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Atronic Harmony™ Slant Top

Operating Manual
for C-Level Software C4.1.2

Rev. 1.0
www.atronic.com
April 2007
RELEASE INFO

Release Info:

Atronic Harmony™ Slant Top


Operating Manual
for C-Level Software
Version C4.1.2

Harmony™ Slant Top - Operating Manual - C-Level


Rev. 1.0

Rel. April 2007

Copyright Notice:
© 2007, Atronic. All rights reserved.
No part of this publication may be copied or distributed, transmitted, transcribed,
stored in a retrieval system, or translated into any human or computer language, in
any form or by any means, electronic, mechanical, magnetic, manual, or otherwise, or
disclosed to third parties without the express written permission obtained from a
properly authorized official of Atronic.

DISCLAIMER
Atronic makes no representation or warranties, express or implied, with respect to
this publication, or any product of Atronic, including but not limited to warranties of
merchantability or fitness for any particular purpose. Atronic reserves the right to
make changes, enhancements, revisions and alterations of any kind to this publication
or the product(s) it covers without obligation to notify any person, institution or
organization of such changes, enhancements, revisions and alterations.

TRADEMARKS
This document may contain trademarks of Atronic. All other brand and product names
are trademarks or registered trademarks of their respective companies.

April 2007
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CONTENT

Introduction ............................................................................. 4
Additonal Manuals ...................................................................... 5
How to identify the Software Level .............................................. 6

Harmony™ Slant Top - Operating Manual - C-Level


Machine Components ............................................................... 8

Gameplay 11
Money In ...................................................................................... 12
Game Screen ............................................................................. 13
Button Panel / Select Bet ........................................................... 14
Button Panel / Additional Buttons ............................................... 15
Game Play ................................................................................. 18
Double Up Feature (Gamble) ....................................................... 19
Change Denomination, Info Screen .............................................. 20
Cash Out ................................................................................... 21
Payout Limit, Residual Credits Payout ........................................ 22
Handpay ..................................................................................... 23

Machine Handling
Open / Close the Maindoor ......................................................... 27
Switch Machine On / Off ............................................................. 27
Open the Hopper Drawer ............................................................ 28
Remove the Hopper .................................................................... 28
Hopper Empty / Hopper Refill ...................................................... 29
Exchange the Cashbox ................................................................. 31
Read the Mechanical Meters ...................................................... 31
Touch Screen Calibration ............................................................ 32
Service Game ............................................................................ 33
Out of Service Screen ................................................................ 33
Celebration Limit ....................................................................... 34
Remote Key In / Key Credits ....................................................... 35

Troubleshooting
Reset Status- and Error Messages .......................................... 37
Clearing a Hopper Jam ............................................................... 38
Clearing a Bill Jam ..................................................................... 39
Clearing a Coin Jam ................................................................... 40

Service Menu
Overview .................................................................................... 42
Flowchart ................................................................................... 43

Audit Menu
Overview ................................................................................... 45
Flowchart .................................................................................. 46
History Folder (Softmeters) Overview ......................................... 47

April 2007
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INTRODUCTION

INTRODUCTION
This manual aims to provide qualified technical service
staff with detailed information, how to operate and
maintain an Atronic Harmony™ Slant Top video slot

Harmony™ Slant Top - Operating Manual - C-Level


machine.

Atronic Harmony™ machines use Atronic's Hi(!)bility™


technology platform. Information included in this
document relates to machines that use Hi(!)bility™
C-Level game software.

Release C4.1.2 STD


using Base version HBS-STD-11.1.2.81

NOTE!
The information in this manual includes the most up-to-date
information available just prior to print. All part numbers and
descriptions have been carefully reviewed and checked for
accuracy. All drawings and diagrams contain the latest (newest)
revision released by Atronic. If earlier revisions of diagrams or
drawings are required, please contact your Atronic Technical
Services representative.

NOTE!
Information in this document is subject to change without notice
and does not represent a commitment on the part of Atronic.
No part of this manual may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including
photocopying and recording, for any purpose other than the
purchaser’s personal use without written consent of Atronic.

© Copyright Atronic, 2007. All rights reserved.

Atronic International
Borsigstr. 26
32312 Luebbecke, Germany
(+49) 5741 273 720
FAX (+49) 5741 273 727

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INTRODUCTION

ADDITIONAL MANUALS

Following topics are covered by additional manuals:

• Installation and Commissioning


(incl. safety instructions, technical data, etc.)

Harmony™ Slant Top - Operating Manual - C-Level


->See manual "Installation" for Harmony™ Slant Top
cabinets.
• Setup, Configuration and Software Reference.
->See manual "Software / Basic Setup" for a
certain game software version
(for example C-Level 4.1.0).

• Linked Progressive Jackpot Configuration


->See manual "Progressive Jackpots" within folder
"Applications" on Atronic Service Manual CD.

• Peripherals
(coin- and bill acceptors, hopper, printer, etc.)
->See folder "Peripherals" on Atronic Service
Manual CD.
• Spare Parts
->See "Parts Catalogue" for Harmony™ Slant Top
cabinets.

All mentioned manuals can be found on a CD-ROM


titled "Atronic Service Manual 2007"

If this manual did not came with this CD-ROM, please


ask Atronic Technical Service for a free copy.

April 2007
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INTRODUCTION

HOW TO IDENTIFY THE SOFTWARE LEVEL

This section explains, how to identify the software Software Version:


version and its software level. The naming of the Main This term is used to identify a
Base EPROM indicates the software level (major particular software set,
version) and the jurisdiction.

Harmony™ Slant Top - Operating Manual - C-Level


comprising of EPROMs, CD-
ROM and Security Device.
To identify the Main Base EPROM version:
Software versions can differ in
1. Turn the audit key. The Audit Menu is displayed. jurisdiction, game title, linked
gaming concept and paytable.
2. Touch the folder MACHINE INFORMATION and wri-
-> see also section "Boards
te down the MAIN BASE VERSION, which is the
and EPROMs".
first entry of the section SOFTWARE INFORMATI-
ON (e.g. HBS-STD-11.1.2.81)
Software Level:
or This term is used to identify a
level of functionality and
1. Open the maindoor and open the logic box. compatibility. It does not
2. Remove the mainboard and check the label of the reflect to a certain game title.
EPROM mounted on socket U5. The software level is
determined by the Main Base
66001234 MB U05 8M MX27C8000PC-10 EPROM version.
U2-F HBS-STD-11.1.2.81
Software Manuals:
U5
+

Atronic software manuals refer


U6
to a certain software level.
P1

U7
SD For example:
U8
U22
U9 Atronic Hi(!)bility™
Software / Basic Setup
for C-Level Software
Version C4.1.2
Software Level Matrix

Main Base Version Software Level Jurisdiction


HBS-STD-3.x.x.xx A-Level Standard
HBS-USA-4.x.x.xx A-Level USA
HBS-STD-5.x.x.xx B-Level 1.2.1 Standard
HBS-USA-5.x.x.xx B-Level 1.2.1 USA
HBS-STD-7.x.x.xx B-Level 1.2.3 Standard
HBS-USA-7.x.x.xx B-Level 1.2.3 USA
HBS-STD-10.x.x.xx C-Level 1.x.x Standard
HBS-STD-11.x.x.xx C-Level 4.x.x Standard
HBS-USA-11.x.x.xx C-Level 4.1.x USA

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Harmony™ Slant Top - Operating Manual - C-Level
MACHINE COMPONENTS

MACHINE COMPONENTS 1

Harmony™ Slant Top - Operating Manual - C-Level


Toplight

Topper

Arch

Monitor Deck Glass

Online System
Module (optional) Ticket Printer (optional)

Loudspeakers Coin Entry


Button Panel Denomination Decal
Cup Holder Functional Button Panel
Arm Rest Bill Entry / Bill Decal

Audit Key Switch Card Reader (optional)


Jackpot Key Switch Bill Door
Bill Door Lock
Maindoor Lock (second lock optional)
(second lock optional)

Mechanical Meters Name Plate

Coin Bowl
Hopper Drawer Subwoofer
Drop Door
Drop Door Lock
(second lock optional)

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MACHINE COMPONENTS

MACHINE COMPONENTS 2

Harmony™ Slant Top - Operating Manual - C-Level


Audit Key Switch
Jackpot Key Switch

Buttonboard
Logicbox

Ticket Printer (optional)


Logicbox Lock

Service Button
Reset Button Coin Geometry
Coin Unit
Filterboard Power Coin Acceptor
Bill Acceptor
Multimediaboard Cover
Coin Optics
Maindoor Switch
Hopper Drawer
Switch
Cashbox (Stackerbox)
Power Switch
Power Outlets
Power Supply
Bill Door Switch
Hopper

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Harmony™ Slant Top - Operating Manual - C-Level
GAMEPLAY

GAMEPLAY
This chapter describes features and operating devices
for gameplay. It includes following sections:

Harmony™ Slant Top - Operating Manual - C-Level


• Money In
Describes different ways of inserting money or
booking money to the machine.

• Game Screen
Describes the layout of the game screen.

• Button Panel / Select Bet


Describes how to place a bet.

• Button Panel / Additional Buttons


Describes the use of additional buttons on the
button panel.

• Gameplay
Describes the sequence of a winning or non-
winning game.

• Double Up
Describes the Double Up feature (Gamble).

• Change Denomination
Describes how to change the denomination for
gameplay.

• Info Screen
Describes the info screen function (paytable-on-
screen).

• Cash Out
Describes different way to cash out money.

• Handpay
Describes when a handpay is initiated and how
it is handled.

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GAMEPLAY

MONEY IN

Depending on hardware configuration, the machine Note:


accepts coins/token and bills. Additionally the machine Customized machines may use
is prepared for Ticketing (optional) and Wagering a different hardware setup
Account Transfers (optional), and supports Remote other than described.

Harmony™ Slant Top - Operating Manual - C-Level


Key In function.

Coin In
Harmony™ machines accept one specific type of coin
or token, which was determined by customer
specification. Coin in mechanics, coin acceptor and
hopper are customized to this specific coin size and
weight to provide highest performance, reliability and
security.

Bill In
Harmony™ machines feature JCM™ UBA-type bill
acceptors to provide highest acceptance rates and
best reliability. The decal below the bill in, will specify
accepted currency and bill values. Acceptance of each
bill type can be enabled/disabled seperately.

Ticket In (optional)
Note:
Optionally the machine supports Ticket In / Ticket Out In order to allow ticket
using SAS enhanced validation or system validation. redemption, an optional ticket
Connection to a fibre optic network requires an op- in dongle (obtainable from
tional Atronic fibre optic kit. Atronic) has to be installed.

Cashless / Smart Card (optional)


Note:
Harmony™ machines feature cashless transfers from/ In order to allow cashless
to a casino managed wagering account by means of transfers using player cards,
an external cashless wagering system. The card an optional player interface /
handling is managed by an (optional) player interface. card terminal has to be
Games of software versions C4.1.x and higher feature installed.
AFT transfers using SAS6 commands.
Note: Support of cashless transfer functionality is
application- and software-dependent.

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GAMEPLAY

GAME SCREEN

The game screen displays the game reels, credit


meter, paid meter and other information that is rele-
vant for the players. Additionally it displays handpay
and jackpot messages as well as error messages in

Harmony™ Slant Top - Operating Manual - C-Level


case of an unexpected machine state.

Paid Meter In-machine Display Credit Meter


(only applicable, if configured for Prog. Jackpot)
Machine State Window

Active Paylines

Player Message Window

Denomination and
Tokenisation Window

Info Machine State Bet Settings


Screen Window

Toggle Feature Credit Meter

Touch the credit meter area to display the credit meter


amount in Credits or Cash.

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GAMEPLAY

BUTTON PANEL / SELECT BET

Depending on remaining credits, possible bets are


indicated by lit and flashing buttons.

1. Select the number of lines to play.

Harmony™ Slant Top - Operating Manual - C-Level


Selectable PLAY X LINES buttons are lit.

2. Select the bet per line. Selectable BET X CREDITS


PER LINE buttons are flashing.
The game starts immediately with the selected bet.
TOTAL BET = LINES x BET PER LINE

If a certain combination of LINES and BET PER LINE


is not lit, there are not enough credits to play this
bet. Insert money or play another bet.

Note:
Figures are for example only. Other bet/line
configurations may use different bet/line steps.

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GAMEPLAY

BUTTON PANEL / ADDITONAL BUTTONS

Max Bet
Pessing this button immediately starts a game with
the highest bet setting. If there are enough credits

Harmony™ Slant Top - Operating Manual - C-Level


on the credit meter to play max. bet, the MAX BET
button is lit. MAX BET = Max. LINES x Max. BET
PER LINE

Repeat The Bet


Pressing this button starts a game with the previous
bet settings. REPEAT THE BET front buttons are
available only on Harmony™ upright machines.

Autoplay
Pressing the AUTOPLAY button starts gaming (with
the current bet) in autoplay mode. Games will start
automatically until any other button is pressed or player
interaction is necessary. In case of a win smaller than
5 times the bet, a shortened win presentation (<1s)
is displayed. For wins higher than 5 times the bet,
the full win presentation is displayed.

continues on next page...


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GAMEPLAY

BUTTON PANEL / ADDITONAL BUTTONS

Gamble
Activates the double up feature (see page 18).

Harmony™ Slant Top - Operating Manual - C-Level


See Pays
Activates the info screen (see page 19).

Continuous Play
Press and hold a button that usually starts a game,
to initiate continuous play. Games will start
automatically until the button is released. Continuous
play games are faster than single triggered games.
In case of a win smaller than 5 times the bet, a
shortened win presentation (<1s) is displayed.

continues on next page...


April 2007
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GAMEPLAY

BUTTON PANEL / ADDITONAL BUTTONS

Bet Step
Games that feature a high bet paytable provide
additional bet/line settings. These high bet settings

Harmony™ Slant Top - Operating Manual - C-Level


(>10 credits per line) are selectable by pressing the
BET XX - XX CREDITS PER LINE button. A bet step
screen is displayed allowing to step through the
settings. Press the SPIN button to start the game.

Bet step screen

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GAMEPLAY

GAME PLAY

When a valid bet has been selected, the reels spin


for some seconds before they stop.

No winning combinations on any active pay line:

Harmony™ Slant Top - Operating Manual - C-Level


• Game routine is over.

• If credits remain on the credit meter, GAME OVER


- START NEW GAME is displayed and another bet
can be placed.

• If not enough credits remain on the credit meter


to play the current selected bet, insert a sufficient
amount of money or choose another LINES or
CREDITS PER LINE setting to resume playing.

• If no credits remain on the credit meter, GAME


OVER - INSERT MONEY is displayed. Credits must
be added to select a new bet.

Winning combinations on active pay line(s):


• When there are winning combinations on one or
more pay lines, a win presentation is displayed.
The winning combination(s) and the relevant pay
line(s) is(are) highlighted and animated. The win
presentation toggles between the wins on each
active pay line, showing winning combination and
win amount.
• The totalized win amount (in credits) is displayed
on the win meter.
• If the Double Up feature is enabled, the GAMBLE
button is lit. Pressing the GAMBLE button will
enter the Double Up feature.
• The game ends after the double up (if enabled) has
been played or a new game is started.
- Total win below jackpot limit is booked to paid
meter and credit meter.
- A win exceeding an adjusted limit results in an
immediate payout or in a handpay.
• The paid meter is reset when a new game is star-
ted.

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GAMEPLAY

DOUBLE UP FEATURE (GAMBLE)

After a win, the double up feature can be activated by


pressing the GAMBLE button. This feature gives the
option to wager the won credits of the recent game
in a double or nothing bet. Players can place their

Harmony™ Slant Top - Operating Manual - C-Level


bet on red or black. If the color of the drawn card
matches, the win is doubled. If not, the bet is lost.
Leave double up by activating the TAKE WIN button.

The double up feature is available only, if the Initial


Setup (basic setup after RAM reset) setting DOUBLE
UP ALLOWED has been set to YES. Otherwise the
menu item is greyed out and double up can not be Note:
activated. The double up feature is not
available in all jurisdictions.
To activate and adjust the double up feature, open
"Service Menu / Settings / Game / Double Up". Make
sure that there are no credits remaining on the credit
meter before you enter this menu. Otherwise the
menu item is greyed out and double up can not be
activated and adjusted.

Double Mode
Set the double mode to DOUBLE DISABLED
(disabled) or RED / BLACK (enabled).

Maximum Double
Adjust the number of allowed double up steps to
GAMBLE 1x, GAMBLE 5x or MAX ALLOWED.
Note: Gamble wins will never exceed the game top
award. Would the next double up step possibly
exceed the top award, "NO MORE DOUBLE UPS"
is displayed and the feature ends.

Auto Double
If enabled, the Double Up feature starts
automatically after a winning game. Availability of
AUTO DOUBLE depends on game version and
jurisdictional setting.

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GAMEPLAY

CHANGE DENOMINATION

If more than one PLAYER DENOMINATION has been


set during Initial Setup, these (up to 5) player
selectable denominations are available for gameplay.

Harmony™ Slant Top - Operating Manual - C-Level


1. Touch the CHANGE DENOM on-screen button in
the lower left or touch the denomination window
in the lower right corner of the game screen.
2. A denomination selection window is displayed,
showing all available denomination presets. The cur-
rent denomination is highlighted.
Active money for gameplay is displayed in the lo-
wer right corner.
3. Touch a denomination to select it for gameplay.
4. The denomination selection window closes and the
reel picture of the latest game that has been played
with this denomination is restored and displayed.
5. The new denomination setting (for example 25c) is
displayed in the denomination window in the lower
right corner of the game screen.

INFO SCREEN (Paytable on Screen)

Game relevant information can be displayed by


pressing the SEE PAYS button (on the button panel
or on-screen).

The info screen provides information about:

• General game rules


• Paytable (in credits)
• Payout handling
• Winning combinations
• Bonus features
• Scattered wins
• Autoplay and Continuous Play

The info screen can also be activated without credits


on the credit meter.
Return to game by touching the RETURN TO GAME
on-screen button or by pressing the SEE PAYS button.

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GAMEPLAY

CASH OUT

Press the CASH OUT button located on the functional


button panel to collect credits. Cashout Button

Harmony™ Slant Top - Operating Manual - C-Level


Hopper Payout
Usually all cashable credits are paid out by the hopper.
If the number of coins to be cashed out, is exceeding
the HOPPER PAYOUT LIMIT, a handpay is initiated.
The HOPPER PAYOUT LIMIT (in coins) can be adjusted
via "Service Menu / Settings / Hardware / Hopper /
General".
The setting "Service Menu / Settings / Hardware /
Hopper / Payout Limit Procedure" determines how
many coins are paid out before a handpay is initiated.

Ticket Payout (optional)


If the machine is configured for ticketing, the payout
is carried out by tickets only, or by a combination of
tickets and coins. The way the payout is splitted into
tickets and coins can be adjusted via "Service Menu /
Settings / Hardware / Printer / Barcode Payout". See
also manual "Software / Basic Setup" for details.

Note: If the ticket printer is not operational, the cash-


out is carried out by the hopper (if applicable).

Cashless / Smart Card (optional)


The cashless transfer function allows electronic credit
transfers from/to a casino managed wagering account
by means of an external cashless wagering system.
Card handling is managed by an (optional) player
interface with card reader. Game software of revision
C4.0.0 and higher, supports EFT (SAS5 commands)
and AFT (SAS6 commands).

Note: Support of cashless functionality is application-


and software-dependent.

continues on next page...


April 2007
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GAMEPLAY

CASH OUT

Payout Limit
Game software of revision C4.1.2 features an
adjustable PAYOUT LIMIT. If the amount to be cashed

Harmony™ Slant Top - Operating Manual - C-Level


out is exceding this limit, a handpay is initiated and
has to be acknowledged by an attendant. The payout
limit applies to all payout devices in case the payout
was initiated by pressing the CASH OUT button.
The PAYOUT LIMIT can be adjusted via "Service Menu /
Settings / Game / Payout Limit".

Residual Credits Payout


Note:
Residual credits are credits that remain on the credit If a voucher printer is
meter after a cashout, because the remaining credit configured to pay out residual
value is less than one coin's credit value. RESIDUAL credits, these settings only
CREDITS PAYOUT must be configured during Initial apply in case of a voucher
Setup. Available options are: printer malfunction.

• Handpay / Locked
When residual credits remain after a cashout,
"PRESS CASHOUT FOR HANDPAY OR CONTINUE
GAMEPLAY" is displayed. When the cashout but-
ton is pressed again, the machine goes into hand-
pay mode and the message "CALL ATTENDANT FOR
HANDPAY XX (CURRENCY)" is displayed. The but-
ton panel is deactivated. An attendant must con-
firm the handpay using the jackpot key.

• Handpay / Playable
When residual credits remain after a cashout,
"PRESS CASHOUT FOR HANDPAY XXX OR CONTI-
NUE GAMEPLAY" is displayed. When the cashout
button is pressed again, the machine goes into
handpay mode, but the button panel stays active.
In case a new bet is placed, the machine returns
to game mode and sends a handpay canceled mes-
sage to the system.

• No Handpay
When residual credits remain after a cashout and
the cashout button is pressed again, the messa- Example of a handpay message
ge "INSERT MONEY OR PLAY OFF RESIDUAL with HANDPAY / PLAYABLE set.
CREDITS" is displayed. No handpay is possible.

April 2007
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GAMEPLAY

HANDPAY

This section desribes in which cases a handpay is


initiated, the machine behaviour during a handpay and
how to reset a handpay.

Harmony™ Slant Top - Operating Manual - C-Level


A handpay by an attendant is necessary, if the machine
can not or must not fulfill the cashout. The handpay
amount is displayed on screen and the machine is
locked until the handpay is reset by an attendant.

Cashout Handpay (Cancelled Credits)


Cashout Handpay: Note: Cashout handpays are
The cashout was initiated by pressing the cashout metered to statistics "Hand
button, but the payout devices can not or must not Paid w/wo JP".
fulfill the cashout request.

• The hopper is empty and the HOPPER EMPTY PRO-


CEDURE is set to handpay mode.
->The remaining amount is a handpay.

• The hopper is jammed and the HOPPER JAM PRO-


CEDURE is set to handpay mode.
->The remaining amount is a handpay.

• The amount to be paid out exceeds the HOPPER


PAYOUT LIMIT.
->As adjusted with setting HOPPER PAYOUT
LIMIT PROCEDURE.

• Payout of residual credits with setting RESIDUAL


CREDIT PAYOUT set to HANDPAY LOCKED or HAND-
PAY PLAYABLE.
->The residual credits amount is a handpay.

• The amount to be paid out exceeds the PAYOUT


LIMIT.
->The entire amount is a handpay.

continues on next page...


April 2007
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GAMEPLAY

HANDPAY

Jackpot Handpay
Jackpot Handpay: Note: Jackpot handpays are
The handpay is initiated automatically because the metered to statistics "Jackpot

Harmony™ Slant Top - Operating Manual - C-Level


win amount exceeds an adjusted limit. w/wo Prog. and Bonus".

• The total win amount of a single game exceeds the


UPPER CELEBRATION LIMIT (if activated).
-> The entire win amount is a handpay.

• The total win amount of a single game exceeds the


LOWER CELEBRATION LIMIT (if activated) and the
celebration limit destination setting is set to
HANDPAY.
-> The entire win amount is a handpay.

• The total win amount of a single game exceeds the


($1200) WIN LIMIT (if activated).
-> The entire win amount is a handpay.

• Adding the win amount to the credit meter would


exceed the ACTIVE CURRENCY LIMIT, but the au-
tomatically initiated payout would exceed the HOP-
PER PAYOUT LIMIT.
-> The entire win amount is a handpay.

Caution:
Hitting the Top Award or a progressive
win does not automatically initiate a
handpay. The win amount has to exceed
the CELEBRATION LIMIT in order to
initiate a handpay.

If the win amount is smaller than the Note: See also section
CELEBRATION LIMIT or the CELEBRATION "Celebration Limit" on page 34.
LIMIT is disabled, the win amount is
booked to the credit meter instead.

continues on next page...


April 2007
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GAMEPLAY

HANDPAY (continued)

Machine Behavior

This section describes the behavior of the game, when


a handpay has been initiated.

Harmony™ Slant Top - Operating Manual - C-Level


• The machine is locked and prevents further play-
ing, inserting money or cashout money.
• The handpay amount is displayed on screen.
• The toplight is flashing (as adjusted).
• A handpay message is sent to the online system. Jackpot celebration with
(if applicable). handpay message, initiated by
a progressive win that
The machine remains locked until the handpay is reset
exceeds the adjusted
by an attendant using the jackpot key.
celebration limit.

Handpay Reset Procedure

1. Determine the handpay amount and write it down.


The handpay amount is displayed by an on-screen
pop-up window or in the player message window
in the lower part of the game screen.
Note:
The displayed totalized handpay amount may con-
sist of an progressive amount and additional wins.
2. Carry out the handpay according to the casino in-
house rules.
3. Turn the jackpot key 90° clockwise and release, to Jackpot Key
clear the handpay message. Switch

4. The paid amount is displayed on the paid meter.


5. With ticket printer only:
If setting JACKPOT RECEIPT has been enabled, a
handpay receipt (with barcode offset) is printed.
The jackpot receipt is intended for accounting only
and is not cashable or playable.

April 2007
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April 2007
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26
Harmony™ Slant Top - Operating Manual - C-Level
MACHINE HANDLING

MACHINE HANDLING
This chapter includes the machine handling
instructions for Harmony™ Slant Top cabinets.

Harmony™ Slant Top - Operating Manual - C-Level


OPEN THE MAIN DOOR

1. Hold the maindoor down to prevent that it opens


immediately when unlocked.

2. Unlock the maindoor lock by turning the key 90°


clockwise.

3. Release the unlocked maindoor. The pneumatic


springs open the maindoor.

4. A “FRONT DOOR OPEN” message will appear on


screen accompanied by an audible signal. Also an Maindoor Lock
"O" is displayed in the upper left screen to indicate
that the maindoor has been opened.

5. The toplight flashes as adjusted in "Service Menu /


Settings / Basic / Top Light".

CLOSE THE MAIN DOOR

1. Press the maindoor down into its closed position


and turn the key 90O counter clockwise.

2. The "FRONT DOOR OPEN" messages disappears


immediately when the door is closed. The "O" mes-
sage disappears after one game cycle.

SWITCH MACHINE ON / OFF


Power Switch
1. Open the maindoor. The power switch is located at
the power supply to the left of the hopper.

2. Switch the machine power ON or OFF. When mains


power is switched on, the switch is illuminated.

3. Close and lock the maindoor.

April 2007
27
MACHINE HANDLING

OPEN / CLOSE THE HOPPER DRAWER

This section describes, how to open and close the


hopper drawer.

1. Unlock and open the maindoor.

Harmony™ Slant Top - Operating Manual - C-Level


2. Pull out the hopper drawer.

3. Carry out hopper refill, hopper maintenance, etc.

4. Push the hopper drawer closed.

5. Close the maindoor and lock it.

REMOVE THE HOPPER

This section describes, how to remove or replace the


hopper of a Harmony™ Slant Top cabinet.

1. Open maindoor and hopper drawer.

2. Push the hopper release lever until the hopper is


fully disconnected and released (1). Hopper Release
Lever
(1)
3. Lift the hopper out of the cabinet (2). (2)
Do not use the coin switch or any other sensitive
part of the hopper to lift or carry it!

Caution: The hopper is heavy!

4. Carry out hopper maintenance or replace the hop-


per.

5. Position the hopper back into the hopper drawer.

6. Carefully pull the hopper release lever towards the


hopper until the hopper is fully connected and en-
gaged.

7. Close hopper drawer and maindoor.

8. (optional) Clear the message "Hopper failure check


connectors" using the audit key.

April 2007
28
MACHINE HANDLING

HOPPER EMPTY / HOPPER REFILL

This section describes, how to handle a hopper empty


situation.

When the hopper runs empty during a cashout, the

Harmony™ Slant Top - Operating Manual - C-Level


machine behavior depends on the settings "Service
Menu / Setting / Hardware / Hopper / Empty Procedure"
and "Service Menu / Setting / Hardware / Hopper /
General / Hopper Refill".

HOPPER EMPTY PROCEDURE is set to


"If hopper is empty, left amount is handpaid".
1. Carry out a handpay of the remaining cashout
amount (as indicated on-screen) and reset the
handpay message by turning the jackpot key.

2. The messages CALL ATTENDANT - HOPPER EM-


PTY is displayed. This message can not be cleared
via audit key or the jackpot key.

3. Open the hopper drawer (see previous page).

4. Refill the hopper and check that no coins have fal-


len into the cabinet. Remove all foreign objects from
the hopper drawer area.

5. Close hopper drawer and maindoor.

Note: Internal casino rules for coin handling may


require additional tasks not described in this
procedure.

continues on next page...


April 2007
29
MACHINE HANDLING

HOPPER EMPTY / HOPPER REFILL

HOPPER EMPTY PROCEDURE is set to


"If hopper is empty, hopper must be refilled to
continue payout".

Harmony™ Slant Top - Operating Manual - C-Level


1. The messages CALL ATTENDANT - HOPPER EM-
PTY is displayed. This message can not be cleared
via audit key or the jackpot key.

2. Open maindoor and hopper drawer.


If setting "Service Menu / Settings / Hardware /
Hopper / General / Hopper Refill" is enabled, the
hopper refill menu is displayed. Enter the number
of coins to refill and confirm.

3. Refill the hopper and check that no coins have fallen


into the cabinet. Remove all foreign objects from
the hopper drawer area.

4. Close hopper drawer and maindoor. The payout con- Note: Internal casino rules for
tinues after the maindoor was closed. coin handling may require ad-
ditional tasks not described in
this procedure.
Interrupt Refill Mode

If you want to interrupt a payout in refill mode (because


the win amount is to high) follow these steps:
1. Open maindoor and hopper drawer.
2. The hopper refill menu is displayed. Press CAN-
CEL and confirm the next menu with YES.
3. Close hopper drawer and maindoor. The payout con-
tinues after the maindoor was closed.
4. Open the maindoor while the hopper is running.
5. Press the Service Button located at front of the
logic box to enter the Service Menu.
6. Select "Settings / Hardware / Hopper / Hopper
Empty" and set the hopper empty mode to "If hop-
per is empty, left amount is handpay".
7. Press SAVE, to save settings.
7. Close the maindoor. A handpay of the remaining
amount is initiated.
April 2007
30
MACHINE HANDLING

EXCHANGE THE CASHBOX

This section describes, how to exchange or remove Cashbox


the cashbox (bill stacker) of a Harmony™ Slant Top
cabinet.

Harmony™ Slant Top - Operating Manual - C-Level


1. Unlock the bill door and open it.

2. JCM WBA bill acceptors:


Depress the cashbox release lever and take the
cashbox out (fig. b).
JCM UBA bill acceptors:
Pull the cashbox handle and take the cashbox out.
Bill Door

3. Slide the new cashbox into the cashbox support


and make sure the cashbox is fully engaged.

4. Close the bill door and lock it.

Note: Casino rules for bill handling may require addi-


tional tasks not described in this procedure.

READ THE MECHANICAL METERS

The mechanical meters (hardmeters) of a Harmony™


Slant Top cabinet are located at the front of the
hopper drawer.

1. Turn the audit key switch 90° clockwise to illumi-


nate the mechanical meters and to enter the Au-
dit Menu.
In order to review what each meter counts, touch Audit Key
the Audit Menu on-screen folder MACHINE INFOR- Switch
MATION and scroll down to the MECHANICAL ME- Mechanical Meters
TERS entry.

2. Read the mechanical meters.

3. When finished, release and remove the audit key.

Note: See manual "Software / Basic Setup" for C-


Level software for a detailed metering description.

April 2007
31
MACHINE HANDLING

TOUCH SCREEN CALIBRATION

To calibrate the display touch screen, follow these


steps.

1. Activate the Audit Menu (turn audit key) and sel-

Harmony™ Slant Top - Operating Manual - C-Level


ect the TOUCH SCREEN CALIBRATION folder tab.
or
Activate Service Menu and select "Service Menu /
Settings / Machine / Touch Screen Calibration".

2. Touch the START TOUCH SCREEN CALIBRATION


button and follow the on-screen instructions.

3. Touch the two yellow dots displayed on screen. The


controller uses the data perceived immediately be-
fore you lift off your finger to register a calibration
touch. Therefore, you can touch the screen, move
your finger to the target, hold for a second, and
then lift your finger off. This method will result in a
more accurate calibration.

4. Touch the screen and check, if your fingers positi-


on matches the position of the red dot that will
appear.

5. If you are satisfied with the result, touch the AC-


CEPT button to continue. Otherwise touch the RE-
CALIBRATE button.

April 2007
32
MACHINE HANDLING

SERVICE GAME

This function allows simulated game play for testing


or promotional purposes. The service game is only
available while the maindoor is open and no credits
are on the credit meter. Hardmeters and statistical

Harmony™ Slant Top - Operating Manual - C-Level


data are not influenced by service games.

1. Make sure no credits remain on the credit meter.


2. Open the maindoor.
3. Activate the Audit Menu, by turning the audit key.
4. Touch the SERVICE GAME folder tab and then touch
the START SERVICE GAME button. After about 10
seconds the service game starts. An amount of
virtual credits (5x MaxBet) is booked to the credit
meter. These credits can not be cashed out.
5. Play the service game.
6. To leave service game mode, close the maindoor
and remove the audit key. All virtual credits are
removed from the credit meter.

OUT OF SERVICE SCREEN

The "out of service" screen is intended to prevent


players from inserting money into a machine that is
temporarily out of service. This screen can also be
used to reserve a machine for a particular player.
1. Open the maindoor and press the service button
located at front of the logic box. The Service Menu
is displayed.
2. Touch the OUT OF ORDER button in the upper right
screen. The "out of service" screen is displayed.
3. Close and lock the maindoor.
4. To leave the "out of service" screen, open the main-
door and press the service button again.
5. Close the maindoor to return to game mode.

April 2007
33
MACHINE HANDLING

CELEBRATION LIMIT

The celebration limit determines the threshold for


jackpot handpays. A win that exceeds this limit
initiates a jackpot celebration and needs to be
acknowledged by an attendant using the jackpot key.

Harmony™ Slant Top - Operating Manual - C-Level


Default value (in currency) for both limits is the top
award amount of the highest player denomination.

Important: A top award win combination


(5x top symbol) or a progressive jackpot
win does not automatically initiate a
handpay! The win amount has to exceed Jackpot celebration with
the celebration limit, in order to initiate a handpay message, initiated by
jackpot handpay. a progressive win that
exceeds the adjusted
Open the Service Menu and select "Settings / Game / celebration limit.
Celebration Limit" to adjust the limit.

Celebration Limit
Enables or disables the celebration limit.
Note: Disabling the celebration limit will disable
all jackpot handpays (except handpays initiated by
the win limit or the active currency limit).
Lower Celebration Limit
Sets the threshold for the lower celebration limit.
A win that exceeds this limit, initiates a handpay
or can be booked to card or credit meter, depending
on setting CELEBRATION LIMIT DESTINATION.
Upper Celebration Limit
Sets the threshold for the upper celebration limit. A
win that exceeds this limit always initiates a handpay.
Celebration Limit Destination
Sets the destination for wins exceeding the lower
but not the upper celebration limit.
• With cashless transaction mode EFT the settings
HANDPAY and CARD are selectable.
• With cashless transaction mode AFT the settings
HANDPAY and CREDITMETER are selectable.

Note: If celebration limit destination has


been set to CARD, and no player card is
available/operational, the amount is booked
to the credit meter instead.

April 2007
34
MACHINE HANDLING

REMOTE KEY IN / KEY CREDITS

The remote key in function enables an attendant to Note: Remote key in mode is
add or clear money to/from the credit meter by using not available in certain juris-
the jackpot key. dictions!

Harmony™ Slant Top - Operating Manual - C-Level


• The remote key in function is available only, if it has
been enabled during Initial Setup on page ADDI-
TIONAL JACKPOT KEY FUNCTIONALITY.
• The remote key in mode is not available while the
machine is locked during handpay or jackpot.
• Remote key bookkeepings can be reviewed in "Audit
Menu / History / Accounting / Accounting Informa-
tion / Key In" + "Key Out".

Add Money

1. Turn the jackpot key to start the remote key menu.


The amount of active money is displayed.

2. Select ADD MONEY and enter the amount of money


to be added to the credit meter by means of the
displayed number pad. Confirm entered value with
ACCEPT.

3. Confirm adding money with YES or refuse with NO.

4. Release the jackpot key.

Clear Money

1. Turn the jackpot key to start remote key menu. The


amount of active money is displayed.

2. Select CLEAR MONEY.

3. "Do you want to clear all cashable money?" is dis-


played. Confirm with YES or refuse with NO.

4. Release the jackpot key.


The number of cleared credits is displayed on the
paid meter (in credits).

April 2007
35
April 2007
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36
Harmony™ Slant Top - Operating Manual - C-Level
TROUBLESHOOTING

RESET STATUS- AND ERROR MESSAGES

Occasionally, machines encounter a problem that


forces the machine into a machine lock (tilt) that has
to be reset. Also some on-screen messages require
to be confirmed and reset by an attendant.

Harmony™ Slant Top - Operating Manual - C-Level


For example: If the logic box was opened, the message
LOGIC BOX OPEN must be reset manually, after the
logic box was closed.

Follow these steps to reset status messages.

Reset a Status Message using the Audit Key

1. Make a note of the on-screen information, type of


error, game state, credit meter, etc..
2. Activate the Audit Menu, by turning the audit key.
3. Release the audit key to exit the Audit Menu. The
status message expires.
4. Verify the information that was noted before acti-
vating the Audit Menu.

Restarting the machine

In case of a machine freeze initiated by an error at


the peripheral hardware (e.g. bill acceptor), it can be
necessary to restart the machine to reinitialize the
peripheral hardware.

1. Make a note of the on-screen information, type of


error, game state, credit meter, etc..
2. Open the maindoor and power down the machine.
3. Wait at least 10 seconds (until the machine is
free of any voltage).
4. Turn machine power on. Do not close the maindoor
to prevent the machine from entering game mode.
5. Enter "Service Menu / Diagnostics" to check for
defective machine components.
6. Close the maindoor to enter game mode.

April 2007
37
TROUBLESHOOTING

CLEARING A HOPPER JAM

To clear a hopper jam, carefully follow these steps.


(Procedure description instancing SUZO hopper)
1. Power down the machine.

Harmony™ Slant Top - Operating Manual - C-Level


2. Open the maindoor and the hopper drawer.
3. Remove any coins that may have collected around
the roller lever.
4. Check if coins have jammed under the hopper knife.
5. If necessary, correct the alignment of the hopper
knife. The front surface of the hopper knife should
be flush to the pin wheel and lay gently on the
shelf wheel.
6. If necessary, correct the coin wiper alignment. The
coin wiper should guide but not hold the coin. The-
re should be a small distance (<1 mm) between
coin and coin wiper or it should only lightly brush
the surface of the coin.
7. When the coin jam is cleared, close the hopper
drawer and turn the machine power on.
8. (only if HOPPER JAM PROCEDURE is set to "pay-
out continues after jam is cleared").
Make sure that the hopper has paid out the cor-
rect number of coins.
9. Perform a hopper test.
Open "Service Menu / Diagnostics / Hopper" and
select PAY OUT X COINS for testing. Check the
number of coins paid out and the hopper timings.
If any timing value is below 12 msec, a hopper
adjustment is mandatory.

The payout behavior in case of a hopper jam depends


on the setting "Service Menu / Settings / Hardware /
Hopper / Jam Procedure". These two settings are
available:
• If a hopper jam occurs, left amount is handpay.
• If a hopper jam occurs, the hopper jam has to be
cleared. After the hopper drawer door is opened
and closed, the payout continues.

April 2007
38
TROUBLESHOOTING

CLEARING A BILL JAM

Follow these procedures to clear a bill jam in a JCM™ (1)


UBA-type bill acceptor.

Harmony™ Slant Top - Operating Manual - C-Level


Procedure for Acceptor Head

1. Open the maindoor.

2. Push the acceptor head release lever downwards


and slide out the acceptor head assembly (1).

3. Pull the acceptor head opening latch on top of the


acceptor head to open it (2).

4. Remove the jammed bill and any debris. (2)

5. Close the acceptor head and make sure it is fully


engaged.

6. Slide the acceptor head assembly back into it's


mounting frame and close the maindoor.

7. Clear bill acceptor error message via audit key.

Procedure for Stacking Unit and Cashbox

1. Unlock the bill door and open it.

2. Remove the cashbox.

3. Remove the jammed bill and any debris.

4. Reinstall the cashbox.

5. Clear bill acceptor error message via audit key.

April 2007
39
TROUBLESHOOTING

CLEARING COIN IN JAM

This section explains, how to clear a coin jam at the


coin unit.

1. Open the maindoor and leave the maindoor switch

Harmony™ Slant Top - Operating Manual - C-Level


in open position to ensure that the coin acceptor
is disabled.
2. Gently bend the spring clip to the left until it re-
leases the coin acceptor.
Connector
3. Carefully unplug the coin acceptor.

Do not unplug by pulling at the cables.


Do not unplug the coin acceptor while it
is active (lit green LED at MC-16). This
may cause permanent damage to the S prin g
coin acceptor! Clip

4. Take the coin acceptor out.


5. Carefully remove coins that may have jammed insi-
de the coin acceptor.
6. (CC-16, MC-16, IC-16 coin comparitors only)
Check the sample coin for proper seating.
7. Check the coin chutes for jammed coins and/or de-
bris and clear them, if needed.
8. Re-install coin acceptor and plug in the connector.
9. Turn machine power on and close and lock the ma-
indoor.
10.(Optional)
Check coin handling with "Service Menu / Diagno-
stics / Coin Acceptor / Coin Diverter Test" and "Op-
tic Test".

April 2007
40
April 2007
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41
Harmony™ Slant Top - Operating Manual - C-Level
SERVICE MENU

Note:
SERVICE MENU See manual "Software / Basic
Setup" for a certain software
Several pages of information, configuration and version for a detailed
diagnostics can be accessed from the Service Menu. description of each Service
The structure of the Service Menu is designed to be menu item.

Harmony™ Slant Top - Operating Manual - C-Level


user friendly and self-explanatory.

To access the Service Menu:


Service Button
• Press the service button located at the front of
the logic box. The maindoor switch must be in the
open position.
• To exit the Service Menu, press the service button
again or close the maindoor.

The Service Menu consists of folders that contain


pages of information and settings. To navigate to the
desired folder, touch the assigned folder tab.

Some menus have information stored on more than


one page. Use the scroll bars to navigate through
the items.

Note:
(Only if a commboard is installed)
The Service Menu can be activated (without opening
the maindoor) by sending SAS long poll 0A "enter
maintenance mode". To exit Service Menu send 0B
"exit maintenance mode".
April 2007
42
SERVICE MENU

Note:
SERVICE MENU FLOWCHART See manual "Software / Basic
1. Machine Information Setup" for a certain software
2.1. Basic
2.2.1. Date / Time
2.1.2. Top Light
version for a detailed
2.1.3. Playfield Height Adj.* description of each Service
menu item.

Harmony™ Slant Top - Operating Manual - C-Level


2.2.1. General Configuration
2.2.2.1. Procedures
2.2.2. Coin Acceptor
2.2.2.2. Activate Coinacceptor

2.2.3.1. Operation Mode


2.2.3. Bill Acceptor 2.2.3.2. Bills Enabled
2.2.3.3. Voucher Redemption
2.2. Hardware 2.2.4.1. General
2.2.4.2. Empty Procedure
2.2.4. Hopper
2.2.4.3. Payout Limit Procedure
2.2.4.4. Jam Procedures

2.2.5.1. Barcode Payout


2. Settings 2.2.5. Printer 2.2.5.2. Casino Information
2.2.5.3. Currency Setup

2.3.1.1. Sound Configuration


2.3.1.2. Master Volume
2.3.1.3. Base Volume
2.3.1. Sound 2.3.1.4. Game Volume
2.3. Machine 2.3.2. Displays
2.3.3.1. Bottom Screen
2.3.3. Touch Calibration
2.3.3.2. Top Screen*
2.3.4. AFT
2.3.x. Cabinet Illumination**

2.4.1. Game Language


2.4.2. Double Up
2.4. Game
2.4.3. Win Limit
2.4.4. Celebration Limit
2.4.5. Payout Limit
2.5. Jackpot Configuration

Coin Diverter Test


3.1 Coin Acceptor
Note:
Optics Test

Bills Enabled
Validator Test with Stacking
Some items are application
dependent or not available in
3.2 Bill Acceptor
Validator T. without Stacking
3. Diagnostics
Pay out 1 coin certain jurisdictions.
3.3 Hopper Pay out x coins
Pay out all coins

3.4 Printer Barcode Voucher * only with e-motion™ cabinet


Toplight ** only with Harmony™ cabinet
Lamps
Switches *** only with AFT configured
3.5 Other Tests
Buttons
ALink Status
Game Authentification

4.1.1. Accounting Information


4.1. Accounting
4.1.2. Each Bill Count

4.2.1. Last Games


4.2.2. Statistics 4.3.1.1.1. Last 10 Hopper Payouts
4.2.3.1. General Statistics
4.2. Game 4.2.3. Statistics per Denom. 4.3.1.1.2. Last 10 Hopper Refills
4.2.3.2. Bet-Line Table
4.2.4. Statistics per Game
4.3.1.2.1. Last 10 Bills Inserted
4. History 4.3.1.1. Coins 4.3.1.2.2. Last 10 Stacker Clearances
4.3.1.2. Bills
4.3.1. Money Log 4.3.1.3.1. Last 35 Vouchers In
4.3.1.3. Vouchers
4.3. Logs 4.3.2. Event Log 4.3.1.3.2. Last 35 Vouchers Out
4.3.1.4. Transactions
4.3.3. Background Exceptions 4.3.1.5. Others 4.3.1.4.1. Wagering Account Transfer
4.3.1.4.2. Cashable Electronic Promotion
4.3.1.4.3. Non Cashable Electronic Promo.
4.3.1.4.4. Bonus
4.4.1. Cashless and Progressive Inf.
4.4.2.1. Progressive Split Statistic
4.4. Cashless & Progressive 4.4.2. Progressive Split Information 4.3.1.4.1. Legacy Bonus***
4.4.2.2. Hidden Split Statistic
4.4.3. Progressive Table 4.3.1.4.2. AFT Transfers***
4.4.4. Voucher and Handpay
4.3.1.5.1. Last 10 Handpays
4.4.5. Jackpot Statistics
4.3.1.5.2. Last 10 Denom. Changes
5. Help 5.1. Hardware Error Codes 4.3.1.5.3. Last 10 Prog. Jackpots

April 2007
43
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44
Harmony™ Slant Top - Operating Manual - C-Level
AUDIT MENU

Note:
AUDIT MENU See manual "Software / Basic
Setup" for a certain software
The Audit Menu gives access to the softmeters and version for a detailed
some additional functions and information. The description of each Audit Menu
following menus are available via Audit Menu: item.

Harmony™ Slant Top - Operating Manual - C-Level


Machine Information
Displays game software revisions and machine and
game settings.
Service Game
Allows simulated game play for test purposes.
History
Contains accounting and game statistics
(softmeters), machine logs and last game recall.
Help
Contains a hardware error listing
Touch Screen Calibration
Allows re-calibration of the touch screen controller.

To access the Audit Menu:


Audit Key
• Turn the Audit Key while the machine is in idle
Switch
mode. The Audit Menu can not be accessed
while a game is in progress or waiting for player
interaction (double up).

• To exit the Audit Menu, remove audit key.

Show Details
To view a brief description of an particular item or meter,
select the item and touch the SHOW DETAILS button.
April 2007
45
AUDIT MENU

Note:
AUDIT MENU FLOWCHART See manual "Software / Basic
Setup" for a certain software
This overview shows all menus available in the Audit version for a detailed
Menu. description of each Audit Menu
item.

Harmony™ Slant Top - Operating Manual - C-Level


1. Machine Information

2. Service Game
3.1.1. Accounting Information
3.1. Accounting
3.1.2. Each Bill Count

3.2.1. Last Games 3.3.1.1.1. Last 10 Hopper Payouts


3.3.1.1. Coins 3.3.1.1.2. Last 10 Hopper Refills
3.2.2. Statistics
3.2. Game 3.2.3. Statistics per Denom.
3.3.1.2.1. Last 10 Bills Inserted
3.2.4. Statistics per Game 3.3.1.2. Bills
3.3.1.2.2. Last 10 Stacker Clearances
3.2.5. Bet-Line Table
3. History 3.3.1.3.1. Last 35 Vouchers In
3.3.1.3. Vouchers 3.3.1.3.2. Last 35 Vouchers Out
3.3.1. Money Log
3.3.1.4.1. Wagering Account Transfer
3.3. Logs 3.3.2. Event Log
3.3.1.4.2. Cashable Electronic Promotion
3.3.3. Background Exceptions 3.3.1.4. Transactions
3.3.1.4.3. Non Cashable Electronic Promo.
3.3.1.4.4. Bonus

3.3.1.5.1. Last 10 Handpays


3.4.1. Cashless and Progressive
3.3.1.5. Others 3.3.1.5.2. Last 10 Denomination Changes
3.4. Cashless & Progressive 3.4.2. Voucher and Handpay
3.3.1.5.3. Last 10 Progressive Jackpots
3.4.3. Jackpot Statistics

4. Help 4.1. Hardware Error Codes

5. Touch Screen Calibration

Note:
Some items are application dependent or not available
in certain jurisdictions.

April 2007
46
AUDIT MENU

Note:
HISTORY FOLDER (Soft Meters)
See manual "Software / Basic
Setup" for a certain software
Accounting
version for a detailed
Provides ACCOUNTING INFORMATION (softmeters) description of each History
and EACH BILL COUNT. folder item.

Harmony™ Slant Top - Operating Manual - C-Level


Game
Provides last games recall, game statistics and a
bet-line table.

To review the last 20 games that have been played:


1. Select HISTORY / GAME / LAST GAMES.
A list of the last 20 games is displayed.
2. Select a game to be reviewed and touch the SEL-
ECT GAME button. Statistics of the selected game
are displayed.
3. Touch START REPLAY to activate a game replay.
4. Wait some seconds until "HIT LIT BUTTON FOR
NEXT GAMESTEP" is displayed in the lower left of
the game screen. Then press the lit button on the
button panel to start next gamestep.
5. Repeat for each gamestep until the replay ends.

Logs
Provides a money log, an event log and a background
exception log (error log).
Money Log:
Shows all money transactions.
Event Log:
Displays all events happened at the machine with
date and time (e.g. power up).
Background Exceptions:
This list is intended for internal manufacturer use
and should not list any entries.

Cashless & Progressive


Provides statistics from cashless transactions,
voucher and handpay statistics and progressive
jackpot statistics (if applicable).

April 2007
47
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48
Harmony™ Slant Top - Operating Manual - C-Level

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