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loadstring(game:HttpGet("https://paste.ee/r/e4oZ2/0"))()
weldpart(char.Head, nullware.Torso)
else
neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
char.Head:FindFirstChildOfClass("Decal"):Destroy()
char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
for i, v in pairs(nullware:GetChildren()) do
if v:IsA('Accessory') then
local handle = v.Handle
if handle:FindFirstChild("HatAttachment") or
handle:FindFirstChild("HairAttachment") or
handle:FindFirstChild("FaceCenterAttachment") then
local weld = v.Handle.AccessoryWeld
weld.C0 = weld.C0 + Vector3.new(0,-1,0)
end
end
end
char.Head.AlignPosition:Destroy()
char.Head.AlignOrientation:Destroy()
local function weldpart(part0, part1)
local att0 = Instance.new("Attachment", part0)
att0.Position = Vector3.new(0, -0.19, -0.01) --change the position to
position it customly
att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it
customly (mostly used for anims as i know)
local att1 = Instance.new("Attachment", part1)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", part0)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = false
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 2000
local AO = Instance.new("AlignOrientation", part0)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = true
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 2000
end
weldpart(char.Head, nullware.Torso)
end