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TUGAS 2

PENGANTAR TEKNOLOGI INFORMASI


Dosen:
Fadil Hamdani, S.T., M.T.

Oleh:
Aden Rahman Putra
2015031079

JURUSAN TEKNIK ELEKTRO


FAKULTAS TEKNIK
UNIVERSITAS LAMPUNG
2020
Part 1
1. (I. Source Code) A computer program before it is compiled.
2. (B. Compiler) A language translator that converts an entire program into machine language before
executing it.
3. (G. Object-Oriented Programing (OOP)) An approach to program design in which a program
consists objects that contain data (attributes) and processes (methods) to be used with those objects.
4. (H. Software Development Kit (SDK)) A programming package designed for a partirular platform
that enables programmers to develop applications for that platform more quickly and easily.
5. (E. Markup Language) A type of language that uses symbols or tags to describe what a document
should look like.
6. (J. Syntax Error) A programming error that occurs when the programmer has not followed the rules
of the programming language.
7. (D. Flowchart) A program design tool that graphically shows step-by-step how a computer program
will process data.
8. (F. Object Code) The machine language version of a computer program generated when the
program's source code is compiled.
9. (C. Debugging) The process of ensuring a program is free of errors.

10. (A. CODING) The process of writing the programming language statements to create a computer
Program.

Part 2.
1. [ F ] A systems analyst is an individual who writes the code for a computer program.
2. [ T ] The terms class and in heritance are associated with the object-orien programming approach.
3. [ T ] With a do until structure, the program statements in the loop are always executed at least once...
4. [ F ] BASIC is an example of an object-oriented programming language.
5. [ F ] A wireframe is another name for a flowchart

Part 3.
1. A(n) Variable (called an attribute in an OOP) in a computer program holds the current value of a data
item in that program.
2. A(n) Interpreter converts the source code of an application program into executable object code
(machine language) one line at a time.
3. Using an incorrect formula is an example of a(n) Logic error.
4. Agile software development is an approach that uses short development cycles in order to produce
small functional pieces of a program on an ongoing basis.
5. Indicate the proper order of the phases in the program development life cycle (PDLC) by writing

the numbers from 1 to 5 in the blanks to the left of the phases.


a. __3__ program coding.
b. __2__ program design
c. __5__ program implementation and maintenance
d. __4__ program debugging and testing
e. __1__ problem analysis

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