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print("---https://discord.

gg/k7qKXT---")
print("---Clharlie#9505---")
print("---Credits to aidez---")
print("--Credits to owlhub for lockon--")
print("--Credits to imperials aim--")
print("--Credits to edge for the audio logger--")

local a = game:GetService("Players")
local lp = a.LocalPlayer
local name = lp.Name
local msg = "Welcome back "

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg
..name,"All")
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "cmds" then
print("break-fly-aimbot-invis-reset-speed1-speed2-remote-void")
print("antivoid-esp-spawndie-airwalk-shottyani-glockani-.aim-audiolog-lockon-
DeleteTool.")
print("Join the Discord For more info")
local fool = "Press F9"
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(foo
l,"All")
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "invis" then
local function invis(instance)
for i,v in pairs(instance:GetChildren()) do
if v.Name == "Weld" and v.Parent.Name ~= "Heh" and v.Parent.Name ~= "Barrel"
then
v:Destroy()
end
invis(v)
end
end

if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end
wait(0.1)
invis(game.Players.LocalPlayer.Character.Shotty)
game.Players.LocalPlayer.Character.Shotty.Grip = CFrame.new(-0.2,0,-3)

game.Players.LocalPlayer.Character.Shotty.Equipped:Connect(function()
wait()
local AnimationTracks =
game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()
for i, track in pairs (AnimationTracks) do
if track.Name == "Idle" then
track:Stop()
end
end
end)

wait(1.5)
if game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Character.Shotty.Parent =
game.Players.LocalPlayer.Backpack
end

-- Made by Aidez :OOO


end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "aimbot" then
targetee = nil
pleaseshoot = false
mouse = game.Players.LocalPlayer:GetMouse()

local TargetGUI = Instance.new("ScreenGui")


local Target = Instance.new("TextBox")
local Background = Instance.new("ImageLabel")

TargetGUI.Name = "TargetGUI"
TargetGUI.Parent = game.CoreGui

Target.Name = "Target"
Target.Parent = TargetGUI
Target.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
Target.BackgroundTransparency = 0.30000001192093
Target.ClipsDescendants = true
Target.Position = UDim2.new(0.726104677, 0, 0.717467248, 0)
Target.Size = UDim2.new(0, 100, 0, 21)
Target.Font = Enum.Font.SourceSans
Target.PlaceholderText = "[TARGET]"
Target.Text = ""
Target.TextColor3 = Color3.new(1, 1, 1)
Target.TextSize = 14
Target.TextWrapped = true
Target.Draggable = true

Background.Name = "Background"
Background.Parent = Target
Background.BackgroundColor3 = Color3.new(1, 1, 1)
Background.Position = UDim2.new(-9.90098342e-05, 0, -1.57506061, 0)
Background.Size = UDim2.new(0, 100, 0, 86)
Background.ZIndex = 0
Background.Image = "https://www.roblox.com/library/3757952700/bw2"

local debounce = false


function fireat(target)
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Fire then
u = game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Fire
if target.Character then
u:FireServer(targetee.Character.Torso.CFrame)
end
end
end

end

Target.FocusLost:Connect(function()
local name = string.lower(Target.Text)
local player = nil

names = game.Players:GetChildren()

for i,x in pairs(names) do


strlower = string.lower(x.Name)
sub = string.sub(strlower,1,#name)

if name == sub then


player = x
if player.Name ~= game.Players.LocalPlayer.Name
and x.Name ~= "murcilas" then
targetee = player
end
end
end
end)

function ShootGlocks(inputObject, gameProcessedEvent)


if inputObject.KeyCode == Enum.KeyCode.E and gameProcessedEvent == false then
fireat(targetee)
end
end
function UnShootGlocks(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.E and gameProcessedEvent == false then
pleaseshoot = false
end
end
function CtrlSelect(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q and gameProcessedEvent == false then
Selecting = true
end
end
function UnCtrlSelect(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.Q and gameProcessedEvent == false then
Selecting = false
end
end

game:GetService("UserInputService").InputBegan:connect(ShootGlocks)
game:GetService("UserInputService").InputEnded:connect(UnShootGlocks)
game:GetService("UserInputService").InputBegan:connect(CtrlSelect)
game:GetService("UserInputService").InputEnded:connect(UnCtrlSelect)

game:GetService('RunService').Stepped:connect(function()
if Selecting == true then
if mouse.Target then
if mouse.Target.Parent:IsA("Model") and
game.Players:FindFirstChild(mouse.Target.Parent.Name) then
Target.Text = mouse.Target.Parent.Name
targetee = game.Players:FindFirstChild(mouse.Target.Parent.Name)
end
end
end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "break" then
mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:Connect(function(key)
if key == ";" then
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://35154961"
local neckbreak =
game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
neckbreak:Play(0)
neckbreak:AdjustSpeed(1)
wait(1.3)

game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('*c
rack*',"All")
wait(0.6)
if game.Players.LocalPlayer.Character ~= nil then
if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
if game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck")
then

game.Players.LocalPlayer.Character.Torso:FindFirstChild("Neck"):Destroy()
end
end
end
end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "fly" then
-- Join my discord?: https://discord.gg/bMwYFq2

local LP = game.Players.LocalPlayer
local Mouse = LP:GetMouse()
toggler = false

FLYING = false
iyflyspeed = 2
function sFLY() -- from rocky2u cmdscript

repeat wait() until LP and LP.Character and


LP.Character:FindFirstChild('HumanoidRootPart') and
LP.Character:FindFirstChild('Humanoid')
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
repeat wait() until Mouse
local T = game.Players.LocalPlayer.Character.HumanoidRootPart
local CONTROL = {F = 0, B = 0, L = 0, R = 0}
local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
local SPEED = 0

local function FLY()


FLYING = true
local BG = Instance.new('BodyGyro', T)
local BV = Instance.new('BodyVelocity', T)
BG.P = 9e4
BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
BG.cframe = T.CFrame
BV.velocity = Vector3.new(0, 0.1, 0)
BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(function()
repeat wait()

if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then


SPEED = 50
elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and
SPEED ~= 0 then
SPEED = 0
end
if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F +
CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L +
CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0
then
BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F +
lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L +
lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) -
workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
else
BV.velocity = Vector3.new(0, 0.1, 0)
end
BG.cframe = workspace.CurrentCamera.CoordinateFrame
until not FLYING
CONTROL = {F = 0, B = 0, L = 0, R = 0}
lCONTROL = {F = 0, B = 0, L = 0, R = 0}
SPEED = 0
BG:destroy()
BV:destroy()
end)
end
Mouse.KeyDown:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = iyflyspeed
elseif KEY:lower() == 's' then
CONTROL.B = -iyflyspeed
elseif KEY:lower() == 'a' then
CONTROL.L = -iyflyspeed
elseif KEY:lower() == 'd' then
CONTROL.R = iyflyspeed
end
end)
Mouse.KeyUp:connect(function(KEY)
if KEY:lower() == 'w' then
CONTROL.F = 0
elseif KEY:lower() == 's' then
CONTROL.B = 0
elseif KEY:lower() == 'a' then
CONTROL.L = 0
elseif KEY:lower() == 'd' then
CONTROL.R = 0
end
end)
FLY()
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
end

function NOFLY()
FLYING = false
end

function startflying()
game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = true
wait()
sFLY()
wait(0.1)
game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = false
local Float = Instance.new('Part', game.Players.LocalPlayer.Character)
Float.Name = 'Float'
Float.Transparency = 1
Float.Size = Vector3.new(6,1,6)
Float.Anchored = true
end

game:GetService('RunService').Stepped:connect(function()
if FLYING then
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = false
game.Players.LocalPlayer.Character.Humanoid.Sit = false

game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Runn
ingNoPhysics)
end
if game.Players.LocalPlayer.Character:FindFirstChild("Float") then
game.Players.LocalPlayer.Character:FindFirstChild("Float").CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,-3.5,0)
end
end
end
end)

Mouse.KeyDown:Connect(function(key)
if key == "h" then

if not toggler then


toggler = true
startflying()
elseif toggler then
toggler = false
NOFLY()
if game.Players.LocalPlayer.Character then
if game.Players.LocalPlayer.Character:FindFirstChild("Float") then

game.Players.LocalPlayer.Character:FindFirstChild("Float"):Destroy()
end
end
end

end
end)

-- Join my discord?: https://discord.gg/bMwYFq2


end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "reset" then
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait()
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait()
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "speed1" then
local meta = debug.getmetatable(game)
local newindex = meta.__newindex
local namecall = meta.__namecall
setreadonly(meta,false)

meta.__newindex = newcclosure(function(self,key,value)
if checkcaller() then
return newindex(self,key,value)
end
if self and self:IsA("Humanoid") then
game.StarterGui:SetCore("ResetButtonCallback",true)
if key == "WalkSpeed" then
return
end
if key == "JumpPower" then
return
end
if key == "HipHeight" then
return
end
if key == "Health" then
return
end
end
if key == "CFrame" and self.Name == "Torso" or self.Name == "HumanoidRootPart"
then
return
end
return newindex(self,key,value)
end)

meta.__namecall = newcclosure(function(self,...)
local args = {...}
local t = getnamecallmethod()
if t == "BreakJoints" then
return wait(9e9)
end
if t == "Kick" then
return wait(9e9)
end
if t == "Teleport" then
return wait(9e9)
end
if t == "FireServer" then
if self.Name == "lIII" or self.Parent.Name == "ReplicatedStorage" then
return wait(9e9)
end
if args[1] == "hey" then
return wait(9e9)
end
end
return namecall(self,...)
end)
local walkspeed = 45 -- walkspeed here peabrain
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
-- i love jack aka dotmp4
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "speed2" then
local meta = debug.getmetatable(game)
local newindex = meta.__newindex
local namecall = meta.__namecall
setreadonly(meta,false)

meta.__newindex = newcclosure(function(self,key,value)
if checkcaller() then
return newindex(self,key,value)
end
if self and self:IsA("Humanoid") then
game.StarterGui:SetCore("ResetButtonCallback",true)
if key == "WalkSpeed" then
return
end
if key == "JumpPower" then
return
end
if key == "HipHeight" then
return
end
if key == "Health" then
return
end
end
if key == "CFrame" and self.Name == "Torso" or self.Name == "HumanoidRootPart"
then
return
end
return newindex(self,key,value)
end)

meta.__namecall = newcclosure(function(self,...)
local args = {...}
local t = getnamecallmethod()
if t == "BreakJoints" then
return wait(9e9)
end
if t == "Kick" then
return wait(9e9)
end
if t == "Teleport" then
return wait(9e9)
end
if t == "FireServer" then
if self.Name == "lIII" or self.Parent.Name == "ReplicatedStorage" then
return wait(9e9)
end
if args[1] == "hey" then
return wait(9e9)
end
end
return namecall(self,...)
end)
local walkspeed = 100 -- walkspeed here peabrain
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
-- i love jack aka dotmp4
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "unspeed" then
local meta = debug.getmetatable(game)
local newindex = meta.__newindex
local namecall = meta.__namecall
setreadonly(meta,false)

meta.__newindex = newcclosure(function(self,key,value)
if checkcaller() then
return newindex(self,key,value)
end
if self and self:IsA("Humanoid") then
game.StarterGui:SetCore("ResetButtonCallback",true)
if key == "WalkSpeed" then
return
end
if key == "JumpPower" then
return
end
if key == "HipHeight" then
return
end
if key == "Health" then
return
end
end
if key == "CFrame" and self.Name == "Torso" or self.Name == "HumanoidRootPart"
then
return
end
return newindex(self,key,value)
end)

meta.__namecall = newcclosure(function(self,...)
local args = {...}
local t = getnamecallmethod()
if t == "BreakJoints" then
return wait(9e9)
end
if t == "Kick" then
return wait(9e9)
end
if t == "Teleport" then
return wait(9e9)
end
if t == "FireServer" then
if self.Name == "lIII" or self.Parent.Name == "ReplicatedStorage" then
return wait(9e9)
end
if args[1] == "hey" then
return wait(9e9)
end
end
return namecall(self,...)
end)
local walkspeed = 16 -- walkspeed here peabrain
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
-- i love jack aka dotmp4
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "remote" then
game:GetService("UserInputService").InputBegan:connect(function(key)

if key.KeyCode == Enum.KeyCode.E then


game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Handle
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Handle
end
if key.KeyCode == Enum.KeyCode.G then
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
end

if key.KeyCode == Enum.KeyCode.F then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0,0,2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.C then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip +
Vector3.new(2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.V then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(-
2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.B then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Grip + Vector3.new(0,0,-
2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Shotty").Parent =
game.Players.LocalPlayer.Character
end
end)

game:GetService("UserInputService").InputBegan:connect(function(key)

if key.KeyCode == Enum.KeyCode.E then


game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Handle
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Handle
end

if key.KeyCode == Enum.KeyCode.G then


game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
end

if key.KeyCode == Enum.KeyCode.F then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0,0,1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end
if key.KeyCode == Enum.KeyCode.C then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip +
Vector3.new(1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.V then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
0.1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
0.5,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
0.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1.2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1.6,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
1.8,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(-
2,0,0)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end

if key.KeyCode == Enum.KeyCode.B then --Replace E with the key you would like to be
pressed
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
0.1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
0.5)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
0.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1.2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1.6)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
1.8)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
wait(0.0001)
game.Players.LocalPlayer.Character:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Backpack
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip =
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Grip + Vector3.new(0,0,-
2)
game.Players.LocalPlayer.Backpack:FindFirstChild("Glock").Parent =
game.Players.LocalPlayer.Character
end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "spawndie" then
local Player = game:GetService("Players").LocalPlayer
repeat wait() until Player.Character
local function Main()
local Humanoid = Player.Character:WaitForChild("Humanoid")
local ripfunction = false
Humanoid.Died:Connect(function()
local DeathLocation =
Player.Character:WaitForChild("HumanoidRootPart").CFrame
workspace.ChildAdded:Connect(function(Object)
if not ripfunction and Object.Name == Player.Name then
wait()
Player.Character:WaitForChild("HumanoidRootPart").CFrame =
DeathLocation
ripfunction = true
Main()
end
end)
end)
end
Main()
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "void" then
mouse = game.Players.LocalPlayer:GetMouse()
voidtoggle = false
voidprocessing = false

mouse.KeyDown:Connect(function(key)
if key == "v" then
local hat =
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Accessory")
if voidtoggle == false and voidprocessing == false then
voidprocessing = true
local handle = hat:FindFirstChild("Handle")
local Tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
game.Players.LocalPlayer.Character.Torso.Anchored = true
elseif game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
game.Players.LocalPlayer.Character.UpperTorso.Anchored = true
end
handle.Parent = Tool
handle.Massless = true
Tool.GripPos = Vector3.new(0,tonumber(9e99),0)
Tool.Parent = game.Players.LocalPlayer.Character
repeat wait() until
game.Players.LocalPlayer.Character:FindFirstChild("Tool")~=nil
Tool.Grip = CFrame.new(Vector3.new(0,0,0))
if game.Players.LocalPlayer.Character:FindFirstChild("Torso") then
game.Players.LocalPlayer.Character.Torso.Anchored = false
elseif game.Players.LocalPlayer.Character:FindFirstChild("UpperTorso")
then
game.Players.LocalPlayer.Character.UpperTorso.Anchored = false
end
Tool.Unequipped:Connect(function()
wait()
local Handle = Tool:FindFirstChild("Handle")
if Handle then
Handle.Parent = hat
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
Handle.Massless = false
Tool:Destroy()
end
voidtoggle = false
end)
voidtoggle = true
voidprocessing = false
elseif voidtoggle == true and voidprocessing == false then
voidprocessing = true
local Tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Tool")
or game.Players.LocalPlayer.Character:FindFirstChild("Tool")
local Handle = Tool:FindFirstChild("Handle")
if Handle then
Handle.Parent = hat
game.Players.LocalPlayer.Character.Humanoid:UnequipTools()
Handle.Massless = false
Tool:Destroy()
end
voidtoggle = true
voidprocessing = false
end
end
end)

game.Players.LocalPlayer.CharacterAdded:Connect(function()
voidtoggle = false
voidprocessing = false
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "antivoid" then
for i,v in pairs(game.Players:GetChildren()) do
if v.Character ~= nil and v ~= game.Players.LocalPlayer then
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end
v.CharacterAppearanceLoaded:Connect(function(char)
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end)
end

game.Players.PlayerAdded:Connect(function(v)
wait()
if v.Character ~= nil and v ~= game.Players.LocalPlayer then
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end
v.CharacterAppearanceLoaded:Connect(function(char)
if v.Character:FindFirstChild("Right Arm") then
v.Character:FindFirstChild("Right
Arm").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("Right Arm"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
elseif v.Character:FindFirstChild("RightHand") and
v.Character:FindFirstChild("UpperTorso") then

v.Character:FindFirstChild("RightHand").ChildAdded:Connect(function(child)
if child.Name == "RightGrip" then
wait(0.1)
if child.Part1 ~= nil then
if child.Part1.Parent ~= nil then
if child.Part1.Parent:IsA("Accessory") then
child:Destroy()
end
end
end
end
end)
for i,v in pairs(v.Character:FindFirstChild("RightHand"):GetChildren())
do
if v.Name == "RightGrip" then
wait(0.1)
if Part1 ~= nil then
if Part1.Parent ~= nil then
if v.Part1.Parent:IsA("Accessory") then
v:Destroy()
end
end
end
end
end
end
end)
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "esp" then
local lPlayer = game.Players.LocalPlayer;
local lTeam = lPlayer.TeamColor;
local mode = 1;
local speed = .7; -- CFrame interpolation every second.
local aimToggle = false;
local enemyColor = BrickColor.Red();
local friendlyColor = BrickColor.Blue();

function onKeyPress(inputObject, gameProcessedEvent)


if inputObject.KeyCode == Enum.KeyCode.RightAlt then
if aimToggle == false then
--aimToggle = true;
else
--aimToggle = false;
end
end
if inputObject.KeyCode == Enum.KeyCode.RightControl then
if mode == 1 then
mode = 0;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if game.Workspace:FindFirstChild(v.Name) ~= nil then
if v.Character:FindFirstChild("Torso") ~= nil
then
v.Character.Torso.eP.Frame.Visible =
false;
end
for t,x in pairs(v.Character:GetChildren()) do
if x.ClassName == "Part" then
if
v.Character:FindFirstChild("Head") ~= nil then
if
v.Character.Head:FindFirstChild("1") ~= nil then
for l=1,6 do

x:FindFirstChild(l).Frame.Visible = true;
end
end
end
end
end
end
end
end
elseif mode == 0 then
mode = 1;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if game.Workspace:FindFirstChild(v.Name) ~= nil then
if v.Character:FindFirstChild("Torso") ~= nil
then
v.Character.Torso.eP.Frame.Visible =
true;
end
for t,x in pairs(v.Character:GetChildren()) do
if x.ClassName == "Part" then
if
v.Character:FindFirstChild("Head") ~= nil then
if
v.Character.Head:FindFirstChild("1") ~= nil then
for l=1,6 do

x:FindFirstChild(l).Frame.Visible = false;
end
end
end
end
end
end
end
end
end
end
end

game:GetService("UserInputService").InputBegan:connect(onKeyPress)

local function ClosestPlayer(point)


local OnTarget = false;
local CurDis = nil;
local CurPlayer = nil;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if CurDis == nil then
CurDis =
v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
CurPlayer = v;
else
if
v:DistanceFromCharacter(lPlayer.Character.Torso.Position) < CurDis then
CurDis =
v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
CurPlayer = v;
end
end
end
end
while aimToggle == true do
for i = 0, 1, .01 do
game.Workspace.CurrentCamera.CFrame =
CFrame.new(Vector3.new(game.Workspace.CurrentCamera.CFrame.X,game.Workspace.Current
Camera.CFrame.Y,game.Workspace.CurrentCamera.CFrame.Z),
CurPlayer.Character.Torso.Position);
end
end
end

while true do
for i,v in pairs(game.Players:GetChildren()) do
local vChar = game.Workspace:WaitForChild(v.Name);
if vChar.Torso:FindFirstChild("eP") == nil and v ~= lPlayer then
local fLayer = Instance.new("BillboardGui");
fLayer.Name = "eP";
fLayer.Size = UDim2.new(8,0,8,0);
fLayer.SizeOffset = Vector2.new(.5,-.55);
fLayer.LightInfluence = 0;
fLayer.AlwaysOnTop = true;
fLayer.Adornee = vChar:WaitForChild("Torso");
fLayer.Parent = vChar.Torso;
local sLayer = Instance.new("Frame");
sLayer.BackgroundTransparency = .5;
sLayer.AnchorPoint = Vector2.new(.5,.5);
if v.TeamColor == lTeam then
sLayer.BackgroundColor = BrickColor.Blue();
else
sLayer.BackgroundColor = BrickColor.Red();
end
sLayer.BorderSizePixel = 0;
sLayer.Size = UDim2.new(.5,0,.7,0);
sLayer.Parent = fLayer;
if mode == 0 then
sLayer.Visible = false;
end
local fhLayer = Instance.new("BillboardGui");
fhLayer.Name = "ePh";
fhLayer.Size = UDim2.new(8,0,8,0);
fhLayer.SizeOffset = Vector2.new(.25,-.13);
fhLayer.LightInfluence = 0;
fhLayer.AlwaysOnTop = true;
fhLayer.Adornee = vChar:WaitForChild("Torso");
fhLayer.Parent = vChar.Torso;
local health = Instance.new("Frame");
health.AnchorPoint = Vector2.new(0,.5);
health.Name = "health";
health.BorderSizePixel = 0;
health.BackgroundColor3 = Color3.fromRGB(255,0,0);
health.Size =
UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
health.Parent = fhLayer;
local fnLayer = Instance.new("BillboardGui");
fnLayer.Name = "ePn";
fnLayer.Size = UDim2.new(8,0,8,0);
fnLayer.SizeOffset = Vector2.new(.25,0);
fnLayer.LightInfluence = 0;
fnLayer.AlwaysOnTop = true;
fnLayer.Adornee = vChar:WaitForChild("Torso");
fnLayer.Parent = vChar.Torso;
local name = Instance.new("TextLabel");
name.AnchorPoint = Vector2.new(0,.5);
name.Name = "txtlabel";
name.BorderSizePixel = 0;
name.BackgroundTransparency = 1;
name.Size = UDim2.new(.5,0,.05,0);
name.Position = UDim2.new(0,0,0,0);
name.TextScaled = true;
name.Text = v.Name;
name.TextColor3 =
Color3.fromRGB(sLayer.BackgroundColor.r,sLayer.BackgroundColor.g,sLayer.BackgroundC
olor.b);
name.Parent = fnLayer;
for x,t in pairs(vChar:GetChildren()) do
if t.ClassName == "Part" then
for l = 1, 6 do
local headLayer = Instance.new("SurfaceGui");
headLayer.Name = l;
headLayer.LightInfluence = 0;
headLayer.AlwaysOnTop = true;
headLayer.Adornee = vChar:WaitForChild(t.Name);
headLayer.Parent = t;
if l==1 then
headLayer.Face = "Front";
elseif l==2 then
headLayer.Face = "Right";
elseif l==3 then
headLayer.Face = "Left";
elseif l==4 then
headLayer.Face = "Back";
elseif l==5 then
headLayer.Face = "Top";
elseif l==6 then
headLayer.Face = "Bottom";
end
local xLayer = Instance.new("Frame");
xLayer.BackgroundTransparency = .5;
xLayer.AnchorPoint = Vector2.new(0,0);
if v.TeamColor == lTeam then
xLayer.BackgroundColor =
BrickColor.Blue();
else
xLayer.BackgroundColor =
BrickColor.Red();
end
xLayer.BorderSizePixel = 0;
xLayer.Size = UDim2.new(1,0,1,0);
xLayer.Parent = headLayer;
if mode == 1 then
xLayer.Visible = false;
end
end
end
end
else
if v ~= lPlayer then
v.Character.Torso.ePh.health.Size =
UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
end
end
end
wait(.3);
end
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "airwalk" then
local crtl = false

mouse = game.Players.LocalPlayer:GetMouse()

local air = Instance.new("Part", workspace)


air.Size = Vector3.new(7, 2, 3)
air.CFrame =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0, -4, 0)
air.Transparency = 1
air.Anchored = true
air.Name = "Airwalk"

mouse.KeyDown:Connect(function(key)
if key == "2" then
air.Size = Vector3.new(4, -0.5, 3)
end
end)

mouse.KeyUp:Connect(function(key)
if key == "2" then
air.Size = Vector3.new(7, 2, 3)
end
end)

for i = 1, math.huge do
air.CFrame =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame +
Vector3.new(0, -4, 0)
wait(0.01)
end

end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "shottyani" then
local lplr = game:GetService("Players").LocalPlayer
local shotty = lplr.Backpack:FindFirstChild("Shotty")
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://503259904"
local plr = game:GetService('Players').LocalPlayer
local HUM = plr.Character.Humanoid:LoadAnimation(Animation)
shotty.Equipped:connect(function()
wait(.1)
HUM:Play()
HUM:AdjustSpeed(0.0)
end)
shotty.Unequipped:connect(function()
HUM:Stop()
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "glockani" then
local lplr = game:GetService("Players").LocalPlayer
local Glock = lplr.Backpack:FindFirstChild("Glock")
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://503259904"
local plr = game:GetService('Players').LocalPlayer
local HUM = plr.Character.Humanoid:LoadAnimation(Animation)
Glock.Equipped:connect(function()
wait(.1)
HUM:Play()
HUM:AdjustSpeed(0.0)
end)
Glock.Unequipped:connect(function()
HUM:Stop()
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "lockon" then
loadstring(game:HttpGet("https://raw.githubusercontent.com/CriShoux/OwlHub/master/O
wlHub.txt"))();
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "imp" then
local fool = "Say 'aim -player-"
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(foo
l,"All")
local following = false
function psearch(arg)
for i,v in pairs(game.Players:GetPlayers()) do
if string.lower(string.sub(v.Name,1,string.len(arg))) ==
string.lower(arg) then
return v
end
end
end
local character = game.Players.LocalPlayer.Character or
game.Players.LocalPlayer.CharacterAdded:Wait()
for i,v in pairs(character:GetChildren()) do
v.ChildAdded:Connect(function(s)
if s.Name == "creator" then
local enemy = workspace:FindFirstChild(s.Value.Name)
local enemyroot = enemy.Head
following = true
repeat
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Shotty') then
game.Players.LocalPlayer.Backpack.Shotty.Parent =
game.Players.LocalPlayer.Character end
if game.Players.LocalPlayer.Backpack:FindFirstChild('Uzi')
then game.Players.LocalPlayer.Backpack.Uzi.Parent =
game.Players.LocalPlayer.Character end
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Glock') then
game.Players.LocalPlayer.Backpack.Glock.Parent = game.Players.LocalPlayer.Character
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Character.Shotty.Fire:FireServer(enemyroot.CFrame) end
if
game.Players.LocalPlayer.Character:FindFirstChild("Glock") then
game.Players.LocalPlayer.Character.Glock.Fire:FireServer(enemyroot.CFrame) end
if game.Players.LocalPlayer.Character:FindFirstChild("Uzi")
then game.Players.LocalPlayer.Character.Uzi.Fire:FireServer(enemyroot.CFrame) end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(13,0,-3)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(4,0,-2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-4,0,2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(6,0,3)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,-6)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-4,0,-2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(8,0,-2)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,-3)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= workspace[s.Value.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,2)
until enemy.Humanoid.Health == 0 or enemy:FindFirstChild("KO") or
game.Players.LocalPlayer.Character.Humanoid.Health == 0 or following == false
end
end)
end

game.Players.LocalPlayer.Chatted:Connect(function(msg)
if string.lower(msg) == "'stop" then
following = false
else
if msg:sub(1,5) == "'aim " then
local target = psearch(msg:sub(6))
if target then
following = true
repeat
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Shotty') then
game.Players.LocalPlayer.Backpack.Shotty.Parent =
game.Players.LocalPlayer.Character end
if
game.Players.LocalPlayer.Backpack:FindFirstChild('Glock') then
game.Players.LocalPlayer.Backpack.Glock.Parent = game.Players.LocalPlayer.Character
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Shotty") then
game.Players.LocalPlayer.Character.Shotty.Fire:FireServer(workspace[target.Name].To
rso.CFrame) end
if
game.Players.LocalPlayer.Character:FindFirstChild("Glock") then
game.Players.LocalPlayer.Character.Glock.Fire:FireServer(workspace[target.Name].Tor
so.CFrame) end

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(1,0,-3)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(9,0,-2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-4,0,2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(12,0,3)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-13,0,-5)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-5,0,-2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-4,-0,-2)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(6,0,-3)
wait()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[target.Name].HumanoidRootPart.CFrame + Vector3.new(-6,0,2)
until workspace[target.Name].Humanoid.Health == 0 or
workspace[target.Name]:FindFirstChild("KO") or
game.Players.LocalPlayer.Character.Humanoid.Health == 0 or following == false
end
end
end
end)
end
end)
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "audiolog" then
aa = game:GetObjects("rbxassetid://01997056190")[1]
aa.Parent = game.CoreGui
wait(0.2)
GUI = aa.PopupFrame.PopupFrame
pos = 0

ignore = {
"rbxasset://sounds/action_get_up.mp3",
"rbxasset://sounds/uuhhh.mp3",
"rbxasset://sounds/action_falling.mp3",
"rbxasset://sounds/action_jump.mp3",
"rbxasset://sounds/action_jump_land.mp3",
"rbxasset://sounds/impact_water.mp3",
"rbxasset://sounds/action_swim.mp3",
"rbxasset://sounds/action_footsteps_plastic.mp3"
}

GUI.Close.MouseButton1Click:connect(function()
GUI:TweenSize(UDim2.new(0, 360, 0, 0),"Out","Quad",0.5,true) wait(0.6)
GUI.Parent:TweenSize(UDim2.new(0, 0, 0, 20),"Out","Quad",0.5,true) wait(0.6)
aa:Destroy()
end)

local min = false


GUI.Minimize.MouseButton1Click:connect(function()
if min == false then
GUI:TweenSize(UDim2.new(0, 360, 0, 20),"Out","Quad",0.5,true) min =
true
else
GUI:TweenSize(UDim2.new(0, 360, 0, 260),"Out","Quad",0.5,true) min =
false
end
end)

function printTable(tbl)
if type(tbl) ~= 'table' then return nil end
local depthCount = -15

local function run(val, inPrefix)


depthCount = depthCount + 15
-- if inPrefix then print(string.rep(' ', depthCount) .. '{') end
for i,v in pairs(val) do
if type(v) == 'table' then
-- print(string.rep(' ', depthCount) .. ' [' .. tostring(i)
.. '] = {')
GUI.Store.Text = GUI.Store.Text..'\n'..string.rep(' ',
depthCount) .. ' [' .. tostring(i) .. '] = {'
run(v, false)
wait()
else
-- print(string.rep(' ', depthCount) .. ' [' .. tostring(i)
.. '] = ' .. tostring(v))
GUI.Store.Text = GUI.Store.Text..'\n'..string.rep(' ',
depthCount) .. ' [' .. tostring(i) .. '] = ' .. tostring(v)
wait()
end
end
-- print(string.rep(' ', depthCount) .. '}')
depthCount = depthCount - 15
end
run(tbl, true)
end

function refreshlist()
pos = 0
GUI.Logs.CanvasSize = UDim2.new(0,0,0,0)
for i,v in pairs(GUI.Logs:GetChildren()) do
v.Position = UDim2.new(0,0,0, pos)
GUI.Logs.CanvasSize = UDim2.new(0,0,0, pos+20)
pos = pos+20
end
end

function FindTable(Table, Name)


for i,v in pairs(Table) do
if v == Name then
return true
end end
return false
end

function writefileExploit()
if writefile then
return true
end
end

writeaudio = {}
running = false
GUI.SS.MouseButton1Click:connect(function()
if writefileExploit() then
if running == false then
GUI.Load.Visible = true running = true
GUI.Load:TweenSize(UDim2.new(0, 360, 0,
20),"Out","Quad",0.5,true) wait(0.3)
for _, child in pairs(GUI.Logs:GetChildren()) do
if child:FindFirstChild('ImageButton') then local bttn =
child:FindFirstChild('ImageButton')
if bttn.BackgroundTransparency == 0 then
writeaudio[#writeaudio + 1] = {NAME =
child.NAME.Value, ID = child.ID.Value}
end
end
end
GUI.Store.Visible = true
printTable(writeaudio)
wait(0.2)
local filename = 0
local function write()
local file
pcall(function() file =
readfile("Audios"..filename..".txt") end)
if file then
filename = filename+1
write()
else
local text = tostring(GUI.Store.Text)
text = text:gsub('\n', '\r\n')
writefile("Audios"..filename..".txt", text)
end
end
write()
for rep = 1,10 do
GUI.Load.BackgroundTransparency = GUI.Load.BackgroundTransparency
+ 0.1
wait(0.05)
end
GUI.Load.Visible = false
GUI.Load.BackgroundTransparency = 0
GUI.Load.Size = UDim2.new(0, 0, 0, 20)
running = false
GUI.Store.Visible = false
GUI.Store.Text = ''
writeaudio = {}
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Saved audios\n(Audios'..filename..'.txt)',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
else
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Exploit cannot writefile :(',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
end)

GUI.SA.MouseButton1Click:connect(function()
if writefileExploit() then
if running == false then
GUI.Load.Visible = true running = true
GUI.Load:TweenSize(UDim2.new(0, 360, 0,
20),"Out","Quad",0.5,true) wait(0.3)
for _, child in pairs(GUI.Logs:GetChildren()) do
writeaudio[#writeaudio + 1] = {NAME = child.NAME.Value, ID
= child.ID.Value}
end
GUI.Store.Visible = true
printTable(writeaudio)
wait(0.2)
local filename = 0
local function write()
local file
pcall(function() file =
readfile("Audios"..filename..".txt") end)
if file then
filename = filename+1
write()
else
local text = tostring(GUI.Store.Text)
text = text:gsub('\n', '\r\n')
writefile("Audios"..filename..".txt", text)
end
end
write()
for rep = 1,10 do
GUI.Load.BackgroundTransparency =
GUI.Load.BackgroundTransparency + 0.1
wait(0.05)
end
GUI.Load.Visible = false
GUI.Load.BackgroundTransparency = 0
GUI.Load.Size = UDim2.new(0, 0, 0, 20)
running = false
GUI.Store.Visible = false
GUI.Store.Text = ''
writeaudio = {}
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Saved audios\n(Audios'..filename..'.txt)',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
else
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Exploit cannot writefile :(',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
end)

selectedaudio = nil
function getaudio(place)
if running == false then
GUI.Load.Visible = true running = true
GUI.Load:TweenSize(UDim2.new(0, 360, 0, 20),"Out","Quad",0.5,true)
wait(0.3)
for _, child in pairs(place:GetDescendants()) do
spawn(function()
if child:IsA("Sound") and not
GUI.Logs:FindFirstChild(child.SoundId) and not FindTable(ignore,child.SoundId) then
local id = string.match(child.SoundId,
"rbxasset://sounds.+") or string.match(child.SoundId, "&hash=.+") or
string.match(child.SoundId, "%d+")
if id ~= nil then
local newsound = GUI.Audio:Clone()
if string.sub(id, 1, 6) == "&hash=" or
string.sub(id, 1, 7) == "&0hash=" then
id = string.sub(id, (string.sub(id, 1, 6)
== "&hash=" and 7) or (string.sub(id, 1, 7) == "&0hash=" and 8), string.len(id))
newsound.ImageButton.Image =
'rbxassetid://1453863294'
end
newsound.Parent = GUI.Logs
newsound.Name = child.SoundId
newsound.Visible = true
newsound.Position = UDim2.new(0,0,0, pos)
GUI.Logs.CanvasSize = UDim2.new(0,0,0, pos+20)
pos = pos+20
local function findname()
Asset =
game:GetService("MarketplaceService"):GetProductInfo(id)
end
local audioname = 'error'
local success, message = pcall(findname)
if success then
newsound.TextLabel.Text = Asset.Name
audioname = Asset.Name
else
newsound.TextLabel.Text = child.Name
audioname = child.Name
end
local data = Instance.new('StringValue')
data.Parent = newsound data.Value = child.SoundId data.Name = 'ID'
local data2 = Instance.new('StringValue')
data2.Parent = newsound data2.Value = audioname data2.Name = 'NAME'
local soundselected = false

newsound.ImageButton.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
if soundselected == false then
soundselected = true

newsound.ImageButton.BackgroundTransparency = 0
else soundselected = false

newsound.ImageButton.BackgroundTransparency = 1
end
end
end)

newsound.Click.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
GUI.Info.TextLabel.Text = "Name:
" ..audioname.. "\n\nID: " .. child.SoundId .. "\n\nWorkspace Name: " .. child.Name
selectedaudio = child.SoundId
GUI.Info.Visible = true
end
end)
end
end
end)
end
end
for rep = 1,10 do
GUI.Load.BackgroundTransparency = GUI.Load.BackgroundTransparency + 0.1
wait(0.05)
end
GUI.Load.Visible = false
GUI.Load.BackgroundTransparency = 0
GUI.Load.Size = UDim2.new(0, 0, 0, 20)
running = false
end

GUI.All.MouseButton1Click:connect(function() getaudio(game)end)
GUI.Workspace.MouseButton1Click:connect(function() getaudio(workspace)end)
GUI.Lighting.MouseButton1Click:connect(function()
getaudio(game:GetService('Lighting'))end)
GUI.SoundS.MouseButton1Click:connect(function()
getaudio(game:GetService('SoundService'))end)
GUI.Clr.MouseButton1Click:connect(function()
for _, child in pairs(GUI.Logs:GetChildren()) do
if child:FindFirstChild('ImageButton') then local bttn =
child:FindFirstChild('ImageButton')
if bttn.BackgroundTransparency == 1 then
bttn.Parent:Destroy()
refreshlist()
end
end
end
end)
GUI.ClrS.MouseButton1Click:connect(function()
for _, child in pairs(GUI.Logs:GetChildren()) do
if child:FindFirstChild('ImageButton') then local bttn =
child:FindFirstChild('ImageButton')
if bttn.BackgroundTransparency == 0 then
bttn.Parent:Destroy()
refreshlist()
end
end
end
end)
autoscan = false
GUI.AutoScan.MouseButton1Click:connect(function()
if autoscan == false then autoscan = true
GUI.AutoScan.BackgroundTransparency = 0.5
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Auto Scan ENABLED',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
else autoscan = false
GUI.AutoScan.BackgroundTransparency = 0
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Auto Scan DISABLED',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end
end)

game.DescendantAdded:connect(function(added)
wait()
if autoscan == true and added:IsA('Sound') and not
GUI.Logs:FindFirstChild(added.SoundId) and not FindTable(ignore,added.SoundId) then
local id = string.match(added.SoundId, "rbxasset://sounds.+") or
string.match(added.SoundId, "&hash=.+") or string.match(added.SoundId, "%d+")
if id ~= nil then
local newsound = GUI.Audio:Clone()
if string.sub(id, 1, 6) == "&hash=" or string.sub(id, 1, 7)
== "&0hash=" then
id = string.sub(id, (string.sub(id, 1, 6) == "&hash="
and 7) or (string.sub(id, 1, 7) == "&0hash=" and 8), string.len(id))
newsound.ImageButton.Image =
'rbxassetid://1453863294'
end
local scrolldown = false
newsound.Parent = GUI.Logs
newsound.Name = added.SoundId
newsound.Visible = true
newsound.Position = UDim2.new(0,0,0, pos)
if GUI.Logs.CanvasPosition.Y ==
GUI.Logs.CanvasSize.Y.Offset - 230 then
scrolldown = true
end
GUI.Logs.CanvasSize = UDim2.new(0,0,0, pos+20)
pos = pos+20
local function findname()
Asset =
game:GetService("MarketplaceService"):GetProductInfo(id)
end
local audioname = 'error'
local success, message = pcall(findname)
if success then
newsound.TextLabel.Text = Asset.Name
audioname = Asset.Name
else
newsound.TextLabel.Text = added.Name
audioname = added.Name
end
local data = Instance.new('StringValue') data.Parent =
newsound data.Value = added.SoundId data.Name = 'ID'
local data2 = Instance.new('StringValue') data2.Parent =
newsound data2.Value = audioname data2.Name = 'NAME'
local soundselected = false
newsound.ImageButton.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
if soundselected == false then soundselected =
true

newsound.ImageButton.BackgroundTransparency = 0
else soundselected = false

newsound.ImageButton.BackgroundTransparency = 1
end
end
end)
newsound.Click.MouseButton1Click:Connect(function()
if GUI.Info.Visible ~= true then
GUI.Info.TextLabel.Text = "Name: "
..audioname.. "\n\nID: " .. added.SoundId .. "\n\nWorkspace Name: " .. added.Name
selectedaudio = added.SoundId
GUI.Info.Visible = true
end
end)
--230'
if scrolldown == true then
GUI.Logs.CanvasPosition = Vector2.new(0,
9999999999999999999999999999999999999999999, 0, 0)
end
end
end
end)

GUI.Info.Copy.MouseButton1Click:Connect(function()
if pcall(function() Synapse:Copy(selectedaudio) end) then
else
local clip = setclipboard or Clipboard.set
clip(selectedaudio)
end
game:FindService('StarterGui'):SetCore('SendNotification', {
Title = 'Audio Logger',
Text = 'Copied to clipboard',
Icon = 'http://www.roblox.com/asset/?id=176572847',
Duration = 5,
})
end)

GUI.Info.Close.MouseButton1Click:Connect(function()
GUI.Info.Visible = false
for _, sound in
pairs(game:GetService('Players').LocalPlayer.PlayerGui:GetChildren()) do
if sound.Name == 'SampleSound' then
sound:Destroy()
end
end
GUI.Info.Listen.Text = 'Listen'
end)

GUI.Info.Listen.MouseButton1Click:Connect(function()
if GUI.Info.Listen.Text == 'Listen' then
local samplesound = Instance.new('Sound') samplesound.Parent =
game:GetService('Players').LocalPlayer.PlayerGui
samplesound.Looped = true samplesound.SoundId = selectedaudio
samplesound:Play() samplesound.Name = 'SampleSound'
samplesound.Volume = 5
GUI.Info.Listen.Text = 'Stop'
else
for _, sound in
pairs(game:GetService('Players').LocalPlayer.PlayerGui:GetChildren()) do
if sound.Name == 'SampleSound' then
sound:Destroy()
end
end
GUI.Info.Listen.Text = 'Listen'
end
end)

function drag(gui)
spawn(function()
local UserInputService = game:GetService("UserInputService")
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui:TweenPosition(UDim2.new(startPos.X.Scale, startPos.X.Offset +
delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y), "InOut", "Quart", 0.04,
true, nil)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end)
end
drag(aa.PopupFrame)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "deletetool" then
local a=Instance.new("Tool")a.RequiresHandle=false;a.Name="Delete"local
b=game.Players.LocalPlayer;a.Parent=b:WaitForChild("Backpack")local
c=b:GetMouse()local d=false;local
e=Instance.new("SelectionBox")e.Color3=Color3.new(0,0.6,0.6,6)e.Parent=b.PlayerGui;
local c=b:GetMouse()local
e=Instance.new("SelectionBox")e.Color3=Color3.new(0,0.6,0.6,6)e.Parent=b.PlayerGui;
e.Name="derp"c.Move:connect(function()if d then local f=c.Target;if not f then
e.Adornee=nil else if f:IsA("BasePart")then e.Adornee=f else e.Adornee=nil end end
end end)a.Equipped:Connect(function()d=true
end)a.Unequipped:Connect(function()e.Adornee=nil;d=false
end)a.Activated:Connect(function()if e.Adornee then local
g=Instance.new("Explosion")g.Parent=game.Workspace;g.Position=e.Adornee.Position;g.
BlastPressure=0;local
h=Instance.new("Sound")h.SoundId="http://www.roblox.com/asset/?
id=315775189"h.Parent=game.Workspace;h:Play()e.Adornee:Destroy()e.Adornee=nil end
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "allkey" then

local epic = Instance.new("Tool")


local dab = Instance.new("Part")
local plr = game.Players.LocalPlayer
local tar_obj = nil
dab.Parent = epic
dab.Size = Vector3.new(0.2, 0.2, 0.2)
epic.Parent = plr.Backpack
epic.Name = "Skeleton Key"
epic.ToolTip = "Click on a door with this"
dab.Name = "Handle"
epic.Equipped:Connect(function(m_S)

m_S.Button1Down:Connect(function()

tar_obj = m_S.Target
door = tar_obj.Parent
if door:FindFirstChild("Lock") then
door.Lock.ClickDetector.RemoteEvent:FireServer()
wait(0.2)
door.Click.ClickDetector.RemoteEvent:FireServer()

elseif tar_obj.Parent.Parent:FindFirstChild("Lock") then


tar_obj.Parent.Parent.Lock.ClickDetector.RemoteEvent:FireServer()
wait(0.2)
tar_obj.Parent.Parent.Click.ClickDetector.RemoteEvent:FireServer()

end

end)
end)
end
end)

game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
if msg:lower() == "droptools" then
mouse = game.Players.LocalPlayer:GetMouse()

mouse.KeyDown:Connect(function(key)
if string.byte(key) == 92 then
if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then

game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Parent =
game.Workspace.Terrain
end
end
end)

-- Press "\" to drop your currently held tool


end
end)

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