. 148 performingoverruns . . . . . . . 22 elves ...................0 29
Hide in natural settings . . . . . . 37 Household provisions ...... 133 gnomes .................0 30
Hideous appearance ........0 39 Hovering on death's door .....104 half-elves . . . . . . . . . . . . . . . o . 30
Hiding in shadows . . . . . . . . .0 56. Howdah ................. 162 halflings . . . . . . . . . . . . . . . . .o 32
0 50.52. 59 Huge creatures. undewater ...............110
ranger .................. 0 41 number per square ......... 7 Inherent immunity . . . . . . . . . 106
Hierophant druids ..........0 53 Humanoid character Inheritances .................18
High attacks in critical hits ... 103 level limits . . . . . . . . . . . . . . .0 39 Inhuman form .............0 39
High elves . . . . . . . . . . .0 28. 28 Humans ............0 32. 0 3 6 Initial wizard spells ............60
High mastery ........ 75. 1 18 Hundred Years' War Initiative . . . . ..73.78, o 119. 122.
High-level characters . . . . . ..30.31 weapons ........... 122-1 23 124. 17
Higher ground ............. 3 1 Hunting ............0 82. 0 100 base ...................I 18
Hill dwarves . . . . . . . . . . . . . . . 25 Hut, Baba Yaga's ........... 2 1 casting times .......0 114, 127
Hills as battlefields .......... 60 Hyperpyron .................50 charging ...............o 128
Hilly topography during covering . . . . . . . . . . .m 25
in a battlefield ............ 64 I effects of moving on ....... 27
Hirelings ... .143. 149. 0 151. 153 encumbrance's effecton ... 18
Historical equipment ..........52 Ice ................ .167. 0 162 group. .................0 125
History .................... 0 55 Id insinuation ............. 146 in aerial combat . . . . . . . . . . 66
History. ancient .............0 77 Identify . . . . . . . . . . . . . . . . . . . 59 in dueling ............... 51
bards . . . . . . . . . . . . . . . . . . .o 61 Identify plants and animals ...0 52 individual . . . . . . . . . . BO. o 126
local .................... 0 82 Ideological differences .......0 10 movement's effect on . . 2 1-22
Hit Dice . . . . . . . . . . . . . . .o 16. 21 Illusion resistant ............0 26 multiple attacks ..........0 126 ...
.......
5$$.;
1 Player's Handbook +t DUNGEON Guide
MASTER c Tome of Magic I
of combat actions ........ 7
J-K Knovvtedg 116.20
of magical items ......... 7 Kobdd . ............... 43
of movement ........... 3 Jacinth of Inestimable Beauty . 48 + Kuroth's C..... ..........+51
of psionics .............. + Jafar al5amal. Seal of . . . . . . . 97 + Kusariima . .......... 138
ofspells . . . . . . . . . . . . . . . . 1 Javelin ................... 138
of unarmed attacks ....... 7 bonus ..................0 29 L
ofweapons . . . . . . . . . . . . . 7 Jester ..................... 0 72
rate of fire ................. Jisan the Bountiful, Coin of ... 28 + Laboratory. alchemist's .....0138
surprise ................ 0 147 Jitte ..................... w 138 Ladders ............. 169. 171
unarmed combat ........o 130 Jobs ...................... 143 Lairs. treasure ...............114
weapon speed .....o 127, 18 Jogging ...............o 84. 157 Lamellar armor ...........
Injury ..........99. o 137, 104 Johydee's Mask ............ 49 +
massive damage .........o 141 Joined the circus ...........0 11
specific ..................102 Jousting .................. o 97
while flying ...............108 Juggling ............0 82. 0 100
Innate abilities Jump ..................... 68
in combat ..........o 90. A 65 Jumping ............0 82, 0 100
magic resistance ..... .A 65-66 Jungle as battlefields ........ 59
Inner focus. rogue skill .... .A 175 Kama ................... 138 animals . . . . . . . . . . . . . . . . .0 52
Inner focus. warrior skill .... .A 152 Kas. Sword of ............. 1 0 0 + elves ...................029
Inner planes ................178 Kau sin ke ................ 138 gnomes .................030
Instant stand ...............w 98 Kawanaga ................ 138 half-elves ................030
Instructors ................... 71 Keen eyesight ..........0 9, 107 haMings .................. 031
Intellect fortress ...........0 148 Keen hearing .............0 107 racial ................... 023
Intelligence ........... 0 22. 0 16 Keen olfactory sense ....... 0 107 reading ..............o 5759
bonus proficiency slots .....w 71 Keen taste sense ..........0 107 weapons .................249
knowledge ............0 17. 20 Keen touch sense .........0 107 Lantem .............0 93. m -139
monster ................ 0 120 Keys, encounters ............ 129 Large characters .............-25
of creatures ............. 179 Khopesh .................. o 99 Large creatures.
reason ............... 0 16. 20 Kicking in pummeling .......w 85 number per square .........w7
Intelligent Kidnapped ................ 0 11 Lare (body)
weapons ...... .241.247. o 143 Killed someone . . . . . . . . . . . .0 11 shield ...........o 101. w 1M
Intense magic ..............0 62 Kits ...................... 0 65 Lasso ..................... 139
Internal compass ........0 9. 107 and barred weapons .......w 72 Latches ...................0 9 6
Intrigue ..................... 3 1 creating ................. 0 85 Lawful alignment ........0 40. 64
Intuition ................0 17. 20 Knarr ..................... o 93 region .................37. 38
Investment ......... 175. 0 123 Kneeling . . . . . . . . . . . . . . . . . . w 30 Laying on hands . . . . . . . . . . . .0 3 9
Invincibility. priest skill . . . . ..A163 Knife .................... w 138 Lazy ..................0 9. 110
Invisibility ...... .161. 68. 0 174 throwing ...............w 144 Leadership . . . . . 80. 0 18.20. 47
Invocation/evocation Knockdown die ............w 31 Leaping ............. *2. 0 @ .
Spells ..................0 108 Knockdowns ............... w 31 Learning @i
Invulnerabilty (elemental) .. .A65 and pummeling ..........w 84 bonus .................. 62
Invulnerability (magic) .......A65 as a result of retreats . . . . . w . 28 iliusionist ............... .
Invulnerability (physical) .... .A65 due to critical hits ........w 106 new spells ................. , ...
Invulnerable Coat of Amd .... 43 + due to unhorsing . . . . . . . . . 49 penalty .................. 005
Iron Bow of Gesen .......... 44 + from temporary damage . . . 83 p e n t chance ...........0 1 7
Iron flask of from wrestling ............ 88 spells .......022.43. 107. 108
Tuemy the Merciless ....... 45 + in overbearing ............ 91 specialist ................0 4 6
Iron will ................... 79 of weapons ............. 129 the game .................0 8
Irritating personality . . . . . . . 0 . 110 with direct fire engines .... 160 Leather armor ......o 101. 148
Item saving throws ...........58 with indirect fire engines .. 156 Leather helm ............. 148
Ivory Chain of Pa0 .......... 46 + with rocks . . . . . . . . . . . . . . 167 Leather scale barding ....... w 1%
Knockout chance ......85. o 129 Leathemorking ......o 82. 0 io1
Knots o 84 Leuk-o. Mighty Servant of ....+58
. . . . . . . . . . .0. 160 Less sleep . . . . . . . . . . . . .0 29. 34
c 1Player's Handbook
Level ..................... 0 46
# DUNGEON
MASTER
Guide

Low-level characters ..........32


+ Tome of Magic
Magical aging ..............0 33
advancement . . . . . . . .61. o 117 Lower class ................ 65 Magical armor ........0 105. 144
and proficiencies ........ 92 Lower middle class . . . . . . . . . 65 saving throws .............9 3
drain . . . . . . .loo. o 61. 62. 139 LoyaJty. base ..........o 25. 19 Magical aspects
gain ...................... 71 Lucern hammer ............o 99 of worlds ............A4 6 4 7
humanoid and monstrous Lucky ................. 9. 108 Magical attacks. structural ... 171
characters ............... 39 Lum the Mad. Machine of .... 53 + Magical defense adjustment . o 23 .
limits ................22. 0 2 7 Lycanthropy . . . . . . . . . . . . . . . .176 Magical diseases . . . . . . . . . . . 177 .
exceeding . . . . . . . . . . . . . .0 23 Lying down . . . . . . . . . . . . . . . . 30 Magical fire ..................58
racial ...................0 23 Magical healing .............103
variations for wild mages .... 6 + M Magical item creation . . . . . . 107+
Levies ..................... 149 altar requirements ....... 109 +
Levitation ........... .108. 0 164 MAC . . . . . . . . . . .0 143, 149. 157 altars. suggested ......... 1 10 +
Life detection . . . . . . . . . . . . .0 174 MTHACO . . . . . . . . . . . 0 . 143. 149 +
approval . . . . . . . . . . . . . . . . 111
Life span . . . . . . . . . . . . . . . . . .0 33 Mace armor .................. 127 +
Lift gates . . . . . . . . . . . . . . . . . .o 20 bonus ..................0 2 6 calculating difficulty ....... 114 +
Lifting, maximum weight .....o 20 footman's .............. 139 +
difficulty ratings . . . . . . . . . . 1 12
Light . . . . . .158. 0 155.039. 162 horseman's ............. 139 intelligent magical items ... 128 +
magical weapons . . . . . . . . . .241 Mace of Cuthbert . . . . . . . . . . . 52+ laboratory requirements ... 108 +
Light scale armor .......... 148 Mace-axe ................ 139 level requirements ....... 107 +
tight sleeper ............ 9. 107 Machete ................. 139 materials ............... 114 +
Lightning bolt ........ .58. 172 Machine of Lum the Mad . . . . 53 + materials, magical ........ 115 +
Limited armor .............. 48 Made an enemy ............ 11 miscellaneous magic ..... 128 +
Limited magical item Mage . . . . . . . . . . . .o 35.44. 0 60 number of uses ......... 113 +
use . . . . . . . . . . . . . .048.61. 63 Magic . . . . . . . . . . . . . . . . . . .o 106 permanent Magical Items . 124 +
Limited weapon selection . . . . 48 .
10th-level magic .A81. 84, 1 18 potions ................ 120 +
Line of sight alignment changes ..........39 procedures ............. 114
casting spells . . . . . . . . . . . .o 114 and psionics . . . . . . . . . . . .0 150 +
recharging . . . . . . . . . 131, 134
psionic powers ..........0 150 buying magical items . . . . ..A20 rings ................... 125 +
Lines of fire ............ 30. 58 controlling . . . . . . . . . . . . . ..A17 rods ................... 125 +
against a shield wall ....... 39 creating magical items .... .A86 +
scrolls . . . . . . . . . . . . . . . . . 119
Lip reading . . . . . . . . . . . . . . .o. 83 defense adjustment . . . . . . . 18 +
spells required . . . . . . . . . . 113
Listening . . . . . . . . . .174. 0 56. 59 detecting alignment .........41 standard vs. nonstandard . 11 1 .+
Literacy . . . . . . . . . . . . . . . . . . .0 83 identifying ..........o 85, 29 staves ................. 127 +
Living expenses ............. 5 0 immunity . . . . . . . . . . . . . . . .o 23 success and failure ....... 118 +
Lizard man . . . . . . . . . . . . . . . . 43 magical items ...........o 143 suggested altars ......... 110 +
Loan. priest skill . . . . . . . . . . .A164 maximum learnable wands ................. 125 +
Loans . . . . . . . . . . . . . . . . . . . 122 spell level ..............o 22 +
weapons . . . . . . . . . . . . . . . 127
Local fighting styles ......... 78 memorizing spells . . . . . . . .A18 wizard specialists ........ 115 +
Local history . . . . . . . . .o 82. 0 101 on the battlefield .......... 68 Magical items .......o 143, A 79
Location of critical hits ...... 103 removing magical items . . .A 18 +
air spores . . . . . . . . . . . . . . 132
Lochaber axe . . . . . . . . . . . . . .o 99 resistance . .94. o 1 15, 135. 136. alignment .................38
Lock . . . . . . . . . . . . . . . . ..54. o 93 0 38. 47 amulet of extension ...... 132 +
opening .............o 56. 96 resistance. elves ..........o 29 amulet of far reaching ... 132 +
Locks in wrestling ........ 87. 88 resistance. half-elves .......o 30 amulet of leadership ..... 132 +
Long spear ............... 143 rings . . . . . . . . . . . . . . . . . . .o 144 amulet of
Longbow .................o 96 schools .........64.o 44. 107. life protection . A 79. 152, 164
Longbowman . . . . . . . . . . . . . . . 149 0 136-137 amulet of
Longship . . . . . . . . . . . . . .o 92. 93 scrolls . . . . . . . . . . . . . . . . 0 . 144 magic resistance ...... 132 +
Lord ..................... o 37 specializing .............0 137 amulet of
Lorica hamata armor ......I 148 spell duels . . . . . . . . . . . . . . .A96 metaspellinfluence .... 133 +
Lorica segmenta armor . . . . . 148 spellcraft . . . . . . . . . . . . . . . .o 85 amulet of
Lost ....................... 172 theories . . . . . . . . . . . . . . . .o 107 perpetualyouth ....... 133 +
Low ability scores . . . . . . . . . . . . .15 undewvater . . . . . . . . . . . . . . . 110 aroma of dreams ....... 125 +
Low attacks in critical hits ... 103 Magic resistance . . . . . . . .A65-66 as treasure ............... 116

A High-Level Campaigns H Combat 6: Tactics 0 Skills 6: Powers + Book of Artifacts


IK
) Player's Handboo + omeo agic #
bag of bones . . . . . . . . . 133 manual of dogmatic ring of contrariness . . . . . ..A 83
bag of holding . . . . . . . A 80 methods ............. 139 + ring of elemental
Bell's palette of idenbty . . . 133 manuals (see books) . . . . ..A 82 metamorphosis ....... 128 +
books ..................A 80
-1

medallion of ESP ........ .A 82 ring of fortitude ......... 129 +


bracers of brandishing ... 134 + medallion of ring of randomness ...... 129 +
brooch of number spell exchange ........ 1 40 + ring of regeneration .......A 84
numbing ............. 134 + mirror of mental prowess . .A 82 ring of resistance ........ 129 +
candle of propitiousness . . 134 + mirror of retention ....... 140 + robe of repetition ........ 143 +
claw of magic stealing . . . 134 + mirror of simple order .... 140 + rod of absorption . . . . . . . ..A 84
cloak of displacement . .A 80. 90 mist tent ............... 1 41 + rod of beguiling ..........A 84
common ...............0 135 Mordom 's cauldron of air . 1 41 + rod of distortion ......... 130 +
contracts of +
mouse cart . . . . . . . . . . . . . 1 41 rod of resurrection ........A 84
+
Nepthas ........ 135. A 80 Murdock's insect ward . . . . 125 + rod of rulership ...........A 84
creating ...... .120. o 43. A 86 necklace of memory rod of securrty . . . . . . . . . . .A 84
crucible of melting ....... 1 35 + enhancement ......... 141 + rope of entanglement .... .A 84
uystal ball . . . . . . . . . . . . . ..A 80 Nefradina's identifier ..... 142 + saddle of flying ......... 143 +
~ a l p a r r o t........... 135 + of NPCs ..................154 sahs of farseeing ...... 144 +
curdled death ........... 1 25 + on the battlefield .......... 69 saving throws ..............93
Daern's instant fomess ... ~ 8 0 oil of elemental plane scarab of uncertainty ..... 144 +
deck of many things . . . . ..A 81 +
invulnerability . . . . . . . . . 127 school cap ............. 144 +
destroying ................122 +
oil of preservation . . . . . . . 127 sharing .................... 17
dimensional mine ....... 136 + paladin limit ............. o 40 Skie's locks and bolts .... 144 +
disintegration chamber . . . 136 + periapt of proof spell scrolls ............. .A 84
dust of mind dulling . . . . . 136+ against poison . . . . . . . . .A 82 sphere of annihilation .... .A 85
dwarves ................. 0 28 philosopher's egg ....... 142 + +
staff of the elements . . . . . 130
elemental compass ...... 136 + pick of earth parting ..... 142 + staff of the magi .........A 85
experience points .....A8p. 93 planar alterations to .......A 51 staff of withering .........A 85
everbountiful portable canoe ......... 1 42 + Starella's aphrodisiac ... 125
soup kettle .......... 137 portable hole .........A 8 1-82 stone of good luck ........=85
extradimensional spaces . . A81 potion of elemental tables ................... 183
failure . . . . . . . . . . . . . .o. 28. 30 control ............... 125 + talisman of
+
flatbox ........... 137. A 81 potion of vitality . . . . . . . . ..A 83 memorization ......... 144 +
flight items ..............A 81 potions ................A 8 2 tapesv of disease
forsale .................. 116 pouch of accessibility ......A 83 warding .............. 145 +
forge of metal protection . 137 + powder of coagulation ... 127 + teleportation chamber . . . . 145 +
fur of warmth ........... 137 + powder of magic Tenser'sportmanteau
gem of insight . . . . . . . . . .A 82 detection ............. 127 + of frf@/ty ............ 145 +
+
gem of retaliation . . . . . . . 137 powder of the black veil . . 127 + thought bottle .......... 145 +
girdle of many pouches .. .A 82 powder of the time bomb ............. 146 +
glass of preserved worlds . 138 + hero's heart ........... 127 + to hit modifiers .............7 4 . .

globe ofpurification ..... 138 + prism of light splitting .... 142 + tome of mystical )d
+
globe of serenity . . . . . . . . 138 Puchezma's powder of equations ............ 146 +
Heward's handy haversack .A 82 +
edible objects . . . . . . . . . 142 tomes (see books) ........A 80
+
horn of valor . . . . . . . . . . . 138 qui//of law ............. 1 43 + Trimia's catalog of
hourglass of fire and ice . . 138 + quiver of Ehlonna .........A 83 outer plane aMam A 146
identify .................. o 61 rarity .................... 116 use during combat . . 127
iron bands of Bilarro ......A 82 recharging ..........122, A 93 wand of corridors ........ 131 +
jar of preserving ......... 1 39 + Reglar's gloves wand of element
javelin of lightning ........A 82 of freedom ........... 1 43 + transmogrification ..... 131 +
law's banner ........... 139 + research . . . . . . . . . . . . . . . .1.17 wand of
lens of speed reading .... 139 + ring of affliction ......... 1 28 + misplaced objects ...... 131 +
librams (see books) .......A 82 ring of armoring ......... 128 + warid of negation ....... .A 85
liquid road ............. 1 39 + ring of blinking ...........A 83 wand of prime
material pocket ........ 131 +
.
Lorloveim's obsidian ring of bureaucratic
mortar and pestle ...... 139 + wizardry .............. 128 + warp marble ........... 148 +
L Hinh-1 P w l rnrnnrrinnc Irnmhnt R Tnrtirc Ck;//c R Pniniprc A R n n L nf d r t i f n r t c
.
~ -I
~~

1Player's Handbook DUNGEON Guide


MASTER + Tome of Magic
Zwonn's watering can .... 148 + press ..............0 20. 0 14 amulets ..................213
Magical research ..........o 113 proficiency ratings ......... 88 bags ..................... 214
Magicaltreasures ..........0 143 spells per level ...........o 22 books .............. .212, 216
Magicalweapons . . . . .o 143. 18 Medieval occupations ........143 boots ...............213. 216
speed factors . . . . . . . . . . 0 . 127 Meditative focus ...........0 155 bowls .................... 217
Magnifyingglass ............0 93 Medium shield .....o 101, 149 bracers ..................217
Mahout ................... 162 Mei Lung, Herald of ......... 37 braziers ..................218
Mail and plate armor ........ 149 Meld into stone . . . . . . . . . . . . 26 brooms ..................218
Mail coif .................. 149 Melee attacks by level. censers ..................219
Maintaining psionic warriors . . . . . . . . . . . . . . . . . 47 chimes .................. 219
powers ............... 149 Melee combat ............. 26 cloaks . . . . . . . . . . . . . . . . . . .
Major access ..............0 47 bonus .................. 3 1 ctystal balls . . . :.... :I . ;....
Major bleeding ............. 105 Melee round .............o 122 decks ....................
Making armor ..............0 79 firing into ............... o 132 drums . . . . . . . . . . . . . . . . . .
Man-traps .................0 84 multiple attacks . . . . . . . . . . 0 . 36 dust ..................... 223
Mancatcher ..........o 97. 140 Melee scale ................ 8 eyes ................2 13, 224
Maneuverability class ........ 107 Melee weapon figurines .................224
Manipulate ................. 89 specialization ............. 74 gauntlets .................225
Mantlet .................. 166 Memorizing spells . . . . . . . . o . 107 gems .................... 225
Man-sized creatures. Mental armor .............0 155 girdles ...................226
number per square ......... 7 Mental Armor Class ...0 143- 144 harps .................... 227
Maps ..................... 196 Mental attack roll ..........0 143 helms . . . . . . . . . . . . . . . . . .227 .
as battlefields ............. 57 Mental barrier .............0 148 horns .................... 228 .._
. battle ..................... 7 Mental focus. wizard skill . . .A157 horseshoes . . . . . . . . . . . . . . .
&generatinga battlefield ...... 62 Mercenaries ................ 146 jewels ...................
"movement on ............. 22 Merchant's scale ...........o 93 librams . . . . . . . . . . . . . . . . . .
using hexes . . . . . . . . . . . . . . . 7 Merchants ............0 73. 123 manuals .................LJ 1
Mariner ...................0 73 Metamagic ................ 10 + medallions ...............232
Marines ................... 149 Metamorphosis ........... 166 mirrors ..................232
Marsh as battlefields ........ 60 Metapsionics .............0 143 necklaces ................ 232
Martial arts ............. 27, 95 Middle Ages .................53 pearls ...................233
:talents .................. 97 equipment .............0 127 periapts ..................233
weapons ................ 96 Middle Eastern culture phylacteries . . . . . . . . . . . . . .234 .
Martial trance .............0 160 weapons . . . . . . . . . . . 124-126 pipes .................... 234
Mask, Johydee's . . . . . . . . . . .4 . 49 equipment . . . . . . . . . . . . 0 . 127 robes .................... 235
Masonry ..................0 85 Might, Regalia of ............4 8 1 ropes .............. 213. 237
Mass combat ............. 175 Mighty Servant of Leuk-o ..... 58 rugs ..................... 237
Massive damage ..... .104. o 141 Military fork . . . . . . . . . . . . . . .o. 99 scarabs .................. 237
Master .................... 0 63 Militia ..................... 147 stones ................... 239
Master weapons list ........ 129 Min/maxing ..............13. 45 talismans . . . . . . . . . . . . . . . . 239
.
tables . . . . . . . . . . . .m. 130-133 Mind blank . . . . . . . . . . . . . .0. 148 tomes ...................240
Mastery ................... 75 Mind thrust . . . . . . . . . . . . . . .0 147 Miscellaneous war
in martial arts ............ 96 Mindlink . . . . . . . . . . . . . . . . . 172 machines ...............m 165
in pummeling ............ 85 Minds. open and closed . . . .0 149 Miscibilrty . . . . . . . . . . . . . . . . .191
.
in wrestling . . . . . . . . . . . . . . 90 Mines . . . . . . . . . . . . . . . . . . . 174 Missile adjustment ..........0 1 4
weapon . . . . . . . . . . 0 . 118-1 19 Minimum ability scores ...... 22 Missile
Material components . .o 1 13. 168 Mining .............o 82. 0 101 combat. ... .73,84,67,88,108,
Materials on the battlefield ... 58 detection abilities . . . 26. 31. 36 0 119. 131. w 20. 25
Mattock of the titans . . . . . . . 172 detection bonus . . . . . . . . . 0 . 33 ability modifiers ............87
Maul .................... 140 Minor access . . . . . . . . . . . . . .o 47 accidental firing due
Maul of the titans ......... 172 Minor bleeding . . . . . . . . . . . . 105 to knockdown . . . . . . . . . . 32
Maximum Minotaur .................. 43 against sitting or prone
ability scores .............0 22 Mirror ............... .90. o 155 creatures . . . . . . . . . . . . . . 30
number of henchmen . . . . .0 19 Miscellaneous equipment ...0 132 at mounts ............... 41
number of spells ..........0 16 Miscellaneous magic .........212 attack adjustment .........0 2 0

W Cbmbat & Tactics 0 Skills & Powers Book ot Artifacts


boulders .................. 89 morale .................... 97 combat actions' effects on . a 20
cover ...............88. 0 132 powers .................A62 cross-country ............0158
deflection ............... 98 breath weapon ........A62 encumbered ............0102
effects of cover and cause disease .........A62 free adjustment ......I 20. 22
concealment on ......... 30 cause fear ............A63 in a shield wall ..........
elves' bonus .............o 29 crush ............A 64-65
from chariots ............ 162 enhanced melee
from horseback ........... 41 damage .............A65
from wagons ............ 164 enhanced movement .. .A65
halflings' bonus . . . . . . . . . .o . 32 gaze weapon ........ .A65 combat actions ........
in ethereal combat ....... I 68 innate magic ......... A 65
into a melee .............rn 31 invulnerability. elemental A 65
melee .................... 87 invulnerability. magic .. .A65
mounted .................105 invulnerability. physical . .A65
range of weapons . . . . . . . . 129 magic resistance ...A 65. 66
rocks .................. 167 regeneration ..........A 66
vs. a shield wall .......... I 39 wounding .........A64-65
water's effects on ........ I 65 range of attacks ............ 8
Missile scale . . . . . . . . . . . . . . . . 9 resistance to critical hits ... 103 Movement powers .........e 153
in astral combat . . . . . . . . . . 67 Strength formula .......... 14 Movement rate.
Missile style ..........0 116-1 17 threatening squares of . . . . . 12 effectson action phase ...
Missile table .............. 0 131 t y p s ............... 181-186
Missile weapon unarmed attacks .......... 27
specialization ............. 74 weapon mastery .........0 119 encumbrance ...........0124
Missile- or thrown-weapon With missile attacks ........ 25 expanded base ....... .o 124
fighting style ............I 50 Monstrous character Moving ............... 126 27
specialization ........... 78 level limits . . . . . . . . . . . . . .0. 39 Mules ..................... 66
Mistletoe .................. o 52 Monty Haul campaigns ....... 115 Multi-dass characters ...o 61, 0 63
Moderatebevere Moonlight's effects psionicists .............. 0153
disadvantages ............0 93 on visibility ..............I 65 Multiple attacks per round .... .SO,
Modem languages ....o 82, 0 101 Morale ........ .97, 151 1729 036. 126, 127. 131
Modifiers to hit ............... 74 of creatures . . . . . . . . . . . .I 180 missile fire ..............1 2 5
Modifyingproficiency rolls .... 0 92 More muscles .............. 0 26 Multple characten ............16
Molecular agitation ........0 164 More opposition schools .....0 63 ....
Multiple figures and facing
Molecular manipulation .....0 164 Morningstar ............. I 140
Money ........ .088, 0 121-122 Mountain dwarves ..........0 25
at start .................. 0 89 Mountaineering ...o 83, 160, 163, MUS& .............0 12-13. 20
i character points ....1. ....0 120 0 101 Muscle b$us ..............0 3
too much . . . . . . . . . . . . . . . . . 18
Moneylending ............0 122
Mountains as battlefields ....I60
Mounted combat ............105
Musks 11s ..............0 1 4
Music, bard ................0 6 0
f
Mongrelman ............... 0 43 attacks as overruns ........ 22 MusidinstNment .........0108
Monocle of Bagthalos .......e61 bowman .................146 Musdsinging .............0108
Monster intelligence, charge .................. 40 Musical Instrument ...o 83. 0 101
weapon mastery .........0 120 movement ...............164 Mystic .................... 0 7 4
Monster population ........0 120 Mounts .. .105. 0 102. 30. e 7 8
Monsters ................A 56 unhorsing ............... 49 i" N
ability scores ............A 57 Move earth ............... m 172
altering .................A57 Move silently . .o 56. 0 15.37. 48. M K tiers ..................0 6 3
base initiative ............ 18 50, 52. 59 NatuFal20 or 1 ..........35,'86
fatigue points ...........I28 ranger .................. o 41 Natural armor dass ........0102
frequency ................132 Movement .............82. 13 Natural attacks and
in battle ................ 179 aerial .................... 171 knockdowns ............. 32
knockdown chances and footing . . . . . . . . . . . . .I 30 Natural healing .............102
and immunities ......... 32 and missile fire ..........o 128 Natural weapons ...... .74, 0120
legendary ...............A59 climbing ................. 66 Nature powers ............ 154

L
Navigation .......... o 83.0 101 proficiencies ................ Orphaned ................. 0 11
Nmmancy powers ....... 154 + quick .................... 156 Other races ................ 37
Necromancy spells ........0 108 reactions ....... .25.139.0 25 Outer planes ...............179
Necromantic sphere ........o 50 wages ...................150 outlaw .................... 75
Negative hit points ......... I 3 1 Number/creatures per square m 7 .. Outside as a battlefield ......857
Negotiation ..............0 148 Nunchaku ................ 140 Outside attack in dueling ..... 54
Nerad. Psychometron of ..... 77 + Overbearing ..... .85,0 128. 129.
Net ..................... 140 0 27.44.91
Neutral alignment .......0 64,65 a mounted character ...... 49
region .................... 38 Object reading ............0 159 during overruns ........... 23
Neutrality, Crown of ......... 85+ Obscure knowledge ........0 108 Overland movement ... .164.167
Neutrality. Orb of ........... 86+ Obscurement .............. 69 Overruns .................. 22
+
Neutrality. Scepter of ........ 86 Obsidian Man of Urik ........ 63+ with chariots . . . . . . . . . . .
Nwer-ending conflict .........40 Obstacles.
New ability score systems .....0 8 in generating a battlefield ...
65
New character classes ........-32 on the battlefield .......... 58
New spells ..................64 Ocean travel ................170
P-Q-
New proficiencies ............47 Offensive disarm ........... 43 PSPS ...............0 143-144
New weapons . . . . . . . . . . . .m. 72 Offensive powers .......... 153+ costs .................-0 157
Nightingale. Queen Ehlissa's Ogre ..................... 0 44 gaining .................
0144
Marvelous ............... 78 + Oil ... .89,0 93. 133, 144. 140 limits ..................0150
No amponents ...........A 62 Old age ...................o 33 power costs .............0149
N m v e actions ........... 20 One- or two-handed recovering ..............0144
Nobility ................lS,0 74 weapons ................ 49 starting total ............0153
NOk .............176,056,59 One-handed weapons Padded armor ......o 101.m 149
Nomisma .................. 5.0 used two-handed .........m 49 Padded barding ........... 150
Non-adventurers ...........0 63 One-handed Padlock ...............54.Q93
Nonaligned creatures .......o 66 weapon style .......0 116-1 17 Painting .................. 0101
Nondetection. rogue skill ..
A 176 style specialization .......m 76 Paladin ... .035. 38.A 147.048
Nonlethal combat ..... .84.o 128 Open doors ...............0 14 and NPCs .................28
vs. creatures .........85.o 131 by-Strength ..............o 20 spell progression .......... 49
with weapons ..............85 Open locks .......o 56.0 15.52 Palisades. wooden ........I 168
Nonpbyer Open minds .........0 143. 149 Panic ....................... 99
characters ........... .142.154 Open-faced helm . . . . . . . . . . 149 Pao. ivory Chain of ..........+46
reactions ................o 25 Opponents Paralysis ........... ..loo.0 139
Nonpcoficiency .... 72-73,0 93 handling defeat ...........A 12 Paralyzing bite .............038
attack penalties ..........0 1 14 minimizing risks .........A 16 Parang ................... 141
in martial arts ............m 95 motivationsfor Parrying ..... .87.o 133.rn 20. 27
in pummeling ............ 84 attacking ...... ,.A10.16.24 in dueling ...............m53
in wrestling ............. I89 Opposed rolls .......... 42.83 Partisan ................... 099
penalty ...................45 Opposition schools .........o 45 Partnerships ..............0 122
weapon ................0 114 Optional AD&D rules ........ 29 Pass without trace ...... a 51. 59
Nonpsionic minds .........0 149 Optional restrictions .....0 4849. Pay ....................... 150
Nonweapon proficiencies .....45. 51,61.63 Peasant hero ..............075
0 73.74,76.
0 86 Orb of Evil ................. 88+ Penalties .................. 039
bonus slots .............. o 22 Orb of Good ...............484 Percent chance of
proficiency groups .....0 90-91 Orb of Neutrality ........... 86+ spell failure ..............017
N o m 1 men ................ 27 Orbs of Dragonkind ......... 65 + Personal enhancements .... 155 +
NPCs ... .28.30,142,154,o 150 OK ..................... a44 Petards .................I 171
alignment .................37 Organ. Heward's Mystical .... 39 Petrification. system shodc ....021
dtaracter classes ...........34 Oriental equipment ........0 127 Phantasm spells .......o 23. 108
dueling ................. I 51 Oriental weapons . . . . . 124-126 Phase ................... 0 171
mage .................... 153 Orienteering ..............0 101 Phobias . . . . . . . . . . . . . . . . . .0 1 io
morale ...............97. 29 Organization of rule books ....o 8 Pick ..................... 141
personality ...............154 Ornamented weapons ........56 bonus .................. 0 26
footman's . . . . . . . . . . . . . . 141 drinking in combat . . . .76.o 122 descriptions ..............0 94
horseman's ............I 141 identification ............. 3 1 in martial arts ............ D 95
Pickingpockets .........o 55.59. Pottery . . . . . . . . . . . .o . 83. 0 102 in pummeling ...........I84
0 15.38. 52. 55 Powerful characters ...........14 in shield ................I72
Piercing vs. animals Powerful enemy ...........0 11 1 in wrestling .............. 89
critical hit tables .......... 114 Praying for spells ..........o 1 1 1 languages ...............o 27
.
Piercingvs humanoids Pre-rolled characters ..........32 new ...................... 47
critical hit tables . . . . . . . . . 1 13 Precise memory . . . . . . . .0 9. 109 nonweapon ... .45, o 73.74. 76
Piercing vs. monsters Predictingweather ..........o 87 NPC ...................... 45
critical hit tables ......... 1 15 Press ..................... 89 related weapons ..........o 72
Piercing weapons . . . . . . . . o . 120 Prices ...................... 52 shield ..................0 115
Pike hedge ................ 39 Priest ...........0 35.47, A 159 slots .................... 0 71
Piloting .................. A 96 experience levels . . . . . . . . . 56 teamwork .............
Pilum ................... 141 NPCs ..................... 30 weapon .. .45, 0 71, 0 1 . 15
Pinning . . . . . . . . . . . . . ..85. o 129 proficiencies ............. 90 Proficiency rolls
Pins .................. 91-92 specific mythos . . . . . . . . . .o . 49 ability modifiers to ........0 89
Pirate ..................... 0 77 spell progression . . . . . . . . . .0 56 modifying ...............0 92
Pitons ...................o 163 spells ..........o 23. 1 1 1. 166, Project force .............. 0 162
Plains as battlefields . . . . . . . . . 61 0 49. 51 Prone .................... 30
Planar powers . . . . . . . . . . . . 157 spells on the battlefield .... 69 Property ................
Planes of existence .... .178. A 44 spells. paladin casting ......o 39 Protection aura. paladin ....
Planes. Codex of the Infinite . . 27 spells. ranger casting ......o 41 Protection from evil .........0 49
Planned encounters .........129 weapon proficiencies .....0 1 13 Protection powers ......... 158 +
Plant identification . . . . . . . . . o . 52 Priestly wizards .............0 61 Protection scrolls . . . . . . ..196, 197
Plant sphere ...............o 50 Priests .................... 0 56 Protection sphere ....o 50, 0 140
Plate and chain barding ..... 150 Primary discipline ..........0 154 Pry bar ................. m 141
Plate mail . . . . . . . . . .o 101. 149 Prime Material plane ......... 178 Psionic attack modes ....... 146
bronze ................. 147 Prime requisite ... .23. o 36, 0 46 Psionic blast ..............0 147
Player character races ....24. o 26 Probe ...................0 172 Psionic combat .......0 145, 148
Pocket dimensions .........A45 Proficiencies ............. I 177 action phase ............. 24
Poetry. bard ...............o 60 and character points .......0 87 psychic contests .........0 150
Point-blank range .... I74. 0 119 automatic failure ..........0 88 sequence .............. 0 146
Poison ............89. 101. 103. automatic success ........0 92 Psionic defense modes .....0 147
0 133. 140. 141 bonus ..................0 88 Psionic disciplines,
halfling bonus ............o 32 character point costs .......0 87 gaining ................. 0 154
resistance .........0 36. 4 8 4 9 general ..................0 90 primary ................ 0 154
save .................... 0 16 improving ............... 0 88 Psionic powers
saving throw bonus ....o 2 1. 28 level advancement . . . . . . . 0 . 92 adrenaline control ........0 166
sense ..................0 160 maximum ratings .........0 88 all-round vision ..........0 159
treatment ........102. 0 80. 82 nonweapon ..............0 86 animal affinity ...........0 164
Pole arms ........82.097. 141 priest . . . . . . . . . . . . . . . . . .0. 90 animate object . . . . . . . . .0. 162
Pole vaulting ...............o 82 psionicist . . . . . . . . . . . . . .0. 154 astral projection ..........0 170
Pole weapon. charging .....o 128 rogue ...................0 9 1 aura sight ...............0 158
Political adventures ...........31 selecting . . . . . . . . . . . . . . . 0 . 87 awe ...................0 173
Polymorph. system shock ....o 2 1 use by nonproficient banishment .............0 168
Ponds in a battlefield . . . . . . . . 64 characters ..............0 93 blink ...................
. Ponies .................... I 66
Population. monster . . . . . . .0 120
use in play ...............0 89
warrior ..................0 91
body control ............0 166
body equilibrium ........0 166
0 170

Portcullises ............... 171 weapon ........... 0 1 12-1 13 body weaponry ..........0 167
Potion offire breath ....... 172 wizard .................. 0 91 cannibalize .............0 167
Potion of growth ........... 69 Proficiency ...........o 70. rn 74 cell adjustment ..........0 167
Potion of invulnerability . . . . . . 69 acquiring ................ o 70 chameleon power .......0 167
Potions . . . . . . . . . . . . ..wi. o 144 armor .................. 0 115 clairaudience ............0 158
alchemist ............... 0 138 bonus slots .........o 22, 71 Clairsentient powers ......0 158
creating . . . . . . . . . . . . . .118. 1 19 check ...................o 75 clairvoyance ............. 0 158
combat mind ........... 159 teleport trigger ........... 172 choosing ................ o 16
complete healing ........ 165 touch range .............0 150 crating new ............... 24
conceal thoughts ........0 173 using .................. 149 options ................. o 16
control light ............. 162 Psionic sense ............. 0 160 restrictions on class .........a
control sound . . . . . . . . . . . 163 Psionic strength restrictions on level ....... ..22
control wind ............ 163 points ............. 143-144 stereotypes .............. o 26
create object ............ 161 Psionicist character class ....0 151 Races .................... 0 41
danger sense ........... 159 Psionicist proficiencies ......0 154 abilities and restrictions .... 42
detonate ............... 161 Psionics .................. 142 ability score
dimension walk. . . . . . . . . . 171 using ..................0 143 adjustments .........0 22.38
dimensional door ........ 170 and magic .............. 0 150 adjustments, thieving skills . .0 53
domination ............. 172 wild talents .... 151. 155-156 enmty ..................0 39
ESP ...................0 174 Psychic contests ...........0 150 languages ............... 0 23
feel sound .............. 160 Psychic crush .............0 147 level limits ...............o 23
gaining .................0 154 Psychic surgery ............0 173 requirements .............0 21
healing, complete ........ 165 Psychokinetic powers ......0 161 variants .................0 23
heightened senses ....... 167 Psychometabolic powers ....0 164 weapons ................0 38
inertial barrier ........... 163 Psychometron of Nerad ...... 77 + Rain's effects on visibility ..... 65
inflict pain ..............0 174 Psychoportive powers ......0 168 ...
Raisingthedead 104.021. 141
invisibility ............... 174 Pugilist .................... 0 i'7 Rally friends ............... 0 55
know location ........... 0 160 Pulling/Trpping ............ 45 Ram catcher .............. 167
levitation ............... 0 164 a mount or mounted Ramming ...............I 164
life detection ............0 174 character ............... 49 Ramparts. earth ........... 168
light ................... 0 162 as an unarmed attack ...... 93 Ram, battering ............ 165
limitations ..............0 150 in dueling ............... 54 Ran away from home .......0 1 1
line of sight ............. 150 Pummeling ...........I83-86 Random encounters . . .131, o 147
maintaining ........0 149-150 Punching ... .84, o 128,129, 27 Range ..................... a7
martial trance . . . . . . . . . .0 . 160 Purii water ................ 0 59 boost ...................0 62
metamorphosis .......... 166 Putting on armor ..........o 101 Dexterity adjustment ..... - 20
mindlink . . . . . . . . . . . . . . .0. 172
molecular agitation .......0 164
Pyrotechnics ............... 68
Quality weapons .............55
.
encounter . . . . . . . . ..139, 148
missile weapons .........o 131
molecular manipulation 0 164 ... Quarrels .................. o 96 of monsters' attacks .......
.

!r
object reading ...........0 159
8 Quarterstaff .............. 141
o ructions .............0 150 Queen Ehlissa's Marvelous
p ase .................. 0171 +
Nightingale . . . . . . . . . . . . . . 78 Ranged weapons
p ison sense., ..........0 160 Quest Spells .............A 135 and guarding ............. 26
pr may discipline ........0 154 adjudichting ............. 12 + halfling bonus ............o 32
probe ..................0 172 conditions ............... 1 1 + Ranger .....o 35.40.A 147,049
project force ............0 162 cost for using ............ 12 + NPCs ..................... 28
psionic sense . . . . . . . . . .0. 160 definition ................ 10 + spellcasting abilities .......0 50
psychic surgey .......... 173 dispelling ................ 13 + Rank ...................... 152
Psychokinetic powers . . . . .0 161 in duels ............... .A 135 Rameur .................. o 99
Psychometabolic powers . 164 . granting ................. 10 + Ransom ................. o 153
Psychoportive powers .... 0 168 obtaining .............. .A160 Rappelling ...............o 163
see sound ..............0 160 requirements for using . . . . . 1 1 + Rate offire ............87. o 131
send thoughts ...........0 175 saving throws against ...... 13 + from horseback ...........w 41
shadow . . . . . . . . . . . . . . .0. 163 unworthy situations ....... 1 1 + of weapons ............. 129
shadowform ............0 166 vs. true dweomers ...... .A135 specialization ............ I75
sight link ............... 0 175 Quickness ................. 80 with multiple
summary ............... 0 175 +
Quill, Kuroth's . . . . . . . . . . . . . . 51 loaded weapons ....... I50
summon planar creature . .0 168 Reaction ...............25. 139
telekinesis .............. 0 162 R adjustment ..... .020, 15. 19
Telepathic powers ........0 172 adjustment for Charisma ...o 25
teleport ................0 168 Race. character class adjustment with
teleport other ...........0 170 ability adjustments ........o 27 two weapons . . . . . . . . . .o 127
) Player's Handbook # DUNGEON Guide
MASTER + Tome of Magic I
bard influence ............o 59 Riding proficiency Savage culture . . . . . . . . . .0 7 9
bonus ..................0 33 airborne ................ 102 equipment ............. 126
Read languages .o 57.59. 0 52. 55 and injured mounts . . . . . . . 41 weapons ..........I 117-1 18
Read magic ............0 61. 63 land ................... 102 Saving throw ......73.91. o 114.
Reading lips .........0 83. 0 102 unhorsing ............... 49 1 19. 133.134. 135. 168
Readindwriting . . . . . .o 83. 0 102 Right- or left-handed A 14244
Reading, bards . . . . . . . . . . . . .o 60 characters ............... o 32 abibty check ...............93
Rear attacks ............81. 30 Ring mail ........ - 101, 149 a m r bonus . . . . . . . . . . . o . 144
Reason . . . . . . . . . . . . . . . .0 16. 20 *
Ring of Gam . . . . . . . . . . . . . . . 90 automatic failure ........A142
bonus . . . . . . . . . . . . . . .a29. 32 Ring of shooting stars ......8 172 bonuses ...0 2631.33.49. 63
Recharging magical items ... .122. Ring of the ram ........... 172 bonuses due to cover
+
A 93. 131. 134 Rings ...............198. o 144 and concealment ....... I30
Recorder of Ye'Cind ......... 79 + Riposte in dueling . . . . . . . . . . 54 by caster level ...... .A14344
Recovering from fatigue ...... 28 Roads ..................... 168 class bonuses .....o 38. 45.46
Recovering PSPs ..........0 144 Rock gnomes ..............0 30 cover bonus .........88. o 132
Reduction ................ 173 Rock, Oeath ............... 32 + defensive adjustment ......0 2 0
Reformed .................0 11 Rocks ..............I 167. 171 for sieges .............. I 173
Regalia of Might ............ 80 + Rod, three-piece . . . . . . . . . . 144 items ...............58. 0 1 14
Regeneration .............. o 2 1 Rod of Seven P a 6 .... .126, 91 + massive damage ... .104. o 141
Regeneration ............. .A66 Rod of Teeth . . . . . . . . . . . . . . . 93 minimum score ........ .A 143
Regional language . . . . . . . . . .o 27 Rods . . . . . . . . . . . . . ..204. o 144 modifiers ...........93. A 144
Rejuwnation . . . . . . . . . . . . . 155 Rogue ...........035,54. 051 poison ..................0 2 1
Related weapons ...........o 72 weapon proficiencies .....0 1 13 racial bonuses .....o 28.30. 32
Relevant abilities ............0 87 proficiencies ............. 0 91 voluntary failure . .93. o 1 15. 135
Relics ............... 122, o 144 f or 1 ........ .75. 0 121
R o I l ~20 Wdom bonuses .........0 2 3
Religion ........... .083. 0 102 RolHng ability scores . . . . .o 16. 18 Scale. combined ...........I 10
Religious alignment ...........38 Roman culture in a battlefield ...........,m 63
Removingarmor . . . . . . . . . .o 101 equipment .............0 126 meke .................... 8
Removingdisadvantages ..... 94 weapons ........... 119-120 missile ................... rn 9
Renaissance .................53 Rope use . . . . . . . . . . .o 84. 0 102 switching ................ 10
equipment .............0 127 in climbing . . . . . . . . o . 162. 163 Scale armor. light .........I 148
weapons ........... 122- 126 Rounds ..........76. o 122. 157 Scale barding ............I 150
Required materials ..........o 11 in combat ...............m 10 teather ................I 150
Research .................... 61 psionic actions ..........0 150 Scale in astral combat ...... I67
bonus ..................0 63 Ruletship ................... 31 Scale mail . . . . . . . . o . 101. 149
magical items .............117 Rules lawyers ................67 Scales .................... 0 93
spells ............. ..64. 0 113 Rules. Scaling walls .............. ?68
Resist charm ...............0 49 standard and optional ...... 29 Scars ...................... 102
Resist energy drain . . . . . . . . . .0 57 Running . . .o 84. 157. 27. 0 102 scatter ..................... 89
Resistance .............0 29. 34 Scepter of Evil ............. 88 +
to charm . . . . . . . . . . . . . . . .o 30 8 Scepter of Good ........... 84 +
to critical hits . . . . . . . . . . . . 103 Scepter of Neutrality ........ 86 +
to sleep and charm ........0 61 Saddle . . . . . . . . . . . . . . . . . . o . 92 Scepter of the
to spells . . . . . . . . . . . . . . . . .o 29
Restrictions. optional . . . .0 4849.
Saddlebags ...............0 125
Sage ......................
Sorcerer-Kings ............ 95 *
145 Scholar . . . . . . . . . . . . . . . . . .0. 79
51. 61. 63 Sai ..................... 1141 School of alchemy .........0 138
racial . . . . . . . . . . . . . . . . . .0. 42 Sailing ...............leg. 0 84 geometry ............... 0 140
to abilities ...............0 37 Sang kauw ............... 141 shadow ................0 141
Resurrection ..... .104. 021. 141 Sap. .................... I 142 song ................... 0141
chance ..................0 16 Sapper .................... 149 Schools of magic . . . . . . 1.044.
Retreat ...... .84. o 128. 17. 28 Sapping . . . . . . . . . . . . . . . . . . . 46 107. 168. 0 136-137
Reversible spells . .o 1 13. 114. 168 in dueling ............... 54 Scimitar of speed ........... 69
Rich characters ...............18 in pummeling ............ 85 Scouge . . . . . . . . . . .o . 99. 142
Rider ..................... 0 78 structural . . . . . . . . . . . . . .m. 171 Scout ..................... 0 80
Riding .................... o 83 Satyr ..................... 0 44 Scrolls . . . . . .195. 0 144. 0 52. 55
I Player's Handbook # DUNGEON Guide
MASTER -+ lome of Ma! I
creating ........117-119. 0 43 Shields in weapon-and-shield fall/Juml ........ 5
geometer's . . . . . . . . .0 139-140 fighting style . . . . . . . . . . 50 featherfoot .....
transcribing spell ............61 trapping with . . . . . . . . 47
use by thieves . . . . . . . . . . . .0 57 types ....... . . .1 7 2
Sculpng .................0 102 .
vs rear and flann amus . . 30
Scutage ............. .52, 123 Shield-punch .............. 46
Scythe ................... 142 in dueling ............... 53
Seal of Jafar al-Samal ........ 97 + Shield-rush . . . . . . . . . . . . . . . . 46
Seamanship .........o 84. 102 Ships ............... .170, 0 9 2 warrior ................. A 146
Seamstress/tailor ...........084 Ships as battlefields ......... 61 adaptation ............A 146
Searching .................. 176 Shocking grasp ............ 69 all-around attack ...... .A 148
Seaworthines ...............170 Short bow .................0 96 bravely ...............A149
Secondary skill .......o 74. 75 Short sword bonus ......0 26, 3 1 captivate ............ .A149
Secret alignme ............36 Short sword of quickness ... I69 death blow .......... .A 150
Secret doors . . . . . ..176, o 30.29. Shuriken ....... . . . . . . 142 frighten/challenge :.... .A 150
0 29. 36 Shutters. embrasu., ......I 168 hardiness ............ .A 151
Secret language ............0 59 Sickle . . . . . . . . . . . . . . . . . . . 142 inner focus ._ ........ .A 152
See sound ...............0 160 Siege tower .... . . 167 Sense danger ........ .A 15J'
Selecting disadvantages . . . . . . 89 Sieges ........ . 173 signature item ........ .A 15@
Selecting proficiencies . . . . . . .0 87 Sight link ....... . . .0 175 signature mount ...... .A 154
Send thoughts . . . . . . . . . . . .0 175 Signature item ..... 154, 157 wizard .................A 156
Sense danger. rogue skill .. .A176 Signature mount .... . .A 154 mental focus ......... .A157
Sense danger. warrior skill .. .A153 Silencer of Bodach . . . b 99 signature item ........ .A157
Sequence of combat ..........77 Silent movement ........... spell sculpting ........ .A158
Set snares ..........0 84. 0 102
Seven Parts. Rod of .........e91
Silver piece ...............x
Silver weapons ...............Yb
. Stain by undead .............101
Stam .................... 18
Severe disadvantages .......0 94 Simplified Stashing vs. animals
Severed limbs ............ 104 encumbrance .......0 124. 126 critical hit tables ........I 11
I Severely impaired lines of fire 58 . Singing ............. 0 84. 103 Slashing vs. humanoids
Severity of critical hits ...... 103 Singleweaponfighting style . . 49 critical hit tables .........&11
Sewing ................... o 84 Sitting ................... I30 Slashing vs. monsters
Sex ...................... 0 32 Size ...................... 0 39 critical hit tables ......... 11Y
Shadow ................. 0 163 Size of weapons ........... 129 Slashing weapons . . . . ..74, o 120
.
Shadow flight, rogue skill . A 177 Size problems ...............25 Sledge hammer ........... 143
Shadow mage ............0 140 Size. Strength modifies .......24 Hing .................... 143
Shadow travel, rogue skill .. .A177 Sizing armor ..............0 101 bonus .................. 031
Shadowform .............. 0 166 Skill points .............0 53. 56 halfling bonus . . . . .0 3 2
Shapechange .............. 0 59 Skilled .................... 0 63 Slopes ........ . . . . m64
.
druid ability . . . . . . . . . . . . .o. 52 Skills ....................A 144 Slow ......... .... 3
Sharing magical items .........17 acquiring .............. .A 146 Slow advanceme........ P
Sharing information ...........17 character points ........ .A146 Small characters ........ r
Sharpshooter . . . . . . . . . . . . . .0 80 priest ..................A 161 Small creatures,
Shattered limbs ........... 104 divine strength ........A 161 numberpersquare L ... ...
Shield proficiency . . . . . . . . . .0 1 15 divine voice .......... .A 161 Sma# shield ....... .o101, 14
Shieldbearer . . . . . . . . . . . . . . .149
. dbine will ........... .A162 Smashing in dueling .......
Shields ...............82. o 101 detect deception .......A162
buckler ................. 147 eminence ........... .A162
damage from invincibility ............A163
critical hits . . . . . . . . . . . . 106 loan .................A 164
large ................... 150 smite ................A 165 .............
medium . . . . . . . . . . . . . . . 149
proficiency ............... 72
small .................. 149
specialization ............. 76
wall .................... 39
spei Talisman .........A 167
rogue ................ .A 168
adaptation ...........
classify traps ..........A172
.A 171

evasion . . . . . . . . . . . . . .A 173
Society alignment ......
Soldiers . . . . . .
Somatic
components . . . . . . . 0
Songwizard ..............
.3Tq
... .146, 0 8p-'
. , 168
0 141
L
!oyer's Handbook # DUNGEON Guide
MASTER Tome of Magic
.
Sorcerer.Kings. area of effect ........... 0 168 underwater ...............110
Scepter of the ............ 95 bard casting ..............o 58 wizard ........o 107. 164.A 69
Sound mimicry .............0 38 casting .............0 107. 1 1 1 Abi-Dalzim's horrid
Sound resistance ........... 55 casting during combat .... I24 wilting ...............A69
Spade . . . . . . . . . . . . . . . . . . . 143 casting times ............0 168 alacrity ................A69
Speak with animals ......... 51 components .....65.0 113. 114 ontimagic shell .........A69
Speak with plants ........... 29 daily acquisition .........A 18 astral spell .............A69
Speaking .................. o 22 duels ...................A96 blink ..................A70
Spear ................... 143 duration ......o 114. 168. 10 clairvoyance ...........A70
bonus .................. 0 30 failure. scrolk ....... .196. 0 23 cloiraudience ...........A 70
hedge .................I39 identifying ............... o 85 color spray .............A70
long ................... 143 illusions ................0 168 cone of cold ...........A70
Special combat conditions . . 129 immunity ............o 23. 52 continual tight ........A 7 0
Special encounter tables ......136 initial ..................... 60 delayed blast fireball ...
.A70
Special enemy ............. 0 51 initiative ............80. o 127 dispel magic ...........A 70
Special talents ............I78 learning .... .022.43.107. 108 ESP ...................A70
Special weapon maneuvers . 47 . line of sight .............0 114 feather fall .............A71
Specialist wizards ......o 45. 61 maximum per level .......o 22 fly ....................A71
Specialization ...o 37,71.73. 74 memorization .....o 43.47, 107 fear ................. ~ 7 1
and weapon groups .......a 71 NPC spellcasters ...........153 haste .................A71
fighting style ............0 116 on the battlefield .........I68 identi@ ................I 72
in martial arts ............ 96 planar alterations to .......A51 invisibility ..............A72
in pummeling ...........I85 priest ........0 166.A76. 159 light ..................A72
in wrestling .............. 89 age creature . .A76. 151. 164 limited wish ............A72
unarmed combat ........0 119 breath of life ...........A76 magic staff ............A72
weapon ................0 118 combine ..............A76 magic mirror ...........A72
Specialty priests ............0 58 dispel evil ..............A76 OtJlOke's dispelling
Species enemy ............0 40 dispel magic ...........A70 screen ...............A72
Specific injuries ...... .102. 103 dragonbane ...........A76 permanency ...........A73
Speed factors .......o 127. 129 draw upon holy might .. .A76 polymorph any object .. .A73
two-handed weapon .....0 117 ertradimensionol pocket .A76 polymorph other ........A73
Spell abilities ............... 0 30 imbue with spell ability . . .A77 polymorph self .........A73
duration increase .........0 57 know time .............A77 power norcl stun .......A74
failure percent chance .....0 18 magic font .............A77 protection from evil .... .A74
immunity . . . . . . . . 0 . 16. 18.38 mind read .............An rope trick ..............A74
level .................... 0 16 mistaken missive .......A77 shape change ..........A74
progression. paladin .......0 49 music of the spheres ... .A77 stinking cloud ..........A74
progression. priests ........0 56 nap .................. A n stoneskin ..............A74
progression. wizards .......0 60 plane shift ..........A77.79 telepofl ...............A74
Spell book ...........61-62.65. .
protection from evil .A74.79 teleport &out error ....A75
043. 107. 108 reflecting pool ..........A79 unseen servant ........ .A75
bard spell book ...........o 58 speak with dead ........A79 web ..................A75
Spell sculpting, wizard skill . .A 158 unceasing vigilance of Wish . . . . . . . . . . . . . . . . .A
. 75
Spell resistance ............0 48 the holy sentinels .... .A79 Spending money ..........0 122
Spell-like powers. major . . . . 151 planar alterations to .... .A5 1 Spetum ...................099
Spell-like powers. minor . . . . 152 range .............o 114. 168 Sphere of
Spellcasting ................ 20 receivingfrom deity .......o 48 influence ........0 47.49, 168
from chariots ............rn 162 research .. .64-65.o 43.46.47 Spheres, new
from wagons ...........m 164 reversible ..........0 1 13. 168 Chaos .................. +14
rangers . . . . . . . . . . . . . . . . .0. 50 saving throw ............0 168 Law .................... +14
Spellcraft ................. 0 103 schools ............. o 44. 168 Numbers ................ +14
Spells specialist bonus ..........o 45 Thought .................+14
10th Level . . . . . . .A80.84. 118 spellcraft proficiency .......o 85 Time ...................+15
acquiring new ...........0 108 surprise ................0 148 Travelers ................
+15
action phase of ........... 24 touch ..............85.0 131 War .................... +15
I
I
I >Player'sHandbook # DUNGEON Guide
MASTER 4 Tome of Magic
I
Wards .................. 15 + Surprise .... .73. 139. 0 1 19. 147. fields or farmland ......... 59
Splays ................... 168 # 15-16 forest. heavy or jungle ....I59
Splint mail .........o 101. 150 elf bonus ................o 29 forest, light ............... 60
Spring .................... 98 halfling bonus ............o 32 hills ...................160
Springingtraps ............. o 56 opponents ...............0 37 marsh ................... 60
Sprinting ............. 27. 0 13 reaction adjustment .......o 20 mountains ................ 60
Spy ..................145. 82 Surrender ..................9 9 plains ..................161
Spyglass ..................o 93 Survival ......67.69. o 85. 0 103 ships ................... 61
Stabbing in the back ........o 57 Surviving death ....... .104. 0 2 1 swamps ................. 62
Staff sling ................ 143 Swamps as battlefields ...... 62 town streets ............. 62
Stamina ............0 12-13. 20 Swan form ................0 39 taverns .................I62
bonus ..................0 36 Swanmay ................. 0 44 Terrain. obstacles ............168
Standard AD&D rules ........ 29 Swashbuckler ..............0 83 Terrain. effecl on movement . .167
Starlight's effects on visibility . . 65 Swimming .......o 86. 158. 160. Theology .................. 0 83
Startingfires ...............o 80 66. 0 103 Thickets in a battlefield ...... 64
Starting funds .............. o 89 Sword ................... 8 143 Thief ......o 35.54. A 168. 0 51
Status ................. 17, 29 bonus ...............0 30. 34 average ability table .........34
Staves ...............207, o 144 Sword of Kas ............. 100 guilds ..................... M
steady hand ............... 80 Sword of sharpness ......... 69 NPCs .................... 30
Stealth ..........0 26,30.3 2-34 Sylvan elves ...............0 28 skills .................... 0 55
Stone age culture System 1 critical hits . . . . . . . . 101 .
skills vs abilities .......... 21
equipment .............0 126 System I1 critical hits ........ 101 tools .................... o 96
weapons . . . . . . . . . . . . . .I 1 17 System shock .........o 21. 0 16 Thieves' cant . . . . . . . . .0
. 57. 0 52
Stone axe . . . . . . . . . . . . . . . . 129 Thieving skills
Stone tell .................0 26 T armor adjustments ........0 54
Stone walls .............. I 168 base scores ..............0 53
Stonemasonry .......o 85. 0 103 THACO ...... .73.75. o 119. 121 racial adjustments . . . . . . . .0
. 53
Stouts ............... 0 3 1. 0 32 automatic miss ..........A 144 Thought shield ............0 148
Streams in a battlefield ...... 64 minimum score .........A 144 Threatened creatures. firing or
Streets as battlefields ....... I 62 Tactical movement ...........82 throwing missiles at ....... 31
Strength ..........0 19, 0 12-13 Tailor ..................... o 84 Threatened figures ...... 10-1 1
attack roll modifiers .........74 Tailoring . . . . . . . . . . . . . . . .0. 103 Threatening, and guarding .... 26
maximum press ..........o 20 Take down ................ 88 and missile fire ........... 25
modifiers with bows ......o 131 Taking off armor ...........o 101 and withdrawing . . . . . . . . . . 27
muscle ..................0 20 Talisman of AI'Akbar ........ .e30 in aerial combat .........I66
of monsters . . . . . . . . . . . . . . 14 Talking to monsters ........o 148 in astral combat .......... 67
running ................o 157 Tallfellow halflings . . . . .o 3 1. 0 32 movement into ........... 22
size modifiers .............. 24 Tangents. psychic ..........0 143 vs. unarmed attacks ....... 27
stamina .............. 0 13. 20 Taunt ..................... 0 34 Threatening creatures. firing or
wrestling bonus .........o 129 Taverns as battlefields ....... 62 throwing missiles at ....... 31
Struck limbs . . . . . . . . . . . . . . 104 Taxes ....................... 52 Threepiece rod ........... 144
Studded leather armor .....o 101. Technologicalaspects Threequarter plate armor ... 150
150 of worlds ................A52 Thri-kreen ................. 0 44
Study. magical ...............61 Teeth of Dahlvar-Nar ....... 101 Throne of the Gods ........ 103 +
Styles of martial arts ........ 95 Teeth. Rod of .............. 93 + Throw .................... m 88
Subabilities ................ 0 12 Telekinesis ............... 0 162 Throwing knife ............ 144
checks . . . . . . . . . . . . . . . . .0. 19 Telepathic powers .........0 172 Throwing or hand axe ...... 138
Subdual attacks ........... I93 Teleport ................. 0 168 Throwing .......... o 132. 0 103
Summon planar creature ...0 168 Teleport other .............0 170 boulders. weapons ..........89
Summoning spells . . . . . . . . .0 107 Teleport trigger ............ 0 172 missiles .............. 20. 25
Summoning sphere . . . . . . . .o . 50 Telescope ................. o 93 Thrown-weapon
Sun sphere ................ o 50 Temporary damage ..... .85. 83 fighting style ... 50. 0 116-1 17
Super characters ............. 14 Terrain types. badlands . . . . . . 58 specialization ............. 78
Supervisor ................. 0 48 caves ..................I59 Thug ..................... 0 84
Surfaces for climbing .......o 161 desert .................. 59 Tight group. proficiency .....0 1 15
>Player's Handbook # DUNGEON
MASTER
Guide + Tome of Magic L

weapons . . . . . . . 71.0 113 Tunneling . . . . . . . . . . . . . 0


. 53 Ventriloquism ........0 87.0 104
Tightrope walking ....o 86.0 104 Tunneling, thief skill ....... .A169 Verbal components ....o 1 13. 168
Time .................... o 156 Turn ................ o 122,157 ....................... 145
Timekeeping ...............162 Turn undead ......94.o 49. 136. %day ...................... 68
Titled characters .............. 18 0 49.57-58 vwbility ..................
Titles ..........152.o 50. 0 122 paladin ..................o 39
To-hit numbers. Tutors ...................... 71
impossible . . . . . . . . . .75.o 121 Two-handed axe .......... 145
To-hit roll . . . . . . . .73.o 1 19.120 Two-handed-weapon
Tongue-tied ..............0 1 1 1 fighting style ... 49.0 116-1 17
Too-powerful characters .......14 Twweapon fighting ...o 40.127.
Tools .................... 1 18 m50.051. 116. 117
Topography in a battlefield ... 63 specialization ............. n w
Torch .................... 145 Tying with rope ............o 84
Touch spells ...........85. o 131 Type of weapons . . . . . . . . . . 129 Wages ..................... 150
Touched by magic ..........0 1 1 Wagons .............166.m 163
Tough hide . . . . . . . . . . . .0. 36-37 U ..
Wait &.................o 149
Tower of iron will ..........0 148 Walking rate ..............o 157
Town streets as battlefields .. .a 62 Uttravision .................160 Wall defenses ............. 168
Towns as battlefields ........D 57 Unarmed combat .......... I27 W//offire ............... 173
Tracking ......o 40.86. 0 38. 104 specialization ............0 119 Wall of iron ..............m. 173
proficiency ...............0 5 1 Unarmed attack ............m 47 W//ofstone ............I 173
Trade .................... 0 123 Unarmed fighting style .......r50 Walk ............... 168-169
Trade goods .......... .49.0 133 Unbalanced characters ........14 climbing ..............o =7.59
Trails ...................... 168 Unconscious creatures . . . . . . . 31 wands ..............210. 144
Training ..... .71.o 36. 117, 0 87 from pummeling . . . . . . . . . . 84 War dub ................I 145
animals ................. o 77 Undead War engines
Traits ...................0 6.92 commanding ........... o 137 atbckjdefense values .... I 170
descriptions .............0 104 energy drain ..............100 War horse .................o89
effects of . . . . . . . . . . . . . . .0. 89 evil priests .................95 c a k g ..................0 3 9
Trampling ................. 22 rising as after death ......o 140 War machines ...... I 153.0 48
iianmute rock to mud . . . . .a 172 turning . . . . .94,039.136.m58 costs and weights ....... I 167
Trap and break ............. 47 Undetwater combat .........109 miscellaneous ........... 165
Trapping .............o 84. 47 Unhorsing ................I49 .
vs other war machines . .a 169
in dueling . . . . . . . . . . . . . . . 53 as an unarmed attack ..... I93 Warhammer .............m 145
Traps. find/remove ..........o 56 Unintelligent monsters ... .92.113 bonus .................. 0 26
Treasure . . . . . . . .112.o 142. 144 Unlucky ...............0 9,1 1 1 Wrp wood .............. 173
magical items .............1 16 Unusual armor ...............56 Warrior ....0 35.36.A 146,0 47
planned vs. random ........114 Unusual situations ...........104 bonus hit points .....o 21.0 61
types .................... 180 Unseating a rider melee attacks by level .....047
Treating poison ...... .102.o 140 in aerial combat . . . . . . . . . . 67 proficiencies .............091
Trebuchet ...............I 155 Upper class ................0 65 Warrior-priests .............057
Trees. climbing ............o 162 Upper middle class .........0 65 Water clock ................ 096
Triad of Betrayal ........... 105 Urik, Obsidian Man of ....... 63 + Water in a battlefield ........rn 64
Trident . . . . . . . . . . . . . . . . . .D
. 145 Use a magical item ......... 27 Water. movement on ........169
bonus ..................0 30 Using psionics ............0 143 Water's effects on combat ...
Triggers. encounters ..........130 Using scrolls ................196
Tripping ................... 45 Weapon
a mount ................. 49 v alignment ................247
as an unarmed attack ...... 93 allowance ...............057
in dueling ............... 54 Vaulting ............... 382 class
Trouble sense .............. 80 Vecna, Hand and restrictions ...0 42.48.51. 54
Tuerny the Merciless. Eye of ..............124.+35 descriptions . . . . . . o
. 96. 129
Iron Flask of ............. 45 + Vehide handling ........... 177 ego ..................... 240
Tumbling ............o 87.0 104 Vehides ........ .166-167. 160 expertise ...... 74.0 112. 118
familiarity . . . . . . . . . . 73. 114
frontage ...................82
grand mastery . . . . . . . . . . . . 76
specialization ........... 76
Weapon-specific styles ......
ecological ..........A53-54
magical ............A46-47
quirks .................A54
1
group proficiency . . . . . . . . . 71 technological ...........A52
groups ....... 71,145.0 113 types of worlds .......... .A44
immunity ..................96 demiplane .............A45
intelligent ........... .241.247 plane .................A44
length .................... 81 pocket dimension ...... .A45
magical ........... .241.o 143 Wounding .............A64-65
making. .................o 87 allowance .......... o 20.0 1 5 Wounds ........loo,104.0139
maneuvers ............. I47 Weight carried ............ 0102 binding .................
mastery ... 72.75.0 118-1 19 of armor . . . . . . . . . . . . . .0101
.
nonlethal combat .... .85.o 130 of characters . . . . . . . . . . . .0. 32
nonproficiency ........ 72-73 of weapons ............. 129
of choice . . . . . . . . . . . . . . .0 118 Wemic .................... 044
proficiencies . . . . . . . . . .45.o 71. Went to sea ...............011
m74.0 112. 114-115
character points ........0 1 13
Werecreatures ..............176
Whip .................... 145
x-z
class restrictions ........0 1 13 Wild mages ................+ 5 Yaks ...................... 166
quality .................... 55 Wild magic .................+ 4 Yasmin Sira. All-Knowing
range ....................m 8 Wild ..............+7-8 Eye of .................. 12
restrictions in water ........ 65 Wild swing in dueling ........ 54 Ye'Cind. Recorder of ........e 79
silver .................... -96 Wildtalents ......0 151. 155-156 Zero-level characters ..........27
special abilities ............247 Wilderness encounters .. .135.138
special purpose . . . . . . . . . .249 Willpower .............. 0 18.20
specialization ......o 37,71.73. Wisdom .....o 23, 114.135.0 17
74 intuition . . . . . . . . . . . . .0
. 17.20
speed ........ .81.o 127. 18 Mental Armor Class ......0144
speed's effect on willpower .............0 18.20
action phase . . . . . . . . . . . . 17 Wishes . . . . . . . . . . . . . . . . . ..A75
table ...................0 128 and ability scores ........... 16
type vs. armor . . .74.o 120. 121 Withdrawal ..........o 128. 27
vs. target size for Witnessed a crime ..........0 1 1
critical hits ............ 103 Wizard ...........o 35.42.0 60
Weapon and elemental ................+ 9
shield style .........0 1 16- 1 17 experience levels .........060
Weapon master ............0 85 NPCs ..................... 28
Weapon proficiencies . . .0 112-113 proficiencies .............0 91
Weapon restrictions. speu'alist ...........o 45.0 61
psionicists . . . . . . . . . . . . . .0 153 spell book ...............043
Weapons. spell progression ..........060
and ability bonuses ...... 146 spells . .60,61.o 107,164.0 56
knockdown die ........... 31 spells on the battlefield .... 68
magical ................. 18 weapon proficiencies ..... 0113
martial arts . . . . . . . . . . . . . . 96 Wizardly priests ............. 0 57
names . . . . . . . . . . . . . . . . . 117 Wo Mai. Acom of ............e 1 1
new .................... 72 Wood armor .............. 150
specialization .........0 48-49. Wood elves ..........o 28,029
51.53.55.5760-61. 118 Wooden palisades ......... 168
tables . . . . . . . . . . . . . 130-133 Woods. heavy.
trapping with . . . . . . . . . . . . . 47 in a battlefield ...........
used in a shield wall ....... 39
vs. armor types ........... 31
Weapon-and-shield
fighting style ............. 50
Master Spell Index
..
Boldfaced spells are described in the Tome of Magic
rule book Spells in red are detailed in High-Level Aura of Comfort (P 2nd) ....................... 56
Campaigns. The remainder are found in the AD&D@2nd Avoidance (W 5th) ........................... 210
Edition Player's Handbook. /tu/icized spells are reversible.
An asterisk ( * ) indicates a cooperative magic spell. €3
A double asterisk ("") indicates a wild magic spell. OD)
indicates that the spell is a True Dweomer. Banishment (W 7th) .......................... 232
Barkskin (P 2nd) ............................. 258
A Barrier of Retention (P 5th) .................... 88
Bigby's Clenched Fist (W 8th) . . . . . . . . . . . . . . . . . .239
Abi-Dalzim's Horrid Wilting (W 8th) .............43 Bigby's Crushing Hand (W 9th) .................247
Abjure (P 4th) ............................... 273 Bigby's Forceful Hand (W 6th) ..................221
Abundance (P Q) ............................ 112 Bigby's Grasping Hand (W 7th) .................232
Accelerate Healing (P 3rd) ..................... 63 Bigby's Interposing Hand (W 5th) ...............210
Acid Storm (W 7th) ........................... 40 Bind (W 2nd) ................................ 181
Adaptation (P 3rd) ............................ 63 Binding (W 8th) .............................. 239
Addition (P 4th) .............................. 74 Blade Barrier (P 6th) .......................... 288
Advanced Illusion (W 5th) ..................... 209 .. Bless (P 1st) ................................ 252
Aerial Servant (P 6th) ......................... 287 Blessed Abundance (P 5th) .................... 88
Affect Normal fires (W 1st) .................... 170 Blessed Warmth (P 4th) ....................... 75
Age Creature (P 6th) .......................... 98 Blindness (W 2nd) ........................... 181
Age Dragon (P 7th) .......................... 105 Blink (W 3rd) ................................ 190
Age Object (P 5th) ............................ 87 Bloodstone's FrightfulJoining (W 7th) ...........40
Age Plant (P 4th) ............................. 74 Bloodstone's Spectral Steed (W 6th) ............37
Aid (P 2nd) ................................. 257 Blur (W 2nd) ................................ 181
Airboat (W 8th) .............................. 43 Body Clock (P 4th) ............................ 75
Air Walk (P 5th) .............................. 280 Breath of Life (P 7th) ........................ 105
Aity Water (W 5th) ........................... 209 Burning Hands (W 1st) ........................ 170
Alacrity (W 3rd) .............................. 24
Alamir's Fundamental Breakdown (W 3rd) . . . . . . .25 C
Alarm (W 1st) ............................... 170
Alter Self (W 2nd) ............................ 180 Call Lightning (P 3rd) ......................... 266
Alternate Reality**(W 3rd) ..................... 24 Call Upon Faith (P 1st) ........................ 51
Analyze Balance (P 1st) ....................... 51 Call Woodland Bein (P 4th) ..................274
Animal Friendship (P 1st) ...................... 252 Calm Chaos (P 2n$ .......................... 56
Animal Growth (P 5th) ........................ 280 Caltrops (P 3rd) .............................. 63
Animal Growth (W 5th) ....................... 209 Cantrip (W 1st) .............................. 171
Animal Horde (P Q) ......................... 1 12 Chain Contingency (W 9th) .................... 45
Animal Summoning I (P 4th) . . . . . . . . . . . . . . . . . . .274 Chain Lightning (W 6th) ....................... 221
Animal Summoning II (P 5th) ..................281 Champion's Strength (P 5th) ................... 88
Animal Summoning 111 (P 6th) . . . . . . . . . . . . . . . . . . 287 Change Self (W 1st) .......................... 171
Animate Dead (P 3rd) ........................ 265 Changestaff (P 7th) ........................... 293
Animate Dead (W 5th) ........................ 210 Chant (P 2nd) ............................... 258
Animate Object (P 6th) ........................ 287 Chaos (W 5th) ............................... 210
Animate Rock (P 7th) ......................... 292 Chaos Shield** (W 2nd) ....................... 21
Antianimal Shell (P 6th) ....................... 288 Chaotic Combat (P 4th) ....................... 75
Antimagic Shell (W 6th) ....................... 220 Chaotic Command (P 5th) ..................... 89
Antiplant Shell (P 5th) ......... :...............281 Chaotic Sleep (P 4th) ......................... 76
Antipathy-Sympathy (W 8th) ................... 238 Chariot of Sustarre (P 7th) ..................... 294
Anti-Vermin Barrier (P 1st) ..................... 51 Charm Monster (W 4th) ....................... 198
Armor (W 1st) ............................... 170 Charm Person (W 1st) ........................ 171
Astral Spell (P 7th) ........................... 293 Cham Person or Mammal (P 2nd) ..............258
Astral Spell (W 9th) ........................... 245 Charm Plants (W 7th) ......................... 232
Astral Window (P 3rd) ......................... 63 Chill Touch (W 1st) ........................... 172
Atonement (P 5th) ........................... 281 Choose Future (P 3rd) ........................ 64
Audible Glamer (W 1 st) ....................... 170 Circle of Privacy (P 4th) ........................ 76
Augmentation I (W 3rd) ....................... 25 Circle of Sunmotes (P Q) ..................... 112
Augmentation II (Vi 6th) ....................... 37 Clairaudience (W 3rd) ......................... 190
Auguty (P 2nd) .............................. 257 Clairvoyance (W 3rd) ......................... 190
Claws of the Umber Hulk (W 6th) ...............38
Clear Path (P 5th) . . . . . . Demishadow Monsters (W 5th). . . . . . . . . . . . . . . . . 2 13
Cloak of Brovery (P 4th). ..........
. . . . . . . . . . . . . . . . . 240
. . . . . . . . . . 212

. . . . . . . . . . . . . . . . 252 . . . . . . . . . . . . . ,253

Comprehend Languages (W 1 st) . . . . . . . . . . . . . . . 172 Detect Snares 8, Pits (P 1st). . . . . . . . . . . . . . . . . . . . 254


Compulsive Order (P 4th) . . . . . . . . . . . . 76
Cone of Cold (W 5th). . . . . . .
Conformance (P Q). . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . 38
. . . . . . . . . . . . . . . . . . 198

Disbelief (P 6th). . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Contact Other Plane (W 5th) Dispel Magic (W 3rd) . . . . . . . . . . . . . . . . . . . . . . . . . 191


Contagion (W 4th) . . . . . . . . . . . . . Dissension’s Feast (P 2nd)
Distance Distortion (W 5th)
. . . . . . . . . . . . . . 266 Divination (P 4th) . . . . . . . .
Divination Enhancement (
Control Temperature, 10’ Radius (P 4th). . . . . . . . . . 275 Divine Inspiration (P 7th) . . . . . . . . . . . . . . . . . . . . . . 106
Control Undead (W 7th). . . . . . . . . . . . . . . . . . . . . . , 2 3 2 Domination (W 5th) . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Control Weather (P 7 Dragonbane (P 6th)
Control Weather (W 6 Draw Upon Holy Mig . . . . . . . . . . . . . . . . . 58
Control Winds (P 5th) Drawmij’s Instant Summons (W 7th)
Courage (P 1st) . . . . . Dream (w 5th) . . . . .
Create Campsite (P Duo-Dimension (W 7th). . . . . . . . . . . . . . . . . . . . . . . 233
Create Food 8, Water (P 3rd) . . . . . . . . . . . . . . . . . . . 266 Dust Devil (P 2nd) . . . . . . . . . . . . . . . 259

E
Earthquake (P 7th) 295
Easy March (P 5th) . . . . . . . . . . . . . . . .90
Efficacious Monster Ward (P 3rd) . . . . . . . . . . . . . . . 65
Elemental Aura (W 9th) . . . . . . . . . . . . .
Cure Disease (P 3rd) . . . . . . . . . . . . . . . . . . . . . . . . . 267 Elemental Forbiddance (P 5th)
Cure Light Wounds (P 1 st) Elemental Swarm (P Q) . . . . . . . . . . . . . . . . . . . . . . 113
Cure Serious Wounds (P 4th) Emotion (W 4th). . . . . . . . . . . . . .
Emotion Control (P 3rd)
D Emotion Perception (P
Emotion Read (P 1 st) . . . . . . . . . . . .
Dancing Lights (W 1 st) . . . . . . . . . . . . . . . . . . . . . . . . 172 Enchant an Item (W 6th) . . . . . . . . . 223
Darkness, 15’ Radius (W 2nd) . . . . Enchanted Weapon (W 4th) . . . . . . . . . . . . . . . . . . . 200
Deafness (W 2nd). . . . . . . . . . . . . . . . . Endure Heat (P 1 st) . . . . . . . . . . . . . . . . . . . .
Death Fog (W 6th) . . . . . . . . . Energy Drain (W 9th) . . . . . . . . . . . . .
Death Spell (W 6th) . . . . . Enervation (W 4th). . . . . .
Deeppockets (W 2nd) . . . . . . . . . . . 173
Defensive Harmony (P 4th) . . . . . . . . . . . . . . . . . . . . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . 224
Delayed Blast Fireball (W 7th) . . . . . . . . . . .
Delude (W 3rd). . . .
Demand (W 8th) . . . . . . . . . ,240 . . . . . . . . . . . 173
Demishadow Magic (W 6th) . . . . . . . . . . . . . . . . . . . 223 .................... 182

Master %ell Index D-E I


.
Estate Transference (W 9th) ...................
Master Spell Index

sky Chest (P 2nd) . . . . . . . . . . . . . . . .


F- H

Etherwalk (P Q) ............................. Fumble (W 4th) .....................


Evard's Black Tentacles (W 4th) .................
Exaction (P 7th) ...........................
Explosive Runes (W 3rd) ......................
Extension I (W 4th) ............................ Gate (P 7th) ............................. ..
Extension I1 (W 5th) .......................... Gate (W 9th) ............................. 248
Extension 111 (W 6th) .......................... : Gaze Reflection (W 1st) ............ , . ..... 174
Extradimensional Detection (P 3rd) ............. Geas (W 6th) ......................... ... 225
ExtradimensionalManipulation (P 5th) . . . . . . . . . Genius (P 4th) ............................... 80
Erhadimensional Pocket (P 5th) ............... Giant lnsecf (P 4th) ........................... 276
Eyebite (W 6th) .............................. Glassee (W 6th) . . . . . . . . . . . . . . . . . . . ...225
Glassteel (W 8th) .................. ... 240
F Glitterdust (W 2nd) ................. ... 183
Globe of Invulnerability (W 6th) ....... ... 225
Fabricate (W 5th) ............................ 214 Glorious Transmutation (W 9th) . . . . . ....47
Faerie Fire (P 1st) ............................ 254 Glyph of Warding (P 3rd) ...................... 268
Fake Vision (W 5th) .......................... 214 Goodberry (P 2nd) ........................... 260
Far Reaching I (W 3rd) ........................ 25 Gravity Variation (P 6th) .................... 100
Far Reaching II (W 4th) ........................ 28 Grease (W 1st) ........................... 175
Far Reaching 111 (W 5th) ....................... 34 Great Circle* (P 6th) ......................... 100
Fear (W 4th) ................................ 201 Greater Malison (W 4th) ........................ 29
Fear Contagion (P Q) ........................ 115 Grounding (P 5th) ............................. 92
Feather Fall (W 1st) ........................... 173 Group Mind (P 6th) .......................... 101
Feeblemind (W 5th) .......................... 2 15 Guards and Wards (W 6th) .................... 226
Feign Death (P 3rd) .......................... 267 Gunthefs KaleidoscopicStrike (W 8th) .......
Feign Death (W 3rd) .......................... 191 Gust of Wind (W 3rd) ....................... 92
Find Familiar (W 1st) .......................... 174
Find the h f h (P 6th) ......................... 288 H
Find Traps (P 2nd) ........................... 260
Finger of Death (W 7th) ....................... 233 Hollucinafoty Forest (P 4th) .................... 276
Fireball (W 3rd) .............................. 191 HallucinatoryTerrain (W 4th) ...................202
Fire Burst (W 1st) ............................. 17 Haste (W 3rd) ............................... 192
Fire Charm (W 4th) ........................... 201 Hatch the Stone from the Egg (W 7th) ...........40
Fireflow** (W 3rd) ............................ 25 Heal (P 6th) ...................... ......289
Fire Purge (P 4th) ............................. 78 Health Blessing (P Q) .................. .. 115
Fire Seeds (P 6th) ............................ 289 Heat Mefa/ (P 2nd) ..................... . . 261
Fire Shield (W 4th) ........................... 201 Helping Hand (P 3rd) ......................... 66
Fire Storm (P 7th) ............................ 296 Heroes' Feast (P 6th) ......................... 289
Fire Trap (P 2nd) ............................. 260 Hesitation (P 2nd) ............................ 59
Fire Trap (W 4th) .............................. 201 Hi hway (P Q) .............................. 115
Fist of Stone (W 1st) ..........................
flame Arrow (W 3rd) .........................
17
192
7
Hod Animal (P 3rd) ..........................
Hold Monster (W 5th) ........................
268
215
flame Blade (P 2nd) ......................... 260 Hold Person (P 2nd) .......................... 261
flame Strike (P 5th) .......................... 282 Hold Person (W 3rd) .......................... 193
flame Walk (P 3rd) ........................... 268 Hold Plant (P 4th) ............................ 276
Flaming Sphere (W 2nd) ...................... 182 Hold Portal (W 1st) ........................... 175
fly (W 3rd) .................................. 192 Hold Undead (W 3rd) ......................... 193
Focus* (P 4th) ................................ 79 Holy Word (P 7th) ............................ 296
Fog Cloud (W 2nd) ........................... 183 Homunculus Shield (W 8th) ...................44
Fool's Gold (W 2nd) .......................... 183 Hornung's Baneful Deflector** (W 2nd) .........21
Fool's SpeechQ (W 3rd) ....................... 25 Hornung's GuessQ (W 1st) .................... 17
Forbiddance (P 6th) .......................... 289 Homung's Random DispatchePC (W 8th) ........44
Forcecage (W 7th) ........................... 234 Hornung's Surge SelectoPc (W 7th) .............41
Foresight (W 9th) ............................ 247 Hovering Road (P 7th) ........................ 106
Forest's Fiery Constrictor (W 6th) ...............38 Hurd's Obligation (TO)...... ............. 136
Forget (W 2nd) .............................. 183 Hypnotic Pattern (W 2nd) ...................... 183
Fortify* (P 4th) ................................ 80 Hypnotism (W 1st) ........................... 175
Free Action (P 4th) ........................... 275
Friends (W 1st) .............................. 174

IVIUXI ell Index F-H 1


Master Spell Index I-M
Levitate (W 2nd, . . . . . . . . . . . . .. . , . . .. . . .
.
Light (P 1st). . . . . . , . . . . . . . . . . . . . . . . . . . . . . .. .255
Ice Storm (W 4th). . . . . . . . . . . . . . . . . .. . . . . . . . . .202 Light (W 1st) . . . . . . . . . . . . . . . . . .
. . . . . . . . .. 176
Idea (P 2nd) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59 Lighten Load (P 2nd) . . . , , . .. . .. 59
. , , . . , I . . I .

Identify (W 1st) . . . . . . . , . . . . . . . . . . . . . . . . . . . . . . 175 Lightning Bolt (W 3rd) . . . . . . . . . . . . . ...


Illusionary Script (W 3rd) , . . . . . . . . , , . . . . . . . . . . . 193 Limited Wish (W 7th) . . . . . . . . . . . . . . . *.
Illusionary Wall (W 4th). . . . . . . . . . . . . . . . . . . . . . . .202 Line of Protection* (P 3rd). . . . . . . .. .67
Illusory Artillery (P 5th). . . . . . . . . . . . . . . .. . . . . . . - 9 2 Liveoak (P 6th) . . . . . . . . . . . . . . . ...290
Illusory Fortification (P 7th) . . . . . . . . . . . . . . . . . . . 107 Locate Animals or Plants (P 1st) . . . . .
Imago Interrogation (P Q) . . . . . . . . . . . . . . . . . . . . 116 Locate Creature (W 4th). . . . . . . I . -4

Locate Object (P 3rd). . . . . . . . . .


I . .

Imbue with Spell Ability (P 4th). . . . . . . . . . . . . . . . .276 . . .a68


.^-
Impeding Permission (P 5th). . . . . . . . . . . . . . . . . . .92 Locate Object (W 2nd). .
Implosion/lnversion (P a>. . . . . . . . . . . . . . . . . . . . 116 Log of Everburning (P 1
Imprisonment (W 9th) . . . . . . . . . . . . . . . . . . . . . . . .248 Lorloveim's Cree ing SI
Improved Invisibility (W 4th) . . . . . . . . . . . . . . . . . . .203 Lorloveim's Shaiwy TI- -
Improved Phantasmal Force (W 2nd) . . . . . . . . . . . . 184 Lower Resistance (W 5th) . .....34
Incendiary Cloud (W 8th). . . . . . . . . . . . . . . . . . . . . ,240 Louner Water (P 4th). . . . , . . . . . . . . . . 277
lnfravision (W 3rd) . . . . . , , . . , . . , , , , , . ., , , ... , , 193 Lower Water (W 6th) . . . .. . . . . . . . . . 227
Insatiable Thirst (W 2nd) . . . . . . . . . . . . . . . . . . . . . .21
Insect Plague (P 5th) , . . . . . . . . . . . . . . . , . . . . . . . .282 M
Intensify Summoning (W 7th). . . . . . . . . . . . . . . . . .41
Interdiction (P 0). . . . . . . . . , . . . . . . . . . . . . . . . . . . 1 16 Magic Font (P 5th) . . . . . . . . . . . . . . .. . ... .. . . . . .283
Inverted Ethics (P 4th) . . . . . . . . . . . . . . . . . . . . . . . . 8 0 ..
Magic Jar (W 5th) , , . . .. , ,.... . . .. . . , . . . . . . .216
Invisibility (W 2nd) . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Magic Mirror (W 4th) . . . . . ... ....
.. . . . . . . .203
Invisibility, 10' Radius (W 3rd) , . . . . . . . . . . . . . . . . . 193 Magic Missile ..
1st) . . , . . . . ... .. ...
. . . . 176
Invisibility Purge (P 3rd). . . . . . . . . . . . . . . . . . . . . . .67 Magic Mouth (W 2nd) . . . .. . . . . . .. . . .
. . . . . . . . . 185
Invisibility to Animals (P 1st) . . . . . . . . . . , . . . . . . . . 255 Magic Staff (W 5th) . . . . . . . . . . . . . . . . . . .. . . . .. . .35
Invisibility to Undead (P 1st) , . . , , , . . . . , . . . . . . . .255 Magical Stone (P 1st). . . . .. . .
. . . . . . . . . . . . . . . . .256
Invisible Stalker (W 6th) . . . . . . . . . . . . . . . . . . . . . . .226 Magical Vestment (P 3rd). ... .. ..... . .
. . .:. .. X Q
Irritation (W 2nd). . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184 Major Creation (W 5th). . . . . . .... ... . ....
. ,i.

Item (W 3rd) . . . , . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 Malec-Keth's Flame Fist (W 7th) . . . . . . . , . ... , 4I


Mask of Death (W 4th) . . . . . . . . . . . . . . . . . . . . .29
J-K .. .
Mass Charm (W 8th) . . . . . . . . . . . . . . . . . . ... .241
.
Mass Invisibility (W 7th) . . . . . . . . . . . . . . . . . . . .234..
Join With Astral Traveler (P 4th). . . . . . . . . . . . . . . . .81 .
Massmorph (W 4th). . . . . . .L..V:, ,,.!. .,, - ...
..
Jump (W 1st). . . . . . . . . . . . . . . . . . ...
, . , . . . . . . 176 Mass Suggestion (W 6th). . . ; . .'. :. .'. '
*. c.. . . L L ,
.. .
Khazid's Procurement (W 5th). . . . . . , , . . . . . .34 . Maximilian's Earthen Grasp (W 2nd) - . .. .
,., . .22
..
Knock (W 2nd) . . . . . . . . . . . . . . . . . . . . . , , , . . . . 184 Maximilian's Stony Grasp 0' I). . . ^^

Know Age (P 1st). . . .. . .


. . . . . . . . . . . . . . . . . . . . . .52 Maze (W 8th) . . . . . . . . . . . . , . ...
..
KnowAlignment (P 2nd). . . . . . . . . . . . . . . . . . . 261 . Meld* (P 5th) . . . . . . . . . . . .
Know Alignment (W 2nd) . . . . . . . . . . . . . . . . . .... 185 Meld Into Stone (P 3rd). . . . . . . .
.
Know Customs (P 3rd). . . . . . . . . . . . . . . . . ... . . . 67 Melfs Acid Arrow (W 2nd). . . . ..
Know Direction (P 1st) . . . . . . . . . . . . . . . . . . ... . . .52 Melf's Minute Meteors (W 3rP 1Y-t ...
..
Know Time (P 1st). . . . . . . . . . . . . . . . . . . . . . . . . .53 Memory Read (P 3rd). . . . . , . . ... 68
.
Kolin's Undead Legion OD). . . . . . . . . . . . . . . . . . 136 Memory Wrack (P 5th) . . . . , ....93
.
Kreb's flaming Dragon (TD) . . . . . . . . . . . . . . . . . 137 Mending (W 1st). .. . . .
. ..., . . 176 .
..
Kreb's Stately Veil (TD) . . . . . . . . . . . . . . . . . . . . . 137 Mental Domination (P 1 ,. . .
. . . . ,81
. ...
Message (W 1st). . . . . . . . . . . . . . . . . , . . . . . . . 176
L .
Messenger (P 2nd). . . . . . . . . . . . . . . . ... . . . . . . . .262
Metamorphose Liquids (W 1-' .. .
. .. . . . ... . . . . 19
Land of Stability (P 6th) . . . . . , . . . . . . . . . . . . . . . . 101 Meteor Swarm (W 9th). . . . . . . . . . . . . . . . . . . . .248
Lasting Breath (W 1st). . . . . . . . . . . . . . . . . . . . .19 Mind Blank (W 8th). . . . . . . . . . . . . . . . . . . . . . . . . . .241
Leadership (P 4th). . . . . . . . . . . . . . . . . . , , , , . .81 Mind Fog (W 5th). . . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Legal Thoughts (P 6th). . . . . . . . . . . . . . . . . . . . . . . 101 Mind Tracker (P 7th) . . ..... . . .. . . . .... . . . , 107
Legend Lore (W 6th) . . . . . . . . . . . . . . . . . . . . . 226 Mindnet (P Q) . . . . . . . . . . . . . . . . . . .. .
, . ,.. , 117
Leomund's Lamentable Belaborment (W 5th). 215 Mind Read (P 2nd) . . . . . . . . . . . . . . . . . . . . . . .
Leomund's Secret Chest (W 5th). . . . . . . . . . . . . . . .215 . . ..
Mindshatter (P 5th). . . . . . . . . . . . . . . . , , . . . . . ~4
Leomund's Secure Shelter (W 4th). . . . . . . . . . . . . .203 .
Minor Creation (W 4th) . . . . . . . . . . . . . . .. . . . . . .203
Leomund's Tiny Hut (W 3rd) . . . . . . . . . . . . . . , , . . . 194 Minor Globe of Invulnerability (W 4th) . . . . . . . . 204
Leomund's Trap (W 2nd) . . . . . . . . . . . . . . . . . . . . . . 185 Minor Malison (W 3rd) . . . . . . . . . . . . , . , .. . .. ,26
6.

Master 3peii inaex I-M


Master Spell Index N-R

Minor Spell Turning (W 4th) .................... 29 Permanency (W 8th) ......................... 242


Mirage Arcana (W 6th) ........................ 227 Permanent Illusion (W 6th) .................... 229
Mirror image (W 2nd) ......................... 186 Personal Reading (P 1st) ...................... 54
Miscast Magic (P 3rd) ......................... 69 Phantasmal Force (W 1st) ..................... 177
Misdirection (W 2nd) ......................... 186 PhantasmalKiller (W 4th) ...................... 205
Mislead (W 6th) ............................. 227 Phantom Steed (W 3rd) ....................... 195
Mistaken Missive (P 1st) ....................... 53 Phase Door (W 7th) .......................... 235
Modify Memory (P 4th) ....................... 83 Physical Mirror (P 6th) ....................... 102
Moment (P 2nd) ............................ -60 Planar Quest (P Q) .......................... 117
Moment Reading (P 3rd) ...................... 69 Plane Shift (P 5th) ............................ 283
Monster Mount (P 6th) ....................... 102 Plant Door (P 4th) ............................ 277
Monster Summoning I (W 3rd) . . . . . . . . . . . . . . . . . 195 Plant Growth (P 3rd) ......................... 269
Monster Summoning II (W 4th) .................204 Plant Growth (W 4th) ......................... 205
Monster Summoning Ill (W 5th) . . . . . . . . . . . . . . . .217 Polymorph Any Object (W 8th) ................. 242
Monster Summoning IV (W 6th) ................228 Polymorph Other (W 4th) ..................... 205
Monster Summoning V (W 7th) ................. 234 Polymorph Self (W 4th) ....................... 206
Monster Summoning VI (W 8th) . . . . . . . . . . . . . . . . 241 Power Word, Blind (W 8th) .................... 243
Monster Summoning Vll (W 9th) . . . . . . . . . . . . . . . . 249 Power Word, Kill (W 9th) ...................... 249
Moonbeam (P 5th) ........................... 283 Power Word, Stun (W 7th) ..................... 235
Morale (P 1st) ................................ 53 Prayer (P 3rd) ............................... 270
Mordenkainen's Celerity (W 4th) . . . . . . . . . . . . . . . 30 Presenration (P Q) ........................... 118
Mordenkainen's Disjunction (W 9th) ............. 249 Prismatic Sphere (W 9th) ...................... 249
Mordenkainen's Faithful Hound (W 5th) . . . . . . . . . . 217 Prismatic Spray (W 7th) ....................... 235
Mordenkainen's Lucubration (W 6th) . . . . . . . . . . . . 228 Prismatic Wall (W 8th) ........................ 243
Mordenkainen's Magnificent Mansion (W 7th) . . . . .234 Probability Control (P 4th) ..................... 83
Mordenkainen's Sword (W 7th) . . . . . . . . . . . . . . . . . 235 Produce Fire (P 4th) .......................... 278
Mount (W 1st) ............................... 177 Produce flame (P 2nd) ....................... 262
Move Earth (W 6th) .......................... 179 Programmed Illusion (W 6th) . . . . . . . . . . . . . . . . . . .229
Murdock's Feathery Flyer (W 1st) ............... 19 Project Image (W 6th) ........................ 229
Music of the Spheres (P 2nd) . . . . . . . . . . . . . . . . . . 60 Protection From Cantrips (W 2nd) . . . . . . . . . . . . . . . 186
Mystic Transfer* (P 2nd) ....................... 61 Protectionfrom Evil (P 1st) .................... 256
ProtectionFrom Evil (W 1st) .................... 177
N-0 Protection From Evil. IO' Radius (P 4th) .......... 278
Protection From Evil, IO' Radius (W 3rd) ......... 195
Nahal's Nonsensical NullifieP* (W 2nd) . . . . . . . . . 22 Protection From Fire (P 3rd) .................... 270
Nahal's Reckless Dweomer** (W 1st) ...........20 Protection From Lightning (P 4th) ............... 278
Nap (P 2nd) ................................. 61 Protection From Normal Missiles (W 3rd) ......... 196
Nauer's Nullification (TO) .................... 137 Protection From Paralysis (W 2nd) .............. 23
Negative Plane Protection (P 3rd) . . . . . . . . . . . . . . .269 Purify Food& Drink (P 1st) ..................... 256
Neja's Irresistible Plea (TD) ................... 138 Pyrotechnics (P 3rd) .......................... 270
Neja's Toadstool (TD) ........................ 138 Pyrotechnics (W 2nd) ......................... 186
Neja's UnfailingContempt (TD) ............... 138
Neutralize Poison (P 4th) ...................... 277 0;p
Nondetection (W 3rd) ........................ 195
Nystul's Magic Aura (W 1st) .................... 177 Quest (P 5th) ............................... 284
Obscurement (P 2nd) ........................ 262 Rainbow (P 5th) ............................. 284
Otiluke's Freezing Sphere (W 6th) . . . . . . . . . . . . . . . 228 Rainbow Pattern (W 4th) ...................... 206
Otiluke's Resilient Sphere (W 4th) ...............204 Raise Dead (P 5th) ........................... 284
Otiluke's Telekinetic Sphere (W 8th) . . . . . . . . . . . . . 241 Rally (P 2nd) ................................. 62
Otto's Irresistible Dance (W 8th) . . . . . . . . . . . . . . . . 241 Random Causality (P 3rd) ..................... 69
Rapport (P 4th) .............................. 84
P Raws Mnemonic Enhancer (W 4th) ............. 206
Ratecliffe's Deadly Finger OD) . . . . . . . . . . . . . . . . 140
Part Water (P 6th) ............................ 290 Ray of Enfeeblement (W 2nd) . . . . . . . . . . . . . . . . . .187
Part Water (W 6th) ........................... 229 Read Magic (W 1st) .......................... 178
Pass Plant (P 5th) ............................ 283 Reflecting Pool (P 4th) ........................ 278
Passwall (W 5th) ............................. 217 Regenerate (P 7th) ........................... 297
Pass Without Trace (P 1 st) ..................... 256 Reincarnate (P 7th) ........................... 297
Past Life (W 2nd) ............................. 22 Reincarnation (W 6th) ......................... 230
Patternweave** (W 1st) ....................... 20 Remove Curse (P 3rd) ........................ 270

. Master Spell Index N-R


Remove Curse (W 4th) ........................ 207 Snare (P 3rd) ................................ 271
Remove Fear (P 1st) .......................... 256 Sol's Searing Orb (P 6th) ..................... 1-04
Remove Paralysis (P 3rd) ...................... 271 Solid Fog (W 4th) ............................ 207
Repeat Action (P 5th) ......................... 95 Solipsism. (P 4th) ............................. 84
Repel Insects (P 4th) ......................... 279 Spacewarp (P 7th) ........................... 109
Repulsion (W 6th) ............................ 230 Speak with Animals (P 2nd) .................... 263
Resist fire/Resist Cold (P 2nd) .................262 Speak With Astral Traveler (P 1st) ...............55
Restoraton (P 7th) ........................... 298 Speak W h Dead (P 3rd) ...................... 271
Resurrection (P 7th) .......................... 298 Speak With Monsters (P 6th) ...................290
Revelation (P Q) ............................ 1 18 Speak With Plants (P 4th) ...................... 279
Reverse Gravity (W 7th) ....................... 236 Spectral Force (W 3rd) ........................ 197
Reverse Time (P 6th) ......................... 103 Spectral Hand (W 2nd) ........................ 188
Reversion (P Q) ............................. 1 18 Spell Immunity (P 4th) ........................ 279
Ride the Wind (W 2nd) ......................... 23 Spell Shape** (W 7th) ......................... 42
Rigid Thinking (P 3rd) .......................... 70 Spell Turning (W 7th) ......................... 237
Ring of Hands* (P 1st) ......................... 54 %here of Security (P Q)...................... 119
Robe of Healing (P Q) ........................ 119 $der Climb (W lit) .. ...................... 179
Rope Trick (W 2nd) ........................... 187 Spike Growth (P 3rd) ......................... :
Spike Stones (P 5th) ..........................
8 Spiral of Degeneration (P Q) ..................120
Spirit Armor (W 3rd) .......................... 26
Sacred Guardian (P 1st) ....................... 55 Spirit of Power* (P 7th) ...................... 109
Safeguarding (W 5th) ......................... 35 Spiritual Hammer (P 2nd) ..................... 263
Sanctify* (P 2nd) ............................. 62 Spiriial Wrath* (P 6th) ...................... 105
Sandualy (P 1st) ............................. 257 Spook(W 1st) ............................... 179
Scare (W 2nd) ............................... 187 Squaring the Circle (W 3rd) .................... 27
Screen (W 8th) .............................. 243 Squeaking Floors (P 3rd) ...................... 70
Seclusion (P 6th) ............................ 103 Stabilize** (W 9th) ............................ 47
Secret Page (W 3rd) .......................... 196 Stalker (P Q) ................................ 120
Seeming (W 5th) ............................. 2 17 Starshine (P 3rd) ............................. 272
Sending (W 5th) ............................. 218 Statue (W 7th) ............................... 237
Sense Shifting (W 2nd) ........................ 23 Steal Enchantment (W 7th) .................... 42
Sepia Snake Sigil (W 3rd) ...................... 196 Sticks to Snakes (P 4th) ....................... 280
Sequester (W 7th) ........................... 236 Stinking Cloud (W 2nd) ....................... 188
Serten's Spell Immunity (W 8th) ................244 Stone Shape (P 3rd) .......................... 272
Shades (W 6th) .............................. 230 Stone Shape (W 5th) ......................... 218
Shadowcat (W 7th) ........................... 41 Stoneskin (W 4th) ............................ 208
Shadow Door (W 5th) ........................ 218 Stone Tell (P 6th) ............................ 290
Shadow Engines (P 7th) ...................... 108 Stone to Flesh (W 6th) ........................ 230
Shadow Magic (W 5th) ........................ 2 18 Storm of Vengeance (P Q) .................... 121
Shadow Monsters (W 4th) ..................... 207 Strength (W 2nd) ............................. 188
Shadow Walk (W 7th) ......................... 236 Strength of One (P 3rd) ....................... 71
Shape Change (W 9th) ........................ 250 Succor (P 7th) ............................... 298
Shatter (W 2nd) ............................. 188 Succor (W 9th) .............................. 250
Shield (W 1st) ............................... 178 Suffocate (W 7th) ............................. 43
Shillelagh (P 1st) ............................. 257 Suggestion (W 3rd) ........................... 197
Shocking Grasp (W 1st) ....................... 178 Summon Insects (P 3rd) ...................... 214
Shooting Stars (P Q) ......................... 119 Summon Lycanthrope (W 4th) ................. 30
Shout (W 4th) ............................... 207 Summon Shadow (W 5th) ..................... 218
Shrieking Walls (P 5th) ........................ 95 Summon Swarm (W 2nd) ..................... 188
Siege Wall (P Q) ............................. 119 Sunray (P 7th) ............................... 299
Silence. 15' Radius (P 2nd) .................... 263 Symbol (P 7th) .............................. 299
Simulacrum (W 7th) .......................... 236 Symbol (W 8th) .............................. 244
Sink (W 8th) ................................ 244
Skip Day (P 6th) ............................. 104 T
Sleep (W 1st) ............................... 178
Slow (W 3rd) ................................ 196 Tanglefoot (P 4th) ............................ 85
Slow Poison (P 2nd) .......................... 263 Tasha's Uncontrollable
Slow Rot (P 3rd) .............................. 70 Hideous Laughter (W 2nd) ..................189
Snake Charm (P 2nd) ......................... 263 Taunt(W 1st) ................................ 179

I Master Spell Index S-T


Master Spell Index u-z I
Telekinesis (Vi 5th) ........................... 2 18
Telepathy (P 3rd) ................................ 71 W
Teleport (W 5th) ............................. 219 Wail of the Banshee (W 9th) ' ...................47
Tdeport Without Error (W 7th) ..................238 Wall of Fire (P 5th) ..... ..... ... .......... . * . :-286'
Telethaumaturgy (P 3rd) ....................... 72 Wall of Ere (W 4th) ..... ........ .............. Z M
Ternpa/ Stasis (W 9th) ....................... 25 1 Wail of Fog (W 1st) ..... ..... ... ............... 180
Tenset's floating Disc (W 1st) ...........: ...... t79 . Wan of Force (W 5th) ... ..... ... ............. .219.
Tenser's Telling Blow (TD) .................... 140 .
Wall of Ice (W 4th) ..... ..... ... ......... . ..... 208
Tenser's Transformation (W 6th) ................231 Wall of Iron (W 5th) . . . .. . . . .... ..............220
Tentacle Walls (P 7th) ........................ 1i o Wall of Stone (W 5th) ... ..... ... ..............220
There/Not There** (W 4th) ..................... 32 Watl of Thoms (P 6th) ... ........ ......... .....291
T h i s Lament (P 3rd) ......................... 72 Warband Quest (P Q) . . ..... ... .............. 122 _ I

Thought Broadcast (P 4th) ..................... 85 Ward Matrix (P Q) ............. ......... .....:tu


Thought Capture (P 1st) ....................... 55 Warp b d (P 2nd) . . . ......... ..............264
Thoughtwave* (P 5th) ........................ : 96 Water Breathing (P 3rd) . ........ ......... ..... 273
Thunder Staff (W 4th) ........................ ; 32 Water Sreathing (W 3rd) ..... ... ...............197
Timelessness (P 7th) ......................... 110 Water Walk (P 3rd) .......... ... ............... 273
Time Pool (P 5th) ............................. 96 Watery Double (W 3rd) . ........ ...............27
Time Stop (W 9th) ........................... 251 Waveform** ON 5th) . . . ........ ......36
Tongues (P 4th) ............................. 288 Weather stasis (P 433) ......................... 87
Tongues (W 3rd) ............................. 197 Weather Summoning (P 6th) ................... 292
Transformation (P Q) ........................ 121 Web(W2nd) ................................ :..189
Transmute Metal to Wood (P 7th) ...............299 Weighty Chest (P 1st) .......................... 43@''

Transmute Rock to Mud (P 5th) ................ 285 Weird (W 9th) ............................... 251
Transmute Rock to Mud (W 5th) ................2 19
Ransmute Water to Dust (P 6th) ............... 291
Tmnsmufe Water to Dust (W 6th) ...............231
x
whis ring Wind (w 2nd) .......................
Wi r e * * p g t h ) ............................ 48
Wikkhidd** (W 6th) ...........................
189

39
Transport Via Plants (P 6th) .................... 291 Wildstrike** (W 6th) ......................
Trap the Soul (W 8th) ......................... 245 WiMwind# (W 9th) ........................ :. :48
Tree (P 3rd) ................................. 273 Wildzone** (W 8th) ........................... 45
Tree Steed (P 4th) ............................ 86 Mnd Walk (P 7th) ............................ 299
Trip (P 2nd) ................................. 264 Mnd Wdl (W3rd) .................... ,'. ...... W&
True Seeing (P 5th) .......................... 285 wish (W 9th) ................................ 251
True Seeing (W 6th) .......................... 23 1 Withdraw (P 2nd) ............................ 264
Twn Wood (P 6th) ........................... 291 Ward Eye (W 4th) ........: ............: ..... 209
Twn Pebble to Boulder (W 4th) ................33 Wizard Lock (W 2nd) ......................... 189
Wizard Mark (MI 1st) ..................... ?.... 180;
U wizard Sight (W 3rd) .......................... 28
wdfSpirits(P0) ..................... ....... 122
~

UnceasingVigilance of the Word of Recall (P 6th) ........................ 292 .


Holy Sentinel (P 5th) ....................... 97 Waithform (W 3rd) .................... .;. .. 1 . . 198
UncontrolledWeather (P 7th) .................111 Wulf's Erasure (TD) .......................... 140
Undead Plague (P Q) ........................ 121 Wulfs Rectification (TD) ...................... 141
Undead Ward (P 5th) ......................... 97 M r n Watch (P 2nd) ........................ 264
Unearthly Choir* (P 3rd) ....................... 73
UnIuck** (W 4th) ............................. 33 Y-2
Unseen Servant (W 1st) ....................... 180
Uplift* (P 4th) ................................ 86 Yunni's Herald (TD) .......................... 141 .
Zone of Sweet Air (P 3rd) ...................... 73
v Zone of Truth (P 2nd) ..................:....... 62
Vacancy CJV 4th) ............................. 208
Vampinc Touch (W 3rd) ....................... 197
Vanish (W 7th) .............................. 238
Veil (W 6th) ................................. 231
Ventriloquism (W 1st) ......................... 180
Vision (W 7th) ..............................
Von Casik's Refusal (W 5th) ....................
;238
36
.
VorteP (W 5th) .............................. 36

I Master Spell Index u-z


I
i I
I
b+ e/u
I
-- Y- 7.c.

I
E- E
,. L I 9
zz
7
ii +
I +oZ 61 81 Ll 9l-SrPL E l ZL 11 01 6 8 L 9 5 P f Z I
<+
b+
Ff
LI S03b'HlN
91
ruog JZ
P 8 alow JO g+
01 S+ 01
P+ +sz
22-02
61-Rl 9 P E EUWr 10 6+
L S t 8+ 01 L+
8 9 S 9+ as+
8 L
Ll SI
61 LI
Ul
El I1 Zl
SI ZL El a'8-
-'''01' 3S-6-
I
I Gverii E
!
I
usual effect
Severity
1-3
4
Effect
No unusual effect
Abdomen grazed, minor bleeding I
Leg grazed, victim k d e d down
5 Len struck minor bleedina 5 Abdomen struck victim stunned 1 round and reduced to % move

\mor aamageo; ieg inlurea IT larger nas no Kg arm1 riwe,


n a p bleeding I
no leg armor, leg broken, major bleeding 'x move, -4 penalty to
I I
I .

pe~b
to e&& roiis; if no armor, victim at o hibints, major
attack rdls

I
Severity Effect

I
1-3 No unusual effect 1-3 No unusual effect
. 4 T o m mazed. minor bleedinn 4 Hand struck, weapon dropped, minor bleeding, no effect on shield arm

c
Arm struck, shield damage/weapon dropped, minor blee
Hand injured, -2 penalty to attack rolls/shield dropped

.
Shield damage; torso struck -2 penalty to attack rolls, if no shield, nbs dropped
j.
Armor damage, arm injured, -2 penalty to attadc rolls or shield dropped;
broken, severe bleeding no move o( attack d no armor, arm broken, stunned l d 6 rounds, major bleeding
Shoulder injured, no attacks, major blee

Arm d major bleedi


BS 12 e dice

pecific Injuries
Vote: Specific injuries are only inflicted if the victim fails his I

I1 I
1-3 No unusual effect saving throw versus death magic.

d 1 round, -2 penahy to attack ilt Effect


Broken Penalties persist until a cure serious wounds or greater spell is applied
II tn the wound (which orovidea no additional healing benefits it simdv
6 Eye injured, -4 penalty to all attacks; if helmed, victim is only stunned I
1 round instead
Helm damaged, face injured, stunned 1 d6 rounds, minor bleeding,

8 Skull broken, helm damaged, wcbm reduced to 0 htt pants, m a p zd Nothing additional unless bleeding occurs Heals normall
bleeding
9 Throat injured, severe bleeding
10 Skull broken, vlcbm reducedto 0 hp, ma
p bleedtng, Int, MS.and Cha a4 II Severed kvl . -
a - k n e ; i i i k l l can undo this tvw of darnage. A character
who loses a hand or f& in battle is stunned for l d 6 rounds if he

hit point loss of 2d6.


II
I II
plaiqs uo p a p ou 'Suipaalq ~ o u i u'paddolp uodeaM 'yJnJls pueH P
p a p lensnun ON z-1 paga lensnun ON E-!
1
ii
I =!s I
1 UO A 9
Jnoj t+/S+ Z+/L+
w

1F

I
ii

WASTE

Miscellaneous Equipment
Cost
1, Beacon 150 RP 2s' picks

Capacity I/

9504xXX1402 0 1995 TSR. Inc All Rights Reserved


i
ues Calculated THACO Charts
d l
Priest 20 20 20 18 18 18 16 16 16 14 14 14 12 12 12 10 10 10 8 8

Eye Agate Moss Agate Turquoise


wizard 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14
Semip
I *THACOs no longer decrease once a character achieves 20th level. I.
Armor Class Ratings Shields*
.n
Chtysoprase Rock Crystal Zircon
Citrine
t eight
Fancy to ~ E C I V U ~(100-500 [ "C" 8 4 gp ,- ,-<.
Amber (I00 RP) Jade (100 gp) ther 8 5 gp 15 Ibs.

m a l l shield4 3 gP 5 Ibs

'All shields provide a +I bonus to Armor Class.


Coral (100 gp) Topaz (500 gp) Protects against all melee attacks and provides
Garnet (100-500 gp) Tourmaline (100 gp) andine 6 120gp 35 Ibs. a +2 bonus vs. missile attacks.
le mail 6 120gp 40 Ibs. Protects against one melee attack.
Gems and Jewels (1,000-5,000 gp)
Oriental Amethyst (1,000 gp Protects against all frontal and flank attacks.
Black Opal (1,000 gp)
) Oriental Emeralo Protects against two frontal attacks.

plate* 1 4,0OO+gp 70 Ibs.


Jacinth (5.000 ao) Star Rubv (5.000 RP) Armor Modifiers
for Wrestling

in

I
,tudded leather -1
:hain ring, and scale mail -2

1
~

Attack Roll Punch Damage o h KO Wrestle 3anded, splint, and plate mail -5
20+ Haymaker 2 10 Bear HugC ield plate armor -8
19 Wild swine 0 1 Arm twist uII date armor -10
18 3 Kick

I
14 Uooercut 1 8 Leg Tw st
13 Hobk 2 9 L e i lock Combat Round

8 Last one soeii

8
7
..
dowrcut
Combination
1
2
9
10
deadlock*
Throw

I
n Attempt to open a stuck or secret door
* Bind a character's wounds

2 Uppercut 2 15 Headlock*
1 wild swing 0 2 Leg twist
Less than 1 Haymaker 2 25 Bearhue

* A hold can be maintained from round to round until broken. A hold is broken by a throw, a gouge, the assis-
tance of another person, or the successful use of a weapon.
I
Punch:This is the type of blow landed, Using the names adds spice to the battle and makes the job of describing
the action easier.
... .

Damage: Only 25% of the damage caused by a bare-handed attack is lasting damage. m e remaining 75% is
temporaw. Acharacter who reaches zero hit points due to punching damage falls unconscious.

KO: If the indicated percentage chance or less is rolled on percentile dice, the victim is stunned for 1d 10 rounds.
~
)pen locks
-ind/remove traps
jearch for secret/concealed
Id10 r o k d s
l d l O rounds
I
stle. AH wrestling moves inflict I point of damage plus Strength bonus (if the attacker desires).
I I
1
-
t
s-1 f

Item
Arquebus
Battle axe
(Ib.)
10
7
Size
M
M
Type6
P
S
Factor
15
7
S-M/L
ld10/ld10
ld8/ld8
hI
Item
Sword
Bastard sword
""L16"L

(Ib.)

10
Size

M
Type6

S
-.vkL'u
Factor

-
"U,.,"5.

S-M/L

-
Blowgun 2 L - 5 - Onehanded - - - 6 ld8/ld12
* -

Imi
Barbed Dart S P ld3/ld2 Two-handed - - - 8 2d4/2d8
Needle * S P - 1

4 M S 5 ld8/ld8
Composite short bow 2 M - 6 -
-
I &o?o;d
r 3 S P 3 ld6lld8 I
Composite long bow 3 L - 7 Two-handea sword 15 L S 10 ld10/3oG
Flight arrow * S P - ld6/ld6
Sheaf arrow * S P - ld8/ld8
rl,h 1 M R 4 ldfi/ld?
.__, -_
1
I ' This weapon inflicts double damage against charging creatures of L or

I
greater size.
This weapon can dismount a rider on a successful hit.
I Hand quarrel * S P - ld3/ld2 This weapon available only if allowed by DM. One charge costs 5 sp.
1 Light quarrel * P - ld4/ld4 This weapon inflicts double damage when used from the back of a charging mount.
This weapon inflicts double damage when firmly set to receive a charge. I
The "Type" category is divided into Bludgeoning (6). Piercing (P), and

. m
Slashing (S).
* These items weigh little individually. Ten of these weigh one pound.
10 M B 7 ld6+1/ld6
6 M P 7 ld6+1/2d4
Missile Weapons
L
210

IJavelin 2 M P 4 ld6/ld6
I
Jousting lance 20 L P 10 ld3-l/ld2-1
I
' Comp. long bow,
sheaf arrow
Comp. short bow
211 40 80 170 I
Medium horse lance 10 L P 7 ld6+1/2d6
Mancatcher 8 L - 7 - - -
ILong bow,
I sheaf arrow
,Short bow
Club
2/ 1
2/ 1
1
50
50
10
100
100
20
170
150
30

I de corbin
Bill-auisarme
10
15
L
L
P/B
P/S
9
10
ld8/ld6
2d4/ld10

I
FauLhard 7 L PIS 8 ld6/ld8
211 10 20 30

L S 8 2d41ld8
1 Dah
Hammer
311
1
10
in
20
2n
40
30
;uisarme 8
1 Cuisamevoulne - 15 L P/S 10 2d4/2d4

II
Halberd 15 L PIS 9 ld1012d6
Knife 10 20 30
bullet 1 50 100 200
__ stone 1 40 80 160
Partisan 8 L P 9 1761ld6Tl
Ranseur 7 L P 8 2d412d4

I
"ROF" is the rate of fire-how many shots that weapon can fire off in one round
This is independent of the number of melee attacks a character can make in a
4 lo4+llla4 round
* - -
1 '%na bullet
5
S B
6
- ld4+1/ld6+1
Each range category (Short, Medium, or Long) includes attacks from distances
equal to or less than the given range
The attack roll modifiers for range are -2 for medium range and -5 for
long range.
Arquebuses (if allowed) double all range modifiers

I-
Morale & Modifie

F
reature Type
id, normal, peaceful/predator Less than
2 or less
3
F
F
F
F
F
F dl
n
Henchmen
Human, awraae @level
Vlobs/Militia
~
15
7
1-1 to 1
1+1 t o 2

Monster intellieent/nonintellieent

11
9 I 1 C 12
10 I I T TI 14
11 I I T
12 C C T
13 C C T H -0
14 C C T H -2
15 C T
16-18- H Hit Die Mo
19-20 H H H tumor ctass 0 or lower
H
I
IAna&. four or more a round
= Friendly, = Indifferent, =Threatening, -1
= Hostile, = Flight, =Cautious. +1

HD 0 I
lefending home
Iefensive terrain advantage
Gaze Attack<, :ach additional check in round -1
Most poweriul ally killed -4
UPC has been favored/ nvisible at will
I _.orsurpnsed Doorlv treated +2/-4
Actively avoimp, Rae
_-_- _-__
Eyes ciosed or olikfolde
Backing up using mirror
,"
%*+ I ,or more) to 1
I

3utnumber opponents 3 to 1 or rr
Jnable to affect opponent
+.
-L
Bionic ;devotions/sciences
* i t i d r d i i r r wfferi -4 on attack rolls
jpellcaster on same side +2
** Character suffers -2 o r attack rolls
Weapon immunity, including 2 damage
Weamns, misile

lodmer Terrain
iuddy ground +4 -0 creatures in the group

I
Thick brush, vines, or reeds Every 12 hours since trail was made
Occasional signs of passage, du Every hour of rain, snow, or sleet Poison
Normal ground, wood Roor or lighting (moon- or starligt
Rocky grouna or shallow water party atten I hide

Crushing
Item Acid BlOW
Bone or bory 11 16 19 a
Cloth 12 - 19 18
5 17
B

IPotions* 19 17 14 13 18 15

I %is save does not include the container, only the liquid contents.
"Of course, even though the save is made, the item is probably hopelessly mixed with the acid
ni Class Ratings
Leve,
up 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 None
Shield only Y

I Learner or paaaea armor + snieia,


studded leather, or ring mail
Studded leather or ring mail +shi
Creature THACO Charts ~ bngandine, scale mail, or hide armor - -
Hit Dice

Tail +shield, plate mail


! mail + shield. field date

-
Character Saving Throws Initiative Modifiers
Attack to be Saved Against
Paralyzation, Foreign Environment +6+
Character Group and
Experience Level
Priests 1-3
Poison, or
Death Magic
IO
Rod, Staff,
or Wand
14
Petrification
or Polymorph*
13
Breath
Weapon+
16
Spell*
15
I Hasted
-ng)
-2
+3

Magical Items**
Miscellaneous magic, nnj

Rods
Scroll
staves
On higher ground
Set to receive a charge

I
Slow
Wad- L. .'
Wading or slippety footlng +2
Waiting +I

I
*These are optional modifiers.
t This applies to situations in which the party is in a different environment

-
(swimming underwaterwithout a rfng of free ocbbn.for example).
* Unlessthe description for the item states otherwise.
11-12 Combat Modifiers I
13-14

,
15-16 Situation Attack Roll Modifier
1 7+ 6 Attacker on higher ground +1
12 Defender invisible ~ -4
10 Defender off-balance ~ +2
Defender sleeping or held
n&nnr(or
rtL,nno~
16-20 10 5 7 9 6
21+ 8 3 5 7 4
Missile fire, long range -5
* Exdudingptynwph wond attacks.
t
t
Excludingthose that cause petrification or polymorph.
Exdudingthose for which another saving throw tvpe is specfied, such as death magic, pemfication, etc
Missile fire, medium range
Rear attack
* Refer to Table 35 in the revised DMG.
-2
+2
I
Surprise Modifiers

I""'
Silenced
vis: PC Party is:
Fleeing
j

-2
-1
MOC
-. Conditions are: Surprise Modifie

MIL Suspiaous* fi party antlcipates attack when they have good

I
1 to-3 +2 cause to expect immediate danger and know the
likely direction of attack A suspicious party is one that
has grounds to believe another group might try to
make a hostile move against them
ning
Type or Hit Dice Level of Priestf
of Undead 1 2 3 4 5 6 7 8 9 10-11 12-13 144

-I
Skeletonor 1 HD
Zombie
Choulor2HD
10
1
161
-3
3
7
1
4

IO
0
T

7
7 4
4
T
T
D

T
T
D

T
D
P

D
D
P
P
D
D
D*

P
*
P
P
P P
P

LMaith or 6 HD - - - 1 3 1 0 7 4 T T D
Mummyor7HD - - - 20 19 16 13 10 7 4 T T

i Thrown (nonbow)
* An addmonal 2d4 creatures of this type are turned "srt Missiles
*Speaal creatures indude unique undead, freewllled undead of the Negabve Matenal Plane,
certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes

Base Chance t o
-
1 LIL . ULI ry Hajustments
~

Quality
~

Mol
Level Find/ Wretched
ofthe Pick Open Remove Move Hidein Hear Climb Read Poor +15%
Thief Pockets Locks Traps Silently Shadows Noise Walls Language Good 0%
1 3096 25% 15% 10% 10% 85% -
2 3596 29% 21% 15% 10% 86% -
27% 20% 15% 8796 -

M O U ~ SL w e i Nernern Moainer

II_
I: - -
'ment
Concealment
-1
Encounter Dista
iituation or Terrain
30th groups surprised
Range ir
3df
2
I
--5 I

One group surprised 4d€


~
No surprise:
~

90% -10 -4 Smoke or heavy fog


Jungle or dense forest
Cover:stone walls, comer of a building. tables, Light forest
doors, earth embankments, etc. Scrub bru-
Concealment: bushes, curtains, tapestries, Grassland, little cover 5d10x 10
smoke. fo~.etc Niehttime or duneeon Limit of sieht

enadelike Missile Effects


TvDe of Missile Area of Effect Damage from Direct Hit ! Crenadelikc lissiles
-
t m-1
Ai3.+-
11
2d4 h
Range*

R r l d P
Poison 1 diameter special*
Short (101 1 d6

2d10
* Refer to TaMe 51 in the DMC for more information concerning poison. * Unless noted otherwise in the item's description.
DUNGEON MASTER@Screen
& Master Index
D&"g6hns&Dragons
.. . a . .-.

by Jim Butler
This accessory for the AD&D@game includes two
six-panel screens containing all the information
necessary to quickly and efficiently handle complex
encounters. New tables covering gaze attacks, gems,
carrying capacity, and other subjects will help any
game session run faster and smoother.

One of the screens is filled with information


drawn from the PLAYERS OPTIOW and
DUNGEON MASTER@Option rulebooks: Combat &
Tactics, Skills & Powers, and High-Level Campaigns.

The 32-page Master index in this package includes


a complete spell index plus a compilation of topic
references from the Player's Handbook,
DUNGEON MASTER@Guide, Tome o f Magic, Book o f
Artifacts, Combat & Tactics, Skills & Powers, and
High-Level Campaigns, with each entry keyed to the
proper book-everything a DM needs, all in one place!

TSR, Inc. TSR Ltd.


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Lake Geneva Cherry Hinton
WI 53147 Cambridge CB1 3LB
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ADVANCED DUNGEONS & DRAGONS, AD&D, and DUNGEON MASTER


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