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Shooting circuit 1

The finishing phase


Practice organisation
• 2
 practice areas measuring 30x8yds & 30x15yds
with one goal at alternate ends of each, set-out 30 yds
as illustrated.
• 14 players (incl. 2 GK’s), with outfield players arranged in pairs.
• E
 ach pair has a ball, with exception of 2 pairs who operate as D’s
inside grids, before rotation of roles.

8 yds
GK
• P
 ractice starts with: A’s work around circuit, combining 2v1 against
D’s who are restricted to designated defensive grids.
• O
 bjective: score as many goals in a pre-determined time, before
rotating D’s

Detail
• 1st. touch to attack D or protect ball.
• Attack D at speed & with control.
• Dribbling to eliminate D in 1v1 or combination play with team mate
• Assessing position & movement of GK.

15 yds
GK
• Decision of how to score: power or placement.
• Feints to shoot & moving ball to a better striking position.
• Supplying team mates with appropriate pass to feet or space.
• Always hitting the target with shot.
• Simple progressions for this practice are:

12-16 years
Age group
- Increase/decrease size of defensive areas (grids)
30 yds
to affect demands on A’s.
- Allow 2nd D to advance into front/middle grid (making 2v2).
- A’s attempt to score before engaging 2nd D (looking for swerve &
early shots).
- A’s can only score in the grid nearest to the GK.

Key coaching points • Overlapping & movement to distract D’s.


• Shot selection.
• When to dribble, when to pass, when to shoot.
• Assessing position of 2nd D & GK.
• Quick passing & wall-passes.
• Taking shooting opportunities early.

220 The Future Game

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