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--SL ADMIN COMMANDS SCRIPT

local Player = game.Players.LocalPlayer


local Mouse = Player:GetMouse()
local char = Player.Character

local gPlayers = game:GetService("Players")


local admin = gPlayers.LocalPlayer.Name

local services={}
local cmds={}
local std={}

local Version = '1.0'

wait(0.1)

services.players=gPlayers
services.lighting=game:GetService('Lighting')
services.workspace=game:GetService('Workspace')
services.events = {}
local user = gPlayers.LocalPlayer

local cmdprefix=';'
local scriptprefix='\\'
local split=" "

--| Tables |--

--| Admins |--

local AdminFolder = Instance.new("Folder", game.ContextActionService)


AdminFolder.Name = "AdminList"
AdminFolder.RobloxLocked = true
_G.Admin = function(Admin)
local SValue = Instance.new("StringValue", AdminFolder)
SValue.Value = Admin
SValue.RobloxLocked = true
end

-- These are my friends that don't have Seven, remove then off the list if you'd
like.
local admins = {
'netroRINNE',
'THEGAMINGTRTLE',
'JackLikesBugs',
'JoshuaAsencio'
}

--| CMD List |--

CMDs = {
'addtai player[unstopabble]',
'addcha player[unstopabble]',
'addtech player[unstopabble]',
'reset player',
'terroreset player',
'stats player',
'goto player',
'level player',
'unlevel player',
'save player',
'bounty player',
'xp player',
'facedecal rbxassetid://DECALHERE',
'goggles player',
'spiralmask player',
'akatsukihat player',
'faceguard player',
'furcoat player',
'sandgourd player',
'sasukebelt player',
'Companions',
'pain player',
'kakashi player',
'itachi player',
'nagato player',
'minato player',
'tail1 player',
'tail2 player',
'tail3 player',
'tail4 player',
'tail5 player',
'tail6 player',
'tail7 player',
'tail8 player',
'tail9 player',
'paths6 player',
'narutothelast player',
'sasukethelast player',
'narutopts player',
'sasukepts player',
'pug player',
'zabuza2 player',
'kakashi2 player',
'gaara2 player',
'haku2 player',
'madara2 player',
'ELEMENTS',
'fire/fire2/fire3/fire4/fire5/fire6 player',
'lightning/lightning2/lightning3/lightning4/lightning5/lightning6 player',
'dust/dust2/dust3/dust4/dust5/dust6 player',
'gold/gold2/gold3/gold4/gold5/gold6 player',
'earth/earth2/earth3/earth4/earth5/earth6 player',
'water/water2/water3/water4/water5/water6 player',
'yin/yin2/yin3/yin4/yin5/yin6 player',
'yang/yang2/yang3/yang4/yang5/yang6 player',
'sound/sound2/sound3/sound4/sound5/sound6 player',
'iron/iron2/iron3/iron4/iron5/iron6 player',
'VILLAGES',
'akatsuki player',
'landoffire player',
'samurai player',
'landofwind player',
'landofwater player',
'landoflightning player',
'landofearth player',
'CLANS',
'hyugaclan player',
'uchihaclan player',
'inuzukaclan player',
'senjuclan player',
'namikazeclan player',
'naraclan player',
'aburameclan player',
'shiroganeclan player',
'hozukiclan player',
'yukiclan player',
'yotsukiclan player',
'chinoikeclan player',
'- prefix <string>',
'- cmds',
'- version',
}

--| Lib |--

updateevents=function()
for i,v in pairs(services.events) do services.events:remove(i) v:disconnect()
end
for i,v in pairs(gPlayers:players())do
local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end)
services.events[#services.events+1] = ev
end
end

std.inTable=function(tbl,val)
if tbl==nil then return false end

for _,v in pairs(tbl)do


if v==val then return true end
end
return false
end

std.out=function(str)
print(str)
end

std.list=function(tbl)
local str=''
for i,v in pairs(tbl)do
str=str..tostring(v)
if i~=#tbl then str=str..', ' end
end
return str
end

std.endat=function(str,val)
local z=str:find(val)
if z then
return str:sub(0,z-string.len(val)),true
else
return str,false
end
end
std.first=function(str) return str:sub(1,1) end

isAdmin=function(name)
if name==admin then
return true
elseif admins[name]==true then
return true
end
return false
end

local exec=function(str)
spawn(function()
local script, loaderr = loadstring(str)
if not script then
error(loaderr)
else
script()
end
end)
end

local findCmd=function(cmd_name)
for i,v in pairs(cmds)do
if v.NAME:lower()==cmd_name:lower() or
std.inTable(v.ALIAS,cmd_name:lower())then
return v
end
end
end

local getCmd=function(msg)
local cmd,hassplit=std.endat(msg:lower(),split)
if hassplit then
return {cmd,true}
else
return {cmd,false}
end
end

local getprfx=function(strn)
if strn:sub(1,string.len(cmdprefix))==cmdprefix then
return{'cmd',string.len(cmdprefix)+1}
elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then
return{'exec',string.len(scriptprefix)+1}
end return
end

local getArgs=function(str)
local args={}
local new_arg=nil
local hassplit=nil
local s=str
repeat
new_arg,hassplit=std.endat(s:lower(),split)
if new_arg~='' then
args[#args+1]=new_arg
s=s:sub(string.len(new_arg)+string.len(split)+1)
end
until hassplit==false
return args
end

local function execCmd(str, plr)


local s_cmd
local a
local cmd
s_cmd = getCmd(str)
cmd = findCmd(s_cmd[1])
if cmd == nil then return end
a = str:sub(string.len(s_cmd[1]) + string.len(split) + 1)
local args=getArgs(a)

pcall(function()
cmd.FUNC(args, plr)
end)
end

function do_exec(str,plr)
if not isAdmin(plr.Name)then return end

str=str:gsub('/e ','')

local t=getprfx(str)
if t==nil then return end
str=str:sub(t[2])
if t[1]=='exec' then
exec(str)
elseif t[1]=='cmd' then
execCmd(str, plr)
end
end

updateevents()
_G.exec_cmd = execCmd
--game.Players.LocalPlayer.Chatted:connect(doexec)

local _char=function(plr_name)
for i,v in pairs(game.Players:GetChildren())do
if v:IsA'Player'then
if v.Name==plr_name then return v.Character end
end
end
return
end

local _plr=function(plr_name)
for i,v in pairs(game.Players:GetChildren())do
if v:IsA'Player'then
if v.Name==plr_name then return v end
end
end
return
end

function addcmd(name,desc,alias,func)
cmds[#cmds+1]=
{
NAME=name;
DESC=desc;
ALIAS=alias;
FUNC=func;
}
end

local function getPlayer(name)


local nameTable = {}
name=name:lower()
if name == "me" then
nameTable[#nameTable+1]=admin
elseif name == "others" then
for i,v in pairs(gPlayers:GetChildren()) do
if v:IsA'Player'then
if v.Name~=admin then
nameTable[#nameTable+1]=v.Name
end
end
end
elseif name == "all" then
for i,v in pairs(gPlayers:GetChildren()) do
if v:IsA'Player'then
nameTable[#nameTable+1]=v.Name
end
end
else
for i,v in pairs(gPlayers:GetChildren()) do
local lname = v.Name:lower()
local i,j = lname:find(name)
if i == 1 then
return {v.Name}
end
end
end
return nameTable
end

--| Cape Function |--

local capeColor = 1012

function Cape(playerCaped)

if playerCaped.Character:FindFirstChild("Cape") ~= nil then


playerCaped.Character.Cape:Destroy()
end

repeat
wait()
until playerCaped and playerCaped.Character and
playerCaped.Character:FindFirstChild("Torso")

local Torso = playerCaped.Character.Torso

local Cape = Instance.new("Part", Torso.Parent)


Cape.Name = "Cape"
Cape.Anchored = false
Cape.CanCollide = false
Cape.TopSurface = 0
Cape.BottomSurface = 0
Cape.BrickColor = BrickColor.new("" .. capeColor)
Cape.Material = "Neon"
Cape.formFactor = "Custom"
Cape.Size = Vector3.new(0.2,0.2,0.2)

local msh = Instance.new("BlockMesh", Cape)


msh.Scale = Vector3.new(9,17.5,.5)

local motor1 = Instance.new("Motor", Cape)


motor1.Part0 = Cape
motor1.Part1 = Torso

motor1.MaxVelocity = 1
motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)

local wave = false

repeat wait(1/44)
local ang = 0.2
local oldmag = Torso.Velocity.magnitude
local mv = .1

if wave then
ang = ang + ((Torso.Velocity.magnitude/10) * .05) + 1
wave = false
else
wave = false
end
ang = ang + math.min(Torso.Velocity.magnitude/30, 1)
motor1.MaxVelocity = math.min((Torso.Velocity.magnitude/10), .04) + mv
motor1.DesiredAngle = -ang
if motor1.CurrentAngle < -.05 and motor1.DesiredAngle > -.05 then
motor1.MaxVelocity = .04
end
repeat
wait()
until
motor1.CurrentAngle == motor1.DesiredAngle or math.abs(Torso.Velocity.magnitude -
oldmag) >= (Torso.Velocity.magnitude/10) + 1
if Torso.Velocity.magnitude < .1 then
wait(.1)
end
until not Cape or Cape.Parent ~= Torso.Parent
end

game.Lighting.Outlines = false -- Outlines are disgusting

--| Commands |--

addcmd('goto', 'go to a player',{},


function(args)
local players = getPlayer(args[1])
if players ~= nil and _char(players[1]):FindFirstChild("HumanoidRootPart")
then
_char(admin).HumanoidRootPart.CFrame =
_char(players[1]).HumanoidRootPart.CFrame
end
end)

--stats

addcmd('addcha','addstats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait() do
r:FireServer("addstats", "cha", "1", 456345234534565)
end
end
end)

addcmd('addtai','addstats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait() do
r:FireServer("addstats", "rage", "1", 456345234534565)
end
end
end)

addcmd('addtech','addstats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait() do
r:FireServer("addstats", "tech", "1", 456345234534565)
end
end
end)

addcmd('stats','stats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "300")
r:FireServer("equipkey", "spins", "100")
r:FireServer("equipkey", "bounty", "1000000")
r:FireServer("equipkey", "ryo1" , "1000000000")
r:FireServer("equipkey", "ryo2" , "1000000000")
end
end)

addcmd('bounty','infinitebounty player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait(1) do
r:FireServer("equipkey", "bounty", "1000000")
end
end
end)

addcmd('xp','xp someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
while wait(1) do
local pchar = gPlayers[v].Backpack.keyinput:FireServer("changestat",
"exp", "10000000", 456345234534565.000000)
end
end
end)

--cosmetics

addcmd('sasukebelt','sasukebelt someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "sasukebelt")
end
end)

addcmd('goggles','goggles someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "goggles")
end
end)

addcmd('spiralmask','spiralmask someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "spiralmask")
end
end)

addcmd('akatsukihat','akatsukihat someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "akatsuki")
end
end)

addcmd('faceguard','faceguard someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "faceguard")
end
end)

addcmd('furcoat','furcoat someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "furcoat")
end
end)

addcmd('sandgourd','sandgourd someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "sandgourd")
end
end)

--finish cosmetic

--companions

addcmd('pain','pain',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "pain")
end
end)

addcmd('kakashi','kakashi',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "kakashi")
end
end)

addcmd('itachi','itachi',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "itachi")
end
end)

addcmd('nagato','nagato',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "nagato")
end
end)

addcmd('minato','minato',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "minato")
end
end)

addcmd('tail1','tail1',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail1")
end
end)

addcmd('tail2','tail2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail2")
end
end)

addcmd('tail3','tail3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail3")
end
end)

addcmd('tail4','tail4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail4")
end
end)

addcmd('tail5','tail5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail5")
end
end)

addcmd('tail6','tail6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail6")
end
end)

addcmd('tail7','tail7',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail7")
end
end)

addcmd('tail8','tail8',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail8")
end
end)

addcmd('tail9','tail9',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail9")
end
end)

addcmd('paths6','paths6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "paths6")
end
end)

addcmd('narutothelast','narutothelast',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "narutothelast")
end
end)

addcmd('sasukethelast','sasukethelast',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "sasukethelast")
end
end)
addcmd('narutopts','narutopts',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "narutopts")
end
end)

addcmd('sasukepts','sasukepts',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "sasukepts")
end
end)

addcmd('pug','pug',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "pug")
end
end)

addcmd('zabuza2','zabuza2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "zabuza2")
end
end)

addcmd('kakashi2','kakashi2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "kakashi2")
end
end)

addcmd('gaara2','gaara2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "gaara2")
end
end)

addcmd('haku2','haku2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "haku2")
end
end)

--end comps

addcmd('level','level',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "2500")
end
end)

addcmd('unlevel','unlevel player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "0")
end
end)

addcmd('reset','reset someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "-1")
r:FireServer("equipkey", "spins", "0")
r:FireServer("equipkey", "bounty", "0")
r:FireServer("equipkey", "ryo1", "0")
r:FireServer("equipkey", "ryo2", "0")
r:FireServer("equipkey", "kg1", "FAKEKG1")
r:FireServer("equipkey", "kg2", "FAKEKG2")
r:FireServer("equipkey", "kg3", "FAKEKG3")
r:FireServer("equipkey", "kg4", "FAKEKG4")
r:FireServer("changeelement", "element1", "FAKEKELEMENT1")
r:FireServer("changeelement", "element2", "FAKEKELEMENT2")
r:FireServer("changeelement", "element3", "FAKEKELEMENT3")
r:FireServer("changeelement", "element4", "FAKEKELEMENT4")
r:FireServer("changeelement", "element5", "FAKEKELEMENT5")
r:FireServer("changeelement", "element6", "FAKEKELEMENT6")
r:FireServer("save")
end
end)

addcmd('terroreset','reset2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("reset1fstats", 456345234534565.000000)
r:FireServer("save")
end
end)
addcmd('save','forcesave someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("save")
end
end)

addcmd('facedecal','facedecal',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
game.Players.LocalPlayer.LocalPlayerlook.face.Value = args2
end
end)

--Elements

addcmd('fire','fire',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "fire")
end
end)

addcmd('fire2','fire2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "fire")
end
end)

addcmd('fire3','fire3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "fire")
end
end)

addcmd('fire4','fire4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "fire")
end
end)

addcmd('fire5','fire5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "fire")
end
end)

addcmd('fire6','fire6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "fire")
end
end)

addcmd('lightning','lightning',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "lightning")
end
end)

addcmd('lightning2','lightning2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "lightning")
end
end)

addcmd('lightning3','lightning3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "lightning")
end
end)

addcmd('lightning4','lightning4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "lightning")
end
end)

addcmd('lightning5','lightning5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "lightning")
end
end)
addcmd('lightning6','lightning6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "lightning")
end
end)

addcmd('dust','dust',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "dust")
end
end)

addcmd('dust2','dust2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "dust")
end
end)

addcmd('dust3','dust3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "dust")
end
end)

addcmd('dust4','dust4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "dust")
end
end)

addcmd('dust5','dust5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "dust")
end
end)

addcmd('dust6','dust6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "dust")
end
end)

addcmd('gold','gold',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "gold")
end
end)

addcmd('gold2','gold2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "gold")
end
end)

addcmd('gold3','gold3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "gold")
end
end)

addcmd('gold4','gold4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "gold")
end
end)

addcmd('gold5','gold5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "gold")
end
end)

addcmd('gold6','gold6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "gold")
end
end)
addcmd('earth','earth',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "earth")
end
end)

addcmd('earth2','earth2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "earth")
end
end)

addcmd('earth3','earth3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "earth")
end
end)

addcmd('earth4','earth4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "earth")
end
end)

addcmd('earth5','earth5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "earth")
end
end)

addcmd('earth6','earth6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "earth")
end
end)

addcmd('water','water',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "water")
end
end)

addcmd('water2','water2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "water")
end
end)

addcmd('water3','water3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "water")
end
end)

addcmd('water4','water4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "water")
end
end)

addcmd('water5','water5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "water")
end
end)

addcmd('water6','water6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "water")
end
end)

addcmd('yin','yin',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "yin")
end
end)

addcmd('yin2','yin2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "yin")
end
end)

addcmd('yin3','yin3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "yin")
end
end)

addcmd('yin4','yin4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "yin")
end
end)

addcmd('yin5','yin5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "yin")
end
end)

addcmd('yin6','yin6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "yin")
end
end)

addcmd('yang','yang',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "yang")
end
end)

addcmd('yang2','yang2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "yang")
end
end)

addcmd('yang3','yang3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "yang")
end
end)

addcmd('yang4','yang4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "yang")
end
end)

addcmd('yang5','yang5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "yang")
end
end)

addcmd('yang6','yang6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "yang")
end
end)

addcmd('sound','sound',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "sound")
end
end)

addcmd('sound2','sound2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "sound")
end
end)

addcmd('sound3','sound3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "sound")
end
end)

addcmd('sound4','sound4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "sound")
end
end)

addcmd('sound5','sound5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "sound")
end
end)

addcmd('sound6','sound6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "sound")
end
end)

addcmd('iron','iron',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "iron")
end
end)

addcmd('iron2','iron2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "iron")
end
end)

addcmd('iron3','iron3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "iron")
end
end)

addcmd('iron4','iron4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "iron")
end
end)

addcmd('iron5','iron5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "iron")
end
end)

addcmd('iron6','iron6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "iron")
end
end)
--end elements

--Villages

addcmd('akatsuki','akatsuki',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Akatsuki")
end
end)

addcmd('landoffire','landoffire',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land Of Fire")
end
end)

addcmd('samurai','Samurai',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Samurai")
end
end)
addcmd('landofwind','Land of Wind',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Wind")
end
end)

addcmd('landofwater','Land of Water',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Water")
end
end)

addcmd('landoflightning','Land of Lightning',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Lightning")
end
end)

addcmd('landofearth','Land of Earth',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Earth")
end
end)

--end Villages

--CLANS

addcmd('hyugaclan','Hyuga Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Hyuga Clan")
end
end)

addcmd('uchihaclan','Uchiha Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Uchiha Clan")
end
end)

addcmd('inuzukaclan','Inuzuka Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Inuzuka Clan")
end
end)

addcmd('senjuclan','Senju Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Senju Clan")
end
end)

addcmd('namikazeclan','Namikaze Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Namikaze Clan")
end
end)

addcmd('naraclan','Nara Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Nara Clan")
end
end)

addcmd('aburameclan','Aburame Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Aburame Clan")
end
end)

addcmd('shiroganeclan','Shirogane Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Shirogane Clan")
end
end)

addcmd('hozukiclan','Hozuki Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Hozuki Clan")
end
end)

addcmd('yukiclan','Yuki Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Yuki Clan")
end
end)

addcmd('yotsukiclan','Yotsuki Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Yotsuki Clan")
end
end)

addcmd('chinoikeclan','Chinoike Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Chinoike Clan")
end
end)

--END CLANS

-- Extras --

addcmd('prefix','changes prefix',{},
function(args)
cmdprefix = args[1]
Notify('Changed prefix to "' .. args[1] .. '"')
end)

addcmd('admins','prints admins',{},
function(args)
for i,v in pairs(AdminFolder:GetChildren()) do
if v:IsA("StringValue") then
print("-" .. v.Value)
Notify('Printed Admins, Check Console')
end
end
end)

addcmd('version','shows version',{''},
function(args)
Notify("Version is " .. Version)
end)

--| Admin |--

for i,v in pairs(admins) do


local admin = Instance.new("StringValue", AdminFolder)
admin.Value = v
admin.RobloxLocked = true
end

spawn(function ()
while wait(0.1) do
for _,a in pairs(game.ContextActionService:GetChildren()) do
if a.Name == "AdminList" then
for _,b in pairs(a:GetChildren()) do
if b:IsA("StringValue") then
for _,c in pairs(game.Players:GetChildren()) do
if c.Name == b.Value then
execCmd('admin ' .. c.Name)
end
end
end
end
end
end
end
end)

--| Don't.. Touch.. |--

--| CMD Bar |--

CMDbar = Instance.new('ScreenGui', game.CoreGui)


CMDbar.Name = 'GUI'
cmdBAR = Instance.new('TextBox', CMDbar)
cmdBAR.Name = 'CMDbar'
cmdBAR.Active = true
cmdBAR.BackgroundColor = BrickColor.new(0,0,0)
cmdBAR.BackgroundTransparency = 0.5
cmdBAR.BorderColor = BrickColor.new(0,0,0)
cmdBAR.BorderSizePixel = 0
cmdBAR.Position = UDim2.new(0,0,1,-25)
cmdBAR.Size = UDim2.new(0,200,0,20)
cmdBAR.Font = 'SourceSans'
cmdBAR.FontSize = 'Size18'
cmdBAR.Text = 'Press ; to Execute a Command'
cmdBAR.TextColor = BrickColor.new(255,255,255)

--| Data |--

DATA = Instance.new('Folder', game.ContextActionService)


DATA.Name = 'Data'

Paper = Instance.new('BlockMesh', DATA)


Paper.Name = 'Paper'
Paper.Scale = Vector3.new(1,1,0.1)

ayylmao = Instance.new('Hat', DATA)


ayylmao.Name = 'ayylmao'
ayyHandle = Instance.new('Part', ayylmao)
ayyHandle.Name = 'Handle'
ayyHandle.Size = Vector3.new(2,2.4,2)
ayyHandle.FormFactor = 'Plate'
ayyMesh = Instance.new('SpecialMesh', ayyHandle)
ayyMesh.Scale = Vector3.new(1,1.02,1)
ayyMesh.MeshType = 'FileMesh'
ayyMesh.MeshId = 'http://www.roblox.com/asset/?id=13827689'
ayyMesh.TextureId = 'http://www.roblox.com/asset/?id=13827796'

Float = Instance.new('Part', DATA)


Float.Name = 'Float'
Float.Transparency = 1
Float.Size = Vector3.new(6,1,6)
Float.Anchored = true

cmdGUI = Instance.new('ScreenGui', DATA)


cmdGUI.Name = 'CMDs'
cmdMAIN = Instance.new('Frame', cmdGUI)
cmdMAIN.Name = 'MAIN'
cmdMAIN.Active = true
cmdMAIN.BackgroundColor = BrickColor.new(0,0,0)
cmdMAIN.BackgroundTransparency = 0.5
cmdMAIN.BorderColor = BrickColor.new(0,0,0)
cmdMAIN.BorderSizePixel = 0
cmdMAIN.Position = UDim2.new(0,10,0,350)
cmdMAIN.Size = UDim2.new(0,170,0,15)
cmdMAIN.Draggable = true
cmdCMDs = Instance.new('ScrollingFrame', cmdMAIN)
cmdCMDs.Name = 'CMDs'
cmdCMDs.BackgroundColor = BrickColor.new(0,0,0)
cmdCMDs.BackgroundTransparency = 0.8
cmdCMDs.BorderColor = BrickColor.new(0,0,0)
cmdCMDs.BorderSizePixel = 0
cmdCMDs.Position = UDim2.new(0,0,0,15)
cmdCMDs.Size = UDim2.new(0,200,0,150)
cmdCMDs.CanvasSize = UDim2.new(0,0,0,0)
cmdCMDs.TopImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.MidImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.BottomImage = 'rbxasset://textures/blackBkg_square.png'
cmdCMDs.ScrollBarThickness = 2
cmdExit = Instance.new('TextButton', cmdMAIN)
cmdExit.Name = 'Exit'
cmdExit.BackgroundColor = BrickColor.new(255,0,0)
cmdExit.BackgroundTransparency = 0.5
cmdExit.BorderColor = BrickColor.new(255,0,0)
cmdExit.BorderSizePixel = 0
cmdExit.Position = UDim2.new(0,185,0,0)
cmdExit.Size = UDim2.new(0,15,0,15)
cmdExit.Text = ""
ExitScript = Instance.new('LocalScript', cmdExit)
ExitScript.Source =
[[
script.Parent.MouseButton1Down:connect(function()
script.Parent.Parent.Parent:Destroy()
end)
]]
cmdMin = Instance.new('TextButton', cmdMAIN)
cmdMin.Name = 'MM'
cmdMin.BackgroundColor = BrickColor.new(140,140,140)
cmdMin.BackgroundTransparency = 0.5
cmdMin.BorderColor = BrickColor.new(140,140,140)
cmdMin.BorderSizePixel = 0
cmdMin.Position = UDim2.new(0,170,0,0)
cmdMin.Size = UDim2.new(0,15,0,15)
cmdMin.Text = ""
MinScript = Instance.new('LocalScript', cmdMin)
MinScript.Source =
[[
local CMDs = script.Parent.Parent.CMDs

script.Parent.MouseButton1Down:connect(function()
if CMDs.Visible == true then
CMDs.Visible = false
elseif CMDs.Visible == false then
CMDs.Visible = true
end
end)
]]
cmdEx = Instance.new('TextLabel', cmdMAIN)
cmdEx.Name = 'Example'
cmdEx.BackgroundColor = BrickColor.new(0,0,0)
cmdEx.BackgroundTransparency = 0.8
cmdEx.BorderColor = BrickColor.new(0,0,0)
cmdEx.BorderSizePixel = 0
cmdEx.Position = UDim2.new(0,5,0,20)
cmdEx.Size = UDim2.new(0,190,0,20)
cmdEx.Visible = false
cmdEx.TextColor = BrickColor.new(255,255,255)
cmdEx.TextXAlignment = 'Left'

duckGUI = Instance.new('ScreenGui', DATA)


duckGUI.Name = 'Duck'
duckImage = Instance.new('ImageLabel', duckGUI)
duckImage.BackgroundTransparency = 1
duckImage.Position = UDim2.new(0,-300,1,-150)
duckImage.Size = UDim2.new(0,300,0,300)
duckImage.Rotation = -30
duckImage.Image = 'rbxassetid://301388647'
duckScript = Instance.new('LocalScript', duckGUI)
duckScript.Source =
[[
local duck = script.Parent.ImageLabel

wait(2)

duck:TweenPosition(UDim2.new(1, 0, 1, -150), "InOut", "Quad", 3, true, nil)


]]

espMAIN = Instance.new('BillboardGui', DATA)


espMAIN.Name = 'MAIN'
espMAIN.AlwaysOnTop = true
espMAIN.ExtentsOffset = Vector3.new(0,1,0)
espMAIN.Size = UDim2.new(0,5,0,5)
espMAIN.StudsOffset = Vector3.new(0,1,0)
espDot = Instance.new('Frame', espMAIN)
espDot.BackgroundColor = BrickColor.new(42,181,255)
espDot.BackgroundTransparency = 0.3
espDot.BorderSizePixel = 0
espDot.Position = UDim2.new(-0.5,0,-0.5,0)
espDot.Size = UDim2.new(2,0,2,0)
espDot.Visible = false
espDot.ZIndex = 10
espName = Instance.new('TextLabel', espMAIN)
espName.Name = 'Name'
espName.BackgroundColor = BrickColor.new(0,0,0)
espName.BackgroundTransparency = 1
espName.BorderColor = BrickColor.new(0,0,0)
espName.BorderSizePixel = 0
espName.Position = UDim2.new(0,0,0,-35)
espName.Size = UDim2.new(1,0,10,0)
espName.Visible = false
espName.ZIndex = 10

notifyMAIN = Instance.new('ScreenGui', DATA)


notifyMAIN.Name = 'Notification'
notifyNOT = Instance.new('Frame', notifyMAIN)
notifyNOT.Name = 'NOTIFY'
notifyNOT.BackgroundColor = BrickColor.new(0,0,0)
notifyNOT.BackgroundTransparency = 0.5
notifyNOT.BorderColor = BrickColor.new(255,255,255)
notifyNOT.BorderSizePixel = 2
notifyNOT.Position = UDim2.new(0,-200,0.7,0)
notifyNOT.Size = UDim2.new(0,200,0,30)
notifyNOTE = Instance.new('TextLabel', notifyNOT)
notifyNOTE.Name = 'NOTE'
notifyNOTE.BackgroundColor = BrickColor.new(255,255,255)
notifyNOTE.BackgroundTransparency = 1
notifyNOTE.BorderColor = BrickColor.new(255,255,255)
notifyNOTE.BorderSizePixel = 0
notifyNOTE.Size = UDim2.new(1,0,1,0)
notifyNOTE.ZIndex = 10
notifyNOTE.FontSize = 'Size18'
notifyNOTE.Font = 'SourceSans'
notifyNOTE.Text = 'NOTIFY'
notifyNOTE.TextColor = BrickColor.new(255,255,255)
notifyNOTE.TextStrokeColor3 = Color3.new(255,255,255)
notifyNOTE.TextStrokeTransparency = 0.8
tpTool = Instance.new('HopperBin', DATA)
tpTool.Name = 'Teleport'
tpScript = Instance.new('LocalScript', tpTool)
tpScript.Source =
[[
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()

local Tool = script.Parent

Mouse.Button1Down:connect(function()
if Mouse.Target and Tool.Active then
Player.Character.HumanoidRootPart.CFrame = Mouse.Hit +
Vector3.new(0,2,0)
end
end)
]]

modJAIL = Instance.new('Model', DATA)


modJAIL.Name = 'JAIL'
botJAIL = Instance.new('Part', modJAIL)
botJAIL.Name = 'BOTTOM'
botJAIL.BrickColor = BrickColor.new('Black')
botJAIL.Transparency = 0.5
botJAIL.Position = Vector3.new(-6.2,0.5,-11.6)
botJAIL.Anchored = true
botJAIL.Locked = true
botJAIL.Size = Vector3.new(6,1,6)
botJAIL.TopSurface = 'Smooth'
botJAIL.BottomSurface = 'Smooth'
topJAIL = Instance.new('Part', modJAIL)
topJAIL.Name = 'BOTTOM'
topJAIL.BrickColor = BrickColor.new('Black')
topJAIL.Transparency = 0.5
topJAIL.Position = Vector3.new(-6.2,7.5,-11.6)
topJAIL.Anchored = true
topJAIL.Locked = true
topJAIL.Size = Vector3.new(6,1,6)
topJAIL.TopSurface = 'Smooth'
topJAIL.BottomSurface = 'Smooth'
p1 = Instance.new('Part', modJAIL)
p1.Name = 'MAIN'
p1.BrickColor = BrickColor.new('Black')
p1.Transparency = 1
p1.Position = Vector3.new(-8.7,4,-11.6)
p1.Rotation = Vector3.new(-180,0,-180)
p1.Anchored = true
p1.Locked = true
p1.Size = Vector3.new(1,6,4)
p1.TopSurface = 'Smooth'
p1.BottomSurface = 'Smooth'
p2 = Instance.new('Part', modJAIL)
p2.BrickColor = BrickColor.new('Black')
p2.Transparency = 0.5
p2.Position = Vector3.new(-3.7,4,-14.1)
p2.Anchored = true
p2.Locked = true
p2.Size = Vector3.new(1,6,1)
p2.TopSurface = 'Smooth'
p2.BottomSurface = 'Smooth'
p3 = Instance.new('Part', modJAIL)
p3.BrickColor = BrickColor.new('Black')
p3.Transparency = 0.5
p3.Position = Vector3.new(-8.7,4,-9.1)
p3.Anchored = true
p3.Locked = true
p3.Size = Vector3.new(1,6,1)
p3.TopSurface = 'Smooth'
p3.BottomSurface = 'Smooth'
p4 = Instance.new('Part', modJAIL)
p4.BrickColor = BrickColor.new('Black')
p4.Transparency = 0.5
p4.Position = Vector3.new(-3.7,4,-9.1)
p4.Anchored = true
p4.Locked = true
p4.Size = Vector3.new(1,6,1)
p4.TopSurface = 'Smooth'
p4.BottomSurface = 'Smooth'
p5 = Instance.new('Part', modJAIL)
p5.BrickColor = BrickColor.new('Black')
p5.Transparency = 0.5
p5.Position = Vector3.new(-8.7,4,-14.1)
p5.Anchored = true
p5.Locked = true
p5.Size = Vector3.new(1,6,1)
p5.TopSurface = 'Smooth'
p5.BottomSurface = 'Smooth'
p6 = Instance.new('Part', modJAIL)
p6.BrickColor = BrickColor.new('Black')
p6.Transparency = 1
p6.Position = Vector3.new(-6.2,4,-14.1)
p6.Rotation = Vector3.new(0,90,0)
p6.Anchored = true
p6.Locked = true
p6.Size = Vector3.new(1,6,4)
p6.TopSurface = 'Smooth'
p6.BottomSurface = 'Smooth'
p7 = Instance.new('Part', modJAIL)
p7.BrickColor = BrickColor.new('Black')
p7.Transparency = 1
p7.Position = Vector3.new(-3.7,4,-11.6)
p7.Anchored = true
p7.Locked = true
p7.Size = Vector3.new(1,6,4)
p7.TopSurface = 'Smooth'
p7.BottomSurface = 'Smooth'
p8 = Instance.new('Part', modJAIL)
p8.BrickColor = BrickColor.new('Black')
p8.Transparency = 1
p8.Position = Vector3.new(-6.2,4,-9.1)
p8.Rotation = Vector3.new(0,90,0)
p8.Anchored = true
p8.Locked = true
p8.Size = Vector3.new(1,6,4)
p8.TopSurface = 'Smooth'
p8.BottomSurface = 'Smooth'
-- CMDs GUI --

CMDsFolder = Instance.new("Folder", game.CoreGui)

for i,v in pairs(CMDs) do


CMDsValue = Instance.new("StringValue", CMDsFolder)
CMDsValue.Value = v
CMDsValue.RobloxLocked = true
end

local function commands()


local cmds = DATA.CMDs:Clone()
cmds.Parent = Player.PlayerGui
local CMDsV = CMDsFolder:GetChildren()
for i = 1, #CMDsV do
local YSize = 25
local Position = ((i * YSize) - YSize)
local newcmd = cmds.MAIN.Example:Clone()
newcmd.Parent = cmds.MAIN.CMDs
newcmd.Visible = true
newcmd.Position = UDim2.new(0,5,0, Position + 5)
newcmd.Text = "" .. CMDsV[i].Value
cmds.MAIN.CMDs.CanvasSize = UDim2.new(0,0,0, Position + 30)
end
end

addcmd('cmds','prints cmds',{},
function(args)
commands()
end)

--| Command Bar |--

CMDbar.CMDbar.FocusLost:connect(function(enterpressed)
if enterpressed and CMDbar.CMDbar.Text ~= "" then
spawn(function ()
execCmd(CMDbar.CMDbar.Text, Player)
end)
end
CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5,
true, nil)
end)

Mouse.KeyDown:connect(function(Key)
if Key:byte() == 59 then
CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad",
0.5, true, nil)
CMDbar.CMDbar:CaptureFocus()
end
end)

--| More Functions |--

local NOTIFY = DATA.Notification


NOTIFY.Parent = game.CoreGui

local duck = DATA.Duck:Clone()


duck.Parent = Player.PlayerGui
local usingNOTE = false

function Notify(msg)
if usingNOTE == false then
if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then
spawn(function()
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0),
"InOut", "Quad", 0.5, true, nil)
NOTIFY.NOTIFY.NOTE.Text = msg
usingNOTE = true
wait(2.5)
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0),
"InOut", "Quad", 0.5, true, nil)
usingNOTE = false
end)
end
end
end

--| Notifications |--

wait(1)

if game.Workspace.FilteringEnabled == true then


NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,0,0)
Notify('Filtering is ENABLED.')
elseif game.Workspace.FilteringEnabled == false then
NOTIFY.NOTIFY.BorderColor = BrickColor.new(0,255,0)
Notify('Filtering is Disabled.')
end

wait(3.5)

NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255)

Notify('Loaded ' .. #Terrorizecmds .. ' commands!')

wait(3.5)

Notify('Welcome to Terrorize Cmds 60 SL CMDS ' .. Player.Name .. '!')

Player.PlayerGui.Duck:Destroy()

--[[
addcmd('name','desc',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
end
end)
--]]

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