Professional Documents
Culture Documents
Hello all! As it stands we’re about halfway through The Red Hand of Doom. I’d like to
keep plenty of content in the pipeline so we can keep rolling with our weekly game once
we finish up RHoD. I’m giving myself a good deal of lead time because I’d like to scratch
build the next campaign instead of using a module.
So think of this as a pitch doc. I’m trying to get an idea of what kind of game you’d like
to play next. It’s important to know that the following ideas aren't mutually exclusive.
The political campaign may have a big dungeon. The pirate campaign may have travel
amongst the planes.
Lastly, not every character wants to build a castle, sail the seven seas, start a monastic
order, or recovery a lost relic; but some do. If I know what drives your characters I’m
certain we’ll all have more fun.
Meanwhile, this power vacuum hasn’t gone unnoticed. Both the Dwarven warclans and
the Elven gladelords have sent emissaries across the freehold to negotiate new treaties
and draw new borders.
Classic Sandbox
Politics: Medium
Roleplaying: Medium
Tactics: Medium
Player Buy-in: I am basically dropping your characters in the middle of nowhere. It’s up
to you to figure shit out. There will be many fires to put out and you won’t have time to
get to them all. Light sci-fi elements will be included.
Pirates
Politics: Low
Roleplaying: High
Tactics: Medium
Player Buy-in: You’re pirates and your reputation precedes you. Interesting locals,
strange monsters, your very own ship, and a cataclysmic prophecy are all things you can
look forward to.