Professional Documents
Culture Documents
By Prometheus
Edited by Jeremy Zink
Editor’s Note: Due to an unfortunate loss of data, the walkthrough was released in a slightly
unfinished state. My additions are in blue (like this text).
Even so, Prometheus has been very thorough in the creation of this walkthrough and in the
supplementary spreadsheets, and I really appreciate that dedication; I hope it enhances your
enjoyment of the game.
Thank you, Prometheus! Without your stalwart fortitude, none of this would have been possible. You
are truly a lion-hearted individual.
Table of Contents
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Section 0: Party Recommendations
As there are 21 playable characters in the game, you have plenty of options. Some parties will, of
course, be more challenging than others. Prometheus’ own recommendations are found in the Boss
Profiles spreadsheet.
Generally, if you want a party that makes the going easier, use any combination of Romeo, Ezra,
Jessica, Ryota, and Maximus (you may even wish to swap them out every so often so that they can all
be leveled up when you need them). A party of that nature will maximize support and power, which is
what you need to plow through the many tough boss fights. Maximus is slow, but can deal
unbelievable, even criminal damage when Charged. Romeo is faster by comparison, so you may find
him more reliable (of course, using both is great too). Ryota is the fastest of the three but not quite as
strong; however, his Smoke Bomb can render many enemies completely harmless (as long as they
don’t use magical attacks), and his Calthrops can deal incredible damage to bosses that are grounded
and not resistant to them. Jessica keeps everybody’s Attack buffed. Ezra can pitch in for healing
(though late in the game, you’ll also get advanced healing items that may effectively replace him; on
the other hand, using Ezra could save you money as you won’t need to buy as many HP restoratives).
Ezra’s Light magic is also very useful for destroying the prolific Demon-type enemies in the game.
Any character can be good if you give them the right equipment. Prometheus observed that one of the
challenging aspects of this game is that character strength is very equipment-dependent. Even someone
like Erin can be a damage-dealing beast with the Black Leather Corset and Hobo Lily, for example.
Leah gets the Union Ring to add to this combo, making for something truly fiendish. By the way,
female characters level up faster, so that may be something else to consider.
Pica can be difficult to use because she’s very weak by default, and must survive boss battles to gain
her skills. But if player feedback is any indication, sticking with Pica can be very rewarding. If you
have a lot of patience, you could give it a try. Prometheus has certainly made an excellent case for Pica
in this guide.
Sybil is also useful for healing, and gets more powerful healing skills than Ezra. However, unlike Ezra,
she doesn’t get any attack magic. She does have a couple of other useful skills, though, like raising
Will (which constitutes magic defense) with Encase/Encasing Orb, nullifying enemy buffs with
Nullify, and protecting the party from status ailments with Blessing (enemies tend to use lots of status
effects).
Karma was another of my personal favorites. She’s very good if you can get all of her best stuff, which
is hidden late in the game; speedy and powerful. Reuel is another heavy-hitter, using unique equipment.
Luna can be surprisingly powerful, as well. Esther’s Ice magic can be useful in certain situations, and
she can lower enemy attack and defense, making their attacks more manageable and increasing the
party’s damage output. Boaz is fast and has strong Dark magic, but isn’t as physically powerful as
some of the other characters; as well, many enemies resist darkness.
It’s up to you how you want to form your party and conquer the game. Personally, I recommend using
a variety of characters to gauge their strengths for yourself and get a feel for what’s right for you. If
you really like the game, you may want to play more than once and use different characters on
subsequent playthroughs for a new challenge. Take your time and enjoy!
Section 1: The Fated Day
After gaining control of Leonardo, proceed through the house until you encounter two mysterious
armor-clad foes. After the following story scenes, you’ll have Leah in your party and will enter the
sewers. Be sure to pick up all the treasure along the way, and don’t hesitate to heal; the Slimes are
pretty weak, but Leah is especially vulnerable at this point.
BOSS – King Archimedes: Before the fight, equip Leah with the extra defensive gear found in the
sewers. Leonardo is at less risk of dying due to higher base hp. Attack with both characters, using
medicine to heal if hp drops below 10.
Don’t forget to upgrade your equipment in town, and in every town; keeping up to date is absolutely
critical in this game. Check all boxes, barrels, dressers and so on, even fireplaces. You’ll find money
and items that will make a big difference!
Prometheus recommends buying extra Battle Sashes and Bandanas (the latter available in the next
town) for future characters.
Head northeast from Reikya to reach the town of Neevah. There are a couple of diversions you can
take, but watch out for the eyes in the trees; walking near will initiate a battle with powerful Ice
Nymphs (needless to say, they’re weak to fire, but they can confuse you, so they’re dangerous). To the
south is a snowfield, but you can’t do anything there for now. To the northwest is a spring where a fairy
will commission a quest.
Check all the boxes lying around in Neevah, and check the fireplace in the clinic; all for important
items. Again, they’ll make a huge difference.
BOSS – Cockatrice: Assuming you have upgraded to the best equipment available in both towns,
Cockatrice is very manageable at level 5. However, the party will be thrust into a new dungeon
following his defeat with no turning back and no immediate healing available. (Party is fully healed
after boss victory only) Level 6 adds a degree of safety for this, and reduces the number of potential
consumables you may use getting to that next healing point.
Whatever level you use the basic strategy remains the same: Pound away using your strongest regular
attacks and heal if your hp drops to a dangerous level. Pep talk can also be used for a small stat boost
that will persist until death or the end of the fight.
After the battle, you’ll plunge down into the Arean Caverns. Make your way through, picking up all
items you see, and be careful about the battles. I recommend using the Life Booster you get on Leah,
and the Mind Booster on Leonardo so he can use his Fire magic more freely. Use both characters’
magic on the Deadbats to kill them quicker, and use fire on the Yetis. Deadbats can poison you with
their bites, so stock plenty of Antibiotics.
When you reach the frozen tunnels, stay away from the paths with bones for now. You will die if you
try to fight the Crystal Eaters at this point.
In town, heal and upgrade your equipment, then proceed to the theater for a boss battle.
BOSS – Jack: Before starting the fight make sure you have a few antibiotics and eyedrops. Other status
effects won't bother us nearly as much as poison and blind. Also make sure to equip the Parka on Leah.
Even though Parka would be a bigger upgrade for Leonardo than Leah, her lower hp pool can make
surviving this fight difficult for her. I opted to do this fight at level 7 because we will meet a third Hero
soon and it’s more efficient to level together.
Pound away at Jack using regular attacks. The number of balls he is holding provides a rough
indication of hp. We will be fully healed and then the real fight begins.
Regular attacks are still the way to go here, but heal poisoned heroes with antibiotics immediately. If
your heroes become confused I suggest waiting it out; they will recover next time they take damage. As
always, heal when appropriate. This fight isn't too tough normally, but Jack does have a lot of
dangerous skills. Don't be frustrated if you get unlucky once or twice, and if you are really struggling
go back and grind out another level or two.
Note: Crystal Eater can be defeated now that you have Pica in your party. Use Wink, retrieve
Cinnamon's pets and trade them in for a new accessory.
Once you’re finished in the Crystal City, proceed to the sewers. You will lose Leah early on, and the
going can be tough with just Leo and Pica. You have to trigger three switches to open the way forward.
In Ben’s timed maze, if you can make it to the bottom within the time limit, you can obtain a Detox
Ring, which will prove very useful when fighting him. But you need some pretty impressive manual
dexterity to pull it off.
Use normal attacks against the first and second rats, and Leonardo’s Fire magic against the third. The
second and third rats will debilitate you with blindness and silence, respectively, rendering themselves
invincible; stock Eyedrops and Screamers to prepare.
There’s a very easy trick to catching the second rat. Either stay right where you are and he’ll run right
back to you after his route has finished, or immediately run all the way down to the bottom-left corner
and wait for him to run into you. The second way is quicker. Don’t worry, there’s nothing in all those
dressers, so you don’t have to check them.
When you’ve defeated all three rats, you’ll have to enter a password. This is different from the earlier
password. It’s the numbers of the rats in the order they’re standing, so pay attention to their names and
the way their eyes look when you fight them.
BOSS – Bigger Ben: Leonardo should attack primarily with his spells, his physical attacks will lose
effectiveness after Bigger Ben casts Bolster. Pica should confuse him using Wink whenever she can.
Magic damage does not cancel confusion. Leonardo and Pica should both use curative items as
appropriate. Giving Leonardo the Detox ring is a good idea to avoid poison damage. Big Ben has
approx 550 hp. He can hit himself for upwards of 70 damage, while Leonardo's fire spell is unlikely to
do more than 25 a hit. Pica can easily die to his attacks, especially if Bigger Ben lands a critical hit. If
this happens Leonardo needs to use an adrenaline and power drink on her while she continues to use
Wink as much as possible. Make sure Pica survives the fight to earn her first special skill – Halitosis.
Following Ben, you’ll find yourself in Pepp Mausoleum. Leonardo and Leah’s Elemental attacks are
highly effective against the undead. Make your way to the top.
Goth x 8: Use cinder burst with Leonardo, pebble whirl with Leah, and wink with Pica. If you start the
fight fully healed with the equipment I recommend it should be a cinch. Goth's sometimes drop Thug
Bands, a useful accessory that increases strength by 25. Reload a couple of times until you get one or
more. I recommend getting at least 2 as this will be the best-in-slot accessory for physical attackers for
the next several areas. If you plan on grinding out some Life Boosters from Cave Bears in an upcoming
one-time dungeon, these items will make a big difference.
Goth Lord: You don't need to fight him right away but if you do he will fully heal you the first time of
battle. Use cinder burst every turn. You need to do about 900 of damage before he will trigger a
scripted attack. Keep your hp over 200 to ensure you survive it. If you choose not to fight him
immediately, you will find an armor upgrade nearby that makes it much easier.
Pica can equip the Goth Robe found near the Mausoleum. But I suggest you unequip her before
entering Alavon.
If you can beat the Goth Lord, you’ll be able to buy Pepp Pep at the bar. If not, don’t worry; you can
come back later and buy a membership, or get it from ambassadors found throughout the game (though
it’s cheapest at the bar).
Proceed east across the Valley of the Dead to reach the territory of Alavon.
Make sure to speak to the old lady on the Alavon plains before entering Alavon. She is in a cabin
directly south of the gate to Alavon. This is vital to starting a sidequest. If you don't you will miss the
chance to net several unique pieces of equipment. This sidequest is extremely easy to miss. New to
version 1.2, this quest can be triggered at later points. Speak to her now anyway though.
Poke around Alavon for the money in the treasure chests, then go to the east river and cross the bridge.
A scene will start, and Leonardo will again be plunged underground - this time alone. Do your best to
dodge the speedy enemies, quickly reunite with Leah, and make some new friends.
After obtaining the Party Ball, you will have to assemble a party to storm the castle. Stripping armor
and accessories off non-active members to equip to someone else might make it easier, seeing as the
shops haven't opened yet. If you have been following this guide you should have plenty of battle sashes
and bandanas, which is a good start.
Upgrade equipment at the shop. Buy the maximum number of Pepp Peps (8) from the ambassador. We
pretty much want to carry 8 of these at a time as a rule and save them for boss fights. They are an
extremely cost efficient item even though they do become more expensive to buy over the course of the
game. In this instance, you may wish to level up most of the heroes to 15 in the Alavon Castle prison
(17 is even better). All 4 heroes who started at level 10 started with no spells, and become
progressively more useful as their unique abilities surface. You can fight 4 rat kings at a time in a
hidden room, and 1-hit ko them with mass attack magic. Refill your mana with Pepp Pep. This can be
much more efficient than leveling in the next dungeon and having a long walk back to town. Rat Kings
also drop valuable speed ups. None of the enemies in Alavon Forest drop anything nearly as useful.
Finally make sure to talk to Granny on your way out of town to make sure we trigger the sidequest.
This is by far the most efficient leveling method on the continent. A key concept in this walkthrough is
fighting the fights that are meaningful, and feeling free to avoid unnecessary encounters. If we choose
to invest some time leveling our characters here we should feel free to avoid most enemies in the next
several dungeons. I will always advise which enemies drop useful and new items so you don't need to
worry about missing anything important.
Alavon Forest is our next destination, past the light-blue barrier that Esther can dispel. There are many
secret passages in Alavon Forest. You have to find four orbs and place them atop the four towers in the
central zone. If you see treasure chests that you can’t reach, try pressing against the trees around them.
Gain a quick level with Esther as soon as you can; she’ll learn Frost Razor, which rips through the
enemies here.
The gate screen can be traveled to using the Land drum so stock up on Pepp Peps and any other
necessary supplies before and after the boss fight.
BOSS – Great Mantis: The Great Mantis hits hard, and your heroes will die if you are not properly
prepared. Esther, Leah and Romeo are all weak to wood, so if you choose to use one of them for this
battle, enchanted leaf might be a good choice of accessory. Pica should defend and use curative items,
as she is extremely fragile at this stage of the game. Leonardo's regular attack and Jessica's Psi Dart are
both reliable sources of damage. Leah is a good choice for a 4th despite her wood weakness due to a
high hp pool and solid physical defense. A conservative strategy should get you through this fight, but
really as long as Pica survives anything is fine.
Next are the badlands. This area is pretty short, but you may find the battles tough. Again, Frost Razor
will do the trick, especially combined with Leonardo’s Fire attacks. At the end, you’ll have to fight two
enemies with Leonardo alone. With Pepp Pep in stock, it shouldn’t be hard.
After getting Boaz you should head back to Pepp City to visit the bar. Or you can wait and do it when
you trade in the next Bigger Ben item. This will also add Pepp City to Pluto's map from the land drum.
With Boaz having joined the group, you can begin your ascent of Mt. Loki.
Keep an eye out for some rare drops on Mt. Loki. Several characters can equip scorpion tail, a weapon
dropped from scorpions. Fire chibis are the first of many enemies that drop chibi cleats. Salamanders
drop salamander's blood, a rare consumable.
BOSS – Nidhoggr: Heal up and stock up on Pepp Peps before facing this boss. Similar to the last fight,
Leonardo and Jessica can both inflict steady damage, and Pica can die in one blow if she isn't
defending. She can do some ok damage if she charges up the turn before with Whet, but it’s a big risk
to take, especially since Nidhoggr evades some attacks. The last member of the party should focus on
keeping everyone else healthy. Trade in your statue at Bigger Ben when you restock and heal after the
fight.
Note: Scorpion tails drop very rarely. The area after Nidhoggr is a good place to fight scorpions and
you can warp out to heal. This weapon is a big upgrade for Pica.
The objective in the Kingdom of Ashe is to find keys that will allow you to enter the different district
buildings.
2 man-eaters guard a secret entrance to the building on the right. This can be a tough fight. Jessica's Psi
Dart does lots of damage to them. You may wish to use the Stamina Ring for this fight; it can be found
atop the building near the man-eaters. Inside the southern entrance, pass through the right wall and
once outside, walk one step down, then walk left and up. You’ll be on top of the structure; make your
way up to the chest.
In the secret entrance behind the man-eaters, there’s a trapped chest. Winning the fight nets you Ruby
Shards. These, along with other kinds, are needed for a side quest. Be sure to save at least one of each
kind of shard; you can use or sell the rest.
Hellbender has about 2000 HP. He hits hard and absorbs fire damage. Jessica and Boaz can both inflict
good magic damage against him. If Leah has learned Earth Spike (level 24) that will do lots of damage.
Esther and Romeo both have fire weaknesses so be wary of using them in this fight. For your efforts
you retrieve white knuckles. This weapon will make the main boss of Ashe, Fafnir, a lot easier.
Hellbender is in the basement of the West district building.
Mimics are a reoccurring enemy throughout the game that guard unique equipment. They can be
aggravating because they have an instant-death attack that removes the character from the fight (slurp).
They also hit hard physically using double attacks. Leonardo is immune to slurp but your other
characters are not. If this fight takes a turn for the worst just reload, if a major damage dealer goes
down early it’s probably not worth it. This Mimic has about 1500 hp and always drops Ruby Ring. The
Mimic is on the top floor of the West district building.
BOSS – Fafnir: Fafnir can silence your heroes so I suggest equipping voice amulet to your primary
spellcaster. Priest cap also prevents silence if you use Ezra. Fafnir absorbs fire and darkness damage
(lava lance still does damage though). There is a long cutscene before this boss. I recommend having
Leonardo use pep talk on first turn as the stat bonus will persist as long as individual heroes are alive.
Jessica should consider casting telepathy on the primary spellcaster. If Leah is level 24 using earth
spike, will inflict heavy damage. Pica is still pretty fragile so defending with her is the best option.
Remember, she needs to survive the fight to learn skills from Bosses.
After you defeat Fafnir, you can dispel the barrier on the beach south of Alavon and enter the Seaside
Cave.
Seaside Cave: Wacky Moles can drop Power Ups. Shielders rarely drop Crystal Slab. You will have
other chances to find crystal slabs later in the game so do not waste your time getting them now.
BOSS – Uvula: Immune to fire damage. Uses stomach acid every turn, which can cause poison. 2 detox
rings make this fight easier. Pound away with your best attacks and spells, healing as necessary.
Section 6: Trapped!
Prison: Maximus will rescue you, and you can get a new weapon in the back of your cell if you have
dynamite. To rescue the rest of our party we are going to need to defeat Metal Guards in the bottom
level until they have dropped all their cell keys. There is a healing point on the first floor. Surveillance
and Metal Guards can both drop scrap metal.
One of the cells leads to Doom Mecha, a strong enemy that drops a Gold Statue for Bigger Ben. Before
fighting him you may want to go to the first floor to reacquire Boaz, as well as stock up on Pepp Peps.
Doom Mecha can 1-hit KO your characters with his physical attacks. If you wish to face him now our
strategy is hoping he uses his beam attack on the first turn while we dish out as much damage as we
possibly can. Equipping our heroes with agility-increasing items might also work. He is immune to
physical damage. He only has 2000 hp so he will go down quick to your hardest hitting magical
attacks.
After escaping the prison, head north to the imperial fortress.
Fall through the trapdoor to encounter a room full of Wrackers. These enemies drop the very valuable
Chaos Ball, a weapon for Luna that can cause confusion. This will be your only chance to get this
weapon. Since the drop rate is low, you may want to use a party of only Leonardo or Leonardo and
other dead heroes, so you can finish your turn quicker (only one person guards).
BOSS – War Machine: This boss has some hard-hitting regular attacks, both individual and group.
After using pep talk first turn, I attacked using my strongest magic attacks and with lightning damage. I
used Pepp Peps for healing, and revived Pica once when she couldn't tank a hard-hitting physical
attack. War machine has approximately 10000 hp.
Note: Maximus is very useful for this battle. Using Charge, he can deal decent damage despite the
boss’s high defense.
If you explore the castle carefully you may come across a secret chamber with an occult symbol in it.
My first time playing the game I was sure there would eventually be a boss fight here, maybe even an
optional superboss. After checking with the game creator I was informed it was for flavour only, there
are no items or enemies to find here at any point.
If you talk to people around town and in the castle they will tell you a lot about the world's history. You
can look forward to lots of exciting locations to visit. Also, if you stop by the smith you can pick up a
piece of scrap metal, as well as be told about a sidequest to discover the legendary sword Excalibur.
The shops in town also open so make sure to outfit your heroes with the best gear money can buy.
If you have activated Granny's sidequest you can pick up Youth Ring from a Cabin in the woods. You
can also rest there for free.
BOSS – Master Geranium: Immune to air magic. Casts splinters, a spell that does 10% damage to your
hp every turn its active. Can also cast sticky sap, a spell that stops you from acting. Infernal Dragon,
and Homing Missile both do good damage. Ryota or Luna equipped with Balance Garb can negate all
negative status effects so they are a good choice. Master Geranium has approximately 13000 HP. Also
note we can heal Pica pretty efficiently with Vital Mix from the shop instead of Pepp Pep.
Mine Puzzle 1: After turning the switch to the left of the track on (the lever will lean right) hit switches
1, 3, and 4. You can use dynamite shortly after getting off.
Note: Steel Dragon is an optional extra enemy. Rewards: Life Elixir, Knight's Armor, Great Axe
Mine Challenge: This a very tough challenge, and was mandatory in the original version of the game.
Generally, put enough time into practicing anything and you can learn it. It took me over 30 minutes
the first time I did it. I'll give a little advice, in terms of how I approached it. First I found it easier to do
without sound.
Then learning the track can be divided into 3 parts. Normal jump, rail jumping, and the long jump over
the gap. The timing on rail jumping is the most difficult part in my opinion. After completing each
section, it should get easier. For your efforts you earn a Phoenix Feather.
Note: In previous versions, some of these items were in different locations.
There is one wracker in a chest. If you didn't pick up a Chaos Ball earlier this is your last chance to get
one. This enemy may not have been here in previous versions.
You will lose Maximus after the fight with Rysh so make sure to unequip any equipment you might use
on other characters. There is a warp point just ahead of Rysh so warp to town to heal up and stock up
on supplies (Pepp Peps).
BOSS – Rysh: Evil Power buffs his physical attack. Poison breath poisons. Roar causes flinching.
Hush: A silencing move. Leer causes instant death. He also has some hard hitting multi-hit attacks.
Lucky for us, many of his ailments aren't that dangerous, nor do they always connect.
We lose Maximus and the Iron Rune after this fight.
Neptune is free with Rysh's death and the world map really opens up. I am going to detail some of the
characters and items we can pick up before exploring new dungeons but if you want to jump ahead feel
free.
Section 11: Maximus Returns! Loose Ends, White Water Rafting and the Frozen Isles
Carlo: Before speaking to Maximus make sure you have picked up all the items in Carlo. The Black
Leather Corset can also be acquired here if you so choose. Leonardo fights this event battle alone.
Defend after Maximus charges, and heal as appropriate. It's not a difficult fight.
Before exploring Carlo we have the opportunity to pick up some new items with Maximus. Start by
returning to Glymac and sleep at the Inn. Maximus can also get a free level up by stopping by his home
in Alavon. Next visit Haine, there is a tree you can chop down to visit a Fairy Priestess. After that, visit
the log Cabin on Mesomia to find the raft. A Poison Barb is nearby. After that we are going to revisit
various locations on Mesomia, Hobo and Cambria where we can use the raft.
Nino Bay: Cutthroat Dagger and Megalodon Tooth. You may fight Killer Fishmen depending on the
path you take across the Bay.
River of Decision (South of Yayrie Village): Left branch has Fairy Pond and Insomnia Choker. Right
branch has golden enemy, Toxic Thorns.
Cambria: Golden enemy, Remora, at base of Triton's tower (accessible by raft).
Hobo: South of Hobo on path to Valley of Sol. Spicy herbs and golden enemy (Bladefish)
Elysium Falls: Warp to the top and take the raft down. Going left, then right earns you a Phoenix
feather. The other directions drop you off in parts of the dungeon we have already explored.
When you are ready, go back to Carlo and head north to the main lab. One of the scientists there will
tell you how the code system they use to lock up their secret labs. I suggest you write out the sequence
from A-Z if you want to unlock the doors by yourself. And save here so you can speak to the scientist
for hints in case you get it wrong. Otherwise the solutions will be provided by me.
Password Key: A1 B2 C3 D4 E5 F6 G7 H8 I9 J1 K2 L3 M4 N5 O6 P7 Q8 R9
S1 T2 U3 V4 W5 X6 Y7 Z8
Our next objective is the storage facility on west side of the woods.
ITEMGATE: 92547125
Pick up 4 Filter Goggles from a chest. Now it's off to the secret lab on the east side of the woods. We
can take the land drum back to the main lab to save some time if we have gotten enough dark katars.
Before entering the east lab it is recommended we pick up at least one dark katar from the dark horse
enemies. We lose access to this dungeon shortly after obtaining the Rune of this Island, and won't have
any additional opportunities to fight the dark horse. Multiple heroes can equip dark katars.
Secret lab #2:
LOCKDOOR: 36324669
There’s a warp before the boss. Note the 3 land drum warps on the continent: CSO's front gate, Carlo
Beach, Secret CSO Lab.
NEWBIRTH: 55529928
BOSS – Elf x 2: The next 2 boss fights will be very easy if you have been following my guide. While it
is possible to beat Twin Soul without Filter Goggles it will be much easier if you do. You should kill
both elves in the same turn, to earn 2 thinks ups, gold and experience. If you kill only one, the fight will
end automatically and you will advance with no reward. Glitter Rain, Infernal Dragon and whatever
other mass magic attacks you want to use should take care of this no problem. You are fully healed
automatically before the next fight.
BOSS – Twin Soul: This boss uses only 2 attacks, radiation and inner light (a healing ability). Heal as
necessary. After winning you have 5 minutes to escape the Island (saving is temporarily disabled). You
need to decipher one final code on your way out.
LEAVENOW: 35145565
The land drum is also disabled, all enemies are missing and the main lab will be locked if you try to
stop by. You have plenty of time to escape. You will exit to the world map automatically upon reaching
the beach. There should only be one place on the world map we have yet to fully explore. Onward to
Islan. Before going I suggest stocking up on lots of pillows, sacks, angel tears and some defrost
potions.
Islan: The old man here is able to Bless your heroes – providing a substantial stat bonus for one fight.
Additionally, if you bless your heroes and return them to the party ball, they will retain that blessing
until they are next used.
Leonardo needs to use all his mana to melt the ice towers. Enemies here can drop several stat-boosting
items, while snow sprites drop snow coat, a rare armor that may be useful for some upcoming bosses.
Eventually you will reach great-granny's cabin where you can heal up and get a new item. Save before
exiting north of the frozen lake and put Pica into your party. A boss is coming up.
BOSS – Kraken: Can blind, slow, poison. Immune to fire. Sybil can prevent negative status effects with
blessing. Pica can use magic attacks or buff heroes with star power.
BOSS – Kirin: Can silence all with Hush. Sybil will absorb some magical attacks from him.
If we visit Ikory at night after obtaining the Element of Heart we can see an optional scene.
Finally, visit Yayrie Village and speak to everyone in town to have a new location added to our world
map.
Southern Islet: This dungeon has a lot of secret passages. Make sure to check behind all waterfalls, and
if you see a chest in an out of the way place explore for secret passages. After reaching the 2nd warp,
save. Remove Sybil from the party if you have her.
BOSS – Ruiner Mk-II: If you picked up a couple of Snow Coats from the previous dungeon you might
want to equip them on some of your characters, as this boss can freeze your heroes. Each part of the
boss has about 15K hp, so focus fire and heal as appropriate. If you prevent freezing this fight is much
easier. Esther can absorb ice magic, heal and remove armor.
Make sure to reread the letter in your inventory after regaining control of your party in Ikory. Then
search the temple to find the Heart Lockett. This item is extremely useful.
Take the first path to the right and you will reach an area with 3 unlit torches. The top right triggers an
enemy encounter. The lower right adds a chest to a nearby location. The lower left is a flame of
teleportation. Saving is still disabled in this area. After retrieving the chest (money) you may want to
return to the beginning and save again.
After going back to the flame area exit the room. This area has several exits. Start by following the path
to the right you will be able to save in safety. Take the stairs down south to retrieve the coat of many
colors (only if you activated the torch) in the area below. The stairs in the NE bring you to a switch that
opens a path in the trial of strength (to equipment Kaiser Mail). Finally follow the path to the lower-
right stairs to find Radiant Soma.
Otherwise enter the dragons head above to find 2 chests (one trapped). Finally, you have a challenge of
agility to the left.
This challenge is tough to navigate. It will require good timing and patience. My suggested strategy is
waiting for the first flame to pass then step into the line of fire and take 2 steps down. From here you
can stutter-step across the room. There is a secret passage to be found on the left side of this room but
you will need 2 etheric lights to capitalize on it.
Go north to a new area. The torch here can be converted to a healing flame with the etheric light. Go to
the room in the right to see the next shrine door and an etheric light (Note: This area was switched with
the aforementioned room in Version 1.3). The left door will take you to a chest with 2 elemental
barriers. Continue north for when you are ready for another trial of agility (saving disabled).
This trial of agility is a long series of platform jumping that fade in and out at different speeds. It will
take some concentration and practice to make your way all across the room. There is an etheric light on
the other side.
Continue into the next area. There is an etheric light in the lower right corner here. There is another to
find if you continue north bear left. You can circle around to a treasure chest containing some money.
Finally work your way up the pyramid (some of the paths aren't readily visible but they aren't tough to
find).
The next warp brings you to a large area. There is a treasure chest in the NW corner. There are also 2
tablets with writing on them in different parts of the room but you don't need to read them. After a set
time you will be warped back to the pyramid. The actual exit is in the SE corner.
BOSS – Hellhound: Always starts with Grave Chorus (can paralyze). Fury. Hell tornado (burn).
Chomp+1. Absorbs fire damage. Inferno Beam.
Path of Intelligence: Ignore the 2 torches in the first room for now. The right stairs will lead you to the
last shrine door. There is an etheric light hidden behind a pillar on the way. The left stairs leads you to
an ice puzzle.
There are 3 etheric lights in the next area. Also there is a hidden treasure chest (with money) you can
reveal by activating the switches on 2 statues.
You are chased by 8 flames in the next room. You can complete it in 3 steps.
1. Wait for the 4 flames to continue south as far as they can.
2. Walk to the upper left corner, drawing the 4 flames after you. The goal is to have them follow you
closely and trap them in the center area.
3. The last 4 need to be lured out of their loop (make sure all are lined up) before they are dragged
down and around the square, allowing Leonardo to reach the exit.
The next room has 2 etheric light. Also a torch that can be converted to a healing flame with etheric
light.
The cave has a trapped chest. On the next level of the cave there are several treasures, as well as a
crack that can be blown open with dynamite. Use an etheric light on the nearby torch to warp to the
Elementalist Robe. Also there is a secret passage in this room that leads to a warp crystal and 4 etheric
lights. It is a LONG roundabout path to the warp crystal.
Eventually make your way to the accessible flashing crystal to trigger a mini-game.
Crystals are labeled as followed: Upper left (1), Upper right (2), lower left (3), lower right (4). Press
them in the following order: 141423
Then: Upper left (1) Upper middle (2) Upper right (3)
Lower left (4) lower middle (5) lower right (6)
3426156
The next crystal challenge has the same positions as a number pad except missing the 5. It will be
labeled the same way.
789
456
123
Order: 81766492
You are now in front of the path boss, Pied Reaper. Heal up, add Pica, etc.
BOSS – Pied Reaper: Shining Ray (Blind), Northern Lights (amnesia, blind), Psycho Flash (high magic
damage), Soul Eater (instant death), Lunacy (confusion). Absorbs light magic, evades all physical
attacks. After defeating Pied Reaper activate the warp, then backtrack to the Shrine door to retrieve
another ultimate weapon, the Spear of Destiny.
Elemental Shrine: 2nd Part
(Again, remember to light the torch overlooking a previous area if you haven't)
Assuming you are continuing forward, go immediately left to speak to a gargoyle. He tells you come
back later. You can take a nearby raft to a chest with some money. Then circle around to the other
gargoyle. Return to the first gargoyle and he will open a bridge to an etheric light.
Next visit the building in the lower right corner (library). Read the key book with the letters
MAITAERGEHT. Also one with the phrase: “A clockwise dance will bring a downpour to a dark
abyss.”
Look at the tablet near the library when you exit and unscramble the letters you learned in the library
(if you don't look at the book you can't do anything yet). THE GREAT I AM. Entering this will reveal
a staircase. It leads to a chamber with 4 torches you need to light. Your reward is the Sigil of
Immanuel, a unique accessory that is very valuable.
Next enter the nearby building. There is a mimic here. The mimic is for all practical purposes a mini-
boss, clocking in at approximately 120K hp. He has strong physical attacks, status attacks, and the rare
slurp. His physical and magical defence are both high. He drops Soul of Fire, a valuable item that can
be found in other parts of this dungeon (namely dropped by the Fire Mink).
Proceed next to the building north of here, with a moat. Our goal is to locate a pit surrounded by
flashing tiles and pillars. We need to walk around it clockwise (remember the cryptic message from the
library) touching the flashing portals. When we have done it successfully the pit will fill with water.
You will see where the water has drained in the next area. Before exploring it, visit the one building we
haven't. We need to defeat all the enemies here to reveal a treasure chest.
Now we can go enter the dragon head where the water drained. Continue forward to the big tree. Some
new enemies are available to fight here. There are 2 stairs going down. Start with the right stairs. There
are 2 etheric lights to extract from crystals down here. Return and take the left stairs. There are 2
treasure chests (1 trapped) and a stairs continuing upward into the dungeon.
After continuing up the stairs you will soon reach an area with some kind of unusual surface. You are
slowed and saving is disabled while you are on it. One of the nearby chests is trapped. The next chest
has 2 life raisers. After reaching the bottom of the room take the stairs leading down. (ignore the ones
leading up for now)
We have a vine jumping mini-game coming up. Your reward for making it across is radiant soma.
You have more sticky floors to deal with and will find a leaf of life in the first chest. There is also an
etheric light on the next saveable surface obscured from view by the green stuff. Go up the stairs in the
center of the room for another vine-jumping mini-game. The reward is also radiant soma.
Note- in previous versions of the game these vine-jumping challenges were both mandatory to reach
the end of this dungeon.
After jumping down from the radiant soma, continue to the remaining exit on the left side of the room.
Make sure to activate the warp point to the start of the dungeon. Be sure to pick up the Brahma
Weapon from the chest before going through the last warp (this chest was newly added to 1.3;
previously it was an enemy drop).
Continue forward to a large puzzle. To solve it you should consult the rygu in the choir at the castle in
the sky. The solutions are below. Each primary element is surrounded by its altered states.
SOUTH QUARTER
courage, passion, action - fire (flame)
cardinal quality enriched - stars (star)
cardinal quality mutable - light (triangle)
cardinal quality, fixed - sun (sun; yellow and does not have smooth edges)
cardinal quality, transfigured - spirit (cross with brown outline)
EAST QUARTER
energy communication intellect - air (tornado)
cardinal quality enriched - time (infinity)