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Pacing

This is a fast-paced game played over the duration of 4 hours. The game is a roleplaying game,
played in teams of 4 – 8. Multiple teams can play at once, and the teams decide in which order
they take turns. The only stipulation is that all team members must participate. The teams will
be given one hour to receive the mission brief and develop their strategy. Each player has 15
minutes to conduct a screening interview and complete a screening sheet. Each player will
conduct at least two screenings. The teams may screen detainees more than once if they
choose. They will be given 2 hours to conduct all screenings. The teams will then have 30
minutes to decide which detainees will be evacuated for further interrogation and prioritize
their order.

Instructions
The players will learn to play by receiving a brief prior to gameplay. This game will be preceded
by a class on screening operations where the students will acquire the necessary knowledge to
conduct screening. Each team will have a cadre member providing oversight and guidance so
the players will not be able to forget the rules. The players will understand the concept and
how to play the RPG throughout and upon completion of their first screening.

Controls
Each team will have an OPORD, IDs, and pocket litter for 16 temporarily detained civilians on
the battlefield. Each player will have two screening sheets, a blank notebook, and a pen. Each
team will be able to control who screens which civilian and where they would like to conduct
the screening within the cordoned-off area. They will not be able to control how many times
each player conducts screening or the amount of time allotted for screening. The players will
also be the ones to determine who is released and who is evacuated to the DHA.

Knowledge
The players will need to know how to conduct proper screening and how to fill out a screening
sheet properly. They will also need to be familiar with the operational environment (OE) and
their current OPORD. They will learn exactly how screening operations are conducted during
combat operations during gameplay. When the players complete the game, they should have a
firm grasp of combat screening operations, and they will understand the strength and value of
their training.

Achievements
The big goal is to identify the insurgents to be evacuated successfully. There will be a
leaderboard for team success, and the winners will be rewarded with perks such as no cleaning
detail for the day or early release. The lowest-scoring team will be awarded push-ups. If
players finish screenings early, they will be given extra deliberation time.

Story

Event: You are a HUMINT collector for the U.S. Army, and you are operating in a hostile
combat environment. You are out on patrol with your assigned unit when your convoy
receives small arms fire from the market place. The area is cordoned off, and the 16
civilians in the area are gathered together in a temporary holding area. All personal
belongings are collected and bagged while the civilians are held for questioning. Three
AK-47s were discovered in an open trash bin during tactical site exploitation.

Rules: You must screen the 16 civilians and identify which, if any, you will take back to
the detainee holding area (DHA) for further interrogation. You will be given the IDs of
the civilians as well as the personal items they had in their possession. You will have 15
minutes to screen each person being held and fully complete a screening sheet for
them. You can split the civilians up amongst yourselves as you see fit. You will
complete a screening sheet for each civilian and, upon completion of all screenings,
decide who, if any, to detain. Each team member must conduct at least two screenings.

Endgame
The outcome is that the insurgents are correctly identified and evacuated for further
interrogation. The game is win or lose, but more importantly, it demonstrates how incorrect
detention could be disastrous through roleplay. You win by correctly identifying the insurgents.
You lose by missing any of the insurgents or by evacuating non-insurgent civilians. The
potential exists for all teams to win or to lose; however, there is more likely to be stages of wins
and losses. For example, one team may win while another team selects all insurgents plus one
innocent. Another team may miss an insurgent but not select any non-insurgents, and so forth.
There reward for success is mentioned above. Ultimately, this game teaches the students how
important it is to make the proper decisions on the battlefield in order to prevent deaths and
save lives.

Assessment
After completion of the game, there will be small group discussions with the overseeing cadre
member and then a class discussion to see the results. Students will be told who the insurgents
are and what their priority of interrogation should be. Additionally, students will be given
critique and retrain on their screening sheet completion, and their second screening sheet will
be counted as an exam as per the critical task list. Performance is measured based on the
screening sheet rubric and per Army doctrine.
Timing
The teams will have to arrange who goes first among themselves but the start time is the same
for all teams. There are 16 roles and only 16 role players, so they will have to balance which
ones are spoken to when on their own. Each team will have 2 hours to conduct all screenings.
From start to finish, the screening portion of the game will take 4 hours to complete. My
customer is the U.S. Army, and part of the critical task list for the 35M MOS is understanding of
screening operations and the ability to conduct screening. This will be the culmination exercise
after the class.

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