Professional Documents
Culture Documents
Dungeon Master Screen Revised
Dungeon Master Screen Revised
M&er
by
Index
Butler Jim
A complete reference for:
Player's Handbook
DUNGEONMMTER' Guide
PLAflR'8 OPTION"":
CO~J &@Tactic8
~
PLAYER'B OPTION8kilh & Power8
DUNGEON
MMTEQ Option: H&$-kvel Campaigne
Credita
Design L? Editing: Jim Butler
Project Coordinator: Steve Winter
Cover Illustration: Jeff Easley
Graphics Coordinator: Paul Jaquays
Graphic Design: Stephen Danide
Typography: Angelika Lokotz
Special Thanks to:
Mike Breauk, Anne Brown, Thomas M. Reid, Jean Rabe, Steven Schend,
Warren Spector, Ray Vallese, Skip Williams, and David Wne (whose hard editing work
on all the above projects gave me something to steal and then claim as my own).
A
Aarakocra .................0 41
Abatis .................... 166
Abilities . . . . . . . . . . . . . . . . . . .0 18
dwarven . . . . . . . . . . . . . . . . .0 25
MASTER
# DUNGEON Guide
1 A Hiqh-Level Campaiqns Combat & Tactics 0 Skills & Powers + Book of Artifacts I
le of Magic
I
Pia yer '5 Hun dbook I
A Hjqh-Level Campaiqns H Combat & Tactics Skills & Powers + Book of Artifacts
/ J . . o .
I . ....
I
Components
magical items . . . . . . . . . . . . 1 .18 Creature size bonus .......0 29.31.0 34.36
spells .........o 113. 114,168 and two-handed weapons . .a 49 Dahlvar-Nar.Teeth of ....... 101
Composite bow ............o 96 in shield walls ............ 39 Damage . . . .73.o 119. 139.m31
Compulsive honesty ....... 109 knockdown number ...... .a 32 adj.for Strength .....o 20.014
Conceal thoughts .......... 173 Creature types ....... .a 181-186 bonus .................0130
Concealed doors ... .176.o 29.30 Creatures. combat ...o 131. m 179 of weapons ............E129
Concealment . . . ..88. o 132. 30 Credit ...................... 49 temporary ................. 85
on the battlefield .......... 58 Critical events ..............a 18 while flying ...............108
saving throw bonus ......o 1 14 in dueling ............... 51 Damaging equipment .........56
Confer water breathing ......0 29 Critical hits .........85. 32. 101 Dancing .............o 80. 097
Conjuration powers ........6 141 charts ..................m 102 Danger sense .............0159
Conj./summoning spells ....o 107 effects .................m 105 Da&Ages ................... 53
Conspiracy ..................39 from covering ............ 25 equipment .............0126
Constitution .......o 20.21.0 15 from pummeling .......... 84 weapons ........... 120-121
bonus to fatigue .......... 28 from wrestling ......... 87. 88 Dark elves ...........o 28.0 27
fitness . . . . . . . . . . . . . .0. 16,20 resulting from Darkness ..................160
gnomes . . . . . . . . . . . . . . . . .o 30 a called shot .......... I43 darkness. 15' radius ....... 68
halflings .................o 32 with a sword of sharpness movement effect ..........167
health . . . . . . . . . . . . . . 0. 16.20 or vorpal sword ......... 69 shadow mage ...........0141
hit point bonus . . . . . . . . . . o . 36 with dir&-fire engines ... I 160 visibility ...........o 155.rn 65
resurrection ....... .104, o 141 with indirect-fireengines . . 157 Dart ................ 136.031
running ................ o 157 with rocks .............. 166 Death . .99.103. o 137, 141.m31
saving throw bonus .......o 28 Cross-country movement ...o 158 ...
Death blow. warrior skill .A150
Constitution/health bonus ....0 26 Crossbow ..........Q 96. 135 Death Rock ................+32
Contact .............0 145.155 bonus .................. 0 26 Debts ................... 0122
Control light ..............0 162 specialization ............. 74 Deep diving ............... 98
Control sound ............ 0 163 Crossbow of accuracy .......a 69 Deep dwarves .............024
Control wind ..............0 163 Crossbowman ..............147 Deep gnomes .............030
Cooking . . . . . . . . . . . . .o 80. 0 97 Crowds. bard influence ......o 59 Deep sleeper .............0110
Cooperative magic .......... 13 + Crown of Good ............e84 Defense bonus ..........0 47.52
Copper piece ..............o 88 Crown of Neutrality .........e85 Defense modes. psionic ....0143
Cord armor ............... 147 Crusader equipment .......0 127 Defensive
Cost of weapons . . . . . . . . ..a 1 17 Crusades weapons .... 120-123 adjustment ......o 20.23, 15
Counter effects of song ......0 55 Crush. monster ability ...... .A63 bonus ........ ...031
Counter mining . . . . . . . . . . . 174 Crushed. shattered. disarm .................. m43
Cover ...... .88. o 114. 132, 30 or destroyed limbs ....... 104 Dehydration ............... 039
on the battlefield .......... 58 Crushing blow ..........58. 98 Demihumans ..............026
Covering . . . . . . . . . . . . . . m 20.25 Cryptography ..............0 97 class restrictions ............21
Cowardice . . . . . . . . . . . . . . .0 109 Crystal of the Ebon Flame .... 29 level limits .................22
Craftmanship. weapon ........55 Cup and Talisman slow advancement ..........22
Cranequin . . . . . . . . . . . . . . . . .o 96 of AI'Akbar . . . . . . . . . . . . . . . 30 Demiplane of shadow ......0 140
Create magical pipes ........0 38 Curative . . . . . . . . . . . . . . . . . .0
. 49 Demiplanes . . . .A36.46.48-49.
Create object ............ A I 61 Cure disease ..............o 39 51.53
Creating magical items Curragh ...................o 92 Demographics .............A21
experience points for ......A93 Cursed scrolls ..............196 Dense skin ................ 26
..
>Player's Handbook # DUNGEON
MASTER
Guide + Tome of Magic . ".
(I a.
.
.
wilderness .......... .135, 138 level drain ..............o 139 Fauchard, fauchard-fork ......098
Encumbrance .....0 20. 101.102. Experience levels Fearlessness ...............038
105. 160. 14-15 exceeding limits . . . . . . . . . . . .23 Feathedoot, rogue skill ..... .A173
and movement .......... 124 maximum .................22 Feats of Strength ...........020
armor .................. 116 priests ..................0 56 Feel sound ...............0160
bulk . . . . . . . . . . . . . . . . . . . 125 rogues . . . . . . . . . . . . . . . . . .0 51 Feinting in dueling .......... 54
effects on combat ......... 15 warriors .................0 47 Fell in love ................010
effects on initiativeand wizards .................0 60 Field plate armor . . . .o 100.
action phase ............ 18 Experience points . . .66,0 35,1 17,
fatigue's effects on ........4 28 A 8,9,26,61,93,179,0 46
in ethereal combat ........ 68 awards .................... 68 followen . . . . . . . . . . . . . . .0. 38
simplified . . . . . . . . . . 124. 126 gaining levels ..............71 NPCs ..................... 28
End of the combat round .... 28 individual .................. 70 Fighting, while climbing ...... 66
Endurance ......o 80. 79.0 98 penalties . . . . . . . . . . . . . . . . .42
. flying creatures ...........
Energy drain ........ .loo.o 139 Expert haggler ..............0 26
Engineer . . . . . . . . . . . . . . . . . .147
. Expert healer ..............0 57
Engineering ..........0 80.0 98 Expertise .................I74
bonus ..................0 3 1 in martial arts . . . . . . . . . . . . 96
Enhanced melee damage ... .A65 in pummeling . . . . . . . . . . . . 85
Enhanced movement ... .A65-66 in wrestling .............I89
Enlarge ................... 68 weapon ............0 112,118
Enslaved . . . . . . . . . . . . . . . . . . 10 Explorer ........... '........0 71 1
Hatchet ................... 138 Hit points ........99. 0 119. 139 Illusions ......o 23. 108-111. 168
Hazards on the battlefield ..... 58 0-level characters ...........27 Illusionist . . . . . . . . . . . . .o . 35. 46
Healing .......... .102. 0 80.82. adjustment .............. 16 Immunities ............... 150
140-141.049. 99 bonus .....0 26.36.57-58. 61 Immunity
binding wounds . . . . . . . . . . .104 Con adjustment ..........o 21 druids ..................0 52
complete ................ 165 healing . . . . . . . . . . . . . . . . . .o 21 inherent ................0 106
paladin ability . . . . . . . . . . . .0 39 recovering ................ 102 to charm ................ 59
proficiency . . . . . . . . . . . . . . .103 Hit probability adjustments ...0 19 to disease . . . . . . . . . . . . . . . 59
regeneration . . . . . . . . . . . . .0 2 1 Hoardings ................ 168 to spells . . . . . . . . . . . . . . . . .0 23
sphere ..................0 50 Hobgoblin ................. 43 to weapons . . . . . . . . . . . . . . .96 .
Healing powers ........... 149 Holding breath . . . . . . . . . . . .o 160 impaired lines of fire ........ 58
Health . . . . . . . . . . . . .0 15.20. 49 Holdings ................. 122 Impersonation ............ 106
Health bonus .......0 33-34. 36 Holds in wrestling ............ 87 Impossible to-hit
Hear noise . . . . . . . .174. 0 56. 59 Holidays . . . . . . . . . . . . . . . . . . .164 numbers ........... .75, o 121
Heat resistance .........0 29. 34 Holy item . . . . . . . . . . . . . . . . .0 93 Improved mail armor .......m 148
Height .................... 0 32 symbol ...........0 93. 138 Improved stamina . . . . . . . . . .0 26
Heightened difficulties . . . . . . 0 . 21 sword ...................o 39 Improvingproficiendes ......0 88
Heightened senses . . . . . . . .0 167 water ..............89. 0 133. Improvised attack ........ .A174
Helm A 69.76.8 6-87 kendiary cloud . . . . . . . . . . 172
great ................... 148 Homeless . . . . . . . . . . . . . . . . .0 10 Increased movement ........ 47
leather .................. 148 Hooded lantern ............0 93 Individual initiative ..... .80, o 126
open-faced .............. 149 Hook fauchard .............0 99 Individual experience points ....70
Henchmen . . .151.025. 151. 153 Hopeless characters ..........15 Indirect-fireengines ........ 155
maximum number . . . . . . . . 19 Hoplite armor. ............ 148 Inescapable death .....104. o 141
Herald of Mei Lung . . . . . . . . . 37 Horn of blasting ............ 171 Inertial barrier .............0 163
Heraldry . . . . . . . . . . . . .0 82. 0 99 Horn of Change ............4 42 lnfantty .................... 147
Herbalism . . .103. 0 82. 141. 0 99 Horse archer style .....0 116-1 17 Inflation ..................o 89
Heroic frays ............... 54 specialization ............. 78 Inflict pain . . . . . . . . . . . . . . .0. 174
Heward's Mystical Horseman's mace ........ I 139 Informal morale checks ...... 29
Organ ............. .126. 4 39 Horseman's pick .......... 141 lnfravision .......... .160. 0 155.
Hexes on maps . . . . . . . . . . . . . 7 Horses ............ .54.55. 166 0 26,29. 3 1.33-34.36. 37
Hide ..................0 3 1. 33 encumbrance ...........o 102 dwarves . . . . . . . . . . . . . . . . .o 28
Hidearmor ........0 101. 148 performingoverruns . . . . . . . 22 elves ...................0 29
Hide in natural settings . . . . . . 37 Household provisions ...... 133 gnomes .................0 30
Hideous appearance ........0 39 Hovering on death's door .....104 half-elves . . . . . . . . . . . . . . . o . 30
Hiding in shadows . . . . . . . . .0 56. Howdah ................. 162 halflings . . . . . . . . . . . . . . . . .o 32
0 50.52. 59 Huge creatures. undewater ...............110
ranger .................. 0 41 number per square ......... 7 Inherent immunity . . . . . . . . . 106
Hierophant druids ..........0 53 Humanoid character Inheritances .................18
High attacks in critical hits ... 103 level limits . . . . . . . . . . . . . . .0 39 Inhuman form .............0 39
High elves . . . . . . . . . . .0 28. 28 Humans ............0 32. 0 3 6 Initial wizard spells ............60
High mastery ........ 75. 1 18 Hundred Years' War Initiative . . . . ..73.78, o 119. 122.
High-level characters . . . . . ..30.31 weapons ........... 122-1 23 124. 17
Higher ground ............. 3 1 Hunting ............0 82. 0 100 base ...................I 18
Hill dwarves . . . . . . . . . . . . . . . 25 Hut, Baba Yaga's ........... 2 1 casting times .......0 114, 127
Hills as battlefields .......... 60 Hyperpyron .................50 charging ...............o 128
Hilly topography during covering . . . . . . . . . . .m 25
in a battlefield ............ 64 I effects of moving on ....... 27
Hirelings ... .143. 149. 0 151. 153 encumbrance's effecton ... 18
Historical equipment ..........52 Ice ................ .167. 0 162 group. .................0 125
History .................... 0 55 Id insinuation ............. 146 in aerial combat . . . . . . . . . . 66
History. ancient .............0 77 Identify . . . . . . . . . . . . . . . . . . . 59 in dueling ............... 51
bards . . . . . . . . . . . . . . . . . . .o 61 Identify plants and animals ...0 52 individual . . . . . . . . . . BO. o 126
local .................... 0 82 Ideological differences .......0 10 movement's effect on . . 2 1-22
Hit Dice . . . . . . . . . . . . . . .o 16. 21 Illusion resistant ............0 26 multiple attacks ..........0 126 ...
.......
5$$.;
1 Player's Handbook +t DUNGEON Guide
MASTER c Tome of Magic I
of combat actions ........ 7
J-K Knovvtedg 116.20
of magical items ......... 7 Kobdd . ............... 43
of movement ........... 3 Jacinth of Inestimable Beauty . 48 + Kuroth's C..... ..........+51
of psionics .............. + Jafar al5amal. Seal of . . . . . . . 97 + Kusariima . .......... 138
ofspells . . . . . . . . . . . . . . . . 1 Javelin ................... 138
of unarmed attacks ....... 7 bonus ..................0 29 L
ofweapons . . . . . . . . . . . . . 7 Jester ..................... 0 72
rate of fire ................. Jisan the Bountiful, Coin of ... 28 + Laboratory. alchemist's .....0138
surprise ................ 0 147 Jitte ..................... w 138 Ladders ............. 169. 171
unarmed combat ........o 130 Jobs ...................... 143 Lairs. treasure ...............114
weapon speed .....o 127, 18 Jogging ...............o 84. 157 Lamellar armor ...........
Injury ..........99. o 137, 104 Johydee's Mask ............ 49 +
massive damage .........o 141 Joined the circus ...........0 11
specific ..................102 Jousting .................. o 97
while flying ...............108 Juggling ............0 82. 0 100
Innate abilities Jump ..................... 68
in combat ..........o 90. A 65 Jumping ............0 82, 0 100
magic resistance ..... .A 65-66 Jungle as battlefields ........ 59
Inner focus. rogue skill .... .A 175 Kama ................... 138 animals . . . . . . . . . . . . . . . . .0 52
Inner focus. warrior skill .... .A 152 Kas. Sword of ............. 1 0 0 + elves ...................029
Inner planes ................178 Kau sin ke ................ 138 gnomes .................030
Instant stand ...............w 98 Kawanaga ................ 138 half-elves ................030
Instructors ................... 71 Keen eyesight ..........0 9, 107 haMings .................. 031
Intellect fortress ...........0 148 Keen hearing .............0 107 racial ................... 023
Intelligence ........... 0 22. 0 16 Keen olfactory sense ....... 0 107 reading ..............o 5759
bonus proficiency slots .....w 71 Keen taste sense ..........0 107 weapons .................249
knowledge ............0 17. 20 Keen touch sense .........0 107 Lantem .............0 93. m -139
monster ................ 0 120 Keys, encounters ............ 129 Large characters .............-25
of creatures ............. 179 Khopesh .................. o 99 Large creatures.
reason ............... 0 16. 20 Kicking in pummeling .......w 85 number per square .........w7
Intelligent Kidnapped ................ 0 11 Lare (body)
weapons ...... .241.247. o 143 Killed someone . . . . . . . . . . . .0 11 shield ...........o 101. w 1M
Intense magic ..............0 62 Kits ...................... 0 65 Lasso ..................... 139
Internal compass ........0 9. 107 and barred weapons .......w 72 Latches ...................0 9 6
Intrigue ..................... 3 1 creating ................. 0 85 Lawful alignment ........0 40. 64
Intuition ................0 17. 20 Knarr ..................... o 93 region .................37. 38
Investment ......... 175. 0 123 Kneeling . . . . . . . . . . . . . . . . . . w 30 Laying on hands . . . . . . . . . . . .0 3 9
Invincibility. priest skill . . . . ..A163 Knife .................... w 138 Lazy ..................0 9. 110
Invisibility ...... .161. 68. 0 174 throwing ...............w 144 Leadership . . . . . 80. 0 18.20. 47
Invocation/evocation Knockdown die ............w 31 Leaping ............. *2. 0 @ .
Spells ..................0 108 Knockdowns ............... w 31 Learning @i
Invulnerabilty (elemental) .. .A65 and pummeling ..........w 84 bonus .................. 62
Invulnerability (magic) .......A65 as a result of retreats . . . . . w . 28 iliusionist ............... .
Invulnerability (physical) .... .A65 due to critical hits ........w 106 new spells ................. , ...
Invulnerable Coat of Amd .... 43 + due to unhorsing . . . . . . . . . 49 penalty .................. 005
Iron Bow of Gesen .......... 44 + from temporary damage . . . 83 p e n t chance ...........0 1 7
Iron flask of from wrestling ............ 88 spells .......022.43. 107. 108
Tuemy the Merciless ....... 45 + in overbearing ............ 91 specialist ................0 4 6
Iron will ................... 79 of weapons ............. 129 the game .................0 8
Irritating personality . . . . . . . 0 . 110 with direct fire engines .... 160 Leather armor ......o 101. 148
Item saving throws ...........58 with indirect fire engines .. 156 Leather helm ............. 148
Ivory Chain of Pa0 .......... 46 + with rocks . . . . . . . . . . . . . . 167 Leather scale barding ....... w 1%
Knockout chance ......85. o 129 Leathemorking ......o 82. 0 io1
Knots o 84 Leuk-o. Mighty Servant of ....+58
. . . . . . . . . . .0. 160 Less sleep . . . . . . . . . . . . .0 29. 34
c 1Player's Handbook
Level ..................... 0 46
# DUNGEON
MASTER
Guide
globe ofpurification ..... 138 + prism of light splitting .... 142 + tome of mystical )d
+
globe of serenity . . . . . . . . 138 Puchezma's powder of equations ............ 146 +
Heward's handy haversack .A 82 +
edible objects . . . . . . . . . 142 tomes (see books) ........A 80
+
horn of valor . . . . . . . . . . . 138 qui//of law ............. 1 43 + Trimia's catalog of
hourglass of fire and ice . . 138 + quiver of Ehlonna .........A 83 outer plane aMam A 146
identify .................. o 61 rarity .................... 116 use during combat . . 127
iron bands of Bilarro ......A 82 recharging ..........122, A 93 wand of corridors ........ 131 +
jar of preserving ......... 1 39 + Reglar's gloves wand of element
javelin of lightning ........A 82 of freedom ........... 1 43 + transmogrification ..... 131 +
law's banner ........... 139 + research . . . . . . . . . . . . . . . .1.17 wand of
lens of speed reading .... 139 + ring of affliction ......... 1 28 + misplaced objects ...... 131 +
librams (see books) .......A 82 ring of armoring ......... 128 + warid of negation ....... .A 85
liquid road ............. 1 39 + ring of blinking ...........A 83 wand of prime
material pocket ........ 131 +
.
Lorloveim's obsidian ring of bureaucratic
mortar and pestle ...... 139 + wizardry .............. 128 + warp marble ........... 148 +
L Hinh-1 P w l rnrnnrrinnc Irnmhnt R Tnrtirc Ck;//c R Pniniprc A R n n L nf d r t i f n r t c
.
~ -I
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L
Navigation .......... o 83.0 101 proficiencies ................ Orphaned ................. 0 11
Nmmancy powers ....... 154 + quick .................... 156 Other races ................ 37
Necromancy spells ........0 108 reactions ....... .25.139.0 25 Outer planes ...............179
Necromantic sphere ........o 50 wages ...................150 outlaw .................... 75
Negative hit points ......... I 3 1 Number/creatures per square m 7 .. Outside as a battlefield ......857
Negotiation ..............0 148 Nunchaku ................ 140 Outside attack in dueling ..... 54
Nerad. Psychometron of ..... 77 + Overbearing ..... .85,0 128. 129.
Net ..................... 140 0 27.44.91
Neutral alignment .......0 64,65 a mounted character ...... 49
region .................... 38 Object reading ............0 159 during overruns ........... 23
Neutrality, Crown of ......... 85+ Obscure knowledge ........0 108 Overland movement ... .164.167
Neutrality. Orb of ........... 86+ Obscurement .............. 69 Overruns .................. 22
+
Neutrality. Scepter of ........ 86 Obsidian Man of Urik ........ 63+ with chariots . . . . . . . . . . .
Nwer-ending conflict .........40 Obstacles.
New ability score systems .....0 8 in generating a battlefield ...
65
New character classes ........-32 on the battlefield .......... 58
New spells ..................64 Ocean travel ................170
P-Q-
New proficiencies ............47 Offensive disarm ........... 43 PSPS ...............0 143-144
New weapons . . . . . . . . . . . .m. 72 Offensive powers .......... 153+ costs .................-0 157
Nightingale. Queen Ehlissa's Ogre ..................... 0 44 gaining .................
0144
Marvelous ............... 78 + Oil ... .89,0 93. 133, 144. 140 limits ..................0150
No amponents ...........A 62 Old age ...................o 33 power costs .............0149
N m v e actions ........... 20 One- or two-handed recovering ..............0144
Nobility ................lS,0 74 weapons ................ 49 starting total ............0153
NOk .............176,056,59 One-handed weapons Padded armor ......o 101.m 149
Nomisma .................. 5.0 used two-handed .........m 49 Padded barding ........... 150
Non-adventurers ...........0 63 One-handed Padlock ...............54.Q93
Nonaligned creatures .......o 66 weapon style .......0 116-1 17 Painting .................. 0101
Nondetection. rogue skill ..
A 176 style specialization .......m 76 Paladin ... .035. 38.A 147.048
Nonlethal combat ..... .84.o 128 Open doors ...............0 14 and NPCs .................28
vs. creatures .........85.o 131 by-Strength ..............o 20 spell progression .......... 49
with weapons ..............85 Open locks .......o 56.0 15.52 Palisades. wooden ........I 168
Nonpbyer Open minds .........0 143. 149 Panic ....................... 99
characters ........... .142.154 Open-faced helm . . . . . . . . . . 149 Pao. ivory Chain of ..........+46
reactions ................o 25 Opponents Paralysis ........... ..loo.0 139
Nonpcoficiency .... 72-73,0 93 handling defeat ...........A 12 Paralyzing bite .............038
attack penalties ..........0 1 14 minimizing risks .........A 16 Parang ................... 141
in martial arts ............m 95 motivationsfor Parrying ..... .87.o 133.rn 20. 27
in pummeling ............ 84 attacking ...... ,.A10.16.24 in dueling ...............m53
in wrestling ............. I89 Opposed rolls .......... 42.83 Partisan ................... 099
penalty ...................45 Opposition schools .........o 45 Partnerships ..............0 122
weapon ................0 114 Optional AD&D rules ........ 29 Pass without trace ...... a 51. 59
Nonpsionic minds .........0 149 Optional restrictions .....0 4849. Pay ....................... 150
Nonweapon proficiencies .....45. 51,61.63 Peasant hero ..............075
0 73.74,76.
0 86 Orb of Evil ................. 88+ Penalties .................. 039
bonus slots .............. o 22 Orb of Good ...............484 Percent chance of
proficiency groups .....0 90-91 Orb of Neutrality ........... 86+ spell failure ..............017
N o m 1 men ................ 27 Orbs of Dragonkind ......... 65 + Personal enhancements .... 155 +
NPCs ... .28.30,142,154,o 150 OK ..................... a44 Petards .................I 171
alignment .................37 Organ. Heward's Mystical .... 39 Petrification. system shodc ....021
dtaracter classes ...........34 Oriental equipment ........0 127 Phantasm spells .......o 23. 108
dueling ................. I 51 Oriental weapons . . . . . 124-126 Phase ................... 0 171
mage .................... 153 Orienteering ..............0 101 Phobias . . . . . . . . . . . . . . . . . .0 1 io
morale ...............97. 29 Organization of rule books ....o 8 Pick ..................... 141
personality ...............154 Ornamented weapons ........56 bonus .................. 0 26
footman's . . . . . . . . . . . . . . 141 drinking in combat . . . .76.o 122 descriptions ..............0 94
horseman's ............I 141 identification ............. 3 1 in martial arts ............ D 95
Pickingpockets .........o 55.59. Pottery . . . . . . . . . . . .o . 83. 0 102 in pummeling ...........I84
0 15.38. 52. 55 Powerful characters ...........14 in shield ................I72
Piercing vs. animals Powerful enemy ...........0 11 1 in wrestling .............. 89
critical hit tables .......... 114 Praying for spells ..........o 1 1 1 languages ...............o 27
.
Piercingvs humanoids Pre-rolled characters ..........32 new ...................... 47
critical hit tables . . . . . . . . . 1 13 Precise memory . . . . . . . .0 9. 109 nonweapon ... .45, o 73.74. 76
Piercing vs. monsters Predictingweather ..........o 87 NPC ...................... 45
critical hit tables ......... 1 15 Press ..................... 89 related weapons ..........o 72
Piercing weapons . . . . . . . . o . 120 Prices ...................... 52 shield ..................0 115
Pike hedge ................ 39 Priest ...........0 35.47, A 159 slots .................... 0 71
Piloting .................. A 96 experience levels . . . . . . . . . 56 teamwork .............
Pilum ................... 141 NPCs ..................... 30 weapon .. .45, 0 71, 0 1 . 15
Pinning . . . . . . . . . . . . . ..85. o 129 proficiencies ............. 90 Proficiency rolls
Pins .................. 91-92 specific mythos . . . . . . . . . .o . 49 ability modifiers to ........0 89
Pirate ..................... 0 77 spell progression . . . . . . . . . .0 56 modifying ...............0 92
Pitons ...................o 163 spells ..........o 23. 1 1 1. 166, Project force .............. 0 162
Plains as battlefields . . . . . . . . . 61 0 49. 51 Prone .................... 30
Planar powers . . . . . . . . . . . . 157 spells on the battlefield .... 69 Property ................
Planes of existence .... .178. A 44 spells. paladin casting ......o 39 Protection aura. paladin ....
Planes. Codex of the Infinite . . 27 spells. ranger casting ......o 41 Protection from evil .........0 49
Planned encounters .........129 weapon proficiencies .....0 1 13 Protection powers ......... 158 +
Plant identification . . . . . . . . . o . 52 Priestly wizards .............0 61 Protection scrolls . . . . . . ..196, 197
Plant sphere ...............o 50 Priests .................... 0 56 Protection sphere ....o 50, 0 140
Plate and chain barding ..... 150 Primary discipline ..........0 154 Pry bar ................. m 141
Plate mail . . . . . . . . . .o 101. 149 Prime Material plane ......... 178 Psionic attack modes ....... 146
bronze ................. 147 Prime requisite ... .23. o 36, 0 46 Psionic blast ..............0 147
Player character races ....24. o 26 Probe ...................0 172 Psionic combat .......0 145, 148
Pocket dimensions .........A45 Proficiencies ............. I 177 action phase ............. 24
Poetry. bard ...............o 60 and character points .......0 87 psychic contests .........0 150
Point-blank range .... I74. 0 119 automatic failure ..........0 88 sequence .............. 0 146
Poison ............89. 101. 103. automatic success ........0 92 Psionic defense modes .....0 147
0 133. 140. 141 bonus ..................0 88 Psionic disciplines,
halfling bonus ............o 32 character point costs .......0 87 gaining ................. 0 154
resistance .........0 36. 4 8 4 9 general ..................0 90 primary ................ 0 154
save .................... 0 16 improving ............... 0 88 Psionic powers
saving throw bonus ....o 2 1. 28 level advancement . . . . . . . 0 . 92 adrenaline control ........0 166
sense ..................0 160 maximum ratings .........0 88 all-round vision ..........0 159
treatment ........102. 0 80. 82 nonweapon ..............0 86 animal affinity ...........0 164
Pole arms ........82.097. 141 priest . . . . . . . . . . . . . . . . . .0. 90 animate object . . . . . . . . .0. 162
Pole vaulting ...............o 82 psionicist . . . . . . . . . . . . . .0. 154 astral projection ..........0 170
Pole weapon. charging .....o 128 rogue ...................0 9 1 aura sight ...............0 158
Political adventures ...........31 selecting . . . . . . . . . . . . . . . 0 . 87 awe ...................0 173
Polymorph. system shock ....o 2 1 use by nonproficient banishment .............0 168
Ponds in a battlefield . . . . . . . . 64 characters ..............0 93 blink ...................
. Ponies .................... I 66
Population. monster . . . . . . .0 120
use in play ...............0 89
warrior ..................0 91
body control ............0 166
body equilibrium ........0 166
0 170
Portcullises ............... 171 weapon ........... 0 1 12-1 13 body weaponry ..........0 167
Potion offire breath ....... 172 wizard .................. 0 91 cannibalize .............0 167
Potion of growth ........... 69 Proficiency ...........o 70. rn 74 cell adjustment ..........0 167
Potion of invulnerability . . . . . . 69 acquiring ................ o 70 chameleon power .......0 167
Potions . . . . . . . . . . . . ..wi. o 144 armor .................. 0 115 clairaudience ............0 158
alchemist ............... 0 138 bonus slots .........o 22, 71 Clairsentient powers ......0 158
creating . . . . . . . . . . . . . .118. 1 19 check ...................o 75 clairvoyance ............. 0 158
combat mind ........... 159 teleport trigger ........... 172 choosing ................ o 16
complete healing ........ 165 touch range .............0 150 crating new ............... 24
conceal thoughts ........0 173 using .................. 149 options ................. o 16
control light ............. 162 Psionic sense ............. 0 160 restrictions on class .........a
control sound . . . . . . . . . . . 163 Psionic strength restrictions on level ....... ..22
control wind ............ 163 points ............. 143-144 stereotypes .............. o 26
create object ............ 161 Psionicist character class ....0 151 Races .................... 0 41
danger sense ........... 159 Psionicist proficiencies ......0 154 abilities and restrictions .... 42
detonate ............... 161 Psionics .................. 142 ability score
dimension walk. . . . . . . . . . 171 using ..................0 143 adjustments .........0 22.38
dimensional door ........ 170 and magic .............. 0 150 adjustments, thieving skills . .0 53
domination ............. 172 wild talents .... 151. 155-156 enmty ..................0 39
ESP ...................0 174 Psychic contests ...........0 150 languages ............... 0 23
feel sound .............. 160 Psychic crush .............0 147 level limits ...............o 23
gaining .................0 154 Psychic surgery ............0 173 requirements .............0 21
healing, complete ........ 165 Psychokinetic powers ......0 161 variants .................0 23
heightened senses ....... 167 Psychometabolic powers ....0 164 weapons ................0 38
inertial barrier ........... 163 Psychometron of Nerad ...... 77 + Rain's effects on visibility ..... 65
inflict pain ..............0 174 Psychoportive powers ......0 168 ...
Raisingthedead 104.021. 141
invisibility ............... 174 Pugilist .................... 0 i'7 Rally friends ............... 0 55
know location ........... 0 160 Pulling/Trpping ............ 45 Ram catcher .............. 167
levitation ............... 0 164 a mount or mounted Ramming ...............I 164
life detection ............0 174 character ............... 49 Ramparts. earth ........... 168
light ................... 0 162 as an unarmed attack ...... 93 Ram, battering ............ 165
limitations ..............0 150 in dueling ............... 54 Ran away from home .......0 1 1
line of sight ............. 150 Pummeling ...........I83-86 Random encounters . . .131, o 147
maintaining ........0 149-150 Punching ... .84, o 128,129, 27 Range ..................... a7
martial trance . . . . . . . . . .0 . 160 Purii water ................ 0 59 boost ...................0 62
metamorphosis .......... 166 Putting on armor ..........o 101 Dexterity adjustment ..... - 20
mindlink . . . . . . . . . . . . . . .0. 172
molecular agitation .......0 164
Pyrotechnics ............... 68
Quality weapons .............55
.
encounter . . . . . . . . ..139, 148
missile weapons .........o 131
molecular manipulation 0 164 ... Quarrels .................. o 96 of monsters' attacks .......
.
!r
object reading ...........0 159
8 Quarterstaff .............. 141
o ructions .............0 150 Queen Ehlissa's Marvelous
p ase .................. 0171 +
Nightingale . . . . . . . . . . . . . . 78 Ranged weapons
p ison sense., ..........0 160 Quest Spells .............A 135 and guarding ............. 26
pr may discipline ........0 154 adjudichting ............. 12 + halfling bonus ............o 32
probe ..................0 172 conditions ............... 1 1 + Ranger .....o 35.40.A 147,049
project force ............0 162 cost for using ............ 12 + NPCs ..................... 28
psionic sense . . . . . . . . . .0. 160 definition ................ 10 + spellcasting abilities .......0 50
psychic surgey .......... 173 dispelling ................ 13 + Rank ...................... 152
Psychokinetic powers . . . . .0 161 in duels ............... .A 135 Rameur .................. o 99
Psychometabolic powers . 164 . granting ................. 10 + Ransom ................. o 153
Psychoportive powers .... 0 168 obtaining .............. .A160 Rappelling ...............o 163
see sound ..............0 160 requirements for using . . . . . 1 1 + Rate offire ............87. o 131
send thoughts ...........0 175 saving throws against ...... 13 + from horseback ...........w 41
shadow . . . . . . . . . . . . . . .0. 163 unworthy situations ....... 1 1 + of weapons ............. 129
shadowform ............0 166 vs. true dweomers ...... .A135 specialization ............ I75
sight link ............... 0 175 Quickness ................. 80 with multiple
summary ............... 0 175 +
Quill, Kuroth's . . . . . . . . . . . . . . 51 loaded weapons ....... I50
summon planar creature . .0 168 Reaction ...............25. 139
telekinesis .............. 0 162 R adjustment ..... .020, 15. 19
Telepathic powers ........0 172 adjustment for Charisma ...o 25
teleport ................0 168 Race. character class adjustment with
teleport other ...........0 170 ability adjustments ........o 27 two weapons . . . . . . . . . .o 127
) Player's Handbook # DUNGEON Guide
MASTER + Tome of Magic I
bard influence ............o 59 Riding proficiency Savage culture . . . . . . . . . .0 7 9
bonus ..................0 33 airborne ................ 102 equipment ............. 126
Read languages .o 57.59. 0 52. 55 and injured mounts . . . . . . . 41 weapons ..........I 117-1 18
Read magic ............0 61. 63 land ................... 102 Saving throw ......73.91. o 114.
Reading lips .........0 83. 0 102 unhorsing ............... 49 1 19. 133.134. 135. 168
Readindwriting . . . . . .o 83. 0 102 Right- or left-handed A 14244
Reading, bards . . . . . . . . . . . . .o 60 characters ............... o 32 abibty check ...............93
Rear attacks ............81. 30 Ring mail ........ - 101, 149 a m r bonus . . . . . . . . . . . o . 144
Reason . . . . . . . . . . . . . . . .0 16. 20 *
Ring of Gam . . . . . . . . . . . . . . . 90 automatic failure ........A142
bonus . . . . . . . . . . . . . . .a29. 32 Ring of shooting stars ......8 172 bonuses ...0 2631.33.49. 63
Recharging magical items ... .122. Ring of the ram ........... 172 bonuses due to cover
+
A 93. 131. 134 Rings ...............198. o 144 and concealment ....... I30
Recorder of Ye'Cind ......... 79 + Riposte in dueling . . . . . . . . . . 54 by caster level ...... .A14344
Recovering from fatigue ...... 28 Roads ..................... 168 class bonuses .....o 38. 45.46
Recovering PSPs ..........0 144 Rock gnomes ..............0 30 cover bonus .........88. o 132
Reduction ................ 173 Rock, Oeath ............... 32 + defensive adjustment ......0 2 0
Reformed .................0 11 Rocks ..............I 167. 171 for sieges .............. I 173
Regalia of Might ............ 80 + Rod, three-piece . . . . . . . . . . 144 items ...............58. 0 1 14
Regeneration .............. o 2 1 Rod of Seven P a 6 .... .126, 91 + massive damage ... .104. o 141
Regeneration ............. .A66 Rod of Teeth . . . . . . . . . . . . . . . 93 minimum score ........ .A 143
Regional language . . . . . . . . . .o 27 Rods . . . . . . . . . . . . . ..204. o 144 modifiers ...........93. A 144
Rejuwnation . . . . . . . . . . . . . 155 Rogue ...........035,54. 051 poison ..................0 2 1
Related weapons ...........o 72 weapon proficiencies .....0 1 13 racial bonuses .....o 28.30. 32
Relevant abilities ............0 87 proficiencies ............. 0 91 voluntary failure . .93. o 1 15. 135
Relics ............... 122, o 144 f or 1 ........ .75. 0 121
R o I l ~20 Wdom bonuses .........0 2 3
Religion ........... .083. 0 102 RolHng ability scores . . . . .o 16. 18 Scale. combined ...........I 10
Religious alignment ...........38 Roman culture in a battlefield ...........,m 63
Removingarmor . . . . . . . . . .o 101 equipment .............0 126 meke .................... 8
Removingdisadvantages ..... 94 weapons ........... 119-120 missile ................... rn 9
Renaissance .................53 Rope use . . . . . . . . . . .o 84. 0 102 switching ................ 10
equipment .............0 127 in climbing . . . . . . . . o . 162. 163 Scale armor. light .........I 148
weapons ........... 122- 126 Rounds ..........76. o 122. 157 Scale barding ............I 150
Required materials ..........o 11 in combat ...............m 10 teather ................I 150
Research .................... 61 psionic actions ..........0 150 Scale in astral combat ...... I67
bonus ..................0 63 Ruletship ................... 31 Scale mail . . . . . . . . o . 101. 149
magical items .............117 Rules lawyers ................67 Scales .................... 0 93
spells ............. ..64. 0 113 Rules. Scaling walls .............. ?68
Resist charm ...............0 49 standard and optional ...... 29 Scars ...................... 102
Resist energy drain . . . . . . . . . .0 57 Running . . .o 84. 157. 27. 0 102 scatter ..................... 89
Resistance .............0 29. 34 Scepter of Evil ............. 88 +
to charm . . . . . . . . . . . . . . . .o 30 8 Scepter of Good ........... 84 +
to critical hits . . . . . . . . . . . . 103 Scepter of Neutrality ........ 86 +
to sleep and charm ........0 61 Saddle . . . . . . . . . . . . . . . . . . o . 92 Scepter of the
to spells . . . . . . . . . . . . . . . . .o 29
Restrictions. optional . . . .0 4849.
Saddlebags ...............0 125
Sage ......................
Sorcerer-Kings ............ 95 *
145 Scholar . . . . . . . . . . . . . . . . . .0. 79
51. 61. 63 Sai ..................... 1141 School of alchemy .........0 138
racial . . . . . . . . . . . . . . . . . .0. 42 Sailing ...............leg. 0 84 geometry ............... 0 140
to abilities ...............0 37 Sang kauw ............... 141 shadow ................0 141
Resurrection ..... .104. 021. 141 Sap. .................... I 142 song ................... 0141
chance ..................0 16 Sapper .................... 149 Schools of magic . . . . . . 1.044.
Retreat ...... .84. o 128. 17. 28 Sapping . . . . . . . . . . . . . . . . . . . 46 107. 168. 0 136-137
Reversible spells . .o 1 13. 114. 168 in dueling ............... 54 Scimitar of speed ........... 69
Rich characters ...............18 in pummeling ............ 85 Scouge . . . . . . . . . . .o . 99. 142
Rider ..................... 0 78 structural . . . . . . . . . . . . . .m. 171 Scout ..................... 0 80
Riding .................... o 83 Satyr ..................... 0 44 Scrolls . . . . . .195. 0 144. 0 52. 55
I Player's Handbook # DUNGEON Guide
MASTER -+ lome of Ma! I
creating ........117-119. 0 43 Shields in weapon-and-shield fall/Juml ........ 5
geometer's . . . . . . . . .0 139-140 fighting style . . . . . . . . . . 50 featherfoot .....
transcribing spell ............61 trapping with . . . . . . . . 47
use by thieves . . . . . . . . . . . .0 57 types ....... . . .1 7 2
Sculpng .................0 102 .
vs rear and flann amus . . 30
Scutage ............. .52, 123 Shield-punch .............. 46
Scythe ................... 142 in dueling ............... 53
Seal of Jafar al-Samal ........ 97 + Shield-rush . . . . . . . . . . . . . . . . 46
Seamanship .........o 84. 102 Ships ............... .170, 0 9 2 warrior ................. A 146
Seamstress/tailor ...........084 Ships as battlefields ......... 61 adaptation ............A 146
Searching .................. 176 Shocking grasp ............ 69 all-around attack ...... .A 148
Seaworthines ...............170 Short bow .................0 96 bravely ...............A149
Secondary skill .......o 74. 75 Short sword bonus ......0 26, 3 1 captivate ............ .A149
Secret alignme ............36 Short sword of quickness ... I69 death blow .......... .A 150
Secret doors . . . . . ..176, o 30.29. Shuriken ....... . . . . . . 142 frighten/challenge :.... .A 150
0 29. 36 Shutters. embrasu., ......I 168 hardiness ............ .A 151
Secret language ............0 59 Sickle . . . . . . . . . . . . . . . . . . . 142 inner focus ._ ........ .A 152
See sound ...............0 160 Siege tower .... . . 167 Sense danger ........ .A 15J'
Selecting disadvantages . . . . . . 89 Sieges ........ . 173 signature item ........ .A 15@
Selecting proficiencies . . . . . . .0 87 Sight link ....... . . .0 175 signature mount ...... .A 154
Send thoughts . . . . . . . . . . . .0 175 Signature item ..... 154, 157 wizard .................A 156
Sense danger. rogue skill .. .A176 Signature mount .... . .A 154 mental focus ......... .A157
Sense danger. warrior skill .. .A153 Silencer of Bodach . . . b 99 signature item ........ .A157
Sequence of combat ..........77 Silent movement ........... spell sculpting ........ .A158
Set snares ..........0 84. 0 102
Seven Parts. Rod of .........e91
Silver piece ...............x
Silver weapons ...............Yb
. Stain by undead .............101
Stam .................... 18
Severe disadvantages .......0 94 Simplified Stashing vs. animals
Severed limbs ............ 104 encumbrance .......0 124. 126 critical hit tables ........I 11
I Severely impaired lines of fire 58 . Singing ............. 0 84. 103 Slashing vs. humanoids
Severity of critical hits ...... 103 Singleweaponfighting style . . 49 critical hit tables .........&11
Sewing ................... o 84 Sitting ................... I30 Slashing vs. monsters
Sex ...................... 0 32 Size ...................... 0 39 critical hit tables ......... 11Y
Shadow ................. 0 163 Size of weapons ........... 129 Slashing weapons . . . . ..74, o 120
.
Shadow flight, rogue skill . A 177 Size problems ...............25 Sledge hammer ........... 143
Shadow mage ............0 140 Size. Strength modifies .......24 Hing .................... 143
Shadow travel, rogue skill .. .A177 Sizing armor ..............0 101 bonus .................. 031
Shadowform .............. 0 166 Skill points .............0 53. 56 halfling bonus . . . . .0 3 2
Shapechange .............. 0 59 Skilled .................... 0 63 Slopes ........ . . . . m64
.
druid ability . . . . . . . . . . . . .o. 52 Skills ....................A 144 Slow ......... .... 3
Sharing magical items .........17 acquiring .............. .A 146 Slow advanceme........ P
Sharing information ...........17 character points ........ .A146 Small characters ........ r
Sharpshooter . . . . . . . . . . . . . .0 80 priest ..................A 161 Small creatures,
Shattered limbs ........... 104 divine strength ........A 161 numberpersquare L ... ...
Shield proficiency . . . . . . . . . .0 1 15 divine voice .......... .A 161 Sma# shield ....... .o101, 14
Shieldbearer . . . . . . . . . . . . . . .149
. dbine will ........... .A162 Smashing in dueling .......
Shields ...............82. o 101 detect deception .......A162
buckler ................. 147 eminence ........... .A162
damage from invincibility ............A163
critical hits . . . . . . . . . . . . 106 loan .................A 164
large ................... 150 smite ................A 165 .............
medium . . . . . . . . . . . . . . . 149
proficiency ............... 72
small .................. 149
specialization ............. 76
wall .................... 39
spei Talisman .........A 167
rogue ................ .A 168
adaptation ...........
classify traps ..........A172
.A 171
evasion . . . . . . . . . . . . . .A 173
Society alignment ......
Soldiers . . . . . .
Somatic
components . . . . . . . 0
Songwizard ..............
.3Tq
... .146, 0 8p-'
. , 168
0 141
L
!oyer's Handbook # DUNGEON Guide
MASTER Tome of Magic
.
Sorcerer.Kings. area of effect ........... 0 168 underwater ...............110
Scepter of the ............ 95 bard casting ..............o 58 wizard ........o 107. 164.A 69
Sound mimicry .............0 38 casting .............0 107. 1 1 1 Abi-Dalzim's horrid
Sound resistance ........... 55 casting during combat .... I24 wilting ...............A69
Spade . . . . . . . . . . . . . . . . . . . 143 casting times ............0 168 alacrity ................A69
Speak with animals ......... 51 components .....65.0 113. 114 ontimagic shell .........A69
Speak with plants ........... 29 daily acquisition .........A 18 astral spell .............A69
Speaking .................. o 22 duels ...................A96 blink ..................A70
Spear ................... 143 duration ......o 114. 168. 10 clairvoyance ...........A70
bonus .................. 0 30 failure. scrolk ....... .196. 0 23 cloiraudience ...........A 70
hedge .................I39 identifying ............... o 85 color spray .............A70
long ................... 143 illusions ................0 168 cone of cold ...........A70
Special combat conditions . . 129 immunity ............o 23. 52 continual tight ........A 7 0
Special encounter tables ......136 initial ..................... 60 delayed blast fireball ...
.A70
Special enemy ............. 0 51 initiative ............80. o 127 dispel magic ...........A 70
Special talents ............I78 learning .... .022.43.107. 108 ESP ...................A70
Special weapon maneuvers . 47 . line of sight .............0 114 feather fall .............A71
Specialist wizards ......o 45. 61 maximum per level .......o 22 fly ....................A71
Specialization ...o 37,71.73. 74 memorization .....o 43.47, 107 fear ................. ~ 7 1
and weapon groups .......a 71 NPC spellcasters ...........153 haste .................A71
fighting style ............0 116 on the battlefield .........I68 identi@ ................I 72
in martial arts ............ 96 planar alterations to .......A51 invisibility ..............A72
in pummeling ...........I85 priest ........0 166.A76. 159 light ..................A72
in wrestling .............. 89 age creature . .A76. 151. 164 limited wish ............A72
unarmed combat ........0 119 breath of life ...........A76 magic staff ............A72
weapon ................0 118 combine ..............A76 magic mirror ...........A72
Specialty priests ............0 58 dispel evil ..............A76 OtJlOke's dispelling
Species enemy ............0 40 dispel magic ...........A70 screen ...............A72
Specific injuries ...... .102. 103 dragonbane ...........A76 permanency ...........A73
Speed factors .......o 127. 129 draw upon holy might .. .A76 polymorph any object .. .A73
two-handed weapon .....0 117 ertradimensionol pocket .A76 polymorph other ........A73
Spell abilities ............... 0 30 imbue with spell ability . . .A77 polymorph self .........A73
duration increase .........0 57 know time .............A77 power norcl stun .......A74
failure percent chance .....0 18 magic font .............A77 protection from evil .... .A74
immunity . . . . . . . . 0 . 16. 18.38 mind read .............An rope trick ..............A74
level .................... 0 16 mistaken missive .......A77 shape change ..........A74
progression. paladin .......0 49 music of the spheres ... .A77 stinking cloud ..........A74
progression. priests ........0 56 nap .................. A n stoneskin ..............A74
progression. wizards .......0 60 plane shift ..........A77.79 telepofl ...............A74
Spell book ...........61-62.65. .
protection from evil .A74.79 teleport &out error ....A75
043. 107. 108 reflecting pool ..........A79 unseen servant ........ .A75
bard spell book ...........o 58 speak with dead ........A79 web ..................A75
Spell sculpting, wizard skill . .A 158 unceasing vigilance of Wish . . . . . . . . . . . . . . . . .A
. 75
Spell resistance ............0 48 the holy sentinels .... .A79 Spending money ..........0 122
Spell-like powers. major . . . . 151 planar alterations to .... .A5 1 Spetum ...................099
Spell-like powers. minor . . . . 152 range .............o 114. 168 Sphere of
Spellcasting ................ 20 receivingfrom deity .......o 48 influence ........0 47.49, 168
from chariots ............rn 162 research .. .64-65.o 43.46.47 Spheres, new
from wagons ...........m 164 reversible ..........0 1 13. 168 Chaos .................. +14
rangers . . . . . . . . . . . . . . . . .0. 50 saving throw ............0 168 Law .................... +14
Spellcraft ................. 0 103 schools ............. o 44. 168 Numbers ................ +14
Spells specialist bonus ..........o 45 Thought .................+14
10th Level . . . . . . .A80.84. 118 spellcraft proficiency .......o 85 Time ...................+15
acquiring new ...........0 108 surprise ................0 148 Travelers ................
+15
action phase of ........... 24 touch ..............85.0 131 War .................... +15
I
I
I >Player'sHandbook # DUNGEON Guide
MASTER 4 Tome of Magic
I
Wards .................. 15 + Surprise .... .73. 139. 0 1 19. 147. fields or farmland ......... 59
Splays ................... 168 # 15-16 forest. heavy or jungle ....I59
Splint mail .........o 101. 150 elf bonus ................o 29 forest, light ............... 60
Spring .................... 98 halfling bonus ............o 32 hills ...................160
Springingtraps ............. o 56 opponents ...............0 37 marsh ................... 60
Sprinting ............. 27. 0 13 reaction adjustment .......o 20 mountains ................ 60
Spy ..................145. 82 Surrender ..................9 9 plains ..................161
Spyglass ..................o 93 Survival ......67.69. o 85. 0 103 ships ................... 61
Stabbing in the back ........o 57 Surviving death ....... .104. 0 2 1 swamps ................. 62
Staff sling ................ 143 Swamps as battlefields ...... 62 town streets ............. 62
Stamina ............0 12-13. 20 Swan form ................0 39 taverns .................I62
bonus ..................0 36 Swanmay ................. 0 44 Terrain. obstacles ............168
Standard AD&D rules ........ 29 Swashbuckler ..............0 83 Terrain. effecl on movement . .167
Starlight's effects on visibility . . 65 Swimming .......o 86. 158. 160. Theology .................. 0 83
Startingfires ...............o 80 66. 0 103 Thickets in a battlefield ...... 64
Starting funds .............. o 89 Sword ................... 8 143 Thief ......o 35.54. A 168. 0 51
Status ................. 17, 29 bonus ...............0 30. 34 average ability table .........34
Staves ...............207, o 144 Sword of Kas ............. 100 guilds ..................... M
steady hand ............... 80 Sword of sharpness ......... 69 NPCs .................... 30
Stealth ..........0 26,30.3 2-34 Sylvan elves ...............0 28 skills .................... 0 55
Stone age culture System 1 critical hits . . . . . . . . 101 .
skills vs abilities .......... 21
equipment .............0 126 System I1 critical hits ........ 101 tools .................... o 96
weapons . . . . . . . . . . . . . .I 1 17 System shock .........o 21. 0 16 Thieves' cant . . . . . . . . .0
. 57. 0 52
Stone axe . . . . . . . . . . . . . . . . 129 Thieving skills
Stone tell .................0 26 T armor adjustments ........0 54
Stone walls .............. I 168 base scores ..............0 53
Stonemasonry .......o 85. 0 103 THACO ...... .73.75. o 119. 121 racial adjustments . . . . . . . .0
. 53
Stouts ............... 0 3 1. 0 32 automatic miss ..........A 144 Thought shield ............0 148
Streams in a battlefield ...... 64 minimum score .........A 144 Threatened creatures. firing or
Streets as battlefields ....... I 62 Tactical movement ...........82 throwing missiles at ....... 31
Strength ..........0 19, 0 12-13 Tailor ..................... o 84 Threatened figures ...... 10-1 1
attack roll modifiers .........74 Tailoring . . . . . . . . . . . . . . . .0. 103 Threatening, and guarding .... 26
maximum press ..........o 20 Take down ................ 88 and missile fire ........... 25
modifiers with bows ......o 131 Taking off armor ...........o 101 and withdrawing . . . . . . . . . . 27
muscle ..................0 20 Talisman of AI'Akbar ........ .e30 in aerial combat .........I66
of monsters . . . . . . . . . . . . . . 14 Talking to monsters ........o 148 in astral combat .......... 67
running ................o 157 Tallfellow halflings . . . . .o 3 1. 0 32 movement into ........... 22
size modifiers .............. 24 Tangents. psychic ..........0 143 vs. unarmed attacks ....... 27
stamina .............. 0 13. 20 Taunt ..................... 0 34 Threatening creatures. firing or
wrestling bonus .........o 129 Taverns as battlefields ....... 62 throwing missiles at ....... 31
Struck limbs . . . . . . . . . . . . . . 104 Taxes ....................... 52 Threepiece rod ........... 144
Studded leather armor .....o 101. Technologicalaspects Threequarter plate armor ... 150
150 of worlds ................A52 Thri-kreen ................. 0 44
Study. magical ...............61 Teeth of Dahlvar-Nar ....... 101 Throne of the Gods ........ 103 +
Styles of martial arts ........ 95 Teeth. Rod of .............. 93 + Throw .................... m 88
Subabilities ................ 0 12 Telekinesis ............... 0 162 Throwing knife ............ 144
checks . . . . . . . . . . . . . . . . .0. 19 Telepathic powers .........0 172 Throwing or hand axe ...... 138
Subdual attacks ........... I93 Teleport ................. 0 168 Throwing .......... o 132. 0 103
Summon planar creature ...0 168 Teleport other .............0 170 boulders. weapons ..........89
Summoning spells . . . . . . . . .0 107 Teleport trigger ............ 0 172 missiles .............. 20. 25
Summoning sphere . . . . . . . .o . 50 Telescope ................. o 93 Thrown-weapon
Sun sphere ................ o 50 Temporary damage ..... .85. 83 fighting style ... 50. 0 116-1 17
Super characters ............. 14 Terrain types. badlands . . . . . . 58 specialization ............. 78
Supervisor ................. 0 48 caves ..................I59 Thug ..................... 0 84
Surfaces for climbing .......o 161 desert .................. 59 Tight group. proficiency .....0 1 15
>Player's Handbook # DUNGEON
MASTER
Guide + Tome of Magic L
. . . . . . . . . . . . . . . . 252 . . . . . . . . . . . . . ,253
Disbelief (P 6th). . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
E
Earthquake (P 7th) 295
Easy March (P 5th) . . . . . . . . . . . . . . . .90
Efficacious Monster Ward (P 3rd) . . . . . . . . . . . . . . . 65
Elemental Aura (W 9th) . . . . . . . . . . . . .
Cure Disease (P 3rd) . . . . . . . . . . . . . . . . . . . . . . . . . 267 Elemental Forbiddance (P 5th)
Cure Light Wounds (P 1 st) Elemental Swarm (P Q) . . . . . . . . . . . . . . . . . . . . . . 113
Cure Serious Wounds (P 4th) Emotion (W 4th). . . . . . . . . . . . . .
Emotion Control (P 3rd)
D Emotion Perception (P
Emotion Read (P 1 st) . . . . . . . . . . . .
Dancing Lights (W 1 st) . . . . . . . . . . . . . . . . . . . . . . . . 172 Enchant an Item (W 6th) . . . . . . . . . 223
Darkness, 15’ Radius (W 2nd) . . . . Enchanted Weapon (W 4th) . . . . . . . . . . . . . . . . . . . 200
Deafness (W 2nd). . . . . . . . . . . . . . . . . Endure Heat (P 1 st) . . . . . . . . . . . . . . . . . . . .
Death Fog (W 6th) . . . . . . . . . Energy Drain (W 9th) . . . . . . . . . . . . .
Death Spell (W 6th) . . . . . Enervation (W 4th). . . . . .
Deeppockets (W 2nd) . . . . . . . . . . . 173
Defensive Harmony (P 4th) . . . . . . . . . . . . . . . . . . . . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . 224
Delayed Blast Fireball (W 7th) . . . . . . . . . . .
Delude (W 3rd). . . .
Demand (W 8th) . . . . . . . . . ,240 . . . . . . . . . . . 173
Demishadow Magic (W 6th) . . . . . . . . . . . . . . . . . . . 223 .................... 182
Transmute Rock to Mud (P 5th) ................ 285 Weird (W 9th) ............................... 251
Transmute Rock to Mud (W 5th) ................2 19
Ransmute Water to Dust (P 6th) ............... 291
Tmnsmufe Water to Dust (W 6th) ...............231
x
whis ring Wind (w 2nd) .......................
Wi r e * * p g t h ) ............................ 48
Wikkhidd** (W 6th) ...........................
189
39
Transport Via Plants (P 6th) .................... 291 Wildstrike** (W 6th) ......................
Trap the Soul (W 8th) ......................... 245 WiMwind# (W 9th) ........................ :. :48
Tree (P 3rd) ................................. 273 Wildzone** (W 8th) ........................... 45
Tree Steed (P 4th) ............................ 86 Mnd Walk (P 7th) ............................ 299
Trip (P 2nd) ................................. 264 Mnd Wdl (W3rd) .................... ,'. ...... W&
True Seeing (P 5th) .......................... 285 wish (W 9th) ................................ 251
True Seeing (W 6th) .......................... 23 1 Withdraw (P 2nd) ............................ 264
Twn Wood (P 6th) ........................... 291 Ward Eye (W 4th) ........: ............: ..... 209
Twn Pebble to Boulder (W 4th) ................33 Wizard Lock (W 2nd) ......................... 189
Wizard Mark (MI 1st) ..................... ?.... 180;
U wizard Sight (W 3rd) .......................... 28
wdfSpirits(P0) ..................... ....... 122
~
I
E- E
,. L I 9
zz
7
ii +
I +oZ 61 81 Ll 9l-SrPL E l ZL 11 01 6 8 L 9 5 P f Z I
<+
b+
Ff
LI S03b'HlN
91
ruog JZ
P 8 alow JO g+
01 S+ 01
P+ +sz
22-02
61-Rl 9 P E EUWr 10 6+
L S t 8+ 01 L+
8 9 S 9+ as+
8 L
Ll SI
61 LI
Ul
El I1 Zl
SI ZL El a'8-
-'''01' 3S-6-
I
I Gverii E
!
I
usual effect
Severity
1-3
4
Effect
No unusual effect
Abdomen grazed, minor bleeding I
Leg grazed, victim k d e d down
5 Len struck minor bleedina 5 Abdomen struck victim stunned 1 round and reduced to % move
pe~b
to e&& roiis; if no armor, victim at o hibints, major
attack rdls
I
Severity Effect
I
1-3 No unusual effect 1-3 No unusual effect
. 4 T o m mazed. minor bleedinn 4 Hand struck, weapon dropped, minor bleeding, no effect on shield arm
c
Arm struck, shield damage/weapon dropped, minor blee
Hand injured, -2 penalty to attack rolls/shield dropped
.
Shield damage; torso struck -2 penalty to attack rolls, if no shield, nbs dropped
j.
Armor damage, arm injured, -2 penalty to attadc rolls or shield dropped;
broken, severe bleeding no move o( attack d no armor, arm broken, stunned l d 6 rounds, major bleeding
Shoulder injured, no attacks, major blee
pecific Injuries
Vote: Specific injuries are only inflicted if the victim fails his I
I1 I
1-3 No unusual effect saving throw versus death magic.
8 Skull broken, helm damaged, wcbm reduced to 0 htt pants, m a p zd Nothing additional unless bleeding occurs Heals normall
bleeding
9 Throat injured, severe bleeding
10 Skull broken, vlcbm reducedto 0 hp, ma
p bleedtng, Int, MS.and Cha a4 II Severed kvl . -
a - k n e ; i i i k l l can undo this tvw of darnage. A character
who loses a hand or f& in battle is stunned for l d 6 rounds if he
1F
I
ii
WASTE
Miscellaneous Equipment
Cost
1, Beacon 150 RP 2s' picks
Capacity I/
m a l l shield4 3 gP 5 Ibs
in
I
,tudded leather -1
:hain ring, and scale mail -2
1
~
Attack Roll Punch Damage o h KO Wrestle 3anded, splint, and plate mail -5
20+ Haymaker 2 10 Bear HugC ield plate armor -8
19 Wild swine 0 1 Arm twist uII date armor -10
18 3 Kick
I
14 Uooercut 1 8 Leg Tw st
13 Hobk 2 9 L e i lock Combat Round
8
7
..
dowrcut
Combination
1
2
9
10
deadlock*
Throw
I
n Attempt to open a stuck or secret door
* Bind a character's wounds
2 Uppercut 2 15 Headlock*
1 wild swing 0 2 Leg twist
Less than 1 Haymaker 2 25 Bearhue
* A hold can be maintained from round to round until broken. A hold is broken by a throw, a gouge, the assis-
tance of another person, or the successful use of a weapon.
I
Punch:This is the type of blow landed, Using the names adds spice to the battle and makes the job of describing
the action easier.
... .
Damage: Only 25% of the damage caused by a bare-handed attack is lasting damage. m e remaining 75% is
temporaw. Acharacter who reaches zero hit points due to punching damage falls unconscious.
KO: If the indicated percentage chance or less is rolled on percentile dice, the victim is stunned for 1d 10 rounds.
~
)pen locks
-ind/remove traps
jearch for secret/concealed
Id10 r o k d s
l d l O rounds
I
stle. AH wrestling moves inflict I point of damage plus Strength bonus (if the attacker desires).
I I
1
-
t
s-1 f
Item
Arquebus
Battle axe
(Ib.)
10
7
Size
M
M
Type6
P
S
Factor
15
7
S-M/L
ld10/ld10
ld8/ld8
hI
Item
Sword
Bastard sword
""L16"L
(Ib.)
10
Size
M
Type6
S
-.vkL'u
Factor
-
"U,.,"5.
S-M/L
-
Blowgun 2 L - 5 - Onehanded - - - 6 ld8/ld12
* -
Imi
Barbed Dart S P ld3/ld2 Two-handed - - - 8 2d4/2d8
Needle * S P - 1
4 M S 5 ld8/ld8
Composite short bow 2 M - 6 -
-
I &o?o;d
r 3 S P 3 ld6lld8 I
Composite long bow 3 L - 7 Two-handea sword 15 L S 10 ld10/3oG
Flight arrow * S P - ld6/ld6
Sheaf arrow * S P - ld8/ld8
rl,h 1 M R 4 ldfi/ld?
.__, -_
1
I ' This weapon inflicts double damage against charging creatures of L or
I
greater size.
This weapon can dismount a rider on a successful hit.
I Hand quarrel * S P - ld3/ld2 This weapon available only if allowed by DM. One charge costs 5 sp.
1 Light quarrel * P - ld4/ld4 This weapon inflicts double damage when used from the back of a charging mount.
This weapon inflicts double damage when firmly set to receive a charge. I
The "Type" category is divided into Bludgeoning (6). Piercing (P), and
. m
Slashing (S).
* These items weigh little individually. Ten of these weigh one pound.
10 M B 7 ld6+1/ld6
6 M P 7 ld6+1/2d4
Missile Weapons
L
210
IJavelin 2 M P 4 ld6/ld6
I
Jousting lance 20 L P 10 ld3-l/ld2-1
I
' Comp. long bow,
sheaf arrow
Comp. short bow
211 40 80 170 I
Medium horse lance 10 L P 7 ld6+1/2d6
Mancatcher 8 L - 7 - - -
ILong bow,
I sheaf arrow
,Short bow
Club
2/ 1
2/ 1
1
50
50
10
100
100
20
170
150
30
I de corbin
Bill-auisarme
10
15
L
L
P/B
P/S
9
10
ld8/ld6
2d4/ld10
I
FauLhard 7 L PIS 8 ld6/ld8
211 10 20 30
L S 8 2d41ld8
1 Dah
Hammer
311
1
10
in
20
2n
40
30
;uisarme 8
1 Cuisamevoulne - 15 L P/S 10 2d4/2d4
II
Halberd 15 L PIS 9 ld1012d6
Knife 10 20 30
bullet 1 50 100 200
__ stone 1 40 80 160
Partisan 8 L P 9 1761ld6Tl
Ranseur 7 L P 8 2d412d4
I
"ROF" is the rate of fire-how many shots that weapon can fire off in one round
This is independent of the number of melee attacks a character can make in a
4 lo4+llla4 round
* - -
1 '%na bullet
5
S B
6
- ld4+1/ld6+1
Each range category (Short, Medium, or Long) includes attacks from distances
equal to or less than the given range
The attack roll modifiers for range are -2 for medium range and -5 for
long range.
Arquebuses (if allowed) double all range modifiers
I-
Morale & Modifie
F
reature Type
id, normal, peaceful/predator Less than
2 or less
3
F
F
F
F
F
F dl
n
Henchmen
Human, awraae @level
Vlobs/Militia
~
15
7
1-1 to 1
1+1 t o 2
Monster intellieent/nonintellieent
11
9 I 1 C 12
10 I I T TI 14
11 I I T
12 C C T
13 C C T H -0
14 C C T H -2
15 C T
16-18- H Hit Die Mo
19-20 H H H tumor ctass 0 or lower
H
I
IAna&. four or more a round
= Friendly, = Indifferent, =Threatening, -1
= Hostile, = Flight, =Cautious. +1
HD 0 I
lefending home
Iefensive terrain advantage
Gaze Attack<, :ach additional check in round -1
Most poweriul ally killed -4
UPC has been favored/ nvisible at will
I _.orsurpnsed Doorlv treated +2/-4
Actively avoimp, Rae
_-_- _-__
Eyes ciosed or olikfolde
Backing up using mirror
,"
%*+ I ,or more) to 1
I
3utnumber opponents 3 to 1 or rr
Jnable to affect opponent
+.
-L
Bionic ;devotions/sciences
* i t i d r d i i r r wfferi -4 on attack rolls
jpellcaster on same side +2
** Character suffers -2 o r attack rolls
Weapon immunity, including 2 damage
Weamns, misile
lodmer Terrain
iuddy ground +4 -0 creatures in the group
I
Thick brush, vines, or reeds Every 12 hours since trail was made
Occasional signs of passage, du Every hour of rain, snow, or sleet Poison
Normal ground, wood Roor or lighting (moon- or starligt
Rocky grouna or shallow water party atten I hide
Crushing
Item Acid BlOW
Bone or bory 11 16 19 a
Cloth 12 - 19 18
5 17
B
IPotions* 19 17 14 13 18 15
I %is save does not include the container, only the liquid contents.
"Of course, even though the save is made, the item is probably hopelessly mixed with the acid
ni Class Ratings
Leve,
up 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 None
Shield only Y
-
Character Saving Throws Initiative Modifiers
Attack to be Saved Against
Paralyzation, Foreign Environment +6+
Character Group and
Experience Level
Priests 1-3
Poison, or
Death Magic
IO
Rod, Staff,
or Wand
14
Petrification
or Polymorph*
13
Breath
Weapon+
16
Spell*
15
I Hasted
-ng)
-2
+3
Magical Items**
Miscellaneous magic, nnj
Rods
Scroll
staves
On higher ground
Set to receive a charge
I
Slow
Wad- L. .'
Wading or slippety footlng +2
Waiting +I
I
*These are optional modifiers.
t This applies to situations in which the party is in a different environment
-
(swimming underwaterwithout a rfng of free ocbbn.for example).
* Unlessthe description for the item states otherwise.
11-12 Combat Modifiers I
13-14
,
15-16 Situation Attack Roll Modifier
1 7+ 6 Attacker on higher ground +1
12 Defender invisible ~ -4
10 Defender off-balance ~ +2
Defender sleeping or held
n&nnr(or
rtL,nno~
16-20 10 5 7 9 6
21+ 8 3 5 7 4
Missile fire, long range -5
* Exdudingptynwph wond attacks.
t
t
Excludingthose that cause petrification or polymorph.
Exdudingthose for which another saving throw tvpe is specfied, such as death magic, pemfication, etc
Missile fire, medium range
Rear attack
* Refer to Table 35 in the revised DMG.
-2
+2
I
Surprise Modifiers
I""'
Silenced
vis: PC Party is:
Fleeing
j
-2
-1
MOC
-. Conditions are: Surprise Modifie
I
1 to-3 +2 cause to expect immediate danger and know the
likely direction of attack A suspicious party is one that
has grounds to believe another group might try to
make a hostile move against them
ning
Type or Hit Dice Level of Priestf
of Undead 1 2 3 4 5 6 7 8 9 10-11 12-13 144
-I
Skeletonor 1 HD
Zombie
Choulor2HD
10
1
161
-3
3
7
1
4
IO
0
T
7
7 4
4
T
T
D
T
T
D
T
D
P
D
D
P
P
D
D
D*
P
*
P
P
P P
P
LMaith or 6 HD - - - 1 3 1 0 7 4 T T D
Mummyor7HD - - - 20 19 16 13 10 7 4 T T
i Thrown (nonbow)
* An addmonal 2d4 creatures of this type are turned "srt Missiles
*Speaal creatures indude unique undead, freewllled undead of the Negabve Matenal Plane,
certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes
Base Chance t o
-
1 LIL . ULI ry Hajustments
~
Quality
~
Mol
Level Find/ Wretched
ofthe Pick Open Remove Move Hidein Hear Climb Read Poor +15%
Thief Pockets Locks Traps Silently Shadows Noise Walls Language Good 0%
1 3096 25% 15% 10% 10% 85% -
2 3596 29% 21% 15% 10% 86% -
27% 20% 15% 8796 -
M O U ~ SL w e i Nernern Moainer
II_
I: - -
'ment
Concealment
-1
Encounter Dista
iituation or Terrain
30th groups surprised
Range ir
3df
2
I
--5 I
R r l d P
Poison 1 diameter special*
Short (101 1 d6
2d10
* Refer to TaMe 51 in the DMC for more information concerning poison. * Unless noted otherwise in the item's description.
DUNGEON MASTER@Screen
& Master Index
D&"g6hns&Dragons
.. . a . .-.
by Jim Butler
This accessory for the AD&D@game includes two
six-panel screens containing all the information
necessary to quickly and efficiently handle complex
encounters. New tables covering gaze attacks, gems,
carrying capacity, and other subjects will help any
game session run faster and smoother.