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local services={}
local cmds={}
local std={}
wait(0.1)
services.players=gPlayers
services.lighting=game:GetService('Lighting')
services.workspace=game:GetService('Workspace')
services.events = {}
local user = gPlayers.LocalPlayer
local cmdprefix=';'
local scriptprefix='\\'
local split=" "
-- These are my friends that don't have Seven, remove then off the list if you'd
like.
local admins = {
'netroRINNE',
'THEGAMINGTRTLE',
'JackLikesBugs',
'JoshuaAsencio'
}
CMDs = {
'addtai player[unstopabble]',
'addcha player[unstopabble]',
'addtech player[unstopabble]',
'reset player',
'terroreset player',
'stats player',
'goto player',
'level player',
'unlevel player',
'save player',
'bounty player',
'xp player',
'facedecal rbxassetid://DECALHERE',
'goggles player',
'spiralmask player',
'akatsukihat player',
'faceguard player',
'furcoat player',
'sandgourd player',
'sasukebelt player',
'Companions',
'pain player',
'kakashi player',
'itachi player',
'nagato player',
'minato player',
'tail1 player',
'tail2 player',
'tail3 player',
'tail4 player',
'tail5 player',
'tail6 player',
'tail7 player',
'tail8 player',
'tail9 player',
'paths6 player',
'narutothelast player',
'sasukethelast player',
'narutopts player',
'sasukepts player',
'pug player',
'zabuza2 player',
'kakashi2 player',
'gaara2 player',
'haku2 player',
'madara2 player',
'ELEMENTS',
'fire/fire2/fire3/fire4/fire5/fire6 player',
'lightning/lightning2/lightning3/lightning4/lightning5/lightning6 player',
'dust/dust2/dust3/dust4/dust5/dust6 player',
'gold/gold2/gold3/gold4/gold5/gold6 player',
'earth/earth2/earth3/earth4/earth5/earth6 player',
'water/water2/water3/water4/water5/water6 player',
'yin/yin2/yin3/yin4/yin5/yin6 player',
'yang/yang2/yang3/yang4/yang5/yang6 player',
'sound/sound2/sound3/sound4/sound5/sound6 player',
'iron/iron2/iron3/iron4/iron5/iron6 player',
'VILLAGES',
'akatsuki player',
'landoffire player',
'samurai player',
'landofwind player',
'landofwater player',
'landoflightning player',
'landofearth player',
'CLANS',
'hyugaclan player',
'uchihaclan player',
'inuzukaclan player',
'senjuclan player',
'namikazeclan player',
'naraclan player',
'aburameclan player',
'shiroganeclan player',
'hozukiclan player',
'yukiclan player',
'yotsukiclan player',
'chinoikeclan player',
'- prefix <string>',
'- cmds',
'- version',
}
updateevents=function()
for i,v in pairs(services.events) do services.events:remove(i) v:disconnect()
end
for i,v in pairs(gPlayers:players())do
local ev = v.Chatted:connect(function(msg) do_exec(msg,v) end)
services.events[#services.events+1] = ev
end
end
std.inTable=function(tbl,val)
if tbl==nil then return false end
std.out=function(str)
print(str)
end
std.list=function(tbl)
local str=''
for i,v in pairs(tbl)do
str=str..tostring(v)
if i~=#tbl then str=str..', ' end
end
return str
end
std.endat=function(str,val)
local z=str:find(val)
if z then
return str:sub(0,z-string.len(val)),true
else
return str,false
end
end
std.first=function(str) return str:sub(1,1) end
isAdmin=function(name)
if name==admin then
return true
elseif admins[name]==true then
return true
end
return false
end
local exec=function(str)
spawn(function()
local script, loaderr = loadstring(str)
if not script then
error(loaderr)
else
script()
end
end)
end
local findCmd=function(cmd_name)
for i,v in pairs(cmds)do
if v.NAME:lower()==cmd_name:lower() or
std.inTable(v.ALIAS,cmd_name:lower())then
return v
end
end
end
local getCmd=function(msg)
local cmd,hassplit=std.endat(msg:lower(),split)
if hassplit then
return {cmd,true}
else
return {cmd,false}
end
end
local getprfx=function(strn)
if strn:sub(1,string.len(cmdprefix))==cmdprefix then
return{'cmd',string.len(cmdprefix)+1}
elseif strn:sub(1,string.len(scriptprefix))==scriptprefix then
return{'exec',string.len(scriptprefix)+1}
end return
end
local getArgs=function(str)
local args={}
local new_arg=nil
local hassplit=nil
local s=str
repeat
new_arg,hassplit=std.endat(s:lower(),split)
if new_arg~='' then
args[#args+1]=new_arg
s=s:sub(string.len(new_arg)+string.len(split)+1)
end
until hassplit==false
return args
end
pcall(function()
cmd.FUNC(args, plr)
end)
end
function do_exec(str,plr)
if not isAdmin(plr.Name)then return end
str=str:gsub('/e ','')
local t=getprfx(str)
if t==nil then return end
str=str:sub(t[2])
if t[1]=='exec' then
exec(str)
elseif t[1]=='cmd' then
execCmd(str, plr)
end
end
updateevents()
_G.exec_cmd = execCmd
--game.Players.LocalPlayer.Chatted:connect(doexec)
local _char=function(plr_name)
for i,v in pairs(game.Players:GetChildren())do
if v:IsA'Player'then
if v.Name==plr_name then return v.Character end
end
end
return
end
local _plr=function(plr_name)
for i,v in pairs(game.Players:GetChildren())do
if v:IsA'Player'then
if v.Name==plr_name then return v end
end
end
return
end
function addcmd(name,desc,alias,func)
cmds[#cmds+1]=
{
NAME=name;
DESC=desc;
ALIAS=alias;
FUNC=func;
}
end
function Cape(playerCaped)
repeat
wait()
until playerCaped and playerCaped.Character and
playerCaped.Character:FindFirstChild("Torso")
motor1.MaxVelocity = 1
motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)
repeat wait(1/44)
local ang = 0.2
local oldmag = Torso.Velocity.magnitude
local mv = .1
if wave then
ang = ang + ((Torso.Velocity.magnitude/10) * .05) + 1
wave = false
else
wave = false
end
ang = ang + math.min(Torso.Velocity.magnitude/30, 1)
motor1.MaxVelocity = math.min((Torso.Velocity.magnitude/10), .04) + mv
motor1.DesiredAngle = -ang
if motor1.CurrentAngle < -.05 and motor1.DesiredAngle > -.05 then
motor1.MaxVelocity = .04
end
repeat
wait()
until
motor1.CurrentAngle == motor1.DesiredAngle or math.abs(Torso.Velocity.magnitude -
oldmag) >= (Torso.Velocity.magnitude/10) + 1
if Torso.Velocity.magnitude < .1 then
wait(.1)
end
until not Cape or Cape.Parent ~= Torso.Parent
end
--stats
addcmd('addcha','addstats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait() do
r:FireServer("addstats", "cha", "1", 456345234534565)
end
end
end)
addcmd('addtai','addstats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait() do
r:FireServer("addstats", "rage", "1", 456345234534565)
end
end
end)
addcmd('addtech','addstats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait() do
r:FireServer("addstats", "tech", "1", 456345234534565)
end
end
end)
addcmd('stats','stats player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "300")
r:FireServer("equipkey", "spins", "100")
r:FireServer("equipkey", "bounty", "1000000")
r:FireServer("equipkey", "ryo1" , "1000000000")
r:FireServer("equipkey", "ryo2" , "1000000000")
end
end)
addcmd('bounty','infinitebounty player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
while wait(1) do
r:FireServer("equipkey", "bounty", "1000000")
end
end
end)
addcmd('xp','xp someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
while wait(1) do
local pchar = gPlayers[v].Backpack.keyinput:FireServer("changestat",
"exp", "10000000", 456345234534565.000000)
end
end
end)
--cosmetics
addcmd('sasukebelt','sasukebelt someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "sasukebelt")
end
end)
addcmd('goggles','goggles someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "goggles")
end
end)
addcmd('spiralmask','spiralmask someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "spiralmask")
end
end)
addcmd('akatsukihat','akatsukihat someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "akatsuki")
end
end)
addcmd('faceguard','faceguard someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "faceguard")
end
end)
addcmd('furcoat','furcoat someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "furcoat")
end
end)
addcmd('sandgourd','sandgourd someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("cosmetic", "sandgourd")
end
end)
--finish cosmetic
--companions
addcmd('pain','pain',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "pain")
end
end)
addcmd('kakashi','kakashi',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "kakashi")
end
end)
addcmd('itachi','itachi',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "itachi")
end
end)
addcmd('nagato','nagato',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "nagato")
end
end)
addcmd('minato','minato',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "minato")
end
end)
addcmd('tail1','tail1',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail1")
end
end)
addcmd('tail2','tail2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail2")
end
end)
addcmd('tail3','tail3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail3")
end
end)
addcmd('tail4','tail4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail4")
end
end)
addcmd('tail5','tail5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail5")
end
end)
addcmd('tail6','tail6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail6")
end
end)
addcmd('tail7','tail7',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail7")
end
end)
addcmd('tail8','tail8',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail8")
end
end)
addcmd('tail9','tail9',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "tail9")
end
end)
addcmd('paths6','paths6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "paths6")
end
end)
addcmd('narutothelast','narutothelast',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "narutothelast")
end
end)
addcmd('sasukethelast','sasukethelast',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "sasukethelast")
end
end)
addcmd('narutopts','narutopts',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "narutopts")
end
end)
addcmd('sasukepts','sasukepts',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "sasukepts")
end
end)
addcmd('pug','pug',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "pug")
end
end)
addcmd('zabuza2','zabuza2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "zabuza2")
end
end)
addcmd('kakashi2','kakashi2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "kakashi2")
end
end)
addcmd('gaara2','gaara2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "gaara2")
end
end)
addcmd('haku2','haku2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "comp", "haku2")
end
end)
--end comps
addcmd('level','level',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "2500")
end
end)
addcmd('unlevel','unlevel player',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "0")
end
end)
addcmd('reset','reset someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "lvl", "-1")
r:FireServer("equipkey", "spins", "0")
r:FireServer("equipkey", "bounty", "0")
r:FireServer("equipkey", "ryo1", "0")
r:FireServer("equipkey", "ryo2", "0")
r:FireServer("equipkey", "kg1", "FAKEKG1")
r:FireServer("equipkey", "kg2", "FAKEKG2")
r:FireServer("equipkey", "kg3", "FAKEKG3")
r:FireServer("equipkey", "kg4", "FAKEKG4")
r:FireServer("changeelement", "element1", "FAKEKELEMENT1")
r:FireServer("changeelement", "element2", "FAKEKELEMENT2")
r:FireServer("changeelement", "element3", "FAKEKELEMENT3")
r:FireServer("changeelement", "element4", "FAKEKELEMENT4")
r:FireServer("changeelement", "element5", "FAKEKELEMENT5")
r:FireServer("changeelement", "element6", "FAKEKELEMENT6")
r:FireServer("save")
end
end)
addcmd('terroreset','reset2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("reset1fstats", 456345234534565.000000)
r:FireServer("save")
end
end)
addcmd('save','forcesave someone',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("save")
end
end)
addcmd('facedecal','facedecal',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
game.Players.LocalPlayer.LocalPlayerlook.face.Value = args2
end
end)
--Elements
addcmd('fire','fire',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "fire")
end
end)
addcmd('fire2','fire2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "fire")
end
end)
addcmd('fire3','fire3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "fire")
end
end)
addcmd('fire4','fire4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "fire")
end
end)
addcmd('fire5','fire5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "fire")
end
end)
addcmd('fire6','fire6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "fire")
end
end)
addcmd('lightning','lightning',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "lightning")
end
end)
addcmd('lightning2','lightning2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "lightning")
end
end)
addcmd('lightning3','lightning3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "lightning")
end
end)
addcmd('lightning4','lightning4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "lightning")
end
end)
addcmd('lightning5','lightning5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "lightning")
end
end)
addcmd('lightning6','lightning6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "lightning")
end
end)
addcmd('dust','dust',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "dust")
end
end)
addcmd('dust2','dust2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "dust")
end
end)
addcmd('dust3','dust3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "dust")
end
end)
addcmd('dust4','dust4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "dust")
end
end)
addcmd('dust5','dust5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "dust")
end
end)
addcmd('dust6','dust6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "dust")
end
end)
addcmd('gold','gold',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "gold")
end
end)
addcmd('gold2','gold2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "gold")
end
end)
addcmd('gold3','gold3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "gold")
end
end)
addcmd('gold4','gold4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "gold")
end
end)
addcmd('gold5','gold5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "gold")
end
end)
addcmd('gold6','gold6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "gold")
end
end)
addcmd('earth','earth',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "earth")
end
end)
addcmd('earth2','earth2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "earth")
end
end)
addcmd('earth3','earth3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "earth")
end
end)
addcmd('earth4','earth4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "earth")
end
end)
addcmd('earth5','earth5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "earth")
end
end)
addcmd('earth6','earth6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "earth")
end
end)
addcmd('water','water',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "water")
end
end)
addcmd('water2','water2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "water")
end
end)
addcmd('water3','water3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "water")
end
end)
addcmd('water4','water4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "water")
end
end)
addcmd('water5','water5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "water")
end
end)
addcmd('water6','water6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "water")
end
end)
addcmd('yin','yin',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "yin")
end
end)
addcmd('yin2','yin2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "yin")
end
end)
addcmd('yin3','yin3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "yin")
end
end)
addcmd('yin4','yin4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "yin")
end
end)
addcmd('yin5','yin5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "yin")
end
end)
addcmd('yin6','yin6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "yin")
end
end)
addcmd('yang','yang',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "yang")
end
end)
addcmd('yang2','yang2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "yang")
end
end)
addcmd('yang3','yang3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "yang")
end
end)
addcmd('yang4','yang4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "yang")
end
end)
addcmd('yang5','yang5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "yang")
end
end)
addcmd('yang6','yang6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "yang")
end
end)
addcmd('sound','sound',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "sound")
end
end)
addcmd('sound2','sound2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "sound")
end
end)
addcmd('sound3','sound3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "sound")
end
end)
addcmd('sound4','sound4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "sound")
end
end)
addcmd('sound5','sound5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "sound")
end
end)
addcmd('sound6','sound6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "sound")
end
end)
addcmd('iron','iron',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "", "iron")
end
end)
addcmd('iron2','iron2',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "2", "iron")
end
end)
addcmd('iron3','iron3',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "3", "iron")
end
end)
addcmd('iron4','iron4',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "4", "iron")
end
end)
addcmd('iron5','iron5',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "5", "iron")
end
end)
addcmd('iron6','iron6',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("changeelement", "6", "iron")
end
end)
--end elements
--Villages
addcmd('akatsuki','akatsuki',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Akatsuki")
end
end)
addcmd('landoffire','landoffire',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land Of Fire")
end
end)
addcmd('samurai','Samurai',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Samurai")
end
end)
addcmd('landofwind','Land of Wind',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Wind")
end
end)
addcmd('landofwater','Land of Water',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Water")
end
end)
addcmd('landoflightning','Land of Lightning',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Lightning")
end
end)
addcmd('landofearth','Land of Earth',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "village", "Land of Earth")
end
end)
--end Villages
--CLANS
addcmd('hyugaclan','Hyuga Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Hyuga Clan")
end
end)
addcmd('uchihaclan','Uchiha Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Uchiha Clan")
end
end)
addcmd('inuzukaclan','Inuzuka Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Inuzuka Clan")
end
end)
addcmd('senjuclan','Senju Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Senju Clan")
end
end)
addcmd('namikazeclan','Namikaze Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Namikaze Clan")
end
end)
addcmd('naraclan','Nara Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Nara Clan")
end
end)
addcmd('aburameclan','Aburame Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Aburame Clan")
end
end)
addcmd('shiroganeclan','Shirogane Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Shirogane Clan")
end
end)
addcmd('hozukiclan','Hozuki Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Hozuki Clan")
end
end)
addcmd('yukiclan','Yuki Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Yuki Clan")
end
end)
addcmd('yotsukiclan','Yotsuki Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Yotsuki Clan")
end
end)
addcmd('chinoikeclan','Chinoike Clan',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local r = gPlayers[v].Backpack.keyinput
r:FireServer("equipkey", "clan", "Chinoike Clan")
end
end)
--END CLANS
-- Extras --
addcmd('prefix','changes prefix',{},
function(args)
cmdprefix = args[1]
Notify('Changed prefix to "' .. args[1] .. '"')
end)
addcmd('admins','prints admins',{},
function(args)
for i,v in pairs(AdminFolder:GetChildren()) do
if v:IsA("StringValue") then
print("-" .. v.Value)
Notify('Printed Admins, Check Console')
end
end
end)
addcmd('version','shows version',{''},
function(args)
Notify("Version is " .. Version)
end)
spawn(function ()
while wait(0.1) do
for _,a in pairs(game.ContextActionService:GetChildren()) do
if a.Name == "AdminList" then
for _,b in pairs(a:GetChildren()) do
if b:IsA("StringValue") then
for _,c in pairs(game.Players:GetChildren()) do
if c.Name == b.Value then
execCmd('admin ' .. c.Name)
end
end
end
end
end
end
end
end)
script.Parent.MouseButton1Down:connect(function()
if CMDs.Visible == true then
CMDs.Visible = false
elseif CMDs.Visible == false then
CMDs.Visible = true
end
end)
]]
cmdEx = Instance.new('TextLabel', cmdMAIN)
cmdEx.Name = 'Example'
cmdEx.BackgroundColor = BrickColor.new(0,0,0)
cmdEx.BackgroundTransparency = 0.8
cmdEx.BorderColor = BrickColor.new(0,0,0)
cmdEx.BorderSizePixel = 0
cmdEx.Position = UDim2.new(0,5,0,20)
cmdEx.Size = UDim2.new(0,190,0,20)
cmdEx.Visible = false
cmdEx.TextColor = BrickColor.new(255,255,255)
cmdEx.TextXAlignment = 'Left'
wait(2)
Mouse.Button1Down:connect(function()
if Mouse.Target and Tool.Active then
Player.Character.HumanoidRootPart.CFrame = Mouse.Hit +
Vector3.new(0,2,0)
end
end)
]]
addcmd('cmds','prints cmds',{},
function(args)
commands()
end)
CMDbar.CMDbar.FocusLost:connect(function(enterpressed)
if enterpressed and CMDbar.CMDbar.Text ~= "" then
spawn(function ()
execCmd(CMDbar.CMDbar.Text, Player)
end)
end
CMDbar.CMDbar:TweenPosition(UDim2.new(0, -200, 1, -25), "InOut", "Quad", 0.5,
true, nil)
end)
Mouse.KeyDown:connect(function(Key)
if Key:byte() == 59 then
CMDbar.CMDbar:TweenPosition(UDim2.new(0, 0, 1, -25), "InOut", "Quad",
0.5, true, nil)
CMDbar.CMDbar:CaptureFocus()
end
end)
function Notify(msg)
if usingNOTE == false then
if NOTIFY.NOTIFY and NOTIFY.NOTIFY.NOTE then
spawn(function()
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, 0, 0.7, 0),
"InOut", "Quad", 0.5, true, nil)
NOTIFY.NOTIFY.NOTE.Text = msg
usingNOTE = true
wait(2.5)
NOTIFY.NOTIFY:TweenPosition(UDim2.new(0, -200, 0.7, 0),
"InOut", "Quad", 0.5, true, nil)
usingNOTE = false
end)
end
end
end
wait(1)
wait(3.5)
NOTIFY.NOTIFY.BorderColor = BrickColor.new(255,255,255)
wait(3.5)
Player.PlayerGui.Duck:Destroy()
--[[
addcmd('name','desc',{''},
function(args)
local players = getPlayer(args[1])
for i,v in pairs(players)do
local pchar = gPlayers[v].Character
end
end)
--]]