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Introduction
Current production and consumption patterns will not support the crea-
tion of social, environmental and economic (‘triple bottom line’) value in
the longer term (Tennant 2013; Schaltegger et al. 2016). A linear view of
economics and the accompanying ‘business as usual’ paradigm will result
in incremental innovation (Dewberry and de Barros 2009); such incre-
mental innovation is unlikely to solve urgent climate and resource chal-
lenges (Dewberry and de Barros 2009; Westley et al. 2011). Business value
offerings have to radically change: ‘do differently’ is needed rather than ‘do
what we do but better’ (Bessant et al. 2014). Do differently innovation is
I. Weissbrod (*)
Leuphana University Lüneburg, Centre for Sustainability Management,
Lüneburg, Germany
e-mail: ilka.weissbrod@leuphana.de
I. Weissbrod
Centre for Environmental Policy, Imperial College London, London, UK
© The Author(s) 2019 335
N. Bocken et al. (eds.), Innovation for Sustainability,
Palgrave Studies in Sustainable Business In Association with Future Earth,
https://doi.org/10.1007/978-3-319-97385-2_18
336
I. Weissbrod
a higher level of complexity2 (Maguire et al. 2006). This means that the
unknowns to be explored through experiments in sustainable innovation
are higher in number than during conventional innovation. All this poses a
dilemma for innovation managers in business looking to increase the triple
bottom line value ‘output’ of their innovation process.
data contain the key learning needed to refine the product/service idea
(Fig. 18.2). The MVPs used in this process need to be refined enough to
enable the completion of the full learning cycle, at the same time these
product versions are created with ‘a minimum amount of effort and the
least amount of development time’ (Ries 2011: 77).
This learning cycle about how customers react to MVPs is repeated
fast and, usually, more than once (Blank 2013; Ries 2011). Only when
customers respond well to the minimum viable product, marketing of
the new products/services and building of a business model should take
place (Blank 2013; Bocken et al. 2018). Intensive customer engage-
ment during, ideally quick, product and service iterations will enable
innovators to achieve product/service fit with gaps in the market. Both
established businesses and small startups may pursue sustainable inno-
vation (Hockerts and Wüstenhagen 2010). It has been observed that
We have a group of people on sustainability who are corporate and I’m not
corporate. I’m really embedded in the business because my vision is to embed
sustainability into the business practices and culture. (..) I work with the busi-
ness to help them accelerate their innovation, their commercialisation and
their capabilities to drive sustainability into the heart of the business.
The [P&G open innovation] Connect and Develop concept applies to all
innovation including sustainability. I think what we see on sustainabil-
ity is that we are getting lots of ideas from our suppliers coming to us
with sustainability ideas because they are just working on this. The key
challenge really is (..) to bring them to the right people in the business
because it’s just unfamiliar territory. That would be the difference with
other innovation ideas, is that people are not really familiar with what
[sustainable innovation] is and what it can do and have lots of precon-
ceived ideas of, “It will always be more expensive”. One of my roles is to
make sure that I see these ideas and I bring them to the right place in the
business and we can nurture them and then develop them internally.
The key challenge of developing ideas internally is a dilemma not only for
P&G. Research on pursuing innovation outside the business status quo
has been trying to untangle the key barriers and components for many
years. One of the key barriers identified is a restrictive mindset and a lack
of relevant competences to pursue activities outside the innovation status
quo (Sandberg and Aarikka-Stenroos 2014). P&G identified the lack of
sustainability competences as an area for ongoing improvement during
the pursuit of sustainable innovation. Allowing experiments that are out-
side the known corporate innovation mechanisms to flourish internally
is highly dependent on the leader of a division. P&G is no exception: a
product division leader with a deep understanding of sustainability and
an appetite for experimenting to develop different and more sustainable
products has been essential to allow experimentation with triple bottom
line value propositions. In the division, the innovation team took part in
a highly unusual off-site excursion. The goal of the excursion was to expe-
rience how P&G products impact social and environmental sustainability.
The team went to Kenya.
So that’s the most extreme of inspiration. It’s taking a full week away in
Kenya. I wanted to show them how their technology could actually have a
18 Experimentation for Sustainable Innovation
345
lot greater impact that what we can imagine, social and environmental. It was
an absolutely fabulous experience. We brought back four big business ideas.
Three of them are now [Author note: 2014] being implemented, so very suc-
cessful. (..) One is in pilot, one is integrated into our innovation pipeline and
the other two actually are just integrated in the innovation pipeline, so they
are being worked as part of the full traditional innovation system.
The innovation goal for the excursion team taken to Kenya was fairly
broad in its scope to explore social and environmental value creation.
For the purposes of this particular excursion, a broad goal was useful. For
more targeted experiments, during the innovation process this is, how-
ever, different. It has long been established that clear measurable goals of
project activities ‘help to absorb uncertainty and create focus’ (McGrath
2001: 120). Uncertainty is related to a high level of complexity and as
argued earlier, sustainable innovation is more complex than conventional
innovation due to the higher number of factors involved (Jay and Gerard
2015). After all, how can we design an experiment and gain useful learn-
ing if we do not know what we are trying to achieve with the experiment
(see Hicks 1982)? Making better use of resources used in products and
services (i.e. extending the life of resources) is a clearly defined goal for
innovation activities. P&G does not only use long excursions for inno-
vation teams to gain a deeper understanding of sustainability challenges.
Visiting a landfill to highlight the undesirability of a linear consumption
pattern has been an excursion destination that took place over much
shorter period of time. The goal of reducing post-consumer waste going
to landfill was the driver for the landfill site-visit of the P&G innovation
team and aligned with the operational goal of reducing waste going to
landfill to zero by 2020 for all P&G manufacturing facilities.
development cycle (Blank 2013; Ries 2011) comes into play. The key
difference between using the customer cycle in conventional innovation
activities and sustainable innovation activities is twofold. Firstly, the
learning goal to be served with using the customer development cycle
must aim to serve social, environmental and economic value creation in
equal measure. Secondly, triple bottom line value creation knowledge
must be embedded in the team that experiments to ensure deliberate
rather than accidental learning. Customer development cycles test dif-
ferent versions of MVPs, with a number of cycles running in parallel.
Each customer development cycle consists of the 6 steps outlined ear-
lier (Fig. 18.2). To recall: (1) ideas are (2) built up into (3) MVPs, con-
sumer responses to these are (4) tested and measured, and this (5) data
is used to (6) refine the ideas. For the purpose of sustainable innovation,
each customer development cycle should be underpinned by triple bot-
tom line value creation. At the same time, the business has social, envi-
ronmental and economic value creation priorities at the corporate level
that innovations must meet. In the case of P&G, the goal of ‘zero waste
to landfill from manufacturing sites’ is a key value creation priority.
Corporate triple bottom line value creation priorities form the bound-
aries of the experimentation space for the customer development cycles.
A combination of (1) the articulated sustainable innovation goal and
(2) the triple bottom line boundaries created by the corporate priorities
enable innovation teams to focus, whilst they explore new products and
services through customer testing. Figure 18.3 shows how product and
service ideas that look to extend the lifetime of resources can be tested
through customer development cycles. Social (purple), environmen-
tal (green) and economic (blue) value creation underpin each customer
development cycle. At the same time, the boundary for the total exper-
imentation space (orange line), broadens out in scope before narrowing
again. This is to be expected due to the moving sustainability goalposts
(Gaziulusoy et al. 2013) and the large number of interconnected fac-
tors in sustainable innovation (Jay and Gerard 2015) that increase
uncertainty. Previous case study research has observed the broadening
of the triple bottom line boundary scope: it allowed for the customer
exploration of value propositions outside the current business practice
(Weissbrod and Bocken 2017).
18 Experimentation for Sustainable Innovation
347
Conclusions
This chapter showed the differences in the theoretical underpinning
between experimentation for sustainable innovation and the natural
sciences experimentation process. In contrast to the linear experimen-
tation process used in natural sciences, experimentation for sustainable
innovation is a cyclical process during which experimentation varia-
bles cannot be tightly controlled. The case of P&G highlighted some
of circumstances a business might encounter when looking to experi-
ment during the sustainable innovation process. Sustainable innova-
tion is more complex than conventional innovation due to the higher
number of factors involved. The experimenting business can, therefore,
expect for the problem space to change and even broaden out during
the experimentation process. In addition, balancing the three aspects
of triple bottom line value creation is hard for businesses to achieve.
Practitioners looking to develop sustainable business models should
initially run experiments to test a new triple bottom line value cre-
ation with potential customers. This will ensure that broader business
model experiments, likely to include a larger number of stakehold-
ers, are building on a strong triple bottom line value creation founda-
tion. Future research needs to test and develop the method shown in
Fig. 18.3 through case studies. Ideally, the case study businesses aim to
explicitly experiment during the sustainable innovation process, in order
to achieve challenging triple bottom line value creation goals.
Notes
1. Sustainable innovation is used throughout this chapter as term to
encompass corporate innovation activities that aim to produce triple
bottom line product and service offers.
2. This assertion is based on ‘Features of complex systems’ as presented by
Maguire et al. (2006: 166); the authors do not refer specifically to fea-
tures of innovation processes.
18 Experimentation for Sustainable Innovation
349
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