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Culture Documents
By Ian Roberts
Comments
This is what I considered to be roughly what Chaos Dwarfs would be used as if they were to be turned
into an allies force rather than a full army. It is NOT something I would want. However, anything is
better than nothing and I think that this list is quite a reasonable representation of what would be
acceptable if it were to happen. Entirely Chaos Dwarf lists would still be feasible and a lot of people
would not have to significantly change their current army composition. All Hobgoblin units can be
represented by a suitable Goblin unit, except for Sneaky Gits who are not too dissimilar to Night
Goblins. The other units are all in the Orc&Goblin book anyway so all they need to do is ally with
them.
If you disagree with any of the decisions I have made or have a better suggestion then feel free to reply.
Can I use the list for a stand-alone Chaos Dwarf army without any allies?
Yes, but you must still use the allied army unit selection table.
M WS BS S T W I A Ld
Bull Centaur 8 4 3 4 4 1 3 1 9
Tauraq 8 4 3 4 4 1 3 2 9
Unit Size: 5+
Weapons and Armour: Hand weapon, shield & light armour.
Options:
· Any unit may be equipped with Great Axes for +2 pts/model.
DEATH ROCKET · Any unit may upgrade to heavy armour for +1 pts/model.
· Upgrade one Bull Centaur to a Musician for +7 pts.
The Death Rocket operated like a · Upgrade one Bull Centaur to a Standard Bearer for +14 pts.
stone thrower with the 3” blast
· Upgrade one Bull Centaur to a Tauraq for +17 pts.
template (see Warhammer rulebook
· Any unit of Bull Centaurs may carry a Magic Standard worth up to 50
for details) with the following
pts.
exceptions:
Special Rules: Ignore Greenskin Panic, Trample Attack, Tough Hide
Range: It has a range of 48”
Erratic: After the location of the
rockets landing point has been
found, roll a D6. On a 4-6 the rocket DEATH ROCKET Points/model: 80
explodes at that point. On a 1-3 the
rocket bounces at that location and M WS BS S T W I A Ld
flies off. Roll the Scatter and Chaos Dwarf Crew 3 4 3 3 4 1 2 1 9
Artillery dice again and repeat, Death Rocket - - - - 7 3 - - -
rolling a D6 again. Repeat this until
you roll a 4-6. If you roll a MISFIRE Unit Size: 1 war machine with 2 Chaos Dwarf crew.
result on any of the subsequent rolls Weapons and Armour: Hand weapon & heavy armour.
(all apart from the first roll) count it Special Rules: Ignore Greenskin Panic, Death Rocket
as a zero. Resolve the hit as you
would a stone thrower.
RARE UNITS
EARTHSHAKER
The Earthshaker is operated like a
EARTHSHAKER Points/model: 150
stone thrower with the 3” blast
template (see Warhammer rulebook
for details) with the following M WS BS S T W I A Ld
exceptions: Chaos Dwarf Crew 3 4 3 3 4 1 2 1 9
Earthshaker - - - - 7 3 - - -
Range: Must guess the range
between 12” and 48” Unit Size: 1 war machine with 3 Chaos Dwarf crew.
Misfire: Use cannon misfire chart Weapons and Armour: Hand weapon & heavy armour.
Blast: All models under the template Special Rules: Ignore Greenskin Panic, Earthshaker
suffer a Strength 4 hit. Models
partially covered are hit on a 4+.
One model under the centre
receives a strength 8 hit. No saving
throws are allowed. EARTHSHAKER CANNON QUAKE RESULTS
Quake: The quake zone has a D6 Result
radius of 2D6”. Roll a D6 on the 1 Kaboom! Units in quake zone may not move, shoot, use magic or do
Quake Results table. Any unit or anything next turn. Wizards still generate power and dispel dice. War
character fully or partially in the machines are affected automatically.
quake zone is affected. Flying units 2-5 Bang! Units in quake zone may only more at half rate. May not shoot
are affected but may use their flying missile weapons or march. Wizards may cast spells as normal. War
movement value. machines are affected on 4+
6 Dud? Leave a marker at the location the rocket hits. At the beginning of
every following friendly turn roll a D6. On a roll of 1-2 the rocket was a
dud – remove the marker and no longer roll. 3-5 nothing happens this
turn, continue rolling next turn. On a roll of 6 the rocket goes off as of the
Kaboom! Result above with a radius of 3D6”. Remove the marker.
The end!
CHAOS DWARF MAGIC ITEMS
SPECIAL CHARACTERS
MAGIC WEAPONS
MAGIC BANNERS