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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Initializing the location of the pieces of the environemnt (walls, building, camera)
private Vector3 cameraTargetPos = new Vector3();
private Vector3 bg1TargetPos = new Vector3();
private Vector3 bg2TargetPos = new Vector3();
private Vector3 w1aTargetPos = new Vector3();
private Vector3 w1bTargetPos = new Vector3();
private Vector3 w2aTargetPos = new Vector3();
private Vector3 w2bTargetPos = new Vector3();
private Vector3 b1aTargetPos = new Vector3();
private Vector3 b1bTargetPos = new Vector3();
private Vector3 b2aTargetPos = new Vector3();
private Vector3 b2bTargetPos = new Vector3();
void Start()
{
sizeB = bg1.GetComponent<BoxCollider2D>().size.y;
sizeW1 = w1a.GetComponent<BoxCollider2D>().size.y;
sizeW2 = w2a.GetComponent<BoxCollider2D>().size.y;
sizeB1 = b1a.GetComponent<BoxCollider2D>().size.y;
sizeB2 = b2a.GetComponent<BoxCollider2D>().size.y;
//borders
if (transform.position.y >= b1b.position.y)
{
b1a.position = SetPos(b1aTargetPos, b1a.position.x, b1b.position.y + sizeB1,
b1a.position.z);
SwitchBorder1();
}