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Saga, Age of the Vikings

SAGA v2: Scenario Jarl Wenningson's Loot (Looting)


June 11, 2018

Jarl Wenningson's Booty



DISPOSITION:

For this scenario, in addition to the usual materials, you will need a swamp of M + TC x M + TC maximum (M x M minimum) ,
 and 5 loot tokens (these can be treasure, cattle or women ) bases on 25mm diameter washers .

 One of them must be different from the others, clearly identi able as the most valuable .


Each player chooses a long table edge, which becomes their table edge for the rest of the game.

Each player rolls a dice. The player who gets the highest (the one with the best beard in the event of a tie) is the rst player
throughout the scenario.

Place a swamp in the middle of the table. Place additional decorative elements according to the rules of SAGA v2 (pages 48-
49). The swamp does not count for the minimum number of 3 scenery elements. The swamp cannot be moved.

Now place the loot tokens. The rst, the most precious one in the middle of the swamp, exactly in the center of the table.
After that, place the remaining loot tokens alternately starting with the rst player regarding the following guideline:

• Place the number 2 and 3 loot markers within TC of the center line of the table (passing through the middle of the two small
sides).

• Place the number 4 and 5 loot markers within C of the center line of the table.

All loot markers must be within M's of each other and all table edges.
DURATION:

6 rounds

DEPLOYMENT:

See The Battle of the Chiefs (SAGA 2 rulebook page 49) with the following modi cations:

Methods A and C : each player deploys his units at most M + S from his table edge .

Method B: Deploy the units at least M + TC from the centerline , in its table half.

SCENARIO RULES:

In the rst round of the game, the rst player only rolls 3 Saga dice .

Loot Token:

• A unit can only carry one loot marker. To obtain a loot marker, a unit must move into contact with the marker with a
movement activation ( no charge activation and free re activations (javelins) after movement activation are not allowed ).

• The movement ends if a unit makes contact with the loot marker.

• A unit with a loot marker moves a maximum of C per movement activation as if it were in di cult terrain.

• A unit with a loot marker cannot choose to drop it.

• If a unit loses close combat and is forced to disengage, it loses the loot marker. Place the marker equidistant between the
two units after removal.

• If a unit is destroyed by re or other game effect, place the loot marker in the center of the unit's last location and out of
contact with enemy models.

• Units carrying a loot token cannot be the target of the activation-reaction abilities of the player who owns that unit.

• A unit carrying a loot counter may leave the battle eld by its long edge of the table to secure the pawn. To do this, each
model of this unit must be in contact with the edge of the table. This unit does not return to play but does not count as
eliminated.

The game does not end automatically if a player does not generate any SAGA dice.

VICTORY CONDITIONS:

Count the number of loot markers controlled by each player at the end of the game.

Each loot token controlled by a unit gives you 1 victory point. The Swamp Loot token gives you 2 victory points.

The players with the most victory points win the game. If both players have the same number of victory points, the match is a
draw.

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Tags: Saga v2 Scenarios tomahawk studio

Greg
Greg, one of the founders of Hobby Shop, with a millennial passion for miniatures games!

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