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for i,v in next, game:GetService("Players").LocalPlayer.

Character:GetDescendants()
do
if v:IsA("BasePart") and v.Name ~="Head" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(30,0,0)
end)
end
end

player = game:GetService("Players").LocalPlayer
character = game.Players.LocalPlayer.Character
item = character["New Tonk"].Handle -- change your your hat name
item:BreakJoints()

alignOr = Instance.new("AlignOrientation",character["Torso"])
alignPosition = Instance.new("AlignPosition",character["Torso"])
a0 = Instance.new("Attachment",item)
a1 = Instance.new("Attachment",character["Torso"]) -- change your wear you want
your hat
alignPosition.Attachment0 = a0
alignPosition.Attachment1 = a1
alignPosition.Responsiveness = 200
alignPosition.RigidityEnabled = true
alignOr.Attachment0 = a0
alignOr.Attachment1 = a1
alignOr.Responsiveness = 200
alignOr.RigidityEnabled = true

a0.Position = Vector3.new(0, -0.6, 0) -- change this


a0.Orientation = Vector3.new(0) -- and this to your choice

wait(1)

HumanDied = false
local CountSCIFIMOVIELOL = 1
function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name =
"AliP_"..CountSCIFIMOVIELOL
AlignPos.ApplyAtCenterOfMass = true;
AlignPos.MaxForce = 5772000--67752;
AlignPos.MaxVelocity = math.huge/9e110;
AlignPos.ReactionForceEnabled = false;
AlignPos.Responsiveness = 200;
AlignPos.RigidityEnabled = false;
local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name =
"AliO_"..CountSCIFIMOVIELOL
AlignOri.MaxAngularVelocity = math.huge/9e110;
AlignOri.MaxTorque = 5772000
AlignOri.PrimaryAxisOnly = false;
AlignOri.ReactionTorqueEnabled = false;
AlignOri.Responsiveness = 200;
AlignOri.RigidityEnabled = false;
local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name =
"Ath_"..CountSCIFIMOVIELOL
local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name =
"Ath_"..CountSCIFIMOVIELOL
AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
AttachmentA.Position = Position or Vector3.new(0,0,0)
AlignPos.Attachment1 = AttachmentA;
AlignPos.Attachment0 = AttachmentB;
AlignOri.Attachment1 = AttachmentA;
AlignOri.Attachment0 = AttachmentB;
CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
return {AlignPos,AlignOri,AttachmentA,AttachmentB}
end

game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
local hatnameclone = {}
for _,v in next,
game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
if v:IsA("Accessory") then
if hatnameclone[v.Name] then
if hatnameclone[v.Name] == "s" then
hatnameclone[v.Name] = {}
end
table.insert(hatnameclone[v.Name],v)
else
hatnameclone[v.Name] = "s"
end
end
end
for _,v in pairs(hatnameclone) do
if type(v) == "table" then
local num = 1
for _,w in pairs(v) do
w.Name = w.Name..num
num = num + 1
end
end
end
hatnameclone = nil

local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character

local fldr =
Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"
])
fldr.Name = "DMYF"
local CloneChar = DeadChar:Clone()
local ANIMATIONHERE
if CloneChar:FindFirstChild("Animate") then
ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
CloneChar:FindFirstChild("Animate"):Destroy()
end
if CloneChar:FindFirstChildOfClass("Folder") then
CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
if CloneChar.Torso:FindFirstChild("Neck") then
local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
Clonessss.Part0 = nil
Clonessss.Part1 = DeadChar.Head
Clonessss.Parent = DeadChar.Torso
end
CloneChar.Parent = fldr
CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
CloneChar.Humanoid.BreakJointsOnDeath = false
CloneChar.Name = "non"
CloneChar.Humanoid.DisplayDistanceType = "None"

for _,v in next, DeadChar:GetChildren() do


if v:IsA("Accessory") then
local topacc = false
if v.Handle:FindFirstChildOfClass("Weld") then
v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
v.Handle.Massless = true
v.Handle.CanCollide = false
if v.Handle:FindFirstChildOfClass("Attachment") then
local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
if ath__.Name == "HatAttachment" or ath__.Name ==
"HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name ==
"FaceCenterAttachment" then
topacc = ath__.Name
end
end
local bv = Instance.new("BodyVelocity",v.Handle)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
if topacc then
local allthings =
SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+
(DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-
1)),Vector3.new(0,0,0))
local normaltop = allthings[1].Attachment1
local alipos = allthings[1]
local alirot = allthings[2]
local p0 = v.Handle
local p1 = DeadChar.Head
alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
coroutine.wrap(function()
if alipos.Attachment1 == normaltop then
p0.CFrame =
p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame)
* p0[topacc].CFrame:inverse()),1)
else
v.Handle.CFrame =
v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame *
CFrame.new(alipos.Attachment1.Position) *
CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.R
otation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
end
end)()
end
else

SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,
0))
end
end)()
end
end
local a = DeadChar.Torso
local b = DeadChar.HumanoidRootPart
local c = DeadChar.Humanoid
a.Parent = game:FindFirstChildOfClass("Workspace")
c.Parent = game:FindFirstChildOfClass("Workspace")
local told = a:Clone()
local told1 = c:Clone()
b["RootJoint"].Part0 = told
b["RootJoint"].Part1 = DeadChar.Head
a.Name = "torso"
a.Neck:Destroy()
c.Name = "Mizt Hub Best"
told.Parent = DeadChar
told1.Parent = DeadChar
DeadChar.PrimaryPart = told
told1.Health = 0
b:Destroy()
a.Parent = DeadChar
c.Parent = DeadChar
told:Destroy()
told1:Destroy()
a.Name = "Torso"

if CloneChar.Head:FindFirstChildOfClass("Decal") then
CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
if DeadChar:FindFirstChild("Animate") then
DeadChar:FindFirstChild("Animate"):Destroy() end

local Collider
function UnCollide()
if HumanDied then Collider:Disconnect(); return end
--[[for _,Parts in next, CloneChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end]]
for _,Parts in next, DeadChar:GetChildren() do
if Parts:IsA("BasePart") then
Parts.CanCollide = false
end
end
end
Collider = game:GetService("RunService").Stepped:Connect(UnCollide)

local resetBindable = Instance.new("BindableEvent")


resetBindable.Event:connect(function()
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then
DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
end)
game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if not CloneChar or not CloneChar:FindFirstChild("Head") or not
CloneChar:FindFirstChildOfClass("Humanoid") or
CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not
DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid")
or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
HumanDied = true
pcall(function()
game:FindFirstChildOfClass("Players").LocalPlayer.Character
= DeadChar
DeadChar.Head:Destroy()
DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
game:FindFirstChildOfClass("Players").LocalPlayer.Character
= CloneChar
if DeadChar:FindFirstChildOfClass("Folder") then
DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
end)
if resetBindable then
game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
resetBindable:Destroy()
end
break
end
end
end)()

SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])

for _,v in pairs(DeadChar:GetChildren()) do


if v:IsA("BasePart") and v.Name ~= "Head" then
--[[local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = CloneChar[v.Name].CFrame
end
end)()]]
elseif v:IsA("BasePart") and v.Name == "Head" then
local bv = Instance.new("BodyVelocity",v)
bv.Velocity = Vector3.new(0,0,0)
coroutine.wrap(function()
while true do
game:GetService("RunService").RenderStepped:wait()
if HumanDied then break end
v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
end
end)()
end
end

for _,BodyParts in next, CloneChar:GetDescendants() do


if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
BodyParts.Transparency = 1 end end
game:GetService("RunService").RenderStepped:wait()
game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubje
ct = CloneChar.Humanoid

for _,v in next, DeadChar:GetChildren() do


if v:IsA("Accessory") then
if v.Handle:FindFirstChildOfClass("Weld") then
v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
end
end

wait()
script.Parent = nil
LoudVolume = false
Submerged = false
Music = true
script.Name = "CardboardBox"
Player = game.Players.LocalPlayer
c = game.Players.LocalPlayer.Character
Head = c.Head
anim = c.Humanoid.Animator
Humanoid = c:findFirstChild("Humanoid")
b23 = Instance.new("BoolValue",c)b23.Name = "InfiniteHuman"
rage = false
p = game.Players.LocalPlayer
Music = false
W = nil
local Effects = {}
attack = false
local attacking = false
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
it = Instance.new
cf = CFrame.new
euler = CFrame.fromEulerAnglesXYZ
angles = CFrame.Angles
matr = math.random
mouse = Player:GetMouse()

RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)


RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
RS = c.Torso:FindFirstChild("Right Shoulder")
LS = c.Torso:FindFirstChild("Left Shoulder")
RH = c.Torso:FindFirstChild("Right Hip")
LH = c.Torso:FindFirstChild("Left Hip")
RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
N = c.Torso:FindFirstChild("Neck")
cf = CFrame.new
ang = CFrame.Angles
rd = math.rad
rd2 = math.random

function lerpz(joint, prop, cfrmz, alp)


joint[prop] = joint[prop]:lerp(cfrmz, alp)
end
function resetlerp()
RJ.C0 = RJC0
RJ.C1 = RJC1
N.C0 = NC0
N.C1 = NC1
RS.C0 = RSC0
RS.C1 = RSC1
LS.C0 = LSC0
LS.C1 = LSC1
RH.C0 = RHC0
RH.C1 = RHC1
LH.C0 = LHC0
LH.C1 = LHC1
end

local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId =
"rbxassetid://235529455" S.Volume = 3 S.Looped = true
function NukeShockwaves(Size, CFramez)
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0.5
Shock.Size = Vector3.new(0.2,0.2,0.2) Shock.Anchored = true
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Medium stone grey")
local SM = Instance.new("SpecialMesh",Shock)
SM.MeshId = "rbxassetid://20329976" SM.Scale = Vector3.new(Size,5,Size)
Shock.CFrame = CFramez*CFrame.new(0,1,0)*CFrame.Angles(0,math.rad(math.random(-
360,360)),0)
Spawn(function()
for i = 1,math.huge do
if Shock.Transparency >= 1 then break end
Shock.Transparency = Shock.Transparency + 0.05
wait()
end
end)
end

function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end
local M = Instance.new("BlockMesh",P)
local tra = Instance.new("ParticleEmitter",P) tra.Color =
ColorSequence.new(Color3.new(0/255,170/255,255/255)) tra.Texture =
"rbxassetid://73623723"
tra.Rate = 2 tra.Rotation = NumberRange.new(-25,25) tra.Lifetime =
NumberRange.new(1,2) tra.Size =
NumberSequence.new({NumberSequenceKeypoint.new(0,0.35,0),NumberSequenceKeypoint.new
(1,0.35,0)})
tra.Transparency =
NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.
135,0,0),NumberSequenceKeypoint.new(0.875,0,0),NumberSequenceKeypoint.new(1,1,0)})
tra.Speed = NumberRange.new(0.5) tra.VelocitySpread = 360 tra.ZOffset = 1
tra.Acceleration = Vector3.new(0,5,0) tra.Enabled = false
function SelfDestructBox()
local Sound = Instance.new("Sound",c.HumanoidRootPart) Sound.SoundId =
"rbxassetid://256286242" Sound.Volume = 4 Sound:Play()
P.Touched:connect(function(Hit)
if Hit == c or Hit.Parent == c or Hit.Anchored == true then return end
for i,v in pairs(game.Workspace:children()) do
if v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 25 then
end
end
end
Hit = true c.Parent = nil
local Shock = Instance.new("Part",game.Workspace)Shock.Transparency = 0 Shock.Size
= Vector3.new(1,1,1) Shock.Anchored = true
Shock.CanCollide = false Shock.BrickColor = BrickColor.new("Bright orange")
Shock.Material = "Neon" local SM = Instance.new("SpecialMesh",Shock)
Shock.CFrame = CFrame.new(P.Position) SM.MeshType = "Sphere"
P:remove()
local Pos = Shock.Position
local Sound = Instance.new("Sound",Shock) Sound.SoundId = "rbxassetid://258057783"
Sound.Volume = 4 Sound.Parent = Shock Sound.PlaybackSpeed = 1 Sound:Play()
for i = 1,4 do
SM.Scale = SM.Scale + Vector3.new(i*2,i*2,i*2)
swait()
end
for i = 1,30 do
SM.Offset = Vector3.new(math.random(-2,2)/10,math.random(-2,2)/10,math.random(-
2,2)/10)
NukeShockwaves(i*3,CFrame.new(Shock.Position))
swait()
end
for i = 1,30 do
Shock.Transparency = Shock.Transparency + 1/30
SM.Scale = SM.Scale + Vector3.new(i*0.025,i*0.025,i*0.025)
swait()
end
end)
end

sine = 0

Sadness = false

InBox = false local Speed


function HideInBox()
if InBox == false then Humanoid.WalkSpeed = 6 S:Play()
Humanoid.HipHeight = -0.5 anim.Parent = nil InBox = true c.Head.Transparency = 1
for i = 1,10 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
swait()
end
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 1 end end end end tra.Enabled = true
while InBox == true do
if Sadness == true then
tra.Enabled = false
else
tra.Enabled = true
end
if attack == false then
local Beat = 1+(S.PlaybackLoudness)/2500
M.Scale = Vector3.new(Beat,Beat,Beat)
if (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 4 then
sine = sine + 1 Humanoid.HipHeight = -0.5
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)),
0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0.5, 0) * ang(rd(0), rd(0), rd(math.cos(sine/2)*15)),
0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
else Humanoid.HipHeight = -1.5
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
end
end
swait()
end
else InBox = false anim.Parent = Humanoid Humanoid.HipHeight = 0 Humanoid.WalkSpeed
= 16 c.Head.Transparency = 0 S:Stop()
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 0 end end end end tra.Enabled = false
M.Scale = Vector3.new(1,1,1)
for i = 1,10 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
swait()
end
end
end

WeegeeAttax = false
function WeegeeAttack()
WeegeeAttax = true
while WeegeeAttax == true do
swait()
for i,v in pairs (game.Workspace:children()) do
if v.Name == "Weegee" then
if v:findFirstChild("BodyVelocity")==nil then
local BV = Instance.new("BodyVelocity",v)BV.Velocity = v.CFrame.lookVector*-75
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
else
v:findFirstChild("BodyVelocity").Velocity = v.CFrame.lookVector*-75
end
v.CFrame = CFrame.new(v.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
v.CFrame = v.CFrame*CFrame.Angles(0,math.rad(180),0)
end
end
end
for i,v in pairs (game.Workspace:children()) do
if v.Name == "Weegee" then
if v:findFirstChild("BodyVelocity")~=nil then
v:findFirstChild("BodyVelocity"):remove()
end
end
end
end

function Retreat()
if Inflated == false then
anim.Parent = nil
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId =
"rbxassetid://202427593" S.Volume = 1 S:Play()
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 1 end end end end
for i = 1,4 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
swait()
end
for i = 1,100 do
Humanoid.HipHeight = -1.5 c.HumanoidRootPart.Velocity =
c.HumanoidRootPart.CFrame.lookVector*100
W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
swait()
end
W.C0 = CFrame.Angles(0,0,0)
if InBox == false then
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 0 end end end end anim.Parent = Humanoid
for i = 1,10 do
swait()
end
end
else
anim.Parent = nil
local S = Instance.new("Sound",c.HumanoidRootPart)S.SoundId =
"rbxassetid://202427593" S.Volume = 1 S:Play()
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 1 end end end end
if InBox == false then
for i = 1,4 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(N, "C0", NC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RS, "C0", RSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LS, "C0", LSC0 * cf(0, 0, -2) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RH, "C0", RHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LH, "C0", LHC0 * cf(0, 2.2, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
swait()
end
end
for i = 1,100 do
c.HumanoidRootPart.Velocity = c.HumanoidRootPart.CFrame.lookVector*100
W.C0 = W.C0*CFrame.Angles(math.rad(-15),0,0)
swait()
end
if InBox == false then
resetlerp()
end
W.C0 = CFrame.Angles(0,0,0)
if InBox == false then
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 0 end end end end anim.Parent = Humanoid
for i = 1,10 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
end
end
end
Inflated = false
function Inflate()
if Inflated == false then
local Charge = 0 S.Volume = 10
for i = 1,75 do Charge = Charge + 0.1 c.HumanoidRootPart.Anchored = true Inflated =
true Humanoid.HipHeight = Humanoid.HipHeight + 0.05
P.Size = P.Size+Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W =
Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,1,0)
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, -Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
local hit = false
P.Touched:connect(function(Hit)
if hit == true then return end
if Hit.Anchored == true and Hit.Name ~= "NoMoonPls" then
hit = true P.Anchored = true
for i = 1,8 do
local S2 = Instance.new("Sound",P)S2.SoundId = "rbxassetid://211062246" S2.Volume =
10 S2:Play()
local S3 = Instance.new("Sound",P)S3.SoundId = "rbxassetid://133159174" S3.Volume =
10 S3:Play() game.Debris:AddItem(S3,4)
end
end
end)
else
local Charge = 0
for i = 1,25 do Charge = Charge + 0.3 c.HumanoidRootPart.Anchored = true Inflated =
false Humanoid.HipHeight = Humanoid.HipHeight - 0.15
P.Size = P.Size-Vector3.new(Charge*0.1,Charge*0.1,Charge*0.1)W =
Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,-1,0)
lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, -Charge*0.5) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, Charge*0.5, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
resetlerp() P.Size = Vector3.new(3,3,3) W =
Instance.new("Weld",c.HumanoidRootPart)W.Part0 = c.HumanoidRootPart W.Part1 = P
S.Volume = 1
end
end

function Sadnessz()
if Sadness == false then
Song = "Sadness" Sadness = true
S.SoundId = "rbxassetid://225195031"
local Cl = Instance.new("Part",c)Cl.Size = Vector3.new(6,1,6)Cl.CanCollide = true
Cl.Anchored = true Cl.BrickColor = BrickColor.new("Dark stone grey")
local M = Instance.new("SpecialMesh",Cl)M.MeshId = "rbxassetid://1095708" M.Scale =
Vector3.new(7,4,7) local Ch = 0
while Sadness == true do
local Rain = Instance.new("Part",c)Rain.Size =
Vector3.new(0.2,2,0.2)Rain.CanCollide = false Rain.BrickColor =
BrickColor.new("Light blue")
local RM = Instance.new("BlockMesh",Rain)RM.Scale = Vector3.new(0.05,1,0.05)
Rain.Material = "Neon" game.Debris:AddItem(Rain,2)
local BV = Instance.new("BodyVelocity",Rain)BV.Velocity = Vector3.new(0,-100,0)
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
Cl.CFrame = CFrame.new(c.HumanoidRootPart.Position+Vector3.new(0,6,0))
Rain.CFrame = Cl.CFrame*CFrame.new(math.random(-50,50)/10,0,math.random(-25,25)/10)
swait()
end
Cl:remove()
else
Sadness = false
end
end

Song = "TomodachiMarket"
function Playlist()
S.TimePosition = 0
if Song == "TomodachiMarket" then
Song = "SmexyJazz"
S.SoundId = "rbxassetid://178790549"
elseif Song == "SmexyJazz" then
Song = "Elevator"
S.SoundId = "rbxassetid://130768299"
elseif Song == "Elevator" then
Song = "Henesys"
S.SoundId = "rbxassetid://160461278"
elseif Song == "Henesys" then
Song = "WhiteChristmas"
S.SoundId = "rbxassetid://529406609"
elseif Song == "WhiteChristmas" then
Song = "Guitar"
S.SoundId = "rbxassetid://339600793"
elseif Song == "Guitar" then
Song = "SuperSanic"
S.SoundId = "rbxassetid://149103854"
elseif Song == "SuperSanic" then
Song = "WiiChannel"
S.SoundId = "rbxassetid://252169264"
elseif Song == "WiiChannel" then
Song = "8-Bitbowser"
S.SoundId = "rbxassetid://410075847"
elseif Song == "8-Bitbowser" then
Song = "Dragonforce"
S.SoundId = "rbxassetid://608289510"
elseif Song == "Dragonforce" then
Song = "Gerudo Valley"
S.SoundId = "rbxassetid://155743407"
elseif Song == "Gerudo Valley" then
Song = "EggsForBart"
S.SoundId = "rbxassetid://872826213"
elseif Song == "EggsForBart" or Song == "Sadness" then
Song = "TomodachiMarket"
S.SoundId = "rbxassetid://235529455"
end
end
Headlightz = false
function Headlights()
attack = true
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 0 end end end end tra.Enabled = true
c.Head.Transparency = 0

for i = 1,8 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
for i = 1,6 do
lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 0.35) * ang(rd(30), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(35)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(-35)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
if Headlightz == false then
Headlightz = true
local He1 = Instance.new("Part",c)He1.Size = Vector3.new(1,0.4,1)He1.BrickColor =
BrickColor.new("Bright green")He1.Material = "Neon"
local He2 = Instance.new("Part",c)He2.Size = Vector3.new(1,0.4,1)He2.BrickColor =
BrickColor.new("Bright green")He2.Material = "Neon"
local W1 = Instance.new("Weld",P)W1.Part0 = P W1.Part1 = He1 W1.C0 =
CFrame.new(0.7,0,-1.5)He1.Name = "Headlight1"
local C1 = Instance.new("CylinderMesh",He1)W1.C0 = W1.C0 *
CFrame.Angles(math.rad(90),0,0)He2.Name = "Headlight2"
local W2 = Instance.new("Weld",P)W2.Part0 = P W2.Part1 = He2 W2.C0 = CFrame.new(-
0.7,0,-1.5)
local C2 = Instance.new("CylinderMesh",He2)W2.C0 = W2.C0 *
CFrame.Angles(math.rad(90),0,0)
elseif Headlightz == true then
Headlightz = false c:findFirstChild("Headlight1"):remove()
c:findFirstChild("Headlight2"):remove()
end
for i = 1,3 do
lerpz(RJ, "C0", RJC0 * cf(0, -1, 2) * ang(rd(30), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(35)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-35)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
for i = 1,3 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 1 end end end end tra.Enabled = true
c.Head.Transparency = 1
attack = false
end

local PEAR = Instance.new("Model",nil)


function PullInBox()
attack = true
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 0 end end end end tra.Enabled = true
c.Head.Transparency = 0
for i = 1,4 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
local Hit = false
local FE = c["Right Arm"].Touched:connect(function(Part)
if Part ~= c and Part.Size.X <= 50 and Part.Size.Z <= 50 and Part.Size.Y <= 50 then
Part.Parent = PEAR
end
end)
for i = 1,2 do
lerpz(RJ, "C0", RJC0 * cf(0, -1.5, 2) * ang(rd(30), rd(15), rd(30)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(120)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
for i = 1,2 do
lerpz(RJ, "C0", RJC0 * cf(0, -1.75, 1) * ang(rd(60), rd(15), rd(30)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-30), rd(15), rd(-30)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
for i = 1,4 do
lerpz(RJ, "C0", RJC0 * cf(0, -2.25, 0.5) * ang(rd(90), rd(15), rd(30)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60), rd(15), rd(-30)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(100)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
for i = 1,4 do
lerpz(RJ, "C0", RJC0 * cf(0, 0, 2) * ang(rd(15), rd(0), rd(0)), 0.5)
lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.5)
lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.5)
lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
swait()
end
FE:disconnect()
for i,v in pairs (c:children()) do if v.ClassName == "Accessory" then for i,v2 in
pairs (v:children()) do if v2.ClassName == "Part" then
v2.Transparency = 1 end end end end tra.Enabled = true
c.Head.Transparency = 1
attack = false
end

function ThrowStuff()
P.Anchored = true
for i,v in pairs (PEAR:children()) do v.Parent = game.Workspace v.Anchored = false
v.CanCollide = true
local PS = Instance.new("Sound",v)PS.SoundId = "rbxassetid://521410270" PS.Volume =
1 PS.PlaybackSpeed = math.random(10,14)/10 PS:Play()
v.Name = "Weegee" v.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-
90,90),math.random(-90,90),math.random(-90,90))
local BV = Instance.new("BodyVelocity",v)BV.Velocity = Vector3.new(math.random(-
10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
swait()
end
P.Anchored = false
end

function Weegee()
local PS = Instance.new("Sound",P)PS.SoundId = "rbxassetid://244303550" PS.Volume =
0.25 PS.PlaybackSpeed = math.random(8,18)/10 PS:Play()
local We = Instance.new("Part",game.Workspace)We.Size = Vector3.new(1,2,1)local WeM
= Instance.new("SpecialMesh",We) We.Name = "Weegee"
WeM.MeshId = "rbxassetid://430819577" WeM.Scale = Vector3.new(0.001, 0.001, 0.001)
WeM.TextureId = "rbxassetid://430819580"
We.CFrame = P.CFrame*CFrame.new(0,2,0)*CFrame.Angles(math.random(-
90,90),math.random(-90,90),math.random(-90,90))
local BV = Instance.new("BodyVelocity",We)BV.Velocity = Vector3.new(math.random(-
10,10),math.random(45,100),math.random(-10,10))game.Debris:AddItem(BV,0.1)
BV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
end
mouse.KeyDown:connect(function(key)
if attack == true then return end
if InBox == true and Inflated == false and Sadness == false then
if key == "x" then
Headlights()
end
if key == "q" then
PullInBox()
end
if key == "e" then
ThrowStuff()
end
if key == "b" then
Weegee()
end
elseif InBox == true and Sadness == true then
if key == "b" then
MoneyPls()
end
elseif InBox == false then
if key == "x" then
Inflate()
end
end
if key == "c" then
Sadnessz()
end
if key == "z" then
HideInBox()
end
if key == "v" then
WeegeeAttack()
end
if key == "f" then
Retreat()
end
if key == "n" then
Playlist()
end
if key == "m" then
SelfDestructBox()
end
end)

mouse.KeyUp:connect(function(key)
if key == "v" then
WeegeeAttax = false
end
end)

game:GetService("RunService").RenderStepped:connect(function()
Humanoid.MaxHealth = Humanoid.MaxHealth*2
Humanoid.Health = Humanoid.MaxHealth*2
if attack == false then
for i,v in pairs (c:children()) do
if v.ClassName == "Accessory" then
for i,v2 in pairs (v:children()) do
if v2.ClassName == "Part" then
v2.Anchored = false
end
end
end
end
for i,v in pairs (c:children()) do
if v.ClassName == "Part" then
v.Anchored = false
end
end
end
end)

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