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Large Fiend, Lawful Evil 3,900 xp Multiattack. Andariel makes three attacks: one with her
Claws and two with her Talons.
Armor class Hit points Speed Claws. Melee Weapon Attack: +7 to hit, reach 10ft., one
40 ft. target. Hit: 15 (2d10 + 4) slashing damage plus 7 (2d6)
18 136 poison damage.
(natural armor) (16d10 + 48)
Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 11 (2d6 + 4) piercing damage.
STR DEX CON INT WIS CHA
Poison Spray (Recharge 5-6). Andariel expels poisonous
19 (+4) 12 (+1) 17 (+3) 16 (+3) 11 (0) 20 (+5) gas from her hands in a 30-foot cone. Each creature in that
area must make a DC 14 Dexterity saving throw, taking 42
Save Throws: Dex +4, Con +6, Wis +3, Cha +7 (12d6) poison damage on a failed save, or half as much
damage on a successful one. Each creature that failed the
Skills: Perception +6, saving throw is poisoned for 2 rounds. If the creature if
healed through magical means, they cease being poisoned.
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: darkvision 120ft., passive Perception 16
Languages: Common, Infernal, Abyssal, Dwarvish, Orcish
Challenge: 8 (3,900 xp)
As with all the Great Evils, Andariel was spawned from one of
the seven heads of Tathamet. She controlled the Realm of
Anguish in Hell. She was considered to be a close confidante
of Diablo.
Vulnerabilities: fire
Griswold 2 Actions
Large Undead, Neutral Evil 450 xp Smith's Hammer. Melee Weapon Attack: +6 to hit, reach 5
ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Armor class Hit points Speed Lunge (1/day). As a reaction, when Griswold is targeted for
20 ft. an attack, he may immediately move 20ft and has a +15
8 85 bonus to AC against the triggering attack.
(leather) (9d10+36)