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Angela Brightwaters

Race: Human
Alignment: Chaotic Good
Favored Weapon: Arcane Magic
Bloodline: Arcane (Intermediate)
Deity: Athena

One thing that is sure about Ms.


Angela Brightwaters is that she is
not from this plain. She often
speaks of events that haven’t
happened in this world’s history;
she worships gods from different
pantheons and speaks of weapons
and technologies unheard of. She
also employs a method of magic
called Rune arcana similar to how
a wizard prepares spells yet
spontaneous as a sorcerer’s.
Interesting enough despite being a
sorceress she shows amazing aptitude in learning and shows versatility in her spells
where others would find impossible. Regardless of where she came from Ms. Angela
Brighwaters is not someone to be trifled with and as captain of her own team and as
shown with her boundless talent, not someone you’d want to be in the bad side of.

Sorcerer 6/ Paragnostic Apostle 5/ Loremaster 4/Runewriter 5


Hit Dice: 20d4 + 20 (82 hp)
Initiative: +3
Speed: 30 ft.
AC: 13 (Dex +3)
BAB: +9/+4
Face/Reach: 5 ft.
Saves: Fort +8 Ref +5 Will +17 (+1 for all Spells)
Abilities: Str 8, Dex 16, Con 12, Int 20, Wis 12, Cha 22 (+2 checks)
Domain: Rune
Special Ability: Arcane Affinity +2, SR 10, Detect Magic (Sp), Mage Armor (Sp)
Flaws: Noncombatant (-2 melee attack rolls), Lightweight (-4 Bullrush, overrun,
grapple trip attack & no charge bonus)
Skills: Appraise +5 (+2 Calligraphy), Knowledge Arcana/Local (+3) +20,Knowledge
Religio +15, Knowledge Nature +10, Knowledge Geography/Architecture/History +5,
Spellcraft 23 +6 (+2 Scrolls), Balance +5 +2, Bluff +5, Concentration +10 +5 (+5
Defensive Casting), Craft (Calligraphy) +14, Diplomacy +10 +4, Decipher Script +10,
Gather Information +10, Jump +5 +2, Listen +7, Intimidate +5 +2, Sense Motive +10,
Spot +7 +3, Use Magic Device +10 +2 (+4 Scrolls), Tumble +5 +2, Search +6 (+2 Secret
Doors), Survival (+4 from Secrets) (+2 Avoiding Hazards, Tracking)
Skill Tricks: Collector of Stories
Feats: *Nymph’s Kiss, *Skill Focus (Concentration), Skill Focus (Knowledge Local),
Maximize Spell, Extend Spell, Mobile Spellcasting, *Scribe Scroll, *Combat Casting,
Twin Spell, Rapid Metamagic, *Extraordinary Spell aim, Knowledge Devotion, Repeat
Spell, *Magical Aptitude

Possessions: Calligraphy Set, Drawing Notebook

Familiar: Angela has a hawk familiar.

Holy Texts (Ex): Because of her study of sacred writings, Angela’s paragnostic apostle
levels stack with other class levels for the purpose of turning or rebuking undead and
level-dependent domain abilities. She does not gain such abilities if she does not
already have them, however.

Knowledge Is Power (Ex): Angela has a spellcasting enhancement based on her


Knowledge skills.

Discern Weakness: Angela chose humans for this ability. The save DC of every
spell that she targets on a human increases by 1.

Manifest Ethos: When Angela casts an energy-based offensive spell against


evil creatures, one-half the hit point damage dealt is pure divine power
instead of its normal energy type, and thus not subject to reduction by
energy resistance or immunity.

Mind over Matter: Whenever Angela casts a spell that creates a solid object,
its hardness and hit points each increase by 2. When she casts a spell that
provides an armor bonus, that bonus to AC also increases by 2.

Penetrating Insight: Angela gains a +1 bonus on caster level checks made to


overcome spell resistance, or to successfully dispel another caster's spell.
Spatial Awareness: Angela effective caster level increases by 1 when she casts
conjuration (teleportation) spells. Furthermore, the subject of any spell that
increases base movement rate or grants a new type of movement gains an
additional 10 feet to the designated speed.

Lore (Ex): Angela can recall legends or information regarding various topics, just like a
bard can with bardic knowledge. To use this ability, she must make a lore check (1d20
+ twice Angela’s paragnostic apostle level + her Int modifier). Success grants her the
same result as a bardic knowledge check would. Having 5 ranks in Knowledge History
provides a +2 bonus. Angela’s Loremaster levels stacks with this ability

Secret: In her studies, Angela stumbled upon all sorts of applicable knowledge and
secrets.
Instant Mastery: 4 ranks of skill in which the character has no ranks. (Survival)

Applicable knowledge: Bonus Feat

Bonus Languages: Angela knows an extra language

Rune Arcana (Ex) (6/lvl 8): Angela can craft arcane spells as runes. Runes are prepared
alternately from spells one can normally cast per day and are considered bonus spells.
At the start of each day, Angela chooses a number of spells from the sorcerer/wizard
spell list based on her runewriter levels.

Angela can choose two spells at the first level, and gain additional spells as shown on
the table. The maximum level of spell Angela can use, is also shown on the table.
Angela can select a sorcerer/wizard that she knows as a sorcerer with a Spellcraft check
of DC of 10 + Spell level 2x, she select spells she hasn’t learned as a sorcerer but have
in the form of a scroll or noted in a spell book with a Spellcraft check of DC of 10 +
Spell level 3x, she can prepare only one spell of the maximum level, and only one copy
of each spell in any level.

Angela casts a spell prepared in rune form without any somatic component. However, all
spells cast from rune form automatically have a material component (the rune itself). In
casting the spell, the rune is erased from the parchment. In all other ways, spells
prepared in rune form are treated identically to spells prepared in the normal

method. An unused rune does not fade but continues to remain as one of Angela’s
available runes for the day until expended or erased by Angela.
Virtual Rune (Su): Angela has the ability to transfer runes from her parchment to the
air. The virtual rune can be projected up to 5 feet away from her and can be up to 5
ft long and 4 ft wide. Transferring a glyph from parchment into the air requires a full
round action. This ability allows Angela to cast spells that normally comes from the
her person, to instead come from a location in thin air, spells with the range of touch
takes effect when a creature touches the rune, the Angela can choose to activate the
spell immediately or delay till up to the end of the next round (must be decided upon
casting of the rune). Alternatively, this ability can be used on symbol based spells like
Explosive Runes, Glyph of Warding and Symbol of Death to inscribe the symbol into
the air instead of on a book, map, scroll, or similar object bearing written
information. If the spells are casted in this manner Angela can choose whether she
can be affected by the spell or not. A spell casted in this manner can last for up to 1
round/ caster level unless naturally shorter or until discharged.

Share Runes (Ex) (5): Angela can prepare a limited number of runes such that they
can be activated (cast) by any character. The spell's casting time remains the same,
and it is just as effective as a spell cast by Angela herself. She must decide that the
rune can be shared as the spell's level is increased by two, much as if a metamagic
feat had been applied to it. If the one to activate the rune does not have levels in any
class that can normally cast that spell, they must make a Use Magic Device check
similar to a scroll, failure to make the check doesn’t cause the rune to disappear and
can be tried again. Angela can prepare a number of shareable runes each day equal
to her Intelligence modifier (minimum 1). The shared rune can be projected as a
virtual rune allowing others to cast it by touching the said rune.

Metamagic Rune (Ex): Angela can create runes which are effected by a Metamagic
feat. Adding Metamagic to a rune changes the spell level of the rune to the modified
spell level in order to inscribe it. Only 1 metamagic can be placed onto a rune and the
spell cannot exceed the caster’s ability to cast. Metamagic Runes cannot be made
permanent and disappear after usage

Permanent Rune (Ex): Angela knows the secret of inscribing a permanent rune of a
single chosen spell into her flesh. To inscribe a permanent rune, Angela must
permanently sacrifice an arcane spell slot of one level higher than the spell to be
inscribed as a permanent rune, and spend 24 hours inscribing the rune. If the spell
has a costly material component, she must expend resources equal to 20 times the
gp cost of the material component. If it has a costly focus, she must expend
resources equal to the cost of the focus. If the spell has an XP cost, she must spend
XP as if she had cast the spell normally. Once she has inscribed a spell as a
permanent rune, Angela can activate the chosen spell as a spell-like ability (using her
arcane caster level as the caster level). She can use this spell a number of time per
day equal to one-fourth of her caster level (rounded down)

Symbol of Spell Loss 4/day

Spell Casting: 6/8/7/7/7/7/5/6/6/4

Rune Domain 5. Planar Binding, Lesser


6. Glyph of Warding, Greater
Gain Scribe Scroll as a bonus feat. 7. Instant Summons
8. Symbol of Death
1. Erase
9. Teleportation Circle
2. Secret Page
3. Glyph of Warding
4. Explosive Runes
0 3
Light Haste
Prestidigitation Fireball
Mage Hand Greater Mage Armor
Message
Detect Poison 4
Arcane Mark Resilient Sphere
Mending Dimension Door
Dancing Lights Solid Fog
Acid Splash
5
1 Symbol of Sleep
Shield Cloudkill
Expeditious Retreat Overland Flight
Magic Missile
Identify 6
Disintegrate
2 Symbol of Persuation
Glitterdust
Create Magic Tattoo 7
Shatter Mass Hold Person
Invisibility Symbol of Stunning
8
Symbol of Insanity
Greater Prying Eyes

9
Time Stop

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