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What is art, Walter Benjamin, the German Philosopher, says art is anything that’s
authentic, anything that’s been created through some sort of craft giving it an aura breathing life
into the art piece. Coming from the opposite Duchamp perspective, art privileges the idea and it
is this idea that gives art its meaning and its aura making it an authentic piece of work. It is when
a living breathing organism puts a piece of themselves into the work that it becomes art; it is
when an artist uses the object or canvas to express their thoughts, feelings, and emotions through
the piece as a way of communicating their ideas. In today’s day in age technology continuously
grows, broadening the canvas upon which artists are able to express themselves through various
art forms. One of these forms have become a controversial topic of discussion among the art
world questioning its place among the field of human expression. Video games are an interactive
digital entertainment experience where one plays against a computer or another person for the
simple purpose of having fun. Video games take millions of different styles and forms there are
sports games, there interactive TV shows and interactive movies, there are digital board games
and card games, there are rough simulations of everyday life as well as simulations in the realm
of imaginary and fantasy. Anything you can possibly imagine there is a video game for it that
just so happens to be someone’s favorite way to spend their time in this world. Some video
games are works of artistic expression others don’t know what artistic expression is or why one
would even care about bringing that element into their work.
Roger Ebert, a long time American film critic, historian, journalist, screenwriter, and
author has much to say about the rising artistic form. In his article “Video games can never be
art” he says that no video gamer now living will survive long enough to experience the medium
as an artistic art form (Ebert, Roger). Ebert’s main argument is that there are no citable game
worthy comparisons to that of an already well-established art forms such as painting, writing,
and film. Acknowledging a comment towards Ebert in her TED talk given at USC by Kellee
Santiago, a designer and producer of video games, Santiago agrees that there are no noteworthy
comparisons to already well-established art forms but says Ebert is foolish for not thinking of it
as an art form. Santiago compares video games as well as notable art forms to that of prehistoric
cave paintings saying that the cave paintings are just “chicken scratches on walls” but these
chicken scratches eventually evolved to become the magnificent art of painting that we know
today. She claims that while video games are closer to the chicken scratches on the wall then to a
breathtaking piece of work it is in fact still art. I entirely agree with Santiago’s point as it only
takes one person to make something art while the majority of people wouldn’t find cave painting
to be an emotionally enticing piece it doesn’t matter because to the one person who made it is or
was at least. It only takes one to make art, it doesn’t require validation from others in fact an art
piece could never even be seen or experienced apart from the person who created it. To that one
person it still means something, it still has a part of their aura in it, it is still a form of self-
expression, it is still a way of communicating their thoughts, ideas, and emotions even if they are
only communicating to themselves. So, while it could be considered true that there are no citable
game worthy comparisons to that of already well-established art forms Video games are still very
young and have a way to go before, they are on par with what critics today consider real art.
Roger however makes another valid point in saying “we could play all day with
definitions and find exceptions to every one of them” (Ebert, Roger). In other words, my
definition of art may differentiate from his, to yours, to Aristotle, to Plato, to Benjamin, or even
to Duchamp everyone has a different perspective or idea of what defines something so it’s
almost impossible to truly define art and fit various forms of expression into that category. One
clear distinction between a game and art Ebert suggests is that you can win a game that has rules,
points, objectives, and an outcome (Ebert, Roger). “One might then cite an immersive game
without points or rules, but I would say this then ceases to be a game and becomes a
representation of a story, a novel, a play, dance, a film, etc. These are things you cannot win; you
can only experience them” (Ebert, Roger). This argument of Ebert’s is a poor attempt to discredit
the integrity of video games as an art form simply because you can win, and it has an ending
means there’s no experience to be had? Films have endings does this means there is no
experience to be had through watching them, of course not. At least with video games you are
rewarded with a victory at the end for the hard work and time you put into it has opposed to
watching a film where you just sit there and do nothing waiting for the clock to run out. In a
video game you are completely emerged and attached to the experience being had as you are the
main character watching your own story be told right in front of you as you live it. Whereas in
films the best chance of emerging you in the experience is having you identify with a character
whose story is being told to rather then made by you other than this you are completely removed
from the reality you are attempting to place yourself into and completely removed from the
reality of which we live in. Yes, video games share the same issue of removing you from
the reality of which we live in, but it does places you into the reality you are viewing a million
Ebert proceeds to attack gamers for their lack of experiencing real life saying this is why
the community is so desperate to have Video games be a recognized art form as a way of
justifying what it is, they are doing. “Do they require validation? In defending their gaming
against parents, spouses, children, partners, co-workers or other critics, do they want to be able to
look up from the screen and explain, "I'm studying a great form of art?" (Ebert, Roger). What
Ebert fails to see or even recognize is the development process of a video game, is someone who
is watching a film an artist of that film no, is someone playing a video game an artist of that
game of course not. What about the collaboration of a community that goes into filmmaking the
writers, the actors, the producers, the director, the editors, the list goes on and all these people
are artist collaborating on a single goal a single piece of art work all these people put a piece of
themselves into the piece allowing it to be art. The same goes for game development the writers,
the graphic designers, the programmers, again the list can go on, and again all these people put a
piece of themselves into the work giving it an aura. So yes, these chicken scratches are in fact art
and I would even go as far as to argue that these chicken scratches do a better job of
communicating thought, ideas, and emotions as an artistic form then Ebert’s beloved already
Works Cited
Ebert, Roger. “Video Games Can Never Be Art: Roger Ebert: Roger Ebert.” Roger Ebert | Roger
Ebert, www.rogerebert.com/roger-ebert/video-games-can-never-be-art.