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Hoja1

Tank PC In At Df Dm Total Cost


Cromwell 23 8 4 1 5 47
Fast, Semi-Indirect Fire
Crew PC Efect
This tank may keep the results of
two dice when using the Semi-indirect
Fire rule to re-roll when Shooting
Joe Ekkins [G] 3 While Stationary.
During the Shooting Phase, another friendly
Radio coordinator [R] 3 tank gain this tank's Initiative.

If you discard an Ammo Upgrade card when


shooting, but do not score any Hits or Critical
Hits, return the Upgrade card to the tank.
Clever Loader [L] 1
--------------------------- 0
Upgrade Num Cost Effect
While this tank remains Stationary it
One Foot on the ground 1 4 gains +1 Defence.
This tank may re-roll failed Repair rolls
for Busted Track, Damaged Engine,
Tool Kit 1 1 and Jammed Turret.
Discard this card to re-roll all of your
Attack dice. If this tank takes an
uncancelled Hit, the shooting player
may upgrade their first uncancelled Hit
Extra Ammo 4 3 to a Critical Hit.

Tank PC In At Df Dm Total Cost


Firefly 21 5 5 1 5 50
Semi-Indirect Fire
Crew PC Efect
When this tank shoots, its target has -1
Woppy' Radley-Walters [C] Defence. This tank may upgrade one
10 uncanceled Hit to a Critical Hit.
This tank may upgrade one uncancelled Hit to
Dead-Eye Gunner [G]
3 a Critical Hit.
When rolling Defence dice, you may re-roll one
Defensive Driver [D]
1 die.

Upgrade Num Cost Effect


Loses the Fast keyword. Discard to
Concrete Armour 1 4 cancel a Critical Hit.
This tank may re-roll failed Repair rolls
for Busted Track, Damaged Engine,
Tool Kit 1 1 and Jammed Turret.

Discard to gain +2 Attack. Treat all rolls


of 4 as a miss.
Super-velocity Shot
Can only be used on Comet
and Sherman Firefly.
5 2

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Hoja1

Tank PC In At Df Dm Total Cost


Firefly 21 5 5 1 5 53
Semi-Indirect Fire
Crew PC Efect
+1 Initiative in the Movement Phase.
+1 Attack if target at Close Range.+1 Initiative in the
Nigel Dugdale [C]
Movement Phase.
4 .
+1 Initiative in the Shooting Phase. +1 Attack while
Alfie Nicholls [G]
7 Stationary.

When this tank is not in cover it may re-roll one Defence


Stan Hicken [D] die. While this tank is within Close Range of an enemy
tank, it may re-roll one Attack die.
6

Upgrade Num Cost Effect


Loses the Fast keyword. Discard to cancel a
Concrete Armour 1 4 Critical Hit.
This tank may re-roll failed Repair rolls for
Busted Track, Damaged Engine, and Jammed
Tool Kit 1 1 Turret.

Discard to gain +2 Attack. Treat all rolls of 4 as a


miss.
Super-velocity Shot
Can only be used on Comet and
Sherman Firefly.
5 2
Discard this card to cancel a Damaged Engine
Dessert Filters 1 1
or Engine Fire effect.

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