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Quartz (graphics layer) - Wikipedia https://en.wikipedia.

org/wiki/Quartz_(graphics_layer)

with supported graphics cards.[1]

Use of PDF
It is widely stated that Quartz "uses PDF internally" (notably by Apple in their 2000 Macworld
presentation and Quartz's early developer documentation[5]), often by people making comparisons
with the Display PostScript technology used in NeXTSTEP and OPENSTEP (of which macOS is a
descendant). Quartz's internal imaging model correlates well with the PDF object graph, making it
easy to output PDF to multiple devices.[6]

See also
Quartz Composer

References
1. "Apple - Developer - Graphics & Imaging Overview" (https://web.archive.org/web/2004112008435
3/https://developer.apple.com/graphicsimaging/overview.html). Archived from the original (https://d
eveloper.apple.com/graphicsimaging/overview.html) on November 20, 2004. Retrieved
February 12, 2007.
2. "Apple - Developer - Graphics & Imaging Reference" (https://web.archive.org/web/201112051919
48/http://developer.apple.com/library/mac/navigation/topic_details/resourceType_10.html).
Archived from the original (https://developer.apple.com/reference/GraphicsImaging/idxQuartz-dat
e.html) on December 5, 2011. Retrieved April 17, 2007.
3. "Apple - Developer - Quartz Programming Guide for QuickDraw Developers: Drawing
Destinations" (https://web.archive.org/web/20080905214109/http://developer.apple.com/document
ation/Carbon/Conceptual/QuickDrawToQuartz2D/tq_other/chapter_3_section_3.html). Archived
from the original (https://developer.apple.com/documentation/Carbon/Conceptual/QuickDrawToQu
artz2D/tq_other/chapter_3_section_3.html) on September 5, 2008. Retrieved February 12, 2007.
4. "Apple - Info - Docs - About the Mac OS X 10.4.3 Update (Delta)" (https://web.archive.org/web/20
071016043656/http://docs.info.apple.com/article.html?artnum=301984). Archived from the original
(http://docs.info.apple.com/article.html?artnum=301984) on October 16, 2007. Retrieved
September 20, 2007.
5. "Mac OS X DP4 Inside Quartz" (https://arstechnica.com/apple/reviews/2000/05/mac-os-x-dp4.ars/
4). Retrieved September 7, 2011.
6. Paquette, Mike. "Why Apple didn't use X for the window system" (http://developers.slashdot.org/c
omments.pl?sid=75257&cid=6734612). Retrieved December 23, 2006.

External links
Quartz 2D Programming Guide (https://developer.apple.com/library/content/documentation/Graphi
csImaging/Conceptual/drawingwithquartz2d/Introduction/Introduction.html) at
developer.apple.com
Core Graphics API Reference (https://developer.apple.com/reference/coregraphics) at
developer.apple.com
Quartz in Tiger (https://arstechnica.com/apple/reviews/2005/04/macosx-10-4.ars/13) (from a

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